#Ship Windows
1 messages · Page 2 of 1
then make a new one
saves time on bug testing
we had a lot of desync from the host's loading an old save before. i only realised we were playing on an old save when i saw an item that i was sure I disabled
I know lots of you using this mod also use LethalPipeRemoval, just be aware that if you disable the main speaker using that mod, the ship doors won't close
You'll want to always start a new save if you're installing or removing mods or you may have issues like this
Yeah
I just thought it was funny lmfao
Corrupted dart board with borked darts
The reason is the shutter switch is added to the unlockables list so its position is saved like other furniture
Yeah it makes sense 🙂
https://medal.tv/games/lethal-company/clips/1Z0QlIWJc2u7Ec/d1337HM12uYB?invite=cr-MSxzV1gsMTkxNzQ4NTczLA
https://medal.tv/games/lethal-company/clips/1Z0P8nc-t19PuR/d1337B02k4av?invite=cr-MSw0WTYsMTkxNzQ4NTczLA
(All on a new save btw) Either it's some conflict with another mod that I have no idea what it's doing or..
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Watch Without ship windows and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
The lever?
I get stuck in space when I lift off with this mod.
If you ever do pursue the space station idea, it would look great with this WIP mod #1198736199297286196 message
Could you send me a code with your mod pack? I'll have to troubleshoot to see what could be happening
018e0a78-11bd-4cb0-413e-19a9cb946e95
(Ship windows is already disabled)
Thanks I'll have a look later
Are you saying that as in it's bugged?
Sometimes when i launch a save after changing configs I get stuck at this screen
I dont believe its your mods doing the more I think about it
Because it is weird
I never had that
This now has a unity package out:
#1212150109375037511 message
Yeah saw it. Looking forward to see what people do with it
Looking forward to being able to purchase these as upgrades in the store! 👀
I like just having them available tbh
Game has plenty of ship upgrades that mods give in the store XD
yeah i know whats wrong
same thing hapened with a friend the other day
if you have SpaceOutside set to 0 (Let other mods handle it) without any mod that actually handles it (i only know SpaceSunShine), you wont be able to leave the moon or respawn
same thing happend with a friend and unless he left, we couldn't leave the moon, be fired and he didnt event respawn. i forgot to report the bug yesterday 💀
Oh I think I know why that happens...
give me a min
@vestal eagle @wheat quest It is fixed as of 1.3.6, sorry for the issues
I'll test it out whenever it hits R2modman
same
@dusty sorrel yeah it works now, tested everything
landing and going to orbit several times, dying and even getting fired, it no longer gets stuck🙂
By chance could let's say looking thru a window at 096's face still activate him? Or is it basically just a see thru wall?
as someone who hasn't tested the mods yet, the mod description and config don't make it clear why hideoutsideprops would be enabled by default
(I thought that was the point of the mod, making the planet and moon more visible when you normally only see it on the screen on the front of the ship
It's essentially a wall. I kept the ship's original collision mesh just to avoid any potential issues, but I could probably swap that out now and have enemies be able to see players through it
In retrospect, I will probably swap that to be false by default. It was arbitrary since they looked quite jarring compared to the skybox, since there was no light, but now there are mods that change that
what mod would that be? i'm curious. you could list them in the description with "mods X work well and enhance the view outside the ship in space"
There is one called SpaceSunShine for outside light, but someone mentioned it hasn't been updated in a while and might be broken (?)
I haven't used it though
That looks wicked!
Sick
woah, will that be a thing moons can use?
yes, any custom moon could use this. I just need to figure out a way to patch it into the vanilla moons.
what relevant mods are you using
ShipWindow, LLL and my own. But I made this by changing the planet prefab (The thing you see in space)
looks cool, is that supposed to be Jupiter
its a texture from mars
a cool setting would also be that the ship orbits the moon "upside down"
with the planet/moon "above" you
randomized
beautiful work man
can we download ur mod?
@dusty sorrel is shipwindows all clients or just myself
Are you adding that to your mod
Everyone will need it installed
man :(
is it possible to make a client side one?
Is the door window released
1.0.5 will work with vanilla iirc.
Not yet, haven't had a chance to get into it yet
was this replying to me?
Yeah
neet
It's a lot older, but anything after that is networked etc etc
Er, I'm not seeing what you're seeing
His video
He has the window door
Its clearly there. Clear as glass lol
Its clearly there. Clear as glass lol
Did it send twice?
Or am i tripping
How tf
after landing on a stormy planet i thought the shutter switch was the lightswitch
cast into darkness
i got the same bug someone mentioned where oyu can't land anymore after installing spacesunshine and messing with its and shipwindows's configs
Just to make sure you're on the latest version right?
OpenDoorsInSpace v1.0.2 by TitaniumTurbine
oh wait wrong mod
ShipWindows v1.3.6 by veri
not yet
i wanted to share this even if it's not immediatly relevant to your mod
if you crouch on that ledge you would have to remove for a bigger window you can stay outside the ship if you stay put
it would be cool if you added an option to walk outside the ship while in orbit
That's already a seperate mod
i think it was called spaceshipdoor
This looks phenomenal
There’s like 3 of them iirc which some offers death when you open it
Forgot what the safe one was called
Any chance you could make another mod removing annoying bits inside the ship like that pipe vent thing by the terminal and those air tanks on the ground?
Lethalpiperemoval already does that
Just dont remove the ship speaker that breaks the door
Oh? thanks Ill look that up
Is what i heard
that mod isnt coming up in search results. Do you have a link by chance?
thanks
Holy crap that looks incredible! is there a thread for the progress on this mod? I abosolutely adore the look of the planet underneath like that
#1212150109375037511 message
It's only a development tool, not an actual mod, as it stands currently
It's meant to be used by other moons / mods so there's always the possibility that it gets added to this one
I do really hope they make a simple mod to do that while in orbit for compatibility with things like opening the ship door in space
Technically it's up as a mod as well. They used the tool to make the "Spacestation" moon, which is WIP
T'is indeed, great mod!
In reference to my statement yes
yooo that is sick!
Is there a way to go to the spaceship station every time when you leave a moon, and to just open the ship doors, and relax there, leave some scrap for later quotas?
