#Mirage

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slim basin
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thats what i am asking, would the masked use both mods to make voices or just one

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im sure there can be fixed to mirage overrides the masked that spawned from a dead player

safe sundial
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and some voice lines wouldnt be synced (from skinwalkers)

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so its just not a good idea

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and why would you even want skinwalkers

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this mod now seemingly does what skinwalkers does now

jagged bane
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I mean it still doesn't make sense what you are asking. Neither mods creates unique masked. so if you asking if this will have masked that aren't synced and also masked that are synced, then the answer is no.

slim basin
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well yeah i mean he posted the changelog after i asked my question

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i think skinwalkers still makes voices for modded enemies, this doesnt do that yet

jagged bane
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Like fireponk said, this mod is quite better than Skin walkers. Although it's a steep fight for people to even notice it's potential. I had already removed skin walkers when this mod was introduced because why would a spider or a bug have voices imo.

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v1.0.4 is now out:

  • Support voice mimicking on all vanilla enemies.
  • Add configuration option for mask texture and arms-out animation (for masked enemies).
  • Dead enemies no longer mimic voices.
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just scroll a little up dude

slim basin
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for what?

jagged bane
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NVM, I apologize

slim basin
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no wrries

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so it makes sense if you want modded enemies to use voices you can still use skinwalkers

safe sundial
slim basin
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yeah

safe sundial
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yeah thats not very useful

slim basin
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useful enough

safe sundial
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unless you just like the mimicked voices being more of a gag

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instead of something to trick you

slim basin
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just to make my team more paranoid than usual

safe sundial
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I dont think that will make them paranoid

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but i dont know your team

slim basin
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you overestimate my team

jagged bane
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As for modded enemies. I don't see that happening anytime soon that is, maybe the op could clarify on this, but it seems to be more work than it's worth.

safe sundial
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well if you want to just use skinwalkers and only use the modded enemies feature

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since all vanilla creatures are in mirage

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if you plan to use mirage anyways

slim basin
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yeah thats at least what i setup for next time we play

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i appreciate the discussion

lilac saffron
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im not sure if its a bug or a feature but i can hear the ghost girl thats haunting my friend mimicking voices

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and dying to mines still kills the revived corpses

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atleast the death voice bug is gone now

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yes i can confirm

fathom tapir
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Any major bugs I should know about before swapping over to this?

lilac saffron
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op do you have any roadmap for the mod

abstract valve
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Did anyone try maskedairevamp with mirage and confirm whether they use walkie talkies or not?

toxic pier
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would they even be able to transmit over the walkie talkies? i noticed that when they talk they dont alert the dogs near them

dawn cloud
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Does it still work with push to talk only

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Also can monsters still use skinwalkers

deft cape
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ah i guess it's not compatible afterall rip, won't be fixing it anytime soon though sadly

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it'll choose a specific person for as long as the monster is alive (at least it should, if it doesn't then it's a bug from a lack of testing)

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you should disable the features from MEO that this mod includes. if you want to use MEO for spawn control for example, you'd want to set EnableNaturalSpawn in the mirage config to allow MEO's spawn changes to take place

dawn cloud
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What if meo makes this work with advanced company

deft cape
# slim basin i think skinwalkers still makes voices for modded enemies, this doesnt do that y...

i could add that soon if you want. sorry for not specifying, just thought autumnis had a proper response already, but basically skinwalkers and mirage plays voices separately, so you'd only want one or the other (for the specific monsters you pick)

edit: nevermind gonna add this later actually, for now you can just enable mirage for natural spawning enemies, and then use skinwalkers for custom modded enemies.
just an FYI, if you enable voices for the same type of enemy on mirage and skinwalkers, you'll hear voices from both mods

deft cape
deft cape
# safe sundial yeah thats not very useful

i agree that's what i think, but i might as well add the option for now to let people do what they want, i'll give proper support later where you'll be able to choose any monster (whether it's vanilla or not) and selectively enable/disable them
edit: nevermind i'll add support for custom enemies later, i'd rather just work on my new features tbh

deft cape
deft cape
deft cape
deft cape
deft cape
deft cape
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also sorry for the late replies, wasn't home till now

cosmic token
deft cape
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also just remembered something i was gonna fix but forgot to do, currently if a masked enemy is hiding on the ship it'll keep talking, i'm gonna disable that behaviour

deft cape
cosmic token
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I just had to turn off hide mask and hide arms option in your config and let MEO manage it. About voice, I didn't observe any problem, even manticoils talked by my voice πŸ˜…

heavy prism
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i didn't have any issues with this mod when using it with AC and #1190848624402386985 in my modpack

deft cape
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gotcha thanks y'all, @dawn cloud it's probably one of your other mods conflicting somehow then

dawn cloud
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Hopefully we can find a fix for AC

dawn cloud
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I think u replied to the wrong person

deft cape
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wait i responded to the wrong person indeed LMFAO

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my bad

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it's probably one of your other mods conflicting with mirage, forgy and k are able to play with AC and mirage

warm notch
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this is for spawned masks, not masks spawned after death (i didnt enable them), me and my friends were simply looking for a replacement for skinwalkers/maskedenemyoverhaul (which we disabled for these testings)
since having a mask spawn is pretty hard we went to the custom moon Atlas Abyss which has lots of mask spawns, and thats when i took the screenshot

remote iris
wispy frost
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Would be nice if Mirage also supported modded enemies :3

Had a lot of fun with it so far

deft cape
deft cape
wispy frost
dawn cloud
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So this mod complely replaces skiinwalkers and masked enemy overhaul

wispy frost
deft cape
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i'll add that to my TODO list

toxic pier
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is there any plans on making it so that when the maskeds talk they actually alert the dogs?

deft cape
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not entirely sure what i want for that yet, cuz if dogs attack the masked enemies they'll be gone pretty fast during the night

toxic pier
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that's fair

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i think it'd be a fun thing to be configurable atleast

deft cape
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true, although i would have to dig into how dogs "detect" sound for its behaviour, so it's gonna be pretty low priority for me

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i'll add that to my list of todos as well πŸ˜‚

toxic pier
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awesome

fading tusk
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does this mod work with MaskedAIRevamp and MaskedOverhaul?

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toomanyemotes make the mask emote too. so does any of those affect the mod?

remote iris
fading tusk
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the main camo is the suits so...

