#Mirage

1 messages · Page 4 of 1

deft cape
#

could you maybe try 5000 just to see if it goes away

lofty sorrel
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That would make sense, thanks. Just going through trying to diagnose issues after a playthrough with friends, but I didn't notice any issues with Mirage as we were playing, other than the voices being quite quiet? I imagine it's natural volume based on distance (or barriers) but I often feel like I'm only really able to hear the voices and not really what they're saying unless I'm right up next to them

stone trout
soft hollow
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I KNEW IT!!!!!!

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I KNEW IT!!!!!!!

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IM NOT TWEAKIN

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THEY HAVE COSMETICS

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NO MEO

lofty sorrel
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With AC?

soft hollow
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WITH AC

lofty sorrel
#

And you have the stub MoreCompany.dll?

soft hollow
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Wym by that, you mean what AC uses to control cosmetics

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I dont have MoreCompany installed, just AC and some cosmetic mods

lofty sorrel
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If you don't know I assume you haven't manually removed the MoreCompany.dll file from the AC folder

soft hollow
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Nope

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havent touched a file

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Now lets see if my GameTheory™️ is correct

lofty sorrel
#

Hm interesting, I might have a look through ACs changelog

soft hollow
#

I think I solved it scoob

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I don't think hosts can see cosmetics

lofty sorrel
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Oh so the other players can?

soft hollow
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Im doing a LAN test where I play on both the host and the client

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Client can see cosmetics

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Host cannot

deft cape
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im working on making it more 1:1 today

lofty sorrel
deft brook
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It's you lol

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Assuming you go on Thunderstore by mertvybasein

soft hollow
#

Host (Left, No Cosmetics) vs Client (Right, Sees Cosmetics)

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I solved it gang @deft cape

deft cape
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👀

timber notch
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That’s an odd issue

deft cape
#

so AC cosmetics really is nonhost only

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im gonna test it without mirage later

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if it still happens then ill report it to potato

soft hollow
#

Im scared of Potatoe ngl

deft cape
#

too many people bothering potatoe eh

soft hollow
#

yea

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I dont wanna end up on his shit list

deft brook
#

I question his maturity

deft brook
lofty sorrel
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I imagine it's probably an easy fix tbh

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If it already works for non-hosts, probably just a small oversight

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Potatoe is off this week so likely won't be a fix for a little while

timber notch
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Yeah the LC modding community had a weird moment

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Where a lot of major changes happened really quickly and then a lot of people behind major mods took a break at the same time

stone trout
deft brook
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Yeah I don't know what you could've done lol animations shouldn't touch the masked and dog enemies. They only don't kill the host btw. I don't know how much that helps but if you take this issue to #dev-general you might be able to ask for help

deft cape
stone trout
deft cape
#

also is anyone free to do a test rn? i changed the voice filters to make it sound more like actual player's voice chat now

stone trout
deft brook
deft brook
deft cape
deft cape
deft cape
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oh wait

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you mean

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mimics the modded monster

deft brook
deft cape
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i'm so used to people thinking mimics = masked enemies

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oh that

thorn idol
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I can use this mod together with Skinwalker and MaskedEnemyOverhaul?

deft cape
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it's planned but not sure on the feasibility yet

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so can't really say anything until more work is done

stone trout
deft cape
deft cape
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but if you mean using certain phrases then yeah that's part of the roadmap if it's feasible enough

stone trout
deft cape
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sorry i'm actually confused asf rn 😭

deft brook
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If you're wanting them to just throw out a random phrase when you speak near them then it might be easy enough but nonsensical. But if you want them to reply with something that would make sense in relation to what you said it'd probably need some sort of ai implementation where it looks at what you said and picks out a reply that fits

deft cape
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oh wait

stone trout
deft cape
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like always saying something in response

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im dumb

deft brook
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It's doable I imagine but they probably would reply with something unrelated.

deft cape
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there's plans for it but i'll announce more about it later on

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if it's doable at least

lofty sorrel
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Are you asking for them to automatically send a random response upon hearing a player talk to them?

thorn idol
deft cape
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yep you don't need skinwalkers for mirage to work

deft cape
#

skinwalkers plays its own voices still

deft cape
stone trout
deft brook
# thorn idol so do I remove the skinwalker mod?

Mirage does what skinwalkers does but perhaps better. I don't think skinwalkers syncs properly like mirage does. And is more convincing in the way a masked will only use voice lines of the player it copied.

lofty sorrel
deft cape
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it's something that's gonna be worked on eventually

deft cape
soft hollow
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There are no strangers on the internet

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Its a myth

stark pond
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Almost want like a forked copy of masked enemy that uses mirage and more perfectly copies player looks / maskless while still having original masked running around without it just to really throw people off-guard

soft hollow
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Look outside Im right there

stone trout
soft hollow
autumn glen
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i think it'd be too easy to detect if they're a zombie/masked with that though

deft cape
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yeah i already have plans on what to do

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wont be with random recordings cuz as you said it's too easy to know

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but still working it out to see the feasibility of it

autumn glen
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you can just say "hey [friend name] say nosferatu" or smth just really specific and if they didn't reply w that you'd know lmao

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i think the mod in its current state's pretty full of cool features and mechanics so personally I'm fine w you not rushing to add more stuff

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the zombie mechanic's genius btw, hilarious shit

deft cape
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i also really like that mechanic personally

autumn glen
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i don't think it's that bad cuz it just adds more risk to dying

deft cape
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future plans on any more advanced stuff will be mentioned later on if it's feasible to add it or not

autumn glen
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plus if you die in a rlly stupid way like missing a jump it doesn't matter if you get zombie'd or not

autumn glen
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cuz you're at the bottom of a pit lmao

granite aspen
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I also like the zombie mechanic, though had to lower the chance with big lobbies 😅

deft cape
deft cape
pulsar lotus
stone trout
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The mod for Herobrine was breaking enemies with masks for me

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This is fucked up.

deft cape
deft cape
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sad cuz i was gonna play with herobrine on my next playthrough

stone trout
deft cape
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😭

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glad you found the conflict though

pulsar lotus
stone trout
pulsar lotus
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i use it too didn't notice

stone trout
autumn glen
pulsar lotus
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just noticed something, my dead masked getting tp before me when i try to tp myself, is that normal vanilla behaviour ?

deft cape
deft cape
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i need to look at how teleporters function

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may need to write a patch for it

pulsar lotus
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i'm not telling it's mirage tho, i'll check first !

