#Weather Registry / Weather Tweaks / mrov

1 messages Β· Page 15 of 1

gray thicket
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Do they show in the terminal or is it only when you land?

drowsy willow
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in terminal and on the screen

radiant reef
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are the combined weathers and progressing weathers supposed to be part of the experimental version released yesterday?

drowsy willow
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oh god

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are they really not there?

radiant reef
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they weren't there in the sesh i had yesterday. just the normal weathers

gray thicket
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Still not seeing any unfortunately. I do see the 50/50 uncertain ones but that's always just one of them.

drowsy willow
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oh, alrighty

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must've messed something up - will fix that

arctic grotto
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@drowsy willow What mod shows logs in game?

drowsy willow
arctic grotto
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I mean that one

drowsy willow
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oooh, that's just my OBS overlay for recording

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for me it's still two windows πŸ₯²

arctic grotto
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damn

drowsy willow
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amazing

drowsy willow
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WeatherTweaksExperimental 0.23.1

  • fixed an issue where special weathers weren't properly registered
gray thicket
gray thicket
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So does this fix the combined weathers?

drowsy willow
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it should

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let me know if there are any issues

gray thicket
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I've noticed no difference to the previous version so far πŸ€”

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Tried regenerating the configs too

gray thicket
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Ok I took a look at the logs and think I know why they don't appear.

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The changing and combined weathers do exist, but they all have a weight of 0.

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Tried inserting some of them manually into the WeatherRegistry config, doesn't seem to work. Weights remain at 0 according to the console.

drowsy willow
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I'll push a patch tomorrow, that's very weird

ancient depot
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XD

drowsy willow
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it's going far better than my expectations tbh

gray thicket
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I'm happy enough to just have uncertain weathers back tbh 😍

ancient depot
nocturne lily
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are the combined weathers supposed to show up in registry?

lapis fractal
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So the experimental weather thing. Can I combine all weathers included modded into one amalgamation?

nocturne lily
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can't speak for mrov but at the moment it looks like no, unless that's what the ">Madness>" one is

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the options atm look more like combining 2 or 3, or transitioning from one into another

nocturne lily
lapis fractal
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I'm trying like everyone I can do and not finding anything about combined weathers in the config

nocturne lily
gray thicket
nocturne lily
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oh gotcha

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i guess cus if it showed all of them it would be an unreasonable amount of logspam

gray thicket
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I mean there already is because it makes that list for every moon whenever you enter orbit. I'm assuming some are exclusive to some moons or it's just random.

drowsy willow
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for example: titan will never have a flooded weather

gray thicket
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I see.

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So is this purely based on vanilla values or does it draw from the weights specified in WeatherRegistry?

nocturne lily
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was boutta ask this too

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it's based on registry right?

drowsy willow
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it checks if every weather type it wants to enable is defined in randomWeathers, but it uses WeatherRegistry weights in the selection afterwards

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at least it's supposed to

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special weathers use this for determining their weight - do you think that the normal "default weight" slider would be better for it?

dire gust
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Is it intended that Tweaks is logging the currently orbited moon's weather multiple times a second?

drowsy willow
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OH GOD

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oh no

drowsy willow
dire gust
drowsy willow
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oh, that

gray thicket
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Just wanna say that is definitely not happening for me.

drowsy willow
# dire gust

i'll remove that, thanks for pointing this out

nocturne lily
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Forgive me if I'm getting it all wrong, but earlier you posted a picture of the stacking weathers showing up in something like registry, is that how it's gonna be controlled? Or will there be some other way to configure it? Thinking about it cus I'd like to set certain combinations more/less likely for individual moons

drowsy willow
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yeah, all weathers created by weathertweaks are controlled from Registry config

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Thinking about it cus I'd like to set certain combinations more/less likely for individual moons

i have not thought of that - let me check how messy it's gonna be in Registry

nocturne lily
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Gotcha

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I'm also a bit intrigued by the madness weather, unless that's a secret

drowsy willow
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let's call it a test

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it's everything, switching between each other frequently 🀭

nocturne lily
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Oof

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Might be perfect for something like Penumbra

drowsy willow
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alright, it's not bad

drowsy willow
manic cobalt
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dunno the context so might not be relevant but is > config friendly?

drowsy willow
nocturne lily
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Within quotations it should be fine right?

drowsy willow
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would you look at that

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alrighty, i'll change "weight modifier" to a normal "default weight" and i'll add level weights to special weathers

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lmao the weight modifier wasn't actually used

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that's why everything was 0

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fuuuuck

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that's better

gray thicket
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πŸ‘€ πŸ‘€ πŸ‘€

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This is gonna take a long time to tweak everything to my liking but I can't wait

drowsy willow
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this is better

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maybe

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WeatherTweaksExperimental 0.23.2

  • made sure WeatherTweaks weathers are registered before Registry initialization
  • changed configs: WeatherTweaksWeather uses DefaultWeight instead of WeightModify
  • changed some logs
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i hope that the weathers will register properly and you can play on them πŸ˜‡

gray thicket
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Works πŸ˜ƒ

drowsy willow
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yippee πŸŽ‰

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oh dear, it's a lot of them

gray thicket
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One other thing though, no weather to weather weighs for the special ones? πŸ˜•

drowsy willow
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no

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at least not yet

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πŸ˜…

gray thicket
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Alright haha, not an oversight then πŸ˜„

drowsy willow
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i don't think that adding all possible config entries is necessary, but on the other hand i know that there are people who like configuring things to a crazy degree

gray thicket
drowsy willow
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and every special weather having 8 config entries would make a big file πŸ˜…

gray thicket
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I'm trying to get a somewhat realistic weather progression across days, i.e. Cloudy is more likely to result in rainy/stormy the next day, etc.

drowsy willow
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i'll tinker with it to find a nice solution

nocturne lily
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I don't think X > Y configs are as necessary, the combined ones are nice

gray thicket
nocturne lily
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And don't the base weathers have a thing on the bottom of their tab for how likely they are to move into another one? Or is that something else

drowsy willow
gray thicket
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Wait, do you reckon I can add special weathers to the existing vanilla weather to weather weights?

nocturne lily
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Is there a way to have the transition ones marked as the 2nd weather when calculating that?

drowsy willow
gray thicket
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ah, rip

nocturne lily
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If you have weather like None > Rainy, then when it calculates the chances for what weather comes next, it uses the weights assigned under Rainy

gray thicket
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omg the uncertainty even interacts with the special weathers

drowsy willow
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πŸ˜…

gray thicket
drowsy willow
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i don't think so

gray thicket
drowsy willow
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because None>Rainy and Rainy are two separate weather conditions, defined separately and with separate configs

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their weight settings won't mix

nocturne lily
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And I'm guessing there's no way to manually change the weather state before it calculates the weights

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Like you can't tell the game it was actually Rainy all along right before it calculates

drowsy willow
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i'm trying to think of a way to achieve that

trail lark
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@drowsy willow do you have "recommended" scrap amount multipliers for vanilla weathers in mind?

drowsy willow
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other than defining default weather-weather weights? i don't think it's easily doable

drowsy willow
nocturne lily
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I imagine trying to change them forcefully outside of when they're supposed to change naturally will break something horribly

manic cobalt
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crazy how your reward for adding more config features is requests for more config features

trail lark
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Forbidden fruit.

gray thicket
drowsy willow
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that's value multipliers, i'm using the same amount multipliers as MeteoMultiplier did

trail lark
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Hm, okay. Different question though. How are vanilla weathers sorted by severity in WR? For example when it comes to colouring them on monitor? Same as on that table?

drowsy willow
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those colors are predefined

trail lark
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Okay, thanks!

drowsy willow
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no worries πŸ˜‡

dire gust
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What's Cloudy? A weaker fog?

drowsy willow
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clear weather with darker skybox

keen palm
drowsy willow
worldly sleet
gray thicket
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Just got this error when when trying to route to Assurance.

