#Mirage

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sturdy python
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because someone dying early is really slim so it makes it more obvious that a Masked is a Masked

deft cape
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aightt ill try modifying the curve again then

sturdy python
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Though I guess that's a double edged sword??

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Them spawning early probably gives them more time to reach the outside/main entrance on bigger dungeons

deft cape
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i def want them to spawn a bit later

deft cape
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it just causes more unfair deaths

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and just isnt fun

sturdy python
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Yeah

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I like the idea of what you're doing I just think the first execution was just a little bit too extreme maybe?

deft cape
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yeee

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ill just shift the spawns slightly earlier this time

misty grail
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heyo, interested in downloading this mod, but first i'd like to know how this actually works. I'd guess the Skinwalkers mod works purely on clientside and doesn't send the recordings anywhere, but Mirage would have to do that in order to sync everything, right? Don't wanna sound like some conspiracy theorist, but i don't really like the idea of my voice constantly being recorded and potentially saved somewhere. You don't have to explain it in full detail, just wanna know if my fear is even justified

clever knot
misty grail
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and will be deleted when the game is closed or something?

clever knot
misty grail
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hm okay

sturdy python
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(It was changed to be deleted on game startup)

deft cape
misty grail
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i guess you meant "voice clips that aren't yours are never saved on your pc ..." as in "every pc only saves it's own clips"

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or am i misunderstanding something here?

deft cape
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i just mistyped ๐Ÿ˜‚

misty grail
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figured ^^

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ok that's cool. thanks

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but what happens when a monster uses a clip? am i streaming the clip from the other players pc or where does it get the file from?

deft cape
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@cursive pebble so i'm gonna assume you're on r2modman (if you're not, thunderstore mod manager probably has a similar option)
click on settingsand then search log, and then click this button here, and then paste it on discord

deft cape
misty grail
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sounds ineffective but is probably the only way to do it without saving the clips

deft cape
deft cape
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there's no errors

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i'm afraid i don't know what the issue is then

cursive pebble
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I often saw this in the logs "[Warning: Unity Log] PlayOneShot was called with a null AudioClip."
Is it related to anything?

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And maybe this "[Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone))."?

I don't know too..

deft cape
deft cape
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i honestly have no clue why voices aren't playing for you at all

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while it works for your friends

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and i assume you all have the same modpacks

cursive pebble
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Yeah.. this is so strange
Thanks for the answers and for trying to figure this out too

elder ruin
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Hello, where's the config file? or, how do we configure it?
EDIT: Nevermind, found it, in r2modman or bepinex config folders

deft cape
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yep u got it

eternal bridge
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oh my god i forgot how fuckign scary this mod is

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i thought it was my friend they were sayign stuff about a funny door

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???

deft cape
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๐Ÿ˜ณ

slim basin
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reminder to implement hoarding bugs mimic voices when using lethal phones

deft cape
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don't think i'll be integrating that actually tbh

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just focusing on v2 and then im probably taking a break

ionic shoal
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ive been using this mod for months, i was just using an altered config, and heard a weird noise while testing something else with mirage installed ๐Ÿ™‚

spring laurel
clever knot
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Bro when v2 drops this shit's gonna be so perturbating xD

soft hollow
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why ur lethal look like that

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some lightning changes going on

spring laurel
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the moon we were on does some meega bloom lmao

deft cape
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@sturdy python thoughts on the new spawn curve today? ๐Ÿ‘€

sturdy python
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Seemed fine

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i forgor to pay attention

deft cape
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ah bet

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if it's good i might just push the changes today

sturdy python
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Ahh

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I remember

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I think I got tricked really good earlier lol

deft cape
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๐Ÿ‘€

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cuz of it spawning later?

sturdy python
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Yeah

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I THIIINK (might be better to get opinions of someone that doesn't have the memory of a goldfish) maybe tweak the curve a smidge to be a little earlier but it'll be fine even if unchanged from now

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Do you have like a % per hour or w/e actually

deft cape
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i think if it's set to be earlier it'd be like the original spawn rate

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spawn curve*

sturdy python
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mmm then it's good as it is right now

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(imo at least)

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Could defo ask Lunxara and co. for a bigger/better consensus lol

deft cape
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this is the original spawn curve (apparently used for all enemies)

for the keys, 0 is start of the day, 1 i think is end of the day.
for the values, the original spawn weight is multiplied by this value at the given time i believe.

from debby:

The max value is usually like 15. 1 is can spawn, 10 is common, 15 is basically guaranteed

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and then this is the spawn curve that i set (left is the key, right is the value)

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mainly just set it so that the first 20% of the game there's no spawns

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maybe i should just change that to first 15% instead?

sturdy python
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What hour marks the 20% im stupid

deft cape
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@solemn ridge thoughts as well?

deft cape
sturdy python
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what hour does the moon start at

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7?

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or is it 8

deft cape
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idek ๐Ÿ˜ญ

sturdy python
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ok guess im checking in game

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oh goodie

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7:40

deft cape
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thats the start time?

sturdy python
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Though I guess technically 8;00 since that's when the ship fully lands in vanilla

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so I guess 20% would be at like

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12pm?

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I miscounted I think it's 11am......??

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Which yeah, sounds good I think

deft cape
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ah bet sounds good tyty

solemn ridge
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I feel kind of indifferent about the change personally lol

deft cape
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ah ic

solemn ridge
# deft cape ah ic

I mean it's definitely better than yesterday where they almost never spawned XD

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But I also never minded them spawning early before, I guess it does feel a bit more balanced though

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Lmfao

deft cape
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yeah main thing for the changes is

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  • less of a chance for a masked enemy to camp the entrance while you enter
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  • later spawns means a more likely chance to fool someone (since people are more likely to be dead or not be grouped up)
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with the default spawns you could run into a masked enemy so early that you're still all together

cursive pebble
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@deft cape
Hello! My friend and I decided to test the mod again. I deleted the mod cache and downloaded mods from a friend again with the same settings. I couldn't hear myself again, but I could hear my friend.

We were monitoring the logs and I was the only one with this line.
"[Warning: Unity Log] Data too long to fit the audioclip: qwbarch.Mirage. 2304 sample(s) discarded"

Can this lead to anything?

deft cape
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huh now thats interesting

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ive never even seen this error b4

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wait @cursive pebble is your microphone mono or stereo?

cursive pebble
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How do I look at it?

deft cape
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what microphone do u have?

cursive pebble
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I have a microphone built into my headphones and connect to my computer via a single USB

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My friends have separate microphones and headphones. Does it really affect?

wind crown
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is there going to be the feature that the masks will also wear flashlights on their shoulders (like the player theyre mimicing)? or maybe hold scrap? i know that was a feature in maskedairevamp but i think this mod has been abandoned... cant find it anymore (neither on discord nor on thunderstore).

slim basin
wind crown
slim basin
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for what

wind crown
# slim basin for what

so that masked enemies can wear flashlights when theyre mimicing a player having the flashlight/walkie in a reserved slot. apparently they dont wear them when the player doesnt have them in a vanilla slot right?

deft cape
cursive pebble
deft cape
cursive pebble
deft cape
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@cursive pebble if you go into the g2ii software, are you able to modify different settings for the mic?

