#Ship Windows
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@slender cosmos
Does your version disable veri's? If I use yours and celestial tint in my modpack, won't TS download both? @sullen solar
If you install veri's, mine will deactivate.
You can just disable veri's ShipWindows mod though
Perfect! Did you make sfDesat aware of the new ship windows? ๐
Wait. But what if I want yours on AND Celestial Tint
Wait no that's backwards๐
Sadly, I can't prevent veri's mod from loading, as I have no idea how to use Preloaders
It will work just fine
Will it?
If I have both ship windows on will it work fine?
@latent echo any chance for a return to fix this? Just need to update the dependency ๐ฅบ
If you have both ShipWindows mods, mine will deactivate.
However, you can just disable veri's mod in your mod manager.
Celestial Tint will work with my mod. Been using it since I've started working on mine
There's already an open issue:
https://github.com/sfDesat/Celestial-Tint/issues/16
No need to ping the person
I will have to wait I guess until sfDesat updates his dependancy. Because it will automatically DL Veri's ship windows and then disable yours.
Plus I cannot expect users to know to turn off Veri's mod if I have them both installed.
๐คทโโ๏ธ
@dusty sorrel, just update your mod.
Ommit the dll and put my mod as a dependency in your manifest.
That should be a good band aid fix and help with populating the new version ๐
Yeah, planning on it when I get home in a few hours
I dont think this is what skybox 2 is supposed to look like....
I've noticed that the same change that allows you to trigger monsters through windows also allows you to place items and furniture inside windows and allows you to grab items through windows.
I personally think that's fine, as these things are already possible with other mods and grabbing items through windows is kind of an edge case anyway.
What do you guys think about this situation?
The floor window is unaffected by all of the above btw
What do you mean? Looks completely normal to me /joke
Could put some modded items in the windows before so I mean
Same with vanilla items
Just not to the same extend as now
ididnt know about vanilla didn't really work all too well lol
Will fix skybox 2 in the next update ๐
It's very easy to insert flashlights into the wall ๐
other items can clip through the walls of the ship already. I really do not see this as a problem
Also I would love the floor window to work for sight. Then masks will stare up at me from below. ๐
The step sounds become all weird if I do that :/
I also would like to have proper glass step sounds at some point ๐
Right now, it's just the wood sounds xd
hahaha
I think they fit surprisingly well, but it's still weird ๐
If everything works out, you'll very soon have windows that actually allow light to pass through :3
Stepping on a glass floor doesn't make glass sounds tho ๐
Oh?
Metal makes Metal Sounds, Dirt makes Dirt sounds, wood makes wood sounds, Glass shall make a glass sound.
If anyone wants to test them, here's the assetbundle:
Also includes a complimentary Scan Node for the Shutter Switch ๐
Please do not hold me liable for any incidents caused by falling through windows, thank you ๐
It should sound like a hollow thump when you jump, have you ever actually walked on a glass floor in reality?
Nope ๐
Also... Why would you jump on a glass floor?!
What happens when you jump on the glass floor at the CN Tower? Nothing, but you do make a few people nervous.
Finally found a video with sound
I already feel watched by windows that are too big.
I don't need to experience an entire floor out of that stuff ๐
Kindof sounds like plastic to me ๐ค
Yeah It's like 5 inches thick XD
Can't imagine anything under inches, but sounds thick, I guess xd
walking on glass among us footsteps sound effect
Do you have a showcase clip? ๐
Why's there an Applause audio clip in the game files? ๐ค
Okay... I went through all audio clips that are already present in the game and none of them fit for glass step sounds (Except for wood, kinda)
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Updated, 2.0.7 no longer "functions" and has the new continuation as a dependency

hey TestAccount666
i was thinking
a idea of a mod
similar to the MalfuctioningDoors
But with lights inside the facility
each light could have a random chance of a "malfunction" happening and they flicker
or glow red
imagine
would be cool
Hmmm 
Can you write me that again via DM?
Otherwise I will probably forget about it tomorrow ๐
Good night everyone \o
sure
damn ;-;
F
day 50 of failing the try NOT to pick up another mod project challenge
(impossible challenge)
"You can actually trigger enemies through windows (For example, looking at the shy guy through the windows will now cause him to be triggered)"
oh snap nice!
Are you making a fork? And is this just a branch or a continuation of the project?
veri is no longer continuing development of shipwindows so testaccount picked it up
His version is the new official
Should be fine to depend on it
done
You still should be able to message me ๐ค
minor typo ๐บ๐บ
where?
capitals
i'd suggest decapitalising Shutter instead of capitalising Lights
such a nitpick lol
lmao
im not too fussed either way, but everything else in the game has no capital
this mod is awesome tho, good stuff :D
How did I not notice that? ._.