A while ago I was experimenting with a docked space station "lobby", but never really worked on it much beyond modelling a test room and loading it ingame
I'm going to revisit it eventually after I feel good about the state of windows
i.e. after I redo networking and make them buyable ship upgrades
is it normal to loose the grid or I don't know how to call it, the black lines,
it looks smooth when you look from the outside
Yeah, unfortunately when you look through multiple windows, the furthest one won't be rendered. From what I can tell, it's a limitation with refractive materials
I'd have to enable ray tracing to have multiple refraction
If anyone reading this has any ideas or workarounds to this, I'd be thankful
I don't mind being like that, just lets save the fps 😄
#artwork message
thoughts on adjusting the windows some to have some sort of frame/detailing? this mock-up really sold it for me
That looks really nice. I do want to make another pass on the windows and add some details for sure
curtains or door windows would be nice, ship set up is amazing cause of these windows
Peter: there is someone is outside on the wing of the plane!
Peter after looking away for one sec:
I will be working on upgrades this weekend. My plan is to have each window separately purchasable, in any order. Later, I will add some decorations like curtains as well. Either way I'm going to add some frames and other details by default to make them a little more like windows and less like holes in the wall.
Can you add a little code to move the terminal from the window, it's not necessary, just asking if possible 😁
been meaning to ask, but would you be able to add the old shutter texture as a config option? the current one's a little too simplistic for my liking
I can do that sure
LethalPipeRemoval has this
So I heard a mod called Celestial Tint released and Ship Windows does something with it. (Not in a conflicting way) Will there be a way for the windows to shut when moving to a different planet? (Like selecting a planet) and then the windows shut and re-open once the planet is finished loading. (Instead of just going black) Also if I wrote this in some wrong type of way I just woke up.
thats literally in the configs
thats on by DEFAULT in the configs
Guess it didn't work for me. Let me try again.
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he means when you're on the console
not implemented at the moment
that should be added imo if not HYPERSPACE
The wording is a bit off on that config setting, sorry. It means that when you load onto a moon and start landing, the shutter will close to hide that loading period
I've reworded it for the next update
ah
I believe sfDesat is experimenting with actual transitions so it won't go black like it does now
It should be better soon
some moons are still black, but it looks very nice, big future in his mod
Moons like E Gypt or Atlas Abyss with custom space props will do that till the level tag update
Made some pretty good progress tonight. Ripped out most of the networking and got unlockables working. Just need to write a clean way to spawn the windows in/replace the ship mesh when they're bought.
hype!
Weird request but any chance we could get a config option that closes the shutters while the ship is on the planet
I love the visual celestial tint and this mod have in the atmosphere however I enjoy not being able to see whats outside while in the ship
yes I could use the floor window but it doesnt really have the same effect imo
You can just flick the switch to close them?
lmao
I'm guessing this mod won't ever work on client-side is it?
Cool mod. I had to scroll 5 minutes to find the link 👍
Or u could've searched it up on thunderstore lol
nah too lazy to open thunderstore
ooohh!! what's the mod for the outer ones?
https://thunderstore.io/c/lethal-company/p/sfDesat/Celestial_Tint/ for the planet/moon, make sure you configure ship windows to let other mods handle the outside space
It will in the next update unless I run into issues
is there any way to keep ship windows version of space
Atm I don't think so
bruh
Thank youuu!!
Well, everything works, I just don't know how stable it is yet. I'd hate to upload something and have it be super broken. Going to do some more testing before I publish :)
jk, it's broken
rip
Can you add a option to change the stars with celestial tint
Potentially, but probably not right now. Want to get this update done before I do something like that
does sfdesat have a discord thread?
thank you, i couldnt find it anywhere
pretty sure celestial tint is doing that
no way to prevent it?
the config is included in celestial tint so ig you have to restore your config after every update
The next update of ship windows will have some changes to make that no longer necessary. I still need to do some more testing on it before I can upload, though. Will be in the next day or so
If anyone wants to test the next update themselves, you can download the mod here https://github.com/jverif/lc-shipwindow/tree/2.0.0/out. ZIP the contents of the "out" folder and import it locally through your mod manager
Just note you may run into weird issues, potentially
So there's this issue where when I have SpaceOutside set to 2 the stars barely show up for me. When I have the ship light in front of me they become a little more visible but not by much
The weird thing though is that I sent this pack with the same exact configs and everything to someone else yet the sky looked a lot more normal to them
It could potentially be monitor settings, but that 2nd option is an older one that I replaced with #1 because it was too dark like that
I only left it in in case people didn't want the fairly bright red space skybox
Yeah I was looking for something more subtle if possible. If it's a monitor setting problem then I think I might know the issue. I'll have to try it on my second one to see if that's it
Hmm seems like it's about the same
Floor windows keep disappearing?
What do you mean?
I turned them on earlier but upon starting the game just now they are gone
That would mean something is messing with your config
Not sure what else could be going on
I think celestial tint keeps changing ship windows’ config. I think after each update if i’m not mistaken.
ah
I recommend not using Celestial Tint for now, it caused quite a few issues for me
As good as the mod is
What issues
Unable to back out of my own lobby for one a few times, it also caused a few issues with Weather but those have been fixed but some report the current version with it fixed doesn't work and they had to revert to 1.1.1 to make it functional again
I have never had issues shrug
Yeah who knows
It probably just has compat issues with some things
It could have been QualityCompany doing it before tbh that mod causes so many problems, it even broke GhostCodes partially til I got rid of it
I finally made an issue report on their github about the Networking feature causing problems
They bundled too many different things together into it I feel like, the only stuff I like from it is the Hotbar stuff
I haven’t had many issues with celestial tint
The only issue I’ve had is relating to Celest but I don’t think that’s caused by Celestial tint
Yeah Celestial Tint seems to be fine
just tested the latest version on my current pack, in fact it seems it even increased performance a little over using the default Skybox from Ship Windows 😆
latest version of celestial tint was causing heavy fps drops for me with my modpack, so I'm just using 1.1.1 until Desat comes back from their break to look into it
You likely have a conflict somewhere
that's the unfortunate part, dunno what could be messing with it
ima experiment with it a bit and see if turning off a couple of mods works
The FPS issue may be from the custom shader used for the planets in the newer version
But surely it wouldn't cause that bad of a drop or stuttering
I don't get drops personally, but I do have an rtx 3070
You can notice it in this clip
Pretty large stutter there
mhm
I'm curious, do you have an AMD or Nvidia GPU?