stone trout
# pulsar lotus what kind of bug does it create ?
[Error  : Unity Log] KeyNotFoundException: The given key 'OMFG Hello' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
EmoteNetworker.SyncEmoteToClients (System.UInt64 playerId, System.String animation, System.Int32 pos) (at <b51f6a370a694a1caf7be5f0658ecbb5>:IL_002A)
EmoteNetworker.SyncEmote (System.UInt64 playerId, System.String animation, System.Int32 pos) (at <b51f6a370a694a1caf7be5f0658ecbb5>:IL_0017)
EmotesAPI.CustomEmotesAPI.PlayAnimation (System.String animationName, BoneMapper mapper, System.Int32 pos) (at <b51f6a370a694a1caf7be5f0658ecbb5>:IL_004A)
EnemyInteractions.EnemyKillHooks.OnKillPlayer (System.Action`5[T1,T2,T3,T4,T5] orig, GameNetcodeStuff.PlayerControllerB self, UnityEngine.Vector3 bodyVelocity, System.Boolean spawnBody, CauseOfDeath causeOfDeath, System.Int32 deathAnimation) (at <435f99596b7745718ce2610027e7b6d1>:IL_00CD)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<GameNetcodeStuff.PlayerControllerB::KillPlayer>?-570545432(GameNetcodeStuff.PlayerControllerB,UnityEngine.Vector3,bool,CauseOfDeath,int)
MaskedPlayerEnemy+<killAnimation>d__102.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_03D3)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
#

While the error gives on the animation, but without the mod herobrine this error is not there

dreamy arrow
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was testing mirage and client cant hear masked?

pulsar lotus
stone trout
pulsar lotus
#

ok and does it bugs the game in some way ?

stone trout
pulsar lotus
#

like you can't play anymore ? what happen ?

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i'm usually the host didn't happen to me

stone trout
pulsar lotus
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oh ok wierd bug

pulsar lotus
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because there is no way i tp a mimic if it doesn't look like me

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i'll try with meo

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yeah MEO doesn't behave like that either

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Ok it's fixed with mirage last update 😮

deft cape
deft cape
pulsar lotus
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i was still on 1.0.8

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it's good now

deft cape
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interesting idk what i changed to have fixed it

pulsar lotus
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did you knew you fixed it ? XD

deft cape
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LOL

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nope

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not at all

pulsar lotus
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looool

deft cape
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😂

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ohw ait

pulsar lotus
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funny haha

deft cape
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no i think i have an idea

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it's related to

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the v1.0.9 fix

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"Ship camera now spectates the correct masked enemy"

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most likely this

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basically the player was redirected to a masked enemy at the wrong times

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so the ship camera would show the masked enemy instead of the player

pulsar lotus
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ship camera can spectate masked ?

deft cape
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that's most likely the issue with the tp as well

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it's probably one of the mod i use actually, might be OpenBodyCams

pulsar lotus
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didn't see that issue

deft cape
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i'm pretty sure that's related to the tp thing now actually

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didn't even realize the tp thing was an issue since my group doesn't use tps (we're noobs)

pulsar lotus
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yeah probably, i still use helmet camera

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my group is noob too but i try to show them what can be done at least haha

safe sundial
pulsar lotus
safe sundial
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probably but I havent encountered any

deft cape
#

wow the last time i played lethal company was when mirage was v1.0.1

dreamy arrow
deft cape
dreamy arrow
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after a reset the voices worked on client, but now we just cant get anyone but me to spawn as a mimic haha, think you were right mismatched versions

deft cape
dreamy arrow
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naturally spawned ones yea

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might just be getting extremely unlucky, but tried with gamemaster and dumped them and it was always me

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and im host yes

tired citrus
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does this mod completely replace skin walkers mod

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or does it work together with skinwalkers to improve it

vocal garnet
tired citrus
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yeah tbh i never noticed the skinwalkers mod working

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at all

deft cape
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but that was only with mirage

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if you have another mod that can change who a masked enemy is mimicking, it could be conflicting with mirage

dreamy arrow
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ahhh so probably MEO then, ill try that out

deft cape
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if you only use MEO for spawn control though, i recommend using a spawn control mod instead

rain mountain
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for mirage and MEOF my configs should be like this right?

deft cape
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should be fine, but if for whatever reason there's a conflict with disabling the mask texture/arms-out animation, you could try setting the two mirage config options you showed to true to let MEOF handle it instead

rain mountain
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yeah i figured this should work, i think i just had it set incorrectly last time. thanks

lofty sorrel
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Just had a thought, when non-Masked enemies mimic a player's voice does each enemy select a specific player they always copy, or is it a random player's random voice line every time?

deft cape
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for dress-girl specifically, if she ends up mimicking the player she's haunting, she'll change to another random player

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(only in multiplayer, if it's singleplayer she'll just mimic that player)

lofty sorrel
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Right that makes sense, thank you. I really like that

soft hollow
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nvm

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I was literally about to ask a question ive already asked before

deft cape
#

lool all good

soft hollow
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mod is looking beautiful

stark rampart
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so something that happened to me recently was that one of the mimics were talking SUPER low or even not talking at all

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is this known?

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my friend was hearing normally though

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oh and its not every time

deft cape
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still testing changes rn to make sure other things aren't affected

rain mountain
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i didn't hear any masked talk at all, could be because of the filters but maybe a mod conflict also

deft cape
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if it's because of the filters it could just be making it too quiet for you to notice

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maybe try again after i push an update

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if it still happens after that then it might be a mod conflict

rain mountain
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sure, i don't remember hearing it at all after you added the filters so it could just be that

deft cape
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ah

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yeah hopefully the new update fixes it for you then

deft cape
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v1.0.12 is released:

  • Mimicked voices should now sound a lot more like an actual player's voice (changed audio filters)
  • SpawnOnPlayerDeath no longer spams an error if a player falls into the void
  • Masked enemies no longer mimic voices if it was spawned after a player falls into the void

Thanks to @soft hollow for helping me test the voice filters earlier

brazen fjord
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when you say voice filters I assume you mean like slightly editing the sound of the voice clip? (I have not played with this mod yet)

timber notch
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iirc it’s basically filtering out clips of keyboard clacking and stuff

brazen fjord
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ahhh okay

deft cape
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sorry i should specify

timber notch
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dang I thought I was big brain

deft cape
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it's the filters that alters the sound

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so now it should just sound a lot more like how an actual player sounds when they talk

brazen fjord
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ooooh, is that different to how skinwalkers does it? cause I swear with skinwalkers it was always a perfect replay of someone

timber notch
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Ahh neat

deft cape
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not sure, when i tried skinwalkers before writing my mod, it never really played voices for me

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like i'd hear them once in a blue moon

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so i have no clue what it sounded like

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updated the changelog to hopefully sound a bit mroe clear

brazen fjord
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Neat, i'll check it out. Is there an option to change the intensity of the filter in config by any chance?

deft cape
brazen fjord
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Oh I was thinking like if it distorts the voice playback through a filter, if you could config the intensity of the distortion or something. All good though

deft cape
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well without the audio filters, the voices become way too clear because it's the same sound as what you get straight out of your microphone

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so the filters is there to make it try to sound the same as the game

brazen fjord
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Ahhh I see, I misunderstood at first

errant cypress
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Just wanted to say thank you for making this, we had so many good moments ^^

deft cape
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np, glad you liked it!

errant cypress
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But I had a weird bug where I spoke with one other dead guy and instead of hearing his voice directly, I heard it as if it comes from the ship.
I think it was around the time the ship flew away, not sure.

