#Weather Registry / Weather Tweaks / mrov

1 messages · Page 18 of 1

bright viper
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Check the screenshot 😳

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this

lilac rivet
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,oh i missed that 😭

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happens too much...

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how did you manage to make a planet always be a certain weather (i might be a little stupid...)

bright viper
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None also has a config so you can easily blacklist a moon from not having a weather

lilac rivet
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alr thx

reef radish
lilac rivet
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i see now :TulipSmile:

terse silo
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what does the cloudy weather do?

gray thicket
# terse silo what does the cloudy weather do?

Just makes the moon a bit darker.

It requires configuring the weather to weather weights, but personally I like to make it so that Cloudy is more likely to cause the weather to be Rainy, Stormy or Flooded the next day.

raw bloom
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Doesn't this go for the exterior as well?

coarse kiln
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@drowsy willow can there be somewhere in the configs available for shortened combined weathers in the terminal?
It can get a bit messy with combined/progressive weathers creating ugly new lines in the terminal, I'm using your TerminalFormatter but even then "UseShortenedWeathers=TRUE" doesn't do anything

drowsy willow
coarse kiln
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How should it shorten it? I see no visual difference making it true/false

drowsy willow
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I'll check that

coarse kiln
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Right, when I tried it didn't work, hang on I'll try it again

drowsy willow
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guess that doesn't work correctly

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🥲

coarse kiln
coarse kiln
drowsy willow
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that is how it should work

coarse kiln
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Ah gotcha

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Do you want the logs?

drowsy willow
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if the string is too long to display in-line, it should make it shorter

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You're using MoonUnlocks, correct?

coarse kiln
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Yeah

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Could that be what's affecting it?

drowsy willow
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that might be it, yeah

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I honestly can't remember what I've done to make it compatible with Terminalformatter

coarse kiln
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Perhaps is it possible to get a cfg override where I can just shorten it irrespective of if the string is too long?

drowsy willow
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I'll check when I'm back from work and let you know

coarse kiln
drowsy willow
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i remember working on the compat patches

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but can't remember if I did it

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I think that I've decided it's too much work and would require changes in how LLL handles those things

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and then didn't work on it further lol

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I really should change that 🤭

coarse kiln
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Fair enough tbh!

coarse kiln
drowsy willow
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iirc I've made it work on "my" moon list only, I can change that to work always

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I'll let you know how it goes

coarse kiln
drowsy willow
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terminalformatter's

severe pelican
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Holy shit this would go so crazy on Embrion

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Ty for this idea

gray kayak
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is cloudy staying in weathertweaks

drowsy willow
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so no

gray kayak
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i didn't see it in MrovWeather

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maybe im blind

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I am blind

drowsy willow
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I've not added that to readme since I forgor

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it's there tho

prisma trout
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Not sure if you remember but the bug from a bit ago happened again

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I don’t think it’s related to weather registry anymore

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But

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Still confuses me why it appeared after updating registry and beta weather tweaks

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And it doesn’t seem to happen with registry disabled

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So many registry is a catalyst that breaks another older mod in my pack that I can’t seem to pinpoint

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Something to do with the player camera so many poltergeist or open bodycams related

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Could be incompatible with registry

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Annoying tracking down what causes bugs or incompatibilities

drowsy willow
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that's very weird

harsh flicker
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So, i set the weather level weight rly high for combined weathers for testing, but they dont show up despite both weathers definitely working for that moon, at least on the first day
How does the weight thing work?

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i can show how i have it

drowsy willow
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on the first day
that's how it works

harsh flicker
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Ah i see i see

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i will check on the 2nd then

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Do you never get silly weathers day one?

drowsy willow
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if you deselect FirstDaySpecial in weathertweaks config you'll get them

harsh flicker
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OOOO

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I see i see

harsh flicker
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Went to Offense Cloudy, which i set to be x0.5 scrap amount and 2x scrap value
The only thing affected by the scrap value seems to be the apparatus (set to 200 in the meltdown config)
everything else seems to be normal or even less value
And it is spawning the same amount as usual for the moon

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14-18 items

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if the scrap amount is 0.5x then it should be between 7 and 9 items

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(of doubled value)

harsh flicker
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It also seems scrap value multipliers arent being applied
This was second thing was on meteor shower, which is set to be 1.5x scrap value

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Big Bolts are between 50-80 (x0.4 is 20-32)
So with x1.5 it couldnt be as low as 25

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wait

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it then disabled itself??

dire gust
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Did you turn on the toggle for applying mulyipliers?

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Cause there's a seperate one for scrap and apparatus

harsh flicker
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nvm

harsh flicker
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Yeah same again with it enabled

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Offense cloudy

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its not a mineshaft so, the scrap count should def be halved

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and the value is...decreased?
Cirno Deka is between 155-195 (62-78)

drowsy willow
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?

harsh flicker
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i swear to god

drowsy willow
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it shouldn't change my configs now

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but check it to be sure

harsh flicker
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what the hell
Why would it change the config aaaa

drowsy willow
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🙂

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still - it disables WeatherRegistry's scrap multiplier to use its own

harsh flicker
drowsy willow
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so, umm

drowsy willow
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fun

harsh flicker
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i havent even touched weathers in the config

drowsy willow
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🙃

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doesn't matter

nocturne lily
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i only used it before to change dayspeed, but things like the loadstone "safeguards" and disabling parts of weatherreg were big points of contention for me

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once whitespike's dayspeed patcher was published i dropped it entirely

severe pelican
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So this is why people dont like CC

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I was told it had no issues lol

harsh flicker
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yeah i only added it because i was told LLL interior size modification doesnt work

severe pelican
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LQ is non invasive idk if you've tried it yet

harsh flicker
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LQ causes interior desync if you mess with interiors in it

severe pelican
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Fr? How so?

harsh flicker
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Anytime you add/remove interiors or try to change the multipliers you consistently get desync

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at least for me, in all times i have tried it

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and yes, thats with identical configs

severe pelican
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Huh, I gotta test this

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Cause thats gonna be a big problem if so

harsh flicker
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so LLL is the only option then thats no invasive
But it just doesnt seem to work

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i mentioned before and Voxx told me it did, just different to how the config describes

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so i will need to read back over that and see

dire gust
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Doesn't it just pick a number in the range and multiply against the moon size?

