#Mirage

1 messages · Page 11 of 1

flat tiger
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So hyped for the future of this mod!

timber notch
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Yooooooooo

autumn glen
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my friend killed me as a zombie and i just started emoting LMAO

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funniest shit ever

errant cypress
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Please make it efficient tho, I already lose half my fps and sometimes worse through modding 😄

lament mica
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What are your mirage settings? Most people getting performance issues are from laptops with mimic voices set to custom or all entities.

errant cypress
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It's not just because of Mirage, it's a combination of the other 80 mods I have. CPU/GPU/RAM is not even half used, but the fps are around 60 in the beginning deopping to 30 sometimes less in the later rounds

deft cape
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the voice recognition and machine learning stuff is going to require a decent pc, i'll edit the post to include that

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can't expect to not require too much computation for features like that

errant cypress
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Lethal Company should use more resources if it means more fps 😭

umbral briar
autumn glen
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nah, im just using too many emotes

solemn ridge
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@deft cape so interesting bug, when teleporting someone who has a mimic spawned it teleports both of their bodies lmfao

fading sapphire
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Jesus man, that's ambitious! Taking the mantle of AIRework and implementing machine learning to make them more mimicy, this is gonna be insane

solemn ridge
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@deft cape it also ties into the mimic bodies turning invisible, I was fighting a mimic of my friend then she got her neck snapped by a bracken and the body of her mimic freaked out and went invisible and I think it's cus it was animating what happened to her lol

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Btw Lmfaoooo

deft cape
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oh yeah i was there when the clip happened lmfao

deft cape
deft cape
fading sapphire
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Well I'll be happy to provide recommendations and feedback for the AI side when that time comes, I loved Piggy's work but he's busy with Office for the foreseeable future

fading sapphire
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#1190848624402386985 message

solemn ridge
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So weird watching it freak out mimicking the bracken grabbing her XD

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I love that it caused the body to disappear too but not the cosmetics

deft cape
solemn ridge
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Also for whatever reason after the TooManyEmotes update came out earlier people stopped turning into mimics after dying

deft cape
solemn ridge
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XD

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What else would do it?

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Why is it mimicking the grab animations?

deft cape
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look into any mod that touches masked enemies

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dunno, but that sure doesn't come from mirage

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i don't touch animations

solemn ridge
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Nothing I know would do that

deft cape
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wait doesn't toomanyemotes touch masked enemy animations

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might want to look into that

solemn ridge
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It does so maybe it's that

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Can you check with flip?

deft cape
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whats flip

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oh the author

solemn ridge
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Dev of TooManyEmotes yeah

deft cape
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could you send that clip and ask if it's possible it could come from their mod

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cuz even if i ask i don't really have any clips or logs to provide

deft cape
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sounds good. lmk what they say tmrw when you find out

solemn ridge
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Will do

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Good thing is that I managed to fix whatever mod seemed to be causing the masked enemies to get stuck and not move though not once did I have a masked enemy do that tonight

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@deft cape I almost wonder if that bug where they did that was tied in to the fix you did related to them despawning

fading sapphire
# solemn ridge What else would do it?

This is a vanilla issue, sometimes the masked are just invisible 🥴

https://youtube.com/shorts/LKCAOxXNIbo?si=eiFkR5qRaPe5wsi9

#ytshorts #shorts #short

Dodging Invisible Masked Man | Lethal Company

Running around a nice library in Lethal Company, trying to find a nice book to read, when our friend put on a mask he found. The masked man was persistent in trying to get us but we made it back to the ship. We decided to teleport our friend back on to the ship so we cou...

▶ Play video
solemn ridge
fading sapphire
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It's really rare and I'm not sure what causes it, but in my 170hrs I've seen it twice

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I have no idea, emotes mod?? 😅 I don't play with emotes or cosmetics

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I actually didn't watch the video til now, I just like to spread awareness of the mysterious invisible masked

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It got a model after looking away but weird nonetheless

lament mica
# fading sapphire I have no idea, emotes mod?? 😅 I don't play with emotes or cosmetics

My educated guess:
It might something to do with the way the radar adds targets. When it desyncs, it doesn't match the count of player controllers so it will just keep adding them as radar targets. So the players turned into masked should be treated as an unrecoverable body. But this isn't the case when the turned masked is considered another player.
It's invincible because that player is in the void chilling in spectators lobby. You can see it spinning in the radar too.

remote iris
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bro finally revealed i was getting hyped up alone lol

errant cypress
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Will there be updates in between now and 2.0.0?

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for example nameplates

remote iris
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BRO

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NO MOE 😭

amber swallow
lilac saffron
lofty sorrel
solemn ridge
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@deft cape I wonder if if it is TooManyEmotes causing the animations and stuff to freak out if that's also why when a mimiced version of someone exists the mimic gets teleported first and then the real person lmfao

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It's funny as hell though

remote iris
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BARCH WE GOT A VID ON MIRAGE 😭

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FINALLY SOME RECOGINTION AND ADVERSTISEMENT

maiden tusk
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deserved

hazy lily
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hi i came from that vid lol

green olive
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Why does it only use one voiceline for one enemy? Why not more?

remote iris
remote iris
#

also 10k messages!

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were a 7th of advanced company's messages now lol

hazy lily
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I do have a question I'm sure you guys can help me with. Say I do use Skinwalker, MaskedEnemyOverhaul and LC_Masked_Fix, all those mods do things Mirage does and I was wondering if anybody has tried to run them together to create the best experience possible and avoid conflicts

remote iris
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i play with lc masked fix mirage and maskedenemyoverhaul fork

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u gotta use the fork

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less issues

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and enable dis

lofty sorrel
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Skinwalkers works, but is pointless and redundant. MEO allows for spawn control and not much else, but you need to use MaskedEnemyOverhaulFork with compatibility mode turned on in the config. MaskedFix has no overlap and is still recommended to keep

remote iris
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(it generates when you run meof and it also uses the same config as meo)

solemn ridge
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So btw @deft cape if TooManyEmotes was responsible for the mimic bracken grab happening when the actual person got grabbed, I could see it being responsible for it teleporting the mimic of a person first before the real person as well, wonder if it's doing something wild right now that's causing the Mimic and the Actual player to count as the same person

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I need to see if flip ever found out if it was caused by TME

deft cape
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nah teleporter is not from toomanyemotes

solemn ridge
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Ah okay

deft cape
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i ended up being curious and fixed it yesterday

solemn ridge
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I thought they were going hand in hand

deft cape
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i just need to push an update

lofty sorrel
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I wouldn't be surprised tbh, the more mods that add functionality to make Masked appear more like players, the more likely pne of those mods is to just reuse code from players that might cause them to be treated like players

deft cape
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animation is definitely not mirage though

hazy lily
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Thanks a lot guys! Also, just found this message, maybe it got unpinned by accident #1200695291972685926 message

remote iris
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we need update now.

deft cape
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nope that msg isnt relevant anymore

solemn ridge
deft cape
solemn ridge
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Did you also implement DissonanceLagFix?

