#The Fiend

1 messages ยท Page 4 of 1

noble pulsar
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๐Ÿ’œ

young sierra
indigo garden
young sierra
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lmao, just give bug fixes, but dont say what it does

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let people figure it out

indigo garden
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when the assets starts to mew

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I have to reupdate it

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โŒ to add logs

ruby flame
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The Fella

lunar ice
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is it supposed to be able to be collidable while its invis?

indigo garden
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he cant kill in invis mode

lunar ice
indigo garden
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i think you blind him in his invis phase idk

lunar ice
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i was like ๐Ÿ˜ญ

indigo garden
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yeah ig thats a bug you found

lunar ice
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gotcha

indigo garden
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oh wait acutally

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I forgot to make him stand still

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ima fix

late walrus
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yipeee

hollow wagon
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the aparatus wasnt worth it ๐Ÿ˜‚

late walrus
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bro got fiended

indigo garden
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fr

indigo garden
indigo garden
hollow wagon
indigo garden
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and that would be funny

hollow wagon
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๐Ÿ“ ๐Ÿ‘€

indigo garden
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the way the lights turn on

hollow wagon
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hahah yeah that was perfect

indigo garden
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and the mime blowing up

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while with breaking of the door

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its work of art!

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im happy to see what other people will clip

indigo garden
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to blind him

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๐Ÿ‘

graceful cosmos
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So scary !

green galleon
indigo garden
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on youtube "lethal company the fiend" u will find my video xd

smoky hinge
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LMFAO

indigo garden
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selling it for like only 5 dollar

smoky hinge
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I'm about to release 2.0.0 beta today...

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So that's going to be fun lol

smoky hinge
indigo garden
indigo garden
smoky hinge
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LOL

smoky hinge
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It's just an idea

indigo garden
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yea

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if people like my mod, maybe they would like my fan game lol

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its using same unity networking and it will support mods

smoky hinge
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That's awesome

indigo garden
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and that will be my first unity game I ever release.. I made like 10+ unity games and didn't release ๐Ÿ˜ฆ

noble pulsar
lunar ice
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i got so scared that i misclicked the exit ๐Ÿ˜ญ

solid wing
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viperean and grim company will let them both know

cosmic quarry
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is flicker just a random chance that the lights will flicker (if the fiend is spawned)
Also does apparatus rage just make him run around, or does he automatically know player positions? or at least, the apparatus player position?

indigo garden
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flicker is rng number

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most of fiend is rng

cosmic quarry
grand gyro
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think they mean does he know where the apparatus holder is and home in on them or does he just go nuts and run around until he finds someone

cosmic quarry
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ye

indigo garden
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or after 9 seconds

cosmic quarry
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oh alrighty then. I was considering turning it off if it's a guaranteed player death since I already got the meltdown mod, but so long as there's a chance to not get bodied then all good!

indigo garden
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yep

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if you want the value you gotta risk

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๐Ÿค‘

grand gyro
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with every apparatus shit fan mod gotta double the value

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soon you'll literally have no way to survive but it will say 2000 and you will crave the dopamine

glossy fable
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Laughs when i use a dice roll to teleport out that issue

late walrus
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Look at you ๐Ÿ˜”

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Role with a role

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Man's finally green

solid wing
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does the apperatus spawn the fiend

steel bolt
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@indigo garden does mr. Feind have a bestiary thing?

hexed vector
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Found a bug, in the modded map scarlet mansion he does not move, spawns and just stands there menacingly, will try other modded map and tell you if it doesn't work too

opal brook
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no fucking way

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it's here..

frosty totem
hexed vector
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don't know yet i will try

cosmic quarry
hexed vector
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Scarlet mansion = no
Office= yes, gets stuck on stairs sometimes
Bunker=no
Scp =no
CastleDungeon= no
(i don't use others)

(keep in mind i tested it in my modlist(~150) so it can be an incompatibility with another of my mods)

Also some mod seem to bug the flashlight feature which works without mods ( i'll look into it later)

ps: A speed config like shy guy/rolling giant would be nice

hexed vector
devout notch
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I canโ€™t seem to find the config file

hexed vector
devout notch
hexed vector
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you have some incompatibility then try it without other mods to see if the cfg pops

bold valley
devout notch
hexed vector
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bruh

bold valley
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Lolll

devout notch
hexed vector
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if you don't run the game the cfg won't create

bold valley
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It is very very unlikely a mod will prevent another mods config file from showing up

devout notch
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I already ran the game thatโ€™s always the first thing I do with mods like this

hexed vector
bold valley
devout notch
hexed vector
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what is he doing ? ๐Ÿคฃ

bold valley
hexed vector
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yes

bold valley
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(I mean the mods config file could be written as feind or something)

hexed vector
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it looks like this

bold valley
hexed vector
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not sure of that but yeah try to lauch a game maybe

bold valley
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Theyโ€™ve launched a game already

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Hrm

hexed vector
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oh

bold valley
hexed vector
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try without other mods ? is your lethal lib updated ?

devout notch
devout notch
bold valley
devout notch
smoky hinge
devout notch
hexed vector
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i did manually

bold valley
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Ah

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Fiend might just be not working rn

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When installing through a mod manager

hexed vector
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it's working

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oh... :p

devout notch
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Might try getting the config from the manual download

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nvm I am not good at this lol any got the config I can use?

hexed vector
devout notch
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sweet thanks

hexed vector
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but if it didn't pop by itself, the mod may be not working

devout notch
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that or likely a thunderstore bug

hexed vector
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ok

devout notch
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yeaaaa it here now thanks again

hexed vector
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you are welcome ๐Ÿ™‚

fleet portal
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I can't find the config for the mod