deft cape
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it's possibly fixed in the latest version

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if that still happens lmk

waxen basin
deft cape
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someone mentioned a mod that worked for them, but i don't remember what it's called 😓

deft cape
waxen basin
deft cape
#

something like PestControl is probably more like what you're looking for, haven't tested it myself though

waxen basin
remote iris
remote iris
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also lethalcompanyvariables

deft cape
#

i should try AC sometime

soft hollow
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imma just store these here

timber notch
lofty sorrel
timber notch
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Oh, really?

lofty sorrel
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Yep

timber notch
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Huh

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I was able to see cosmetics as host with advanced company

lofty sorrel
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With or without Mirage?

timber notch
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With mirage

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You just need to use MEO Fork

lofty sorrel
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Well yeah but you're supposed to be able to see the cosmetics without MEO

timber notch
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It has a compatibility mode for Mirage

timber notch
lofty sorrel
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We know? That's why we're talking about it

timber notch
lofty sorrel
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It doesn't work though, I have AC with cosmetics, Mirage with natural spawns, MEO Fork with compatibility turned on, and they don't have cosmetics for the host

timber notch
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It it doesn’t work than one of the mod updates broke it

lofty sorrel
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The only cosmetics that show up are ones from players that were turned, rather than ones that were spawned naturally

soft hollow
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yea no it doesnt work

lofty sorrel
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I'm gonna try real quick with Masked spawned by player death

soft hollow
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ok

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msame

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same

timber notch
#

Booting up the game now to test it myself as well jic it’s a mod conflict

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It was working like two days ago lmfao

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Okay maybe not that recently I can’t remember

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But I know it was working when I released 3.0.2 of my modpack

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Yep they ain't spawning with cosmetics

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let me grab 3.0.0 to test

soft hollow
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Yea it only works when a player gets turned

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This is the host looking at a client getting turned

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And the masked of the client kept its cosmetics

timber notch
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booting up 3.0.0 rn

soft hollow
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but the cosmetics of the masked of the host dont show

timber notch
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this is before i switched to the fork

lofty sorrel
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Can confirm the cosmetics do also work when the Masked is spawned from a dead player. Only not working for naturally spawned Masked

timber notch
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Works for naturally spawned on 3.0.0 of my modpack, gonna check what mods differ

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(used random ones lol)

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it's a good thing i started keeping changelogs with 3.0.1

soft hollow
timber notch
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Likely the only notable mods here would be AC/Mirage/MEO

3.0.0:
Advanced Company v1.0.149
Mirage v1.0.8
Masked Enemy Overhaul v3.1.2

3.0.3:
Advanced Company v1.1.1
Mirage v1.0.12
Masked Enemy Overhaul Fork v3.1.990

lofty sorrel
#

Without Mirage it works as expected

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Seems like the naturally spawned Masked just aren't getting assigned players properly?

timber notch
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I'll try and see which update caused it

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v1.0.8: Works
v1.0.9: Works
v1.0.10: Works
v1.0.11: Works
v1.0.12: Works

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1.0.10

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1.0.11

lofty sorrel
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All of these are naturally spawned?

timber notch
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For the sake of accuracy i'll test .12 with this setup

timber notch
lofty sorrel
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And the MEO compatibility setting turned on I assume

timber notch
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nah this is the official meo

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old version of my pack

lofty sorrel
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Oh well it should always work then

soft hollow
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So the issue is the fork?

lofty sorrel
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No the issue is with Mirage assigning players to naturally spawned Masked

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All the fork compatibility setting does is lets Mirage handle assigning players

soft hollow
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Oh @deft cape

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When you can come look at this

timber notch
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so uh

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1.0.12

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the issue isn't mirage

lofty sorrel
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The reason the compatibility setting was important was because the voice wasn't matching the Masked when using MEO because both mods are assigning players

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You CAN get cosmetics to always work, it just means that Mirage voices won't be correct. In order for Mirage voices to be correct, you have to sacrifice the host seeing cosmetics

timber notch
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The question is what mod is the issue now

lofty sorrel
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Mirage

timber notch
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i just tested it with .12 and it works

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that's a naturally spawned masked with ac cosmetics

lofty sorrel
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Idk how to explain this any better

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The cosmetics will appear, but the voice the Masked uses won't necessarily be that of the mimicked player

timber notch
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yes i know. the issue i'm looking into is the cosmetics not appearing at all

lofty sorrel
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One of Mirage's main features is the mimicked voice is the same as the mimicked player

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Turn off the compatibility with MEOFork and cosmetics will work

timber notch
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tried both on and off, i'll try rebooting but it seems to wok forr me so far

soft hollow
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I mean the issue HAS to be Mirage or AC

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MEO ignored

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Because cosmetics can work for clients with just AC and Mirage

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Just not the host

lofty sorrel
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Issue is by default Masked that are naturally spawned aren't assigned a player I don't think, so AC alone will always have naturally spawned Masked have no cosmetics

#

AC doesn't assign players to Masked, it just lets other mods do it in a way that allows for cosmetics

timber notch
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rebooted and now they spawn without

lofty sorrel
#

With compatibility on or off

timber notch
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booted with it on

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Booting with it off, and changing it on with LC Config: both work
booting with it on, and changing it off with lc config: both dont work

lofty sorrel
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The changes you make in LC_Config don't necessarily change anything until a reboot

timber notch
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So the issue either occurs during boot, or LethalConfig doesn't kick in until a reboot for that

lofty sorrel
#

You need to reboot for most changes in LC_Config

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There's very few things you won't need to for, usually only clientside mods

timber notch
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i'll try with an older version of mirrage now

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trying to focus in on where the issue stems from

lofty sorrel
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I don't think it's ever worked

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Just nobody noticed because we all used MEO with it

timber notch
#

It seems the issue is that compatibility mode disables the aspect of MEO that allows Mirage to work with AC cosmetics.

lofty sorrel
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MEO compatibility takes away the mod's ability to assign players to Masked and gives that power exclusively to Mirage

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Hence why Mirage is the issue

timber notch
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So basically this still stands?

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^

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I got to overthinking trying to re-write it and have myself confused now of what mod combos cause what results lol

lofty sorrel
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Only change is with the first one . There are cosmetics, just not for the host

timber notch
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Ahhhh, gotcha

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That’s a weird issue

lofty sorrel
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Yeah you'd think it'd be the other way around

timber notch
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So there’s currently no way to have mirage with AC cosmetics without a mismatch for a host?

lofty sorrel
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You can by disabling the compatibility, but the voices the Masked use are unlikely to be from the same player as the Masked is mimicking

timber notch
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So essentially

#
  • Mirage: Voices and suits are synced for all players. Cosmetics are synced with everyone except the host, who can’t see them. Voices can mismatch.

  • Mirage with MEO: Voices, suits, and cosmetics are synced for all players. Voices can mismatch.