I specifically checked that I lowercased lights, but didn't check if I lowercased shutters ;-;
Yeeee :3
:>
Not sure if people actively use the 4K skybox, but I updated it to point to the new mod as well :)
funny how that one thing is basically the same size as the rest of the mod combined
Weird ๐ค
Maybe you can't message me, because you disabled it?

maybe i disabled because i kept receiving spam to those e-girl servers
forgor about that
Hmmm, I wonder what I'm experimenting with ๐ค
Ummm, I don't think this window will fit ๐ค
Soup (who doesn't seem to be in this discord anymore) had played with door windows and sent me this to use, but I never got around to it unfortunately...
The doors are not aligned?
They are nice, but I feel like they should be a little bit bigger ๐ค
@fluid granite, do you think you could make them a bit bigger?
I sadly don't know how to blender 
ooh door windows
thats a nice idea
test.. when do u ever not cook
coz it seems like u cook every day
just... press A, press S, move your mouse away
then when you're exporting, export as FBX, and export with FBX All
and that's it
Instructions unclear, now the model is twisted into the 4th dimension
smh
Oh, that's close
How's that?
I'd say that's much better. Thanks ๐
Awww, the hole isn't big enough for a player to squeeze through ๐ฆ
So close
you want that hole to be big enough for people to go through?
No, the thought would have been funny though xD
I just inserted the window and it's completely invisible from one side ๐ค
make the material double sided
But it works with the other windows...
I could try to do something i guess ๐ฎ
Enabling double sided didn't change anything either...
invisible?
Yeah... There's only one side to the glass ๐ค
I could add another Window, but not sure how that would interact with light
Trial and error i guess :p
weird, enabling double sided on a material should make the invisibleness from one side disappear
maybe your double side settings are off? it should be under, the settings are like "none, mirror, flipped"
Set to Mirror
I'll just add another window
In the glass material turn off Back Then Front Rendering
also refraction is really limited, so you'll have to disable that in order to render multiple layers of glass unfortunately
I had an option to toggle refraction on and off because of those issues sadly
doing that should get you this
this is with refraction enabled for reference (notice back glass is basically not rendered)
The workaround for that is to enable recursive rendering with a volume override, but you'll have to enable ray tracing in the HDRP settings
Oh... So it would look fine outside the Unity Editor?
No, it'll look like that ingame too
The other windows work just fine.
Why is the door window different? ๐
would be funny if there was an ability to knock on the door if it's closed
xD
only from the outside, of course lol
Still don't understand why the other windows work just fine, but I need two windows for the door ๐ค
now u can actually witness ur friends die at the door โ
Or accidentally look at shy guy
how long did it take u to make that screneshot
can other monsters see u through the windows too?
Not too long. I didn't set the windows to the correct layer, yet
he wanted to say hi
They should ๐ค
That would be cool
Yeah ๐
shyguy's not being actively developed anymore right?
Huh???
im asking the question yo ๐
not cool when a giant sees u through that window and camps ship the rest of the game
like it was some other guy that patched it to work for v50.
dunno if he picked it up instead.
Well, close the window ๐
true
Now gives the shutter switch a purpose ๐
Oh yeah it does
fair ur right
lmao
that's terrifying
day 51

lol
what else would u even pick up from shy guy
more like go finish your enemy!!!
i want all those features on the "To-be-added" section of the shyguy thunderstore page to be added
especially the prying the ship door open feature
that'd be terrifying
hmm
even 096 is pogging at this development
oh thede are perfect
Well, that's working
I'd always thought Ship Windows + Celestial Tint would be good as a single mod
Would be worth picking up and incorporating
They go well together for obvious reasons
When I'm sure unlocking works and you cannot fall through any windows ๐
I just realized... The door part of the upgrade might cause issues with mods that allow to open/close doors from the terminal ๐
@craggy salmon, they literally updated it today to support the new ShipWindows mod ๐
yea ik
but now sfdesat is done modding
and says anyone can take it
Well, the dev still updates the mod, so I don't think it will happen any time soon ๐ค
Oh ๐
Maybe I can include Celestial Tint in my ShipWindows 2.0.0 ๐ค
This thing definitely needs a rewrite ๐
Yeahhh I definitely tossed in window upgrading ๐
https://github.com/sfDesat/Celestial-Tint/tree/main/Sourcecode you can ignore NightSkyController.cs
you can ignore NightSkyController.cs
Oh?
