#Mirage
1 messages · Page 6 of 1
I had the same issue with Huntdown at some point, and I think I have the log for it saved
So it could potentially be of use if I can find it
Yes killed me each time we landed in orbit it would attack but you can't take damage so no death
There is a similiar issue with masked which has them only visible for host and broken
Oh it even stayed in orbit???
Yeah
That’s wild
i did have dog that stood frozen in place indeed
and i saw that dog walking minutes ago
For me it was the interior
I ended up killing it because the hit would register and just not give feedback
6 total dogs where attached
With I didn’t because I would’ve loved to keep it to scare tf out of people lol
But yeah it sounds like, at least for the orbit side, the behaviour was the same
They would even roar while in orbit
once we landed they'd it would be able to pathfind again
Stayed at the company too lol
So yeah I’ll try and find that log, could have a connection
The biggest root cause of this I have seen is if two masked entries are noted in the logs
But this time it isn't there
thats what I've had on March actually
Gotta say walking into this was terrifying
But I found the log and my modlist
Even better— I have TWO logs of it!
Modlist:
Logs: #1187785667833511996 message
oh wait are you running into the lag issue as well @timber notch
@chilly raven experienced the same issue but with dogs
And I experienced it with dogs a month ago
like the not despawning thing?
i don't think your logs had mirage in it right? so it's likely not from mirage then
Nope it didn’t. It might be a conflict or both mods had the same problem
It was caused by Huntdown
Considering it’s a similar issue I thought I might as well send it
Can't say anything about the lags cause I already play at like 2 frames an hour, but yeah, first part is for sure happening. Also only tested on a modded moon
slideshow lethal company does not sound fun at all 😭
@dark brook do you mind sending me a profile code that has that issue
trying to replicate the issue
mb if you already sent it, i couldn't find it
np I'm gonna find it in a bit
tyty
018da77f-8a82-e988-63a1-821bdce99d7b
if this one doesn't work for some reason then
018da8cb-b036-efd7-4c67-76eba3909598
but this is the one with mirage tweaked to non-default settings and I removed a couple mods that I don't think should affect issue, but the two were Lethal Escape and LethalPresents
gotcha gonna try it out, thx
yeah I also think I might have some logging disabled in bepin 😬 and a lot of cosmetics
so for the latter you might wanna install-uninstall more company so it gets rids of them all
oof yeah this modpack is huge, might be hard for me to even test
I think there were at least a couple more packs that had the same issue but didn't have a lot of mods
all good i'll test with this for now
well one thing is for sure, there's a patch that i thought i deleted that i forgot to remove...
that's causing the error on MaskedPlayerEnemy.Start
but not sure what would be the cause of the lag still (unless that's related)
well I didn't have the lag I think, sorry for exaggerating with the 2fps company, everyone in my group is running a pretty powerful rig and it's a pretty heavy modpack, so it was hard to notice even if it did happen. But it wasn't the stuttering bracken levels of lag for sure
i get like 30-40 instead of 50-60fps when log errors start showing up
so with MEO Fork I take it natural spawns should be off? I had it on and I had masked spawn on Rend just standing at the vent unable to move lmfao
I can't think of what else would cause that bug other than MEO spawns and Mirage natural spawns conflicting probably
Cus they would spawn properly from MEO on other planets that weren't tier 3
With the mask on?
Yeah they would stand there wearing the mask unable to move
oooohhhh and we got another one @deft cape
I'm guessing it's caused by natural spawns cus I had 2 mimics spawn on March just fine and they were walking around as normal
can you share your modlist/modpack and if you have it the log also?
natural spawns isn't the issue for sure, but yeah could you send a profile code so i could try to replicate the issue?
018db054-ef35-1131-36e2-119dc56dd135 Okay well I disabled natural spawns on this so you may wanna reenable it XD
so with SpawnOnPlayerDeath, the issue never happens right
Only had them not be able to move and stand outside of the vent like that on Rend
Yeah, I ended up turning that off though and as I said with it off they spawned properly on March mimicing me and my friend
ah
has anyone reported it happening on a moon that doesn't have masked spawns? cause this all feels too fishy to just be a coincidence
So idk what causes it
weird that it'd spawn on march, since it should be only on modded moons where natural spawns ignore the EnableNaturalSpawns setting
MEO would manage the march spawn
well i think the issue is specifically with masked enemies (and somehow dogs) right now
was it meo or meo fork?
ah yeah it probably is then, you'd wanna disable spawns on there if you want to rely on only SpawnOnPlayerDeath
Yeah my guess is when I had Natural Spawns enabled, when on Rend it was conflicting with MEO Fork's spawn settings
Idk though
And I think you mentioned modded moons ignoring the vanilla spawns options?
