#General Improvements

1 messages · Page 5 of 1

weary barn
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Which sucks

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Because the normal boundaries are atrocious

scarlet roost
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oh that does desync too

weary barn
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Guess I'll toss it tomorrow

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I don't care for cosmetics because it increases load times if you have a lot or rare cases breaks mods

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I don't do emotes because they break shit too often

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Just better to do without them

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I'm debating on tossing arachnophilia
Amazing mod but with latest release spamming log, we will see

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It doesn't seem to be SO bad that it destroys performance but I don't like log spam period

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Interesting, I think I was being affected by GI causing performance issues, since updating, my performance has doubled

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I thought it was just due to the typical navmesh spam

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God i can't wait for zeekers to update his game already

scarlet roost
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i normally disable the logs on bepinex when playing with people

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it tends not to lag

edgy tartan
weary barn
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Eh, I monitor the logs like a hawk

edgy tartan
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but cosmetics are evil

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She breaks the vibe, the fear, everyone laughs and it’s not so scary anymore

weary barn
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One thing I fear about this game is its popularity or saturation degrading

edgy tartan
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I don't understand 🥺

weary barn
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Like, more people wanting to host lobbies than there are people looking for lobbies

I exclusively host and it seems as of late, finding serious players is becoming more difficult

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I host because I want to create a balanced environment vs a throw shit at the wall modpack that is unoptimized (my first experience in modded lobbies)

spark light
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i waited 30 minutes for someone to join my lobby on vanilla once, one person joined then immediately left

scarlet roost
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oof

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well thats why most prefer premade

weary barn
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Like hyper casual

joins lobby
dies
quits

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Finding the good players is a needle in a haystack if they aren't already with their own friends

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I've got a small server going but not everyone plays as often as others

cerulean thunder
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I’ve only played with friends

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Outside of one time where it was a friends friend that I didn’t know

weary barn
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I'm a nice guy who enjoys fun

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This is me

cerulean thunder
weary barn
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Sure thing

narrow oriole
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I'm curious what issues you've had, I know it used to have compatibility issues with GI, but that should work perfectly now

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maybe it's something I can look into

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mod compatibility is still probably kinda rough for it, especially for mods that add commands to activate the teleporter

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any others should be able to use the method I outline in the description to use the terminal radar instead

weary barn
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The second was not being able to use the screen at all

narrow oriole
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oh interesting, like desync of one or both of the targets?

weary barn
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But I haven't tested since
It's been over 2-3 weeks so I can't say honestly
The desync that occurred was showing someone else's name when teleporting someone else
But I think it may been an issue with AC

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Because the name desync in general has finally ended

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At some point in 14X of AC

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I'm willing to give it another shot

narrow oriole
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gotcha, that's something I've encountered too but I'm sure with a very different mod set

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I do wonder if there's a desync issue I need to nail down

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let me know if you do try it again and see that still

weary barn
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Well, I can throw it in and let you know if any new issues occur

I have a terminal guy who has made an inside joke of calling people who touch the monitor cams "cheeto finger" users
Touching all over everything while he's trying to be ship guy

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So if it works out I'm sure he will be happy

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And the same in terms of reporting
I'm always watching the log like a hawk to keep track of issues, ill toss it in later today and report any issues
I appreciate your active support

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But is there any known Incompatibility with

Touch screen / monitor labels?

narrow oriole
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touch screen is something I use regularly, so for that no

weary barn
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Sweet

narrow oriole
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I did test monitor labels and iirc they worked, but I can't confirm that they show up entirely correctly on the terminal

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I believe they should, though

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iirc it was all fine

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that was probably a month ago

weary barn
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This is likely a vanilla issue
The only "issue" I really experience rn is sometimes mines or turrets don't have names assigned to them, as in it's blank - This is where touch screen is a godsend
But that could be because too many have spawned (savage company), though, interestly, yesterday, I saw 2 powered doors both labeled R2, one would open and the other would close (if doing from terminal)

narrow oriole
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the latter is normal in vanilla, but I don't think I've ever once encountered a blank interactable

weary barn
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It could be an outside thing actually, like the ground foliage covering the name

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I should've mentioned that

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No no

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Sometimes, inside turrets don't have a green square either

narrow oriole
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vertical position differences also can hide those very easily

weary barn
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Ah

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That could be it

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These are minor oddities that aren't such an issue that the touch screen doesn't easily remedy

narrow oriole
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if you're looking at one at a slightly higher elevation then it'll be inside the near clip plane of the map camera

weary barn
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That makes sense based off what I've seen

narrow oriole
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so if that happens, often a player jumping can be enough to make it visible

weary barn
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Yeah, cool

narrow oriole
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also, for the desync of map targets' names, I've had a hypothesis that that's caused by a player leaving and then another joining

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might be worth keeping in mind to see if that causes any oddities for you

weary barn
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I have seen that issue before with the after action report in AC <145
But not in AC 149
I skipped 146-148 due to a bug I found that guaranteed corrupted saves
But that is a good hypothesis, because I can say with AC <145, If people joined at the same time, there was desync with perks that would give other people perks to another person that joined with them, I wonder if this could be the same bug that could be happening with name mismatches - Course the name mismatches isn't at the beginning of the lobby but when people would have to leave and rejoin, that could have been the culprit there

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It could also be the other mods that touch the terminal or monitors were purely byproducts

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I've got about 200hours in playing with AC, I've seen A LOT lmao

narrow oriole
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that could definitely make sense, it's good if AC fixed that for you

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perhaps it'll resolve the issue with the radar map as well

weary barn
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We can hope my friend
I keep my modlist as compact and bug free as I can get it
I'm very frugal on if a mod causes issues, I toss it

I've gotten better on reporting issues now though

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OH RIGHT now I remember for sure
I chose your mod before because it specifically mentioned the touch screen mod which made me want to use it over the other on the thunderstore

One issue that happened before was when landed, the screen would be frozen until you changed it

narrow oriole
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that's fair enough, not everyone has time to write bug reports

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the main monitor you mean? or the terminal?

weary barn
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But this issue could be gone now, I don't know if it still exists, the main monitor

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After reading the mod desc. It reminded me

narrow oriole
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ah yeah, I think that's a bug I fixed a while back

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it was an odd one

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the vanilla radar map honestly just works by accident

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it gets forced to render in the terminal by the internal camera pointing at the main monitor for example

weary barn
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Interesting

narrow oriole
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if that gets disabled, the terminal's vanilla radar map view will just freeze

weary barn
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Interesting

scarlet roost
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or the other way around

narrow oriole
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hmm, it doesn't look like that mod should affect mine, but mine will probably affect it in some hopefully minor ways

weary barn
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That makes me wonder if your mod would affect the portable radar from [Lethalthings]¿

narrow oriole
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like for example making the night vision light visible while outdoors, that is something it does for all radar maps

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assuming they use the vanilla renderer setup