Ship never "arrives" and the lever can't be pulled, but I can still use the terminal to select other planets so nothing game breaking.

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Here's more context for the log, the error message happens instead of the usual "Getting display weather string for planet" message. I was trying to route to Assurance inbetween Experimentation and Vow as seen here.

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Fully aware that this could just be a mod conflict, let me know if you want me to send my code. I'll try reproducing it without other mods as well.

drowsy willow
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Oh dear

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Do you - by any chance - have the full log from that session?

drowsy willow
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Thanks, I'll check it when I'm back home

nocturne lily
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do the combined weathers pool the value modifiers from their respective weathers? i landed on offense with rainy+stormy+flooded, and each item was near or over 200 value

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was kinda surprised to get a 5.7k value offense but if they do pool modifiers i'll just rebalance the base weathers' values

dire gust
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Oh are they multiplicative instead of additive? Hmmm

nocturne lily
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i'm not sure

gray thicket
dire gust
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Scrap*1.4*1.4*1.2 for example is very different from scrap*(1+.4+.4+.2)... not sure what your values are though to guess which variety

drowsy willow
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        foreach (Weather weather in this.Weathers)
        {
          Data.valueMultiplier += weather.ScrapValueMultiplier * 0.45f;
          Data.spawnMultiplier += weather.ScrapAmountMultiplier * 0.45f;
        }
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it's additive: (scrap value multiplier * 0.45) for every weather type present

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there should be something like this in your log - check what's being printed there

dire gust
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Should the *.45 not be being applied after they're all added together? Having difficulty visualizing the math

nocturne lily
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so it'll take some adjusting for the scrap values

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my current setups for eclipse + rain + storm yields a 1.55x modifier for value

dire gust
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Oh nvm they're equal regardless of order

gray thicket
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Working on a little sheet thing to more easily calculate weights for the config

harsh flicker
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So they can then (within reason) predict what the next weather will be

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and i dont even have combined weathers yet πŸ’”

drowsy willow
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😳

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πŸ₯Ή

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the spreadsheets ❀️

gray thicket
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Yeah, the problem right now is the fact that the special weathers don't support weather 2 weather weights, so whatever their default weight is is always added to the pool. My goal is to boil them down, put them side by side with the w2w weights you can control, and hopefully provide somewhat of an idea of the chances you'll encounter any given weather, be it individual or part of a special.

harsh flicker
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Damm

drowsy willow
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alrighty

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i'll tinker with it tomorrow, i'm too tired to do that today πŸ₯Ί

gray thicket
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And I think by going quite high with the W2W weights I'll be able to get more or less what I'm looking for.

tired kernel
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I haven't seen that one yet

gray thicket
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Progressing weather from Eclipsed > Stormy > Rainy I think

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don't remember if that was the order or if by some magic it's always different

tired kernel
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It's from the Experimental or Beta version?

gray thicket
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Experimental

dire gust
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Is it not just stacking every weather possible?

gray thicket
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nope, it's progressing

harsh flicker
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Is there any way to get DustClouds to spawn on vanilla moons?
I've set the weight very high and whitelisted it along with some modded moons like Arcadia and Seichi
Rn they are always DustClouds as a result, but the vanilla ones aren't

bleak quarry
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Iirc its not a weather but its an effect that experimentation uses

nocturne lily
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experimentation is able to activate it by using reverb triggers iirc

drowsy willow
gray thicket
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I feel like I've seen them pop up on vanilla moons, I'd have to confirm though πŸ€”

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Like, as a condition on the terminal not just as the normal experimentation visual

dire gust
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I often see DustClouds as a weather on some moons like Olympus yeah

drowsy willow
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Registry won't add vanilla weathers to randomWeathers

drowsy willow
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depends on what the moon creator picked as "possible" weathers

gray kayak
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yeah there's a few modded moons that have Dust Clouds as a possible weather

keen palm
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Can’t you set dustclouds to spawn in weathertweaks?

drowsy willow
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no

harsh flicker
ancient depot
# drowsy willow no

Whenever you get the weighting issue fixed with Experimental I would love to test it for you btw, been waiting cus I've been seeing the bug reports but I do miss the tweaks lol

drowsy willow
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WeatherRegistry 0.3.5

  • added compatibility for JLL's WeatherOverride (thanks, @queen crystal !)
  • WeatherRegistry will now disable weather effects during weather registration (thanks, @arctic grotto !)
  • fixed Registry destroying WeatherTweaks special weathers during lobby reload
  • changed some file names
azure dirge
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so it works with WeatherProbe again??????????????????questionmark?????????

drowsy willow
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naurrrrr 😦

drowsy willow
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i'll try to send Spike a PR today

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have to finish Tweaks' update first 🀭

azure dirge
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fair. at least it's only one pack im holding the mod back on

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my other pack doesnt probe

drowsy willow
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πŸ₯Ί

thorny salmon
drowsy willow
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as in changing the weather effects?

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WeatherTweaksExperimental 0.24.0

Please re-generate your configs!

  • changed config entry names
  • added an option to generate all hidden config entries for special weathers (thanks, @gray thicket !)
  • updated how picked weathers are displayed
  • re-introduced foggy patch ||with a twist||
thorny salmon
drowsy willow
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oh god, that

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umm

thorny salmon
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hmmmmm?

drowsy willow
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WeatherController.SetWeatherEffects(LevelWeatherType weatherType) should do the trick

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i'm not checking if the ship has landed tho, so if you really have to do it during landing, it would look like this:

WeatherRegistry.EventManager.ShipLanding.AddListener(args => WeatherRegistry.WeatherController.SetWeatherEffects(LevelWeatherType.None));
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with you replacing None with the desired weather type

gray thicket
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You are simply the best.

thorny salmon
drowsy willow
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when this is called on host it will synchronize which weather effects everyone sees

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if you want to change all the currentWeather fields, call WeatherController.ChangeCurrentWeather()

thorny salmon
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Ok, thanks im gonna test this tomorrow

drowsy willow
ancient depot
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XD

drowsy willow
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fixed

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default weights are no longer 0

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and if you really want to, you can set them manually

tall gyro
thorny salmon
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but i have an idea to make it work, let me try that

thorny salmon
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no it's not working

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You didnt add the checks you were talking about there? #1203871322841808906 message

drowsy willow
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okay, I'm sure I've misunderstood you yesterday

