#Mirage

1 messages · Page 10 of 1

solemn ridge
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XD

deft cape
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i wonder if it's just rng causing those boombas to spawn more LOL cuz it'd be weird if it affected the spawn rate

solemn ridge
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It was funny as fuck though

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Lmao

deft cape
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damn i missed it 😭

solemn ridge
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XD

deft cape
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oh true that's a thing

tropic swallow
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yo this question was probably asked a lot but does this work with the skin walker mod

solemn ridge
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Don't pair it with Skinwalkers

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Lol

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Skinwalkers is redundant when using Mirage

tropic swallow
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okay

solemn ridge
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LOL

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The way he opened the door and just got grabbed

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XD

deft cape
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oh yeah that 😂

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i was alt tabbed for a bit there so i was wondering what happened LMAO

solemn ridge
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Lmfao

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I'm like "Oh it sees me" then I close the door then he opens the door and the giant is like "Yes food"

maiden peak
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Also, masked will mimic a specific player and only use voice lines from them
There's also an optional % chance that a player dying in general will convert them into a masked version of themselves, optionally only when they're alone

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I like to set mine too like a 5% chance and only if the player is alone, so if someone wanders off and dies they may show back up but something's off about them

solemn ridge
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Love how it was as the ship was flying away XD

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The Giant was like "Nah I'm taking him as tribute"

deft cape
solemn ridge
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XD

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Nice cinematic view of him being eaten though

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Lmao

deft cape
deft cape
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funny how he died the exact same way today, caused by himself 😭

solemn ridge
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Lmfaoooo ikr

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I literally said the giant saw me and shut the door

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Then he pops it open and the Giant is like "Ah yes"

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XD

deft cape
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maybe he just didn't realize what you said until the door opened LOL

solemn ridge
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That "Oh what the fuck" as he got grabbed kind of confirmed it XD

solemn ridge
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Which tbh is funny af

deft cape
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but why boombas specifically 🤔
there's a ton of other enemies with a power level of 1 as well

solemn ridge
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Lmfao idk

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But it was funny getting a Boomba everygame 😭

solemn ridge
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@deft cape my mod list btw incase you see anything that might stand out that may have caused the desynced coil head earlier

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I'm still partial to it being QualityCompany

deft cape
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im just gonna avoid looking at bugs unless there's a major one that's urgent for me to fix (for this week)

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but i still highly doubt the issue is from QualityCompany

solemn ridge
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I mean you were unable to reproduce it though

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So it has to be something

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Lmao

deft cape
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that was the case even for the other bugs too

solemn ridge
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I fucking knew it it's LethalLib!!!!

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LOL

deft cape
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so idk, and im too tired to even want to look at them for now 😭

deft cape
solemn ridge
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I actually have no idea if it'd be Lethallib tbh

deft cape
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yeah ik ur just memeing

solemn ridge
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Anything in VoiceHud or ToggleMute that could do it maybe?

deft cape
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nah no chance from those for sure

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either way though i'll think about it another time

solemn ridge
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Wonder if MaskTheDead could do it

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People have said they experienced weird bugs with that mod and Mirage though I have yet to notice anything weird

deft cape
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while i have no idea what could possibly cause a coilhead to play a different player's voice, MaskTheDead does potentially look like it could cause issues with mirage, but that's only a guess from looking at its decompiled code

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not confirmed, and i don't play with that mod so i'm not sure if it actually causes issues or not

solemn ridge
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I love how it said that then snapped my neck

deft cape
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shoutout to the coilhead for giving you a heads up b4 killing u 😳

solemn ridge
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Nah the Bracken snuck up on me and said "Watch your head" then killed me XD

deft cape
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whoops i meant bracken, must've still had coilhead in my mind cuz of earlier 😅

solemn ridge
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XD

solemn ridge
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I'm gonna try turning the EnableNetworking feature back on in QualityCompany and see if it fixes the desyncs somehow, I think the intro speech extended mod was what did the most game breaking stuff

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If it causes problems I'll disable it again

buoyant skiff
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It's doesn't do anything unless you enable a separate experimental features toggle, which is off by default.

lunar quest
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waiting for the day the masked ai looks less like AI

lofty sorrel
remote iris
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Yo barch i feel like everyone i talk to has an easteren european accent u included lol

remote iris
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Bro was waiting

amber swallow
remote iris
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Ur the only lethal company streamer ik of so ig u can try dis mod lol

willow lily
remote iris
solemn ridge
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I may try that at some point I am aware of it, I'm not really that big of a streamer though so the benefit of using it right now isn't there XD

remote iris
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spread ur funny clips

solemn ridge
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I'm not out to try and force growth that usually does more harm than good in most people's experiences

remote iris
solemn ridge
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I always share funny clips XD

lofty sorrel
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Share on TikTok as a small creator, share on YouTube Shorts as a big creator. YouTube Shorts viewers are... to understate it, brutal

ancient moth
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if i remove meo, what do u suggest settings to use on this mod to have it like normal skinwalkers

deft cape
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try these settings

ancient moth
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what spawn control mod do you recommend

deft cape
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i personally like AdvancedCompany

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but it comes with more than just spawn control so it might not be what you want

ancient moth
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does maskedairevamp affect spawn control?

pulsar lotus
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If you don't want to use AC you can use Lethal Quantities

pulsar lotus
deft cape
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btw just an fyi for anyone wondering about cosmetic support (for mods that don't have it yet, such as ModelReplacementAPI), this has to come from those mods themselves.

unless they've already added support and it's still incompatible with mirage, then i'll take a look. otherwise, you'll have to contact the mod authors and ask them to make their cosmetics work for masked enemies

fading sapphire
ancient moth
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we also updated it and we will play later i will let you know barch if they do the same thing

deft cape
remote iris
deft cape
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🤨 🤨

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thats the first time anyone's said that

timber notch
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The fading masks is one reason

timber notch
solar zenith
solemn ridge
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I don't like it though, the mask looks weird with some cosmetics

solar zenith
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Oh that

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Yeah I don't really care for that

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The arms going up is good enough

jagged wedge
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I guess the zombie apocalypse mode would also be a reason some people use it

safe sundial
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although the mod does it differently than meo

ancient moth
deft cape
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oh that yeah lmk how that goes

soft hollow
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Woah

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Is there a current issue with Mirage?

ancient moth
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possibly not current i just wasnt updated

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with lethalquantities, is there a way to make everything normal except for the masked spawn

deft cape
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worked fine if you didnt have any mod conflicts

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but it shouldnt happen on the latest update

lofty sorrel
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Still waiting to see if anyone reports it. I imagine Lunxara will tell us whether she ran into anything next stream. And I have natural spawns turned back on in me and my friend's modpack so I'll tell as well, next time we play

solemn ridge
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@deft cape so Mirage and Lethal Resonance or maybe it's loaforcsSoundAPI? Have a conflict, the Spore Lizard sounds from LR wouldn't work until I disabled Spore Lizard in Mirage, I wonder if this is also responsible for the desynced Coil Head

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You think you could find out what's causing the conflict?

lofty sorrel
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It's probably just the soundapi, LR doesn't touch audio through any means other than through the api

solemn ridge
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Yeah

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So Mirage needs an update to fix the conflict with the API probs

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or the API needs an update?

