#General Improvements

1 messages · Page 3 of 1

bold edge
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Still no allowed values in lethal config? sadge

inner furnace
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The Pursuit of at least having 4 Big monitors and 3 are cams and 8 small monitors to the sides I wish that was a thing 🙏🏼😭

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Than maybe our dream might come true

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4 monitors top left & right

4 Big monitors around the main monitor left & up & right

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Wish that was a thing

hoary burrow
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nah, toggling monitors, those are the future

inner furnace
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But is this really the best we can get?

inner furnace
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We need the true ultimate monitor system

hoary burrow
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even more monitors might just make it information overload tbh

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gotta compartmentalize

inner furnace
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But it's not added more?

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It deletes 4 monitors for 1 big one

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Which basically is 3 monitors are lost

hoary burrow
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oh i see what you mean

inner furnace
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Which is less monitors

hoary burrow
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that would be fun but a nightmare to configure i bet

inner furnace
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Not for me

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I know what number it would be

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Number 5

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And number 6 would be the top right

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Next to it

hoary burrow
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oh i know how to set up the config

bold edge
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All of those have to be written together, people will cry why it doesn't work

hoary burrow
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have the mod detect if monitors 1,2,7 and 8 have the exact same config value, and if they do, replace those 4 with one big monitor instead

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same for 3,4,9,10 and 5,6,11,12

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so if i want to turn the 4 top left monitors into 1 big monitor all i gotta do is give them all the same value and the mod will handle it for me from there

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one day perhaps 🙏

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but then again the top row of small monitors is kinda slanted down so i don't know how that would look if we put a big monitor there

bold edge
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How do you make Quota number to work? It doesn't accept QuotaNumber or Quota Number values

bold edge
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CMON

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perfect

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except double HP because of the An0n patches

devout remnant
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peek the setup

bold edge
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Approx (wrong as hell)

hoary burrow
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Beehive?

bold edge
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Maybe

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math is not mathing

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Not sure if it's GI, but I didn't see this before

hoary burrow
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I've seen that before, no idea what it means but it never broke anything as far as I know

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Always assumed it was some AI thing but idk

narrow oriole
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just submitted another PR that should fix the last compatibility issue with TwoRadarMaps

bold edge
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You have to make accurate stamina display too! (and it's values in %)

narrow oriole
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lol wait what's wrong with the existing one?

bold edge
narrow oriole
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I meant the AccurateStaminaDisplay mod

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I assumed you knew it existed since you said its name

bold edge
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Ah, nothing wrong but +1 mod that makes a subtle difference so why not to include it here

narrow oriole
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idk, I don't see the point in merging perfectly fine mods like that, but maybe that's just me

bold edge
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I mean 100 mods that change 1 thing are kinda meh really

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1 comprehensive QoL mod is way better

narrow oriole
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to me the definition of QoL seems quite opinionated, a lot of QoL mods do things by default that don't make sense to me

broken crescent
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Haha. So far, most of the things I've added are either stuff I noticed I wanted myself, suggestions from my friends I play with, or stuff from other mods that I just didn't like the code of 🤣

narrow oriole
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I suppose there's an argument for loading times if you're running that many QoL mods, but my packs tend to be fairly small

broken crescent
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For example toggle shortcut in FlashlightFix

narrow oriole
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(no offense to the authors of those other mods, but there was a lot of potential left on the table)

broken crescent
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Exactly

narrow oriole
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but personally I've made a point to separate my mods into specific domains

frigid bramble
narrow oriole
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as an example, Insym is running PathfindingFixes, but I don't think he would have done that if it was instead a mod that included NutcrackerFixes since he is more wary of the behavior changes in that

broken crescent
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Honestly I should have made the monitors a different mod.. but to be honest I like it consolidated, like less maintenance

narrow oriole
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it's definitely easier development-wise

broken crescent
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And I haven't had enough time lol

narrow oriole
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I also wonder if I would've had a much worse time working on compatibility issues if I hadn't split my mods up

broken crescent
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That's possible

narrow oriole
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the classic "attach your config please"

bold edge
broken crescent
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You're not wrong, it really just comes down to personal preference as the developer, I personally would much rather maintain it in one big package than several smaller ones

edgy tartan
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As I understand it, you decided to put all the mods into one mod, so that later they would be increased by a bunch of corrections xD

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When you turn off the monitor, should all monitors turn off?

broken crescent
broken crescent
edgy tartan
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About the health HUD

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Can I change it somehow and make it more beautiful?

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Can you add a pulse animation?

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Or something similar to make it more visually pleasing to watch

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With critical damage, the pulse goes off scale, the vanilla mechanics are such that an endless sprint is given - until health is restored to 20%

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And you need to add a color - green or orange when health is 100 or higher (for mods that increase the health limit, for example Late_Upgrade)

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Well, beautiful visual animation, slightly noticeable, like a pulse or pulsation ❤️

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Or here’s an example: the lower your health, the color changes from orange to yellow - then red and bright red (you can figure it out yourself, if it’s relevant)

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I have another question: are there plans to support only client mods in the future?

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Because I think it’s time to push such corrections and simplifications to the top

whole walrus
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Should be a monitor for the terminal guy

edgy tartan
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But the player’s health HUD would also be nice to look at

broken crescent
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I love the idea but to be honest I'm not too great at making fancy visuals lol, it would probably take me more time than its worth

And I don't have any plans to remove anything from the mod or create small offshoot mods. I already disable the breaking config options by default, and I'll make their description more clear that it's required by the host if enabled

whole walrus
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Pair with body cams and you are the guy in the chair

edgy tartan
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I agree, it looks a bit complicated

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It's easier to wait for someone to make a similar mod

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And then take the idea and improve it in this mod :3

edgy tartan
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Sometimes problems seem like

whole walrus
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?

edgy tartan
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kek, the camera hid behind the monitors

whole walrus
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DAY1

broken crescent
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Hmm did I forget a space

edgy tartan
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What does this mean?

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Some items will not have a description when scanned?

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Did anyone have it? I just didn't notice

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uga-buga

frigid bramble
crude widget
edgy tartan
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My translator ignores the value for the xd key

jolly geyser
# edgy tartan

Would be nice if this replaced the exterior camera or is just a completely different monitor all together

edgy tartan
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I'm running to test new updates and look for errors in my build.

crude widget
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the monitors work great rlly appreciate your work and im totally abt to nitpick but anyone know a way u can remove the little green cam under mointor 7 lol

edgy tartan
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They have a separate value there that says enable the internal camera for the monitor

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or not

crude widget
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ur a lifesaver bro ill try it rn

broken crescent
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Or if you enable UseBetterMonitors, you can disable it from position 11

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But yeah my mod doesn't disable it if that's off

crude widget
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i love using the more monitors but ppl always put the light switch there or actually physically stand behind the monitors so i never run it

edgy tartan
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I like it

crude widget
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wdym

edgy tartan
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Doesn't work with this value

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018d5d0f-e8f9-0728-eac5-b5a594b4616a

proud anvil
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Loving this, took a while to arrange, still not 100% happy with the setup

crude widget
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ear⁉️

edgy tartan
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I'm tired of setting up every monitor 🥺

edgy tartan
crude widget
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thats cozyimprovements for the bigger buttons and im pretty sure the green one is for the door

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idk what mod it is tho

edgy tartan
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Then it doesn't matter anymore ^^

crude widget
edgy tartan
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Found it in my Excel list

crude widget
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ah okok

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there is a mod that puts the door panel up there and it would go super well with the door power panel but i think it conflicts with the 12 monitors bc of placement

edgy tartan
novel sequoia
proud anvil
novel sequoia
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I went full basic with some white xD

proud anvil
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makes me want to change every single hud element to blood red too!

novel sequoia
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ooooo

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Actually sound kinda nutty :3

slate lynx
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did someone say blood red?
#880808

novel sequoia
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I went plane jane on the ship, dunno about it anymore 😛

proud anvil
novel sequoia
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Imagine if we could do each screen different color 👀

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RGB!

proud anvil
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oh boy lol, also I still can't get the external monitor to be anything but green

novel sequoia
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:<

proud anvil
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the emissive color in OBC doesn't seem to have any affect

novel sequoia
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It should but it only does it for the Body cam, not external/internal aswell 😛

proud anvil
novel sequoia
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They've just reuploaded that part of the source pretty much.