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what exactly are you trying to achieve?

thorny salmon
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ok lol

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so

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basically, i have ocarina's song of storms, when you play it outside the weather will change to stormy. This works in vanilla but when WeatherRegistery is installed, going in and out of the facility will reset the weather to the original weather. You said it was because with WeatherRegistery changing any vanilla fields will not do anything, and you have a patch for when you enter/exit the facility to properly set the active weather effects.
Im searching a way to make a weather change properly work with WeatherRegistery when the ship has already landed, so a way to change the current weather and having it saved in weather registery currentweathers fields so its not reseted every time a player enter/exit the facility

drowsy willow
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alrighty

drowsy willow
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if you want to do it before you started landing, the best bet would be to change the weather type altogether

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I'll add the checks I've been talking about today, maybe it's gonna make it easier πŸ˜…

thorny salmon
drowsy willow
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this should enable the weather effect when you're outside, and shouldn't start the rain when you're inside

thorny salmon
drowsy willow
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if you're using unityexplorer, check what's showing up in WeatherManager.CurrentEffectTypes

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if it's there, it's enabled

thorny salmon
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ok

thorny salmon
thorny salmon
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SetWeatherEffects is synced?

drowsy willow
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will fix that today

thorny salmon
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oh ok, this means i need to change something so just the host use this, one moment

drowsy willow
thorny salmon
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having only one client have different effects is not what i want to do buuuuut this can be fun to use to troll people lol

drowsy willow
thorny salmon
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yeah ez, im trying it now

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yeah ok same thing, working but create rain for people already in the facility

drowsy willow
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OOPSIE

thorny salmon
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lol ok thanks

thorny salmon
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ah @drowsy willow

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when the weather is flooded, and the weather is changed to something else with SetWeatherEffects all players that were deep in water, or walking on low level water, will be stuck infinitely in water even if the water is visually gone

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you need to call this

if (originalWeather == LevelWeatherType.Flooded)
{
    var player = GameNetworkManager.Instance.localPlayerController;
    player.isUnderwater = false;
    player.sourcesCausingSinking = Mathf.Clamp(player.sourcesCausingSinking - 1, 0, 100);
    player.isMovementHindered = Mathf.Clamp(player.isMovementHindered - 1, 0, 100);
    player.hinderedMultiplier = 1f;
}
drowsy willow
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i love lethal company

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will add that, thanks πŸ˜…

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how did I not find this sooner πŸ₯²

thorny salmon
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lmao probably because you never tried to change the weather while the ship was already landed

drowsy willow
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weathertweaks has progressing weathers since April 😭

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buuut I might've never tried that combo

thorny salmon
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ah yes πŸ˜‚

drowsy willow
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don't know how I didn't stumble upon that yet

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but I'll fix that ASAP

drowsy willow
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yes

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i think

abstract pivot
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maybeℒ️

drowsy willow
#

🀭

drowsy willow
#

WeatherRegistry 0.3.6

  • redone patch for LobbyControl's lobby clear command (fixes #11)
  • renamed WeatherManager.currentWeathers to WeatherManager.CurrentWeathers (again) in a backwards-compatible way
  • added a check to WeatherController.ChangeWeather to prevent setting weather effects while in orbit
  • fixed an issue with SunAnimator not changing animator clip for clear weather (thanks, @thorny salmon!)
  • fixed an issue with setting new weather effects while inside a dungeon (thanks, @thorny salmon!)
lapis fractal
#

Can we name the combined weathers?

leaden flume
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rainy + stormy + flooded = deluge

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downpour works better actually

lapis fractal
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Like I'd like to name the combination of all weathers something like Calamity/Catastrophic. That or Incursion

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But like if there is, that would be option so we can name them

drowsy willow
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and i'm not sure if i'll be adding that

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πŸ₯Ί

severe pelican
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Perhaps down the line would be cool if there's a practical way to implement

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Hello chat

drowsy willow
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other than making that custom weather combo yourself (which you can name yourself) i don't see a reason or a way to include that functionality

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because i'm not gonna clutter every single config in existence for options that 2 people use

#
  internal class CombinedWhatever : WeatherTweaks.Definitions.Types.CombinedWeatherType
  {
    public CombinedWhatever ()
      : base("Whatever name you want", [LevelWeatherType.Stormy, LevelWeatherType.Rainy, LevelWeatherType.Flooded]) { }
  }

that's how you can make it yourself

drowsy willow
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looks like i broke centralconfig

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i'll send them a PR with the fix

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oopsie

severe pelican
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But ty for the info

drowsy willow
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no worries

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i'm all for adding more customization to the final experience

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but i have to draw the line somewhere before it's gonna get impractical to handle

severe pelican
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Yeah np I get that

pine fox
dire gust
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Oh dear LGU's Midas Touch multiplies against the weather... I might need to debuff that

knotty dove
#

So for some reason the Weather Registry's scrap multiplier is causing the Apparatus spawn on the flesh interior to break.

drowsy willow
knotty dove
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It appears to be v0.15.6

drowsy willow
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update to v0.15.7, it has a fix for that issue πŸ˜…

knotty dove
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Will do! Thank you so much

drowsy willow
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no worries πŸ˜…

azure dirge
lapis fractal
#

like is it's app unique?

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Haven't been there in awhile

knotty dove
winter silo
#

Hey all, I have been having fun with this mod but have been having a problem with trying to do all of what I want with it. I want to use the weighted system to make moons experience weather types they would not in vanilla (Rainy on Rend, Flooded on Titan, etc.) but this does not work, even when I set the appropriate configs to allow for it. Is this a limitation of this mod or am I missing something?

harsh flicker
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All the weather weights does is let you choose how much of each weather appears, out of the ones that can

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Ofc modded weathers are the exception, they can be added to any moon i am sure

gray kayak
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You'd need another mod to make Flooded Titan playable even if you could add it with this lol

drowsy willow
winter silo
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I just found it odd since Imperium lets me change any moon to whatever weather I want, though I guess that is different

drowsy willow
drowsy willow
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WeatherTweaksExperimental 0.24.1

  • added ||Blackout|| weather
    • ||disables all lights on the planet and in the dungeon||
    • ||makes the floodlight work like real ones||
obsidian schooner
#

||floodlight||?

harsh flicker
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That sounds really cool, i have been trying to think of concepts of other weathers that could be done, i never thought of that one

trail lark
#

So ||actual Eclipse?||

drowsy willow
drowsy willow
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i have a few ideas in terms of tweaking and balance, but some feedback on the current state would be appreciated πŸ˜‡

trail lark
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Kind of weird for a weather.

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Feels like a malfunction.

drowsy willow
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i feel like this being a weather event (like the vanilla meteor shower) would be the best application

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didn't bother today tho

harsh flicker
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The implication could be its an EMP or something like that

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Or previous weather has damaged the power source nearby

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when combined with something like weather to weather weights, where this could follow immediately after Stormy or something, it actually makes alot of sense

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at least to me-

trail lark
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Or a Solar Flare.

