#Ship Windows

1 messages · Page 2 of 1

white plume
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i delete all my old saves

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then make a new one

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saves time on bug testing

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we had a lot of desync from the host's loading an old save before. i only realised we were playing on an old save when i saw an item that i was sure I disabled

fringe wave
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I know lots of you using this mod also use LethalPipeRemoval, just be aware that if you disable the main speaker using that mod, the ship doors won't close

dusty sorrel
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You'll want to always start a new save if you're installing or removing mods or you may have issues like this

clear prairie
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I just thought it was funny lmfao

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Corrupted dart board with borked darts

dusty sorrel
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The reason is the shutter switch is added to the unlockables list so its position is saved like other furniture

clear prairie
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Yeah it makes sense 🙂

vestal eagle
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Watch With ship windows and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.

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Watch Without ship windows and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.

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dusty sorrel
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The lever?

vestal eagle
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I get stuck in space when I lift off with this mod.

thorny apex
dusty sorrel
vestal eagle
dusty sorrel
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Thanks I'll have a look later

solemn finch
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Oh boy

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I love space

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I cant see nothing but space

dusty sorrel
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Are you saying that as in it's bugged?

solemn finch
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I dont believe its your mods doing the more I think about it

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Because it is weird

broken spoke
minor relic
thorny apex
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Yeah saw it. Looking forward to see what people do with it

unreal iris
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Looking forward to being able to purchase these as upgrades in the store! 👀

clear prairie
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I like just having them available tbh

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Game has plenty of ship upgrades that mods give in the store XD

wheat quest
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same thing hapened with a friend the other day

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if you have SpaceOutside set to 0 (Let other mods handle it) without any mod that actually handles it (i only know SpaceSunShine), you wont be able to leave the moon or respawn

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same thing happend with a friend and unless he left, we couldn't leave the moon, be fired and he didnt event respawn. i forgot to report the bug yesterday 💀

dusty sorrel
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Oh I think I know why that happens...

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give me a min

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@vestal eagle @wheat quest It is fixed as of 1.3.6, sorry for the issues

vestal eagle
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I'll test it out whenever it hits R2modman

wheat quest
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same

wheat quest
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@dusty sorrel yeah it works now, tested everything
landing and going to orbit several times, dying and even getting fired, it no longer gets stuck🙂

onyx shoal
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By chance could let's say looking thru a window at 096's face still activate him? Or is it basically just a see thru wall?

cerulean thunder
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as someone who hasn't tested the mods yet, the mod description and config don't make it clear why hideoutsideprops would be enabled by default

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(I thought that was the point of the mod, making the planet and moon more visible when you normally only see it on the screen on the front of the ship

dusty sorrel
dusty sorrel
cerulean thunder
dusty sorrel
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There is one called SpaceSunShine for outside light, but someone mentioned it hasn't been updated in a while and might be broken (?)

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I haven't used it though

latent echo
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i figured it out

quasi elk
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That looks wicked!

dusty sorrel
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Sick

granite arrow
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woah, will that be a thing moons can use?

latent echo
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yes, any custom moon could use this. I just need to figure out a way to patch it into the vanilla moons.

cerulean thunder
latent echo
cerulean thunder
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looks cool, is that supposed to be Jupiter

latent echo
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its a texture from mars

cerulean thunder
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a cool setting would also be that the ship orbits the moon "upside down"

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with the planet/moon "above" you

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randomized

maiden forum
loud cape
umbral wraith
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@dusty sorrel is shipwindows all clients or just myself

severe minnow
dusty sorrel
umbral wraith
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is it possible to make a client side one?

severe minnow
dusty sorrel
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1.0.5 will work with vanilla iirc.

dusty sorrel
severe minnow
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:o

umbral wraith
dusty sorrel
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Yeah

umbral wraith
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neet

dusty sorrel
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It's a lot older, but anything after that is networked etc etc

dusty sorrel
severe minnow
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He has the window door

broken spoke
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Its clearly there. Clear as glass lol

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Did it send twice?

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Or am i tripping

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How tf

ocean dragon
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yep we're putting you in the loony bin

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(it did send twice)

cerulean thunder
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after landing on a stormy planet i thought the shutter switch was the lightswitch

granite arrow
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cast into darkness

cerulean thunder
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i got the same bug someone mentioned where oyu can't land anymore after installing spacesunshine and messing with its and shipwindows's configs

dusty sorrel
cerulean thunder
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oh wait wrong mod

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ShipWindows v1.3.6 by veri

latent echo
cerulean thunder
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i wanted to share this even if it's not immediatly relevant to your mod
if you crouch on that ledge you would have to remove for a bigger window you can stay outside the ship if you stay put

cerulean thunder
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it would be cool if you added an option to walk outside the ship while in orbit

serene plank
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That's already a seperate mod

broken spoke
undone jay
elder locust
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Forgot what the safe one was called

plucky estuary
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Any chance you could make another mod removing annoying bits inside the ship like that pipe vent thing by the terminal and those air tanks on the ground?

broken spoke
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Just dont remove the ship speaker that breaks the door

plucky estuary
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Oh? thanks Ill look that up

broken spoke
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Is what i heard

plucky estuary
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that mod isnt coming up in search results. Do you have a link by chance?

broken spoke
plucky estuary
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thanks

quartz mortar
# latent echo

Holy crap that looks incredible! is there a thread for the progress on this mod? I abosolutely adore the look of the planet underneath like that

minor relic
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It's only a development tool, not an actual mod, as it stands currently

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It's meant to be used by other moons / mods so there's always the possibility that it gets added to this one

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I do really hope they make a simple mod to do that while in orbit for compatibility with things like opening the ship door in space

thorny apex
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Technically it's up as a mod as well. They used the tool to make the "Spacestation" moon, which is WIP

cerulean thunder
white plume
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this?

thorny apex
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In reference to my statement yes

gray lagoon
timid onyx
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Is there a way to go to the spaceship station every time when you leave a moon, and to just open the ship doors, and relax there, leave some scrap for later quotas?

dusty sorrel
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A while ago I was experimenting with a docked space station "lobby", but never really worked on it much beyond modelling a test room and loading it ingame

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I'm going to revisit it eventually after I feel good about the state of windows

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i.e. after I redo networking and make them buyable ship upgrades

timid onyx
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is it normal to loose the grid or I don't know how to call it, the black lines,
it looks smooth when you look from the outside

dusty sorrel
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Yeah, unfortunately when you look through multiple windows, the furthest one won't be rendered. From what I can tell, it's a limitation with refractive materials

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I'd have to enable ray tracing to have multiple refraction

