#sfDesat's Moons and Mods

1 messages Β· Page 5 of 1

halcyon ermine
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looks better in the editor

barren flare
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πŸ”₯ πŸ”₯ πŸ”₯

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so good

hearty solstice
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Is that Celest?

sinful bobcat
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Probably a new moon

minor raptor
spare hearth
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how did u make waves in aquatis?

tranquil girder
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did Aquatis last night. Celest and Orion (image updated below) are now.

tranquil tide
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i think orion's sand could be a little bit more orange imo

tranquil girder
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fixed.

halcyon ermine
tranquil girder
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i'll need to revisit Space Station again to get an idea on what im gonna do

restive summit
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Can also confirm from reading up and trying myself,
I was having Aquatis stuck on random seed, with HDLethalCompany complaining about the fog in the log, removing HDLethalCompany fixed it
Note we also have ViewExtension removed too

visual saddle
restive summit
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i actually just had HDLethalComp in my pack for people who wanted to lower their res on lower end stuff, i wasnt using any of the features myself

hearty solstice
covert pulsar
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Interesting to see Xu's big buddy in such a smol area

frigid topaz
restive summit
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Gets stuck in the office's elevator shaft and makes it unusable

spare hearth
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hey sd Desat aoishfoahs pohfps x, how did u add the waving effect on aquatis, I also want to create a moon with a beach on it, but idk how to make waves, and ur waves are literally perfect

sick jungle
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Hello! I has a question, any way to alter the night spawns of Aquatis trough LLL without them appearing early in the day?
I want the Giant to be more likely to appear but anything I do there ends up with a high chance of it appearing at 8am for some reason.

halcyon ermine
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And they appear at 8am because i set it up to also spawn early (so there are baboons when you arrive)

halcyon ermine
sick jungle
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Ah I see, understood ^^ I was just looking for ways to balance out the baboon hawk spawns because of another mod, but I'll look for an alternative in the matter. Either way keep up the good work, these are my fave mod moons by far πŸ™

covert pulsar
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iirc if you use Lethal Quantities, you can edit the spawn curve for a moon, which can allow for the outdoor enemies to spawn later if calculated correctly

solemn trellis
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What's the level name for Celest? Trying to add it to a spawn list

halcyon ermine
halcyon ermine
latent flax
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::)

halcyon ermine
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new update just dropped

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all my mods should still work with v50

tranquil girder
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huh?

halcyon ermine
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in steam go to properties and beta and select public_beta

lapis turret
barren flare
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LLL is not working on v50

tranquil girder
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well...

halcyon ermine
barren flare
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πŸ₯Ί

rich notch
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well thats awesome its not like i was in the middle of making a moon using LLL or anything πŸ€¦β€β™‚οΈ

tranquil girder
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now LLL NEEDS to update.

halcyon ermine
rich notch
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yeah that should work for the most part but i have noticed a few things that appear to not work in the editor but in game they work fine

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hopefully it won't be too much of an issue

small wigeon
rich notch
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sounds good

halcyon ermine
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Should I make my moons match the vanilla style more closely? This means that they will look a bit "worse", but will fall more in-line with the vanilla moons and look "better(?)"

hexed rose
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I'd like that and I've encouraged other moon mothers to do so with nice results but as a lot of the moons and some interiors are highly detailed ... Eh it doesn't matter. Most people aren't bothered about a strictly immersive or consistent experience.

onyx bough
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lower quality/stylized moons not only fit better but also probably wont be as much of a strain on lower-end pcs, I personally don't really mind myself and in the end it's really up to you whether to put in the effort but it would make things more consistent and light

halcyon ermine
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To be honest I got a bit carried away while messing with graphics lol. but now that v50 is out, its clear that the vanilla style has taken a very different path than what i've made.

halcyon ermine
onyx bough
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true. I mostly say this because of my friend's pc (it makes the load times go up drastically on detailed moons πŸ’€)

halcyon ermine
hexed rose
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Is it true like I've heard that map assets get loaded into RAM even if you don't land on it? In which case this is the strongest pragmatic argument for low weight moons.
I'm not sure that zeekers develops with mods in mind yet perhaps it's just a technical step yet to implement.

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The direction of v50 is... Unexpected. Zeekers posted that it would feel like an alien zoo was unleashed but... No.

halcyon ermine
halcyon ermine
hexed rose
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I was more thinking the monsters are not something you'd find in a zoo at all. Exactly opposite.

ebon talon
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It's definitely just because of how chaotic they actually play out lol

hexed rose
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I was dreaming for more monster interaction and I guess we got some but it's hardly subtle.

halcyon ermine
ebon talon
jaunty lintel
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regardless i cant fix that

halcyon ermine
jaunty lintel
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yessir

halcyon ermine
hexed rose
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LC requirements: intel Pentium 2, iGPU, 64GB of RAM.

halcyon ermine
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Should I add a dangerous bridge that can collapse? (right bridge is from Adamance, middle from Vow, left is current). I think it can be interesting, but because you cant cross via the water i should probably add another way across or not and make the player find the main entrance inside

cursive nimbus
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So if you take the dangerous bridge and survive it be worth it

halcyon ermine
cursive nimbus
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Because if the bridge doesn't have the value to it I'm taking the long way

jaunty lintel
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in theory it should work right