Spoiler: Unlocking the door window no work 
I don't use* celestial tint because it forcefully changes the skybox, I prefer Space HDRI Volume than black sky with stars
theres a config for that
I'd also prefer the HDRI Volume
i thought u could keep the HDRI one, maybe im wrong
There is? ๐คจ
same question
I never added one
nvm then lol
But you planned on adding one :3
I can see the commented out code xd
yeah :p
you could add one :3
Oh no... What did I break?
Not sure if this is causing in harm, but I am getting this error message...
that is too long so it's a file now
Please look literally 1 message above ;-;
hey, that appeared as I was sending this ๐
xD
good timing lol
its a script for animating stars on a moon, not used in Celestial Tint, only in my moons i think
Ooooh, okay
day 52
at this rate he will take every single mod in this server in a year
how about take Symbiosis next

@fluid granite, I'm sorry, but I have to pick up your moon

Symbiosis?
Its just been sitting there as a glorified hoarding bug change
you're free to take up the huge workload in coderebirth too :3 @sullen solar
The first update I will post is going to re-introduce meteor storms to Gordion, okay? :>
you only need to add a new crate type, the metal crates, their textures are already in unity, then switch the hoverboard to an ownership style item, then animate the player for each new weapon type, mainly spear, bow, wand, and you'd probably end with either the tornado or making a projectiles class
if u check the configs, the user is free to bring em back lol
*By default
lol
if u check the configs, there's also a meteor shower mode especially for wesley
could also make that the default
Well, I could probably do all of that by now, except for animations ๐
lol, animations are probably the hardest part, just finish the charger bug enemy or whatever name u wanted to give it :3
ill probably be doing what i mentioned by next week
Yeee, currently waiting on @fluid granite to finish the model :3
No pressure, @fluid granite!
No really, don't feel pressured, @fluid granite!
lol
Yippee
I love how the shutter switch is removed as soon as I unlock the door window as first window
๐ญ๐ญim moving 400km rn on the road lmao
Pfff, excuses
I'd rather they stay separate personally
celestial tint lags my pc a ton sometimes
so if you do mix em make sure to make it disableable for potatoes like me and my buddies
Yeee
have u tried it recently
yeah like a week ago
also doesn't celestial tint require LLL or smth?
Nope
then nvm
I tried it thru a friend's pack last week but I remember it needing some whack dependency or smth
ah oki!!
Next step is definitely a rewrite of this mod.
That door window is giving quite the trouble ๐
Do you guys know what this is supposed to be?
Could it be that long ass thing that literally fits the size in the inspector?
Working Shutters \o/
What's that shelf looking thing?๐
The bed on the roof?
My testing world is cursed, don't worry about it xD
I was also going to ask about that๐๐ no that thing on the right. Looks like a tiny shelf
Oh... That's the light switch ๐
A little bit of leaking light, but I'd say it's fine.
You usually aren't outside in space without any light coming from the other direction...
And that still works too, of course ๐
ty
I'll now set the Windows to the right layer.
Wish me luck that nothing breaks ๐
how do you adjust window price?
In the config ๐
(Ignore Window4, not release yet)
where can i find the config?
The config is called TestAccount666.ShipWindows
Don't have r2modman/thunderstore installed, so I can't really give any images for you ๐
That's where you can find it in gale though
I found it, tysm!
@sullen solar If you want to look at how I made the Celestial Tint tags: #1198736199297286196 message. You need to copy a prefab from the Celestial Tint Test Scene and duplicate a Volume, then just fill in the settings that you want and add the Tag and prefab name to the code. Also make sure to build the assetbundle
Sorry to break it to you...
However, you can install BetterDecorPlacement if you really want furniture inside windows ๐
nah it's fine
New door shutter texture. What do you think?
Of course, it's broken on the right side ๐
it fits well in the door
Maybe a bit darker grey?
It is literally the door texture, so that's no surprise ๐
the old one was weird in the door i think
but it was fine too
Which is why I'm changing it
Darker? ๐ค
Made it slightly darker.
What do you guys think?
(Especially @fluid granite who suggested it)
Well... Everything should be done now ๐ค
i just noticed that the door has reversed textures, it was always like this?
Huh?
like, the left side and right side isn't symmetrical
Actually... The windows break the door texture - For some reason
bruh ๐
I'm literally only replacing the mesh though ๐ค
Texture isn't touched...
@opal sparrowGPT, fix it
fix the hoverboard, ill fix the door
pro tip: i've been messing with the hoverboard for 14 hours in a row so far
๐
and i still am
client and host are desync'd
in a weird way
rpc's have a delay so using them kinda sets me back from my testing but idk
Oh...
Pro tip: hoverboard should be below the player not next to them
pro tip, stfu
Pro tip: Do not ask me about textures.
Whats up with them textures?
We do not talk about the texture in this town.
๐ค
great googly moogly
I have no idea how to fix the ship texture...