deft cape
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i should add that to the readme

solemn ridge
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Nice

deft cape
remote iris
deft cape
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ill push an update in like an hour

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ohhhh shit

lofty sorrel
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Next time one of the streamers I watch plays LC I'm keeping my ear out for voice mimics and whether they're synced or not

solemn ridge
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I think QualityCompany was causing the desynced voices, but I did make adjustments to my mod pack that made the game overall way more smoother and stable

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Yet more immersive and scary too

lofty sorrel
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With the tp bug being gone, it's time to march, get this mod into the public

solemn ridge
green olive
pulsar lotus
solemn ridge
willow lily
pulsar lotus
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oh ok nice !

solemn ridge
willow lily
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Oh is that an old issue or smth

lofty sorrel
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Yea

willow lily
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ah ok

lofty sorrel
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Reason it's not pinned anymore

willow lily
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was confused because i've seen cosmetics before

deft cape
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gonna be adding an FAQ cuz i realized i keep getting some of the same questions

errant cypress
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I wonder, shall I still use FixRPCLag or not?

errant cypress
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(Sorry for the ping 😭, double clicked to copy but it replied, too)

solemn ridge
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RPCLagFix isn't needed tbh, a lot of times people recommend not using it

deft cape
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whenever any error gets thrown during an rpc call, it spams a ton of error logs

solemn ridge
errant cypress
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Well, I already have my game logs set to only Message, Info...

pulsar lotus
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I use LogNeuter is that the same thing ?

solemn ridge
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I saw someone say LogNeuter increases load times for them XD

pulsar lotus
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at startup yeah a lot

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then idk

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but the console is indeed less spamming

solemn ridge
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Yeah so FixRPCLag isn't recommended because you can tweak the BepinEx config to do the stuff it does

deft cape
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ah makes sense actually

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which would mean DissonanceLagFix is technically useless as well

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but it'll still be implemented into mirage anyways

solemn ridge
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DissonanceLagFix fixes stuff in the game code does it not?

solemn ridge
deft cape
solemn ridge
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that tweaks stuff you can tweak in the BepinEX Config

twin abyss
deft cape
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basically yeah

solemn ridge
deft cape
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dissonancelagfix is just for dissonance errors

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yeah might as well

twin abyss
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LessLogs is beautiful

solemn ridge
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The only mod that changes logging that doesn't do stuff that bepin ex can do

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is LogNeuter

twin abyss
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it saved the damn richpresence mod from being deleted from my pack

lofty sorrel
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THE LOGS STAY ON DURING GAMING

solemn ridge
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It disables stuff that can't be changed in the actaul config

twin abyss
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RichPresence mod tilted me so much

deft cape
twin abyss
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it gave 6-7 debug lines per half a damn second

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I gib u logs >:c

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they big logs =w =

deft cape
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nah you're good, i'm just talking about most other bug reports i've been getting

remote iris
deft cape
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makes it hard to debug anything

hazy lily
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what kind of log?

amber swallow
deft cape
deft cape
remote iris
remote iris
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lol

twin abyss
remote iris
lofty sorrel
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My games are riddles with errors that don't even do anything. I get an error to do with ingame audio whenever I'm in the menu, because duh, there's no "ingame", so idk what mod decided not to check whether I'm in the menu before making changes to audio

violet topaz
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So is this mod just like LC Masked Fix by kuba6000, MaskedEnemyOverhaul by HomelessGinger and Skinwalkers by RedbugRedfern all in one?

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With the sync up between clients added on top?

deft cape
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mirage doesn't apply anything from LC Masked fix

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also FYI mirage started off focused on masked enemies only so there's features that are enabled by default that you might not expect

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so you might want to double check your config before playing

hazy lily
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He might say that because of these two options

violet topaz
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Yeah I will do, I just don't want to have two mods that do the same thing. This mod doesn't rely on Skinwalkers mod does it?

hazy lily
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Mods are like home cooked pastries, everybody has they own way of doing them, even if they are "the same"

lofty sorrel
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Completely separate from Skinwalkers

violet topaz
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Yeah I basically want the Masked enemies to act as like, shapeshifters to fool the players and make them do double takes.

hazy lily
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Yeah I just asked that, check this #1200695291972685926 message

violet topaz
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That's how I like to play, like I have the thing where it copies cosmetics, nametags, everything.

lofty sorrel
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That's Mirage's whole MO, so you're in luck

violet topaz
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Where do I get the fork from? Is there a link?

deft cape
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people keep asking if skinwalkers is required so i'm adding it to an FAQ, but no, mirage is a standalone mod so it doesn't need it to work

lofty sorrel
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Same way you get any other mod

violet topaz
lofty sorrel
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It isn't needed for Mirage

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Just like MEO isn't needed

deft cape
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it's not dependent, but i did add a mention to it in my README for people who still want MEO (to use MEOF instead)

violet topaz
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I know it isn't needed but it just adds more features to the mod and I feel most who use this over Skinwalkers would want the added benefits of MEOF

lofty sorrel
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There really aren't many added benefits

violet topaz
lofty sorrel
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There's name tags and zombie apocalypse mode, both of which are experimental, and there's also spawn conrrol, which can be added by a lot of other mods instead

violet topaz
deft cape
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v1.0.16 is released:

  • Fixed a bug that caused the ship teleporter to not work if SpawnOnPlayerDeath spawned a masked enemy
  • DissonanceLagFix is no longer needed when using Mirage
  • Modify configuration descriptions to hopefully be easier to understand
  • Modify configuration default values

Thanks to @fading sapphire for the ship teleporter bug report, with a simple way to reproduce the error.

If you have not already, check out #1200695291972685926 message for a sneakpeek on what's coming for v2.0.0!

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FYI for any newer users here, thunderstore usually takes around 30 minutes for an update to process before it shows up (at least for mirage)

hazy lily
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Since we are talking about this, if I want MEOF to control the spawns I should set Mirage to use vanilla spawn?

lofty sorrel
violet topaz
deft cape
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vanilla spawn is enabled by default on v1.0.16

violet topaz
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Definitely like the idea of this mod way more than skinwalkers. Big issue that ruins it for me is when only one player hears someone say something, is a dead giveaway that it is a giveaway

deft cape
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now hopefully i can actually focus on v2 instead of bugfixes lmao

violet topaz
maiden peak
deft cape
deft cape
violet topaz
maiden peak
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I think detecting alone for a long time -> near other players -> voice line would be a great behavior to detect, since that'd usually be the first line someone says when meeting back up with other players

deft cape
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oh right i should probably go on his video and thank him for showcasing mirage

violet topaz
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More so the ship suggestion

deft cape
maiden peak
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gotcha 😎

deft cape
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we'll have to see about the feasibility of it though

lofty sorrel
violet topaz
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I know absolutely nothing about mods or modding so I have no idea.

deft cape
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oh wait nvm you're asking about masked enemies picking up dead bodies

violet topaz
deft cape
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i'll keep that in mind actually