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it also affects custom suits?

remote iris
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Not anymore

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It works with voice activity aswell now

remote iris
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Just the cosmetics of advanced company

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Not sure about more company

fading tusk
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i was about to say

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ill try it another time i guess

steep shale
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does hte new update make masked enemy overhau lnot work?

deft cape
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thanks for helping answer questions vladiester ❀️
cosmetics from more company works, at least last time i tested it

deft cape
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just wanna know what worked before the update and what doesn't work after the update

steep shale
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I have base masked overhaul

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i'm just asking if there is conflicts

deft cape
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there shouldn't be any changes since the latest update that would break it

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i'd just recommend disabling whatever features from MEO that overlaps with mirage

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or maybe others who use both mods can recommend some settings

fading tusk
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meo?

deft cape
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masked enemy overhaul

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just lazy to type the whole thing

fading tusk
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was thinking of Mayo

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anyways

remote iris
fading tusk
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what are the conflicting configs that MEO has with this mod tho?

deft cape
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most changes i from now on will likely have to be in the next major version that'll take awhile for me to release since i'm rewriting a bunch of stuff as well

deft cape
remote iris
remote iris
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even maskedaioverhaul works

deft cape
remote iris
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the ai features work except the walkie talkie feature that the devoloper of the maskedaioverhaul has to add themselves

fading tusk
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it should work while having Ghostcodes too right?

remote iris
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i havn't tried out ghostcodes

fading tusk
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well ill try my best stress testing this

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with my current 160mods

remote iris
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πŸ’€

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you have 60 more mods than me

fading tusk
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i used to have 200 but i removed them

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replaced a lot of mods

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cuz some are broken

remote iris
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bro my game already takes like 2 mins to load how long did yours take with 200 mods

fading tusk
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examples of broken would be ModelReplacementAPI based suits

remote iris
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ye non of them worked for me

fading tusk
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you will get desync

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like that THICC mod

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use that

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pluse MoreCompany cosmetics

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and do emotes from TooManyEmotes while having items on your slots

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it will make your character broken

remote iris
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i cant even imagine that πŸ’€

fading tusk
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tho if i remove ModelReplacementAPI. you cant see yourself on the internal monitor that GeneralImprovements have

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nor see others

bitter harness
# deft cape or maybe others who use both mods can recommend some settings

well, if you're already going down the route of implementing features that overlap with meo, then

  • Show Masked Usernames
  • Reveal Mask When Attacking
    are all pretty cool. It's just a bit confusing using the two mods together at the moment.

Also, just to be sure. This mod is intended to be used INSTEAD of skinwalker mod and not WITH it, right?

And last thing: LethalConfig support would be highly appreciated. It automatically pulls in most mods for me, but not Mirage for some reason. This might be a client side problem for me though, so I'll try again tomorrow.

Thanks for the work that you do. Synced skinwalker is hype

remote iris
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And yes instead

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Actually

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It was made for a different reason

deft cape
remote iris
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People just use it instead pretty sure

deft cape
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yep

rain mountain
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any update on the quality of the voice clips?

deft cape
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not entirely sure if it's the bitrate or if it's from some sort of audio filter

rain mountain
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i think it might be the bitrate, but even if it isn't, lowering the bitrate would certainly make it a bit more convincing

deft cape
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do you mind helping me test the bitrate change actually? i've never noticed the quality difference so testing it myself would be pretty useless

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if you're ok with that can i dm you?

rain mountain
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i'm in bed right now lol, but i might have some time tomorrow

deft cape
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ah all good lmk when ur free

deft cape
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ah bet

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wait how bad do you notice the difference between regular player voice quality compared to the mimicked voices?

remote iris
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a lil it seems the masked sound a little clearer

deft cape
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aight hopefully just lowering the bitrate fixes it

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i'll send u a dm in a bit

remote iris
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kk

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i remember having a chat with a clone of me and it sounded clear

deft cape
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@remote iris sent you a dm

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hoping 32-bitrate will be a lot closer to what it's like in game

deft cape
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@rain mountain doesn't seem to be the bitrate sadly, it probably is some sort of filter in the end

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@remote iris thanks again for helping me test

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i'll have to dig into it later on for what filters are being used

remote iris
harsh horizon
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Hmm, when SpawnOnPlayerDeath is set to 0, when a masked kills a player, they just vanish (no Masked spawn or body). Anybody else encountering this?

I've removed MEO and TakeThatMaskOff temporarily to see if they are causing it but I don't think so.

I removed Mirage and the player turns into a Masked as expected.

It seems wearing the masked also just kills you instead of converting you now.

deft cape
deft cape
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@rain mountain it seems like i was able to fix the audio quality by using filters, thanks to vladiester for helping confirm how the audio soundsl ike

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i am running into an issue though so it's likely i'll have to push the fix tomorrow

remote iris
bitter harness
remote iris
harsh horizon
bitter harness
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is spawnonplayerdeath on 0 vanilla behavior?

bitter harness
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I don't want masked to spawn on any player death, only when they've been killed by a masked

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I have vanilla spawning enabled

remote iris
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yeah that would work

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only when getting converted

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if u have vanilla spawning enabled

bitter harness
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yeah okay, perfect

deft cape
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just tested this and it's indeed mirage that's bugged

harsh horizon
deft cape
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nah i just misread thats mb

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ill try to get a fix soon, i think i know the issue

hoary gazelle
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@deft cape does this mod still only work with push to talk?

lilac saffron
hoary gazelle
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Sweet

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Thank you

lilac saffron
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You're welcome

remote iris
deft cape
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yeah i guess i just never noticed since i always play with it set to 100%

harsh horizon
deft cape
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yeah the patch to make it kill is meant to use my custom spawning logic for the zombie thing, but when i made it, i didn't really have in mind for making it configurable so i didn't think about that part too much

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i have an idea of what to do to fix this but it'll take a bit of time, i'll finish it tomorrow

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just gonna push an update for a couple of other important fixes soon

deft cape
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v1.0.5 is now out:

  • Use audio filters to sound more like vanilla voices
  • Mimicked voices on the outside can no longer be heard from inside the facility (and vice-versa)
  • Masked enemies no longer mimic voices while hiding on the ship

Thanks to @remote iris for helping me test the audio filters

remote iris
deft cape
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oh just wanted to publicly say it haha

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errors are gone

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tomorrow i'll be trying to fix the issue with masked enemies not spawning when a masked enemy kills a player (or a mask itself)

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after that i'll probably be holding off on bug fixes again unless they're really major

remote iris
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I mean the mod is perfect ig since in my group nobody really puts the mask

deft cape
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yeah but the masked enemy killing a player while SpawnOnPlayerDeath being on 0 is still an issue

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it's tied to the mask as well, jaryl is pretty much right on point on where the bug is coming from

fading tusk
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no converter?

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i still want a mask that actually just bonks you with an active weapon

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like that toy hammer from MoreInteriors

harsh horizon
fading tusk
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or Lethal scraps something

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wait. people would end up seeing a different mimic with a different voice?

remote iris
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like what themimic saying

rain mountain
remote iris
fading tusk
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i use #1190848624402386985 since they can use the terminal to drop a delivery ship or pickup items

remote iris
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oh its revamp?