I think rend naturally spawns masked
Yeah I'm guessing I just need to leave that setting unticked when pairing it with MEO Fork
oh wait i think i'm getting confused
you mean you set SpawnOnPlayerDeath to 0 and EnableNaturalSpawns to true right
Yeah
Yeah it is
So it was likely overriding the way MEO spawns them with vanilla behavior
something conflicted and they just stood there stuck
Idk though
nah them staying still isn't a meo issue
Okay so it's just a bug when Natural Spawns are on then
it's too common of a factor for everyone here to likely be a different mod
hopefully i'll be able to figure out something today
probably, I think all the reports so far have been on either moons that have natural masked spawns or modded moons
Yeah so for now I'll leave that option unticked and see if masks can spawn from MEO on Rend then
yep i have a bit of an idea of what to check
Lol Twitch died
Can someone @ me if a cause is found, I'm too invested but also I need to sleep and have work in the morning so won't be able to check myself
really appreciate all the the time/effort you put into finding out the issue
i'll try and remember to ping if i find out
I'm not gonna cry if you don't remember don't worry bout it
alright i got home
time to fiddle around and find out
oh wait perfect @formal basin send me your profile code when you're able to
we appreciate it even more that you dedicate your time to finding and fixing it
sure i gotta install the modmanager first
ah right i forgot you said you still need to install all the mods
yeah 🥲
imagine if it all starts working when i install them again lol
do you have rendering issues with this modpack? the screen is constantly flicking for me
ngl i don't think i can test this profile, it's making me a bit nauseous
ayo?
epilepsy pack
alright time to try your other profile blade
the first profile you had didn't really load properly for me (i couldn't get into LAN, but it works on online)
it's the same profile minus 2 mods😭
can you screenshot the mod list? sounds like a specific mod issue
at this point i might have to just wait till gorenbeda finishes making their profile
might be able to make that one playable lol
ill make the profile and launch it to see if the issue persists
gotta set up the config too
sounds good tyty
there's a mod for that yeah
but id appreciate screenshots cause I'm on mobile rn
Nah I haven't had any rendering issues, you can try removing FOV_Adjust though that might be causing it
Idk what else it'd be
there's a couple extra mods i added for debugging purposes
(autostart, dancetools, devtools)
ah alright i'll try that
Yeah cus I use that to disable the visor effect
Not sure if it introduces flickering on some displays
fov and hd def seem like they could be affecting that
given that you also import the configs
i'll just remove hd as well for the test
oh hey that fixed it
good catch y'all
i can actually look at it without feeling nauseous now
uh unrelated but what mod is this
this is sick
GeneralImprovements
oh shit ima try that next time i play thx
yikes natural spawns is working fine for me with this modpack
so i still can't even replicate the issue
maybe it's online exclusive?
Could be that
highlight doubt it tbh
how often does the issue even happen
think im going to need more specific details on how to replicate it
Also I just replaced HDLethalCompany with LCUltraWide since I've seen people reporting issues with it
Well it happened consistently for me, I also at the time in MEO Fork had the zombie arms and mask removal changes disabled
hard to say considering I don't know if it's moon specific or not spawn table-wise
Probably same yeah, every moon that could spawn masked had it
ughh this is going to be really hard to fix just because i can't run into the same issue
i wonder if it's more that spawning it via dancetools or devtools doesn't cause the same issue
Might be
im just gonna go to titan and wait for masked to spawn or something
Maybe wait for the mask to spawn in naturally on Rend?
He could use the eclipsed only mod in vanilla
atlass abyss right
and go to eclipsed rend
oh true
Incase custom moons won't replicate
and you can try running a second lan instance to be able to spectate the masked that spawn
yeah
*with spectate enemies that is
oh good idea
also isn't this related to the issues from today/yesterday
but i think someone mentioned that masked that spawn through a vent and get stuck is a vanilla issue
ask if the stuck masked also ignored the remove mask option
cause vanilla has masked that just get stuck problems
ah bet i'll go ask
ULTRAKILL MENTIONED 🔥
oh and about consistency
something I forgot to mention is that I did have naturally spawned mimics that worked normally
hmm wait so how often did the issue happen for you? i think for most reports so far it's been something that sometimes happens, sometimes doesn't
def not constantly, at least the ones that I did notice
it's hard to tell cause you could probably play a match and never see the poor fella, esp with the fact that they're unspectatable on host
but when I first reported it I thought it to be an issue with spawns, cause in the same match I had the random spawn working mimics (despite having vanilla spawns turned off)
But then you told me that modded moons don't respect that setting or something along the lines
i think the issue just has to do with masked enemy spawns in general, not just natural spawns
i'm curious for the people who have intense lag, if it's related to this issue though
cuz so far it seems like it's all similar "symptoms" (idk a better term for it)
also can't tell if the lag issue only happens on lower end pcs right now
also i've got some naturally spawned masked enemies on an eclipsed atlas, still nothing
i legit can't replicate this issue 😭
So I can confirm if you were talking about the fog flickering and stuff on Rend before
That was caused by HDLethalCompany
It doesn't happen with LCUltraWide and the performance inside the ship is way better too
I saw somewhere there were reports of HDLethalCompany causing compat issues with some mods cus it touches visual effects and stuff that it shouldn't so this comes as no surprise to me
It's also not been updated in 2 months so I think it's safe to consider it essentially abandonware now as well
ah ic
You need a poopy pc?