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I know Solar Flare already exists in another mod. But a blackout version of it makes sense for an event.

gray thicket
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Can I put special weather weights into the W2W weight config like all others?

drowsy willow
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yes

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without the spaces

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it should work

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πŸ˜…

gray thicket
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Aight πŸ˜›

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I'm working on the mother of all spreadsheets

abstract pivot
gray thicket
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that's a bit of an exaggeration but it's tough

azure dirge
#

even better with the real meteor shower provided by CR

winter silo
azure dirge
#

2 colors are better than 1

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just ask a zebra

drowsy willow
#

πŸ˜‡

abstract pivot
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i hate that new icon

drowsy willow
#

πŸ˜”

abstract pivot
#

u cnat please everyone

lapis fractal
lapis fractal
obsidian schooner
lapis fractal
lapis fractal
# drowsy willow πŸ˜”

I like the new weather. honestly I wish the color in the sky and the SUPER dim lights in the interiors where almost black (could just be modded interiors) instead of just a simple light removal. That way we are forced to use flashlights inside and outside would give a different feel rather then just dark outside

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Idk I only tried one moon with it, and it was a small moon with a modded interior. I'll continue to try it out

drowsy willow
#

aand from my small playsession: i'll definitely reduce floodlight's range

gray thicket
nocturne lily
daring pivot
#

Can do any Unity object pretty much

drowsy willow
drowsy willow
daring pivot
#

There's probably a way to do it relative actually, but I just have the full path there

#

Hmm, you know what I just noticed the inconsistency of having Path.Combine() for the bundle itself, but not using it for the actual asset paths lol

manic cobalt
# daring pivot It's not too bad, this is how I'm loading some assets/prefabs for Bozoros:

Whatever floats your boat but in my experience a really nice reliable workflow is to create a manifest esque thing out of a ScriptableObject and store your references there. that way your not reliant on hardcoded pathing.

eg.

public class BozorosAssetManifest : ScriptableObject

[field: SerializeField] private GameObject GrabbableBalloon {get; private set; }
public static class BozorosAssetLoader

private static void LoadAssets()

AssetBundle myBundle = AssetBundle.LoadFromFile(etc.);
BozorosAssetManifest manifest = myBundle?.LoadAsset<BozorosAssetManifest>().First();
GameObject balloonPrefab = manifest?.GrabbableBalloon;
drowsy willow
#

oooooh, that's clever

#

so by loading your entire asset into a "manifest" class you only reference those paths once, correct?

#

since everything else is a property of that

manic cobalt
#

don't even need to hardcode the path to the manifest because you can work under the assumption at least 1 of them exists and you only care about that one so you can just load it up by type. singleton esque

drowsy willow
#

because it's a scriptableobject and it's gonna be instantiated somewhere, right

#

that's clever

manic cobalt
#

In Bozoros's case you can even skip a step by storing it in the lethalbundle and requesting a callback for it πŸ˜›

daring pivot
manic cobalt
raw bloom
#

Oh... that's WeatherRegistry resetting the weather upon reloading the game again
I'll send a log whenever I encounter it once more, 0193ade9-0dbc-d124-bb4f-b6951ded5d3c

drowsy willow
#

i know that after firing sequence the weathers are loaded from a save file instead of being rolled

#

is that it?

raw bloom
daring pivot
drowsy willow
#

nooo 😦

raw bloom
#

Immersive real-time weather

daring pivot
drowsy willow
raw bloom
#

πŸ‘

daring pivot
raw bloom
#

I wonder if it's that

#

That config setting of ButteryFixes' fucking /w WeatherRegistry

#

Ohhh Mrovvvvv

nocturne lily
raw bloom
daring pivot
#

Yeah LoadAsset() threw an error due to it being a "streaming" AssetBundle or something... if I recall correctly

manic cobalt
#

I think this is one of those things where it's just something no one ever reported to me lmao

#

You may be the first moon user to try and use it

#

the extendedmod callback should work

#

it's failing because you can't call that on the scene bundle that might be getting passed in through the lethalbundle callback

daring pivot
#

Also I am using the ExtendedMod callback to add an event to toggle a thing lol

daring pivot
manic cobalt
#

Yeah if I'm not a fuckwit the ExtendedMod callback would just be the bundle that contains your ExtendedMod (or ExtendedLevel)

#

which is not the streaming one

drowsy willow
#

hmm

drowsy willow
# manic cobalt What don’t you know

I'll get back to you tomorrow (cause I really need to sleep 😭) - I've tried to create a sun animator clip, bundle it and load it into my mod, but I'm still in the process of going through the tutorials πŸ˜…

manic cobalt
#

ya feel free to bother me slightly busy but will do my best to respond

drowsy willow
#

after 10 months of trying I've managed to run the LC patcher without any errors πŸ˜‚

manic cobalt
#

yoooo

#

hopefully Piggy is next 😭

drowsy willow
gray thicket
#

Ok so some thoughts and probably far too wishful ideas on the ||Blackout||:

||1. Tying it to the actual facility power (if somehow possible) would be nice. For example, in vanilla, turning off the power via breaker or apparatus opens all secure doors. Currently, the breaker box hums but doesn't do anything, and secure doors are still active and controllable via the terminal. This would also be friendly to mods like BlackoutHazards.||
||2. Apparatus currently still glows but doesn't give off any light, which feels weird. I think it'd make sense to either have it emit light or disable the glow entirely. Or perhaps even disable the apparatus as a mechanic entirely and have it just be a worthless casing?||
||3. Nighttime enemies should definitely spawn at this light level in my opinion.||
||4. I know lore isn't in the scope of this mod, but maybe it would make more sense to disable the sun completely instead of eclipsing it. That way, perhaps the event could be explained as some kind of hazardous ash cloud that covers the sky and interferes with electronics (would also feel more like actual "weather" this way).||

lapis fractal
#

I hope the breaker box doesn't work in the blackout, didn't think to check

gray thicket
#

Still hums, but the switches don't do anything.

lapis fractal
#

That's good!

#

I prefer that actually

#

it would kinda defeat the blackout purpose

#

if it did work

gray thicket
#

I do too, but I think the facility power is still technically "on", as evidenced by the doors.

dire gust
#

Do flashlights still work at least?

gray thicket
#

They work, yeah.

light furnace
obsidian schooner
light furnace
raw bloom
#

I'm also wondering if WeatherReg is also the mod causing the int to flash

junior ginkgo
#

Who's flickering the lights..

gray thicket
#

I've seen the former, couldn't reproduce it though. Never seen that interior flashing though.

dire gust
#

Ghost

daring pivot
#

Huh, the ||blackout|| doesn't seem to be that effective on Bozoros due to textures being emissive lol (I set it to be "Eclipsed" intentionally, could have something to do with it)

#

Might do a thing to turn off the christmas lights and stuff when it picks that weather lol

#

Once I figure out compatibility...

tall gyro
#

||i loved total darkness from diversity, but my friends hated that it's always on, so this is a nice compromise where it only sometimes happens, and you can avoid the planet if you choose to||

daring pivot
severe pelican
obsidian schooner
severe pelican
#

Looks fire. May I know the source?

obsidian schooner
drowsy willow
drowsy willow
#

WeatherRegistry 0.3.7

  • fixed WeatherRegistry using saved weathers after getting fired (thanks, @ancient depot !)
#

WeatherTweaksBeta 0.24.2

  • changes to Blackout:
    • fixed errors during game startup
    • apparatus lights won't be disabled anymore
    • fixed breaker box being non-functional and throwing errors
      • i was trying to destroy the breakerbox object, which caused errors
      • now the breaker box will be inactive
    • reduced the range of floodlights
  • (hopefully) fixed all issues with progressing weathers changing during the landing
#

WeatherTweaksExperimental 10.0.0

  • deprecated: switch to Beta branch for the lastest version
drowsy willow
raw bloom
#

Wtf do you mean message could not be loaded 😭

#

Restarting rq

#

Oh ok

#

Cool

drowsy willow
#

also obligatory mention for @azure dirge

wicked latch
#

Nom.

