#Mirage

1 messages ยท Page 20 of 1

deft cape
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would be fun to go to something that chaotic

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but at least come out of it with something

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not just pennies

dark brook
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you can come out of there with 3 bodies if you're lucky

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but honestly the terrain and outside power makes it nigh unplayable

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it would require a complete makeover

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but honestly looking at the map itself I don't think it's really worth it...

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although the ||taking our the apparatus wakes up every old bird|| gimmick is an underutilized concept

viral obsidian
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I've only been embrion once and it was eclipsed

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didn't even get to step out of the ship ๐Ÿ˜ญ

clever knot
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Embrion is so easy with a jetpack tho

sturdy python
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do it matter tho the scrap is so bad there ๐Ÿ˜ญ

lofty sorrel
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@deft cape My mute myself settings don't seem to be working.. Lunxara has self volume on 0 and I always make sure to set it to 1 for myself, but I have never heard myself ingame

deft cape
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hmm ill go investigate it tonight

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@lofty sorrel wait does lunxarax's pack have that config option that mutes the local player voic for all players enabled

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cuz theres one option thats synced

lofty sorrel
deft cape
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oof....

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just to confirm, others can hear enemies mimicking you right

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idk what couldve broke this

lofty sorrel
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Yeah they can, just me that can't

deft cape
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hmmm

soft hollow
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hey uh

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ghost girl

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is using my voice audio

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while i have her mimicking off

solemn ridge
deft cape
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the fuck i guess i broke something ๐Ÿ˜”

solemn ridge
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But it was a while ago

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It was when I reported the Locker and Knight talking for me despite having modded enemies disabled

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I think sometimes it's skipping the config value

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that's all I can guess

deft cape
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idk why bees would have that happen since it's unrelated to what i mentioned about custom enemies extending enemies

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for dress girl it's likely i just messed up somewhere during the latest update is all

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cuz dress girl specifically has different logic

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since only the haunted player hears voices

soft hollow
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barch its broke

solemn ridge
soft hollow
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12

solemn ridge
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has ShyHud ever caused your exp bar to bug out? I had my Exp bar bugging out on stream earlier

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and I think it was NilsHud

soft hollow
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like

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where / how

solemn ridge
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One sec

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Lemme find it

solemn ridge
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When we removed NilsHud and ShyHud it stopped doing it

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ShyHud doesn't touch the exp bar so doubtful it's that

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But idk

solemn ridge
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lol

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Which is a shame cus it looked cool tbh

soft hollow
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im using both tho

solemn ridge
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How much exp do you have though?

soft hollow
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under max thats for sure

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but

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I am using betterexp

solemn ridge
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For me it was bugging out at around 7600 exp

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XD

soft hollow
solemn ridge
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Ye

soft hollow
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i believe exp really just bugs out after boss

solemn ridge
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Yeah Matty was confused why it was being buggy

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Btw why does that little red icon show up with ShyHud?

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That little red icon

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it animates too

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Oh wait it probs was NilsHud, cus it's had a similar bug before

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LOL

soft hollow
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im chillin

solemn ridge
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XD

soft hollow
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weird

solemn ridge
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Ikr

autumn glen
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getting this a loooot rn

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im the only one dead and my body's not like, zombified

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so idk why it's trying to do that

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it's been spamming it since i posted it here it will not stop

deft cape
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shouldnt be from mirage

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cuz i dont use roundmanager

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@autumn glen

autumn glen
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huh

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no idea what could be trying to play clips then

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018ef474-9425-0c89-37a2-0c3d711ba3b6

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this is my modpack

deft cape
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idk what even references RoundManager.PlayRandomClip tbh

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@upbeat compass is there any chance this might come from soundapi? since it does "override" every sound, might as well ask

upbeat compass
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no probably not

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seems to be complaining about some function on round manager

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which i dont touch at all

deft cape
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ah

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@autumn glen all i can say is it looks like a mod that isn't updated for v50, since there's a MissingMethodException

autumn glen
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yeah liminal pools isn't updated yet

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but some friends wanted to try it so i used that one dodgy LLLfix

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it hasn't spammed it since that time though so i think it's good

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just thought it was a mirage thing since it said "playrandomclip"

deft cape
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oh yeah that's a fair guess

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i just knew immediately it wasn't mirage cuz of the roundmanager reference ๐Ÿ˜‚

slim basin
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not sure if its your mod, but when masked is mimicing bee suit it doesnt have the antennas

dark brook
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chop chop barch, zeekeers made a new feature

autumn glen
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huh wuh what happened

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update?

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guh??

dark brook
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oh no I was just referencing the be suit

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e

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lost an e there

autumn glen
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ok thank god i can go back to sleep

deft cape
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assuming the bee suit is vanilla

dark brook
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its a v50 addition yes

deft cape
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very likely something that zeekers needs to fix himself

eternal bridge
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yeah masked don't have the bee stinger or antenneas, and they also don't have the bunny ears or tail

deft cape
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@lofty sorrel idk if i mentioned it but for the local player volume thing, ill just add a menu slider (vis lethal whatever it's called) during v2

as for the issue where u cant hear urself, i still need to look into it tonight

lofty sorrel
deft cape
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maybe i did sync it by accident ๐Ÿคจ

upbeat compass
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thats why i split the config so i dont accidently mix them ever yoiled

deft cape
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ya i need to organize it better for v2 lmao

dense nimbus
eternal bridge
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yes

clever knot
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where?

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Bunny doesn't have a tail either

eternal bridge
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weird

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i remember them having them

blazing jungle
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I know this is somewhat old but I wanna double down on this, I know realistic proximity chat is hard to do but I would love if a mod could somehow fix this problem. I wanna struggle to hear my friends through a wall or floor until they reach an open doorway, but again I know that might be very difficult

deft cape
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that's something for zeekers to change tbh

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in order for it to be 1:1 i'm just using the exact same thing zeekers uses for the audio filters

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like i legit just cloned it so i dont have to do anything manual for it to be 1:1

viral obsidian
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Think they acknowledged it's a vanilla issue, though I don't think it'd be appropriate for this mod to fix that. A separate mod would be more suitable for this

clever knot
deft cape
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cuz in order for it to be 1:1 i just cloned the exact thing zeekers uses

clever knot
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I was not replying to that message

deft cape
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oh wait

viral obsidian
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I think you said that in reference to the bee suit too lol

deft cape
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im dumb lmfao

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๐Ÿคฃ

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well i was assuming

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that suit is a vanilla suit

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and the vanilla game does support suits actually, when they kill another player

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mirage doesn't do anything special to support suits, it's built into the game

viral obsidian
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time to test it in vanilla ๐Ÿ™ƒ

clever knot
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Yeah but wouldn't that be up to you to add support for these suits' props for maskeds?