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it will cut into the dungeons supply but

halcyon ermine
jaunty lintel
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the dungeon technically isn't really any different from the level code wise

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aside from the triggers that send you to and from there and sometimes y height

halcyon ermine
jaunty lintel
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yup

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scene got that network registration sauce

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we love it

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ideally tho there would be better ways to do this in the future

halcyon ermine
jaunty lintel
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its less about limits and mroe about me knowing what your doing

halcyon ermine
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thats fair

dusky lake
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yeah! now me and my friends can get a tan while we smack the baboon hawks outside!

halcyon ermine
halcyon ermine
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I'm also removing the preview videos from all my moons that you can see in the terminal. It saves about 3-4 Mb. There are only two moons in vanilla that have a preview video

halcyon ermine
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The patchnotes for aquatis are reaching 2.0 lenghts lol

jaunty lintel
halcyon ermine
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i have learned to have a file open on my second screen so while i buildmy assetbundles i can write all my changes

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because it is indeed the most boring part

stray solstice
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lol

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for me, going up from 1.1 to 1.2 is when i add something decently major, like the footstep dust, or the eating, or the new behaviour, going from 1.x to 2.0 is when i add a new enemy though

halcyon ermine
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Aquatis [2.1.0]

  • Performance
    • Increased performance
    • Reduced filesize
    • Improved occlusion
  • Clouds
    • Increased amount of clouds
    • Added an extra cloud layer
  • Lighting
    • Reduced moon brightness
    • Adjusted colors
    • Added stormy weather
  • Palm tree
    • Increased leave density
    • Adjusted colors
  • Bushes
    • Increased bush density
    • Adjusted colors
    • Some bushes have moved
  • Adjusted grass
  • Some rocks have moved
  • The bridge can now collapse
  • Water
    • Increased wave size
    • Adjusted colors
    • New underwater effect
  • Removed preview video
  • Added easter eggs
  • Added small details
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I got the style a bit closer to vanilla, but its not completely there yet

barren flare
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let's gooo πŸ”₯

jaunty lintel
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im not smart enough on vidya files

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but you can prob get a fine looking terminal mv under 1mb

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maybe im psycho

cerulean jewel
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Been saying it for years

halcyon ermine
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looking good this time of year

cerulean jewel
sinful bobcat
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@halcyon ermine
Would you be interested in looking into adding achievements that are specific to your moons using this?
#mod-showcase message

halcyon ermine
lucid juniper
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I have one issue with Aquantis
After i throw it into LLL ( after it got updated to work on it )
The map stopped working for me and cannot find reason why.

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I will test if the problem is Nightsky ( cause have other mod that use nightsky also) if not i will ask for your help sf desat my group love ur moons

halcyon ermine
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and can you check that you are not in the Lethal Company public beta

lucid juniper
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I'm not in public beta and i use bepinex

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At this moment i'm at work and i will do forward tests
Because Orion works for me well same as celest

halcyon ermine
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v49

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btw

latent flax
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im so glad that aquatis is getting more love and updates

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my second favorite moon...

livid arrow
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@halcyon ermine
I applied the following updates to my modpack and Celestial Tint broke.
No error messages. Just does not show up anymore.

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Going to investigate what is up after I eat. Just posting to see if you knew anything already.

lapis turret
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this broke mine to

livid arrow
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ohh what is it?

lapis turret
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and breaks a ton of mods

livid arrow
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a ton of them use it though.
Sigurd-CSync
Scintesto-Monster_Plushies
SillySquad-Arachnophilia
loaforc-FacilityMeltdown
LethalResonance-LETHAL_RESONANCE_MELTDOWN
malco-Lategame_Upgrades
pacoito-StoreRotationConfig
consequential-Oxygen

lapis turret
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nope

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they use Csync

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the only mods that use it are CSync and EnemySkinKit

livid arrow
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ahh and csync uses it

lapis turret
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yeah

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idk what to do because I cant contact them

livid arrow
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i can

lapis turret
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how

frigid topaz
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Cus Celestial Tint is fine for me

lapis turret
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I used it, it broke, I removed it and it worked

frigid topaz
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It's likely a mod that wasn't updated to support the new build of CSync

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check and see if you have one that isn't updated

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LGU is a big one rn

lapis turret
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all are updated

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I dont have LGU

frigid topaz
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Well idk what to tell you it works fine for me

lapis turret
frigid topaz
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I also will say I have Celestial Tint Edit in my pack though

frigid topaz
frigid topaz
lapis turret
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thats why

frigid topaz
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Try adding that and see if it fixes it for you

lapis turret
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hold on

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you might be right

keen barn
lapis turret
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I have 157 mods that I have to go through

frigid topaz
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Super weird, was this on a new save or one already made? Could be some mods that got updated require a new save

lapis turret
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new

frigid topaz
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Odd

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Delete and Regen LLL config?

keen barn
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It's definitely FixPluginTypesSerialization that's causing the problem

lapis turret
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I dont think so

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I made a new save and used celestial tint with it and it worked

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I think its a mod conflict with FixPluginTypesSerialization

keen barn
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Yeah, disabling it fixes it completely for me

lapis turret
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but I think it breaks csync

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when people join it breaks

hexed rose
pure zinc
# hexed rose The direction of v50 is... Unexpected. Zeekers posted that it would feel like an...

