#Mirage

1 messages · Page 5 of 1

lunar quest
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takethatmaskoff works for me with mirage and MEO fork

atomic seal
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It means everything is OK

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How does it work?

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What if a mask passes next to a player's corpse?

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Or the mask is looking for a corpse

timber notch
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Those should all work fine with Mirage

atomic seal
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And stop

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that's not it

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masks just fall off the possessed

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Great then

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I'm just happy

timber notch
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If you haven't had any problems with them before, Mirage shouldn't give you any problems.

atomic seal
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So far there are no problems, in the assembly of 140 mods xd

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Recently, each mod was separately checked for compatibility between all

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Everything works stably

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Wrote problem reports - received corrections

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I'm happy

timber notch
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I decided to use a translator to make sure my messages weren't being translated incorrectly.

willow lily
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Does this fully replace Skinwalkers?

atomic seal
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He is the future

willow lily
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Alright sick

atomic seal
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Does this even work?

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I have never seen bugs use anything in the entire game

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They usually take things and immediately throw them away

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That's it, I figured it out

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I'm sorry

timber notch
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Does Mirage have DissonanceLagFix built in like Skinwalkers does? I assume not, but someone I was talking to heard otherwise so I want to double check that I’m not spreading false info lol

lofty sorrel
lofty sorrel
timber notch
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Okay that’s what I thought!

atomic seal
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So I'll install it too!

soft hollow
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TME works with NORMAL masked enemies

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I think*

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Yea

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It doesnt need MEO

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It works by itself

timber notch
soft hollow
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mb i got lazy when reading

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👍🏿

timber notch
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I use MoreEmotes so I didn’t know lol

timber notch
soft hollow
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but finally Mirage should have no issues anymore

timber notch
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Gonna try out BetterEmotes though, since apparently it works better with AdvancedCompany

soft hollow
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Cosmetics, voice, are all watching

lofty sorrel
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I just want the sign. Every other emote can die

dark talon
timber notch
dark talon
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because better emotes did a patch that was aimed at fixing compatibility

timber notch
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Ahhh

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And it just didn’t work?

dark talon
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Seems like it didn't. As soon as I have it installed without compatibility mode in AC the portable terminal breaks. but we're going offtopic here

dawn cloud
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had a funny interaction where I asked where did he go, mimic replied that he kept going that way, as we were bothing facing towards a door. I went up to him, and said you want to come with me, just saw ghost girl, and he just killed me then

timber notch
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See real fun begins when you and your friends keep saying “I am not a Skinwalker.” repeatedly to try and get them to say it

deft cape
atomic seal
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which config is better to set that the voice synchronization was random and delayed? it's just that the pepeers monsters are very imaginative, you attach them to yourself and you hear everyone hd

shrewd mirage
deft cape
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if you are, you can change the delay for non-masked enemies through this:

rain mountain
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never experienced this, just curious, is the delay set to start after the clip ends, so that there's no possibility for overlap?

deft cape
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so right now the delay starts right as soon as the previous delay ends, if audio does overlap (it tries to play audio before the previous finishes), then the previous one will be cancelled

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i plan on changing that to something more like what you mentioned in the future

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just never bothered with it since in practice it's not really an issue (yet)

atomic seal
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is the voice of the host and the players out of sync, as if talking in a cave, a common problem?

deft cape
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hosts play it slightly earlier than clients right now. is it that noticable?

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it's something i'll fix later on

deft cape
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is anyone else having this issue?

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i've personally never had any lag from naturally spawned masked enemies so i'm not sure what the issue might be

solemn ridge
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Any chance for an update soon that merges in DissonanceLagFix like Skinwalkers does?

deft cape
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i don't really plan on adding it to mirage tbh

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well maybe if enough ppl want it i guess i'll just do it anyways

solemn ridge
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Yeah I was gonna say I don't really see a reason not to merge it in, keeps 1 less mod in the list XD

deft cape
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i get that, but there's also not much of a point for me to add it to mirage since dissonancelagfix is good in general, not just for mirage

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since as long as you use voice chat in the game, dissonance lag fix helps with that

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so it doesn't make too much sense for me to add it for mirage imo at least

remote iris
deft cape
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yeah doesn't happen to me either

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now i just wonder which mod is causing the conflict

dreamy arrow
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is it intended that they only use 2 voice lines?

dark brook
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if you said two voice lines in a match they will use them

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there's a setting to keep voice lines between matches

dreamy arrow
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oh wait ur right, we exited to menu to fix bug

deft cape
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if you want even more control and manually delete the clips as well, there's a setting for that as well

dreamy arrow
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only I (host) would need to do it manually to keep it synced as long as everyone rejoins yea?

deft cape
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you mean the config? all settings except for IgnoreRecordingsDeletion is synced for all clients yeah

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that specific setting is the only one that doesn't sync because it makes more sense for each client to decide what they want to do with the recordings

upbeat compass
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meltdown shouldn't have cause any issues here, i spawn it in basically the same way as the vanilla game would spawn them (i was using the base game functions but wanted to add a disallowed system) - also i dont spawn specificly masked enemies

deft cape
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if i remember right, i think slendykins said it's not an issue anymore so

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@fading sapphire pinging so you could confirm

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but yeah it's not related to meltdown

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most likely was my own logic

upbeat compass
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👍

dark brook
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But I have atlas in my modpack, doubt that would affect the whole thing tho?

fading sapphire
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Yeah I tried out a few spawning methods via spawnondeath, meltdown and convertion and all worked fine using Mirage and MaskedAiRework. I can't comment on the mods I don't use though like takeoffthatmask, more emotes or any cosmetic mods

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As for Atlas Abyss I sorta nuked outside masked spawns, a 1:1 ratio of dogs and masked is quite ridiculous

dark brook
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I can get my modlist when I get back, might help with narrowing down the incompatibility

soft hollow
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There's an incompatibility?

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Where?

dark brook
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yeah that's the main question

soft hollow
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Well whats the issue you're facing

fading sapphire
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I just sorta woke up, what issue were you facing? I just read meltdown and the pinged reply 😂

dark brook
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#1200695291972685926 message

soft hollow
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oh shit I had that issue today

dark brook
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and it kinda looks similar to the issue posted above on github

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oh nice we can compare modlists also

soft hollow
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Those masked have NO AI

fading sapphire
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Oh yeah that's really weird, I've never seen just a regular masked spawn with these mods

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Once I finish work I can do a comparison, dm me your pack code or pack file

soft hollow
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k

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Here's my clip relating to this same issue

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Im assuming

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Masked "spawned" from a vent but had no brains or life whatsoever

dark brook
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yeyeye mine also had my suit

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and also with mask on

soft hollow
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Also it had the Mask on which in my config I have disabled

dark brook
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did it wear the host's outfit?

soft hollow
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No

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Im the host

fading sapphire
dark brook
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Oh ok

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and did you have natural spawns off?