#

Reviewed it.

drowsy willow
#

πŸŽ‰ yippee πŸ˜‡

lapis fractal
#

I set it to like 100000 weight but didn't pop up on my first try. If you do happen to respond, I'm going to quickly try it again

trail lark
#

BetaWeatherTweaksBeta

#

Is it named like that so that people surely don't miss the fact that it's beta?

lapis fractal
raw bloom
#

Mrov... I'm sorry

#

😭

#

When you exit out of a rainy lobby, the effect remains despite the rain itself not being there

lapis fractal
#

Can someone help me out with the vanilla weathers? In weather regirstry, all weathers seem to have weights and has a low chance to become a different weather. Like from none to eclisped is pretty low. But on weathertweaks it has the same thing but different. Can someone explain the differences

azure dirge
#

gonna keep askin this. newest update fix the probe compatibility? πŸ™‚

drowsy willow
drowsy willow
azure dirge
#

so... that a yes?
also i didnt get a ping :c

drowsy willow
azure dirge
#

sadge

drowsy willow
#

it didn't

#

well

#

I've done my part πŸ₯²

azure dirge
#

onto pestering spike πŸ˜„

drowsy willow
lapis fractal
drowsy willow
raw bloom
#

Swag

drowsy willow
lapis fractal
lapis fractal
#

oh wait

#

it's deprecated?

#

Is there a new one that has the blackout?

#

OHMYGOSH this is confusing

#

Okay take a breather

#

I have betaweathertweaksbeta

drowsy willow
#

i have switched some things today

lapis fractal
#

but for some reason

#

I also have weathertweaksexperimental?

drowsy willow
#

yes

lapis fractal
#

Which am I supposed to have?

tired kernel
drowsy willow
#

the story is as follows: I've made WeatherTweaks a long time ago, developed a fuckton of features inside it and everything was going great

#

then I thought about making it support modded weathers (and to load them, since LethalLib had severe limitations)

#

so I've split many features into WeatherRegistry, but didn't update the "stable" Tweaks version to support it

#

made beta with combined/progressing weathers and many more crazy things

#

stopped developing that and it broke completely

#

so I've made another version that was a rewrite of old stuff, made completely on the foundation that is WeatherRegistry

#

and now I'm going to merge all of those versions into one, because maintaining that hot mess was impossible for me

#

experimental is gone since all features are on par with beta, more optimized and work without any major issues

gray thicket
drowsy willow
#

now I'm gonna merge some things added into Stable in the meantime into Beta, optimize more things and whatever

#

and then merge that into normal WeatherTweaks

#

it's a hot garbage mess

#

but I'm commited to fixing it

lapis fractal
#

Only registry has the weather to weather thing now

#

But if you would, how do I get the madness weather to function?

drowsy willow
lapis fractal
drowsy willow
#

that's a good question tbh

#

is it not showing up?

lapis fractal
drowsy willow
#

what I mean is: if you check your log for weather picking, does it show up anywhere?

lapis fractal
#

Though it's weird cause it's not Madness it's >Madness>

drowsy willow
#

because - sadly - all the weathers that are a part of it (which iirc is all of them) have to be defined by a moon maker to be possible there

#

so I'm 100% confident it's gonna show up on Experimentation

#

and I think that's it

#

I'll have to double-check tho

lapis fractal
#

it didn't show up

#

i did show up in the log

drowsy willow
#

weirddd

lapis fractal
#

I mean maybe it will show up, I just know i brought the slider up so it would be more common and I still didn't see it

#

I'llkeep trying though

drowsy willow
#

as I've said: it won't show up on every moon because not every moon can have all the weathers

#

but keep me posted if something shows up

lapis fractal
ancient depot
lapis fractal
#

Do they add there weight to any normal weather to weather or just replace the entire chance for let's say a 3% to be this combined weather

gray thicket
#

I think weather to weather weight overrides default weight. No idea how it interacts with moon specific weights though.

gray thicket
lapis fractal
#

or does it also make vanilla weather to weather appear in tweaks?

gray thicket
drowsy willow
#

i.e. weather-weather weights for special weathers

lapis fractal
lapis fractal
#

And do those weights add to weather to weather or just override it with a chance to spawn

gray thicket
#

Are the individual weather weight configs supposed to appear in the Tweaks config? They've all only ever appeared in the Registry config for me O_o

drowsy willow
#

so override

gray thicket
#

What about level weights?

drowsy willow
#

all weather-related config entries should appear in Registry config

lapis fractal
#

so eclisped flooded has 10. That mean there is a 10% chance for the weather to spawn or does that mean that it would be added to a weather to weather? Example None@200, Flooded@200, Flooded+Eclipsed@10

#

trying to understand it lol

ancient depot
gray thicket
drowsy willow
gray thicket
#

Essentially, the more weight, the more likely it gets picked, but it's not a percentage.

drowsy willow
#

I'm not sure if I understand what you're trying to get

lapis fractal
#

Okay, I'll try to simplify what I'm asking lol

#

So weather to weather

#

None's is None@160; Rainy@100; Stormy@70; Flooded@20; Foggy@40; Eclipsed@10;

#

Let's say Eclisped+Flooded is 10

#

is that ten added to the list from above?

gray thicket
lapis fractal
#

that's what it says

drowsy willow
#

yeah, Eclipsed+Flooded with weight 10 would be added to that pool

drowsy willow
#

if you're unsure, there's plenty of stuff in the logs that should make it even more clear

#

that give you feedback in real time

gray thicket
#

But remember, if you add Eclipsed+Flooded@0; to the W2W list, it would override the default weight so the 10 would not count anymore.

