#General Improvements

1 messages · Page 6 of 1

dire ember
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Why does it -u -

shut cloud
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well GI is better for it anyways

light girder
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Because CR is a shit mod

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Easy answer

shut cloud
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for GI you can just leave it blank for monitor 14, and it wouldn't do much

dire ember
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if you add scrap to the game, your code better not do anything but touch scrap

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if it touches somethin' else, tell the darn users <.<

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You don't gotta spill code secrets - but at least say "hey, for some secret reason we're also calling AI functions"

shut cloud
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there is this conflict that apparantly just removes all items on my ship (making them invis) for some reason

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i hadn't been able to find it

light girder
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I will say on Camera 14 that's not the external cam I have OpenBodyCams XD

slate lynx
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Nice setup btw

light girder
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Thanks, though I've cleaned it up a bit since

solemn granite
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Question to everyone, what are the quirks of this mod's health station?

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I've found 3 different health station options so far and can't settle on one :P

night island
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Would it be possible to have the time be shown in a 24H format by any chance?

Like having some kind of a toggle in the .cfg that you can set "SetTimeTo24HFormat": true/false

sour rain
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but it does adapt to health upgrades from other mods

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it's infinite use and heals you to full any time you interact with it

mighty lily
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I do understand, but i do have an idea. Not sure how hard/possible this would be to code, but maybe with WeatherTweaks installed you could hook into it to figure out the weather condition, and if it's an "uncertain/unknown" weather, just have the monitor say "???". again, it would require specific code to support it on your side, so i'm not sure how okay you are with that

mighty lily
sour rain
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well, to be clear, GeneralImprovements is not my mod, I was just commenting on it from my perspective as a user

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GI is very configurable and the two weather options are just that; "options"

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two of many

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i feel like if you want to also use a mod to make weather unpredictable, it makes sense to manually resolve the conflict on your side by just not using the weather displays, and using other options instead

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depending on the implementation in weathertweaks, it might not be that hard to provide automatic compatibility, and ultimately it's up to Shaosil if they'd like to pursue autocompat

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but I feel like the workaround isn't that bad

mighty lily
misty swallow
viscid spear
night island
clever pawn
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LCBetterClock affects that too.

night island
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Oh? Last time I tried it didn't, I'll give it another test then...

EDIT:
Tested and after some tweaks I can confirm that it does work unlike the other mod I used previously that worked better in regards to some compatibility with other mods.

night island
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Since GeneralImprovements does a lot of those QoL changes I was wondering if it would be possible to add the ability to pick back up scrap/items that have been placed on The Company's selling counter (before they're taken by the tentacle, maybe only before the trapdoor opens to prevent some issues?)

With the amount of times I've witnessed people inadvertently sell their Walkie-Talkie/Flashlight etc. I think it would be nice if there was a way to pick them back up

grave heron
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hell i can even understand military time

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sometimes

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most of the time

harsh delta
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Is this built into GI @broken crescent

light girder
bold edge
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It is

harsh delta
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oh wow I swear it was

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okay now I don’t know what to believe

bold edge
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I mean just open GI settings in lethal config and you'll find this feature

harsh delta
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I didn’t know if that was the exact same as the mod I sent

light girder
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It is not it includes something different than that mod

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ItemClippingFix is different from what GI has

bold edge
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Yes, it prevents from clipping through the cupboard

severe plume
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There is this : "When loading a file, items in the ship will no longer fall through shelves, tables, etc. May be disabled." but it's not the same

bold edge
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Not rotation

light girder
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GI fixes items falling through the cupboard

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That is it

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It does not do anything that ItemClippingFix does

grave heron
severe plume
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no idea^^

slate lynx
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Can confirm different but same but still different

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Wait I got the movie quote wrong oof.

harsh delta
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sour rain
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you can already toggle fancy lamps off with mouse click

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rankfix (being a bugfix) probably makes sense to merge if so desired

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the rest of these seem fine to just remain separate

light girder
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Rankfix didn't even work for me when I tried it

harsh delta
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somehow lol

harsh delta
harsh delta
viscid spear
clever pawn
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And you linked that why?

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Chat fade is already in GI and clock is done better by LCBetterClock.

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Rest are useless.

wheat barn
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Does this mod currently cause any multiplayer issues/ mod incompatibilities?

pseudo tartan
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some possible things to merge into gi

edgy tartan
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It's better to leave them

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They are client friendly and work well

pseudo tartan
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👍

edgy tartan
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You can't put all your eggs in one basket

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Better improve the basket and raise chicks

pseudo tartan
solemn granite
pseudo tartan
solemn granite
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coyote time is the time after you fall off a ledge or something during which you can still jump

pseudo tartan
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idk all i know is that it removes 1 second delay when you hit space to jump

frigid bramble
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you do lose coyote time, vanilla still lets you jump as long as you're standing on a platform when you press the button

cerulean thunder
cobalt estuary
bleak bay
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Scarlet Devil Mansion has fire exits that are already rotated the correct way, so FixInternalFireExits = true de-fixes them and points your character back toward the door. Hopefully this setting can be altered to ignore modded interiors that are known to already have correct orientation.

misty swallow
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i've added compatibility on my end, it should work now 😇

mighty lily
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Thank u mrov! ❤️

quartz quartz
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general improvements inventory changes don't work with advanced company?

iron socket
quartz quartz
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does ac have a similar feature?

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because the vanilla is dogshit

steel lintel
solemn granite
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(I THINK it works??)

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It would be a good idea to check if it works in multiplayer

quartz quartz
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i'll just stick to vanilla 😔

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ty tho

solemn granite
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(Asking because im trying to make a modpack)

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and that one will be in it

quartz quartz
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no i didn't try it

solemn granite
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oh hehe

night island
undone scarab
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i have GI and AC, any other fixes i'm missing or is not needed?

bleak bay
dire ember
bleak bay
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Ah yes, Mirage too, I wasn't sure.

dire ember
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Twas the most recent patch

light girder
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Yeah it was per my suggestion, since people making the move from Skinwalkers are used to it being integrated

dire ember
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and it's like- what... a line to do that? XD

bleak bay
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Just today I tried using Boombox Sync Fix (which is supposed to fix the problem where boomboxes that weren't bought in the current session will play different songs for different players). Would not recommend. It was causing constant crazy desyncs, that stopped the moment it was removed. I checked the decompiled code and I think it's causing older clients to pull more numbers from the random number generator than newer clients, so they wind up no longer generating the same random numbers.

dire ember
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you totally aren't making me a tad paranoid in checking if I have that atm... lol

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Ok no, I have Custom_Boombox_Fix

undone scarab
# bleak bay I also have SlimeTamingFix and NutcrackerFixes. I never knew about Fix_XP_Divide...

when we added GI to our modpack, there were some people (not me included) who experience being unable to interact (press E) with pretty much anything. Most of the time people say that they were dropping multiple items, which led us to finding that GI's scroll delay value is too fast and it causes that issue. We do like the smaller scroll delay so we kept it, but to combat the issue when it pops up, we included InventoryFixPlugin mod. What it does is allow you to "toggle" between the state of being able to interact and not by pressing a hotkey (default: P)

undone scarab
worn seal
sour rain
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in case anybody wanted a good example of why it's not good to put all your eggs in one basket (merging tons of mods into one centralized mod)

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i present to you: the entire advanced company situation from this morning

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😁

iron socket
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Wild to say that here lmao. GI is nice cause it's incredibly configurable/modular

rough salmon
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i use most of GI features

sour rain
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to be clear, i am mostly referring to the headache advanced company users are now going through trying to find separate mods to do the stuff they used to use advancedcompany for

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since it's no longer available on thunderstore

chrome oak
iron socket
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It's a ballache now, but in a few days once the replacements are made it shouldn't be much of an issue

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Mostly just sad for the people that have no idea about anything that's going on and just suddenly don't have the mod anymore

sour rain
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yeah

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it's defo sad

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largely just because of the huge number of people in the audience with no understanding of (or stake in) the drama

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that now have to deal with the fallout

broken crescent
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Huh... drama

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Also sorry for the lack of updates everyone. I've kind of fallen off the LC train lately. I may get back to it

