#Mirage
1 messages · Page 7 of 1
vents like in amogus hahaha im so original
nicee it was that tyty
@deft cape
so many games have vents 😔
I got those 3 after bongo ran the first comparison
thx time to run the script
lunxara
yeyeye
like FNAF 2/3/Sister Location/Pizzeria Simulator 😱😱😱😱
@formal basin what's your profile code again? if you're still here
i know the issue isn't there anymore but still
tyty
were hear 6000 messages!
Alrighty I'm ready to test whatever the new modpack is
also where do you input that code?
I think at this point it's definitely not gonna get errored in 1.1.8
yeah definitely not abyss at this point
oh i found it
you're the goat 😂
Settings, Profile, Switch Profiles, Import / Update, Import New, From Code, paste code
tbh im just also hoping it's not causing too many issues for people
cuz the reports here are only a small minority of active players
hmm
are we doing lunxara?
most other ppl if they have an issue, they'll probably just remove the mod so i'd never know about the issue
oh yeah i already have the list
if they aren't turn them on
just downloading gorenbeda's rn and then ill run the script
oh I was actually sharing it to @small glacier to run it
ah
sorry for the confusion haha
well gorenbeda said there's no issue though for their modpack after adding it on r2
and most likely it's because it's using the most updated abyss
qwbarch it’d be funny if you just made your Discord icon the Mirage icon
i've deleted MEO though
lmfaoo
cause no need
Same! It didn't work with AC as far as I know anyway
“qwbarch (definitely not the mirage dev)”
so vents getting stuck, and whatever else the other thing is
gonna be hard af
you'd have to search for the masked
yeah that's the problem
and you have to get it to get stuck in the first place
So I should just go to Rend and wait for Masked?
is the mimicking issue even related to the vents
well if you could boost their spawn rate would be nice also
@formal basin is gonna have to answer you on that one probably
mmmmm probably not but it's their only way of spawning naturally
vents is how natural spawns always happen right?
I’d use MEOF or AC to raise the spawn rate
yes
cuz that shouldn't be a problem anyways
i went on atlas abyss and stood checking the logs to see if the game decides to add masked in
For Lunxara profile Atlas Abyss is downloaded—should I go there or elsewhere?
so they spawn, can't mimic anyone and somehow their ai died
atlas abyss has high enough chance for them
wellllllll
it's gonna be a lot easier to test there...
That's what I was doing too :3
they start mimicking after they get out of the vent
But last time having 1.1.8 fixed it, this modpack has 1.1.8 installed?
if not just update it
If you want to find the root issue try the old version
go latest everything rn
yeah that's why i said it's probably pointless to test this one
if you want to find what leads to it try the new version
Oh got'cha
yeah the mimicking thing shouldn't be an issue then
so back to square 1 whether or not it's a mirage issue
the old version of AA had some sort of its own bug that could be unrelated to mirage
I'm fairly sure it was only affecting the ones that spawned outside
I only recommended atlas cause it has high masked spawn chance, I didn't know about the other issues it had lmaooo
Well do you even touch the spawning of Masked if the config isn’t set to?
And why would it impact Dogs too?
i think one borked ai could break the other
We've moved on from that one back to masked not mimicking
spawn rates of masked isn't affected at all in masked
if EnableNaturalSpawns is enabled, it's just vanilla spawns
if it's disabled, i remove it from the list of spawns
lol
np
oh hey you're 1 hour ahead of me
Same B)
wow y'all staying late
Atlantic Canada babyyyyy
barch do u mind me going out of topic sometimes like when i showed that clip
ayyy fellow canadian eh
Yooooooooooooooo
i love those clips actually LOL
What part you live in
if you love clips you might like this mod
i'll dm u
this mod might increase the funyn screams
👌👌👌
Wait now I'm confors'd, what glitch am I testing now? QwQ;;
you should get more mods that might help with that
i do lol so i can increase the funny lol
i think we're still figuring those details out, so honestly probably enough testing for tonight
Masked spawn
i've got a friend that we never play without with because she screams a lot lol
yeah your friends' screams are funny as fuck lmao
masked spawn that doesn't mimic and doesn't have ai
especially that last one from earlier
just chills at the vent
lmaoo
meeee
I’m so jumpy it’s hilarious
do you happen to remember how to replicate this at all, or is it legit just completely random
Alrighty—was this on the modpack profile I have currently?
Lunxara AC Profile
it's just related to them spawning I think. All it needs is for the masked to have a chance to spawn
Alrighty!