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i kept saying overhaul πŸ’€

fading tusk
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i dont want to spoil how they can use weapons

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but they do

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only when you meet the requirement

remote iris
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i actually thought they did normally until i saw maskedairevamp

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idk why

fading tusk
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overhaul is the suit and the animation

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paired with #1184362437550555176 they can do the

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my doppelganger did it in front of me

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i ended it's misery

remote iris
fading tusk
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yep

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or T pose

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to assert dominance

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my friends thought it was me. they got butchered by my doppelganger

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at the time, i was having a showdown with the other masked near the ship

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cuz of #1187785667833511996 we got an event where we have 'last month's interns" and gets 4 masked plus any random generated ones

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and because there were 8 of us. it is hard to find who is fake

remote iris
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πŸ’€

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chaos

fading tusk
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"are you real?" is the best thing you would hear most of the time

remote iris
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then the mimics repeat it lol

fading tusk
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untill a mimic says "yeah im real"

remote iris
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bro my friend makes me do a whole security check

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i have to turn

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do an emote

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then a second one

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and say something new

fading tusk
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lol

remote iris
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also ive noticed mirage mimics learn faster than skinwalkers or use the voicelines faster

upbeat olive
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does this work fine with maskedairevamp and maskedoverhaul mod ?

remote iris
upbeat olive
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but this mod seem to do the same as maskedoverhaul mod ?

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in some aspects

remote iris
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just use morecompany cosmetics as ac dont seem to work at the moment

remote iris
upbeat olive
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prob

remote iris
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i mean its just the username feature

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thats not in mirage

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i just have a mods removing all users

upbeat olive
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you mean a mod to hide player names ?

remote iris
upbeat olive
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right i can use that

remote iris
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my friends try to scare and act like a mimic

fading tusk
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removing the name seems fun but i cant

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or else they will always kill one of the crew

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since she doesnt talk

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they will think its a mimic

remote iris
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she can do the security check i go through lol

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or something like it

harsh horizon
# deft cape tomorrow i'll be trying to fix the issue with masked enemies not spawning when a...

Thanks for making this open source, I'm running a patched version with my friends with some extra ideas

  • Detection of being killed by masked without storing any state: (causeOfDeath = (int) CauseOfDeath.Strangulation && deathAnimation = 4)
  • I found it weird to see someone immediately turn into masked in front of me, I added a check for: __instance.isPlayerAlone. It would also discourage going solo.
  • Spawning a zombie after falling down the facility spams with NavMesh errors, I did this to blanket prevent spawning when dying from Gravity: causeOfDeath <> (int) CauseOfDeath.Gravity
  • Also for interaction with TakeThatMaskOff mod, I reworked this function to spawn a body, but immediately remove it afterwards to set the PlayerControllerB.deadBody naturally:
    [<HarmonyPostfix>]
    [<HarmonyPatch(typeof<PlayerControllerB>, "SpawnDeadBody")>]
    static member ``disable player corpse spawn``(__instance: PlayerControllerB) =
        if __instance.GetComponent<MirageSpawner>().IsSpawned() then
            __instance.deadBody.DeactivateBody(false) // Allows TakeYourMaskOff to recover body

Forgive my F#, it's my first time hearing and working on it haha.

https://gist.github.com/jarylc/3f6fc305466d4970deae16629469b3c2

Gist

GitHub Gist: instantly share code, notes, and snippets.

tranquil cipher
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I've been reading through this whole thread and I see people say it's like Maskedenmeyoverhaul but better
BUT does this mod mimic cosmetics or nametags?

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the nametags, I don't really care about but the cosmetics are quite important I think

lilac saffron
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dying to dogs also doesnt spawn the zombie

slim basin
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that reminds me, does this work with modelreplacementapi?

remote iris
remote iris
fading tusk
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ModelReplacementAPI is kinda buggy tho

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but for mobs it should be fine

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just not the users lol

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we already experienced a ton of bugs on that mod and their suits

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specially with add on cosmetics added

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they get desync

slim basin
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i see i dont use any cosmetics but i will disable the replacementapi for now

tranquil cipher
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Why no Advanced Company??

remote iris
astral umbra
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Heya, does anybody know if the voice files are deleted after closing the game? Would like some confirmation since the mod description does not say so

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paging @deft cape

remote iris
astral umbra
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But tbf it could be being stored somewhere, I just wanna make sure

remote iris
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the mod is open source

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so ye

astral umbra
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ok fair enough

fading tusk
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they said the mod is based on Skinwalkers

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so it should auto delete

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i mean you cant hear the people that left the game

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their voice is gone once they leave

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the records are gone

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unlike skinwalker. it stays for a while until you restart your game really

twilit void
bitter harness
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exactly for the reason that meo does provide some really good options that this mod does not have

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however mirage does everything (to my knowledge) skinwalkers does, just better

fading tusk
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i think mirage is networking based?

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everyone needs it

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while skinwalker can have other peopole disable it in the group

jagged wedge
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Skinwalker has the benefit of modded enemy compatibility, that's its niche if using this

tranquil cipher
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I'm just really impressed by the fact that everyone hears the same voicelines

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That's all I really wanted

maiden tusk
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yep that's the best feature in my opinion

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besides copying the correct suit too

safe sundial
fading tusk
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Ohh?

fading tusk
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it loves to mimic mine

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once we play. im going to mess with people by preparing my voice lines to my mimic by saying them somewhere while im away from them

safe sundial
# fading tusk Ohh?

yeah I mean if the voicelines are synced you kinda have to hear yourself if you’re being mimicked

fading tusk
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it's a synced skinwalker

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im just saying. ill make it so that i can talk to myself against myself in game

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in my friends perspective. it would be funny

safe sundial
fading tusk
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oh mine is "no, no, no, no, im real"

deft cape
deft cape
deft cape
remote iris
lilac saffron
deft cape
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that's the issue with voice activity sadly, keyboard noises still get detected as voice activity so they're kept

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what i'm thinking in the future is having the option to use voice recognition to keep audio, so in that case if it detects only keyboard noises it'll filter it out

lilac saffron
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Quick question, after playing for a long time will it replay audio from earlier rounds or just from the beginning of new rounds?

deft cape
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all audio is deleted at the start of a round, so it's only from the current round

lilac saffron
deft cape
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well it's actually part of the features i have planned anyways, which again i'll reveal later on if what's planned is doable or not

deft cape
lilac saffron
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Remember your health is more important thanks for this amazing mod

deft cape
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hehe thanks for the kind words

lilac saffron
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Although that wouldn't make that much sense ingame

deft cape
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yeah i think it's a bit scuffed if you talk to a mimic and all you hear is typing noises

lilac saffron
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Well I have to go sleep now, can't wait to see what u have planned next!

remote iris
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try using those ig

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ive tested and i can still hear keyboard sounds

deft cape
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yeah those would apply to the player's voice chat thing itself

upbeat olive
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this mod is great btw ive been looking forward to the day we would have a networking variant of this

harsh horizon
lunar quest
#

is it either using this or skinwalkers? Or both?

harsh horizon
deft cape
deft cape
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sent you a DM regarding your changes btw if you could take a look at it

deft cape
harsh horizon
deft cape
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oh yikes i didn't even realize it, did that when it was like 5am so i wasn't thinking straight 😬

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yeah i'll go fix that mb lmfao

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jesus that's some terrible code

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can't believe i never noticed it either

harsh horizon
deft cape
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yeah i never intended on natural spawns until i realized a good majority probably prefers that instead

harsh horizon
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For me is not having to explain to my friends why getting killed by a spider turns them into a masked.