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Though so many interiors being listed as 1 1 by default seems odd

severe pelican
harsh flicker
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Yep

severe pelican
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Just wanna make sure I know what to look for when testing

harsh flicker
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or fall through map

severe pelican
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Alr thanks for letting me know

dire gust
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I remember having desync in vanilla, seeing clients walk through walls and then getting yo witness them react to a spider climbing through the floor(stairs on my screen) was rather funny

severe pelican
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😭

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What the sigma

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Have not encountered this

dire gust
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Might have been caused by some weirdness with loadstone, I forget lmao

strong nova
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#1185408109414449202 message @drowsy willow

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I'm already confused with this darkness, but there's a problem

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By the way, I want to thank you for the additional performance on planets where the power is off!

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  • FPS
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And now it’s everywhere, if you’ve flown to the planet at least once with BlackOut

leaden flume
# strong nova

i fucking knew there was something wrong with the lights

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i pointed it out to someone yesterday and they said its normal

strong nova
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Well, it’s even cool, you always know where the ship is, even at night xD

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such bright lights

leaden flume
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yeah lol

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i wouldn't mind it staying

strong nova
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Oh, and there's another problem!

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I'm not sure if it's because of the weather, but suddenly

strong nova
leaden flume
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weird

severe pelican
drowsy willow
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thanks for pointing those out, i'll get a fix ready!

strong nova
severe pelican
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I do

strong nova
severe pelican
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It's really nice sound design

drowsy willow
strong nova
strong nova
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What's the weather like Cloudy?

dire gust
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Dimmer skybox mostly?

leaden flume
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and the map is slightly foggy

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you can barely even notice it

strong nova
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This is so strange, on the Exp map there are trailers, some kind of flashlights that don’t emit anything :с
@drowsy willow

strong nova
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March accidentally checked

hollow yoke
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@drowsy willow it seems like savescumming during weather with particle effects, and then loading back in the same moon, doesnt have the particles play until you enter the facility and exit again

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oh the eclipsed weather is also not playing its ambience lol

drowsy willow
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oh, save reloading

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will check

vital iris
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I can't seem to remove uncertain weather? At most the terminal will show the weather of 2 moons, but you can just see the weather on the map screen anyways. Clear weather is on. Probably a skill issue.

drowsy willow
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could you send me a screenshot of what you mean?

harsh flicker
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But with this for Eclipsed + Flooded, it never appeared on Adamance

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Actually, where has all the scrap value config gone for it

drowsy willow
drowsy willow
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did i fuck it up 😳

harsh flicker
drowsy willow
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my half-assed bullshit has caught up to me

harsh flicker
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Oopsies

vital iris
drowsy willow
harsh flicker
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Dumb question
Would TerminalFormatter ever be able to change the text colour of the moons in the list on the terminal based on the weather they have? Sorta like how it does on the main monitor?
Might be a lil easier on the eyes when trying to spot a certain weather, especially with there being many

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actually, now with the snowfall/blizzard, if there is alot of weathers it would look like a rainbow lmao

drowsy willow
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holy shit why didn't i think of that before

harsh flicker
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scrolling through the moon list

gray thicket
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it's a good idea, but should be configurable imo

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it all being the same color kinda lends itself to that 70s/80s technology aesthetic

harsh flicker
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makes sense

  1. cuz of preference and 2) accessibility and compat with like colourblind stuff etc.
harsh flicker
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In fact, come to think of it, the moons changing colour depending on other variables would be cool too
Like comparing the route price to how many credits you have
Green if free / relatively cheap
Yellow if it would leave a dent in your pocket
Red if you cant afford it

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Or doing it based on whatever the danger level is set to

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All of those would be rly cool

drowsy willow
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i'll test this with the weathers

hollow yoke
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ill get it in a moment

lapis fractal
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the normal/clear could be default color to help keep that originality a lil bit idk

hollow yoke
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0194194e-81b1-ad3c-8d53-29a375deafd8

dire gust
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One day we will have the 16 color terminal display

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And that will be the day people use their own terminal themes in game :p

drowsy willow
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the terminal can already show all colors 😳

arctic grotto
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Hey mrov

drowsy willow
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Hey Kite 😅

arctic grotto
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I have a question about weather registry

drowsy willow
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sure, what's up?

arctic grotto
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I can set other levels to my weathers via config, right?

drowsy willow
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yeah

arctic grotto
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Oh okay

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Lol

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I wanted to see blood moon on march

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and radiation on experimentation

drowsy willow
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You can do that using Weather.Config.LevelFilters

arctic grotto
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There is also exclude filters too?

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Or they do that automatically for moons not in that list?

drowsy willow
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you can set FilteringOption to Inlcude(true) or Exclude(false)

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so if you set it to Include (a whitelist), only levels that are listed are gonna have that weather

hollow yoke
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oh btw mrov i cant remember if i said anything about this
the last time i had weatherregistry in my mod pack, i was not making the settings match to vanilla properly and i thought it was just bad some how
if i said stuff i apologize for that

drowsy willow
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for Exclude the weather will not appear on listed moons

drowsy willow
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in your weather declaration

arctic grotto
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Ah I see

hollow yoke
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the only reason i have weatherregistry at all is cause coderebirth has it as a dependency and i also only have coderebirth for the snow globe Trollface

drowsy willow
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there's also option to use LLL tags (using $ at the beginning)

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and a way to do sort of intersection (using ! at the beginning)

drowsy willow
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there was a long time when the defaults were horrible

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because i was using my own system wrong

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🤭 🤭

hollow yoke
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thats funny

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wouldnt have even been an issue for me if i didnt upload my mod pack publically..

drowsy willow
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🥲

drowsy willow
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MrovWeathers 0.0.2

  • fixed README not including Cloudy weather
  • fixed an issue where floodlight brightness wasn't reverted after Blackout weather (thanks, @strong nova !)
  • fixed an issue where the dropship would have its lights turned off (thanks, @strong nova !)
leaden flume
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yo mrov one question