Just uhhh
it’s to the point where I brought it up with my doctor at one point— apparently it’s likely that my subconscious anxiety level is just so high it takes very little to spook me
isn't it bad to be playing lethal then 🤔
#1200695291972685926 message
I scream pretty much every time and I have a lot of fun while am at it 🙂
Okidoki, changed EnableNaturalSpawn to true
have like 300 clips of different things already lol
last time I got like actually scared is when I didn't play the game for like a week and forgot how coilhead sounds
the game stopped being scary for me after i spoiled the game for myself and watched youtube vids
and couldn't identify the sound of him running at me😭
shhh it’s fun
but i do remember the first time i stepped into the haunted mansion, all my friends and i were just crouching huddled together
I’m gonna be jumpy regardless might as well have fun
YEAH LMAO
I need to get something that lets me clip gameplay/mic audio
my mental health was never the same after darkwood and i dont really get scared anymore 🥲
LOL
trueee
Because my screams
The other night when I tested mirage
And MEO
I had one of the most like primal screams I’ve had in my life
It was raw
the thing that scared me the most so far in lethal company was bumping into a pipe in darkness
that'd be so funny if someone heard it from a monster mimicking you
that scream jumpscared me LFMAOO
bro my friend goes insane playing the game he told me he saw a black figure with nothing waist down running to another room and disappearing
AT LEAST 2 PEOPLE IN MY GROUP HAVE BEEN JUMPSCARED BY THEM
lol
we have a friend that acts as masked too lol
Yeah I just open the door and see an unidentifiable shape
CAUSE YOU RARELY EVER SEE SOMEONE CROUCHED
i do that too
i try and stare at people the same way masked enemies do
and say something every 5-10 seconds
I have a friend like that who got shot with a rocket launcher
by me
i've almost got hit by a shovel
Bruuuuuhhhh we had a peak game with mirage one time
thankfully for me my group and i are all noobs so they just run instead
when one dude just decided to go ballistic at the start of the round
also he told me he saw me standing next to the ship staring him down then he ran towards him and disappeared (i was still in the facility)
saying lines like it's me, I'm real, hi it's me, I'm not a masked and etc
THEN HE DIED AND HIT PERFECT TIMINGS WITH EVERY PHRASE
masked are hands down the best addition by zeekeers, but they wouldn't be nearly as fun without modders
wait whats the black figure, the bracken?
whoops just saw the msg just now
a bracken has legs tho
and he said it didn't have no features like no face no eyes
bro I'm so bummed that insanity got abandoned
lmfaoooooooo when the voices line up it's hilarious
later on it might not need to be random 👀
just need to figure out the logistics of it
he drew it as a thing that had a chest with arms and a head that doesn't look like a player's head
wym by that
How 2 get vanilla mansion back with this modpack
he told me it didn't look like a player
I got da debug maze
HUH
u toggle test room
its on top of invinciability
On what mod
backrooms
lethaldevmode
press esc
press esc
i'll explain more later, but there's plans on improving mirage quite a bit
oh lol
Thanks
huh... i wonder what that is
How does it get better??
hope it gets more traction
bro i came back to the ship and bro was cryin
just waiting till i have more work done on it before i announce it
its gonna be so fire
lmfaooo
o7
We commend your dedication to the Company and the activities of its Assets
same with y'all for spending so much time testing things
Thank you for making a mod worth testing B)
i only tested like 4 times tho
Oh snap I forgot about v50
i just hope it doesn't break mirage while i'm not around cuz i probably won't have the time to work on mirage much for the next 3 days
honestly no idea, zeekeers is updating some stuff as seen on steamdb
So many good mods constantly arriving that it just kinda got into the background
true 😭
does zeekeers know about this discord server
It would be difficult not to know about this
you can ping him here and ask
alright i guess until more bug reports come up there's not much to test here for now eh
Hype
maybe he does
#1184403394660663326 message
I GOT A LEAD
#1184403394660663326 message
worst thing about this is that meo dev doesn't have any time rn
wait that's from so long ago
possible that it really is just vanilla then...
oh wait the second one
yeah, I had that issue but it still bugs me that the masked had cosmetics when that happened
was supposed to be fixed hmmm
speaking of which, pinging @lofty sorrel, seems like the lag issue came from abyss atlas (fixed in their newest update), but there's still the vent issue
which just so happens to relate to what you mentioned in MEO there too
wait this actually looks funny asf
damn there's no release page for lethalvocabulary
true
dont think so
u wanna read the code???
wym by release apge
bruh I saw a mod once named sraken
page*
that angered the bracken with a voice recognition system
if you said certain words he would just rush you
at least if i remember right, there were bug reports coming from ppl who used maskedairevamp so it's still potentially an issue with mirage (unrelated to maskedairevamp)
oh nah i just wanted to follow the thread
so i can see how it is for others
yeah, the common denominators are maskedfix and mirage sadly
oh wait what
maskedfix is confirmed?