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Idk

ancient moth
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theres a desynced coilhead?

lofty sorrel
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The api is still early development tbh so probably best to wait

solemn ridge
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on my end it was my friends but on their end it was mine

ancient moth
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oh

solemn ridge
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I'm sure it's a potentially easy fix

lofty sorrel
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Probably yeah, there's a lot to do over there though so might be slow depending on what else they have cooking

lofty sorrel
ancient moth
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well what are known mods that conflict with mirage besides MEO

lofty sorrel
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None really, not known at least

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It largely doesn't touch most things other mods would touch so it should be fine

lofty sorrel
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Also Lunxara, I think I remember seeing you had TakeThatMaskOff in your modpack, have you noticed that working fine?

ancient moth
solemn ridge
lofty sorrel
ancient moth
lofty sorrel
ancient moth
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what does it change?

deft cape
solemn ridge
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It was QualityCompany doing it

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So I bet QualityCompany is responsible for everything

lofty sorrel
solemn ridge
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the conflicts stopped when I disabled it

solemn ridge
deft cape
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thats odd, qualitycompany doesn't do anything with audio

solemn ridge
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I think it's the Networking feature it includes

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Cus if I turn it on the Spore Lizard will never play LR's sounds

deft cape
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so just to confirm it has nothing to do with soundapi right

lofty sorrel
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Then if there's no further reports of the no AI Masked, would that be all known issues dealt with for now..? Other than the TP thing I think?

solemn ridge
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So I wonder if that code is causing some conflicts with Mirage too even when disabled

deft cape
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well thats interesting, if more ppl have issues with mirage + qualitycompany, ill add it to an incompatibility list

solemn ridge
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I wonder if someone could make a seperate mod for the held items feature of it

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QualityCompany is a bloated mod anyways

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I removed it

lofty sorrel
solemn ridge
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this one, but without the total cus it conflicts with AC, I like having the value show above the item you're holding on the hotbar

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It's not worth the problems the mod has though

pulsar lotus
solemn ridge
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It's the only good feature of it

pulsar lotus
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what are the bugs with it ?

solemn ridge
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The Networking related features it includes cause a ton of problems

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It's also been getting constant updates to fix terminal issues cus the dev keeps fucking with the terminal

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Bloated mod is bloated

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The only reason it has the Networking feature is cus it has this

pulsar lotus
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damn, he should just delete that feature

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i have an old version of this mod (haven't updated yet) but i havent found a bug with it yet

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haven't played much lately tho

solemn ridge
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It's the same as how LCSoundTool's networking stuff does weirdness for some people even though it's disabled by default I think

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I think when QualityCompany's is disabled, because the code is there

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It still does some things

lofty sorrel
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At the very least it should be configurable

solemn ridge
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It is, I disabled all the features in it except for held item value

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Lol

lofty sorrel
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Ah, well, then the config clearly doesn't fully disable the networking aspect of the feature

solemn ridge
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Same with most mods that include that option sadly

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Holy shit the game boot times after removing it

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XD

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So much faster

pulsar lotus
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maybe ppl should only do mods that does one thing haha

lunar quest
solemn ridge
solemn ridge
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@deft cape I just wanna state, I had QualityCompany randomly causing spawn rates to go insane too, I went into Experimentation earlier and a spider and spore lizard were immediately spawned in XD

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and the only 2 mods I'd added that I thought may have done it checked out as being safe

pulsar lotus
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I hope someone makes an Ui mod as good as QualityCompagny that only does that and works, i'll miss it !

solemn ridge
# deft cape probably yeah

I would still check and make sure the SoundAPI mod doesn't conflict with Mirage at all, but I think it was just QualityCompany wreaking havoc now lol

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Because Moroxide has said he's had no issues

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🙂

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and ofc he also said he doesn't use QualityCompany

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XD

deft cape
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i mean you have lethal ressonance installed anyways, so if there is a conflict, you'll probably still see it anyways right?

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this kind of sound bug isn't something i'm probably gonna spend time looking into unless there's a bigger lead, since it doesn't come from mirage directly

solemn ridge
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Yeah, but I feel like if anyone would have noticed it Moroxide would have for sure lol

deft cape
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yeah idk what could be possibly causing a conflict with mirage like that

solemn ridge
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I'll have to see if it's fixed next time I get my group together

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018dc975-b3e9-0e8e-13db-da2855c5957d Well here's my current modpack you're free to go through the mods included and see if the code in any of them stands out but at this rate I think QualityCompany was a safe bet

deft cape
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i have no mental energy left for looking for bugs 😭

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unless anything comes directly from mirage i'm probably not gonna spend much time looking into it anymore

solemn ridge
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Haha you're all good I get it

grim sentinel
deft cape
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you sure that's from mirage? i don't touch the player audiosource

grim sentinel
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just add these mod

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Could it be the snail?

solemn ridge
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Probably LCSoundTool

solemn ridge
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I think I found it, WeatherTweaks includes it

ancient moth
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@deft cape it got fixed

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and they are horrifying

deft cape
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nicee thanks for the confirmation 😄

umbral briar
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um excuse me but idk about the name "qualityCompany" there cause the only 2 signs i cant read are those top middle two 💀

buoyant skiff
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It's not about visual quality, but quality of life.

twin abyss
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[image] = "Delete after a recording is used"?

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Top one sounds like "Delete once the ship goes to orbit if true", bottom is "Never Delete if true".. but do recordings delete after being played?

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or Does the image imply that if the bottom one was set to true - the recordings would stay on the PC indefinitely even after the client closes?

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there's a bit of ambiguity here. ._ .

deft cape
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second one is to just never delete period, it was requested cuz some people don't want their recordings to be deleted that often

twin abyss
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Do recordings get deleted after being played?

deft cape
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no they only get deleted per round, or per game, depending on what you set DeleteRecordingsPerRound to

twin abyss
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Can I suggest a DeleteAfterPlayback config, for those who want it to not repeat the same thing more than once - but want it to at least repeat once? . ,.

deft cape
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that'd require me to do distance checks (between the player and the enemies) to make sure voice clips aren't wasted

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which i don't really want to do right now

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so i'll have to decline for now, but maybe i'll add it much later on

twin abyss
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Ye know, now that I rewrite the comment 2-3 times - I can see the conundrum. ... hmm

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There is no natural distance checking, and the sounds play whether nobody is even in the facility or not, which is why clips could be wasted if my concept was added. .,.

deft cape
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pretty much. while it probably wouldn't be too hard to add it thanks to unity, i'm focusing on other features for now

twin abyss
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Just wonderin' if some friend is in, the only thing they said is "Oh, there's a gold bar here", and the enemies will inevitably keep repeating the only thing recorded from them if it's a per-round thing, but also even a per-game thing if they're not that talkative... ... nevertheless, I will set both to false since that seems to be the best choice to ensure there's ample "choices" o,o

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good luck in on the other features. .- .

deft cape
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just to note, IgnoreRecordingsDeletion is not synced, so anyone who wants to have it will need to set it themselves

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the reason i didn't sync that value is since it never deletes recordings, it fills up your hard drive

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i'll add more options in controlling when recordings get deleted later on, but that's for way later

twin abyss
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question: if I had that set to true for 2 sessions, then set it false - does it nuke the old things?