nvidia
hmm
I get no stutters using Celestial Tint so it's some other mod doing it
It could definitely be a mod conflict. I have 129 mods in my modpack lol
Try adding AsyncLoggers, it could just be the game logging doing it
already have it lol
Yeah you probably just have some unoptimized mods then
mhm, most likely
I can list a few right off the bat that I know are
QualityCompany, HotbarPlus, and Mimics by x753
If you use any of those
i have hotbarsplus and mimics
Yeah those I found are unoptimized
got rid of qualitycompany earlier because I saw the convo you were having
Hotbarplus adds input delay for some reason
I swapped it for ItemQuickSwitch and ScrollInverter by Notatall
kay, I'll try those
Idk what else is in your pack to see if you may have any other unoptimized mods, some cosmetics are super unotpimized
Absas and Inacraft are really bad at that
here's what I have in terms of cosmetics
I see SmoreCosmetics
yessir 😎
I love these so much lmao
the one thing that sucks about removing hotbarplus is that you change the hud to fully fade out when you're not using it
makes it feel like the screen is less cluttered
On the topic of stuttering my game tends to crawl to a halt whenever we pull the lever
I know it’s loading stuff but it is like extreme stuttering or lagging especially if somebody takes a while
Not sure if this is just a side effect of having like 70 mods or custom interiors but it is kinda annoying
@solemn finch has so many of these images
For me I only have that with Titan 😆
I stole em
Titan is evil
For me with Titan the setting seed takes a while but literally zero lag
It’s weird
bro IS Kevin Hart at this point
I know having Office installed caused my pc to run hotter and increases item desyncs for some people, even when the interior or monsters never spawned
I have so many modded moons and interiors that I'm so used to that stutter at this point lol
I really want Office to become stable tbh 😦
I have Wesley + starlancer and most interior mods
Wesley's might do it, cus of LECore stuff
I didn’t even know it had issues
I wish Wesley would swap to LLL
Would be alot of work I’d imagine
What's your opinion on Starlancer's moons btw?
I want more vanilla style moons and interiors, Office is vanilla styled which is why I like it so much 😆
I love having a wide variety because one thing that eventually bored me with the vanilla game is the repetition of the same interiors and moons
I have literally like every intro er most are made so well
Goood
Solace is very nice can’t wait for the foliage update tho
I second this, Solace and Triskelion are very cool moons
haven't been to Auralis yet
Ay when you can, can we talk in dms
Trisk is a nice change in gameplay / environment
Auralis is cool but just too bright imo
office is such a cool interior
Real
but i agree with lunxara that its unstable
The enemies are really buggy too
I like the idea of office, it just need a bit more variety to its tiles
And then finally stabilizing the elevator
Then shrimp and halt AI fixed
In what way tho I genuinely haven’t had issues
I have yet to experience halt
Granted I haven’t rolled office that much
me as well
honestly get paranoid of walking down long hallways now that Halt is a thing
I have Halt disabled
Halt doesn't really fit into the game from what I've seen tbh
its prob more stable now, but im just gonna wait for some more patches before i try it again
Mainly the bugs now relate to shrimp
shrimp + toomanyemotes = 1 fps, my past experience
Wait really
That’s a weird combo
im sure its fixed now
I mean luckily the enemies can be disabled
Doesn’t the native inverter also invert terminal scrolling
No no, I was talking about the mod that inverts hotbar scrolling
It only touches the hotbar
Oh I know
I was just saying like I’m pretty sure the in game one inverts terminal scrolling which is why people still use scrollinverter
Yeah the native one is annoying
Hopefully a lot of these small QoL mods won’t be needed when v50 comes around
do you know of any mods that increase the base inventory size, Lunx? I had mine set to 5 to balance things out in my modpack
I just use reservedwalkieslot and reservedflashlightslot with it
One of flip mods
He has one that lets you edit the hotbar size
AC does but that’s a ton of other stuff so very unnecessary unless you already happen to use it
Forget the name of it but I recommend all of Flips stuff,
But yeah there’s def a couple of options
HotbarPlus
definitely not using AC again oof
That’s the name
Yep it’s HotBarPlus
I was just recommending not to use that cus it caused input delay 😆
So reservedslots or hotbarplus
It does?
Even with the other settings disabled/set to default?
but if you disable it mouse input is smoother
I remember it having a good bit of config settings
Maybe you can fix it there
If not
I know moreblood isn’t perfect either
Flip is on this discord, could always ask him to see if he could fix it
I'm just gonna wait for the update where flip makes it vanilla compatible
Doubled footprints for me lol
So it looked like tire tracks almost
i didnt realize that
I configured my moreblood to be more reasonable
Eh I just removed it
I forget what vanilla blood looks like
@clear prairie have you ever used these settings from GI? It wasn't really compatible with hotbarplus, but now that I got rid of it I might turn them on unless they cause some sort of desync
On office having issues was it just performance or
Right I forget this is ship window thread lol
We have been talking about a bunch of other random mods
😆
Even when you set them to true, the input delay is still a problem it's just an optimization issue on Hotbarplus' end currently
it's a trade off you have to deal with
That’s a very ominous message out of context
haha
i was gonna make a joke about this
I will never forget what your blood looks like
that just made me think of the idea of someone bleeding just straight up vanilla extract
yummy
I can't look at him without thinking of his role as Homelander lmao
little cool secret to the window mod, if u use the scaleable tv mod outside the ship to see the tv outside the windows u can get a better picture quality its not all mudded down, guess youd need better decor placement mod too so u can place things anywhere
what's that storage mod?
Fr
what are you talking about
lol
thats the bunk beds i just throw the cores on them
i have bunkbed revive so i have to have the bunkbeds in my layout
i got a wall dedicated to my adventures and funny moments on the tv as well
got a dope pic of Ai in my game i cant remember which one he is

that is a dope ass pic
ill let you know once i get this moon pack to finish downloading, its one of the camera mods idk which one but once you take the photo you can hang them up and they stay through out the game and other people see them all synced that werent even there which is cool
looks like shy guy
yeah thats the guy
you just hold a picture and click on the wall
was hard to get a photo without him going after me
yup
im gonna get one of the bracken one of these days
turn ur flash light n flash off the camera
wish it captured the sky from the ship windows mod
you can put your photos inside the cupboard door which is cool
I think things are stable now, so I'm uploading version 2.0.0 of the mod:
Changes:
- Windows are now listed as Ship Upgrades by default. You can use the terminal to purchase any of the three windows from the store at a configurable price. Can be disabled completely if you'd rather just have them by default, or you can choose which ones to have automatically unlocked at the start.
- Vanilla compatibility mode. Use the "VanillaMode" config option to keep network compatibility so you can join vanilla lobbies. This disables the shutter switch & unlockables.
- Detects Celestial Tint and disables any conflicting features so the config does not have to be changed in the presence of both mods.
Important: If you have any of the windows disabled in the config, you will have to enable them to allow them to be added to the store as an upgrade.
Currently planned features:
- Add window trim and decorations
- Replace shutter mesh
- Open and close sounds.
Let me know if you run into any issues. I did as much testing as I can on my own, but I could have missed some random edge cases.