Actually...
Could it be because they have a negative scale - For some reason?
Okay... How do I fix that ๐
I don't know anything about Blender
Well, guess I'll just release it with a broken texture for now
Release is delayed due to me somehow breaking the flipping shutters for left and right window...
Oh... And somehow breaking the ship textures.
Bro breaks everything BUT the thing hes workin on ๐
Well, that's because I instantly notice issues on the thing I'm working on ๐
I haven't even looked at the other windows since I started working on that door window
For all I know, they could've seized to exist and I only would've noticed now
Speaking of breaking stuff...
Imagine a world where shutters work :3
UPDATE TIME
1.2.0
+ Added ship door window!
+ Added ability for light sources to actually shine through all windows
+ Added voice lines for opening/closing the window shutters (Thanks Wesley <3)
+ Added Scan Node for Shutter Switch
+ Added option to change the Light Switch tool tip
* Fixed being able to place furniture inside windows
* Fixed skybox 2
if u do end up taking sf deset's celestial tint
i request option to have ship window's default skybox
if it isnt too hard.. all i know is that ship windows is skybox and celestial tint is shaders for the sky
I'm definitely going to do something about the skybox with Celestial Tint ๐
wait
do we use the cfg from this mod or the other
ooooh we delete the one by veri
Cool!
Looks great on my modpack!
is vanilla mode still vanilla compatible, like can we have people with no mods in our lobby
Yes ๐
can the dogs hear the audio from open/close the shutter?
Never tested it.
Probably not
ok ๐
where's the config for not having the shutter tooltip ๐
Huh?
You don't want any tooltip when hovering over the shutter?
So... Just the hand floating without text?
wait my fault
let me go again
where's the config for not having a scan node for the shutter switch ๐
no text?
I actually forgot as I was working on the update the entire day ๐
Hm?
terminal and door power
Preview for next update:
How did already someone notice a small detail like that ๐
Well... Good night \o
I'm off for today
(Will see if I can fix that tomorrow)
Finally, that's something I wanted :]
YIPPEEE!
Why didn't you tell me then? ๐ฆ
also, when the ship lands/enter orbit, you can hear the speaker turning on and off for a split second if you have the shuter voice loines deactivated
the door shutters dont close for me
at least while im in orbit\
Did you enable Vanilla Mode?
Seems to be an issue with Vanilla Mode - Somehow
I dont have vanilla mode on so
Oh?
vanilla mode removes the shutter switch anyway
Yeah, but not the shutters
Huh?????
no
what if testaccount wasnt actually just a single person
what if testaccount was multiple people
that's not possible
If it were multiple people, he would call himself
TestAccounts666๐ ๐ ๐
Pretty sure refraction is the reason for that. I did quite a lot of testing with it. Usually particles, VFX effects, and such won't work through refractive materials
see thatโd be too obvious
That would explain a few things
How annoying ๐
Now which one of you wanted the charger and which one of you needed me in this project?
Yes
Also what do i do here ๐ cuz i got kinda lost in thought whilst travelling lol
Well, Veri already did it ๐
But you can design the 5th window, if you want.
I'm just not sure how I'll handle that one.
(I have something very special planned for it)
Hey, bug report, The CelestialTints mod sometimes break with this update, idk why happens, but the planet no longer shows under the ship
Weโll get back to this later - iโll keep it in mind
My friend has been waiting for 1 hour waiting someone, sometime at that moment the planet just disappeared
Lmao
Yeah me neither
forget my report, everything works perfectly on CelestialTint
could you make the shutter voice configurable in the next update?
other than turning it off?
no just a toggle for it to be on or off
cause its kind of annoying when my friends spam the button lol
there's an option at the bottom of the config to turn it off
albeit side effect of hearing the one "Disable speakers" sound effect every time you flip the switch
uh, also something weird is happening where someone in my lobby is saying a few suits are called "Left Window" "Floor Window" etc
other players in my lobby see that, I as the host don't
I'm wondering if its the celestial tint config option that allows opening doors while in space
can't test it rn though
Wohoo, window suits \o/
What actually happens if you try to equip them btw? ๐
I have no idea what could cause this...
they are exactly as displayed, bright pink
Can I have your modpack code, @civic sentinel?
018ffb0f-017f-d026-0875-0d9ecea3a89e
So... Umm...
