#SCOPOPHOBIA 1.1.3 (v55)
1 messages ยท Page 3 of 1
just to show an experience of the mod
10 Views. Watch He was not in fact too shy to touch me. and millions of other Lethal Company videos on Medal, the #1 Game Clip Platform.
watch out hes uh
100% sped
put it as a spoiler because bro is
something
lil bros scream ๐
Just wondering, can he currently bust open locked doors?
hey, is it 100% that spawn rate config is fixed?
i mean that it doesn't affect spawning of other monsters
i had hell of a hard time today on titan
got spammed by monsters as soon as i landed
it maybe bad luck. but i'm pretty sure that even titan wasn't that hard before
so first thing i thought about is previous bug with config
could there be a setting to change this maybe?
thats not really how that works, moons use power levels for enemies, the spawn curve is just enemy specific
universal for every enemy on every moon
well then why not set 096 to use the universal curve?
it does use his own curve
every enemy has its own curve
whuh
the spawn curve is just enemy specific
This article is meant to give experienced employees an in-depth view behind various game mechanics such as entity spawning, game cycles, scrap collection and much more to come.
This article is still in its early stages and more information will be added in the future as our team gathers more behind the scenes intel. All the values and informatio...
is 096 compatible with Advanced company?
i ask because i have set all the settings to the highest and my group has only seen him on like, 1/20 moons
whats your config look like
there is a chance the moon power level already maxed before shy guy have the chance to spawn
or are u saying they appear less after installing advance company
so if i used advanced compnay to say, give 096 a power of 1, would that boost the chance he spawns?
dude a snare flea is power 1
so is a coilhead
according to AC Shy guys default is 2
Its not actually a power thing its more a thing of limiting their spawn
coilheads dont end runs
pretty sure i set it to 3 but its possible i changed it
apparently you werent in my game last night
fair
what is the spawn limit for shy guy? just 1?
Ghost Girl is 2
Yea but thats configurable
awesome, i actually dont need to config it just wanted to make sure theres only one :p
default is 1 yes
so theres no way to essentially garruntee 096 to spawn?
Not exactly sadly
set the spawn rarity to above and beyond
You can spawn him with commands
the idea is raising spawn rarity? for better chance to spawn and the curve is the multiplier for spawn rarity based on time of the day
well at least it worked for me that way
ive got the spawn gurve set to 1 and the inside spawn curve set to 100...should i set it higher?
how to do this?
OH
sorry for the ping jasper, I hadn't even bothered to check configs yet ๐ญ im tired
ok never mind
I do need to ping, andshv
@royal moat is it possible that shy guy power level might be getting overwritten to 3 every once in a while?
I'm using a third party source that should be overwriting power to 2, but its getting reset back to 3 after a game.
could you add a setting to make 096 infinitely wander, instead of choosing a spot to sit in?
thats a good idea, but can it be like a percentage of doing that
to add on to your idea
you really hate your friends ๐
would be really dope if there was like a painting or a photo scrap item of the shy guy that is VERY rare to find but it actually triggers him when you look at it
Hey what is the beastiary entry of the creature?
that feels stupid
i think it would be pretty cool if it was worth alot
only works when you pick it up tho
so its like, take it, and leave
confirms a major threat but you can control when you grab it for risk vs reward
dig the idea, fits the lore too
Idea: rare chance for a picture of 096s face to be taped onto a coilhead
i'd rather not have a 50/50 chance of dying when i pick up a scrap, and having an enemy mod include one random piece of scrap feels unnecessary
i'm guessing this could be a thing you could just turn off in the configs
No problemo!
Well its one piece of scrap
Just dont pick it up
And its a feature too
Do NOT whine about it
I don't believe he's whining about it, having the mod add the painting/photo is cool, but I definitely see why people wouldn't like it and believe it should have a mod config option to turn it off.
Let the dude make the mod the way he wants ๐ญ
Could you make 096 default dance on my corpse when he kills me
he could but i dont think he really wants to program that
though
it woul be funny to wtch 096 dance on your corpse
let people suggest things :V
real
i would like this but only for like a certain time
then he sits for like 10 seconds for the animation loop
then gets back up
not very dangerous in one spot
wish that if no player even sees him/any body part/llimb for long enough he will wander about
usually camps fire exits..
this is a better idea yes
He's supposed to keep getting up and wandering but pretty sure it's bugged.
He's meant to alternate
@royal moat
or just be careful on what you pick up and what you do with it lol. the comedy/tragedy mask is a big example of something already in vanilla that can be lethal if mishandled
have you ever legit died to the mask not on purpose [not the entity the scrap], you dying to an outside source not included
the first time I got it
but never after
yeah its always a by accident on the first time
usually when you have literally 0 clue what it does
it takes like 2 minutes to die to a mask tbf
or if you just mess around and click to find out what happens
but atleast when you grab a mask its not just a 50/50 chance of death
also you can tell if its gonna be the 096 scrap if its worth 10 quadrillion dollars
or 10 cents
oh my god the photograph image mod would be great if it worked
when will we be getting audio setting for the killing part, im like 50% and its still deafening sometimes ๐
whats yo volume at bro ๐
this + 50% in game
idk maybe its just my earphone that is trying to murder me...
does it spawn on custom moons?
Yea
On MoreInterier (sewer), this monster behaves strangely. With aggro, he cannot run out of the complex. Or it just seemed to me... Has anyone encountered this?
That probably won't be fixed
Heโs meant for normal maps currently
Custom interiors I havenโt seen him
Outside custom moons I have
do you mean the sewer from scoopy's variety mod? moreinteriors doesn't have a sewer
scoopy
I was wrong
I'm sorry
Yes, strange behavior
this is because the sewer needs to be entered with a ladder excluding fire exit, 096 cannot climb the ladder and cannot go through the fire exit so he can't get outside
But what about masks?
