#Mirage

1 messages · Page 8 of 1

solemn ridge
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Yw ❤️

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I vibe to the main menu music constantly too it's so good XD

thin sonnet
bitter harness
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How do people usually go about sending dependency strings on here? I don't wanna spam the whole channel

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might be annoying for some

solemn ridge
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It is

lofty sorrel
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@solemn ridge This fella seems awfully animated, went to Rend with all creatures turned off but Masked, cost of the moon set to 0, MEO natural spawns on, and that's all I changed other than the cosmetics and the animation compatibility setting in the AC client profile

lofty sorrel
solemn ridge
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I wonder if it's just an issue when playing with multiple people

bitter harness
bitter harness
bitter harness
lofty sorrel
solemn ridge
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Imagine if HDLethalCompany was the conflict ☠️

lofty sorrel
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Just noticed you have logging turned off in the modpack, gonna do another test just to make sure there aren't any other Masked being problems

solemn ridge
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Yeah I disable it by default just cus I've had my game crash with it on before

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I only use it when trying to get errors

lofty sorrel
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Then might give multiple LAN clients a test, but if that comes up with nothing might have to suggest a group test at some point

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Yeah definitely no errors or broken Masked

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Gonna try LAN now

solemn ridge
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XD

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I'm like "There's a spider in here" and it sneaks up and says "Not surprising" ☠️

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The spooky ambience from LethalResonance in the facility layout is too good btw, it makes me like the Facility more tbh

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I usually hate Facility cus I always get lost but I love it cus of the ambience now XD

dark talon
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I didn't read every single message. Just skimmed through.
Have you ruled out that it's not specifically the compatibliity option of MEO fork "causing" the bug?
I had the stuck masked without AI before but it was on Atlas (inside tho) with an older mirage version (I think) and MEO fork being the only other masked mod

solemn ridge
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MEOFork doesn't cause it

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From what I can tell natural spawns does

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But it seems random whether it does or doesn't happen

dark talon
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EnableNaturalSpawn from mirage config?

solemn ridge
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Yeah

dark talon
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well, yea I always had that enabled

solemn ridge
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If you use MEOFork you can leave that setting disabled, cus MEO has it's own spawning mechanic

lofty sorrel
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To clarify, did you mean this in reference to Mirage's natural spawn setting or MEO or both?

solemn ridge
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Mirage's

lofty sorrel
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Well fuck

dark talon
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I don't think I even need MEO for anything anymore tbh
I don't want zombie mode. I just used it while AC comsetics weren't working with mirage

solemn ridge
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I like MEO for having them spawn on all moons

lofty sorrel
solemn ridge
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I had MEOFork installed, with that option toggled in Mirage

lofty sorrel
dark talon
solemn ridge
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Yes with the compat settings for Mirage ticked

lofty sorrel
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Alright

solemn ridge
lofty sorrel
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AC's spawning settings have worked flawlessly for me tbh

worthy helm
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I'll have to try this too, I haven't touched AC's spawning configs.

dark talon
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yea it's only problematic with some event mods like hullbreaker from my experience

bitter harness
solemn ridge
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but with natural spawns off, will AC still make them spawn?

lofty sorrel
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It also doesn't work for Peeper's cause they run on their own spawn mechanics

bitter harness
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Doesn't that get us to the same place?

lofty sorrel
dark talon
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you can even have them spawn outside and it didn't break on experimentation unlike atlas outside spawns 🫠

lofty sorrel
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Yeah I have them set to spawn on all moons, just a low chance

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Has always worked for me

solemn ridge
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What would you recommend for spawn chance on AC? @dark talon

dark talon
solemn ridge
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I guess I could just do Bracken percentage for each moon so it feels the same

solemn ridge
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I'm used to MEO's behavior

fading sapphire
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I used that for spawning them on all moons too but then just moved onto LethalQuantities, which allows a lot more control over moons and spawns

dark talon
fading sapphire
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But LethalQuantities has weird conflicts with LLL 1.1.5 and 1.1.6 so i'm needing to use 1.1.4 rn

solemn ridge
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I never realized Offense has such a low Bracken spawn chance

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Wild

dark talon
solemn ridge
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But I rarely go to that planet also

fading sapphire
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Curves, powers, weights you name it

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Individual moons or top level blankets

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There's a lot of configs but it gives you a crazy amount of control

dark talon
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in my pack I basically redesigned all the moons xD
Vow for me is almost always sewer (similar to how vanilla exp is almost always facility) and spawns only spider, centipede, puffer and more rarely crawlers

solemn ridge
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That is so nice

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Easier than I thought it would be

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Copied flowerman values for all planets

dark talon
worthy helm
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so for the fork should i set this experiemental to true? Dont Touch MaskedPlayerEnemy.mimickingPlayer set True to work alongside mirage yes?

solemn ridge
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Might be better for having less issues

worthy helm
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oh I see ok so don't touch the spawn rates on the cfgs instead use AC to cfg via presets.

solemn ridge
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I could send my updated modpack code if need be since I set it all up for my config

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But yeah for example to make it feel the same as MEO

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Have them spawn at the same rate as Flowerman

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On all moons

worthy helm
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oh that's fine I know to mess with that, but my question was for this one. Unless we talking about the same thing.

solemn ridge
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Oh I removed MEO as a whole now

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But yeah that's the option you want for Mirage compat

worthy helm
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ahh ok. Yeah I still want them spawning with no masks and impersonating /cosemtics/emotes what not. So I'll keep it and see how it goes.

solemn ridge
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Mirage has that

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Already

timber notch
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The only things MEO has that Mirage doesn’t is the Bracken spawn chances, Apocalypse mode, and the mask fading option

solemn ridge
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Removing MEO netted a performance improvement

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Holy

worthy helm
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ohhhh. Okay then, I misread. Just started using Mirage but mostly for it's synced voices/skinwalker style.

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apologies

solemn ridge
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No MEO installed here just AC adjusting spawn rate

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My Mimic danced when it saw me

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XD

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So yeah remove MEO and do that instead, it nets a nice performance boost

lofty sorrel
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This is the only error I got while testing LAN with two clients. Should be noted that Masked never chose to mimic the host, always mimicked the other players. When the host was turned, their body just collapsed and no Masked was spawned (Either that or a Masked was spawned, but instead of it being the host it was the client, I couldn't quite tell, but the body was left regardless)

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So will definitely be worth testing with actual multiplayer

solemn ridge
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Yeah guessing that's just a LAN bug

lofty sorrel
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Doing one more test with 3 people, then I'll leave it till Barch is here again

solemn ridge
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018db319-fe60-e1f5-a0e4-d610d5aa135f Well here's my updated code with MEO removed, I do wonder what MEO does that causes performance to feel worse now

grim sentinel
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I am occupying MEO and Mirage at the same time, but in situations some masked men appear and remain motionless, also sometimes if someone dies from the masked men the body disappears. I don't know which of the two causes the problem.