oh wait nvm
common denominator
speaking of which
I think everyone runs it
bruh i forgot to run bongo's script
oh yeah lmao
lmaoo
alright time to run it
now i just need to
scroll up and find the script
nvm search feature is a thign
omg this sounds freaking hilarious
If you can set custom words that’s be legendary
“Mimic”
wait what does the mod do again???.
i died when i said mimic
See if you can say mimic
oh it just kills you
hahaaaa that’s amazing
it explodes u if u say a certain word
i exploded
wait true that's a good suggestion
in the long run just dying wouldn't be really fun
Does this actually work??
i think it'd still be fun in the short run cuz having to use different words to describe the same thing is kinda funny
I feel like it could be if you use like really cursed or funny words words
I think that's a bit too party-games-y for my personal modpack, but if someone made a monster that didn't allow you to say certain things while near it, that would be insane 0.0
I will absolutely try it out when messing around tho
ik maybe a challenge
“Guys my monster said we can’t swear”
LOL
saying the word bug in ac thread simulator
Or maybe just as soon as you see the monster then it activates globally
I wonder if there are any SCPs this would be applicable to?
Pfffft
i have an idea of what might be the issue if MaskedPlayerEnemy.Start fails (like earlier when some logs had a null reference exception)
whichever mod handles spawning is probably not using the same prefab, so it doesn't attach the components that i normally attach to a masked enemy
I'm like
99% sure there is at least one
But how does that relate to it's ai breaking?
WAIT
for the .Update i honestly have no clue
SCP-2521 maybe?
YES
Might be harder to do though
someone make that scp a thing please 🙏
'Cause you'd have to be able to tell when they are talking about "it"
It's not just one specific word
Someone should add my favourite SCP to the game
someone make 1471 please
yeah sounds kinda hard to be able to understand context like that
How easy is it to make a mod with no prior unity experience
depends on the type of mod
Correction, how hard*
thumper now
maybe repurpose it a bit
i have 0 unity experience but my mod doesn't have to deal with assets so
imma test if it works in chat
like legit copy this mod
if i had to make an actual enemy for example that's impossible
but make it spawn the entity instead of blowing you up
i got blown outta da map
Could make a custom SCP-like creature for Lethal specifically tho if there isn't one that prohibits certain common words, doesn't hafta be canon to anything 👀
trueee
mods that showed up at least twice in the 4 modpacks from earlier:
BepInExPack: 3
LethalCompany_InputUtils: 3
DissonanceLagFix: 3
LCMaxSoundsFix: 3
LethalThings: 3
Mimics: 3
More_Suits: 3
PathfindingLagFix: 3
HookGenPatcher: 3
LethalLib: 3
LethalLevelLoader: 3
GeneralImprovements: 3
UniTask: 3
NAudio: 3
BarchLib: 3
Mirage: 3
AdvancedCompany: 2
AlwaysHearActiveWalkies: 2
Coroner: 2
DiscJockey: 2
EladsHUD: 2
FixRPCLag: 2
Lategame_Upgrades: 2
LC_Masked_Fix: 2
OdinSerializer: 2
LethalNetworkAPI: 2
LC_Office: 2
LethalEscape: 2
MoreInteriors: 2
OpenBodyCams: 2
Peepers: 2
Scoopys_Variety_Mod: 2
Scopophobia: 2
SCPFoundationDungeon: 2
StrangerThingsMod: 2
TooManyEmotes: 2
VanillaContentExpansion: 2
CullFactory: 2
Brutal_Company_Minus: 2
ScarletDevilMansion: 2
PoolRooms: 2
Dantors_Mental_Hospital: 2
HideChat: 2
MoreCompany: 2
WackyCosmetics: 2
AbsasCosmetics: 2
SellTracker: 2
VoiceHUD: 2
LethalConfig: 2
YippeeMod: 2
DanceTools: 2
CoilHeadStare: 2
MaskTheDead: 2
pathfindinglagfix is the only thing that looks like it'd affect ais
not saying it's the issue though
Just accidentally zapgunned the breaker box that controls the lights??? I didn't know you could do that
you can???
wait maybe i only put in 3 of them
i use dat
no issue
I was using it as a light source because my flashlight died
.......
Yet
honestly we should just look at @remote iris's modpack to see what does work since his modpack works flawlessly
sure lol
It switches some of the light switches to the right 0.0
damn
018db150-603f-5961-8a4f-226d62543675
some locally imported mods wont work
like the beta of diversity
and lc_office beta
why... huh...
masked fix on 2...
yeah honestly from that list, i dont think we can really get any leads off of that
this then?