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i just misread what you said

maiden peak
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oh yeah

violet topaz
maiden peak
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from a watching the map perspective, if I saw someone pick up a dead body I'd never suspect it

deft cape
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yeah that's a great suggestion

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i was only thinking about items in general (but i guess technically anything that's grabbable would be the same, but maybe have it prioritize a dead body if it finds it)

lofty sorrel
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That's reminded me actually, the Masked spinning on the map always ruins it for me, is there a way to prevent that?

deft cape
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well that's one of the goals, i haven't looked at the masked ai yet

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still have quite a bit of work to do before i get to that part

violet topaz
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Or, if someone becomes Masked, you know the mods that add a camera to the body of players? Would it be possible to, if killed by a Masked and turned into a mask, could those cameras follow those new enemies? (I don't know if I'm making sense there, if not just say)

lofty sorrel
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Ofc

violet topaz
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It might already work like that but I don't think it does.

lofty sorrel
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That's probably something for the camera mods to look at rather than Mirage

deft cape
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but yeah as debby said, that's a feature of those camera mods rather than mirage

violet topaz
deft cape
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honestly everything about masked just gives it away rn

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which is why i'm hoping i can make it a bit better

lofty sorrel
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Tbh it might end up getting fixed in the base game

deft cape
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true actually

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im excited and scared of v50 at the same time

violet topaz
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That's why I install all the mods. I want the masked to be like a shape-shifting enemy more than anything

deft cape
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excited cuz it might have some nice changes for masked

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scared cuz it'll break mirage (and every other mod)

deft cape
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mirage was made specifically for masked enemies, but ppl kept asking for voices on non-masked enemies so i just added a config option for them

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but at the end of the day it exists for masked enemies to fool people

hazy lily
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Dev will not rest until every single player is traumatized

deft cape
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at its current state it's not good enough to fool people though of course (once you get used to it a bit)

lofty sorrel
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I imagine Mirage won't even try to touch Masked's AI significantly for a while and focus on the voice mimicry, so I imagine it's wasted breath to suggest many AI changes for a while

maiden peak
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There's a pretty good but kind of rough state mod called MaskedAIRevamp by @safe sundial , it may be worth talking with them about their implementation

hazy lily
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Dude I was about to talk about that mod

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The ideas on that mod sound pretty sweet but

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might be kinda hard to pull off

lofty sorrel
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Enemy AI is just a ballache in every sense

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If you have balls

hazy lily
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can't believe some people get into that as a hobby lol

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god i love mods

deft cape
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i think there were reports of mirage + takethatmaskoff causing issues (if you have SpawnOnPlayerDeath enabled)

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or maybe im thinking of a different mod actually

amber tinsel
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If I'm not wrong, the player's corpse can't be grabbed for some reason

lofty sorrel
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TakeThatMaskOff was having issues in general a little while ago, but according to Lunxara it works fine

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I haven't bothered testing it in a while, I probably should

deft cape
deft cape
deft cape
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i think there's one simple addition i can add to mirage before v2.
currently the recording it picks is always random, but that runs into situations where you might hear the same voice multiple times in a row.
what i can do is to play a random clip of only the voice clips that haven't been played, and once it runs out, it'll use the same pool of voice clips again (without deleting anything)

remote iris
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NOT OVERHAUL

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WHY DO I MESS UP ALWAYS

lofty sorrel
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That could end up in a situation where there's so many clips it could be minutes before you hear the same clip again. I think it would probably be better to just have there be a buffer of a few clips before a clip can be played again?

deft cape
#

MaskedEnemyRevamp
MaskedAIOverhaul

lofty sorrel
deft cape
fading sapphire
deft cape
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buffer idea might be nice to have but i don't wanna spend too much time on v1 rn, i'd rather just focus on v2

lunar quest
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@deft cape two things. 1. So is there no point to have dissonance lag fix now or is it beneficial to have in general still? 2. I see for spawnonplayerdeath a masked won’t spawn if the player died from fall damage. I feel like the same should happen for when the player dies to drowning. I noticed when I died to drowning that there was just a masked talking to my teammates from under the water

deft cape
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so what i mentioned could just be a really quick addition that some people might like

remote iris
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the bugs got u to 1.0.1

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1.0.16

deft cape
deft cape
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been so much time since then as well

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LOL

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back then i was already trying to find time to work on v2 but it ended up being bugfix after bugfix

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at least it seems like mirage is pretty stable now

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assuming you don't have any conflicting mods

lunar quest
deft cape
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yep

lunar quest
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gotcha

deft cape
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it's a 1 liner

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disables dissonance error logs

lunar quest
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thank you for the info!

remote iris
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@deft cape BARCH!!!!

lofty sorrel
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I think the drowning thing is sort of just a flaw in the Masked inherently. They can't be killed by drowning or the death pits by default, so they do just end up living there because they also can't pathfind out of those areas. Mirage can only really add plasters to the issues without altering the Masked fundamentally

deft cape
deft cape
remote iris
deft cape
#

all good that's not the goal anyways 😂

lofty sorrel
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Won't sleep until Mirage has more downloads than BepInEx

lofty sorrel
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(I know this is impossible)

lunar quest
remote iris
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but actually impossible

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lol

lofty sorrel
hazy lily
lofty sorrel
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Possesses Masks should work fine yeah

remote iris
dark brook
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this is so good

remote iris
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prob because ppl redownload a lot

lofty sorrel
deft cape
deft cape
remote iris
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idk if u remember his name

remote iris
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he's the first one to comment there

deft cape
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you mean shadowflame? i only recognize the 🤓 guy LOL

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oh wait first message whoops

remote iris
maiden peak
deft cape
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isnt that how skinwalkers works anyways though, or do i remember wrong 🤔

dark brook
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you can add an internal cooldown for the ones that have been played

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to avoid the bias

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like make it run the clip then make it unable to get chosen for the next x clips

timber notch
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CONGRATS!

deft cape
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tyty

deft cape
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since it'll take like 10 mins to add that naive approach

timber notch
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It was just a couple of days ago you hit 50k

deft cape
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think it's been a week hasn't it?

timber notch
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probably, I have zero sense of time tbh lol

deft cape
#

the growth isn't that fast yet

timber notch
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Being added to TMLC def helped

deft cape
#

yeah for sure

timber notch
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And now that you’re in that video now too that’ll also cause a huge bump

deft cape
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btw for TMLC is there a reason mask texture and arms-out animation is enabled by default 🤔

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yeeee for sure

timber notch
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They have it for the mask fade thing

solemn ridge
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@deft cape Apparently I'm the first to give Barchlib a thumbsup so you're welcome XD

deft cape
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LOL thanks 😂

solemn ridge
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I think it's cus most people ignore dependencies since they don't really count as mods

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Lol

deft cape
timber notch
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Ah weird

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I haven’t played with TMLC in a while

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But that’s probably unintentional

deft cape
deft cape
timber notch
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I’d make a suggestion box post to fix it