I couldn't find out much about the specs online but there's still a possibility of it being the issue

cursive pebble
deft cape
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sounds good

hoary gazelle
fathom dust
carmine garden
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Sometimes when playing invisible mimics will spawn, normally every couple moons, is there any fix for this?

deft cape
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dont think it's from mirage but i could be wrong

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@solemn ridge dont think u have this issue right

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wait i just remembered

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it's probably the vanilla bug lmao

fathom dust
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yeah

deft cape
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try seeing if that helps

fathom dust
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thats the conclusion you came to when I brought it up

fathom dust
deft cape
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ah fuck

fathom dust
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I don't think it does anyway, I believe I had it installed in that clip I uploaded

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I might be wrong but

deft cape
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oof

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i doubt it's anything i can do about it if it's the vanilla bug

carmine garden
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damn, thanks anyways

deft cape
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or maybe i could keep custom spawns enabled but just lower the spawn chance and make the mod description more apparent that mirage isn't just a drop-in replacement for skinwalkers, and that you need to look over the config

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personally i think 20% spawn rate is fine since my goal with it is to guarantee the 1-2 masked enemies to spawn every round

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but i guess for the average player they might want it to be much more rare

sturdy python
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Probably best to make default config, vanilla, maybe?

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Already have to go into the config to make it like Skinwalkers though so maybe not?

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but also

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"especially giving them our players' appearance"

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boooring

sturdy python
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also not favorable but maybe a good idea to put the Masked spawning configs closer to the top of the config instead of at the bottom

deft cape
deft cape
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cuz i honestly don't really like the idea of having it as vanilla spawns by default

deft cape
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i plan on making the config better for v2 but that's not for awhile

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so maybe i guess i'll just keep the current spawns and clarify it in the mod description (and have some sort of obvious warning at the very top)

sturdy python
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Yeah that's why I clarified the not favorable part lolll

deft cape
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yeee fs

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i think i'll just also add a section to the README that'll help skinwalkers users transition to mirage better

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like which settings to enable and which settings to disable

carmine lichen
deft cape
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you mean the current defaults? i don't really see the point of that since they'd also have it if they just run the game once

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unless you mean the "preferred" config where it's more like skinwalkers

carmine lichen
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I mean that you're trying not to break existing configs, while still pushing a change to what you feel should be default behavior

deft cape
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by breaking existing configs i just mean shifting keys/values around in the config will make ppl have to redo that part of their config

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so showing defaults wouldn't really matter, it'll just annoy ppl when they have to update

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i could have a "mostly skinwalkers" kind of config and just upload it but

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i kinda doubt ppl will use that tbh

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the ppl who use mirage without looking at the config and get surprised by it not being the same as skinwalkers is also not gonna be the ones to download a config file to replace it probably

edit: this reads as an insult for some reason but i don't mean it in that way lmao

carmine lichen
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Ah, I misunderstood what you meant

deft cape
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which i realize is another problem, i gotta condense the important information somewhere

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so ppl can just skim through that and not get surprised

deft cape
trail cargo
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I would just recommend making it more clear the mod changed their spawns by default

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The spawn setup is fine

rain mountain
viral obsidian
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Well yes but the general rule of thumb would be to highlight changes with the default config

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Because realistically this happens more than anyone'd like

rain mountain
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i think the page is enough as it is now. you probably shouldn't be modding if you don't at least look at the config before running a game, it should never be a given that these things are just drop in and run unless clearly stated on the page, which it is not for mirage

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the sad reality is that there are just some people that are never going to do that, so i don't see much point in catering to people who won't do the bare minimum

cursive pebble
# deft cape sounds good

Sorry that it was late, I downloaded and looked at the driver.
There's basically a microphone volume control, sample rate, effects and some kind of microphone boost.

I don't know what could help with the problem here.

trail cargo
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you have to idiot-proof to some degree otherwise people will just start being a shitter towards you or about you because they didn't read a single thing on the mod page

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it can be hard to find a balance of doing that and having it not actually compromise the mod in any wya

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<- has had users show up literally not even knowing the name of the mod they installed and are now asking for support with

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(they didn't install a single dependency or set the game up for modding)

ionic shoal
trail cargo
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I think in LC's case specifically a lot of people use "group" packs like that yeah

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where everyone is using the same config settings and mods

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so if the person maintaining that profile isn't doing bare minimum that is entirely on them

rain mountain
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tbh from what i've seen in this server at least, a lot of people tend to already be a competent modder or at least be willing to listen and learn

trail cargo
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my experience comes from other scenes

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but I do concur I'm overstating the amount most likely

deft cape
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while we don't know the actual stats on that, my assumption is just that the github issue i got was from someone who took the time to write their opinion/advice, and that is already quite rare.
the majority of users who do get bit by the mod they use because it does something they don't expect will probably just quietly uninstall the mod and move on

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so of course i'll still have to try to cater towards that group

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although i'm still on the fence about whether or not i should:

  1. keep the defaults the same and just make the mod description/readme more clear that mirage isn't a drop-in replacement for skinwalkers/maskedenemyoverhaul and requires you to go over the config if you want to make it the same
  2. modify the defaults so it becomes like skinwalkers/maskedenemyoverhaul
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i'd much prefer the first though since i'd much rather masked enemies actually spawn

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and i also don't like having mimicking voices on non-masked on by default, it's just too goofy to me

viral obsidian
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Option one sounds very reasonable

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This is a different mod after all, you aren't obligated to make it reminiscent of something similar

deft cape
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yeah i never intended it to be the same, in fact in the earlier versions of mirage, i only allowed mimicking masked enemies because that's what i thought made sense, but enough users wanted everything from skinwalkers which is why i eventually added the options to do so

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i'll probably just go with option 1 then

deft cape
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one thing i find a bit funny though is the MuteLocalPlayerVoice option

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if set to true as the default, new players think the mod is bugged and isn't synced at times

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if set to false as the default, some players complain that they can hear their voice and then uninstall

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can't really win that battle ๐Ÿ˜‚

viral obsidian
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I'd say visibility is the key here again, but yeah that sounds like an unfortunate situation

deft cape
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which goes back to clarifying the readme, but there's only so much i can fit into the mod description before i'm basically repeating everything already mentioned on the readme

cursive pebble
deft cape
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i feel like what's also contributing to people not looking at the config is probably the fact that every "enableenemy" option is jammed into the same config, which makes it hard to look at the other ones that do matter

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so that'll be changed in v2 for sure

dark talon
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Hmm, I'm finding recordings are not being deleted with both deletion settings set to false. I know there was a bug once that was fixed. Do I have to do anything? I think the game is also not crashing on closing most of the times

deft cape
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@dark talon does it at least delete on startup though? i made it delete on start as well "just in case"

dark talon
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Nope, there are recordings from several days.