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Since zeekers would never do that

deft cape
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no cuz the base game already does that

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when a masked enemy kills another player they copy the suit

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if those suit props dont exist in the vanilla game then it probably comes from another mod

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which means that cosmetic mod would have to fix it

clever knot
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they do exists

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The bee suits have antennas

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that's vanilla

deft cape
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then that's a zeekers issue to fix

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cuz masked enemies already do copy suits in vanilla

clever knot
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Oh I get it now

deft cape
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yeah mirage doesn't do anything special for copying suits, that's all vanilla

deft cape
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@solemn ridge @lofty sorrel yeah uh... i accidentally synced LocalPlayerVolume ๐Ÿ’€

deft cape
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Mirage v1.5.0 is released:

  • Fixed LocalPlayerVolume being accidentally synced. Each player can now control the volume of their mimicked voices, as originally intended.
  • Fixed a bug that caused the ghost girl to mimic voices even with EnableGhostGirl set to false.
  • Fixed a bug that caused the ghost girl to mimic voices at the wrong timings.
  • Recordings now also delete on game startup (previously only deleted when closing the game), while IgnoreRecordingsDeletion is set to false.
  • Changed the way masked enemies disable the arms-out animation to hopefully get rid of the rare issue of it having its arms-out when it's not supposed to.
thick sedge
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just updated to 1.5.0 and everyone but the host is hearing the loot notification (the popup when you drop loot on the ship) on rapid fire.

deft cape
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did you update any other mods? i don't see how mirage would affect that

thick sedge
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sounds like the players are leaning toward desync / just random chance, just a coindidence - if we get it again we'll downgrade and see if that makes a difference

deft cape
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i highly doubt it's mirage tbh, it doesn't touch loot notification sfx at all

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and nothing in v1.5.0 has any major changes, they're just small bug fixes

thick sedge
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We're guessing it's just a weird interaction - we use CollectYourDead which automatically loots the body when it gets TP'd, and Mirage turned the person being TP'd into a masked right when they hit the button - which then appears to have caused the loot sfx to loop. I don't even want to try and reproduce that for such a niche issue ๐Ÿ˜“

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Just speculation though. Sorry for bothering.

deft cape
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all good, let me know if it ever happens again

white ocean
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Can this mod be used as an alternative to skinwalkers/masked enemies overhaul ?

white ocean
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Goated modders

blazing pilot
eternal bridge
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there are plans for masked to hold items of the player they possesed; can they pick up items without possesing? and can these items be used

stone bison
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hey i

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hey i'm currently playing on v49 because i have tons of mods. Was wondering if i update mirage to the latest version, will it work or break it? if so, should i stay on 1.3.2?

stone bison
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nvm it breaks the mask mob

lofty sorrel
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Yeah backwards compatibility from v50 to v49 is virtually impossible for enemy based mods

stone bison
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aah good to know! then i know what to update and not to update. Got confused when i could update just some to the latest version

deft cape
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i thought it's compatible with v49 since i dont do any references to the v50 monster classes, but i guess i thought wrong lmao

deft cape
stone bison
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what is v2? heard it was kinda like MaskedAiRevamp?

lofty sorrel
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Not really no

stone bison
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tell me about it you fiends

eternal bridge
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should we bury him here?

stone bison
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nooo, i wanna be in the secret boiiclub too :(((((((((

stone bison
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huh?

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aaah

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i just got the joke

eternal bridge
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ok you are now one of the Kool Kids โ„ข๏ธ

stone bison
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yaaay

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forever and eeever

eternal bridge
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wait no

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it doesn't have the flashbang flick

stone bison
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me+u<3

stone bison
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ya like?=

eternal bridge
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no

stone bison
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๐Ÿ˜ฆ

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well then, this is awkward

eternal bridge
deft cape
eternal bridge
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cah you give jus some

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insight as to hos development is going

stone bison
deft cape
# eternal bridge insight as to hos development is going

quite honestly havent worked on it for the past 2 weeks, just didnt feel like mentioning it earlier (wanted to finish some stuff for my content warning port of mirage)

im beginning a rewrite of the lc version of the mod today, and once i get some better groundwork built up, oeis and i will be hooking up our code together (he's more or less done the logic for the machine learning stuff)

deft cape
eternal bridge
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can i beta test

deft cape
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when there's a working version we'll see

eternal bridge
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bet

carmine lichen
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tbh, i would want to see features from v3 sooner, at the cost of getting v2 later...

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but you do you

deft cape
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im not working on v3 rn period

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thats not what i want to work on

carmine lichen
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i know... can't wait for it tho

eternal bridge
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what are your plans for the next update , if any?

deft cape
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u mean a non major update?

eternal bridge
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kinda

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new features in general

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not very minor but not too major

deft cape
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i only have a small update in mind for today, which gets rid of the audio spatializer log spam

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other than that

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it's listed in the pin

deft cape
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cuz im just gonna focus on the big stuff

eternal bridge
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the first time i used this mod it creeped my and my friends the FUCK OUT

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like i heard myself and my friends thought it was me

deft cape
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LOL

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yeah the goal with v2 would be to make those interactions less random

eternal bridge
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yeah i imagine like it's the "you gotta shoot the fake one" scenario

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and the mimic is convincing someone that it's real

stone bison
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send it a captcha message

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jk. but that sounds alittle too futuristic hhahah

toxic wharf
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@deft cape hello, i'm seeking informations, can your mod make masked spawn on other moons (ex : experimentation) ?

deft cape
toxic wharf
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is it this config ?

deft cape
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yep

toxic wharf
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ok nice

deft cape
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also probably want to set SpawnOnPlayerDeath to 0

toxic wharf
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i'll see with the boys, thanks !

atomic flicker
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any idea of why when I add mirage, all the custom moons are erased from the terminal? ๐Ÿ˜…๐Ÿ˜ญ

018efd52-7044-fe6a-2400-be726b456f29

eternal bridge
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:)

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one of my goons died to a landmine and i was none the wiser

deft cape
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i'll check your pack rq just in case

deft cape
deft cape
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also noticed you're using LLL, which doesn't work in v50

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that's most likely your issue

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batby is working on an update

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Mirage v1.5.1 is released:

  • Audio spatializer warning logs are now hidden.
    • This is a vanilla bug that occured more often with Mirage, due to cloning audio sources used by the vanilla game.
    • This log does not provide any value when debugging issues, so I opted to hide them instead.
    • Thanks to IAmBatby and mattymatty for their help/implementation.
eternal bridge
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is something like masked ragdolling or dropping actual bodies considered?

deft cape
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nope i personally dont see the point

eternal bridge
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aarrgrghasdhfhasd

atomic flicker
deft cape
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try removing mirage and you'll see

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i confirmed that for myself with your code

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and also you have LLL installed, that just won't work in v50

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(i'm assuming you're on v50 because of your profile name on r2)

eternal bridge
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i dont think he likes mirage

deft cape
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nah they just misunderstand that LLL is the issue on v50

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probably just updated the game im assuming

dark brook
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mirage took my kids and dog away

deft cape
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irl feature creep

torpid arch
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weathertweaks fault

deft cape
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weathertweaks + mirage bugging out as usual

torpid arch
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weathertweaks, mirage and lethalthings soundapi

deft cape
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quote: #1208370988715221052 message

torpid arch
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HOW COULD I FORGET ๐Ÿ˜†

deft cape
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we will never break out of this ๐Ÿ˜ข

upbeat compass
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it was one time okay

deft cape
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i just realized i didn't commit any of the stuff i previously started when i begun my rewrite