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"MAY"

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lol

misty swallow
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so in 2 months? 😛

sour rain
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looking forward to seeing you around again, when the time comes

broken crescent
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I should probably stay out of it since I am literally just learning what happened, but like... getting mad about people modding your stuff, when your stuff is already a mod of other stuff... huh

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¯_(ツ)_/¯

misty swallow
broken crescent
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Interesting. Well that kinda sucks, that was a decent (and pretty massive) mod

sour rain
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the scale is kind of what did it in yeah

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it was a lot of cool stuff and pretty competently designed

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but it being closed source kinda doomed potatoe to have to constantly maintain compatibility with everything else on his own

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there was a lot building up that eventually led to the nuclear finale it seems

misty swallow
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it is what it is sadly

broken crescent
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I get the stress I guess, but why not just abandon it and keep it wherever it was?

misty swallow
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cause of pride

sour rain
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as far as i can tell, it's not been abandoned

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he is just maintaining it and distributing it through private channels now

broken crescent
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Ah

sour rain
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seems like he was more sick of the community than sick of his work

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which, fair enough, i guess

broken crescent
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I guess so. Just sucks

sour rain
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the lack of thunderstore availability is going to hurt

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a lot

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though

broken crescent
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Mostly because of (like someone else mentioned) people affected who had no clue why

night island
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I don't see any new setting in the "LethalExpansion.cfg" 🤔

iron socket
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Have you loaded up the game after updating?

night island
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Yup

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Aaah I know... it's because I got "LethalExpansionCore" superseding it

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My bad

inner furnace
inner furnace
harsh delta
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Just in general I was wanting spectators to see the time and cause of death

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Of others

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Not sure what else

inner furnace
cyan hornet
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does the PickupInOrder, RearrangeOndrop and TwoHandedInSlotOne work with ReservedItem slots?

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or does it mess them up

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I was going to test it myself but if its already been documented/someone already knows it saves me the trouble xD

viscid spear
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They work just fine from my personal experience, HotbarPlus works well too if you're interested on that one

muted kindle
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Just want to say I feel slightly vindicated not using AC after everyone kept trying to make me install it

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And now it's well, y'know

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Much love to the GI team for staying around!

viscid spear
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I think it's coming back anyways tho

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But if you don't wanna play it no one should force you to

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It's a good mod but everybody has their preferences

solemn steppe
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Would it be even possible to add a close/open door command in the terminal

undone scarab
night island
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That's going to be an odd request but I was wondering if it could be possible to have a toggle like this to have the camera face "South" instead of North?

Idk if it would be better to have both "ShipMapCamDueNorth" & "ShipMapCamDueSouth"

Or change it to something like "ShipMapCamDueDirection" with "default, north, south" as possible values?

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The reason I'm asking about it is mainly because of two things:

  • The vanilla orientation is closer to having the camera oriented South than North
  • I'm using a compass mod that has the South facing the screens but it doesn't match with the screen orientation:
clever pawn
night island
solemn steppe
night island
solemn steppe
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Noice thanks

night island
solemn steppe
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Would be nice to have cameras on sides imo

bold edge
edgy tartan
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I know what's going on

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But I tried to throw away the items - and then they disappeared 0_0

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Except the key

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Has anyone encountered such a problem?

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And at the same moment I caught a bug that this mod corrects...

edgy tartan
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Checked it a second time

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In 100% of cases when I bring something to the ship, it simply disappears somewhere

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And the console doesn’t hide it, I don’t know what the problem is...

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After dropping things, interaction with anything is blocked @hollow basalt

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Perhaps the problem is in it, when resetting

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I don't use GI slot offsets, maybe they conflict somehow

edgy tartan
edgy tartan
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Looks like LP is to blame...

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Disabling LP helped solve the problem... I just wasted my time 😭

hollow basalt
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i was just going to find the thread we have one this and continue discussion there but i cant find it, though if its LP then yeah lol

edgy tartan
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@hollow basalt But there is a way

hollow basalt
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hmm i cant click that lol

edgy tartan
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Wonderful...

hollow basalt
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says no access to it lol

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if you still have access, you might be able to re-open it

edgy tartan
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I can not open

hollow basalt
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damn

edgy tartan
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I can only close the discussion

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And he writes to me in the chat - I have no rights to write anything there at all

hollow basalt
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try pinging me there

edgy tartan
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(when I created this topic)

hollow basalt
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oh

edgy tartan
hollow basalt
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weird

edgy tartan
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But there is a 100% way to cause an interaction blocking error

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Maybe this will somehow help in studying the problem? @hollow basalt

hollow basalt
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it certainly might

clever pawn
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Not surprising it's LP. That mod is broken.

solemn granite
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Whats LP I wonder??

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Lethal Pesonance or Lethal Pumpany

clever pawn
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League Points

undone scarab
broken crescent
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I finally released an update to FlashlightFix (my other mod that I will bring into GI at some point), that hopefully resolves the last of its bugs.

It was bugging me that the mod wasn't complete, so anytime I poked around in modding code lately, I have been prioritizing that one.

That means next time I feel like poking around in more modding code, GI will be my focus again 🙂

slate lynx
tardy swallow
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Thanks for the update

quartz quartz
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anyways this is everything i have. lmk if i missed something 💀

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including GI ofc yoiled

grand lotus
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hey i've been playing with this mod + LethalExpansion, and i noticed an incompatibility with UseBetterMonitors. i'm not sure what is causing the issue, but when loading both these mods together and setting UseBetterMonitors to ON, the internal ship camera becomes blank and unusable

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i've reached out to the developers of lethalexpansion and we've tried fixes but can't seem to get it working. i was wondering if we could narrow down the issue to see which mod could patch this glitch

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looking at the source code of both i thought it was an issue with LE overriding the monitor wall materials (moving the internal camera to materals[8] instead of materials[2]) but patching that out doesn't fix the issue. i don't see anything else in LE that would mess with the internal ship camera so it's very curious what could be causing this

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for reference, this is my mod list and all mods are at default settings + UseBetterMonitors ON. the screenshots show with LE not loaded (working) and with LE loaded (not working).

light girder
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@broken crescent The update for FlashlightFix is breaking something, I can't get the game to post errors, but after updating it I randomly have an issue where I suddenly can't interact with doors or anything until I drop an item from my hotbar

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I did not have this issue before

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So it's for sure coming from the new update

broken crescent
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Ugh. Ok thanks for letting me know

light girder
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Yeah idk why it wouldn't error out that was weird but it's definitely FlashlightFix causing it

broken crescent
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Nothing else updated in your mod list? I can't think of anything in FlashlightFix offhand that would affect interactions but I'll definitely look into it soon

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If anything that sounds like a GI bug lol

light girder
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Lol

broken crescent
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For later debugging, what's the quickest way to reproduce this? Do I just load a game, pick up some items, and try to interact with something on the ship?

light girder
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dropping something would restore things working as normal

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018df1c0-d5fd-eb4a-66d0-a931e0c37f49 Here's the mod pack I was using

frigid bramble
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are you able to reproduce this with only flashlightfix?

broken crescent
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Perfect thanks. And did it keep happening on later games as well? Or just the once?