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upon loading of the third session, that is

deft cape
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anytime IgnoreRecordingsDeletion is set to false, it'll use DeleteRecordingsPerRound for when to delete

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in which case does nuke your previous audio

twin abyss
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so it'll nuke the audio upon going in, playing 1 day, and then hitting orbit

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or just- going in and leaving to the main menu

deft cape
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oh are you asking about DeleteRecordingsPerRound

twin abyss
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IgnoreRecordingDeletion

deft cape
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well if you have that set to true it'll just never delete

twin abyss
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so if I had deleterecordingsperround false, and ignorerecordingsdeletion true for 2 times I've loaded the game and played (let's say) 12 days

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then the third time I load the game up, I set the ignorerecordingdeletion to false

deft cape
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DeleteRecordingsPerRound doesn't matter when IgnoreRecordingsDeletion is set to true

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IgnoreRecordingsDeletion just forces it to never delete anything

twin abyss
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I wonder if I'm phrasing this wrong 😓

deft cape
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oh wait i think i get what you're asking

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i just reread it

deft cape
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hmm i see how this can be a bit confusing actually

twin abyss
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ok ok ok 😅 - Yes. That is what I was wondering

deft cape
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i'll have to change the description a bit

twin abyss
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I was trying to rephrase it to be like "Does the saving process of the audio care for the settings of either" or something

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to try to figure out the conclusion I was lookin' for x3

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Ok, so both false it is. c:

toxic junco
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Question

How often do voicelines play and if I wanted to make them more often would I have to lower the delay?

New to the mod and use to just doubling it with skinwalker cause I like the monster to talk very often 😓

deft cape
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by default, it's 7 seconds to 12 seconds per voiceline for masked enemies, and 20 seconds to 40 seconds per voiceline for non-masked enemies

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indeed if you want to make them play more often, just lower the delay

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just a warning though, having skinwalkers installed means you still have voices that aren't synced because skinwalkers and mirage are separate mods

twin abyss
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Double rate (i'm assuming) would be 3500, 6000, 10000, 20000 - for the 4 values.

deft cape
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yup

toxic junco
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I don't have skinwalker install anymore! I just wanted to know just incase I wanted to tweak it!

twin abyss
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Double the rate of voicelines off default values* that is

toxic junco
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7-12 doesn't sound that bad actually

twin abyss
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note, that's 7-12 for masked only

deft cape
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oh i misread what you said, thought you were using both mirage and skinwalkers at the same time

twin abyss
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set the other 2 values to 7000 and 12000 for all set* monsters to mimic that fast

toxic junco
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oh okay thats easy to remember I didn't realize it was that easy to read! Cause when I saw the vaules were 7000- 12000 I wasn't sure how the the time frame was

deft cape
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yeah it's just the delay in milliseconds

toxic junco
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makes more sense thinking about it lol thank you so much though for answering :)

twin abyss
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@deft cape could I get like... a rephrazing of this in a short amount of words?

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or just- say if I'm right or not

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First one: If true - You can't hear your own voice, but others can, when the monsters are mimicking it.

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Second one: If true - Others can't hear your voice from you, but will hear the mimicking voices - when playing.

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yay or nei o ,o'

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although the way that I've stated those wouldn't... give much sense as to why the 2nd one would override the first...

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so I'm probably wrong . ,.

deft cape
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MuteLocalPlayerVoice
If true, you can't hear your own voice (while you are alive), but others can. As soon as you're dead, you'll be able to hear your own voice (from voice mimics) again.
If false, you can hear your voice as well as others.

AlwaysMuteLocalPlayer
If true, you will never hear your own voice (and ignores MuteLocalPlayerVoice).
If false, this setting does nothing.

AlwaysMuteLocalPlayer is not a synced config because it's for people who just don't want to ever hear their own voice

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i should probably update the config descriptions lmao

twin abyss
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Is it wrong if that doesn't explain it to me still 🥹 ...

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XD

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If the FIRST is true... You will never hear your own voice... if the SECOND is true... you will never hear your own voice... and ignore the first one ensuring you never hear your own voice... 🤣 ... I'm so lost ;w;

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If the first is FALSE, you can hear yourself- that i understand

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but what does the 2nd one being true do that the first one being true-

deft cape
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fuck

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sorry

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i missed a part in the first description lmfao

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sec

twin abyss
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🤣 ... 😅

toxic junco
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mutelocalplayer and alwaysmutelocalplayer sound like they do the same thing from my understanding if set to true

twin abyss
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OOOOOOOOOOOOH

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THAT makes a difference! XD

deft cape
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nope it's not, read my edited message

toxic junco
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Ohhh while alive changes everything

deft cape
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i really need to update the config

twin abyss
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hahahahahaha XD

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I WAS SO CONFUSED ;w;

deft cape
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holy shit im stupid, didn't realized i missed that part completely....

twin abyss
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🤣 No no no no you're not stupid

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I find this entertaining as fuck right now XD

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I was genuinely stumped like

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"i'm so god damn dumb ;w; ... I'm asking every damn setting"

deft cape
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yeah 2 settings that seemingly do the same thing 😂

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whoops... just a bad description

twin abyss
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I re-read that like 20 times X3..

toxic junco
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Yeah that new wording of it makes a lot more since

deft cape
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might be time for me to change a bunch of the descriptions cuz they only make sense to me

twin abyss
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I'm the QA you hate ;w;'

deft cape
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actually a good thing you pointed that out cuz the majority of people who have trouble understanding the descriptions will probably just assume the wrong thing

toxic junco
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kind of like the sound of MuteLocalPlayerVoice to true but yeah its personal taste

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now that I understand it lol

deft cape
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yep same, i only have it as false still cuz i didn't want to change the defaults between minor versions

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once i get to a major update i'm changing a ton of the defaults and removing some features

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cuz some of them are technically legacy features now

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or just defaults that made sense in the past but not anymore

toxic junco
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debating which would be better for me now hm

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mostly for grouped up senarios

deft cape
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i personally like MuteLocalPlayerVoice set to true cuz hearing your own voice just instantly tells you it's fake

toxic junco
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True

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Ah yeah

twin abyss
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a part of me wants it false because then you could debate against a friend that is in earshot that-that isn't you

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but then because you've said that, your debating of it is something they can say

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which inevitably they're going to state "Yes, I am real"

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"I'm not an enemy"

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and if you have these debates even twice - there are going to be odds where one enemy is mimicking, the other debates they're the real one - and they're both fake

toxic junco
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well the monster/mimic will home in at some point

twin abyss
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(I'm sure the odds of this happening are like <1% - but I've had some bs skinwalker moments in my life before)

toxic junco
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sometimes just seeing it around the corner makes you think right away

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yep thats mimic

deft cape
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yeah since it's random you'd have to get pretty lucky to get a nice clip like that 😂

deft cape
twin abyss
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Honestly wish I was recording skinwalker moments, because some moments do be like that

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I've had a fuckin' enemy be behind a locked door

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and they mimicked someone going "I need a key!"

deft cape
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yeah coincidences like that make for legendary clips

twin abyss
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I cried

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lol

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What I'm shocked is like... how many times lines seem to line up to a situation

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I swore since day 2-3 of using the skinwalker stuff, that there was an AI

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that chose perfect lines

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but to be told none of it is AI controlled and just random?

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I've cried laughing at-at least 5 instances of voice lines syncing with a situation

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how on earth is that RNG

toxic junco
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Also I was reading somewhere in the discord, the spore lizard enabling with mirage turns off other audio for the spore lizard for example: Lethal Resonance mod

Does mirage normally replace the all audio for monsters with clips or is that something/a bug that was already fixed I don't have to worry about?