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If anyone reading this has any ideas or workarounds to this, I'd be thankful

timid onyx
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I don't mind being like that, just lets save the fps 😄

quaint hamlet
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#artwork message
thoughts on adjusting the windows some to have some sort of frame/detailing? this mock-up really sold it for me

dusty sorrel
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That looks really nice. I do want to make another pass on the windows and add some details for sure

frail marsh
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curtains or door windows would be nice, ship set up is amazing cause of these windows

onyx shoal
dusty sorrel
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I will be working on upgrades this weekend. My plan is to have each window separately purchasable, in any order. Later, I will add some decorations like curtains as well. Either way I'm going to add some frames and other details by default to make them a little more like windows and less like holes in the wall.

timid onyx
fading agate
dusty sorrel
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I can do that sure

vestal eagle
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So I heard a mod called Celestial Tint released and Ship Windows does something with it. (Not in a conflicting way) Will there be a way for the windows to shut when moving to a different planet? (Like selecting a planet) and then the windows shut and re-open once the planet is finished loading. (Instead of just going black) Also if I wrote this in some wrong type of way I just woke up.

solemn finch
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thats on by DEFAULT in the configs

vestal eagle
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Guess it didn't work for me. Let me try again.

silver heron
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not implemented at the moment

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that should be added imo if not HYPERSPACE

dusty sorrel
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The wording is a bit off on that config setting, sorry. It means that when you load onto a moon and start landing, the shutter will close to hide that loading period

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I've reworded it for the next update

solemn finch
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ah

dusty sorrel
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I believe sfDesat is experimenting with actual transitions so it won't go black like it does now

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It should be better soon

timid onyx
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some moons are still black, but it looks very nice, big future in his mod

thorny apex
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Moons like E Gypt or Atlas Abyss with custom space props will do that till the level tag update

dusty sorrel
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Made some pretty good progress tonight. Ripped out most of the networking and got unlockables working. Just need to write a clean way to spawn the windows in/replace the ship mesh when they're bought.

unreal iris
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hype!

regal oracle
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Weird request but any chance we could get a config option that closes the shutters while the ship is on the planet
I love the visual celestial tint and this mod have in the atmosphere however I enjoy not being able to see whats outside while in the ship
yes I could use the floor window but it doesnt really have the same effect imo

serene plank
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You can just flick the switch to close them?

regal oracle
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🤦‍♂️

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right

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im dumb

solemn finch
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lmao

coral jolt
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I'm guessing this mod won't ever work on client-side is it?

fringe wave
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god damn this combo of mods is beautiful

forest kayak
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Cool mod. I had to scroll 5 minutes to find the link 👍

broken spoke
forest kayak
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nah too lazy to open thunderstore

coral jolt
dusty sorrel
dusty sorrel
silver heron
dusty sorrel
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Atm I don't think so

silver heron
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bruh

dusty sorrel
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Well, everything works, I just don't know how stable it is yet. I'd hate to upload something and have it be super broken. Going to do some more testing before I publish :)

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jk, it's broken

maiden forum
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rip

severe minnow
dusty sorrel
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Potentially, but probably not right now. Want to get this update done before I do something like that

cloud finch
cloud finch
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thank you, i couldnt find it anywhere

native zinc
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hello

gray lagoon
native zinc
gray lagoon
dusty sorrel
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The next update of ship windows will have some changes to make that no longer necessary. I still need to do some more testing on it before I can upload, though. Will be in the next day or so

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Just note you may run into weird issues, potentially

turbid cape
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So there's this issue where when I have SpaceOutside set to 2 the stars barely show up for me. When I have the ship light in front of me they become a little more visible but not by much

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The weird thing though is that I sent this pack with the same exact configs and everything to someone else yet the sky looked a lot more normal to them

dusty sorrel
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It could potentially be monitor settings, but that 2nd option is an older one that I replaced with #1 because it was too dark like that

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I only left it in in case people didn't want the fairly bright red space skybox

turbid cape
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Yeah I was looking for something more subtle if possible. If it's a monitor setting problem then I think I might know the issue. I'll have to try it on my second one to see if that's it

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Hmm seems like it's about the same

silver heron
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Floor windows keep disappearing?

dusty sorrel
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What do you mean?

silver heron
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I turned them on earlier but upon starting the game just now they are gone

dusty sorrel
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That would mean something is messing with your config

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Not sure what else could be going on

native zinc
silver heron
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ah

clear prairie
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I recommend not using Celestial Tint for now, it caused quite a few issues for me

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As good as the mod is

regal oracle
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What issues

clear prairie
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Unable to back out of my own lobby for one a few times, it also caused a few issues with Weather but those have been fixed but some report the current version with it fixed doesn't work and they had to revert to 1.1.1 to make it functional again

regal oracle
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I have never had issues shrug

clear prairie
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Yeah who knows

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It probably just has compat issues with some things

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It could have been QualityCompany doing it before tbh that mod causes so many problems, it even broke GhostCodes partially til I got rid of it

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I finally made an issue report on their github about the Networking feature causing problems

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They bundled too many different things together into it I feel like, the only stuff I like from it is the Hotbar stuff

solemn finch
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I haven’t had many issues with celestial tint

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The only issue I’ve had is relating to Celest but I don’t think that’s caused by Celestial tint

clear prairie
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Yeah Celestial Tint seems to be fine

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just tested the latest version on my current pack, in fact it seems it even increased performance a little over using the default Skybox from Ship Windows 😆

high apex
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latest version of celestial tint was causing heavy fps drops for me with my modpack, so I'm just using 1.1.1 until Desat comes back from their break to look into it

clear prairie
high apex
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ima experiment with it a bit and see if turning off a couple of mods works

dusty sorrel
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The FPS issue may be from the custom shader used for the planets in the newer version

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But surely it wouldn't cause that bad of a drop or stuttering

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I don't get drops personally, but I do have an rtx 3070

high apex
dusty sorrel
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Pretty large stutter there

high apex
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mhm

dusty sorrel
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I'm curious, do you have an AMD or Nvidia GPU?

high apex
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nvidia

dusty sorrel
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hmm

high apex
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specifically rtx 3050 ti

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laptop gpu tho

clear prairie
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I get no stutters using Celestial Tint so it's some other mod doing it

high apex
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It could definitely be a mod conflict. I have 129 mods in my modpack lol

clear prairie
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Try adding AsyncLoggers, it could just be the game logging doing it

high apex
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already have it lol

clear prairie
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Yeah you probably just have some unoptimized mods then

high apex
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mhm, most likely

clear prairie
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I can list a few right off the bat that I know are

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QualityCompany, HotbarPlus, and Mimics by x753

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If you use any of those

high apex
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i have hotbarsplus and mimics

clear prairie
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Yeah those I found are unoptimized

high apex
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got rid of qualitycompany earlier because I saw the convo you were having

clear prairie
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Hotbarplus adds input delay for some reason

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I swapped it for ItemQuickSwitch and ScrollInverter by Notatall

high apex
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kay, I'll try those

clear prairie
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Idk what else is in your pack to see if you may have any other unoptimized mods, some cosmetics are super unotpimized

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Absas and Inacraft are really bad at that

high apex
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here's what I have in terms of cosmetics

clear prairie
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I don't really see anything that stands out

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So should be good

regal oracle
high apex
regal oracle
high apex
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I love these so much lmao

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the one thing that sucks about removing hotbarplus is that you change the hud to fully fade out when you're not using it

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makes it feel like the screen is less cluttered

regal oracle
regal oracle
clear prairie
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For me I only have that with Titan 😆

regal oracle
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I stole em

clear prairie
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Titan is evil

regal oracle
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It’s weird

high apex
clear prairie
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I know having Office installed caused my pc to run hotter and increases item desyncs for some people, even when the interior or monsters never spawned

high apex
clear prairie
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I really want Office to become stable tbh 😦

regal oracle
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I have Wesley + starlancer and most interior mods

clear prairie
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Wesley's might do it, cus of LECore stuff

regal oracle
clear prairie
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I wish Wesley would swap to LLL

regal oracle
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Would be alot of work I’d imagine

clear prairie
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What's your opinion on Starlancer's moons btw?