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can anyone help

hexed vector
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read up the conversation with Monkey that had the same problem and take the file i sended

devout notch
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And once you download the config open the settings on your profile in your mod manager open browse profile folder go into BepinEx and put it in the config folder

hearty lotus
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So now I have the walker, shy guy, the immortal snail and the fiend. My collection is growing ๐Ÿชฑ๐Ÿชฑ๐Ÿชฑ

solid wing
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and walker didnt come out yet

hearty lotus
hearty lotus
solid wing
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and shrimp is nice too

hearty lotus
hearty lotus
hearty lotus
solid wing
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bet prob cant join

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but seems cool

smoky hinge
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Link on modpage

hearty lotus
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Goated

smoky hinge
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Open to everyone

solid wing
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and shrimp is a cool gimmick monster

hearty lotus
hearty lotus
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Ate my gold bar

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Didnโ€™t even know he was behind me

solid wing
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l,ap

grand gyro
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tasty

solid wing
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this with the herobrine mod cooks

devout notch
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ohhhhhh

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whats the skin name?

solid wing
devout notch
solid wing
fleet portal
solid wing
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Soon

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There is a beta test tonight

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Full release hopefully by Friday

opal brook
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Ykw

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Does this work wit' cc?

cerulean bloom
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Great work Rolevote ๐Ÿ‘

jaunty ocean
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is the spawn chance a weight or actual chance?

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also, what is the flicker chance for?

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can't access the fiend's bestiary entry

ornate saffron
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"The Friend"

indigo garden
jaunty ocean
indigo garden
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Maybe I can fix

frosty totem
merry furnace
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Idea: add a roaring/screaming animaation when the fiend attacks and with sounds also

ornate saffron
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So far one of best moments I've had with a friend is
The fiend is stuck in a completely locked fake app room so we were making fun of him, ||after like a min of him chillen and moved once, he started to walk to the door, busting it down then killing my friend as I ran away||

indigo garden
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Nice

jaunty ocean
indigo garden
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Most mods have it

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Like rolling giant

jaunty ocean
indigo garden
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I think the difference is the name

jaunty ocean
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eh

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also, what is flicker chance?

indigo garden
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Flicker light on random player while in follow mode

merry furnace
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He will have a chance to run away or attack

merry furnace
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A stalk mode for fiend would be sick

indigo garden
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He has a stalk mode

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Ita his seek mode

teal hill
celest hearth
indigo garden
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two bugs to fix when I get back from school :p

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I probably also change some stuff with the read me file

celest hearth
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or not

late walrus
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Havent seen that bug yet on Masa's end

indigo garden
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What version of the mod your using

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you may have to update it

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There's bug in version 1.0.0

celest hearth
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nvm

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i fixed it

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by removing too many emotes

hexed vector
warm viper
green galleon
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almost 1900 downloads, nice

jagged cobalt
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W

zenith shadow
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Oh shit, its in Beta now pogggg

wintry ermine
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very cool mod, ive been looking into it for a while and im glad its finally public :)

peak wasp
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how common is the default spawn chance of 30? is there another mob that has a similar spawn chance to compare to

peak wasp
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Haven't tried the rolling giant

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Is it more or less common than flowerman rate?

noble pulsar
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on experimentation

noble pulsar
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Fiend fucking decked me without a chance to survive when I went through a fire exit

peak wasp
noble pulsar
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I could be spitting nonsese

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I know Coilheads are 14 somewhere

noble pulsar
# peak wasp ah okay ty

Yea on Experimentation, Brackens are 13, Snare Fleas are 51, Ghost girl is 1, and hoarding bugs are 28

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So Fiends have as much of a chance to spawn on Experimentation as Hoarding Bugs

peak wasp
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where do you find the chances for all mobs

noble pulsar
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AC

peak wasp
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ahhhh

noble pulsar
noble pulsar
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I set my Fiend spawn chances to 5

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Cuz fuck that

peak wasp
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lmao yeah i saw on console a fiend spawned on experimentation before i even entered the building

noble pulsar
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And the counterplay to fiend is

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Close to none

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Other than a pro flash

late walrus
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Masa prematurely changed the values since Masa wanted Fiend to be a rare encounter like Shy Guy/Jester/Dress Girl

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Just so Fiend doesn't become a burden, and more of a surprise

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He definitely isn't a enemy you want to like, encounter on a regular basis p much

indigo garden
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weird

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I loaded him in the test place

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map

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and his script was off

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custom interiors turns his script off

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bruhs

hexed vector
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yep on most i tested it wasn't moving

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except office

indigo garden
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There is unknown error maybe I can find what its the error

indigo garden
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do custom maps have breakerboxs?

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the power source

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to turn off lights and stuff

hexed vector
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oh maybe it's that , some don't

indigo garden
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yep

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gg

hexed vector
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but bunker does have apparatus

indigo garden
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and

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wait

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i mean breakerbox

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that prob was the reason

hexed vector
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oh ok i'm not sure but i think it doesn't have it

indigo garden
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if some custom maps dont have this it prob cause issues

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I can fix it

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cuz it broke the script

late walrus
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Dont think Dungeon has it

indigo garden
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alr let me test again by adding fix

peak wasp
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gg

indigo garden
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time to upload the patch

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You guys can now update it โค๏ธ

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interior maps

versed crystal
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thank you for that quick patch i found that issue like 30 minutes ago lol

indigo garden
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I also added two bug fixes with this aswell

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colliding with players
and he now can unhide if he wants

hexed vector
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i'll try it later, can't now !