Yeah like I said it wasnt showing up for me as host
Thats from the perspective of the people in my lobby
Oh ๐ค
I mean I know more suits can be buggy sometimes
Yout put your cupboard inside the wall? xd
I guess xD
Can you create a lobby real quick? ๐
I can't rn sorry
Okay
im hosting a lobby and we are on a moon
Looks a bit funny with the future default settings ๐ค
yeah it does, but it works lol
also i can send you a lobby code once we are in space if you wanna see the suits
I really want to see those suits xd
This is an interesting error๐ค
That seems like an audio error, shouldn't make much of a difference compared to gameplay usage
I knew that, but I figured test account would like to know the file is missing
Or maybe it's actually @winged flower who supplies the audio file for ShipWindows ๐ค
Fairs
I did the two voice lines
Is it your mod with a soft dependency supplying the audio? Or did you give the audio to veri for the original mod?
@sullen solar might just be missing the file
I gave the audio files to TestAccount
maybe he forgot to add them๐
.
Are those the clips? Odd, I heard them in game๐ Wonder why there was an error then
no idea ยฏ_(ใ)_/ยฏ
I don't think the voice should be on by default lmao
someone doesn't appreciate wesley's beautiful voice ๐
nah I'm kidding, it's kinda debatable of whether or not its on by default but at least you can disable it if you want
I... think you can
I haven't played with this yet but I saw from a clip earlier the voice lines weren't there so I assume it can be turned off
Yes, I checked and there is a config for it
Not an error, but a debug message I forgot to remove ๐
They can be turned off completely, or for transitions only
almost completely*
Already fixed in latest version
uhhhhhh
could it be that shipwindows isnt opening doors for host?
my friend clipped me out with a terminal 
but i had both mods on soooooo no idea if that could've caused that, also made ship not leave at 12pm and broke the clock
will report if it happens without
The original ship windows shouldn't affect anything as long as you are on the last version
Ideally you should remove it though since it just points you the new one anyways
yeeeeeahhhhhhh i got rid of both for now, i'll be testing later with just test's version but yours always worked fine for me
his version doesnt do anything rn, it just download test' version as a dependency
Seeing your shutter switch, your shutters are closed ๐ค
Or do you mean literally the ship doors? ๐
Well, since something broke the clock, I'm guessing that the broken clock might be the cause ๐
Host controls if the ship leaves at 12pm
So it would make sense to me
ohhh
No problem xd
Just do it next time the issue appears
will do!
Hey ! I don't know if the last update fixed it but yesterday Giants were able to see and grab us while we were inside the ship
I thought the problem came from this mod ๐ค
seeing you is intentional
close the shutters to not be spotted
but being grabbed through it is not...
Oh but I deactivated the shutter in the configs
With the older versions I'm pretty sure mobs did not spot us
1.2.2 made the shutter switch go sideways for me
also are the windows supposed to look like this at an angle?
well it is pride month.......
Yes, they are!
You can disable iridescence in the config, if you don't like it
is this for realism
not sure... Im thinking maybe it could be GI furniture placement saving feature doing something?
or the place decor anywhere mod
Ok I created a new save and its fixed
I think its the furniture saving from GI then idk
No ๐
I just liked the effect, so I added it ๐คท
I also set it to default, because everyone I showed it to liked it
I mean its cool but it does come at the cost of functionality
makes the ship windows just not work past a certain angle
You're usually looking out of the window, not into it.
(Effect isn't as extreme inside the ship due to the light conditions)
Also usually not at such angles.
But as I said, you can just turn it off in the config
Does that look better, @civic sentinel?
Yeah
1.2.3 will have the new iridescence values
I cannot reproduce this.
Giants can see me, yes, but they cannot seem to grab me. Currently rubbing against a window while 20 giants try to grab me
From what i saw the giant would see the player but couldnt grab them
Which is the intended way ๐ค
Maybe a different mod causes it
Do you have your modpack code maybe Testy could โฆ test it
hi, is this normal? when booting
Played tonight and it did not happen
I don't know what was causing this x)
This is not normal ๐
Does the shutter still work though?
If I disable the shutter, mobs can still see me, right ?
it does, but after deleting cfg and updating errors are still happening ๐
Yepp, Disabling the shutter is basically a disadvantage ๐
i don't get why it can't find ship windows in bepinex/plugins
It's in the TestAccount666.ShipWindows directory, if you're using my version ๐
so basically dont use vanilla mode then?
what i am saying is i don't get why the console say "cant find ship windows" while it is there in my plugin folder i just checked
i even fully reinstalled the mod but still error at every start of a game
Can you give me your log?
or ig in vanilla mode disabling window 4 is all u gotta do
Why would window 4 be an issue?
The left and right windows are much bigger ๐ค
cuz thats where giants can camp to the point where u cant get out
yea not a big deal without window 4 tho
Do you even have the door window unlocked? ๐
If not, it makes sense that it cannot find the left door window...