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definitely is an interesting mod, I'll give it a try

scarlet roost
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vanilla

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for lethal things

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one reason why i disable it

narrow oriole
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ah yeah, that one should be fine probably if it's just grabbing the vanilla map texture

scarlet roost
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i dont want to mess around with the one back at the ship

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since we have two people monitoring there

narrow oriole
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yeah

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it's much nicer to just make a new map renderer

scarlet roost
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one is on the monitor and one on the terminal

narrow oriole
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that's also why the minimap mod is a little awkward to me

scarlet roost
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i dont like the minimap mod

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its kinda too op

narrow oriole
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yeah, just useful for testing

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but I wish there was a more polished alternative

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not that I'm willing to make one just so I can test my mods lol

weary barn
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Yeah
I like the minimap mod but unfortunately OP af

weary barn
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Don't tell anyone but I like it for vanilla lobbies with randoms

scarlet roost
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jokes aside

weary barn
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Because God knows what type of teammates you'll get

scarlet roost
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i really want to know who was going to make the door buttons on the monitor

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i dont think it was piggy and definitely not zaggy

narrow oriole
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yeah not me

scarlet roost
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nor GI will have it

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AC i dont think potatoe will make something that isnt part of AC

weary barn
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There is a mod that puts buttons by the monitor

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But it gets overshadowed by GI better monitors

scarlet roost
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yeah that one is something i used before

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the carbon copy floating door buttons

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but better monitors blocks it

weary barn
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People asked me for it but I'm like, terminal 🤓

scarlet roost
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cant move it either like the Light switch

weary barn
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Yeah

scarlet roost
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imagine you can move that door buttons lol

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i can finally block the door with the bed

weary barn
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Lmao

queen summit
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I just have a good PC 🙂

||Jokes aside, the loading time isn't that bad, since you usually don't restart every few minutes...||

scarlet roost
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like someone said. the game mainly uses Cores of the CPU than GPU.

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maybe that is why i dont feel lag

weary barn
scarlet roost
weary barn
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Yes, the navmash just wants to be free of those pesky polygons

scarlet roost
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for an entry laptop. im fine with mine

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Ryzen 7 4800H is entry still right? i think newer Entry laptops use better ones now.

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kinda saving for the newer laptops with 2 extra monitor support

narrow oriole
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4800H doesn't sound entry level to me based on what I know of more recent laptops, but maybe AMD naming changed since that generation

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and to be fair AMD has improved a lot in the mobile CPU market so I'm sure a newer one would be a big improvement

scarlet roost
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yeah the newer ones are stronger

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mine is old

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Former Entry level XD

edgy tartan
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I like big cache 😅

narrow oriole
scarlet roost
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im eyeing on those recent ryzen 9 5950x

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budget wise.

narrow oriole
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unless they're in the price range of an x3D I would consider those first

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unless you're doing threaded workloads with your PC

scarlet roost
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to be honest. i only got my laptop due to it being covid

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none of the decent ones were around.

narrow oriole
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yeah, I had to get one because of that too

scarlet roost
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i wanted the zephyrus ones

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TAT

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well takes to this laptop. i wasnt bored at home

spark light
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i remember someone mentioning in this thread a mod that let the ship have two radars on the screens, does anyone know what mod it is and if it is compatible with this?

scarlet roost
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TwoRadarMaps

scarlet roost
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even the zoom button by piggy works along with it

spark light
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epic

scarlet roost
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was going to try the touchscreen mod too

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might try it out later

spark light
scarlet roost
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wait. you want two radar maps on the screen?

spark light
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yes

scarlet roost
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as in the two big screens?

spark light
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i swear i heard someone mention a mod like that but i don't remember

spark light
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maybe three if it's compatible with GI

scarlet roost
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im not sure which mod is that

spark light
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dang

scarlet roost
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two radar maps is for the monitor and the terminal not being bound

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so they can view separately

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not sure which one can have two. but i don't think u can navigate that anyway

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there's only one button on the screen monitors

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unless there's another monitor mod

spark light
scarlet roost
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haven't seen that mod yet

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it's new maybe

spark light
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no, i saw the mention of it a while ago i think

weary barn
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Gonna start here first, does anyone got any fixes for this?

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Not that it's exactly "broken"
But
Type View monitor
Leave term
open term
messy text all in the way

sour rain
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switching the view back and forth

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ought to fix it

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whenever new text gets printed to the terminal with the radar screen open, it adds a bunch of newlines

weary barn
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oh

sour rain
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to push it down the screen

weary barn
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I can literally just scroll up

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ez fix

sour rain
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or that yeah

weary barn
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That works for me

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Next question is: This a vanilla bug?

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When you quit a lobby and go to menu, this spams log

sour rain
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that doesn't happen for me so i would assume it is some mod

weary barn
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That's odd

sour rain
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as for which one, no clue

weary barn
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I genuinely thought it was a vanilla bug ngl

sour rain
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occludeaudio is used to generate certain audio effects in different areas of the map

weary barn
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Wonder if it may be Skinwalkers

sour rain
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reverb in the factory, muffle sounds out of line-of-sight, etc.

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that probably shouldnt be happening in the menu so my guess is some sort of audiosource is persisting that shouldnt be

weary barn
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Time to test

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oh wow

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It might actually be skin walkers

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Take 2 with it re-enabled

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Ok, I guess disabling that mod and re-enabling it fixed it?

tawny sapphire
# weary barn Ok, I guess disabling that mod and re-enabling it fixed it?

fyi I remember getting that error. Just looked at my Player.log from yesterday and it was spammed at the end of the log. That session was with skinwalkers disabled in favor of Mirage.
I think in the past - before Mirage was around i.e. using Skinwalkeres - I got this error occasionally in menu. Dropped menu fps as well iirc. So it might be something with voice mods in general or it's something else entirely.

weary barn
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Interesting

tawny sapphire
iron socket
cobalt estuary
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Don't know if it is on the agenda, but an option to automatically re-route to the Company building on day 0 would fit great

cerulean thunder
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I’d love for it to auto-route to it but you need to manually land it

scarlet roost
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those type of mods tend to bug out for us

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perma stuck to the company

harsh delta
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@broken crescent i have a question

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so im a little confused with these options here, for starting money per player is that like every new player a certain amount gets added?

broken crescent
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Right so with StartingMoneyPerPlayer, when you host you will start with that, and each time someone joins/leaves, it will also adjust by that amount.

When MinimumStartingMoney is set, you will always have at least that amount.

So let's say StartingMoneyPerPlayer = 30 and MinimumStartingMoney = 90.