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do you think #1243219877293199440 new weathers work on the other moons?

lapis fractal
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so like what about a EnLighten weather. Sounds opposite to blackout and could be some like peaceful bright calm weather

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so the lighting is so beautiful it enlightens the player 🙏

drowsy willow
leaden flume
gray thicket
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i tested them briefly on Experimentation, they both worked visually at least

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idk what they're supposed to do gameplay wise though, I didn't notice anything

leaden flume
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did you check what it does?

gray thicket
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I went inside and didn't notice anything

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maybe it's specific to just Kite's new moon interior, or I got unlucky

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Blood Moon is red fog both outside and inside

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Radiation was green-ish fog just outside for me

eager field
drowsy willow
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that's gonna be the thing used

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WeatherRegistry 0.3.14

  • redone apparatus patch
  • fixed SunAnimator not resetting correctly between moons (thanks, @latent sleet !)
latent sleet
gray thicket
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gotcha

drowsy willow
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MrovWeathers 0.0.3

  • fixed README not being updated 😶
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you know the update goes hard when the commits look like this

hollow yoke
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fail

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were you able to replicate the issue i mentioned btw

drowsy willow
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WeatherTweaksBeta 0.25.1

  • fixed special weathers not using level weights (thanks, @harsh flicker !)
drowsy willow
drowsy willow
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fixing that right now

hollow yoke
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cool

eager field
drowsy willow
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WeatherRegistry 0.3.15

  • added a check to LungProp patch to check if scrap multipliers are active
  • fixed an issue with EntranceTeleportPatch not resetting after lobby reload (thanks, @hollow yoke !)
hollow yoke
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:3

vital iris
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I couldn’t get WeatherTweaks to show all the weathers accurately whar

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Not a big deal though since the uncertainty seems like a big feature of the mod in contrast to WeatherRegistry.

Speaking of, where can I see the scrap multipliers?

strong nova
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Error

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not that, the Amount is higher there

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Value simply

vital iris
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Even when I disable weather weights in the config, it doesn’t seem to use the vanilla algorithm.

severe pelican
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What's the vanilla algorithm?

vital iris
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It uses a curve instead of a weighted system, I can tell cause it goes from every moon having weather to like 2 moons having it.

arctic grotto
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I noticed that if the fire exit doesn't have a teleport it says "entrance blocked" and enables weather object 🙂

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I think i should just

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remove fire exits from my moon lol

drowsy willow
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I'll check - probably my patch is not correct 😓

arctic grotto
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Still you don't have to fix that

drowsy willow
vital iris
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This time I was testing with betaweathertweaksbeta, but last time the issue happened with both iirc.

drowsy willow
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oh

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What's your modpack code?

vital iris
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okay, it only seems to happen with the beta version.

I got a warning that my save file wouldn’t be compatible with version 60, and the only difference was installing the beta? Idk if that helps.

drowsy willow
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what's your modpack code? 😅

vital iris
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i was just getting it

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01941c6e-1860-d25c-abf0-dc6817f86f21

drowsy willow
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thanks, i'll check it rq

drowsy willow
vital iris
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yeah

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i can get it to works sometimes

drowsy willow
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it's not generating altogether

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it's weird that it sometimes show up tho

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unless you mean this:

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the weathers not showing up in the terminal

vital iris
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the weather won’t show in the terminal, but will on the map screen

drowsy willow
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it's generalimprovements doing this

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GI assumes that WeatherTweaks wants to remove all weathers from terminal always, so when it's active it disables displaying the weather

vital iris
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huh

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some moons do show the weather, others don’t

drowsy willow
vital iris
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well thanks for figuring that out for me

drowsy willow
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it's messing my stuff up for the longest time

haughty ingot
drowsy willow
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to Never

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or/and using preview all in-game

vital iris
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and i have a different mod that shows all the moons without interfering with your mod alright

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now i’ll try using the weight system because half the moons are eclipsed

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thanks again

drowsy willow
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no worries

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and i've checked, you've got the Vanilla selection enabled

vital iris
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yeah, i wasn’t sure what was affecting the terminal

vital iris
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blackouts make the exteriors pitch black but i’m pretty sure that’s another mod conflict

nocturne lily
vital iris
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The item dropship lit up the place pretty well

nocturne lily
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Then it's probably working as intended

vital iris
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ZAMN

hollow yoke
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blackout looks really sick on bozoros if you havent seen it there btw

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probably the best moon to experience it

pallid sandal
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Hello! The default vanilla scrap multiplier for both amount and value are 0.4, right?

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I'm really confused at the scrap amount and scrap values multipliers here

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Nevermind, found the answer with a little searching lol

drowsy willow
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😅

pallid sandal
slow maple
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so proud of you

raw bloom
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I assume this is caused by WeatherRegistry, but I'm not sure.

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Rain particles remain in the ship.

merry ermine
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immersive visor issue im pretty sure

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not sure how weather registry would cause that

raw bloom
merry ermine
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well the issue is it not fading out, so i dont think weather registry would stop it from doing so, but idk.

lapis fractal
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Did weather registry fix it's apparatus issue? I am still having apparatuses show up as 240 no matter what multiplier I'm setting 😅

severe pelican
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I think the meltdown dev is working on a fix on their end

drowsy willow
hollow yoke
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yeah, "from what i've heard", totally not like youre the dev.... Trollface

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oh wait

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nvm i read this wrong

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fuck

drowsy willow
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🤭 i was talking about facility meltdown 😅

severe pelican
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Such a talented individual

bright viper
lofty silo
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oh man

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im trying out blackout for the first time

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its so dark

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boy, be my beacon

bright viper
prisma trout
lofty silo
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Kast

prisma trout
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epicly epic

lofty silo
raw bloom
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Is this the new blackout?

drowsy willow
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😓

raw bloom
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Idk

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Offense said that it was clear, and it wasn't dark outside either

drowsy willow
raw bloom
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Nvm

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It's Dopa's doing, it seems

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#1308174824505479290 message

raw bloom
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Do players still emit a faint light during a blackout

drowsy willow
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they should

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Are they not? 😳

raw bloom
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I was just asking since Blackout is a really harsh weather, and just wanted to confirm before I give it its weight

drowsy willow
little sedge
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why are you blaming me