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kinda sad that i gotta redo those parts gg

atomic flicker
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i spent all day troubleshooting, I know what breaks when I add or subtract it lol

solemn ridge
upbeat compass
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im eventually going to have it go into a different file

solemn ridge
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;o

deft cape
atomic flicker
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ive taken it in and out as needed for other things ๐Ÿค”

deft cape
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i dont understand how LLL even works for you when it's confirmed broken on v50 ๐Ÿ˜ญ

atomic flicker
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018efd81-582f-90e6-ee44-790d7bd511e2

this list everything works until i add mirage - we used it a lot in 49 lmao

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I love mirage, I want it to work without sacrificing everything else

deft cape
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wait so ur on v49 not v50?

atomic flicker
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i said we used it a lot on 49 lol

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i can't use it now on 50llo

deft cape
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yea and what i was saying is that LLL doesnt work in v50

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regardless of whether or not mirage is installed

atomic flicker
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the fix for v50 works ๐Ÿค”

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but still some mods want the base one and dont work without it even with the v50 one

deft cape
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which fix? i only saw the original LLL in the profile hence why i saif that was the culprit

atomic flicker
clever knot
atomic flicker
deft cape
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i mustve missed it cuz i didnt see that installed when i tested the profile

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thats my bad

atomic flicker
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and its weird as soon as I add mirage, even if I disable it the entire set is broken lol

deft cape
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i thought u were on LLL the whole time

clever knot
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LLLFixed should make everything that depends on LLL work

atomic flicker
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I have both lol

clever knot
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Disable the base one

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and you also have this

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which is not compatible with v50

deft cape
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ill take a look again in 10 mins since im not on my pc rn

clever knot
deft cape
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thanks marino ๐Ÿ™

atomic flicker
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but those are needed for other things to work ๐Ÿ˜ข

clever knot
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Yeah but they don't work in v50

atomic flicker
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but they do ๐Ÿ˜… Im using them actively lol

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with this set

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just no mirage

clever knot
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that should not be possible, both LE and LECore are not compatible with v50

spring laurel
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most things that "need" lethal expansion use the same features that core has

solemn ridge
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The high pitch

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LOL

atomic flicker
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i'm creating a new copy of the profile ๐Ÿค” and you say to take out the things that require LLL and LE/LEC and then mirage wont prevent me from going to a level lol

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or seeing a custom moon

clever knot
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You can keep things that requires LLL

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just disable base LLL

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and keep LLLFixedV50 enabled

atomic flicker
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i disable the things and add mirage - send good cojnnectivity lol

deft cape
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pretty sure u need the preview version of lethal expansion if you want it to work

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cuz your profile has LE/LEC and im pretty sure those are v49 only

deft cape
solemn ridge
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It's kind of funny tbh

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XD

deft cape
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oh if skinwalkers does it as well it's probably just cuz of dissonance

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since both mods records audio taken from it

solemn ridge
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Prob

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LMFAO

deft cape
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someone fed your mimic some helium ๐Ÿ˜ญ

solemn ridge
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LOL

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Ikr

atomic flicker
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lol son of a bitch i think it worked

deft cape
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the preview version of LE?

atomic flicker
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well legally i didnt hear anything, but everything ran

deft cape
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legally ๐Ÿ˜ญ

atomic flicker
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I turned off LLL and LEC and unisntalled the other lethal core thing

deft cape
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whats the other LEC? or are you talking about the preview version

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cuz im not aware of there being an LEC "fixed"

clever knot
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He probably mean LE and LEC

deft cape
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ah

atomic flicker
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oh eah that

atomic flicker
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i can see in the command lines when amonster spawns its "mocking player 0" so I feel like its working even if I dont hear it

solemn ridge
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They're learning to use my voice lines way too appropriately

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LOL

deft cape
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not being able to hear it doesn't sound right

solemn ridge
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The "Fuck you hahaha" after I start laughing at it

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LOL

deft cape
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can you double check your lethal company folder? there should be a folder called Mirage in there

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and see if you have any audio clips

atomic flicker
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would be uninstalling it destroy the 30000 files i had in there before lol

solemn ridge
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XD ikr

deft cape
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did you have IgnoreRecordingsDeletion set to true? cuz it should've been deleting it by default

atomic flicker
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then there should be plenty of clips of my gay ass voice

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and no, I had it turned off lol

deft cape
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it should delete it by default then

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cuz it deletes whenever you close the game (and another mod doesnt cause the game to crash)

atomic flicker
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i have whatveer the auto delete is turned off lol

deft cape
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ah

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ok thats weird then cuz u should be able to hear your voice then

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can u send me your new profile code

atomic flicker
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018eff04-32d2-7e7f-9e14-f49e7e6e8faf

fathom dust
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Is there a thread or contact for the dev of MaskedEnemyOverhaulFork? It is currently decimating my logs folder

deft cape
#

#1231104141594595368

fathom dust
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Cool, thank you

deft cape
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@atomic flicker can confirm im able to hear my voice with your profile code, no clue why it's not working for you ๐Ÿ˜ญ

atomic flicker
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I think its probably fine, I think it may have cleared out the files

deft cape
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ah

solemn ridge
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It's funny cus it was talking to itself, it saw me then instantly

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"Yes I'm real"

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XD

deft cape
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oof dont have headphones on me rn, ill watch later tonight

deft cape
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ur mimic was prepared to box u

solemn ridge
broken mango
eternal bridge
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wait, can dogs hear mimics?

errant sundial
lofty sorrel
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Dogs won't aim to kill Masked, but if they attack something else and accidentally hit a Masked, it will hurt the Masked

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I'm pretty sure mimicked voices don't trigger dogs tho

eternal bridge
solemn ridge
broken mango
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Yeah on the UI-

solemn ridge
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?