You'll start with 90, until a 4th player joins, at which point you'll have 120

harsh delta
broken crescent
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StartingMoneyPerPlayer = 15 would be all you need

Unless you always want at least 60 credits, then set MinimumStartingMoney = 60 as well

devout remnant
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Keep in mind, minimum at 60 with moneyperplayer at 15 will give you 105 with 4 players

iron socket
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Nope

devout remnant
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Can't really tweak it to start only at a set player count like you want.

broken crescent
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No that would keep the 15 per player, it only ensures a minimum of 60

iron socket
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1 player: 60
2 player: 60
3 player: 60
4 player: 60
5 player: 75
etc

devout remnant
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Wait weird because last I tested I got my additional amount at just 1 extra player

iron socket
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Was your minimum 0?

devout remnant
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I'll try again because it was ages ago and probably tied to a mod conflict or an old bug

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Minimum was 60

broken crescent
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There was one update some time ago where it was broke

devout remnant
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I recall the bug where it didn't work at all but that was different from what happened

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I'll let you know if it still occurs, could be fine now

broken crescent
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cool yeah let me know if it doesn't, I've only briefly tested it

devout remnant
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Group is too busy to play lately unfortunately but I'll get on with 1 other person at some point just to make sure.

sour rain
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minimum price works fine for me

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i have this one group that's 7-9 players

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i use 60 min and 15 per with them and it's correctly been 60, 75, 90, etc.

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i haven't played with them since 1.1.8+ but unless anything's changed it is probably fine

scarlet roost
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question

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which are Considered Held items on the teleporters

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does it include Reserved slots?

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or just the one im holding as of that moment

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trying to sweep mods after the update

broken crescent
scarlet roost
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means that includes invert?

broken crescent
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Inverse has a separate setting but yeah "Held" just means what you're holding in your hands, for now

scarlet roost
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what happens to the reserved slots items if i have that mod

broken crescent
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Unless they have a specific override, those items will probably be dropped

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Unless you set it to "All"

scarlet roost
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kinda dont want to set all but just lose scraps

broken crescent
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I may add more options at some point

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Like NonScrap

scarlet roost
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seems OP if all is set

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yeah NonScrap would be nice

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im mean FacilityMeltdown would be useless if i just teleport to the ship with the apparatus kinda

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the lookdown and the keys thing removed some mods for me

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removed more mods cuz of the teleporter

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but i need to set inverse to All for now

novel sequoia
# broken crescent Like NonScrap

NonScrap would be REALLY nice, All right now is way too strong I've sett cooldowns on TP much higher but not inverse because who gonna inverse in with scrap xD

tawny sapphire
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Since this is GeneralImprovements I figure I'm just gonna try my luck and ask this here. I asked in several places before but so far didn't get an answer.

  1. Why does the first person camera have some type of static floating visor object that's not rendered but casts a shadow?
  2. Is there any way (maybe existing mod) to get rid of it?
sour rain
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pretty sure that's the helmet that actually shows up on screen

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like at the boundaries of the screen

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it's a physical object

narrow oriole
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yeah, it's just a first-person representation of the helmet

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I'm pretty sure that it doesn't cast shadows, nor receive them

tawny sapphire
tawny sapphire
sour rain
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if the shadow is what bothers you

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it should be possible to just disable the helmet renderer casting shadows

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unless HDRP works differently than SRP in terms of renderers, but i dont believe that's the case

narrow oriole
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it does work that way, yeah

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I've never noticed it casting shadows, but I may be wrong, I forget if I looked at it in UnityExplorer

scarlet roost
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a floating separate head

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lol

broken crescent
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A couple suggestions I like that will probably make it into the next update:

  • Hiding player names still show them in orbit

  • Add a scan node to the drop ship

slate lynx
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wait that mod still works?

scarlet roost
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i use Movement Comapny for removing the delay

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and enabling bhops

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since there are 1st and 2nd delays in the jump which is kinda weird for me

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i had to use Moment Company to move

oblique sequoia
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is quality company good with GI?

novel sequoia
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JumpDelayPatch still works yeah 🙂 and has best compat with most mods

proud anvil
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Not sure if it has been mentioned but using the skip to online option prevents the game from launching with the new v of LLL

light girder
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I feel like I constantly see reports of issues with LLL, kind of glad I don't use mods that require it

broken crescent
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Just a heads up for everyone updates will be a little slow because I'm currently rewriting FlashlightFix (my other mod) to be more stable.

Once that's released for a while and I don't see any bug reports with it, I'll eventually merge it into GI and deprecate it

edgy tartan
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Will it remain as a separate mod for the client version?

sour rain
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so i will mention it here, just in case

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if you turn on a laser pointer

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then scroll off and scroll on

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it duplicates the laser and shows 2

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the one from the item and the one from your "helmet" as if it was pocketed

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turning off the laser pointer then continues to show the helmet laser

broken crescent
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Yeah that's fixed as part of the rewrite

sour rain
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until you scroll off and scroll back

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lol

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cool

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nvm then

opal mica
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i got a tiny unharmfull bug over here idk if it has been brought up already :
when hitting ESC to cancel "building" the mouse cursor visibility is toggled on, but no UI, and we can not move.

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just need to hit ESC again to fix but here ya go

light girder
sour rain
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how feasibly could we get an option to display fire exits on the scanner?

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like the main entrance

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on one hand, i get the feeling they are meant to be in little pockets of the world you explore

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but once you know where they are generally, it kinda just gets annoying to find them in snowstorms/fog

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lol

inner furnace
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Y'all should add this

Screenshot by paradox75831004
Mixed with AC Slots (So it might be very compatible)

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It would be neat

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And a small thing to add

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And it was made by a mod named "QualityCompany"

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First uploaded 6 days ago

sudden ice
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"hello, can you devour this mod? thanks :D"

inner furnace
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lol

sudden ice
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GI has eaten so many mods at this point lmao

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but i like that idea

inner furnace
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I mean they kinda did a similar thing with BetterMonitors they probably asked for permission

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Or create it from scratch

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Mostly likely Scratch

sour rain
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most of the stuff that gets taken over from other mods

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happens because of incompatibilities or bugs in the original mod

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like general improvements has quota rollover because shaosil didnt like how it was handled by an existing mod (there was some sort of bug with it)

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i don't think there's much issue with mods existing on their own though

inner furnace
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Now we got 2 mods that fixed quota rollover lol

sour rain
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it's one thing to reduce bloat by removing stuff from your mod list

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that's definitely a nice feeling

inner furnace
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They act the same

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And I love that

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It's fixed

sour rain
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but unless there's some sort of reason the mods can't work together it also isn't a necessity for them to be merged into one

narrow oriole
sour rain
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everything that gets added to generalimprovements just increases the scope of generalimprovements and makes it more of a headache to maintain + increases the likelihood of everything breaking at once

sudden ice
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GI has added so many things and I can't even keep track of everything like

narrow oriole
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I feel like the tricky part for end users is that when a mod keeps adding things they have to keep a vigilant eye on changelogs to make sure that new features aren't going to clash suddenly

sour rain
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i.e. if generalimprovements did everything you wanted and was the only mod you had installed, you couldnt play modded at all if there was some reason you'd have to disable it