  • Mirage with MEO compat: Voices and suits are synced for all players. Cosmetics are synced for everyone except the host, who can’t see them.

lofty sorrel
#

Mirage on its own also has cosmetics, just not for the host

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The cosmetics are supplied by AC, not MEO

timber notch
#

Skinwalkers with MEO: Suits and cosmetics are synced for all players. Voices aren’t synced and can mismatch.

lofty sorrel
#

The issue with cosmetics occurs irregardless of whether you have MEO with compatibility or just Mirage

timber notch
#

So does using MEO compat achieve anything? Like does it fix anything for non-hosts?

lofty sorrel
#

The only features MEO adds ontop of Mirage are nameplates and spawn controls, so if you don't need those you don't need any version of MEO

lofty sorrel
timber notch
#

well MEO without compat makes it visible to host

lofty sorrel
#

Oh well yeah if you're willing to deal with the voice mismatch

timber notch
#

It just causes a voice mismatch

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Yeah

lofty sorrel
#

The choice while using Mirage is either:

All see cosmetics but voices won't always match (Using MEOFork without compatibility mode on)

All but host see cosmetics but voices always match (Using Mirage only, or using MEOFork with compatibility mode on)

timber notch
#

Assuming you’re using Advanced Company:

Skinwalkers + MEO

  • Suits and cosmetics are synced for all players. Voices aren’t synced and can mismatch.

Mirage

  • Voices and suits are synced for all players. Cosmetics are synced with everyone except the host, who can’t see them. Voices can mismatch.

Mirage + MEO w/o compat

  • Voices, suits, and cosmetics are synced for all players. Voices can mismatch.

Mirage + MEO w/ compat

  • Voices and suits are synced for all players. Cosmetics are synced for everyone except the host, who can’t see them.
lofty sorrel
#

Yep

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Unsure how it all works with MoreCompany and no AdvancedCompany, but that's all correct when talking about AdvancedCompany cosmetics

soft hollow
#

Wait

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voices can mismatch even with mirage?

timber notch
#

Mirage syncs voices

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Or wait

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Wait I gotta fix a thing

#

Assuming you’re using Advanced Company:

Skinwalkers + MEO

  • Suits and cosmetics are synced for all players. Voices aren’t synced and can mismatch.

Mirage

  • Voices and suits are synced for all players. Cosmetics don’t work.

Mirage + MEO w/o compat

  • Voices, suits, and cosmetics are synced for all players. Voices can mismatch.

Mirage + MEO w/ compat

  • Voices and suits are synced for all players. Cosmetics are synced for everyone except the host, who can’t see them.
lofty sorrel
timber notch
#

I think this is right

deft cape
#

if it only doesnt work for natural spawns it's definitely mirage

soft hollow
#

Wait

deft cape
#

ill look into it

lofty sorrel
soft hollow
#

Mirage with AC cosmetics work but only for client

deft cape
#

AC probably applies its cosmetics beforw mirage sets the mimicking player

soft hollow
#

Im so smart

deft cape
#

makes a lot of sense now

#

y'all solved the mystery

soft hollow
#

Now is it fixable

timber notch
#

So does using standalone mirage have the same effect as using mirage with meo with compat

lofty sorrel
#

Presumably an easy fix, just was hard to pinpoint what the issue is

soft hollow
timber notch
#

I’ve never used mirage standalone lol

#

Okay thought so, just had myself turned around

soft hollow
#

I did AC with only Mirage and had the host / client cosmetic mismatch issue

deft cape
#

ill look into how AC applies cosmetics so i can do the same for natural spawns

#

not sure if i'll do it today though

timber notch
#

Assuming you’re using Advanced Company:

Skinwalkers + MEO

  • Suits and cosmetics are synced for all players. Voices aren’t synced and can mismatch.

Mirage

  • Voices and suits are synced for all players. Cosmetics are synced for everyone except the host, who can’t see them.

Mirage + MEO w/o compat

  • Voices, suits, and cosmetics are synced for all players. Voices can mismatch.

Mirage + MEO w/ compat

  • Voices and suits are synced for all players. Cosmetics are synced for everyone except the host, who can only see them on turned Masked.
#

So this^ is accurate?

soft hollow
#

Its only with Mirage and MEO that you as a host, when a client gets turned you can see their cosmetics, but not on a naturally spawning masked

timber notch
#

Okay edited it

#

So that should be right now

soft hollow
#

I believe this is all correct

errant cypress
#

So if not using AC, everything should be fine?

lofty sorrel
#

Haven't tested with MoreCompany

timber notch
#

I haven’t either

lofty sorrel
#

But if you're not using cosmetics, Mirage alone or with MEO and compatibility turned on will work

errant cypress
#

Would be nice to know if it works with MoreCompany ^^

timber notch
#

It should

lofty sorrel
#

I'll give it a go

timber notch
#

Let us know the results and I’ll update the list

soft hollow
#

if you are willing to be the honored one

#

everything is fine with just AC and Mirage

timber notch
#

“This can’t be sent because it contains content blocked by this server.”

#

What in the world could’ve been blocked what

unborn jasper
timber notch
#

👍

unborn jasper
timber notch
#

Sure

unborn jasper
#

Advanced Company Compatibility

Skinwalkers + Masked Enemy Overhaul (or MEO Fork)

  • Suits and cosmetics are synced for all players. Voices aren’t synced and can mismatch. Includes the option for fading masks.

Mirage

  • Voices and suits are synced for all players. Cosmetics are synced for everyone except the host, who can’t see them. Doesn’t include the option for fading masks.

Mirage + Masked Enemy Overhaul Fork (without the compatibility patch)

  • Voices, suits, and cosmetics are synced for all players. Voices can mismatch. Includes the option for fading masks.

Mirage + Masked Enemy Overhaul Fork (with the compatibility patch)

  • Voices and suits are synced for all players. Cosmetics are synced for everyone except the host, who can only see them on turned Masked. Includes the option for fading masks.

More Company Compatibility

Skinwalkers + Masked Enemy Overhaul (or MEO Fork)

  • Suits and cosmetics are synced for all players. Voices aren’t synced and can mismatch. Includes the option for fading masks.

Mirage

  • Voices, suits, and cosmetics are synced for all players. Doesn’t include the option for fading masks.

Mirage + Masked Enemy Overhaul Fork (without the compatibility patch)

  • Voices, suits, and cosmetics are synced for all players. Voices can mismatch. Includes the option for fading masks.

Mirage + Masked Enemy Overhaul Fork (with the compatibility patch)

  • Voices, suits, and cosmetics are synced for all players. Includes the option for fading masks.
timber notch
#

Thanks!

unborn jasper
#

You're welcome. Do tell me if you want anything else pinned too.
(I'll be unpinning/repinning the first message so it's in the right order.)