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... It's vanilla? Unless you mean the hotbar in which case it's part of hotbarplus

broken mango
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OH okay

dark brook
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@deft cape

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what did you do

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clients are saying that it looked fine but what the hell hahahaha

solemn ridge
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XD

twin abyss
# dark brook

multiple emote mods? corporate restructure? somethin' is goin' wonky but I do not think Mirage causes this one bit

dark brook
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i just remember barch saying something something hands out fix

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and this happened

twin abyss
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hands out fix is for the masked

dark brook
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its a masked

sturdy python
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That is SpectateEnemies lol

solemn ridge
twin abyss
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Ok that is odd... I didn't even think that to be a masked cause it didn't go after anyone nor anyone is reactin' to it . ,.

solemn ridge
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You got any other mods that touch masked enemies? The new hands out fix is the same as MEO's to resolve the rare issue where it didn't work

twin abyss
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could only you see the masked there and nobody else saw it?

dark brook
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no, the only mod that got updated is mirage

dark brook
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except me

solemn ridge
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I'm gonna guess vanilla bug

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Or a bug caused by a mod that touches the player animator

twin abyss
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you're 100% certain it worked prior to this update of mirage, n then this update caused it? . ,.

twin abyss
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they're stating the only mod that got updated is mirage

dark brook
solemn ridge
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The hands out fix is literally the same as what MEOF uses

dark brook
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first time seeing this

solemn ridge
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It's not that

solemn ridge
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Likely died or something

twin abyss
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well it was mimicking the person who was spectating it

solemn ridge
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I've seen masked enemies do weird shit if the person they're mimicing dies

dark brook
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it my masked

solemn ridge
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and it bugged

dark brook
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no

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it spawned off me

solemn ridge
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Oh

dark brook
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yeah idk puzzling shit

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esp that i could only see this anim on host

solemn ridge
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I wonder if you were in a weird animation when you turned

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XD

twin abyss
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I think I've witnessed something like that before, but very rarely. ... but not to a masked - but other people. WIth hands stuck in a specific way like they're holding a jetpack..

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honestly just shrug it off for now. If only dead people witness it weird, it's fine I guess o -o

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but there are like- some config options at the bottom of Mirage 'n MEOF(MEOW)

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that may warrant some attention if it's important

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granted- never touched v50 with Mirage yet. This is all off v49 knowledge

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also, how are you fairing with v50 'n your pack @solemn ridge ?... fine with just the base moons? . ,.

solemn ridge
#

I've been playing v50 with Mirage and haven't ran into anything like this

#

XD

solemn ridge
twin abyss
#

artiface?

#

oh

solemn ridge
#

Stop running an outdated version of the game

#

c;

twin abyss
#

I AM NOT -w -

#

I just haven't touched it when v50 dropped - w-

#

i touched beta

solemn ridge
#

lol

twin abyss
#

but I haven't seen their names or typed em enough for muscle memory

#

I know Embrion and... ...

#

hecc

#

(โ•ฏยฐโ–กยฐ)โ•ฏ๏ธต โ”ปโ”โ”ป

#

just embrion I guess

#

it's on the tip of my tongue

#

but yeh, the 3 new moons is enuf for now for ye? . ,.

lofty prairie
#

hello everyone, just a quick question since i didnt find anything here in the chats. What version of Mirage should I use if I want to play it on v49?

eternal bridge
deft cape
deft cape
# dark brook

yeah the only thing i changed was to make it identical to MEO to try to get rid of the rare occassion of the arms out animation still happening

#

so like lunxara mentioned it's unlikely it's from mirage

eternal bridge
#

little defects

#

like that

deft cape
#

dont think ill include something like that tbh

#

u could always see if coppertiel is willing to add that to MEOF

eternal bridge
#

ah yes

solemn ridge
deft cape
#

lmfao had to do a double take to see if someone was next to you asking that as well

solemn ridge
#

I didn't even remember saying that, it's funny when it takes 2 random lines and just pieces them together like that

#

XD

deft cape
#

Mirage v1.5.2 is released:

  • Voice clips are no longer created when ToggleMute is toggled.
#

@solemn ridge

torpid arch
#

that was a thing? ๐Ÿ˜ณ

deft cape
#

yeah luni told me it was still recording her voice clips when togglemute was toggled

#

i never even thought about that interaction lmao

deft cape
#

i didnt even know that was a problem until lunxara pointed it out lmao

deft cape
#

who ghost pinged me ๐Ÿ˜”

deft cape
#

get the visions out of my head ๐Ÿ˜”

deft cape
#

omg i hate u, deleting ur message so i look insane now LOOOOL

soft hollow
#

...

deft cape
#

i swear im not crazy

hollow violet
#

mod inspired by actual events

light jacinth
deft cape
deft cape
trail cargo
#

Honestly I imagine just nobody noticed it

#

toggle mute is super commonly used

clever knot
#

What's the point of a mute button besides for dogs?

trail cargo
#

It's useful for if you have a noisy keyboard or other background stuff going on

#

this game has no noise suppression

clever knot
#

Oh I use a mod that adds noise suppression for that

trail cargo
#

there's a mod for it but it doesn't work very well from my experience

#

other people can still clearly hear my keyboard

#

same for other players in my group

#

it works for fans and stuff like that tho

clever knot
#

There are multiple, I use DissonanceVoiceSettings and it works fine

#

definitely help to reduce the keyboard sounds

trail cargo
#

hm, I use the one just called Noise Suppression

deft cape
#

i just use push to talk personally so ive never noticed it

fathom dust
#

PTT supremacy

soft hollow
#

Ptt cowards

ionic shoal
#

now call me crazy qwbarch.. because this might be way too much to do to be possible for a mod in lethal company.. but..

what if, the audio clips could be split up into letters (or voice patterns, i d k, im no audio expert)... and then when a player speaks and the masked "hears" it.. the words are fed into ChatGPT... who then responds to your mod with a valid reply, which is then turned into the player its mimicking's voice for the person to hear.

i feel like.. this is either going to be way too hard.. OR its just impossible... but this idea came to me when i was updating my modpack for the masked (which includes your mod btw)

i also assume, thats no quick reply, and would probably take a few seconds, which is why it probably wouldent work up close..

but for those "hey, billy, you alive?" moments through a wall.. "yeah im alive, glad to hear you are too buddy" as a reply.. may come delayed but still sound valid to a panicking player, meanwhile billy is actually long dead..., but, uh yeah.. of course, the person hearing the reply, may realise its not their friend, because everyone speaks differently.. i just thought, it would be nice if the masked could say words we havent said before.. to make them more "real" in the sense of pretending to be you.

torpid arch
#

i also assume, thats no quick reply, and would probably take a few seconds, which is why it probably wouldent work up close..
yeah, parsing words from audio, feeding them to another AI, getting the response back and passing it through another AI to reply might take 10 seconds at least, this is (i assume) out of reach ๐Ÿ˜ญ

ionic shoal
# torpid arch > i also assume, thats no quick reply, and would probably take a few seconds, wh...

rip, well.. at least it was a nice idea xD

i assume the parsing of the letters/sounds could be done per player in the background, just might be cpu/memory intensive, but would only require being disabled until it has all the sounds it needs.

but at least if that part was possible, then, a selection of phrases that havent been said but which are "plausible" in game, perhaps based off of situation (like, if billy died "dont worry, im alive" on billy's mimic) is possibly more possible?

i guess it all relies on how easily audio could be parsed like that.

torpid arch
#

it would be very GPU intensive

#

a selection of phrases that havent been said but which are "plausible" in game, perhaps based off of situation (like, if billy died "dont worry, im alive" on billy's mimic) is possibly more possible?

maybe? ๐Ÿคท

#

probably not tho

#

because the generative AI needs a big batch of data to train on and it takes time&resources to do so

ionic shoal
#

yeah, i figured, still, if an idea isnt told, it cant be shot down :3

torpid arch
#

exactly ๐Ÿ˜„

#

probably @deft cape will think of some way that some of that could be done ๐Ÿ˜›

ionic shoal
lofty sorrel
# ionic shoal now call me crazy qwbarch.. because this might be way too much to do to be possi...