solemn ridge
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disable Natural Spawning, and I recommend removing MEO and using AC to control spawns instead

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for Stability

grim sentinel
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ok understood, I'll try that

solemn ridge
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Also TakeThatMaskOff works as it should too, when I killed my Mimic it dropped the mask on the ground

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I still have the bool enabled though that gets rid of bugs

errant cypress
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Sadge, 14 FPS thanks to this

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But not a Mirage problem i think

deft cape
deft cape
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i'm not gonna be home for like maybe 6 hours so when i get home i'll help test

lofty sorrel
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Just got done testing 3 players LAN, definitely stuff went fucky this time. Not quite a complete loss of AI, but desyncs galore. Let me find specific errors

deft cape
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oh shit you were able to reproduce the issue? 👀

lofty sorrel
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Didn't feel like it? They weren't stuck on vents, and they had cosmetics, they were just.. Broken

deft cape
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vent thing might just not be mirage then (hopefully) but broken cosmetics is definitely sus

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which i think relates to the atlas issue actually

lofty sorrel
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Not the cosmetics broken, the Masked broken, I'll try to describe it when I figure out why the logs don't have any errors in them

deft cape
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sounds good

lofty sorrel
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Ah shit, UnityLogListening was false

solemn ridge
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Rip

deft cape
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oof didnt even know thats a thing

solemn ridge
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I disable the logging settings for normal play

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XD

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ig I could enable unity listening though because with the console disabled it shouldn't do anything

lofty sorrel
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Alright... One more test with 3 LAN players

solemn ridge
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018db32d-cc49-71af-b963-d45cc5083fb6 There made the change

lofty sorrel
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I did it myself dw

grim sentinel
# deft cape could you send a profile code here?
018db32d-454e-b443-5ebc-3343f3a8c550

but I just deleted MEO, now I'm configuring AC and hope everything goes well by tonight, we normally play between 10 to 16 people, many times the mods break quickly

solemn ridge
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Yeah but it'll be useful for qwbarch

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XD

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Btw qwbarch any chance to implement the feature for masked to mimic your nameplate as well?

deft cape
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oh i cant even test rn anyways, im not home rn (although im on my phone so ill probably look in here once in awhile)

deft cape
solemn ridge
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Alright alright

deft cape
formal basin
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it's back.

lofty sorrel
formal basin
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atlas abyss again
visiting it multiple times

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weird dog behaviour and masked got stuck latched onto player

remote iris
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@deft cape we got to 7000

deft cape
deft cape
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although it was probably related

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the issue still remains elsewhere

remote iris
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we did like 2000 messages in like these 12 hours

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thats crazy

deft cape
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LOL

remote iris
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we might'vve gotten some recoginition from that

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oh we did

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i remember it was like 48000

deft cape
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thats at least one good thing out of the bug LOL

remote iris
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were very near to 50k

deft cape
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lets fuuuucking go

remote iris
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dawg i just checked skinwalkers and they beat us by like 8950000 downloads 😭

deft cape
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they always will since it's the og

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but thats fine anyways

remote iris
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and since they get yt vids on em

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WE NEED YT ADVERTISEMENT NOW

deft cape
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😂😂

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reproducing that bug is looking decent now at least

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thanks to the folks here who have been testing for awhile

remote iris
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bro i dont wanna do autopsies on modpacks rn 😭

deft cape
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lmao nah u good

remote iris
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im pretty sure it was the masked zombie on death spawn thing

deft cape
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nope it's that i wanted synced voices

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the zombie spawn thing was a solution to a different problem at the time

remote iris
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barch im gonna go insane

deft cape
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anything i did for mirage was pretty much the experience i wanted from skinwalkers but couldnt have

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jesus LOL

remote iris
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i always hoped skinwalkers was synced

remote iris
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and try to fix em

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thats how long i was in it

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and im still in it lol

deft cape
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11 hours is crazy 😂

remote iris
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i spent like 6 hours alone tho lol

deft cape
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o

remote iris
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waiting for my friend to get out of school

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lol

deft cape
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im just waiting till i can finally go home

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so i can reproduce the issue

lofty sorrel
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These are the only two errors I got in the 3 player LAN game. Masked were okay, though they were mimicking the wrong players, and different players per person (including ones spawned via a player being turned). I'm gonna send all three logs in a sec

deft cape
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i wonder if removing toomanyemotes would fix it

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wait the screenshot on the right is cut off

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can u send another one without the top part cut off

amber swallow
remote iris
deft cape
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😂

lofty sorrel
solemn ridge
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018db351-a015-74c1-3747-c71d6d953420 My current modpack code

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I don't see why TooManyEmotes would cause problems btw

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I had a Mimic spawn just fine earlier and it danced when it saw me

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XD

lofty sorrel
remote iris
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i use badasscompany

deft cape
# lofty sorrel

does a mirage log of who's being mimicked even show up at all? kinda seems like something is preventing it from running

solemn ridge
deft cape
lofty sorrel
# lofty sorrel

Just keep in mind I didn't run into the exact issue of them spawning with masks at vents unmoving etc so none of these might matter

lofty sorrel
errant cypress
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Again have the bug where the voices come from the ship instead from the person...

deft cape
deft cape
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im not sure about that one, never experienced it myself before

solemn ridge
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I've not had that either

lofty sorrel
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The error I sent regarding ModelReplacement is probably an error exclusive to that mod so that's probably not one to worry about at all

deft cape
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damn i cant "ctrl+f" on my phone's text viewer

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weird that the suit is mismatching but it still set who to mimick

lofty sorrel
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Yeah, I haven't cross referenced the logs to see if it says in there it's mimicking different players, I might do that

deft cape
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i think AC shows who it's mimicking as well right?

lofty sorrel
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Oh true

willow lily
lofty sorrel
deft cape
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wait ModelReplacementAPI supports masked enemies?

errant cypress
willow lily
solemn ridge
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I have ModelReplacementAPI added cus it fixes being unable to see yourself on the Internal Ship Cam

willow lily
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Like successfuly replace the models

solemn ridge
willow lily
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Hm, maybe it was a different mod

solemn ridge
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The dev has stated it's not possible

willow lily
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I swear I've seen it before

deft cape
lofty sorrel
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Fairly sure it's never been done

deft cape
deft cape
solemn ridge
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Yeah ModelReplacementAPI is doing quite literally nothing in my mod list it just exists for that sole reason

deft cape
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icic

solemn ridge
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I wonder if I even still need it tbh, after removing MEO and stuff

lofty sorrel
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Irritating that this all seems absolutely fine

deft cape
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how tf is the suit not matching then wtf

solemn ridge
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018db355-e868-f4ce-3e10-dbe574fef0de Whatever I removed it incase it causes problems

deft cape
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there has to be another mod thats overwriting the suit then

lofty sorrel
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Do all bug havers have OpenBodyCams? Shot in the dark, but it has a patch relating to Masked so just a thought

solemn ridge
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I do use OpenBodyCams

dark talon
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yes

remote iris
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but i do use openbody cams

lofty sorrel
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You never had the broken Masked?