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If you don’t want to do it I could do it later

heavy prism
#

just read this, sounds ambitious can't wait

deft cape
solemn ridge
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@deft cape Does TakeThatMaskOff touch masked animations at all?

lofty sorrel
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Unsure why you're asking him that, but I wouldn't think it does

solemn ridge
lofty sorrel
solemn ridge
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Yeah I thought so too

lofty sorrel
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TakeThatMaskOff doesn't do anything until the moment they die, and it was still alive then, so seems unrelated

solemn ridge
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My only other guess would be MaskTheDead

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It's got some lengthy source code

lofty sorrel
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Again that wouldn't do anything unless there was a dead body around, unless it adds some stuff it doesn't specify

solemn ridge
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Yeah

deft cape
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i looked at MaskTheDead and TakeThatMaskOff's decompiled source code, doesn't seem possible from them

solemn ridge
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Yeah definitely TME then probably

deft cape
#

most likely has to do with TooManyEmotes

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yeah

solemn ridge
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I do love how for me the Teleporter bug was Teleporting the masked enemy first then the actual player btw

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Lol

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How tf does that even happen?

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Fun chaos XD

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Interestingly enough I think TooManyEmotes was also responsible for everyone coming back as a mimic too and not MaskTheDead, cus it stopped after we updated TooManyEmotes from 1.9.3 to 1.9.4

deft cape
#

wait you had a different teleporter bug? the one i fixed was for if SpawnPlayerOnDeath spawns a masked enemy, the player could no longer get teleported on the next round

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not sure how TME would cause them to come back alive 🤔

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mod conflicts are the weirdest thing in existence

solemn ridge
#

🤷‍♀️

deft cape
#

so odd

solemn ridge
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It teleported her mimic first then her and she instantly got grabbed

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XD

twin abyss
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Did the latest update require a config nuking or something? There's a lot of calculatepolygonpaths and now "SetDestination" . ,.

deft cape
#

did you only update mirage? it shouldn't be happening from mirage

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and no, no config nuking required

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i only changed some defaults

solemn ridge
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I thought maybe TME did that too

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Lmfao

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Cus that's weird teleporting behavior XD

twin abyss
#

LGU, Mirage, Changed to using Fork (MaskedEnemyOverhaulFork), LethalResonance, and Toomanyemotes

solemn ridge
#

I love the "Watch out" warning from one of the 2 mimics of her after btw

deft cape
deft cape
#

i like how confused u were

solemn ridge
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XD cus I was like "I tried to teleport her then nothing happened" but then she teleported in delayed

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XD

#

Right onto her Mimic of her waiting there patiently cus it got Teleported first

deft cape
#

wait they teleported together at the same time? 🤔 (like together with the masked enemy)

solemn ridge
#

No the masked enemy teleported first

#

then she did after

#

You can hear the first teleport play, then the teleport sound play again after when it teleported the real her

deft cape
#

oh yeah i meant like

#

from the same teleport

#

like only clicking it once

solemn ridge
#

Yeah lol

deft cape
#

wonder what would be causing that

solemn ridge
#

I think TME as well

#

Lmfao

#

Cus it was causing the bracken animation stuff

#

I think it's causing the game to think the mimiced player is the same person

deft cape
#

well the teleporter thing might be from mirage

#

i don't see why TME would cause it

#

try the new update and see if it fixes it

solemn ridge
#

Alright lol

#

But that was funny af

deft cape
#

yeah at least u got a nice clip out of that 😂

solemn ridge
#

That's weird as all heck XD

deft cape
#

i think that was a bug in mirage v1.0.15 tbh

#

not the animation thing though

#

but it should be gone in v1.0.16

solemn ridge
#

Lol okay okay good XD

timber notch
#

Hopefully when v50 releases we get some solid consistencies in the community mod-wise

#

And outdated mods get replaced by better/higher quality/more stable counterparts

#

While a “competitive market” is good, a flooded one can hurt

#

Take MEO for example

torpid arch
#

a few people have the same idea with different execution

#

that's the worst

timber notch
#

Unless you’re active in modding servers or use a modpack, you have no way of knowing it totally busts spawns

torpid arch
#

We'll get there

timber notch
#

The newest version of MEO has 740,397 downloads compared to the fork with 27,884– just 3.77% percent. Over 96% of MEO users have broken spawns and just have no clue.

timber notch
#

A lot of people still use Helmet Cameras/Solo’s Bodycams when they haven’t been supported for months, when OpenBodyCams is better and runs better

#

Corporate Restructure can straight up completely break multiplayer and make lobbies crash when someone joins

#

and a lot of mods are resource hogs (like Backrooms and Jester Stomp)

#

But there isn’t really a way to know all of these things without being active in the modding community (or by using a modpack that happens to do I t for you)

torpid arch
#

well, what can we do about it?

timber notch
#

perhaps try to create some sort of resource?

#

I’ve had a few people ask me to make one for performance, but it kinda slipped my mind

maiden peak
#

if only there were some kinda library

#

a lethal library...

timber notch
#

bsjdhejebdjebd

#

I’d say a Twitter or something but Twitter is a nightmare unless you want to make an account for it (and then it’s a whole different nightmare lmao)

torpid arch
#

it would be nice to make some sort of website for that

timber notch
#

Maybe a Steam guide?

torpid arch
#

but i have absolutely no time 😅

timber notch
#

I’d try it but I don’t have experience with creating them outside of little like weebly websites

torpid arch
#

if i had some i could create something on GitHub, add some people with editing access and it would auto-update on new commits

timber notch
#

I do plan to try and make a little modpack full of bug fixes and tweaks

torpid arch
#

but no time

#

😭

indigo basalt
#

Feature request.

Instead of just disableing money loss on player death, have a configureable loss ammount or percentage. Seeing as you can choose a percent chance for a corpse to turn. It would be nice for Mask corpses to be ignored while maintaining a money loss for players not collecting unturned corpses as usual.

timber notch
#

Stuff like GeneralImprovements (only with bug fixes), SlimeTamingFix, LC Masked Fix, LCMaxSoundsFix, DissonanceLagFix, PathfindingLagFix, FlashlightFix, JetpackFallFix, SprintLadderFix, RankFix, FriendPatches, NutcrackerFixes, NameFix, etc.

#

Things that just don’t change the game experience (outside of fixing bugs)

indigo basalt
#

changesd their hitbox

timber notch
indigo basalt
#

It may be dependent on other mods. So if you do make an all in one please make sure everything is toggleable just incase it becomes the main used mod. 😄

solemn ridge
timber notch
#

I’d probably have a base version that solely has bug fixes without adding anything, and then expansions you can add onto it

#

Like an add-on that adds little qol things without impacting gameplay much

pure shoal
#

dropped out from the modding scene for some weeks and just came across this mod. seems really cool, just got a question: are there any incompatibilities/issues with the current version of the mod?

#

planning on replacing skinwalkers from my mod with this one, but discord isn't very conductive to searching

timber notch
timber notch
pure shoal
#

oh, that's really nice, didn't notice MEO also was replaced by it

timber notch
#

Yep!