Climbing stairs outside, for example
Same EXP
i think masks might be able to go through fire exit? unsure
the ladder in the sewer interior does not have the same navmesh of the outside ladders, so they can't zip up and down it like they can the outside ones
Quick question. In the configs for "Trigger Time", is that number in seconds?
Yea
what mod is it?
advanced company
ty
Shy guy can spawn in the comany building
my team found them 4 time back to back
2 inside and 2 outside ether and infernis moon
had a blast watching my fren screaming seeing me dies to it or hearing the sound ๐
100 spawn rarity seems enough
what's that mod?
what the dog doin ?
actually it unbelievably does...
use gamemaster and /spawn an eyeless dog [/spawn dog]
they get stuck, though
Look Closer
oh sorry it was so dark i barely se the outlines lol
I freaking love shyguy :3 โค๏ธ
i think it might actually be using the nodes from the previous map, no other enemy spawning mod can spawn things at the company (unless you spawn it on top of you)
:)
the SCPCB sounds don't seem to loop when they end
can't help but prefer the classic sounds
Isnt curated literally just the classic sounds but synced with the game stuff
oh is it?
What's don't blink?
Yea
Curated has things like muffle when sitting down so you know whether to look up or down and stuff
adds blinking into the game
i spent like five minutes calculating the exact length of the containment breach enrage sound to make it perfectly sync up but whatever
OOOOOOOOOOOO SWEET
are there any plans to add other scps?
is it planned for him to bust down locked doors? ik it is for normal/ship doors
nice
another question any one knows how far is 17.5 for the trigger range?
my friend was joking saying we should set it to 1000 and now i wondering
He saves me ^^
if multiple players look at shy guy he only kills one of the players and immediately calms down
is there a way to change it so that he goes and kills everyone who looked without calming down?
it would be awesome to have the option to set the shy guy to rely on sight. so maybe when he doesn't see you for like 5-10 seconds he will look for you and eventually reset. i think its problematic that you can never escape him when he is charged and aggro. he will always know where you are and find a way to you no matter where you are at. thats why the jester can de-aggro in vanilla. otherwise he would be too op
This guy clearly has never seen 096
do you mean me? yes maybe not. but from the point of view of a game mechanic i think the current state is too op. or at least have an option to customize if someone feels like me.
also i got a question:
can you set decimals like 0.6 for the speed values โโin the config?
The whole idea of 096 is that he will go by any means to kill you once you see his face
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
He's perfectly balanced from a game perspective, just don't look at him for too long or be punished for it lol
Just don't look at his face then, there's ways to tell whether or not he's sitting or standing(so to look up or down), and he takes a whole minute + time to get you, so you have time to get your affairs in order, get shit back to the ship, take off, or run away from your friends as to lure it away. You can also hear him from like 2 rooms over so you know if he's near
I dunno about hearing him like 2 rooms away, I swear I almost never hear him at all, bad language and loud warning btw
Oh yea, the exception is when he is sitting as the sound is already muffled by his legs and hands
Ahh that would be why, I think i've seen him wander like once in the 6 or so times i've encountered him
Yea wander chance will be increased
He is supposed to sit for a max of like 40 seconds, but it's probably a lil bugged
Seen him wander two times
Seen him three times in total
...Died three times because Masa's seen him
The second time was so mean
He was OUTSIDE
camping the Fire Exit at Triskelion
(Yes btw this confirms that Lethal Escape works on him unless you guys already made sure he can be naturally outside now)
what interior is that? o.o
Lair of the tyrannous Shrimp
He normally can spawn outside on paid moons
He normally can spawn outside on paid moons
(depending on your config settings)
let me reread the config
he can spawn outside, happened to me 3 times
Because it fits him well on the snowy moons, and also helps balance him with the surplus of coilheads inside on paid moons
Ive also seen him outside on non paid moons
Oh mb
@mossy lance same thing happened to us but he walked around the corner, thankfuly he didnt know we looked at him
part of me likes this
only who look at him
Though, I think there's a config option where he'll kill all players who look at him
^
Please no
That's will jester on max hazard
That option is luckily optional, on default, he kills one player at a time
if you know he is there he is easy to avoid
imagine if your at the ship with the helmet camera mod and you look at his face thru your friends pov, that would be awesome
if the no crying sound until very near by is a bug, allow it as a config bc i like the idea of it giving us a heart attack and we have to look away
096's running hitbox might be a tad tall for some modded doorways, he got stuck on the SCP Facility doors
Otherwise so fucking fun though
Love 096
And yeah, configurable audio radius would be cool, as well as different settings for inside and outside would be even better
Idk 096 lore but it would be really funny if the entity could get pissed off at LGU's peeper and end up destroying it and/or nearby players
does everyone need this installed or only host ?
Everybody needs it
I donโt get how people keep asking stuff like this I feel like itโs common sense because it literally adds custom content
im jsut stupid eh
Hi, is there anywhere where we can listen to the different sounds
Mh okay thx
wait num
what are the issues of SCPCB sound pack?