BepInExPack: 3
LethalCompany_InputUtils: 3
DissonanceLagFix: 3
LCMaxSoundsFix: 3
LethalThings: 3
Mimics: 3
More_Suits: 3
PathfindingLagFix: 3
HookGenPatcher: 3
LethalLib: 3
LethalLevelLoader: 3
GeneralImprovements: 3
UniTask: 3
NAudio: 3
BarchLib: 3
Mirage: 3
none of the other commonly shared mods should conflict
hm
well, given that it is a vanilla issue
maybe something is actively making it worse?
only thing that looks like it might would be PathfindingLagFix which vladiester said is fine
could be
scratch LLL off that
also maybe GeneralImprovements but idk what it does exactly so that's just a wild guess, most likely it's not though
i just added dat to my pack
like rn
so maybe
i didn't have it before
hmmm
i wonder if also specific settings might be triggering it
hmmmm
I didn't change anything when adding mirage
I only got rid of meo and skins
but given that people with meo still ran into that issue it's safe to assume it doesn't fix it
still the amount of people reporting it is too big to write it off as a coincidence
yeah that's the problem
i keep wanting to say it sounds like it's not related, but there's too many people with the issue
i wonder if @lofty sorrel has an ideas on what it could be since they commented about the same issue on MEO
if only meo dev was active...
all good it's understandable that they're busy
but the way this is headed, it seems like it'll take a long time to even figure out the cause
so unfortunately won't be able to write a fix for it anytime soon
i'll just continue working on my new features on the meantime unless any new leads are found
Remind me which issue that was
1 sec
@lofty sorrel it's this
Suggestion, REPLACE the system when u die u turn into a mimic with this one:
There is some chance % that the mimic can spawn it can disguise as the player but it also can seen in this form rarely: when it fails at disgusing or Something it would be creeepy The skinwalker true form would feature a little more different ai, it would be creepy
texture changes would have to be from another mod
also i don't have the skills to do it, i'm purely a software person
you'll have better chances of it becoming a thing in #1188298686560739389 probably
And animations
my friend when he doesnt join
thats a lot of clicks 😂
thats like a third of the invites
lemme get the rest
💀
It would have a CUSTOM model also
Doesnt look like the player at all
And new ai
what you just described is an entirely different mod xd
that's what i'm saying though, that kind of change would have to come from another mod so it's better to write about it in #1188298686560739389
I did that
What did I miss in the last some hours?
so at the start we were looking for a way to reproduce the issue that a couple people were having, but it turns out to be an issue with AtlasAbyss, which was fixed in their latest update
but there's still the issue of masked enemies getting stuck at vents (and not assigning a player to get mimicked)
looks like it might be related to an meo issue (that they fixed)
@deft cape what does this mean
it says im missing that
i tried searching that using the discord search bar but
there's only 1 result that's not too helpful
is that the only thing that shows up on your logs
das it only
is it failing only for walkers?
like everything else is mimicking voices?
i wonder if integritychaos knows anything
i have modded enemies mimicking
set to false
oh what
hmmm
yeah no clue on that one, couldn't find any leads
if it happens again ping me
@dark brook now that i think about it, you probably are right that it's happening too often to be a coincidence. i remember someone else reporting that that an issue would only happen when they had mirage + scoopy's installed (and for scoopy's it's because it lets enemies exit outside of the facility i think?)
wait is this like, preventing you from entering the game
I don't think scoopy does that btw. also we can rule it out thanks to...
yes
ah alright
might be one of the new mods you added then no?
i thought you were having issues with interactions in game
interactions??
don't think too hard on the word, i meant more like just
things in game in general
im tired
i dont think so
so i guess we're back to square 1 😭
but wasn't mirage working fine b4 for u
what I can do is run an online test with the mods you got from 4 modpacks
yeah this dude always has he stuff glitching
always mismatching
is he on the same version
wtf
idk his game is always like dis
aint got a clue
😭
you wouldn't happen to be running a locally build mirage would you
idk if i sent you one b4
like today i mean
nope
i reinstalled
and he still had same issue
no clue then 😭
can you get me the latest rendition of that?
