#Mirage

1 messages · Page 12 of 1

solemn ridge
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It's so rare for AC to actually conflict with something

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So I used to get his responses but in this situation he couldn't have blew things more out of proportion

dark brook
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i only agreed cause it was when it actually broke compat with lecore after his update

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yeah true

solemn ridge
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Same but it just tilts me

lofty sorrel
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I get it, I just repeat to myself "separate the art from the artist separate the art from the artist separate the art from the artist"

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And it doesn't work but

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I tried lmao

lofty sorrel
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Looking through TakeThatMaskOff sourcecode, something here

            {
                DeadBodyInfo deadBody = __instance.mimickingPlayer.deadBody;
                ((Component)deadBody).gameObject.SetActive(true);
                ((Component)__instance).gameObject.SetActive(false);
                deadBody.SetBodyPartsKinematic(false);
                deadBody.SetRagdollPositionSafely(((Component)__instance).transform.position, false);
                deadBody.deactivated = false;
                ((Component)((Component)deadBody).transform.Find("spine.001/spine.002/spine.003/spine.004/HeadMask")).gameObject.SetActive(false);
            }```

is not firing for the player that is killed, but is firing for everybody else. So either some of the if conditions are different depending on which player is firing them (I thought the MaskedPlayerEnemy instance would be run serverside?), or the player that is killed is somehow unable to call some of the resulting functions
solemn ridge
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That would make sense for masked enemies having a dead body randomly resurrect somewhere else

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Huh

deft cape
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ill take another look when i get home later

remote iris
lofty sorrel
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Honestly, great super hero(villain?) name

timber notch
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I wonder if it already is one

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I’m getting stuff from a youtuber and then a bunch of tires lmao

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Okay so

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There’s a Mirage in both DC and Marvel

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Wait three total

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The only male one is this guy

timber notch
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Sonic the Hedgehog?

timber notch
# timber notch

The first Mirage was a man named Mike (also referred to as "Kerry Austin") and appeared in Detective Comics #511 (February 1982). He uses a gem that causes people to see elaborate illusions. He commits crimes while his victims are occupied fighting against these illusions. This crime wave brings him to the attention of Batman. Batman faces Mirage several times before coming up with a strategy to beat him. During the encounter, Mirage's gem is destroyed. Batman is able to defeat him and send him to jail.

Mirage was revealed to have been a graduate of the Academy of Crime.

While in jail, Mirage manages to create contact lenses from fragments of his jewel. He proceeds to create the illusion of himself in jail and escapes to the circus he once worked for. Starting another crime wave, Batman is once again alerted to his actions. This time, Batman easily beats him and sends him back to prison. Mirage also fought Manhunter once using his illusions so successfully, he nearly killed the bounty hunter.

Following the Infinite Crisis, Mirage is freed from prison again. He is killed in 52 #25 (2006) by Bruno Mannheim. Mannheim bashes Mirage's head into the "Crime Bible" and sends his body to the kitchen to be prepared for Mannheim to eat, revealing Mannheim is a cannibal.

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Okay for a second I thought Manhunter meant Martian Manhunter

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And I was like dang in one paragraph bro went from nearly killing Martian Manhunter to getting his head bashed by a “crime bible” and eaten

lofty sorrel
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I just want to know what's written in the Crime Bible

timber notch
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Right?!

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It's similar to the regular Christian Bible in form and function, but differs immensely in content and aim in mass-manipulation. It features Cain as its central character, known as "The First", as in the first person to have committed

The Crime Bible is a religious text used as the central reading for the Religion of Crime, also known as the "Dark Faith".

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The book deals with the exploits of Cain and his works of evil in the world, in association with Lilith. The copy of the Bible seen most often in the DCU allegedly has a cover of stone, made from the physical rock used to kill Abel.

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Okay this is actually a pretty neat concept

lofty sorrel
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Ain't much more I can speak on my thoughts about this without getting into needlessly controversial topics, so I'm just gonna say DC is wild

timber notch
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tbf comics are pretty wild in general

timber notch
deft cape
remote iris
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lol

amber swallow
remote iris
lament mica
amber swallow
solemn ridge
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🤓

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((For the memes lmao I never use this emoji XD))

amber swallow
solemn ridge
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I will say I've never had an issue with enemies despawning but I added EnemyFix to my mod pack since you suggest having it as a failsafe just incase it ever does happen

deft cape
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still no clue which mod caused it though

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but the conflict wouldnt come from mirage anymore anyways

solemn ridge
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Yeah

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Still good to have it though lol, cus you never know when a mod might cause havoc

deft cape
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yep thats why i put it on my recommend mods list now

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just better to have it

vast tapir
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I'm sorry if its not this mod, but I'm having issues with masked getting stuck in their vomiting animation permanently

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Just trying to narrow down the issue to which mod

lofty sorrel
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DO you have MaskedEnemyOverhaul or MaskedEnemyOverhaulFork?

vast tapir
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fork

lofty sorrel
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Did you tick the compatibility mode in the config for MEOF?

remote iris
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it has to be one of the ones in the description idk

remote iris
vast tapir
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Yeah pretty much

vast tapir
timber notch
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Oh lord

vast tapir
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Masked also run underneath the ship and don't seem to have the pathfinding to reach the interior

vast tapir
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So far Egypt

solemn ridge
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StarlancerAIFix should help with custom moons

lofty sorrel
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If they're struggling to pathfind inside into the ship on vanilla moons it might be an issue to bring up here, but pathfinding onto ships on modded moons is probably a them issue

timber notch
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^

vast tapir
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I'll test with the setting ticked on, and hopefully better masked spawn on some vanilla moons

timber notch
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Yeah Mirage shouldn’t have an impact on Masked pathfinding

vast tapir
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I had assumed so but just felt like mentioning since I always seem to find the masked enemy bugs haha

timber notch
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Oh yeah it’s always a good idea to check

vast tapir
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Vomiting issue persists but can only confirm that happens on Egypt as thats the only map I can reliably find masked, but I can't see the map being the cause of the animation lock?