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Found this

[22:03:15.2896536] [Info   :qwbarch.Mirage] recordings: 823
[22:03:15.2901495] [Info   :qwbarch.Mirage] index: 795
[22:03:15.2911420] [Info   :qwbarch.Mirage] recordings size after removed: 822
deft cape
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what version are u on? i thought i removed those logs

dark talon
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older for that pack since it's v49. let me check

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ah i see. I'm on 1.3.2 there and you introduced the deletion on startup in 1.5.0. So mine is probably not exiting correctly?

deft cape
graceful latch
deft cape
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same i think that's the better default as well

viral obsidian
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Having the option is nice though

deft cape
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@dark talon theoretically there shouldn't be any v49 conflicts in the latest version so you could try it and see if it works

deft cape
viral obsidian
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All monsters having voicelines for goofy gameplay ๐Ÿ™ƒ

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Assuming it's in, if not that's totally fine too

deft cape
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that's already a thing, just not enabled by default

deft cape
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yo wtf this is still set to true? i thought i set it to false by default a long time ago

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i could've sworn i added a comment about it being a legacy feature that will eventually get removed as well

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i must've not pushed the commit or something lmao

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yikes

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oh wait nvm i confused myself ignore all that

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EnablePenalty is just for keeping it vanilla lmao

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funny how this setting is so bad that it even confused me

deft cape
#

new mod description (on thunderstore) will be like this, hopefully this makes it more clear now:
Synced voice mimicking for all enemies, and a focus on features for masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul, but is not a drop-in replacement. Please look over the FAQ and config options to enable/disable the features you want.

rain mountain
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2nd bullet point should be nested

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and also mention the penalty feature in that list

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but otherwise yeah this looks good

deft cape
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oh the penalty thing is gonna be removed in the future (which i added a note in the config)

deft cape
solemn ridge
deft cape
#

๐Ÿ‘€

#

Mirage v1.6.1 is released:

  • Added a config entry UseCustomSpawnCurve, that when enabled, changes masked enemies to spawn later in the day.
    • Requires EnableOverrideSpawnChance = true in order to work.
    • Credits: TheDebbyCase for explaining in-depth how spawn curves work.
opaque pebble
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May I ask where voice clips are stored? If thats even possible to see. I've been looking everywhere for the folder but i dont think ive been looking in the right places ๐Ÿฅฒ

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im just asking cus i keep getting voice clips from days ago and i just wanetd to see how to delete them

deft cape
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(well by default it gets deleted when you close the game, so you might not see it)

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oh wait if the problem you're having is that you're getting voice clips from days ago, that's interesting... it should also be deleted on startup just in case to prevent that

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what version are you on?

opaque pebble
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oh my god my mirage folder is MASSIVE i see where the clips come from ๐Ÿ’€

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over 4k clips that thing never got cleared ๐Ÿฅฒ

deft cape
#

could you send your config?

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looks like something i might need to look into again

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i'm just surprised it's not being deleted on start

opaque pebble
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on it

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im a bit clueless when it comes to all this kind of stuff so i dont even know if this is a mistake on my end ๐Ÿ’€

sturdy python
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IgnoreRecordingsDeletion is set to true

opaque pebble
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thanks

deft cape
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thankfully not a bug then

opaque pebble
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i never touched anything in the configs ๐Ÿ˜ญ

deft cape
#

did you perhaps import the profile from somebody else first?

opaque pebble
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but it might have been my gf then, after all i got it from a code she sent me

deft cape
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yeah

opaque pebble
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yeah

deft cape
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probably that

cursive pebble
deft cape
plucky aspen
deft cape
shut cobalt
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One message removed from a suspended account.

deft cape
#

quite the discovery

solemn ridge
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@deft cape glad to see the update got pushed live with a config option ๐Ÿซก

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Any changes since the last Experimental build?

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or is it the same curve?

deft cape
wind crown
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can you set a threshold so it doesnt create audio clips of only keyboard sounds?

deft cape
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like it wont record a bajillion empty clips because of background noise and keyboard clicks

wind crown
deft cape
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yup

wind crown
deft cape
#

v2 wont be for awhile though just an fyi

wind crown
deft cape
#

while silero vad is already implemented, there's still quite a bit to work on

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honestly not sure

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cant really say until a bit more progress is done

wind crown
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alright. good things take their time

fathom dust
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What kind of overhead does it add?

ionic shoal
deft cape
deft cape
fathom dust
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I know this because barch accidentally left it on in a version a few months back lol

ionic shoal
deft cape
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yeah the default keeps it vanilla

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so just leaving it is fine

ionic shoal
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so true = vanilla, false = no penalties at all?

deft cape
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yep

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was there back when spawnonplayerdeath was always enforced and natural spawnd werent a thing

ionic shoal
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ah ok, then im using the right setting ;o (for me, for now), i just suddenly wondered if it only related to when people turn into masked, haha. thanks

deft cape
#

yee np

regal jolt
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Hello, what should I do if my friend's voice is not recorded for some reason, both he and I hear mobs with my voice, but we both do not hear mobs with his voice, is there any solution to the problem?

wispy fable
#

where will the v2 voices be uploaded to to train the ai?

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while I understand and like the concept per se I have a feeling that the involvement of AI and voice learning could cause huge privacy issues

viral obsidian
#

I think I remember hearing that the training model will be downloaded locally for the host so that shouldn't cause privacy concerns

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Unless I'm remembering wrong ofc

lofty sorrel
frigid dome
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How much storage do you think the model will take up?

lofty sorrel
#

But also the mod, I imagine, will be checked over by Thunderstore staff to make sure it's safe, given the nature

clever knot
#

Yeah that AI won't mimic your voice, it'll just choose an appropriate audio file given the context.

zealous root
#

with the exception of masked enemy overhaul we used the one by homelssginger but it destroyed our spawn rates in v50

lofty sorrel
#

For the sake of conserving space I'm gonna reupload the list as a text file, could you delete your modslist?

zealous root
#

It was already in the v49 that they didnt move

lofty sorrel
zealous root
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no in V50 aswell

lofty sorrel
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Would you happen to remember what moon you were on when the issue occurred?

zealous root
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basically ever moon. even the company. i post a clip to the other chanel for you

lofty sorrel
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The Company it makes sense cause nothing can move there

zealous root
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ah ok no sense in that then

lofty sorrel
zealous root
zealous root
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@lofty sorrel Everything works now as intended. Thanks

deft cape
wispy fable
#

like these president meme sound videos are made by providing/feeding ai videos of presidential speeches

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or am I missing something

deft cape
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nah v2 isnt trying to synthesize your voice, it saves all your voice clips and then tries to learn over time how you respond to things, and then pick the best match

wispy fable
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ohhh

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alright that makes sense

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yeah I thought it would somehow live feed an ai to pretty much be able to say anything in your voice by itself like new sentences and stuff

deft cape
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nah tech isnt there yet for that

wispy fable
#

that would have been a bit creepy as well

deft cape
#

plus saying new things might give away your speech pattern being different too

lofty sorrel
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I don't think that sort of thing is even possible like at all unless they have a scan of your mfing vocal chords

wispy fable
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I mean

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iirc

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some ai models available to the public (dall-e? not sure if thats for images or voice) apparently only need 17 seconds of your voice nowadays to be able to create authentic voice deepfakes

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which is mildly terrifying imo but yeah not 100% sure about that

lofty sorrel
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17 seconds of you making standardised sounds sure, but not a natural 17 seconds of speech

wicked elbow
#

I have severe performance issues with this mod installed for some weird reason

regal jolt
deft cape
deft cape
#

can you ask your friend to go to the lethal company folder

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there should be a folder called "Mirage"