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might be old news just wanted to ask

twin abyss
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wait does it override resonance stuff? 😢

deft cape
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mirage adds a new audiosource to each enemy, it doesn't use the existing one

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if audio ever doesn't work it's because a different mod is grabbing the wrong audiosource to use

toxic junco
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Ahhh

deft cape
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but @solemn ridge said it was actually not an issue with LethalRessonance

toxic junco
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I think it was just the spore lizard from what I read

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Oh okay I just saw that and saw no one else talk about it so I wanted to make sure

twin abyss
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Now that I think about it... it couldn't be that hard to attribute a tiny form of AI into a voice-mimicry mod could it? Get a speech-to-text detection to detect key words like the names of any scrap, common names of enemies... etc - or even the names of players

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then when someone asks like "is anybody here?" - it digs for voicelines detected with "I'm" or "here"

deft cape
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voice recognition would be the easy part

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getting the proper answer would be the hard part

twin abyss
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I'd say to shove all the detected keyphrases into the name

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but windows has a pathway limit

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'n what if it makes a file "I'm Here Loot Bracken Door Key Code"

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or something

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and it shoves it over that pathfile limit

deft cape
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i mean that's just be voice recognition, but i'd still need a way of knowing what to respond with

upbeat compass
twin abyss
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Just gotta set up key words and use any file that has one of those words. The odds of someone saying "I wish to be a bracken" is slim.

deft cape
twin abyss
#

Like, it just has to detect key gameplay terms or words. I'd say the hardest part is tying what it detected to the file

upbeat compass
#

truly some of the worst code to ever touch anyones computer

twin abyss
#

You say this, knowing there are nuke files designed to destroy PCs >w>

#

sometimes to destroy components permanently

#

it ain't that bad

upbeat compass
#

hang on

deft cape
twin abyss
#

How would ye do it?

#

The name of the file couldn't contain it - cause what if they say like 20 key words?

upbeat compass
twin abyss
#

can't have file names that big or else windows will throw a hissyfit

deft cape
#

use voice recognition to get the text of the audio clip, and then just have a file that maps the names to the audio files

upbeat compass
twin abyss
#

oooo...

deft cape
#

oh im actually planning on using a different voice recognition api, windows voice recognition has issues that i don't like

twin abyss
#

what kinda file can consistently be edited over and over... or I guess technically it can just be mapped into memory... now that I mention it

#

nvm me -w-

deft cape
#

any file can be edited over and over again

upbeat compass
deft cape
twin abyss
#

But you'd run into harddrive issues of trying to save the audio files, amongst editing into a text-file of sorts to log the keywords and having to then use the voice recognition to write elsewhere to try to match response... .,.

deft cape
#

for the amount saved i mean

#

the file that maps the detected voice text (from voice recognition) to the audio file wouldn't take much space at all

upbeat compass
#

yeah youd be surprised how light text files are

#

(espically if you don't have padding to make it human readable)

twin abyss
#

Yeah, but now you're throwing in voice recognition that then needs to write down what it's recognizing with the api - then try to match through reading the file ., .' ... I'm just worried about how many movin' 'parts' there are having this + the game running

deft cape
#

if i add voice recognition it'll be an add-on mod

twin abyss
#

surely enough of this would cause a performance hit in trying to load audio sounds of some thumper running at you

deft cape
#

won't be part of the main mod

#

voice recognition will definitely have a performance hit, so it'll be optional

#

that's if i even add it btw, nothing is set in stone

fading sapphire
#

I can't wait for voice recognition, I was a bit scared of my mimics furiously staring down people with nothing but intense keyboard sounds 😭😭

twin abyss
#

omfg- I swear my friend has the loudest damn keyboard..

#

I never even heard skinwalker use his voice

#

I've gone through numerous days just hearing furious clicks and taps

fading sapphire
#

In my case the loudest damn keyboard in existence, the IBM MODEL M

twin abyss
#

I guess if voice recognition is there and it fails to hear a word - it could reject the recording

#

that'd sort of save on a lot of useless keyboard recordings

#

it just needs to detect a word

deft cape
#

oh yeah off topic but bongo i love facility meltdown

#

when i first played lethal company i hated how the apparatus looked like it'd be high-risk high-reward but didn't actually do much when you pull it

twin abyss
#

other than screw over people without a flashlight, open all doors that could be used to contain an unkillable enemy, all for 80 bloody credits -w-

deft cape
#

which i'll explore later on

fading sapphire
#

Me too, it's made some games feel like a mad dash back to the ship, especially on Auralis

twin abyss
#

It's literally useless to pull out base-game

toxic junco
#

it gets the monsters REALLY mad and spawns more apparently by default but yeah its not enough

twin abyss
#

It drives me up a small wall being the ship guy, with 30 security doors to help with and then I see someone at like 11 AM pull the apparatus

deft cape
#

i didn't even know it does anything in vanilla, other than turning off the lights (i think)

twin abyss
#

and then 2 hours ingame later - they're like "There's a jester"

#

well JEE I wonder what could stop a jester. = w=

toxic junco
twin abyss
#

It is basegame

toxic junco
#

idk if that means they home in or they spawn more etc.

twin abyss
#

if you pull apparatus out like - prior to an enemy or two existing

#

it forces one or two to spawn iirc

toxic junco
#

Ahhh

twin abyss
#

but like... even if it didn't spawn any enemy

#

it's not worth it people -w-

#

granted I never used the uh... mods that mess with it

deft cape
#

still nice to grab it last

twin abyss
#

because I've heard of issues here or there

#

but peeps tellin' me it's fine

deft cape
#

except i have a friend who will always grab it if it's the first thing they see

toxic junco
#

It should be grantee kill monster if anything like a bracken spawn

deft cape
toxic junco
#

cause would be weird if you grab it and bunch lootbugs came out lol

twin abyss
#

I swear I heard that the meltdown/place-going-kablooey if the thing is pulled mods didn't function on certain (or all) custom moons

#

granted there's like 4 of those damn mods isnt there

upbeat compass
#

so if meltdown can't function on a modded moon/interior then that modded moon/interior is fully broken and doesnt function at all

twin abyss
#

I swear I'm not bernsteining this

fading sapphire
#

Nah I've been using it just fine on custom moons

twin abyss
#

a meltdown mod of sorts stated like "this cannot work unless [code] is put for the moon"

fading sapphire
#

And interiors like MoreInteriors bunker

upbeat compass
toxic junco
#

might been a really old thing you're thinking of

twin abyss
#

(╯°□°)╯︵ ┻━┻

toxic junco
#

if anything

twin abyss
#

I swear i looked into that shit like months ago

deft cape
#

maybe one that has an effect when the apparatus is pulled

upbeat compass
#

and all that did was some screen effects and i think damage you over time so would not need support from moons

twin abyss
toxic junco
#

ah it does say it might not work on all custom moons

#

but the ones it wouldn't work on are probably broken af ones

twin abyss
#

I swear a meltdown or reactor-going-kablooey mod was just not worth the hassle when I looked at it a while ago

#

I'd pull up my history, but bloody history seems to get nuked away randomly >->

#

so I can't even state if it's facilitymeltdown or not

toxic junco
#

I don't use much custom moons cause immersion lol, only kast and atlas

upbeat compass
toxic junco
#

mostly interiors

upbeat compass
#

should say:
FacilityMeltdown works with all Custom Moons/Interiors - as long as they don't mess up really basic functions for even just the base game to function. In that case that moon/interior is fully broken and needs support from its creator.