#

There we go.

timber notch
#

Just tried sending it in the TMLC server and it was blocked there too

#

Weird

unborn jasper
#

I mean, it has more headers than actual text. I wouldn't be surprised that flipping spam filters.

timber notch
#

Yeah that’s my guess

#

Especially since it worked after I removed the More Company section which I accidentally included

lofty sorrel
#

MoreCompany cosmetics all work for naturally spawned Masked. Didn't test turned Masked but I imagine that works fine

#

@errant cypress

stark rampart
#

what does fading masks mean?

deft cape
#

for the fading mask thing, could you not just enable mask textures in mirage and let MEO(F) deal with it

deft cape
lofty sorrel
#

I think it's for revealing the mask when it starts chasing someone?

stark rampart
#

btw has anyone reported voice issues after the last update?

deft cape
#

@timber notch thanks for writing the whole list, this'll make it so much easier for ppl to see the tradeoffs (until i fix them in mirage)

stark rampart
#

I was using skinwalkers until it was completely fixed

#

thats why I'm asking

deft cape
#

you mean the thing with non hosts not being able to hear?

#

that was fixed in the previous update already

stark rampart
#

I remember the filters being a little odd

deft cape
#

oh that should be fixed in the very latest update

stark rampart
#

ok I will download it again, thanks!

errant cypress
#

Perfect, I will add MEOF with compatibility enabled :)
List keeps expanding...

stark rampart
errant cypress
#

I started with 10, but everytime I looked at ThunderStore, I found something that would spice up the gameplay 😄

#

Anything else to change in MEOF like Usernames?

stark rampart
#

ngl after I found this discord I've got so many new mods

deft cape
stark rampart
#

ok I will tell you when I can, though tomorrow my school starts again and I won't be able to play that much

deft cape
#

yee sounds good

soft hollow
#

Thank u 💜

lofty sorrel
#

I'll also let you know how things are next time my friends play

timber notch
timber notch
deft cape
#

oh im dumb

stark rampart
#

Is this working properly now?

deft cape
#

didnt read the next line LMFAO

deft cape
stark rampart
#

lets goo then

deft cape
#

shouldnt be any bugs rn other than AC not applying cosmetics for the host

#

which is what aleecksword's list is about

stark rampart
#

is that fixed with MEO fork?

buoyant skiff
stark rampart
deft cape
deft cape
stark rampart
#

well my group dont use cosmetics anyway :p

deft cape
#

should (hopefully) be bugless for you then

stark rampart
#

still enjoy MEO for the bracken spawn rarity and nametags

#

good combo

errant cypress
errant cypress
#

Does this also apply to other mobs?

buoyant skiff
#

Masked only raise their arms when near, right?

#

Or when attacking to be precise.

deft cape
stark rampart
#

oh right

lofty sorrel
deft cape
buoyant skiff
#

Should I disable overlapping options in Mirage or MEOF? Stuff like arms/mask?

deft cape
buoyant skiff
#

Yeah, I'm just trying to remember how it is in vanilla.

#

Haven't seen masked in a while.

deft cape
errant cypress
deft cape
#

naturally spawned enemies mimic a random player

masked enemies that spawn from turning another player will always mimic said player

stark rampart
#

is that a thing?

deft cape
#

naturally spawned enemies are disabled by default though so you'd need to enable it if you want that

deft cape
stark rampart
#

the second one

buoyant skiff
#

In Mirage it is.

deft cape
#

yep

#

as long as you dont use MEO anyways

stark rampart
#

damn 10/10 mod then 😆

deft cape
#

since MEO will override the mimicking player

errant cypress
deft cape
#

it was a thing since v1 LOL

stark rampart
errant cypress
deft cape
#

with the compatibility config it should

stark rampart
deft cape
#

tbf some ppl dont even know cuz they use MEO so they assume it doesnt work

errant cypress
#

I would also add that you can hear mimics of yourself after death, that's why I didn't use it before 😄

deft cape
#

my solution to that on v1 was the zombie spawning mechanic, so you never hear your own voice

#

but then turns out most ppl want natural spawns

#

and that was indeed an issue

#

muting the local voice thing was such a simple solution that i never thought of myself LOL

#

was recommend by someone else here

stark rampart
#

Something I personally like to do is to make centipedes (or snare fleas) mimic voices. It is just an evil trap

#

follow the voice and get suffocated

deft cape
#

does it not sound like it's coming from above? 👀

#

i dont have anything mimicking voices other than masked enemies personally

stark rampart
#

well most of the times I don't even pay attention to that

#

when I was using skinwalkers atleast it didn't sound like it

#

never tried with Mirage

#

though I'm gonna do that soon

errant cypress
#

Did anyone test it with MaskedAIRevamp?

buoyant skiff
#

How does MaskTheDead work with Mirage? I assume masked spawned by that mod just mimic random voices?

deft cape
deft cape
deft cape
buoyant skiff
#

Huh, neat.

silent sleet
#

can there be a fake username over the masked with this mod

deft cape
#

that's something i'll definitely add later on but not anytime soon

#

not sure if it'd work but maybe you could try MaskedEnemyOverhaulFork with the compatibility config

dark talon
# deft cape i dont have anything mimicking voices other than masked enemies personally

masked and girl for me.
I think lore wise slimes would actually kinda make sense as well - cause they like music (frequencies?). Maybe if you also enable other enemies slimes can be like a decoy so you're not immediately like 'I heard a voice. There's a dangerous enemy there' but more like 'huh? that wasn't you? Surely it's just a slime, right?'

inner idol
#

bracken seems intelligent enough to try something like that

#

after all, it can outsmart many players

#

😄

dark talon
#

problem with bracken from my experience is that once you see him - which usually happens unless he insta gibs you - you'll always know where he is because of the voice

inner idol
#

true

#

so you either set that almost everyone can talk or none, but masked

dark talon
#

yea

inner idol
#

or masked + fun neutral ones, like beehives, birds and hawks

#

just to have laugh at phrases

dark talon
#

hmm, I might actually try slimes + bracken and maybe coilhead for a day and see how that affects the team dynamic.. 🤔

inner idol
#

any outside enemy will do actually

#

dogs? why not

#

you see them anyway

#

coilheads are good option too, they are not hiding from you

deft cape
#

i think anything that talks other than masked is wack, but that's just me lmao

#

hence why mirage originally was for masked enemies only, until people kept asking to support other enemies

inner idol
#

at some point lethal company stops being scary and/or surprise you, you just having fun with friends

#

so random talking enemies is for fun

deft cape
#

true, i'm still at the noob stages since i haven't played the game much

timber notch
#

You haven’t experienced fear until there’s a dog right outside the closed ship door trying to get you to come out with the voice of your friend it just ripped to shreds

inner idol
#

i had snare flea jumpscared me one time with a loud "fuck off" phrase

#

you know, i noticed it from a distance and was just casually walking, ready for it's attack

#

but i was not ready for the loud jumpscare

lofty sorrel
cosmic barn
#

so is this like a synced version of skinwalkers?

rain mountain
#

the voices are waaaayyyy more convincing now lol

#

only thing i notice now is that when MEOF remove mask and zombie animation is disabled and i used mirage's, the animation goes away but the mask stays. so i just have it flipped the other way around for now and it works

deft cape
#

niceee glad the voice filters are more proper now

deft cape
deft cape
rain mountain
#

removing mask only works on MEOF for me

deft cape
#

yikes i remember it working for me before 🤔

remote iris
deft cape
#

bet lmk

remote iris
#

meof hide mask is tfalse

deft cape
#

so it does work

#

i would've been really surprised if it somehow broke

rain mountain
#

weird. i have no idea what mod would be breaking that. i'll do some tests tomorrow

deft cape
#

even if it somehow broke with another mod it's probably not that big of a deal tbh

#

although i don't even see how it'd break

remote iris
#

yep it works

#

tried this one expermentation

#

it worked

deft cape
#

nicee thanks for the confirmation

lofty sequoia
#

question !!!