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I think!

proud anvil
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we should just ask @broken crescent to add it into GI so we are 1 more mod debloated

novel sequoia
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I was hoping they would but then CopyCat uploaded this 😛 I still see no issue with @broken crescent doing their own take or whatever. Makes sense seeing this mod covers the monitors completely.

proud anvil
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... also I was hoping for an additional monitor above the one that's beside the ships door....

novel sequoia
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How many monitors you want D: This turning into a streamer setup haha

proud anvil
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well.... just two at the door

novel sequoia
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Door % makes sense for sure :3

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Wonder if we can get to edit the monitor at the door too.

proud anvil
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that'd be so sick

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Anyone remember which mod had a config for the GUI item slots borders?

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remember seeing spacing and such

novel sequoia
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You still using AC?

proud anvil
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yepp

novel sequoia
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I know AC you can change thickness and stuff but don't know about color

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It's tab next to cosmetics

proud anvil
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o i see it there, ya we need color lol

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damnit

novel sequoia
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Give us the colors @half igloo !!!!! RGB UI!

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xD

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Imma head out anyway! Sleepy sleepy time! ❤️

midnight garden
frigid bramble
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can confirm now that both the radar bug and the scan node bug are fixed on the latest version

regal elk
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Does the health kit in the ship work when you have more than 100 HP? LGU has the upgrade called stimpack which allows you to have more than 100 HP so I'm wondering if it will work for that.

frigid bramble
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yes, it checks your health at the start of every round and updates it if it increases

regal elk
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thanks!

scarlet roost
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because i saw the zoom button and asked if they could make door buttons too onto the monitor

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so that we dont have to use that floating door button copy mod in front of the ship

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that way we can use better monitors from GI

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with the said complete set of buttons

crude widget
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that’s actually so cool

broken crescent
# edgy tartan Monitors do not work and severe error spam with TooManySuits

I fixed a bug where my asset bundle would not be loaded and it will be in the next version. However, that doesn't seem related to your error spam with TooManySuits. I tested my fix with your profile code and it loaded the monitors, but you still have the error spam. That tends to happen when you have 150 mods 🙂

edgy tartan
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I have 170 mods

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so far stable

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I will continue testing

broken crescent
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impressive

edgy tartan
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But computers with a weak video card will not cope

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like RX550 4gb

scarlet roost
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they cant cope

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sadge

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still using my entry pc. 1660 ti 6gb. tho the fan is getting loud now

edgy tartan
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The main thing is not to turn on HD

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and use CullFactory

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And if possible, turn off any cameras on the ship

scarlet roost
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tried it before

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tho some of the peeps cant handle it. so i removed it

hollow escarp
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round doesnt start after dying

broken crescent
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Anything in the log?

weary barn
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Not sure if they're getting the same as me
I don't know if it's related to you either, but twice today, no logs or errors when looking, after we were in "Space" some people were dead, i.e, me, it was waiting for the ship to "land" in orbit and had to restart lobby to fix it

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It just seemed completely random but again, log didn't show any errors at all nor did it say anything about this mod - But just in case it may be related

broken crescent
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Hmm ok thanks

weary barn
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I'll post logs next time it happens, just in case

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But I also don't know how it could pin point to your mod either
I've had the issue occur ages ago
It's a very rare bug that occurs, I speculate it could be vanilla even

broken crescent
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Yeah usually if something freezes like that it's because of an error causing further code to be skipped. If there's no errors, that's pretty weird

weary barn
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Yeah

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I had to alt F4 when it happened last (So I lost those logs) because the game loves to break when I try to quit - Not all the time and definitely not related to your mod as I've had this off and on issue before I found GI

broken crescent
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Gotcha. Well hopefully it's not lol

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I have seen that it's pretty easy to freeze the game (I've seen other mods do it and I've caught myself doing it) after the round ends, if anything goes wrong it just doesn't advance a day

weary barn
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Yeah, exactly

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I'd like to say I run a pretty tight ship on mods, generally speaking, instead of making a cess pool of shit, but just for reference, this is my modlist

BepInEx-BepInExPack-5.4.2100
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
sunnobunno-YippeeMod-1.2.3
Evaisa-LethalThings-0.9.4
x753-Mimics-2.3.2
RugbugRedfern-Skinwalkers-4.0.1
PopleZoo-BetterItemScan-3.0.1
NotAtomicBomb-TerminalApi-1.5.1
rafl-BonkHitSfxFixed-1.0.2
EladNLG-EladsHUD-1.2.1
Renegades-WalkieUse-1.5.0
FlipMods-BetterStamina-1.3.2
AllToasters-SpectateEnemies-2.2.1
MegaPiggy-BuyableShotgunShells-1.0.5
MassiveNewCoilers-FixCentipedeLag-2023.12.7
kyxino-LethalUtilities-1.2.21
AlexCodesGames-AdditionalContentFramework-1.0.3
AinaVT-LethalConfig-1.3.4
KodiCraft-TermSpeak-1.1.0
kuba6000-LC_Masked_Fix-0.0.2
HomelessGinger-MaskedEnemyOverhaul-3.1.2
TheFluff-FairAI-1.3.2
LethalAPI-LethalAPI_Terminal-1.0.1
ZG-BetterTerminal-1.1.1
taffyko-BetterSprayPaint-2.0.2
bigmcnugget-VanillaContentExpansion-0.1.8
ShaosilGaming-GeneralImprovements-1.1.4
AgentRev-ShootableMouthDogs-1.0.1
DannyVD-MonitorLabels-1.3.1
TheDeadSnake-Touchscreen-1.0.10
CapyCat-Solos_Ring_Compass-1.0.3
extraes-LethalLoudnessMeter-1.0.2
ViViKo-BetterDecorPlacement-1.2.1
bozzobrain-ShipMaid-3.2.6
MrHydralisk-EnhancedLockpicker-1.1.3
xCeezy-LethalEscape-0.8.5
jockie-LethalExpansionCore-1.3.15
Justice69-ImmersiveScraps-1.1.7
Zaggy1024-PathfindingLagFix-1.2.1
DerplingDevelopments-SavageCompany-1.1.3
loaforc-FacilityMeltdown-2.1.1
ION-ToggleDeafen-1.1.1
Ozone-Runtime_Netcode_Patcher-0.2.5
readthisifbad-SnatchinBracken-1.3.6
NiceHairs-NuclearLib-1.0.4
NiceHairs-Symbiosis-1.0.5
FlipMods-FasterItemDropship-1.2.1
Zaggy1024-OpenBodyCams-1.1.0
saint_kendrick-Lethal_Doors-1.0.4
Zaggy1024-NutcrackerFixes-1.2.2
EliteMasterEric-CleanerLogs-1.0.0
linkoid-DissonanceLagFix-1.0.0
BlueAmulet-LogNeuter-1.0.3
falcodxb-LessLogs-1.0.1
EliteMasterEric-Coroner-1.5.3
malco-Lategame_Upgrades-3.1.1
Anubis-LaserControl-0.1.3
Financier-GhostGirlFearReset-1.0.0
Team_GLV-AdditionalSuits-2.0.0
Hexnet111-SuitSaver-1.1.4
x753-More_Suits-1.4.1
darmuh-suitsTerminal-1.0.6
PotatoePet-AdvancedCompany-1.0.145
stormytuna-SellFromTerminal-1.1.2
DOkge-InventoryFixPlugin-0.0.1
Sophisticasean-KeysLockDoors-1.1.2
Rune580-LethalCompany_InputUtils-0.6.1
GiGaGon-ScrapMerging-1.0.2
MrHydralisk-EnhancedRadarBooster-1.6.2
broken crescent
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nice

broken crescent
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Sneak peek of a couple changes coming in today's patch

weary barn
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LIGHT SWITCH

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LETSGOOOOOO

novel sequoia
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Light switch scan node o.o