YIPEE
question, since they're unlockable now does that mean that enemies could actually detect that they're being looked at if watched through a window?
No, I actually still need to look at that
It might not be that hard to add, but I am a little worried that changing the collision mesh could have some bad side effects
BUT, maybe not
ye, it seems like it could get finnicky
still sick though!

So no door windows as a future plan 
i will try it right now
ok so i spawn with 1 window (i moved the terminal out the way)
ok i bought the upgrade, sick
Wait a sec your right
Before, the posters were replaced immediately, then LethalPosters would do it's replacement
I'm very stupid!
When you buy the window, Ship Windows will replace them with what it packs in the bundle
so LethalPosters gets overridden
which poster replacement is that
There is a config setting to not do that
Yeah but it also replaces them even when the windows are enabled by default
but the 2nd window will be covered by a poster if you turn it off
what if i have the windows unlocked by default?
yay
does this work with other poster mods?
How did you fix?
there's no floor window upgrade btw, probaby intented
You may have to enable it
Just start the ship
If it works with mine it prob will work for all the other poster mods
Do you know any other mods that changes the other posters and be lore friendly like this?
Nah this is the only poster mod I've ever used.
i was using vintage posters which uses lethalposters. does that bestiary work together with it?
Seems to work for me! Might test it a few more times though
nice
Alright. So it might sometimes work but sometimes not. It's picking random images from either the bestiary posters or the vintage posters. So 50/50 on this.
👍
I'll see if I can make it work with lethal posters better
Actually, if it only changes the texture I should have no issue fixing that. I'll check tomorrow
same tho i have mine as 1 also my 2nd window is mission as well
Isn't there a mod that lets you open the ship doors while in orbit? Does anyone remember the name? [Answered]
SpaceshipDoor ?
That's probably the one, thank you
Your second window is missing? As long as you have the correct configuration it should show up fine
idk, its on like window 1 but its not there
I'd double check just in case. I know window 1 hides right behind the terminal with the second and third one being more obvious
the one behind the terminal is there, 2nd one isnt, and i have the floor one disabled
also space it pitch black ;-;
some how fixed window not showing up, but still pitch black in space
I feel like since I installed SpaceShipDoor my items inside the ship keep spawning under the ship whenever I exit and reload the save.. has that ever happened to you too?
Hey Veri, is it possible to add another window without glass on the roof like a trapdoor?
It could act as another entry point with the shutters and make it easier getting around dogs/giants or when jetpacking scrap back to the ship.
If changing the collision mesh of the ship doesn't break everything then I could look at an option like that, but it is sort of out of scope for what this mod is.
Love this mod Big W thought i would tell you 😉 have a nice day
This is my problem. Black in space, but works on planets
What mods do you use?
An ungodly amount. But it used to work before the update and now it doesn't. Any mod types I should look out for that may conflict?
Not sure beyond what I've listed in the readme. Do you use Celestial Tint?
The only thing I can think of that would cause that is the compatibility checker thinking that's installed when it's not, which would make the stars not visible, deferring to celestial tint
Don't think I use that one, tho it was working good last time I played, so something updated and broke something idk
did you set the configuration to have the space? or set to the moon's?
i think i put "0" on that configuration or something
it kinda reset the configuration after updating
mine did. so i had to set up the configuration again after updating
just tried 0 on that sadly no change
I haven't completely followed up on this convo but I had the same issue. Downgrading to 1.1.1 fixed it. Couldn't find any incompatible mod/moon.
#1198736199297286196 message
Yeah, I downgraded to 1.1.1 as well and it fixed it. Hopefully desat will look into it soon
In my case I had no issues but a friend who joined the lobby lagged really bad, so we removed Celestial Tint and it fixed it
Seems like stuff is going on when you're joined as a client
the plot thickens
Yeah, does it touch rpc's or anything at all?
no it should be client side
Odd
Something strange is definitely happening then on a per hardware basis it seems like after the performance update then ig, I just wonder what
yeah, its probably the shaders not being set up for more types of hardware
I'll see what i can do. What are your specs out of curiosity?
12900k, 32gb of ram and a RTX 3060
👍
Hello!
We with my friends love your mod!
Could you implement an option with the window that is symmetrical to window 2?
We love windows from both sides, but the first one is hidden behind the terminal. It would be nice to have relocated variant
i usually just move the terminal to the right of the window.
seems like latest version has bug that cause terminal and some other cosmetic items like jack-o-lantern to become desynced for non-host player when they join
only if i move terminal or pumpkin, it's position is synced with non-host players again
not happening on previous version without paid windows
I was wondering why this was happening, I couldn't figure out what was causing it.
I was doing some testing earlier and came across some issues around that too. I'll see what's up
I think I have that fixed. I'm checking out another issue right now where the windows just don't spawn when you load in
This one is a conflict however
hey, i recently updated the mod and for some reason, no matter what skybox i pick, it seems outside is just black, no stars or anything any more? I even uninstalled and reinstalled, and still have the issue
it was working the other fine but now its just nothin
^
Can you share a code to what mods you are using please?
018e3ad5-94e5-ecf1-6f9d-d330ff497a14
Thanks, I will have a look
i was in the process of redoing all my configs and stuff, so it might be a bit messy, lol
hence how i found the bug through updating and such
I just uploaded a version that should hopefully fix that. Can you test when you get a chance?
Whenever it hits thunderstore
sure, but probably in ~14-15 hours or so, as it's 6 hours here and we usually play around 20-21
Ok, apparently Celest brings its own copy of Celestial Tint (NightSky.dll) that bepinex loads, making my mod pick it up thinking Celestial Tint itself is installed
huh, weird cause I’ve had celest and ship windows installed together before
There was a workaround with config options before to let Celestial Tint handle space
I recently updated it to detect if the plugin was loaded and disable space if it was
Np, I'll let sfDesat know about this, maybe we can fix without having to go back to hacks
@timid oyster tagging as well since you mentioned having that furniture issue too. When you get a chance please try the latest update and let me know if it still happens
Yep that fixed the furniture being desynced for clients.
Ok so I definitely wasn't the only one experiencing issues then
Awesome thanks for confirming
We don't like this position of the terminal, because there is no much space here
You can disable that window and replace it with the left side window in config
I already have this on, thank you.
I would like to have an option in the config for the alternative Window 1 position to make it symmetrical to the Window 2 without the need to move the terminal
We love to have windows on the both sides but we don't like the need to move the terminal 🙂
You mean to move the right window so that it's on the angled bit of the wall instead?
similar to the left
(if looking into the ship)
Yep!