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I've seen almost that exact issue happen in GI when the host does not share your inventory config settings

light girder
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I imagine it might keep happening after some time, one game I got killed by a bracken that snuck up on me while I was in front of a door I couldn't interact with

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Lol

broken crescent
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Oof. Well thanks for the info. It sounds tricky to track down but I'll look into it with your modpack

slate lynx
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I came here for the same thing. Anyway I can help just let me know.

light girder
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Meaning something weird is probably going on on the code end lol

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for now 1.1.0 is safe

slate lynx
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Ahh

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❤️

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Ty

narrow oriole
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steps to consistently and quickly reproduce the issue also help a ton

light girder
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then my hotbar would lock up

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til I dropped something

narrow oriole
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right, but there is most likely something particular that triggered it

light girder
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Idk what

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LOL

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Wonder if I can get something out of a Debug log

narrow oriole
#

it might help to narrow it down to have video of multiple instances of the issue occurring

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the more the better

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otherwise it's just shots in the dark

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with multiple reproductions it just becomes a matter of finding the common factor

slate lynx
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My time has come

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To try and break it

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With repo steps

narrow oriole
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hell yeah that's what I like to hear

light girder
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Aha oh interesting

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this time I didn't have my hotbar lock up

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but swapping to the flashlight let me interact again

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Huhhhhhh

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I will say this could matter

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This error was being spammed

slate lynx
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I can't seem to break it
so either it happens with more players or a mod conflict with a mod that I don't use.
I'll try out the profile code shared.

broken crescent
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Able to reproduce quickly:

  1. Equip a flashlight but don't turn it on
  2. Switch to another slot
  3. Press F to turn on your helmet lamp

This seems to spam errors and also somehow "lock" interactions to whatever you're currently looking at, which is usually nothing, until you turn the flashlight back off (or perhaps drop something)

Looking into it

low lark
broken crescent
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I believe it may be the same issue - I think I may have found the simple problem though, and will deploy a fix soon

broken crescent
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Fix going live shortly

light girder
rough salmon
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and i just finished updating everything too 😭

light girder
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Things just break sometimes unfortunately

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It's the curse of being a modder XD

broken crescent
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The technical info was that using the toggle shortcut key would turn on the helmet lamp. In LateUpdate (vanilla), the game then checks if the helmet lamp is on and does HUD stuff with the pocketed flashlight.

The problem was the pocketed flashlight was null because it was never activated (vanilla didn't detect/assign it).

So all I really had to do to fix it was make sure to update the pocketed flashlight when turning on a helmet light

light girder
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lol yay for vanilla bugs

low lark
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There are no issues that I can see at the moment
Thanks for the fix 🙂

slate lynx
#

that explains why
i don't have those mods
it did break for me on lunxara's profile
also why am i sonic lmao on this modpack

light girder
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I have 2 mods that restore the maxxed speed perk abilities that I had with AC is why XD

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It's funny cus I felt it was too fast too way back when I first used AC with perks, but when removing AC I was like "Oh god I'm so slow"

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Lol

rough salmon
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i just use a older version of AC the latest i don't really trust

slate lynx
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lmao i kinda like it
zooom

light girder
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Haha

light girder
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Can confirm the latest version works without issues 😊

harsh delta
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Just thought about a mod that could be incorporated here. Hold right click to scan instead of pressing it every time

severe plume
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The DisableShipCamPostProcessing option doesn't work on the external camera when using OpenBodyCam ?

steel lintel
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@broken crescent So I have an interesting problem.

broken crescent
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Check your error log. Something may be breaking during StartOfRound.Start and preventing GI code from running

steel lintel
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I removed ship windows while testing Lobby Controll and this happened.

steel lintel
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generating a new one and will post

narrow oriole
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@broken crescent looks like the door power monitor causes a serious framerate hit while updating, it drops my framerate from 200 down to 105ish

broken crescent
narrow oriole
#

seems like it might be better to go the more painful route of attaching a canvas to the screen, no? I assume a lot of that overhead is from rendering it from a camera

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sounds good, good luck

steel lintel
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@broken crescent I am not sure I am seeing anything that would help in the logs. I may be going right past it however.

narrow oriole
#

With regard to #1199836228858675330 message:
I'm not sure if replacing the texture of the external camera on the main monitor has anything to do with it (I know helmet cameras delays it for a long time and Kam reported that that worked fine), but I replace the external camera on the main monitor as late as possible in a PlayerControllerB.ConnectClientToPlayerObject finalizer (to run after your finalizer)

drifting quail
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i still dont see myself on the internal cam

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is it ever going to be fixed?

narrow oriole
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I highly doubt that's caused by GI

harsh delta
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should be an option to remove the doors on the cabinet shelf

night island
broken crescent
steel lintel
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I am not sure. I was testing the item clipping for Lobby Control and kept installing the previews. One of the previews broke the monitors. Removing the preview fixed it. So it could me a stack of errors?

broken crescent
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Finally got an update for you guys

severe plume
#

Damn that was fast 😮
Thank you !

dire ember
broken crescent
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Line casts only apply to the player scan action

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The ship scan is just a calculator

dire ember
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hmm o ,o ... that went over my head

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but ty for update 👍 ., .

broken crescent
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Haha, I might have misunderstood your question. Are you asking about the dropship scan option?

slate lynx
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@broken crescent ty for the update
My friends laptop thanks you from the bottom of it's cpu core.

pseudo tartan
broken crescent
frail rapids
#

Does the TotalDeaths monitor updates as soon as someone dies or only when the ship goes into orbit? Wanna know befoire making my modpack because if it updates as soon as someone dies it would kinda spoil it

broken crescent
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Only after the ship orbits. I may eventually put a "life monitor" as another monitor option, but right now I don't have anything like that

frail rapids
#

Thanks for answering, really like your mod btw

harsh delta
broken crescent
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I'll add it to the backlog. Looks simple enough

pseudo tartan
drifting quail
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so what causes the issue not seeing yourself in the internal cam then?

narrow oriole
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iirc TooManyEmotes can do it

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anything that changes the camera perspective to third person can cause it

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you'll have to confirm for yourself

drifting quail
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i dont have that mod

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i dont think i have any mod that changes the camera perspective

narrow oriole
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it doesn't have to be the main camera that changes perspective either

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but you'll have to remove mods and test to find out for yourself, you can also confirm that GI isn't the issue that way

drifting quail
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i mean at first i saw myself, downloaded modelreplacement and after i removed it i havent been able to see myself again on the internal cam

cobalt estuary
drifting quail
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even with new profile and fresh configs

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and im not going to remove 1 of 140 mods to find out which mod causes the incompatibility

narrow oriole
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well then you're out of luck lol

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just keep ModelReplacementAPI if it fixes it and you don't want to bisect the issue

drifting quail
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seems i am out of luck yeah since it doesnt look like OP will try to fix the issue

narrow oriole
#

the issue is not OP's to fix unless you confirm that it is by disabling the mod and seeing if the issue is not present anymore

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don't ask other people to do your troubleshooting for you

drifting quail
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isnt internal cam part of this mod?

narrow oriole
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no

drifting quail
#

my bad then

broken crescent
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All my mod does with that is let you move it to another monitor

drifting quail
#

hmm wonder what might be the issue then

woeful pendant
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yea I experience it as well It's something incompatible, I'll try to find which mod it is

broken crescent
narrow oriole
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there are a few mods that (I believe) mess with the third person model's layer that might interfere with it

  • LethalEmotesAPI (for third person)
  • TooManyEmotes
  • ModelReplacementAPI
  • OpenBodyCams (unless there are errors it will always reset it though)
  • Mirror
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if you don't have any of those, then I don't know what would cause it except for some big ol mod that messes with everything

drifting quail
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i do have mirror, will check

woeful pendant
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I have tried it with OBC on and off but it still persist but I actually havent tried turning off lethalemotesapi ill check later as well

broken crescent
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Just tested adding OBC and it still worked, then tested adding mirror and that broke it

drifting quail
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might be lethal snap too because i also read something about that now that i think about it

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i just removed mirror and had same issue tho hmm

woeful pendant
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wait can u try lethalsnap aswell I have that mod too

narrow oriole
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uh oh

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I hope lethal snap isn't changing the layer too

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that doesn't even seem like it would be necessary since you only take photos from first person

#

unless it has a selfie mode lol

drifting quail
#

yeah its lethal snap

narrow oriole
#

noooo

drifting quail
#

i guess mirror tho since it broke for shaosil

narrow oriole
#

yeah mirror does the same thing lethal snap does

#

might even be the same code, the code in lethal snap looks like it was copied from a decompilation

#

it's so frustrating that this became standard practice though

#

it's so messy

#

oh yep

drifting quail
#

i dont really understand what it means but yeah super sad

narrow oriole
#

it's literally copy pasted code from MirrorDecor

drifting quail
#

aww

broken crescent
#

Oof

cerulean thunder
#

Ah just caught up

broken crescent
#

I should make my own mirror decor.. but have the camera move so it looks less flat... And not mess with culling lol

#

Dreams

cerulean thunder
#

I had it bc I’m using moreemotes in my pack, and that way people could preview their avatars