#

Mirage is GOATED

#

Ignoring obvious things like fixes and stuff, it’s my #1 mod I’d say

timber notch
#

It’d basically be a drag-and-drop for fixes

#

And you could just delete things that you don’t need (like dissonancelagfix if you have skinwalkers/mirage, or flashlightfix is you use AC)

#

And I’d try to include things like that in the readme

#

Might try to work on that this weekend or something

#

I have some projects I’ve been putting off lol

#

Need to finish my poster for the School interior, finish my modpack update, (potentially upload said modpack to thunderstore?), and then make a performance guide thing

inner idol
#

cause yeah, if you're not actively reading every mod channel - you'll miss something for sure

torpid arch
#

this is something we'll make one day

inner idol
#

wow, c:s modding surely gone places

#

i still remember playing with only necessary ones like TMPE

#

and after playing c:s 2 - i still think first game was better in almost every way

torpid arch
#

aint that the sad truth

lofty sorrel
lofty sorrel
pure shoal
#

thank u thank u

pure dock
#

So this makes the mimics mimic our voices?

lofty sorrel
lofty sorrel
indigo basalt
#

ohhh ty

pure dock
#

Oh isn’t there a skinwalker mod already

inner idol
#

everyone hears the same

#

and more features

lofty sorrel
pure dock
#

Networked?

#

Oooh so this one is better

#

Niiiiiiiceeee

lofty sorrel
#

Depending on what you want from the game sure

pure dock
#

Ok

#

Can you choose which monsters you want to have them mimic?

maiden peak
#

yeah

pure dock
#

Ok thanks

maiden peak
lofty sorrel
#

There's also some changes to Masked more specifically that you can change in the config

pure dock
#

Ok that’s nice

#

Ok

maiden peak
inner idol
pure dock
#

Wow

inner idol
#

basically it analyzes code on the fly

pure dock
#

Ok

inner idol
#

and marks bad coded unoptimized addons and even exact code parts to look into

pure dock
#

So it helps you

lofty sorrel
#

Finally, they added killing to GitHub

pure dock
#

Wow

sterile dust
#

Mirage is not compatable with TakeThatMaskOff. It overrides that mod and prevents the player from being picked up (and revived, if the revive mod is on)

twin abyss
#

is the fork the issue as to why stuff happened

#

I don't know what else the other mods updating would've messed with

#

but I did change it from Masked Enemy Overhaul to the fork version from one session to another

lofty sorrel
twin abyss
#

lots of deaths of enemies not actually "dying" - they just run in place. Unlike previous issues like this, these one can still bite/attack in place

#

calculatepolygon and setdestination spam

#

setdestination is a new one for me - when it comes to spammin' the logs

#

people seeing masked enemies teleport in- even though they're not existent on my (host) screen

lofty sorrel
#

I only got that issue when the Masked broke, and the Masked breaking was caused by some unknown other mod/s using DeactivateBody at tyeh same time as Mirage

twin abyss
#

i'd... ask "what other mod could possibly do that"

#

but for all I fucking know, it's a scrap mod =-=

lofty sorrel
#

Yeah still not certain on that, I thought I might have been onto something with LethalThings but the code in that which relates to DeactivateBody is entirely disabled

twin abyss
#

the "Dont Touch MaskedPlayerEnemy.mimickingPlayer" wasn't set to true, but I'd doubt this cause all the issues seen.

lofty sorrel
#

Nah the bug happened without MEO

twin abyss
#

bloody player logs is 70mb large

#

i bet 50 mb of that is just calculatepolygonpath

lofty sorrel
#

The only other mod that I could find (in my limited search) was Mimics (fake fire exits mod) which touches DeactivateBody, but only when players are killed by Mimics

lofty sorrel
twin abyss
#

yes but this was happening extremely consistently, along with many visual bugs

#

I do shrug it off from time to time in previous sessions - but this one spammed it so much it was lagging people's games

lofty sorrel
#

Do you have PathfindingLagFix?

twin abyss
#

and to think, I have pathfindinglagfix-

#

yeh

#

it was lagging us with that

#

so something borked hard

lofty sorrel
#

Well when every creature loses its ability to calculatepolygonpath, I'd assume that would cause lag

twin abyss
#

I'm about to do a whole damn config checking session again

#

and if I find a config that is freshly downloaded different than their previous ones - that dev is getting a mouthful =-=

lofty sorrel
#

Are you talking about an issue you're currently experiencing, or an issue about the Masked issue with Mirage that was remedied?

twin abyss
#

Talkin' about the last session I've just played (<2 hours ago) - being borked as hell in comparison to the last 3 other sessions.

#

The only things that have happened is that I followed instructions in here to use this "fork" mod, and this mod + a few others updated.

lofty sorrel
#

Any errors involving Mirage?

twin abyss
#

would there be a keyword I can search in this giant list of calcualtepolygonpath

#

and don't just say mirage <.<'... lord knows that spat out a thousand lines or something

lofty sorrel
#

There's ways to mass remove lines in Notepad++ so you could do that, I do it with a Notepad++ plugin so idk how you'd do it

twin abyss
#

so ye want me to nuke away the calculatepolygonpaths and setdestinations in hopes that lets me see what bricked it? . -.

#

over 20,000 instances of calculatepolygonpath 🙃 ... sheesh

lofty sorrel
#

Yeah if you remove the error lines that you know are there anyway, especially if they're filling up the log, you can remove them and then just search for other Errors

#

If you aren't sure how to do it on your end you could send me the log and I can do it easy

twin abyss
#

if i could figure out how to remove empty lines... this'd shrink

lofty sorrel
#

Edit/Line Operations/Remove Empty Lines

twin abyss
#

tis not under edit for dis ., .

lofty sorrel
#

What program?

#

Notepad++?

twin abyss
#

visual studio

lofty sorrel
#

Oh idk about that lmao

#

VisualStudio for log viewing is a little overkill imo, idk how to search for errors the same way in that. It's a lot easier to handle logs in Notepad++

twin abyss
#

Had to google around

#

^\s*$\n = empty line.

#

¯_(ツ)_/¯

lofty sorrel
#

Dear god I pray for you if you're gonna get into RegEx for this

#

Highly recommend just using Notepad++, will save you many headaches

twin abyss
#

it's just a thousand-million loaforc.soundapi lines and a lot of shiploot ones 😮‍💨

#

should've disabled the darn ones I knew would just spam a fuckton =n=

lofty sorrel
#

Well that at least rules out Mirage

twin abyss
#

there's 58,400+ lines

#

I removed over 35,000 just from calculatepolygon and setdestination

#

Mirage could be in there

#

I ain't readin' through 58,400 lines though... I gotta rid the lines using loaforc 'n shiploot...

lofty sorrel
#

Did you search for "Error"??

twin abyss
#

120 lines state error... I guess that's somethin'.

#

seems to just be loaforc..