That's a config mismatch error
mm
its synced to the host barch said pretty sure
well to be sure you can just send him yours
wdym the list count?
yes
i haven't changed anything tho
oh I thought you ran the 4th pack through it too
yeah it is, the issue isn't the config anyways, 1 of the network prefabs aren't registering for whatever reason (on his side at least)
ah wait lemme do that real quick
nah he has an extra config
after i grab that gonna go sleep
oh is diversity's config not synced
does mirage auto generate the config for new enemies? or something like that
not sure why that's specifically coming from mirage unless one of my network prefabs aren't registering on it
nope modded enemies fall into the same umbrella
then again diversity is still in beta
i plan on revamping that in the future to give more options but i'll have to think of how to do that while still letting it be user friendly enough
so probably worth reporting it to the dev also
ok gonna grba the list rq rn
i wish i could pin stuff here, idk where the profile codes even are rn
i mean im using beta deversity
mmmmmm well spectate enemies grabs a list of all enemies
and then makes its own config menu thingy
you could probably try snatching (or asking to help with) that bit of code and adding it into lethal settings if that's possible
oh wait by having it auto update in the config eh
that's a smart approach
i know how tow to do that part with code so all good
just never even thought of doing it that way
oh neat
not gonna touch the config until a major update though cuz i don't want to break backwards compatibility for modpacks
don't wanna introduce any unexpected stuff where modpack owners would have to wonder if i changed anything major between updates
I only remember this cause I had an issue with an enemy with a ' in its name killing the whole config lmao
do you happen to have the link for the modpacks from earlier
i legit cant find it im blind
ah icic
mmmmm gimme a sec
im gonna have to keep that in mind and escape things properly lmao
ah nvm I only have the modlists
oh wait nah that's fine
actually supposed to be modlists anyways, for the profile ones im grabbing a modlist out of it
oh ok brb
tyty
Here
gotcha thx
#1207830277544742953 message
looks very related
gonna take a look at this modpack tmrw when i get home
where le mod list
May I ask what issues there are with other mods when Miragei s present?
you have to tweak some settings if you're planning to play with MEO
Hmm so are there no other conflicts or issues other than that currently?
The emote mod my group uses is TME so MEO shouldn't be a concern for us
there is one that is basically a vanilla issue but no one knows if it's related or why it's happening
that works flawlessly
well the issue we're trying to figure out right now (assuming you're asking about that) is kinda unknown, and seems to not be coming from mirage, but we're not entirely sure on that either
gotcha
most common thing that looks like it might be an issue is pathfindinglagfix but vlad said it's not an issue for him
but like what if it's an issue with specific other mods though, who knows
well yk how it is, it's hard to notice the masked bugging out if you don't find them
well regardless
very true
if you'll be awake in like maybe 20 mins
I use PathFindingLagFix in my main modpack, not a problem there as far as I can tell
I'll report
oh nah i'm heading to sleep right now sadly
ah nws
im sooo tired and i gotta wake up way earlier as well
so we can rule that out as well
Oh also I was not able to find any Masked who did not work properly on Rend with that modpack Lunxara
so it is rare
which further reinforces that we shouldn't rule out anything honestly...
ah right i forgot they mentioned it happens on rend as well...
unless it just doesn't appear in a affected pack
actually good point
PathfindingLagFix doesn't interact with masked at all currently afaik
ok that's definitely ruled out then at this point
It only currently does stuff with snare fleas, brackens, and spore lizards
ok gonna assemble the pack
If Masked use EnemyAI.ChooseFarthestNodeFromPosition() for some reason then it would affect them, but they always seem to go towards you and so I can't imagine why they would use it
Was fun having a Masked dance party on Rend tho for real
why that method specifically? 👀
well shit im too tired so im j ust gonna go sleep, i'll catch up on messages tmrw when i'm able to
thanks again for all the help y'all
H OW IS MIRAGE ON 3
ok im going back to the old one dont worry
lmao
oh yeah what are those numbers on those messages
amount of the same mod in x modpacks
ah i see
That's the only thing PathfindingLagFix changes AFAIK
bros looking at the wall
BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.6.3
PotatoePet-AdvancedCompany-1.1.1
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
malco-Lategame_Upgrades-3.1.1
AllToasters-SpectateEnemies-2.3.1
linkoid-DissonanceLagFix-1.0.0
Hardy-LCMaxSoundsFix-1.0.0
x753-Mimics-2.4.1
x753-More_Suits-1.4.1
Zaggy1024-PathfindingLagFix-1.2.1
IAmBatby-LethalLevelLoader-1.1.6
ShaosilGaming-GeneralImprovements-1.1.9
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.0
qwbarch-Mirage-1.0.13
nvm i forgot to turn on vanilla spawns
masked might jsut be braindead by design
so far so good, 5 masked spawned and all are working
@deft cape DAMN
two days and i didnt catch nuffin
gonna test lunxara now
cant reproduce it there either
Still unable to reproduce the issue?
