late post, but just to clarify:
- enemy sound fixes lets you disable this specific fix (i added a setting specifically because of mirage, actually, which one of my friend groups does like to use 🙂 )
- even in vanilla, the mask connected to masked enemies can still laugh/cry. it's just bugged where it happens on an (often) hourly basis, rather than occuring every several seconds. even with the fix disabled you will sometimes get sound effects overlapping mimic voices
- qwbarch, if you decide you'd like to completely silence mask noises on mirage's end, you can disable the two
RandomPeriodicAudioPlayercomponents attached to theHeadMaskComedyandHeadMaskTragedygameobjects underMaskedPlayerEnemy