Getting AI to regurgitate someone's voice back to them is not only an extremely slow operation to do currently, it also introduces a lot of privacy concerns and legality, on top of just not really being authentic. It stops being a "mimic" when it stops using your own words against your friends. This, instead, is just something speaking to you that sounds almost like your friend but speaks like a robot (we need to keep in mind that ChatGPT models written language, not spoken, and so wouldn't be suited for something like this in a natural way.) There are ways to make a concept like this work in, say, film or scripted game, but with AI voices they sound unnatural in the worst possible ways

tame hemlock
#

Not sure anyone would be fine with a mod to upload their voice to an ai lol

ionic shoal
ionic shoal
#

basically the same as now.. just.. storing letters, instead of just the whole clips.

#

but its more the recognition of the letters themselves, which, is too hard.

tame hemlock
#

That.. yeah that would take a long ass time to process lol

lofty sorrel
#

So you want it to stitch together letters to make words..?

tame hemlock
#

also, would come with so many errors

ionic shoal
tame hemlock
#

especially with how fast people talk in some situations

ionic shoal
lofty sorrel
#

I don't think you quite understand how bad that would sound

tame hemlock
#

The English language is way too complex for something like that

ionic shoal
ionic shoal
lofty sorrel
#

But also, what Qwbarch is doing with v2 is sort of similar to what you're suggesting anyway. Except it uses the text response to select an available voice clip rather than try to make its own voice clip

ionic shoal
lofty sorrel
#

#1200695291972685926 message

#

You're basically describing the plan

ionic shoal
tame hemlock
#

2.0 sounds.. impressive but also feel like it'd kill the funny moments that could happen with them using voice clips at random

lofty sorrel
tame hemlock
#

yeah, that's nice atleast

lofty sorrel
#

Barch is very much developing the mod from the perspective of trying to actually fool people rather than comedy, the randomness will probably always be more funny but not as immersive

tame hemlock
#

Do people play LC for immersive gameplay? lol

lofty sorrel
#

I think so, whole reason Lethal Resonance is so popular

ionic shoal
# lofty sorrel It's in the pins

yeah, i dont tend to use pins :/ i only just started using them in private chats, so never imagine to check them in public channels xD sorry

#

the opt in bit, is interesting.

so if host sets to opt in, but others change their setting on their client to opt out.. they will still play random clips?

lofty sorrel
#

Yeah

#

Like how you can mute yourself in the config

ionic shoal
#

yeah, i like the opt in/out, just feel the setting will only ever get changed by hosts xD

lofty sorrel
#

I'm hoping for a better way to change those settings from ingame, cause most players won't touch the config for sure

ionic shoal
# tame hemlock Do people play LC for immersive gameplay? lol

on that note.. i play to have fun.. if the game is funny... i prefer it over immersion (like the yippee sound on the loot bug)

BUT.... when a masked spouts random text i said once, 50 times.. we all know its a masked.. hence why i set "no repeat"
but if it also says something completely out of context... like "well bob, im going to go to the ship for 5 mins, brb" when your already in the ship...

sure.. the words are dumb.. for the context.. but you instantly know its a masked.. so the more funny moments where the masked actually fool you into thinking they are a player.. are lost.

my most funny interaction with a masked was before i used voice mimicking mods.

i went to go to the main entrance, my friend was like "the entrance is up here" (new moon for me)
so i go up there, and i see a figure standing there... i walk up to them speaking to them.. and they turn around and kill me.

it turns out my friend went inside after saying "the entrance is up here" and at the exact same moment, a masked left.. and stood there... and it was dark, so i was totally caught off guard and killed.. and it was hilarious.

so Immersive is not the opposite of funny imho.

soft hollow
#

Its the contrast of the two that help LC work

ionic shoal
#

i was just saying that immersive can be funny too, if done right.

soft hollow
#

The funny moments is what helps lower your guard of things before something evil hits and its the robbery of the humor is what can make it eerie

ionic shoal
#

i agree

broken mango
#

yeah mostly I have an immersive modpack too but rn I'm waiting for mods that add more to it to be updated or released-

Like biodiversity and the new verison of LLL as I always add the yippee lootbug sounds along with resonance

#

which often reminds me how sometimes people add too much or many things and make unplayable or just too much-

ionic shoal
broken mango
#

And me always updating and fixing stuff-

ionic shoal
deft cape
deft cape
#

Mirage v1.5.3 is released:

  • Fixed a bug that caused player dead bodies to disappear.
soft hollow
#

nice

#

When is the romance the masked update tho..

deft cape
#

~~nothing is stopping you from doing that rn ๐Ÿ˜ณ ~~

soft hollow
soft hollow
#

nice

past pulsar
#

so many mimics couldnt eat players, they just followed them around and stood right in them.
usually only spawned mimics could turn someome and then turned one just ran around players

deft cape
#

yikes i think i broke something last update sorry

deft cape
past pulsar
#

but we had so much fun anyways

#

my mimic said in my voice "slaughter them all"

#

shit was so funny

deft cape
#

๐Ÿ˜‚

#

glad u still enjoyed it

past pulsar
#

i dont even remember saying that

#

but it was perfect for mimic

#

my mimic stood behind one other, and after other mimic killed someone, mine said slaughter them all

#

like it was scripted)

deft cape
#

u might like [v2](#1200695291972685926 message) when it eventually comes out

#

the goal is to make coincidences less of a coincidence

past pulsar
#

thats cool

#

waiting for it

deft cape
#

:D

#

will try to fix that new issue asap

timber notch
#

barch Iโ€™d like you to know that I tried Mirageโ€™s Content Warning port last night and it only caused me to scream in fear several times

timber notch
#

Wow there is a comical audio desync in that

#

but why tho

deft cape
timber notch
#

Yeah the webm version should be fine

deft cape
# timber notch

i was braced for that creature to scream but it never did it once ๐Ÿ˜‚

timber notch
#

I donโ€™t think it came through on the recording

#

Because iirc it did in game

deft cape
#

ohh

dark brook
#

hm

#

i found a tape in cw with that one mod that has users upload their own into the game

timber notch
#

btw my friend had some performance issues playing on his steam deck that he doesnโ€™t have on vanilla (or at least not nearly as bad)โ€” do you think that could be partially caused by mirage?

dark brook
#

and there was one where the dude was definitely hearing the mobs mimic his voice, but there was nothing on recording

deft cape
#

i dont plan on working on the CW port unless theres major issues though

#

just focusing on the LC one again

timber notch
#

It was my first time modding the game so idk if thereโ€™s other mods that are known to cause performance issues

#

Oh he finally got lethal last night

deft cape
timber notch
#

I canโ€™t wait to have him try mirage

deft cape
timber notch
#

Iโ€™ve been at him for months

deft cape
#

content warning was the gateway huh ๐Ÿ˜‚

timber notch
#

Yep

#

His first encounter with a coilhead was hilarious

#

(He knows little to nothing about lethal)

deft cape
#

lmao it's gonna be so funny when he encounters an exact clone of a player for the first time