I got you lol
I was gifted a 10 year old pc.
What do you need me to test.
LOL
hmm well i'll ping you when there's a reproducible way to replicate the issue people have been having
cuz the error doesn't even show up for me right now, despite using the same profile code
Sounds good.
i've got the pack working
gotta test it for myself and see
ill send it after that
the best type of issue
fr 😭
sounds good lmk
probably should have changed the masked spawn rates
try using devtools or dancetools to manually spawn them
im not sure manual spawning can replicate the issue properly
btw qwbarch if you liked my old monitor setup I just switched it to this
oh it's that customizable? that's pretty sick
Yeah I love it
manual spawning should still trigger the same functions anyways, either way i couldn't replicate it with natural nor manual spawns
yea im def gonna try that mod out next time i play 👀
Very customizable :3
The two in the top middle are from QualityCompany
(I can't change the color of the ones from QualityCompany so I had to match that green)
A fellow user of CorporateRestructureWeather I see lol
I dunno that mod, all of it is from GeneralImprovements
Besides the two from QualityCompany
the weather on the planet display is from CorporateRestructure or CorporateRestructureWeather
Unless QualityCompany integrated it
Ohhh the colored "Flooded" text in the bottom center?
yeah
I don't have CorporateRestructure or CorporateRestructureWeather installed, tryna remember where that's from
masked has spawned, no errors shown up
What error are you tryna replicate?
masked missing ai/log spamming errors
Now I'm confus... It's not toggleable so I can't find it in config files. Could be AdvancedCompany that's doing it?
Oh, gotcha—all good for me
well i guess mod manager really cleaned up my files
it was really messy there
so your modpack doesn't have any issues at all now?
i'm still pretty sure the issue exists in mirage since others have it
not that i've seen right away
||....yet||
it'll happen during an actual game session instead of testing 😔
Do we have the modpack of someone who gets the error? I could try looking for it
ye we do
I really don't wanna rule out the possibility of this being an online only issue, given that there were even mods that just didn't work on LAN like morecompany
we're probably gonna play again with my friends today and see if something goes wrong
i'll remove MEO though as i found out that i don't need it anymore
Can I get code? :3
Thanks either way
i honestly highly doubt it when it comes to this specific issue but if it still can't be replicated, maybe it is
lemem go find it
there's this one
(but i couldn't replicate the error)
this one is by far the lightest lmao
018db0b4-7a77-841c-99ac-5adccfdee29d
i think you're supposed to just spawn masked enemies and it should error on MaskedPlayerEnemy.Start (and maybe MaskedPlayerEnemy.Update
but nothing happens for me at all
Thanks!
this is b1adewo1lf's
they use the correct suit and mimicks the voice as well
I suggest using the one qwbarch provided instead
mine is
uh
trust me when I say you don't wanna use it
u have 50 mods less than mine lol
i almost fell asleep by the time it loaded 😭
So ... where can I donate to you barch? :P
what do they use instead of modelreplacementapi models? just the vanilla suit?
oh i appreciate it but i don't really need donations, thanks though ❤️
yeah that's an issue with having a dozen cosmetic mods with a ton of moons
kills the loading times
mine takes like 4 mins to load lol
Luckily I can disable them without having to wait 20 mins now B)
alright i'll save the config just in case
yeah try out bladewolf's then, since i've already tried the other one
but no issues so far
oof
good for your play session, but i was hoping i'd be able to test with your profile code lmaoo
ive just watched a lethal company vid and it had one of the most movie sounding scream lol
actually scrolled through atlas abyss spawnlist and there isn't even an outside masked spawn chance
i wonder how it got there last time
through the door probably
they updated
and removed outside spawns
yesterday
Oh I didn't know that
Luckily I'm using an old version B)
ooh alright
maybe that fixed it? cause i've seen errors when it spawned outside
that's the exact same error that @chilly raven was having then
might've fixed the lag part
but not the mimicking that's for sure
hmm the lag thing though
ok wait so who exactly had the lag issue here
i just need to know if the mimicking thing is related to the lag issue
cuz if the lag issue has been fixed from atlas abyss' new update
i did have lag because of the log spamming
then that's unrelated to mirage
yeah that was from the MaskedPlayerEnemy.Update spam IIRC
you could try to replicate outiside spawning with MEO fork i guess
wondering who else has the lag issue and if every person who has the issue also has atlas abyss installed
you could try with a downgraded atlas also
i just embraced the lag (my pc isn't that good paired up with 170 mods. i just act like im playing normally so my friends with better pcs can enjoy the game)
poor sovl
w friend
yeah im kinda dumb 😂
lag of what kind? have you checked the console when lag occured?