remote iris
lofty sorrel
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Man it mega sucks not being able to reproduce the issue

solemn ridge
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I honestly wouldn't be surprised if it was caused by something like MEO or HDLethalCompany

lofty sorrel
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I just want someone to experience the bug more than once ;(

solemn ridge
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I mean HDLethalCompany has compat issues with a moon mod

remote iris
lofty sorrel
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Nobody's managed to recreate the issue at all though right?

remote iris
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the first was thagnoth pretty sure

solemn ridge
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maybe try adding HDLethalCompany and see if you get it

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For the lulz

remote iris
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i will try later

solemn ridge
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I'm pushing towards it being a HDLC conflict now

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After all it's been reporting to touch and effect some things in the game that it shouldn't

lofty sorrel
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The issue of mismatching suits etc I was having does seem to be because of ModelReplacement, it's the only mod that has a patch for setting suits

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So I don't seem to have reproduced the issues in my 3 player test

solemn ridge
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Yeah you don't need ModelReplacementAPI

lofty sorrel
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Do we know if all recreations of the issue were done in online multiplayer?

solemn ridge
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For me yes

lofty sorrel
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Which error message was to do with Atlas Abyss again? I remember there being two different sets of bugs

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Oh I think I got it

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Seems like Thagnoth replicated the Atlas Abyss issue specifically, not this current one

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I think the last thing to do is to test in online multiplayer

potent forge
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Since I wasn't able to get help elsewhere thought I'd ask here since this is a masked place. I recently ran a game with Mirage, Possessed Masks, and Diversity and someone bugged out horribly. After falling to a possessed mask they wound up dying and 2 masked enemies spawned from his corpse. That WOULD be the bug I'm interisted in, but in the following game they couldn't pick up or interact with anything. He couldn't open the BepInEx terminal without crashing so I'm kind of in the dark about what went wrong. I heard about something similar w/ Diversity & Possessed Masks, but... is this an incompatibility with Mirage or something else entirely?

formal basin
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could this be because mirage tried to mimic a player with modelreplacementapi?

grim sentinel
potent forge
grim sentinel
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Both of them, for the inventory, recommended this mod to me, it helped me a lot
works with the P button

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For the other error, I deactivated the Mirage option that makes a masked man appear when he dies.

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but I ended up removing diversity from my mod list, it's very buggy

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I know that the diversity mod is working on a 2.0 version, much better than the current one

potent forge
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Thank u!

lofty sorrel
deft cape
deft cape
lofty sorrel
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I just don't think my test really told us anything about it other than online multiplayer is (one of) our last hope(s)

deft cape
lofty sorrel
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I'm tiring myself out tho I need to stop looking at this. Anyone hmu if multiplayer testing is being done

deft cape
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ill tryit with and without model replacement later

deft cape
lofty sorrel
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It's a slightly edited version of Lunxara, I made most edits in the steam folder, gimme a sec

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018db386-d506-f2c0-5e1f-e66e621a7dd5

This should work fine? I replaced the config files and ac presets of the original profile Lunxara sent me so this should all work? I made an Advanced Company server preset, editing Lunxara's one, so when you create a new save file, make sure to select that preset. It sets the cost of Rend to 0, makes you fast with functionally infinite stamina, and lets only Masked spawn. Remember to change your cosmetics and suit before you land too just so you know when a Masked is copying you correctly and such etc etc

deft cape
#

sounds good, thanks again for all the help

lofty sorrel
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Seriously considering getting a diagnosis for ADHD after this 🥲, I have no stakes in this and yet

deft cape
#

did you hyperfocus too hard 😭

lofty sorrel
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I did, I am, and I will continue to

deft cape
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can relate

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but again thanks a ton for helping out, even though the issue isnt fully reproducible, your tests helps a lot with isolating which mod might be conflicting

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the three mods that error that ill test later are:

  • the emote mod
  • the model replacement mod
  • toomanysuits
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those are the only ones i remember that were specificslly erroring that could be conflicting, so ill be testing these once i get home

solemn ridge
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Here's my current mod list incase anything has been switched out btw @lofty sorrel

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Since you modified the preset I figured you may wanna look through the list at least

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XD

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I did a few changes to lower the amount of mods so there could be some extras in the mod pack code

deft cape
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lets not bother debby anymore on the issue 😭

solemn ridge
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Yeah no dw lol

deft cape
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can you drop the profile code as well just in case i need it later

solemn ridge
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Yeah let me make a preset with the tweaks made and post it

deft cape
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were you able to replicate the same issue as debby earlier? just curious

solemn ridge
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Which issue?

deft cape
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suits were mismatching, lemme look for debby's message with the errors

deft cape
solemn ridge
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Oh idk, I removed it once you mentioned there were problems with it

deft cape
#

for whatever reason, AC and Mirage both show the same player being mimicked, but it seems like another mod might be overwriting the suit

solemn ridge
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Yeah was probably TooManySuits or ModelReplacementAPI

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I removed ModelReplacementAPI

deft cape
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so no suits were mismatching after you removed them? 👀

solemn ridge
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I never had a mismatched suit issue to begin with but I was testing solo at the time

deft cape
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ah

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alright ill have to test with debby's profile code first then

solemn ridge
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018db3a9-0243-4042-3897-5b3af788c9a0 Okay there you go

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Use the troubleshooting preset

deft cape
#

sounds good tyty

solemn ridge
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np

lament mica
#

@deft cape something I noticed was with sai cosmetics. It fails to load it's asset bundle. Probably because it's looking for an older morecompany version. Just thought it was worth a mention since I read that someone had a masked cosmetics issue?

deft cape
#

whats sai again? 👀

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it could be related

solemn ridge
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Natural Spawns seems to be working okay with AC

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I got a mimic to spawn on Vow without issues

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I killed it, then had a Thumper spawn right next to me and it zoomed through me without doing damage

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Scary as fuck

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XD

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I also didn't know the Thumper can't do damage when it first spawns until now

lament mica
timber notch
timber notch
deft cape
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@lament mica thanks for mentioning it, i'll try and test with/without it later

solemn ridge
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Also I noticed I couldn't get a Mimic to spawn on Vow after removing ModelReplacmentAPI until I set EnableNaturalSpawns to true btw

deft cape
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yeah you're shpposed to have EnableNaturalSpawns set to true for things to spawn

solemn ridge
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So something to take note of, I think ModelReplacementAPI overrides that setting which may be why it throws errors

deft cape
#

ah

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if it does it'd make sense for a different error

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but it'd be weird if the issue really comes from model replacement

solemn ridge
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Coincidentally though

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MEOFork also would spawn them if that setting wasn't on