timber notch
upbeat compass
#

the first function is finding the outside main entrance, so obviously if meltdown can't find it theres going to be more issues

toxic junco
#

could've been Orion at one point it didn't work cause they planet gets messed with a ton if thats what you tested it on Kev

toxic junco
#

plus that map is a performance disaster

upbeat compass
#

there was another function somewhere but i forgor cause meltdown is like 2.5k lines of code 💀

twin abyss
#

I'd have to go to an old ass video to see the chain of events of which mod I looked up =w='... twas a mod that had the apparatus explode the place up, and when i looked at the mod from said vid

#

it had the heckin' warnings of like "this will work for basegame moons" basically

twin abyss
#

I was witnessing the whole thing

toxic junco
timber notch
#

I had no clue mine was even audible until I played with mirage

fading sapphire
#

Funnily enough it never seems to be noises from the keyboard, it's my friend who's always clueless and running when a dog is about 💀

timber notch
#

iirc there’s a noise suppression mod, so I might test that out tomorrow

twin abyss
#

Dogs can't hear that far. It honestly is a mini pet-peeve of mine when I watch youtubers/streamers deal with dogs and they crouch when they're like 4 seconds of running distance away =w=

fading sapphire
#

Yeah they see a dog and crouch forever

twin abyss
#

if you're like 5 seconds of walking distance from a dog, they can't hear you - w-'... more-or-less 5 seconds of walking distance

timber notch
#

Bruh I see a dog while spectating and spiritually crouch

twin abyss
#

🤣

upbeat compass
#

bro sits harder in his chair

deft cape
#

lmfao

twin abyss
#

Can just imagine if a con of this game happens - and somebody brings their pet dog all suited up to look like an eyeless dog (or some fursuit) - everyone in the building just starts crouch-walking and using sign language

#

Give me hyper realistic eyeless dog suit irl pls

timber notch
twin abyss
#

XD

#

God the things I could've done at 5 in the morning (right now)... It's funny as fuck here right now.

timber notch
#

I’m so tired I interpreted “sign language” as using physical signs to communicate

twin abyss
#

smacks someone with a 'stop sign'

#

The person who's dressed up as an eyeless dog: goes after the one smacked

#

Eyeless Dog logic 101

#

ye know what.. that's a mod idea concept. Someone's free to take that

#

sound goggles/glasses

#

to be able to see sound waves

timber notch
#

See that sounds cool until you realize unless they just show the “hitbox” of the audio it’d be a comical amount of work

upbeat compass
#

you two are delirious

timber notch
#

I love the concept but execution doesn’t really work

twin abyss
#

Ez

timber notch
#

I don’t think I’ve ever noticed the yes expands at the end of that wtf

twin abyss
#

mod gets the hitbox of the audio - flattens it - places it on the navmesh terrain. finds the centerpoint of where the sound originated - then does a pulse effect using the water-wave texture/animation effect in all directions.

#

Super ez

#

-u -

timber notch
#

…yeah i’m tired

twin abyss
#

totally wouldn't tank frames

timber notch
#

lol

#

See im@overtired but also have my sleeping kill kicked in

twin abyss
#

Then, if the wave would've went through a wall, curve it upwards 90 degrees and continue the wave with remaining duration tied to it

timber notch
#

I’mjust gonna have. A snack and go to snooze

twin abyss
#

to simulate sound waves travelling up a wall ;p

timber notch
#

Goodnight

twin abyss
#

🤣 ... Rest well

small glacier
small glacier
#

Found it! It's QualityCompany that does it

#

Just doesn't show up as an option in the Config or on the Thunderstore page

solemn ridge
small glacier
#

What'd it break? D:

#

Thanks for the heads-up!

solemn ridge
#

The Networking feature it has causes all sorts of problems

#

You can disable it to help but you still might get some desyncs and oddities with the mod installed

small glacier
#

It's off by default—what sort of things go wrong even without that feature?

solemn ridge
#

The mod states that desyncs can happen when it's disabled, though idk to what extent

dark brook
#

does anyone know if cosmetics disappearing on death is caused by mirage?

dark brook
#

ok ty

solemn ridge
#

Are you using AbsasCosmetics?

#

For some people that pack has a bug with that

dark brook
#

oh jesus nice

solemn ridge
#

Yeah just remove it, I'd recommend removing Inacraft too if you use it they are both very unoptimized

small glacier
#

Oh, you're right! Mine was false for some reason—probably turned it off 'cause it said "Experimental" but now I'm honestly not sure—it's unclear whether the feature itself is experimental (which is probably what I assumed when I disabled it) or whether switching it to false is experimental

solemn ridge
#

The feature itself is experimental

small glacier
#

This is unfortunate, I really liked QualityCompany

solemn ridge
#

I like it for the held items feaure but it's not worth it for the issues or bloat it has

small glacier
#

What is even in this mod?? Are the "experimental features" enabled by "EnableExperimentalFeatures" separate to the ones marked Experimental in the config?? Why do they hafta be so vague 😭
I was gonna try to debug it so they can fix whatever it is but probs not even worth it

solemn ridge
#

If the dev would join the Discord it would be great

#

I will say that just removing it made my game boot faster

#

XD

small glacier
#

Thanks for letting me know! I guess bundling a bunch of unrelated features together isn't worth it anymore now that Thunderstore can have more than 5 mods installed without exploding

solemn ridge
#

I mean GI and AC bundle multipole features well, QualityCompany is just lacking the optimizations they use I think or they're adding too many random unrelated features together and the game dislikes it lol

small glacier
#

Ye, I know whatcha mean! AC is my favorite mod and GI is essential to all my modpacks

I think this mod just has its own weird way of syncing things that's incompatible with other mods? What problems did it actually cause, anyway? I still don't even actually know what I'm complaining about XD

solemn ridge
#

Made some sounds for LethalResonance not play cus it would conflict with Bongo's API, caused enemy spawn rates to randomly go nuts on Experimenation

#

I had a desync with a coil head the other day with Mirage and it acted like a Skinwalkers one which may have been a conflict from QualityCompany as well

small glacier
#

Okidoki, thanksies! I might try playing around with it later to see what it's actually trying to do but for now I shall put it in the sideline

dark brook
#

friends are reporting that they see masks on mimics

#

ughhhh

#

but the ai is working

#

also on host i saw them without mask

#

AH

#

NEVER MIND

#

THE GUY WITH THE MASK PUT IT ON HIMSELF

#

SO HE HAD IT

#

this caught everyone off guard lmao

#

so we all died

lofty sorrel
#

Wait so is there a problem or not

fading sapphire
#

So what's the current list of bugs with Mirage? I only really know of the Teleporter one as that's the only one I've faced

lofty sorrel
#

Uncertain if the no AI Masked is fixed completely, just haven't seen any reports of it so I'm assuming it's gone for now. Other than the TP one I don't think there's anything else tbh

rain mountain
#

we had quite a few masked encounters last night and didnt see that anymore so it may be gone

fading sapphire
#

That's very good to hear, Barch deserves a holiday 😅

lofty sorrel
#

Yeah he's not looking at bugs this week unless there's a gamebreaking one, but that doesn't seem to be the case

#

The many hoops we had to jump through to actually achieve that bug just made it so difficult to understand. It was fixed by accident in trying to fix the issue of creatures ending up at the next planets people landed at

fading sapphire
#

Wait so like if I people went to rend or something that spawned masked, then back to a moon that doesn't it would spawn without AI?