#

i still remember the first time i met a masked enemy (without voice mimicking) i was bamboozled

#

even though it has a mask on

eternal bridge
deft cape
#

just an FYI y'all, pushed v1.5.4 which just reverts back to v1.5.2 for now because of a bug that was introduced in the previous update

broken mango
#

what was it?

eternal bridge
#

mirage friendly masked update

sly reef
#

I wont lie, it's very good, but there is sometimes these extremely LOUD static noises it takes audio clips of

#

that and it tends to take A LOT of audio clips

broken mango
#

I know there's a mod that fixes that for mics but idk what

deft cape
#

this static noises seems to be a dissonance issue

#

ive noticed people's voices sounding really staticy at times, and mirage records it the exact way dissonance provides the audio

deft cape
deft cape
deft cape
deft cape
#

Mirage v1.6.0 is released:

  • Fixed a bug that caused player dead bodies to disappear.

This update is pretty much what v1.5.3 was supposed to be, without the bug that causes duplicate masked enemies to spawn.

torpid arch
#

yippee

twin abyss
#

I mute every time I am about to sneeze or cough or somethin'

#

n was like "Why are these enemies coughing?" ., .

#

always thinking maybe I forgot to mute sometimes

azure forge
#

Not sure if its due to Mirage or LethalEscape or something else, but we keep having masked getting stuck on entrances. They can still kill you if you get to close but they just walk in place stuck. Any new masked created from kills are fine though.

#

at one point we had a group of 5 masked stuck on the main entrance all talking to each other... was pretty funny

trail cargo
#

I noticed this in v49 on a custom moon, not noticed it on any vanilla moons

deft cape
deft cape
deft cape
azure forge
# deft cape is this since the last mirage update? what version are u on?

We are on v50 and has been happening over the last few days, not sure exactly when it started. We are only on vanila moons we dont have any modded moons. Might have been related to lethal escape if no one else is reporting it, switched to starlancer escape to test stuff out later tonight with my group.

deft cape
#

@prisma pebble post here instead btw, i prefer not to work through dms

deft cape
#

is anyone else having this problem? @prisma pebble is seeing these errors.
i booted up their profile code 018f16d9-47e0-7bcb-86e8-fce33ba10d1e but wasn't able to replicate the error

#

spawned a masked enemy and it's running around just normal

#

im just trying to determine if this is an issue from the latest mirage update or if it's from another mod

deft cape
#

btw y'all, thoughts on having masked only spawn after half the day has gone by? (only if custom spawns is enabled on mirage)

dark brook
#

im honestly fine with how it is rn

#

nothing beats a 9 am masked on exp

broken mango
#

like maybe a true or false option

viral obsidian
#

I mean if it's gonna be configurable, it might as well let us pick an hour

deft cape
deft cape
clever knot
#

Right now they spawns right when the day starts?

deft cape
#

i think so, it's whatever the defaults are

#

but some ppl have complained about it waiting at the entrance when they get there

trail cargo
#

I think it'd be good for it to at least have some degree of delay

#

enemies generally aren't spawned the second you start (eclipsed notwithstanding)

deft cape
trail cargo
#

whatever this mod does to spawning seems to allow masks to instant-spawn

#

I'm also not sure they respect moon power level. I've had 4 or 5 of them chasing me at once even on intermediate moons

deft cape
#

but that just confirms i really should change it

deft cape
#

i capped natural spawns to 2

trail cargo
#

yeah, I have footage on custom moons of 5 or 6 of them being active, alongside other monsters being present

#

my group's kinda private so I shouldn't share it, but

deft cape
#

probably another mod overwrote the max spawns then

#

cuz i know for sure max spawns is set to 2

#

do u have any spawn control mods

trail cargo
#

nope

deft cape
#

hmm weird

dry anchor
#

for this stuff, if the host edits the config then it applies to all players, right?

#

like if host has all enemies set to true but someone else only has masked set to true they would hear all enemies since the host has it set?

tame hemlock
#

probably not

dry anchor
#

i feel like that would be kinda weird since it's synced to server, sorry for the ping @deft cape can you confirm?

deft cape
#

there's only like 2 settings that aren't synced AFAIK, which is explained in those specific descriptions

#

everything else (like the ones you showed) are all synced from the host

dry anchor
#

awesome, tysm

fathom dust
#

This is getting spammed EXTREMELY quickly on host only. I originally thought it was Masked Enemy Overhaul Fork, but the dev said it wasn't them. This is the only other mod I have that messes with Masks that I know of, so I'm asking if you know anything

deft cape
#

while it's unlikely it's from mirage (i don't mess with enemy ais), i still want to confirm it myself just in case

#

do you have a profile code?

#

also how often/when does this happen? if you could describe how to reproduce the error that'd be great

#

@fathom dust

fathom dust
#

018f189a-da56-6ada-555a-e765b2635ad9 Profile code, I sadly do not have consistent reproduction instructions as it wasn't happening for the first few rounds, but once it started it didn't stop

deft cape
#

now that i think about it, wasn't this an error that we used to see a long time ago that magically disappeared? @lofty sorrel

deft cape
#

i'll test it a small bit but if i can't figure anything out, i'll just have to wait for more reports if anyone else has the issue

fathom dust
#

All good

deft cape
#

@fathom dust i dont remember if StarlancerAIFix fixes this exact error, but try installing that and see if it helps

#

i just know it fixes one of the vanilla error spam that happens with masked enemies

fathom dust
#

Sure, Iโ€™ll throw it in the pack next time we play

#

Not sure if this is vanilla but my log file grows like a MB every five seconds when it happens due to just how fast it spams, and it like halves my FPS

deft cape
#

i somewhat recognize this error as something that happened in the past, and it was more or less gone

#

which im assuming is because starlanceraifix gets rid of it, but i could be wrong

solemn ridge
#

Yeah

#

Looking at it

#

That's the vanilla bug that used to spam logs for me on v49

fathom dust
#

Anyway Iโ€™ll give it a try and report back if I see it again

solemn ridge
#

and Starlancer added a fix for it to AIFix

deft cape
#

im glad it's not because of the new mirage update then

#

was kinda worried i introduced yet another bug

fathom dust
#

For sure, theyโ€™ve had some great contributions

solemn ridge
#

I recommend all of Starlancer's mods

fathom dust
# deft cape was kinda worried i introduced yet another bug

Nah this was happening over the course of like the last four updates, and this was the only mod that messed with masked other than Overhaul Fork which is why I posted it here. Granted I had Starlancer AI Fix as a dependency for something else in the v49 version of my pack so I may have unintentionally been dodging a bullet this whole time

deft cape
fathom dust
# solemn ridge I recommend all of Starlancer's mods

The outside bracken on australis or whatever itโ€™s called led to one of the best clips Iโ€™ve ever seen, I was in the ship and my friend was running loot back, and I saw in the screen something following close behind him. I teleport him since it looked like heโ€™s about to die (I thought it was a giant or something), and from his POV he turns around, sees a bracken RIGHT behind him (like three feet away) and goes like HOLY SHIT