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I'm confused

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XD

deft cape
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yeah meofork just overrides mine probably, which shouldnt be an issue tbh

soft hollow
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Hello

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Whats going on here

deft cape
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oh just figuring out cosmetic issues, but there were mentions of possessed masks so i thought i'd mention it in their thread

solemn ridge
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Yeah so that means MEOFork and ModelReplacementAPI override your spawn settings

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Why ModelReplacementAPI does it though I have no idea

deft cape
#

overriding spawn settings shouldnt be an issue unless it for some reason replaces the prefab, which seemed to be an issue for someone else

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im trying to think about which issues are related are not

solemn ridge
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I am thoroughly believing the possibility of spawn setting conflicts again

deft cape
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i guess that cant be ruled out completely yet

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ill just remove MEOF and whatnot as a test

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but the real question is will i even reproduce the same error even with the same modpack

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cuz yesterday i tried your profile code and i had no errors at all

solemn ridge
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Yeah it's odd

opaque crag
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hi whats the ubg with moreinteriors about?

deft cape
#

is that scoopy's or something different

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cuz i dont recall the name

remote iris
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Its a diff mod

deft cape
#

ah

remote iris
#

It adds the bunker

deft cape
#

dont think moreinteriors conflicts with mirage

remote iris
#

I play with it regularly

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Dont see any conflicts

timber notch
#

@deft cape THE MOD HIT 50K DOWNLOADS!!!

deft cape
#

LETS GOOOO

timber notch
#

Congrats! You deserve it.

twilit monolith
#

@deft cape has there been any further reports of incompatibility with the ai fix?

remote iris
#

barch almost 15 hours

remote iris
remote iris
twilit monolith
#

I wrote some code that automatically corrects an enemies flags on spawn, so if they spawn outside it checks them and makes sure they use outside navigation and can attack, and vice versa for inside

deft cape
lament mica
buoyant skiff
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They're unrelated.

twilit monolith
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I don't know how pathfindingfix works, but I don't think it would conflict. PFF addresses lag right?

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If the lag is based upon enemies not being able to navigate properly, then my fix should already address that

buoyant skiff
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It modifies AI.

solemn ridge
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How much does it improve vanilla gameplay? Tempted to try it now lol

buoyant skiff
#

Try out what?

solemn ridge
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the Ai Fix

buoyant skiff
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Starlancer AI Fix?

solemn ridge
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Yeah

buoyant skiff
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Not much because in vanilla inside enemies can't go or spawn outside.

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With exception of Ghost Girl and Masked.

solemn ridge
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Fair

twilit monolith
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Correct, and my test with a prefab outside masked showed my code not activating, so I think it already has a built-in check that runs before my code does

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Its primary use is for people to add inside enemies to outside spawn lists (or vice versa) and have them work appropriately. Or for LLL moon makers to place inside enemy prefabs outdoors

soft hollow
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💜

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Glad the mod is doing so great

lofty sorrel
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Pretty sure I got it at just over 2000?

timber notch
#

I don’t remember when I showed up

deft cape
# twilit monolith Correct, and my test with a prefab outside masked showed my code not activating,...

so just to summarize what was being talked about earlier (when starlight ai fix was mentioned), it seemed like there's issues when masked enemies were spawning on the outside for some reason

i mentioned starlight ai fix as a potential fix, but now that i think about it, masked enemies work on the outside/inside in vanilla, so it can't be that.
sorry for getting you concerned again though, i couldn't reply earlier since i had to put down my phone, but yeah the issue still likely has to do with mirage and a different mod

deft cape
deft cape
timber notch
twilit monolith
lofty sorrel
#

I like deception based mods what can I say

timber notch
#

I think 1.0.7 or 1.0.8

lofty sorrel
#

I know I at least followed the post here as soon as it went up, it's hard to know exactly when I installed it first

deft cape
deft cape
#

mirage hasn't existed for that long yet

lofty sorrel
#

3 weeks

deft cape
#

just was kinda sad that none of the voices were synced

timber notch
#

.

deft cape
#

oh hey i remember that msg

#

LOL

timber notch
#

pffft

deft cape
#

gonna start testing out the modpacks from earlier in like an hour or two

#

hopefully i can reproduce it this time 😬

timber notch
#

Just did the math and I’ve been here since ~14,537

lofty sorrel
#

Skinwalkers originally reminded me of the bear from Annihilation, but sort of just became a joke mod rather than a deception mod cause you'd know if a voice was real if your friends were nearby

soft hollow
#

Nice

timber notch
#

Bc 1.0.8 released like 10-15 mins after my first message

#

No less than 10

deft cape
#

i wonder what the original issue you were having was, cuz i doubt it's any of the two things i fixed in that patch

deft cape
#

unless your friends decide to troll, it's still super easy to tell

#

so that's something i'm trying to address in the future

#

oh shit we're at 51.1k now 👀

#

i guess word is spreading

timber notch
#

Yeah it’ll raised fast now

#

Especially since it’s being added to TheMostLethaCompany

#

You’ll have a huge boost when that update comes

lofty sorrel
deft cape
#

random clips is the simplest for sure

soft hollow
timber notch
deft cape
timber notch
#

I’ve been ever since I tried it

soft hollow
deft cape
#

damn that modpack has hella downloads

soft hollow
#

Me when.

timber notch
soft hollow
lofty sorrel
# soft hollow

Straight up, add a boing sound effect and this is gold

deft cape
#

jeeeeeeeeez

timber notch
#

The first is Explorations, then TooManyCosmetics, and TMLC

soft hollow
#

but yea

timber notch
#

Yeah I wouldn’t either

deft cape
soft hollow
#

Thats the fucked part

#

We got no windup

lofty sorrel
#

[REDACTED]

soft hollow
lofty sorrel
#

[REDACTED]

timber notch
lofty sorrel
lofty sorrel
soft hollow
twilit monolith
lofty sorrel
deft cape
#

that's what my friend and i have been doing LMAOO but when we hear those voices, we j ust assume it's a fake now 😭

halcyon stratus
lofty sorrel
#

That does sound like an avenue that could work yeah

#

There's plenty of ways to do it, they're all just a lot of work

lofty sorrel
#

It's not fair

#

Why boing make funny

deft cape
#

i think we could probably remove the compatibility list pin right

#

almost all of it isn't valid anymore since the fixes

lofty sorrel
#

Yeah only thing really relevant anymore is reminding people to turn on compatibility in MEOF, but that can be dealt with casebycase

soft hollow
#

yea

deft cape
#

@unborn jasper sorry for the ping, could you remove the pinned message about mod compatibility? most of the info there is no longer relavant

potent hatch
#

hope a setting to completely disable playing the local player's voice (dead or not) is added

deft cape
#

like even while you're spectating?