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I am more curios of this... WHAT? Gimme colors

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It looks electrified!

clever pawn
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Will that work with mods that change hotbar?

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Knowing which item will get zapped is mighty useful.

broken crescent
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It should, it's just an overlay on the item slots, it goes by index and attaches itself to wherever that slot is

weary barn
broken crescent
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I'm only enabling it if the item is currently being targeted by lightning though 🤔

weary barn
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holup

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new phone, who dis

clever pawn
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If an item that will get zapped is in your hand, you'll see that.

weary barn
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Oh, it looked weird in the ss

novel sequoia
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OW BRO that's a HUGE change if so!

hollow escarp
# broken crescent Anything in the log?

Downloaded the mod for the first time today, I cant send you the modpack i have rn, but in the logs there were 2 errors: 1 from generalimprovements, and 1 informing that StartRound thing couldn't activate

broken crescent
novel sequoia
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Big thing to notice which is huge is that it will show which item is targeted without it being at hand ❤️ Perfect QoL

hollow escarp
broken crescent
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It could be mine, although I'm not sure immediately what would cause it

hollow escarp
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Could Poltergeist mod cause the issue?

clever pawn
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You could paste your modlist as a txt.

hollow escarp
clever pawn
proud anvil
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Still looking for a way to override the item bars colours

novel sequoia
weary barn
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Question for you
What was the Incompatibility with the two radar maps, like what was it causing?
I swear I tried one once and it would cause the one of the two maps to freeze on one screen, usually the main monitor @broken crescent

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Not sure if that is at all related

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Freeze until you turned off the main monitor off and on

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If it's not related to that fix, disregard

broken crescent
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Zaggy actually fixed that one in my code with a PR, I only briefly glanced at the change but I believe it had something to do with different scripts keeping track of different players. I'm not sure about the freezing, but I believe it at least fixed radar boosters not being cycled in some cases

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Also, change log of the day is here. Should be live soon

weary barn
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Good to know
I may give it another test run

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Thanks for your work

broken crescent
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👍🏼 let me know if it still has problems of course

weary barn
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For sure

devout remnant
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another mod replaced from my mod list

mighty lily
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@broken crescent , any plans to remove the item limit from the dropship?

broken crescent
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Now I do 😄

slate lynx
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mighty lily
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ayy, nice

broken crescent
sudden ice
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a question, does the GI remove the limit of items placed on the counter while you're selling?

weary barn
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I got a feature request, but it has to be hush hush
give us the ability to kill puffers

broken crescent
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GASP

sudden ice
mighty lily
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once i do i'll tell you

weary barn
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They constantly jump scare me in savage company but I don't want to disable them

broken crescent
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Poor little puffer doggos!

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Just for that I'll make them attack more often 😉

mighty lily
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you murderer, how dare you kill them

weary barn
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Like, the only monster that truly scares the shit out of me with their panic

mighty lily
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or try to, at least

broken crescent
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I actually didn't even know you couldn't kill them

weary barn
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It was patched out

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In v49?

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I think

broken crescent
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ah

weary barn
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Which is like, what?

sour rain
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spore lizards are funny

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why would you even want to kill them

weary barn
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They can die with everything can die but that mod is super unstable

weary barn
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I've been playing it for about 50+ hours

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I'm sick of'em

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But I don't want to change their rates

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I like to keep the modders balance

hoary burrow
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Spore Lizard is LC's equivalent of that gas mask fish in Subnautica

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no one shall hurt him until the end of time

weary barn
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Killing is purely to get them out of the way

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And they bite like a mini van if they get in the way

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Pov: running from 3 jesters
One spore boi is like: chomp

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Spore lizards with spore gas

bold edge
sour rain
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spore lizards deal like 20 damage with their bite

broken crescent
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No, as far as I'm aware the only one that does is the medkit, and I added a warning to the description of that

sour rain
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unless savage company buffs that lol

weary barn
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😆

sour rain
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the static charge audio cue can be pretty subtle, especially up against the weather ambience

broken crescent
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I was pretty proud of that one lol. Got lucky and found a fancy little animated electric overlay I could use with some modifications

weary barn
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But that change would be the true general improvement

If we are talking vanilla though, puffer are 100% harmless

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But when you have like 5

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They're a menace

sour rain
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the game gives you an on-screen warning the very first time, and i had plans to make a plugin to just make that tip repeatable

bold edge
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I'd like to see 5 puffers in my game

sour rain
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but i really like this approach

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personally

weary barn
bold edge
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they're taking so much power away

weary barn
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I will show you all of the puffers

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Power works different with SC

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Since it has events that kinda override

slate lynx
sour rain
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my guess is this is a resolution issue

slate lynx
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1080P here, working fine.

sour rain
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unity ui is designed around canvases, canvas scalers, and anchors

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16:9 is by far the majority aspect ratio so most elements are probably designed to look correct there

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but unless you're manually calibrating your anchors and testing them out at other aspect ratios

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it might look weird outside of 16:9

slate lynx
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@broken crescent

broken crescent
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Oh good find!

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Now hmm, I wonder if that's an easy fix

sour rain
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it would be easier to adjust UI stuff in the editor

broken crescent
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True

sour rain
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if you have a decomp with the UI hierarchy, you can try parenting your HP display to different objects, change the anchors, etc.

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my guess is that the easiest way to get consistent results would be to make it a child of the "scavenger outline" and then just scoot it to the left however much you need to make it look good

quartz quartz
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#1196710290457382953 message

sour rain
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but also i hate messing with unity ui stuff and it's mostly trial and error

quartz quartz
sour rain
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the editor does let you check different aspect ratios in the preview window though, so that much is very straightforward and easy

broken crescent
broken crescent
quartz quartz
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I was playing solo 💀

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But i had them enabled

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Weird things happen with the apparatus only

bold edge
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It's a W

proud anvil
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Hey, nice update! is there a scannable lightswitch node now?

sour rain
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i've heard more interiors has a bunch of apparatus bugs in general

quartz quartz
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I think mostly when i remove it from its place

quartz quartz
proud anvil
hoary shard
#

What was the name of the mod to customize enemy spawn rates?

quartz quartz
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I’ll create a new profile and try just facilitymeltdown, generalimprovements, and more_interiors together

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Tomorrow tho

bold edge
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YOOO It's rendering full body at the cam

proud anvil
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Nah doesn't work for me, too many mods stacked

weary barn
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I just updated but my config isn't being applied with the better monitors?

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From 1.1.4 to 1.1.5

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ok..

