#Mirage

1 messages ยท Page 3 of 1

inner idol
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works perfectly alongside mirage

patent nacelle
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Ooooh

lofty sorrel
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If I'm not mistaken, I think Spawn Rarity sets the weight of Masked against the weight of all other potential spawnable creatures. So say a dungeon somehow can only spawn Brackens, Masked and Spiders. Bracken Spawn Rarity: 20, Masked Spawn Rarity: 15, Spider Spawn Rarity: 60. When a creature is spawned from a vent it will choose based on the weights. So 20 + 15 + 60 = 95, Spider has 60/95 chance, Bracken 20/95 chance, Masked 15/95 chance. I might be wrong on that slightly I haven't actually looked under the hood but that's what I've heard and it seems to match with my experience

inner idol
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yeah, like a pie chart

lofty sorrel
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Can I just confirm, is this because Mirage disables natural Masked spawns, or is it just because it's using vanilla Masked spawn settings? Like if I have another mod that controls creature spawn rates can I still get Masked that way?

lofty sorrel
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Alright cool, thank you

inner idol
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it's not enabled by default

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but you can

lofty sorrel
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Ahh okay makes sense

inner idol
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i'm looking for a good one

lofty sorrel
inner idol
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oh

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i like AC but doesn't like that it kills my FPS for some reason

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so i guess i need another solution

lofty sorrel
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Hm, that's never been an issue for me, but that is a dealbreaker

patent nacelle
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That config was suprisingly easy

remote iris
lofty sorrel
inner idol
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best case if you manually set all weights for each moon

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so you can fully control what's happening

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otherwise it's pretty tricky

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the more enemy mods you add - the less vanilla ones you will see

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but it also depend on weight of the enemy, more weight = less other enemies

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so yeah, tricky

remote iris
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Sorry didnt understand cuz english aint my first language

lofty sorrel
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Yeah you're all good

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To demonstrate that the chances are relative to how much spawn rarity there is in total

elfin knoll
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i had a question

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what does this mean

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mutelocalplayervoice
whether or not mimicking voices should be muted if it's the local player's voice

am i understanding this correctly?
if i enable this me as a player i won't be able to hear my own voice mimicked,
so does this apply to every single person?

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i mean they can still hear my voice, but i just won't be able to hear my own voice

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other players can't hear their own voice, but other players will be able?

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i mean i'm not sure if i'm understanding it correctly, it basically disables/enables the ability to hear your own voice being mimicked but other people can still hear it

elfin knoll
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ahh okay

remote iris
lofty sorrel
remote iris
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Experimentation has like 1% chance of getting mansion and rest is industrial

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Im still a bit confused my brain might be fried

lofty sorrel
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Idk how that works really, I imagine that could just be percentage based as there's only two interiors in the base game. Spawn rarity makes more sense when you have a lot of options to choose from cause you don't need to change every value to make it add up to 100% every time you change any spawn rates

remote iris
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Ah kk

lofty sorrel
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Scrap spawn rates are done the same way as creatures btw

remote iris
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Also this is the first game ive heard use this system

lofty sorrel
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It's because the game is limited to time and space. There is a limited number of things that can spawn in a day. In Minecraft for example, you can have a % chance of monsters spawning in a distance from the player because there's rarely a limit to how many you can have,and they can just be continuously spawned over and over again. The % spawn rates of games like Minecraft don't depend on the number of other monsters either. Like if a Jester spawns in LC, its spawn rarity will be removed from the total because another one is impossible to spawn that day

remote iris
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Makes sense

lofty sorrel
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So if it's Bracken 40, Masked 20, Jester 30

And a Jester spawns

It changes to just Bracken 40, Masked 20

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So instead of it being a 20/90 chance a Masked spawns, it becomes a 20/60

remote iris
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Ohhh now i understand

lofty sorrel
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Yeahhh. It works the same way for scrap, there's just obviously a lot more scrap. Idk how the interiors work. but probably not like that cause there's only 2

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And the chances don't change

remote iris
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Nah when i added custom interiors it turned out it works on rarity values

stark rampart
lofty sorrel
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It might with custom interiors, I'm just not sure on how vanilla works

remote iris
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Kk

lofty sorrel
stark rampart
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so you can die next to a mask more often

lofty sorrel
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Yeah but I'd rather my teammates not have to die for a Masked to spawn at all. I do like players turning into Masked when they die, I just would like to also be able to experience Masked before deaths if that makes sense

lofty sorrel
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Yeah MEO, or any mod that lets you change spawn rarities of creatures

stark rampart
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Does this disable the SpawnOnPlayerDeath mechanic?

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@deft cape sorry to ping but just wanna know

lofty sorrel
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I don't think it does, but best to double check

maiden peak
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if one player doesn't have it installed will it cause any issues?

deft cape
deft cape
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otherwise you'll run into desync issues

deft cape
maiden peak
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this mod looks amazing btw

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I plan on using it in a big group, half of which is new to modding. what settings do you recommend?

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I was thinking low chance to convert if you're alone

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so we're not spammed with masked but still have a chance to run into them

deft cape
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other than that im not sure what else to suggest since it highly depends on the things you like

maiden peak
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I want basically maximum confusion

maiden peak
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and blocking the local player from hearing themself

deft cape
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you'd have to test it a bit to get a feeling for it, the distance for it is from vanilla itself

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yeah that sounds pretty good to me

maiden peak
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gotcha

deft cape
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gonna look into this when i get on my pc later

maiden peak
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gotcha

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I figured with a larger group, hearing yourself would be a dead giveaway and people would likely bunch up

deft cape
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yeahh thats the reason i originally did the spawn on death mechanic with disabled natural spawns

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the mute thing was suggested by someone else here

stark rampart
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like there is a creature out there mimicking YOU and your voice

maiden peak
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true, hmmmmmmm

stark rampart
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scary scenario lol

maiden peak
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I guess since my group is inexperienced itd be less likely to give things away

stark rampart
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I think if you have a more experienced team you should turn that off

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but with new people let it on so they get confused and scared lol

maiden peak
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yeah

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50% of people in this group have never played lethal company before actually

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well once in the same room as each other

stark rampart
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Well, I'm gonna share my config for this mod. It makes Mimics way more unpredictable and scary in my opinion

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See what you think

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Pair it with MaskedAIRevamp and they will look just like players

maiden peak
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Is MaskedAIRevamp still buggy with masked obsessing over objects?

remote iris
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They fixed a lot of stuff

deft cape
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after a couple games they'll probably get used to it though, and that's when having the local player muted would be nice

deft cape
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is anyone getting a "glitched voice" issue? just got a report about it, surprised the issue never came up while i was testing yesterday

remote iris
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Wish i could test

deft cape
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all good

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just tried testing this with someone else and we couldn't reproduce this

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if there's a voice mimicking me while i'm alive, i can't hear anything, and when i die, i'm able to hear it

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not sure why it doesn't work on your end

lilac saffron
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ill try testing it again

deft cape
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lmk the results

deft cape
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probably no update for tonight, i'm investigating an issue with voice filters seemingly still not being applied at times

oblique raven
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does the mod still work? like is it broken?

fading sapphire
deft cape
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getting some mixed feedback right now so not entirely sure. i was testing the mod and thought there was an issue but it turned out to be a false alarm

deft cape
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@fading sapphire btw were you able to try mirage 1.0.8 a decent bit today? did you run into any issues

fading sapphire
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Our timezones must be a large amount of time apart, I just woke up ๐Ÿ˜… I'll get it tested after work with one of my mates and let you know, what issues are you looking for? I saw the one about robot voices?