I like to introduce enemies and new gameplay without telling them first πŸ˜‚, but I don't want it to be too different. Hence why I added the nearby flag check, so my friends don't know about the conversion

deft cape
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ah true that's one way of compromising for a more vanilla-like experience

remote iris
tepid condor
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Could you just disable the mask in skin walkers and use this for the masks if you wanted to use both?

safe sundial
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other than modded enemies

inner idol
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Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Crawler(Clone)).
Can't add component 'AudioReverbFilter' to Crawler(Clone) because such a component is already added to the game object!
NullReferenceException: Object reference not set to an instance of an object
  at Mirage.Unity.ImitatePlayer+ImitatePlayer.Awake () [0x00039] in <913aaba49cfc1f5b6f821fceb6019c7e>:IL_0039 
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
BrutalCompanyMinus.Minus.Spawn:DoSpawnInsideEnemies()
BrutalCompanyMinus.Minus.Manager:OnRefreshEnemyVents()
RoundManager:DMD<RoundManager::RefreshEnemyVents>(RoundManager)
<LoadNewLevelWait>d__115:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)```
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is that serious error? looks like it's happening when brutal company minus trying to spawn enemies

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perhaps enemies that should talk

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and then this error happens

tepid condor
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You could have other monsters rarely talk with skin, and this would be normal
Random idea idk

safe sundial
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and will eventually add modded ones

tepid condor
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Ah ok, last I saw it was masked, mb

safe sundial
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you could still use skinwalkers to make modded enemies talk and disable everything else in skinwalkers

deft cape
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i'll add support for modded enemies tomorrow (although it'll be enabled for all modded enemies, i'll let players selectively choose much later on in the future)

tepid condor
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Can this do longer clips by chance like skin?
Bc my friend sang "where the homies" and it copied his whole song

deft cape
deft cape
tepid condor
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Ah ok I see

fading sapphire
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This is a very cool mod, was a huge fan of skinwalkers and can't wait to get some playtime on this!

tranquil cipher
#

I don't like coming in here to request a feature, when this mod is already so impressive BUT...
I read before that someone had an Idea about disabling hearing your own voice. Meaning that when a Mask imitates you, everyone hears it talk except you.
I think this is genius because then people can't instanly warn other people from confusing the mask for a real person.

#

Instead, the mask talks in another room and the the clueless crewmate just assumes it's their friend who went through the fire exit instead of "That's not me" and every chance of deception is lost

fading sapphire
#

I think it'd be funny when the masked is saying "that's not me" it adds even further confusion when people hear it through the walls

fading tusk
#

reminds me of this

#

me fighting my doppelganger whenever I see it

fading tusk
#

its either him or me lol

#

i got hit by it with a shovel once

#

he brought a shovel to a gun fight

lofty sorrel
#

Just to be clear, the voice clips used are only from when you left orbit to land on the current planet? Not from previous rounds?

tranquil cipher
#

Which I think is a bit too recent but I haven't played with it sooo

dusty acorn
#

me and my friends seem to only hear the host being mimicked. does anybody else have this issue? is it possible we have just gotten incredibly unlucky? it seems so unlikely when playing on moons like atlas abyss for this to happen

fading sapphire
# tranquil cipher Yep only saved for that trip

Ah that's unfortunate, I'd love to have it configurable or more similar to Skinwalkers with the 500 stored audio clips, I feel like it'd be way to recent especially since our group splits up a good amount and don't speak much when alone

dark brook
#

any news for cosmetic support?

#

πŸ‘‰ πŸ‘ˆ

tranquil cipher
dark brook
#

MEO has both so it def possible

safe sundial
granite musk
granite musk
#

do dead bodies disappear when they became zombies ?

deft cape
deft cape
#

about deleting audio clips less often, ill eventually have more options for it, just priotizing more important things for now

deft cape
#

im assuming the AC request is related to cosmetics

dark brook
#

yeah, it kinda does it in its own way

#

i think

#

well MEO dev had to make a separate compatibility patch for it

#

after making the masked work with MC

#

also quoting MEO dev

#

#1184403394660663326 message

#

i do not make money from this, so i do not care what anyone does with it. feel free to use the github to make any mod you want

steep shale
#

Yeah you can only hear the host even on death spawns

dusty acorn
#

is it a mod incompat maybe?

deft cape
deft cape
#

@steep shale just to confirm, all non-hosts have the mod as well right?

graceful steppe
#

Does this work well with skinwalker mod?

tranquil cipher
#

as long as you don't enable masked for skinwalker yeah

dusty acorn
deft cape
deft cape
#

is anyone else having that issue?

dusty acorn
deft cape
#

quite possible i broke something in the latest version without even noticing (and haven't playtested enough)

#

im rewriting the spawn logic since it's really broken atm so maybe it's related

dusty acorn
#

i believe it was still happening pre latest update

deft cape
#

that's odd, that does sound like mod incompatiblity then

dusty acorn
#

is there like a cheat mod i can use to spawn masked in to test it easier

#

cause then i can just binary search and let u know which is incompatible

dark brook
#

lethaldevmode

dusty acorn
#

tysm

dark brook
#

or something with dev in it

flat tiger
#

Is this mod compatible with maskedairevamp?

lunar quest
#

Incompatible?

dusty acorn
#

yeah im like 99% sure it might be lcpocketboombox though

#

double checking

#

rn

#

oh wait yeah yknow what

#

it is lcpocketboombox

#

gonna doublecheck to be safe anyways

scarlet anvil
#

I only have zombie spawn upon death as a small chance, but whenever a zombie doesn't spawn, the body just disappears. I assume that's not supposed to happen?

deft cape
#

@dusty acorn ah nice thanks for checking, i'll make an incompatible mods list in the readme with it

dusty acorn
#

about to check which it is but its one of the two ( iw as wrong)

deft cape
scarlet anvil
#

Cool beans πŸ‘

#

Thanks for putting so much work into this mod - super fun

dusty acorn
#

yeah its lcpocketboombox

steep shale
#

I don’t have this mod

dusty acorn
#

do you have symbiosis?

steep shale
#

No

#

018d75f9-c29c-35f3-1aed-cc148f98ff43

dusty acorn
#

ty

#

ill try to figure it out and make sure of it

steep shale
#

Alr Ty

dusty acorn
#

my friend went push to talk and never spoke so maybe it forced it into using my voicelines

#

so we are retesting

steep shale
#

Does masked enemy overhaul

#

Fuck with it

#

?