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I mean

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yeah

soft hollow
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I have natural spawns on

dark brook
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hmmm

dark brook
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I had it off, the masked masked spawned with the mask from a vent

soft hollow
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Hold on

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Im cooking

dark brook
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but the best part

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is that host couldn't spectate the masked and clients could

dark brook
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and spectate enemies has its own funny thing in that it names the masked

dark brook
soft hollow
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shit

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Do you have any mod that spawns in enemies irregularly compared to normal spawns

dark brook
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well I guess yeah, stuff like meltdown

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but I haven't touched anything spawn config wise and I don't think anything else in my pack can spawn masked

dark brook
soft hollow
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weird

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did that masked spawn from a meltdown

dark brook
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nope

soft hollow
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do you remember what moon that was

dark brook
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it was on at least two different library using moons

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I think aquatis and uhh

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Jesus what was it

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Something from Wesley's

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nvm those two both use LECore

fading sapphire
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Hmm I can't say I've had any issues on Kast lately with masked and that's an LEcore mod

dark brook
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#1200695291972685926 message

but here's me testifying that it happened on a LLL moon I just have to remember which one

remote iris
dark brook
dark brook
remote iris
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Atlantica?

dark brook
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Maybe has to do with maps that have natural masked spawns?

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I'm gonna ask Wesley

deft cape
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hmmm natural spawns shouldn't bug out though

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seems like modded maps will spawn masked enemies even if it's disabled in the mirage config, but it shouldn't conflict either way

deft cape
soft hollow
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I mean this doesnt happen for EVERY masked

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Most masked were working fine for me, only that one in the clip bugged for me

dark brook
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I only started using mirage the other day and immediately had this happen to me, although masked stuck in vents is I think a vanilla issue. Not saying that's your mod's problem though

fading sapphire
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Anyone seen a masked spawn from a vent? They have a funny animation

deft cape
deft cape
dark brook
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got a response from Wesley

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Uh
Etern for sure, Acidir, asteroid-13 (for now)
Yeah I think that's it

deft cape
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guessing not though if it happened awhile ago

deft cape
dark brook
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I asked him for a list of maps that spawn masked

remote iris
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maybe idk

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i didn't read that long up

dark brook
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Etern was one of the maps that I encountered that issue on, also the map that started spawning masked of my alive crewmates

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Despite vanilla spawns being turned off

deft cape
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oh for that, modded maps still have its regular spawns

deft cape
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so i just need to figure out how to just make mine run after everything else, should be a pretty simple fix

dark brook
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hmmm

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what about the unnamed unassigned masked? does that tell anything to you? (referring to spectate enemies spectate naming system)

soft hollow
fading sapphire
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That will deviate from my setting, I use vanilla spawns with an added global spawn weight of 10. If spawns are turned off does Mirage still check for natural spawns to apply stuff?

soft hollow
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WAIT

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The person I played with their log could still have it

deft cape
soft hollow
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Except they are sleeping

dark brook
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sadge

deft cape
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just wanna make sure the issue doesn't come from a lag fix that i did

dark brook
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happened like 3 times for ehhh

remote iris
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because if its common its prob mod conflict

dark brook
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3 quotas

remote iris
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ig thats not too bad

deft cape
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man it's kinda concerning

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considering this many people are having issues again

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just when i thought mirage was relatively stable

remote iris
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ive never had any for some reason

soft hollow
deft cape
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so it's possible it's a conflict with one of the popular mods maybe?

dark brook
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I'm pretty sure it is a conflict

deft cape
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do you guys have scoopy's?

remote iris
soft hollow
dark brook
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yup

remote iris
dark brook
deft cape
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LukeAsArts has been debugging issues and says that it seems like mirage and scoopy's conflicts

dark brook
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we got at least 3 people with this issue so least we can do is narrow it down to the same mods

soft hollow
waxen basin
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Scoopy? is that the one with more interiors?

deft cape
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if scoopy's is confirmed a conflict then i'll try and look into what's conflicting

timber notch
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why would there be a conflict tho, they shouldn’t be modifying the same things

deft cape
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i'm assuming so, but i think LukeAsArts said it allows enemies to enter/exit the facility

timber notch
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gotta love development

deft cape
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which seems to be the issue

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not confirmed though FYI

timber notch
deft cape
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just speculation from his earlier tests

dark brook
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I had unnamed masked spawning on vanilla interiors tho

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hmm

remote iris
waxen basin
remote iris
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for some reason

dark brook
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weird

deft cape
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maybe you're right that it could help debug it

dark brook
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yes

soft hollow
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man wtf

dark brook
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If it's working as it should it uses the name, else it's Masked

dark brook
remote iris
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maybe thunderstore is down or something

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ive heard ppl say that

deft cape
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im gonna double check my code rq just to see if i find any clues

dark brook
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018da8cb-b036-efd7-4c67-76eba3909598

try this one maybe

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it has natural spawns turned on tho and I removed lethalpresents and lethalescape... but I think those two aren't the issue regardless

remote iris
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it works

remote iris
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im importing

soft hollow
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its not working for me

deft cape
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the spectate mod is SpectateEnemies right

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just wanna make sure i'm looking at the right code

dark brook
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#1176357567824396388

deft cape
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gotcha

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wait you said the masked enemies don't have suits on right

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they're all orange?

dark brook
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uhhhhh, two were orange, one had mine on

deft cape
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the one with yours on showed your name right

dark brook
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the one with mine was unspectatable for me (as host)

deft cape
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well one thing's for sure

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the masked enemy's mimickingPlayer isn't set for whatever reason

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idk if another mod is removing the previously set mimicking player

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try and see if you have any mods that can modify the mimicking player (and no it's definitely not an issue from MEO if anyone is wondering, since MEO doesn't remove the mimicking player)

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if there's no mods that can remove the mimicking player then perhaps something is making my stuff error

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which makes it not able to set the mimicking player

dark brook
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not running meo, will only be home in an hour sadly boiled

but I don't think I have any

deft cape
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also when you have logs, try to ctrl + f for Mimicking player #, if this doesn't show up at all then something is probably disabling my patch

dark brook
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I think the other people are also checking modpack related stuff so maybe they could tell

dark brook
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yeyeye I have a 24mb log

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the one from yesterday

deft cape
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ah right fuck i forgot lemme take al ook

dark brook
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#1200695291972685926 message

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I played a couple more hours and the log was bloated to discord crashing size boiled

deft cape
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every instance where the masked enemy is created

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it has this error

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[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MaskedPlayerEnemy.LookAtFocusedPosition () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0185)
MaskedPlayerEnemy.LateUpdate () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0017)
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i need to see what mods might run this

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or modifies something there

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this is likely from something that modifies the masked enemy's AI though i'm guessing

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whether it's MaskedAIRevamp or not, i have no clue

dark brook
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this is weird to me cause I also don't run that one...