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And as in saw that one I mean I read your message, didn't get that in game

deft cape
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oh the robotic voices thing i deleted, since i think it's a false alarm

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most likely was just from me letting go off my push-to-talk button way too early

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and for issues, really just any issues at all, don't recall seeing anyone report issues today other than melon regarding the local player mute thing, but that seems to work for me

deft cape
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4am for me, i kinda screwed up my sleep schedule when i was trying to get fixes for mirage out lmao

deft cape
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if anyone tried the mod today, could you comment if you ran into any issues? or if you ran into no issues, that's good feedback as well

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just want to make sure i have a better idea of what everyone's running into

deft cape
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sounds good tyty

oblique raven
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wait.... nvm i need friends :')

deft cape
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can relate ๐Ÿ˜ญ

remote iris
oblique raven
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maths time, if its 1:30am for me and 4am for hime that 3 and a half hour dif

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holy fuck my typeing is bad rn

fading sapphire
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Well I like to give feedback where I can, makes me sad that the Callisto moon mod dev hadn't got a github repository or a thread here ๐Ÿ˜ญ

I'll see about getting my fellas together and playing some after work

deft cape
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@fading sapphire btw if you're testing the MEO change with the line that i mentioned removed, lmk if that fixes the issue that you were having

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cuz that might be the common issue people were having with outfit/voice mimicking mismatches

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also one thing that i think is an issue right now is that the volume of the mimics don't seem to be the exact same

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it was fine before but

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when i was testing earlier

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sometimes it seems quieter

fading sapphire
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Nah I adjusted my pack last night to remove MEO, gonna just use quantities to adjust spawns as I see fit, also wondering how it touches loot, I'd like to increase what Experimentation has by a little bit

Yeah at this point I think people are just using MEO for the spawning of Masked on all moons since Mirage shares a lot of features

I'll see if I can find discrepancies, time to go to Atlas Abyss ๐Ÿ˜‚

deft cape
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aightt sounds good

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if that fixes it as well it's confirmed MEO then

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which i'll have to just point ppl to use a spawn control mod lke you have

fading sapphire
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I mean by default it's a bit like Mikestweaks which is awesome, one of those mods where you can pick what you like from it and entirely have what you don't want disabled

abstract valve
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what is this?

deft cape
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that's weird, it's trying to create a file when it should already know not to

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never ran into this myself before :/

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are you running 2 instances of the same game folder rn?

oblique raven
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cant this happen if you delete the configs?

abstract valve
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yup i was trying to diagnose a stuttering issue that only happens to me (host) when i play with my friends. so i used 2 instances

fading tusk
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stuttering?

abstract valve
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yes i still don't know why

fading tusk
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do you alt+tab?

abstract valve
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it might be morecompany but still not sure

fading tusk
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im having some sort of issue with morecompany too

abstract valve
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no one else is reporting this issue. i'm alone

oblique raven
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is Skinwalkers copatible with mirage?

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@deft cape

abstract valve
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yes but what's the point?

oblique raven
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wait does mirage spawn a fake player model with the voice or does it do the same thing as Skinwalkers by RugbugRedfern

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k thought it did the first

abstract valve
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with the default config, when someone dies, they turn into masked enemy that mimics their voice and the voice is synced with everyone

oblique raven
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ok good thats what i thought

abstract valve
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but you can change alot of things from the config

oblique raven
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k ima go to sleep its 3am rn :P

abstract valve
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you can enable vanilla spawn, disable zombification, enable mimicking for other entities and so on

oblique raven
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thats cool lol

abstract valve
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so it can do what skinwalkers and maskedenemyoverhaul can do

oblique raven
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btw

He praised =ุญูŽู…ูŽุฏู’

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right :D

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ok gn :P

abstract valve
abstract valve
deft cape
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(only while testing i mean)

abstract valve
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it's alright atleast ik that's not the issue

deft cape
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o

abstract valve
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i love when i update all mods and new problems arise ๐Ÿฅฒ

deft cape
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that's the sad experience of lethal company modding

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compared to say minecraft mods

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hope you're able to find out what's causing the micro stutters

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(and i also hope it's not from mirage ๐Ÿ˜ญ)

abstract valve
abstract valve
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the only way to test is with friends so i have to wait

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or maybe with 4 players. i'll try 4 instances

fading sapphire
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I recall microstutters from Skinwalkers was entirely due to the saving of audio files or checking, this was resolved by having lethal company installed onto an SSD due to the much higher IO speeds compared to a HDD

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Not sure how different Mirage handles this but ever since I've had the game on my spare SSD

abstract valve
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that was never an issue for me even with skinwalkers

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i can't seem to reproduce this issue in LAN by myself

remote iris
remote iris
abstract valve
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i used my phone a long time ago lmao

remote iris
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So when it doesnt detect audio above or at 40 decibles it wont capture the audio

pulsar lotus
deft cape
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im just gonna assume theres no major bugs since nobody has reported any yet

pulsar lotus
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i'm testing it (new version) with friends soon (not today) will tell you if i find anything !

deft cape
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oh wait just read ur other msg

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u solved it for skinwalkers by puttimg LC on an ssd

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so either way it wouldn't be noticable on mirage

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it shouldnt be an issue on mirage, just wanna confirm

fading sapphire
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Yeah not experienced it on anything since the SSD move, All A okay from me

remote iris
deft cape
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wondering if anyone else with an hdd is experiencing it then

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like it shouldn't happen for mirage but yeah i just wanna make sure

timber notch
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Question: if you use ghost girl with the mod, is it possible to hear your own voice with her? Or will she always be set to cycle between random ones including your own

deft cape
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right now it's possible to hear your own voice (unless you have the mute mimicking local player setting enabled)

didn't think about this much before but it doesn't make sense to hear your own voice if you're being haunted so, i'll have to make it haunt only other players

timber notch
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Yeah hearing your own voice while being haunted wouldnโ€™t really work as well lol

deft cape
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yeah ๐Ÿ˜‚

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i'll fix it in the next update whenever that is

timber notch
deft cape
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did another playtest and couldn't find any bugs, other than that voice filters are still not 1:1 with the actual player voices