#

I removed that mod since I last played

dusty acorn
#

it shouldnt

lament mica
dusty acorn
#

on a fresh install with just mirage and its dependencies

#

only the host is able to hear the mirages

#

and whenever a mirage talks this error code appears in the host's console

deft cape
#

oh wtf

#

odd since i don't experience that myself but

#

@dusty acorn i'm rewriting the voice mimicking and masked enemy spawning logic anyways so hopefully that'll fix it

#

btw just to confirm, when you're testing it was only with naturally spawned masked enemies right

deft cape
dusty acorn
#

i had all monsters able to mimick in the config so that i could test faster

deft cape
#

ah ic im just gonna pray the rewrite fixes it lmao

dusty acorn
#

only thing i could think of is that im on linux

deft cape
#

nah i doubt that's the issue

#

wait how's the wine compat for lethal?

#

never even bothered trying to run the game on linux yet

dusty acorn
#

proton works perfect

deft cape
#

oh shit great to know, i guess i can finally go back to linux soon

dusty acorn
#

yeah i recently made the switch and haven't had like any troubles whatsoever playing games or anything

deft cape
#

it's nice until that one game you play isn't supported 😭

#

so i typically hop back onto windows for games

dusty acorn
#

only games im aware of that dont work are the ones actively aggressive to linux like league of legends and fortnite

#

its no loss to me though i dont really play those

#

good site for checking linux game compatibility

dawn cloud
deft cape
#

not really

#

i'm not touching the audio logic

stark rampart
#

is the mod working just fine to replace it with masked enemy overhaul or nah?

deft cape
#

the mod's main functionality right now is for synced voices, masked enemy overhaul is for different things

#

whether or not you need MEO depends on if the features you want from it is in mirage

#

i.e. removing mask texture, arms-out animation, etc

stark rampart
#

oh thank you, I will test the mod a bit

stark rampart
#

So I've downloaded it and I can't hear anything. Not even my friend's voice or mine

exotic turtle
#

Any plans to separate the voice frequency for different monsters, or at least mimics? I'd like to have mimics chattering away, but I want Bracken to only occasionally try lure players with a voice line

deft cape
#

i'd recommend just not using mirage for now since i don't know which update i pushed that broke it

#

doing a rewrite of some core logic that should hopefully fix it

deft cape
stark rampart
#

actually I heard it once

#

when I was dead yeah

deft cape
#

only once? that's odd

stark rampart
#

but it was just one time in a 2h gameplay

#

I heard my own voice for a moment

deft cape
#

pretty sure last time i tested with just mirage it worked fine but

#

either way i'd recommend waiting for the next update before trying again

stark rampart
#

ok ty

deft cape
#

my guess is that i should have an update tomorrow if things go well at least

umbral briar
deft cape
#

yeah it could be from 1.0.5

umbral briar
stark rampart
#

my english sucks sometimes

umbral briar
#

nono its fine you said everything correctly

#

:P

deft cape
exotic turtle
deft cape
#

v1.0.6 is released:

Thanks to @harsh horizon for the initial for masked enemy spawns!

  • Rewrite masked enemy spawn and mimicking logic
    • This is less invasive now and should conflict with other mods less often
    • Fixed a bug where naturally spawned masked enemies weren't synced properly
  • Fixed a bug where players not haunted by the ghost girl could hear the mimicking voice.
  • Add configuration option to only spawn player on death, when the dying player is alone
  • Add configuration option to mute the mimicking voice when mimicking the local player
  • Add configuration option to adjust voice mimicking delay for non-masked enemies
  • Add configuration option to mimic voices on modded enemies

v1.0.7 hotfix:

  • Hotfix: If the local player's mimicking voice is muted, it now becomes unmuted when the player is dead
#

FYI the ghost girl changes aren't really tested. everything else should be fine

potent hatch
#

does ghost girl play lines even when she's not visible?

deft cape
#

it shouldn't, that's one of the checks i put in for the update

potent hatch
#

i feel like it might be interesting if she could play lines while invisible

#

also, to fix the delay, could you maybe just delay it from playing for the host until it's playable on all clients?

deft cape
#

anyways, lmk if u guys discover any bugs with the update since i rewrote the spawning/mimicking logic. didn't have enough time to test it super in-depth but it seemed fine in my quick playtest

cosmic token
#

Add configuration option to mute the mimicking voice when mimicking the local player
I guess this means I won't hear myself - is this true even if I am dead and spectating?

deft cape
#

FUCK I FORGOT ABOUT THAT

#

well uh

#

i guess im getting back on my pc rn

cosmic token
#

I mean it is not big thing but it can result in some less laughs with friends πŸ˜„

deft cape
#

glad i did one last check before going to bed, i'm gonna deprecate the latest version and post a new update

deft cape
#

hmm not sure if i can deprecate a specific version

#

whatever i'll just push a new version, nobody has 1.0.6 yet anyways

deft cape
cosmic token
#

Thank you for this dream mod and sick updates you provide for us ❀️ πŸ‘

deft cape
#

np, i appreciate the support ❀️

soft hollow
#

Question

#

This mod compared to Skinwalkers + MEO

#

What does this mod miss

remote iris
jagged wedge
#

Skinwalkers has modded enemy support; MEO has nametags, zombie apocalypse, suits and cosmetics matching, and bracken-like spawn rates for natural masks

remote iris
#

in 1.0.6

#

pretty sure

#

ah ye

#

forgot about those

jagged wedge
#

Which? I stated a lot of things

remote iris
jagged wedge
#

Gotcha thx

remote iris
#

and if you have meo the spawns would work

remote iris
#

?

#

i havn't played past 1.0.5

safe sundial
#

I dunno

#

its just been working ever since I downloaded it

#

I got it whenever I saw qwbarch say voice activity is supported

soft hollow
jagged wedge
#

I thought the TME thing was standalone

soft hollow
#

oh ur rite

#

so the only reason I shouldn't switch is cuz I'm waiting on AC support

#

and who do I bother for that one

#

Mirage or AC

#

Am I correct or tweakin

safe sundial
#

idk

cosmic token
#

You can still use MEO with Mirage to have AC cosmetics. At least it worked for me yesterday

remote iris
stark rampart
#

Does it work with MaskedAIRevamp?

dawn cloud
remote iris
fading sapphire
#

Hey @deft cape sorry for the ping but I can't really find an answer here, how long are these audio clips retained for? Is it like skinwalkers where there's a rolling limit of 500 and it just overwrites when hits the cap? Purged at intervals? Unfortunately not had time to play with it yet

lofty sorrel
dusty acorn
#

@deft cape you fixed it yay!!! thank you sm

#

great mod

#

no error codes and everything working exactly as expected

delicate fern
#

this is cool af

cursive scroll
#

So when I have this mod I don't need the skinwalkers mod?

pulsar lotus
#

I still have them talking when dead don't know why
and they they talk with the voice of someone else

wispy frost
#

I still seem to be able to hear them outside when they talk inside the facility πŸ€”

pulsar lotus
#

same for me i think 😬

deft cape
#

whoops dont know how i broke that part

#

not sure ill be working on the mod today but i'll fix it on the next update

pulsar lotus
#

yes

#

but some said it was working so maybe it's another mod of mine breaking it

#

i'll look into it when i have time

deft cape
#

sounds good lmk the results

deft cape
deft cape
#

@pulsar lotus just to confirm do u have MEO installed and setting random suits for you

soft hollow
deft cape
#

yeah he's got too much on his plate already

pulsar lotus
deft cape
#

ah

#

who else is having this issue in 1.0.7?