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OH

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that yeah

raw bloom
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The Offense thingie

little sedge
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😅

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I thought you were asking why the door was glowing

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thats chameleon

raw bloom
little sedge
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it gives main entrance a light source yes

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iirc

raw bloom
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I haven't played vanilla in so long, I thought that was a vanilla feature ;w;

little sedge
#

@tight wagon im not crazy right

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the maij entrance light thing6

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wasnt that you

gray kayak
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What main entrance light thing

little sedge
gray kayak
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Oh

tight wagon
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@drowsy willow @raw bloom @little sedge v62 added lights to the entrance door

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it's been in vanilla for months at this point

raw bloom
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I KNEW IT

little sedge
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o

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im crazy

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sorry

raw bloom
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Crazy? I was c

gray kayak
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could this be Registry? Can't replicate it after we stopped playing so not sure what to look for

gray kayak
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Flooded starting super high on Artifice at 8am

hollow yoke
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oh wait yeah i read it as 8 PM

tired laurel
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any reason the planet video thing is off by default here?

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(weatherregistry)

harsh flicker
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Like adamance?

gray kayak
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No

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It was also going up further anyway

ancient depot
# gray kayak No

Actually yes, Artifice can be either reverse flooding or normal flooding.

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It's a 50/50 iirc

gray thicket
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There's reverse flooding?

gray kayak
drowsy willow
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Will check

tired laurel
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how does the scrap scaling work with beta's progressive weather

tired laurel
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just wanted to know if the scrap would generate with the first weather in mind or how

drowsy willow
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it's a weighted average of all possible weathers with their chance of happening and how late they can show up as variables

little sedge
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anyways

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the reason is because videos are super buggy in their vanilla implementation, are inconsistent, and it makes the text on the screen harder to read

harsh flicker
tired laurel
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hmm would be a good idea for a mod, add it to all moons since i heard only some moons hae them

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and add them to the othe rmonitor or something

little sedge
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funny you mention that

tired laurel
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have openbodycams in mind so it overrides that monitor

little sedge
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i was actually planning on doing so

tired laurel
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awesome

little sedge
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rebalanced moons already adds a new video for offense

tired laurel
little sedge
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i might migrate it to said new mod later

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mrov had the idea of the video playing on the 2nd monitor

tired laurel
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aw its not here

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yea thats my idea

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yknow i never noticed videos as a thing that existed til i played abyss

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the masked spazzing out on the cam was too freaky not to notice it was cool

drowsy willow
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it's pointless tho since the reasons above

little sedge
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not pointless if someone is willing to rewrite it :p

drowsy willow
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and that is: other mods that want to override the ship screen can now do so

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i know how much issues i've had with malfunctions back in the tweak days

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i'll make that pr someday, i swear

little sedge
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im just saying cuz like

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i really like the vibe of the shitty low framerate low res video previews lol, i think it would be cool if they existed up until the t3 moons

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and then i had the idea of like t3 moons being a blurry photo or something

drowsy willow
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oh

little sedge
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or just nothing

drowsy willow
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that's a great idea tbh

gray thicket
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I quite like the vids too, but sucks that they are so buggy

gray kayak
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Shoutout to the 2 vanilla moons that actually have them

severe pelican
#

They have charm imo

reef radish
magic lynx
#

I do hope that im not asking a dumb question when i bring this up.. but as someone who's been trying to implement "BetaWeatherTweaksBeta"s configurable "unknown Weathers" i find myself constantly running into this whenever i try to start a new save (or any save).. Ive as soon as i remove the unknown configs and turn them off, it works again.. I've even gone as far as to only turn on the bare minimum of mods needed to run "BetaWeatherTweaksBeta" so i dont think its a mod conflict..

Anyone know how to fix this?

abstract pivot
#

are the warnings causing any problems?

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because the warnings would be an mrov issue lol

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though i guess it depends on how you're implementing the unknown weathers?

magic lynx
#

I thought it set it up properly

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congratz btw @abstract pivot on being COntest Winner 👍🏼

abstract pivot
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tanks

#

yeah might be an mrov thing then

#

@drowsy willow

magic lynx
#

Willkommen

#

oh dear.. i'd certainlky not of pinged them directly. especially since its a Beta issue. i'd prob of just let them come and see it on their own time and respond if they were to so choose to.

#

bloody typos..

drowsy willow
#

so, umm

#

I'll investigate

#

could you send me your log file and modpack code?

drowsy willow
#

will fix

#

sorry for that 🤭🤭

magic lynx
#

Also, it confuses/concerns me that even with the bare minimum mods needed for weather tweaks beta to work, it still borked.

magic lynx
reef radish
#

also you should see if the landmines do it as well

little sedge
#

its kinda cool

#

I would honestly consider keeping it tbh, it makes turrets feel really scary when you hear the beep lol

reef radish
#

setting maybe??

#

possibly?

reef radish
#

maybe during the blackout there could be extra reverb outside?

#

it could add to the spooky empty feel

drowsy willow
#

that could also work

#

I'll save that for later

drowsy willow
#

WeatherTweaksBeta 0.25.2

  • fixed an issue where the game would try to generate uncertain weather on Gordion (thanks, @magic lynx !)
ancient depot
#

@drowsy willow Btw I've noticed there is a small bug with WeatherRegistry, I disabled every weather except Blizzard on Pinnacle but sometimes it still ends up being None. Not too sure why and I don't consider it as a major bug or anything but figured it was worth mentioning

nocturne lily
#

isn't none required to be active if there's no other allowed choices for weather

drowsy willow
lilac rivet
#

look at all the weathers lol

#

im cooked...jk

worldly sleet
#

go to rend

weary venture
#

anyone know how i can get weather to generate on gordion?