#

But I might as well transition to toomanyemotes at this rate

#

Btw are off topic for the thread, but are there only upsides to using better emotes over more emotes

grand lotus
#

awesome mod so far! already updated

broken crescent
grand lotus
#

awesome thanks! yea ill post a GH issue for it. yea its just those two mods (and bepinex etc.).

light girder
broken crescent
light girder
broken crescent
#

Ok, thanks for letting me know. I'll check it out

light girder
#

Yw ^^

crude widget
broken crescent
#

🤣 that's the general idea. Does it not work? Sometimes I test things

night island
crude widget
broken crescent
#

Yeaaah that just freezes things, cool. I'll fix it in the next update

drifting quail
#

does anyone have any good values so the screens look like the screen on the terminal?

undone scarab
#

both have images they replied to so you can see which you'd want to use

drifting quail
#

thanks my guy, much appriciated

light girder
#

If you want the accurate values ((I got these from grabbing the colors in paint))

MonintorBackgroundColor = 1B251C
MonitorTextColor = 04ACB7

clever pawn
#

I wouldn't call grabbing colors from a screenshot in paint accurate, but it does the job.

light girder
#

I mean it looks pretty accurate though

#

Lol

clever pawn
#

I wonder if it can be looked up in code.

light girder
#

I imagine it probably could

rough salmon
#

you can grab colors in paint?

light girder
#

Yeah it has a color picker

rough salmon
#

found my picture!!! with the color i wanted

#

this color

#

now i that i remember and see it it looks more teal then blue

rough salmon
#

not exactly had to edit it a bit since ingame it looked grossly dull

cloud gate
light girder
#

OpenBodyCams

#

It's the best one there is 🙂

#

I use all of Zaggy's mods actually

#

XD

broken crescent
#

Hear hear! And it can integrate with GI and let you decide which monitor to put it on

cloud gate
#

that my friend is what im figuring out how to do rn broiled
i want the external cam on the left side of main monitor, do i just fill it in any slot or the number matter ?

clever pawn
#

Does OBC placement only works when extra monitors are on?

cloud gate
broken crescent
broken crescent
clever pawn
#

Makes sense.

#

It's probably even mentioned in OBC config, but I forgot and am far from PC.

broken crescent
clever pawn
#

Sick, thank you!

fresh cliff
clever pawn
#

Agreed.

sour rain
#

this is already a feature

#

in generalimprovements

clever pawn
#

Ah, right. I forgot I had it uninstalled because of that.

clever pawn
#

@broken crescent just had a thought. Why company buy rate isn't one of the possible monitors? Sure, not as useful for vanilla, but can be useful with mods that affect buy rate.

broken crescent
stuck marsh
#

made this for people like me who get overwhelmed easily.

#

3 to 6 are corporate restructure if your using that

rough salmon
#

im saving this

iron socket
#

It's like you're reading a book and the main vanilla monitor is a word you don't understand so you ignore it

clever pawn
stuck marsh
stuck marsh
clever pawn
#

If set to true, uses 12 fully customizable and integrated monitors instead of the 8 vanilla ones with overlays. If true, 1-6 are top, 7-12 are bottom, and 13-14 are the big ones beside the terminal. Otherwise, 1-4 are the top, and 5-8 are on the bottom.
Don't know how is that confusing.

stuck marsh
clever pawn
#

Guess it not specifying small monitors is what throws people off.

stuck marsh
clever pawn
#

I mean, most of the world reads left to right, top to bottom.

#

Visual guide would've been ideal at the end of the day. Can't argue with that.

slate lynx
#

Put the image i edited of lunxara's screenshot on the wiki or something. It should help.

broken crescent
#

Little fixes going live shortly

cerulean thunder
#

Not entirely sure what this one means

#

Added an option to allow yourself to pull the ship starting lever as a client, before the game starts (defaults to true).

broken crescent
#

In vanilla behavior, only the host can pull the lever to initially start the game. Setting that config option allows you to do that as a client

cerulean thunder
#

ahhh, gotcha

#

thanks!

light girder
#

@broken crescent nice bug with the new update btw XD

broken crescent
#

What broke lol. I tried to make the camera material finding more versatile so it would find it even if another mod moved it around, and both cameras worked in my tests.

Maybe another mod it worked with before breaks it with the update?

light girder
#

Maybe XD

light girder
#

@narrow oriole maybe TwoRadarMaps needs an update?

narrow oriole
#

hm, why? what's going on here exactly?

#

also, did this start happening after installing a TwoRadarMaps update?

light girder
#

It started after the new GI update

#

Lol

narrow oriole
#

then I'm gonna guess it shouldn't require an update on my part :^)

#

Shaosil can let me know if it's an issue on my side

#

I don't think I really change enough with the main map display to cause that to happen, unless there are errors from TwoRadarMaps in the log, too

spice fox
#

Anyone gotten this working with G.I.? For me it caused a spawn error when joining public "unmodded" lobbies. I like the mechanics that prevent rollover getting too excessive though. (The visuals look awful). I have contacted the author about its incompatibilities and garish design
https://thunderstore.io/c/lethal-company/p/PoikSpirit/LethalCompTime/

grand lotus
light girder
#

Well huh now I can't reproduce it, maybe it's caused by the new update for LobbyControl then somehow

#

Cus it happened in multiplayer lol

#

Actually, I think I know what it is let me just double check

#

Nvm lol

#

Yeah it's only reproduceable in Multiplayer XD

#

I almost big brained it 😦

#

Oh well it's a minor issue tbh

narrow oriole
#

is it minor? does it resolve itself somehow?

light girder
#

Nah, and idk what mod causes it cus nothing gives an error so my guess is it's the Radar Fix integrated into Lobby Control lol

narrow oriole
#

hmm, possibly

#

I do include quite a few vanilla bug fixes to make the radar map not malfunction constantly

#

if you narrow down a specific combination let me know

#

I'll try to take a look with just TwoRadarMaps and Lobby Control later

#

by reproducible in multiplayer do you mean it doesn't happen in LAN?

light girder
#

Yeah cus I think LobbyControl has a fix included to fix radar desyncs

#

But I think TwoRadarMaps also fixes them

#

Lol

light girder
narrow oriole
#

yeah, hopefully they're not using prefixes for that

#

then multiplayer means after other players join?

light girder
#

Well the good thing is that

#

The radar feature of LobbyControl can be disabled if it conflicts

narrow oriole
#

ah good

#

oh wait, I don't do anything with scrap icons

light girder
#

I did notice before that was implemented I never got name desyncs after adding TwoRadarMaps

#

It felt like when I used to use AC after adding it XD

#

Yeah idk

narrow oriole
#

there actually definitely was a name desync with TwoRadarMaps until the last update

#

it got worse with the previous update without me realizing because it can only be tested on steam

#

it's fully fixed now

light girder
#

I hope you can get OpenBodyCams fixed btw, it froze like 2 or 3 times for us tonight lol

#

We just removed it for the remainder of stream after getting the error

#

XD

narrow oriole
#

yeah, will do that tomorrow, I know the cause now finally

light girder
#

Yeah

narrow oriole
#

if you're getting that you can always use the brute force option

placid scroll
#

I'm currently Hiding Player Names in GI and it seems to show names if i look directly at someone, is this intentional?

clever pawn
#

You're in orbit.

placid scroll
#

correct

clever pawn
#

It only shows in orbit.

placid scroll
#

makes sense

placid scroll
#

friend carrying a Flask inside the facility got struck by lightning and he spectated an enemy near it and it kept getting struck by lightning

#

does this mod change that kind of behaviour?

clever pawn
#

No.

placid scroll
#

i dont have anything else that would

regal elk
#

lobby mods maybe

placid scroll
#

This is on the General Improvements mod page "[Host Only] Whoopie cushions and flasks will no longer be hit by lightning. If the host/server player has this enabled, it will apply to all clients."

broken crescent
#

It's probably the spectate enemy mod, I've noticed some strange behavior when spectating using that. My mod only marks those items as non conductive, I don't change anything about lightning behavior

#

But with what you saw, that probably means the host didn't have that config setting enabled

#

Or they were carrying something else conductive

spice fox
#

Hey slightly whacky behaviour on the conductivity indicator sometimes.
Best part of your mod by the way.
But items can get stuck with the indicator. Also keys walkie talkies and flashlights in extra reserved slots using that very popular mod series will be automatically protected from lightning which I actually really appreciate. But when pulling them out for a second they can get marked with conductivity and that can be stuck on the interface on the reserve slot indefinitely as with some other items in circumstances which I haven't been able to replicate reliably

broken crescent
#

Ok, is that only with the reserved item slot mod or does it happen without it too?