  • able to hear outside enemies from the inside (and vice versa)
  • voices not matching the suit they have on

just want to know if more ppl are having this issue, or if it's more likely a mod compat issue

abstract valve
#

i played today and I haven’t came across this yet

#

Apparently, piggy (the creator of maskedairevamp) is really busy these days that’s why they’re not responding to mirage’s compatibility requests

deft cape
deft cape
remote iris
#

For me atleast

deft cape
#

damn it probably is a bug with mirage then

#

is anyone having voice mismatches with just mirage installed?

#

i might have an idea of what's causing the issue for the first issue

#

second one i'm still not too sure yet

inner idol
lofty sorrel
inner idol
#

oh, that's unfortunate then

#

it was fun to hear phrases from skinwalkers that happened hour ago

#

hope it will be configurable later

deft cape
#

as a quick fix i could just add a configuration to only delete per round vs on game startup/end

#

but for more optipns than that it'll have to wait

soft hollow
#

@deft cape so in the mean time if I just disable voices all together would that fix the voice issues

dark talon
soft hollow
#

oh right

#

I also had that setting active and I heard myself playing solo

deft cape
#

ah fuck i tested it, but i mightve broke it after that test lmao

#

will try and fix them tonight then

tepid condor
#

^

pulsar lotus
#

@deft cape I just tested it with the bare minimum (something to spawn a masked and a suit mod) and they still all repeat everyone voices and speak when dead, so it's not an incompatiblity, or is it with the spawner ? (low chances)

scarlet anvil
#

Wait is it like uplayable rn?

deft cape
#

it's def the mod

#

i guess i overlooked stuff and introduced a diff bug whoops

soft hollow
deft cape
#

alright it's confirmed broken sorry y'all, should probably stick to 1.0.5 and below for now

deft cape
#

well i pretty must just started looking at it so

remote iris
#

or fixing it

deft cape
#

i'll msg here if i find anything

remote iris
deft cape
#

bet ill ping u when i need help testing

stark crownBOT
#

Hello, @deft cape, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

remote iris
deft cape
#

oh i used to have a pfp but i just got tired of it, removed it and then forgot i still haven't set one yet πŸ˜‚

remote iris
#

lol

lilac saffron
#

default pfp does go hard doe

deft cape
#

fr

#

ok so it's not related to the spawning logic, that's confirmed working, and the voice mimicking for it is the correct voice as well (at least in a 2 player lobby)

#

pretty sure it has to do with the filters i did and i think i know the issue anyways

#

so just in the process of testing it out rn

deft cape
#

alright it's looking good, @remote iris you still down to test?

deft cape
#

im just gonna push an update soon, had someone else test with me and it's looking fine right now

timber notch
#

Just tried the mod and was just about to report the issue and I see it’s already fixed lol

deft cape
#

yeah sorry about that

#

will be pushing an update soon

remote iris
#

sorry im late

#

was playing with randoms

deft cape
#

nah ur good

#

im probably just gonna push, been testing with someone else and i juts dont see any problems

remote iris
#

kk thats good

deft cape
#

v1.0.8 is released:

  • Fixed a bug where voice filters weren't being applied, causing mimicked voices to behave unpredictably
  • Fixed a bug where SpawnOnPlayerDeath could spawn two masked enemies in certain scenarios

This should fix the issues that came from v1.0.6/1.0.7

deft cape
fading sapphire
#

Your hard work is appreciated 🫑

timber notch
#

Although I tested on my own and had weird glitch click sounds

#

Once they had a few lines to use they’d stop using it

fading tusk
#

having multiple masked is kinda funny sometimes

#

cuz a friend one mine bugged her inventory by drinking the gremlin soda and bugged her game not able to die, pickup/drop or change inventory slots

#

and tried killing her once and she had negative hp

#

and a masked came and she thought it wont kill her

#

they were stuck in that masked attack form infinite red mist attack

#

but a clone of her showed up and spawned underneath them

#

basically ended up with 3 masked

#

killed all 3 of them afterwards

deft cape
#

the multiple masked thing that i patched out was specifically a bug that would spawn a "ghost" masked enemy that would exist but doesn't actually do anything (can't kill anything)

#

so what you mentioned is probably just natural spawns im assuming

deft cape
#

i plan on eventually using voice recognition to filter out clips that don't contain any proper voice audio

timber notch
#

Nah it wasn’t keyboard clicks

#

It was like an actual audio glitch sound

deft cape
#

this was 1.0.7 right

#

can you lmk if it still happens in 1.0.8

timber notch
#

I’ll give it a test tomorrow and see!

deft cape
#

lmk how it goes

timber notch
#

I will

#

I always said the ultimate mod combo was masked enemy overhaul + skinwalkers and this just combines them and syncs them? goated

#

only thing that’ll have me still using maskedenemyoverhaul (alongside this) is the mask fading option

timber notch
#

Also this copies cosmetics as well, right?

remote iris
#

ye

timber notch
#

Radddd

deft cape
#

i think people have been reporting that it doesn't support AC cosmetics

#

or anything of the sort that adds custom textures

#

it works with suits (like x753's moresuits) and morecompany's cosmetics

#

those are the ones that i've tested myself at least

timber notch
#

I had maskedenemyoverhaul (with everything disabled but mask fading) and this and cosmetics and textured suits worked

#

But that could’ve been MEO doing it

deft cape
#

yeah it's probably just MEO doing it since i haven't done anything specific to support AC cosmetics yet

deft cape
# abstract valve Yes

i could try supporting it on my end later on but it'd have to be much later, got a lot of other things to prioritize for the mod on the meantime

timber notch
#

I do have more company in the pack but AC disables it and just uses it for its cosmetics

remote iris
#

maybe we can

#

ill check

fading tusk
#

a lot has morecompany dependency

#

mainly cosmetics

#

note that ModelReplacementAPI suits with morecompany cosmetics desyncs the user

#

we tried that with the female scavenger suit

deft cape
fading tusk
#

and they used TooManyEmotes and now they stuck in desync

#

to be honest. i dont know what actually desyncs them. but having those two combined kinda desync them one way or another