#

@timber notch i should probably mention about the recent issues in TheMostLethalCompany server's mirage thread right

#

regarding potential issues with whatever it is that we're even testing

#

well i guess if im gonna do it, i'll write about it after i test debby and lunxara's profile codes first

#

just to see if i can isolate the issue a bit more first

deft cape
#

thanks!

solemn ridge
#

So btw I noticed something funny, ever since I removed MEO entirely I notice mimics seem to emote almost everytime they see me now

#

Lol

#

I almost wonder if there was a compat issue with MEO and TooManyEmotes that lowered the possibility of it or if it's just amazing rng

halcyon stratus
#

The disrespect I felt when one killed me and immediately emoted on my corpse

solemn ridge
#

LOL wait really?

#

That's amazing

trim anchor
#

LOL

halcyon stratus
potent hatch
solemn ridge
#

I mean I remember I had one kill a teammate of mine once, then it laughed lol

#

I didn't even know they could do that

lofty sorrel
halcyon stratus
deft cape
# potent hatch yeah

sure i'll add it in the next update, waiting till i figure out some bugs first

deft cape
solemn ridge
#

No idea lmfao I think it's just been rng but who knows XD

dark brook
#

but I don't remember which mod is it

#

like frequency/available emotes/emote on first meeting and maybe something else

deft cape
#

ah so so it's just cuz it's configurable

dark talon
lofty sorrel
#

1.0.8 is when I first installed, I think that probably fixed a bug that was a dealbreaker for me?

#

Nope, probably 1.0.6 is when I decided to download and just didn't get round to it till 1.0.8

thorn geode
#

@deft cape I saw a report somewhere in this server about an issue when you pull the lever, desync related? was that resolved

timber notch
deft cape
deft cape
thorn geode
#

nahh was just curious because i'm used to stepping in that ballpark

deft cape
#

ah bet, thought it might've been related to LLL for a sec

#

@lofty sorrel earlier while you were testing, did the suits mismatch with no errors at all? just double checking, cuz i'm running your profile code and there's no errors at all

#

im getting errors finally

#

now i just need to figure out which mod is the conflict

timber notch
#

What are you working on rn?

#

Still the masked vent issue?

deft cape
#

nope i don't think that's reliable enough to replicate

#

just checking out lunxara's profile, which i think debby slightly modified

#

i think the issue is that some of the masked enemies aren't mimicking the right suit (despite AC and mirage both saying it's mimicking the same thing)

#

also seems to be a bug with me getting stuck after getting killed by a masked enemy with this modpack

timber notch
#

Huh, odd.

deft cape
#

ok i can't even replicate the issue that debby was having

#

the errors i'm getting look unrelated to mirage and doesn't seem to affect masked enemies

#

so i'm still unable to replicate any of the issues some of u are having

timber notch
#

Software development in a nutshell

lofty sorrel
# deft cape the errors i'm getting look unrelated to mirage and doesn't seem to affect maske...

Honestly don't worry about the errors I ran into there, I posted everything for conciseness but I'm pretty certain the errors aren't to do with Mirage at all, Mirage just happens to suffer when the errors occur. Only issue I'd really worry about is the vent Masked, but not until it's at least replicable. I think if there's a way to get people together to test an affected modpack multiplayer instead of LAN that's probably the last ditch effort I'd make to diagnose the issue, but other than that there's no use bashing your head against the wall in hopes it'll grow more bricks

deft cape
#

ah gotcha

#

yeah at this point testing these modpacks aren't leading me anywhere

lofty sorrel
#

Dmitry managed to get the error on singleplayer, I might look at that some time tomorrow, cause my theory was it was some kind of network related desync, but if he's managing to replicate in singleplayer that would be a life saver

#

Sleeping now though, and going to a cat cafe tomorrow, so won't be around to do anything till much later, probably for the best

timber notch
#

And yeah at this point I’d stop looking into it for the time being.

#

afaik we don’t even know for sure if it’s a mirage issue yet

deft cape
deft cape
deft cape
silent sleet
#

for some reason its still spawning masked on death despite me setting it to vanilla spawns

deft cape
#

just confirming, SpawnOnPlayerDeath is set to 0?

silent sleet
#

nah it was on default numbers i think

#

does setting the spawns to vanilla make disable player death masked or nah

timber notch
#

i forgot what my cosmetic were omg

#

wasnot expecting to see that

#

killed them tho

#

after they taunted me in my own voice smh

deft cape
dark brook
#

So you're getting stuck

deft cape
#

oh nah wasn't even a bug

#

i just forgot i had invulnerability on

dark brook
#

ah

deft cape
#

when i turned it off it stopped getting stuck

dark brook
#

I tried running lunxara the other day

deft cape
#

also just gonna do a tiny update today, fixing a small bug that i don't think anyone has even run into yet (that i found at least)

dark brook
#

and a modpack made solely of the mods that appeared everywhere

#

didn't get anything

deft cape
#

as well as allowing people to always mute the local player's mimicking voices if they don't want to listen to their own voice (configurable per-client)

deft cape
#

i tried running a bunch of those profiles as well

#

i just can't seem to reproduce the issues so

#

at this rate i don't think it's productive if anyone continues looking into it anymore

#

also maybe my new update will help make it to debug the issue if it does come up again

dark brook
deft cape
#

Tiny update for today (v1.0.14):

  • Fixed a bug where some enemies types didn't mimic voices
  • Add configuration option to always mute the mimicking voice of a local player
    • Set AlwaysMuteLocalPlayer to true to never hear your voice at all (even while dead)
    • This ignores the MuteLocalPlayerVoice value if enabled
    • This value is not synced to all clients, as it's an optional feature for those who don't want to hear their own voice

I'd like to clarify, the bug fix in this update is unrelated to what was being tested for the past few days.
Either way, huge thanks to B1adeWo1f, TheDebbyCase, Lunxara, Gorenebeda, and Thagnoth for the countless hours they've spent trying to help find a way to reproduce errors for me to investigate, as well as anyone who helped provide information regarding bugs (whether it's a bug report or whatever else).
Shoutout to Bongo as well for sharing their script, making it easier to try to pinpoint issues with said modpacks

timber notch
#

Update Pog

deft cape
#

just a tiny update sadly. i do wonder if the bug fix i did relates to what was being debugged for the past few days, but i kinda doubt it at the same time

#

also pinging @potent hatch since you requested that config option

rain mountain
#

dunno if anyone has reported it before but i was walking around outside alone and heard some of my own voice lines, even though there was no masked on the map

deft cape
#

on v1.0.13?

#

you don't have any other enemies enabled for voice mimicking right? just making sure @rain mountain

deft cape
#

it's indeed the first time i've heard of this

#

do you happen to have any logs

rain mountain
deft cape
#

got any logs?

rain mountain
#

nothing of note in logs

deft cape
#

can you send it anyways

#

it should show what enemy is mimicking who

dark brook
#

hmmm

#

maybe as a crutch a function that would just delete the masked that can't mimic anyone be implemented?