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I'll send this issue to troubleshoot to not spam this channel

lofty sorrel
deft cape
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mirage doesnt affect pathfinding

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that bug is a mod conflict for sure but idk which mod it is

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@vast tapir could you post your logs just so i can take a look later

twilit monolith
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So how goes the bugfixing?

lofty sorrel
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As far as I can tell Mirage has no major bugs atm

twilit monolith
twilit monolith
lofty sorrel
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There was the major bug of Masked spawning with no AI which was solved accidentally while solving a bug that caused Masked to not deactivate properly, and then there was a bug that would register the Masked as another version of the player to the radar/tp if it spawned naturally and that was fixed

twilit monolith
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Noice

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I love accidentally solving a bug

lofty sorrel
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And thank god, cause it was the bug nobody could recreate in isolation, it only seemed to occur in social games

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I have a feeling it only occurred after a few rounds, cause that seemed to br the consensus on when it happened to groups, but it's gone now anyways

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Only issues being discussed rn are either incompatibilities or related only in speculation

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And a couple minor things like weird voice stuff maybe, I don't really care for those tho cause they're theoretically very easy to replicate

deft cape
lofty sorrel
# deft cape wait theres some voice bugs?

Not bugs just weirdness, I'm also not saying this as fact I just don't remember when voice related issues are brought up cause they just pass right through my brain, there could well be nothing wrong

twilit monolith
warm hearth
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I'm getting an error about not being able to load the FSharpPlus file/assembly when trying to use this mod. Has anyone come across this?

lofty sorrel
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Either more detail or a log is needed for that I'd think

twilit monolith
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I knew F# would rear its head at some point

warm hearth
# lofty sorrel Either more detail or a log is needed for that I'd think
[Info   :   BepInEx] Loading [qwbarch.Mirage 1.0.16]
[Error  : Unity Log] Couldn't extract exception string from exception of type FileNotFoundException (another exception of class 'FileNotFoundException' was thrown while processing the stack trace)
[Error  : Unity Log] 
Stack trace:

[Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'FSharpPlus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.InputSystem.InputSystem:.cctor()

I think thats everything

lofty sorrel
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What other mods do you have, what happens ingame, do you have Mirage's dependencies, have you changed the files at all

warm hearth
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Ahh i see the manifest.json with the dependecies there. I haven't actually used one vefore, I usually just manually put the dll in the plugins folder. I'm guessing the client automatically does it and I need to do find those and add them manually if i'm doing this manually, is that right?

lofty sorrel
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Oh yeah if you're installing manually you'd need to install the dependencies manually as well

warm hearth
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Makes sense, thanks for the help guys!!!

deft cape
solemn ridge
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Eeesh

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Almost any other mod that touches it including yours has 1 entry

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Lol

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I'm not saying Better Lobbies on it's own would do it ofc, but maybe it causes conflicts at times with other things

deft cape
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thats weird, i use betterlobbies and have never had an issue with it

solemn ridge
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Weird

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Could be another mod going weird then

deft cape
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probably

solemn ridge
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Idk what though

deft cape
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also fyi mirage doesnt have a patch for gamenetworkmanager disconnect, or whatever that is

solemn ridge
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Ah

deft cape
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more likely case is theres something that conflicts with betterlobbies like you mentioned

solemn ridge
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This is so annoying tbh

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Probs

deft cape
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lethal modding in a nutshell

solemn ridge
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Since it patches so much about that feature

deft cape
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anything causes everything else to shit the bed

solemn ridge
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Yeah I got rid of AccurateStaminaDisplay cus it touches Gamenetworkmanager and went back to EladsHud

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Why does a hud edit need to touch that

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Elads doesn't....

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Lol

deft cape
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@trim anchor u got any ideas on what could be conflicting with betterlobbies in lunxara's case?

errant cypress
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There is another one?

solemn ridge
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I mean my mod list is pretty big I've been slowly going through and nuking shit

deft cape
solemn ridge
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ToggleMute touches it too

deft cape
solemn ridge
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Tf

errant cypress
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ah

deft cape
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i get infinite errors with toggle mute

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any time i run any modpack with it

solemn ridge
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It recently got patched for that

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but I'll remove it

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Got an alternative you know that works?

deft cape
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nope sorry 😭

solemn ridge
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@torpid arch think you could make a replacement for ToggleMute?

deft cape
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maybe that's something AC could add since it's kinda core

solemn ridge
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Nah I trust in mrov

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His mods are so good

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I don't think it's a feature that needs integrated into another mod

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Here lemme just list my current pack

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Let me know if any mods have gave issues

torpid arch
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but to be frank

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togglemute has never worked for me (somehow)

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i'll see what i can do

solemn ridge
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Thank you 🙏

timber notch
solemn ridge
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Odd decision

timber notch
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Outside of the fact it’s just turning something it shouldn’t

solemn ridge
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Well it could potentially conflict with something else that touches it

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and there are mods that need to touch it that are more important than a simple stamina bar tweak

deft cape
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unless it errors it might not actually be that

solemn ridge
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Yeah no I get that lol

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Just saying it's always a risk of possibility

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XD

deft cape
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thats fair

solemn ridge
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I had ShipLootPlus before btw but I went ahead and removed it, I use the monitor from GI more and more and I feel like I don't need it anymore

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Just figure if I'm gonna fix this may as well also take out mods I feel I don't need

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It's why I did away with MoreCompany too

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my group rarely uses the cosmetics from MC compared to the cosmetic mods I have

deft cape
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doesnt AC disable MC anyways? at least i think u use AC

solemn ridge
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It does yeah

deft cape
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ah yeah might as well remove it then

solemn ridge
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I almost wondered if it is possible that

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the recent update for ToggleMute was responsible tbh

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I kept going back to that

deft cape
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oh wait for what bug

solemn ridge
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Being unable to back out of the lobby

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lol

deft cape
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is that consistently happening? if it's easy to reproduce you could try seeing what mod is erroring when you back out to the menu

solemn ridge
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It only happens when I have someone else in the lobby

deft cape
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or leave file logs on when you play so you can go back to that to debug

solemn ridge
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Which makes it annoying to figure out

trim anchor
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Yo got ya mod code?

deft cape
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your best bet might be to just leave the file logger on so you can check the logs after your streaming session is over

solemn ridge
trim anchor
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thanks

granite musk
solemn ridge
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It just won't back out

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XD

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But never happens when I'm solo

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😦

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been happening since yesterday

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coincidentally after ToggleMute had an update

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Which made me think maybe ToggleMute

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Oh well our god mrov is gonna make a replacement

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Lol

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@torpid arch ty 😄

granite musk
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have u tried downgrading the version before tho ?

torpid arch
solemn ridge
torpid arch
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it's planned, but it's gonna take some time 😦

solemn ridge
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cus if I downgrade it it has an issue with throwing errors while using AC