Considering ||there's an entire fourth moon in the game code that hasn't been implemented|| and there's ||the Mimcket creature thingy that could potentially be pointing to another creature||, it's very possible (especially with Zeekers just dropping the beta with no patch notes and ||greatly underselling what's actually in the beta now compared to what he led with in the beta announcement post||) that we have more stuff coming to v50 before it fully releases. I've been here since the new year though, so I wasn't around to know if the same thing occured with v49 or not when it was in beta

tranquil girder
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v49 was essentially a stability improvement on steroids iirc. v47 showed off Nutcracker and the mask item (but not its effect)

halcyon ermine
halcyon ermine
halcyon ermine
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Let me know if there are more things to put on this timeline

livid arrow
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Both broke celestial tint.

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Interestingly, reverting did not fix the problem.

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Some setting somewhere was physically edited.

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So I had to import a backup of my mod pack and just not update Csync or Rosie's Moons.

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I will grab a log today just in case I was wrong though.

livid arrow
halcyon ermine
livid arrow
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Celestial Tint + Rosie
Celestial Tint + Csync + any Csync Mod
Celestial Tint + Csync?
Celestial Tint + Csync + Rosies

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All break

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@halcyon ermine
May be a bigger problem.

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Either way error log soon.

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@barren flare turning off his problems. πŸ˜›

I just did not update the mods. How can I live without the immersion of Celestial Tint! 😱

barren flare
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i've done that because two of my friends have a low-end pcs and they were getting disconnected after pulling the lever

barren flare
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and you've said that CelestialTint uses a lot of VRAM

barren flare
livid arrow
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wellll

barren flare
halcyon ermine
livid arrow
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I guess depending on the age of the graphics card it could be a lot of ram.

halcyon ermine
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I tested the rosie + cel + csync combo and had no issues

livid arrow
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on my pack?

halcyon ermine
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the only thing Celestial Tint does is load a file (orbitprefabbundle) and when loading into SampleSceneRelay (orbit) it replaces all the planetprefabs andthan it deloads the orbitprefabbundle.

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it shouldnt mess with anything else

livid arrow
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Yeah I have no idea why things are breaking.

halcyon ermine
halcyon ermine
livid arrow
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Yes

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Well I have kept celestial tint on in all tests.

halcyon ermine
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i'll test with your modpack 1 sec

livid arrow
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so to clarify

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When I downgrade Rosies, or Csync + its mods back to the working versions it is corrupted still.

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I have not tried to turn off Celestial Tint after.....

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No idea why but I will do so now.

halcyon ermine
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try validating Lethal Company's game files to make sure that is all in order

livid arrow
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will do after tests. I do not want to break the current environment.

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All right... Sooo today Rosie's Moons does nothing. Sure whatever game.

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rude

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Working with rosies

halcyon ermine
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lol

livid arrow
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I swear to god I hate computers some times. haha

halcyon ermine
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check the console there is a part where it says replaced moon with Prefab_something

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a bunch of times

livid arrow
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Log for rosie.

lapis turret
livid arrow
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Yeah it was being mean yesterday. All good today.

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updating csync

lapis turret
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I don’t know what it could be I think it’s a setting changed

lapis turret
# livid arrow updating csync

You could try making a new profile and instead of updating the mods just download the new version and see if that fixes it

livid arrow
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Csync updated without updating dependant mods. ( I expect bad)

livid arrow
livid arrow
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Modpack. I do not have the soul to download 250 mods 1 by 1

halcyon ermine
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are the problems with the old version or updated version?

barren flare
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Oh, i've disabled both CelestialTint and abandonedcompanyassets, so it might've been more of their fault

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sorry for the false alarm πŸ˜…

livid arrow
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Just updated csync without updating the mods that rely on it.

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it broke Celetial tint.

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So now I will disable all the mods that need Csync and see if Celestial tint revives.

halcyon ermine
barren flare
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i mean - csync did a major update and mods need to be rewritten to account for that

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so them missing a key dependency will break something

livid arrow
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Mods I have that use Csync

halcyon ermine
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I only updated Csync and rosie. Did you update every possible mod?

livid arrow
livid arrow
halcyon ermine
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it loaded during startup but did nothing after that

livid arrow
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Now it it just Celestial Tint + Csync. Csync is no longer doing anything it just exists.

halcyon ermine
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it may be that some mods are already trying to be compatible with v50 like LGU and than breaking compat with v49

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Csync was spitting some errors regarding LLL and other mods

livid arrow
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This is just Celestial tint and Csync.

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Just Csync.