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can you had run speed config too ?

indigo garden
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I didn't add it sorry

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But will be in the next update

indigo garden
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also fixing configs for "Rage After Apparatus" to make it so the host of server will work on all players instead all of them turning it to a value

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that also would be with speed

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his next update will have a new mode

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Curse Items

wind pendant
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rolevote is cooking with this one

vast karma
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thoughts on adding config option so that more than just the pro flashlight can counter him? I havent tried the mod yet since it just seems like a sudden run ender

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looks sick with the AI though

noble pulsar
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@indigo garden Remind me again all the counters to Fiend other than a pro flashlight

ornate saffron
noble pulsar
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that-

ornate saffron
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That is true he can't open doors

noble pulsar
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That's very cool

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He cannot OPEN doors

ornate saffron
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Definitely not locked ones but he fiends a way

indigo garden
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once again he he hides then unhide the door will break

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but thats rare

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the fiend is very rng

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that what makes him scary ig

vast karma
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he doesnt open doors, he breaks them :)

wind pendant
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the unpredictability

indigo garden
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im bored who wanna play lethal modded or smth idk

wind pendant
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maybe when i get home

noble pulsar
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Im testing my modpack rn

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it would be really sweet if I had a buddy to face these unspeakable horrors with

indigo garden
#

when more funny clips fr

glossy fable
indigo garden
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yay we got 3k downloads

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its going up pretty fast

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even tho this is my first mod ๐Ÿ™‚

indigo garden
hexed vector
ornate saffron
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Ik this can't really work to well bc of syncing but imagine if the door did damage if he kicked at at you

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Would be funny seeing a door killing your friend

hexed vector
# indigo garden did u try

looks like it works !

bunker ok
castle dungeon ok
scp ok
scarlet mansion ok (gets stuck on closed doors here)

But he passes through doors, on these moded interiors maybe because it's different doors ?

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I have to find what mod makes the flashlight mechanic bug too but it takes time and i'm short on time today

ornate saffron
hexed vector
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๐Ÿ˜ฎ must be a bug in most interiors then

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but i've seen hoarding bugs open doors there tho

cosmic quarry
hexed vector
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yes

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locked idk but closed one yes

cosmic quarry
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man..........

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also I didn't realize scp doors could be locked

hexed vector
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oh maybe they can't

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didn't play much on it

cosmic quarry
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I have the lock doors with keys mod but I've never tried tbh

hexed vector
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i had that one like 2 month ago but when i locked a door it wasn't locked for them, they just openend it like normal

ornate saffron
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Is there a way to hide from the "friend" when he is looking for you other then leaving the place?
Bc at some point he's like man where they at, then turns on some x-ray hacks and finds us exactly where we are

hexed vector
#

is it a new one ?

ornate saffron
indigo garden
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new update tomorrow, im taking break after that update

indigo garden
steel bolt
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So how do you properly deal with fiend?

fleet quest
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Let me fight

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It

plush osprey
cerulean bloom
fleet portal
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bro I can't play this game alone with this mod ๐Ÿ˜ญ

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not even for testing oml

fleet portal
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too scary

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btw I think I've ran into some issues with it, got a lot of errors in the log

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I will check it later

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might not be The Fiend

cerulean bloom
heady crest
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does it work with v49?

mint forum
indigo garden
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5k downloads wow

indigo garden
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From 1 out of 10 how much did you got jumpscared

And if not then what improvements should be for the fiend.

ornate saffron
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im just too good to be jumpscared, my friend on the other hand, so prob a 9

smoky hinge
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He got sandwiched by the fiend and my walker.

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It was gold

indigo garden
smoky hinge
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YUP LOL

ornate saffron
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||i cut out the part saying he was added when i showed change log >:)||

smoky hinge
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Though I've seen couple issues with the fiend today. Though you probably heard about them 36k times lol

indigo garden
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Which is exactly

smoky hinge
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Well some times he would grab someone and do the killing animation but no one was actually grabbed

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I'm sure it isn't how it's supposed to be unless it's intentionnal?

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Also door kicking don't produce any sounds on clients for some reason and the door can get stuck too.

indigo garden
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I'm using on trigger event and I'm pretty sure I made it change values but it's only server values

smoky hinge
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Trigger event..?

smoky hinge
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Like trigger collider?

indigo garden
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OnTrigger

smoky hinge
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Yeah the collider right?

indigo garden
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Yea

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Do I have to add network object to the door then?

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To sync

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Or transform atleast

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Network transform I'm pretty sure

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Wait that won't work

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Spawn function won't work if object not in the network controller

smoky hinge
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Yeah so I might suggest you to do this instead if you want:

There's a ingame script for AIs to detect collisions with players called EnemyAICollisionDetect

  • Simply attach it to the gameobject that contains the collider.
  • Put the mainscript your actual AI script.

This script calls a method inside the EnemyAI called OnCollideWithPlayer()

  • Simply override it with your own while calling the base one by doing this:
public override void OnCollideWithPlayer(Collider other)
{
    base.OnCollideWithPlayer(other);
    PlayerControllerB playerControllerB = other.gameObject.GetComponent<PlayerControllerB>();
    if (playerControllerB != null)
    {
        // Collided with a player!!! 

        // Add the code when a player is in contact...
    }
}
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^ Solution I'd suggest for colliding with players

indigo garden
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hm ok

smoky hinge
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For the door no need to sync it. Though I'd use RPCs just to kick the door so all clients truely gets to see the door kick.

indigo garden
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I do tho

smoky hinge
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If you want I can show some snippet on how I did mine

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Ahh gotcha

indigo garden
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I made it serverrpc call client rpc

smoky hinge
#

Can I take a look in the source on thunderstore to see how yours is made..?

indigo garden
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Yea

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It's bit messy btw

smoky hinge
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NMo worries You can't beat Diversity in terms of messiness LMFAO

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But uh making sure

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Do you change ownership of your enemy or no?

indigo garden
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No

smoky hinge
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Okay makes things easier.

indigo garden
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It's weird but

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It don't work on other players but the door kinda moves for other players

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Like when it got new rig

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I don't think force is being imply

indigo garden
smoky hinge
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Yeah I'm looking at it.

indigo garden
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Maybe it's the requirement for server rpc should be off

smoky hinge
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Not sure If I understand but when it kicks a door it creates a audio source and plays the clip right?

indigo garden
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Yes

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I'm kinda new to the server rpc and client rpc on unity

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I mostly use photon pun for networking

smoky hinge
#

I wouldn't do that but I don't want to make you recode the entire thing. Instead destroy the audio source when it's done playing.