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I want more vanilla style moons and interiors, Office is vanilla styled which is why I like it so much 😆

high apex
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I love having a wide variety because one thing that eventually bored me with the vanilla game is the repetition of the same interiors and moons

regal oracle
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I have literally like every intro er most are made so well

regal oracle
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Solace is very nice can’t wait for the foliage update tho

high apex
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haven't been to Auralis yet

solemn finch
regal oracle
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Trisk is a nice change in gameplay / environment

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Auralis is cool but just too bright imo

rigid spindle
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office is such a cool interior

regal oracle
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Real

rigid spindle
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but i agree with lunxara that its unstable

clear prairie
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The enemies are really buggy too

solemn finch
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I like the idea of office, it just need a bit more variety to its tiles

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And then finally stabilizing the elevator

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Then shrimp and halt AI fixed

regal oracle
solemn finch
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I have yet to experience halt

regal oracle
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Granted I haven’t rolled office that much

high apex
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honestly get paranoid of walking down long hallways now that Halt is a thing

regal oracle
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I have Halt disabled

clear prairie
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Halt doesn't really fit into the game from what I've seen tbh

rigid spindle
solemn finch
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Mainly the bugs now relate to shrimp

rigid spindle
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shrimp + toomanyemotes = 1 fps, my past experience

solemn finch
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That’s a weird combo

rigid spindle
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im sure its fixed now

clear prairie
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I mean luckily the enemies can be disabled

quasi elk
clear prairie
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It only touches the hotbar

quasi elk
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Oh I know

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I was just saying like I’m pretty sure the in game one inverts terminal scrolling which is why people still use scrollinverter

clear prairie
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Yeah the native one is annoying

quasi elk
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Hopefully a lot of these small QoL mods won’t be needed when v50 comes around

high apex
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do you know of any mods that increase the base inventory size, Lunx? I had mine set to 5 to balance things out in my modpack

clear prairie
quasi elk
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Reservedslots obviously

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Uhh

solemn finch
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He has one that lets you edit the hotbar size

quasi elk
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AC does but that’s a ton of other stuff so very unnecessary unless you already happen to use it

solemn finch
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Forget the name of it but I recommend all of Flips stuff,

quasi elk
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But yeah there’s def a couple of options

solemn finch
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HotbarPlus

high apex
solemn finch
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That’s the name

solemn finch
quasi elk
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Yep it’s HotBarPlus

clear prairie
quasi elk
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So reservedslots or hotbarplus

clear prairie
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Idk why

quasi elk
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Even with the other settings disabled/set to default?

clear prairie
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but if you disable it mouse input is smoother

solemn finch
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I remember it having a good bit of config settings

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Maybe you can fix it there

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If not

quasi elk
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I know moreblood isn’t perfect either

solemn finch
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Flip is on this discord, could always ask him to see if he could fix it

clear prairie
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I'm just gonna wait for the update where flip makes it vanilla compatible

quasi elk
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Doubled footprints for me lol

clear prairie
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That might fix it

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He is planning to do that

quasi elk
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So it looked like tire tracks almost

rigid spindle
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i didnt realize that

solemn finch
quasi elk
solemn finch
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I forget what vanilla blood looks like

high apex
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@clear prairie have you ever used these settings from GI? It wasn't really compatible with hotbarplus, but now that I got rid of it I might turn them on unless they cause some sort of desync

regal oracle
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On office having issues was it just performance or

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Right I forget this is ship window thread lol

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We have been talking about a bunch of other random mods

clear prairie
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😆

clear prairie
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it's a trade off you have to deal with

high apex
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yeah I'll leave it disabled then

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the stuttering is still happening unfortunately

quasi elk
solemn finch
#

i was gonna make a joke about this

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I will never forget what your blood looks like

quasi elk
#

that just made me think of the idea of someone bleeding just straight up vanilla extract

rigid spindle
#

yummy

clear prairie
frail marsh
#

little cool secret to the window mod, if u use the scaleable tv mod outside the ship to see the tv outside the windows u can get a better picture quality its not all mudded down, guess youd need better decor placement mod too so u can place things anywhere

silver heron
#

what's that storage mod?

elder locust
#

Fr

frail marsh
regal oracle
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if I had to guess

frail marsh
#

lol

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thats the bunk beds i just throw the cores on them

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i have bunkbed revive so i have to have the bunkbeds in my layout

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i got a wall dedicated to my adventures and funny moments on the tv as well

rigid spindle
#

thats from the lethalsnaps mod right?

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how do u put the pictures on the wall?

frail marsh
# frail marsh

got a dope pic of Ai in my game i cant remember which one he is

dusty sorrel
rigid spindle
frail marsh
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ill let you know once i get this moon pack to finish downloading, its one of the camera mods idk which one but once you take the photo you can hang them up and they stay through out the game and other people see them all synced that werent even there which is cool

silver heron
#

looks like shy guy

rigid spindle
#

oh no

frail marsh
#

yeah thats the guy

silver heron
#

you just hold a picture and click on the wall

frail marsh
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was hard to get a photo without him going after me

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yup

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im gonna get one of the bracken one of these days

rigid spindle
#

neat i took a selfie

frail marsh
#

turn ur flash light n flash off the camera

rigid spindle
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wish it captured the sky from the ship windows mod

frail marsh
#

you can put your photos inside the cupboard door which is cool

dusty sorrel
#

I think things are stable now, so I'm uploading version 2.0.0 of the mod:
Changes:

  • Windows are now listed as Ship Upgrades by default. You can use the terminal to purchase any of the three windows from the store at a configurable price. Can be disabled completely if you'd rather just have them by default, or you can choose which ones to have automatically unlocked at the start.
  • Vanilla compatibility mode. Use the "VanillaMode" config option to keep network compatibility so you can join vanilla lobbies. This disables the shutter switch & unlockables.
  • Detects Celestial Tint and disables any conflicting features so the config does not have to be changed in the presence of both mods.