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i'm assuming mirage is at a decently stable release, especially with the fact that there's not many bug reports since 1.0.8

lofty sorrel
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Only issue I'm having rn is with MEO cosmetics not seeming to work with Mirage but that isn't a Mirage bug and ik you're planning on adding cosmetics yourself anyways

deft cape
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im gonna test MEO just to make sure but im pretty sure it makes the suit/voice not match

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since MEO sets the mimicking player to a random player

pulsar lotus
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not the right player with skin ?

deft cape
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doesnt sound the exact same

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if you're standing side by side with the real player talking

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vs a mimic

pulsar lotus
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oh you mean the quality of the sound ?

deft cape
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yeah

gloomy crow
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Tbh keep that in the mod and redo it to make it 1:1 and make it configurable

pulsar lotus
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oh ok ok

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that's ok

deft cape
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the suits match unless you have a mod that changes who the masked enemy is mimicking

gloomy crow
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Hearing ur friend but having them sound off

Yeah no that's kinda cool imo

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But some people want 1:1 to make it harder to notice

deft cape
gloomy crow
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Yeah but what if it was

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Oh and an idea for model replacement that I feel like putting here

Maybe keeping inactive mimics under the map with the players models and teleporting them to the player after they turn into a mimic (and deleting the dead body) might be a good idea

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Might be a good idea

stark rampart
lofty sorrel
stark rampart
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just wanna know so I might implement

deft cape
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spawn control is another thing

gloomy crow
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Wdym?

lofty sorrel
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I use a different mod for that but I could

deft cape
stark rampart
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I use AC and we have cosmetics off. Only thing I noticed is that the custom helmet AC implements on the model is not copied by Mirage

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perhaps MEO can copy that?

gloomy crow
lofty sorrel
gloomy crow
lofty sorrel
gloomy crow
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Wait no ur right

lofty sorrel
stark rampart
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something from AC

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for you to use helmet lamp or whatever

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you can basically tell which one is the mimic and which one is not by looking at that

gloomy crow
# gloomy crow Wait no ur right

Ok I think this would be better

Instead of the game using the scavenger model and applying the current suit and cosmetics, couldn't it be patched in to instead use the mimicked players model (client-sided aspect)
(So if one player saw a player is using something like the CompanyIssuedProtogen mod and another is using ModelReplacementAPI, they'll both see the mimic as the same player the same on both clients)

granite aspen
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For spawn control, another alternative to AC would be LethalEditor. Should work fine with this mod. If you're looking to change vanilla values.

deft cape
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so just tested MEO, from what i've noticed it seems to not really be an issue for natural spawns

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but for masked enemies that spawn on player death, it definitely screws it up

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so if anyone here is running into issues where the suit/voice doesn't match, it's very likely from MEO

deft cape
ashen sage
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I had a blast with this mod last night keep up the good work man this mod is fun af

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An for anyone wondering it works fine with the masked overhaul

fading sapphire
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Just done some tests and I think I made an oopsies on LethalQuantities, although this does bring up something interesting! We came across... a party of sorts where they all wanted to be in a corner, 2 of which mimicked me with my maroon suit but the other 3 were orange. We had a player drop out of the session and I think it then still tried to get Player 2 which I can assume are the orange ones

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Also the voice line pool seemed a bit too low for me and my mate, I got back to the ship to find his mimic saying " Right I'll meet you in there" twice in a row ๐Ÿ˜…

timber notch
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Like ones that use a mask/are turned by a mask

deft cape
deft cape
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so yeah MEO is going on the incompatible list

timber notch
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Phooey lol

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I was using it for AC cosmetics

deft cape
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unless they make it an optional configuration for assigning random players to mimic

timber notch
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And the mask fade effect

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Oh well

deft cape
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cuz im 99% that's the issue

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i could try asking the owner of the fork to make changes since they're active

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i'll just leave an issue in their github for now

timber notch
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In the meantime, I have a decision to make:

  • have synced voices without cosmetics, and suit/voices are matched for turned players
  • have synced voices and cosmetics work, but suit/voice mismatch for turned players
  • have unsynced voices, but suit/voices are matched for turned players
deft cape
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gonna quote you on that whenever someone asks about MEO

lofty sorrel
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So if I have both the only thing that should be broken is which Masked the voice clips come from?

deft cape
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yeah the voice/suit wouldn't match basically

lofty sorrel
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Okay sick I can live with that

deft cape
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if either homelessginger or the owner of the fork makes it configurable that'd be nice

cosmic token
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@deft cape not sure if this is legit report but I managed to drown on new Polaris map twice and twice I was converted to masked. This masked was stuck underwater and MaskedAIRevamp was going crazy with console errors. The question is - should I be turned to masked if I drown? Maybe there should be exception?
However if I think about it more, you can still drawn on flooded moon and masked would be probably functional so not sure if it is really a problem ๐Ÿค”

pulsar lotus
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with this mod if you die you can be turned to mask, the reason don't matter

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maybe maskairevamp isn't supposed to be underwater for it to work idk

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kinda wierd

cosmic token
pulsar lotus
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Can be you never know :p sometimes wierd stuff happen when you put 2 mods together

deft cape
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i can have it not spawn a masked enemy when a player drowns, but normally a drowned player can still spawn a masked enemy that works fine (like in the beginner map with pools of water around)

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so not sure if that would be the proper fix yet

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oh wait yeah you mentioned at the end of your message about how spanwed masked enemies in drowned areas can still exist fine

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@cosmic token could you upload your logs? i just want to see what in MaskedAIRevamp is erroring

cosmic token
pulsar lotus
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yes

cosmic token
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I mean it was custom moon with holes filled with water. Probably with no escape so it was spamming error because there was no available path for it? or maybe because of moon itself...

pulsar lotus
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inside bepinex

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you have the file LogOutput.log

cosmic token
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indeed

pulsar lotus
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that's the log

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just link it here

cosmic token
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unfortunately error is not there, It was overwritten when I restarted game probably ๐Ÿ™

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but there is still hope, maybe it shows in solo as well

pulsar lotus
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yeah just link it if it happen again

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or if you can reproduce

cosmic token
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no luck, now it just spams this if I drown:
[Error : Unity Log] "CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.
[Error : Unity Log] "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
[Error : Unity Log] "CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.