lapis fractal
drowsy willow
#
[Debug  :WeatherTweaks] -------------
[Debug  :WeatherTweaks] 41 Experimentation
[Debug  :WeatherTweaks] previousDayWeather: Foggy
[Debug  :WeatherRegistry] Possible weathers: None; Rainy; Stormy; Foggy; Flooded; Eclipsed; Solar Flare; Heatwave; Cloudy; Blackout
[Debug  :WeatherRegistry] None has weather>weather weight 200
[Debug  :WeatherRegistry] DustClouds has default weight 100
[Debug  :WeatherRegistry] Rainy has weather>weather weight 60
[Debug  :WeatherRegistry] Stormy has weather>weather weight 50
[Debug  :WeatherRegistry] Foggy has weather>weather weight 30
[Debug  :WeatherRegistry] Flooded has weather>weather weight 10
[Debug  :WeatherRegistry] Eclipsed has weather>weather weight 20
[Debug  :WeatherRegistry] Solar Flare has default weight 100
[Debug  :WeatherRegistry] Heatwave has default weight 100
[Debug  :WeatherRegistry] Cloudy has default weight 25
[Debug  :WeatherRegistry] Blackout has default weight 25
[Debug  :WeatherRegistry] None has weather>weather weight 200
[Debug  :WeatherRegistry] None has weather>weather weight 200
#
[Debug  :WeatherTweaks] Scaling down clear weather weight from 200 to 172 : (200 * 620 / 720) == 172
[Debug  :WeatherTweaks] None has weight 172
[Debug  :WeatherTweaks] Rainy has weight 60
[Debug  :WeatherTweaks] Stormy has weight 50
[Debug  :WeatherTweaks] Foggy has weight 30
[Debug  :WeatherTweaks] Flooded has weight 10
[Debug  :WeatherTweaks] Eclipsed has weight 20
[Debug  :WeatherTweaks] Solar Flare has weight 100
[Debug  :WeatherTweaks] Heatwave has weight 100
[Debug  :WeatherTweaks] Cloudy has weight 25
[Debug  :WeatherTweaks] Blackout has weight 25
[Debug  :WeatherTweaks] Eclipsed + Flooded has weight 10
[Debug  :WeatherTweaks] Foggy + Rainy has weight 10
[Debug  :WeatherTweaks] Stormy + Flooded has weight 10
[Debug  :WeatherTweaks] Stormy + Rainy has weight 10
[Debug  :WeatherTweaks] Eclipsed + Rainy has weight 10
[Debug  :WeatherTweaks] Foggy + Flooded has weight 10
[Debug  :WeatherTweaks] Foggy + Eclipsed has weight 10
[Debug  :WeatherTweaks] Stormy + Rainy + Eclipsed has weight 6
[Debug  :WeatherTweaks] Stormy + Rainy + Flooded has weight 6
[Debug  :WeatherTweaks] None > Foggy has weight 15
[Debug  :WeatherTweaks] None > Stormy has weight 15
[Debug  :WeatherTweaks] Eclipsed > Foggy has weight 15
[Debug  :WeatherTweaks] Foggy > None has weight 30
[Debug  :WeatherTweaks] Eclipsed > None has weight 30
[Debug  :WeatherTweaks] Stormy > Rainy has weight 30
[Debug  :WeatherTweaks] Rainy > Eclipsed has weight 30
[Debug  :WeatherTweaks] >Madness> has weight 3
[Warning:   MrovLib] Picked Stormy + Rainy + Eclipsed (WeatherTweaks.CombinedStormyRainyEclipsed) with a roll of 831 out of 842
[Debug  :WeatherTweaks] Selected weather: Stormy + Rainy + Eclipsed
[Debug  :WeatherTweaks] Chance for that was 6 / 842 (0,7125891%)
#

so in that example you can easily tell: which weathers are applicable, what are the actually used weights and the final % chance of that happening

lapis fractal
drowsy willow
#

weathertweaks (tm)

lapis fractal
#

"Scaling down clear weather weight"

#

Why does it do that though?

drowsy willow
#

that was made with my first version of weather-weather stuff

#

let me check if i can find the messages from back then

lapis fractal
drowsy willow
#

found it: #1203871322841808906 message

lapis fractal
drowsy willow
#

imma be honest

#

i have no clue how it works right now lol

lapis fractal
#

πŸ’€

drowsy willow
#

let me check the code rq

lapis fractal
#

Trying to make it to where all the weathers have an equal chance on all moons. But if these modded weathers are being added, then I need to raise the vanilla weather to weather values so they are still the same chance to be chosen even with modded weathers

drowsy willow
#
        if (ConfigManager.ScaleDownClearWeather.Value && weatherType.VanillaWeatherType == LevelWeatherType.None)
        {
          int clearWeatherWeight = NoneWeather.GetWeight(level);
          int fullWeightSum = weatherTypeWeights.Sum;

          // proportion from clearWeatherWeight / fullWeightsSum
          double noWeatherFinalWeight = clearWeatherWeight * Math.Max(possibleWeathersWeightSum, 1) / Math.Max(fullWeightSum, 1);
          weatherWeight = Convert.ToInt32(noWeatherFinalWeight);

          Logger.LogDebug(
            $"Scaling down clear weather weight from {clearWeatherWeight} to {weatherWeight} : ({clearWeatherWeight} * {possibleWeathersWeightSum} / {fullWeightSum}) == {weatherWeight}"
          );
        }
lapis fractal
#

what does that mean? lol

#

sorry

drowsy willow
#

wait, did i make my own system wrong for the second time?

#

bruh

lapis fractal
#

😭

drowsy willow
#

fuck

lapis fractal
drowsy willow
#

what i was meant to do is to get every weather's default weight and do a proportion based on that

#

what i'm doing is getting current planet's weathers and doing a proportion on that

lapis fractal
drowsy willow
#

so it's bound to be wrong, but only by the sum of special weathers

drowsy willow
lapis fractal
#

I'll try to give a example

#

None@200,Flooded@200,Rainy@200,Blackout@40

#

640 in total

#

so let's say the chance to choose rainy on a moon would be

#

200/640

#

31.25% chance

#

But let's say I got to a moon that doens't have flooded

#

And I get rainy

#

that would be

#

45.45%

#

Wait, hold on

#

yeah, all the other weight percentages would increase but they would still have the same chance

#

Included none

#

So why decrease none if a weather isn't present?

#

Idk, I'm trying to make sense lol

drowsy willow
#

to make it more difficult

lapis fractal
drowsy willow
#

my idea was to keep the same % chance of None happening, no matter how many weathers can be there

#

so for example on Experimentation: every single weather condition can happen there

#

so the sum of default weights would be 600 (6* default 100 on new config)

#

and the % chance of none is 1/6 == 16.6(6)%

#

but on a moon like Titan, where there's no Flooded or Rainy weather the sum is 400

#

so % chance for None is 1/4 == 25%

#

and that's what the system is intended to do

#

but doesn't work right now lmao

lapis fractal
#

to reduce the 25% back to a 16%?

drowsy willow
#

yes

#

exactly

lapis fractal
#

but to keep it normal, I need the feature off?

drowsy willow
#

of course every user's config is different and there are weather-weather and level weights

#

so it's still a matter of figuring it out πŸ˜…

drowsy willow
lapis fractal
gray thicket
#

Yeah I have that feature off as well, cuz in my experience, unless your weight for none is absurdly high, you're just gonna have weather spam on every moon after a few ingame days.

lapis fractal
#

Does anyone know what this max multiplier setting is?