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the only two I can guess might be uhh

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#1206494982521753620

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#1175921476134785125

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018da8cb-b036-efd7-4c67-76eba3909598

or the whole pack (but its supposed to also have lethalpresents and lethalescape in it but I removed them yesterday)

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@soft hollow do you run any of those?

deft cape
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ngl don't really have the time to open up a profile code to test, but these mods could be related to the issue.
when i was talking to LukeAsArts, he mentioned scoopys conflicts with mirage, and it's likely from its feature of allowing monsters to enter/escape the facility (so basically lethal escape)

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and starlancer ai seems like it does it too

remote iris
dark brook
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that was patched I think

remote iris
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im not too sure

remote iris
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I play with starlanceraifix and dont notice anything

deft cape
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ughh it bothers me so much that this issue even exists rn lmao

dark brook
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I can give you a list of mods that I run compared to the github ticket

atomic seal
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I love mirage

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I also like the echo mode in the cave, when everything on the ship is so funny talk:3

remote iris
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same

dark brook
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BepInEx-BepInExPack-5.4.2100
Ozone-Runtime_Netcode_Patcher-0.2.5
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.0
qwbarch-Mirage-1.0.11
Rune580-LethalCompany_InputUtils-0.6.3
AllToasters-SpectateEnemies-2.3.1
Pooble-LCBetterSaves-1.7.3
Drakorle-MoreItems-1.0.2
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
IAmBatby-LethalLevelLoader-1.1.4
scoopy-Scoopys_Variety_Mod-1.2.0
TheFluff-FairAI-1.3.2
kuba6000-LC_Masked_Fix-0.0.2
Owen3H-CSync-1.0.8
NotAtomicBomb-TerminalApi-1.5.1
loaforc-FacilityMeltdown-2.3.0
Hardy-LCMaxSoundsFix-1.0.0
linkoid-DissonanceLagFix-1.0.0
Zingar-Atlas_Abyss-1.1.6
tinyhoot-ShipLoot-1.0.0
x753-More_Suits-1.4.1

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so

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I see fair ai

dark brook
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but that one is supposed to modify turrets and mines?

remote iris
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i have like 150 in mine

remote iris
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u said u have the problem

atomic seal
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But for me this mod is casual and breaks the mechanics of the vanilla game

remote iris
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on LLL moons

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idk

atomic seal
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all monsters will die

dark brook
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both lll and lecore

atomic seal
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and what are they afraid of?

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complete absurdity

dark brook
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well so far everyone has had scoopys installed

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when encountering this

atomic seal
dark brook
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?

atomic seal
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that is, even if the generation is not scoopys

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Maybe there's a bug with the echo?

dark brook
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what echo

atomic seal
upbeat compass
# atomic seal

if you guys could just copy stuff like this i can run it through a quick python script to tally up every mod installed by everyone

atomic seal
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but it takes so long to install everything

upbeat compass
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yeah its just easier for people to do that than me download it and navigate through r2 with how laggy it is rn

remote iris
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u should try

upbeat compass
remote iris
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same

upbeat compass
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i will deal with the lag if i dont have to download overwolf

remote iris
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oh lol

dark brook
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r2modman dev said that he's gonna address the performance issues like

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some day

upbeat compass
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so glad curseforge finally released a standalone version

upbeat compass
dark brook
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but uh hhhgh we are getting the thingy this weekend also

upbeat compass
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sometime this weekend i think a big performance thing hits

dark brook
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wrong

upbeat compass
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how tf do i not have access

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oh

dark brook
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that was

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lethal dating sim

remote iris
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nah what lol

dark brook
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I misclicked

upbeat compass
dark brook
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#1186595897052774472

dark brook
atomic seal
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And the convenience of copying the assembly code, as in the overwolf version

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Why do I have to go to settings every time to copy the code? this is damn inconvenient

upbeat compass
atomic seal
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And in general, when the profile is filled with 60+ mods, the program simply does not work to disable each mod

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It's so busy it's just scary.

atomic seal
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Usefulness rating?

upbeat compass
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lol someone didn't provide a full modlist mirage is on 3/4 of these modlists

dark brook
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lmao

small glacier
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I moved to r2modman because of the lag on Thunderstore—I had assumed it slightly improved due to lack of ads but it seems to be about the same honestly. I don't mind the move though, I still prefer r2modman for other reasons now

upbeat compass
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ah well can infer that is on everybodys list

atomic seal
dark brook
deft cape
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btw gonna read up on what everyone is saying on what the issue is in like 12 hours

upbeat compass
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has somebody tested to make sure that it isn't lcmaskedfix?

dark brook
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nope, not yet at least

upbeat compass
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i dont have the setup to test this atm so if someone could test that

dark brook
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and I think everyone affected are offlineUAHGHHUAHGHHH

upbeat compass
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oh great

dark brook
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yeah I also don't

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@soft hollow wake up

atomic seal
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When V50 comes out, will we all suffer due to mod updates?

upbeat compass
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yes easily

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v47 was annoying and v50 will definetly be annoyinger

atomic seal
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All popular mods combined

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This is already V50

small glacier
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v49 will become Lethal's Minecraft 1.7.10

upbeat compass
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nah it will just take lethallib to update and we'll be mostly fine (as long as zeekers doesn't rename too much stuff)

timber notch
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LCUltrawide shouldn’t be impacted so I’m set

upbeat compass
small glacier
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- Fixed most weird internal names like Spring and RedLocustBees to become Coilhead and CircuitBees
- Removed Herobrine

dark brook
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we will all suffer on that day

timber notch
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I mean hey if he adds ultrawide support that’d be the best option lol

upbeat compass
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the zap gun is named fucking patchertool

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like its cooked

small glacier
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I didn't know the Zap Gun one 0.0

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That makes 0 sense

upbeat compass
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yeah i was going through and was wondering wtf patcher tool was, i thought it was some debug item (there are a lot of those in the codebase) but no it was the zap gun

soft hollow
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its 5am, im holding on by a thread

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whats up

dark brook
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it might be masked fix

soft hollow
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wh at

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this?

atomic seal
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FIx masks

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I was told that he is stable

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or are there problems? IF SO, I WILL REMOVE IT!