lofty sorrel
#

I don't remember the details of the bug exactly, it was different to the no AI Masked in that it affected other creatures as well. All the issues were to do with multiple mods attempting to deactivate bodies at the same time, resulting in chaos apparently. So Barch just added a check to not deactivate bodies if another mod is already doing it

fading sapphire
#

Ohh right, god it sounds like a real pain to narrow things down between conflicts. Sort of reminds me of when BetterSprayPaint bricked all custom interiors 😅

lofty sorrel
#

We still have absolutely no idea what other mod is deactivating bodies

fading sapphire
#

Hmmm, the only thing that comes to mind is SellBodies for me but that doesn't do anything with Masked

Maybe some sort of cleanup mod?

lofty sorrel
#

It has to be a fairly common mod cause it happened to a lot of different groups. Though there could also be multiple other mods, so can't really rule out anything

#

Would have to just read the sourcecode of a bunch of mods

dark brook
#

had 0 issues with masked today

#

2.5 hour session

lofty sorrel
#
        {
            if (allowSpawningWithoutPlayer)
            {
                if ((Object)(object)mimickingPlayer != (Object)null && (Object)(object)mimickingPlayer.deadBody != (Object)null && !mimickingPlayer.deadBody.deactivated)
                {
                    if (enemyEnabled)
                    {
                        enemyEnabled = false;
                        ((EnemyAI)this).EnableEnemyMesh(false, false);
                    }
                }
                else if (!enemyEnabled)
                {
                    enemyEnabled = true;
                    ((EnemyAI)this).EnableEnemyMesh(true, false);
                }
            }
            else if ((Object)(object)mimickingPlayer == (Object)null || ((Object)(object)mimickingPlayer.deadBody != (Object)null && !mimickingPlayer.deadBody.deactivated))
            {
                if (enemyEnabled)
                {
                    enemyEnabled = false;
                    ((EnemyAI)this).EnableEnemyMesh(false, false);
                }
            }
            else if (!enemyEnabled)
            {
                enemyEnabled = true;
                ((EnemyAI)this).EnableEnemyMesh(true, false);
            }
        }```
#

Is this something?????

#

Or this???

#

LethalThings

solemn ridge
#

Damn it I said it was LethalLib!!!!

#

Lmfaooo

#

I'm messing I'm messing

#

@deft cape can you check these logs Debby posted?

lofty sorrel
#

Not logs, sourcecode of LethalThings

#

I always thought Maggie was completely unimplemented, but the code seems to suggest not

solemn ridge
#

So you're thinking it's doing things? You could probable ask Evaisa in #1178456016254414878

lofty sorrel
#

Yeah I just asked

#

The way it's coded it really seems like Maggie is just... Masked??

solemn ridge
#

I pinged her for you since you forgot

#

Someone answered

lofty sorrel
#

Only other mod in the lists of potential mods we had is Mimics, which deactivates bodies when people are eaten, but I don't think that's an issue?

#

Cause the Masked were spawning without AI, it wasn't just because people got eaten by doors. Right....??

lament mica
#

I never rule anything out
not ever since a sound mod caused entities to be unkillable.

solemn ridge
#

@deft cape I wonder btw, is it possible for Mirage to end up having the sounds be processed in memory like Skinwalkers v3? That might help with the performance issues some people get

#

Having sounds being processed on your drive and deleted constantly isn't a good thing for SSD's overtime

lofty sorrel
#

Come to think of it as well, is there a way the saving and deletion could be done per profile rather than just in the LethalCompany game folder? I realised all my sound clips have been deleted because I don't save them on my testing profile

timber notch
#

SSD’s have a very small failure rate

errant cypress
#

I think if you're worried about wear of an SSD... you shouldn't process any data on a computer 😄

timber notch
#

I imagine as long as you don’t have like

#

A really cheap and/or early sata ssd

#

You don’t really have much to worry about

#

iirc a company released data on ssd vs hdds on their servers

#

and they were like 5x more reliable or something

solemn ridge
#

Okay lol I just remember it used to be very bad for SSD's

timber notch
formal basin
#

i managed to have a working ssd for ~8 years before it died on windows 10 installation

solemn ridge
#

I wasn't sure if that was still the case or not

timber notch
#

Yeah for early SSDs and low storage SSDs it wasn’t very good

#

But nowadays as long as it isn’t like a super cheap and/or very low storage one, you should be fine

#

You can get SSDs so tiny now too lol

#

M.2 SSDs are wild

#

This thing could be like several terabytes

#

And they’re also faster

willow lily
#

Dude I feel scammed with my ssd

timber notch
#

Freaking SD cards are wild

willow lily
timber notch
#

You can get microsd cards that are terabytes

errant cypress
timber notch
errant cypress
#

But for some reason I keep losing my files??? it's so weird

timber notch
#

Right?

abstract valve
#

question. does mirage support morecompany's cosmetics like maskedenemyoverhaul?

#

i've always used maskedenemyoverhaul with mirage so i wouldn't know

deft cape
errant cypress
deft cape
#

also loading it from the drive isnt what makes it slow, it's only slow if you load it from the main thread

#

mirage loads files from a separate thread

deft cape
abstract valve
#

wait

#

maybe there is a misunderstandment? 😂

deft cape
abstract valve
#

so masked enemies copy morecompany's cosmetics from the player with mirage? because that wasn't the case with maskedenemyoverhaul until they made a compatibility hotfix

deft cape
timber notch
deft cape
timber notch
#

MoreCompany cosmetics or AdvancedCompany cosmetics

#

It works with both

deft cape
#

it didnt work in mirage earlier bcuz the cosmetics were just applying before i set the mimicking player

abstract valve
#

ah ty

timber notch
#

Yeah, it was just applied slightly differently with AdvancedCompany

#

But it’s worked for a bit now

abstract valve
#

if only you add this to mirage also. then i wouldn't need to use maskedenemyoverhaul

solemn ridge
deft cape
#

yeah im planning on doing it later

#

btw if ur using MEO, use MEOF instead

abstract valve
deft cape
#

with the compatibility patch

#

or the suits and voices wont match

abstract valve
#

hmm are you sure?

solemn ridge
#

It causes Masked to steal the player's username, and in future games the nametags will no longer work on the masked mimicing someone or yourself

lofty sorrel
#

It was an experimental feature in MEO anyway

solemn ridge
#

Super experimental

abstract valve
lofty sorrel
#

Without the compatibility mode, the voice of the Masked won't be the player's voice it's mimicking all the time

solemn ridge
#

No

lofty sorrel
#

No

#

Jinx

abstract valve
#

😔

solemn ridge
#

MEOF just fixes the enemy spawn rate bug from MEO, and has a compatibity setting for Mirage

solemn ridge
#

I don't even use MEO at all with Mirage anymore

#

I set Advanced Company to have them spawn at the same rate as the Bracken

abstract valve
#

i love the username thingy

deft cape
#

i personally just use the mod that hides player names but

#

thr player tag thing ill try to add later

abstract valve
#

that's what i was thinking to do. but i like copying username more

deft cape
#

just not a very high priority for me

abstract valve
#

but i guess i'll just do that

solemn ridge
#

You can use General Improvements to hide names now if you have it

#

It has an option now

abstract valve
#

ik but ty

solemn ridge
#

Idk if @deft cape knew or if they use it though

#

Lol

abstract valve
#

what mod do i use to increase spawn rate? i don't use advanced company

deft cape
#

oh yeah i didnt know, but tbf i dont even have GI installed

solemn ridge
#

But I highly recommend AC

abstract valve
#

AC is too much

willow lily
#

AC is a god send

deft cape
#

im gonna try TMLC sometime with a couple changes

#

looks pretty damn fun

#

i love AC

solemn ridge
deft cape
#

makes things so simple

willow lily
solemn ridge
#

It does, it's an essential mod at this point

deft cape
#

whats ur modpack nexus

dark brook
solemn ridge
#

I also stumbled upon mrov's mods, and found TerminalFormatter, LightsOut, and WeatherTweaks to be essential too

willow lily
abstract valve
deft cape
solemn ridge
solemn ridge
dark brook
#

prank went too well

pulsar lotus
abstract valve
#

i can try using it but i'm afraid it would cause a lot of conflicts with other mods