#

is this mod incompatible with ac?

#

i read something about it here but i'm still unsure whether that's currently the case

#

i seem to be only able to hear my own voice mimiced ingame

deft cape
#

yes, but currently there's an issue where AC cosmetics only work on non-hosts (check the latest pin for more info)

lofty sequoia
#

two others have also only heard me

#

oh?

deft cape
lofty sequoia
#

should be !

#

i normally press update all each time

#

anything needs one

deft cape
#

that's odd, can you send me your profile code so i can just take a quick look

#

it was an issue in 1.0.10 but it should've been fixed

lofty sequoia
#

got it

#

018da641-5d3a-7324-5be6-45301aa58e37

deft cape
#

just making sure, your friends all have 1.0.12 as well right

lofty sequoia
#

mhm

deft cape
#

cuz sometimes people don't run on the same versions

#

and it causes issues

#

ah

lofty sequoia
#

i sent the entire profile to each of them

#

lol

#

the code import option carries config too right?

deft cape
#

i think so

#

but that doesn't matter in the case of mirage

#

since the config is synced

lofty sequoia
#

ahh

#

ill be trying again with the group in a bit but

#

i can check back here whenever you figure something out hopefully

deft cape
#

yep im about to launch 2 instances of the game with your profile just to take a look

lofty sequoia
#

oo ok

#

im testing with a slightly altered config and

#

i can hear others i think?

#

but i can hear my own even with the setting to disable local on

remote iris
#

idk sometimes i forget

errant cypress
lofty sequoia
deft cape
#

i tried your profile code and i can hear voices on both clients

#

although i did get errors with MaskedAIRevamp, and the masked enemy seemed to get stuck because of it

#

not sure if it's specifically a conflict with mirage or because of some other mod, because i don't remember people mentioning any issues using Mirage + MaskedAIRevamp

lofty sequoia
#

oh odd

#

any clue for the fix on being able to hear myself then?

deft cape
lofty sequoia
#

also i think due to a dependency bees spawned on the company building uh

lofty sequoia
#

but i can still hear em

deft cape
#

definitely wouldn't be a dependency of mirage, cuz my dependencies aren't even mods, they're code libraries

lofty sequoia
#

hm

deft cape
#

well i'll test again with just mirage just to make sure i didn't break it in the latest update

lofty sequoia
#

mk

deft cape
#

btw what mod is doing all the sound changes in your modpack? is that lethal ressonance

#

sounds sick

lofty sequoia
#

mhm!!

#

first time actually trying it lol

deft cape
#

yeah ive been wanting to try it out as well, like it quite a bit so far just off of that quick test

#

@lofty sequoia ah that's a bug with mirage, will be fixed on the next update

#

for the issue of still being able to hear yourself even with the mute local player voice setting enabled

lofty sequoia
#

ooo okay

#

i went ahead and got rid of maskedairevamp

#

just to be safe

deft cape
#

yeah after removing it on your profile i stopped getting any errors

#

although i do wonder what the conflict is

lofty sequoia
#

no clue

#

before all this I was stuck with the "stuck in orbit" issue but

#

removing immersivescraps fixed that

#

as far as I know

#

all versions of these packs have been riddled with bugs aghh

#

😭

lofty sequoia
deft cape
#

i've fixed it, but i'm trying to figure out how to make AC cosmetics work on the host

#

so after i fix that i'll push an update

errant cypress
#

how do you test these mods without buying 3 games on other accounts?

buoyant skiff
#

#1184708473800364083 message

deft cape
#

yep exactly that, you can run multiple LAN copies locally

errant cypress
#

I see, thanks :)

deft cape
#

v1.0.13 is released:

  • AdvancedCompany cosmetics now properly apply on hosts (previously only applied on non-hosts)
  • Fixed a bug that caused MuteLocalPlayerVoice to get ignored
#

Also huge thanks to everyone who helped test the interaction between Mirage and AdvancedCompany's cosmetics, and figured out the issue was indeed from Mirage

deft cape
lofty sequoia
#

tyy

deft cape
#

hopefully that's the last of the main bugs out of the way 😂

dark brook
#

also is masked fix needed or does mirage solve the vanilla masked issues that zeekeers didnt patch?

deft cape
#

masked fix is needed

#

i think i deleted the recommended mods off the readme for some reason but

#

masked fix and dissonance lag fix is recommended

#

gonna need to add that back

small glacier
#

Your consistent bugfixes and updates are much appreciated! Thank you so much

dark brook
#

🫡

lofty sorrel
deft cape
lofty sorrel
#

Just the cosmetics issue, and the voice filter, both of which are now fixed

#

If it wasn't clear I meant I can't think of any more bugs with Mirage other than ones already fixed

#

I might go back and test the LAN error spam and see if it's a real issue of just an effect of how I set up testing, but I imagine it's nothing to worry about

deft cape
#

how are you testing on LAN? i don't get LAN specific error spam so i'm curious

dense holly
#

is this mod made for the skinwalker mod?

lilac saffron
dense holly
#

huh?

lilac saffron
#

its skinwalkers mod but better

dense holly
#

alr Ima replace it then

#

ty

lilac saffron
#

np

dense holly
#

are there any config settings I should turn on or off?

deft cape
#

by default, natural spawns is turned off and players who die have a 100% chance to spawn as a masked enemy

dense holly
fading sapphire
deft cape
dense holly
#

that would be unnecessary if natural spawning is turned off right?

deft cape
deft cape
#

although i think last time i played, masked enemies could still spawn on modded moons (so that's a bug i'll need to fix, but it's super low priority cuz it doesn't matter that much)

dense holly
#

Last question, is this mod compatible with the accessories from MoreCompany?

deft cape
#

it should

#

at least last i tested it, it works fine

dense holly
#

Okay ty

fading sapphire
#

Oh quick question as I'm not sure how it is now, is the spawnondeath still playing funny with MaskedAIRevamp?