#

i disabled the suit since then and now they can play normally

#

they liked the female suit

remote iris
fading tusk
#

i just didnt like having a ton of music while emoting

remote iris
#

you can mute it

fading tusk
#

was trying to have it TOS friendly as much as possible

#

and i dont want that to bug while some peeps prefer the MoreEmotes

remote iris
#

also

#

look at this

#

tts

fading tusk
#

ohh

remote iris
#

for chat

fading tusk
#

nice find

timber notch
#

I just use MoreEmotes bc I’m basic

fading tusk
remote iris
#

pretty sure

#

i mean

timber notch
#

I used to use it

#

But iirc it has issues

remote iris
#

it tiesthe voice to the player

fading tusk
#

cuz i have events and i dont want it to read those ahaha

remote iris
#

so you hear it coming from the player

fading tusk
#

ok

#

ill note that for now

timber notch
#

I know it was removed from AdvancedCompany

#

Sorry I’m tired

#

TheMostLethalCompany

#
REMOVAL: Bibendi-AEIOUCompany-1.3.5

REASON: Suspected cause of several audio-related bugs.
remote iris
remote iris
#

damn

#

didn't know

#

i played with randoms

#

and it worked fine

timber notch
#

I meant TheMostLethalCompany not advanced

#

v tired

remote iris
#

and the creator of diversity

#

the walker is fire

#

he works well ingame

#

@fading tusk did u get your hands on the diversity beta?

deft cape
#

man i can't wait for the new diversity update

remote iris
#

its fire

#

@fading tusk look at dis

deft cape
#

walker sounds hella cool (haven't seen any vids of it yet if it's been teased)

#

also personally a fan of adding some jump scares

#

which is part of the roadmap

remote iris
remote iris
#

i wont spoil

fading tusk
#

i cant test till off day anyway

#

also that TTS. whats that NH things?

remote iris
#

it likes a singing voice

#

pretty sure

#

it will rythm or something

fading tusk
#

so just typing normally works?

remote iris
#

the normal voice sounds like twitch tts man voice

#

like that popular one

remote iris
potent hatch
fading sapphire
timber notch
#

I’ve been waiting until it entered a stable state to try it

fading sapphire
#

Very now, it used to cause a lot of lag with 3+ masked but Piggy pushed an update, it doesn't cause any lag now and is very stable

timber notch
#

Oh sweet I thought it was still unstable

#

I’ll def try it then

#

Masked (and the masks themselves too) are easily my fav enemies bc they have so much potential for cool mod stuff

remote iris
#

@fading tusk bro in diversity beta the voice of the ship is a troll 😭

timber notch
#

Even vanilla maskedβ€” I play with Huntdown with a friend who plays unmodded and last months interns can easily end a run if you’re not careful

#

(For those who don’t know it that event starts the day with 4 masked spawned)

#

I’ve gotten pretty good at fighting them with a shovel because of it lol

fading sapphire
#

Since the lag fix update it's been a blast, they have their own little personalities and can't wait to see how the mod progresses once Piggy is able to continue it

If you want a clip of it in action then here, I was unsure if it was my mate or not, but surely it was, he was at the cupboard with his shovel putting it away πŸ˜…

https://youtu.be/sK8Ps1cgaOU?si=LPO60cazBN1GVzeD

Skinwalkers + MaskedEnemyOverhaul + MaskedAIRevamp, what a combo

β–Ά Play video
timber notch
#

Can you enable/disable certain personalities?

#

A friend of mine hates fighting masked and said they’d totally get the mod if you can only have the shovel personality

fading sapphire
#

Not to my knowledge but it spices things up a lot, like having one run off with a painting thinking it was my friend going to the ship

#

Oh no that's it by default, they pick items up

timber notch
#

How’s the balancing with lower player counts?

fading sapphire
#

Absolutely fine, I'd say they are easier to fight with shovels than normal masked but deception is the key

timber notch
#

I imagine with only 2 people it isn’t ideal

fading sapphire
#

I play with 1-2 people and it's yielded hilarious results

timber notch
#

Oh rad

fading sapphire
#

Like a masked carrying my friends body to the ship πŸ˜‚

timber notch
#

omg that sounds hilarious

lilac saffron
fading sapphire
#

I've had that a few times at Atlas because they can spawn outside there, they tend to leave and re-enter the facility, keep that shovel handy!

timber notch
#

The only time in recent memory I can think of that I got turned was when I accidentally put on tragedy when playing with my friends on rend or dine (can’t remember which) lmao

cosmic token
fading sapphire
# cosmic token I thought they don't work at Atlas at all. I tested it few days ago and they wer...

I've seen them get stuck beside the ship but I believe that's just the navmesh, seen them get on the ship plenty of times too, can't say i've seen them run backwards to it though but they are a nuisance on eclipsed there. As for spawning outside that can't be disabled for Atlas and the MEO option to not spawn outside doesn't seem to affect that, you will just get your fair share of Masked on that moon regardless of what is set on MEO

cosmic token
#

I can turn off outside spawn in AC I think but not sure if it can fix their behavior

fading sapphire
#

Ohh right I don't play with AC so I had no idea the level of control that mod has, that's certainly a way to alleviate the problem, you'll still get a few popping out of the facility from time to time, I use Masked Enemy Overhaul to handle the vanilla friendly spawns for all moons so I have them set to a weight of 14 or something

lilac saffron
#

im not sure if its intended but if im dead and a enemy mimics my voice i dont hear it (the local player mute is enabled)

deft cape
#

thats exactly what that config option does

#

if you want to hear yourself you need to set it to false

#

although when you're dead you should be able to hear yourself again

lilac saffron
safe sundial
#

he’s saying he cant hear himself

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when he’s dead

lilac saffron
#

I don't hear myself

deft cape
#

oh im dumb

#

ill take a look at it tonight

#

theres no other issues with the new update so far right

fading tusk
#

if im running this with MEO, MaskedAIRevamp

#

what should i remove?

#

besides the MEO spawn count

#

can i also use TakeThatMaskOff mod?

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because i went home early

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and i want to test it now

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along with other mods

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any conflicting configs?

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there isnt anything else right?

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i know this mod does the mask and the zombie arms

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so i disabled those too

deft cape
#

i personally dont know since i havent played the game in awhile, maybe someone who's played with all these mods could chime in

fading tusk
#

imagine suddenly typing @ everyone lol

#

jokes aside. ill test what i can test

deft cape
#

sounds good lmk how it goes, i should start writing a compatibility list with the masked mods sometime

dark brook
#

might wanna turn this on

fading tusk
#

i had that disabled even on MEO as far as im aware

#

i mean on another mod

fading tusk
#

just make them spawn on high end maps like titan?

dark brook
#

disables the additional spawn functionality

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no the other way around

#

if you turn it on it wont fiddle with spawns

fading tusk
#

so i just set it to "True" on Mirage?

dark brook
#

wym on mirage, i thought it was meo's config.....

fading tusk
#

should i set it true? or false?