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which makes performance worse

torpid arch
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weathertweaks rework is time-consuming

solemn ridge
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So at that rate it's

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have it break game or throw errors

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lol

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Lose/Lose situation

solemn ridge
granite musk
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agony i blame zeekers
jk love u zeek

torpid arch
granite musk
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but if u dont need togglemute why u asking mrov for replacement

solemn ridge
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I mean I like having it obviously

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But if it's gonna cause a bunch of issues I can do without for now

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It's just nice to be able to tap that mute button when dogs and stuff are around

deft cape
torpid arch
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it's gonna be a nightmare to pull off nicely

deft cape
torpid arch
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but yeah, i'll do everything to make it work

deft cape
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yeah sounds hard to overhaul something like that

torpid arch
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for example flooded weather has it's water height based on time of day

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so when it changes mid-day, it's all flooded in a second

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not the ideal situation

deft cape
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yikes sounds like u have to rewrite a bunch of vanilla things to make it work well

torpid arch
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it is what it is

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i just want to make the best version of this mod possible

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we'll see how it goes

deft cape
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yeee gl with the rework 🙏

torpid arch
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only thing stopping me is working full-time 😅

amber swallow
bright junco
torpid arch
bright junco
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alright, its just i run a pack and id like to keep the current one and if theres a big rework update with a few bugs n incompatibilities the first instinct of everyone playing is to hit the update all button and i dont wanna be telling them to downgrade haha
about 120 mods so it's very normal that theres bugs at first, and I'd be fine with that but my friends wouldn't lol

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currently waiting on a diversity hotfix for example since the major update has some bugs

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its a very niche me problem probably lol..

torpid arch
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big yellow thingy telling "update now" is too hard to resist

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I'll let you know about any changes

bright junco
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ty..

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be cool if thunderstore let you upload things as betas so theyre not immediately flagged as need to update unless manual

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ik minecrafts curseforge (tho generally bad) has that, stable beta alpha releases

torpid arch
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yeah, I know

lilac saffron
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Quick question barch, is language gonna be a hard obstacle with the voice recognition?

lofty sorrel
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With what I know about the tools available, it shouldn't be a huge obstacle. Tools exist to recognise most spoken languages, so for his code to work all he'd need to do is translate that language into a form he can use, probably English

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Ofc I'm not him so I could be wrong, but I don't imagine it would be a big obstacle

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Would probably just come after the bulk of it is already done

lilac saffron
bright junco
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ooh nice

deft cape
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ill eventually have a list of what languages will be supported

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(although obviously im only testing english)

dark brook
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so i was recommended getting the most lethal company and i see that it has both take that mask off and mirage

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aren't they conflicting?

deft cape
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i mentioned about it in TMLC but someone there said they dont have issues with it together

remote iris
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so ive played a game for 6 hours and 4 HOURS were on one boss

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and you cant pause 😭

deft cape
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this some multiplayer game? i thought you were talking about elden ring for a sec

dark brook
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you make a pack thoroughly test it, play with people, try to run in the next time just to learn that it completely breaks when you have more than 5 people in lobby perceive

remote iris
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the one that took 4 hours

deft cape
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thats some dedication

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what game is it tho

remote iris
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its a rouge like game

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rouge like, dungeon crawl

dark brook
solemn ridge
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@trim anchor did you ever manage to reproduce being unable to back out with my mod pack? lol

deft cape
deft cape
bold oak
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I tried playing with Mirage yesterday for the first time, but my game crashed while launching. I was using the MaskedEnemyOverhaulFork as well (since I had the original version of that mod already)

deft cape
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do you have the dependencies

bold oak
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Weird thing is that the game loaded properly when they were disabled

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Uhm, not sure. Usually they download automatically w/ any mods

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What are the dependencies specifically?

dark brook
remote iris
deft cape
#

the only time it crashes is if someone manually installs without dependencies

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but since you use a mod manager it should be fine

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can u post ur logs

deft cape
bold oak
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Sure. Where do I find those?

remote iris
deft cape
bold oak
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RIP

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Is it in the LethalCompany folder?

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I can look for it

dark brook
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you can copy the log from r2modman

deft cape
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r2modman has a folder with each profile

dark brook
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from debugging

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i think

bold oak
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I'm using Thunderstore

lofty sorrel
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BepInEx folder in the profile you ran, there's a file called LogOutput.log

dark brook
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same thing really

bold oak
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Oh, sweet then

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Taking a peek rn

deft cape
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post it here as well, im curious what the cause could be

bold oak
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I'll use this, right?

deft cape
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oh yeah that looks right

bold oak
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And when do I use it specifically? Never done this before

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Just after the game crashes or

dark brook
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yeah

bold oak
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Alright, bet

dark brook
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before launching the game again so it doesnt generate a new log

solemn ridge
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Yay I love when I update mods and can't load my save anymore without getting a black screen and have no idea what is happening lol

dark brook
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me when

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every time

deft cape
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we need some version control for modpacks

solemn ridge
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New save works fine

deft cape
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thunderstore git when

solemn ridge
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So sounds like save corruption

dark brook
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i have like 150 hours played and probably 70 of that was spent debugging stuff

bold oak
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MaskedEnemyOverhaulFork is completely standalone from MaskedEnemyOverhaul, right?

deft cape
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this is why im just gonna use other modpacks instead of maintaining one to play with friends

deft cape
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it's mentioned in the mirage readme

dark brook
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we got my fully functional tested working pack

bold oak
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Yep yep. Just enabled it

dark brook
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played like a quota with 5 people, then others joined and the game just died perceive

deft cape
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oh wtf 😭

dark brook
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the disadvantages of running a curated modpack is that you're not getting the cool updates asap.... then again i could probably just... update the mods myself

deft cape
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except the updates could break the game ofc

bold oak
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Ayo, it just loaded XD

deft cape
#

huh....

deft cape
#

well i guess the logs arent needed anymore lmao

remote iris
bold oak
deft cape
bold oak
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'cause it was set to false

deft cape
bold oak
#

Hmmm

remote iris
deft cape
#

if you dont have it on (or ur using MEO instead of MEOF), you end up having voices that dont match the suit

deft cape
bold oak
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Ahhh

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Well, only difference from last time is that I updated two mods today, but no way that's the issue

dark brook
#

maybe in 10 years when zeekeers finishes the game we will have a smooth modding experience

bold oak
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Lol

deft cape
#

thats if he decided to work on mod support 😭

deft cape
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but either way that shouldnt have happened for u