Important: If you have any of the windows disabled in the config, you will have to enable them to allow them to be added to the store as an upgrade.

Currently planned features:

  • Add window trim and decorations
  • Replace shutter mesh
  • Open and close sounds.

Let me know if you run into any issues. I did as much testing as I can on my own, but I could have missed some random edge cases.

fading agate
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YIPEE

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question, since they're unlockable now does that mean that enemies could actually detect that they're being looked at if watched through a window?

dusty sorrel
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No, I actually still need to look at that

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It might not be that hard to add, but I am a little worried that changing the collision mesh could have some bad side effects

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BUT, maybe not

fading agate
#

still sick though!

dusty sorrel
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I will lose my mind if you download it and it breaks completely

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:)

fading agate
elder locust
#

So no door windows as a future plan perceive

fading agate
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ok so i spawn with 1 window (i moved the terminal out the way)

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ok i bought the upgrade, sick

tribal chasm
#

Why does this break LethalPosters now?

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it used to work fine

vestal eagle
dusty sorrel
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Before, the posters were replaced immediately, then LethalPosters would do it's replacement

vestal eagle
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I'm very stupid!

dusty sorrel
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When you buy the window, Ship Windows will replace them with what it packs in the bundle

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so LethalPosters gets overridden

ocean dragon
dusty sorrel
#

There is a config setting to not do that

tribal chasm
dusty sorrel
#

but the 2nd window will be covered by a poster if you turn it off

white plume
#

what if i have the windows unlocked by default?

vestal eagle
ocean dragon
#

yay

white plume
tribal chasm
fading agate
dusty sorrel
#

You may have to enable it

vestal eagle
vestal eagle
tribal chasm
vestal eagle
white plume
vestal eagle
white plume
#

nice

vestal eagle
# white plume nice

Alright. So it might sometimes work but sometimes not. It's picking random images from either the bestiary posters or the vintage posters. So 50/50 on this.

white plume
#

oh dang

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in a sense it's a "Tips" note

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so it should be fine i guess

vestal eagle
#

👍

dusty sorrel
#

I'll see if I can make it work with lethal posters better

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Actually, if it only changes the texture I should have no issue fixing that. I'll check tomorrow

onyx shoal
fleet sigil
#

Isn't there a mod that lets you open the ship doors while in orbit? Does anyone remember the name? [Answered]

fleet sigil
turbid cape
onyx shoal
#

idk, its on like window 1 but its not there

turbid cape
#

I'd double check just in case. I know window 1 hides right behind the terminal with the second and third one being more obvious

fading agate
#

oki!

onyx shoal
#

the one behind the terminal is there, 2nd one isnt, and i have the floor one disabled

also space it pitch black ;-;

onyx shoal
#

some how fixed window not showing up, but still pitch black in space

fleet sigil
# true schooner SpaceshipDoor ?

I feel like since I installed SpaceShipDoor my items inside the ship keep spawning under the ship whenever I exit and reload the save.. has that ever happened to you too?

dark dome
#

Hey Veri, is it possible to add another window without glass on the roof like a trapdoor?

It could act as another entry point with the shutters and make it easier getting around dogs/giants or when jetpacking scrap back to the ship.

dusty sorrel
#

If changing the collision mesh of the ship doesn't break everything then I could look at an option like that, but it is sort of out of scope for what this mod is.

manic dagger
#

Love this mod Big W thought i would tell you 😉 have a nice day

keen bay
dusty sorrel
#

What mods do you use?

keen bay
#

An ungodly amount. But it used to work before the update and now it doesn't. Any mod types I should look out for that may conflict?

dusty sorrel
#

Not sure beyond what I've listed in the readme. Do you use Celestial Tint?

#

The only thing I can think of that would cause that is the compatibility checker thinking that's installed when it's not, which would make the stars not visible, deferring to celestial tint

onyx shoal
#

Don't think I use that one, tho it was working good last time I played, so something updated and broke something idk

white plume
#

did you set the configuration to have the space? or set to the moon's?

#

i think i put "0" on that configuration or something

#

it kinda reset the configuration after updating

#

mine did. so i had to set up the configuration again after updating

onyx shoal
#

just tried 0 on that sadly no change

gray lagoon
high apex
clear prairie
#

In my case I had no issues but a friend who joined the lobby lagged really bad, so we removed Celestial Tint and it fixed it

#

Seems like stuff is going on when you're joined as a client

latent echo
clear prairie
latent echo
#

no it should be client side

clear prairie
#

Odd

#

Something strange is definitely happening then on a per hardware basis it seems like after the performance update then ig, I just wonder what

latent echo
clear prairie
#

Cus for me it performs better than the default Ship Windows skybox

#

Probably

latent echo
#

I'll see what i can do. What are your specs out of curiosity?

clear prairie
#

12900k, 32gb of ram and a RTX 3060

latent echo
#

ah thats pretty similar to mine

#

ok i'll try some things

clear prairie
#

👍

left surge
#

Hello!
We with my friends love your mod!
Could you implement an option with the window that is symmetrical to window 2?
We love windows from both sides, but the first one is hidden behind the terminal. It would be nice to have relocated variant

rigid spindle
#

i usually just move the terminal to the right of the window.

hoary wren
#

seems like latest version has bug that cause terminal and some other cosmetic items like jack-o-lantern to become desynced for non-host player when they join

#

only if i move terminal or pumpkin, it's position is synced with non-host players again

#

not happening on previous version without paid windows

timid oyster
dusty sorrel
#

I was doing some testing earlier and came across some issues around that too. I'll see what's up

dusty sorrel
#

I think I have that fixed. I'm checking out another issue right now where the windows just don't spawn when you load in

#

This one is a conflict however

mint hound
#

hey, i recently updated the mod and for some reason, no matter what skybox i pick, it seems outside is just black, no stars or anything any more? I even uninstalled and reinstalled, and still have the issue

#

it was working the other fine but now its just nothin

onyx shoal
#

^

dusty sorrel
#

Can you share a code to what mods you are using please?

mint hound
#

018e3ad5-94e5-ecf1-6f9d-d330ff497a14

dusty sorrel
#

Thanks, I will have a look

mint hound
#

i was in the process of redoing all my configs and stuff, so it might be a bit messy, lol

#

hence how i found the bug through updating and such

dusty sorrel
#

Whenever it hits thunderstore

hoary wren
dusty sorrel
mint hound
#

huh, weird cause I’ve had celest and ship windows installed together before

dusty sorrel
#

There was a workaround with config options before to let Celestial Tint handle space

#

I recently updated it to detect if the plugin was loaded and disable space if it was

mint hound
#

ahhh okay

#

I’ll disable celest when I get the chance then

#

tyty

dusty sorrel
#

Np, I'll let sfDesat know about this, maybe we can fix without having to go back to hacks

#

@timid oyster tagging as well since you mentioned having that furniture issue too. When you get a chance please try the latest update and let me know if it still happens

timid oyster
#

Yep that fixed the furniture being desynced for clients.

turbid cape
#

Ok so I definitely wasn't the only one experiencing issues then

dusty sorrel
#

Awesome thanks for confirming

left surge
dark steppe
left surge
#

We love to have windows on the both sides but we don't like the need to move the terminal 🙂

dusty sorrel
#

You mean to move the right window so that it's on the angled bit of the wall instead?