#

I've heard of a snare flea optimizing mod that sometimes just kills them

deft cape
#

that already shouldnt be an issue though

#

e.g. if a masked enemy spawns from player death by falling into a pit, theres a patch that i made that should ignore pathfinding attempts

#

so there shouldnt be errors, andvoice mimicking is also disabled in those cases

dark brook
#

ye but we still got the broken masked

deft cape
#

oh wait you meant as a bandaid fix whoops

#

well the problem is my code should always be running anyways

#

so unless something is removing the mimicking player, theres something preventing my code from even running

dark brook
#

ohhhhh

deft cape
#

possibly some sort of error that happens before my code even gets called

dark brook
#

well that's harsh

deft cape
#

yea still not sure what the issue is but oh well

#

also while there shouldnt be any issues with the new update, if something does somehow break, just downgrade to the previous version temporarily

#

will be busy tmrw so if it does end up being a broken patch i wont be able to fix it, but i highly doubt therell be new issues anyways

remote iris
#

i did leave

#

but some people stayed lol

deft cape
#

jesus ur group is active asf

#

24hr vc

remote iris
#

so i was in the vc alone for 6-7 hours plus my friend's 19 hours equals to like 25-26 hours

rain mountain
#

okay wait i do see some logs from your mod

#

but not from when i heard the voice

#

it was my voice btw, probably should've mentioned that. which is how i knew it wasn't a real person

dark talon
remote iris
#

@deft cape it seems i now know the cause

#

of this ig

amber swallow
remote iris
lofty sorrel
remote iris
# lofty sorrel ELABORATE

so look my friend got killed by a mimic he got stuck on the turning process and became a mimic that has no ai wearing a mask and the suit worked tho

#

it happened twice

lofty sorrel
#

Interesting, something about the navmesh maybe

lofty sorrel
remote iris
#

both were on ship

remote iris
#

new creature dropped

lilac saffron
#

game getting better by the day

sharp torrent
#

My game log gets spammed with this and doesn't stop EVER. It makes my PC lag so badly

#

This pops up every gametick

lofty sorrel
sharp torrent
#

randomly in a round

lofty sorrel
#

In multiplayer or solo?

sharp torrent
#

only in multiplayer

#

in solo it doesn't happen

lofty sorrel
#

Okay good to know, we've been trying to figure out this issue for a few days now

#

Good to know it only happens in multiplayer

#

Out of interest how many other players are there?

sharp torrent
#

Me and a friend

#

noone else

#

here are some of the setting I have

lofty sorrel
#

Okay great, could you send a profile code? And let me know what planet you're landing on, any settings you have etc just so I can figure out how to replicate your situation

sharp torrent
#

this has happen to me only when I land on modded planets (LLL)

#

I think

#

actually scratch that

#

we always land on a modded moon first

#

so i wouldn't know

lofty sorrel
#

Alright cool, profile code? And if you wouldn't mind, a modlist, just cause I'm not home rn and can't check the code

sharp torrent
#

also i dont think that my modpack is the best example for this but fine here it is:
018db73d-f288-a0e0-bab7-afecef825d93

lofty sorrel
#

Well you're the first person to have the issue that has said they get it every time, which is honestly a bug fixing dream

sharp torrent
#

also right now the modpack lag's ALOT

#

i'll send a new code rightaway

lofty sorrel
#

That's fine, it just needs to function enough to get the bug and figure out why it happens

sharp torrent
#

btw I have 121 mods installed because i like causing mental pain on myself

lofty sorrel
#

Not many more than my modpack it's all good

lofty sorrel
#

@sharp torrent Is there a specific modded moon you always start with, or just any?

#

And are they all LLL, or do you have any LECore?

sharp torrent
#

I also once saw a masked enemy that didnt have any cosmetics didnt move nor interract with anything my friend didnt see it and I was the only one having the error

#

it just stood at the vent

lofty sorrel
sharp torrent
#

it seems to be a host problem then

lofty sorrel
#

Did the other players see any Masked?

#

Or were you the only one to see Masked at all

#

Oh and if your friend has a log still that might be helpful, as well as your log. If not that's alright

sharp torrent
#

yep they did see them but only the ones that spawned from me dying

#

well there where only 2 of us

lofty sorrel
#

And the one that spawned from you worked fine?

sharp torrent
#

yep

lofty sorrel
#

Okay cool, I think that's all the questions I have. If you are able to, a modslist and both player logs might be helpful, but not necessary

sharp torrent
#

ou my computer did this 2 once after I made the lobby again in the same game session

#

might not have been mirages fault tho

remote iris
sharp torrent
#

i have a beefy computer as well so I have no clue

lofty sorrel
#

Huh, interesting

sharp torrent
#

ok this has a high chace of not being your mods fault and actually being because I was too hasty in making a new lobby and I had to many tabs open in the background

#

just wanted to show yall

lofty sorrel
#

I think that error id something to do with high disk or SSD use, so which the error is probably not helping with, and loading a save probably has an impact on that. Not the mod's fault per say, just a compounding issue

#

Or outdated drivers, but tbh I've never once had a driver actually need to be updated

remote iris
#

the call has been running for 30 hours now

#

or vc

solemn ridge
#

Well I rent to Rend and had a Mimic of me walking around just fine

#

Granted I was solo in Online mode

solemn ridge
#

I will say everytime we had a stuck mimic they wouldn't be mimicing me

#

But one of my friends

#

So I'll have to see if things still don't glitch later with my group on Rend

#

XD

remote iris
#

for some reason i love scavenging for mods lol and i found this

pulsar lotus
remote iris
#

it has a behavior section in the description

#

i just found it so no i didn't try it

#

oh wait

pulsar lotus
#

ok

remote iris
#

i just read

#

the description and it doesn't really state anything

#

ill test

pulsar lotus
#

i read it too but wanted some insight

remote iris
#

im gonna test it rn

timber notch
#

It’s not functional atm

#

It’s a placeholder

#

There might be a really early model revealed later today

remote iris
#

yeah i noticed

#

this will be funny to play with

copper ridge
#

Does this mod work with More Suits + Model Replacement API?

lofty sorrel
lofty sorrel
remote iris
lofty sorrel
remote iris
lofty sorrel
#

Ooh wait I don't remember what the game would be called, but there's a multiplayer challenge in some games where each player has one of those challenges, I've seen one small video on it with Lethal Company but would this be able yo achieve that?

oblique galleon
#

employee assignments?