soft hollow
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we cant remove this mod, it is literally a needed mod when playing with masks

upbeat compass
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just try without it, it could be messing with stuff

small glacier
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What is the glitch you are troubleshooting? I play with LC_Masked_Fix and Mirage

upbeat compass
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lc masked fix could be messing with stuff

soft hollow
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@dark brook I need more info

small glacier
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How so? I've died to Masked multiple times on Atlas Abyss and have no issues so far

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*Have discovered no bugs so far, I definitely have issues with how often I die to Masked :3

atomic seal
small glacier
# atomic seal

Truuuue, I was just doing this on loop after I added SpaceSunShine—it takes forever with this mod manager D:

remote iris
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ill test on ur profile

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i have it

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(do i test lcmaskedfix???)

dark brook
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That's evidence enough for me

dark brook
remote iris
dark brook
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try running let's say atlas

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and checking what will spawn from both player deaths and natural masked spawns

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preferably from client with spectate enemies

remote iris
remote iris
dark brook
remote iris
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lemme see

remote iris
dark brook
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Well sadge then

remote iris
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lemme recheck

remote iris
errant cypress
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Anyone tested it with MaskedAIRevamp today/yesterday?

remote iris
errant cypress
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Good to know, thanks ^^

fading sapphire
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@errant cypress see here down, done plenty of tests yesterday and found zero incompatibility

abstract valve
#

#1190848624402386985 message

fading sapphire
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Poor Piggy, I'm sure the office issues are becoming a headache

ember stump
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is this mod meant to be used with skinwalkers or is it a standalone mod

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i assume standalone

ember stump
lethal vault
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are there any conflicts between this mod and masked enemy rework?

lofty sorrel
lethal vault
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oh ok, thanks

lilac saffron
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mute local player is disabled, and when i was alive i could hear myself but when i died i couldnt hear myself?

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interior was lc office if it matters and ill test some more to see if i can replicate it

eternal bridge
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ok, so... spawn on player death is set to 87

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also why is it saying plugin is disabled? it's enabled

fading sapphire
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Do you have a space in the value box?

eternal bridge
lilac saffron
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i just tested on vow and it was working

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maybe its a lc office problem? i removed that mod to be sure

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also side note, is it just me or the mimicked voices sound a bit quiet?

pearl vector
#

Does rhis mod have any known compatability issues?

eternal bridge
#

also this mod is just skinwalkers but better

dawn cloud
pearl vector
#

This really does just seem like skinwalkers+

acoustic fox
eternal bridge
lilac saffron
#

dont ignore me >:(

lilac saffron
#

imagine a mimic twerking lmao

eternal bridge
#

the funniest part of that is that the guy is currently being possesed

eternal bridge
fading sapphire
#

@dark brook Your pack gives me a headache, I tested a little on Etern but all the times I went there there was just a billion enemies from the beginning and logging seems to be disabled, also couldn't force the spawns from AC main menu configuration to be masked 🤷‍♂️ can only guess from what affects spawns in the pack

inner idol
#
Stack trace:
UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
EnemyAI.EnableEnemyMesh (System.Boolean enable, System.Boolean overrideDoNotSet) (at <af9b1eec498a45aebd42601d6ab85015>:IL_000F)
StartOfRound.SetPlayerSafeInShip () (at <af9b1eec498a45aebd42601d6ab85015>:IL_006B)
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0177)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <af9b1eec498a45aebd42601d6ab85015>:IL_018B)```
#

is that by any chance related to mirage? i've got tons of that error when i took off with masked enemies around

#

so in orbit my fps was extremely low while spamming these errors

twilit monolith
#

@deft cape I poked through here a little bit, is my AI fix conflicting with something in Mirage?

#

Or was it some other mod for masked AI that was causing the issue?

deft cape
#

(and catch up on all the messages here)

twilit monolith
#

kk, just lemme know if there's anything I can do to help :)

twilit monolith
eternal bridge
twilit monolith
#

Would it tho? Players are weird 🤭

eternal bridge
twilit monolith
#

It tells the enemy what pathing and stuff to use depending on where it spawns

twilit monolith
#

I thought about implementing a checking system to see if the outside/inside status had changed, but ultimately I think that's beyond the scope of the mod and better left to the mods that actually let enemies go in and out of the facility to handle

eternal bridge
#

just remove their attack code

#

(am stupd)

twilit monolith
#

Probably, I guess, but would there be a greater purpose? Or do you just want silly masked people to follow you around without attacking?

eternal bridge
twilit monolith
#

lol an interesting idea, but for now I have other stuff on my plate

formal basin
#

after changing MOE to fork(while also touching the compatibility setting), installing Mirage and LC MaskedFix it seems like all masked lost their AI and console keeps spamming NullReferenceException
where did i go wrong?

dark brook
#

we're all damned

#

no one knows why this happens yet but you're like the 6th person

lofty sorrel
#

None of those mods touch AI though

#

Is it a custom moon issue?

formal basin
#

we were on March at first when i noticed the log spam
but i've only saw a Masked with missing AI(and a mask on it although they should be disabled by mirage) on Atlas Abyss

dark brook
#

yeah same as me

#

can you send your modlist?

formal basin
#

what's the best way to copy it?
i've manually installed it all

#

its a lot

lofty sorrel
#

The missing AI and Masked spawning with natural spawning off is a custom moon issue for sure, but I don't know about the log spam

pulsar lotus
#

there is a mod that can print your modlist

lofty sorrel
#

Could you send your log?

formal basin
#

oh right i've turned on natural spawning

dark brook
#

yeah doesnt really matter

#

happens either way

pulsar lotus
dark brook
#

and try to get a log

lofty sorrel
#

I just want to know exactly what the error is

formal basin
#

the log is 81 MB

dark brook
#

well you can still throw it in, we pretty much already know what error to search for

lofty sorrel
#

At the very least just copypaste the error that's spamming

dark brook
#

its the same one as the last 5 cases

lofty sorrel
formal basin
lofty sorrel
#

Oh what

formal basin
#

nitro

dark brook
#

#1200695291972685926 message

lofty sorrel
#

There are a lot of errors in this that are unrelated

dark brook
#

and the code its referncing

formal basin
lofty sorrel
dark brook
lofty sorrel
#

There's this error but that's not the same?