#

Also new friend to the game started panicking when a masked came outside the ship mimicking him and saying his lines, he was freaking out over the walkie asking if they record your voice 😂

deft cape
fading tusk
#

lmao

deft cape
#

it's always so fun to see a completely new player experience even just a vanilla masked enemy

fading tusk
#

wait there is a bug with Masked and MaskedAIRevamp?

deft cape
#

idk if it's from mirage and maskedairevamp specifically but when i was testing someone's modpack earlier, it was causing issues when turning a player into a masked enemy

#

so something is definitely conflicting it, and idk if it's mirage specifically or not

fading sapphire
deft cape
#

interesting, i might try out MaskedAIRevamp in my own games tomorrow then

fading sapphire
#

How exactly did it bug out?

errant cypress
#

I will also test it today then, would be nice to know of everything's working before the next game night

autumn glen
fading tusk
#

i was using TakeThatMaskedOff, MEOF, Mirage, MaskedAI Revamp and TooManyEmotes for the mask

deft cape
#

original masked enemy disappeared (with errors on the console), and the newly spawned masked enemy was stuck staring at the ground

#

don't remember what the logs even said cuz i just closed the game and removed it, since i was trying to debug mirage specifically

fading sapphire
#

Ah I don't use take that mask off, MEO or TME

deft cape
#

does TooManyEmotes work on vanilla masked enemies?

fading tusk
#

yeah. they emote

deft cape
#

cuz if it does, it should work with mirage now

#

previously it wouldn't work cuz of the way mirage handled spawns

fading tusk
#

my doppelganger does this whenever i see it

#

or that Hello emote

deft cape
#

if it doesn't then i'll have to take a look later on for how to fix it

#

oh like with mirage? or for vanilla

fading sapphire
#

I'll do a couple tests on my profile after work with airework/mirage, how do you get multiple sessions up again? Is it just running modded from r2modman twice and going into LAN?

errant cypress
fading tusk
#

they can emote with just Toomanyemotes alone

#

if the other people doesnt have the mod. they will just see the mask dancing with the dance1 emote

deft cape
# fading sapphire I'll do a couple tests on my profile after work with airework/mirage, how do you...

i recommend using this script for running multiple of the same profile: https://github.com/ricky-davis/LC_LaunchProfile
there's also autostart to make getting into lan games on multiple clients faster, which i have a showcase here: #1184708473800364083 message

GitHub

Facilitates the launching of Lethal Company mod profiles - ricky-davis/LC_LaunchProfile

fading tusk
#

btw for mirage.

#

does diversity's Ghost girl walkie talkie be replaced with mirage?

deft cape
#

nope not yet

#

i'll add it later on

#

think im gonna just try and focus on the features i want first since i finally have some time to work on them

#

assuming i actually have no more bug fixes to do in the meantime

fading sapphire
#

Also just one last little thing, I think masked enemies spawned by Meltdown don't have mirage stuff applied to them, this will be tested later on but we saw a masked run out of the facility with an orange suit and had no voice mimicking

deft cape
#

the meltdown mod? didn't even know they spawn masked enemies 👀

#

gonna be trying that mod out tmrw so i guess im about to see

fading sapphire
#

Yeah it has a number of enemies spawned and a blacklist, I thought the idea of pulling the apparatus and seeing a familiar face in a panic would be great 😂

deft cape
#

it's a bit odd that there'd be no voice mimicking at all though. the way i have it setup is that if the masked enemy doesn't have a mimicking player set, it'll just pick a random one

fading sapphire
#

I'll test it later on with the ai rework stuff too, I'll let you know if it was coincidence or not

deft cape
#

sounds good, thanks!

#

i wonder if my latest fix might also fix whatever the issue was with meltdown

shrewd mirage
#

And what is higher in priority in mods, mirage or maskedoverlay, I ask in order to customize the functions of mimics such as EnableMask and others

dark brook
#

is this a map issue that the mimic spawned in the same spot the player died and got stuck?

autumn glen
#

yeah, mimics can spawn from dead bodies

#

so if you die in a pit it's just kinda stuck there

#

also keep having this problem with atlantica, idk you know that moon @deft cape

#

this is probably unfixable or veery hard to fix

#

but in atlantica some terrain sinks overtime

#

and if a zombie/masked/player mimic stands in one of those spots as it sinks it just kinda floats there

#

if they move enough though, they seem to realize there's no ground below them lmao

#

it was kinda like this LMAO

#

i dont ACTUALLY know if they truly fell off, i just saw them there for a few seconds and went back in, then came back out and they were gone

#

so i assume when the terrain finished sinking they just fell to the bottom

dark brook
autumn glen
#

more of an atlantica issue than anything though

autumn glen
# dark brook okok

you can disable or modify the chance for this to happen in the config too!

dark brook
#

ty!

dark brook
#

think i found an incompat with this and scaled penalties

#

😦

small glacier
#

I'm assuming if you change "EnablePenalty" to true, then it should become compatible?

dark brook
#

well its not gonna change anything though

#

im gonna get the penalty regardless

#

i thought it just wouldnt count the dude as dead

small glacier
#

You mean you're getting the penalty from ScaledPenalties anyway, even with "false" turned on? If so, why do you have ScaledPenalties installed if you don't want penalties to be applied?

#

Oh, I'm smolbrained—do you mean you want the penalty to not apply only when a body has been converted?

dark brook
#

yeyeye

#

cause i thought thats what the setting does

#

if it doesnt you can just disregard this convo haha

small glacier
#

Honestly that could be a good idea. Right now I believe it's only there to disable penalties altogether for those who let the mod give a 100% chance of turning a body into a masked (since there's no way to retrieve the body to mitigate it).

dark brook
#

Oh, yeah, that totally makes sense

#

(since there's no way to retrieve the body to mitigate it).

there actually is but it requires you to fall off the map or somewhere the masked cant spawn

small glacier
#

O, you mean like with teleporter? But then once you retrieve the body, wouldn't it convert? Or do bodies not convert on the ship?

dark brook
#

nope, i dont think it ever converts

small glacier
#

Interesting, good to know :3

dark brook
#

well it never did for me

#

but theres also this funny haha mod

#

mirage spawned a random masked

#

and another one for my teammate

#

sweird

#

but my teammate is alive and the other one uses my voicelines

#

ok it spawned another teammate copy lmao

errant cypress
#

He has a mask on?

dark brook
#

i have natural spawns off

flat tiger
dark brook
#

and its spawning copies of people that are alive (the copies are silent) and theres a random ass masked standing in the vent with a mask on and using my voicelines

dark brook
dark brook
#

24 mb log owwww w

#

ok ANOTHER random masked spawned

#

its talking

#

but its on a custom moon that runs on LECore so might be an issue with that?

errant cypress
dark brook
#

yeah maybe

#

and lecore is kinda outdated

errant cypress
#

A list of mods would be nice 😄

dark brook
#

018da77f-8a82-e988-63a1-821bdce99d7b

atomic seal
#

Did they tell me that Mirage is the future?
Can Skinwalkers be deleted?

small glacier
atomic seal
#

It's better to have one thing

#

Skinwalkers is a bit outdated

small glacier
#

Yes, I think Mirage handles it much better if you only want one :3
Much more difficult to tell if a voice is real if everyone hears it

waxen basin
#

yo what the heck I missed so much lmao

#

last I remember we were talking about forks and spoons

small glacier
#

A fork (from "fork in a road/river") is a tweak of an existing mod since it "splits off" the original mod to go its own direction with different changes

dark brook
#

yeah feels like LE moons spawn masked regardless of mirage's settings

atomic seal
#

More details

#

Does Mirage have problems with LE moons?

dark brook
#

cant tell for sure

#

but it might spawn them regardless if spawns are turned on or off in mirage settings

fading tusk
dark talon
dark brook
#

nope

#

not running meof either

#

well a masked spawn with the mask on is weird by itself ngl

dark talon
#

hmm true

dark brook
#

now it spawned one on a LLL moon...