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Now I will roll back Csync and see if Celestial Tint Revives.

halcyon ermine
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can you check the terminal to see if al LLL moons are there and you can route to them

livid arrow
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ok I will do that first

halcyon ermine
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because Celestial Tint uses LLL features to load so it may be a problem with LLL and CSync

livid arrow
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ahhh

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And that would be why CT is a casualty as it relies on LLL

halcyon ermine
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most likely

livid arrow
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ohhhhh yeah

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Terminal broke

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Moon list screwed

halcyon ermine
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the second one has to do with LLL

livid arrow
halcyon ermine
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or top-right

livid arrow
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All modded moons are broken. Looks like somehow Terminal Formatter and LLL moon catalog survive organizing the Base Game moons. Good job surviving @barren flare

livid arrow
barren flare
livid arrow
barren flare
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🀷 happens

livid arrow
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R.I.P

halcyon ermine
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no LLL gets killed somewhere by something

livid arrow
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The only change is the Csync upgrade though?

halcyon ermine
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I dont think its just CSync + LLL, because they work standalone

livid arrow
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They do

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?

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hmmmmmm

halcyon ermine
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i think its CSync + something, causes LLL to die. causes CT and TerminalFOrmatter to die

lapis turret
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C sync and celestial tint work alone

livid arrow
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I guess I will now switch to disabling mods until I find the problem.

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Yayyyyyy

halcyon ermine
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250 🫑

lapis turret
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Try only using LLL + celestial tint + Csync

livid arrow
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Already confirmed to work πŸ˜›

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Well lets start with the Elephant in the room Lethal Expansion Core!

halcyon ermine
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i recommend trying anything that loads something in orbit, anything that messes with the terminal and anything that messes with loading

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start with loading, then terminal, then orbit

lapis turret
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If you update mods and remove the new dependency Csync adds it works but if someone joins it won’t work

livid arrow
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?

lapis turret
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Csync adds a new dependency

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It fixes the problem if you remove it but then people can’t join

livid arrow
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Lol I am crashing now hahahaha

halcyon ermine
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damn thats tough

livid arrow
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not LECore

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or anything connected to it.

halcyon ermine
halcyon ermine
livid arrow
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😭

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still more work to do

hexed rose
# halcyon ermine what do you use for shipLoot?

Maybe we can talk about my 270 mod pack. We have very similar taste. I'm still making tests and decisions and v50 is gonna be havoc for it.
But for your question specifically; General Improvements loot on ship screen is enough, unintrusive too. I also use CalculatScrapForQuota. I like the subtly of it, but it's old and not flawless. SellTracker is nice too.
There multiple are mods and mod features that sell scrap automatically but they're not immersive. I like the scrap held features of QualityCompany but not immersive.

halcyon ermine
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damn is your pack on thunderstore?

halcyon ermine
livid arrow
hexed rose
hexed rose
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Really old though. Gotta see if it survives v50.

livid arrow
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Progress report

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Still broke as hell

livid arrow
# halcyon ermine is it working?

This is extremely difficult to test for.

I went back to version 3 of Csync and LLL is still dead. I reinstalled all 3 mods. Csync, LLL, and LLL fixed with no success. I have no way to test if my mod removals are doing anything as I cannot see if it is making any difference....

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I will have to take a ground-up approach I think

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Instead of removing. I will have to start with just LLL, Celestial Tint, and Csync. And re-add all mods that are present in my pack until it fails.

livid arrow
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I shall give up for now.

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Csync remains un updated!

halcyon ermine
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🫑

pearl swift
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the moon catalogue being broken drove me nuts a fews hours ago and making the switch in LE core config (use LE core modules and bundles) fixed everything

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celestial tint is broken though, space is completely dark

livid arrow
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I just stayed on v3 of Csync until this is sorted out. Did not update any of the mods either.

frigid topaz
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It's not CSync.

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If it was CSync my v49 pack would be broken but it works fine

livid arrow
# frigid topaz It's not CSync.

It really does not matter what it is. All I know I'd that if I touch Csync my modpack dies. It will stay where it is until I or someone else figure out what is going on.

frigid topaz
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You have a mod that's either not updated or is causing problems

livid arrow
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All mods are updated.

frigid topaz
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Inb4 it's BetterSprayPaint again

livid arrow
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I deleted it from my pack

pearl swift
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same, still doesn't work

livid arrow
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It is something. However I do not have the willpower to test anymore today.

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I will do more testing tomorrow if the problem has yet to be found.

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I need it to work so I can update Shattered Company to v50.

pearl swift
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i first compared your list and mine

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but the mod that was breaking celestial tint was not CSync but FixPluginTypesSerialization, on which CSync depends

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my moon catalogue seems to be working again

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FixPluginTypesSerialization wasn't updated in 3 months so I guess something must have happened elsewhere

livid arrow
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I know @lapis turret had been experimenting with this.
Still a problem for Thunderstore downloads. I will have to ask the developer why it is in there

lapis turret
pearl swift
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but if i force disable it and keep everything else (csync, meltdown, etc) it works

lapis turret
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People can’t join then

pearl swift
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oh it's fixing something with the netcode?

lapis turret
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I don’t know but when I disabled it people would not be able to join

pearl swift
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is there a quick way to recreate a clean profile and import 200-ish mods without having to import them one by one?

lapis turret
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Upload the mod list on thunderstore and download it

pearl swift
halcyon ermine
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it imports the mods and configs i think

pearl swift
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okay i'll try that first thanks

sullen olive
frigid topaz
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@halcyon ermine do you ever plan to fix this? lmao

distant haven
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Clearly beautiful lemon.