To be able to move it to the right of the terminal
How about we make the entire ship a window, inovation at its finest
I think it would be nice to have this option
Yeah that's doable. I'm planning on going back to the windows with some details soon, so I can see about that then
Good!
I've fixed the issue on my end, no need to disable Celest now as of 2.0.2
awesome, tyty
@dusty sorrel do the ships windows block you from seeing particles outside through them?
I thought window shutter was supposed to close when changing moons or landing, according to option description. But it doesn't seem to be the case?
They close for me when landing on a moon and leaving
Yeah, I see. Just not for changing orbit.
Yeah
Should close on changing orbit too IMO.
Re-read the tooltip, and it only mentions landing. My bad.
I do recall bees being invisible on hives through windows. I may have to disable refraction after all
It looks nice, but it's so limited unless you want to turn on recursive rendering / raytracing
Config toggle? I kinda like the way things look through windows unless the other option isn’t too bad
i agree with this. it looks very strange currently
Close is much easier to do to say the least.
For sure
only issue with closing while changing orbit would probably be the lighting
Space transitions are planned for Celestial Tint, provided it isn't too much of a pain to implement, but I can have the shutters close in the meantime probably
Yeah it could be a toggleable option
i think you're masking some important layers
though the layer my particles are in currently is buggy so prolly more important to fix the bees
Would've been great.
It's not so much particles, but VFX graphs that don't get rendered
The bees are a VFX graph instead of a particle system
particles seem to render fine:
(left vfx, right particle system)
thats probably best. i cant make any big updates for a bit.
i think the trails on particle systems also dont get rendered
Well that's no good
I love this mod and share it with everyone I meet but half of them don't know how to configure vanillamode on, can I suggest having it on by default so people don't start having errors when trying to use it off the bat?
They can't open config editor and change one thing to true?
Unfortunately vanilla mode disables windows as ship upgrades, which is something I'd rather keep as the default since that's now a core feature of the mod
Hi, just a heads-up if anyone noticed "hiccups"
- I've been tinkering with the Ship Windows+Tube Remover+Celestial Tint.
-->Do remember to Disable planet rotation on ship windows!
I believe it's still trying to pan some nullreferenced materials even if the skybox is set to 0... even when you're not in orbit!
I'm no longer having such issues now - smooth as oil ^^
the fact that Celestial Tint by default overwrites Ship Windows' settings is a bit annoying tbh
Hey @dusty sorrel , I bet it's not high in the priorities but, is there any chance you could make the skybox rotation configurable (as in maybe Euler speed, degrees per seconds in XYZ?), and in synch with the approximated directional light (when Ship Windows is handling it?). Could be just me but I'd love some extra rotation, the Crew is a bit too comfortable 😛
(plus, a directional lightsource spinning outside give its best with all the carvings)
probably the biggest fps offender right now are the 3 volumetric fog spotlights with shadowcasting inside the ship - we probably could live without the volumetrics, especially if you crank up its quality 😛 (yup, I know it's part of the base game, maybe it could be another thing LethalPipeRemoval could disable/replace? That mod can basically dismantle the whole ship now 😄 )
Are you confident disabling that setting gave you that much performance? The actual routine is fairly light, and has a few checks to make sure it's not causing any errors
This was required because having Celestial Tint installed without changing the required ship windows settings would result in a black skybox
That should be no problem, I'll add it to my list
no, I'm not confident at all to be fair - I assumed the hiccups were because of some periodic (1-2 secs) event happening and -worked for me- as soon as I disabled that it worked just fine. Looking at the code tho, maybe it was something else? 😅
I respect that. Love your mod! Drastically improves the atmosphere on the ship!!
Disabling rotation does nothing for my stutters (big stutter, more like short freeze every 5 seconds). In fact rotation was already disabled for me.
I can only get rid of these stutters be reverting to Celestial Tint v1.1.1
Been taking a break from things for a little bit. Looking to pick back up on this very soon
hello! i was just wondering if there's a way to increase the performance when using the mod, it drops my fps by like 10 which isn't a big deal but some of my friends don't have the strongest of pcss! and also wanting to know how the shutters work cos i can't seem to use them 😭 (figured this one out nvm :'3)
I suppose one of the main reasons it's impacting the FPS is it's, well, because Unity's no longer just rendering the ship when in orbit.
That should be obvious but I have no info on how the game creator is handling occlusion.
Maybe it's because the shader of the glass is refractive (and the game is using the Unity HD rendering pipeline), so it has to render everything in multiple passes? (if so, having an option to have a simple barebone transparent material for all windows would be great)
I believe you should try to turn off any additional lights (those below the ship) to minimize the number of active volumetric lights. You -could- try to turn off volumetric fog entirely but it completely alters the look of the game and has quite some gameplay consequences since you're being able to see -way- farther.
There are several mods that allow you to do so but they're passing completely over my mind at the moment and can't check. Try searching for "graphic" or "postprocessing" in the mods directory.
I'll be working on the material and adding a setting that disables refraction since it has issues. That should probably help with performance
and given that recursive rendering put my unity into a recursive crash loop, that probably won't be an option :p
Would be neat if the windows cracked each time you have a team wipe before deadline hits
You might like the malfunctions mod which can be configured to have ship and equipment malfunctions whenever your whole team doesn't survive.
@dusty sorrel is that update coming soon that disables the refraction?
It's a smaller change so I can do that when I get home or tomorrow
Okay ^^
oh my. Sounds cool but please make it an option, I'm OCD to have my ship creaks free, tidy and all. I even removed the crack on the helmet 😛
as soon as I recover from the BG3 modding burnout - the DOF (tilt-shift) effect is going to be the first thing it makes my hands itch.
Besides, there are rumours v50 is going to hit Steam in a week or so, so I should probably just wait for an improved Options menu (good lord - everything's gonna break T_T)
2.0.3
- Add support for custom poster materials when Left window is active.
- Disable refractive glass by default. It can be enabled in the config still.
- Moved 4K skybox to a separate mod / addon to reduce main bundle size. (https://thunderstore.io/c/lethal-company/p/veri/ShipWindows_4K_Skybox/)
dose it work with celestrial tint
🤫
Nah
The skybox doesn't no. I haven't messd with that yet
(should probably update that recommended mods)
yeah true
any idea if some of the ship part visibility will be fixed in orbit? like the thrusters and some piping don't seem to render in space. and some exterior bits (only visible if you go outside via ship doors mod)
Yeah, I haven't looked at it much yet, but it's definitely still something I'll see about doing
I know they're controlled by animations instead of manually via script, so timing might be a little tricky unless I just spawn copies of everything
it's all a lie
in order to have this work with celestial_tint, I should have the config set to 0 right?
yes
I've made it so Celestial Tint is detected, so you shouldn't have to manually change the setting for things to work
If you were having issues though, please let me know
Can you make it so the shutter switch disappears when you disable shuttering
Yeah, I'll do that in the next update this week
Speaking of CelestialTint, Desat directed me here bcs I proposed smth that only you could implement
Tint has that issue where swapping moons causes them to blink for a second before the animation starts playing
I suggested for shutters to close in a similar manner that they do when loading into a moon
when switching between moons
cuz as of now there's no obvious fix to this
could this be implemented?