#

@formal basin Which error spam is the one you're referencing, cause there's a lot of error spams

formal basin
#

oh right there was another spam from moreinteriors mod but thats unrelated to this issue

#

one sec

lofty sorrel
#

There's also this

remote iris
lofty sorrel
#

Why is every error relating to this issue completely different lmao

formal basin
twilit monolith
# lofty sorrel There's also this

When I was testing my code for the aifix I ran into something similar, and I think it was because I had made some logic that relied on the NetworkObject of the enemy being referenced and it never was, so it just threw errors

#

I could be misremembering though, I've been staring at a lot of code recently 😓

lofty sorrel
#

I removed the RatAI error spam and the file is now 14MB lmao

lofty sorrel
formal basin
dark brook
#

RatAI is from more interiors i reckon?

formal basin
#

yep

#

as soon as you leave the place it starts spamming

dark brook
#

mmmm well there was an update

twilit monolith
formal basin
#

also i guess removing MEO would probably fix this issue

dark brook
#

nope

#

not related to meo

#

nor to its fork

formal basin
#

nope? brugh

dark brook
#

100%

formal basin
#

i've only kept it for toomanyemotes compatibility

dark brook
#

its already compatible out of the box

formal basin
#

it is? masked emote with mirage too?

dark brook
#

yup

#

its a toomanyemotes feature iirc

formal basin
#

nice
though if it doesn't fix the issue im at loss

dark brook
#

so far its been sorta narrowed down to something like this

#

give or take

formal basin
#

and i guess maskedfix doesn't change it too

dark brook
#

it is a masked fix error

#

the null exception

#

i think? well some of them were, at least mine

formal basin
#

are there any mods to debug it in game? wanna try to disable some mods next time i log on

#

and see if masked work

dark brook
#

@inner idol can you also share your modlist?

lofty sorrel
#

Here's where shit starts going south in Gorenebeda's log

formal basin
lofty sorrel
#

Do you know if there was a dog in your game?

formal basin
#

cant say for the game on March but there was a dog on Atlas

#

and it also got stuck somewhere

#

but not immediately

#

and the dog spawned later than masked for sure

lilac saffron
#

i just had a zombie do the arms animation while in the company

#

he was killed by company monster

lofty sorrel
#

As far as I can tell there was no error spam while you were on March

#

Only on Atlas

#

And it seems like the error only occurs when the Masked is spawned outside, and not when it is spawned from a vent

formal basin
lofty sorrel
#

Oh I see

lofty sorrel
#

And I've never seen this issue

lilac saffron
lofty sorrel
#

I'm gonna force some Masked to spawn in a test real quick rn just to double check

formal basin
#

i dont have variety mod either

dark brook
#

we were thinking it was scoopy earlier yeah

#

well lets just see what qwbarch has to say after catching up on the convo

lofty sorrel
#

Tbf I'm not 100% sure the errors Gorenebeda are the same ones everyone else has been getting, could be a related issue but idk

#

Did this issue occur before the cosmetics fix for Mirage?

#

Just tested in my game on Rend Eclipsed, with Masked able to spawn outside, and no issues. Only thing I see is this

[Warning: Unity Log] HeadMaskTragedy is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The RandomPeriodicAudioPlayer component was skipped during spawn!

But I think I've always seen this and it's never caused problems

formal basin
lofty sorrel
dark brook
#

well i know that the issue doesnt happen like 100% of the time

formal basin
#

it happened just as I've updated the pack and added mirage with maskedfix

dark brook
#

cause i had rounds where nothing unusual happened

dark brook
#

but i had maskedfix for like

#

since it was released

lofty sorrel
dark brook
#

yup

lofty sorrel
#

Outside spawning Masked?

dark brook
#

both

#

on a LECore moon

formal basin
#

also yeah I've seen an outside spawned masked with mask on, the one that was unresponsive
though mirage should have disabled them(i turned MEO mask hide option off)

dark brook
#

yeah, i was also playing with natural spawns disabled and the masked started spawning when the masked with the mask appeared

shrewd mirage
#

I understand correctly that the MaskedEnemyOverhaul mod is not needed, not even the Fork version. I have some problem with mirage, mimics spawn outside, but their model is masked, and they stand "afk", and you can't kill them the same way. And even when you fly off the planet, arriving another day, they stand in the same place first round. Happens on both custom moons, like starlancer, and classic moons. My cfg is like this.

dark brook
#

@lofty sorrel if you're interested

hollow coral
formal basin
dark brook
#

a lot of people are having the same issue

pulsar lotus
dark brook
#

yeah zombie apocalypse mode

pulsar lotus
#

that's it ?

dark brook
#

mmm

lofty sorrel
#

There's also name tags and spawn control

dark brook
#

i think meo also can add masked to every pool

#

yeah

#

name tags that dont really work

lofty sorrel
#

Yeah experimental feature

pulsar lotus
#

ah yeah and the mask that pops when attacking too i remembered

lofty sorrel
#

Oh yeah that as well

pulsar lotus
#

wasn't using it tho so mirage alone is ok for me

shrewd mirage
# dark brook send your modlist

BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.6.3
PotatoePet-AdvancedCompany-1.1.1
Suskitech-AlwaysHearActiveWalkies-1.4.4
EliteMasterEric-CleanerLogs-1.0.0
Dreamweave-CompanyBuildingEnhancements-2.6.0
EliteMasterEric-Coroner-1.6.0
Yoshify-DiscJockey-1.2.1
linkoid-DissonanceLagFix-1.0.0
EladNLG-EladsHUD-1.2.1
TheFluff-FairAI-1.3.2
FlipMods-FasterItemDropship-1.2.1
Bobbie-FixRPCLag-1.0.1
Sligili-HDLethalCompany-1.5.6
malco-Lategame_Upgrades-3.1.1
kuba6000-LC_Masked_Fix-0.0.2
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.1.5
Piggy-LC_Office-1.0.3
Hardy-LCMaxSoundsFix-1.0.0
xCeezy-LethalEscape-0.8.5
Evaisa-LethalThings-0.9.4
x753-Mimics-2.4.0
x753-More_Suits-1.4.1
Major_And_Skiz-MoreInteriors-2.5.0
Jordo-NeedyCats-1.1.1
Zaggy1024-OpenBodyCams-1.1.6
Zaggy1024-PathfindingLagFix-1.2.1
x753-Peepers-0.9.6
Nebulaetrix-ScanFix-1.0.3
scoopy-Scoopys_Variety_Mod-1.2.0
jaspercreations-Scopophobia-1.1.1
Badham_Mods-SCPFoundationDungeon-2.3.1
Venture-SilentLandmines-1.0.0
RugbugRedfern-Skinwalkers-4.0.1
Scoliosis-StrangerThingsMod-0.0.32
FlipMods-TooManyEmotes-1.9.1
OrangeSoft-Unlimited_Sell_Mod-1.0.0
akechii-DiscountAlert-2.3.0
bigmcnugget-VanillaContentExpansion-0.1.8
Theronguard-Emergency_Dice-1.1.13
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
fumiko-CullFactory-0.8.2
DrinkableWater-Brutal_Company_Minus-0.8.2
AboveFire-ShowMoonPriceLLL-1.1.0
mrgrm7-LethalCasino-0.2.4
AudioKnight-StarlancerMoons-0.5.6
IAmBatby-LethalLevelLoader-1.1.6
ShaosilGaming-GeneralImprovements-1.1.9
LethalMatt-Outpost_31-1.1.5
Alice-ScarletDevilMansion-1.2.6
skidz-PoolRooms-0.1.12
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.0
qwbarch-Mirage-1.0.13
Dantor-Dantors_Mental_Hospital-1.0.3

dark brook
shrewd mirage
#

There was also MaskedEnemyOverhaul fork, but I removed it, I haven't tested without it yet.