#

i loved that mod but it stopped getting updates, its not broken but its not exactly properly working

remote iris
#

also side quests is a thing

#

dont know how it worksr eally

lofty sorrel
#

I use Lethal Missions but I have never once actually aimed to complete a mission, they just sort of happen

dark brook
#

i like lethal missions

#

having credits mid quota is cool

#

never even check which ones i get tho lmao

lofty sorrel
#

Yeah I think Lethal Missions with a better UI would be ideal

lofty sorrel
dark brook
#

i kinda dont like employee's assignments' ui, it stands out too much for me

lofty sorrel
#

I just want it to tell me what my missions are at the start of a round without me having to open a menu I don't even know the button for

#

And even maybe a button to bring up the missions on the fly, like the map button in a lot of games

lofty sorrel
remote iris
lofty sorrel
#

Ah okay cool. I assume by "spawn" they mean it's applied to a player

dark brook
#

never had problems with that, and im kinda fine with not having anything on ui

#

its just something that runs in the background for me

willow lily
deft cape
lament mica
# sharp torrent

A driver is causing the crash
Update your drivers
Might even have to use ddu if it's slightly corrupt.

deft cape
deft cape
deft cape
remote iris
#

@deft cape we reached 32 hour vc

deft cape
#

🤔

vocal garnet
lofty sorrel
deft cape
#

ah true

lofty sequoia
#

hihi

#

wondering

#

does playerbracken work with mirage?

lofty sorrel
lofty sequoia
#

thats why im asking lol

rain mountain
#

you can just disable it

lofty sorrel
#

I assume it would work with Mirage yeah, you can remove Skinwalkers and add Mirage

lofty sequoia
#

got it ty

bitter harness
#

I got the masked bug again

#

they don't move, interact, or can be killed even

#

what changed is that this time I'm not using meo at all

#

mirage only + advanced company

#

masked spawns were tweaked in AC to the same of bracken on all maps

bitter harness
#

I mean march... jeez

dark talon
bitter harness
#

of course!

vocal garnet
vocal garnet
bitter harness
#

So that totally could be related

#

seems to check out

bitter harness
vocal garnet
bitter harness
#

and does it only generate after closing the lobby?

vocal garnet
lofty sorrel
dark talon
bitter harness
#

62mb?

#

that's huge

bitter harness
#

here were my mods

lofty sorrel
bitter harness
lofty sorrel
#

Someone sent one that was 300MB yesterday lmao

bitter harness
#

@dark talon thank you for the help btw

twilit monolith
#

I went to go look at your github to see if maybe I could glean anything about the issues that keep popping up, then realized it was all in F# 🤭

lofty sorrel
#

This seems to have more info than the other ones

#

Upon the Masked spawning from a vent, this error occurs

#

Am I misunderstanding or is it trying to grab player information from a body that doesn't exist?

dawn cloud
solemn ridge
#

Just to add to this, PathfingLagFix only touches the Snare Flea, Bracken, and Spore Lizard

deft cape
#

well either way i wont be able to look at any errors till like monday probably

remote iris
#

37*

opaque crag
#

is it known bug?

#

lately I have been having masked have mask on (it was disabled)

#

they spawn too often I think, they spawn in company building etc

opaque crag
deft cape
#

spawning in the company building cant be from mirage for sure, unless it's spawn on player death

deft cape
soft hollow
#

hello

#

whats goin on

fading sapphire
#

Hey @deft cape I think I ran into a weird bug, my friend died to a bracken and SpawnOnPlayerDeath triggered and I was watching him as a masked, beat the masked up anyways. Next day he's in the facility and i'm trying to TP him out but it's not sending him, swap target a couple times, still not teleporting him and now he has a snare flea on his head, TP myself and it works then once he died I was able to teleport his body.

Not sure if the Masked conversion from the previous day messed things up or not 🤔

lofty sorrel
#

Speaking of Mirage bugs, is anyone around to give a modpack a test to reproduce the issue? Seems to only occur in multiplayer online games so it's the only way to test really

#

Running TinyDerp's right now just because they said it was happening every time, so might be easier to test. Could try other modpacks as well if it's in multiplayer, hopefully then we'll finally be able to reproduce
018db73d-f288-a0e0-bab7-afecef825d93

#

Though actually this isn't using AC, which will make setting spawnrates of Masked a little more difficult

#

Yeah I'm actually not gonna use that one purely for the lack of AC so I can set up a good testing save

#

I'm gonna use the slightly modified one I made using Lunxara's

solemn ridge
#

I will say my profile is gonna need an update here whenever the updates for LethalResonance and loaforcsSoundAPI get pushed in r2

lofty sorrel
#

That's fine, the profile code I have will always be using the same files and versions regardless of what updates you make to your own modpack

#

This is the profile code I'm using if anyone wants to test multiplayer

018db386-d506-f2c0-5e1f-e66e621a7dd5

#

Oh fuck hold on, I have it set to auto run LAN

#

Alright I have it all set up, anyone just @ me if you're around for multiplayer testing. If I'm not on and someone wants to host it, just make sure to select Lunxara's Settings as the Advanced Company preset

018db9f7-7448-c1d8-e4fa-c9bba68a4e7f

#

(No need for voice chat btw so dw about that, I won't be vcing either way)

#

Fuckshit forgot to remove ModelReplacementAPI

#

Last one I promise

018dba01-b7f8-0d86-7cbc-3812754f7de3

soft hollow
deft cape
lunar quest
#

is anybody else having just random masked models appear that don’t move at all and just look one direction wearing a mask

solemn ridge
lunar quest
#

okay my bad I didn’t know

deft cape
#

still not even sure if it's from mirage, we're still trying to figure out how to reproduce the issue

lunar quest
#

could be MEO fork?

solemn ridge
#

Btw do any of Mirage's dependencies touch GameNetworkManager.Start at all?

#

I just wanna make sure, I don't think they do but who knows

plucky aspen
lunar quest
solemn ridge
lunar quest
solemn ridge
solemn ridge
plucky aspen
#

why wou... F*** it hold on

#

bap

solemn ridge
#

That mod doesn't fix this specific issue

deft cape
plucky aspen
solemn ridge
#

Hey you tried

#

Lol

deft cape
#

yeah the issue mentioned is starting to get reported quite a bit, but there still hasnt been a definitive way to reproduce the error

solemn ridge
deft cape
#

is there an exception from mirage during that phase?

solemn ridge
#

Idk both times I sadly had the console not enabled

#

and I wished I did

#

LOL

#

I can only guess it would be Mirage though if that's the only mod I use that touches it

deft cape
#

idk it's unlikely, the stuff that can be null is already checked

#

id be really surprised if it actually is

solemn ridge
#

Yeah my guess is it was QualityCompany cus the Networking feature was enabled

#

I disabled it

#

before that probably shitty LCSoundTool and CustomSounds

#

Lol

lament mica
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I wish I could use customsounds but it needing gameobject set to true is not worth the issues that come from that.

small glacier
plucky aspen
lament mica
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Best news I've heard ty

rain mountain
plucky aspen
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but we are in the middle of transition to a new dependency that is still new so give it a second if you want a flawless experience

solemn ridge
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Thanks for reminding me to set HideManagerGameObject back to false

small glacier
solemn ridge
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a mod even forcing that to true is all but sus

plucky aspen
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at least it doesnt delete system 32

solemn ridge
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Since it causes a ton of issues being set to true

plucky aspen
solemn ridge
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It even recommends not to enable it

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And CustomSounds forced it on

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Dumb as fuck

lament mica
rain mountain
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that answer does not inspire confidence. it's never given me any issues personally and the only thing i see from people in this server is "don't turn it on it causes issues" but never actually explaining what those issues are. from what i know it is generally safe to just leave enabled and CustomSounds forces it on because it requires that to function

lament mica
solemn ridge
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I had some weird issues after the addition of CustomSounds to my load order recently tbh, that all but explains why

lament mica
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Yeah it broke huntdown at one point

solemn ridge
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Keep settings that aren't meant to be turned on off

rain mountain
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it shouldn't be causing any issues unless you're using old or badly made plugins. the description for the setting says so

lament mica
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Needing it on is a sign of exactly this

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Most plugins updated to not needing it enabled

rain mountain
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it shouldn't break either way, but some mods and even entire games need it on for bepinex to function properly

rain mountain
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nope

plucky aspen
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nvm carry on

lament mica
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I mean LLL broke by it as well at one point.