I'm just waiting for someone to get a clip of running into him and the coil head next to each other
Gods
That's quite what happened here
โฌ๏ธ
none of the sounds loop
i got another mischeivous idea
yk theres this lethamon mod that adds booster packs
IMAGINE a 096 card that aggroes him lmao
Could do that with the gift boxes as well
he naturally spawns outside anyways
Now THAT is funny
Can't wait for 096 to be able to use Fire Exits though
Cuz rn he tends to get stuck on modded doorways
like most enemies
Yeah, was told already yesterday cx
Wonder if a "GetStuckFix" could be applied to Shy Guy where, if he's aggro'd, nobody is in the building, and the game detects he hasn't moved significantly in X amount of time, he just teleports outside
Accidentally teleports right infront of you
Had it happen two times
That's a good idea
@royal moat
Once when Masa went out of the fire exit, once when Shy Guy spawned outside and decided that was the perfect place to spawn
Naturally, we died both times
Yeah Shy Guy spawning outside can be really mean sometimes, he does seem to have an animation so you can look away at least but holy crap him crawling out of the ground is awful
Yeee
I watched him spawn behind a friend on Orion in the distance, luckily I was too far away to aggro him
He's been quite common lately tbh
And the friend had no idea
I'm pretty sure he uses the vent spawn anim when he spawns outside so lmao
I don't mind him being relatively common, he adds a whole new layer to the game and I prefer him to say, Coilheads or Giants tbvh
Giants are fun in Masa's modpack atleast :3 Only took two mods
I mean I actually am one of the few people who likes vanilla giants
I find them relatively balanced on a well-designed map, cuz you basically just need to find cover
The issue is when a map is poorly designed and spawns them frequently, but has no cover
That's nice though, if cover actually worked
Giants spot Masa through a container
Literally got a roof under Masa's head and everything ๐ญ
Trees also just seem too thin at times?
Yeah trees are not good examples of cover, because if their eyesight is even slightly off center, heavy footstep sounds
But Orion does it really well with the metal sheets and destroyed buildings outside
Ways to break LoS and break their chase if they do chase you
Orion is genuinely my favorite modded map tbh
Yeah that's where the irk is.
VANILLA Giants are Forest Keepers that frequently spawn in March/Vow. A forest has trees. ๐ญ
I don't get how players can play Orion, it doesn't feel vanilla at all and is just so flat and feels so bland
Have you tried it recently? It was pretty bland a while back but it's been updated significantly, such a better experience
Kast in my opinion is the best modded moon, great map design, great gameplay, great layout, etc
they can spawn on assurance and offense too I thought?
Valid. Giants suck on Vow, March isn't too bad if you pay attention to where they are since big lake helps separate them from you, plus the multiple fire exits
I'll agree that Kast is very good, but I won't tolerate Orion slander, it's a really good map the way it is now and definitely my favorite, especially since there's like zero turrets/landmines inside which are my least favorite thing 
Giants suck on the two maps because stealth is jank but they are also fun on those two maps because of constant stealth (and they're lore accurate there too)
Mhm
It's a shame trees are so jank for cover cuz otherwise giants would be a reasonable and fun to interact with threat
Masa got two mods tbh, one to make stealth decay better and fog actually matter, and one where you can do the Nutcracker tactic to have lower chance of being spotted
I know there's one where standing still negates them completely, but I haven't seen the one that makes the chance lower
I'd like links to both to check em out if that's okay ^^
They nerf the giant, but they still make the giant very nerve wrecking ,especially when the giant is just looking at you and you dont know whether you are screwed or not
Yeee
Oh it might be that tbh
But I do stand by that on certain maps, especially modded, Giants are a fun enemy to deal and interact with
I also say that Kast is not one of them
While Giants are rare on Kast, when they do spawn, they frequently block the one way back and completely screw you
lol
Yup, that's one of the two mods ^^
Dude I adore Kast, that moon is amazing, I also recommend Atlas Abyss and Starlancer
Generic Moons is also great imo
I love the look of Callisto but bugs need ironed out right now
Ty for the link, I don't think I'll add the other one but I do like FairGiants, resetting their aggro seems fair
I adore the first moon of generic, but feel the other 3 really lack polish, that ice one changed a lot since the last time I tried it
Oh actually though, Masa saw a new moon release today called 'Amplify'
It looks pretty cool tbh. Like the general vibe they were trying to go for.
Hydro & Vertigo are goated ngl, but Masa will say yeah that old Hydro did feel more fun in some weird way
I personally use the following moons, some of which I like more than others:
Infernis
Etern
Acidir
Orion
Aquatis
Celeste
Kast
Secret Labs
Atlas Abyss
USC Vortex
Masa uses all of those except for Secret Labs
It was too laggy for friends
Infernis is S tier, 10/10
The only ones I have that I don't love are Aquatis, Etern, and Celeste. But Aquatis and Celeste are frequently getting updates, and Etern is only really because ||Nutcrackers|| don't work outside like they are supposed to
Neither do ||Spiders on Infernis||, but at least they are kinda neat to see and still have some AI
https://discord.com/channels/1168655651455639582/1203082292289867806
I need this in my life for all these moons so bad q.q
Hopefully SoonTM
Aquatis is probably my least favorite of the modded maps I have. It's fun, but it feels like its missing some sort of polish whenever I go, feels a bit empty
But I do love waging war against the Baboon Hawks
Oh Egypt is a nice one too, I go on that sometimes
I didn't like EGypt due to several issues getting stuck on pieces of geometry like stairs and whatnot and the long trek to the entrance
It's one I have my eyes on but currently didn't enjoy
I touched it a few times but feel it's pretty good in the current state
Absolutely adore Atlas Abyss and I'm very excited to see what the dev brings next
And Starlancer's Triskelion is gorgeous
Atlas Abyss is just dope. I haven't tried Triskelion, disabled StarlancerMoons after Auralis was kinda a dud imo
Auralis is pretty, don't get me wrong
But the treks to the entrance and sheer enemy spawns turned me off of it
Ontop of the ones you listed, Masa also has
Power Relay (not sure if its a keeper; currently in testing mode basically)
Amplify
Dune (will likely delete this)
Callisto (Fun place but stairs disappear at some point)
Kastra
Generic Moons (Icebound/Hydro/Vertigo/Devastation)
Starlancer (Auralis/Triskelion)
Ganimedes
Outpost 31 (Currently in never-loads hell)
Ether
E Gypt
Vegeta
Nostromo
Auralis is good, I feel like the amount of loot balances it out and with the recent balances it's a good post-titan moon, trek is a bit much but I'm a jetpack Andy
You gotta try Triskelion though, that moon is runner up for my favourite
Triskelion is great yeah
I'm waiting for an update for Generic, and I need to retry Starlancer. I try to stick to moons that feel somewhat vanilla still (in my opinion), which isn't the case for Ether and EGypt. The rest on that list I haven't tried.