With the R2ModMan update making disabling and enabling quicker it should be much easier to narrow it down if we even knew what caused it and how to reproduce it
Advanced Company to set all spawn rates to 0 but Masked and increase spawn cap, LethalDevMode for invincibility and just wait for Masked to spawn and hope one breaks?
no
good idea, unfortunately it's unlikely it'll ever get different translations
okay it aint mirage
because i removed mirage
he had diversity mismatch
and i when i remove that
he another mismatch
like what
What's the current stance on MEO and Mirage compatibility? Also is the incompatibility or desync only relevant when a group is using cosmetics as well (and by that I don't mean suits)?
use the MEO fork it has a compatiblity option in config and also disable anything that is shared between them in meo config like masked hiding or zombie arms
and it will work perfectly
also if u want meo spawns
enable natural spawns in mirage config
I want vanilla spawns, and voice mimicking, with each masked mimicking a specific player. That's basically all I want
are we talking about this?
well vanilla spawns are only in rend and titan which is why i suggest getting meo spawns
yes
if u want ill screenshot my configs
and should it be used INSTEAD of meo or WITH
instead
that would help yes please
ah okay, then I do want Meo spawns, I never knew they were limited like that
the masked usernames wont work (i use hide usernames mod anyway)
this is in meo config
u see that option about dont touch maskedplayerenemy
Not a dealbreaker, but can I ask why?
turn that on (also it only appears when u have meo fork)
since it will conflict with mirage pretty sure on who is doing the stuff on the masked
got it
I actually don't know if using natural spawns makes the MEO spawns work, cus then you get the bug on Rend almost constantly where a masked will spawn with a mask on unable to move
hmm didn't know that i dont usually go on rend since my group always want custom interiors and moons
lol that's goofy
in mirage config just make enablenaturalspawns true and make spawnonplayerdeath 0
Likewise I'm pretty sure it doesn't hurt to leave MEO's settings on that do the same thing as Mirage, as long as the compatibility setting is ticked
ig just to be safe
ill test rn
I saw someone mention once that the mask wouldn't disable on masked enemies unless they left it enabled in MEO Fork's config
XD
it works only with mirage for me
Well let me see if I can get a masked to spawn on Vow without natural spawns ticked
Vow seems to have a guaranteed one spawn with MEO
thanks for the help guys
oh wait
what's the config entry for the fork?
this is the only one I'm finding
also just tested
i think mirage is taking over cuz i see no usernames
it just overwrites the other because two files cannot exist in the same place in windows
i think
but also masked and zombie arms are removed
I see
okay so then
this is the compatibility setting we were talking about, right?
ye
okay, all good then
Okay so natural spawns aren't needed for MEO spawns
I ran into a Bracken on Vow then a Mimic of me walked into the main entrance
XD
did u have a nice chat?
lol
I had the mask and zombie arms settings for MEO disabled btw
Worked as it should
@deft cape I think this rules out AC cosmetic compat problems btw, cus I use AC lol
I have spawnonplayerdeath set to 0 btw
My friend and I learned how deadly that is XD
he fixed em in the latest update
ac cosmetics worked for non host players
but not for host
Ik but last night he was trying to replicate some issues and thought AC Cosmetics might be one of them
But I just confirmed they work fine
ah kk also by last night do you mean like 3-4 hours ago because that was noon for me lol (timezone dif goes brrr)
It does!!!
what the hell man
I just died to this guy at like 9am
Vow has a guaranteed spawn because Vow has a guaranteed Bracken spawn like 99.9% of the time
and MEO spawns them at the same rate as a Bracken
and there is no way around that?
Vow is the only planet that has such a high Bracken spawn chance
u can use lethalcompanyvariabeles or advanced company
to tweak the spawns
I mean you won't always get one, but Vow is the best way to test for one
I'm using AC, that works
MEO also has settings you can change, like spawn rarity
but yeah AC's menu is way easier to adjust spawn rates
So these are the settings you want in both mods
btw
Usernames optional
and will I have to tweak the bracken spawn or the masked?
80 is pretty high
40 too low?
40 is fine
spawned this guy using the dev spawner, won't move, can't damage him, and he's not playing voicelines, as well as the radio flashlight and spray paint can from MEO are detached and the mask is still on him (he has 2 masks on because i'm wearing one as a cosmetic)
also can't attack me
also i can't exit the facility
It looks like the reserved mods are bugging on him
they are, but i've had all the reserved mods before and they didn't do anything bad
it might've been that like... the last moon i went to, i created thousands upon thousands of masked because i was invincible, and then tried to /kill
lol
but i assume relaunchign the game will fix it... right?
Any luck? 👀
This is a bug that's still being investigated and has a pretty unclear cause, not to do with MEO at all though
Yeah I was just stating the natural spawns feature doesn't actually need to be enabled for MEO Spawn settings to work
This mught be a step in the right direction to figuring out the bug. Could you send your modslist?