dark brook
#

that one isnt the issue for sure

inner idol
shrewd mirage
dark brook
#

#1200695291972685926 message
#1200695291972685926 message
#1200695291972685926 message

@upbeat compass
got more lists for you to maybe help narrow it down

lofty sorrel
#

Mirage.Patch.SpawnMaskedEnemy+SpawnMaskedEnemy.start mimicking player is the common denominator

#

Out of interest @formal basin do you know who the broken Masked were trying to mimic? Like did they have cosmetics? Or were they completely vanilla?

dark brook
#

i think it might be different for client host

#

cause i saw one with my suit

eternal bridge
#

what's going on?

dark brook
#

and all the clients saw only orange ones

#

(also none had cosmetics)

#

the dumb masked also isnt spectatable for the host and doesnt have a name if you're running spectate enemies. clients can spectate it but it will be named Masked

lofty sorrel
#

Hm could definitely be related to the cosmetics fix thing, maybe Barch's method for that conflicts with some other mod's spawning mechanics

eternal bridge
#

what's hjis problerm

dark brook
#

barch said that modded moons overwrite the spawn option

#

btw

dark brook
#

@lofty sorrel hm, i reckon you only tested this on rend?

lofty sorrel
#

I did yeah, I always pick Rend just cause it's The Masked Planet. I could try March?

dark brook
#

try a modded moon

#

like atlas

#

or etern

lofty sorrel
#

I've never used modded moons before, idk how to do that

dark brook
#

well you just get them and it works

lofty sorrel
#

You'd think

#

I'll try copying my profile and adding Atlas

dark brook
#

maybe its related to natural spawns...

#

but doesnt happen in vanilla cause Mirage overwrites those successfully

lofty sorrel
#

People have had the error with it both true and false, but depending on how its coded it could be causing some issue regardless

dark brook
#

yeah, thats why that config option doesnt matter

#

cause the issue happens on modded moons, and modded moons are unaffected by that option

#

so far i havent seen reports of vanilla moons?

lofty sorrel
#

Yeah I don't know if they actually had a fully broken Masked then though or just the error spam

dark brook
#

who knows

#

but trying to reproduce it on atlas wouldnt hurt

lofty sorrel
#

Loading up the game now

#

WHat's the route from the ship to the door, I landed and it's Foggy ;(

maiden peak
#

find the bridge forward rightish from the ship

#

then hug the right wall

lofty sorrel
#

Aha thank you

#

Just played a round and ran into 2 or 3 Masked, all fine, other than that they didn't have any cosmetics, though I didn't double check that I actually had cosmetics on so I'm gonna do anotehr one

#

And despite disabling spawning of all other creatures through AdvancedCompany, all enemies were still spawning

lofty sorrel
willow lily
#

Is Mirage compatible with the Masked AI Revamp mod?

willow lily
#

Ok cool. Someone else told me they weren't but I wanted to ask here to double check

lofty sorrel
#

I'm not getting any errors on Atlas Abyss while playing solo at least. Although it should be noted, Masked on Atlas Abyss are not supposed to spawn outside, and yet in Gorenebeda's game one was attempting to spawn outside

willow lily
#

Or is that redundant

lofty sorrel
#

Yep, as long as you use the compatibility setting n the fork's config

#

There's a couple things it still does on its own

willow lily
#

Ok good to know. Thank you!

lofty sorrel
#

No errors on Atlas Abyss solo for me, cosmetics are working fine too. Cross referencing our logs AdvancedCompany never calls this: [Message:AdvancedCompany] Masked player is mimicking player 0.

#

0 being any player index

#

Also this:
[Message:AdvancedCompany] Searching for bones of masked enemy.

#

The errors aren't AC related but this could be indicative that AC is never getting told about the Masked?

#

I could be derailing at this point, might be unrelated

#

But at the very least, the issue doesn't seem to be with custom moons existence

#

Has MoreInteriors been ruled out?

lofty sorrel
#

Just tried adding MoreInteriors, still no errors

#

I'm gonna leave it for now

timber notch
#

Might not be a bad idea to have a collection of bug reports for people having the issue

pulsar lotus
#

yeah like a known issue catogory you can ping and add things to

vocal garnet
willow lily
#

I'm not sure if this can be fixed or not, but I noticed that if a player is using a model replacement suit, the masked enemy won't show as that model

lofty sorrel
vocal garnet
dark brook
#

Def not more company

timber notch
#

Admittedly this server seems generally pretty good at reporting issues

pulsar lotus
#

Oh i meant a category where you can see what issues the mod has, before you post your issue

#

because ppl always ask the same questions

willow lily
#

Hopefully someone can help me here with this. I'm trying to use the Masked AI Revamp mod and the MEO fork with Mirage, but I'm coming across a few issues. One is that I set it so the masked will have the nameplate for the player they're mimicking, but it doesn't seem to show up (not sure if this is caused by nameplate tweaks mod maybe?). Another is that it seems to be ignoring the limit I set in the configs for how many can spawn. I left it as 2, but I saw up to 3 at one time. Lastly is that it seemed like they were spawning at extreme rates despite having it left as the vanilla spawnrate. The time I saw 3 masks was before it even hit 12 pm in game

pulsar lotus
#

I don't use the nameplates, can't say.
For the spawns have you tried desactivating the spawn and spawning them with something else ( AC, LQ, ...) ?

willow lily
#

I haven't tried that yet, no

#

Actually I just realized I have it set so they should only spawn if someone dies alone

#

Now I'm even more confused 🫠

pulsar lotus
#

mirage is spawning them like that , what about MEO ?

willow lily
#

MEO I have the vanilla spawns set to false

#

and then this is the rest of my settings

pulsar lotus
#

so you have no vanilla spawn, no spawn rarity, and spawn when a player die alone

#

and you have 3 masked, and no one died yet ?