I say, though Atlas Abyss, Secret Labs, and USC Vortex are all arguably not vanilla-esque
But I love each of them too much to remove them haha
Plus Secret Labs is my guaranteed SCP Interior moon
I was a bit mixed on Ether, ended up dropping it from my pack. I'm really picky with moons too but I feel Kast has nailed the perfect balance between feel and difficulty
Even if I got 3 giants on it one time ๐
Atlas Abyss & Vortex are pretty vanilla-- Just enhanced vanilla
Secret Labs gets a pass because LC is basically SCP in disguise
My only issue with Atlas Abyss is I wish it had an alternative name, like "63 Abyss" or something
to fit in with the vanilla naming convention more
Yeah agreed on that, but its not the worst
Secret Labs and Vortex make sense not having that convention, Abyss a little less so
But I don't mind it
And LLL is adding the ability to sort moons soon

There will also be search filters and whatnot
@zenith falcon if you have the screenshots/gifs, I don't have them or would share
Yeaaah
Masa tried to just list Masa's moons and end it there ;w;
Sorry Jasper & Riker ๐

Speaking of MASA moons, Masahasmoneyifyouwannamakethespidermod
Sorry Masa will go ๐ฃ๏ธ
I play with Kast, Atlas Abyss, Infernis, Acidir, Etern, and I think one more that I forgot
We tried Egypt for a bit and every time it would lag like shit so we scrapped that.
The moons by the creator of Infernis are good, not the best, but have been getting better.
I wish Thunderstore had a dedicated images tab to mod pages so mod devs can post images of moons and stuff.
Like I hate making a test modpack with infinite money just to test out moons and look at their layouts, effects, and props to see if they are good and feel like vanilla
And no one actually has good, if any, images of their moons shown
Yeah that was due to something about a large area loaded that wasn't needed, went from a 40s load time to a 7s load time lmao
Oh is it better now? I'll check it out
Yeah 100% better, still not keen on the day worms but at least there's a mod so they can't instantly emerge now
I'd love to see a mod that sorta randomizes the choices of modded per quota or per day
That would help with when players start getting more and more quality modded moons
Worms arent that bad tbh, you can dodge them
Yeah they're fine for the most part, until you get the 0.33s emerge ๐ญ
Thankfully a mod allows you to tweak it, I feel 0.66s is a lot more fair for a minimum emerge time
Maybe Masa just isnt phased by the 0.XXs at all because well, SlidingCompany practically gives Masa a dodgeroll button xD
No iframes, only burst of speed. So basically BO3 sliding
...If it was made by Valve and had bhop
ngl i think 096 so far is the best released modded monster so far, any chance is there a idea when the other stuff like ||prying open ship doors|| will be added?
In the to do list
If possible, there should be a config option where if you manage to escape the moon after staring at his face, next moon at late hours, he spawns enraged at whoever looked at his face.
I'd love the persistence of aggro, like just a target is on you if you looked at him in the session and he will beeline to you when he next spawns
can he walk outside even if hes not enraged? bc ive been seeing him more outside even if its rarer
and one time he was inside steped on a teleport trap then we found him outside
Yeah I've seen him quite a few times outside now and he's never walked, this was on modded moons but even then he still pathed fine enraged
config idea:
outdoor/indoor spawn rarity (for thos who like him indoors a bit more but like that he can spawn outside)
rarity for leaving to go outside when roaming/same for going in
.
and a suggestion on the shy guy pictrue frame that you have on the "to be added" perhaps have it as scrap as well but have it faced down so it could be a normal picture (maybe like a crewmate waving) or shyguys face
so its a risk for picking it up, (unless the dont blink could come in and you just close your eyes the whole way back to the ship, also facing to the floor when dropped), and perhaps it could be worth 30-50
Model idea: use the high quality scp 096 model this One isnt bad but not the best
no
lethal company isnt really known for high quality models
There is a high quality bracken rework
It doesnt lag the game
Lol
I mean a model smh like this this is from the game
using another model would waste all the effort that went to making the current model which is custom i believe
Its not custom
I saw the same model in a Garrys mod addon
Its imported from the ole scp game
Old
The current model in this mod is okay like 3-3.5/5
Brutal suggestion (he actually does this):
When the scp 096 has killed his victim he will start to He will tear off their limbs, rip their body apart and eat them. And it would have disgusting and fleshy eating sounds also he would have an animaation when he does this
If the scp 096 senses u (u have to be close to him)
He will have a animaation where he looks at u turns towards u and then he attacks
I never said it would
it just wouldnt look that good
the bracken looks good because
heโs always in the dark
also changing a model isnt that easy
unless they have the same skeleton I guess
He imported this model from an rly old scp game
Scp Contraiment breach has a better model
That
Its a updated model and its in the game
The scp game
And the current is from this and this is like 10 years old
This is better
...no? that's absolutely not the used model. again, the model is custom i think
oh
And they Used the old scp model not the new
Why
The new is the updated version
Because it fits LC better.
High poly models don't fit the low poly nature of the game. You want it, port it yourself.
Probably.
that is definitely not possible
i don't think scp:cb and lc are even in the same engine
Can I change the model and animaations of this mod
Likee
And not publish it
Just private
Yes you can, by learning how to replace models and animations.
Yeah, just like that.
And the ai will be same
if you want it, do it yourself and learn, or just live with it ๐โโ๏ธ
Ok
It's not as simple as you imagine though, so good luck.