#

simply removing it from the blacklist doesnt work

strong nova
#

I just wanted to go to Assurance Blackout :с

#

But apparently something else is broken...

arctic grotto
#

Isn't it's about one scrap?

strong nova
arctic grotto
#

There's one scrap which is min price is lower than max price. Are you using custom scraps mods?

tired laurel
#

someone elses helping em at another channel

#

same thing found out

strong nova
#

configured separately in mods

#

never had a problem with this before

arctic grotto
#

Then you are setting the wrong price

tired laurel
#

try without tweaks/registry

strong nova
#

??

tired laurel
#

just in case its not here

arctic grotto
#

For example If you want scrap price to be uh

strong nova
arctic grotto
#

10 or something

strong nova
#

Scrap amount multiplier = always costs 1

arctic grotto
#

You have to set min value to 20 and max to the 40 or something

strong nova
#

only Scrap value multiplier used a different value

strong nova
#

some items are no more expensive than 19 by default

#

and what will I do?

arctic grotto
#

That's why I'm asking If you have any mods that adds scraps

strong nova
#

and perhaps there is not even a config to edit this

arctic grotto
#

One of them isn't set up correctly

strong nova
#

everything loaded fine before

#

?

#

the config was the same

arctic grotto
#

Yeah because that scrap that throws this error isn't spawned before

#

And It spawned now and you see this on ur log

#

Maybe it just have a low chance to spawn?

strong nova
strong nova
#

I reloaded the lobby 2 times and launched this planet with weather

#

and now it's loaded

#

the question is, what kind of item is this, I would blacklist it

#

I checked

#

No mod scrap values

#

so that the item is cheaper than 20 credits

#

the minimum is 30

#

so most likely something was done wrong by the Registry or LLL when creating the price tag

#

On the weather Blackout

#

Although this may not be related at all. Has anyone had this problem somewhere? I just haven’t visited my build for a long time, I decided to check it out and here is this :с

magic lynx
#

At least, that's how I do it

weary venture
#

i want to get more than just rain to generate

magic lynx
drowsy willow
weary venture
drowsy willow
#

could you send me your modpack code? I'll check that later

bright viper
#

Hey mrov I have a small request regarding this option in weather registry.
You know how the vanilla weather algorithm works. It picks a number of moons with weathers, does some multiplication and clamping and then picks these moons and assigns them weathers based on what is available in their weather lists.

Would it be possible to seperate the none weather from this option?
I want the vanilla algorithm to pick which moons have weathers, while having the weight system pick which weather actually appears on them if they are picked

drowsy willow
#

hmmm

#

that's an interesting idea

#

I could make that work

weary venture
#

its a very huge modpack

magic lynx
robust timber
#

do you have a readme somewhere that breaks down how to modify the cfg for registry? i've been using a mod called weatherbonuses to handle scrap/value increases but i don't think it handles modded weather types like the ones from voxx's lethalelements
since weatherregistry doesn't fully show up in lethalconfig, i have to mess with it in thunderstore's ui and its just very overwhelming to try and tweak stuff since idrk what im doing tbh

#

also, does this mod play nicely with lethalquantities? i've modified a lot of different moons loot tables and spawn rates for loot to rebalance since i have a pretty big modpack

drowsy willow
drowsy willow
# robust timber do you have a readme somewhere that breaks down how to modify the cfg for regist...

For the config:

  • Default weight is the "base" weight for the weather-picking algorithm
  • WeatherToWeather weights set weather's weights based on the weather that was on that moon the previous day (overrides default one)
  • LevelWeights set weather's weights for a given moon (overrides default and weathertoweather weights)
  • Scrap amount multiplier sets the multiplier for amount of scrap spawned (default 1)
  • Scrap value multiplier sets the multiplier for value of scrap spawned (default 1)
  • Level filter is a list of levels to filter
  • Filtering option changes if the filter is a whitelist or a blacklist
robust timber
manic cobalt
#

if you have the weights

2
2

both of those are 50% (half of the combined weights)

drowsy willow
#

the % is relative to the sum of all used weights

robust timber
#

ah i see
its pretty much the same as the item spawn chance logic

#

ok thanks, got it now

robust timber
#

whats the difference between "Vanilla Weather:" vs "Weather:"

gray kayak
#

wtf

abstract pivot
robust timber
#

how do i regenerate it?

gray kayak
#

delete it then re-open the game (believe have to go into a save for this mod too)

robust timber
#

ok so now the voxx weather mod stuff doesnt show up

#

i loaded into the ship once

vital iris
#

What does “generate special weather entries” mean?

dire gust
#

Allows specifying the variables for combined/changing weathers

vital iris
#

So disabling it prevents those from happening

dire gust
#

Just has them stay on their defaults, which are kinda derived from the component weathers?

drowsy willow
#

Regenerate your config and it should be good, it was changed some months ago

drowsy willow
#

could you send me your modpack code?

nocturne lily
#

Would there be a reason for weathers not applying their weights until after the first day? I have 2 moons set with probability for None extremely small in comparison to the other weathers (e.g. None@1 while everything else is 900), and it still sets them as None at the beginning of a new save. Is it supposed to do that?

vital iris
#

Check the First Day subsection in the config maybe

nocturne lily
#

in tweaks?

#

would that just make it use the normal registry algorithm for first day?

drowsy willow
#

if that's what you're referring to

#

if you're using tweaks, it uses a different algorithm on first day

#

so disable that

latent sleet
drowsy willow
#

god damn I really have to fix that

#

but I've got so caught up with my job

robust timber
robust timber
drowsy willow
gray kayak
#

oh girl...

#

have u tried updating LethalElementsBeta...

robust timber
#

yes

gray kayak
#

I was able to get the weathers in Registry having LEBeta be on 1.2.66

robust timber
#

ok theyre there now

#

idk why that would matter tho since all 1.2.66 did was mess with terramesh

gray kayak
#

LEBeta 1.2.65 was built for TerraMesh 1.1.0, you were on TerraMesh 1.1.1

#

I'm honestly more surprised the pack doesn't explode in other ways considering there's 29 other mods that haven't been updated, with some even being months+ old

robust timber
#

i don't update certain things bc they dont have compatability with mods that receive extremely frequent updates. there was no real reason for me to update this mod until i swapped lethalelementsbeta in replace of the old version. it caused extra issues and messed with things that i already tweaked in the config. another example is suitsterminal, i tried updating it once and it stopped functioning altogether even though i had the corresponding library/dependencies updated for it.