willow lily
#

I was solo

#

Not sure if that changes the functionality

pulsar lotus
#

lol

willow lily
#

Maybe something to do with the fact I had it set so they could spawn outside

#

Because I went inside the facility and after like 30 seconds in there I heard the dropship come down so I knew it had to be a masked so I went back. Then after a couple minutes a 2nd one came over and went to the terminal. Then another couple minutes later I heard another one walking over

deft cape
#

gonna slowly try to go through the messages

timber notch
pulsar lotus
#

something made it bug

#

and the value in cfg wasn't read correctly

deft cape
deft cape
eternal bridge
deft cape
#

wait if anyone is still testing, could you try mirage 1.0.12? i just want to make sure it's not from a bug fix that i did

#

like i doubt it's the cause of it but i just want to rule it being a possible issue

lofty sorrel
deft cape
deft cape
lofty sorrel
deft cape
#

ah

eternal bridge
#

qwbarch what are you planning for the next update 👀

lofty sorrel
#

To be clear, all of the testing I did I did not run into any issues, I was trying to reproduce the issues others were having but everything was fine for me

deft cape
#

because i've never run into this before

deft cape
deft cape
eternal bridge
deft cape
#

i've already got ideas for a major update

eternal bridge
#

STEAL IDEAS FROM THE VARIOUS MASKED RELATED THREADS 👀 umm i mean uhhhh ummmm.. borrow them.

deft cape
#

but just gonna have to reveal what it is after i get more work on it first

#

but yeah for a major update it'll be revealed later on

#

bug fixes is just eating up my time for now sadly lmao

eternal bridge
#

you are so cool you basically made skinwalkers but better

willow lily
deft cape
willow lily
#

The MEO fork and Masked Ai Revamp

deft cape
#

you don't need MEO fork if you don't want spawn control

#

unless you're just using it for the zombie apocalypse

#

either way you could have it turn off spawns for itself

#

i don't think MaskedAIRevamp affects spawn rates

deft cape
eternal bridge
#

or: you can spam E to get a masked off you (very small window)

deft cape
#

i think for masked enemy mechanics like that, it'd fit more in another mod

#

for mirage i'm trying to keep it mostly on deception with voices (and potentially ai changes)

eternal bridge
#

...ok

#

maybe masked ai revamp

#

..but then again i think it'll be another like.. 5 months before piggy updates it

willow lily
#

Would you be open to adding a config for showing nameplates above the mimic like in MEO?

lofty sorrel
#

Welcome to modding I guess, people have lives and it gets in the way

deft cape
#

showing nameplates will have to come later on

lofty sorrel
#

Give modders a salary, and then... Then we're talking

deft cape
#

focusing on other features first

deft cape
#

alright gonna continue reading the messages later, i gotta go make dinner and whatnot first

lament mica
eternal bridge
lament mica
#

You can shovel them off in solo but yeah timing is key

#

That's fair

fading sapphire
#

What do you guys think is the most satisfying creature to beat up

#

I like the sounds of thumpers and baboon hawks

eternal bridge
#

so masked

eternal bridge
#

or maybe hoarding bugs cuz they're just pests

#

but that is the same for masked

fading sapphire
#

Masked have a satisfying sound for sure

lament mica
fading sapphire
#

I wish dogs had a hit sound like other creatures 😭

lament mica
#

You can opt in for killing them with the extension ladder. Less hits but harder.

fading sapphire
#

I don't think i've ever weaponised ladders outside of teamkills, I wasn't even aware it does damage to creatures

eternal bridge
#

ladder's cant kill masekd

lament mica
#

I have weaponized everything lol. Like dropping metal near mobs and watching zeus himself give me a hand.

eternal bridge
fading sapphire
#

I love using a boombox and shovels during stormy to lure dogs, or just running a little and dropping a zapping item for them 😂

#

I once killed a masked with a worm too, throwable everything has let me weaponise landmines very well

vocal garnet
formal basin
lofty sorrel
formal basin
#

haven't used mirage before

lofty sorrel
#

wDYM??

fading sapphire
#

As in you've never used it until now?

wicked folio
#

Is there a mod, which increases masked spawn rate among all planers, that works with this mod?

fading sapphire
# wicked folio Is there a mod, which increases masked spawn rate among all planers, that works ...

There's a few, LethalLevelLoader v1.1.5/6 has spawn configs but i've found it messed up moons on my profile so i'd wait til 1.1.7, LethalQuantities is an amazing top level solution for adding a rarity across the board or individually on moons but doesn't play nice with LLL 1.1.5/6 so you'd need to use 1.1.4, there's also the MaskedEnemyOverhaulFork which will do the same top level spawn weight

#

AdvancedCompany too but I don't use that

inner idol
#

I like mirage mechanic of spawning zombies way more tbh

#

So many times we was surprised to the death

#

But i'm talking about like 10% chance and when player is alone

fading sapphire
#

Oh yeah masked spawnondeath is a great one, I really like that

formal basin
fading sapphire
#

Aw man and that is the current version?

formal basin
#

it should be unless it got updated today

inner idol
#

That's strange, we played this evening and cosmetics was in place, along with the suits

fading sapphire
#

Mind sending over your profile code? Just so I can have a nosey at what can spawn masked

formal basin
#

profile code?

lofty sorrel
#

They aren't using a mod manager

fading sapphire
#

r2modman/thunderstore export

formal basin
#

oh im installing all manually yeah

small glacier
inner idol
fading sapphire
#

All I can say is that I recommend using a mod manager to help resolve incompatibilities between mods and using latest versions

inner idol
#

can you imagine manually updating all these 95 mods, lol?

inner idol
#

and, even worse, syncing all of them to friends to play with

small glacier
gloomy crow
small glacier
#

^ Subtract 3 tho which are disabled

inner idol
#

and your game is not dying from the network desyncs all the time?

small glacier
formal basin
inner idol
#

poor you 😄

#

with mod manager, you do it like this: 018daf5e-d4fa-b05c-0022-9c19d1adb3cb

#

people enter that into the profile and voila

#

all mods and configs synced

formal basin
#

there are some custom images/sounds/videos that I've manually added too

fading sapphire
#

something about being shrimple

inner idol
#

many people do this all the time

formal basin
#

are there private mods?

inner idol
#

no, i don't think so

#

but we're not talking about NSFW or sensitive info?