Ok
You could probably even publish it on TS.
Yeah
@royal moat best way to send idea/suggestion so you can see it
favorite monster mod that's out so far btw lol
MY idea is good is it
096 is an already established entity. I don't think he does that.
why would he do that
Also, only the head can be severed in LC.
he doesnt want people to look at him
That also just sounds like Bracken.
The only thing that bugs me about the model ist that he is so bright. I like seeing him in the dark well but once his outside his to white for my taste
Oh then
Cuz the old one fits the game much more
No thats the model
No they are both in unity but porting ai is impossible
CB is not in unity
It's in what is the equivalent of Hell in game engines some would say
Ah i thought i saw it was made in unity my bad
w mod
not yet
I was save scumming on a file to try and test that
Had the lock doors mod installed and kept running into dine looking for him
He never showed up but good to know someone else found it
Yea that's your issue, he spawns outside more on paid planets
Oh really?
Good to know
When I first played this mod with a frien we found him right inside the fire exit 1st time
So I assumed he would've spawned more inside
Good to know
Yea, helps balance him with the surplus of coilheads on paid planets, and also makes it more interesting, especially with the fog
Ooo yeah makes sense
I know there's plans for him to pry open the ship doors
I'm hoping the same will be done for doors inside the facility
has anyone else had trouble with Shy Guys not having the ability to move on some custom moons?
The ones controlled by the codes on the terminal
That's a lot harder to do, but is possible
Wdym by that
Cuz that sounds like an issue with the moon's navmesh and not an issue with 096
specifically if he spawns outside, he just stood in place and never moved. he got angry when i looked at him like usual but never chased me
i'll see if i can replicate the issue again
What moons and what interiors
Only the new Polarus moon so far, haven't encountered one in an interior setting yet
Hopefully it won't be too difficult, it'd be a shame to be able to close him in the door and not have them as a threat even if you looked at him
It's probably possible if it's his only path through
Cuz it could raycast out and stuff, but as far as I know, you cant really read the path and stuff for gates
hey, do you plan on adding a config to adjust what moons he spawns in? would be great
Hopefully he'll be a tad more "unstoppable" soon
Right now he's kinda... rather stoppable
By locked doors, getting stuck on doorways, ship doors, terrain, interior terrain... He gets stuck a lot
Which isn't entirely this mod's fault since that happens a lot with vanilla enemies too, but it'd be nice to have some failsafes for the "unstoppable" Shy Guy
An idea I had was to check if it moved for a while, and if not, it teleports to the next waypoint
Yeah that should be fine
Probably not if a player is within a certain amount of distance though to prevent visual bugginess and people reporting teleporting Shy Guy as a bug
door in the way? kick it over
wall in the way? knock it down
geometry in the way? dig through it
Space in the way? Just jump higher
fr
terrain in the way? tough luck man
If this hasn't been suggested yet
Compatibility with this mod that prints out pictures as physical items would be awesome
Maybe compatibility from their end to make the picture be worth a lot
i'd recommend compatibility with lethalsnap instead. same concept, but doesn't require lc api and seems generally better
Hmm if like lethalsnap that Camera mod but idk which better but a feature when u take a pic of 096 he gets nervous and stuff bc he doesnt like it is that a good idea
@royal moat Is this normal? While we were going to the ship with my friend, he saw Scp-096 face, but I did not. He came after us, like in the video. My friend closed the ship door, but I was outside, and it targeted me instead of him. It did not kill me but tried to push me, etc. When I go after my friend getting really close to him, it switches its target to my friend again, as it was supposed to. video link; https://outplayed.tv/media/Bbg0lx
To capture and share your gaming highlights, download the Outplayed app on Overwolf
weird
When 096 enrages, colliding with him will usually kill you regardless of if you're the target, from what I can see it killed your friend because you brought it into him
The not killing you and getting stuck is a glitch
this one fits lethal company more
anyone managed to set separate spawn weights for moons or is it not possible currently?
With advanced company it is
not working for me, it is ignoring AC settings
no
what mod gives this equipment?
ahh okay. ive heard itโs basically more company but a bit better?
it's not just a bit better, it's definitely better imo
though it has a lot of features so you might get overwhelmed by it
Any tips for making him only spawn on a certain moon?
I think i might have to use LLL to force his spawn to 0 for all other moons which would be a bit tedious
what mod gives you that little tablet
also The Fiend mod lets the fiend kick doors down and just throw them cross map
Enemies Scanner
ty
I have ideas for the thing when the game is over and shows how people died, maybe it was a mod that does this
(Example: the thing that says "most profitable" or "got kicked in the nuts")
Loss in a game of tag
Ripped apart
Saw true beauty
wrong uh, wrong channel.
right channel
he means on the report at the end of the round
what it says about a deceased player
โฆ heโs talking about nutcrackers and a different mod.
This isnโt the coroner mod channel..
there are still messages in base game
Not yet they arenโt
I coulda swore there were
itโs apart of coroner
nah coroner / more death notes mod
Thatโs smth for the poster and owner of coroner to do
yeah most profitable n stuff
Wouldn't both mod owners have to collaborate for it, or should I just send my idea to the mod that adds the death notes?
Is it possible to spawn 096 with the game master mod?
Threw my idea into #1180049504418930709
for the spawn outside only hard moons config, does that mean if he spawns he will only be able to spawn outside or will it be random if he is in or out side?
Random.
Campaign 096 does not know how to use fire exits on Rend and Dine
I created it right after the release, turned it on myself
He came out - he ran further in the complex, trying to get out through the main exit. Is he only trying to exit through the main entrance?
i don't think any enemy can exit through fire exit, even if they can go outside
Well, simple 096 can leave through the main entrance, right?