#

(for normal slots)

spice fox
#

Yes I did have it happen once to me yesterday where the indicates it got stuck on a key I think when I was playing on a vanilla server.

#

It's not the end of the world.

broken crescent
#

Ok good I think, that means I might be able to find out what the problem is without juggling mods. I'll play with it at some point

spice fox
#

Could be as simple as just meaning of the indicators systematically eh.

#

But as I said with the reserved item slots it's pretty easily replicable.
Personally I think I have keys walkies and flashlights set to be non-conductive anyway just for less faff. Other tools however heh heh heh.

clever pawn
#

Aren't flashligts non-conductive by default?

spice fox
#

Also please do take a look at the QuotaRollover diminishing returns idea. Unfortunately that mod I posted isn't compatible with yours causing a spawn in glitch when trying to join other lobbies.

#

I think it may be compatible as host but no one wants to go toggling mods and lose track of conflicts.

clever pawn
#

Playing modded in random lobbies is a nightmare.

#

Nobody wants to work around that either.

placid scroll
spice fox
#

Actually I've been testing extensively. I have profile which I intend to start sharing of quality of life mods which never negatively interfere when you are client but some of which do have additional features that are relevant as host.

In addition I have a mud pack with all the same mods as above but if you additional quality of life let us say modest cheats.

#

With the knowledge and objectives described above I'm only making requests for compatibility when I strongly believe that it is feasible and the outcome would be that non-experts would not need to toggle their mods on and off depending on whether they were host or client.

broken crescent
placid scroll
broken crescent
#

Just make sure the host (if that's you) has it enabled, and nothing else conductive is held

night island
#

Could it be possible to add the option for the breaker box to be scanned? (adding a scan node on the breaker box basically)

Because I only saw "ScanTweaks" offering this and it's obviously not compatible with other mods that alter the scan

broken crescent
#

I also plan on adding scan nodes to fire exits (defaulting off though)

spice fox
#

Default off is a good idea because Door Mimics

#

Check this mod I think you'll be interested. Its only shortcoming is that it cannot scan open blastdoors.
https://thunderstore.io/c/lethal-company/p/Dev1A3/ScannableCodes/
Also using scanning players but that one is janky with way too much range through walls and shows only players numbers (which matches numbers on PlayerMapNumbers) not names.

steel lintel
#

@broken crescentWould this be something you would be interested in adding? Some tools from mods are two-handed and have no place to go. Like the diving helmet from Late Game Upgrades. This mod is also very out of date.

#

@broken crescentAlso if I wanted another mod to handle this function would setting it to default deactivate this feature?

clever pawn
#

Set it to the same value as that other mod.

steel lintel
iron socket
#

I've had the feature on multiple mods and it worked perfectly just setting them to the same value. I never tried setting them to different values

clever pawn
#

Never had issues with it coupled with AC or HotbarPlus.

steel lintel
broken crescent
steel lintel
clever pawn
#

Increases the max items able to be saved on the ship from 45 to 999 (affects saving and loading game files).

steel lintel
#

oh yes it is.

#

@broken crescentI do not believe you have a config option to disable your max item increase. Other add-ons like Lobby Control or MoreItems provide support for the same feature. Could you make it toggleable in your config just in case of conflicts?

#

Also sorry for the ping spam, had a bunch of saved up questions. 😛

clever pawn
#

You worry too much.

broken crescent
clever pawn
#

I just have it on 0.05, same as HotbarPlus. No issues.

steel lintel
# clever pawn You worry too much.

I have had rogue code destroy my dreams in the past. Helping mod developers make the greatest mods helps others have the best experiences.

oblique chasm
#

I have a dumb question. Where can I find the config file?

iron socket
#

Generally speaking if a value is changed to something, and the value is then changed again, if both instances are changing the value to the same thing it doesn't matter

steel lintel
broken crescent
oblique chasm
#

yah thunderstore

clever pawn
#

Config editor.

broken crescent
#

ShaosilGaming.GeneralImprovements.cfg

oblique chasm
#

found it thank you guys!

steel lintel
# iron socket Generally speaking if a value is changed to something, and the value is then cha...

Sometimes it can, it depends on when it is changed and if a mod expects it to be a certain value and reports an error. Also, some changes in Lethal Company are applied every tic like the weather systems. So if you have two values fighting each other every tic it can cause unnecessary log spam leading to longer load times, conflicts, errors, etc. It is better for things that are not being used to be off.

grand umbra
sour rain
#

iirc all that generalimprovements does is just change the value of a variable that exists from 45 to 999

#

other mods that load afterward would just change the same value

sour rain
#

so it's probably ok

broken crescent
#

Yeah probably. Although there is a bug on my github issues where someone claims that setting is causing all their items to be deleted, so I may need to look into where it's used

grand umbra
#

the value itself is only used once

#

GameNetworkManager.SaveItemsInShip

clever pawn
#

How do I get rid of monitor background when extra monitors are on?

dire ember
#

tis a config option

clever pawn
#

It's off and it doesn't work when extra monitors are on.

#

Also feel like CLEAR! text should be removed from FancyWeather.

bleak bay
clever pawn
#

Ultimately weather monitors are quite useless. It's not like weather changes while you're on moon.

bleak bay
#

It does change between days on the same moon. Multiple times in my group someone will pull the lever to continue on the same moon we were already on only to discover after the fact whoops it's eclipsed. There's a little weather indicator on the map monitor, but it's not colored in vanilla (I don't have and don't remember which mod colors it, I wish GI did), and some modded moons don't show the weather there at all (like EGypt). Getting a weather monitor up in a fairly visible location has helped cut down on these mistakes.

clever pawn
#

I always forget which other mod also has that feature.

misty swallow
#

i'm gonna shill it hard

clever pawn
#

Nah, some other mod.

#

QualityCompany I think?

devout remnant
#

Could we get the ASCII art weather monitor to display the foggy weather art when the current weather is Dust Clouds? Just a minor polish request since currently the screen just goes blank.

fresh cliff
#

what does "rearrange hotbar items when dropping items" actually do? i dont see any differences when i set it to true.

clever pawn
#

When dropping items, will rearrange other inventory items to ensure slots are filled left - right.

slate lynx
broken crescent
#

Hmm I guess it might, judging by the description

slate lynx
#

Thanks for the answer
I'll go ahead and remove it.

verbal perch
#

Can we get a config to lock doors with the keys?

#

Don't really want to use another mod for it lol

clever pawn
#

Why not?

#

Amount of mods is not as important as complexity of each of them. And if you're smart about your mod picks the main thing you'll have to sacrifice is startup time.

broken crescent
#

I guess locking shouldn't use the key up, but unlocking should?

clever pawn
#

Considering how abundant keys are, both should consume it. Plus lockpicker exists and majority run, or should run, EnhancedLockpicker.

verbal perch
#

Mainly used for us trolling each other lol

#

At least give us the option to have unlimited uses with them for both lock and unlocking

verbal perch
clever pawn
#

Yeah well, because it's trash in vanilla.

#

EnhancedLockpicker makes it worthwile.

verbal perch
#

Is it loot that can be found inside or is it just an item you have to buy?

#

I didn't see anything about it being loot

clever pawn
#

You disabled vanilla item without even knowing what it is?

#

It's a store item.

verbal perch
#

No I mean the mod

clever pawn
#

What mod?

#

EnhancedLockpicker changes existing item.