#

that would be a nightmare

solemn ridge
#

I would say most likely, I know lamps kill fps on the ship when their lights are on so I don't see why the apparatus wouldn't as well

#

This is why with GI I always turn off the lamps when on the ship

#

XD

#

The ship seems to be so finnicky when it comes to things

pulsar lotus
#

Ok thanks i'll try it

deft cape
remote iris
lofty sorrel
#

We are goat

amber swallow
pulsar lotus
#

You seem to have tried a lot of mods, do you have some good ones that enhance the ui ? (now that i don't use QualityCompany anymore it feels empty) @solemn ridge

remote iris
solemn ridge
deft cape
amber swallow
deft cape
#

🤓

amber swallow
#

🤓

remote iris
#

🤓

amber swallow
#

🤓

remote iris
#

🤓

amber swallow
#

🤓

willow lily
pulsar lotus
deft cape
#

ill update the descriptions to be more understandable during the next update but for now this'll do

abstract valve
#

generalimprovements for hp

solemn ridge
#

Yeah I have that setup in my mod pack

pulsar lotus
abstract valve
#

np

abstract valve
willow lily
#

I use both of those in my pack. Can confirm they work well together

remote iris
#

i like better ui

solemn ridge
abstract valve
#

i mean gets to less than 20%

solemn ridge
#

When walking through water on flooded planets it turns red

#

ChangeColor makes it work more similar to EladsHUD's stamina bar

abstract valve
#

ah i don't like it that way. it used to always be like that until they added that always show red bar feature

solemn ridge
#

I just think the AlwaysShow feature looks weird

#

Idk why

abstract valve
#

if that red bar is shown as soon as you press shift then it would be better

#

but it's alright as it is

solemn ridge
abstract valve
solemn ridge
#

Yeah the red constantly showing just looks a bit uncanny to me

#

Lol

#

Idk how to describe it

abstract valve
#

i understand

solemn ridge
#

I love EladsHud btw but it disables some things like the planet description showing up on the hud when landing

abstract valve
#

honestly it would've been the best if the red bar moves with the current stamina when you're sprinting like that other hud mod

#

but i think they just don't know how to implement it because i made that suggestion before

abstract valve
#

@deft cape sorry i just realized we moved to a different subject in your thread 😅

abstract valve
solemn ridge
#

Hey I'm sure barch doesn't mind, he's not being bugged about bugs for once

#

XD

abstract valve
#

some ops hate when people do this 😅

abstract valve
deft cape
#

ayo 😂 😂

remote iris
abstract valve
#

it's ok i'm black (source: trust me)

remote iris
#

im showing my friend lethal company clips till he buys the game

remote iris
willow lily
abstract valve
remote iris
#

like mine

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on most westeren countries its 10 bucks

abstract valve
#

damn unlucky

remote iris
#

like baldurs gate 3 is 60 bucks

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but its 35 for me

abstract valve
#

oh shit that's true

willow lily
abstract valve
#

interesting it's not like i'm in turkey

#

ayo nvm

deft cape
#

bro self doxxed

remote iris
#

also when they discount i get like a 70% discount if they do a 30% discount

abstract valve
halcyon stratus
#

It's not uncommon to charge less in countries that either make less money on average or if their economy sucks, etc.

abstract valve
#

what is economy 🗣️

fading sapphire
remote iris
#

its a scale

willow lily
remote iris
willow lily
#

That makes sense then

abstract valve
#

7abibi kaif 7alek

willow lily
#

Thought you lived in the west lol

remote iris
#

i dont lol

remote iris
#

also idk how to use those english arabic letters thing

#

i just text in arabic lol

abstract valve
#

7 = ح

#

i think you already know 💀

remote iris
#

yeah i can read

#

but sometimes i get confused

abstract valve
#

you can easily learn while you're reading

remote iris
remote iris
abstract valve
#

anyways it looks like games are cheaper in the middle east

remote iris
abstract valve
#

true

#

for some reason

#

lets just keep it that way

remote iris
#

yes

abstract valve
#

don't snitch plz

deft cape
#

LOL

abstract valve
remote iris
#

so how's oman i heard they keeping it traditional

abstract valve
#

yeah very. they don't like modern stuff idk why

remote iris
abstract valve
#

not me included

abstract valve
#

ya3ni keep it traditional but modern lmao

remote iris
#

we dont have like skycraper moderen

#

but we dont have oman traditional

abstract valve
#

yeah like that

remote iris
#

also the streets are filled with trash

abstract valve
#

for example, this new place they made now next to the beach, they made it look like traditional old houses thingys

remote iris
#

and like its crazy

abstract valve
#

idk how to explain

remote iris
#

i would guess very boxy

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and sandstone

abstract valve
#

yes exactly

remote iris
abstract valve
#

yes yes

#

it looks both modern and old at the same time

#

we went too off-topic

remote iris
abstract valve
#

anyways i think it's enough

deft cape
#

i might have brain rot

#

my first thought was that looks like a gta map

abstract valve
#

negawatt

#

"A negawatt is a unit in watts of electrical power saved. The term negawatt is derived from megawatt and was created by Amory Lovins. Lovins saw a typo — "negawatt" instead of "megawatt" — in a Colorado Public Utilities Commission report in 1989."

deft cape
#

broo 💀

abstract valve
#

i don't want to get cancelled please

abstract valve
#

let me not guess anything

remote iris
solemn ridge
#

@torpid arch Ayyy I just noticed WeatherTweaks fixes the issue where increasing landing speed in AC causes flooded planets to not have the water rise

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I increased it to test and it's rising nice

torpid arch
#

i did not know that was a thing

solemn ridge
#

Yeah it is lol, your mod somehow fixes it

#

Nice work XD

torpid arch
#

magic

abstract valve
#

@solemn ridge hi. since you're an expert in mods, can you help in what to disable if i add AC? it would be appreciated

solemn ridge
#

I mean I disable stuff based on personal preference

abstract valve
#

if not then i understand

#

no just the mods that you think would conflict with AC

solemn ridge
abstract valve
#

i don't know much about AC i just know that it adds many things

abstract valve
#

ty

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umm the page has been removed

abstract valve
#

wtf then the link needs updating on thunderstore

pulsar lotus
#

I need to try AC too but have big modlist that will be usefull

abstract valve
#

i'm in a similar situation

#

i'm sure a lot of mods would break AC

pulsar lotus
#

I wander if AC has as many spawning options as LQ, anyone knows ? (will be a pain to remake all my settings too )

solemn ridge
#

99.9% of the time a mod won't have issues with AC tbh

#

and usually the compat problems aren't on AC's end

pulsar lotus
abstract valve
#

maybe

lofty sorrel
pulsar lotus
lofty sorrel
pulsar lotus
#

Ok, i'll try eventually !

errant cypress
#

AC alters with the spawns of monsters on planets

lament mica
#

@abstract valve for AC on larger mod list. You can edit the mostly vanilla preset and save it as a new one. You can then start enabling things until you get issues if any. The menu appears when hosting a save.