wait @formal basin do you still happen to have your "manual modpack"?
cuz if you do
do you mind trying a previous version of mirage
to see if the issue comes up
did you update mirage today?
nope but
if you could try 1.0.11 that'd be great
i'm trying to rule out possible issues
whether or not maybe one of my bug fixes created a new bug
i've had 1.0.13 in my previous manual pack
yeah that's what i was assuming
you wanna me to launch the old pack with 1.0.11 version? i could try that
i just mean if you could try out 1.0.11, if it still errors then that rules out what im thinking might be an issue
ya that'd be great
tyty
i'll launch it with 1.0.13 ver to see if it starts lagging firstly
there's also older version of atlas abyss installed
i run at 20-50 fps but its fine
I'm gonna test online later today
true yeah gotta make sure the error shows up on that again first
oh no errors?
why is this so impossible to replicate 💀
tyty i appreciate it
tried cullfactory? good performance mod
oh mah gahwd
and they dont wanna remove the laggy cosmetic mods like emotes
synced voice mimicing is real
because they just like spamming them
oh well
@deft cape oh btw can you drop me the tweaked code that you tested for convenience sake
profile code I mean
lynxara's but with your additions
oh yeah 1 sec
yeeee
this clip is fire
@dark brook 018db0c5-602a-d7bb-4508-2a8ae18d353b
tyty
that scream lol
my goat 🐐
LOOOOL THAT SCREAM
any settings I should change or all good there?
whys the footsteps so loud in that clip
not sure if i changed anything right before i stopped testing it, but it should be good to go
idk lol but that scream is voice acting material lol
that's the kinda scream that i'd watch clips of that made me buy the game
oh wait i dont think those are footsteps those are the lethalresonance fear paranoia sound
I should have... checked for Mimics mod
OH SO THATS WHAT I WAS HEARING WHEN HEROBRINE WAS CHASING ME
LMAO
never knew it was from lethalressonance
I believe that is meant to be your own heartbeat :3
i think its supposed to be your heart
I remember getting legitimately jimpscarwd by a masked when testing some mods
lmfaoooooooooo that scream is actually too funny
this game istg
yeah i realized after what you mentioned 😂
I'm very late to the convo but this is my monitor setup lol
Naisu! :3
Also how do I make it so the black box with the debug stuff in it shows while I'm playing again? Either using this Profile Code or restarting my computer has caused it to vanish and it didn't show up this time
huh? what black box
honestly if this issue comes from the AC cosmetics fix for hosts
i might have to revert that patch
but not confirmed yet so i'm holding off for now
Oh I see the issue
OH WHAT HOW'D YOU REPLICATE IT
The thing that shows when you launch modded
that sounds funny cause
HOWWWWWWWWW
IDK this is the first time it spawned for me and it is standing still
IVE BEEN TRYING TO REPLICATE IT ALL NIGHT
WHAT THE FKKKK
GET HIS ASS
@small glacier can u send me the profile code, you disabled a bunch of stuff right
I didn't change anything
alright ill just let it sit for a couple mins while it loads, fuck it
we must know your ways
Just in case you need it anyway (if I did in fact change something accidentally) here you go!
018db0ce-5af9-d45b-77c7-206034d76866
which code did you use
can u send the log @small glacier
I would but that's the black box I was talking about which is missing
How do I get it without the black box?
I still don't get what you're referencing 😭
Peepers jumped on me while I was tabbed out, scared me XD
oh that's the console, blade has it turned off by default. it's in the bepinex.cfg
ah the bepin console?
yeyeye
I don't wanna exit the game just in case I can still grab it somehow while I'm ingame
Is there another way to get the debug info?
you should really double check if I have logging levels that you might need enabled
I didn't even know you could turn it off :3
still waiting while it downloads everything LOL but yeah i'll double check
think im just gonna make food while this downloads
are you playing on an older version of atlas abyss?
haha lmao
i kept everything unupdated
I'm so glad I can actually use the search bar without 1000 seconds of waiting
for some reason trying to replicate the issue now on an older profile and NO enemies spawned naturally and its 5 PM
Mhm!
Yup
bruh
IM DITCHING OVERWOLF
on thank lord
overwolf did run better than the older version of r2
but since it updates
updated*
im switching back
Dog spawned on top of me and I ded
I have lethaldev something something in the pack
you can turn it on for invincibility
Nice, thx :3
Exactly!!!
They actually fixed it
It had been so long I forgor how buttons were supposed to feel
yeah lol
r2modman felt so bad
i think i've broken something somehow with spawnchances
i've set masked to be very high and no one is spawning
i'm surprised a search function takes that long to run for a small amount of entries
i guess i got modmanager at the right time lol
after setting it back it's still broken? 🤔
ebkr said that it was the yellow update bar killing everything iirc
what the
i've set the chance of naturall spawned masked from MEO to be VERY high (150)
Just in case you need my exact steps, all I did was...