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just see if the voice clips are recorded properly

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folder might've been deleted though so they'd have to go in game and then look at the folder at the same time

regal jolt
deft cape
#

it's inside the lethal company folder, unless thats what u mean

regal jolt
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for example, I don't have such a folder, although my voice is played on mobs

lofty sorrel
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It gets deleted when the game closes

regal jolt
regal jolt
lofty sorrel
#

Are your config files different?

deft cape
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sometimes it doesnt get deleted properly

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on game close

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but that does mean your friend probably does have recordings being created

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it's the same issue as coolfreak then

regal jolt
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my friend has recordings of our conversations in this folder, but I don't have such a folder.

deft cape
#

recordings are being created but it's never played for anyone

deft cape
#

i tried to look for a solution for hours yesterday with coolfreak sharing their screen

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couldn't find anything im afraid

regal jolt
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and what is the explanation for the fact that I hear my voice and a friend hears my voice from mobs, but his voice is not heard

deft cape
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i already said i dont know lol

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if i did i'd be able to think of a solution

regal jolt
#

Actually, thank you for trying to figure out the situation, since we had the same problem in the skinwalkers mod, but the developer didn't even try to figure it out.

deft cape
#

i really do wonder what the problem could be since there's 2 reports of this problem now

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i thought it could be a locale problem but

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coolfreak said they're on the same locale as their friends

regal jolt
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Well, my friend and I are in the same country , but quite far from each other

deft cape
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nah thats not the problem

#

since ur friend cant hear themself either

#

it's happening locally as well

#

honestly no clue, my guess is just that the audio files arent being read properly for whatever reason

regal jolt
#

and it can't depend on the fact that the computer is weak?

deft cape
#

nah

#

mirage isnt heavyweight

#

works fine on bad pcs

deft cape
#

nvm i see it's masked enemies not moving

#

idk why that'd be a problem though. you found out the problem right? what was it coming from?

zealous root
deft cape
#

i feel like there are enough reports of this recently that it's concerning

#

im not sure if i broke something

zealous root
deft cape
#

ah odd... glad it's not an issue anymore though

plucky aspen
deft cape
plucky aspen
deft cape
#

oh yeah you should read the pinned message eithet way though :D

#

@fathom dust i think the invisible masked issue you were having is related to SpawnOnPlayerDeath

#

seems like the feature might be bugged

deft cape
#

oh idk then

fathom dust
#

thanks anyhow lol

#

it happens rarely enough that it isn't a huge deal at least

deft cape
#

was about to say that SpawnOnPlayerDeath at least worked fine in my local tests but lunxara and tom seemed to have that issue coming from it

#

ah bet

deft cape
#

i believe thats a vanilla error thats fixed by starlanceraifix

plucky aspen
deft cape
#

audioknight the goat

plucky aspen
#

But he has audio in his name, there can only be one

deft cape
#

and only one of you has audio in their name ๐Ÿคญ

plucky aspen
dark brook
#

players that left can still be mimicked but without their cosmetics

deft cape
#

oh yeah i forgot about that

#

@alpine patio drop your logs here, i'll tske a look at it in a bit

alpine patio
#

how do i do it?

eternal bridge
#

๐Ÿƒ

alpine patio
#

its like those things that pops up after launching lethal company modded?

deft cape
#

if you go on r2modman

#

go to settings, and then type "log" into the search bar

#

there should be a button that copies your log to your clipboard

#

just paste it in here

alpine patio
#

oh and also this one

deft cape
#

alright thanks

#

ill take a look in 10 mins

#

just grabbing some food rn

alpine patio
#

alr

#

thanks

deft cape
#

@alpine patio were you host?

alpine patio
#

yes

deft cape
#

well that's odd, your logs don't really show any info, like it doesn't seem like it even got past loading into the game

#

mirage is supposed to register some prefabs and that never gets logged as well

alpine patio
#

so you didnt fount anything?

deft cape
#

well just odd that your logs are so empty for whatever reason

#

do you have the default mirage config

alpine patio
#

Yes

#

only the spawn of the skinwalker after a player death is setted to 100%

deft cape
#

hmmmm

#

@alpine patio can you test right now?

alpine patio
#

ok

#

in multiplayer with my friend?

deft cape
#

yeah

#

just go into another game and then send the logs again

#

wait

#

out of curiosity actually

#

in single player what moon were you testing on

#

and in multiplayer what moons were you on?

alpine patio
#

experimentation

alpine patio
deft cape
#

cuz i wonder if that has to do with it

#

oh

#

nvm then

#

ok yeah just do a multiplayer test rn in experimentation and then send logs

alpine patio
#

ok im testing it rn

deft cape
#

can you send logs a bit after you load into the moon

#

and another log more towards the end of the day or something

alpine patio
#

ok this one below me is when i started the moon

#

i started the moon now

deft cape
#

i see it this time

#

so hopefully masked do spawn

alpine patio
#

oh

#

is there a way to change spawn rate?

deft cape
deft cape
alpine patio
#

ok

#

ill test now with 100%

deft cape
#

wait test with it at like

#

90%

#

im not sure if 100% would even work actually

alpine patio
#

ok

alpine patio
#

thanks man

#

it worked

#

your mod is fantastic i laughed a lot

deft cape
#

oh nice glad to see it's working ๐Ÿ˜„

twilit monolith
#

well, it shouldn't ever occur in vanilla, I think originally it was some other mod adding meshrenderers and then not removing them

deft cape
#

oh right wasn't that morecompany

#

i don't quite remember

twilit monolith
#

Maybe? I don't either, so I didn't wanna say ๐Ÿคญ

solar stirrup
#

Hey i have a few questions:

  • Is there or will there be an option to change masked spawn weights on different moons?
  • Does having maskedenemyoverhaulfork disable mirage end of day spawning curve? (I have both installed and there is always a masked waiting for me on vow assurance and adamance is always filled with 3 masked 1 minute in)
  • What are the main features of maskedoverhaul that mirage does not have?
    I would be grateful if someone answers these questions
rain mountain
solar stirrup
#

Thanks

viral obsidian
#

Well technically there are some adjacent features that MEOF has like the zombie apocalypse

deft cape
#

mirage has it set to 2

#

(for naturally spawned masked enemies that is)

#

SpawnOnPlayerDeath obviously doesn't follow any of the regular spawning rules

eternal bridge
#

qwbarch whats with the pfp change??

#

i liked ur old one

deft cape
#

i just got tired of it, i kinda like the more "default" looking discord pfps ๐Ÿ˜›

eternal bridge
#

goku drip

dark brook
#

shouldve used this one obv

deft cape
#

๐Ÿ˜ณ

dark brook
#

i just subconsciounsly made a connection with discord pfps and reddit and it just ruined the whole idea for me

#

cool pfp btw

deft cape
#

I've been thinking about this for awhile, and I have unfortunate news regarding changing the masked ai behaviour.
While I will continue to work on v2 and finish the currently planned features, I will no longer be reworking the masked ai behaviour at all.

After v2 is complete, this project will mostly be in maintenance mode, where I will provide bug-fixes if they're major enough, and I will try to get the mod to a stable point.
Once v2 is stable enough, unless I'm just sitting around and bored one day, I will not be adding features anymore.