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I guess that save file decided to corrupt

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:omegakek:

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Disregard

hoary burrow
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do you have weathertweaks

weary barn
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no

hoary burrow
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oh ok nvm then

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cuz i ran into something similar with that mod

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but yeah, some conflicts that don't load saves properly seem to also cause the BetterMonitors not to load in if enabled

mighty lily
#

do you think adding the "Heavy items stop mines from exploding" function would still be under the QoL umbrella of GI, or nah?

#

haven't seen any mod that restores that LethalExpansion functionality

mighty lily
#

(still haven't removed the old health mod i used)

slate lynx
#

1.1.5

[Info   : Unity Log] Key 'shipGrabbableItems' does not exist
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GeneralImprovements.Utilities.MonitorsHelper.ToggleExtraMonitorsPower (System.Boolean on) (at <5fc2bbd6619849179758207937ba427c>:0)
GeneralImprovements.Patches.ManualCameraRendererPatch.SwitchScreenOn (System.Boolean on, ManualCameraRenderer __instance, System.Boolean& ___isScreenOn) (at <5fc2bbd6619849179758207937ba427c>:0)
(wrapper dynamic-method) ManualCameraRenderer.DMD<ManualCameraRenderer::SwitchScreenOn>(ManualCameraRenderer,bool)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::SwitchMapMonitorPurpose>(StartOfRound,bool)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Start>(StartOfRound)
broken crescent
#

Thanks, I'll check into that

quiet sable
#

Hey there, ever since the latest update nothing seems to be getting the monitors to work properly.

#

Its gone from the way I set it up, which was this

#

back to being vanilla, with only the quota, deadline, and the outside cam

#

This is happening when I start a brand new save file too

broken crescent
#

Ugh I must have inadvertently broke something, sorry. Mine were working before I deployed it.

Care to pass your config file to me?

quiet sable
#

i can certaintly try, I'm not sure where it is tho XD

#

only ever edited it thrugh the app

broken crescent
#

Ah yeah if you click open file instead of edit config it usually opens it with notepad or something

quiet sable
broken crescent
#

Awesome thanks I'll look into it as soon as I'm available

quiet sable
#

np

shut violet
flint cloud
#

BepInEx-BepInExPack-5.4.2100 FlipMods-ReservedItemSlotCore-1.8.17 FlipMods-ReservedWalkieSlot-1.6.2 FlipMods-ReservedFlashlightSlot-1.6.3 FlipMods-ReservedSprayPaintSlot-1.0.7 FlipMods-FasterItemDropship-1.2.1 FlipMods-MoreBlood-1.0.2 x753-Mimics-2.3.2 Ozone-Runtime_Netcode_Patcher-0.2.5 Sligili-More_Emotes-1.3.3 Sligili-HDLethalCompany-1.5.6 RugbugRedfern-Skinwalkers-4.0.1 Zaggy1024-OpenBodyCams-1.1.1 Jordo-NeedyCats-1.1.1 x753-More_Suits-1.4.1 FlipMods-LetMeLookDown-1.0.1 5Bit-VoiceHUD-1.0.4 Rozebud-FOV_Adjust-1.1.1 Suskitech-AlwaysHearActiveWalkies-1.4.4 Hexnet111-SuitSaver-1.1.4 EladNLG-EladsHUD-1.2.1 monkes_mods-JumpDelayPatch-1.0.1 IntegrityChaos-Diversity-1.1.10 Sv_Matt-HideModList-1.0.1 TheFluff-FairAI-1.3.2 extraes-LethalLoudnessMeter-1.0.2 NotAtomicBomb-TerminalApi-1.5.1 darmuh-darmuhsTerminalStuff-2.2.4 Evaisa-HookGenPatcher-0.0.5 Evaisa-LethalLib-0.14.2 Evaisa-LethalThings-0.9.4 Rune580-LethalCompany_InputUtils-0.6.1 quackandcheese-ToggleMute-1.3.0 CoNcept_Temple_Modding-Scooby_Doo_Crew_Suits-1.0.4 Verity-TooManySuits-1.0.5 mfwmt-SanrioSuits-1.3.1 Dwarggo-Fashion_Company-1.3.1 Park-Park_Suits-1.0.6 HomelessGinger-MaskedEnemyOverhaul-3.1.2 AinaVT-LethalConfig-1.3.4 ViViKo-BunkbedRevive-1.1.0 Bobbie-FixRPCLag-1.0.1 EliteMasterEric-CleanerLogs-1.0.0 Kirpichyov-SaveShipItemsOnDeath-1.0.2 sunnobunno-YippeeMod-1.2.3 EliteMasterEric-Coroner-1.5.3 FlipMods-BetterStamina-1.3.2 OnionMilk-crosshair-1.0.1 bctix-FPSCounter-1.3.0 SirTyler-BetterTeleporter-1.2.2 stefan750-LCUltrawide-1.1.1 jaspercreations-Scopophobia-1.1.1 NomnomAB-RollingGiant-2.5.0 Lordfirespeed-OdinSerializer-2022.11.9 xilophor-LethalNetworkAPI-2.1.4 Piggy-MaskedAIRevamp-0.2.0 egeadam-MoreScreams-1.0.3 DerplingDevelopments-SavageCompany-1.1.3 ShaosilGaming-GeneralImprovements-1.1.5

mighty lily
#

also, any possibility of having a setting to control how fast the discount screen switches between promos? got 4 discounts today and it's wayy too fast

weary barn
#

I thought it was OBC

#

This was in log when loading a save i just left and it disables bettermonitors in that save specifically and deletes a ton of things

#

New saves are fine

quiet sable
weary barn
#

That wasn't exactly meant for you

#

Just more of a chain to follow on your issue

lavish dagger
#

errr ever since the update, now i have two outside ship cams?

#

i even tested with just generalimprovements and result was the same

slate lynx
lavish dagger
#

ok

#

roger doger

frigid bramble
#

currently 1.1.5 breaks LCVR, just loads into a black void. idk if this happens in flat too, but i will do some more testing later

#

no errors in the log

quiet sable
#

It actually seems like 1.1.5 breaks a lot of stuff, the medical bay didnt load for us either?

broken crescent
#

Geez what a destructive update.. I'm really curious what I changed that broke things

#

devs these days smh

weary barn
#

Smh my head

flint cloud
#

XD

narrow oriole
# weary barn

wrt this, @broken crescent I believe the cause here was that GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/SingleScreen")?.GetComponent<MeshRenderer>() was null

#

not sure if it was the screen itself that didn't exist or the mesh renderer

#

but in the function that stack trace points to, that's the only place I get the sharedMaterials

hearty ivy
#

hi @broken crescent so just for reference, if you dont enable UseBetterMonitors with latest update it just dont work and break Toomanysuits

#

btw, is it normal that when using bettermonitor + helmet camera my fps just tank a loot? like i tried ShipExternalCamFPS at 10 but doesn't seem to change anything should i do something with camSizeMultiplyer?

hushed geode
#

Question does this work with head camera's because everytime i try to setup the head cam it deletes the headcam from the monitor list for some reason 🤔

hushed geode
novel sequoia
#

Only cam people should be using is #1199570032196333648 :3

hearty ivy
#

talking about fps

frigid bramble
#

yes

novel sequoia
#

Yes

#

Also getting regular updates. Improving. Expanding.

hearty ivy
# novel sequoia Yes

btw, just tested solos again since a long time, i can definitly confirm that for me i don't get better fps compared to helmetcam (with default cfg for helmetcam)