#

mirage did a huge update and i was content to leave everything as it was bc it worked in my playtesting and i didn't want to have to redo all the cfg settings for it

#

i'm very cautious about updating and immediately playtesting things bc the pack was made when most of those mods were on the most recent versions.

manic cobalt
#

your stuff will break faster by not updating

robust timber
#

if i've playtested it and refrain from tweaking the pack any more, how will that break things? i get what you mean in reference to main updates, but its not like zeekers is adding anything massive atm anyways

#

the only time i've encountered issues with a pack is when i've left it for a long time, and updated everything. it always creates tons of issues and makes it impossible to tell what mods are causing what issues when i load into the game

manic cobalt
#

because updates include fixes and updates and mods include assumptions about what is and isn't broken

#

im obviously not mrov so in the context of this thread it doesn't matter but personally if someone asked about a problem with LLL and they had a big modpack with half the mods not updated i'd just have to disregard them

robust timber
#

haven't had any issues with LLL, but i probably wont update it bc it would probably mess with lethalquantities and it took me forever to tweak all of the moons for this pack

#

in its current state, LLL and LQ work pretty well together in my pack and i would hate to have to redo everything/outright have LQ not work with certain moons anymore

manic cobalt
#

nah youll be updating it 😄

robust timber
#

why?

manic cobalt
#

reasons

#

soonish

robust timber
#

zeeker's update?

manic cobalt
#

no

robust timber
#

bc if i dont update anything else why would it matter?

manic cobalt
#

because you'll want the new stuff

robust timber
#

what new stuff

manic cobalt
#

secret for now 😄

robust timber
#

bruh

#

im not trying to create more problems, the pack works as it is rn

#

if somebody created the coolest interior that actually plays well and it just doesnt mesh with the pack, then oh well

manic cobalt
#

dw you will ❤️

gray kayak
#

not even a crumb 💔

dire gust
#

Mood: secret :3

robust timber
#

just saying that every time i've updated a pack its just created more issues

vital iris
#

whats the secret batby

manic cobalt
#

thats just how modding be tbh

gray kayak
#

is it a billion dollars

dire gust
#

I do keep my stuff updated, but I also always read all the patchnotes to ensure nothing config wise needs changing or explodes, I just prefer having to do maintence over the occasional rebuild + I like new features

robust timber
#

any debugging tips? its just difficult to pinpoint certain issues without really knowing what all goes into creating mods. i try reading the console logs but a lot of the error codes that get thrown arent necessarily a big deal

manic cobalt
#

no errors are usually a pretty big deal unless the developer has explicitly told you otherwise and is hopefully planning on changing it

robust timber
manic cobalt
#

imagine a typical error is a car swerving on the freeway and crashing into a wall

#

the details about what happened to that car specifically might not include other cars who we're affected by said crash

robust timber
#

issue that occurs whenever i type the letter "c" into the terminal or text chat. the emote wheel keybind is c, so it throws this error. yet it has no meaningful impact on my sessions. i can still use the terminal, i can type c as many times as i want, and the emote wheel doesnt softlock or break once i exit the terminal. this is the kind of stuff im talking about

dire gust
#

Oh so that's why that happens, huh

#

mrapi causes uba to spam stacktraces several times a second when in use so I had to filter that out

robust timber
#

it seems to just happen anytime i press "c" now that im looking at it

hollow yoke
robust timber
#

i dont mind either or tbh but i like lethalemotesapi a lot more

hollow yoke
#

i dont even know what youre talking about ngl

#

thats how much i dont like emote mods

robust timber
#

which one is toomanyemotes?

hollow yoke
#

the popular one

robust timber
#

i dont use it

robust timber
#

lethalemotesapi is just better tbh

#

if toomanyemotes is the one that im thinking it is

hollow yoke
#

i will say

robust timber
#

not a bad mod but ye

hollow yoke
#

the lawn chair emote is good

#

but thats it

gray kayak
dire gust
#

Customemotesapi can use emotes from pretty much any emote mod so we've got plenty
Friends made me turn off making emote audio alert monsters though :/

#

Lawn chair emote? Is in dragostea din tei?

robust timber
#

idk about the lawn chair emote
i love the emotes bc it adds a layer of goofiness that keeps the game lighthearted. i like to add moons/interiors that feel like they fit into the vibe of vanilla somewhat and so i tend to rely on goofy skins and emotes for a bit of the funny
some of the emotes can be too much tho lol

latent sleet
# robust timber ok theyre there now

If there was a mismatch of versions with TerraMesh, the weather mod wouldn't load at all, because there was a small but significant change in the latest version that would not allow it to work properly. So this is not mrov's doing.

#

But there should've been an error in the log plink

robust timber
#

so im gonna apply some more tweaks tomorrow and see if anything wonky happens. the weathers themselves work fine, but stuff like scrap value multiplier i am a bit worried about

nocturne lily
nova spruce
# robust timber issue that occurs whenever i type the letter "c" into the terminal or text chat....

And just fyi, you can go into the keybinds menu and just turn off that keybind if it's annoying

Sorry just woke up so maybe ignore this. I misread what was happening. Yeah if it's not breaking then that's good but it's not supposed to attempt to emote during a terminal anyway. No clue what that error is either, never seen it look like that before. Could be some mod forcing an error where it doesn't normally exist?

hollow yoke
#

or change the keybind to one you dont type in the terminal

nova spruce
#

Ah yes

#

Uhh

#

Literally any letter

#

Also tbf, I've never seen it attempt to play an emote while typing as we disabled that

#

So not sure why it's trying on their end

hollow yoke
nova spruce
#

Oh it was a serious suggestion

hollow yoke
#

yes????

#

what????

nova spruce
#

Sorry I thought we were having a bit so I was joking around

robust timber
# nova spruce So not sure why it's trying on their end

I was saying that its not a big deal. Its just something that crowds the console log a lot of the time even though the game runs perfectly normal. I only brought it up as a point to what batby was saying about error messages

stark scaffold
#

@drowsy willow why is eclipsed set to 1 multipler value and none is set to 1 also.