#

for MEO i mean

fading tusk
#

well since you said MEO is True then ill just do that while leaving Mirage on False

#

@dark brook does enabling this confuse Huntdown? when the target are the last month's interns

dark brook
#

idk honestly

inner idol
#

seems like EnableModdedEnemies also makes bees talk

#

even if EnableBees = false

#

or something else, not sure

#

but today we had bunch of talking hives

deft cape
#

looks like i didnt match the correct class for bees

#

ill take a look at that tonight as well

dark brook
deft cape
deft cape
#

knew i recognized that pfp somewhere

fading sapphire
#

Hey qwbarch! Me and my friend got some experience with Mirage today and it was working well, it didn't seem the voicelines were synced between us and I saw a mimic of me use my friend's voice rather than mine, we were using v1.0.8 and the configs were synced as I always redistribute my profile before a session, any idea what could be causing that? I saw in the changelog that this was an issue fixed in 1.0.6

deft cape
#

@fading sapphire would you happen to have a mod that might change who the masked enemy is mimicking?

fading sapphire
#

Only thing that comes to mind might be MaskedEnemyOverhaul or MaskedAIRework

deft cape
#

i couldn't replicate voicelines not matching during my playtest with someone else, so that's the only thing i can think of as of now

fading sapphire
#

MaskedEnemyOverhaul gets player suits so maybe it's doing something?

deft cape
#

as long as they don't change the mimicking player it'd be fine

#

lemme take a quick look at the mod

fading sapphire
#

I'm specifically using the fork

remote iris
#

Try doinf a test run on another profile

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Maybe its an incompatibility or maybe its mirage's fault that will help see whats causing it

fading sapphire
#

I'll copy over configs and set up my testing profile

#

1 sec

deft cape
#

damn i thought i fixed most of the major issues

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@fading sapphire this is the culprit most likely

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i think you'll have to ask the author to make that part configurable

fading sapphire
#

Oh which part? The suits part?

deft cape
#

the specific line i linked, it changes which player to mimic for the masked enemy

fading sapphire
#

Ahh I see

deft cape
#

well i'm not 100% if that's the exact issue but it really does look like it conflicts with what mirage does

#

wait

#

how about this

#

i'll patch it out and send you the dll

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and you just test if it's fixed

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and if it is, then you'll have to ask the author to make it configurable

fading sapphire
#

That makes sense, i'll manually patch it and get it tested next time my mate is around

deft cape
#

sounds good

#

that might be the root of why some ppl are getting different voices

fading sapphire
#

On this topic actually, are there any plans for touching spawns of Masked and syncing of suits? Because really that's all I use MEO for now since half of your mod does what it does

deft cape
#

suits are already synced

remote iris
deft cape
#

oh all good, just thought if you were having issues as well then i probably have more things to fix again lmaoo

fading tusk
#

suits are synced? including the cosmetics from more company/AC ones?

deft cape
deft cape
fading tusk
#

do we get name mimic too like MEO does?

deft cape
#

no name tags yet, that's on my TODO

fading sapphire
#

I mean really what I can do is just disable MEO, the masked spawns is all I use it for but modded moons already incorporate the masked in spawn pools, saves the headaches until spawns are added under your mod

deft cape
#

btw out of curiosity @fading sapphire how much does MaskedAIRevamp change things? i watched your vid but it's a small snippet, just curious if that's more of a rare occurence (the way the masked enemy turned around and can fool people that way)

remote iris
fading sapphire
#

It only changes their behaviour and how they interect, nothing on their functionality or spawning

deft cape
#

yeah im just curious about the behaviour part cuz there's not many videos on that mod

#

but it sounds really cool

fading sapphire
#

Like they pathfind a bit more naturally, pick objects up.... blast you with a shotgun

deft cape
#

oh shit

remote iris
#

Also they hide scrap in bushes

deft cape
#

pathfinding more naturally and not staring into the player like they have an aimbot is what i really want

remote iris
#

And use the terminal but thats kinda glitchy

#

They can also buy stuff with the terminal to lure players

fading sapphire
#

I've never had em use the terminal, I always move it to a slightly different spot so I don't think they can path to it

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But cool features

fading tusk
#

i have seen them use the terminal

deft cape
#

ngl that sounds fire paired up with mirage

fading tusk
#

it was loud as heck

#

i could hear the jingles of the delivery from inside the ship

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all 4 of them were inside the ship

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"last month's interns" event from huntdown

fading sapphire
deft cape
lunar quest
fading tusk
#

i want the names to show on the mimics really

inner idol
fading sapphire
#

Ah I don't have GI, I like my corporate mod

inner idol
#

no third party needed

fading tusk
#

i use MEO to show names to make my crew to look up and check who it was

deft cape
#

explains why i haven't had to do anything for it to work

fading tusk
#

for more confusion

fading sapphire
deft cape
#

i'll add name tag support later on, just wanna get the mod to a stable enough point first (which seems like it is rn, if the mismatch issue was indeed caused by MEO)

deft cape
#

so for now once i'm certain mirage is at a stable enough point, i'm gonna hold off from smaller changes while i work on a new feature

#

and then after that i'll look into adding the name tags, cosmetics (i.e. custom models api or w/e it's called), etc

remote iris
#

Just the ai features from maskedaioverhaul left

deft cape
#

it's not something from another mod, but i'll hold off from announcing what it is until it's more certain that the feature can be executed properly

remote iris
#

@fading tusk this mod is fire you should def use it

#

Also barch sorry for using your thread/post as a place to recommend mods lol

fading sapphire
#

God I haven't used that mod since like v45, didn't find it all that balanced though, I recall going into Titan and getting about 900 value of loot out of a single room cause the generation was soo small, then when I had 3 players it was too big, how is it nowadays with all the custom Interiors and what not? Still weired by it cause it sort of detracts dungeon sizes to loot quantity for moon balancing

remote iris
inner idol
#

so we was swimming in loot

remote iris
#

Maybe check for a config that will make it only make the dungeon bigger

#

That would be better since bigger crew

fading sapphire
#

Yeah exactly the experience I had, I guess it varies, whoever wants to scale Experimentation to like 2x and have the same loot density can with 4 players kek

remote iris
#

When i get back from my trip on saturday ill check

whole rapids
#

do you need skinwalkers with this mod

inner idol
whole rapids
#

oh okay

inner idol
#

but synced

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so everyone hears the same

#

moreso, you can even hear "yourself"

remote iris
#

I once had a chat with "myself"

inner idol
#

you know what was funniest moment?

#

i had event with many outside spiders in brutal company minus

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and all those spiders picked up same phrase from my friend

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"who the fuck are you talking to?"

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now imagine hearing it from all sides

#

we laughed to tears

remote iris
#

Lol

patent nacelle
#

Can't seem to find a concise answer... Is masked enemy overhaul useable or should I just skip that one

#

Just switching to mirage now

inner idol
#

only thing i miss is natural masked spawns from masked enemy overhaul

patent nacelle
#

welp perfect, off it goes then thankyou!

inner idol
#

i set SpawnOnPlayerDeath to 15% in mirage

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so there's always a chance for any dead player to become mask

#

and also SpawnOnlyWhenPlayerAlone

#

so it doesn't happen obviously

#

that way i have masks running around from time to time, but not too much

#

perfect balance for me

patent nacelle
#

What about maybe an option to only spawn dead players if they were holding a mask on death