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since u use a mod manager

bold oak
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Ye

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If it happens again, I'll def grab the logs

deft cape
#

yep sounds good

bold oak
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For now, tho.... Anyone wanna run a lobby w/ me and test this baby? I can send my profile code

deft cape
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wish i could join

lofty sorrel
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I'm so close to creating the perfect modpack

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This poor fella

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Symbiosis is a great mod, even if it is prone to error messages

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Give bugs the means to accidentally kill themselves

deft cape
pulsar lotus
# lofty sorrel This poor fella

There is a mod where they can grab mines and turrets, sometimes they bring mines to their nest and then put items on the mines and... boom

lofty sorrel
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While it sounds funny I don't think I would enjoy it after a couple games

solemn ridge
#

Wait Symbiosis throws errors?

reef falcon
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Hai, where does the mod store the audio files?

lofty sorrel
lofty sorrel
solemn ridge
lofty sorrel
solemn ridge
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I'd love to see a hoarding bug trying to use the cursed bunny hood or the curses shoes

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XD

deft cape
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damn that might be a problem i'll run into when i make masked enemies use items as well

lofty sorrel
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Probably yeah

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Just depends what your ideal solution would be tho, like either let them hold unusable items but just not use them, or give them more player attributes that allow them to use more items

pulsar lotus
lofty sorrel
pulsar lotus
#

oh yeah haha

deft cape
#

i'll see eventually when i get to that part

lament mica
solemn ridge
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Ahhhhh that is fair

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Nah I don't think it was the cause of it

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But I was going through mods just trying to make my list more stable

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I prefer EladsHud anyways, I only replaced it cus someone mentioned there were ui issues with BadassCompany when using it which just is false

lament mica
#

Make sense I prefer a stable mod list as well it's just harder on Lethal perceive

remote iris
deft cape
remote iris
remote iris
torpid arch
#

lmaooooooooo

deft cape
#

yall on that call marathon again

remote iris
amber swallow
deft cape
#

im good im trying to focus rn 😭

amber swallow
dark brook
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@deft cape btw, have you looked at scaledpenalties not working with mirage's disable penalty setting?

deft cape
#

it doesn't work for you? as long as you have penalties enabled in mirage, it should just be vanilla behaviour

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speaking of which i forgot to set that to true as the default in the last update

livid cape
#

My friends and I are having an issue with voices being recorded. It records like 1-2 voice per round and then just spams those 1-2 voices the entire round.

deft cape
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@livid cape set DeleteRecordingsPerRound to false if you want it to use voices from previous rounds

livid cape
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we don't want to, but if that'll make it save more than 2 recordings per round then that's better than nothing

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im not exaggerating when I say 1-2 voices per round either. in all 19 games we played last night, a max of 2 recordings was ever made per round

twin abyss
#

Yeh, this is my personal take on teh best settings @livid cape :

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Helps when you got that one friend that rarely says one thing per entire day -u-

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I kid you not, I heard him say "Yes" like 15 times within 2 days from enemies

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cause he had 1 of like 3 lines

livid cape
#

thats basically what I have, but I allow to hear own voice

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but I won't know the change until I play again

twin abyss
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👌 Hope it goes well

lofty sorrel
#

Sounds like it could potentially be bugged, but also could be bad luck, or anything really

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If it happens consistently between sessions (game restarts) then that is probably something to worry about

deft cape
#

it's completely RNG for the voicelines picked

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but i'll probably add a config option for the next update where it'll only play sounds that it hasn't before, until the "pool" of audio clips it can pick from is fully used, which then the same audio clips can be played again

dark brook
deft cape
#

as of now yeah

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i guess in the future i'll look into making the penalty only apply when a masked enemy isn't spawned via SpawnOnPlayerDeath

dark brook
#

I see ty

remote iris
#

the call has been running since then till today (also epic timezone difference and the call been running for 2 days rip discord money)

deft cape
#

bro is siphoning discord's server resources

remote iris
#

idk if u want ur real name here

amber swallow
remote iris
timber notch
#

Their real name is IRMA-FELLA, obviously

lofty sorrel
#

Hi Fella

amber swallow
#

im literally a dementia patient

timber notch
#

I—

deft cape
oblique galleon
#

bugs be like

deft cape
#

everything is a mimic

solemn ridge
deft cape
#

am i real? yes im real

now come closer

dark brook
#

are you a lethal company mimic or a loving company mimic

#

big difference

lofty sorrel
#

Now that

#

That's what the mask is

deft cape
#

i have not ventured into those off limit areas yet

solemn ridge
#

I can't wait to run into mimics wearing flashlights and walkies

#

Added the reserved mods in my updated pack lol

granite musk
#

.... wait i swear i saw a mimic holdin flashlight already

solemn ridge
#

They do if you have the reserved mods

granite musk
#

perceivesince when ts a feature

quaint leaf
#

What's reserved mods?

solemn ridge
#

ReservedItemSlotCore, ReservedFlashlightSlot, and ReservedWalkieSlot lol

quaint leaf
#

Oooh

#

I'd use them if they weren't incompatible with Advanced Company

solemn ridge
#

You should get rid of AC anyways now

quaint leaf
#

Whyyy

#

It's very customizable

torpid arch
#

oh boy, you don't know?

solemn ridge
#

Doesn't matter, after the stuff that happened yesterday get rid of it, plus the dev added some malicious stuff and dropped LLL support in the 2 recent updates

quaint leaf
#

Oooh

#

Alrighty, I'll get rid of it. I'm really gonna miss the tactical helmet and headset though

solemn ridge
#

mod's been deprecated and removed from the Thunderstore entirely

quaint leaf
#

Hopefully someone steals the feature

oblique galleon
#

You don't have to steal something already stolen :p

atomic seal
#

Now AC will never happen again because of this incident?

solemn ridge
#

There's already a bunch of mods that can replace it

atomic seal
#

Did AC have a virus?

solemn ridge
#

and mods will come that add some of it's features I'm sure

#

The dev added malicious code in an update that would force quit the game if you had a particular mod installed.