I wanted to make sure of this
096 can exit through main entrance, yeah
It's mentioned on the mod page.
yea he cant go through fire exits yet, cuz it just sorta uses a similar thing to masks to go outside
and masks cant use fire exit
Can't masks?
Masks can
i think masks only go through main entrance
They are kinda entirely different mods
With 1 overlapping feature
Hmmm, definitely getting > 1 shy-guy spawn on a number of moons, particularly outside
Must be a conflict with another mod
is there counterplay for the shy guy? found this mod from a showcase and it looks amazing, just concerned my friends might not like it if there's 0 counterplay
Look at floor if you know he there, he is vary easy to avoid when you know where he is tbh
sounds good thanks y'all
I got an amazing clip of my friend staring at the vent wondering who was gonna pop out, you can guess who ๐
I'll send it here after I finish work
lmfao ping me when you upload it
you also have a movespeed config to tweak it as you want !
@queen ether
Rigged from the start
The worst part is that he actually died to a Bracken that ran up behind him ๐
LOL
LMAO
Bracken really do be a killstealer
LOOOL
LMAO
Glorious
does/will scopophobia have compatibility with the lethalsnap mod? i think itd be cool if there was a way to have it recognize looking at it if you took a picture of it
I feel like that's more a LethalSnap ask than a Scopophobia one
Good point
I think the value would be to be on LethalSnaps side, but maybe the photo detection could be on either?
I had a strange bug where shy guy kept spawning next to where the ship lands at the beginning of the day over multiple days, not sure what caused it
And taking off after he got triggered, could still hear him in orbit like he was outside the ship
as if he was moving with the ship from day to day and that's why he was still in the same place the next day
it was a modded LLL moon though outpost 31
and he also spawned at the company building after
was playing for the first time today with a friend when the monster leaves the lab and chases you, it can go THROUGH the ship door even if it's closed
i dont think it will be made killable
ever
but I think it going through the door was a glitch
Yeah lore wise it's unkillable
So you'd probably want a separate mod that makes unkillable enemies killable if you want to kill it
Would be unfair as shyguy has a long wind up
Technically not stated to be unkillable, just super resilient
resilient to the point where shovels as in LC don't do anything to it
Hehe
Isn't there a test where they threw 173 in there with him?
I haven't been in the scp area in a long time so my memory is foggy
Yes but he kept getting back up, also a test with 682 tho nether died as well
hehe
I also remember some test of someone in space seeing his face so 096 jumped to space to kill him?
Which is why I like that the mod is going in the direction of there is no escaping him
Idk if 096 made it to space on his own, but I do think that would be a neat rare event to happen if you escape him
I would love target persistence, like if you see him and leave next time he spawns he just bolts to you
The test with SCP-096 and SCP-173 is not cannon
not on the wiki
Same with 682 iirc
Ah ok, gotcha
no that one is on the wiki
just shy guy against any other SCP
682 VS 096 is in SCP-682s doc
The SCP wiki is moving away from cross-SCP tests in general from my understanding, apparently they don't make sense, my SCP got rejected for having two of them
That is fair i tried to make a SCP
Kinda been less invested in SCP ever since they rejected my SCP I spent days making a document for only to be downvoted into oblivion with no feedback
But because my idea and writing was bad XD
But some of the classic ones are cool
doesn't really apply to 682 since how desperate they are with destroying it
I think it does actually
the idea being everything you expose it to becomes something its immune to
so exposing it to many scps is a bad idea
SCP-682 is invincibility is bull
Like i love 682 but it is still bull how he survives somethings
He adapts while hes erased from reality
How do you love him but hate literally what makes him 682
yeah i was gonna say
Bro vibes in a vat of acid
he was metaphysically erased from reality and just came back
thats the whole point
tho why not just make it go through some rando dimensional portal scp and make it a problem for that dimension instead
They did that
They sent him back
lol
SCP 1730 moment
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
XD
Shy guys my fav SCP
I would love to have a custom moon that only houses SCPs due to their "unfair" nature
I feel like this would maybe be a like 5% when spawned, if he was triggered without the kill last round
Makes it more surprising and spooky
Since unlike any other enemy in the game you can't really survive 096
And peanut would move faster than coil heads I'm pretty sure
scp 5000 moment
Dream moon is a containment breach moon ๐คค
Ya coil heads dont react to you blinking as they chose to stop moving when seen
SCP-173 is forced to stop moving
Great idea actulaly
only if you live
Yeah nah they legitimately gave me no feedback other than "having two cross-SCP tests bad"
For context, the SCP (whose document I can't find anymore) was a glass microphone that was capable of transforming into a perfect copy of anything the microphone picked up noise from, for a predetermined amount of time
The SCPs I remember testing with were 999 and one other, mostly harmless ones just testing its capacity to transform into things that shouldn't exist
I feel like I wrote it pretty damn well, but I don't think the document exists anymore even on the beta website
Buh :(
Thats bull
that sounds like a concept that like deserves to be cross tested
Mhm
i could see some wacky ideas like putting it into a noise cancelling room and it transforms into some cursed thing
There was also a decently written test involving transforming into a Class-D, at which point neither Class-D could tell which one was the real one, the copy was so real that they were both utterly convinced, as it copies the mind and everything
They knew everything each other could possibly know
thats a cool idea
If I find the document I'll share it
Im sorry it was flattened
It wasn't perfect I will admit, but being obliterated with no feedback sucked ass
and I don't really care about SCP anymore other than the classic ones because of it
106 mod when
: )
I have like legit irl docs because if i ever need to find an SCP boom right there XD
SCP-106 would be cool the only thing is i dont know if you can make a entity that can go thru walls
||with little context the walker from diversity is somewhat similar I think, when he is out||
I will admit, though, I'm jaded, and don't hate on people who do love SCP
They can be fun
Just feel like a lot of the elitist community sucks the fun out of it
||ooo good to know||
Im sorry they did you dirty
agreed
As with any community unfortunately
well
guys which is better
fiend spawns in bunker (moreinteriors), demogorgon in scarlet devil mansion
fiend in scarlet, demogorgon in bunker (moreinteriors)
or fiend spawns in mental hospital instead of shy guy which spanws in scarlet devil mansion
theres something you may like given what I've heard from you about what you find amusing or good
that flies in the face of the 'elite' community by still being a great article despite upsetting several of them
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
there's also a followup that has some genuinely amazing dialogue
One side scp that I like a bit is the butler with his summoning bell (662)
lmao
Anyone up for VC? 71-gordion
I have a list of SCPS that could make a person unkillable
Jasper is planning on doing more SCP mods
Cool
The plans are very very cool
cant wait
Yay
What plans?