#1203500753939988532 message

getting "host does not support ship window 1 prefab" or something along those lines
any idea whats up?
the huh now? Can you send the log or a screenshot of console?
Make sure your config files match too just in case
literally no idea lmao
might be mismatching configs
we ended up disabling the mod fo the time being
my ship lost the shutter button idk why made new saves n it still isnt here n cant find in the config where u remove the shutter button
Are you getting any errors in console from ship windows when you start a game?
I need to rewrite how the switch is handled anyway... It's a bit of a hack, and I'm not surprised if there are issues
no errors i have probably the cleanest log files in my pack, only error is the mimic code keeps getting thrown when we arent on planet yet it cant find where to place our voices but thats it really
idk, i had a setting where the ship windows closed automatically when landing and the button wouldnt let me open or close them so i turned that setting off and now the buttons gone all together
where is this window i finally got the shutter button to show but it doesnt actually do anything but i lost the window in the process @dusty sorrel
Concept idea: buyable tints 👀
Enemies can't see through the windows because I'm still using the vanilla ship's collision mesh
Knew I was forgetting to write something down lol
That's hilarious 😄
He's cheating a bit tho, even if I get that's how the AI has been coded.
Does this mean that in next version we won't ever see the bracken even when on the ship? 😛
this is the silliest game of peakaboo ive ever seen
I thought that was either the point of the mod or just a convention not worth tackling
aw he looks happy to be back in the forest
tbf i think thats a good thing?
Giants are already annoying enough when they see you through the front
if we pretend the window is tinted then its fine
purchasable tint is the way to go
Why does the stuff under the ship disappear in orbit?
And the two lamps are just floating there xd
The game hides that stuff since normally you can't see under the ship in orbit. I still haven't looked into how I can make them visible permanently without nuking the animation or using some hack that could break if anything around it changes
that or use the shutters
also an option to move the shutters switch would def be nice
It is actually a piece of furniture that you can move
oh neat, guess i just wasn't hitting B in the right spot x3
If you end up not being able to let me know, idk how, but there's always a chance I could have broken it
also looking at the door design, would the inner bit of the door be changeable to glass at all?
@dusty sorrel
the forbidden disc
I think someone else reported that a while ago too. I'm not sure what it is tbh
It's probably related to how Lethal Expansion adds a terrain below the ship that becomes visible with the floor window, that I patched to be way out of view
no this is something else its in vanilla. I think its where the playermodels get put when unused, but for some reason zeekers put a big white plane under them
you can fly there using unity explorer
yea, the player pips appear on a seperately rendered area under the map
can easily access one in vanilla, the one in 71-Gordion is just straight to the right of Jeb
will need a Jetpack to reach though
or just use a dev mod thingy
???
Tofu
@winged flower 's arch nemesis
What the
It's spreading
the cübe
its growing
28 fps, damn
You guys know what caused the cube? It spawns while landed too
probably the typical "spawn room" box present in many games, generally sporting the default textures of the engine
Haven't seen that since early GTA V
@dusty sorrel I managed to disable the floating white platform in the distance, but i think it should be included in your mod. It is also visible without Celestial Tint. Here is the code. (ignore ReplaceCurrentPlanetPrefabs)
Nice, thank you. I was planning on seeing where those were today actually
dope
already updated
oh nice lol
As far as I can tell, Ship Windows works in v50, so I've added the v50 tag to this post. Let me know if something breaks
Everything seems to be working so far - Yipeee! ^^
My only gripe is that in v50 CelestestialTint stopped working as well as everything relying on LethalLevelLoader (quite a lot of stuff) ^^
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Hello,
I need help to install CelestialTint
I have put the windowship mod, and the problem is that no matter what i do it stays foggy outside (like in the picture i sent, where i put 2 in the config file to have the black sky with stars)
The log files says that it couldn't find the skybox bundle ? It also does that when i remove the CelestialTint files, and I don't know what to do
Any help? 🙏
Hello, @fringe flicker, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
ah
If you're on v50 there's likely still some issues with mods not being updated.
That log message btw is just looking for the optional 4k skybox, which is only meant to be used when you don't have celestial tint, so you can ignore it
Oh..
I'll stay with that ugly fog until it gets updated? aw man
Well i'll be waiting then
Thank you
iirc I think lethal level loader was having issues? Not sure where things are, I haven't played in a bit
but why isn't the black sky working then? Is the windowship itself having issues or am i doing things wrong
I can't join online games with the shipwindows mod installed
these are all my active mods
Are you trying to join vanilla lobbies?
ill try the vanilla setting
Yeah there's a setting to join people that don't have the mod
thank you
still unable to join,
let me disable all other mods
@tribal chasm doesnt work with vanilla mode with these mods
disable LLL
not compatible with v50 yet
oooooh. sad
thank you
problem fixed. i hope you have a good day. thank you a lot for your help
np, have a good day too
windows disappear sometimes
it happened only twice in the last month but it does happen
they disappear in orbit but upon landing they show back up
or its the opposite
That's weird. Honestly my handling of the unlockables is such a hack that I'm not surpised there are some rare edge cases
Do you have any mods like persistent unlockables or anything like that?
what is the mode to have the rear camera of the ship on the left pls ?
GeneralImprovements
ty
Any errors in console?
I'm aware the shutter spawns at first if you have no windows unlocked. That was a workaround to another issue I was having
Need to rewrite some things but low motivation
Hi there!
I was wondering - since maybe there's a chance they got moved by ShipWindows - if there are any triggers/colliders that define the area where the scraps can be considered "dropped inside/marked to move along with the ship" ?
It's probably an issue of the base game but sometimes I get the feeling something gets dragged into orbit and it shouldn't have - and viceversa
Maybe it could be an idea for another mod but highlighting such volume at least temporarily and be able to automatically drag in nearby scraps that got clipped outside/below the ship could be useful?