Launch the game without console (oops)
forcecredits 10000, spend 300 to route to Atlas Abyss
Land ship on Atlas Abyss
Go inside, get four scraps, die to Fire Escape Mimic
Land ship again
Tab out of game, standing on the ship either the railing or the floor itself IDK
Tab back in, Masked is immediately in the corner of my eye just standing still
that might be the issue
thanks a lot, that'll help a ton
you sure you're not confusing it with weight?
weight, yeah
cause higher weight is lower spawn chance
is it?
default on atlas abyss for masked is 100 and lower for everything else
still that won't make sense if no one is spawning
this setting in MEO
oh that's not weight
Go inside, get four scraps, die to Fire Escape Mimic
does this moon spawn a mimic right after grabbing 4 scraps
Just clued up my modpack work for the night
Nono, Mimic, not Masked
the mimic is a canon event
true lmao
Saaaame
I'm guilty of that myself
That's why I said "Fire Escape Mimic" with capital letters :3
I have caught myself calling Masked "mimics" too, don't worry :3
It doesn't help that people will also call any creature that talks to you with Skinwalkers mimics, too... "Is that a mimic or is that real?"
THE SCREAM LMAOOO
isn't it said in mirage that it adds voice mimics
i still cant stop rewatching that
well it's "voice mimicking"
Maybe "mimics" is referring to the verbs they are doing
maybe i should call it "voice imitation" instead
yeah this
yea it's mimicking voices andthe other is mimicking doors
hahahaha i've contributed to the confusion
i'll try to enable "use vanilla spawning" in MEO and see if it helps with enemy spawning on my older pack
I used to use corporate but GI is really handy, it reduced the mod count on my profile by a good amount! I love all the little monitors 😍
yeah those extra monitors are really nice
corporate broke my modpack
i have some mod exploring to do
Yeah corporate crashed every time someone joined the lobby
I can't say I've had any issues with it, then again my pack doesn't stray very far from the vanilla feel of the game
wait whats gl
GI
general imrpovments?
it kills lucky dice and that one cool boombox mod
general improvements
oh
General Improvements
its not an l
Update, after starting new save with the only difference being that I can actually see the console now, they are walking in the distance—gonna die and reland to see if they will freeze again
I see 7 pixels
Actually those could have been spawned from inside, not even sure
Minecraft torch
Do we know what version of mirage these issues started in?
nvm I had brightness on 0
LMAO
well now that we can replicate it we can check
thats what im trying to figure out once i can reproduce the error
fuck
the game finally loaded
XD
but it sticks me into online mode
Oh
@dark brook which mod do you have that goes online automatically
ah nice i've turned it off in the config now
It is running a search over 20k mods and checking the title and description of them all
yeah it's that
oh they were talking about the "online mods" tab? i thought it was local mods
hehe
well i was also just assuming it's about local mods since that happens for me as well
I thought latest R2 update fixed that?
okay now that i've enabled vanilla spawning in MEO it seems that it at least tries to spawn monsters
or was it not what everyone was referring to
if r2 doesn't have auto updates then i guess i don't have it 😭
it does but they never work for me
Latest r2modman update is crazy good
im just gonna reinstall rn
so good chance they also don't for you
im so lost
that's good
After landing again there is at least 1 Masked somewhere who is giving this error but I cannot tell where it is because it is Foggy
thats on older pack with last version of mirage
wait could you try v1.0.11
i didn't lose much fps though
went from 85 to 70-75
that's still pretty bad 😬
oh and uhhh
i just saw a working masked
with these errors it was still walking towards me
interesting
This masked (who was chasing me at the time) did not despawn from the level when I died to a dog after trying to buy a flashlight for the fog
POG
it's buttery smooth now
Mhmmmm!
he didn't despawn
niceee you reproduced that issue as well
did the dog happen to not despawn as well?
someone earlier mentioned that dogs were randomly not despawning as well
okay now it works
Now these guys are here (hard to see)
Bees on the floor on an invisible hive
🤔
Dog on the left who cannot kill me
wait you mean like, there's no error?