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unlikely scenario obviously but just an extreme example

narrow oriole
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not everyone is as involved in modding as people here

sour rain
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yeah

narrow oriole
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it is nice to have stable alternatives though

sour rain
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i love generalimprovements and i use it with everything but there's a lot of stuff bundled up in it that makes it sort of hard to suggest to others

narrow oriole
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yeah

sour rain
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i dont mind digging through giant configs and making everything work exactly how i want it

narrow oriole
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when it has options to disable things to bring it closer to vanilla I'm a lot happier, GI has a lot of options which is good

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but too many knobs is also overwhelming

sour rain
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but general improvements makes some changes by default that i'm not a huge fan of, and i feel like i annoy my friends telling them "download this mod and then sift through the config to change all this stuff back"

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lol

narrow oriole
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yeah

sour rain
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also i play with a couple of different groups and we all have different standards

narrow oriole
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at least we have profile codes to transfer configs though

sour rain
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one uses tons of non-standard mods (emotes, suits, body cams, etc.) the other we just play vanilla + qol and fixes

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i think my first message didnt send

narrow oriole
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making any possible options switchable with LethalConfig from the menu helps a ton with getting set up

sour rain
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i use different GI configs for both

inner furnace
sour rain
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sure

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like zaggy said, profile codes let you share configs easy

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and that's very nice

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though i do have like 4 different r2modman profiles and i have to update all of them with my preferred settings every time it updates

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it is a hassle i have 100% generated for myself

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to be clear

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but it is a hassle nonetheless

inner furnace
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I do it my own way

broken crescent
broken crescent
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And yeah I know a giant messy config/combined mod isn't for everyone and has its own cons 😄

scarlet roost
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btw Keys disappear with pairing it to the mod that locks door

viscid spear
regal elk
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HotbarPlus has that functionality as well iirc

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Assuming that it will be in the works, I hope it won't have weird conflicts with mods that does the same thing (like HotbarPlus and AC)

sour rain
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hotbarplus allows for this and works fine with generalimprovements

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i would just use both

viscid spear
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Oh thanks, I didn't know that

elfin orbit
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for those who wish to align the screen background color with vanilla monitor, u may try 222923

sudden ice
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oh, thank you! I'll definitely use that!

elfin orbit
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what does ScrapLeft actually show?

sturdy roost
#

what text colour do you use?

elfin orbit
elfin orbit
elfin orbit
sturdy roost
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looks good

novel sequoia
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I just remove the backgrounds altogether and just have text :3

elfin orbit
broken crescent
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I might add an option to sync the monitor displays with the host when joining a game (which would only work if the host had the mod)

scarlet roost
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how you guys managed to remove the green tint?

azure nexus
scarlet roost
#

yeah

#

if we could even remove the green tint

azure nexus
#

this setting?

scarlet roost
#

i mean which values makes it clear

#

when i tried that 050505 it still looked greenish to me

broken crescent
scarlet roost
#

internal cam will have it removed too?

broken crescent
#

It only removes the color from the internal cam

scarlet roost
#

nice

#

ill go check that out later

narrow oriole
#

I'm wondering, does that also affect the fog? I wonder if it makes things more visible on rend/dine/titan than they should be

devout remnant
#

On foggy moons the cam is clear as day

broken crescent
#

Yeah originally I tried it to improve performance but it didn't help much. I left it in there as an option just in case

narrow oriole
#

I think maybe it would be worth instead giving an option to adjust the color correction so that everything else can be closer to vanilla, but that's obviously much more work

narrow oriole
#

I had someone ask for the internal and external ship cameras to use the OpenBodyCams cameras instead, but that's kinda out of scope of that mod if you want to yoink that idea and make a soft dependency

#

I think it should be possible to parent a new body cam to the same object that the vanilla camera is attached to and it should Just Work ™️

scarlet roost
#

this?

novel sequoia
#

Yes @scarlet roost

Also to anyone that wanted to disable the backgrounds altogether on the top monitors, this is how.

molten basalt
#

Just a quick note, idk if it's a vanilla thing or from this mod.
When setting free rotate to Y I have to click Z on my keyboard since it's not an english keyboard but a german one where y and z are changed.
So I gotta put Z down in the setting to use Y ingame and the tooltip shows it wrong then.
But might be a vanilla thing, happening in a lot of games actually lol

grave heron
#

wondering if there will be a mod that allows the game to use the gpu instead of the cpu

regal elk
#

the game uses my gpu though 👀

grave heron
#

i don't want to fidget with the nvidia control panel to set it up

regal elk
#

more so than the cpu (i see it at like 60-90% at times)

grave heron
#

i'm already off my pc

placid scroll
#

@broken crescent hey bud, there still seems to be an issue with FlashlightFix where if a client player picks up a laser pointer, turns it on, drops it on the ground, the laser pointer effect is still be emitted from his body, I know you worked on the double laser bug and fixed in 1.1.0 so this might be something new I'm not sure, it also seems to show a flashlight effect on their body if they drop a laser pointer after dropping a flashlight

broken crescent
#

😱 that's happening with 1.1.0?

broken crescent
#

Well I found something else that might be related - thanks for the heads up, I'll fiddle with it a bit

placid scroll
light girder
#

I remember FlashlightToggle having this bug, someone could still use a flashlight when not holding it even turn it off and on it would just emit from them ☠️

bold edge
#

@broken crescent Did you encounter a bug when your shotguns that you hold drop and nobody can pick them up? Mostly happens when you reload them

bold edge
bold edge
#

Also is seems like flashlight do not toggle on F every time

#

I'm using reserved slot too

light girder
#

I have AdvancedCompany control the Flashlight Toggle button

#

It has the best implementation by far

bold edge
#

Eh, I won't play with it anyway because not everybody use it

long cradle
#

I seem to have feeds hidden behind black panes

#

that's the exterior ship cam feed

scarlet roost
#

did you put something in that slot

#

like another mod?

#

and do you have BetterMonitors on?

grave heron
#

i think he put the colors in and that option that allows that color to manifest even on acrive monitors

#

just leave the internalcam be, it's hardcoded into that position

bold edge
scarlet roost
#

dual wield

bold edge
#

@broken crescent

#

I forgot to mention that when you're not host of the server it can bug the shotgun the way so nobody can pick it up anymore

weary barn
bold edge
weary barn
#

But I'm curious about what is making my shovel invisible now
I don't use any tweaks to inv from GI that move items but I've noticed an ongoing issue where shovel just goes invisible