There is a trigger specifically for "inside" that controls when you would get teleported back inside the ship. I'm not sure if the same trigger is used for other things though
I haven't messed with it, but mods that let you leave the ship in space will
idk if anyones said anything about this but is there a way to move the switch for the shutters above the light switch by default
cause rn imo its not really a good placement (i dont have window 1 on only 2/3 and i use that space for the storage)
if theres not thats my suggestion now
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why?
It wouldn't neccesarily have to be a part of this mod, but a mod that adds purchaseable flood lights would work well with this mod
@dusty sorrel in the next celestial tint update i'm gonna rename the dll to CelestialTint instead of NightSkyPlugin
You can probably remove all the checks for NightSkyPlugin and only check for CelestialTint.dll
@latent echo I haven't been home to check yet, but did you only change the DLL name or did you also change the mod GUID?
both
Alright just making sure. I'll have to change the dependency string on my side to match
ok thank you!
I’ve noticed that on the latest public LLL release, ShipWindows seems to not load at all, neither does the 4K Skybox. Is this an issue with LLL or SW?
Never had any issue with ship windows with the current LLL.
You seeing any errors in console?
I haven't changed anything except a super minor thing since v50 came out
Just did some testing. Turns out it’s not an issue with LLL after all, and there’s no console errors at all regarding Ship Windows. It seems to be an issue with @trim skiff StarlancerWarehouse for whatever reason. When I remove StarlancerWarehouse the windows and skybox load in just fine, but as soon as it add the warehouse back into my modpack, the windows don’t load. That was the only change I made that either makes or breaks the pack depending on if it’s installed or not.
Something is apparently cursed with my Warehouse
I don't even do anything fancy with it ; w ;
I’m thoroughly confused because I don’t understand why a moon interior would be interfering with the ship lol
If there’s anything I can do to help troubleshoot and identify the issue lemme know. But I’m not seeing any errors or anything. The windows just don’t load with the warehouse installed. As soon as I remove that one package, they load like they should.
If I think of anything I will, but for now, this is my fight
Celestial Tint detection is restored in 2.0.6
I'm getting the same exact issue - as soon as enable LLL and any interior, or even Celestial Tint, it bugs out and ShipWindows stops working (and other mods as well).
I'm still trying to avoid LLL for now until this reported issue gets fixed - even if I know I'm missing out T_T
(I miss the extra interiors in particular, T_T).
hmm, i have these mods and its working just fine
definitely not a Ship Windows issue, that's probably a side effect of having LLL with some other mod. and by some I mean one of ~160 others 😛 (besides, disabling LLL and dependants makes all runs smoothly. Well, start smoothly, I'm investigating some other issues these days)
I haven't had this issue at all
Are you using an incompatible mod like Lategame Upgrades or Lethal Things?
I have LethalThings in my pack. Is it incompatible with LLL or SW?
It's incompatible with LLL
Lemme test really quick and see if removing LT fixes the issue
@opal sparrow should be posting an update sometime in the next week or so
I think you should stop telling people that as I literally tested it and it works fine
Batby has stated it's incompatible.
I think you should stop spreading misinformation just cus it works for you
Removed LT, windows still don’t load. If I remove the one and only interior mod that I have, the windows load just fine.
That's strange
I mean I don't have a special version of LT so why would mine be different
I mean maybe Batby added checks for it to work
Idk
Also, didn't mean to sound rude btw, sorry if it sounded like that
I just trust that it can cause issues if it's been officially reported as incompatible
XD
What interior mod are you having issues with?
my list I have if it matters and I've had no problems
I had no issues with Starlancer's Warehouse either besides the missing apparatus and clock being broken
StarlancerWarehouse. The only issue is that with it installed, the windows and skybox don’t load. Once I remove it they work just fine.
I mean it might be related to the same issue that breaks the clock tbh
With Celestial Tint disabled does the default Skybox load?
I don’t have celestial tint in my pack. The skybox just doesn’t load at all. It’s pitch black.
Did you also reproduce this with ShipWindows 2.0.5?
Yes
Ohhhh wait I have a theory as to why
In my pack I have ShipWindows set to make it vanilla which disables it's networking feature
try this
See if it fixes it
I just tried my pack again, removing StarlancerWarehouse and adding CozyOffice and the windows load like they should. I’ll try again with the warehouse installed and windows on vanilla mode.
No luck.
Weird
It seems like it’s specifically something to do with StarlancerWarehouse
It's weird I didn't have this issue last night though so I wanna guess something is causing an incompatibility
Let Starlancer cook and try and fix it though
Yeah there’s not much else I can do at this point 🤷🏻♂️
Earlier I launched with LLL and Ship Windows and it seemed to work fine
Not sure what could be going on tbh
With Zaggy's help the clock issue is resolved, but there's an infinitesimally small chance that it could've affected anything to do with Ship Windows
I don’t think it’s an issue with LLL tbh. I think it’s an issue with StarlancerWarehouse because I can load other interiors just fine and have the windows work properly.
When I tried to change the Tips poster with LethalPosters, it didn't change and remained the default, but other posters changed fine. Removing Ship Windows helped with the Tips Poster problem. Also DontMovePosters option set to true fixed issue.
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idk if it fixed it
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lastest updatet isnt on r2 yet
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still shutter toggle doesnt do anything, one session it worked, and then again stopped. what gives?
only when landing/getting off they shut, but toggle doesnt do anything
is it possible to add a hole in the roof you can climb out from?
@dusty sorrel Is there anyway you can make it so that the skybox effects from this mod override the skybox from celestial tint? This one is very pretty and animate
I love space 🤩
ship windows creates a sky with a skybox,
but celestial tint creates a sky with shaders i think
so u need to override the shaders. i’ve requested sf desat a long time ago for that pretty space sky, but i think he just got busy and forgot
can’t blame him.. he’s got quite a few projects
Did they get rid of two of the windows, i cant tell if they were removed or i did smth wrong
Which two windows? The left window and the floor window need to be bought from the store
Oh?
The first time i played with the mod in a while they were both unlocjed
I assumed that was the norm until i made a new save
likely just modding shenanigans
If you look in the terminal's store both windows should be in the same section as ship horn, signal transmiter etc.
Its in the config to be able to have the windows automatically unlocked
Ic
Well that sucks, probably never gonna see em again because my team sucks 🙃
Ill probably enable it
The left window is 60 credits by default, IIRC, so you could buy it immediately if you wanted to. The floor window doesn't actually do much in terms of gameplay, so I usually skip buying it unless we have a surplus of cash. I totally understand if you'd prefer to have them on by default, though.