#

similar to the left

#

(if looking into the ship)

left surge
dark steppe
#

How about we make the entire ship a window, inovation at its finest

left surge
#

I think it would be nice to have this option

dusty sorrel
fast garnet
#

ok so making sure, delete Celest?

#

That'll fix black skybox?

dusty sorrel
opal sparrow
#

@dusty sorrel do the ships windows block you from seeing particles outside through them?

dark plume
#

I thought window shutter was supposed to close when changing moons or landing, according to option description. But it doesn't seem to be the case?

clear prairie
dark plume
#

Yeah, I see. Just not for changing orbit.

clear prairie
#

Yeah

dark plume
#

Should close on changing orbit too IMO.

dark plume
dusty sorrel
#

It looks nice, but it's so limited unless you want to turn on recursive rendering / raytracing

silver heron
#

Config toggle? I kinda like the way things look through windows unless the other option isn’t too bad

wide talon
minor relic
#

Close or have a warp speed visual

#

Maybe as a config

dark plume
#

Close is much easier to do to say the least.

minor relic
#

For sure

wide talon
#

only issue with closing while changing orbit would probably be the lighting

dusty sorrel
#

Space transitions are planned for Celestial Tint, provided it isn't too much of a pain to implement, but I can have the shutters close in the meantime probably

clear prairie
rigid spindle
#

i really like the skybox from ship windows

#

outer space looks so pretty

opal sparrow
#

though the layer my particles are in currently is buggy so prolly more important to fix the bees

dusty sorrel
#

The bees are a VFX graph instead of a particle system

#

particles seem to render fine:

#

(left vfx, right particle system)

latent echo
latent echo
dusty sorrel
#

Well that's no good

late ether
#

I love this mod and share it with everyone I meet but half of them don't know how to configure vanillamode on, can I suggest having it on by default so people don't start having errors when trying to use it off the bat?

dark plume
#

They can't open config editor and change one thing to true?

dusty sorrel
#

Unfortunately vanilla mode disables windows as ship upgrades, which is something I'd rather keep as the default since that's now a core feature of the mod

bright coral
# high apex that's the unfortunate part, dunno what could be messing with it

Hi, just a heads-up if anyone noticed "hiccups"

  • I've been tinkering with the Ship Windows+Tube Remover+Celestial Tint.

-->Do remember to Disable planet rotation on ship windows!
I believe it's still trying to pan some nullreferenced materials even if the skybox is set to 0... even when you're not in orbit!

I'm no longer having such issues now - smooth as oil ^^

#

the fact that Celestial Tint by default overwrites Ship Windows' settings is a bit annoying tbh

#

Hey @dusty sorrel , I bet it's not high in the priorities but, is there any chance you could make the skybox rotation configurable (as in maybe Euler speed, degrees per seconds in XYZ?), and in synch with the approximated directional light (when Ship Windows is handling it?). Could be just me but I'd love some extra rotation, the Crew is a bit too comfortable 😛

(plus, a directional lightsource spinning outside give its best with all the carvings)

#

probably the biggest fps offender right now are the 3 volumetric fog spotlights with shadowcasting inside the ship - we probably could live without the volumetrics, especially if you crank up its quality 😛 (yup, I know it's part of the base game, maybe it could be another thing LethalPipeRemoval could disable/replace? That mod can basically dismantle the whole ship now 😄 )

dusty sorrel
dusty sorrel
dusty sorrel
bright coral
late ether
gray lagoon
#

Disabling rotation does nothing for my stutters (big stutter, more like short freeze every 5 seconds). In fact rotation was already disabled for me.
I can only get rid of these stutters be reverting to Celestial Tint v1.1.1

dusty sorrel
#

Been taking a break from things for a little bit. Looking to pick back up on this very soon

fading agate
#

take as many breaks as you need goat!!

#

gotta get that rest in

sick rampart
#

hello! i was just wondering if there's a way to increase the performance when using the mod, it drops my fps by like 10 which isn't a big deal but some of my friends don't have the strongest of pcss! and also wanting to know how the shutters work cos i can't seem to use them 😭 (figured this one out nvm :'3)

bright coral
# sick rampart hello! i was just wondering if there's a way to increase the performance when us...

I suppose one of the main reasons it's impacting the FPS is it's, well, because Unity's no longer just rendering the ship when in orbit.
That should be obvious but I have no info on how the game creator is handling occlusion.

Maybe it's because the shader of the glass is refractive (and the game is using the Unity HD rendering pipeline), so it has to render everything in multiple passes? (if so, having an option to have a simple barebone transparent material for all windows would be great)

I believe you should try to turn off any additional lights (those below the ship) to minimize the number of active volumetric lights. You -could- try to turn off volumetric fog entirely but it completely alters the look of the game and has quite some gameplay consequences since you're being able to see -way- farther.
There are several mods that allow you to do so but they're passing completely over my mind at the moment and can't check. Try searching for "graphic" or "postprocessing" in the mods directory.

dusty sorrel
#

and given that recursive rendering put my unity into a recursive crash loop, that probably won't be an option :p

elder thunder
#

Would be neat if the windows cracked each time you have a team wipe before deadline hits

sour musk
#

You might like the malfunctions mod which can be configured to have ship and equipment malfunctions whenever your whole team doesn't survive.

clear prairie
#

@dusty sorrel is that update coming soon that disables the refraction?

dusty sorrel
#

It's a smaller change so I can do that when I get home or tomorrow

bright coral
#

as soon as I recover from the BG3 modding burnout - the DOF (tilt-shift) effect is going to be the first thing it makes my hands itch.

#

Besides, there are rumours v50 is going to hit Steam in a week or so, so I should probably just wait for an improved Options menu (good lord - everything's gonna break T_T)

dusty sorrel
solemn finch
severe minnow
solemn finch
#

🤫

solemn finch
dusty sorrel
#

The skybox doesn't no. I haven't messd with that yet

solemn finch
#

(should probably update that recommended mods)

dusty sorrel
#

yeah true

pure bay
#

any idea if some of the ship part visibility will be fixed in orbit? like the thrusters and some piping don't seem to render in space. and some exterior bits (only visible if you go outside via ship doors mod)

dusty sorrel
#

Yeah, I haven't looked at it much yet, but it's definitely still something I'll see about doing

#

I know they're controlled by animations instead of manually via script, so timing might be a little tricky unless I just spawn copies of everything

granite arrow
#

it's all a lie

split topaz
#

in order to have this work with celestial_tint, I should have the config set to 0 right?

minor relic
dusty sorrel
# split topaz

I've made it so Celestial Tint is detected, so you shouldn't have to manually change the setting for things to work

#

If you were having issues though, please let me know

earnest steppe
#

Can you make it so the shutter switch disappears when you disable shuttering

dusty sorrel
#

Yeah, I'll do that in the next update this week

unique vault
#

Tint has that issue where swapping moons causes them to blink for a second before the animation starts playing

#

I suggested for shutters to close in a similar manner that they do when loading into a moon

#

when switching between moons

#

cuz as of now there's no obvious fix to this

#

could this be implemented?

dark plume
#

#1203500753939988532 message

fading agate
#

getting "host does not support ship window 1 prefab" or something along those lines

#

any idea whats up?

dusty sorrel
#

the huh now? Can you send the log or a screenshot of console?