Simply do:

val5.PlayOneShot(audioClips[3]);
Destroy(val5, audioClips[3].length)

The second argument of Destroy is the delay before destroying the audio source. Simply set it to the audio clip length AKA time.

Creating lot of audio source will lead to audio issues and people will blame and scream at you that audio breaks lol.... I did that mistake.

Also you should use the game Mixer! The SFX mixer track to be precise since it's the most fitting one.

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But the best practice for the audio would be to to create the audio source when the fiend spawns On the Awake method for example and just calling playoneshot all the time on it intead of creating new audio sources constantly

indigo garden
#

what about moving the door

smoky hinge
#

For the mixer you can simple do this:

var mixer = SoundManager.Instance.diageticMixer.FindMatchingGroups("SFX")[0];
myAudioSource.outputAudioMixerGroup = mixer;
smoky hinge
indigo garden
#

I think it got to do with rpc

jagged cobalt
#

And the scarier ghost girl

indigo garden
#

the update today going to patch alot of stuff which is nice.

indigo garden
#

Server rpc = host
Client rpc = send rpcs to all clients expect host

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I forgot, do doors have network objects attach on then?

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Doors usually object by its own

broken kettle
#

would it be possible to add a volume slider/setting in the config for the fiend? it's quite loud right now

indigo garden
#

yeah sure

smoky hinge
#

How I did my door bash:

My solution was to use the same method of that script that detects player collisions. I simply made my own.

This is my door detection script (Which you can feel free to reuse):

public LongBoiAI mainScript; // Will ofc not be 'LongBoiAI' but your AI script...

private void OnTriggerEnter(Collider other)
{
    if (other.CompareTag("InteractTrigger"))
    {
        if (other.transform.parent.name == "DoorMesh")
        {
            Debug.Log(mainScript.enemyType.name + " collided with a door!");
            InteractTrigger trigger = other.gameObject.GetComponent<InteractTrigger>();
            Animator animator = other.transform.parent.gameObject.GetComponent<Animator>();
            if (!trigger || !animator) return;

            mainScript.OnCollideWithDoor(trigger); // This is where you'll call your method when your AI collides with a door!
        }
    }
}

Then I would create the OnCollideWithDoor() method on my AI so the door collision script can call it:

public void OnCollideWithDoor(InteractTrigger trigger) // I pass around interact trigger but you can do anything similar to this.
{
    Diversity.mls.LogInfo("Door found!");

    NetworkObject netObj = trigger.transform.parent.parent.parent.GetComponent<NetworkObject>(); // You can send network object through RPCs and that's what I did so I can reference the door to all clients.
    if (!netObj)
    {
        Debug.Log("Door not found!!!");
        return;
    }
    if (IsOwner) // since you don't change ownership, always use 'IsOwner' so clients can't call this RPC.
    {
        BashDoorServerRpc(netObj); // BEWARE THAT PASSING NETWORK OBJECT ACTUALLY PASS 'NetworkObjectReference' and not 'NetworkObject'!!!
    }
}

For the client to actually get the reference of the door, that's how I did it:

public void BashDoorClientRpc(NetworkObjectReference netObjRef)
{
        if (netObjRef.TryGet(out NetworkObject netObj))
        {
                // 'netObj' is not the network object of the door you tried to reference!!!
        }
}
#

Might be a bit overwhelming but I'm ready to walk you through all of it slowly c:

indigo garden
#

I'm on my phone so I can't read it rn lol

smoky hinge
indigo garden
#

So if doors have network object

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I just add network transform to sync

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the position

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And choose what type of smooth positions I can add

smoky hinge
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You can but that is very unoptimized. How I did it was simply shrink the collider size, add rigid body then applying force which I set it to be the forward of the enemy.

indigo garden
#

I also did that but I disable the rig so it won't get stuck

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For like second

smoky hinge
#

Also don't forget to remove the NavMeshObstacle so the AI don't see it as an obstacle still.

indigo garden
smoky hinge
#

That's surprising... mine always wanted to go around it LOL

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Well if it works then shouldn't be an issue

indigo garden
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Yah probably closest path

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Question

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Nvm I go check when i get back

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breakerboxs if they have network object

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Wait actually

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Instead if collide with player script

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I can calculate the distance between the player and the emery

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So it will stop the bug

smoky hinge
# indigo garden Server rpc = host Client rpc = send rpcs to all clients expect host

Also for that you're just a bit off, but it's understandable... RPCs are weird... and the one we have to work with are deprecated....

ServerRPC:

This one is a method for the Client. It's a method actually reserved for clients, but the host can use it since he's technically a client too.

Calling this method actually just send's the call to the host. So it goes like: Client -> Host

ClientRPC:

This one is a method for the host. When the host calls this, it sends that call to ALL client by default, (But you can change that with parameters). So it goes like: Host -> All Clients

For example:

You are the host and call a ServerRPC which contains a ClientRPC, the calls will go like this: Client (Yourself that call the ServerRPC) -> Host(Still yourself receiving your own call) -> ALL clients (Including yourself)

If you weren't the host it'll go like this: Client (Yourself that call the ServerRPC) -> Host(Not you this time so you are not calling the ClientRPC)
Then you'd receive the ClientRPC call that the host called!

smoky hinge
noble pulsar
#

Watching you two communicate is horrifying

#

But beautiful at the same time

naive walrus
shrewd sun
#

It seems to me that this monster is too imbecilic... As soon as it notices you, there is not a single chance to escape from it, death immediately. And the fact that itโ€™s on all cards by default, I hid it in the config on Dine, Rend, Titan

#

Are there any plans to make chasing him easier in the future? In addition to flash drives and other things

wintry ermine
wintry ermine
jaunty ocean
cosmic quarry
#

haven't had a chance to play with all my frens yet and but they/we are gonna get stomped by this fast boi

wintry ermine
#

why balance the mod when you can leave that up to the downloaders HimCoolAsFUCK

jaunty ocean
#

yeah, would love a speed config

jaunty ocean
shrewd sun
#

it was possible to set a slower speed by default

#

And apart from the apparatus, does it immediately run as soon as you take it? and how to survive? just hold a flash drive in your hands and pray to the Lord God?