Yeah mainly because i like having true darkness from diversity on making a lot of my money go to flash lights
fair enough
Also did i mention my team sucks
do they suck so much that it takes the fun out of the game or what 😭
I have a modded vanilla style moon that costs 2500 and with the randomized groups I played with I've at least been able to get there on quota 3 or 4
I can't speak for him but it could be that they are playing with mods to increase difficulty (they already mentioned they are using diversity, for example)
great point
I don't use diversity's default true darknes value, it's borderline unplayable like that imo
I use it at like 0.6 and it's playable without a light but still really encourages having one
for some reason the windows are not showing up anymore, no errors or anything
this happens to me sometimes
after restarting the lobby they come back for me
I'm stepping away from LC for the foreseeable future, so I've added the GPL 3 license to the repo if anyone would be interested in forking to continue the mod. I won't be doing any updates for a while
Needs a little work as evident by the issues posted
😦 Gonna miss you veri
@latent echo @sullen solar @opal sparrow maybe one of you might be interested in taking up on updating the project? I'm having a hard time thinking of others that might be
soz this is a bit of a big project, i dont plan on taking it up
thank you for your work, veri! 🙇♂️
Yeah you're all good, you're just one of the people I know that usually is interested in taking up stuff like this
c;
I'll have a look. Maybe I can pick it up 🙂
Welp... Thank you very much for creating such an awesome mod :3
just to give an update on this it was PipeRemoval mod that caused ShipWindows not to work.
It makes it not work if you hide the posters, but that's probably cus the posters have some bugs atm
Cus it just unrenders then so it shouldn't be breaking the windows tbh
@sullen solar Here are the assets if you do want to mess with it
TestAccount trying NOT to pick up more mod projects challenge (impossible)
bro is unstoppable
Wait... The shutter switch has 4 scripts attached to it? 😅
Oh, I didn't realise that there's so much needed for the shutter switch it to work xd
It's basically a copy of the light switch
Yeee
There's probably a better way of doing it tbh
I took the hard way of reconstructing it though 😅
Since when you build the asset bundle it pulls some of the deps like the "hand" icon from the ripped assets
So it looks a little different
I also kind of forgot you could load up a mod DLL in unity to use its components... So you'll see some backwards code that adds those on load
Oh no 😅
Just the actual windows and window spawners I think
I only did some reformatting so far...
I think it's time to actually read the code xd

Love that comparison xd
hehe
Let me know if you find something that doesn't make sense or anything, I'll try to remember why I did it that way
One thing that is sort of in a "band-aid" state is the shutter switch. I ended up just forcing it to spawn immediately where it's probably better to have it added to the unlockables initially and then only unlocked when you buy a window for the first time so it appears and disappears when the ship is reset
That whole bit could probably be made way less manual with LethalLib instead of what I did tho lol
Yeee, I'll have a look if I can come up with something better
I kinda want to prevent adding a new dependency 🤔
god forbid people add LL to their modpack, along with LL, that they already had, because i dont believe they wouldnt have it to begin with
Huh? 😅
most people would already have lethal lib is what im saying lol
Yeah, but it would look like an unecessary addidition, since the mod worked without it just fine so far 😅
refusing to use API's because it used to work just fine before would likely cause bugs in te long run lol, but you're free to do it how ya want
Ummm... Should I be worried about the file size difference in your assetbundle vs mine? 😅
(Mine is the smaller one)
Is your unity project one from nom's patcher?
Only thing I can think of is some vanilla assets not being included
Which really they shouldn't be, but they came in as deps from the shutter switch
Ummmm... Oops? 😅
uh hmmmm
That might be it since the ship model still uses the vanilla texture which would have been packed in the bundle
Oh... That probably explains it 😅
Hmm
Not sure tbh, maybe since my unity project came from an ancient rip and is structured differently?
That's what it should say, right?
I can check when I get home later
That seems to be correct.
How's the floodlight material called though 😅
I think I yoinked that from one of the spotlights on top of the ship
So... I broke it quite a bit 😅
For some reason, the Mesh Renderer for the WindowSwitch object is disabled on spawn...
But it's literally enabled in the prefab 🤔
Lol seeing the buggy side of Ship Windows is interesting XD
love the new features
Yes :3
Ikr
I just don't understand what I'm missing...
File size is still ~1.3MiB off
Great, now the whole shutter switch is invisible 😒
Veri, is it a problem that I deleted the old directory?
Okay... Right window = bottom window, got it
Actually...
Right window = Right window + hole in the middle of your ship
Left window = Left window + hole in the middle of your ship + hole on the right side of your ship
Floor window = Floor window + your whole ship is a hole
Great 🙂
(Sorry for abusing this channel for notes)
uhhh, not sure how that could happen
I never replaced the collision mesh for the ship, only the mesh renderer
so being able to jump through windows? 
Actually, check the ShipInsideWith prefabs to see what the collision mesh points to
Some progress \o/
New shutter switch model
Looks a bit industrial for shutters but I like it
But definitely better than a light switch 😅
True, idk how I feel about the red color though
If you can find a better model, you can send it to me 😅
I sadly cannot blender :/
I never said the model was bad, just that the red color kind of stands out for the ship lol, is the color not able to be changed?
I mean... The cupboard is red too 🤔
Fair
I usually play with vanilla mode anyways lol, just so it's 1 less mod that's using networking
Not sure where the issue with that is, but sure xd
Probably nothing tbh lol I just set it up ages ago cus it used to cause corrupted DartBoards to spawn if LethalThings was used with it
could be a bit simplified but peak honestly
maybe making the color the same as the other or a bit more grey could make it a bit better
fair enough lmao
i imagine a button would be used to open and close metal shutters
@dusty sorrel, I just released it on thunderstore:
https://thunderstore.io/c/lethal-company/p/TestAccount666/ShipWindows/
@latent echo you may also wanna push an update for Celestial Tint that updates the dependency to the new one
What the hell are you doing? xD
Dang that was pretty fast, I'll update the original tonight
Okay 😅
A new feature 🙂
Okay, jokes aside... This should be fixed in the latest version 😅
Thanks 
Ooops
I have a problem with your version of the mod @sullen solarwhen I start a new game on 1.1.0 you start bugging through the windows that don't yet exist. In 1.0.1 you can actually fall through them.
1.0.0 also fall through the "window"
Should be fixed in 1.1.1, thanks for the info
For some reason, the wrong mesh was used for the collider...
so is the new upload on TS gonna be the new permanent one or are y'all still updatin the new one?
new perm one
cool
🤔
TheCruelCompany
Love how there's no reaction to the test itself xd
NO WAY BRO GOT SHIPWINDOWS WORKING!!! and a new shutter switch??? 
horizontal light switch!?
Ummm, ignore the horizontal light switch, please 😅
good ol wesley voiceline