Corpse of the working masked is still on the floor
BWEHEHEHHEH, Mirage just played back an audio of my keyboard typing to me
even though i've lost the quota and got on the map again after day restarted
So yeah this sounds like the dog issue I had in huntdown
wow r2 is so buttery smooth it's actually so nice rn
yeah its satisfying
ah right i forgot you mentioned that
bro is too good at this game
i die every round
im hella careful bro
Whatever the issue is it could also be affecting multiple enemies and is probably not Mirage's fault
I have 660 xp while my friend is at 2600
i control those urges to go back a second time
Idk how he does it
That dog was unable to kill me even if I walked into it
Read the description
bro is tryharding
DAWG WHAT
BRO
Get a shovel and try to kill it
I'm assuming that is with invincibility turned off
I JUST GOT TROLLED
sounds related to the other person's issue
But it’ll die after the correct amount of hits
I only noticed the masked
Now the hard part... which mod is actually causing this XD
yeah im still not even sure if it's mirage yet still
And if you kill it, it won’t come back
i can hear masked mimicking my voice while in orbit
we also have this one https://thunderstore.io/c/lethal-company/p/Sproutian/Permadeath/
If that happens then it’s the same issue I had
bru I've never had any issues with dogs how are you finding these bugs
in my own pack😭
This was like a month ago with Huntdown
Lead to them fixing a bug and I got my name in the patch notes lol
but I have never played with mirage save for that one session
Even after not enough for quota and being ejected, immediately landing on Atlas shows the body still there—gonna land somewhere else to see if the logspam goes away
and we didn't encounter any dogs that day
Oh and the dog that couldn't kill me was still there as well
well there's one easy way to see if it's mirage
2600 is a lot? 
I had the dog issue without mirage
the dog didn't despawn too
i barely get 500. (are we talking lethalexprience or advanced cuz im talking bout advanced lol)
in fact if i can replicate this issue
it runs around but doesn't attack me
Get a shovel and try to kill it
i'm gonna try and remove mirage if the error shows up for me
Okay mine attacked me
Alrighty I will disable Mirage and restart :3
it died
Ah I'm on about vanilla exp 😅 all this AC stuff goes over my head
so we got two mirage players on diff modpacks seeing dogs that can't kill them
Did it look like it wasn’t being hit?
tyyyyy
and despawning issues?
i don't think dog has hit indication
even in vanilla
You can adjust XP gain.
there's exp in the vanilla game??? wtf
get hitmarkers mod
oh vanilla? im boss rank i think 830 xp idk
ye
i guess im just a giga noob
Yes. It's meaningless.
500 is boss
oh
Ah regardless, leave and go back in now and next landing it should be gone
well no wonder i've never noticed
Also I couldn't tell if it could kill me or not but just before I quit I jumped out of the ship at experimentation (clear weather) and a dog was there as I landed 0.0
It's even across planets
If so than it’s the same issue I had a month ago
Yeah cause I'm around 5k and I've seen people around 10k these days 😅
nah
see if i get any clues
after 500 the xp bar breaks
There's a handy little mod that shows your exp in the pause menu
there's a lot more log spam in console now
huntdown?
ah it's huntdown
And another handy little mod that fixes your exp bar rank overflow
yeah
fps went from 75 to 50
DAMN
The good boy event is spawning the dog indoors
the only spawning mirage does is the SpawnOnPlayerDeath thing
Oh?? I play with Huntdown on my regular modpack and I don't get this kind of error
Ye because they fixed it
it's still there after day reset along with masked
Oh is this an old version of Huntdown?
That was on 1.4.0
They fixed it over a month ago, hence why I’m thanked for the report
Hmm
ive been on two mirage patches but only on discord
I don't even have Huntdown on this profile—are we talkin' about a diff bug now?
i will try to uninstall MEO and if issue persists downgrade mirage
i was so confused did you change ur pfp
Mine was interior so that could be why the body didn’t stay
wdym
wait try v1.0.11 mirage first
i don't think MEO is the issue honestly
I don't even have meo
okayy
The first one is my general icon, my server icons been the ballin employee since I joined the server
I didn’t have MEO then either
Was playing with my friend who was completely unmodded
why did it change like just rn

Happy to help! This is an awesome mod
tbh I’d consider it the definitive Lethal Company mod
we almost getting to 50k!
I used to say it was the combo of Skinwalkers and MEO
i think last 2 days there's been a lot of random new people discovering mirage
Poggg
i remember the start when it was like me u and 3 other ppl lol
btw random question— through Mirage I hear a lot of my keyboard clacking. Is this how like other people would hear me when I play with them?? Or does mirage just use the raw audio
i thought maybe i just wasted my time LOL
and with meo's dev kinda not having time to work on the mod and skin dev can't figure out networking... you clearly have the upper hand here hahah
yeah i saw ur mod but like i didn't talk much back then
turns out u didn't lol
ngl I added it to my watchlist instantly but less for the mimicking part and more for the spawn mask on death lmao
mirage uses the raw audio yeah, if you wanan see what others can hear just go into game and try talking, and then check the mirage folder
syncing things with other players really enchances the experience
Okay phew I was gonna say if so I feel so bad for my friends lmao
yeah i think lots of people just didn't like the initial features, since i had it going a different direction at first
also I can't shake off the association with ultrakill's mirage whenever I think of this mod. must be a case of terminal brain rot
wait i think we have a different definition of raw audio
PFFFFT
ah all good LOL i'm pretty happy with how it's turned out nowadays
yeah that was probably a good reason a lot of people didn't bother using it, but i also never knew it was that unpopular of an idea until a couple people mentioned it later on
basically if I can hear the mirage clacking would that mean everyone I play with can hear my clacking?
i mean yeah the "spawn on player death" is not for everyone as it's different from the "intented" experience of LC so i can see that
well since everyone hears the same audio, yeah 😭
i was gonna install it but like it only had push to talk and nobody in my group used that soo yeee
i do have plans on filtering out the audio a bit better later on though
no no I meant like from my mic
oh yeah that was another issue
Like from me
oh like from your voice chat?