lapis turret
livid arrow
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Shattered Company just does not use Csync v4 plus right now hahaha

lapis turret
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Dose it work with the old version?

lapis turret
livid arrow
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in the future I bet hahahaha

lapis turret
livid arrow
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Until whatever the problem is gets fixed.

lapis turret
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I am going to go through 157 mods

pearl swift
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also i'm having this annoying bug where people get a black screen with the hud and nothing else when trying to join from time to time

sullen olive
pearl swift
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oh okay

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but is it really required by csync? because force disabling it and keeping csync v4 brought no issue (at least i couldn't find any problem)

pearl swift
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ah yeah sorry i remember you told me that yesterday

pearl swift
lapis turret
pearl swift
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i've tried disabling csync v4, v3, and disabled

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it only works when fixplugintypes is disabled

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i'm talking about the celestial tint issue here, the other issue i've just mentioned is there regardless of csync/fixplugintypes

lapis turret
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No

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The one by Owen

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Owen originally made it but Sigurd forked it because Owen removed it but recently he added it back

pearl swift
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oh okay i'll try that

halcyon ermine
livid arrow
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As the mod is still present.

cerulean jewel
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Peak

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Also @livid arrow what’s the issue with csync rn

livid arrow
cerulean jewel
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That’s hilarious

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Why are so many mods just breaking

cerulean jewel
sullen olive
cerulean jewel
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Thank you!

frigid topaz
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4.1.0 is stable, just make sure if you have 2 mods that use the same plugin ie LLL and LLLFixed be sure the original LLL is disabled or it just breaks LLL lol

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And that's not CSync doing it it's some weirdness with the Serialize plugin

cerulean jewel
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I love spreading hate and misinformation on the internet

cerulean jewel
frigid topaz
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So normal LLL needs to be disabled

cerulean jewel
wind minnow
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If you click associated

cerulean jewel
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I’m not home

frigid topaz
# cerulean jewel I’m not home

Btw Mi6k you cursed my game yesterday cus whatever caused LC to go jank for you caused my stream to die twice on Sector-0 and then start dropping frames twice on Auralis, problem would clear up when I quit the game

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I think it was AbandonedCompanyAssets tbh with you. It got updates yesterday

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I took it out of the pack

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It would explain your problems once when holding a walkie once too, cus it adds things like abandoned walkies

cerulean jewel
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I am a virus

wind minnow
frigid topaz
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I've had several cases btw @cerulean jewel where after an abandoned walkie is picked up by someone the person who picked it up can no longer be heard over the walkie talkie

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Even though the abandoned one was off

wind minnow
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Agony

frigid topaz
#

Taking it out improved the game performance by a decent amount

#

so it makes me wonder

#

what it's doing or what it was doing

#

lol

cerulean jewel
#

That mod

#

Kill it

frigid topaz
#

I also removed Piggy's Reanimation mod too cus I noticed a few weird entries in it's code that might cause problems but it wouldn't have been responsible for the networking issues last night

cerulean jewel
#

Thank you

#

Maybe this time I will remain real

sullen olive
# frigid topaz Stop spreading misinformation

I'm not saying that it's the root cause of everything wrong with the modpacks. But if things work with an older csync, the users are safe to stay there until the relevant mod authors push out fixes and things stop acting up.

halcyon ermine
#

new ||indoor hazard|| just dropped in v50?

sinful bobcat
halcyon ermine
#

idk, zeekers said it. i think there is a new beta update

frigid topaz
halcyon ermine
frigid topaz
halcyon ermine
frigid topaz
tranquil girder
#

spoiler

lapis turret
cerulean jewel
#

I’m receiving mixed messages

lapis turret
#

I am going to test to see if the original mod made by owen works if not I will go through all the mods to see which one is conflicting

cerulean jewel
#

Just as a blanket statement

#

With every mod on its latest version and LLL uninstalled and replaced with LLLFixed

#

Are there any issues

lapis turret
#

Yes

cerulean jewel
#

And those are

lapis turret
#

A mod conflicts with csync and disables some stuff

#

If you remove the new dependency that csync adds it’s fixed but people can’t join

cerulean jewel
#

So if I rollback to an older csync where that dependency is not yet needed

#

Are there any issues there

lapis turret
#

I don’t know that what I am going to test but I think a new mod not csync has updated and it conflicts with the new csync

sullen olive
#

You can think that i spread misinformation, and my "misinformation" can still be the easiest way to avoid issues

south bloom
#

no one claimed the new csync update is unstable. it’s just that hundreds of mods are still using v3 and not yet v4.

pearl swift
south bloom
#

so yeah i agree that using the older versions is better till all the kinks are sorted out.

pearl swift
#

not saying csync nor FixPluginTypesSerialization is the source of the issue, it could really be some weird interaction between other mods, just saying that removing FixPluginTypesSerialization prevents LLL from going crazy

#

and FixPluginTypesSerialization is needed for the latest version of csync, so rolling back csync should do the trick

south bloom
#

meanwhile mi6k tryna process all this information:

#

who do i believe?