small glacier
inner idol
#

i mean something like full hardcore mode

lofty sorrel
#

If it's custom images sounds and videos that are being used by an existing mod, then you can have those in your local files and won't be public

fading sapphire
#

Nah there's a separate category iirc

inner idol
#

i don't think thunderstore will allow that

fading sapphire
small glacier
#

Oh, pheeew

fading sapphire
#

It does

small glacier
#

Oh wait

formal basin
#

uhhhhh

small glacier
#

I literally have a NSFW one installed, IDK why I got scared

inner idol
formal basin
#

i do have some personal stuff there though

lofty sorrel
formal basin
#

and a guide to make actual gunpowder

small glacier
formal basin
#

ill stick to the folder sharing

fading tusk
#

i manually update mine

formal basin
#

maybe ill try doing a fresh install with mod manager

fading tusk
#

cuz i read the changelog before updating

inner idol
fading sapphire
#

You can do that in the mod manager

fading tusk
#

i did clear all my mods once. took 6 hours from downloading and readding all the configs

inner idol
#

it doesn't force you to update everything at once

fading tusk
#

i have a lot of mods that has conflicts so i had to manually make them compatible

fading sapphire
lofty sorrel
fading tusk
#

some mods will never update like InsanityRemastered tho

inner idol
#

and some mods update 5 times a day

#

you have to be very determined to manually merge all your changes

#

😄

#

if you mean editing the mods of course

small glacier
#

InsanityRemastered shall never become compatible with SpaceSunShine, it is doomed to whirl in eternal loneliness

formal basin
#

the logs I've sent do tell the version of mods i have now though

#

but testing yeah

#

ill try to fix it today

lofty sorrel
#

They do, but it's far easier to just have them in the mod manager where it tells you what version number everything is there, and if it's up to date etc etc

#

Manually installing mods is fine if you know what you're doing, and I mean know know, but if you start running into bugs you can't fix, it's worth having the mod manager

formal basin
#

it was fine until yesterday but i get your point

#

i can probably still sync custom stuff properly by sending the folder

gloomy crow
modern hinge
#

Hello, I have seen this mod several times and it has caught my attention, in what ways is it different to skinwalker and masked enemy overhaul?

#

I read many of the features and they are not too different from the two mods

inner idol
#

So everyone hears the same

#

It can also hide masks and animations, but can't spawn masked enemies from vents

#

Instead, there's a chance (configurable) for dead player to become zombie

#

And you can also set that it happens only when he's alone

modern hinge
#

Interesting, I like that. One more question, is there a mod that makes friends be able to speak through enemies?

inner idol
#

I'm pretty sure i've seen one on thunderstore one day

modern hinge
#

Ima try this mod too

modern hinge
eternal bridge
modern hinge
#

Ah thank you

eternal bridge
#

basically a mod to be the skinwalker

modern hinge
eternal bridge
#

you can use them at the same time, just space out when you talk

modern hinge
#

fair

#

thx

lofty sorrel
deft cape
#

i wonder if removing it will fix the issue lol

#

does anyone have a list of what to do that i can reproduce on my end

#

to get this lag issue

lofty sorrel
#

If they did I'd have been reproducing it ;(

deft cape
#

😭

#

all good

deft cape
lofty sorrel
#

For B1ade's they were on a modded moon running on LECore with natural spawns off, I'll check what moon exactly
#1200695291972685926 message

#

154 Etern

#

Line 97066 of B1ade's log is when the first Masked error spam occurs

deft cape
#

ah gotcha i'll take a look

deft cape
# formal basin here are the mods

gonna try and test this since there isn't too many mods, and the screenshot that debby showed gives me some clues on what it might be from

#

@formal basin @dark brook just wanna make sure, both of you are seeing enemies that aren't mimicking a player properly, as well as having lag issues right

deft cape
formal basin
deft cape
#

gotcha thanks for confirming

#

hopefully i'm able to reproduce the error

#

wait i see you have atlas abyss installed, which another user reported could be a conflict with mirage

#

@formal basin was it happening on any moon?

#

also could you describe the simplest way i can reproduce the error, is it just literally spawning some masked enemies

formal basin
#

i remember the log spam on march related to maskedplayerenemy, though no one has seen them
the second time it started lagging was on atlas abyss, when an outside masked spawned

deft cape
formal basin
#

i do have natural spawning enabled for more "vanilla" spawning too

deft cape
#

yeah but either way that setting shouldn't cause an issue so the setting specifically is unrelated

eternal bridge
deft cape
#

@formal basin could you send me your profile code actually

#

it's taking forever for me to install them one by one on r2

formal basin
#

ill make the pack later today, i really installed them manually

deft cape
#

😭

formal basin
#

sorry 🥲

deft cape
#

all good

deft cape
#

was not expecting to see bald speed here

#

LMFAO

tight ivy
#

do you guys recommend this mod over combining Masked Enemy Overhaul and Skinwalker mod?

willow lily
#

Skinwalker would be redundant since Mirage has configs for every single monster

#

It's just only set to masked enemies by default

chilly raven
#

It seems that broken mask issue is worse lol. It can apply to dogs we now have permanent dogs with AI somehow

#

I have no idea how this one occured I simply went to Outpost 31

deft cape
#

that's so odd, can you send your new logs

chilly raven
#
(wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::LateUpdate>(MaskedPlayerEnemy)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MaskedPlayerEnemy.LookAtFocusedPosition () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0185)
(wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::LateUpdate>(MaskedPlayerEnemy)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MaskedPlayerEnemy.LookAtFocusedPosition () (at <af9b1eec498a45aebd42601d6ab85015>:IL_01B5)
(wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::LateUpdate>(MaskedPlayerEnemy)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MaskedPlayerEnemy.LookAtFocusedPosition () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0185)
(wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::LateUpdate>(MaskedPlayerEnemy)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MaskedPlayerEnemy.LookAtFocusedPosition () (at <af9b1eec498a45aebd42601d6ab85015>:IL_01B5)
(wrapper dynamic-method) MaskedPlayerEnemy.DMD<MaskedPlayerEnemy::LateUpdate>(MaskedPlayerEnemy)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnemyAI.SetClientCalculatingAI (System.Boolean enable) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0007)
EnemyAI.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_026B)
MaskedPlayerEnemy.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0000)
#

This is all I can really grab as it spams the log so fast anything of use was lost

deft cape
#

oof it's that same error as before

#

does this happen often

chilly raven
#

Yeah it is just brining dogs along for some reason

deft cape
#

i'm trying to figure out how to reproduce the error

chilly raven
#

Not until I vist a modded moon it seems

deft cape
#

ah

pulsar lotus
chilly raven
#

Yes

#

in orbit

#

and not

pulsar lotus
#

😮

chilly raven
#

forever

#

They are with us

pulsar lotus
#

as long as they help you collect loot, why not !

chilly raven
#

Visted Outpost 31 this time and noticed the double mask issue

#

Which is odd as that was fixed for atlas abyss

deft cape
timber notch
#

Or is it like you’re both in different dimensions and can’t touch