drowsy willow
gray thicket
drowsy willow
#

so it doesn't get absurd

lapis fractal
drowsy willow
#

depends if you want to use it tbh

lapis fractal
drowsy willow
#

because this is another thing that makes None weather happen less

#
        if (difficulty != 0 && weatherType.VanillaWeatherType == LevelWeatherType.None)
        {
          weatherWeight = (int)(weatherWeight * (1 - difficulty));
        }
#

if you set the max difficulty above 1, None weather could have negative weight (lol)

lapis fractal
drowsy willow
#

0

lapis fractal
#

so is the max multiplier just meaning none weather chance gets reduced depending on palyer count?

drowsy willow
#

and on how many quotas you've done, yes

lapis fractal
drowsy willow
#

for every player/every completed quota that number (so for example 0.05 in GameLengthMultiplier) gets added to the final "difficulty"

#

and it's (1 - difficulty) * weight of None as the new None weight πŸ˜…

drowsy willow
lapis fractal
#

I see what it is doing

#

but I don't know how that would play out

#

I think I'll have it off, to match base game

#

Uh wait a second

lapis fractal
drowsy willow
#

they do

#

but it's hidden

drowsy willow
#

in Tweaks config

lapis fractal
#

😏

#

thank you lol

gray thicket
#

Does this look at all comprehensible to you guys?

drowsy willow
#

oh my

#

😳

#

that is amazing

gray thicket
#

thanks lol πŸ˜„

#

it's a beast, but should be done soon

#

will auto generate config entries to copy and paste too

lapis fractal
#

I thought dustclouds was just a foggy weather that is unused

kind crane
#

its just never displayed as a weather

gray thicket
#

It's the dust/wind effect that's always on experimentation, but some modded moons use it as an actual weather.

lapis fractal
drowsy willow
#

no

gray thicket
#

I think it's disabled on all vanilla moons

drowsy willow
#

if it's added by a moon maker, you can configure it

#

if not, tough luck

lapis fractal
#

only moon I know that uses it is Seichi

gray thicket
#

Also just real quick @drowsy willow, Madness always starts with Eclipsed, correct? Or have I just been getting astronomically unlucky?

drowsy willow
#

progressing weathers have a "starting weather" - that's the one active during the landing

#

and from there it's taken away by a list of possible change-times

lapis fractal
#

Is the hell weather supported? Like does it's name show up?

#

It's an old mod but worked last time I checked

drowsy willow
lapis fractal
gray thicket
#

Oh I remember that

drowsy willow
gray thicket
#

rip

lapis fractal
#

rip

gray thicket
#

I thought if it worked maybe I'd add it to the sheet

drowsy willow
#

the way it worked was: when landing on moon with hell weather, it picked randomly which effects to enable

gray thicket
#

Oh I thought it was all of them at once

drowsy willow
#

and it was custom-added to the game

#

i think it was made before LethalLib had a way to add weathers to the game

lapis fractal
#

but i don't think it would tell you if the moon had hell weather

drowsy willow
#

so it's very hacky

lapis fractal
#

You just had to find out when you land

drowsy willow
#

yeeeeah

gray thicket
#

That reminds me, actually

#

@drowsy willow you have this in the BetaWeatherTweaks readme, but as far as I can tell there's no feature in the config like that. Leftover from a prior/planned version?

#

Would be cool to have the option to prevent some weathers from showing up in the forecast at all

drowsy willow
#

that's what it's talking about

gray thicket
#

ohhhh, gotcha

lapis fractal
#

On the screen

#

That would be cool

drowsy willow
gray thicket
#

I thought it meant you could pick like one weather to not be shown

drowsy willow
#

if only one weather wouldn't show up there's no element of surprise

#

and if the weather it's showing is just wrong, people will assume it's an error on mod's part

gray thicket
#

True true, could just tie it to Unknown I guess

#

Actually, hmm

#

I guess the most realisticly useful option would be to have a setting for selected weathers to always show up uncertain when it gets rolled (Unknown, 50/50, whatever is enabled)

drowsy willow
#

i see

lapis fractal
# drowsy willow i see

What happens if dustclouds is chosen? Will it default to none or is dustclouds not put into the weight list of most moons?

drowsy willow
#

if dustclouds is not in randomWeathers (defined by a moon maker) it's not gonna be in the pool

lapis fractal
#

What is cloudy?

#

Is it just a bit dark?

drowsy willow
#

it's clear weather with darker skybox, yeah

gray thicket
#

Doesn't do anything on it's own, but I like using it as a stepping stone for higher rainy/stormy/flooded weights.

lapis fractal
gray thicket
#

I think that's intentional

#

Check first day settings in the Tweaks config

drowsy willow
#

you can disable that in tweaks config

gray thicket
#

Aight, full W2W sheet is done. Do you reckon it's alright if I just post it here as a file for whoever is obsessed enough to want to use it?

kind crane
junior ginkgo
#

Eclipsed on all moons

#

That's evil

gray thicket
#

Yes and make the chance configurable so I can torture my friends

kind crane
gray thicket
kind crane
#

its more of a Weather Overhaul

gray thicket
#

Was just gonna say lmao

kind crane
#

like not knowing the weather is gonna change from none-meteor shower

#

you go there thinking its safe

#

but get caught by a sudden change in forcast

gray thicket
#

Yeah we were discussing something like that earlier. Mrov made the point that that's essentially what [Unknown] does having the condition completely invisible is more likely to just confuse people into thinking it's a bug. Can't deny it might be fun as an opt in thing though.

kind crane
#

like real life

gray thicket
#

you're cooking with that one tbh

#

like instead of 50/50 have an actual calculable chance between two or more weathers

#

idk how feasible that is though in the current scope of the mod

kind crane
# gray thicket ohhh

like imagine all the other moons are swamped and you only have one clear moon but its only has 20% accuracy, so when landing its actually MADNESS

#

or more like it suddenly shifts to it mid day

lapis fractal
#

I was wondering what is so unique about Madness? In all honesty, it just feels like one of the changing weather presets but with a unique name

#

I'd love to have all vanilla weathers combined as madness

severe pelican
#

That's what I thought it was but never tried it yet lol

lapis fractal
#

Or madness could be all vanilla weathers changing so it could be like Rainy -> Foggy -> Flooded -> Stormy -> Eclipsed

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Idk, I'd love for madness to be unique but I'd also love if I could have a weather that be all vanilla combined at the same time. Just a suggestion

drowsy willow
#

that's a nice idea

lapis fractal
#

Uh you sure the Hell weather isn't supported?

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It literally has custom blue text

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and works fine

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so far

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lol

drowsy willow
#

interesting

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will check when I'm back home (16th)

lapis fractal
#

When day breaks? What exactly is this and do you know if it's about done?

#

I've never heard of it

arctic grotto
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null texture2d w black color

lapis fractal
#

has it's development just started?

red stone
#

Its just a reference, I don’t know

drowsy willow
#

there's MORE? 🀭

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the weather weather

dire gust
drowsy willow
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oh, it's CodeRebirth's stuff

#

didn't know that lol

dire gust
drowsy willow
#

#1268919667347427390 message

dire gust
#

Oh that works, would be interesting if it ended in turning into a Masked if they wanted to follow the nickname, but it'll probably be interesting to deal with even as just a DoT... hmm cruiser seats have no shade

dire gust
#

Surprised nobodies done inverse rain yet, since it seems like such a common anomalous weather

leaden flume
#

oops forgot to spoil it

red stone
#

yop

raw bloom
#

When Day Breaks doesn’t have its sun censored

gray thicket
#

Alright, I'm just gonna go ahead and post this in case anyone else wants to use it.