#

the reaction after the teleport finished lmao, I saved his fucking life

#

Iโ€™ll have to see if I can get him to send me that clip later

#

Excuse the typos Iโ€™m on mobile

#

to be clear he had no idea why I was teleporting him and looked back to see why I was teleporting him out of nowhere

lofty sorrel
solemn ridge
#

@deft cape

#

LOL

solemn ridge
#

They both flexed

#

XD

deft cape
#

u keep getting some good mirage clips lately LOL

torpid arch
#

what a fucking flex

solemn ridge
deft cape
#

yeaaaa that "sorry" was just chef's kiss

#

i didn't even notice it the first time but it just makes it even better ๐Ÿ˜‚

solemn ridge
#

It was like it felt bad for scaring her XD

deft cape
#

masked enemy empathy update

fathom dust
safe sundial
#

So me and my pal are using mirage and we figured that fx his voice i cant hear and when i can hear my own voice he cant. Like its not syncded

#

@deft cape

lofty sorrel
safe sundial
#

I cant hear his mimicked voice and he cant himself. But i can hear my own mimic voices.

lofty sorrel
#

If so, could you post the log here? And if you could also post your Mirage config file that would be useful as well

safe sundial
#

Like i can only hear my own mimick voice but my buddy cant hear either mine or his

daring bloom
#

Is there any difference between Mirage and MaskedEnemyOverhaulFork + Skinwalker?

carmine lichen
#

Skinwalker deletes the voice recording when you close the game,
with this you have a setting that let's you use audio from previous sessions.

#

Also skinwalker isn't synced between players

#

so when you hear a voice, others usually hear silence

#

with this every player will hear the same thing

daring bloom
#

o nice alright, thanks for the info

viral obsidian
#

V2 of mirage will be way cooler when it comes out though

#

Since it will make sounds based on context

carmine lichen
#

and there are probably more differences, but i remember those two

viral obsidian
#

Among other behavioural changes

carmine lichen
#

also yeah v2 will have an AI that decides what to say in response

#

still picking from your clips, but not at random

daring bloom
#

That sounds awesome

carmine lichen
#

On the other hand, MaskedEnemyOverhaulFork has a Zombie apocalipse mode.
And this doesn't do that

#

but if you want that mode you can use that mod with Mirage

#

I was also about to suggest just implementing that mode here, so that we can deprecate MEOf

viral obsidian
#

imo mods should stick with a core focus and that doesn't seem to fit here
Barch could disagree though so worth putting it out there, yeah

#

Probably not happening soon though, given their prior commitments and wanting to do v2

carmine lichen
#

Maybe you could join forces with Coppertiel and focus on this. Simmilairly how Lethal Resonanace merged two simmilar mods

daring bloom
#

MaskedEnemyOverhaulFork also has dancing so that makes it even more convincing

carmine lichen
#

If there was a small mod, that was a plugin meant to be used with Mirage, for implementing the zombie apocalypse mode.
Would that be a better soltution than just using MEOf with this?

viral obsidian
#

The apocalypse mode would be less of a plugin to the mod, rather a separate mod itself (if the question was directed to me).
But yeah it should still be compatible if done correctly

tame hemlock
deft cape
deft cape
#

and yours as well actually

#

this is my first time hearing this being an issue

#

so im not sure what could be the problem yet

deft cape
fathom dust
#

just telling me to chill and stay back so it can snap my neck

deft cape
deft cape
safe sundial
#

Like the command prompt?

#

And i checked and it does log out voices but i cant hear him and he cant hear me or himself

deft cape
#

if he can't hear anybody... does he even have the mod installed?

safe sundial
#

Yeah

#

And it saves the mp3 too

#

Too the folder Mirage

deft cape
#

weird this is the first time ive ever heard of this being an issue

#

can you and your friend go to your profile on r2modman, go to settings, and then search up "log" and press that button

#

and then just paste it here

#

@safe sundial

eternal bridge
#

i killed my friend he came back and he was screming at me to repent my sins

deft cape
safe sundial
#

Yeah

deft cape
#

i don't use it so idk the exact thing but

#

i need the logs to be able to help any further

safe sundial
#

Here this is mine

deft cape
#

perfect, can you ask your friend for his as well

safe sundial
#

I cant right now.

#

But can i dm you it when i get it?

deft cape
#

wait

#

dont need it actually

#

i see errors on your log

#

are you on v49 or v50?

safe sundial
#

50

#

50 is the right one yeah?

deft cape
#

yeah

#

one of the mods you have seems to be touching things it shouldn't

safe sundial
#

Which one?

deft cape
#

im not sure yet

#

trying to see

#

can you send your profile code

safe sundial
#

Whats that?

deft cape
#

this for example (on r2modman)

safe sundial
#

018f1bfe-80cb-0339-5cc4-333a78876f75

deft cape
#

hmm thats weird none of the mods i see in your list should have issues

#

since your modpack is so tiny i can probably figure this out

#

so i'll let you know (and give you a new profile code) when i've found it

safe sundial
#

So mabey i know why it dosent work.

#

Could that be the reason?

viral obsidian
#

You didn't mention a reason, so can't exactly answer? But Barch mentioned it's likely a conflict with another mod so a solution (or at least diagnosis) should be here soonish

deft cape
#

yeah so the issue just seems to be that they're not on v50 while the mods are updated for v50

#

for example

#
[Error  : Unity Log] MissingMethodException: Method not found: void .EnemyAI.SetEnemyOutside(bool)
#

this is a v50 only method AFAIK

#

modpack works completely fine for me as well which just confirms it

soft hollow
#

Barch

#

im dying

deft cape
soft hollow
#

the mods

#

they wont stop upadating

#

the bugs keep multiplying

#

the the moons and interiors are on their way back for v50

#

IM NEVER GONNA RELEASE

deft cape
#

bro never getting that v50 pack at this rate ๐Ÿ˜”

#

is it time to remake the pack

soft hollow
#

I did

#

twice

#

Its like

#

ready to play test

#

but there is still more that i need to add

graceful latch
#

I'm feeling the same with my pack for my friend group

#

never gonna be able to play it with them since I still need to wait for v50 compat with most moons and random mods

fathom dust
#

Has anyone experienced the Masked being invisible sometimes (besides MoreCompany cosmetics)? Iโ€™ve had it happen sometimes on v49 and had it happen on v50 yesterday. Probably not caused by this mod but Iโ€™m asking here since thereโ€™s a higher likelihood someone ran into it here while messing with masked

deft cape
#

i think it was an issue in the past

#

like masked enemies being invisible while MC cosmetics being visible

#

which i think had to do with MC itself, @flint heron do u happen to know anything about that? i could be remembering wrong

#

i remember there being a discussion about this in #1206494982521753620 in the past

eternal bridge
#

i know about this

#

it's a bug with the ship door; when you're in the ship and the door is closed enemy models stop rendering