#

will test the new one then

novel sequoia
#

OBC supports Cosmetics AC/MC, Supports ModelReplacementAPI & VRM

#

Resolution customisation, filtering you can change (Point, Bilinear & Trilinear) etc

hearty ivy
#

seems nice

#

is it normal that im loosing a bunch of fps when using GI with UseBetterMonitor?

novel sequoia
#

Atm a little yeah, they're still working it all out but it shouldn't be that big of a drop tbh. 20fps at most maybe for me

hearty ivy
#

thats a lot when ur are running at 75 before that lol

#

thing is you can't use GI without Bettermonitor on true rn otherwise it just dont work and break TMS

#

might need to rollback waiting until an update drop

broken crescent
#

Fix for that (HOPEFULLY) going live shortly, just uploaded it

#

It's fun watching how many things a single missing null check breaks

hearty ivy
#

crazy

novel sequoia
#

^^^ @broken crescent Been all over it for past few days

broken crescent
#

This will hopefully fix:

  • Players not respawning
  • Missing medkit
  • Broken monitors
  • More, etc... I forget.
#

Like seriously one error at an important point and it just cascades

broken crescent
#

yeah that worries me

hearty ivy
#

@novel sequoia open body cam is insane

novel sequoia
hearty ivy
novel sequoia
#

So technically no 😛

hearty ivy
echo ermine
#

Sales monitor isnt centered and sometimes has an extra letter on the end (should only be one S)

broken crescent
#

That text is coming from whatever the item name is, I don't set it. It looks like they have too many S's and spaces or something

hollow escarp
hollow escarp
#

i uninstalled corporaterestructure and moreitems and that helped

hollow escarp
#

i guess corporaterestructure is conflicting with generalimprovements

slate lynx
#

GI already Increases the max items from 45 to 999
moreitems isn't needed.

sharp grotto
#

Heya, my modpack absolutely broke down last evening due to a mod update, and seems overnight more people have encountered such issue. I believe GI's last update might be behind it?

slate lynx
sharp grotto
#

Yeah I just logged back in with the same modpack and everything seems alright after the update

#

That' good, thought I had to start removing random ones and figure out what did it

hollow escarp
#

the internal camera of the ship shows the outside instead even before the game starts

#

it works as intended for like 5 seconds then switches to exterior camera shortly after the speaker starts playing

cerulean thunder
cerulean thunder
#

No like in the game itself, not the log

#

But yeah CR might be the issue, it has a bug that breaks mods that are supposed to load after it

hollow escarp
#

nah literally nothing happened in game

cerulean thunder
#

Gotcha. I asked bc I had an issue with CR the other day that wouldn’t let anyone join my lobby lol

#

Took me like an hour of testing to figure out oh I should just disable CR

slate lynx
hollow escarp
#

and right as the speaker audio starts it changes

slate lynx
# hollow escarp

can't get it to do that.
mind posting your config, ill run it and see if it breaks for me

hollow escarp
slate lynx
# hollow escarp

yeah it works fine
another mod might have not liked the update?

hollow escarp
#

i guess

slate lynx
hollow escarp
slate lynx
hollow escarp
#

i dont use it because the game has a chance to break when changing models (suits) with modelreplacementapi

scarlet roost
#

all i can say is that when you dont have BetterMonitors on. that screen with the OpenBodyCams is not working properly really

#

tried it before. it just changes

#

its either External or Internal cams

#

it will try to fight each other really

slate lynx
#

modelreplacementapi is broken to begin with
invisible dead bodies, hoping for a fix soon.

scarlet roost
slate lynx
narrow oriole
#

what is going on here

edgy tartan
#

Sometimes they disappear...

scarlet roost
#

tho i think its because i set the camera from OpenBodyCams to "Body" and not "Head" cam

half igloo
#

So some other mod is changing my items and adding a s at the end of it? Would love to know which one it is potatoe_pepe

narrow oriole
broken crescent
broken crescent
edgy tartan
#

I'll just check the assembly.

#

I'll post the code later

edgy tartan
#

And it happened randomly

#

It is difficult for one person to play out this situation.

#

Yes, and I don’t even know why this happened

regal elk
#

For this feature, I wonder if it will be possible to have modded store items be included?

sturdy roost
#

Maybe if it's possible to find all store items in your game and make them all scannable

edgy tartan
#

When landing again on the same moon, the monitor screens did not turn on

broken crescent
#

cool thanks

echo ermine
broken crescent
# half igloo Thats very weird then

🤦🏼‍♂️ nevermind, I forgot my own code was trying to pluralize things... lol.

@echo ermine I'll have that fixed in the next update, sorry

#

Although I'm not adding a space, so I'm not sure why it's off center

echo ermine
#

There was a vanilla item that was off center as well I think

#

If it notice the issue again I'll let you know

weary barn
#

Ok, is this your mod or OBC @broken crescent

Removed OBC - Same issue occured, different log will be replying to this

#

Corrupted my save, again

#

Deletes majority of things on the ship

#

and just breaks other mods..

#

:omegakek:

#

Only when I quit and relaunch a save
Not when it's new

quartz quartz
weary barn
#

Yeah, but I reported the same error last night and he said it wasn't

#

:omegakek:

quartz quartz
#

why are you using MoreCompany with AdvancedCompany?

weary barn
#

I'm not

#

I haven't touched that abomination in almost 2 months

quartz quartz
#

what's this?

weary barn
#

Probably because it's integrated in AC

quartz quartz
#

ahh

weary barn
#

AC took it and made it an actual usable mod
For simplicity, they made AC be able to use MC cosmetics

quartz quartz
weary barn
#

MC

quartz quartz
#

i use MC i have no issue with it

#

all issues come from other mods

weary barn
#

I won't get into the politics of this and that

quartz quartz
#

i have no issues with either lmao

#

i was just looking at your mods

plucky island
weary barn
#

Double check with #1186884307332108339

#

I don't bother with cosmetics

regal elk
#

You can remove MC because AC has a dummy dll of MC in their end for cosmetics stuff

plucky island
#

Oh okay cool thanks

novel sequoia
#

Bro's getting 80frame average on a 4070. 👀

broken crescent
#

Honestly it looks like that's coming from AdvancedCompany, I don't see my mod throwing any exceptions in that log file

bold edge
#

Lethal Things and Advanced Company benice

weary barn
#

It's so strange
Lethalthings always reports things even when it does nothing
It's something with how they have the debug setup as

#

I only know that because of previous logs showing same thing

#

I'll ask in AC

#

It just seems to be referencing the armor which is weird

#

I will cross reference these around

#

I assumed it was from here due to the fact it was very similar to someone else's

#

Thanks again though

cerulean thunder
#

peep the setup

broken crescent
#

Rocking that double weather display 🌞🌞

broken crescent
#

By the way, heads up there's a major mod conflict with Corporate Restructure at the moment, and will be fixed in the next update

#

I had a pretty busy day today otherwise I'd have it out already

scarlet roost
#

[LogNeuter 1.0.3] [CleanerLogs 1.0.0] - does these two affect logs output btw?

#

[ToggleDeafen 1.0.0.0] what is the purpose of this mod?

cerulean thunder
lavish dagger
#

does the performance feel worse for people

frigid bramble
#

i felt like my performance was a little worse while playing today but no idea if it was this mod or not

mighty lily
#

dunno about logneuter but cleanerlogs will stop stuff from logging, depending on your setup

#

you can make it so only errors will log

scarlet roost
mighty lily
#

on LogOutput? yes

#

i'm 99% sure

scarlet roost
#

so does it show all still on the logoutput when someone use those?