jaunty ocean
#

also, does anyone know if fiend supports modded lights like the tactical helm from advanced company?

wintry ermine
#

its pro flashlight only

jaunty ocean
#

oh. hm. that is rather ungood

wintry ermine
#

idk if it works with the radar booster flash/flashbang but if not it absolutely should

hexed vector
#

@indigo garden Hey, i come back to you after investigation about my issue with the flashlight mechanic, the problem is it doesn't work with the reserved slot mod, when the flashlight is in your shoulder it doesn't blind the fiend, you have to have it on your hand to blind him

shrewd sun
#

Are the flashlights scaring him off?

wintry ermine
shrewd sun
#

I didn't even know it, then it's very cool, the balance is there)

wintry ermine
#

in that clip of me and my buddies playing, we use regular flashlights instead of pro flashlights because we didnt have enough money for pros and the shovel. big mistake.

late walrus
jovial zenith
#

So what do you guys recommend for the spawn rate of the fiend in configs, currently I think 30 is a little bit to often

late walrus
#

Treating it like a Jester/Ghost Girl basically

jovial zenith
#

Yeah so like 12 is the max

wintry ermine
late walrus
#

ยฏ_(ใƒ„)_/ยฏ

hexed vector
#

that's masa's thing

late walrus
#

But yeah, pretty much higher tier moons and low chance. Do wonder what Fiend's power level is though

jaunty ocean
#

i've got fiend secluded to asteroid 13 with a 3 spawn weight everywhere else

hexed vector
indigo garden
#

Maybe I should try to find something out but that be the least priority

wintry ermine
hexed vector
wintry ermine
#

also speed config, time to blind config and blind duration config when :)

hexed vector
indigo garden
#

Maybe stun, idk about radar booster

#

Its only pro flashlight right now

jaunty ocean
#

a speed config would be super nice

indigo garden
#

I'm going to add stun thing with this update

wintry ermine
#

ok sick ty

indigo garden
#

Speed configure is already coded just need to update

jaunty ocean
#

oh epic!

grand gyro
#

I don't really mind the flashlight not working without holding it, personally I think of it more as "actively pointing at and shoving the full power into the fiend's eyes"

#

whereas otherwise I imagine it kinda just hooked on a belt somewhat pointing in its general direction

hexed vector
#

Yes i understand but in that case you'll have to tell people that you have to point or they'll think this is not intended

#

the light on the soulder and hand is also the same

#

it's misguiding

jaunty ocean
late walrus
#

DIY-Flashbang, Stun Grenade & Radar Booster should work on the Fiend imo, though stun in general should also add to the rage meter

worthy rover
#

Is the mod released yet

jaunty ocean
worthy rover
#

Ok ๐Ÿ‘

acoustic void
#

Noice

astral siren
#

How many can spawn per level? 1?

indigo garden
#

with sounds, clients cant hear some stuff

late walrus
indigo garden
#

yea

late walrus
#

Ohhh, that makes a lot of sense

jaunty ocean
#

finally, he won't look like he's ascending when he's clinging to the ceiling

astral siren
#

So how does john fiend work?

indigo garden
smoky hinge
#

It'll actually send the network object reference

#

Use that to find the game object itself when receiving it. Look at the code snippets I sent

indigo garden
#

@smoky hinge here is me trying to rewrite grabbing

#

hope this works maybe

smoky hinge
smoky hinge
#

What's the error?

indigo garden
#

saying to use INetworkSerializable

smoky hinge
#

Wha-

#

It is a inetworkserializable

#

Weird...

#

Wait look

#
public class Weapon : NetworkBehaviour
{
    public void ShootTarget(GameObject target)
    {
        var targetObject = target.GetComponent<NetworkObject>();
        ShootTargetServerRpc(targetObject);
    }

    [Rpc(SendTo.Server)]
    public void ShootTargetServerRpc(NetworkObjectReference target)
    {
        if (target.TryGet(out NetworkObject targetObject))
        {
            // deal damage or something to target object.
        }
        else
        {
            // Target not found on server, likely because it already has been destroyed/despawned.
        }
    }
}
#

Example from unity

#

Both rpc is reference but when calling the method you can put the network object itself

indigo garden
#

imm going try my way first

smoky hinge
#

Awesome

indigo garden
#

i think reason why he walked into player is prob the checking if is owner of controller in ther trigger event

#

time to release new update

coarse stirrup
#

Can't load onto custom moons

indigo garden
#

not my mod

coarse stirrup
#

100% this mod

#

disable it, doesn't work

#

disabled it and works*

#

checking with 'Modded' only rn

#

but 'All' or 'Atlas Abyss' doesn't work

indigo garden
#

it tells you what the only values you can use at a time

coarse stirrup
#

ok typing modded works

#

but all doesn't work for modded

indigo garden
#

1.0.4 IS OUT

#

I didn't add new mode sadly, I dont have enough time sorry

indigo garden
#

maybe that fix it

coarse stirrup
#

bro

#

now normal maps

#

dont work

naive walrus
#

Sup stream

empty osprey
naive walrus
#

Damn

empty osprey
#

Bro yeeted me xD

naive walrus
empty osprey
#

He really did

coarse stirrup
#

Ok, reverted to 1.0.2 and it works with custom maps

#

I don't know what was the fault of it

#

but either level loader is bugged idk or this mod ;p it was corrupting the file

indigo garden
fleet portal
#

Wait is the new version broken?