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I keep going but I think we would get nowhere

rain mountain
worthy helm
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Idk whats happening but I'm still getting the same enemy_update issue. No MEO/MEOFork.

Just using Mirage with my modpack:

  • Natural Spawns (Using AC to applie 20 weight to all moons)
  • No spawn from death/alone 0

Takethatmaskoff was a shit show. Mask would drop but to clients they could see them emoting and not dead lol. Unfortunately I had to takethatmodoff for now.

deft cape
worthy helm
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enemyupdate spam, seeing a masked figure

deft cape
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ah thanks for the log, will take a look when im able to

solemn ridge
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Make sure Masked Return Bodies is off

worthy helm
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i did, clients still saw bodys emoting lol. Might be something in my modpack issue. Was using the MEO for a long time as well.

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skinwalkers was bugging, wanted to try mirage and here we are.

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I don't use lethalconfig tho, so that screen caught me off guard

solemn ridge
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lol

worthy helm
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yeah, because I'm used to how modpack cfgs work, i just do them from a notepad ++ and add it the modpack. Updated all the time.

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I no longer have them spawning from death tho. That was real buggy.

deft cape
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wait so who's having an issue with audio? i've been reading about players not hearing certain sound in the game, and think it's from mirage

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i dont see how this could come from mirage but if anyone has the issue, please lmk how to reproduce the issue

timber notch
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Might not be a bad idea to try and keep track of who’s having what issues and their codes and stuff in a spreadsheet or something

deft cape
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yeah ill just start keeping all the profile codes in a github issue

shrewd mirage
remote iris
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it ended barch

fading sapphire
fading sapphire
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And while I'm here @deft cape, what is the range of the voicelines from Masked? I've had two instances where I've heard them way before they were even close to me, one time on MoreInteriors and another on the Auralis moon 🤔

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Like I'm talking a very far way away, like easily 30-40 something meters

wicked folio
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^ same

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with the audio range

opaque crag
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Maybe the spawn in company building wasn't from it but I think the mask (on the head) is, don't see why another mod should do it tbh but I have no idea.

Also when he transfered to company building other mobs were transfered too, weird stuff but probably not Mirage. We flew to the other moon and they were waiting at us at the start lol

upbeat compass
fading sapphire
upbeat compass
fading sapphire
lilac saffron
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do naturally spawned masked only mimic the host?

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i just had a game where every naturally spawned masked was mimicking my voice

rain mountain
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@deft cape had the issue where i was hearing my own voice again, despite the absence of masked. i think it might be specific to offense? that is the only map i've ever heard it on

deft cape
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ill keep that in mind when i test

remote iris
deft cape
deft cape
remote iris
deft cape
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longest vc ever

lofty sorrel
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Is anyone around to test multiplayer rn? I have an idea of something I want to try but again it's impossible to test the bug without multiple real people

dark brook
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sure add me

lofty sorrel
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Only error we found testing Lunxara's, gonna try TinyDerp's now

dark brook
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ye we found a player #2 outside of the map

lofty sorrel
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Got this error after the host died, the host was also the last player left so could be related

dark brook
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HMMM

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now that i think of it i def died as host when i first spotted the bugged masked

solemn ridge
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I will say in my multiplayer games I had where masked would stand there not moving they were never mimics of me

dark brook
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were you the host?

solemn ridge
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Yes

dark brook
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and you were alive when observing them

solemn ridge
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Yep

dark brook
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and they didnt have cosmetics

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ughhhhh ok i thought i was onto something

solemn ridge
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Well tbf idk cus the people they mimiced lacked cosmetics but they wore the proper suits

dark brook
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yeah i saw the suits sometimes also

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weird

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but on screenshots of clients they're always naked

dark brook
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well in orange suits

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i mean

solemn ridge
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Haha I was gonna say

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It's impossible to rule out the Orange suit being an issue, cus I had some people wearing Orange suits

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So there could always be someone wearing it when that happens

dark brook
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it might be host/client difference

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cause host also cant spectate masked that arent mimicking anyone (referring to #1176357567824396388 )

worthy helm
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They do mimic colors of the players as well. Had one spawn, it actually killed me but no animation played but clients saw the "mimic" take me out. On my screen I was fine but couldn't pick up items anymore or interact at at all.

solemn ridge
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So has anyone reported Mirage or it's dependencies randomly making it so some people can't hear someone else talking? Weird question cus the past 2 times I played I had someone randomly be unable to hear me til they left and rejoined the lobby

worthy helm
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Aha, i got this all last night with 4+ people

solemn ridge
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I for the sake of my sanity unticked the MuteLocalPlayer option and swapped it to the AlwaysMuteLocalPlayer option instead incase it's that cus the AlwaysMute one is client sided

worthy helm
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I don't have those mods either, but we always had 3/7 of us muted. Even as host sometimes I was muted and re-hosting fixed it.

solemn ridge
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But I also saw someone say Mirage gave them this issue without even touching those options

dark brook
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mmm

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qwbarch said if no workie then revert to prev version

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cause he cant look into this now

solemn ridge
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This was a bug with previous version

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As well

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But the thing I wonder is if it's Mirage or maybe one of it's dependencies like NAudio cus the NAudio github is flooded with bug reports

lofty sorrel
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Why does it have to be so hard to force a bug to happen

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@sharp torrent Seeing as you were getting the bug consistently, next time you get it, if you do, could you try removing some mods, trying again,seeing if you get the error, then removing more mods etc?

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Maybe it's not a bug, but a test. To test our resolve. All must experience this bug, and their response will determine their fate

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But then... Why am I refused to experience the bug?

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Am I doomed to only watch as others experience the bug?

solemn ridge
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I'm at the point where I may just revert to MEO and Skinwalkers til this mod gets some of it's bugs sorted

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I do adore this mod so much though

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But the vc issues need fixed

worthy helm
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I had to do that, it was quite frustrating and people wanted a stable session.

solemn ridge
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in terms of what caused the vc problems idk it was random to reproduce