Last time it had specifically MaskedAIRevamp in error name. I might be able to reproduce this tomorrow probably.

deft cape
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@cosmic token thanks, could you actually send your profile code as well

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going to see if i can patch that issue out

flat tiger
deft cape
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going to see if i can fix that without completely removing drowned players from being able to use that spawn on player death mechanic

flat tiger
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ok thanks

fading sapphire
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Well that's our session done, after I got the spawning working correctly for Quantities it worked a charm, I even had the impostor team sitting in the ship having a little chat. Myself reminded me of the onehanded scrap at main ๐Ÿ˜‚

deft cape
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oh no issues at all? nicee

cosmic token
granite aspen
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Just played Mirage with peeps today, fantastic mod and very fun! Also noting cosmetics do work on Masked enemies with MoreCompany v1.8.1 (No MEO installed)

deft cape
deft cape
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v1.0.9 is released:

  • Ship camera now spectates the correct masked enemy
  • Recording deletion can now be configured in two ways:
    • DeleteRecordingsPerRound = true to delete recordings per-round
    • DeleteRecordingsPerRound = false to delete recordings per-game
  • Recordings now automatically delete upon closing the game
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i know some of you want the recording deletions to be more configurable than this but i'm just gonna leave it like this for now

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it'll be much more configurable later on, i just want to work on other features for now

fading tusk
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oh i was wondering why i have some recordings on my profile when i was troubleshooting

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it was just a millisecond picked up by my microphone though

deft cape
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you mean how they weren't getting deleted? yeah i kinda just forgot about that until now ๐Ÿ˜…

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although in the future the main way to control how many recordings you want to keep will be a folder size limit

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well probably at least

inner idol
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sometimes you press quit and game just spams with gigaton of errors and refuses to close

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so you have to alt+f4

remote iris
deft cape
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alt+f4 by itself does work with it though

potent hatch
remote iris
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I cant check right now

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Also some ppl say its broken but the mod creator tested it

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And it worked for him atleast

inner idol
potent hatch
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epic

deft cape
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if anyone's not able to hear their mimicked voice while they're dead, lmk

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but as vladiester mentioned, i tested this and it works for me so if it's bugged it might just be a mod incompatibility

soft hollow
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I am

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So mean

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I'm gonna do it

buoyant skiff
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Does everyone hear Ghost Girl mimicing voices, or only the haunted player?

thin sonnet
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Which of these three mask related mods has incompatibility with Mirage?
It seems that each one presents problems when taken together with this

stone trout
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does the mod conflict with the Skinwalkers mod?

dawn cloud
stone trout
dawn cloud
stone trout
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hell nah, I thought mirage only worked with mimics

dawn cloud
cosmic token
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mirage

dawn cloud
dawn cloud
remote iris
dawn cloud
remote iris
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Ah the image just loaded

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Im using mobile data rn internet aint too good

thin sonnet
remote iris
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I cant load the vis

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Vid

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Internet is too bad

thin sonnet
dawn cloud
flat tiger
dawn cloud
opaque crag
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hi

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i sometimes don't hear the skinwalkers

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as mask guys

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my friends do

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also, i sometimes hear random voices that are very quiet

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(it cant be a mask guy because i am alone in big map)

deft cape
# soft hollow

oops i forgot to push the fixed one onto thunderstore LOL

deft cape
#

if you want dress girl to mimic, use skinwalkers for the dress girl and mirage for whatever else

buoyant skiff
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๐Ÿ‘

deft cape
deft cape
deft cape
deft cape
deft cape
soft hollow
#

@torpid hill sorry to ask since youโ€™ve probably answered this 10000 times but using MEO fork, there is a compatibility config for Mirage, but this disables the mod touching masked at all, meaning you wonโ€™t get cosmetics with AC, right?

#

Is there any way to weave around this

deft cape
#

i took a look at the commit and it looks like it should still be applied

#

btw how does AC cosmetics work? i downloaded AC to test the cosmetics, but there's none by default

#

are they unlockables or something

hollow garnet
deft cape
#

ah bet

hollow garnet
#

AC just disables morecompany on start

deft cape
#

y'all got any recommendations that use AC for cosmetics

#

i might just be braindead but the cosmetics i find are usually for that replacement api thing

inner idol
soft hollow
#

Hold on Iโ€™m literally at work ๐Ÿ’€

opaque crag
#

guy

#

would be cool if you made it for other mobs too

fading tusk
#

mirage still cant work with other mobs?

opaque crag
#

yy i didnt check

#

but i thought it was for mimic only

fading tusk
#

oh. i thougth it was bugged

cosmic token
#

it has morecompany as dependecy but you can uninstall it and it will still work with AC

deft cape
deft cape
#

MoreCompany cosmetics alreafy worked for me on mirage, does AC screw that up or something

#

ill test it anyways in a bit

stone trout
deft cape
#

does this happen with only mirage for you?
im not sure about mod incompatibilities myself

pulsar lotus
#

that happened to me without mirage

deft cape
#

everyone has the mod downloaded? looks like a desync issue

pulsar lotus
#

invisible masked too lately ( still without mirage), can't pinpoint where it's coming from because can't reproduce easily

stark rampart
#

isnt it from morecompany?

deft cape
#

thats so weird, doesnt happen to me when i test by myself

pulsar lotus
#

i use biggerlobby

#

this bug appeared to me lately ( before using mirage) so idk

#

but it's not mirage

stark rampart
#

never happened to me

soft hollow
#

Also I heard more company latest version broke cosmetics

flat tiger
#

Btw this mod is amazing!

deft cape
#

thanks for the list, i'll keep that so i can test with it later

deft cape
soft hollow
#

I have yet to get this mod to work perfectly, probably cuz I want cosmetics and keep fucking with MEO

fading tusk
#

i disabled mostly everything from MEO

#

except the name and set Spawn to vanilla

#

the rest i enabled from Mirage

deft cape
#

i'll try the meo fork just to see if it works properly with the compatibility patch

fading tusk
#

not sure about MEOF

#

i still use MEO

deft cape
#

regular MEO causes the suit/mimicked voice to not match sometimes

#

so the compatibility patch should fix that, but i just gotta test to make sure

fading tusk
#

eventually you will devour MEO right?

#

as in you only need the custom suits and name

#

i already removed skinwalkers

#

i only want the same hearing thing really

deft cape
#

well originally i only had the mask texture and arms out animation removed cuz i wanted some defaults for mirage, since mirage was supposed to be for masked enemies

#

i might get custom cosmetics to work on mirage later, but if it works on the MEO fork then i won't really need to prioritize it

fading tusk
#

the morecompany cosmetics?

deft cape
#

morecompany already worked out of the box since they handle that themselves

fading tusk
#

how about reserve slots?

deft cape
#

not sure about that

fading tusk
#

i do use MaskedAIRevamp so they do pickup stuff

deft cape
#

i'm assuming you're using ReservedFlashlightSlot and the other one as well right

#

cuz from their readme, they support masked enemies out the box as well

fading tusk
#

yeah

#

also the custom reserved ones like boombox and key

#

im going to laugh if i see a masked picking up a boombox and play that jojo theme

#

ill go troll my friends one day. ill drop a boombox for them while playing that in loop

opaque crag
#

for mask

#

mob

#

but I don't hear it

#

every other person does have synced mask

#

will you add synced voices for other mobs aswell?

fading sapphire
# pulsar lotus invisible masked too lately ( still without mirage), can't pinpoint where it's c...