stone pumice
#

Updating to Sigurd's CSync up to 4.1.0, 4.0.1 or 4.0.0 gave me and my friends errors, and well we aren't the only ones apparently, when the game loaded and when the game was running, 3.1.1 did not give us any.
So I would say that 3.1.1 is most stable, still. And here i'm not "spreading misinformation" only sharing what me and my friends did
But there were no game breaking stuff happening though. I just saw plenty of times errors related to CSync on the logs, decided to rollback

#

I guess there are mod combinaisons that doesn't like Sigurd's CSync v3.1.1+ and others that are fine

pearl swift
#

i tried using owen's version of csync as per @lapis turret's advice and it seems to work

stone pumice
#

By the way someone knows why the orginal CSync was removed, and then re-available later on again? Found that very odd

sullen olive
stone pumice
pearl swift
#

just tried everything at the latest version (csync, fixedplugintypes, celestial tint, LLL) and having LLL and LLLFixed enabled at the same time AND fixedplugintypes enabled seems to be the issue

#

disabling LLL, leaving only LLLFixed enabled, and csync/fixedplugintypes at their latest versions seems to have resolved my issues

#

at least for the moon catalogue and celestial tint

sullen olive
pearl swift
#

i can land on a LLL moon just fine, i'm going to try with other players later

sullen olive
#

And then we just need IamBatby to look at this, and wait on him to deliver the updated LLL which will hopefully end this madness

pearl swift
#

yes please

#

is it planned or is the mod abandoned?

sullen olive
#

Oh it's allegedly practically ready to release, but he wants to wait for v50 to officialy release.

pearl swift
#

damn

#

it could save my modpack but at the same time v50 will destroy my modpack Β―_(ツ)_/Β―

sullen olive
#

good to hear that LLLfixed used alone, can save your modpack as well

pearl swift
#

yeah that could be it

#

maybe it also solved some random issues with other mods

#

i thought LLLFixed was a patch, not a whole new version of LLL

#

or at least I thought it disabled the original LLL, much like LE and LE core

cerulean jewel
#

Ok

#

When I get home imma test

cerulean jewel
pearl swift
#

yeah i think it's not disabling it properly

covert pulsar
#

Oya for the v50 beta folks that were looking for the ||spike trap||
I found some on planets that normally have a ton of traps, such as Offense and ||Embrion||

cerulean jewel
#

@halcyon ermine

#

holy

#

Idk if this is a display error, at first i thought my configs were incorrect

#

but facility has 2 values for celest

#

which are

#

the same values

#

wait

#

I know whats happening

#

Its the Celest / Celestia compatibility issue

#

wait

#

no

#

that makes no sense

halcyon ermine
#

no i forgot to remove Facility from my dungeonGenerator. ez fix

jaunty lintel
#

bad desat

#

means your probably gonna get a nice file reduction too

#

since that means ur packing the entire facility dungeon πŸ˜›

halcyon ermine
#

oh rlly lol

cerulean jewel
#

oh thank u

#

thought i was going schitzo

jaunty lintel
#

it goes thru the reference chains

tranquil girder
#

... check them other moons, too

jaunty lintel
#

new lll fortunately doesn't give a fuck about what flow is in your dungeon because i can get march flow early in v50

halcyon ermine
#

nice πŸ‘€

halcyon ermine
#

Celest [1.0.7]

  • Adjusted color of the leaves
  • Adjusted Water visuals
  • Added new underwater effect
  • Added props along the route
  • Removed duplicate Facility dungeon flow
  • Optimized water shader
  • Reduced file size
jaunty lintel
#

was the file diff noticable?

halcyon ermine
#

it somehow increased the folder size and decreased the scene size

#

but that could be from the re-patching i did for v50

halcyon ermine
#

Those LethalSnap images look dope

#

and i made a v50 version of sfVanilla #1225451298371932250 message

neon kayak
#

Someone might have mentioned this I notice with Celestial Tint the moon you are travelling to appears for a split second before the animation of arriving at the moon plays.

latent flax
#

question btw for the ship windows mod if i have celestial tint should i set "let other mods handle space outside" in windows config

gaunt ingot
#

You don't have to change anything, ship windows will detect and adjust for celestial tint automatically

#

meant to reply, @latent flax

cerulean jewel
trim stream
tranquil tide
# trim stream

petition to add these fucking kevin hart stickers to this discord

halcyon ermine
#

new look for Company

#

new look for Desert

#

Celestial Tint [1.1.9]

  • Added new tag Mountain
  • Lowered orbit height
  • Adjusted visuals
  • Improved documentation
#

(unranked list)

fleet pilot
wide ermine
#

Since apparently the planet is flooded

#

and considering the company is unique

tranquil girder
#

brown, red, and streams of glowing yellow/orange for volcanic sceneries (ex. Infernis, Io, and Vulcan (someone PLEASE port those last 2))

halcyon ermine
halcyon ermine
#

i'm also gonna rename Mountain to Rocky

halcyon ermine
#

Celestial Tint [1.1.10]

  • Added new tag Vulcanic
  • Renamed tag Mountain > Rocky
  • Adjusted Forest visuals
#

this is a preview from Vulanic. I want to redo the texturing later

heady yarrow
halcyon ermine
#

oh lol. I put it right in the editor just nowhere else

heady yarrow
#

i think it’s technically a correct spelling, but like in the way where nobody uses it in modern times and such

halcyon ermine
#

Vulcanic is an "electrical heating and cooling solutions for the industry"

#

Volcanic is correct

heady yarrow
#

Yeah lol

halcyon ermine
#

Celestial Tint [1.1.11]

  • Renamed tag Vulcanic > Volcanic (typo)
tranquil girder
#

@tropic pilot ^

tropic pilot
#

?