My reason is simple: I've spent way too much time on this project, and want to work on other things that'll help me start my career.
I hope you all understand, and I apologize for not delivering everything I promised, but I realized I need to shift my priorities elsewhere.

But to reiterate, I will still be completing v2 with oeis for the voice recognition + machine learning changes. Only the masked ai behaviour changes that was promised is being dropped.

dark brook
#

Sad news no matter how you look at it, but completely understandable, thanks for putting all the work into mirage, it would be hard to imagine lethal without your work! Wishing you good luck in future endeavors perceive

eternal bridge
#

so no holding things?? dang

deft cape
#

hopefully someone else picks up changing the masked ai behaviour, maybe if piggy becomes interested in reworking maskedairevamp again that'd be great

gusty oasis
#

i think too many emotes is working on maskeds but i could be wrong

amber grove
#

Working for me

amber grove
eternal bridge
oblique wasp
#

Are there any future plans to add custom model support?

viral obsidian
#

So I'd guess not

oblique wasp
#

damn

clever knot
#

Unless that's not Anathema White and a similar one lol

deft cape
oblique wasp
#

Bad wording, mb. At the current moment mirages can't copy models and will just be a deformed version of that model making it obvious what is and isn't a mirage.

deft cape
#

it's supposed to be able to, bunya added support for it awhile back

#

support for cosmetics and whatnot is made by the other mods themselves, not mirage FYI

oblique wasp
#

Oh really? Maybe bad mod combos.

deft cape
#

possible that just the specific model you have doesnt work for whatever reason

#

i tested ModelReplacementAPI awhile back and it definitely worked

crimson sandal
#

Hello, wondering if anyone encouter Masked keep stucking when crossing gate?

deft cape
crimson sandal
#

Thank you for answering. I'll try to look out what's causing it. ๐Ÿ™‚

broken mango
#

these guys will not survive using Mirage v2 just saying-

also idk if they're using mirage

https://youtu.be/2n26lTth4ZI?si=m7TW903qYje8OHzx

we love the company!

the second installment of us playing lethal company with the overpowered mimics mod. this time with skinwalkers! so many people suggested a re-do with them being able to talk so here it is. hope you all enjoy!

hi hello this is my longest video yet besides the one hour one so hopefully you guys like the longer content. som...

โ–ถ Play video
deft cape
#

lmao that first interaction

deft cape
#

so progress update for v2: i've more or less finished rewriting the stuff i wanted to rewrite/fix.
tomorrow i'll be doing a quick bugfix for v1, and then after that, will be out of town for a week so no v2 progress for a week.
once i'm back, oeis and i will finally start hooking up our code together to hopefully get something working that we can test with (won't be ready for public tests fyi)

#

@lofty sorrel also since you've asked about being able to just drop any audio file and have mirage stream it over to other clients, i've fixed the logic that i mentioned being broken in v1 for v2, so you'll be able to do that during v2 as well

deft cape
light jacinth
#

any masks that spawn.. even through vanilla spawning will have the appearance of a random player right?

#

finally got around to trying v50. made a very light modpack with few mods.
everyone was wearing the new bunny suits, but the spawned masks werent wearing them.
they were wearing default company suits.

#

didnt even have morecompany or any cosmetics/suits mods installed

#

now masks created through wearing the mask did have the proper suit (bunny)

hollow spoke
#

It would be cool if in a future update that when enemies mimic you're voice, it would have a chance to sound wrong. Like it could be distorted, or play backwards, or have a higher or lower pitch. Just an idea, it could lead to some pretty funny or scary moments.

gusty oasis
hollow spoke
gusty oasis
#

yee

hollow spoke
gusty oasis
#

idk, wouldnt fool u as well ig

#

youd know its a monster

hollow spoke
gusty oasis
#

yea

deft cape
#

ill do a test later to double check if it's broken

deft cape
#

thats hella odd, it's supposed to work by default

light jacinth
deft cape
deft cape
uncut rampart
#

Big props to you from me and my boyfriend.

#

These mimics are shit scary and fun to fight.

#

They're smart enough to trick us quite a lot.

deft cape
#

glad y'all liked it ๐Ÿฅบ

uncut rampart
lofty sorrel
deft cape
#

ill try and fix that tonight

#

if i do end up working on the mod at least

deft cape
#

@light jacinth if you're talking about them looking like this, i'm afraid that's a vanilla bug

#

masked do copy the suit, they just don't copy the ears

#

that's an issue zeekers needs to fix

#

Mirage v1.7.0 is released:

  • Added a config entry RecordWhileDead, that continues to record a player's voice while they're dead. Default value: false.
  • Fixed a bug that caused monsters to try to mimic disconnected players (resulting in no sound, since players must be connected in order to send their voices to others).
ionic shoal
# uncut rampart They're smart enough to trick us quite a lot.

lmao, i totally agree.. only way we have to tell a masked from a real player is the times that they say stuff that makes no sense.. and im also using the better nameplates mod, which shows up from a mile away, trying to tone that down, so you dont know its a masked until your too close, because as you say... they are tricky xD and the nameplate, while great for players, takes away something from the mimicking masked lol

wind crown
#

where does mirage save the audio clips?

tawdry bough
hollow spoke
deft cape
# hollow spoke Oh well, maybe one day.

mb i just realized my reply sounded a bit rude, it's just something i personally dont think makes sense in mirage since my goal is to try to make it better to decept players (with v2), and that goes against that thought process

#

not to mention im also probably not going to work on new features after v2 is done

uncut rampart
#

Is inclusion of AI voices planned?

#

I know it's a titanic effort.

#

But.

#

Maybe you're well-versed in code and ambitious enough to plan it.

#

Just curious.

deft cape
#

@uncut rampart check this for v2 plans

uncut rampart
#

Thank u. Sorry for probably being annoying with the question. I bet it's common.

deft cape
#

just to be clear though it doesn't train off your voice to simulatr yout voice, it learns how you respond to things over time and tries to pick the best recording to respond with

uncut rampart
#

Makes sense.

light jacinth
deft cape
uncut rampart
#

Inserting actually AI voice generation in a Lethal Company mod...

#

Is kinda fantastic.

deft cape
uncut rampart
#

Not at its current quality level.

#

And current LC resources.

uncut rampart
deft cape
#

yea training it to simulate your voice on the fly cant be done AFAIK

#

tech isnt there yet

uncut rampart
#

And imagine connecting that to a LC mod.

#

Yup yup.

deft cape
#

so what's planned for v2 is the best compromise

dense nimbus
#

i think making ai voices of random players ingame would be kind of questionable anyways lol

broken mango
#

the hoarding bug singing cotton eye joe in my voice

deft cape
uncut rampart
#

One day, I'm sure, I'll hear the mimic spitting racial slurs in my bf's voice.

#

But not now.

broken mango
#

but yeah I like how you're doing this and it's much better and allows for more creepy moments

uncut rampart
#

It's really scary at times.

#

I died and that shitter spawned.

#

Asking my bf "Eugene where are you?" and stuff.

dense nimbus
#

yea when i heard about v2 having like ai i was abit unsure but when i found out it was just like voice recognition (?) and making it like play clips at specific like appropriate times it sounds cool lol

gloomy crow
uncut rampart
#

It's already quite smart, from my experience.