#

Could be unrelated

fiery pumice
#

i having this problem too

#

when drop some itens they become impossible to pickup

bold edge
#

For me it happens only with the shotgun

#

More company had this problem way back then

fiery pumice
#

so, do you guys use what config for the monitors? want to get rid of "corporate restructure" to have less thing loading

weary barn
#

Plus that mod is deprecated and bugged anyways if you use GI

fiery pumice
#

thx, wanted a example to customize for myself( really great config)

fiery pumice
#

thx again

molten basalt
opal mica
#

putting stuff along the other that are linked somewhat

limber depot
#

This is mine

cobalt estuary
#

damn i really be the only person not using the 3 monitor setup 👀

molten basalt
#

Really recommending OpenBodyCams with that mod

#

It has an extra compat config where you can select one of the 14 monitors for the bodycam

cobalt estuary
#

I run OpenBodyCam anyways since its apparently a lil more light-weight and one of my friends runs the game on a literal toaster

edgy tartan
#

The load still remains

#

Will it be minimized in the future? Or this will do 😂

grave heron
jolly geyser
#

NO SALES TODAY

placid scroll
# grave heron this is mine

I did the same, wanted to match the text colour and background colour of the radar map screen, used an eye dropper tool

elfin orbit
#

this is mine, important things need to be mentioned several times

azure nexus
placid scroll
grave heron
#

ima sleep, gn

harsh delta
#

I’m using general improvements and advanced company and now the GI feature of being able to drop items quickly left to right isn’t working anymore

clever pawn
#

Inventory related features of GI get disabled when used with AC.

placid scroll
sour rain
#

i use 222923 for background and 01FBF8

#

it is virtually indistinguishable from the main monitor

#

very pleasant symmetry

placid scroll
quiet sable
#

Hey, is there a config setting for the volume of the health station?

#

cuz if not, can you add one? or just lower the volume in general?

#

its so loud x.x

proud anvil
#

Not sure if it has been mentioned but can now confirm that setting to skip the Online/LAN option now works again with the latest LLL release

placid scroll
#

I think dead bodies are counting towards the scrap in ship total but isn't being removed when the person respawns and the body is gone until you go into orbit, I think we had someone die on the final day before you are forced to sell at the company building, we sold everything but our scrap in the ship was still 5, we couldn't find anything on the ship, when we took off into orbit it went to 0. it must have been a dead body since they're worth 5?

scarlet roost
#

yeah dead bodies are 5

#

and we dont have scraps lower than 10 except tools i think

sour rain
#

ohh

#

that would explain why there's always residue scrap in the ship

#

that isnt actually there

#

ive always just assumed it was some weird networking desync when multiple people unload the ship

solemn granite
sour rain
#

keys arent scrap items and sell for $0 as a result

solemn granite
vapid shell
#

Yea

#

keys are worth 3

sour rain
#

no, the base game lies to you

#

keys are shown to have a value of 3

#

but the company only pays you for items that are considered "scrap" items

vapid shell
sour rain
#

i.e. items that are removed from your ship when you die

#

if you get an F rank and lose all your scrap, you still keep keys because they aren't considered scrap

#

which means selling them gives you $0

#

regardless of what the scan node says

#

general improvements hides the key value for this reason

#

because they sell for $0

#

it's actually even more annoying because the paycheck screen will show like

#
keys (x5): $15

total: $0
#

and you dont actually get paid

#

lol

solemn granite
#

I see how that would work in code, dang m, I could have sworn we were able to complete a quota through uh topping up with a key

iron socket
#

You can top up with bodies, or the sticky note and clipboard

sour rain
#

the sticky note and clipboard work the same as keys actually

#

if you sell them it'll show like

#
clipboard (x1): $5
sticky note (x1): $1

total: $0
#

as far as i know these are the only 3 items that work this way

iron socket
#

I coulda sworn those actually worked

sour rain
#

player bodies 100% do

iron socket
#

I'm being Mandella Effected rn

sour rain
#

murdering each other for quota is a viable strategy

#

🙂

#

shotguns also work

#

shotguns have sell value

#

and despite being "equipment", they are lost from the ship if your entire team wipes

#

meaning they are scrap and the company does pay you for them

iron socket
#

Are they not scrap? You obtain them only from killing Nutcrackers

sour rain
#

they are scrap

#

yea

iron socket
#

Just useful scrap

sour rain
#

they are just sort of a special case

#

yeah

#

they are kind of parallel to traffic signs i suppose

#

personally i'd love it if keys were considered scrap

#

losing keys on team wipe means nothing and i hate having them on my ship

#

especially because any sort of "ship total" mod lies about keys except for general improvements

#

i'd totally just dump them off the ship first if i actually got paid $3 for each

sour rain
#

although the thing about bodies being bugged does suck if true

cerulean thunder
#

That’d be a good addition for the mod tbh— fixing the price issues with keys/the clipboard/the stickynote

sour rain
#

that body bug being the entire reason this conversation started

#

iirc

#

hopefully we can get a fix in 1.1.10

#

i'd like to confirm it and make a formal github issue for it if it's not there already

sour rain
#

both are nice QoL

cerulean thunder
#

Ahhh, that’s why I stopped noticing it when I don’t play vanilla lol

#

I really need to add GI to my vanilla compatible profile

placid scroll
#

General improvements is a staple for me, and it let me remove 12 mods or so that were all doing 1 little thing each, it's very nice

cerulean thunder
#

Yeah GI is great

#

only mods I’m using instead are IntroTweaks (for the custom version number and main menu adjustments) and OrbitRecharge as it goes more in depth

signal echo
#

Does this mod have the functionality of AlwaysHearActiveWalkies?

#

Seems like a perfect addition if not

sour rain
#

you can just use both

#

they are compatible

signal echo
#

Yes, but so were letmelookdown and all the other mods that have been absorbed

vapid shell
#

They were weak...

#

And GI, was hungry

#

GI, and AC will consume more and more mods until they will be the last 2 mods you'll ever need

#

And then a new mod will consume them both

scarlet roost
vapid shell
#

And then lmao

#

Zeekers comes in

#

Destoys the modding community in one sweep adding everything possible to the game

scarlet roost
#

Hahahaha

sour rain
#

im kind of against the idea of generalimprovements just devouring other mods into itself

#

there are cases where it certainly makes sense (such as the original mod being buggy, unstable, just unmaintained, or expanded upon in generalimprovements)

scarlet roost
#

Isolation Jar

sour rain
#

but general improvements is a behemoth to configure already and if you ever have an issue that forces you to disable the mod, you lose everything at once

#

if a mod is already perfectly compatible with general improvements out of the box then i feel like it makes more sense to remain separate

#

rather than just trying to push everything into general improvements for the sake of shrinking a number

#

that being mod count

scarlet roost
#

well if it aint broke. we dont really need to push them all in GI

#

like OBC is compatible with GI. so it doesnt need to devour it either

#

tho it really depends on what GI will have in the future that is considers General

scarlet roost
#

then you will have to find similar mods that works the same and has multiple of them

signal echo
#

It works for now so I agree that it's unnecessary

#

But I think having the option could be good

scarlet roost
#

walkie? as in the always talking?

signal echo
#

Always hear active walkies

sour rain
#

if the mod works fine why would it need updating?

#

it's only "unmaintained" if there are issues that need addressing and no dev is actually addressing them

#

for the time being it should be ok

signal echo
#

Right, that's what I'm saying

#

Definitely fine for now

#

And I'm not sure the dev is even inactive

scarlet roost
#

kinda like how InsanityRemastered can be devoured by Diversity since its no longer maintained

#

that kind right?