This is a vanilla issue, sometimes masked will be invisible https://youtube.com/shorts/LKCAOxXNIbo?si=DlEt_B8Nr8dE4UAm

#ytshorts #shorts #short

Dodging Invisible Masked Man | Lethal Company

Running around a nice library in Lethal Company, trying to find a nice book to read, when our friend put on a mask he found. The masked man was persistent in trying to get us but we made it back to the ship. We decided to teleport our friend back on to the ship so we cou...

โ–ถ Play video
deft cape
lament mica
thin sonnet
#

I'll take a look

lament mica
#

yea make sure to delete the old MEO config first.

opaque crag
#

my friend nr 1 (and 4) could hear friend nr 2 and 3

#

and I could only hear friend nr 1

#

mimic

#

and there was no nr 4 mimic

pulsar lotus
fading tusk
#

dang

#

they evolved to be invisible

deft cape
# opaque crag nope

hmm that's weird, not really sure what the issue is yet until i have the time to play-test longer

cosmic spire
#

does the mod work with skinwalkers enabled too?

inner idol
#

it's a replacement

#

but better

deft cape
#

skinwalkers plays separate voices so it's recommended to not have it on

inner idol
#

and in reality it can work as fully synced skinwalkers replacement

deft cape
#

yeah i need to change the description tbh

#

what would you recommend as a good description?

inner idol
#

Synced enemy voices as the main feature

deft cape
#

i guess the "mimic" part is what's misleading eh? since people think mimics = masked enemies

inner idol
#

I was thinking of it like zombie mod or something

#

cause it states that it respawn masked enemies when players die

#

like it's the main feature or something

deft cape
#

yeah it actually was that originally, but it's changed a lot since people asked for other features

#

ah you mean the main feature

#

i'll move that down the list

#

and have synced voices more up

inner idol
#

masked enemies feature is amazing too, if tamed

#

i personally prefer 10% chance and player should be alone

#

so it spawn masks from time to time, but not hordes

#

but it's 100% able to surprise

#

i had my friend walk straight to me, talking pretty realistic

#

until he ate my face

#

your mod replaces both skinwalkers and masked enemy overhaul for me

#

and works great

opaque crag
safe sundial
#

if thats what you're asking

lunar quest
#

should I just delete masked enemy overhaul since I have this

lofty sorrel
#

Only thing MEO has over this right now is changing spawn rates and cosmetics with AC

lament mica
lunar quest
#

Why?

#

Conflicts?

#

@lament mica

lofty sorrel
#

Last time I played with those false it forced them to show mask and arms even with them disabled by mirage

lament mica
lofty sorrel
#

Only reason I'm still using MEO rn is for the cosmetics, but I'm sure qwbarch will get round to that themselves at some point

lunar quest
gloomy crow
#

@deft cape my mimic started playing SUPXR, 10/10 mod.

deft cape
opaque crag
#

ooh

#

so i delete skinwalker?

deft cape
#

foy anyone doing what actibytes mentioned

#

regular MEO conflicts with mirage, but the fork doesn't (if you have those options set)

#

gonna have to mention this in my README

deft cape
# opaque crag so i delete skinwalker?

the only feature that mirage doesn't have would be the skinwalkers + MaskedAIRevamp walkie-talkie voice mimic behaviour (at least from what i remember)

#

so if you don't need that then you don't need skinwalkers installed

lofty sorrel
#

MaskedAIRevamp not MEO^

deft cape
#

oh crap whoops, edit to fix it

inner idol
#

tbh, the only thing masked ai revamp ever did for me is spammed errors

#

never got it to work properly

deft cape
#

was it on an older version? i've heard it became more stable on the latest version. never tried it myself (yet) though

lofty sorrel
#

I'm also not super sure on the MEO settings for removing the mask and the arms, I think you might have to set them to true. I'll give it a test again later

inner idol
#

latest version i guess, last update was a while ago

inner idol
#

but mirage zombie revival mechanic is pretty solid replacement imo

#

especially if you set it to 5-10% and only when player is alone

#

oh, and AC cosmetics i guess?

lofty sorrel
#

Yeah AC cosmetics. With AC you can set creatures to spawn on any planet so that's not a worry

#

Latest MaskedAIRevamp was like 2 weeks ago and it optimised a bunch of stuff, but the dev is focused on LC_Office more than it atm

inner idol
#

masked enemy came into the ship and started running inside and outside again and again

#

and spammed gigatons of errors

lofty sorrel
#

Yeah I'm not surprised really, it's aiming for really complex ai behaviour with Zeekers' sticks and stones, I honestly doubt the mod will go much further unless there's changes to the game itself to make it easier

deft cape
#

gonna try and fix the ghost girl bug today

#

and the issue with bees playing voiecs when EnableModdedEnemies is enabled

inner idol
#

they was repeating that phrase all over the map

#

making us laugh so hard

lunar quest
stone trout
#

@deft cape I don't want to upset you, but is it possible that the problem is due to the MaskedAIRevamp mod? I mean the problem where you are basically killed by a mimic but you don't die.

#

Because apart from this mod, there are no other mods that can affect mimics like this.

autumn glen
#

something really funny happened w the zombie mechanic

#

idk if this is something you can disable but a friend of mine jumped off railing and died

#

and she was still revived and walked around at the bottom for the rest of the day lmao

#

i dont mind this btw- just thought it was a funny scenario

#
  • none of us noticed until we saw the end screen and she wasn't "missing"
deft cape
deft cape
deft cape
#

but yeah probably not a big deal like you mentioned

deft cape
autumn glen
#

still really really funny

deft cape
#

unintended but makes for cool moments ๐Ÿ˜‚

dark talon
#

I'm afraid TooManyEmotes' Masked feature is another thing that breaks in the Mirage + MEOF combo
I think it tries to perform an emote but just gets stuck in a pose for a while and then continues normally.

autumn glen
#

oh i dont have MEO but last time a zombie emoted he just did the "flex" emote but he just kinda snapped into the end of the pose

dark talon
#

btw is it normal for masked to occasionally look somewhat to the side and slightly up while walking around in 'roaming mode'?