#

Lockpicker is a vanilla item.

verbal perch
#

Oh I thought it was another lock pick item

clever pawn
#

Were you talking about LGU?

verbal perch
#

Just fixes the vanilla one

#

No I don't use LGU

#

I thought that EnhancedLockPicker mod was an additional lock picking item, didn't realize that it just reworks the vanilla lock pick

clever pawn
#

It just allows it to also lock doors and changes (by default) time to lock/unlock to 10 seconds instead of 30.

verbal perch
#

Yeah I don't like that at all then lol

#

I just like the keys

#

Since it's loot and not a store item

clever pawn
#

Keys cant lock by default and are one time use.

#

Plus you have to find them.

verbal perch
#

I know

#

But with GI they have unlimited uses

clever pawn
#

Which is what lockpicker already is.

verbal perch
#

Yeah but you have to get the lock pick from the store

clever pawn
#

I play without unlimited uses and our locker is constantly full of keys.

#

But you do you.

verbal perch
#

We usually don't really buy much that's why

#

We usually raw dog it

#

We don't even have flashlights enabled lmao

clever pawn
#

Bit of a backwards way of balancing. Rather make everything vanilla useful than outright removing it.

verbal perch
#

Yeah I know. We just try to make it more difficult ish I guess. More fun lol

clever pawn
#

If you want flashlights to be useful you can try Diversity's full darkness for example.

verbal perch
#

Yeah I use that lol

#

Full darkness is not on though lol it's impossible

#

Our goal is to make it super difficult to make it out alive

grave heron
verbal perch
#

Yeah I ended up just removing Diversity recently because of issues

grave heron
#

uh

#

ok

clever pawn
#

What issues?

verbal perch
#

fps, bracken issues

clever pawn
#

Those are months old issues.

verbal perch
#

Well those issues still persist with some other mods

#

Like the shrink ray

dire ember
clever pawn
#

Those were before 2.0 issues.

tawny sapphire
#

tbf bracken personal space still has a bunch of issues tho. Including making your flashlight utterly useless
Besides that I'm not aware of other issues

cloud tartan
#

ive got 0 idea what happened but my friend joined me and had this on screen

rough salmon
#

why does it display the games version lol

chrome oak
cloud tartan
#

lmao yeah

light girder
tawny sapphire
proud anvil
cloud tartan
#

Yeah this was like the only time I’ve seen it

spice fox
# broken crescent I finally released an update to FlashlightFix (my other mod that I will bring in...

I couldn't find a dedicated thread for Flashlightfix so hi.
I stopped using flashlight fix because it was throwing some errors in the console which I couldn't otherwise diagnose, and to turn-off lights in inventory was actually a little more confusing than helpful since it's very rare that I'll have more than one especially on at a time anyway.

I approve of your adding the features into GI despite my affinity for single purpose mods.
I'm sure you're aware and it's probably already handled by implication due to object inheritances but there are mods (planning-on) adding other kinds of flashlights like Abandoned Company Assets.

I have a request which is highly valuable to me - I want the ability to keep a laser pointer on at the same time as have flashlight enabled. This is mostly because of mods that add mechanics around the laser pointer (and potentially more to come).
And this next part might be well outside the scope but it would be ideal if laser point were toggle-able in hand with the use key but dedicated flashlight key would not toggle the laser and instead manage the flashlight in another inventory slot (including dedicated slots added by mods such as "reservedflashlightslot" (which currently accept laser pointers) ). Kinda the exact opposite of the purpose of FLF.

Thanks for reading. holler if you want any discussion or testing.

broken crescent
spice fox
#

I'll try both things again but I've attempted the former several times and never been able to get both on. Both both aspects it may be other-mod conflicts (which I'm reviewing).

broken crescent
#

Ok, yeah with the default settings you can have a normal flashlight on, switch to a laser, the flashlight helmet light stays on, and you can still toggle the laser on and off without affecting it

spice fox
#

Yeah I've tried all configuration of FLF

#

But will report back

broken crescent
#

If that's not working it's definitely a mod conflict

spice fox
#

Ah so it works when using your included flashlight toggle keybind but when holding. The only unexpected is that laser turns off if toggling flash when not holding laser but stays on when holding it.
My issues must be with the reserved item mods keybinds... (mods which I'm starting to dislike because they seem to be the source of gamebrekaing errors when I host but are fine when I client) (Unfortunately I've been now up to 4 mods at once which offer dedicated flashlight keybinds and selecting the best one is adding exponential testing factors)

Sorry for the verbose ping mostly unwarranted.

#

No error on first test and newest version, will see with more mods enabled.

#

Is it possible to bind the hotkey to <Mouse>/backButton (aka Mouse5) ? When attempting - it doesn't get saved. If not I'll just use AutoHotkey to do it.

broken crescent
spice fox
#

Even when using flashlight from regular inventory slot rather than the reserved slot.

frozen lion
#

This seems like a good place to ask: I opened an issue on the GitHub repo a couple of days ago to ask about choosing a license and wanted to see if you'd had a chance to consider it.

grand umbra
#

can i request to add the value of scrap collected during the current day to the monitor list?
i might have a decent way to track it if it's needed

narrow oriole
# frozen lion This seems like a good place to ask: I opened an issue on the GitHub repo a coup...

(lemme preface by saying that I'm not the mod author)
while having a license is definitely important, I'm curious, why not make a pull request with your changes to be included in the main mod? that doesn't necessarily put the maintenance burden on Shaosil, since I think it's fair for people making PRs to maintain their code, but it removes the need for you to pull changes from upstream and update your fork

#

it's not exactly the most common approach to an open source project, but in this case I think it makes sense for compatibility features to be maintained by those that use them, as long as it's clear that that's the expectation. Having those features be in separate forks means that if people make multiple forks for compat with different mods, then users will have to pick and choose, whereas if they're all merged into the original mod then people can install what they like

frozen lion
#

The way I've implemented those changes fundamentally changes how the DropAllExceptHeld function is called and used. I'm open to the idea, but I'm coming from the default standpoint of "what's the minimum amount of effort I can ask of someone else to be able to play with this specific change with my specific group of friends without having to pass around a bootleg dll?"

#

I didn't want to chafe against someone else's coding style or start making other changes in the course of testing the mod with friends and add the mental workload of "managing someone else" that submitting a PR would cause.

narrow oriole
#

ah, I see

#

well, if that change makes it possible for compatibility to work with other mods that do similar thing, it seems like it would be a benefit, but ultimately that's up to you and Shaosil

frozen lion
#

It is fairly specifically targeted at adding checks for equipped wearable AdvancedCompany items as well, and my (uninformed) understanding is that AC is a reasonably contentious mod and if there were any bad blood I wouldn't want to add maintaining code specifically for a mod that may or may not be welcome.

All in all, I'm willing to take whatever route is available, and I think I'm asking for the path of least resistance as it were.

narrow oriole
#

gotcha

#

that might indeed change things, yeah

solemn steppe
#

would it be possible to add in a lock doors option for keys
i tried downloading some mods to lock doors but didnt really work

cloud gate
solemn steppe
#

i'll check that out thanks

clever pawn
#

Lock Doors Mod and KeysLockDoors both work.

dire ember
#

I need someone to read through the source code of both of those and tell me the difference. 1 has 2 dependencies, the other has none - yet both do the same thing. Is one more stable? Causes less confclits? Is it better to be using lethallib and hookgenpatcher as dependencies?

clever pawn
#

I saw no difference when it came to locking/unlocking doors.

solemn steppe
#

I guess I have some other mods that messes it up

dire ember
#

one conflict I like to talk about is "LethalUtilities locking function + GI Use-keys-from-inventory function = Bad" - said it before and I'll say it again 500 more times. It does very very bad interaction with each other XD

#

so don't use LethalUtilities if you use GeneralImprovements **and **attempt to do key usage from your inventory

light girder
#

I use it just for the Character Settings tbh

dire ember
#

Yus, hence my specifics on the LethalUtilities locking function, and GI's use-keys-from-inventory

#

specifically those two combined = very heckin' bad

#

Probably the worst softlock I've ever felt

light girder
#

messing with map settings and weather settings in LethalUtilities is also a bad idea

#

It's caused me interior desyncs before

dire ember
#

I think only one softlock felt worse than that one

#

With the LU + GI bug, at least I was able to open and close doors, and crouch

#

This darn dice - doesn't lock/unlock a door

#

and when it bugs out - you're stuck with it in your hands unable to basically do anything

#

you can move

#

but it spams your console with an error every time you try to click the thing forcibly superglued to your hands

#

which is a shame btw..