quaint leaf
#

I just want the headset

solemn ridge
#

Then with the next update dropped LLL support which killed the mod

atomic seal
#

I haven't updated after 1.1.2

oblique galleon
#

The cosmetics? Other mods would add that

#

Also

#

#modding-general

atomic seal
#

I can’t re-download AC, otherwise he’ll sue me? 😂

solemn ridge
remote iris
#

hey @solemn ridge do you know a mod that has the spawn weights of AC or something similar cuz i cant find ones for custom moons

atomic seal
#

And I've already read it

#

I'm just wondering - will they come to a compromise or not?

oblique galleon
#

Last warning

#

#modding-general

atomic seal
#

Should I take a risk and download AC 1.1.2 to my mod xD

remote iris
dark talon
# atomic seal Should I take a risk and download AC 1.1.2 to my mod xD

you can. it's fine. Really sad to see people dogpiling on him to a point where he had his own work worth hundreds if not thousands of hours deleted. I think for me personally this killed LC. Can't possibly go back to MC or BiggerLobbies.
Really sad as I just started my own modding endeavours..

remote iris
#

i really enjoyed AC

#

especially the spawn weights

#

lets not talk about this here

lofty sorrel
#

There's plenty of alternatives. MC doesn't have any major issues, and there's a lot of mods that let you change weights of just about everything

#

The UI was convenient sure, but not novel in its function

remote iris
#

but the config never laoded

#

loaded*

#

or the file

lofty sorrel
#

I started using Lethal Quantities, what's not working with it? They recently deprecated the config system in favour of a preset (json) you can edit with a web ui, have you done that?

remote iris
#

the preset thing just didn't laod

#

at all

#

ill try one last time

lofty sorrel
#

I'm not really sure what you mean by it didn't load

remote iris
#

i have themod

lofty sorrel
#

And you've loaded the game and hosted a game to generate the preset?

remote iris
#

ill try again

#

one last time

#

and ill see

lofty sorrel
#

Mine works perfectly so idk what could be going wrong

safe sundial
#

Hi guys, so i have the mod "Mirage" and it has a function which spawns mimics on player death
i have it on 10%
but when someone dies it spawn a few mimics, one time it spawned like 20 of them and crashed all of our games

deft cape
#

that shouldn't be possible unless another mod is conflicting with mirage

#

do you have any logs

remote iris
deft cape
remote iris
#

yes

#

idk it was after i removed some emote mods cause they were causing lag

deft cape
#

dont think theres anything i can do about that cuz i dont touch spawn rates at all

deft cape
#

@safe sundial do you have any logs? i just want to see what's erroring, although im still pretty sure this cant happen with mirage installed by itself

safe sundial
#

Where could i find these?

#

Are they stored anywhere?

#

Beacuse it started happening after i changed the value from 100 to 10

#

and after removing some of the mods ( i didnt remove any libraries )

deft cape
#

are you using r2? there should be a button in the settings to export your log

#

although it'd be of your most recent game, so if it didn't happen in your latest game it'll be the wrong log sadly

safe sundial
#

It happend in every game

#

sadly

#

Ill try to find the log

deft cape
#

thanks

safe sundial
#

do you think MaskedAIRevamp could be making any issues with it?

deft cape
#

nope theres no conflict with MaskedAIRevamp

#

mirage doesnt modify the ai at all

safe sundial
deft cape
#

it could be another masked mod cobflicting

#

could you also show me your mod list? i just wanna take a quick skim through to see which masked mods you have

safe sundial
#

Is it okay if i send the profile code?

#

from r2

deft cape
#

yeah for sure

#

ill check when i get on my pc in like 30 mins

safe sundial
#

018de6f3-9aad-af51-d6c0-915b3b3ce6e2

#

Okay

#

I removed the mod for a min we will check if it was actually the one causing issues

#

Is it normal that theres so many errors in the log lmao?

deft cape
#

if you have a large modpack it's pretty inevitable

#

always a mod conflicting with another mod

#

or a mod just erroring by itself in general

safe sundial
#

makes sense

deft cape
#

@safe sundial sadly the errors in that log isn't useful enough for me to be able to pinpoint which mod is causing the issue

#

but despite there being a bunch of MaskedAIRevamp errors, it's not from that

safe sundial
#

Damn

#

I removed it

#

anyway'

deft cape
#

@safe sundial i just tried running your modpack with mirage installed and i couldn't replicate the issue

#

how often does it happen for you

#

after i died it teleported me into the backrooms without spawning anything

#

are you 100% sure it's SpawnOnPlayerDeath and not natural spawns?

#

SpawnOnPlayerDeath is only spawning 1 enemy

#

just tried your modpack again and it seems like the player just disappears after they die even if backrooms is uninstalled

#

there's some really bad mod conflicts in your modpack, idk what the cause of it is though

#

can confirm the issue is not from mirage though

hazy lily
#

thanks lol

lunar quest
#

Whatttt I love takethatmaskoff

#

I don’t think I ran into an issue with it

solemn ridge
#

I mean you can use it

lunar quest
#

What exactly was happening

solemn ridge
#

You just might run into funny moments where a dead person teleports inside as a masked

#

XD

lunar quest
#

like using the teleporter into the ship?

solemn ridge
#

No lol

#

I had a friend one game die to lightning, I carried their body back to the ship

#

Eventually I came back and my friend said they were mimiced and their body was gone and they were walking around in the facility

#

LOL

lunar quest
#

LMFAO

#

that’s hilarious

solemn ridge
#

I was like "How? I watched him die" XD

safe sundial
safe sundial
#

Naturalspawn is off

safe sundial
#

Are there any mods that could check for conflicts?

deft cape
# safe sundial Ye

natural spawn is off but another mod could still be handling spawns.
do you have any spawn control mods? im not on my pc so i cant check

sterile dust
#

Does anyone know what could be causing masked to not copy the skins correctly? Previously, they were copying correctly even with unique skins and cosmetics. But now, they do not.
They will use only base models rather than the unique ones.

#

I'm using take that mask off, MEO, and Mirage, but there weren't any problems with copying the skin before...

lofty sorrel
#

What mod are you using that adds cosmetics

sterile dust
#

I removed them all, but it also stopped working after I did that.

#

Which is weird since it was working before I installed the cosmetics.