#

But making it even smarter and user-specific in future? Yes please.

dense nimbus
#

it just kinda plays random clips right now doesnt it lol

clever knot
#

Yeah it's just random clips rn

deft cape
uncut rampart
dense nimbus
#

i cant remember if i was playing this mod or skinwalkers but it was funny once being stuck in a like room with a coil head as it meowed at me in my gfs voice lol

deft cape
uncut rampart
#

And it doesn't seem brainless despite being random.

gloomy crow
deft cape
#

im sure it'd be possible in a decade when the tech companies open source something of the sort

uncut rampart
deft cape
#

just curious

uncut rampart
#

It's funny cause he got everything but the first sentence wrong.

gloomy crow
#

Plus even in 10 years I think the AI is gonna get confused between the music I was blasting earlier and my gutteral screaming as I die

uncut rampart
gloomy crow
#

I don't need my voice to sound like an EDM song

deft cape
#

btw wb ouk it's been awhile since i've seen u around

uncut rampart
#

Yes!

gloomy crow
#

Yeah lol, decided to pop in for funzies

uncut rampart
gloomy crow
#

Probably gonna figure out if my old is bricked cuz of v50 and figure it out from there

deft cape
#

voice activity users will like v2 since it records way less empty audio clips now

#

it probably will be tbh

#

lot of popular mods broke

gloomy crow
#

Likely

uncut rampart
#

Varies from perma lobby loadings to all suits being orange.

deft cape
#

btw @gloomy crow u should check out #1212451384021221457 if you ever want to collab with ppl since u had cool ideas

gloomy crow
#

I'm just glad that LCVR is working

deft cape
#

oh shit i gotta brb

uncut rampart
#

Take care.

gloomy crow
deft cape
deft cape
gloomy crow
#

Tbh I'm tryna redo some of the sound effects I got for sum I made

#

For the idea I had

#

So I probably will try to

uncut rampart
#

Hooked by Thunderstore and r2modman, roo.

#

But.

#

Some stuff still occurs.

#

Like.

#

Wesley's moons not working.

#

They released a patch today, and suddenly, everything became normal.

#

No endless "your seed is xxxxx" loading.

dense nimbus
hollow violet
uncut rampart
#

I see.

#

Good job, then?

light jacinth
#

i mean ror2 has been around longer than lc. so itโ€™s had more time for the modding scene to mature.

#

everyoneโ€™s modding the game with their own differing solutions. hopefully something like LLL becomes the common ground for most modders, but itโ€™s still in the works.

viral obsidian
#

The shift is definitely there

#

Mods have been buggy lately due to this and v50 happening around the same time

#

Just the circumstances, otherwise lethal mods weren't this temperamental either

uncut rampart
#

I have no reason not to believe you, but I just want you to understand that such was my first impression.

#

Our runs are infested with glitches ๐Ÿ˜ฆ

light jacinth
#

you have every reason to believe me. after all i am a stranger from the internet. a trusted source. โœ…
๐Ÿ˜Ž

uncut rampart
deft cape
dense nimbus
#

o lol

deft cape
#

but yeah with how voice activity is rn, the recordings folder often has tiny audio clips containing random noise

plucky aspen
granite musk
#

The audio detector is strong in this one broiled

ionic shoal
#

is there any public registered output of the audio the masked are playing?

for example.. skin walkers has this as the variable to get the audio, which can be used in other mods, but i also realise, skinwalkers isnt synced, so things maybe very different there.

SkinwalkerModPersistent.Instance.GetSample()

I was looking through your code, and frankly, I dont understand the language you are using (im a strictlly c# sort of guy :P), but the closest thing i found to the above for mirage is "voicePlayback", but i am not sure that is correct, and I certainly dont think i can access it like the skinwalkers get sample can be accessed.

viral obsidian
#

The language is F#, a functional variant of C# to be crude

#

Technically you could just access the audio clips from the file system if there isn't an api provided for it?

ionic shoal
# viral obsidian Technically you could just access the audio clips from the file system if there ...

well, my aim is for the same audio that mirage plays, to be re-used, so i would then need to work out which clip is played by mirage, and access the same clip xD

I was hoping as i said, there would be an accessible object I could use as i noticed skin walkers has one, but upon looking at the code, i realised life isnt as simple ๐Ÿ™‚

and ah, heard of Fsharp, never seen it before, i guess spending a decade buried in C# hasnt done me any good.

limber raft
#

does the voice icon show with mirage when using nameplatetweaks?

ionic shoal
limber raft
#

alright, thanks!

deft cape
ionic shoal
# deft cape i could always expose a method for you to use, whats your goal? modify the audio...

nope, no plans to edit the audio, i know nothing about audio xD

I am going to try to make a new AI mod that will (hopefully and eventually) tweak multiple AIs in the game.

I asked piggy if i can use MaskedAIRevamp as a starting point, they said ok, so, i figured the first thing i will add is this feature which MAIR<->skinwalkers has, but MAIR<->mirage didnt seem to have.

I dont know if its something that occurs in mirage already as frankly, my group dont use walkies much, but in the brief time we have used them with masked spawning, Im not sure the masked have ever spoken over the walkie talkies.

deft cape
#

oh wait

#

i think you're trying to do the walki talkie thing huh

ionic shoal
#

yes, the walkie talkie thing ;o

deft cape
#

ill take a look at what piggy does so i can expose a method for it

#

but cant touch it till monday cuz im out of town without a pc rn

eternal bridge
#

g

#

nah nah

ionic shoal
# deft cape but cant touch it till monday cuz im out of town without a pc rn

no worries, no rush, just thought id ask.

literally all piggy does is check if skinwalkers is installed, and then gets a "sample" clip from skinwalkers.

i planned to check mirage is installed.. then do the same, but when i found nothing similar, i was just looking for any option possible, but then found none.

eternal bridge
#

to kinda test ur abilities?? idk

ionic shoal
eternal bridge
#

i dont know if the modding community (or at least a big enough part of it) has realized just how much can be done with masked

#

like they have SO MUCH potential

#

obligitory thread plug

ionic shoal
#

wow. my message got blocked :3 let me re-word, lmao

eternal bridge
#

YOU HAVE BEEN TYPING FOR LIKE 3 MINUTES

ionic shoal
#

yeah its long.. i thought me telling people to ... (pretending to be a masked) was causing it.

#

to be blocked.

eternal bridge
#

ayways

ionic shoal
#

so ill split this down..

well... this may not be the exact place to discuss it, but, i agree, ive always thought that.

for example, in piggys mod, the masked use the terminal to order a fake item ship, as well as possibly use terminal codes (never seen it, but looking at the code, thats the impression i get) to open/close doors in the facility, turn off landmines, etc...

my thought is, why stop there.

#

pull the horn
use the signal translator ("danger", "safe", and other short phrases, a lot of which, ive personally sent to my group)
use the teleporter

even piggy put in a setting for using the take off lever... what if it sent a signal translator message that was like... "hahaha", "... humans".. and then counted down from 60 to 0... then pulled the lever.