The plans for many of the scps and how they will work
SCPs like that one you can't have any written information on or it steals it is really cool
good ol โโ|โโโโโ|โโ|โ
SCP 2521 is really co-
Unfortunately the extent of my SCP knowledge is the containment breach game
But I could see a couple of those being really fun for lethal mods
There's a lot of great later SCPs, just have to dig harder cuz there's just so many
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
Given Lethal company is kinda just SCBCB+ 914 fit right in
Had some ideas for working SCP scrap but been swamped with work on top of managing SCPCB dungeon
Wait what?
Can't wait to play with the dungeon!
It's on my list
XD
I think I saw a mod on thunderstore that gave 914 some more functionality
There's a mod that expands 914s recipes
Not sure if I wrote it down tho
Yeeeee
I need that mod
Made 914 easy to add recipes for mainly so mod makers could have fun with it
I threw a idea down #1207863530087383060
That's awesome
Yeah that!
Need to try it out
But tbh it's been a while since I've been to the SCP dungeon with so many new ones out
tbf i should make a 914 recipes mod with modded scrap compat
Modded scrap compat is easier said than done
With how many modded scraps there are
You'll likely frequently get requests
It's actually pretty easy to actually make
I didn't mean hard to make
Ah yeah
I know your jsons are super good for that
just focus on one or two mods for personal use, and then if ppl really want more, then add some major scraps mods
Just... gonna be a lot of work adding compat, plus I believe if a scrap is specified and doesn't exist then the item vanishes
Fumo company support is something I'd like to see made
I could see it different scrap mods getting their own exclusive 914 compat mods
So idk if there's a way to specify "if mod installed"
Honestly yeah, that's the better way to do it
Is mod-specific
So like Wesley+914 mod that focuses solely on his scraps
Pizza slice on Fine becomes Pizza Box
Hahaha
Yeah if it fails to find a match it defaults to destroying, the idea was mainly the mod developers make the config as part of their mod
Mhm
But unfortunately that doesn't appear to have caught on
So separate extension mods are the next best bet
Ooblterra at least will be getting it built in
Very nice
Was compat for spawning enemies added yet?
I'd love to see Monster Plushies on Fine or Very Fine spawn the monster
Not yet
Put in a Hoarding Bug plushie, get a Hoarding Bug

Lemme know when you do Badham, that'd be good compat for SellBodies and Monster Plushies
would definitely make those myself haha
Will have to dig around to see how enemy spawning is handled top to bottom
Totes fair
Not saying its a priority
Just asking for a notification when it happens
lethalthings dirty arson plush on fine for arson plush
Though mimic conversion was fairly simple so might not be too hard
At least for enemy output, no idea how I'll handle enemy input
very fine for maxwell
Very fine Maxwell -> needy cat
very fine downgrades my music cat :c
Very fine needy cat->eyeless dog (definitely won't break everything)
It'll be fine if you have StarlancerAIFix
Just install #1206494982521753620
If not, your machine is now clogged with dog
Jinx
Your clockwork is clogged with the fur of dog
btw, what really does starlancer ai fix do, i didnt really understand
Unfortunately I have NeedyCats disabled until cat food is added
Fixes indoor enemy AI to work outside and vice versa
Does nothing to actually spawn them or anything, that's on other mods
StarlancerAIFix just makes sure they function properly when they do
Instead of clumping up by the ship and having a dance party
doesnt it already work with for exemple the one to let inside enemies leave the maze?
(never tried it so might be a dumb question)
Those mods may have checks that fix it themselves
Lethal Escape?
But this is a global fix that can apply to any mod
^
oke
So for example, moonmakers can spawn spiders outside and they don't break
i think i might actually use it for my pack
since infernis is kinda too op with spiders not understanding where to go
this was my beta icon when I proposed the mod as a concept
No coilhead Jamboree
Great icon lol
As you can see, if you spawn Coilheads outside in vanilla, they ignore the player and lump up by the ship
And then commit dance party
I helped with the Starlancer AI Fix icon as well, the Hoarding Bug in the icon is me using ControlCompany 
tho spiders (as in infernis) will actually start to aggro the player with seemingly no issue once they get hit once
so im kinda confused with how enemies work now
Yeee with the lollipop!
Correct, some enemies will aggro if their aggro conditions are met
But with StarlancerAIFix, they'll properly navigate too
And their entire AI behavior should therefore work
good to know ๐
Spiders still don't like to lay webs on most maps, but this appears to be a map issue rather than a spider AI one
Since they laid webs and climbed walls fine in testing on Triskelion
some one said that jasper was making more SCPs what are they?