#

I dont get it

indigo garden
#

is 1.0.4 working for you guys

#

tell me error logs if not

empty osprey
#

@indigo garden Doubled checked because I was still on 1.0.3 but still present for me in 1.0.4. Any change Pathfinding cause prevent the action?

empty osprey
#

Alright sweet โค๏ธ

indigo garden
#

thats a error when he kills you

empty osprey
#

Yeah it's on death

smoky hinge
#

1.0.7 is stable

empty osprey
astral siren
#

biggest most obv rn is that if you use the config to override a moon then all the interior enemies spawn on the surface, sometimes you can't route to a moon and it will keep thinking it is another even when you type the full name out, a lot of modded moons are free

#

some others

#

nvm the interior on the surface was fixed like 2 hours ago yippee

craggy geyser
#

oh my god tried this mod today I thought it was a centipede on the ceiling I was so fucking wrong

indigo garden
empty osprey
# astral siren A long list

Yeah thank you, I already figured out what's broken now. Wish I saw this before looking into it haha. Interiors got fixed mostly I think? But yeah enemy spawns still werid but inside only, routing to moons go awol and cost for modded moons is still 0. Generation going kinda wild on the occasion too, which actually was fun a little bit at first but soon become.. a nusience >.<

Thanks for info though!! โค๏ธ โค๏ธ

indigo garden
#

.

#

what happen to chat

hexed vector
#

?

indigo garden
#

messages got deleted

#

I was talking to someone about spawn rate

hexed vector
#

oh

#

maybe he deleted

indigo garden
#

did discord fail to save or smth

astral siren
#

Senor vole

#

What is the process of john fiend?

indigo garden
#

john?

astral siren
#

Like does it spawn and then hide on a ceiling until approached like a snare flea? What it do?

indigo garden
#

that if he wants

#

rng function

astral siren
#

Oh huh, so he has a couple behaviors and they alternate throughout the day?

indigo garden
#

I guess

hollow wagon
#

when you buy lethal company from LIDL

wind pendant
#

temu company

jaunty estuary
#

proud of that growth fr

indigo garden
jaunty estuary
#

holy

#

im one of them fr

indigo garden
#

thank u all for downloading my mod

#

/fling player

shrewd sun
#

I tried to blind him, he didn't even stop

#

I don't understand what I did wrong...

#

Although sometimes it works

#

I just turned off Aparatus and why the blinding didn't work on it sometimes...

late walrus
#

Pro Flashlight, have it actually be in your hands

If you take out the apparatus, Fuend is in rage mode and cant be blinded/stunned

empty osprey
#

@indigo garden Any chance to add AdvancedCompany Tactical Helmet to item to blind Fiend? = AdvancedCompany.Objects.TacticalHelmet

green galleon
#

i wouldnt add the helmet lamp to the blindness

#

because it is a low range wide kind of light

#

only the tactical helmet

empty osprey
#

Did I say Helmet Lamp?

green galleon
#

no no

empty osprey
#

Ah good ๐Ÿ™‚

green galleon
#

but i wouldnt add helmet lamp

empty osprey
#

I wouldn't either. ๐Ÿ™‚

gentle lintel
#

Would be nice to have a config for that

#

So he doesnโ€™t have to manually add every modded item yk

indigo garden
#

That be impossible, I just have to make it so if he nears light on the player, any type of light

#

I be back home this Friday

gentle lintel
#

True true

indigo garden
#

But thing going be expensive (as in ram)

#

To find any light on your player

#

I may store the data then

coarse stirrup
#

hi, 30 in config for spawn rate means

#

what %

hexed vector
#

Depends of the other monster's weights in the moon you go to, i think !

frosty totem
#

Yeah totally down to spawn weights, think of a pie chart and you're adding a new slice for each moon

indigo garden
#

The fiend is power level 3 so

surreal drift
#

Is the fiend killable?

#

And can you also change the config so you don't enrage it when you take the apparatus?

frosty totem
#

Fiend isn't killable and that's a setting in the config

coarse stirrup
#

easily somehowv

#

?

indigo garden
hexed vector
#

easily no haha

#

you have to make the sum of all the weights on the moon, and then make it a percentage

empty osprey
#

@indigo garden It's no stress bro, if it's a pro flashlight we need it's a pro flashlight >:D

coarse stirrup
#

and for example bracken has 13 only, or shy guy has 15

#

yet fiend has 30 and i havent seen it

#

why?

#

oh wait maybe he has more on other maps

#

don't really know how to see default mob spawn rates

hexed vector
#

because its chances to get it, not garanteed

#

lets say you go the percentage

#

and fiend represent 10 %

#

if you throw a dice of 100

#

and it goes into 1 of those 10% allocated to the fiend, the fiend will spawn

#

all this is random and those virtual dices are thrown during the game to select which monster will spawn

#

if you want gim to spawn more just increase the number, the dice will have more chances to get him

coarse stirrup
#

because I can't see spawn rates of default mobs and I don't know if some custom moons don't have multipliers for other mobs

#

if you know what I mean

hexed vector
#

there is multipliers on individual mobs ?

coarse stirrup
#

no, I don't know

#

I would set it to like 1-5% but I can't check how many points other have

hexed vector
#

never heard of it before

coarse stirrup
#

for example bracken has 62 on Titan

#

and like 15 on these first maps

#

but I don't know how much he has on custom moons

hexed vector
#

i can see the others with lethal quantities, but i think you can find a wiki or something where there a re the values

#

oh i see custom moons

#

what i would do is install lethal quantities, activate the per moon config and look at the defaults there

#

it will look like this

coarse stirrup
#

ok will check it out

#

thanks

coarse stirrup
#

like inside r2modman or ingame

#

cant find it in app

hexed vector
#

idk, i don't use it, but you should be able to !

#

have you launched a game with the mod installed ?

coarse stirrup
#

yep

#

didn't launch moon tho

hexed vector
#

try that maybe

ornate saffron
#

Do think 20% is good, tho I think he is more of a threat then the bracken

ivory cedar
#

Congrats dude!

indigo garden
#

Nice

green galleon
#

oh my god almost 15k downloads

indigo garden
#

I can't update the mod because I'm at BULGARIA for a week

indigo garden
#

Make sure you leave a like to support the channel!