Just another debug message i forgot to remove ๐ฌ
update on this
it was wt
let me try with all windows already unlocked
@strange saffron :3
yup, i know ๐ฅบ
i should've said it was fixed 
its funny that the confirmation bias got the best of me
use FairGiants, it solves partially the problem of giants camping the ship
nope, still cant find shipwindows in bepinex/plugins when booting the game, even with all windows unlocked in cfg
can i just use veri's version while waiting your's is getting updated ?
the exterior seems to get reflected through the ship walls
minor issue though idk if thats just a problem with unity
nevermind it seems to only be a problem for bozoros
If you're complaining about the Searching in error, that's not an error, but a debug message.
If you're talking about the InteractTrigger... I have no idea why it cannot find it...
Ooof...
But should be Bozoros only, yeah
yea interacttrigger error is still showing, so is veri's version still usable for now ?
You told me the shutters are still working - So that error shouldn't be an issue for now
But yeah... I guess you can use veri's version ๐ค
You need to downgrade it though, otherwise it will just download my version
i was about to ask about the searching error LUL
are you going to add to open doors and go outside the ship in orbit? celestialtint doenst work anymore
Celestial Tint should still work ๐ค
I'm using it in all modpacks
I am going to pick up celestial tint though
Just need sfDesat to respond to me
He stopped working on lethal modding for some time :/ dont know if heโll come back
if he gave it up for others to work on I doubt he'll come back for the v55 update
but his moons are in tolian's hands now which is nice
Yeeee ๐ฆ
And since he changed the conditions for picking up his mods, I need to ask him for permission first
When he passes it along to you, I'd love a earth-like planet. Imo it's one of the types desperately needed
Day 54 (impossible challenge)
Will do :3
My man really is taking mods like they're pokemons ๐
Not just mods im afraid but modders too
Sssssshhh, go back to the basement
What I also will do is nuke the vanilla more for Celestial Tint.
When I tested my fork, I seemed to have broken it.
I also don't really want to maintain the Vanilla Mode - Even if I didn't break it.
Hope that's fine for everyone ๐
Gotta catch 'em all
I never used vanilla mode because even even before your fork I don't think it even worked properly
it was just all black and you could see a smidge bit of a 3d moon
LLL stops working for me when using celestialtint or any of sfdesats moons
Hey Account, is there a way to add a small delay when shutting the windows on moon travelings?
I've found out that when you travel, the windows open faster than the moon actually loads (specially on Celestial Tint), so increasing the timer a little bit should fix that for better immersion
now that you mention, i was gonna say it too, but i forgor
Can you show me a video of that?
I thought I fixed that already ๐ค
thanks!
i can fix the animations real quick, i never released that patch lol
Oh? So it's actually a CT bug?
ooh!
the sudden disappearance of the planet is
When you fix the animation, can I completely remove the additional delay?
probably, i think
Sounds great! :3
what's "going to change" ?
Bad news is that I won't be picking up Celestial Tint ๐คท
So... Everything I've planned won't come
What did you plan
oh wait @latent echo i know what this is, it'll be very cool if it happens i agree, im prayin ๐
um
@sullen solar
my friends are trying to use this client-side in vanilla mode (im host, and dont have it installed) and they can't get it to work
they want to use only window 4 (for the doors) so they have 1, 2, and 3 disabled
if (WindowConfig.enableWindow1.Value is false && WindowConfig.enableWindow2.Value is false
&& WindowConfig.enableWindow3.Value is false) {
Logger.LogWarning("All windows are disabled. Please enable any window in your settings for this mod to have any effect.");
return;
}
looks like because of this code snippet in ShipWindows.cs the mod won't load if you have only window 4 enabled, though
Thanks for the information ๐
Will be fixed in the next Update
๐
appreciate your help
๐
๐
please do spill the beans ๐
Hmmmm, I wonder what that is ๐ค
holy shit
i asked for that feature months ago and eventually thought itโd never be added
๐ฅน
is that meteors floating around?
Looks like the old vanilla "star sphere" maybe?
Did ShipWindows went through a Xunification?
Is this thread for the new one as well?
Xunfication? No, @opal sparrow didn't fix the ship door texture for me yet ๐ฆ
Nah, we're just pretending ๐
Jokes aside, yes
If Veri is not bothered by the pings i guess there will not be a new thread
was, now is just to see TestAcount666 progress in any mod
I don't get pings from here it's fine
Oh you dont?
Huh? ๐
Only mentions
Thats good then
well ok
Yeah i guess
Do I own all mods now? xD
There is a bool for having shutters close when landing on a planet
on the way to catch em all
what about moving from planet to planet?
Time for sfDesat to fix this ๐
celestial tint has it animated
Maybe mention Testyโs continuation in the main page of the thread thats pinned
yooo?? how did you get the pretty sky to work with ct
sfDesat told me how ๐
Is that going to be released as an update? Or just a concept?