Yeah
i only use whatever dissonance gives me (the voice chat system)
oh yeah push to talk was the killer for me
it uses in-game voice input
I rember now
so if the voice mimic that uses your audio clips has the sound, then yeah others can hear you clicking on your keyboard normally
then I waited for the ac cosmetic support to come
I think I just need to message my friends and ask like hey do y’all get deafened my my keyboard
LOL

now you can just find your mimic and ask him that lmao
- I didn't have to die for it to trigger
and 2. It's not Mirage
IT’S SO LOUD WHY DID NOBODY TELL ME IT’S BEEN MONTHS
THATS HUGE
CALLED IT!!!
what is it????
i got used to push to talk because of my keyboard sounds
@small glacier THANKS FOR CONFIRMING IT 🙏 🙏 🙏
I KNEW IT WAS THE SAME ISSUE
❤️ Of course ^w^;;
W
LOOOL your friends are tolerant
yea you dont have to die it starts as soon as masked spawns
at least for me
wait so it might be a mod that handles spawns
ig their brains muted it lol
considering that was the issue with huntdown
AND NOW UR BACK TO THE OTHER PFP DAWG WHAT
ok so can we run a comparison of your modlists @formal basin @small glacier
Discord moment
I posted my modlist when I had the issue
@deft cape 1.0.11 still puts out errors in logs
^
oh yeah @small glacier just confirmed the issue still happens when mirage isn't installed
so it's not an issue with mirage at all
really? oh damn
it's possible another mod that handles spawns is doing the same issue that huntdown did
we need to get down to a common denominator then
okay
and then maybe go from there
yeah the real question now is which mod
It’s also possible that Huntdown didn’t fix the issue and I just didn’t experience it again because the initial dog spawn issue was fixed
isn't that just atlas abyss 1.1.7?
check the 1.1.8 patch notes
Nah I had it with only client/host mods playing with a completely unmodded friend
what if it's atlas abyss actually let me update it on my pack
Looks similar to Huntdown https://thunderstore.io/c/lethal-company/p/Nozz/Lethal_Missions/
i mean for the code shared
One of the missions is to kill an enemy
don't have that one
oh wait true...
HMMMMM
Ah gotcha, nevermind
but this one doesn't spawn anything
can you share your list again?
this
oh ok so same pack
yea it doesn't happen on mod manager pack
it actually might be masked bugging out on Atlas
It might have something to do with making an enemy spawn where it isn’t supposed to
cause that's where i test
Wait no because the dog
nah it's not atlas exclusive
Y’all had the dog outside
and I had masked stuck on vent
ill try with atlas 1.1.8 still
Is it possible it’s just a base game issue?
I don't think so
no one reported it then
I don't get this error when I play
oh wait that'd make sense since on the mod manager you're on the latest version
on 1.1.8?
Lemme check
ah fuck
but there were reports of people playing even without custom moons and their libs
like uhhhh
I can't for the life of me remember the name
there's also a pathfinding issue in the game
1.1.6 actually
the one with the flickering lights
with brackens centipedes and spore lizards
I'm more far behind than his modpack 'cause I'm using https://thunderstore.io/c/lethal-company/p/Easyidle123/Easyidles_Quality_Moons/
Ye it’s why PathfindingAIFix is needed
yep
Although it doesn’t impact Masked or Dogs
trying atlas 1.1.8
^ Same
@small glacier can you try this one also? Had the masked bug but no custom moons
Sure thing! One sec
I’d try it but I’m off my PC for the night
I should really take my meds lol it’s late
They made masked spawn outside with AC? Or does it happen on the inside as well?
iirc they had it inside on the sewer interior
I feel like someone did
Gotcha, alrighty
idk it’s late
abyss 1.1.8 its working
i think blade got it on etern aswell
I did
I think the code has vanilla spawns turned off also so
yyeah
i wonder if it's other moon mods with the same issue then
the outside spawn might cause that?
were the most active rn
what about the vanilla rend incident 
And dogs
fire community here
STAY ACTIVE IT WORKS AS ADVERSTISEMENT

i wonder if starlancer ai fix fixes that then
Yeah I was about to say
ok im gonna download starlancer ai fix
it's funny cause I run it and I got the
and use the older abyss version
funny
It honestly might be a base game issue that’s just not encountered under normal circumstances
dumb masked
StarlancerAI fix is one of my favorite mods with AC
I love coilheads outside on Asteroid13
it adds more pathfinding?