#

Looks weird. I don't think a normal player could even move like that without a Controller.

deft cape
#

masked ai is indeed very non human like, which i think is what maskedairevamp tries to solve (although not too sure about the compatibility of the mod with mirage)

deft cape
inner idol
#

i wonder how easy it is to patch masked enemies so they spin less or no spin at all

#

right now it's a dead giveaway

#

i think i know why they was coded this way

#

many people used spinning as a signal for monitor guy to teleport player back

deft cape
#

maybe i could give the mimic iframes on spawn later on but im probably gonna not touch it for now

deft cape
#

i haven't looked at the AI code yet so i've got no clue on the complexity either

inner idol
deft cape
#

ah

#

ai changes is part of my roadmap but it's not gonna be for a long time

inner idol
#

by the way, why EnablePenalty is a feature

#

it seems like something out of scope of this mod

#

what's the story

deft cape
#

originally mirage made masked enemies always spawn a player on death (there was no config for it)

#

and since the player corpse is always consumed, you'd always lose a ton of credits with the mod

#

i plan on removing that from mirage in a major update, and if anyone wants to have that feature, they'll have to download a separate mod

inner idol
#

got it

maiden peak
#

I had a weird error where the nameplates on masked appeared to be massive

#

like bigger than the ship

#

they'd appear instantly at full brightness then fade in about 1 second

#

I was using TMLC + Easyidle's Quality Moons (with AdvancedCompany and GeneralImprovements on the latest version, + Skinwalker replaced with this mod)

deft cape
#

shouldn't be caused by mirage since i don't do anything with the nameplates as of yet

timber notch
pale timber
#

is this mod compatible with masked enemy overhaul and skinwalker?

deft cape
timber notch
deft cape
timber notch
#

Except for ghost girl, which should be fixed in the next update iirx

deft cape
#

yeah i'm working on exactly that rn

pale timber
#

oh ok thanks

timber notch
pale timber
#

btw awesome mod

timber notch
#

Otherwise Iโ€™d test it for you

deft cape
#

nah all good

deft cape
fading sapphire
fading sapphire
dark talon
errant sundial
#

suggestion: masked can pick up and use dropped walkies

#

communication is such a big part of the game and interferring with it to spew random voice lines would cause a lot of chaos

#

I could see it creating major issues by pure chance relaying the wrong info

#

especially if it mimics whoever dropped the walkie

#

and maybe don't transmit voices to the person who it's mimicking on radio

#

or people will just go "that wasn't me"

fading sapphire
errant sundial
fading sapphire
#

Yeah they play lines through the walkies and walk about with them, in general they pick up any item they come into contact with

#

Including shovels

#

That one threw me off first time I saw it

opaque crag
#

does it mimic every mob

#

or no

#

the mod

#

Mirage is a mod that gives masked enemies the ability to mimic a player's voice

autumn glen
#

you can set it so other mobs can also immitate player voices in the config

silent sleet
#

if you set mirage natural spawn to true, does it override the meo masked spawning

vast tapir
#

I'm not sure if it's simply a config issue with MEO by my own doing but I had multiple instances of masked getting bugged in the ship and staying even in orbit and later rounds

#

Doubly annoying when you stay in the ship and they keep taking the voicelines being said in the round and repeating them in the ship haha

dark talon
dawn cloud
#

Can i use this with masked enemy overhaul for there spawning mechanics?

dark talon
#

You could but it would break stuff. Use masked enemy overhaul fork instead

pulsar lotus
#

@deft cape Played with mirage today, was working well for what i've seen !

deft cape
deft cape
deft cape
deft cape
deft cape
deft cape
deft cape
hoary gazelle
#

Would it be possible to have the masked strictly use voice lines that match the suit of the player? And i can second kams message, the mod works wonderfully!

deft cape
#

the mod already does that yeah

#

if you use MEO it could mess with that so you'd need the MEO fork with the compatibility config enabled

hoary gazelle
#

Oh thank you!!

flat tiger
timber notch
flat tiger
timber notch
#

If you donโ€™t care for AC cosmetics, then itโ€™s just the fading masks

#

But using the fork is recommended atm as it fixes a bug

flat tiger
timber notch
#

Itโ€™s an issue that increases enemy spawns if you land on the same moon repeatedly

timber notch
#

And fixes compatibility issues

#

as thereโ€™s some visual conflict issues

flat tiger
#

Ok, thanks

timber notch
#

np!

soft hollow
#

Hey, is anyone elseโ€™s death penalty working?

#

And yes I have the config for it enabled

deft cape
deft cape
soft hollow
#

The problem Iโ€™m having is that letโ€™s say someone dies womp womp

#

We never get their body

#

At the end screen it says

#

Body lost -20%

#

-200 credits or something

#

But then it never actually drains our money

deft cape
#

yeah i never looked into getting those visuals yet (i probably never will to be fair)

soft hollow
#

Even when playing solo and I kill myself it says -20% and doesnโ€™t take my money

deft cape
#

wait so this is set to true and it's still not taking your money?

soft hollow
#

Yes

deft cape
#

ok thats a bug for sure

lunar quest
#

I tried getting rid of the visual by using a death penalty mod but it doesnโ€™t change it

deft cape
#

looking at my code i don't see why there should be an issue but

#

i'll test it later

deft cape
#

v1.0.10 is released:

  • Fixed dress girl issues
    • Mimicking voice is now muted while the dress girl is invisible
    • In singleplayer, dress girl will always mimic the local player's voice
    • In multiplayer, dress girl will always mimic the non-local player's voice
  • Bees no longer mimic voices when EnableModdedEnemies is enabled.
  • Add configuration option to mimic voices for locust swarms
  • Fixed navmesh error spam when an enemy tries to calculate its path
  • Recordings deletion can now be ignored (not synced to all players)
deft cape
#

probably another mod is doing it as well is my guess

soft hollow
#

Thank u for the info og

soft hollow
#

I am testing and having some syncing issues, where I'm dead and spectating and can hear the masked talking but the player can't hear the masked talking

#

In fact they didnt have a skin for the person i was playing with

deft cape
#

is this with only mirage installed? do you have MEO?

soft hollow
#

I had MEO Fork but with compat mode, Im doing a test rn without MEO

deft cape
#

oh yeah that reminds me i still need to test meo fork myself to make sure it's completely compatible, whoops

gentle steeple
#

Got this error today, is this being caused by Mirage?

deft cape
#

out of curiosity though is this on 1.0.10?

gentle steeple
#

yeah this is using most recent version

#

I only thought it might be Mirage because it happens right after "start voice tracking"

#

maybe another mod?

remote iris
deft cape
#

from a quick look it seems to be anything related to the UI itself

gentle steeple
#

I was able to pinpoint the issue, not Mirage!

deft cape
#

ah nice, which mod was it? just curious

remote iris
#

good for barch lol he been bug fixing literary everyday

deft cape
#

๐Ÿ˜‚ ๐Ÿ˜‚

#

yeah after i fix the voice filters it's about time i start working on the feature i've been trying to find the time to work on

remote iris
#

it seems your really excited to work on it lol. since your hiding it from us

deft cape
stark rampart
#

After I got into this discord I started discovering a lot of underrated mods. Mirage is definetly one

deft cape
deft cape
soft hollow
#

I tested again

#

without MEO

#

and they saw the masked skin

#

but didnt hear the voice

deft cape
#

no errors?