Hmmm, guess it's just me, if nobody notices it ๐คท
I'm going to release that in 1.3.0
tell me how pwease?
You need to wait for 1.3.0 to release. There will be a config option for it :3
Yes
currently changing my selenes choice switching levels to make it work with it
old:
called changelevel then changeplanet
now:
calls ChangeLevelServerRpc
All changes so far
nicee
Still need to get the rotation and 4k skybox working
And need to check if it breaks anything...
but ChangeLevelServerRpc should only be called by the host yeah? Just thought of that
Clients also call it
I had a thing 2 nights ago, where wesley kept yelling about shuttering while I was in terminal, not sure if I can reproduce but I'll try later
ChangeLevelServerRpc would make clients call the respective method right?
Sorry for bothering, is there something related to the black background issues or the small window delay?
Small window delay?
i think the new Celestial Tint update overrides that problem, as it added a transition between moons
Sorry, I was referring to this
No longer needed, as Celestial Tint now has nice transitions :3
I saw that update, but I have an issue with the latest version of CT that makes the background completely black between transitions
oh noes
:']
The delay will have 1 more second to it, so it should be fine.
When CT works again for you, you can just disable Shutters hide moon transitions in the config
Perfect, thanks
Idk why that happens, maybe it is for the amount of moons it struggles to load a bit? [Wesley's + Tolian's]
Do you have something like immersive visor?
No, I disabled that due to Diversity incompatibility
It's incompatible with Diversity?
I think I'm gonna start working on 2.0.0 after releasing 1.3.0
The Walker dimension goes completely black with Immersive Visor
Omg... That would explain quite a bit ๐
Yup lol, it's disable the Walker entirely, or it's disable that mod
does the author know about this bug?
It's reported on the Diversity dc server
oh...
Idk if it's reported on the Immersive visor thread
apparently no
I'll do it then
Check ur code idfk
Finally, a worthy chat ai ๐
Itโs in a superposition of both
I think the AssetBundle is broken ๐ค
I think ur code is broken
I just inspected the asset bundle and the 4k texture is present, but loading it will return null
schrodingers skybox
Yeee, the asset isn't a Texture2D, so it will return null on trying to load it as one ๐ค
Should be a Volume iirc
Why load it as Texture2D then? ๐ค

If I have the originals still I can send them if you want
Would be nice ๐
they are lorge
Why was it even split into a different AssetBundle?
Most people wouldn't use it and it doubled the size of the mod
Oh ๐ค
you made me cry
Hmmm... Overriding the texture doesn't even work...
Guess I need to create a new 4k Texture mod ๐ค
not sure what I was thinking when I wrote that
it is a texture xd
I packed them into a cubemap for unity, but there are the individual faces
Here are the 2K versions in case they weren't included in the unity package from earlier
when
As soon as I get that thing to rotate
For some reason it doesn't want to rotate...
Dizzy
This is what happens when you mix LSD and extasy lmao
I will never be able to unsee this



๐ตโ๐ซ
Disgusting int is going to be replaced with enum ๐
1.3.0
+ Added option to override Celestial Tint's skybox
+ Added configurable rotation speed (Replaces boolean)
+ Added config option to disable hiding moon transitions
+ Added new screenshots to readme
* Fixed shutter switch spawning without windows
* Fixed NullReferenceExceptions when shutter is spawned
* Fixed mod refusing to load, if all except door window are deactivated
* Fixed 4k skybox never getting loaded
# Increased moon transition time for shutters by 1 second
# SpaceOutside config option now uses a self-explanatory enum instead of an integer
I really hope nothing broke ๐
And now excuse me... I got some dying to do
Oh no you dont
Nice work
I need you tomorrow
It was pushed a minute before I posted this changelog here...
Even 1.3.1 was pushed as a quick hotfix, since I forgot about something
Yeah that takes about 40mins
Yes... You need to wait like an hour or something
๐ญ
mine looks like the top image
Yeah overriding Celestial Tint's skybox is buggy right now
I would keep that option set to false
would downloading the 4k skybox override that?
which mod does that routing popup btw?