Full W2W Weight sheet + config entry generator for this mod. Supports LethalElements, CodeRebirth and HellWeather.

Take note of the tabs at the bottom left. Currently you can only edit the Weights tab, but you can switch between and interact with all of them.

LethalCompany_WeatherTweaksBeta_FullWeightTableW2W_v0.1.3_Blank.xlsx
.

#

Recommended to use Excel for this. Don't complain to me if some other spreadsheet editor ruins the formatting for you.

Changelogs:

v0.1.1: #1203871322841808906 message
v0.1.2: #1203871322841808906 message
v0.1.3: #1203871322841808906 message

drowsy willow
#

holy shit that's amazing πŸ”₯πŸ”₯

gray thicket
#

Please tell me if there are any typos in the config entries it spits out, I tripled checked so there shouldn't be but you never know πŸ˜„

gray thicket
drowsy willow
#

if you want to target Stormy + Flooded, Registry will match it even when you type stormy+flooded, same with progressing ones

kind crane
lapis fractal
kind crane
#

I have tried the beta tho

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Very cool

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Cant wait for yall to play it

lapis fractal
#

Jkjk

kind crane
lapis fractal
#

Sounds awesome tho

drowsy willow
#

it should work without issues then

gray thicket
drowsy willow
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I'll definitely play with your tool when I have the chance

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I was meaning to make something like that for Registry, but forgot/didn't have time/was too lazy

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🀭🀭

gray thicket
lapis fractal
gray thicket
#

Cuz it was made so long ago.

lapis fractal
#

I figured it wouldn't work it all but it does

gray thicket
#

And WR creates a config entry for it?

lapis fractal
#

Yep!

gray thicket
#

Oh, nice!

lapis fractal
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Idk how but it does

gray thicket
#

I'll definitely play around with it then and update the sheet if everything works correctly.

drowsy willow
#

what

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waaaa

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lmao that is weird

lapis fractal
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I promise it does. I literally played with it for hours yesterday

drowsy willow
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I'll check how it behaves

lapis fractal
#

It takes a bit for all the weathers to load when you land but other than that it's awesome

drowsy willow
#

that is amazing and terrifying at the same time

raw bloom
#

hi

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weather effects don't appear during spectate

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It reappeared for some reason

drowsy willow
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I'll check what's going on when I'm back

raw bloom
#

Wonder if this is it over WR

drowsy willow
#

what I meant was: it's reenabling when you pass through audio reverb triggers

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I don't exactly know why it's not working when you're dead

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will check tho

raw bloom
#

o

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oki

ancient depot
#

@drowsy willow It seems like WeatherRegistry is breaking JLL Weathers

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Rosie has a custom one on Tunere and after entering and exiting the interior the weather effect is gone

drowsy willow
#

oh no

#

yeah, I see where I made the mistake

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I won't be able to fix that till Monday 😭

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sorry for that, my oopsie

raw bloom
#

You use Gale, right, Mrov?

drowsy willow
#

i use r2

raw bloom
#

Oh

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Was gonna say u can run two LAN instances of Lethal Company via Gale to debug

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It helped me debug my shit

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Since the second instance is a client

drowsy willow
#

I'm away from home till Monday

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soooo no updates till then πŸ₯Ί

raw bloom
#

Oh, no, I was just giving advice that I'd thought would help you

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Probably

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Idk

drowsy willow
#

I've been doing that the OG way - running it directly from steam folder

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which is not straightforward πŸ˜…

raw bloom
abstract pivot
raw bloom
#

Wdym? U just do these two settings

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Launcher to Direct, and 1 to 2

abstract pivot
#

yeah, and for the lethal comapny one u just double click twice, it's not a big difference

raw bloom
#

Oh wtf

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I never knew that

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Cool

ancient depot
#

@drowsy willow WeatherTweaks breaks if someone joins a lobby as a client then tries to host

leaden flume
ancient depot
# ancient depot

This was discovered by Jacu btw, hosting a lobby then joining as a client is fine though so it's only broken if you join as a client then try and host

leaden flume
lapis fractal
leaden flume
#

might be because im on mobile but idfk

#

weird stuff

eager field
#

⚫

dire gust
#

You mean the black circle? That how the font be

gray thicket
latent sleet
gray thicket
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@drowsy willow Found another bug: When TweaksBeta is installed, ship doesn't properly occlude fog effects anymore, particularly noticeable with foggy weather but also true for the light "fog" from rainy etc.

It'd actually be kind of a neat effect if the ship monitors weren't blatantly visible through it.

severe pelican
#

At least the monitors are clear from the sound of it loo

drowsy willow
gray thicket
raw bloom
#

Is this even WeatherRegistry causing this?

#

I reset my lobby because I didn't feel like dealing /w eclipsed Titan anymore and went to Vow, and for some reason, Vow has Titan's fog and skybox

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I know it's not LethalToolbox this time since I don't have it installed

raw bloom
#

Resetting upon restarting again...

drowsy willow
#

did anything break horribly on v69?

queen crystal
#

they added snowman

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: )

gray kayak
#

when is the raining snowman weather

drowsy willow
#

lol

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tempting

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I'll add schizophrenia weather first

ancient depot
#

GI got partially borked

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The monitors act weird now

#

Most mods are fine though

#

GoodItemScan also throws a few errors now I think cus Zeekerss made the vents scannable

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Which is huge QOL

drowsy willow
#

I won't be able to check (and fix) anything till Monday, so I hope it still works good lol

ancient depot
daring pivot
ancient depot
abstract pivot
#

????????

ancient depot
#

I found it

#

@drifting sonnet why is LCGoldScrapMod making vents scannable?

ancient depot
#

Idk

drifting sonnet
#

only reason I can think of is that another mod turns on boxcolliders of all scan nodes in the scene, I have not once encountered in any version the past months

ancient depot
#

But it makes them scannable and even lets you know if they're occupied or not

#

Probably GoodItemScan is adding those

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@fathom crow it enables box colliders right?

fathom crow
#

You can configure it to add Box Colliders, if they're missing.

By default, it honors the nomal scan node

raw bloom
#

When I restart, the moon I'm orbiting always goes to eclipsed

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What the fuck is going on?

#

I might have disable WR if this keeps up, because this is not fun

kind crane
#

its almost tradition at this point

leaden flume
kind crane
#

this has happened like every time zeek made a micro update haha

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once it stopped multiplayer

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once it crashed the game

leaden flume
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oh lol

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ig ill disable it

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what other mods are shitting itself rn

kind crane
#

mostly qol stuff

leaden flume
#

like?

kind crane
leaden flume
#

oh general improvements

drowsy willow
raw bloom
#

First it was ||Detritus||, and now Submersion

drowsy willow
#

I can't check that shit on my phone, one moment

raw bloom
#

Aight