#

oh

#

okay

tranquil girder
#

when the time comes

cursive cove
#

So I'm trying to get it to where my friends and I can play aquatis but apparently lethallevelloader and lethallevelloaderfixed both softlock the terminal and throw an error. I've tried rolling csync back to 3.1.1 and downloading owens csync, still softlocked. have disabled lethallevelloader with lethallevelloader fixed enabled, still softlocked.
Has anyone found a fix or a way around or am I doomed to wait for this new update for LLL this weekend?

karmic fox
cursive cove
karmic fox
#

You should probably try to regenerate the config for LLL and then once that's done disable LLL and just keep LLLfixed

#

Not sure how else to help so sorry if it doesn't work

cursive cove
karmic fox
#

Np

desert heath
#

had that same problem happen to me^ did what chiilovani did and that fixed it

#

has anyone run into the issue of celestial tint's skybox just not showing at all? it's just all black for me but idk what the issue could be

#

NVM, for some reason when i just got it again it somehow works (and i have no idea why)

#

love this mode btw πŸ”₯

halcyon ermine
halcyon ermine
#

Celestial Tint [1.1.12]

  • 2.0.4 > 2.0.5 Updated ShipWindows
  • Fixed random sun position
  • Adjusted visuals
cursive cove
# halcyon ermine disabling LLL should have fixed the issue. If you do this try it with the latest...

So I've done some tinkering this morning. I regen'd the config for LLL then disabled it. I have Csync updated to latest version + fixpluginsserialization. I re-enabled LLLfixed and the config successfully pulled Aquatis but is still softlocking the terminal.
This is just my opinion and from my experience, but it seems both LLL and LLLfixed softlock the terminal.
Without LLL and LLLfixed, Aquatis doesn't populate.
This is the error from the latest log.

#

At this point, we'll just wait on an update, cause I've done all I know to do and have found by researching. oh well πŸ€·β€β™€οΈ

sullen olive
#

This is probably unrelated. But i did just get the terminal unresponsive behavior. In my case it was caused by loading the game without it being the focused application. (Alt+Tab out for most of the loading time).
And loading the game again, with focus on it got rid of it

#

I don't think it was caused by this, or any mod tho. I'm guessing that vanilla LC would do it too.

cursive cove
livid arrow
#

@halcyon ermine For some reason the new Celestial Tint breaks LLL

#

Celestial Tint 1.1.8 > 1.1.12

livid arrow
#

My last tested working version was 1.1.8. After updating it breaks.

halcyon ermine
#

from your log it seems Celestial Tint starts and loads, but never applies the patch. Is there anything that really messes with the start of the game (when you load in). Can you try reinstalling Celestial Tint or reverting ShipWindows to 2.0.4?

livid arrow
halcyon ermine
#

check if LLL is disabled

livid arrow
halcyon ermine
#

do you have LLLFixed and FixPluginSerialisation?

livid arrow
#

only LLL Fixed.

halcyon ermine
#

check for FixPlugin

livid arrow
#

I had to keep Csync at 3.1.1 and not update its mods because of the FixPlugin.

halcyon ermine
#

ah ok

livid arrow
#

So I currently only have LLL and LLL Fixed.

halcyon ermine
#

its strange because i haven't changed anything in the code. only in the prefabs that i load in, which shouldn't cause issues

livid arrow
#

I did something that broke many things somehow only after I finished testing. So I need to test this more.

#

@halcyon ermine v50 just dropped.

halcyon ermine
#

i saw lol. if anybody wants to play with mods they need to switch to "previous" branch

livid arrow
halcyon ermine
#

damn

#

lol

livid arrow
#

@halcyon ermine It looks like it was a mod update that broke Celestial Tint. Not sure which one. Plus now that v50 is here I am not interested in finding out. I will drop it from the new update and then re add it later in v50.

livid arrow
#

Also it was Starlancer Warehouse that killed LLL πŸ˜›

halcyon ermine
livid arrow
halcyon ermine
sinful bobcat
#

What's the spawn weight for giants on Aquatis?

sinful bobcat
acoustic yacht
# halcyon ermine ~3%

lmao, first time I ever went to Aquatis long ago there was a giant halfway between the ship and the entrances

#

my partner was like β€œI thought you said this moon was easy”

halcyon ermine
#

lol

cursive cove
#

I'm testing the new LLL version that isn't fully released yet with Aquatis, so I figured I'd post here too. Aquatis is loading in, buuuuut its a lil wonky, the ground is just a full ocean. This is the log spam, started when landed on Aquatis and stopped when left.

halcyon ermine
steady imp
#

does lllfixedfixed work?

halcyon ermine
steady imp
#

i mean this one

#

which is a fork of that fork

#

this one works with interiors at least (most of them)

halcyon ermine
#

on v50?

steady imp
#

ye

halcyon ermine
#

oh nice. that should work than probably

steady imp
#

im gonna try it out once im done with this session

cursive cove
#

I will say, Aquatis is our friend groups fav map, you really outdone yourself with this one, well done!

halcyon ermine
stray solstice
#

It's what I thought I saw work earlier but prolly isn't if sf doesn't think so lol

halcyon ermine
cursive cove
#

yeah I'm running a test profile, so I haven't installed LLLfixed yet on this one. Trying to test the LLLExperiment version first as much as possible before adding things in, if that makes sense.