#

I'm also using advancedcompany

lofty sorrel
#

That could potentially be the problem, seeing as it was recently deprecated

sterile dust
#

oh wha... what happened to advancedcompany...??

deft cape
#

although either way that's not gonna fix the issue ur having right now

#

i'm not even sure what the issue could be

#

@sterile dust do you have any logs?

granite musk
#

have anyone tested mirage with these mods and settings?

amber tinsel
#

The masked drop their mask when killed

#

But not the corpse of the player

lofty sorrel
#

What purpose do you have for having MEOF if I may ask?

granite musk
#

i think it just hiding the mask and hands
mirage already have those feature so i assume i dont need MEOF ?

versed lichen
#

Will Mirage include player usernames at some point?

lofty sorrel
#

All MEOF adds that the others don't is two experimental features: Name tags and Zombie Apocalypse mode, and it also has the ability to show the Mask again once the Masked is attacking (unsure if this works with Mirage), and it lets you control their spawnrates (which can be done by a plethora of other mods)

deft cape
versed lichen
#

amazing, thanks

deft cape
#

for now i recommend using GeneralImprovements to disable name tags (at least to make it harder to tell between real players and masked enemies)

granite musk
#

aight then i guess i dont need MEOF if i use mirage atm with my use case
next is the takethatmaskoff compatibility cuz i read above someone is having issue with it ?

deft cape
#

i would personally at least try it first and see if you have any issues.
i looked at their decompiled code and it really shouldn't conflict with mirage

#

still not confirmed if mirage does conflict with it basically

lofty sorrel
#

I think the mod's just been struggling in general, not necessarily a compatibility issue

deft cape
#

ah i see

sterile dust
deft cape
#

there's no compatibility issue with AC so i'm afraid it's probably a conflict with something else

#

when you're able to, ping me with your log and i'll try and take a look if there's any specific mod throwing some errors

sterile dust
#

@deft cape To simplify it, I've just loaded the essential mods I'm trying to get to work together. So I used the Korone model previously and the mimic copied her perfectly. Now, all it copies is the base model with her colors and the 1000 quota stare in the visor...

#

What I did was go into the test room to see if it copied correctly, and it no longer does.

solemn ridge
#

@deft cape got some info for you

#

Had a friend get resurrected inside again with TakeThatMaskOff installed, and they said one of the masks we grabbed off of a mask we killed with it disappeared from the ship lol

deft cape
deft cape
solemn ridge
#

I could remove it too though ig

deft cape
#

mirage doesn't use nearby masks for it though so it shouldn't be from mirage

solemn ridge
#

Well I removed them both

#

Should hopefully help lol

deft cape
#

you're sure it's not natural spawns though right 🤔

solemn ridge
#

If Natural Spawns is causing dead bodies to resurrect that would be odd

#

You should test that though

deft cape
#

@sterile dust just to confirm, when the korone model was applied properly on the masked enemy, this was with the same mods, but with your full modpack instead right?
and right now when you have just the essential mods, it's not applying the model properly?

sterile dust
#

It is not working on both atm

deft cape
#

natural spawns doesn't resurrect players so no need to test that part

sterile dust
#

The last time it worked was about a few days ago. Since then I only removed all the cosmetics and two costume mods

solemn ridge
deft cape
#

the thing is, i don't remember ModelReplacementAPI supporting masked enemies in general, but i really could be wrong

deft cape
deft cape
#

if you have the textures disabled and and arms out animation disabled, it applies for all masked enemies

#

so whether or not it's a natural spawn or from SpawnOnPlayerDeath, you won't see the mask texture

solemn ridge
#

Btw do you know what might be causing this error spam?

#

Trying to find what mod is doing that

deft cape
dawn cloud
deft cape
#

can you delete that, it's clogging up the whole channel 😛
i have no idea what it's from though, but it shouldn't be from mirage since i don't touch any of those functions

dawn cloud
#

Not just load into the game

#

Always upload logs in files

solemn ridge
dawn cloud
#

So you can click a button to expand on it

deft cape
deft cape
solemn ridge
deft cape
sterile dust
#

Thanks for letting me know! I've was going through all the mods I had on and searching through this server for the past two days trying to figure out what was going on 😅

deft cape
#

maybe you could find out a bit more by asking the ModelReplacementAPI author, since this is more about that mod than mirage

#

mirage doesn't manually apply any cosmetics, it just picks the mimicking player of a masked enemy and sets it

#

and then the cosmetic mods apply the correct cosmetic for that enemy

deft cape
#

@solemn ridge out of curiosity, is that error something you only just recently started getting

solemn ridge
deft cape
#

ah

remote iris
#

also barch

#

the call is still running

#

@deft cape i cant read code well can u?

deft cape
#

has it been 48 hours yet

deft cape
remote iris
#

since the call startef

#

started*

deft cape
#

oh shit lmfao

#

hmm i got no clue, best bet is to contact batby and/or the lethalquantities author

remote iris
#

rasmus (the nerd emoji dude) started a call 3 days ago rn its 1 pm for me

deft cape
#

his name keeps changing 😭

#

ill forever just know him as the 🤓 guy

remote iris
#

i mean we call him rasmus but bro keeps changing his display

remote iris
deft cape
#

welcome back mr nerd emoji

#

@remote iris since u use lethal quantities, can you recommend me some settings for masked enemies

remote iris
#

but i usually put 30-50 and for atlas abyss 100

deft cape
#

oh the error eh 😭

remote iris
#

ye

deft cape
#

oh for rarity?

remote iris
#

yes spawn weight

#

they will spawn but not too frequently

deft cape
#

is there a eli5 for spawn weights

remote iris
#

idk

#

lemme see

#

cant find anything

deft cape
#

higher number is more rare though right

remote iris
deft cape
#

oh lmfao

remote iris
#

u combine all the weights

#

and it will show chance

#

of them spawning

#

higher weight higher chance tospawn

deft cape
#

yea i see the percentages now, but does that mean i have to add every daytime enemy for this now 🤔

#

all i wanted to do was to increase the spawn rates for masked enemies and lower it for herobrine/shy guy

#

oh there's literally an add all button

#

i have brain damage

remote iris
deft cape
#

oh yeah i get how that works now

#

just kinda sad that it seems like i need to configure each one individually

safe sundial
#

oh damn

#

lethal quantities is way more advanced than I thought

#

heh.. advanced...

deft cape
#

heh....