#

basically.. genuinely be an ass... and.. obviously.. if people dont like a feature, i was going to rework the config so people can turn individual features on/off.

changing individual abilities (like their run speed, and how far away they can see you) wasnt in my plan, never even thought of it tbh, but maybe i will.

eternal bridge
#

i usually disable their terminal stuff cuz they just all pile up and don't do anything

#

thats the other thing is masked in that AI mod stand around and do nothing a lot, and they only really start attacking if there's more than like, 2 of them

ionic shoal
#

well yeah, i already worked that out.. the masked do a lot of the "same", and they need to be taught to have a bit of variety in their lives.

eternal bridge
#

maybe starting with editing the base values and turning that into a mod like [my idea]

#

hold on idea imma add it to that mod

ionic shoal
#

i think its more just a case that randomness is in full flow.. and randomness just often = do nothing

eternal bridge
#

what do you think of the idea

ionic shoal
#

its like the random weather... sometimes its garbage everywhere for days.. so maybe something like weather tweaks does, but for "what the masked is doing" is required.. so they dont just stay there doing nothing, or doing the same thing

eternal bridge
#

yeah, they already have modes but they all do the same thing in unison, i'm pretty sure it's designed so that they're supposed to all do different stuff, but something isn't working right and they all do the same thing

ionic shoal
#

im not sure they all do the same thing.

im not too familiar with it, but, i think every time a masked spawns, its patched individually. i could be wrong though, either way its random number generation causing their choices..so if they had more options of things to do.. and also, if they had more guidance on what should be the likely next action in favour of other actions.. then they might be less repetitive and might have more purpose to their actions.

eternal bridge
ionic shoal
# eternal bridge ^ ?

in maskedairevamp the masked already have personalities, that is the way i understood your idea, except the personality would be fixed upon what mask they spawn with.

eternal bridge
#

no the

#

the thread i posteed

ionic shoal
#

oh it said unknown, so i didnt check it.

eternal bridge
#

๐Ÿ’€

ionic shoal
#

its a lot of things said, some good, some bad, my thoughts were, once i actually have an updated release ill read github issues for suggestions/bug fixes, so your welcome to post them all there one by one once i have made that available.

being honest, i keep hearing reports of MaskedAIRevamp falling over and breaking... i never see it myself, so id rather fix those issues before adding massive changes.

deft cape
ionic shoal
soft hollow
#

nothing offensive to you btw

#

just had a brainrot moment

ionic shoal
#

never thought it was, i just.. dont understand ๐Ÿ˜ฆ i like understanding ๐Ÿ˜ฎ

soft hollow
ionic shoal
#

nevermind, found it, and yeah its different,im sure there are wolves like that everywhere tbh

soft hollow
#

oh shit he changed his pfp

#

used to be exactly yours

#

or maybe

#

im tweakin

viral obsidian
#

Just looked him up, he has a wolf facing left

ionic shoal
# soft hollow used to be exactly yours

looks similar, but i doubt they changed it, I have also streamed in the past, and Im aware that streamers like a "consistant brand", so i doubt they changed it.

deft cape
#

@ionic shoal since what you're doing is a WIP, is it alright to wait until v2 for this functionality? i wanna have a simpler public interface, but i'd have to refactor a couple stuff, and i don't really feel like doing it in v1

ionic shoal
deft cape
#

gotcha i'll try and coordinate it with you when i have a bit more work done first then

noble cobalt
#

hey. Last night we updated to the newest release of mirage and none of our group could join each other. it was our only mod update that night and disabling it meant we could connect again. Anyone know the cause?

deft cape
#

honestly not sure why the latest update would prevent you from joining the lobby

#

i'd recommend just staying on the previous version if that one worked for you

noble cobalt
#

yeah its just that one for some reason, we tried it again today and the same happened. Thanks tho :p

deft cape
#

really not sure why the latest update causes that, im curious if it's happened to anyone else

noble cobalt
#

the error message we got was that the host had already started the ship or something

#

if that helps :|

deft cape
#

latest update is so simple that idk how thats even possible tbh

#

unless theres more reports of it i'll probably just ignore it for now

solemn ridge
#

I've not experienced this issue at all so probably some other mod causing problems

solemn ridge
uncut rampart
#

Me and bf played fine yesterday.

slim basin
#

is it normal behaviour for a masked to not attack clients? they just dancewalk into clients but not actually attacking

torpid pecan
#

If on their screen, the mask is touching them and doing nothing then something is wrong

deft cape
deft cape
slim basin
deft cape
#

yeah often times from a spectating pov it looks like they're touching, but on the other player's pov they're not touching

dark brook
#

ah fck gi updated and added this

#

i wonder which mod will overwrite which

trail cargo
#

would just disable it in GI

#

GI is generally set up so that if a feature is disabled it just doesn't hook into the game at all, so should be no conflict

dark brook
#

yeah you're probably right

dense nimbus
#

whats gi?

tawdry bough
#

GeneralImprovements

dense nimbus
#

oh okie

dawn cloud
#

V2 progress?

deft cape
#

but where i left it off, i finished rewriting the main things i wanted to fix

#

so once i get back, oeis and i will be hooking our code up together so we might be seeing some results soon

#

although it'll likely need a lot of tweaking and won't be ready for public beta tests yet

noble cobalt
#

thanks for your help though :)

deft cape
#

good to know though, if anyone has that symptom in the future i'll know where to look, so thanks for mentioning that

eternal bridge
deft cape
#

true though, it's way easier to keep things the same by sharing profile codes

ionic shoal
#

you download lobby compatibility... with your modpack -> you start the game.. the game isnt actually ready to play, but starts anyway... its then missing X mods, but doesnt warn you...

so you jump into your friends game, its buggy as shit... BUT if you have lobby compatibility.. it knows your game isnt correct vs the host.. so it blocks you from joining but wont explain why.. because your game "thinks" you have everything, but you dont.

re-open the game and join again.. and it should work.. but only after your game "has everything"

how i know:- my group love joining last minute, they download the pack, and the moment it hits 100%... and they can hit the "play modded" blue button, they open the game... they always cant join, lobby compatibility always blocks them, they always say its "broken", and explain this issue, i always tell them to open the game as its been 4/5 minutes now since they downloaded the pack ๐Ÿ™‚

#

i should say the "pack", i mean, the thunderstore profile... ๐Ÿ™‚

deft cape
#

interesting, didnt know thats a thing

#

like being able to start the game "early" when it's not fully ready yet

eternal bridge
ionic shoal
deft cape
#

ngl i didnt even notice the periods at all

eternal bridge
#

you are smart

deft cape
#

@eternal bridge thought u got the modder role for a sec there

#

was about to ask what mod ๐Ÿ˜ญ

#

wanted to see what u cooked up

eternal bridge
#

:)

deft cape
#

wait fr which

eternal bridge
#

just go on thunderstore and search sagey

deft cape
#

i only see the fan artist role so i was assuming it's from something elsr

#

bet

eternal bridge
#

they're all sound replacement mods tho

deft cape
#

ah

#

Mirage

eternal bridge
#

wait wat

#

what was it before? slirage??

deft cape
#

previously had the v50 tag ๐Ÿ˜‚

#

removed it since v50 has been out for awhile now

noble cobalt
noble cobalt
#

it said something about the host already having taken off even when the game shouldve been joinable

soft hollow
#

i have no clue
what caused this
or what combination of mods caused this
so im gonna point fingers at everyone and no one

deft cape
#

infinite credits glitch???