was trying to find it
when i opened the lobby, it was the Space HDRI, then during transition, the skybox changed to Black Stars, then to Space HDRI again
Announce Moon Change
thanks
While you're here, BetterPlayerAudio has some bugs I ran into earlier, primarily names not showing up properly and instead showing up as "Player #0, Player #1" etc
now the Space HDRI skybox appears only during transition
lol
huh ill look into that
I was only able to test on lan which shows as player # anyways so I probably didnt notice it
Yeah so it's probably trying to register names through the lan method as a priority or smth atm
I mean it shouldn't really mess with the logic that registers player names
i did have to fight morecompany for control a bit so might be something with that
It would even cause issues like the players not being able to see their pfp when dead
Yeah it could be
ok it might be messing up how steam IDs are read then
ill look into that
๐
๐
The door texture can't be fixed you'll just have to deal with it
or disable the door windows
nah, i can live with the door like that
i'm looking at the picture and I legit can't see what the issue is
am I stupid LMAO
yeah im getting this to it goes back to default celestial tint after routing
the right door is missing the texture
its very hard to see
๐ not symetrical
like, these little ones?
ah
yeah it looks like it's swapping the rim and the inner plate's textures
curse you, i never noticed ๐
company said the funds after the windows weren't enough so they placed the door like that ๐
really? that's odd
you'll never be able to unseen it
i too would never notice if testy didn't mention
Yeah TestAccount said he couldn't fix it
death!!!
weird
Probably an oddity of how the door textures work
he didn't know how to fix it*
idk how the textures work but i THINK the coordinates in the model are just set wrong or smth?
like, the uv's just grabbing from the wrong spots
aka fucky islands? I think? i'm still learning so i might be talking out my ass
cool mod appeared out of the wild together with the update โญ
Just created a new save file and the shutter switch didn't spawn
it also threw a couple of errors
He just updated it again
Patience is key
Now the switch shows up but can't be moved
it is stuck there
when i inversed into a locked room with a bracken in it, i can confirm patience is key and helped me get out alive.
1.3.2 isn't available in R2 yet lol
Imported locally
shutter works normally to me for some reason
are you sure other mods aren't causing incompatibility?
My guess is Mari0 definitely has a mod incompatibility
If you don't look at it from a 90ยฐ angle, you should be able to move it
Yeah. Worked when I tested it
hmm, I don't know if it doesn't work for me, or I did something wrong on the cfg
Works on my machineโข
You do have that enabled, right?
And space set to HDRI?
hmm, I have both
yup
let me check the log (time to enable it again)
Still the same
hmm
Can you send me your modpack code?
sure
are you using Gale Mod manager?
Yes, why?
ok, let me disable AC
the code wont work if there's a mod that it's not on TS
Oh, right
0190084a-e94f-427f-2149-d63c4e168dd8
here it is
It works when you disable and re-enable the override via LethalConfig ๐ค
I wonder why it doesn't override from the start...
oh I'll try that
Also... Why does that error keep haunting me?
what?
I don't use LethalConfig
disabling and reenabling it didn't work for me
:,]
Fixed it :3
You're welcome ^^
Now you just need to wait an hour or something ๐
yup lol
is this the result of a try catch lol
What modpack is that
My testing modpack.
I use it to test all my mods
What background is that for the main menu and loading
It's called TheCruelCompany
I think TS is not updating :,]
Give it some time...
What is happening over here, so many updates. (just commenting)
Well, bug fixes, new feature and stuff ๐
Also working on a rewrite, but that will probably take a while as I'm unsure where to begin ๐ค
You should try to implement some checks so there aren't any error messages when loading into SampleSceneRelay a second time
What error messages? ๐ค
Just spawn in, go to the main menu, and spawn in again
Yeah... The shutter switch throws errors anyway...
๐
i think just make a bool that detects if an assetbundle has already been loaded or something
Need to fix that at some point, but not today ๐
I'm now on break mode for the rest of the day.
So... Stop finding bugs guys! ๐
do i still get died if a giant sees me through da window
If you are touching the window, prob yes
damn
It doesn't exist if you use vanilla mode
not using vanilla mode
did not touch any of the configs, only changed the prize of the door window to 60
Mod conflict then? The shutter was there for me
yeah might be, don't got anything that changes the ship though
I started a new profile, lost, deleted it then started a new one and then it wasn't there
Let me see if it's gone when I make a new save
It exists for me, perhaps it's a bug when going to main menu and then creating a save without rebooting first
mayb
Hey, the feature that let enemy see through window comes with issues, it allow enemy such as the forest giant to successfully grab player inside the ship since the linecast says there is no obstacle.
lmfao
I'm also having issues with the lever disappearing after opening a save again
shutters button is gone on a new save for me too
you've lost your shutter privileges
it seems to come back after landing
Yes
I said stop finding bugs while I'm gone ๐ญ
Do you have any mods that modify the giant?
Because I cannot reproduce...
Weird you can't reproduce because you can probably do it with just ShipWindows
(I say probably, because im using Imperium to make it quicker)
How are you making it quicker?
If you spawn or teleport the giant inside the ship, he can obviously grab you...
so is it only through that window part he can grab u through?