#

whatever is causing this doesn't seem to output "error"

#

... I'mma just do a config check.. been like a month or two since I've done so. (╯°□°)╯︵ ┻━┻

lofty sorrel
#

Seeing as my curiosity is killing me, as it is want to do, could you send me the log anyways? Just wanna make certain that it's not Mirage

twin abyss
#

and may possibly just remove that fork mod... potentially causing the issues.

lofty sorrel
twin abyss
#

there should be no way a darn moon handler is causing the enemies AI to be borked 'n these non-dying thumpers >,>' ... ... emphasis on "Should"

lofty sorrel
#

Oh and also, disable CoilHead interaction with Boomba in FairAI

#

Doubt that's the issue, but it throws a lot of errors

#

Also doubt this is the issue, but this turns up as well

  at FlowermanAI+<>c__DisplayClass53_0.<killAnimation>b__0 () [0x00000] in <af9b1eec498a45aebd42601d6ab85015>:IL_0000 
  at UnityEngine.WaitUntil.get_keepWaiting () [0x00001] in <e27997765c1848b09d8073e5d642717a>:IL_0001 
  at UnityEngine.CustomYieldInstruction.MoveNext () [0x00001] in <e27997765c1848b09d8073e5d642717a>:IL_0001 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e27997765c1848b09d8073e5d642717a>:IL_0026 ```
twin abyss
#

but I don't have fairAI . ,.

lofty sorrel
twin abyss
#

why would that even matter though 😅 ... they're invincible

lofty sorrel
#

That's exactly why the error is being thrown

#

Cause they're undamageable, but explosions try to damage

twin abyss
#

why the hell is there an error for a coilhead getting hit by an explosion - u-' ...

lofty sorrel
#

Ask CoilHeadStare

twin abyss
#

🤣 THE HELL IS COILHEADSTARE CARING FOR THAT...

#

Omfg mod.. lol

lofty sorrel
#

It's a rough business

twin abyss
#

that definitely isn't causing what happened... ok I can't even say "definitely" now knowing an explosion is affecting a mod that only causes a client-side effect

lofty sorrel
#

It's not a client sided effect but the point stands

twin abyss
#

what- that stare is definitely client-side only . ,.

#

also- LGU >:x

lofty sorrel
#

Or SHOULD always be serverside

#

LGU has broken my game recently so I'm just disabling that for now

#

I was only using it for the wheelbarrow, shopping cart, portable teleporters and the discombobulator anyways

twin abyss
#

I really wanted to give a mouthful in there, but just posted the images. The configs are mismatched and incorrect. The configs aren't being rewritten <~<'... 30+ lines should've not existed in my current config. I really want to know the limitations of config replacing with mods. <~<... Am I wrong to be livid at seeing both of the files saying they're the same file version of a config - but they're both different? I hate it.

#

Just - TELL ME if the configs are wrong if bepin/r2/etc can't fix the configs for me <~<... I'll do it!

#

But if I don't get some alert, some visible notification - how the hell am I to know without doin' this >.> ...

bold oak
#

Does this mod support MoreCompany?

rain mountain
#

yes

solemn ridge
#

@deft cape just wanna state the funny teleporting bugs were fixed 🙂

#

Still haven't ran into any stuck masked enemies anymore that are stuck with a mask and unable to move

#

Lol

#

I will say I removed ghostcodes after playing tonight though as I feel it doesn't really add anything that's very useful

#

LethalResonance and Diversity do most of the spooky additions for the ghost girl XD

deft cape
remote iris
#

@deft cape i see u have enemyfix did you know of it before i told u about since i always notice ppl dont know if it lol

remote iris
sterile dust
remote iris
deft cape
soft hollow
#

ive smelled enemyfix's name around, is it needed? what does it do

deft cape
deft cape
soft hollow
#

oh

#

so like

#

when we had FUCKING 200 BEES AT THE COMPANY

deft cape
deft cape
#

but yeah get enemyfix for shit like that

soft hollow
#

havent been active much but i update my pack every now and then

#

see you got dissonance lag covered

#

beautiful to see

deft cape
#

didn't really want to add it but lunxara convinced me

#

it is a 1 liner so fuck it, why not

solemn ridge
#

Funny enough I went back and had one spawn in I boxxed it then another one spawned and I took it down

soft hollow
#

also heard the big plans for 2.0

deft cape
#

i'm excited for when we get to a working prototype

timber notch
copper pilot
#

Would be cool

deft cape
remote iris
copper pilot
#

Yeah ayo

upbeat compass
plucky aspen
solemn ridge
deft cape
#

had to replay that a couple times to notice it's the dog talking LOL

solemn ridge
#

LOL yeah XD

remote iris
#
JOE

Funny Skinwalker Mod Moments in Lethal Company. #lethalcompany #lethalcompanygame #gaming #gamingvideos

https://ko-fi.com/jooeeeeee

Mods: (Important ones)
Mirage (Skinwalker Mod Alternative)
MaskedOverhaul
MaskedAIRevamp
SnatchingBracken
PlayerBracken

TikTok - https://www.tiktok.com/@jose_ph
I don't have any other links right now lol

...

▶ Play video
#

WERE GETTIN POPULAR

amber swallow
amber swallow
remote iris
#

NO

#

I KNEW IT

amber swallow
remote iris
amber swallow
granite musk
#

this man dies and still emoting 😂

deft cape
solemn ridge
#

Yeah that's a rare bug with TooManyEmotes

#

Usually only happens if you kill them while they're emoting

#

It was stuck saying sync emote after it fell over lol

#

and it was laying weird

#

I was using MEO in that clip btw that clip is from like a few weeks ago

#

There I sent that clip to flip, it's weird how people have been talking about that bug all of a sudden XD

granite musk
deft cape
solemn ridge
shrewd mirage
#

Someone has a bug that when dying at the hands of a mimic - more than 1 mimic is spawned. SpawnOnPlayerDeath - 0

deft cape
autumn glen
solemn ridge
#

lol

solemn ridge
rose loom
#

Is this known to have any issues with MaskedAIRevamp? (not the rework one, its a more WIP masked AI mod)

deft cape
#

as far as im aware, there shouldn't be any conflicts with MaskedAIRevamp

rose loom
#

Great

oblique galleon
#

Reminder that #mod-showcase exists and that you should post in it

deft cape
#

oh thanks, i thought it was for WIP projects so i never posted in it

oblique galleon
#

Nah, you can post everytime you think you've had a good content update too

deft cape
#

think i'll just wait till i have more to showcase for v2 before i post there, there's nothing much to show in its current state imo

lofty sorrel
deft cape
#

i'm just kinda lazy for now tbh, #mod-showcase requires a video/image

#

mirage would require a video to showcase for sure but i don't wanna record one

lofty sorrel
#

Ahh yeah that's fair

deft cape
#

i'll probably just do a quick recording when a bit of the features for v2 is implemented