#

shouldn't eclipsed be higher by default?

gray kayak
#

they're all 1

#

because vanilla is all 1

stark scaffold
#

but I thought that eclipsed gives more loot

hollow yoke
#

that was never a thing in vanilla

dire gust
#

Sorry to say but it's just a mandela effect convincing us weathers ever had any effect besides difficulty

coarse kiln
robust timber
#

is this correct syntax for this cfg option? not sure if this is more of a question for voxx or mrov but mainly concerned about how i've listed the different weather names. e.g. should it be like it is written here or should double-words be written as "Toxic Smog@", "Solar Flare@", etc.

drowsy willow
#

those should be correctly resolved

#

Registry removes all spaces and makes strings lowercase for comparisons

#

as all mods should

robust timber
#

alr cool thank u

drowsy willow
#

If something won't be right, let me know

robust timber
#

also what does dustclouds even do? ik it doesnt show up in vanilla but is it actually something worth having enabled?

drowsy willow
#

you know the dusty thing on Experimentation?

#

the rolling clouds

#

it's that

robust timber
#

so its just a less obstructive foggy?

coarse kiln
severe pelican
#

Basically a light ambience lol

#

I like it

icy briar
#

[02:49:52.1021381] [Error :LethalLevelLoader] Removed: 10 SpawnableItemWithRarities From CurrentLevel: Offense Due To Invalid Properties To Prevent Errors.
[02:49:52.1031417] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WeatherRegistry.Patches.SpawnScrapInLevelPatches.ChangeMultipliers (RoundManager __instance) (at ./Patches/SpawnScrapInLevel.cs:24)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnScrapInLevel(RoundManager)
RoundManager.GeneratedFloorPostProcessing () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0009)
RoundManager+<LoadNewLevelWait>d__131.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_030D)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

Does anyone recognize this error?

robust timber
coarse kiln
robust timber
#

i dont see a toggle option.
i modified it's weights, scrap multipliers, and moon blacklists, but those are the only options i saw

coarse kiln
#

Change your level filter to just be Gordion;
Level filter by default (false) is a blacklist, so you've disabled it on all those moons

#

For reference if you want all weathers to be enabled for all moons at whatever weight set in "default weight", set

  • Level filter: Gordion;
  • Level weights: MoonName@50;
  • Weather to weather weights: WeatherName@50;
little sedge
#

the weather tweaker

hollow yoke
#

the weather tweaking

little sedge
#

@drowsy willow dopadream tweaks when

drowsy willow
lilac rivet
#

the tweaks of weather

harsh flicker
#

Oh shit it rhymed 🔥

#

Or close enough

robust timber
#

Experimentation
Embrion
Verdance
Assurance
Offense
Orion
Kast
Artifice
Ganimedes
StarlancerZero

#

those are the moons it should appear on, given my blacklist

vital iris
#

do the dust clouds look orange on all moons

limber hull
#

The "WeatherRegistry" mode included in the "CodeRebirth" mode outputs the corresponding log and stops progressing, do you happen to know a solution?

azure dirge
#

inb4 all issues get fixed, then we get number weathers again

drowsy willow
#

Can you send me your whole log?

#

And the modpack code

coarse kiln
robust timber
#

nope its not showing up

robust timber
#

i was able to get them to show up with dusted mod, but i cant tell if its really working as intended since its so subtle

harsh flicker
#

I mostly just wanted it to see what'd happen, and for my weather to weather weights

coarse kiln
harsh flicker
#

I have only ever seen it on Seichi and Arcadia, custom moons that explicitly add it

#

I do recall a long ass time ago seeing Dust Clouds on other moons like Atlas Abyss and Assurance, but that was ages ago and i have no clue what mod allowed that
Probably LEC or something

drowsy willow
#

it's not a mod that allows them, DustClouds is a defined weather type in vanilla

#

so you can just add it to your level

weary venture
#

from what im seeing, dustclouds is just really weak fog?

drowsy willow
#

it's a moving fog if you can call it that

harsh flicker
drowsy willow
#

i have no idea what did that tbh

harsh flicker
#

Was a very long time ago
Again i would assume LEC or some other mod messing with random stuff

gritty lily
#

the mrov

#

hello

#

so I was fucking around with imperium and I found that blackout actually goes hard on gordion
is there a way to get it to naturally spawn there? I couldnt figure it out with the config

drowsy willow
#

you should be able to add Gordion to whitelist (or to remove it from blacklist)

gritty lily
drowsy willow
#

huh

#

I'll check that later

weary venture
gritty lily
#

It does go quite hard

drowsy willow
#

honestly I was thinking about making a separate config thingy for company weathers

#

and this might be the moment

weary venture
#

anything to make weathers on gordion work

gritty lily
#

real

#

gordion is the same thing every time quite stale

#

so like stormy or snowy or blizzard or blackout just sound like funny small changes

#

maybe not stormy that sounds like ass

#

when testing weather I ddi notice there is only a small particle box right around the ship

#

so weathers that make stuff like rainy and snowy only make stuff in that small area

#

so really only blackout works well atm

robust timber
# gritty lily maybe not stormy that sounds like ass

Chameleon by butterstancakes has a cfg option to make gordion have stormy audio and rain. Obviously no hazards like lightning but its kinda cool to have those subtle changes. Sometimes its just raining, or full-on stormin, or just the vanilla ambience.

drowsy willow
#

I'll see what I can whip up

drowsy willow
#

could you send me your modpack code?

#

I'll test why

gritty lily
#

0194572e-325b-f7be-5ce9-1f015060e17a

drowsy willow
#

thanks, I'll take care of this tomorrow

robust timber
#

whats the most recent update?

#

no changelog details available

robust timber
#

ah

#

i was on thunderstore

#

thank you

drowsy willow
#

the changelog is up to date on both places tho

#

so i have no idea why it's not displaying correctly 😅

robust timber
#

oh im goofin

#

its the mrovlib update

drowsy willow
#

oh, that

#

i'm too lazy to make changelogs for that one 🤭

drowsy willow
#

what do you mean nuh-uh

robust timber
#

just a fingerwag

#

not nuh-uh

drowsy willow
#

those are the changes from v0.2.13

#

so all those released this week

drowsy willow
#

it's correctly added to Gordion

gritty lily
#

guh

#

I just had the worst rng imaginable then???