#

also kinda nice the always active walkie never broke even with all the updates we had on a ton of stuff even mods

clever pawn
#

AlwaysHearActiveWalkies needs an update that makes it only affect default walkies.

scarlet roost
#

wait. it affects things like the ghost girl dealing with the walkie talkie?

scarlet roost
#

didn't realize this one since my crew goes in groups n not really use walkie talkie. the operator only use the transceiver

clever pawn
placid scroll
inner furnace
clever pawn
#

AC? No.

regal elk
#

Will it still cause performance decrease if I set the Ship External Cam FPS to anything other than Unrestricted?

narrow oriole
#

bar a unity update, that will never change

#

unless we find out about a different method to limit fps

clever pawn
#

Unfortunate as lower FPS feed looks more authentic.

narrow oriole
#

indeed

regal elk
#

Yeah I actually like the lower FPS external cam

#

because it fits pretty good

clever pawn
#

Is it lower FPS?

regal elk
#

this option right here

clever pawn
#

How is that related to "Yeah I actually like the lower FPS external cam"?

#

Aren't all default cams unrestricted?

regal elk
#

the way the external cam is moving frame by frame is kinda good imo

clever pawn
#

That's just its rotation. The feed is unrestricted I think.

narrow oriole
#

well the fps can get better if you set the limit very low

regal elk
#

Hmm

narrow oriole
#

what I would recommend is something at or below 30fps

#

which I guess the config here limits you to, I didn't realize that actually lol

clever pawn
#

Not worth it if it still has the hit over unrestricted.

narrow oriole
#

it's worth testing the difference on your own machine, it most likely depends on hardware quite a lot

#

my machine is quite high end and that's the only reference point I have

#

I haven't heard anyone else benchmark it

clever pawn
#

Yes, but I have to consider everyone who plays with my profile.

narrow oriole
#

sure, I was talking to Minzhire if they prefer the aesthetic enough to test it

clever pawn
#

Speaking of GI, this does not behave as I expect for some reason. I don't get external camera on monitor 8 for some reason.

regal elk
#

I did test it prior but haven't tried it with the latest version

clever pawn
#

I have extra monitors off.

regal elk
#

since it tanked my performance before

#

Does ExternalCam even work on smaller monitors?

#

(I never tested it since I prefer to just keep the ExternalCam to be on its original spot)

clever pawn
#

Well, its original spot is occupied by a body cam in my case.

narrow oriole
clever pawn
#

Yeah.

narrow oriole
#

might be worth disabling it to see if that fixes it, since the external camera material gets replaced by the body cam

#

if so, let me know so I can look into it

clever pawn
#

Wonder if DisableCameraWhileTargetIsOnShip maybe affects that?

narrow oriole
#

no it shouldn't

#

that only modifies the material after it's already replaced

#

@broken crescent funny thing I just tested, apparently setting Camera.enabled every frame nets me about 25% more fps than manually calling Camera.Render() when my fps limit is set to 100

#

maybe it's worth transpiling ManualCameraRenderer in your mod to make it do that

narrow oriole
#

ah that's good (for me)

#

thanks for checking!

narrow oriole
broken crescent
broken crescent
narrow oriole
#

I have to take a look again, but I think maybe this actually nullifies the downside of setting an fps limit

#

I had been meaning to test it for a while now but never got around to it with my todo list for OpenBodyCams and CullFactory both being large

broken crescent
#

Lol right? I've been stagnated on GI for a few days because 1) work has been busy and 2) I'm trying to perfect the flashlight fix code first

#

Well also I haven't been playing LC as much these days

narrow oriole
#

yeah that makes sense, I haven't been playing as much either, mostly modding

#

gotta get my friends together this weekend finally now that the superbowl isn't going on

#

and see just how broken my mods are after the terminal bodycam update

broken crescent
#

🏈 funny, we usually turn it on but I'm not sure why. None of us follow football at all

narrow oriole
#

sounds like me with the olympics, although I think that's easier to get into perhaps

broken crescent
#

Yeah probably, lots to see there

narrow oriole
#

unfortunately it looks like at least for my bodycam setup, there's a strobing effect when I enable and disable the camera based on frame time instead of calling Camera.Render()

#

I wonder if that would happen for the other cameras

#

seems like it might be tied to one of the volumes that affects the main camera, but I'm not sure yet

grave heron
#

stuff still to damn bright

clever pawn
sour rain
#

worth mentioning that the main monitor has a background and you have the monitor backgrounds turned off

#

but also the codes i gave are for use with UseBetterMonitors which looks a bit different

#

on my profiles without UseBetterMonitors, i just use the default colors

grave heron
#

FOUND THE PERFECT COLOR

sour rain
#

you can easily darken the hex code if you want

grave heron
#

here you go

grave heron
grave heron
sour rain
#

forgive the awkward angle since this is cropped from another screenshot

#

the hexes i posted look just fine with UseBetterMonitors

#

because i think they are applied as a texture whereas normally it's just a canvas in world space

#

at least i think that's what's happening

torn pike
#

i'm not sure if somebody need it, but here's my config 🙂

cerulean thunder
upbeat bane
cerulean thunder
#

Also, try downloading LCUltrawide. It might let you move the UI elements properly.

#

Let me know if it does!

cobalt estuary
upbeat bane
upbeat bane
#

It looks less pixelated on crt which i like
doing 800x600 in-game
to 1600x1200 120hz interlaced on crt

clever pawn
#

Guess it doesnt work that well with aspect ratios below 16:9

cobalt estuary
clever pawn
#

change only height

#

and disable whatever else you used to change the resolution before LCUW

upbeat bane
#

default 540p res with 4:3 aspect ration
Seems normal to me

torn pike
#

@cerulean thunder there's my 32 inches curved 2k "CRT" 😁

cerulean thunder
#

oh I know it wasn’t a real crt lol

upbeat bane
cerulean thunder
#

What mod gives the defect though?

upbeat bane
#

Reshade probably

torn pike
#

Wait a sec

cerulean thunder
#

hahaha

#

was I right?