#

are you on mirage v1.0.10

#

i added some logs to make it easier to debug who gets mimicked

#

could you send me those logs if you're on v1.0.10

#

also send your profile code as well, although no guarantees i'll be able to figure anything out if there's too many mods

soft hollow
#

I can send you my log, person I was playing with who couldnt hear just went to sleep

#

And then my profile code: 018d9c03-0e9a-19a9-fefa-115430ca24ef

#

Did you just update

#

damn

deft cape
#

sent a msg but deleted cuz im dumb

soft hollow
#

This was 1.0.9

#

wait no

#

Yea this is 1.0.10

deft cape
#

were you testing with only 1 masked enemy

#

i only see this [Info :qwbarch.Mirage] MaskedPlayerEnemy(-882586) - Mimicking player #0

#

gonna brb and take a look at this again in an hour, making some food

soft hollow
#

we had one that spawned this run

#

k

timber notch
#

Maybe Iโ€™ll wait to update my modpack then lol

remote iris
#

barch has to clarify if he fixed those

soft hollow
#

I got

#

tha log

buoyant skiff
timber notch
#

/Yep

#

English is weird

#

You donโ€™t need Skinwalkers is what Iโ€™m saying lol

deft cape
remote iris
# soft hollow Friend

it would be nice if you could use lesslogs im pretty sure it can be used to show only errors and fatal logs

remote iris
soft hollow
#

Oh shit

remote iris
#

i cant understand anything lol

soft hollow
#

I was also about to try playing on lan to figure out if there really is a host client issue

#

so I go to get AutoStart to do it

#

And I looked at the creator of the mod's name and It looked familiar

#

Dawg thats you!

remote iris
#

yeah lol it is him

soft hollow
#

lmao

deft cape
#

looool

#

yeah as soon as im done eating ill try to debug a bit

#

got time today so ill try and cut down some mods to see if a specific one is conflicting

soft hollow
#

Oh shit

#

One fun thing

#

MEO Fork is no longer needed

#

I think

#

well for AC cosmetics at least

#

It just clicked but while testing with just Mirage I saw cosmetics on the masked enemies without MEO fork enabled

cosmic token
#

really? I mean yesterday was some AC update so maybe they added it? ๐Ÿค”

fading tusk
#

how about without AC?

soft hollow
#

idk

deft cape
#

alright gonna take a look at that profile code rn

soft hollow
#

Did a LAN test

#

Client didnt hear jack shit

#

unless I'm a peak idiot

deft cape
#

i'm having trouble even joining on a second client for whatever reason

#

so still in the process of trying to load into the game LOL

remote iris
#

and it works

#

atleast for me

soft hollow
deft cape
#

restarted a couple times and it's still the same for me

#

hmmm

#

welp this time it's a slightly different error

#

the reason you're not hearing anything on clients might have to do with this actually

#

the fact that network prefabs aren't loading properly

#

if mirage's network prefabs don't get registered for the clients, the host can't communicate with the clients

#

@soft hollow don't really have a solution since i failed at the first step (getting into the game), sorry ๐Ÿ˜“

acoustic fox
#

this is weird ๐Ÿ‘€

deft cape
#

oh wtf

#

when does that happen for you?

acoustic fox
#

I don't particularly know but it just happened

#

I will send my Player.log after this day ends

deft cape
#

sounds good, gonna see if i can reproduce the error

soft hollow
#

damn

#

time to bug test why you cant launch the game in order to preform the bug test u wanted

#

I love debugging mods its so fun and quirky

deft cape
#

i mean not being able to launch the game is only an issue for me when using your profile code

#

running it normally is fine for me

deft cape
soft hollow
#

Let me give you my updated one

deft cape
#

aight

soft hollow
#

018d9c66-8820-563a-d40a-897c149329ce

#

I, a sane person, decided to do a mod clensing and reconfiging this lovely night

deft cape
soft hollow
#

and thats where I tried testing to see if Mirage was actually working for me and my crew

#

oh shit i forgot I had my HD company set at 1440p max settings

#

watch out

deft cape
#

all good

soft hollow
#

Idk how strong ur pc is

deft cape
#

i'll set it back to 1080

soft hollow
#

๐Ÿ‘๐Ÿฟ

fading tusk
#

wait logging in with mirage on breaks the the main menu?

deft cape
#

if you're talking about the screenshot i sent, that's an conflict with mi6k's modpack

acoustic fox
deft cape
#

thanks ill take a look after trying to debug mi6k's modpack for a bit

fading tusk
#

ohh

#

i just redownloaded every mod i had and didnt encounter that prefab thing

#

im flat 200mods

#

MoreCompany 100.0.0?

acoustic fox
fading tusk
#

ohh

acoustic fox
#

because MoreCompany was overriding AC's dummy dll of MC

#

so it was causing issues

deft cape
acoustic fox
#

Yes

tepid lava
#

I donโ€™t get those errors with โ€œdonโ€™t touch meโ€

acoustic fox
#

I did not get these errors from before 1.0.10

deft cape
#

@soft hollow iirc you had the same issue before already right? which version did you start to not be able to hear anything on the clients?

#

ah fuck

#

guys don't update your modpacks to 1.0.10

#

i think it actually is a problem with mirage right now...

#

@soft hollow mb, i legit didn't think this would be an issue but mirage by itself seems to only work on the host like you mentioned

soft hollow
#

Damn

#

Yea the issue started with 1.0.10

#

So do I rollback?

deft cape
#

for some reason i thought i remember seeing you having this issue before, which is why i thought it was a mod specific issue

#

yeah rollback to 1.0.9 for now

#

im gonna release a hotfix soon

#

i know the reason

soft hollow
#

Most of my issues before were just me trying to get cosmetics to work

deft cape
#

im so sorry you had to waste all that time debugging it btw ๐Ÿ˜ญ

#

when it turns out to be on my end

soft hollow
#

But seeing as MEO is not needed for that I can stop worrying about the balancing on that part and just focus on mirage

#

No itโ€™s all good

#

This is a good thing

#

This is like why I do my weekly โ€œmod rebalancingโ€, I tend to catch bugs and report them right away

deft cape
#

sounds like a ton of work having to maintain a modpack

#

i'll release a hotfix within a couple hours most likely, just trying to figure out what to do instead of my current patch