#

@oblique galleon btw is there a reason #mod-showcase is all the way up here? i forgot it even exists since it's not in the modding and creations section

oblique galleon
#

Rn its with the general etc channels

deft cape
#

oh didn't know optional channels were a thing

oblique galleon
#

Discord things

lofty sorrel
#

@deft cape

#

(VTuber, gf of the RubberRoss)

deft cape
#

oh shit thanks for the shill LOOL

lofty sorrel
#

Npnp, seems like a fantastic mod to farm Twitch clips

#

Just like Skinwalkers is, but a new flavour

solemn ridge
#

Not to be rude ofc 🙂

lofty sorrel
solemn ridge
#

Yeah I don't think I've ever watched them

lofty sorrel
#

Won the art category of the Streamer Awards, has been working on an emotes mod for Lethal Company for a little while, he's an animator

solemn ridge
#

Oooohhhh

autumn glen
lofty sorrel
#

I always feel terrible talking about someone and then saying "yeah they're this other famous person's partner" but like exponentially less people know who Giwi is and that's just a terrible truth :(

solemn ridge
#

Tbf it's understandable I never heard of RubberRoss before I don't watch big streamers very often

lofty sorrel
#

Did you ever watch GameGrumps?

solemn ridge
#

Insym is maybe the only one I watch frequently

#

No but I have a friend that really loves them

lofty sorrel
#

Ross used to work for them, he's the guy that made a bunch of super impossible Super Mario Maker courses

solemn ridge
#

Oh cool!!!

oblique galleon
solemn ridge
#

I'm surprised I've never come across Giwi tbh cus I tend to raid other vtubers when I end my streams guess she streams at different time frames than I do I'll have to check her out sometime

lofty sorrel
#

She is based in America, which I think you share?? Not sure which coast. She also doesn't stream super often, at least not at the moment

solemn ridge
#

That's probs why

#

yeah I'm from East Coast US

#

If I ever see her live I'll probably pop in and say hi

lofty sorrel
#

She is streaming tonight though, worm time (not for me tho I'm a wretched Brit, I'll watch the VOD later)

oblique galleon
#

It's midnight

solemn ridge
#

ah yeah I'll be streaming tonight too, in about 40 mins in fact

lofty sorrel
# oblique galleon Go sleep wretched brit

I'd say okay but I'd be lying, I have been sleepy today tho so probably won't be long. Gonna edit my msg to make it look like you called me a wretched Brit unprompted

#

giwi

#

Fuck

#

I meant to use search 😢

oblique galleon
#

Lol

sudden ibex
#

Are there any plans on adding the playername above the mimics?
Or is this already possible?
Or is there a different mod which does this thats compatible?

deft cape
#

i'll add it one day, but not anytime soon. for now i'd recommend using HidePlayerNames to make it harder to tell the difference

#

i believe the only mod that can do it for masked enemies is MEO/MEOF but i'm pretty sure it's stated that it's broken in its current state

sudden ibex
#

Got it! Thanks for the amazingly fast reply haha. Tested the mod an hour ago for the first time, and loving it already. Thanks for making it!

deft cape
#

happened to just be looking at discord so i looked at the right time 😂

#

glad you like it!

timber notch
#

I love Ross’ Lethal Company videos w/ Giwi

#

my bf and I watch them together every time he posts a new one

meager quarry
#

does anyone have this problem when the masked enemies are stuck in the converting animation forever after killing a player? both masked are frozen and not moving

deft cape
misty hill
#

i usually only get that when im using AC with ModelReplacementAPI, so i just disabled ModelReplacementAPI and it fixed it

deft cape
#

doesn't seem to be from mirage

#

i don't see a single error log from mirage

meager quarry
#

i dont have a clue which mod could cause this

misty hill
#

r u using a custom model

meager quarry
#

yeah

#

well i don't wear them but i have custom models installed

misty hill
#

Yea that’s why then

#

even if u don’t wear them

deft cape
#

the error that gets spammed is this:

[Warning: Unity Log] Unable to add the requested character to font asset [3270-REGULAR SDF]'s atlas texture. Please make the texture [3270-REGULAR SDF Atlas] readable.

which definitely can't happen from mirage since it doesn't apply any textures (or even have any textures for that matter)

deft cape
#

since people kept asking for it, i just assumed it hadn't been added yet

solemn ridge
#

@deft cape so turns out MaskTheDead wasn't responsible for people randomly resurrecting as mimics somewhere else

#

it was TakeThatMaskOff

deft cape
#

oh wtf

#

so that's like the only known incompatible mod then

soft hollow
#

TakeThatMaskOff has had several issues

misty hill
#

I already told bunya but they said it’s some incompatibility with how AC does cosmetics

#

n ppl in MEO already knew bout that bug so

deft cape
#

i remember someone mentionoing that MoreCompany + ModelReplacementAPI causes issues as well

misty hill
#

ooo

deft cape
deft cape
#

@soft hollow wait doesn't TMLC have TakeThatMaskOff now that i think about it 🤔

solemn ridge
deft cape
#

doesn't hurt to notify them

#

i'll probably leave a message

#

after i check their mod list again

solemn ridge
#

Yeah I made sure it wasn't MaskTheDead cus we removed it and someone's body in the ship randomly resurrected in Titan as a mimic

#

Lol

deft cape
#

im looking at its decompiled code and im not even sure what could be causing it

ancient moth
#

anyone know the setting to set a max skinwalker count? i have MEOfork and its set to 3 but if one of us dies to one, they start multiplying

deft cape
#

idk the actual answer other than doing what i mentioned to have less

deft cape
solemn ridge
#

XD

#

Highlight from tonight's stream

deft cape
#

i already knew it'd be that before i even looked at the title LOL

#

i joined right at that moment somehow

solemn ridge
#

XD

#

Entity freaking out so badly about being haunted made my night

deft cape
#

lmfaoo

#

also that moment where y'all had so much loot but then someone made noise 😭

#

did the last person even survive

#

i kinda zoned out after that

solemn ridge
#

Yeah ☠️ oh well our next run will definitely be way better lol

deft cape
#

whoever made the sound trolled so hard 😭

solemn ridge
#

Also idk why BadassCompany killed the game's frames but jesus it did

#

Maybe it's the emote api?

#

idk

deft cape
#

if it's erroring in an update function that's always a common source of lag

solemn ridge
#

Yeah it was bad lol, made my modpack feel like it was on it's death bed

remote iris
solemn ridge
#

They all begged me to add it

#

Cus

#

"Emotes play sound"

#

Lol

#

Never again

#

I will say I'm glad TooManyEmotes doesn't have that problem

deft cape
#

i remember my first time playing modded lethal

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dunno which mod it was but i had insane lag issues until i removed an emote mod

#

so it might've been that as well

#

was getting spammed with errors about PlayerControllerB

remote iris
deft cape
#

bro always ready with the 🤓

amber swallow
dark brook
solemn ridge
dark brook
#

damnnnnnnnnnnnnnnnnnnn

solemn ridge
#

Don't recommend using it right now

dark brook
#

then another question, does this setting now work with scaledpenalties?

dark brook
#

cause last time i played with scaled penalties with EnablePenalty disabled it still counted masked as dead

dark brook
#

ty

dark talon
remote iris
digital garnet
#

does maskedAIrevamp work with this mod

remote iris
digital garnet
#

thanks

dark talon
tall egret
remote iris
#

i didn't run into any

#

it cant show the doom game in the doom mod

#

thats it ig

dark talon
#

Ic thanks

humble plume
#

@deft cape Would you happen to understand why my mod causes issues with this? All my mod does is spawn a mask on the ground when a masked is killed. I've heard that when my mod and this are ran together, dead bodies become masked randomly

oblique galleon
#

Could the problem be that it detects a mask in a player inventory when they're dead even if they don't have one if your mod is included?

humble plume
#

well you don't have an inventory when dead?