upbeat bane
#

yep

cerulean thunder
#

yesssss

upbeat bane
#

have a cookie 🍪

torn pike
#

Here you go)

cerulean thunder
torn pike
#

Made it for myself, but then decided to share with community)

upbeat bane
#

What gpu you have? :v

cerulean thunder
torn pike
#

It's better not to tell 😄

upbeat bane
#

:v

cerulean thunder
#

Also apparently the average GPU is a freaking 3060 now according to January’s steam hardware survey

upbeat bane
#

It's just i play on 1024x576 to have more or less stable 120fps
Need to feed that crt stable 120 fps cause no vrr :p

cerulean thunder
#

I play 2560x1080 @ 97fps

edgy tartan
cerulean thunder
edgy tartan
cerulean thunder
#

No clue, I don’t use reshade myself

torn pike
cerulean thunder
#

Actually wait I think I might’ve used it for a game at some point

upbeat bane
cerulean thunder
#

I might’ve used it for breath of the wild

slate lynx
upbeat bane
#

I use reshades sometimes when i need SMAA :p
Kinda cheap way to antialias

cerulean thunder
#

still salty that I had to leave my childhood crt behind in a move back in 2014

#

N64 looks so bad on an HD TV

#

:c

upbeat bane
#

4090 :v

cerulean thunder
#

Good lord

#

Oh that’s up to

#

So doesn’t necessarily have one

#

I went from

CPU — Intel Core i5-6400 @ 2.70GHz
Memory — 8GB DDR3 RAM @ 1600MHz
Graphics — Intel HD Graphics 530
Storage — 1TB 2.5” SATA SSD
to
CPU — AMD Ryzen 7 5700G @ 3.80GHz
Memory — 32GB DDR4 RAM @ 3200MHz
Graphics — NVIDIA GeForce RTX 3070 (8GB)
Storage — 1TB & 512GB M.2 NVMe SSDs

#

I upgraded back in September 2022, and it still blows me away

#

Unfortunately Lethal Company is one of the like three games I’ve struggled to run at the quality I’d prefer 💀

clever pawn
#

With those specs?

#

That's not right.

signal echo
#

try CullFactory

clever pawn
#

Are you playing with increased resolution?

cerulean thunder
# clever pawn With those specs?

Running on an ultrawide monitor at 2560 x 1080 @ 97Hz (G-Sync), with a second monitor (a TV) active that’s 1920 x 1080 @ 60Hz that runs Discord

clever pawn
#

I'm on a 3440x1440 @ 144Hz

cerulean thunder
#

TMLC runs horribly for me lol

clever pawn
#

5600X/5800X3D, 3070

cerulean thunder
#

These numbers are from a month ago but: when I play normally hit a consistent 97fps with occasional drops into the 80s, but with TMLC I seem to average around 60 with dips into the 40s (and even 30s) being pretty common.

torn pike
#

what's TMLC?

cerulean thunder
#

TheMostLethalCompany

cerulean thunder
#

Assuming you play at that resolution at 144fps

clever pawn
#

TMLC has PintoBoy, which kills performance. I'm not joking.

#

I tested with PintoBoy only, and it constantly does something. You can see the hit to performance when you land, even without entering the facility.

cerulean thunder
#

Ah, so maybe that has something to do with it

cerulean thunder
#

it works fine for all custom interiors now, right?

signal echo
#

From what I've heard yes

#

Only mod I haven't seen specifically update to support it is Office, but I've heard that works as well

cerulean thunder
#

Rad. I’ll probably give it a try tonight

#

My worry was mainly the two new ones

clever pawn
cerulean thunder
#

I do too (on the ultrawide equivalent) unless LCUltrawide changes it on me

clever pawn
#

Height is the same.

#

Width just gets adjusted to fill the screen, but shouldn't be much of a hit.

cerulean thunder
#

I’ll try to do some more proper benchmarking tonight

#

I just thought the game was really badly optimized lmfao

clever pawn
#

Can't really say more as I don't use TMLC. But Pinto is like the one I'm certain of being part of an issue.

cerulean thunder
#

Just TMLC in particular does it moreso

torn pike
#

You can try disable post processing via hd lethal company, probably you'll get some fps

clever pawn
#

They shouldn't need to. 5700G/3070 is more than enough.

cerulean thunder
cerulean thunder
#

The only other things I can think of that struggled were Portal with RTX (which everyone struggles lol), Project Playtime around the launch (was really badly optimized and had known performance issues), and GTA V pushed really high

#

It’s awesome coming from something that had issues running Minecraft bedrock lol

clever pawn
#

Portal is really heavy and GTAV is just stupid.

cerulean thunder
#

Yeah GTAV just lets you push everything to a needless amount

#

I just wanted to see what I could push it to lol

#

I’m not a big graphics guy or anything

#

My fav game is Super Mario 64 and those graphics…certainly haven’t aged well

cerulean thunder
slate lynx
#

I'm surprised to hear GTAV was that before the modder improved loading by 70%?

cerulean thunder
# signal echo simply play SM64 raytracing

Render96 is a free-to-play fan modification for Super Mario 64. The goal of this project is to match the promotional artwork used for the game during the late 1990's. Every model and asset was 100% recreated using images found online from the Nintendo 64 era. The Render96 team does not condone the use of piracy or any other illegal action that m...

▶ Play video
cerulean thunder
cerulean thunder
#

I haven’t even seen this trailer it’s so sick

#

This looks awesome but something feels off about it

signal echo
#

llooks like a sonic game

clever pawn
#

high res textures on low poly meshes will always look odd

cerulean thunder
#

Also I know of one example that really works with that

clever pawn
#

Mean the level itself.

cerulean thunder
iron socket
cerulean thunder
cerulean thunder
clever pawn
# cerulean thunder

The goal of this project is to match the promotional artwork used for the game during the late 1990's. Every model and asset was 100% recreated using images found online from the Nintendo 64 era.
Yeah, not sure they succeeded.

#

Not to mention that that Mario model looks like a rip from another game.

cerulean thunder
cerulean thunder
#

I followed the project when it started

#

The models for enemies and characters look exactly like the renders used for promotional artwork and in the manuals and stuff

grave heron
grave heron
grave heron
grave heron
grave heron
#

pretty crazy that alan wake 2 runs good on my 3060 6 gb and portal prelude rtx won't even go past the valve logo 💀

inner furnace
#

Even though I did everything it told me

#

Reshade etc

#

Now I got a random loading bar on top of my screen that has no use

azure nexus
cerulean thunder
cerulean thunder
queen summit
grave heron
#

i got my on day one

quartz quartz
#

question. does AutoSelectLaunchMode work well with LLL? or does it skip LLL's AssetBundles?

grave heron
#

serves good

torn pike
inner furnace
#

Yes

#

And they had a whole video

#

I downloaded the folders etc

#

And browse the shaders

torn pike
inner furnace
#

Let me find it

inner furnace
# torn pike What video?