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devout notch
#

Whatโ€™s a good spawn weight for this guys? Or is the default good enough?

indigo garden
#

default is good as its power level 3 but you can change it lower

devout notch
#

Sweet Iโ€™ll keep it on default then

steel bolt
#

@indigo garden how come you can't stun him with the zap gun?

indigo garden
#

I didn't add it and probably wont

indigo garden
#

No

#

He will have new update for stunning on next Friday

hexed vector
#

Do you mean he will be stunable after the update ?

wind pendant
#

do you have a roadmap for future updates

lethal pilot
#

seemed like he camps entrance once he starts chasing you

#

He saw me and then he chased me but I ran to the entrance and I got out last second before he got me I go back in like a minute later and heโ€™s just literally sitting to the right of the door. This is the facility map.

indigo garden
#

Na just wait a while

#

He can stand still for a while

#

Better going into different door

indigo garden
indigo garden
indigo garden
#

I'm thankful for the support as this is my first mod I made for lethal company

#

After some updates for the fiend, I may make new enemies plus maybe items which cool features

hearty lotus
indigo garden
#

Lol that's cool

indigo garden
#

Guys u should tell youtubers to download my mod and let it grow, they all get terrified

indigo garden
#

18k downloads is epic

indigo garden
#

Should I add a description about the fiend in the read me file

#

And how to go against him

peak wasp
nimble temple
#

Make it hidden/a spoiler though - I know I wouldn't want to know

nimble temple
jaunty ocean
#

there is, but i don't know if it's accessible

next lantern
#

I have one issue with this mod

#

I used it on our playthrough but it didnt spawn

#

it it just because its rare or is it because my mods are conflicting with it somehow?

jaunty ocean
next lantern
#

Maybe

#

as i read the entity has power of 3 so its kinda rare

jaunty ocean
#

a good way to test would be going into the config, setting its spawn weight to 9999 then going anywhere it can spawn

next lantern
#

Oh ok

jaunty ocean
#

@indigo garden the speed config doesn't work, it just gets set back to 9 when you launch the game

next lantern
#

i can do that

#

that would be my first interaction with it though

#

gonna shit my pants ong

#

oh nvm

#

the spawn weight is 10

#

so its veeeery damnnn rare

indigo garden
jaunty ocean
indigo garden
jaunty ocean
indigo garden
#

I will check

#

After my break

indigo garden
#

I doubt as its new concept

quick shore
#

We wait and see ๐Ÿซก

cosmic quarry
jagged cobalt
indigo garden
#

It shows but error comes when you type it's name

indigo garden
indigo garden
#

Real fiend leak

celest hearth
#

more scarier

indigo garden
#

I need to make new api for fiend to give the player extra effects like minecraft

#

or smth ig

coarse stirrup
#

wdym?

indigo garden
#

For special abilities

#

Ig

#

Making it api so any one can use it

#

If they want to make mod about effects xd

indigo garden
#

Thanks

celest hearth
indigo garden
#

Buff/Debuff

celest hearth
#

hes making it

indigo garden
#

Tell him that I'm going make api of it

celest hearth
#

okay bet AIGHT as fucking t roc says (trailer park boys reference) its a banger show okay AIGHT

#

okay

coarse stirrup
#

guys

#

i checked advancedcompany

#

and I see Fiend has 0 rarity on every single map

#

may be the issue why it doesnt spawn?

#

similar other mobs that i didnt see very often have 0 too

#

only Shy Guy I saw him once or twice but he had 0 too

coarse stirrup
#

only in game

#

which changes per save

celest hearth
#

i did it

#

@indigo garden

cosmic quarry
#

I think the apparatus value isn't synced. For me (host) it was 300, for my friend it was still 80.

#

Would want someone else to confirm tho I've been having weird issues with my mods.

cosmic quarry
#

Also does the apparatus always turn red, or only when the fiend is spawned? It's a very cool feature!

stiff bane
#

is this dude the one who is sending me death threats in red text

#

bc i am poopin bricks

vast karma
#

@indigo garden how did you make the player stationary during the kill animation? Im trying to make an enemy that makes use of stunning the player and Im having trouble finding specific code tidbits in the dlls for it :(

chilly crescent
#

Shouldn't there be code for that in the masked enemy?

vast karma
#

been looking but I cant find specifically where to control player movement. Ive found stuff for camera rotating but I also want to affect wasd movement. Im sure its out there and Im just missing it though lol

chilly crescent
#

Ah

bold valley
pearl cliff
#

Broke when me n my friend were playing couldnโ€™t get killed after I died

#

sorta went like this, apparatus, chase, I die, friend sits in corner, gets grabbed about 3 times but is invincible [crouching]

indigo garden
ornate saffron
#

Threw some ideas for some death reports in #1180049504418930709 , if that's a colab your open for

indigo garden
#

Setting the movement speed by zero

twin linden
#

this seems cool asf

sudden berry
#

yo the config = everyone need to do the same

#

or just the host?

indigo garden
#

Just host

undone owl
vast karma
indigo garden
#

I watched video about it, it was hour long

steel bolt
#

@indigo garden is there any way to deal with fiend? he's omnipresent, he's fast, he never gives up, like how do you stop him?

hexed vector
#

||pro flashlight in the face||

#

sometimes it doesn't work in my modlist tho @indigo garden

#

also you can slow him down in the config if you feel he is too fast

indigo garden
hexed vector
#

i have the log but idk if there was an error about the fiend

#

and it's gigantic haha

brittle jacinth
#

Dude, made mod what ither monsters can kick door

hexed vector
#

oh yeah in my playthrough he destroyed a door in the bunker i wasn't expecting it since it's a modded interior, scary

solid wing
#

just curious

indigo garden
hexed vector
#

@solid wing i what way ? he was moving fine , the pro-flashlight didn't do anything and i had it in my hand, go pretty close to him (almost died ๐Ÿ˜… )

indigo garden
#

I don't think that's correct

hexed vector
#

nop i can confirm that i have the version where you can change the speed !