#

since the issue has to do with me fixing the meshed renderer console spam

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if i just get rid of it completely right now, any enemies that spawn where they shouldn't (i.e. a player falls into the abyss) will go back to spamming the console

remote iris
cosmic token
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only hat? i put just hat on to test it ๐Ÿ˜„

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but that is the most important part anyway, so basically it is not working

remote iris
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yeah thats true

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i mean my group dont even use hats

deft cape
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nvm what i thought was the issue isn't the issue. might take a bit to figure it out

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if i can't find a lead in an hour im just gonna upload v1.0.9 as v1.1.11

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just so players who update don't get screwed by it

remote iris
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barch i can test rn if u need and i also will play with my group today in a bit

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we can test by then

deft cape
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thanks i appreciate it

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i'll ping u when i need help testing, still looking for the issue

stark crownBOT
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Hello, @deft cape, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

deft cape
#

alright it's fixed

remote iris
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so what was the issue?

deft cape
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actually did end up being the issue i thought it was earlier, so basically in v1.0.10 i made the voice filter do nothing if the enemy isn't on a nav mesh (which gets rid of that console spam)

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the problem is the nav mesh agent is enabled only on the host

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so basically i just revert that specific "fix" because it actually ended up breaking things instead

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and i'll just have to figure out a different way to fix that specific issue

remote iris
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kk

deft cape
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going to just upload it straight to thunderstore rn since it's working locally for me anyways

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actually

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@remote iris mind if i send it to you rq anyways? just to double check if that's alright with you

deft cape
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tyty ill dm you

deft cape
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v1.0.11 is released.

  • Hotfix: Fixed an issue from v1.0.10 that caused non-host players to not hear any voices.

Since this is a hotfix patch, I'll list the v1.0.10 changes as well (cross-out means the change has been reverted due to the hotfix):

  • Fixed dress girl issues
    • Mimicking voice is now muted while the dress girl is invisible
    • In singleplayer, dress girl will always mimic the local player's voice
    • In multiplayer, dress girl will always mimic the non-local player's voice
  • Bees no longer mimic voices when EnableModdedEnemies is enabled.
  • Add configuration option to mimic voices for locust swarms
  • Fixed navmesh error spam when an enemy tries to calculate its path
  • Recordings deletion can now be ignored (not synced to all players)

Thanks to @remote iris for helping me test to make sure the hotfix works

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@soft hollow pinging you just in case, since you've been the issue for awhile

remote iris
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ay thanks foralways crediting shit even though i dont do much lol

deft cape
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nah i appreciate any help

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well im just glad i got a hotfix out so i can still try and sleep earlier today

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ill just pray nothing is broken after the hotfix

remote iris
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go to sleep NOW

deft cape
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yeee soonโ„ข๏ธ

fading tusk
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btw

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this will not affect anything to the mask's behaviour and pathing right?

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oh wait wrong channel

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tho might as well ask if mirage has any changes from this

deft cape
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it only affects baboon birds from what it looks like

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either way it shouldn't conflict with mirage at all

fading tusk
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oh nice

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kinda just read it and its for interior and exterior AI stuff. since the mask kinda roams around on both inside and outside. i ended up asking

deft cape
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maybe it's got more planned, but i looked at the decompiled source and there's only one tiny patch that only affects baboon hawks

waxen basin
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I need to ask, is MaskedEnemyOverhaul going to conflict with your mod?

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It has a similar setting of removing masks on masked enemies as well

deft cape
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MEO causes the suit/voice to not match. If you want MEO, use the fork and enable the compatibility patch for mirage

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haven't personally tested the compatibility option yet but that should be fine

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(gonna finally test it tomorrow if i remember to)

fading tusk
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the spoon doesnt work. so you need to use the fork

waxen basin
deft cape
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it's this

waxen basin
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Ohhh I'll look into it then, thanks!

fading tusk
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ahahaa

deft cape
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not 100% if the fork (with the compatibility config) works flawlessly with mirage though but it should be fine

waxen basin
fading tusk
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if fork doesnt work. might as well bring a knife

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we can roast the masked on a skewer and put them on a grill

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i havent tested the fork

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kinda took time redownloaded all the mods i was using

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it was already 5:30am in the morning when i finished

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took a whole 6 hours to redownload everything and reconfig everything

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plus the white screen of death from r2modman was annoying as heck

deft cape
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wtf 6 hours to download

fading tusk
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clean refresh

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that includes the mod's config that conflicts with others

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and realised that im missing some mods i used to have and might have accidentally unintalled

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there were some old files that stayed after uninstalls when copying the profile so many times

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i just need to remember which mod i was using to change how long the day and night cycles stay

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since i remembered changing it to 25 minutes for day

acoustic fox
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wrong thread mb

soft hollow
soft hollow
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I remember Playing without MEO and seeing my cosmetics on the masked-

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Unless

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Wacky theory I have no clue why this would be

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Clients can see the cosmetics on the masked and not hosts

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But thatโ€™s so stupid it canโ€™t be true

alpine sleet
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Do you still need to use push-to-talk in order to use this mod?

alpine sleet
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Awesome

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Should I delete Skinwalkers before trying this, or are they compatable?

soft hollow
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Because this mod covers what skinwalkers does

alpine sleet
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Alright, thanks for the help man ๐Ÿ‘ Can't wait to see how it is

soft hollow
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hopefully itโ€™s working well rn ๐Ÿ‘€

alpine sleet
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Will report back, waiting for some people to test it with

remote iris
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well*

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by him i mean barch btw

soft hollow
remote iris
soft hollow
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Dope

soft hollow
# remote iris ye

If you could, could you see if AC cosmetics work with mirage, and do a test with a host and a client because I SWEAR I saw cosmetics when testing last night

fading tusk
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most likely they will just copy whatever you are wearing. not sure about the attached cosmetics tho

dark talon
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I volunteer for testing AC cosmetics. just @ me

soft hollow
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And I 100% believe I saw those on the masked I played with

remote iris
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Cant do it rn

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When i come back in like 30 mins

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I will

deft brook
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I did a test and they don't wear AC cosmetics

stone trout
deft brook
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On it's own I die so it has to be a mod conflict

deft brook
deft cape
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MoreCompany works out of the box, i guess AC just doesnt support it by itself

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for cosmetics i mean

deft brook
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Which doesn't surprise me in the slightest

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I love a lot of things AC does but it does have it's fair share of problems

deft cape
deft brook
deft cape
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ah gotcha if you find the reason, maybe nekiyman is affected by the same thing

deft brook
lofty sorrel
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Is this error anything to worry about?
ObjectDisposedException: The CancellationTokenSource has been disposed.

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The full error

deft cape
lofty sorrel
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3000-9000 Masked, 7500-12500 Other

deft cape
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it might be caused by the masked min delay being too low so it's cutting off the other audio, but tbh 3k still seems like it's enough