#

i feel like im approaching using lethal quantities wrong, since right now im adding each monster and adjusting its weight

#

doesn't seem right, and im assuming there's a less tedious way of doing what i want

granite musk
#

have anyone experience dead player body becoming 100 or something

deft cape
#

are you sure they're from SpawnOnPlayerDeath, and not just a natural spawn?

granite musk
#

like we killed each other twice to test yea

deft cape
#

ah

#

can you drop your profile code? i'll test this tomorrow

granite musk
#

oh sorry i mean the weight if thats not clear enough

#

not like they spawn more bodies or anything

deft cape
#

oh yeah i know

#

what % did you set it at

#

also how many times have you tested it? sometimes it's just rng being rng

granite musk
#

jst 2 atm, im gonna test again in a bit see if its the same without takethemaskoff

deft cape
#

might just be a case of it just being rng then, although lunxara did say that takethatmaskoff was somehow affecting SpawnOnPlayerDeath

#

(which still isn't confirmed if it really is conflicting with mirage or not though)

#

i should probably test that interaction myself tomorrow just to confirm it

safe sundial
#

but maybe hullbreaker?

#

This one

#

I have employee assignments but i think it only modifies the chance of the spawnrate of the assignment target so its actually possible to find it

#

and mimic isnt there

#

but i dont think it would have any conflicts anyway

granite musk
granite musk
#

i have balanced item mod and somehow they made it to 100

lofty sorrel
remote iris
lofty sorrel
remote iris
#

u need to put the preset in the web gui

#

and i dont have the preset

safe sundial
#

yeah I dont either

lofty sorrel
#

Where are you trying to find the preset file?

remote iris
#

config/lethalquantities/advanced/yeah

#

in that

lofty sorrel
#

Hm, yeah, that's correct

#

Idk what would be causing it not to load

#

Could you send me a log of you just loading in and landing on a planet?

remote iris
#

i did

remote iris
#

it wont load

#

just stuck there

lofty sorrel
#

Okay I'll have a look in a bit

remote iris
dawn cloud
remote iris
remote iris
#

@lofty sorrel what if u just send me ur preset thing

#

i cant play rn and my lethal company addiction urges are killing me

lofty sorrel
remote iris
#

never played with lethalquantities

lofty sorrel
remote iris
#

yes

lofty sorrel
#

I think the issue's something around LLL choosing an interior

#

I'm not familiar with LLL at all tho

remote iris
#

it even glitches on moons like rend,expermentation

#

stuff which i dont have custom interiors in

lofty sorrel
#

This is the entirely vanilla preset. Idk how it would work with adding this to your pack cause idk if it adds the modded content on top, but maybe it'll help

fading sapphire
soft hollow
#

I’m genuinely tweakin

deft cape
#

cuz maybe i just misunderstood

remote iris
#

BARCH!!!!

#

OUR DOWNLOADS ARE SKYROCKETING

#

ALSO OUR BUGS PROB LOL

#

IDK

deft cape
#

LETS GOOOOOOOO

deft cape
#

to be fair there hasn't been any bug reports (that's actually a mirage bug)

remote iris
#

ye

deft cape
#

so it's looking good for now

remote iris
#

its seems were moving to phase two now right?

deft cape
#

whatever that means, i guess so 😂

#

after that viperian video dropped

#

ppl are starting to know

remote iris
#

aka v2 focusing

deft cape
#

o yeeeee

#

thats why i havent done any updates recently

remote iris
deft cape
#

although after a bit of work for v2 i might implement a couple changes

deft cape
#

first time i played lethal, i looked up mods on his channel

#

and now mirage is being featured on there

remote iris
#

since he made a vid on it more vid creators will see aka free advertisement

deft cape
#

yeeee it's lit

remote iris
#

HAHAHA LES GO

deft cape
#

LOOL yup i saw that

remote iris
#

ALSO 35K VIEWS

#

WE DEF GETTING DOWNLOADS

toxic junco
#

super happy for you lads 💙 very much deserved, non-stop recommending this mod to so many <3

deft cape
deft cape
#

oh shit really appreciate that as well! (referring to the edit)

remote iris
#

ITS THE MAN HIMSELF

#

barch dont take this to heart lol..

#

rasmus (🤓 dude) is forcing me to play pokemone help

#

and he is forcing me to watch jojo

autumn glen
#

watch out, prolonged exposure to peak might cause a based overload (what the fuck am i even saying)

remote iris
#

bro made me watch 5 parts

autumn glen
lilac saffron
#

Is 6 good

#

I finished 5 before it got animated

#

And haven't found the time to binge yet

autumn glen
#

6 is great yeah

#

you have to read for the other 3 but they're all amazing

autumn glen
#

p6 is rough at times but it's a pretty good adaptation too

plucky aspen
plucky aspen
deft cape
amber swallow
remote iris
#

u click the emoji icon

amber swallow
#

🤓

livid cape
#

what is the credits penalty? I don't see any information on what this means at all

remote iris
#

u get fined 20% of ur money

#

that removes it cuz mirage removes the body when the player dies and a mimic spawns on him

livid cape
#

ohhh ok

deft cape
#

should probably set it back to true to enable it (default behaviour)

#

i forgot to set the default back

deft cape
#

i'll do it for him

#

🤓

remote iris
#

@lofty sorrel turns out it was on their end

#

now it works

lofty sorrel
soft hollow
#

Ok Im back and locked in

#

Any testing, any feedback, anything needed Great Asset Mi6k is here to help.

lofty sorrel
#

All the big boy bugs seem to be gone atm, soldier

deft cape
#

huge, we can all cave into our addictions again

deft cape
deft cape
#

ignore my goofy ahh laugh

timber notch
#

lmaoooo

timber notch
deft cape
#

LMFAOO

lofty sorrel
#

IT is nearly 5AM and I'm coughing up my lungs I WANT to sleep

deft cape
#

lmfaoooo that was the highlight of the day for me

twilit monolith
#

also that was incredible xD

#

@deft cape I just pushed v3.1 of the AIFix btw, accidentally broke 3.0 and it wasn't even loading the plugin, so update if ya can

deft cape
#

😂 😂

#

ah bet thanks for the heads up (and the update) ❤️

fading sapphire
#

Glad to see I get my LethalQuantities issue updates from the Mirage thread, I was having issues yesterday with it too 😅

hoary gazelle
#

Now this shit looks fire asf. Usually when someone post something this ambitious the mod is dead in 3 months. Though Ive seen how much you enjoy this mod and working on it (probably) that I have so much faith that this vision will come. Keep fuckin cooking man

#

you are about to cook a 4 course meal

deft cape
deft cape
toxic junco
#

bless oeis 🙏

lilac saffron
#

We all love barch and oeis

torpid pecan
#

Dunno if anybody has said this, but i STRONGLY recommend putting the mimic voices on for roaming locusts
It fucked up my friends who stayed back at the ship so much

#

especially cuz we had lethal escape on, so they wasnt sure if it was a genuine enemy coming out

deft cape
#

it does make it confusing for sure 😂
i don't have it enabled when i play with my group, but when i was testing it, i kept thinking there were enemies near me, when in fact it was just some harmless flies

toxic junco
#

I love putting it on birds cause one will fly by with the most random comment 😂😭💙

#

Had a friend walk into them, on otherside of the bridge on vow. They made them fly away on vow and the bird flew towards me screaming in my friends voice

deft cape
vagrant urchin
#

I cant tell is the configs for the mimicking inverted?