#

Make sure your config files match too just in case

fading agate
#

literally no idea lmao

#

might be mismatching configs

#

we ended up disabling the mod fo the time being

frail marsh
#

my ship lost the shutter button idk why made new saves n it still isnt here n cant find in the config where u remove the shutter button

dusty sorrel
#

I need to rewrite how the switch is handled anyway... It's a bit of a hack, and I'm not surprised if there are issues

frail marsh
#

idk, i had a setting where the ship windows closed automatically when landing and the button wouldnt let me open or close them so i turned that setting off and now the buttons gone all together

frail marsh
fluid granite
#

Concept idea: buyable tints 👀

slender musk
dusty sorrel
#

Enemies can't see through the windows because I'm still using the vanilla ship's collision mesh

#

Knew I was forgetting to write something down lol

bright coral
# slender musk

That's hilarious 😄
He's cheating a bit tho, even if I get that's how the AI has been coded.

Does this mean that in next version we won't ever see the bracken even when on the ship? 😛

long garnet
unique vault
sour musk
wild sage
#

Sooooo many windows but no pins! What has this company come too...... smh.. 🤷‍♂️

slender musk
#

if we pretend the window is tinted then its fine

wide talon
#

purchasable tint is the way to go

fair musk
#

Why does the stuff under the ship disappear in orbit?

#

And the two lamps are just floating there xd

dusty sorrel
#

The game hides that stuff since normally you can't see under the ship in orbit. I still haven't looked into how I can make them visible permanently without nuking the animation or using some hack that could break if anything around it changes

lethal saddle
#

also an option to move the shutters switch would def be nice

dusty sorrel
lethal saddle
#

oh neat, guess i just wasn't hitting B in the right spot x3

dusty sorrel
#

If you end up not being able to let me know, idk how, but there's always a chance I could have broken it

lethal saddle
#

also looking at the door design, would the inner bit of the door be changeable to glass at all?

earnest steppe
#

@dusty sorrel

opal sparrow
#

the forbidden disc

dusty sorrel
#

I think someone else reported that a while ago too. I'm not sure what it is tbh

#

It's probably related to how Lethal Expansion adds a terrain below the ship that becomes visible with the floor window, that I patched to be way out of view

latent echo
#

you can fly there using unity explorer

lethal saddle
#

yea, the player pips appear on a seperately rendered area under the map

#

can easily access one in vanilla, the one in 71-Gordion is just straight to the right of Jeb

#

will need a Jetpack to reach though

glad cape
elder thunder
#

Tofu

knotty grove
#

@winged flower 's arch nemesis

dusty sorrel
#

What the

winged flower
#

It's spreading

lethal saddle
#

the cübe

unique vault
#

its growing

toxic turtle
earnest steppe
#

You guys know what caused the cube? It spawns while landed too

bright coral
earnest steppe
latent echo
#

@dusty sorrel I managed to disable the floating white platform in the distance, but i think it should be included in your mod. It is also visible without Celestial Tint. Here is the code. (ignore ReplaceCurrentPlanetPrefabs)

dusty sorrel
#

Nice, thank you. I was planning on seeing where those were today actually

dusty sorrel
#

already updated

latent echo
#

oh nice lol

dusty sorrel
#

As far as I can tell, Ship Windows works in v50, so I've added the v50 tag to this post. Let me know if something breaks

bright coral
#

Everything seems to be working so far - Yipeee! ^^

My only gripe is that in v50 CelestestialTint stopped working as well as everything relying on LethalLevelLoader (quite a lot of stuff) ^^

formal horizon
#

One message removed from a suspended account.

fringe flicker
#

Hello,
I need help to install CelestialTint
I have put the windowship mod, and the problem is that no matter what i do it stays foggy outside (like in the picture i sent, where i put 2 in the config file to have the black sky with stars)
The log files says that it couldn't find the skybox bundle ? It also does that when i remove the CelestialTint files, and I don't know what to do
Any help? 🙏

rose vineBOT
#

Hello, @fringe flicker, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

fringe flicker
dusty sorrel
#

That log message btw is just looking for the optional 4k skybox, which is only meant to be used when you don't have celestial tint, so you can ignore it

fringe flicker
#

Thank you

dusty sorrel
#

iirc I think lethal level loader was having issues? Not sure where things are, I haven't played in a bit

fringe flicker
empty moth
#

I can't join online games with the shipwindows mod installed

#

these are all my active mods

tribal chasm
empty moth
#

ill try that

tribal chasm
#

huh?

#

I was asking you a question

empty moth
#

ill try the vanilla setting

tribal chasm
#

Yeah there's a setting to join people that don't have the mod

empty moth
#

thank you

#

still unable to join,

#

let me disable all other mods

#

@tribal chasm doesnt work with vanilla mode with these mods

tribal chasm
#

not compatible with v50 yet

empty moth
#

oooooh. sad

#

thank you

#

problem fixed. i hope you have a good day. thank you a lot for your help

tribal chasm
#

np, have a good day too

unique vault
#

windows disappear sometimes

#

it happened only twice in the last month but it does happen

#

they disappear in orbit but upon landing they show back up

#

or its the opposite

dusty sorrel
#

That's weird. Honestly my handling of the unlockables is such a hack that I'm not surpised there are some rare edge cases

#

Do you have any mods like persistent unlockables or anything like that?

raw granite
# slender musk

what is the mode to have the rear camera of the ship on the left pls ?

raw granite
odd zealot
#

toggle shutter doesnt do anything

#

why?

dusty sorrel
#

Any errors in console?

#

I'm aware the shutter spawns at first if you have no windows unlocked. That was a workaround to another issue I was having

#

Need to rewrite some things but low motivation

bright coral
#

Hi there!
I was wondering - since maybe there's a chance they got moved by ShipWindows - if there are any triggers/colliders that define the area where the scraps can be considered "dropped inside/marked to move along with the ship" ?