#

I really wanted some omega-rare items that spawn as rare as gold bars or somethin'

#

that are both equally valuable - as well as equally possible to reward either great threat or great treasure

#

Like Minecraft lucky blocks.... I need a mod like that

spice fox
#

@broken crescent RE: "## If this and FixPersonalScanner are set to true, the scanner will also ping items in other players' hands."
Can you make it so scan also hits items in Loot Bugs hands?

#

(bit of fun, I also use ScannableCodes mod, and the kinda broken scannablePlayers mod, and the extremely underrated CalculateScrapForQuota (combining all these is way better and more reliable and more aesthetic than BetterItemScan))

languid salmon
#

Get this error whenever i look down and try to scan, i can only scan back to back when looking up or straight ahead
When looking down, i can once, then i need to look up again before i can scan the ground

light girder
#

PersonalScannerFix causes compat issues with BetterItemScan

#

Just disable it if you use BetterItemScan

languid salmon
#

yeah makes sense

balmy pagoda
#

Just to tell if you still don't know, when I put NonScrap option in the config for teleporter, when i teleport and hold scrap, I still hold it in the ship, but it's invisible, after I drop it with G, it spawns infront of the ship and I can collect it, if i don't hold it and teleport, it's ok

dire ember
#

Flashlight button

#

pls - add flashlight-button to toggle on flashlight from inventory -u-'

clever pawn
#

FlashlightFix has that.

dire ember
#

just shove it in generalimprovements . ,.

light girder
#

Stop always have an attitude about things

balmy pagoda
clever pawn
#

You being awfully defensive lately Lunxara.

light girder
#

Sorry lol, I see Kev complain a lot so I just want man's to chill ^^

#

It wasn't intended to come off as defensive

#

💜

dire ember
#

That damn mod did so much <-<'

balmy pagoda
tawny sapphire
balmy pagoda
#

Yee 1.1.3 AC is good with LLL fixed

vapid shell
#

Hey

#

it's probably been said before

#

but there isnt a FancyWeather set for the Dustclouds weather

devout remnant
#

I wouldn't mind it just reusing Foggy visuals for DustClouds

vapid shell
#

yea

frigid bramble
#

something like this, maybe

#

or this

sour rain
#

well

#

in the vanilla game

#

dustclouds is just normal weather

#

dustclouds just adds a little bit of rolling fog

#

kind of like a sandstorm

#

it's very noticeable early in the day when it's bright outside on open moons like experimentation

#

if anything it probably makes the most sense to just reuse the normal weather graphic

#

maybe without the "clear" text

spice fox
#

Dust (seen it go by various names) doesn't show on the purchase route to moon list... but it is listed in some weather mods that give more reward depending on weather. So that's the little motivator to show it on screen I guess.

misty swallow
#

dustclouds isn't used anywhere in vanilla game

languid salmon
#

I could have sworn i have seen different levels of dust clouds on experimentation and the other desert planets

#

without it being foggy or anything

frigid bramble
#

dust clouds is used on experimentation isnt it

misty swallow
#

dustclouds isn't used anywhere in vanilla game

#

trust me, i've checked 🥺

spice fox
#

Does it get dustier as the night gets later or just darker? It feels dustier.

sour rain
#

dustclouds itself isnt used

#

but normal weather activates the dust clouds gameobject

languid salmon
#

i've definitely had varying levels of visibility on "clear" weather in experimentation with the amount of dust
Must be some other unnamed variation in the environment, like a random amount of dust

sour rain
#

dustclouds and normal weather are the same thing in the vanilla moons

#

it's weird

#

why they are even separate values to begin with

#

but you can check for yourself

languid salmon
#

its weird then that the random dust seen in game isnt tied to the hidden dust cloud weather

clever pawn
sour rain
#

dustclouds is enum value 0 and the weather object array has the dustclouds object at index 0

#

so when it enables weather objects, dustclouds get enabled

misty swallow
#

but it enables weather effect objects based on enum values, so it would need to be set to 0, which would display DustClouds weather type

#

so no

#

because None weather has -1 value

#

which doesn't have any effects associated

spice fox
sour rain
#

idk what to say but dustclouds exist in the original game

misty swallow
#

yes, but they aren't enabled anywhere

sour rain
#

they are, is what im saying

#

i will have to look into exactly why later

misty swallow
#

well, where? 😓

clever pawn
sour rain
#

use unityexplorer to toggle dustclouds on/off and the difference is apparent

#

and even without mods you can get dustclouds at least on experimentation

fleet thistle
#

Speaking of which, what mod DOES enable dustclouds?

sour rain
#

i think they can happen on any moon

fleet thistle
#

I’ve seen the weather condition but i’ve never actually known where it came from

devout remnant
#

I have definitely gotten sandstorms on experimentation from landing till the day ended, but no clue why

misty swallow
#

although modded moons use it

sour rain
#

yes

devout remnant
#

Half assumed weather tweaks enabled it ngl

sour rain
#

im aware

#

you don't get "dustclouds" as a listed weather effect on the vanilla moons

#

but dust clouds are enabled during normal weather

#

when it says "none"

#

im not sure of the exact mechanism behind it

#

i will need to look into it when i have some time

#

maybe in a couple of hours i will

frigid bramble
sour rain
#

yes

misty swallow
sour rain
#

sure

#

i just wont be at my computer for a couple hours

spice fox
#

Hey so the keybinds for "FreeRotateKey" and "CountClockwiseKey" don't work not even if I rebind them. Any ideas? There are other mods like Touchscreen where keybinds don't work and rebinding them doesn't help. Would love to solve the problem.

clever pawn
#

Conflict maybe. They work on my end.

spice fox
#

How do you rebind them? Method, such as lethalconfig or file edit. (I guess I'm really asking what format since it's just editing a textfile either way)

clever pawn
#

Same format as default values.

spice fox
#

Uh ok that's a nope from me. I just tested with ONLY GeneralImprovements enabled and free rotate does nothing so I can guess rebinding won't fix that.

clever pawn
#

I just tested with GI only. It works.

spice fox
#

"Doesn't work on my machine" is not something anyone wants : /

placid scroll
spice fox
#

RightShift LeftAlt
But irrelevant. The feature doesn't work with default keybindings on my machine with only that and no other mods.

#

The formats I've seen are "f" when input through lethal config, "F" listed in accepted input values in some configs, and "<Keyboard>LeftAlt" for example in some mods, but there could be more.

bleak bay
#

That is very strange. And you say that keybindings added by other mods like the Touchscreen mod also don't work? Do you have an unusual keyboard? I guess maybe a non-English keyboard? But surely you wouldn't be the first non-English person to try a mod with keybindings. So bizarre.

spice fox
#

It's ISO-UK keyboard

#

Never had keybind issues before in any game. The only weird thing I ever observe is that games might call my @ key a $ symbol or something like that, that's just he ansi-us vs iso-uk difference. This game also does that. But it's not an issue when you input ingame. Also I have WTFisthiskey mod to check but that's not gonna help me solve much.