#

cuz the last time i tried it none of them said anything

deft cape
#

not sure what you mean by inverted, but they do talk quite often by default

#

i'm not sure what would cause it to not say anything in your case

deft cape
remote iris
#

lol

deft cape
#

😂 😭

deft cape
vagrant urchin
deft cape
#

sounds good lmk

vagrant urchin
#

Im prob being stupid rn

deft cape
#

oh yeah they're off by default

#

oh do you mean inverted as in, compared to skinwalkers? then yes

#

mirage only has masked enemies enabled by default

#

you should look through the entire config though. there's features you might not want that's enabled by default

#

i also recommend enabling credits penalty, it's still set to false because i forgot about it

#

which comes from mirage being a slightly different mod during its initial release

vagrant urchin
#

Ohhh

#

wait so if i set it to true will it or will it not mimic voices

deft cape
#

it'll mimic voices for whichever enemy you set to true

vagrant urchin
#

alr thanks alot!

deft cape
#

(except for EnabledModdedEnemies, which mimics voices for all modded enemies as a whole)

#

np, lmk if you have any other questions

vagrant urchin
#

I swear when i enabled everything [except the locust and bees] the locust were the only one who spoke

deft cape
#

that's definitely not intended, it's supposed to work as long as it's enabled (set to true)

#

could you send logs next time you try mirage

vagrant urchin
#

alr ill send it if it ever bugs out

deft cape
#

yep sounds good

vagrant urchin
#

🙏

solemn ridge
#

@deft cape so I discovered a really nice benefit of EnemyFix, if you use EnemyFix it helps avoid some of the log spam that sometimes happens when ending a game lol

deft cape
#

which log spam? is it related to the errors that audioknight was figuring out how to patch out

remote iris
#

more ppl should know about dat mod

deft cape
#

oh wait EnemyFix, isnt that despawning errors then

solemn ridge
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Yeah

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I think vanilla just throws some errors when despawning

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Lol

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EnemyFix avoids it

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Idk why but that's a really good benefit to have tbh

bright junco
#

yesterday he was carrying my body, a friend died and turned masked on the ship and so while he returned from vow he saw that friend going inside and he kept calling for him, masked said "hi? hello?" as if not hearing and went in

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we had to quickly vote for the ship to go so that he'd know it wasnt him

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he was going to follow the masked inside lmao

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its so bad when theres eyeless dogs too, because you dont hear people talk often when that happens

deft cape
twin abyss
#

@deft cape - New function: have it so if a masked walks into the ship with a player in it, they can shut teh ship door ;p

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with it only rolling that chance if it's late enough to warrant hiding from a giant/dog

deft cape
#

could be something i add around then though

safe sundial
#

give the masked guns

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at all times

deft cape
#

lethal compny cod when

heavy elk
#

Just downloaded, shoudl I change the vanilla voice rate for the other mobs? I like the skinwalker mods rate and was just wonderin if there's a diff 👍

twin abyss
#

will never fire intentionally at you, but will follow you with it in hopes it randomly goes off.

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Will reload to full ammo if emptied

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now that I mention it... you always get the shotgun off the nutcracker with safety off

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does the nutcracker ever have the chance for it to misfire?...

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whilst alive - that is

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I know for certain the shotgun can go off even during the death animation - but I never followed it long enough to see/hear if it ever goes off on its own

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although I'd gander that it doesn't... I've been around them for about maybe 30 minutes of total time give-or-take 5 minutes

remote iris
#

@deft cape

deft cape
deft cape
remote iris
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go down

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and you'll see

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also played a quota with my friends

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with it

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fire

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and now there is lol

deft cape
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oh yeah im starting to remember now

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how'd u even previously find it when there was no release thread 🤔

bleak citrus
#

after installing Mirage, I noticed I could hear masked enemies from very far away, though they were very quiet. I think one had spawned on opposite side of Vow and I could hear it faintly mumbling. is that intentional/any way to adjust that from our end?

bleak citrus
#

sorry, yep!

deft cape
#

that's probably on my end, i guess the audio settings i used isn't accurate enough still

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i'll look into a fix sometime maybe next week

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definitely not intentional though

bleak citrus
#

sweet, looking forward to it!

lofty sorrel
#

There are some issues with audio being heard at an infinite range in the base game so it could potentially just be caused by a vanilla bug

soft hollow
deft cape
#

oh shit thanks mi6k

torpid arch
#

Hey @deft cape, quick question: Can i replace Skinwalkers, MaskTheDead and MaskEnemyOverhaul with your mod (for maximum function parity)? 🥹

bleak citrus
#

also possible yeah, though this was the first time we had it happen. We also had the ZombieApocalypse mod setting enabled in maskedenemyoverhaul for the sake of getting masked enemies to spawn outdoors right away when we land

each one we could hear quite far away

Not sure how it sounds indoors since we only had voices enabled for Bracken but he refused to spawn >:(

safe sundial
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(I know you didnt ask me)

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and its missing the nametag feature from meo

torpid arch
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yeah, i know that - question is are the two methods gonna conflict with each other and spawn 0/million masked?

torpid arch
safe sundial
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im silly

soft hollow
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Mirage doesnt change masked behaviors

torpid arch
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let me rephrase that: are those mods gonna conflict with each other?

lofty sorrel
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No issues with Mirage and those mods, could potentially be an issue with TakeThatMaskOff

soft hollow
#

So I recommend replacing Skinwalkers and MEO, while keeping MaskTheDead

deft cape
lofty sorrel
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Also you need to use MEOFork

soft hollow
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Actually I HIGHLY recommend u replace Skinwalkers

safe sundial
deft cape
#

well to start with, you should probably uninstall skinwalkers since it'll play separate voices