#

or just erased them entirely

mighty lily
#

i'm 99% sure it erases them entirely

scarlet roost
#

isnt that difficult to check errors when that happen?

mighty lily
#

yes

#

it's a tradeoff, stops logging for more performance, but you lose the logs

scarlet roost
#

i dont use any of those. so that i can check if mods are working

#

since i have 150+ mods

mighty lily
#

LogNeuter seems to be better for useless spam, like the AudioSpatializer one that's always spammed by Skinwalkers and such

scarlet roost
#

i think you can fix the configs for skinwalkers now right?

mighty lily
#

cleanerlogs is just a blanket ban to a certain type, so it's definitely not recommended if you actualyl wanna see what's going on

mighty lily
scarlet roost
#

does skinwalker have anti log spam config now

mighty lily
#

it does not

#

i'm saying you could use LogNeuter to stop the console from spamming the AudioSpatializer error

weary barn
#

The log mods don't generally remove what is important unless you change it

mighty lily
weary barn
weary barn
#

🤓

#

I would say check them out to see for yourself

#

Besides, easily disabled for debugging if absolutely necessary

mighty lily
#

could you explain why? i installed cleanerlogs a good while ago and remember i had to go to configs to change the error levels since it wasn't actually deleting anything

#

then i removed it because alas, making a modpack comes with a billion errors

weary barn
#

It deletes the basic logs, also logs writing to the disk

Like, think of anything in white

A few of the mods do overlap in some areas but they all do their own thing for cleaning the logs

The only logs I keep enabled by default is warnings and errors as 7/10 they're the important ones

Some scenarios, sure you may need info logs

mighty lily
#

ah, only deletes the info logs as it comes stock, gotcha

#

must«ve been remembering wrong then

weary barn
#

If you search the discord, there's fellow members who explain better than I

#

Sometimes I'm tempted to disable errors with the damn polygon path bullshit

#

Makes my beefy system cry

mighty lily
#

no worries, i think i got it. I'm thinking of having my players have it turned on, but i'm 200% sure the second i do that something will break and i'll need logs that aren't there

mighty lily
#

yeah it loves to spam the SHIT out of my logs and slow everything down to a crawl

#

from what i could gather by the logs a thumper walked into a mine while in the facility, blew up and got glitched out

#

#dev-general message

weary barn
#

That's hilarious

#

I love having thumpers blow up

edgy tartan
mighty lily
#

i do too, but this one thought it would be funny to blow my pc back as well. got to the ship at 17fps

edgy tartan
#

When they can't find the way or something like that

#

I don't know for sure, but that's what I was told

mighty lily
edgy tartan
#

These are birds

#

A lot of them

mighty lily
#

i'm probably gonna nab LogNeuter at least to take care of that and the AudioSpatializer errors

edgy tartan
#

The fewer monsters on the map and complex, the easier the console and the game

quiet sable
#

We have a new problem, the general improvement monitors turned off and went back to default halfway through our game

#

when we close the game i can chuck a log

weary barn
#

@broken crescent Turns out it was an AC issue the entire time
Bulletproof vest is breaking saves for some reason
I appreciate your help

edgy tartan
#

The problem remains, perhaps it is because of them, but this is not certain...

edgy tartan
weary barn
#

That mod did cause issues unrelated to this for me

weary barn
edgy tartan
edgy tartan
#

maybe I should just hide the console in beplinx?

weary barn
#

That's what I thought, but some of those mods also stop it writing to the disk

#

Which, also can be disabled in bepinex

#

which, I honeslty don't know why isn't enabled by default nor do I understand why BepInEx on the store is outdated

edgy tartan
#

because all moles work stably on version 11 of beplnix, upgrading to a new one means chaos and adaptation and possibly other problems. you always need a console to report information, but how the fuck does it eat FPS a lot

weary barn
#

Because it's spamming at a ridiculous rate that consumes resources

narrow oriole
#

really the solution would be to just make a mod that stops those enemies calling the pathfinding functions when they aren't on the navmesh

#

I think those are mostly called from centralized functions in EnemyAI, so it shouldn't be so bad to write a transpiler to do that

bold edge
mighty lily
#

all that i need right now is colored fancy weather

#

with white clouds, blue water and yellow sun

#

we already have yellow lightning pls i'll do anything for fancy colored weather

bold edge
#

Me: checking the weather on the terminal anyways greed

regal elk
#

Old habits die hard

mighty lily
#

also dunno if this is vanilla bug, but the main screen doesn't show the little video for vow

#

other moons work nice from what i've tested

bold edge
#

What video? benice

mighty lily
#

uuhh

regal elk
#

Me when we have scrap outside monitor but the terminal guy inside of me habitually just type scan

mighty lily
#

one sec

bold edge
#

I type scan because monitor shows incorrect values

#

Doesn't include bee hives as well

regal elk
#

I considered bringing back detailed scan mod on our pack since it is very accurate

mighty lily
#

it's been on the modpack for a month

#

keep forgetting it exists

bold edge
#

Because its existence is uh.. pointless? Someone mentioned its use for bee hives and that's it

mighty lily
#

no like i don't even do the normal terminal scan

#

i forget they both exist

#

but mod stays there for some reason :V

#

gotta remove it

#

but first COLORED WEATHER PLEASE 😭 i'll even give a ko-fi donation

regal elk
#

yeah sometimes I also forget because most of the time my friend group doesn't listen to the terminal guy anyway so I am like "sure fuck it we ball"

bold edge
#

Idk, I always go fire exit, gather 2 full inventories and then play on the terminal. Walkie + terminal = 100% loot gathered

#

There's no need in terminal guy till the 5PM anyways. Uh, maybe on Titan but it sucks so don't play Titan

edgy tartan
#

Please advise the config for Beplnix so that it spams as little trash as possible. Or should I just turn off the console?

#

Or disable writing to txt.file

#

I don't know

clever pawn
#

Changing logging levels in BepIn config only affects BepIn and Harmony logs, if I'm not mistaken.

weary barn
#

well you could disable the console altogether

edgy tartan
#

any information needed >.<

clever pawn
weary barn
#

It shouldn't but does

#

You should check out BepInEx Config

clever pawn
#

CleanerLogs and LessLogs in their default configuration should be enough for most.

raw lichen
#

I found a fix for this.

So apparently this was being caused by the fact that by default in <= 1.1.7 the entire PlayerHUDHelmetModel was disabled (which includes "Plane"). Still have absolutely 0 clue as to why having this disabled would cause the radar camera to cause that artifact, and also only on the left eye. Moving the "Plane" one component up in the tree and keeping that enabled fixes the issue, while still keeping the first person helmet model disabled (now via config instead of forced).