#

but that one was under the map and the dude that spawned it also died by falling

timber notch
#

So MEO(F) is only needed if you want mask fading/its spawn changes now, right?

errant cypress
#

Wait, you can spectate Masked?

#

Or is it another mod?

dark brook
#

its #1176357567824396388

lofty sorrel
dark brook
#

it also names the masked when you spectate them... well its supposed to

#

it didnt for the funny ones that didnt have cosmetic and i presume werent copying anyone

lofty sorrel
dark brook
#

on both LLL and LECore moons

lofty sorrel
#

Okay good, seems like maybe the moons have some sort of weird workaround to allow Masked to spawn on them which doesn't use existing systems or something

dark brook
#

mmmmmmaybe

#

well it happened on aquatis and on triskelion

#

if that helps narrow it down

lofty sorrel
#

Regardless, modded moons are in a transitioning phase rn so I don't expect them to be stable. I doubt there's much Mirage can do

lofty sorrel
# deft cape how *are* you testing on LAN? i don't get LAN specific error spam so i'm curious

I can't replicate the spam error, though this is with the updated version, but it was to do with accidentally saving AdvancedCompany settings on the same preset in both LAN clients, which caused some weird issues of cosmetics not being assigned correctly etc, so I expect it was just that causing issues and nothing to worry about. It's only an issue in LAN cause saving the file in one client would overwrite the file for the other client, but not make changes to the other client ingame etc etc

mortal mica
#

Has this integrated active mic yet?

lofty sorrel
mortal mica
#

Yay :)

deft cape
deft cape
deft cape
# dark brook

ill have to take a look at the logs later. not sure what might be causing that

fading sapphire
#

@deft cape Just tested death turned to masked and it worked like a charm with AIRework, my friend jumped off the water tower on experimentation, little wobble animation then he was off to the ship, i'll get the masked spawns for meltdown tested later on

deft cape
#

hmm i guess the conflict with the modpack from earlier was a different mod then

#

i'm gonna try it rn as well

#

@dark brook also, couldn't replicate your issue, everything spawns fine for me

#

is everyone on the same version? sometimes ppl forget to update and it causes conflicts

autumn glen
soft hollow
#

Hello

deft cape
#

yooo whats good

soft hollow
#

tired as shit

deft cape
#

@autumn glen just to confirm though, a spawned masked enemy from falling to death doesn't error anymore right

soft hollow
#

hows stuff been going around here

deft cape
#

so yesterday i pushed an update

#

AC cosmetics works on hosts now

#
  • some other fix i don't even remember rn since im so tired
soft hollow
#

Amazing

#

So like, everything should be working 100000% right

autumn glen
#

plus I haven't been playing with friends lately either, we've been on a short minecraft grind lmao

autumn glen
#

you've been doing a ton of patches lately, you deserve it

#

almost everyday I've checked thunderstore and I've had to update mirage lmao

deft cape
#

oh yee i'm actually playing the game for once rn LOL

#

just added scopophobia and it scared the shit out of my friend 😂

deft cape
#

definitely some sort of mod conflict then

#

im not having any issues rn

fading sapphire
#

Hey Barch, just got the meltdown tested, set the spawns of ext masked to 9999 and all of them successfully mimicked me, no idea why one was orange in our other session 🤔 Radar boosters wouldn't mess with masked spawning right?

#

Also I tried dying to a mask and it worked fine, must have been a different mod incompatibility, so far i've witnessed 0 conflict between Mirage and MaskedAIRevamp

alpine flame
#

mirage work with AC cosmetics now? including natural spawns?

lofty sorrel
#

Should do yeah

alpine flame
#

cool, i have no need for meo anymore

deft cape
#

uh

#

enabling natural spawns just makes it have the vanilla spawn rates

#

so if you want it to spawn on all maps you still need MEOF (the forked version) or something like AC to control spawn rates

deft cape
#

i'm guessing the issue with meltdown was fixed with the AC fix

lofty sorrel
#

Radar Booster^

#

Idk exactly how they work codewise, but they can be switched to on the monitor so I think maybe they're implying maybe it's treating the Radar Booster as a player and trying to mimic it? I doubt that's happening though

deft cape
#

yeah i highly doubt that's an issue

fading sapphire
#

Yeah most likely, I'll let you know if anything pops up

deft cape
#

sounds good tyty

atomic seal
#

Should I remove this mod

#

So that he doesn't conflict with Mirage?

#

since it has the same functionality

#

🥴

timber notch
atomic seal
#

I'm just sitting with a translator

#

and I don't understand anything

#

Is it better to delete?

timber notch
#

Unless you use the mask fading or the spawn changing, you should delete it

atomic seal
#

This mod just supports dancing with TME

atomic seal
#

But it's all there in Mirage

#

Right?

silent sleet
timber notch
#

If you want TME functionality i’d get the Fork

silent sleet
#

set mirage vanilla spawn to true so masked enemy's spawn changes can take over

timber notch
#

And set compatability mode to on in the settings

#

I completely forgot that TMEs stuff was linked to MaskedEnemyOverhaul and not native

silent sleet
#

what does compatibility mode do again

#

i forgor

lofty sorrel
#

Stops MEO from assigning players and just lets Mirage do it

atomic seal
#

I do not understand anything

timber notch
atomic seal
timber notch
atomic seal
#

I have a standard spawn of masks on regular vanilla

silent sleet
#

you dont need to delete

#

the game thinks that the fork is a updated vers

timber notch
#

Yeah but there’s no point in having the original

#

If you have the fork

atomic seal
#

I did not get anything

#

Sorry

#

I'm just confused

#

I tell you

silent sleet
atomic seal
#

Mirage has the same functionality for hiding masks and hand animations

#

Can you hear me?

timber notch
#

Mirage does, yes

#

Oh, I looked into it. TooManyEmotes Mask emotes doesn’t need MaskedEnemyOverhaul to work

#

So yeah just delete it

#

You only need Mirage

atomic seal
#

I understand

#

Thank you

#

This is what I needed to hear

#

Love you ❤️

timber notch
#

❤️

atomic seal
#

Is it still topical?

timber notch
#

Yes, you still want to keep that

atomic seal
#

What can you say about these mods?

#

Do they all work stably?

#

I just can't check with anyone