We can't say right now, but we have been concepting them in dms and stuff
Very cool
Ah ok
idk how arachnophilia would work with outside spiders
If y'all need a low spec tester my pc would be great for ya lol
The only SCP i would love to see is SCP-428
your pc must hate Dantor's Mental Hospital and 618 Budapest
I'll write those down to test Lol
Surprisingly I managed to run a pretty hefty modpack well
45 mods I think
But I can almost guarantee my PC does not meet the minimum specs for lethal
I'll have to check
SCP-999 and SCP-650 could also be cool
Any SCP from containment breach I would love to see
in that case i think you might not even be able to load in any moon with Dantor's Mental Hospital
Hey wait if SCP-173 is an idea yall had i think i made one
SCP-999 would be a cool slime variant that's faster and heals your sanity, but causes your sanity to drop much faster if you've interacted with him after you're away from him
999 is comfort, being anywhere else is uncomfort

looking at their thread, and seems like outside ai has been changed recently so it interestingly enough should work
I actually believe it doesn't work entirely, and ImpulsiveLass was looking at making them not behave that way when outside
But you'd have to check with them
non-aggressive entity :D
That you could take with you anywhere
why does shy guy take so long to transform
with how they stated it in the change log, it sounds like most of the mod won't be active when spiders are outside, so i don't think it'll really cause issues
66 seconds
So you can run
I've seen it, but I'm not okay with it cuz it replaces blob
I want it to add a new enemy
Fair
Plus this is literally just an orange tinted blob instead of matching the SCP description
Made this a while ago
๐คทโโ๏ธ I couldn't do better
But I do get wanting it to be more accurate
Yeee
I ain't gonna go shitting on the mod dev, just personally no likey
no error, just a critical error when your pc will not have enough ram anymore
did i just cut my finger with my eyelashes...
yes i did
lethal quantities mod [difficult to use] can manually code it to be killable, but there wont be an animation and its default health is 99
Is it normally possible to have two separate shy guys spawn inside and outside in same moon session?
no
what mods you got
LLL, LECore, AC
Probably AC is a cause
Cheers
Mm, AC won't do anything unless spawn rates are overrided with it
If they are, then yeah, AC is likely the cause
Cuz adding Shy Guy to spawn pools with AC will use vanilla spawning logic instead of Scopophobia's
๐ญ
dungeon name?
#1205741904881516595
thx
Hey there, which number do I have to put into "Trigger Time" in the "cfg" so it perfectly syncs with his scream ending before getting enraged?
Does anyone know why I still don't see the 096 inside the game even though I've cranked the probability very, very high (100), what's going on?
Well problem solved, it's just that he was born into some nooks and crannies and he's actually inside the game.
Happens a lot tbh, it's why I have him able to spawn multiple times with AdvancedCompany, you're not actually likely to notice multiple spawns in gameplay very often and I like actually encountering him
Wait, you mean increased rarity? Because afaik you can't change max enemy count with AC..?
If you override spawns with AC it unintentionally bypasses the limit of 1 Shy Guy since it overrides him to use vanilla code
what spawns at the company building for you?
Question. Is there a scrap item that's just a photo of 096 that activates him? And if not yet I wanna try making it somehow
I dont think so
Theres this one scp suit that have shyguy picture slapped on the o2 tank tho ๐ thankfully it does nothing
There is not!
Got a new thing I'm gonna be focusing on making work non stop for the next month
I once played on a modpack, and with my rng, for 3 days straight, made it spawn behind me.
have no idea how to activate the shy guy by holding an item
How do I make shy guy spawn inside instead of outside
Turn off spawn outside in config
Tho I think he can just wander inside and end up walking outside which idk what to think there
Yeah Iโm fine with that thank you
For the spawn rarity it's defaulted at 15. Is 15 = 15% or nah?
bet
Dude the sign on the ship says max occupancy 4
You are breaking the rules
me waiting for a feature to make the screen not zoom out
[all of my friends consider screen zoom out = 096, so each time a thumper pull up they think its 096 and start looking down ๐ }
@royal moat Is it possible to have this change so we can use it with Lethal Quantities ?
ill look into it, yea
Thanks ! ๐
i think for shrimp it's that it's hard coded btw
if you manage to spawn shrimp outside it'll just glow and not work as intended
I wanna see him leap for the ship as you try to leave
Yeah i spawned him with dancetools and he stays there glowing
im having an issue where 096 just straight up doesnt ever spawn when I have it set to inside facility only. Doesn't matter if his spawn weight is 15,100,300, or 999. I have it set to always spawn in the start of a round.
I do have a lot of mods running, but other than lethal escape, none of them mess with spawn rates or anything.
odd because I sometimes get two of him spawning with just a spawn rate of 50
I think you have a config thing going on tbh, maybe try regenerating the config and applying settings (with reasonable numbers for shy guysโ spawn rate maybe since that could be a problem)
yeah i did take into consideration the reasonable spawn rate, but kinda wish there was just an option to always spawn him in. I will try to regenerate the config to see if that fixes it and i'll let yal know when I do that
uhhh
idk what type of weight you mean but
if its the wrong type
he cant spawn on any moon but titan ๐
and then he leavaes 1 enemy slot..
anything above 16 makes him unspawnable if im thinking of the wrong type
but very true issue i only see him outside
Yeah I only ever seen him outside
change it to 99999
that should do it
that's what i have on SecretLabs to guarantee the spawn
Just spawn in yourself with LethalDevMode.
being on DevMode can break some mods in my experience, so i wouldn't recommend it. besides, if shy guy does spawn by himself, you could end up with two or three of them in the facility
DevMode im pretty sure makes you invincible
but yeah, he never tries to spawn inside
ive only seen it twice
yeah that's unfortunate. Tested it a bit ago and even at 99999, he wasn't spawning in, but the moment I enabled outside spawning, he spawned just fine. Kinda unfortunate because I feel like for lore specific reasons, 096 is better off starting inside the facility
plus my friends are kinda dumb and will purposely go out to die and putting 096 outside is gonna result is 100% more deaths
havent seen this fella yet
It works for me, saw it today too ๐ฎ
How can i get the containe bag ??
I can't find them ๐ฆ