Nvm not theirs but after failing to get it though installation guide I searched a video for it

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I use r2mm for mod loader

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Weird I can't find any videos

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I swear there was installation guide for reshade for VHS mod for lethal company

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A video at least

torn pike
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All you need to do is
Download mod from site
Download reshade
Initialize reshade installation process
Select dx10-12
Deselect all shaders
At the bottom select downloaded preset file
Click install

torn pike
left dirge
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hi is there a list for the kinds of things you can display on the monitors

molten basalt
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in the config

left dirge
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ah thanks

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i may be blind or stupid

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or both

molten basalt
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happens to all of us 🤷‍♂️

blazing violet
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Is it okay to post about FlashlightFix in here as well?

iron socket
left dirge
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ah that would be exactly why

molten basalt
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There's some examples further up btw: #1199836228858675330 message
showing how each one looks. Also highly recommending OpenBodyCams with that since it can be used with the monitors (OpenBodyCams has a special config made for GI), preferably the big one obviously

light girder
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@broken crescent Any chance you can make it so the ShowHitPoints feature is compatible with ShyHud? I like the features ShyHud adds but definitely want the HitPoints to show when you're hurt lol

native reef
broken crescent
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Good question, I'll try to remember to check that out

blazing violet
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Hey Shao, I see some people have talked about issues in here. Do you prefer that, or threads in #1174678494417010718 ?

cold minnow
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Hello, I seem to have noticed an issue. Whenever I close the ship doors they drop the fps.

light girder
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HDLethalCompany touches a lot of stuff it shouldn't, it even causes the natural fog on Rend and Dine to flicker constantly

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Not like the foggy weather fog, but the light fog effect the maps have lol

cold minnow
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But here is the weird part

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I make a new profile only General Improvements, Bepinex and AdvanceCompany. I test it with those mods, and no fps drop whenever I closed the door.

light girder
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Maybe cus the new profile had it freshly downloaded?

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Idk

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Maybe try uninstalling it and reinstalling it

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Lol

cold minnow
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Yeah, I would do that.... Only issue is that then I would have to re-do my entire settings and mods, I tried importing a new profile and sadly it did not work....

cold minnow
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Unless you are talking about something else

light girder
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When you uninstall GI, it won't delete the config automatically from your mod manager

cold minnow
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AHHHHHHHH

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Right

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Im stupid

light girder
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Yeah so your config would be fine

cold minnow
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Yeah, well, when I was talking about configs I meant all if my mod configs not just GI configs. Re-doing GI configs is not that bad, I just thought you meant unistall everything.

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But yeah, u right

cold minnow
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dang thx

light girder
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Yeah probably was a residual file

grave heron
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Does this mod still work in vanilla lobbies

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I know it used to

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it does

placid scroll
harsh delta
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I think there should be a feature in this mod where the loot drop ship lands quicker

novel sequoia
weary barn
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Perks

novel sequoia
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Yeah on the perks page, ship perks down bottom

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I will add though making the number bigger makes it slower!

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so 120% would be slower than 100%

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80% will be faster than 100%

hoary burrow
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Requesting compat with WeatherTweaks' uncertain weather mechanic for the weather monitors? 👉 👈

proud anvil
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anyone know what's causing this?

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The lethalconfig and advanced company menus also get jumbled up

proud anvil
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I'm culling a few things from my pack and doing housecleaning on the configs, might help

cobalt estuary
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idk dog, that looks sick tbh

cobalt estuary
narrow oriole
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it should be integrated into ghost codes

cerulean thunder
placid scroll
cobalt estuary
steel lintel
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@broken crescent
Heyo! Anyway to add compatibility for Weather Tweaks?
It has an unpredictable weather feature. When enabled the screen will show an unknown/obfuscated weather.
However, the Weather and Fancy Weather screens currently will show the correct weather which unveils the secrets.

Thank you for your hard work. Your mod is greatly appreciated. 😄

https://thunderstore.io/c/lethal-company/p/mrov/WeatherTweaks/

sour rain
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"compatibility" would be simple as configuring your personal settings to not include either of the weather monitors

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really

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eventually i believe there will be more options for monitors than there are total screens, so you can pick & choose what you'd like to say

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you can also double up on monitors if you're just trying to fill the space

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for symmetry

light girder
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@broken crescent any chance you could implement HideChat and VoiceHud into GI? Kind of tired of them being in my list XD

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You implemented HidePlayerNames after all

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I just feel like they're such small mods that they don't warrant needing to be seperate

steel lintel
dark belfry
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Is this compatible with VR?

frigid bramble
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yes

grave heron
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the externalcam doesnt seem to work when you dont have better monitors on

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wait I might just be stupid

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nope

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it just doesnt work

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neither does internalcam

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internalcam is forever there

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and externalcam is forever gone

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unless you use bettermonitors

sour rain
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the cameras are uv-mapped to the display

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so they can't be moved with default display setting

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UseBetterMonitors changes how the monitors are set up to allow for more flexibility, which lets you also move those two cameras

grave heron
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ok but

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nvm

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the external cam is just nothing for me when I have better monitors off

dire ember
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could there be somewhere that puts numbers atop of monitors in the mod page? Under the wiki perhaps?

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So I can get a visual reference as to where and how it's placed.

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Or a pinned image that shows all monitors 'n which one is what number .- .

glacial ridge
dire ember
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Does this mod have a specific order it tries to do fixes/loads in since there doesn't seem to be the option to disable certain features? There seems to be numerous things it can conflict with and I want to know whether it sets in stone certain things, or disables itself in certain regards if another mod touches it .,.

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and I suppose I gotta ask: does this mod cause equal issues if set to skip the beginning? Or does this one somehow flawlessly do it? .- .

hoary burrow
edgy tartan
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I love the cutscene skip in GI's LC

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But is it possible to leave the CPU loading animation after the Zeek and Unity logos?

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Would you add this setting to GI, like IntroTweaks?

inner furnace
shut cloud
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whats the shipmonitors tags? i can't find anything about it

iron socket
shut cloud
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i can't find a list of tags for them

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or strings

iron socket
slate lynx
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open the config file in the config editor of the mod manager.

shut cloud
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is there any guide to tell me which monitor is which?

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like i assume like the first 2 being top and bottom (of the small monitors)

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from left to right

iron socket
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1 to 6 is the top row, 7 to 12 is the middle row, 13 is the left big monitor, 14 is the right big monitor

shut cloud
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ok

dire ember
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LethalUtilities seem to not go hand-in-hand with this mod

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Inventory glitches, can't scroll, can't drop, DO NOT USE KEY FUNCTIONALITIES 😅

shut cloud
dire ember
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I literally asked this like 12-ish hours ago or less =w=...

dire ember
light girder
light girder
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👍

dire ember
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Also.. just gonna report this:
LethalUtilities, LethalUtilities\GearSettings.cfg > Key Settings > KeysCanLockDoors=True
Conflicts with
GeneralImprovements.cfg > Mechanics > UnlockDoorsFromInventory=True.

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do not do this lol

light girder
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I've adjusted it a little bit since that ss but yeah I love the BetterMonitors

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I don't see a reason to use LethalUtilities anymore

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Even though it is a good mod

dire ember
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if GI gives locking functionality, I may kill off utilities -u-

light girder
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Or use this mod

shut cloud
dire ember
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removed it due to redundancy

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just like GI made me remove like 5 mods <-<'

shut cloud
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also for the inf key use, theres a lockpick so i don't use it

dire ember
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In a world where a damn mod that adds monitors can conflict with your player camera perspective, I have to remove redundancies for the fear of a conflict.

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nothing in this darn game of modding makes sense for conflicting half the time

shut cloud
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if you make it blank, it will use the default

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aka player cam

dire ember
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The heckin' Corporate restructure

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fucked with camera >->'

shut cloud
light girder
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He was talking about Corporate Restructure causing issues