#

It's probably an issue of the base game but sometimes I get the feeling something gets dragged into orbit and it shouldn't have - and viceversa

#

Maybe it could be an idea for another mod but highlighting such volume at least temporarily and be able to automatically drag in nearby scraps that got clipped outside/below the ship could be useful?

dusty sorrel
#

There is a trigger specifically for "inside" that controls when you would get teleported back inside the ship. I'm not sure if the same trigger is used for other things though

#

I haven't messed with it, but mods that let you leave the ship in space will

quaint tide
#

idk if anyones said anything about this but is there a way to move the switch for the shutters above the light switch by default

#

cause rn imo its not really a good placement (i dont have window 1 on only 2/3 and i use that space for the storage)

#

if theres not thats my suggestion now

formal horizon
quaint tide
#

why?

drifting folio
#

It wouldn't neccesarily have to be a part of this mod, but a mod that adds purchaseable flood lights would work well with this mod

latent echo
#

@dusty sorrel in the next celestial tint update i'm gonna rename the dll to CelestialTint instead of NightSkyPlugin

#

You can probably remove all the checks for NightSkyPlugin and only check for CelestialTint.dll

dusty sorrel
#

@latent echo I haven't been home to check yet, but did you only change the DLL name or did you also change the mod GUID?

dusty sorrel
#

Alright just making sure. I'll have to change the dependency string on my side to match

ocean dragon
#

I’ve noticed that on the latest public LLL release, ShipWindows seems to not load at all, neither does the 4K Skybox. Is this an issue with LLL or SW?

thorn shore
#

Never had any issue with ship windows with the current LLL.

dusty sorrel
#

You seeing any errors in console?

#

I haven't changed anything except a super minor thing since v50 came out

ocean dragon
#

Just did some testing. Turns out it’s not an issue with LLL after all, and there’s no console errors at all regarding Ship Windows. It seems to be an issue with @trim skiff StarlancerWarehouse for whatever reason. When I remove StarlancerWarehouse the windows and skybox load in just fine, but as soon as it add the warehouse back into my modpack, the windows don’t load. That was the only change I made that either makes or breaks the pack depending on if it’s installed or not.

trim skiff
#

Something is apparently cursed with my Warehouse

#

I don't even do anything fancy with it ; w ;

ocean dragon
#

I’m thoroughly confused because I don’t understand why a moon interior would be interfering with the ship lol

trim skiff
#

same

#

it keeps me awake at night

ocean dragon
#

If there’s anything I can do to help troubleshoot and identify the issue lemme know. But I’m not seeing any errors or anything. The windows just don’t load with the warehouse installed. As soon as I remove that one package, they load like they should.

trim skiff
#

If I think of anything I will, but for now, this is my fight

dusty sorrel
#

Celestial Tint detection is restored in 2.0.6

bright coral
toxic turtle
bright coral
# toxic turtle hmm, i have these mods and its working just fine

definitely not a Ship Windows issue, that's probably a side effect of having LLL with some other mod. and by some I mean one of ~160 others 😛 (besides, disabling LLL and dependants makes all runs smoothly. Well, start smoothly, I'm investigating some other issues these days)

clear prairie
#

Are you using an incompatible mod like Lategame Upgrades or Lethal Things?

ocean dragon
clear prairie
ocean dragon
#

Lemme test really quick and see if removing LT fixes the issue

clear prairie
#

@opal sparrow should be posting an update sometime in the next week or so

tribal chasm
clear prairie
#

I think you should stop spreading misinformation just cus it works for you

ocean dragon
tribal chasm
clear prairie
#

Idk

tribal chasm
#

Also, didn't mean to sound rude btw, sorry if it sounded like that

clear prairie
#

I just trust that it can cause issues if it's been officially reported as incompatible

#

XD

clear prairie
#

my list I have if it matters and I've had no problems

#

I had no issues with Starlancer's Warehouse either besides the missing apparatus and clock being broken

ocean dragon
clear prairie
#

With Celestial Tint disabled does the default Skybox load?

ocean dragon
clear prairie
clear prairie
#

Ohhhh wait I have a theory as to why

#

In my pack I have ShipWindows set to make it vanilla which disables it's networking feature

#

try this

#

See if it fixes it

ocean dragon
#

I just tried my pack again, removing StarlancerWarehouse and adding CozyOffice and the windows load like they should. I’ll try again with the warehouse installed and windows on vanilla mode.

#

No luck.

clear prairie
#

Weird

ocean dragon
#

It seems like it’s specifically something to do with StarlancerWarehouse

clear prairie
#

It's weird I didn't have this issue last night though so I wanna guess something is causing an incompatibility

#

Let Starlancer cook and try and fix it though

ocean dragon
#

Yeah there’s not much else I can do at this point 🤷🏻‍♂️

dusty sorrel
#

Earlier I launched with LLL and Ship Windows and it seemed to work fine

#

Not sure what could be going on tbh

trim skiff
#

With Zaggy's help the clock issue is resolved, but there's an infinitesimally small chance that it could've affected anything to do with Ship Windows

ocean dragon
wise bridge
#

When I tried to change the Tips poster with LethalPosters, it didn't change and remained the default, but other posters changed fine. Removing Ship Windows helped with the Tips Poster problem. Also DontMovePosters option set to true fixed issue.

formal horizon
#

One message removed from a suspended account.

formal horizon
#

One message removed from a suspended account.

latent echo
formal horizon
#

One message removed from a suspended account.

#

One message removed from a suspended account.

toxic turtle
formal horizon
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

odd zealot
#

only when landing/getting off they shut, but toggle doesnt do anything

toxic turtle
#

is it possible to add a hole in the roof you can climb out from?

molten apex
#

@dusty sorrel Is there anyway you can make it so that the skybox effects from this mod override the skybox from celestial tint? This one is very pretty and animate

desert mason
#

agreed

#

celestial tint 's skybox is plain

#

@latent echo

molten apex
#

I love space 🤩

rigid spindle
#

ship windows creates a sky with a skybox,
but celestial tint creates a sky with shaders i think

#

so u need to override the shaders. i’ve requested sf desat a long time ago for that pretty space sky, but i think he just got busy and forgot

#

can’t blame him.. he’s got quite a few projects

livid ledge
#

Did they get rid of two of the windows, i cant tell if they were removed or i did smth wrong

drifting folio
livid ledge
#

The first time i played with the mod in a while they were both unlocjed

#

I assumed that was the norm until i made a new save

drifting folio
#

If you look in the terminal's store both windows should be in the same section as ship horn, signal transmiter etc.

gaunt tiger
livid ledge
#

Ic

livid ledge
livid ledge
drifting folio
livid ledge
livid ledge
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Also did i mention my team sucks

gaunt tiger
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do they suck so much that it takes the fun out of the game or what 😭

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I have a modded vanilla style moon that costs 2500 and with the randomized groups I played with I've at least been able to get there on quota 3 or 4

drifting folio
gaunt tiger
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great point

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I don't use diversity's default true darknes value, it's borderline unplayable like that imo

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I use it at like 0.6 and it's playable without a light but still really encourages having one

toxic turtle
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for some reason the windows are not showing up anymore, no errors or anything

craggy salmon
craggy salmon
dusty sorrel
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I'm stepping away from LC for the foreseeable future, so I've added the GPL 3 license to the repo if anyone would be interested in forking to continue the mod. I won't be doing any updates for a while

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Needs a little work as evident by the issues posted

clear prairie
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😦 Gonna miss you veri

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@latent echo @sullen solar @opal sparrow maybe one of you might be interested in taking up on updating the project? I'm having a hard time thinking of others that might be

opal sparrow
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soz this is a bit of a big project, i dont plan on taking it up

fading agate
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we'll miss you veri!