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Lmao woa it flipped my message

abstract valve
#

It’s ok it happens with arabic words lmao

#

That’s a good idea ty

lofty sorrel
#

Can confirm I just got this bug, I was killed and Masked spawned from my death, another player pulled the lever to leave, and next time we landed I could not be teleported. Only message I see when I try to teleport (using inverse) is this [Info : Unity Log] Player #0 is not close enough to teleporter to beam out

#

And yes I was within the teleporter

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No errors, and it should be noted I didn't get any particle effects or screen shaking from teleporting in or out

shrewd mirage
#

I don't know, after the last mirage update several masks appear on some maps from the start of the game, there are 5+, even if you kill them all, they appear during the game. I have EnableNaturalSpawn = true in my config. I tried to set
MaskedEnemyOverhaulfork, and limit the maximum number of masks, but it doesn't work

lofty sorrel
shrewd mirage
#

Yes, sorry, it really isn't a mirage, I turned it off and it didn't help. I don't understand what could be causing the masks then, I don't have any mods affecting spawn except brutalcompanyminus and AC, but in brutalcompanyminus the weight of enemies is disabled, that it was controlled by AC 😦

lofty sorrel
shrewd mirage
lofty sorrel
#

I see, well I have no idea how brutalcompanyminus works so idk if I can really help there. I'd triple check that all of your Advanced Company enemy and moon settings are correct, but other than that I don't know

shrewd mirage
#

It's not brutalcompany, I disabled it too 😦

errant cypress
#

If it's on normal moons too... idk, sharing your modlist would help.
I'm gonna sleep now tho

shrewd mirage
#

I apologize, it's still AC, with a 15% chance of daytime mask appearing, they appear uncontrollably several pieces, too bad, will have to disable daytime spawn 😦

#

But why so many masks appear, I never realized

lofty sorrel
shrewd mirage
lofty sorrel
# shrewd mirage Oh, thank you for the clarification.

If you want Masked to have a 15% chance of spawning at each spawn interval, just have some docile locust bees and some manticoils set up as well, making sure all of their weights add up to 100. So:
Masked - 15
Manticoil - 40
Docile Locust Bees - 45
So the chance of a Masked spawning each spawn interval is:
15 / (15 + 40 + 45) = 15 / 100 = 15%

shrewd mirage
deft cape
deft cape
#

I'd like to update everyone on where Mirage is heading, and without further ado, here is what's planned:

What can I expect to come to Mirage in v2.0.0?

  • Voice recognition
    • Used by the behaviour predictor to try to play a voice clip based on how you've previously responded to others
  • Behaviour prediction
    • Uses machine learning to learn how you respond over time
    • Optional feature (opt-in per player). Enabling behaviour prediction will only run predictions for masked enemies that mimic your voice, not other players
    • Players who choose not to use behaviour prediction can still play in the same lobby as others who do use it. The only difference is, masked enemies that mimic their voice will use random clips.
    • Note: This feature will require you to have a decent pc

No longer coming out in v2, will have to be a future release after that.
~~- Masked enemy AI changes

  • Attempt to make it act less obvious (such as no longer staring at the player)
  • Different AI modes, such as a masked enemy that goes around looting items
  • Pick up and use items
  • Potentially use the behaviour predictor to pick what action the masked enemy should perform
  • Opt-in feature, in case you want to use a different masked ai mod~~

How long will it take for these features to come out?
Don't expect this to come out anytime soon. It'll come when it's ready, but I will try my best to keep everyone updated on our progress.

New member working on Mirage
Huge thanks to @vast cobalt for partnering up to work on the behaviour prediction (machine learning) part of the mod.
The behaviour prediction feature is hard work, and would not be possible without his help.

pulsar lotus
#

Damn this is insane 😮

safe sundial
#

nvm

#

read the last line

deft cape
#

you'd have to choose one or the other basically, it'll be opt-in

twin abyss
#

So, I set the % to 1 just for that "rare occurrence" of someone dying becoming one.... TL;DR - it happened many times, masked enemies that don't function, masked enemies others don't see - as they stand there... when attempting to teleport someone dead, it warps an invisible(?) masked and their body (it makes 2 teleport sounds)... I.. don't think the masked reanimating part is functionin' ... too well 😅

#

But the audio stuff is spot on, and jesus christ it nearly got me a few times

deft cape
#

reanimating part should work fine when using mirage by itself, you probably just have a mod conflict

#

the teleporting issue is a known issue though, that's something i'll address next week

twin abyss
#

Literally heard a snare flea drop somewhere on the map - I went towards a stair and saw who I thought was my damn friend walkin' 'n running to the catwalk in front of me. I asked "I heard a snare flea", and it said "Where is the snare flea?"

#

if it wasn't for the god damn emoting it sometimes does, I'd have fallen for that shit =w=

deft cape
#

you'd have to disable the emoting feature in whatever mod that comes from

twin abyss
#

But that's the overhaul mod

#

removes masks, gibs emotes, cosmetics?

deft cape
#

yep figured since people keep asking for voice recognition, i might as well announce it.
i did want to announce it later when we had more work finished, but no point hiding it anymore

deft cape
twin abyss
#

ah toomanyemotes workin' with em

deft cape
#

btw just an fyi, if you're using the original MEO, i'd recommend using MEOF instead

#

and enable the compatibility config for mirage

twin abyss
#

y no the mod itself fix that bug .-.

#

wait does this have the fix - or I need to remove MEO?

deft cape
#

remove MEO for MEOF

#

homelessginger is just busy, that's why you'll need to use the fork

twin abyss
#

||Doesn't that... sort of go against the 'rules' in place for mods? .,.||

deft cape
#

normally yes, but homelessginger gave coppertiel permission to upload it to thunderstore

twin abyss
#

well how would I heckin' know if permissions given... we need new tag on mod in the website to reduce false reports -u-

#

Honestly, I'mma just toss you the previous 2 logs of mine. You're welcome to dig into them if you think it'd help (maybe someone else reports something and you can cross reference it? I dunno). Masked stuff was kinda borked. Will give another go with the fork stuff

deft cape
#

oh the reanimation issue doesn't come from MEO, i'm only recommending you to use MEOF because MEO causes the suits/mimicked voices to not be the same

#

reanimation issue is more likely to be a conflict with another mod that interacts with masks or something, but i'll have to see

#

i haven't confirmed if SpawnOnPlayerDeath is just broken on mirage itself yet so if it's not working for you, just set it to 0 for now

#

will look at it next week cuz it's not a huge game-breaking bug

twin abyss
#

Christ-

#

all fucking mighty

#

I tried to send you my player logs

#

and discord booted me out, and forced me to go through an entire verification process

#

are - you - kidding me >:l

#

AND NOW MY TEXT IS WEIRD

#

discord y u do dis

deft cape
#

since it's getting buried, if anyone wants to see a sneak peak of what'll come for Mirage v2.0.0, check out the pinned message:
#1200695291972685926 message

umbral briar
#

Wow...

solemn ridge
#

@deft cape bug report

#

People are turning into masked enemies on death with it set to 0% chance

deft cape
#

oh wait

#

i see the bug actually

#

whoops....

#

actually jk it's not what i thought it was

#

not sure what would cause that yet

solemn ridge
#

It's something with the latest update

deft cape
#

i'll investigate another day

lament mica