#

All other mods rebind no problem, so far I've only noticed TouchScreen and freerotation of of GeneralImprovements to have issues with default and ignored rebound keys for some or all features.

clever pawn
#

Were you holding Alt and pressing R to free rotate?

balmy pagoda
#

can i use NonScrap and Held at the same time, or just one of them

spice fox
#

Oh interesting question... So you want to be able to bring one nice item back plus tools?
I have an idea but it's risky you could use the better teleporters mod to allow specific tools, and held from this mod. Try it tell me how it goes. Expect horrible desync issues if you're online.

balmy pagoda
#

with better teleporter its not working ok

spice fox
#

Not sure what you mean by press G but things becoming "invisible" is desync though shouldn't happen if you're hosting privately unless there's a logic error due to conflcits

balmy pagoda
#

When I press G to drop the item

spice fox
#

Oh, duh

balmy pagoda
#

I drop it and it's ouside the ship

#

in solo gameplay

hardy fable
#

Does GeneralImprovements include a fix to sell unlimited at the company desk or do we still need NoSellLimit

languid salmon
light girder
#

@broken crescent I'm really surprised you haven't added this yet, but any chance to add the option for inverted hotbar scrolling?

slate lynx
light girder
#

If you mean the issue with Reserved slots there is a conflict if you pair it with Hotbarplus and GI, Hotbarplus has a few compat problems with GI tbh

#

if you remove it it not only improves performance but fixes the scroll lock issue with reserveditems

slate lynx
#

it's bit rare
but it appears more with mods that mess with inventory scroll direction and speed.

light girder
#

I swapped from HBP to ItemQuickSwitch and ScrollInverter by Notatall

#

0 issues

slate lynx
#

ooo

#

might look into that

light girder
#

Yeah idk why Hotbarplus seems to affect performance and cause some input delay lol

slate lynx
light girder
#

I think it's just cus of it conflicting tbh

#

it also has a lot of extra features I do not need

#

like changing hotbar size and stuff

slate lynx
#

thanks i'll check the combo you got going

hardy fable
#

I had an issue while testing GI where the setting for other connected players to start the game wasn't working (AllowPreGameLeverPullAsClient). There was no option on screen at all, the host had to start it. Is this a known bug or is there a known conflict with this?

frigid bramble
#

that option doesn't work for us, just freezes the game, and tbh i don't really see the point so i've just disabled it

native reef
#

same for me ^

spice fox
#

Oh maybe that's why my game is crashing upon second landing... But only when I use more company

placid scroll
light girder
placid scroll
#

Actually I have most inventory things disabled in HBP as well, i use it mainly for size and amount of slots

light girder
#

I personally found Hotbarplus is unoptimized and actually reduces game performance a little

placid scroll
light girder
#

But if you're just extending it for like flashlights and walkies then use reservedflashlightslot and reservedwalkieslot and pair them with ItemQuickSwitch and NotAtAll's ScrollInverter

placid scroll
#

I liked the idea of reserved slot mods but having to hold Alt feels kinda weird to me, they have the option for toggle Alt but I found some bugs with it

#

Says the toggle option is buggy anyway

light girder
#

flip plans to release an update for Hotbarplus soon that should make it vanilla friendly, it might fix the performance issues and the bug where items you're holding turn invisible on the hotbar for example

light girder
fluid shuttle
#

how i can set wich monitor will have the openbodycam player camera?

clever pawn
#

In OBC config.

primal matrix
#

fall when entering

placid scroll
hazy lily
#

Is there a visual guide to which monitor is which?

frail rapids
hardy fable
#

I think the config tells you what's what

#

but yeah it's just left to right top to bottom

hazy lily
#

That's weird, shouldn't my config have ShipMonitor7 as InternalCamera? It doesn't show like this

#

Is there something I'm not getting

scarlet roost
#

you need better monitors on for that

#

as far as im aware. with that disabled, only the top ones can be changed

hazy lily
#

Oh I see

slate lynx
hazy lily
#

Yeah my main issue was I didn't have BetterMonitors on, I thought I could just not have that

slate lynx
#

👍🏻 _ _

hazy lily
#

Oh wait can you modify the bottom ones???

#

Without it

slate lynx
#

no just the top 8

#

1 - 8

hazy lily
#

👍

hazy lily
#

Being unable to search within Threads is absolutely criminal

#

Anyways is there a reccomended resolution for the cams

#

I tried to see if anyone asked the same thing here, but Discord is trash

spice fox
#

Depends on the monitor. For Open Body Cams I use 400 pixel width which has both clarity and dat stanky grafix. As for external cam on small monitor I gave it 2x reso and reduced the post processing. For the big monitor I'm sure you'd enjoy 3 or 4x but only if you're using 1080p (2.333x, default) in HDLethalCompany. But those monitors will never enhance your gameplay it's just funny to see the littlegirl in them or a giant.

clever pawn
#

There is no recommendation really. It's up to you.

hazy lily
#

Yeah it's just that it's on a big screen now and it bothers me slightly being so low quality. I tried every setting, I think either 2x or 3x is good. I'm not sure how much of a performance hit it is though, which was my main concern (one or two regular players play on dingy laptops to begin with)

clever pawn
#

Double the default res then considering big screens are twice the size.

hardy fable
#

Wait what is BetterMonitors

#

I havent been using that

#

Oh nevermind I didnt realize that was the name of the config setting for more screens, disregard lol

light girder
#

I have a question, is NameplateTweaks compatible with the hide nameplates feature of this?

#

I removed NameplateTweaks a while ago but if it's compatible I sort of wanna readd it 😅

frail rapids
#

Do you think you could make the HealthRecharge station a ship upgrade we need to buy?

sour rain
#

im not sure what end result you want

#

they seem fundamentally incompatible

#

nameplatetweaks makes nameplates visible more frequently and hide nameplates disables them completely

low lark
#

Here's a suggestion
What if we could customize the output on the monitor like ShipLootPlus does?

Like in that image, you define a function in Config that displays a value for each, then enter a customized word, then enter the value.

Instead, I think this should be added as an advanced feature and made freely available to modders.

clever pawn
iron socket
subtle mulch
spice fox
#

I had some trouble at first too... but I can't remember. The mod creator or another enthusiast will have to help you out.

#

I'll send you my config anyway

subtle mulch
#

Do you need the extra monitors? Because I'm not using that

spice fox
#

"need" I don't think so

#

Check DMs I'll send you two to try one with one without. Backup yours or just look at the settings to mimic.

languid salmon
#

Had a bug the other day where this happens:
-Minimum starting credits is set to 60, credits per player is 15
-3 others join, we're still in orbit so we're at 60 credits still
-I then spend the all credits on gear
-One more player joins. We're now at 75 credits. So we can now buy the extra gear again and more

Seems that you've got it so that as people leave/join, it just sets the starting credits to that new amount, not factoring in if stuff is bought. A couple different suggestions would be to make it so:
-Have the starting credits no longer change the second even just 1 thing is purchased, so players must wait for everyone to get in with the right starting amount before they start buying stuff
-Or, create a variable like "GroupCreditValue" starting at 0 (GCV), and add credit value to it for each player that joins, and subtract if they leave. If the GCV is above the minimum starting amount, subtract the mininum starting amount from the GCV and add this value to the group credits. Then, set the new minimum starting value for that session as this value. So if the min is 60, 15 per player, and a 5th joins the lobby, the GCV is now 75, so 75-60=15, add 15 credits to the ship, and now set the "minimum" to 75. Even if people spend stuff, the min is still 75 in the code, so unless the GCV goes above 75 (more than 5 players) no value is added as people join.
Additionally, if nothing has been bought so far, make it so anyone leaving does the reverse and subtracts credits from the ship until it hits the minimum starting amount again. However once someone buys something, no longer subtract credits from people leaving.

This doesn't solve the issue of say....20 people joining, spending a huge amount, then all those players leaving, but its so niche so i dont think its worth worrying about

narrow oriole
#

the reason being that all of the non camera screens use the same material, so they can't be customized

#

it would be possible to swap or remove the existing ones, if you want a free feature request

#

(from my understanding that's not possible currently without enabling BetterMonitors anyway)

subtle mulch
subtle mulch
#

Also it seems like AllowPreGameLeverPullAsClient doesn't work. Along with collecting the dead when teleporting them to the ship

sour rain
#

yeah whenever people pull lever as client it just softlocks the game for me

#

have to reroute the ship to fix the lever but that's annoying if we load the save on a purchased moon

#

tbh i feel like the setting should be removed because i feel like starting the first round should intentionally remain a host-only permission

#

at the very least it shouldn't be enabled by default

hardy fable
#

Yeah I could never get it to work so I disabled it

summer pumice
#

@broken crescent

#

general improvments and LGU arent working together at all

#

I'll have to disable the wheel barrow

frail rapids
#

GI and LGU worked fine for me, so it must be another mod

summer pumice
#

do you have the screen that displays the remaining scrap and had a wheel barrow

frail rapids
#

yes

broken crescent
broken crescent
#

Wait yeah that should be fixed in v1.1.11. What version is softlocking?