soft hollow
#

I experienced

#

some horror

#

testing tonight

#

some looney tunes scp bullshit

deft cape
#

that only started after the teleporter got used

#

๐Ÿคจ

soft hollow
#

what I believed happened

#

is that I teleported the body

#

GI automatically collects dead bodies

#

but for some reason

#

it kept

#

collecting the body

#

you can see the body collected icon glitching out in the middle of my screen

deft cape
deft cape
#

must be a pretty recent bug cuz i dont remember that being an issue

noble cobalt
quaint leaf
#

Can somebody tell me what's the point of masked overhaul if Mirage already does everything except the zombie invasion mode

#

I've seen people use both together but idk why

#

Does masked overhaul add other stuff besides the removed mask and zombie hands that Mirage already adds?

deft cape
#

other than that there isnt too much of a point of using both together, unless you want the zombie apocalypse feature

quaint leaf
#

Ah, thanks for the insight

#

I already use Fair Ai for that

deft cape
#

yeah in that case you're fine with only mirage installed

quaint leaf
#

I got one more question

sturdy python
quaint leaf
#

Will this mod support Model replacement API someday?

#

I noticed that when using custom models it just doesn't seem to load at all on masked

#

It makes me wanna avoid using the API since it makes masked too easy to identify if you're using a custom model

sturdy python
#

Think that's something you should take to that mod since it's supposed to do it itself already

deft cape
sturdy python
#

It is on by default I just downloaded to remember what I used it for specifically lol

deft cape
#

if a model isnt loaded thats an issue with that model or modelreplacementapi

quaint leaf
#

Hold up when did that get updated!? This is amazing news

sturdy python
#

I used it for the "Reveal Mask When Attacking" feature, in terms of what Mirage doesn't have

deft cape
#

you should ask bunya about it in #1187188516644474911 if certain models are broken

deft cape
quaint leaf
#

I'll check the changelog

deft cape
#

name tags are also another thing but it's broken so i just dont mention it

sturdy python
#

Friends complained Masked were too hard to figure out so im w/e about that thing lol

quaint leaf
#

Oh wow it was a very new feature

#

Like only one update ago

sturdy python
#

Albeit they play once in a blue moon so

quaint leaf
#

Time to find all the cursed models

deft cape
#

yeah new players get bamboozled by masked so easily

sturdy python
#

I don't really mind

deft cape
sturdy python
#

and the people that still want to play in the group, their drive to play is kinda

#

just

#

Lethal Casino

#

LMAO

quaint leaf
#

Lethal Casino is addicting

sturdy python
#

I added Emergency Dice for the mid-moon gambling too

deft cape
#

i havent tried lethalcasino cuz i wanna be playing the game instead of rolling slots ๐Ÿ˜‚

quaint leaf
#

Good call

#

It's a masterpiece of a mod but it definitely adds waay too much downtime

sturdy python
#

It's also why i'm like, "why not just add 10 million things to buy" for whenever someone wins big

quaint leaf
#

I've never once won big enough to buy everything in the store

#

I think the casino is fairly balanced

sturdy python
#

oh same

quaint leaf
#

Unless you somehow roll a 34 on the spinning wheel game with a fairly high priced scrap

sturdy python
#

actually we did except we gambled it off and lost it instantly

deft cape
#

tbh if lethalcasino was on regular maps i'd probably get it

quaint leaf
#

That sounds like a cool idea

deft cape
#

only reason i dont want is cuz of downtime like loot bug mentioned

quaint leaf
#

Then you can sacrifice time on the moon

#

For a chance at a bigger payoff

deft cape
#

also cuz one person can go gamble if they want to, instead of every team member being forced to wait at the company building

quaint leaf
#

It would be so cool if you could find broken looking blackjack tables etc and use them on moons

deft cape
#

yeee thatd be pretty sick

quaint leaf
#

I wonder if that's planned in that thread

#

I wanna suggest it now

sturdy python
#

naur

deft cape
#

do it ๐Ÿ˜ณ

sturdy python
#

They're focused on the bar

quaint leaf
#

Rapidly approaching

#

Oooh yeah

#

The bar

#

I hope it's like Deep rock's bar

#

Pay for booster drinks with scrap

#

Maybe a speed boost drink

#

Jump height drink

deft cape
#

drunk drink makes your screen all woozy

quaint leaf
#

Like huffing tzp

deft cape
#

oh tzp already does that?

#

i still havent used it once yet

quaint leaf
#

Yeah, if you huff it enough

deft cape
#

ah

quaint leaf
#

Makes you all woozy

#

Distorts your hearing and sight

deft cape
#

too much drugs is bad kids

#

just a little bit is fine

quaint leaf
#

Too much tzp, now I can run around the ship a dozen times

#

Also I wonder if an AI overhaul is planned for mirage as well

#

I wish they'd walk more realistically

#

Randomly

deft cape
#

it was but i decided to drop that sadly, just cuz i gotta focus more on my career

quaint leaf
#

Instead of just pursuing a player, stopping, and staring

#

Fair enough

#

Hopefully it happens someday

deft cape
#

once v2 is done i prob wont be working on mirage too much anymore

#

although

#

the good news is

quaint leaf
#

Piggy was working on an AI overhaul but I think it got abandoned

deft cape
#

@ionic shoal decided to work on a revamp i believe

quaint leaf
#

Ooooh

#

Is there a thread

deft cape
#

need to go back to double check

#

actually good question

#

not sure if they started yet but if theres a WIP i definitely wanna see as well

quaint leaf
#

I remember it allowed the masked to hold items

#

It was super buggy though

#

But still cool

#

Gives you some sort of reward if they're holding some high value scrap

deft cape
quaint leaf
#

Looking forward to it aaaaaa

deft cape
quaint leaf
#

Exciting

#

I wanna see the masked jump too

deft cape
#

if virus works on the ai revamp then no point adding that one specific feature since it'd probably conflict

#

masked jumping sounds kinda easy to spot as a fake tho ngl

quaint leaf
#

Also actually climb ladders properly

deft cape
#

unless ur friend group is full of ppl that jump all the time

quaint leaf
#

It can be somewhat rare

deft cape
#

yeah ive always wondered why it's coded the way it currently acts as

quaint leaf
#

So it's not too obvious

quaint leaf
#

Most people don't care

deft cape
#

lmao good point

quaint leaf
#

I'd also like to see the masked actually jump across the pits in the facility instead of floating across

deft cape
#

i wish it's normal since it's the fastest giveaway of it being fake

quaint leaf
#

So far the only enemy effected by pits is spiders

#

They refuse to walk across them

#

Might be a big though ngl

#

Realistically the spider could just crawl along the wall

#

And get over the gap

deft cape
quaint leaf
#

It might be a lot more advanced yeah

#

Nice to dream though

deft cape
#

yeah for sure

quaint leaf
#

I basically want masks to get to the point where it's master difficulty to uncover if they're fake or not

#

Even if the illusion is only for a few seconds

deft cape
#

yeah that's my goal with v2, for the voice imitation part at least

#

i wanted to rework the ai as well but

#

sadly gotta go job hunting instead

#

if being fooled for a few seconds worked, thatd already be a win for sure