Again no clue why this was an issue in the first place, especially since the plane material (at least what I inferred from the name) was only for applying effects like raindrops on the visor, and had 0 to do with rendering. But then again, Unity and modding rookie here, so it probably has a good explanation.

narrow oriole
#

oh, if you're moving it up the tree I hope you do it as late as possible, that might break OpenBodyCams trying to get the material

#

also, I did observe similarly weird behavior with that plane, in some inexplicable situations deactivating it in UnityExplorer did nothing (and yet it did stay deactivated)

#

it does the same thing when attached to the body cam as well, it's like the material sticks to the camera lol

#

if I make the body cam render to the screen it starts updating based on the visibility of the plane again

#

and yeah, the plane's material name of "GlassCondensation" doesn't seem totally accurate, but thankfully I didn't see that before I figured out what it did

#

also, @raw lichen since it will affect the occlusion culling when I finally get that ready for release, does VR use two Camera instances for the two eyes, or is there some stereoscopic mode to the camera that I'll need to account for somehow?

raw lichen
narrow oriole
#

hmm, interesting, hopefully it still calls the beginCameraRendering callback for both eyes then

raw lichen
#

By default it renders two eyes as SPI is incredibly unsupported, and the view on the monitor screen is the left eye

raw lichen
narrow oriole
#

what does SPI stand for? I can't seem to find anything

raw lichen
#

Single Pass Instanced

#

needs special shaders, though this game is 99% built in Unity shaders which support it

#

Though I can't seem to figure out how to instantiate it properly

#

Setting mode to SPI just completely messes up rendering. Right eye stops rendering, when in game the entire rendered view is projected onto one eye at the headsets FOV (looks very lovely jubly)

#

But if it for some reason is possible, it should make the performance sooo much better

narrow oriole
#

gotcha

#

that does sound like it wouldn't interact well with culling though

raw lichen
#

Oh that's even more fun

#

you can see the culling happening

#

Because the game thinks objects are out of your view, but you can still see them

narrow oriole
#

or at least it would be trickier, I think if I can get the location of both eyes, I can just do two culling passes and render their union

#

oh does that happen with frustum culling?

raw lichen
#

Slowly seeing the ship doors, cabinet doors, cabinet itself, light switch dissappear when you turn your head is pretty funny

raw lichen
#

so whatever the game does out of the box

narrow oriole
#

should just be frustum culling, yeah

#

does SPI try to render frames with new head tracking data between updates as well? I assumed at first it's just for the two eyes in one frame, but technically it's probably also possible to do that

raw lichen
#

SPI is just one frame two eyes as far as I have seen

narrow oriole
#

gotcha

raw lichen
#

(On games that work that is)

narrow oriole
#

I know there's also screen-space warping that some games do to interpolate frames

raw lichen
#

There's no fancy interpolation or motion vectors stuff needed

narrow oriole
#

or generate frames more like

#

right, but it could probably do that on top of SPI I would imagine

#

(assuming Unity supports it)

raw lichen
#

Oh yeah SPI should support frame injection and stuff

#

Also since I believe that happens outside of the game itself

narrow oriole
#

yeah, afaik it's like a postprocessing step essentially

#

not sure how Unity feels about rendering off the main thread though

raw lichen
#

OpenXR forces a frame limiter

#

Its why the game runs on 45FPS with SSW/ASW enabled

#

Or 40 fps, depending on your refresh rate

narrow oriole
#

ah, it does make sense it would have to do that, otherwise frame timing gets very messy

raw lichen
#

Yeah, its also why the algorithms start failing when Fps becomes unstable since it doesnt know when to inject frames anymore

long cradle
#

Something seems to have stopped GI from making any monitor changes and I've had a heck of a time trying to narrow down what

#

Seems to be busting when used in conjunction with recent AdvancedCompany versions, hmm.

#

GI works with < v1.0.146 AC (so anything after v1.0.145 is ignoring monitor changes and indeterminate other settings.)

dark belfry
#

Do you have a way to visualize it because my shovel doesn't hit anything if I'm the host.

I imagine it is hitting the floor since that would be a shorter distance in front when I am angling down.

The shovel seems pretty useless right now tbh.

fast lintel
#

what can I write in here?

#

exactly?

mighty lily
#

ah, you'd write what you want each monitor to show

fast lintel
#

but

#

what

#

exactly

mighty lily
#

one sec

fast lintel
#

is the names

mighty lily
#

and if you need to know what monitor numbers are

grave heron
#

idk if it's accurate

#

but i hope it is

mighty lily
grave heron
#

alr

#

it's quite tricky if you use only default 8 monitors

#

you gotta use the numbers 1 to 8

mighty lily
#

i made this so i could plan out where i wanted everything

grave heron
#

i'm using default 8 monitors the game provides

#

and it looks like this

sour rain
#

i figure im just bad with the shovel but maybe some server/client shenanigans make it more consistent for joinees

mighty lily
sour rain
#

because my friends have a way easier time hitting stuff like spiders and hoarding bugs and it just does not feel as easy to me

grave heron
#

i don't need fancyweather nor doorpower

#

and days

#

well

#

you know how it goes

sour rain
#

scrap in ship and sales are the two big ones

#

major QoL

#

i was kinda surprised how often stuff actually goes on sale

mighty lily
#

yeah, technically i don't need this either, but damn are all the monitors cool

sour rain
#

since i'm so accustomed to just spending all of our money at the company before/after we take off to avoid death penalties

weary barn
#

Hitting masked is the worst with their fucking spaghetti arms

grave heron
#

all about timing

#

and if it's focusing on you

sour rain
#

two nitpicky things that i'd like for consistency

#

"Light Switch" node should say "Light switch" to match the other scan nodes on the ship

#

also I accidentally overwrote my screenshot so I'll have to get one next time i'm on rend

#

but the fancy lamp has the "[LMB] : Toggle Light" text backwards

#

normal tooltips put the binding on the right and the action on the left

dark belfry
novel sequoia
sour rain
#

im bothered more by inconsistent capitalization

#

personally

#

i'm fine with either if it sticsk with one

#

really

novel sequoia
#

Yeah deffo haha one or other, no inbetween - it feels more noticeable where there's an incosistency! :L

broken crescent
#

Good catch on the fancy lamp. That's somehow one of my favorite additions of the mod lol

steady sundial
#

No one else having issues with General improvements not working well with other mods after v1.1.4? Every update after that has broken things.

scarlet roost
#

broken?

#

which ones?

#

been using the mod but i havent seen any problems so far

steady sundial
#

I need some one else to have test & show but it breaks multiple mods. v1.1.4 works great though so I'm just sticking to that version

weary barn
steady sundial
#

Last screenshot I have

#

It's not advanced companys fault

#

If I remember correctly LethalThings, skindwalker, ghostcodes all started throwing errors after 1.1.4

weary barn
#

Didn't we discuss this already

steady sundial
#

not w/ me 🤷‍♂️

weary barn
#

Or was that someone else

#

Very similar log

#

Gimme a sec

#

This reads like they're missing lethalthings?

#

So it declined them joining

steady sundial
#

yup

#

no one was missing mods

weary barn
#

So did you have them reinstall just in case?

steady sundial
#

We tried multiple times

weary barn
#

I've had countless times that thunderstore was the issue

steady sundial
#

Also framerate is noticeably lower on my end

weary barn
#

Similar to this i mean

steady sundial
#

only after 1.1.4

weary barn
#

The only mod I don't use from that list is ghostcodes

#

Otherwise, I have no issues

steady sundial
#

🤷‍♂️

weary barn
#

If this error occurs again
What I've done is:
Restart thunderstore
Restart LC
Restart Steam (may be overkill)
Delete the profile
Regenerate a new code (This is from you)
Then have them import
The issue isn't as common as it was but this was my "fullproof" solution that always worked
Also, ensure people DO NOT update mods if you haven't

#

This is for them, not you

#

On the restart / deleting

steady sundial
#

we tried this, multiple times... on different days

#

same results

weary barn
#

Hmm

slate lynx
#

what mods do you have?

steady sundial
#

big number

weary barn
#

Got a number?

steady sundial
#

triple digits I don't care to diagnose tbh, pack runs great right now. Was just scouting to see if some one had fix

#

109 atm

weary barn
#

Hmm
Just be careful with phrasing if you aren't going to probe out the definite issue

steady sundial
slate lynx
#

running fine for me on 1.1.7

steady sundial
#

Try having some one join u, works fine for me solo too

#

erros go burrrrr

slate lynx
#

i don't play solo

steady sundial
#

I'm trying 1.1.7 we'll see 🥱

scarlet roost
#

give your LogOutput

#

so we can address the the problem properly

steady sundial
#

I'm checking something beevil

scarlet roost
#

anyway

#

question

#

are you running the game via steam

steady sundial
scarlet roost
#

....

steady sundial
scarlet roost
#

i really need a Police badge for asking this and catching illegal users but..