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thanks for everything <3

rigid spindle
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thank you for your work, veri! 🙇‍♂️

clear prairie
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c;

sullen solar
sullen solar
toxic turtle
clear prairie
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It makes it not work if you hide the posters, but that's probably cus the posters have some bugs atm

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Cus it just unrenders then so it shouldn't be breaking the windows tbh

dusty sorrel
rigid spindle
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TestAccount trying NOT to pick up more mod projects challenge (impossible)

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bro is unstoppable

sullen solar
sullen solar
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Oh, I didn't realise that there's so much needed for the shutter switch it to work xd

dusty sorrel
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It's basically a copy of the light switch

sullen solar
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Yeee

dusty sorrel
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There's probably a better way of doing it tbh

sullen solar
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I took the hard way of reconstructing it though 😅

dusty sorrel
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Since when you build the asset bundle it pulls some of the deps like the "hand" icon from the ripped assets

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So it looks a little different

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I also kind of forgot you could load up a mod DLL in unity to use its components... So you'll see some backwards code that adds those on load

sullen solar
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Oh no 😅

dusty sorrel
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Just the actual windows and window spawners I think

sullen solar
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I only did some reformatting so far...

I think it's time to actually read the code xd

dusty sorrel
sullen solar
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Love that comparison xd

dusty sorrel
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hehe

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Let me know if you find something that doesn't make sense or anything, I'll try to remember why I did it that way

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One thing that is sort of in a "band-aid" state is the shutter switch. I ended up just forcing it to spawn immediately where it's probably better to have it added to the unlockables initially and then only unlocked when you buy a window for the first time so it appears and disappears when the ship is reset

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That whole bit could probably be made way less manual with LethalLib instead of what I did tho lol

sullen solar
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Yeee, I'll have a look if I can come up with something better

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I kinda want to prevent adding a new dependency 🤔

opal sparrow
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god forbid people add LL to their modpack, along with LL, that they already had, because i dont believe they wouldnt have it to begin with

sullen solar
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Huh? 😅

opal sparrow
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most people would already have lethal lib is what im saying lol

sullen solar
opal sparrow
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refusing to use API's because it used to work just fine before would likely cause bugs in te long run lol, but you're free to do it how ya want

sullen solar
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Yeee, guess you're right 😅

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But there are no bugs, if I call them features smart

sullen solar
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Ummm... Should I be worried about the file size difference in your assetbundle vs mine? 😅

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(Mine is the smaller one)

dusty sorrel
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Is your unity project one from nom's patcher?

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Only thing I can think of is some vanilla assets not being included

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Which really they shouldn't be, but they came in as deps from the shutter switch

sullen solar
dusty sorrel
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uh hmmmm

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That might be it since the ship model still uses the vanilla texture which would have been packed in the bundle

sullen solar
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Oh... That probably explains it 😅

dusty sorrel
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Hmm

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Not sure tbh, maybe since my unity project came from an ancient rip and is structured differently?

sullen solar
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That's what it should say, right?

dusty sorrel
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I can check when I get home later

sullen solar
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That seems to be correct.

How's the floodlight material called though 😅

dusty sorrel
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I think I yoinked that from one of the spotlights on top of the ship

sullen solar
sullen solar
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So... I broke it quite a bit 😅

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For some reason, the Mesh Renderer for the WindowSwitch object is disabled on spawn...

But it's literally enabled in the prefab 🤔

clear prairie
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Lol seeing the buggy side of Ship Windows is interesting XD

winged flower
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love the new features

sullen solar
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Yes :3

clear prairie
sullen solar
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I just don't understand what I'm missing...

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File size is still ~1.3MiB off

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Great, now the whole shutter switch is invisible 😒

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Veri, is it a problem that I deleted the old directory?

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Okay... Right window = bottom window, got it

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Actually...

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Right window = Right window + hole in the middle of your ship

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Left window = Left window + hole in the middle of your ship + hole on the right side of your ship

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Floor window = Floor window + your whole ship is a hole

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Great 🙂

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(Sorry for abusing this channel for notes)

dusty sorrel
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I never replaced the collision mesh for the ship, only the mesh renderer

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so being able to jump through windows? perceive

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Actually, check the ShipInsideWith prefabs to see what the collision mesh points to

sullen solar
dusty sorrel
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here's everything in the asset bundle

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if you wanted to compare

sullen solar
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I think I got the collisions to work now

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Just need to fix that weird lighting 🤔

sullen solar
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New shutter switch model

clear prairie
sullen solar
clear prairie
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True, idk how I feel about the red color though

sullen solar
clear prairie
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I never said the model was bad, just that the red color kind of stands out for the ship lol, is the color not able to be changed?

sullen solar
clear prairie
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Fair

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I usually play with vanilla mode anyways lol, just so it's 1 less mod that's using networking

sullen solar
clear prairie
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Probably nothing tbh lol I just set it up ages ago cus it used to cause corrupted DartBoards to spawn if LethalThings was used with it

fading agate
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maybe making the color the same as the other or a bit more grey could make it a bit better

rigid spindle
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i imagine a button would be used to open and close metal shutters

sullen solar
clear prairie
chilly lake
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concept.

sullen solar
dusty sorrel
chilly lake
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xd

sullen solar
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Okay 😅

chilly lake
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what the hell is this

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i thought i was getting crazy

sullen solar
sullen solar
chilly lake
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😅

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cool switch btw

sullen solar
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Thanks pepeHeart

sullen solar
compact dust
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I have a problem with your version of the mod @sullen solarwhen I start a new game on 1.1.0 you start bugging through the windows that don't yet exist. In 1.0.1 you can actually fall through them.

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1.0.0 also fall through the "window"

sullen solar
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For some reason, the wrong mesh was used for the collider...

fading agate
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so is the new upload on TS gonna be the new permanent one or are y'all still updatin the new one?

opal sparrow
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new perm one

fading agate
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cool

sullen solar
rigid spindle
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what’s the mod for that loading screen? 😮

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the pixel art one

sullen solar
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Love how there's no reaction to the test itself xd

rigid spindle
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NO WAY BRO GOT SHIPWINDOWS WORKING!!! and a new shutter switch??? normalcat
horizontal light switch!?

sullen solar
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Ummm, ignore the horizontal light switch, please 😅

sullen solar
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Gonna add that as optional sounds xd

fading agate