#

I landed and went back up 1000 times

drowsy willow
#

IT'S FUCKING WEATHERTWEAKS

#

AGAIN

#

AAAAAAAAARGH

#

🙂

#

fuck

#

i got it fixed

#

yippee

nocturne lily
#

Was it set to force none on company?

drowsy willow
#

yes

nocturne lily
#

Oof

gritty lily
#

nice

drowsy willow
#

WeatherTweaksBeta 0.25.3

  • fixed Clear weather being forced on company moon (thanks, @gritty lily!)
gritty lily
#

yay now I can do stupid shit

daring pivot
#

Company meteor shower beevil

gritty lily
#

xu getting flashbacks

drowsy willow
#

i remember that

gritty lily
#

company blizzard lowkey fire

#

can go hide out in the casino while the storm is raging outside

#

cozy

#

blackout is the best weather from what I tested

#

on the company

abstract pivot
gritty lily
#

shit is still not in my mod manager

#

its been an hour 😭

severe pelican
#

It takes about 2 hours consistently

#

I'm pretty positive

#

Should be good in 20 mins

gritty lily
#

Nah

little sedge
#

it seems to be inconsistent

#

it might refresh on a timer or something idk

severe pelican
#

Really? It's always been 2 for me

little sedge
#

im not misreading right

#

we're talking about mod updates showing on mod managers

#

like gale

severe pelican
#

Wonder if it's regional somehow

#

Yeah that's the impression I'm under

little sedge
#

When I push updates for my mods

#

I've never had it take over an hour

#

definitely not 2

dire gust
#

Time to reach the api/local cdn and then the mod manager's refresh schedule

#

I assume ts has a cdn at least

severe pelican
#

Yall getting updates sooner than me then

abstract pivot
#

probably placebo but i feel like there's some sort of priority system on mods with a lot of downloads Kek

gritty lily
#

blackout is certainly a vibe here

#

basically just feels like its night lol

light furnace
#

How exactly do you make weather spawn on the company building?

upbeat coral
weary venture
dapper epoch
#

for some reason the day one weather seed isn't working im dum I think

dapper epoch
#

now it's not making a new config file for some reason

limber hull
dapper epoch
#

ya I have no clue what's going on it won't make a config file for weather tweaks

daring pivot
#

No tweaking allowed beevil

lilac rivet
dapper epoch
runic nest
#

i cant find weather tweaks config

#

wauhijdsowasd

#

they kidnapped it

#

anyway heres my weather changes

cloudy > high to rain
rain > high to cloudy / rainy again / stormy / flooded
flooded > high to rainy
stormy > i lowkey forgot to change anything on it

#

also what the hell happened to my menu its cursed 😭

ancient depot
#

@drowsy willow I think I realized why Blacklisting none on Pinancle doesn't work, it doesn't show up under Possible Weathers

drowsy willow
ancient depot
drowsy willow
#

none is always added as a possible weather condition

#

to be honest that could be a neat Tweaks feature to override it

ancient depot
#

Yeah it could be

raw bloom
#

This weather reroll thing is getting pretty bad; it was clear before, but now it's cloudy... a weather I've blacklisted from spawning on Titan

ancient depot
raw bloom
#

Fuck

#

RM doesn't account for WR...

ancient depot
#

I would copy both Titan's that get registered in WeatherRegistry

#

and input both

raw bloom
#

It still rerolled nonetheless tho

ancient depot
#

one will be vanilla, one will be the RebalancedMoons one

#

I think that might be a Central Config bug, I've done save reloads and weathers never change

#

but I also stopped using CC

#

I'm not certain it's that, but I know CC throws errors when backing out to the main menu

drowsy willow
#

I've not tested how it's handled

drowsy willow
#

those are the unique names i could find

raw bloom
#

I just used these

#

Should be good enough

drowsy willow
#

the thing is

#

you know what, let me check it for sure

#

so it's not working

raw bloom
#

Oh

#

Damn

drowsy willow
#

i'll check why

raw bloom
#

I'll use the ones you sent then for now, thanks

drowsy willow
#

this is not fun

raw bloom
drowsy willow
#

tіtan
titan

#

i sincerely don't see the difference

ancient depot
drowsy willow
#

OH THE i

ancient depot
#

Yep

drowsy willow
#

🙂

#

hmmm

ancient depot
#

@little sedge Why is the i different anyways?

drowsy willow
#

not to mess with vanilla levels i assume

ancient depot
#

Probably

raw bloom
dapper epoch
#

any ideas why a config file for weather tweaks isn't being made?

drowsy willow
dapper epoch
#

v0.5.11

drowsy willow
#

oh fuck

dapper epoch
#

I just wanted to change the first day seed but on the beta it doesn't seem to be working correctly unless i am understanding it wrong

#

ill try again

#

it seems like no matter what i always have weather on the first day

drowsy willow
#

so you want to change it so there's no weather on the first day?

dapper epoch
#

yes but I might just be too dumb lol

drowsy willow
#

i'm not sure it's possible using the seed changing

dapper epoch
#

ah ok I thought I could with the other weather tweaks but im not sure because I couldn't get the config file to create

drowsy willow
#

yeah, the mrov update schedule really fucked it up

dapper epoch
#

that's ok

little sedge
#

i need to reiterate

#

i do not reroute the player to a custom level or whatever

#

so ergo it still uses the weather from the vanilla levels

#

adding my scenes to a blacklist (or level name, whatever) will do absolutely nothing

drowsy willow
#

hmmm

little sedge
#

my code reads the scene data and stats from my custom levels

drowsy willow
#

so - if i'm understanding it correctly - it's the same ExtendedLevel, but a different SelectableLevel?

little sedge
#

and then applies it to the vanilla levels

#

nah

#

its still the same selectable too

#

i literally just update all the stats

#

look

#

input is the vanilla level and output is my custom one

drowsy willow
#

mhmmmmm

little sedge
#

you never actually route to my custom moons

#

its still the vanilla ones

drowsy willow
#

oh dear

little sedge
#

i had to do it that way for a seamless experience bc otherwise you'd have to route to custom planets just to play on my new scenes

#

which is gross