Cus I had this guy spawn with that setting turned off, hopefully that means my mimics on Rend won't be stuck anymore
Until the bug gets squashed
It's sort of random whether the Masked spawn broken or not, cause people are having games where 2 or 3 Masked spawn fine, but then one spawns broken
Awesome I'll bring this up w Barch if he doesn't see it himself
maybe they just aren't feeling it?
like they just are like "man i don't wanna do this no more"
It probably is quitr exhausting wearing someone else's skin and moving around in it
maybe they are us from another reality and the moons AREN'T abandoned
that gets me thinking
what ARE the naturally spawned masked!??!? (in vanilla)
i would assume, remnants of another crew
Mirage made them mimic so hard that they became just like us, the real us, playing the game, realising their situation that they aren't real, and they're stuck
I will just say for me using MEOFork with natural spawns enabled every time they spawned on Rend they would be stuck
But the dev was unable to reproduce it with my mod pack
Yeah just old crews that put on a Mask and left behind
i found something else about the masked is that the masks vibrate and shake when they want to kill you
Interesting, I'll give it a try when I'm home too if I can find the code
what if you could take the masks off??? would they just die or would they become normal again
I've updated it since, I'll post the updated one, just make sure to enable natural spawns cus I have it disabled now
018db27c-07dd-9d94-7b0c-50a77479c3bc
The people are already dead, the mask just puppets their corpse
yeah, cuz you can hear the oxygen tanks being punctured when you die
Thank you, will do
👍
Have you tested with this updated version?
I was using this pack where I tested if I could get one to spawn on Vow with natural spawns disabled
But haven't been to Rend yet no
Worth a try anyways, what did you change?
Replaced HDLethalCompany with LCUltraWide because it has way less issues, added ModelReplacementAPI to fix the bug where you can't see yourself on the internal ship cam, and added CorporateRestructureWeather
and updated Mimics to 2.4.1 today
cus it got updated to fix netcode issues
Alright yeah I imagine none of those will make a difference
Yeah same
I for the longest time thought that on Rend the fog flickering when looking certain directions was caused by disabling the visor in fpp
but it was HDLethalCompany
That also happens on Dine too btw cus they have the same visual effects
but I prefer Rend
somebody should make a mod that plays the beginning of this song when you see a Masked
if you've ever heard of or played pizza tower (rip pizza tower 😭 ) then you know what this is
I already love how TooManyEmotes makes it so they can emote when they see you
like just the dun dun dun
true, though it's easily countered by the fact that they can't do the MoreEmotes emotes or the default dance and point
or jump
wait...
JUMP?
MoreEmotes has too many animator conflicts
I don't use it
?
ultrakill
until you took an arrow to the knee?
thats betteremotes
MoreEmotes does too they're the same mod
nah
when i switched to more emotes
i didn't have that issue with the protable terminal
Regardless I don't need More Emotes, I only liked it for the sign emote by the time I removed it
XD
more emotes made me cry laughing. wanna know how?
the hootenany emote
the emotes don't even fit cuz it's just stock mocap animations
lol
Also to give BetterEmotes credit
they are trying to fix the animator conflicts that MoreEmotes has
ahh ok just saw that update. No wonder, I was only seeing the mimic fire exit and everyone else thought I was crazy well until I died to it heh
You know you probably shouldn't spam shitposts inside of a mod thread btw sagey
you are crazy :)
:)
most likely, insanityremastered was turned up
: )
sagey why do I get the feeling you're a child?
i'm just extremely immature
InsanityRemastered is a pretty good mod lol, but all the popups are pretty silly
Btw I never had issues with my friends not seeing the fake fire exits so I wonder if you had a mod conflict
Or maybe that issue was random cus of netcode issues
been using it for awhile, reverted to 1.0.8. It's about just the right amount of that around the corner watching you type thing
used mimcs since it came out so never had an issue for it till the update which is probably the network issue lol
I would add ghostcodes but the flickering lights feature is annoying when insane lol
the sounds it makes are cool, but the lights flicker so rapidly it has 0 charm to it
yeah, had to tweak them to play nice a bit, since i got resonance/ghostcodes/diversity/insanityremastered on
LethalResonance is an instant perma addition
Can't even go back to vanilla
Lol
I also recommend the scanner sound addon btw
it's not letting me add reaction wtf
why
yeah saw that scanner got removed so i was bum but will check that addon
It was made a seperate mod due to community poll
is it still the same one before it got removed?
Should be
why can't i add a reaction
Why is 1.0.8 better than the latest version?
just a preference is all. basic functions and all that.