#

im asking seriously.

steady sundial
#

thunderstore/r2modman

scarlet roost
#

the game

#

do you own the game via steam

steady sundial
#

yes

#

FPS difference between 1.1.4 vs 1.1.7 is 30 frames when landed on experimentation 🥱

scarlet roost
#

since most mods are meant to work with the new update. most breaks with the cracked version and they keep asking for help which is kinda common lately. which is why i asked btw

polar kelpBOT
#

:pirate_flag: Hello, @scarlet roost! You appear to have mentioned a cracked or pirated version of the game. Note that a large number of mods do not work at all with those and you're completely on your own for support. We here at the Lethal Company Modding Community do not condone piracy

steady sundial
#

The game is 10$ bro....

scarlet roost
#

true

#

i even bought 20 copies of it to my friends

sterile jewel
steady sundial
#

Flexing 💀

scarlet roost
#

so that i have someone to drag with me

#

i cant play the game alone lol.

#

i wont be able to test mods that way

steady sundial
#

Well my FPS average is 105 on 1.1.4 so I'm just sticking with it for now

scarlet roost
#

i need test subjects

steady sundial
#

Shit I need test subjects appearantly

scarlet roost
#

you guys set your gpu to dedicated mode too right?

#

and some gpu Performance mode too

steady sundial
#

Yea my Pentium is chugging

#

btw that does nothing on desktops but make it run at full speed when it doesn't need to

steady sundial
scarlet roost
#

so ask your crew if they did

steady sundial
#

I've tried, no measurable difference

scarlet roost
#

or else. they will die from IGPU usage lol

steady sundial
#

3440x1440 eats at my 4080 anyway

scarlet roost
#

like a certain someone i know. they were playing on IGPU the entire time and kept breaking the mods we had

steady sundial
#

tell them to stop being poor?

scarlet roost
#

on their view. the modded suits were all default suits. and they were desyncing the crew

scarlet roost
steady sundial
#

Not optimizing ur modpack 👏

scarlet roost
#

it works fine with a guy that has 1080 gpu lol

steady sundial
#

if ur on a laptop and u want it to cook sure it helps

#

desktops no

scarlet roost
#

basically he didnt set his 2080 gpu. was playing on his internal

steady sundial
#

Ok yea like I said, desktops tend to not have this issue 😆

scarlet roost
#

he was on desktop

steady sundial
#

l

#

m

#

a

#

o

scarlet roost
#

i was on laptop and i had 144 fps on a 1660ti

steady sundial
#

user error

#

Lemme use my cpu's igpu for giggles

scarlet roost
#

lol

steady sundial
#

🥱

scarlet roost
#

why is it so dark lol

steady sundial
#

diversity

#

skill issue if u can't see in the dark

slate lynx
#

diversity doesn't work nice with ghostcodes btw
and it breaks rng

scarlet roost
#

that would be darker in some modded moons with dark moonlights

scarlet roost
steady sundial
slate lynx
#

i did just making you aware but it seems you knew

steady sundial
#

I do know it was annoying

#

I only use it for randomly closing doors

scarlet roost
#

with current version. the GCodes doesnt work

#

that includes InsanityRemastered

#

well InsanityRemastered is kinda bricked now since its deprecated

steady sundial
#

^ yep

scarlet roost
#

not sure about GhostCodes

steady sundial
#

Insanity is hit or miss, works when it wants too

scarlet roost
#

tested that mod but i didnt get to see fake interns

#

i just end up having a dance off with my doppelganger most of the time

steady sundial
#

sounds bout right but I did get interns once in awhile

#

018d6cc2-7495-7f7d-816b-26134c388348 < Go crazy go stupid IG

novel sequoia
keen wraith
#

suits

cold minnow
#

Hello, I believe General Improvements affects FPS, I disabled all of my mods except General Improvements to check if it was one of the reasons why I have been getting less FPS than usual. This could be an issue on my end maybe my device but yeah. Please correct me if I am wrong in what I say.

I love the mod, but I believed I should let you know,

sour rain
#

the monitor stuff seems to cause framerate issues for some

#

i'd suggest changing as much of the monitor settings as you can to their defaults

cold minnow
#

Yes I attempted to use defaul it still affects my game

#

Actually wait

sour rain
#

outside of that im not totally sure what else eats up performance

cold minnow
#

When you install the mod fresh is the monitor settings all default/vanilla?

sour rain
#

i would set both of the FPS limit settings to "0" as well - uncapped framerate can actually perform better than setting the FPS to a low value

sour rain
#

i think if you install it now, everything is vanilla by default

cold minnow
#

Yeah I did

sour rain
#

idk i think it's some HDRP shenanigans

weary barn
#

Ah interesting

#

Thanks for the tip (I wasn't having issues but I'm not against optimizing )

frigid bramble
#

.

weary barn
hearty ivy
#

hey is this normal that Gi tank a lot of my fps like around 20 ? @broken crescent

scarlet roost
#

@broken crescent is there a way to remove the green tint on your cams?

#

or at least adjust the green tint to greyish

weary barn
#

Would love to make external cam useful

quiet sable
#

Feature Request, on the sales monitor, it should also say any sales in the Lategame Upgrades store

solemn granite
#

R u sure?

weary barn
#

They exist

#

Goober

solemn granite
#

Ain’t no way since when!!!

weary barn
#

Always
Like all sales, they're just rare

#

I don't bother waiting on sales tbh

weary barn
quiet sable
broken crescent
#

Ok so FPS seems to be an issue for some people and to be honest I'm not sure why yet. The problem started around the same time I added monitors, so a couple updates ago I stopped calling any of the monitor code if they use default settings in [Extra Monitors]. But that doesn't seem to fix it much.

I can't think of what else would even be causing it, I'm not using any heavy Update() calls that I know of. I'll keep searching for the cause.

For me, if I land on a moon, in one example I get an average of 70 fps without my mod, and maybe 65 fps with it (with default monitor settings) so I'm having trouble even diagnosing it.

scarlet roost
#

fps issues?

#

i dont get those fps issues

#

i kinda set the monitors unrestricted

#

set the resolution to 2

scarlet roost
steady sundial
#

the cascade of monitors

tawny night
#

they prob have #1199570032196333648

scarlet roost
#

the Bettermonitors that makes it 15 monitors?

tawny night
#

that too

scarlet roost
#

its this mod's config tho

steady sundial
#

that's too much 😆

scarlet roost
#

the diff is open body cams. i removed the green tint

#

cuz its painful to the eyes

scarlet roost
#

@broken crescent the internal cam went weird. i didnt do anything except delete ModelReplacementAPI on my mod list and now i cant see my model in the cams

drifting quail
scarlet roost
#

funny. with the ModelReplacementAPI downloaded. it works. tho i dont have any suits that needs ModelReplacementAPI. ill just keep it like a fix

#

kinda a funky mechanic

queen summit
#

I'd like to see compatibility with Advanced Company and other mods that add new tools/equipment.

Setting ScannableTools to All only allows to scan for vanilla items :/

grave heron
#

glad to help