#

I need a better understanding of exactly what this mod does, I know that it makes skinwalker voices tied to player ids but thats it

remote iris
#

something about the body

#

it causes conflicts

humble plume
#

body it keeps?

remote iris
#

or somethign im not too sure

#

ill look at the old messages

humble plume
#

Does this mod have mask the dead built into it?

oblique galleon
#

nope, this mod resurrects a player as a masked if they died with a mask in their inventory, along with a few other things but shouldnt be related to the problem

remote iris
#

thats why the penalty thing exists in the config

humble plume
#

Ok so would it happen to be mimickingplayers WHILE that player is alive?

remote iris
#

but those are natural spawns

humble plume
#

I seeee

oblique galleon
#

i dont think i saw a masked player while they were still alive unless it was a natural spawn

remote iris
#

s

#

you can see that here

lofty sorrel
#

die

humble plume
#

Isn't that the whole issue with my mod?

lofty sorrel
humble plume
#

That is spawns masked when a player dies?

remote iris
#

ig idk i aint a modder idk how those could conflict

lofty sorrel
#

There's a configurable chance it happens, and can be set to only happen when the player is alone, but yes in a lot of cases the player dying will spawn a Masked mimicking that player

humble plume
#

Wait so what is the issue with my mod and this?

remote iris
humble plume
#

someone reported this on github

#

The first may may only be from MEO, it could be the known issue where if there are multiple of one player the game breaks since it doesn't know how to deal with 3 instances of player 2

lofty sorrel
#

When was that posted? Sounds similar to a bug Mirage fixed but might not be

remote iris
#

well we need mr mirage to look into this ig lol

humble plume
#

I have no idea what causes the invulnerability

lofty sorrel
#

Probably just no valid EnemyAI class to register damage being taken

#

Or being dealt

#

Depending on when this issue was posted, sounds similar to a mix between the teleport bug and the deactivatebody bug Mirage dealt with the last couple updates

#

Looking at the dates those issues were posted, it could well be the case that Mirage's recent fixes could have circumvented the issues. Would definitely be worth testing

dark brook
#

now i got masked stuck emoting 😦

#

not all of them but

lofty sorrel
#

Doesn't seem super related to Mirage

lofty sorrel
# humble plume someone reported this on github

So I managed to recreate the issue, and it seems like it was partially repaired by a Mirage fix. The bugged Masked doesn't follow players through different moons now, so it is correctly despawned, but it does appear to stand still exclusively from the perspective of the player who was killed

#

Isolated to the round though, so unless you have a mod that can respawn players it should be a purely visual bug, as the dead player can't interact with their Masked anyway

#

Only relevant warning I see is this
[Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh

#

But this occurs every time a Masked is spawned, and the Masked are definitely spawning, so I'm not sure what it's referring to

lofty sorrel
#

Should note as well, killing the Masked never dropped a player body. They mostly dropped Masks, except two which I'm not really sure why

#

Was on the ship, killed three Masked on top of each other, two mimicking player #1 (one was a dead player) one mimicking player #0, and only one of the player#1 Masked dropped a mask

solemn ridge
#

@deft cape I wonder if TooManyEmotes is causing chaos with dead bodies and masked enemies causing the respawn thing and it was fixed by removing TakeThatMaskOfff as coincidence

#

Cus I mean

#

We did have that one clip

#

LOL

solemn ridge
#

Something definitely was going weird

#

I know we removed quite a few mods last night just trying to figure out what was going on

#

and things returned to normal

#

Lol

#

Keep in mind I also have a mod pack that's pretty large so it's possible it just doesn't work very well with bigger mod packs too

tall egret
#

well I would like to try my best to alleviate it not working with big packs, so if you ever have something I can work with I can take a look into it

solemn ridge
#

Will do

#

I definitely was unable to get it to produce any errors testing it solo though

#

Maybe I'll try removing TooManyEmotes for now seems to be causing some weird havoc at times

dark brook
#

they just keep emoting

#

does anyone know if toomanyemotes has a thread?

deft cape
#

i dont even see what could be causing a conflict

#

didnt have the time to dig any deeper though

#

i will say this: it doesn't make any sense to me how MaskTheDead is causing the SpawnOnPlayerDeath feature to always spawn when it's set to 0

#

since that feature will always fail the rng check

solemn ridge
#

It's weird how when removing MaskTheDead it would still happen though

#

and if it's not TakeThatMaskOff

deft cape
solemn ridge
#

My only guess is TooManyEmotes

deft cape
#

i guess i misunderstood

solemn ridge
dark brook
#

whats wrong with toomanyemotes again?

solemn ridge
#

But then I had a dead friend in the ship randomly resurrect without it even installed

#

LOL

deft cape
#

yeah so it's definitely not that

solemn ridge
deft cape
#

so is the only issue with maskthedead the frozen masked enemy

bright junco
#

hey, has anyone suggested aeioucompany compat in some way? unfortunately cant speak and i thought itd be cool if it could fool my friends with the tts

dark brook
#

i only had it just stuck emoting

solemn ridge
dark brook
#

but actually dead

#

i also dont run maskthedead

solemn ridge
#

with it installed after your newer updates

lofty sorrel
#

I don't think MaskTheDead is causing any of the issues, probably just TakeThatMaskOff

deft cape
#

that feature will have to come way later though since im focusing on v2

bright junco
#

sure, ill go do that, i do have a git

#

ty for considering

deft cape
#

WAIT IVE BEEN SAYING MASKTHEDEAD? I MEANT TAKETHATMASKOFF LOL

bright junco
#

haha theyre similar

solemn ridge
#

Lol yeah MaskTheDead is fine

deft cape
#

too many masked mods i get the names mixed up

lofty sorrel
#

Too many Masks 😔

solemn ridge
#

I confirmed that

deft cape
solemn ridge
#

TooManyMasks

#

XD

lofty sorrel
#

TooManyMasks

Changes the names of all Mask related mods to make them more distinguishable

solemn ridge
#

XD

#

I'm still kind of annoyed at PotatoePet's reaction over Bongo's post, idk how he in any way took that as a personal attack

#

Ffs

dark brook
lofty sorrel
#

I generally avoid talking about that stuff in public spaces for the sake of keeping the peace