#

its something to do with the game not realizing that the door is open and it should start rendering enemies again

deft cape
fathom dust
#

ignore the stupid bullshit happening otherwise lol

#

Everyone was seeing it like that with the actual mimic being invisible, including the alive person

#

Notably this was not with all mimics, there was another mimic he ran into later in the same round that had their body visible

#

It's possible the other person that was alive was in the ship at that time (not sure where they were) but yeah

eternal bridge
#

i have a mod suggestion for your modpack

#

add masked ai revamp but disable the behaviors so it's just the radar animation

flint heron
#

(I don't have mirage though so it won't be a mirage issue)

fathom dust
#

I'll look into doing that in the meantime

deft cape
#

i dont think it's an MEOF problem

eternal bridge
#

hey qwbarch

#

do your voicelines get copied when you're dead?

deft cape
#

it's likely just an issue with maskrd enemies in general then so meof/mirage has this issue

deft cape
eternal bridge
#

you should add a secrte lil toggle for that

eternal bridge
#

oh actually

#

yeah

#

thats a idea

deft cape
#

out of curiosity though is there a reason u haven't switched to mirage

eternal bridge
#

the first person who dies gets their lines recorded so you can mess with your friends from beyond the grave

deft cape
#

curious if theres a feature thats making u not want to switch

deft cape
flint heron
eternal bridge
#

yeah it would be fun to just say "yoo guys im still alive i dont know how"

deft cape
#

ah thats def a huge con to mirage for sure

deft cape
#

mirage wont work properly if not everyone has it

flint heron
#

i use skinwalker + MEOF

#

cuz skinwalker works without everyone having it

regal sandal
#

oh

fathom dust
#

Yeah the only reason I use MEOF is for the nametag feature (which is currently broken), if Mirage added that I'd have no reason to keep MEOF

deft cape
#

i do plan on adding nametags bit thats for way later after v2

regal sandal
fathom dust
eternal bridge
deft cape
regal sandal
#

I'm removing MEO then

deft cape
#

read the feature list again (or config)

#

you'll see theres quite a bit of overlap in features

regal sandal
deft cape
deft cape
#

FYI if ur gonna use MEO, use MEOF instead

#

go on MEO's page and read up on it

regal sandal
#

k

regal sandal
deft cape
#

that works out of the box

#

mirage doesnt do anything in particular to make it work

#

cosmetics mods do it themselves

regal sandal
#

oh

deft cape
#

haven't made a progress update in awhile so i figured i'd just mention it right now.
progress has been a bit slow because of a combination of previously trying to fix bugs for the content warning port of mirage, bug fixes for the lethal company version of mirage, as well just overall not spending enough time on v2 itself.

back on the v2 grind now, and as previously mentioned, i'll be rewriting the entire thing to have a better baseline to work off of, and then i'll be integrating oeis' work on the machine learning stuff after my rewrite is complete.

as for now, i've implemented SileroVAD for voice activity, and it's working really well with negligble performance cost (my fps looks the same as without it).
progress will be somewhat slow since i'm putting extra effort on making the rewrite more performant

#

and of course if you're new to mirage and haven't seen what's coming for v2, you can read up on the planned upcoming features [here](#1200695291972685926 message)

wind crown
#

will this setting just eventually nuke your device-storage real quick? so never means it never deletes it and eventually your free space is gone?

dawn cloud
cursive pebble
#

Hello, I have a question. I'm sorry if this question has already been sorted out, my english is bad and it's hard to find information.

I can't hear my voice from the monsters. I played with my friends, we had the same settings for this mod, they heard themselves, but my voice never sounded.

Maybe who knows what the reason is?

wind crown
cursive pebble
#

Yes, its "false"

wind crown
cursive pebble
#

Everything is fine. My friends and I don't understand what the problem is either ๐Ÿ˜„

lofty sorrel
wind crown
lofty sorrel
deft cape
deft cape
azure forge
#

Question if I want masked to spawn outside do I need to use MEOF with Mirage? I see that Mirage has the spawn chance so I think the only thing I am looking for is the outside spawn to go with it.

deft cape
azure forge
#

Awesome thanks!

cursive pebble
lofty sorrel
cursive pebble
#

No, we were testing and playing with friends when I had the same problem. (The last time was yesterday)

Only if I forgot that I went to test the settings again.

#

I also tried playing alone with just this mod (and the supporting mods). And I heard some kind of unnatural rustling for the game, but not my own voice. Or was I so unlucky with it?

I do not know if it is possible to play with this mod alone (to be the only player in the round).

ionic shoal
cursive pebble
ionic shoal
# cursive pebble It's hard to explain because it was only once. But yes, it was strange, like a s...

yeah, i was just updating my mods and changing some settings, jumped into a moon, and im not wearing a headset, a masked was around,... and i started hearing a weird "squeak" like noise, but as i wasnt wearing my headset, i was like "eh?" and continued testing, i figured as i was on a moon id never played before (PsychSanctum) that it maybe just audio from the moon, also i installed some more mods (which i was testing), so could be related to one of them, but then i saw your comment and was like "interesting" o.o

cursive pebble
ionic shoal
# cursive pebble By the way, I also tested this alone with a masked xD

well my initial thoughts were..

ive just changed the "delete recordings after every round setting" to off after having it on forever.
I have my mic muted (mute toggle, not actually muted)

so i wondered if it had recorded "nothing" and the "squeak" was it trying to play "nothing".

but yeah, i d k, wasnt even going to mention it til i saw your comment lol

cursive pebble
deft cape
#

squeak thing is probably just mirage recording dissonance when it gave it bad audio

#

sometimes happens when dissonance bugs out

cursive pebble
#

So something is being recorded but not the voice?

I'll probably go into the game again later to test, maybe my voice will be recorded after all

deft cape
#

well it'd only be if it's trying to record your voice to begin with

#

sometimes player voices can sound bugged when playing the game itself

#

when that happens, mirage records the same thing and will also sound bugged

ocean terrace
clever knot
deft cape
#

kinda does make sense to add as a default feature so i might look into it in the future

clever knot
deft cape
#

one day ill probably add it

#

but removing the name tag is just easier so that'll be the default

clever knot
#

yeah for sure

deft cape
#

plus i just personally prefer having name tags off since ive always played like that

ocean terrace
solemn ridge
deft cape
#

i mentioned about changing the masked enemy's spawn curve before, gonna just not do that actually

#

lunxara tested my changed spawn curve and it's just them barely spawn

#

easier if i just dont touch it so fuck it LOL

sturdy python
#

no they spawn

#

I've died and they're spawning, they're just spawning too late and at a time where we're just kinda wrapping things up inside

deft cape
#

wait

#

nvm

sturdy python
#

yeah

deft cape
#

i thought u were someone else for a sec

#

lmao

deft cape
#

hmm

deft cape
sturdy python
#

In my personal opinion

#

How do I word this

#

uhh

#

Yeah I think them spawning early kinda hurts the fact of trying to being a fake player