Do you recommend that I switch? I'm currently on latest version but I haven't had a chance to play with it
also wasn't getting red errors when near light sources from different interiors especially LC_Office for some reason. But it's easily configurable.
errors when trying to find the "stinger" sound for hallucinations. But I think it needs a reroute of that folder somewhere i remember seeing some fix for it idk where tho 🤷
Play with the latest first Id say. Tweak it if it's too strong going insane in just a few minutes and then more later. I have to since I added the other mods that added more to the darkness making me insane real bad lol
How did you make the light flickering less annoying with Ghostcodes btw?
Respectfully, read the room <3
If you're saying that to sagey I just blocked him, dude's clearly a child that just wants attention
The behavior speaks for itself
I'd already asked him once to stop spamming shitposts in the mod thread, he continued so I blocked XD
I'm training to be a teaching assistant currently so I see what's up, you're valid
Ye
Wait he actually left the server????
Lol did he?
Yeah, might be a joke and will come back who knows, ah well
His last message was "shit I've been found out, time to leave the server" 😅
I assumed it was a joke, but ig not
It was probably another thing for attention tbh
on topic tho I was getting tha maskedupdate bug as well.
Where they spawn unresponsive?
Just standing still, default skin?
I do genuinely wonder what causes that
Yeah it'll wear the suit, but lack the cosmetics and have the mask on
and be unable to move
Oh it had your suit but not cosmetics?
Do you have a log and or a modlist for that game?
it surprised me since I had MaskedOverhaul for while now (two months), and I had just changed to mirage from skinwalkers. Ah I had a friend who died on a landmine and changed into a mimic. We downed her, and she got teleported but her mimic body would persist to every moon we went to.
Do you have TakeThatMaskOff?
Nope
I've tried with and without that mod
didn't make a diff
Not you.
I've had this bug too though so it's relavent
Ah.
i loved maskedthedead but that i think its a broke mod and would spawn 5x mimics on one body if a scrap mask was present lol.
I sent this msg at an awkward time you might not have seen it
Ayyobee
cuz all it was, was that maskedenemy update
Shit went real wrong in there. If there's any way you can cut down the size that would be easier but I don't mind doing that myself
if you want the mods, its my modpack on my banner/discord thing. I have a modpack yes.
lol its still loading into discord now
I can cut it down, but I'll leave it here for others to gander
Getting home in probably 45 to have a look at everything and hopefully gather more info on what the issue is exactly
018db2ab-9775-2175-9570-b7eb6c963bac
I've not had any issues with MaskTheDead btw
is it still v1.0.5?
Yeah
Wow this is awesome, something I always wanted from the Skinwalkers mod 🙂
hmmm 🤷 maybe I'll give it another go. Rarely seeing mask scrap nowadays and mostly on Atlas Abyss.
All my masked related mods lol, I recently readded TakeThatMaskOff since they added the bool option to fix compat with MEO
Yeah it has a compatibility option for Mirage
and fixes a bug with enemy spawn rates that normal MEO has
do you recall what the bug was? Spawn rate too high? Or too low?
AC has a portable terminal ?! i need to use AC...
alright I cut down from 6063782 lines to 2546 of this bug since the enemyupdate was all of those lines at the end anyways and error started after we got to Dine.
Would cause enemy spawn rates to go nuts, so say after you went to rend several times you would get more dogs and giants than you should
Were you on Atlas Abyss?
Alright yeah, related to the issue we're currently diagnosing. Did you have any working Masked spawn on the map?
Or did you see any broken?
What mods do you have that allow them to spawn on all planets?
I'm using meoFork and Mirage
hmmm, I got a good assortment of moons to go to but if it happens after going to one too many times, thas something I have to try because I don't think I had any problems. hmm 🤷
installed meofork today and set it up in a way that was recommended to me
Did you change any of the enemy spawning settings in the preset for AC?
OH yeah, and this might be relevant: I tweaked the bracken spawn chance for vow specifically from 80 to 40 in the AC lobby launch menu
I got AC as well but I don't change enemy spawns no. Just default spawn preset already given by the mod.
well other than Mirage spawn/MEO spawn rates for masked duh
They told me that the masked spawn chance by meo is directly mirrored from the bracken spawn chance (which is very high on vow), so I lowered it
You should use the Fork anyways because it has a compat option for Mirage
with the default 80 bracken value, I was getting at LEAST one, but moreso two masked spawning at 8am
So in MEO you had "Use Vanilla Spawns" set to false?
Yes.
I wanted vanilla spawns first, but then I found out that that way they don't spawn on every moon, which is something I would like, cause I really like the interactions with them.
This was all configured today with all the mods updated to newest
Alright good to know, thank you
Yeah the natural spawns option actually conflicts with MEO's spawning on Tier 3 moons from what I discovered
So you wanna not toggle that on
But with it on it's a great way to replicate them standing at the vent staring at you
Lol
Thanks!
I do have LLL active though if that matters.