#

1.0.4 i guess

indigo garden
#

I don't see any errors

#

Maybe some other mod breaking it

hexed vector
#

yeah maybe

indigo garden
#

Would u play my fan game, I'm probably going get people to beta test the game

#

Ig

#

I have 2 devs for the project but it will take while

merry furnace
pearl cliff
#

dming rq

indigo garden
#

Your friend called him a what?? thekidneystone

solid wing
opal brook
#

Found this photo with a weird guy in it..

indigo garden
# solid wing whats it about

Lethal company but it's different and more features, It's going be okay and for 5 dollars on steam and will have a 50% off on release

#

Idea from lethal company not exactly same

#

But I have video of it

solid wing
#

send plz

hexed vector
quick shore
#

Played the itch.io game The Fiend is from and it was a short terrifyingly great experience

indigo garden
#

๐Ÿ‘

vast karma
#

Rolevote how did you spawn in the fiend to test it in game?

#

I want to see if my dogshit AI code does something or not lul

indigo garden
#

Use lethal dev mod

indigo garden
#

๐Ÿคซ๐Ÿง

placid grotto
#

this lad has consistently gone sicko on us with a big group where 2 - 3 people will encounter him and he will fly through killing everyone present with next to no delay between victims

south sun
#

The Fiend is pretty cool but i think having him as a generic chase monster defeats the purpose of him lore wise, since in his game you only die to him when you gaslight yourself into believing he is real.

Maybe have him be a docile invisible entity that only materializes when he is pinged. If he is pinged a second time he kills the person who pinged him. Be a unique monster that counters spam pingers

solid wing
#

but a really good one

#

That it still feels fresh

fathom mist
#

its doesn't feel like the rest

indigo garden
#

Should I make it so he still mad even if kills someone

#

because it would be better in my opinion

fathom mist
#

Oh wait idk if that will work pretty dure ragdoll physics are desynced or something

indigo garden
#

Sometimes he hides above dead bodys

fathom mist
#

So its already a feature hmm lemme think

indigo garden
#

There alot of features I'm pretty sure u haven't seen

#

Like seek mode

fathom mist
#

Tf is seek mode. Im missin something arent i

#

Also does he spawn on modded moons

indigo garden
#

Seek mode he will do same as follow but no noise and he will get mad when u look st him

fathom mist
#

Oh nah

#

So its death if he sneaks up on you and its death if you find him out

indigo garden
#

he will be stun

#

And run for 1.5 seconds

#

In rage mode

fathom mist
#

I mean he runs extremely quickly

indigo garden
#

Rage mode is double

#

His run speed

fathom mist
#

Its been a while since i saw one so i had to higher his chances. And btw does he spawn on modder moons ive been playing those mostly

fathom mist
indigo garden
#

Yeah

fathom mist
#

He will be kinda like the jester

#

Get out or die lol

indigo garden
#

He will say Na I win and starts to kill everyone in 9 seconds

fathom mist
#

Lol

indigo garden
#

He opens his domain, infinite hell

fathom mist
#

The fiend already kills half of my group when we rarely meet him

fathom mist
#

It aint lookin too good with sukuna bodying everyone

indigo garden
#

maybe he will be like, do a deal with him

#

The shower maybe can make you immune from the fiend for like 2 minutes

#

Because in real game your in the shower

fathom mist
#

Rip discord mods

#

They cant escape the fiend

indigo garden
#

1.0.5 going to be a good update

#

He will also be different on solar eclipse events... ๐Ÿ˜‰

fathom mist
#

Oh nah lol

#

Idk what to suggest you literary got every behaviour in the book of behaviours

indigo garden
#

Curse items may be feature he can do

#

Strange effects

indigo garden
#

Effect to not see your friends

#

๐Ÿ˜ˆ

ornate saffron
#

Anti hallucinations

#

Man the fiend has some drug

merry furnace
#

Support for Ship Window mod so u have a chance a small chance of Seeing the fiend looking at u By the window but first some knocking sounds from the window the first time u might not see him on the first knock he knocks like 2-4 times Randomly the first time u hear the knocking u have a low chance of Seeing him and the second time u have a little higher chance of Seeing him, there can be like 1-5 knocks its randomly but its not 100% that u will Allways see him then when u finally see him u see his head tilted and he does some jumpscare and maybe attacks? He has a low chance of Seeing HIM when its bright outside but when its darker it has a higher chance

#

Maybe this would be some hallunication

#

Idk

#

ANOTHER idea is that he can seek in the bushes Only when its dark outside u could hear the Leaves of the bush

jaunty ocean
#

@indigo garden it seems the fiend bestiary log is still inaccessible, the terminal just gives me [There was no action supplied with the word.] whenever i try to view it

indigo garden
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can't figure out the problem

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no help at all for fixing it

placid grotto
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I'm not sure if it's supposed to be that way but running a group of six any time we encounter the fiend with multiple people he'll lawnmower through everybody in the room before anyone can get away, like someone's head will pop and he'll already be tackling the next person

indigo garden
indigo garden
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From each player

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And it kinda breaks it

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I will try to add a fix

jaunty ocean
stark rain
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can it appear on modded interiors or only on vanilla ones?

hexed vector
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in modded too

placid grotto
# indigo garden I will try to add a fix

ahh, right on, that would definitely be appreciated - as it stands for us if he goes ham on any group if it's 3 people -maybe- the third gets way from him if they immediately bolt from the first two getting mulched and he's still hot on their heels all the way to the door if they do

cosmic quarry
jaunty ocean
jaunty ocean
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maybe you should post the bestiary entry here then so people can read it

tribal wave
indigo garden
jaunty ocean
tribal wave
tribal wave
jaunty ocean
jagged cobalt
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YOOOOOOOO

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W

indigo garden
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There is information for people who don't know other features

indigo garden
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35k downloads!

trail bronze
indigo garden
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I wouldn't re code him