There is a vanilla issue like that BUT
yeah maybe a combination of mods is just somehow able to trigger it, but it's sadly still speculation at this point
When it happened to me the masked had cosmetics
I DO THE SAME
@timber notch how long did it take for you to figure out the issue for huntdown anyways 👀
As far as I know it uses vanilla pathfinding but just makes the InsideEnemies able to use the Outside AI instead of all trying to walk beside the ship
WERE ALMOST NEAR 6000 MESSAGES
Uhh iirc it was fixed like super quick by the dev
yeah and dogs despawned when i reentered the moon and its no lag
Ok so that was atlas
Good one issue solved
Now to track down the mimicking bug
i thought the mimicking bug had to do with those spawns
oh
yk the uhh
like just qol client sided mods?
Under 12 hours
oh that
Ohhh
no moons and no moon libs. I asked @small glacier to run it
the masked with the mask and no ai spawned there
I'm still waiting for Masked to break so I can say 1.1.8 Atlas Abyss doesn't fix it ._.
are we talking about @solemn ridge's profile here
yes
It was pretty clear bc the dog mission spawned it in, and it kept showing up every interior afterwards
I think atlas is related to a different issue entirely
And we eventually realized it didn’t interact with us after we survived it charging us
The lag with despawn problems one
ah not as ambiguous as this issue we're having rn
Vent masked spawns are still on the table
Unfortunately not
didn't someone mention vent masked spawns is vanilla
Oh btw about the not despawning bodies/enemies
I know of another mod that had this issue
It might not be a bad idea to shoot a message to the huntdown dev tbh
once we've got more of an idea of what the issue is i might yeah
I'm like positive it is, but it still is pretty weird to me considering all the other circumstances of it happening
like it sometimes having a suit and acting differently for host/client
Oh the joys of modding an early access game
and me not encountering it for like a really long time and then 3 in a row with mirage
nvm the vent is probably an issue with mirage
yeah honestly it probably is mirage cuz
felt this 😔
there's enough ppl having the issue
i play with ac and it works fine
i even edit the spawns
in ac
ac def not the issue
It might be mirage causing the issue to trigger rather than the issue itself
bruh he had to ruin that perfectly good report with that
oh yeah ignore the part about AC
mask removal mod
it's just that the vents issue is still on the table
@upbeat compass hi can I ask you to share your sorting script thingy you showcased to us yesterday 👉👈
Wait a second is your name a freaking Metal Gear Rising reference
perhaps
its cooked
def count_mods(filename):
mod_counts = {}
with open('input.txt', 'r') as file:
for line in file:
mod_name = line.strip().split('-')[1]
if mod_name in mod_counts:
mod_counts[mod_name] += 1
else:
mod_counts[mod_name] = 1
##with open('input2.txt', 'r') as file:
## for line in file:
## mod_name = line.strip().split(' ')[0]
# if mod_name in mod_counts:
# mod_counts[mod_name] += 1
# else:
# mod_counts[mod_name] = 1
return mod_counts
def main():
filename = 'input.txt'
mod_counts = count_mods(filename)
sorted_mods = sorted(mod_counts.items(), key=lambda x: x[1], reverse=True)
for mod_name, count in sorted_mods:
print(f"{mod_name}: {count}")
if __name__ == "__main__":
main()
example input.txt
BepInEx-BepInExPack-5.4.2100
Ozone-Runtime_Netcode_Patcher-0.2.5
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.0
qwbarch-Mirage-1.0.11
Rune580-LethalCompany_InputUtils-0.6.3
AllToasters-SpectateEnemies-2.3.1
Pooble-LCBetterSaves-1.7.3
Drakorle-MoreItems-1.0.2
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
IAmBatby-LethalLevelLoader-1.1.4
hahsbdjesbsjdbejb
wait is this not a built in thing for r2
Yeah I can definitely confirm that, when I first saw the mod I thought it was just about player deaths becoming masked
how do I cook as a person with 0 coding knowledge
its for combining multiple mod lists together to see the mods used by everybody (helps with tracking down incompatibilites)
do you have python installed
no..
i think i also didn't initially put enough emphasis on the synced voices part
well then this is just a funky looking text file to your computre
so makes sense
damn
thx for the script bongo

uhhh ughhhhh we now have to find the modlists ye?
can y’all fix my back pain while you’re fixing the bug
does r2 let you grab an entire mod list as text
there's a mod that grabs it but uhh
I can't find it...
someone shared it the other day here
Still haven't gotten the error to show up after updating to 1.1.8
im gonna run bongo's script after i get the name of the mods
I can get you three rn I think
so that at least is confirmed an atlas bug in 1.1.7
now for the vents
hmmmmmmmmmmmmmmmmmmmmmm
yeah its called get dependency strings or something