#

then slowly add mods we use and document errors

#

I'm not even a modder and I been testing this game alllllll week

halcyon ermine
#

thats understandable, just know that LLL Beta will get updated and will fix a lot of problems

cursive cove
#

So not just an issue with you, prob right. changed to debugging to all in the config, so same issue. Also the trees will show up purple on the map screen in the ship too so I thought that was interesting lol

#

LLLFixed with LLLbeta disabled fixes Aquatis πŸ˜„ now just gotta test for enemy spawning, loot, map etc

halcyon ermine
#

their numbers have increased lol

cursive cove
#

πŸ˜„ YAY!!!!!!

#

That looks like heaven πŸ˜„

#

anyone know which mod probes weather? I have it on another profile but I can't figure out which one it is.
This is example command: probe aquatis eclipsed
Then it would change aquatis to eclipsed

cursive cove
#

ty! gunna test adding that one now

trim stream
#

np

steady imp
halcyon ermine
trim stream
#

with that many spawning, my jar of pickles collection is going to be stolen boiled

steady imp
#

i just had a baboon steal my stuff and put it inside a rock

#

cause a nest spawned there

halcyon ermine
#

on aquatis?

steady imp
#

no, in vanilla on artifice

trim stream
#

that's pure evil

halcyon ermine
#

oh ok

#

could they always steal items or is that new?

steady imp
#

pretty sure always

trim stream
#

they always could

cursive cove
#

yeah, they would steal their buddies bodies

trim stream
#

they just can go inside the ship now

steady imp
#

they always grab eachothers bodies

halcyon ermine
#

oh i didnt know that lol. And now they have visible camps

trim stream
#

changes (+going inside ship)

halcyon ermine
#

hmm maybe 6 is fine then

#

i'll mess around with placing a camp down

#

@steady imp did the giant spawn weight change from 3?

steady imp
#

hm

#

i dont think so...

halcyon ermine
#

ok so 6 baboons it is is guess

cursive cove
#

so tested lgu, it can make reg and the modded moons eclipsed but when I do aquatis, it says "An invalid weather was selected to probe for the moon"
Idk if its a lgu thing or not cause only aquatis is affected.

halcyon ermine
#

stormy and rainy are the possible weather

cursive cove
halcyon ermine
#

no because the baboons are already pretty much garuanteed to spawn so there wouldn't be any differences

#

unless eclipsed also changes the interior creature spawn rate?

cursive cove
#

thats how I was testing lethalexpansion and core when it broke enemy spawn. I would change the map to eclipsed because there would always be more enemy spawn and if nothing spawned, I knew something was broke

halcyon ermine
#

hm ok i'll add eclipsed

sinful bobcat
#

Will it have different visuals?

halcyon ermine
#

yeah, but i gotta make it look good. This is what is currently in place, but i dont like it lol

cursive cove
#

woah wym that looks dope af

halcyon ermine
#

i mean the sun isn't eclipsed it just red

sinful bobcat
# halcyon ermine

There was a visual already made for eclipsed but you didn't make eclipsed a possible weather?

cursive cove
#

well yeah thats the only thing I see that would need some work, but the rest looks awesome

halcyon ermine
#

i think i cahnged my mind half way through making it

cursive cove
#

well I'm here for testing if you decide to add it in, just @ me when you drop it.

cursive cove
steady imp
#

well this sounds complicated

cursive cove
#

Thats the LLLbeta.

sinful bobcat
#

It doesn't work with FixedPatch only?

steady imp
#

im gonna test it rn

#

cause theres no way im doing all that

sinful bobcat
#

yeah was about to do the same

steady imp
#

OH

#

lethal company now has a flashing lights warning

#

on the screens that everyone skips

sinful bobcat
#

It works with only FixedPatch

steady imp
#

i hate the fact that fixed enables liquidation

steady imp
cursive cove
#

So I'll try to simplify what I did, sorry.

  1. download the dll from the github link.
  2. download LLL on thunderstore.
  3. replace the LLL dll file with the LLLbeta dll file.
  4. Run game.
  5. Turn debugging to All in config.
  6. Download LLLfixed and disable LLL
    Works!
steady imp
#

i just got the v50 fixed

#

and it worke

cursive cove
#

yeah I was testing before adding the fixed, so it may work outright for ppl. I know ppl were using fixed recently since LLL broke but fixed wasn't working for me at all till now. idk why

#

I'll specify, fixed was causing the softlock just like LLL was, but thats not an issue anymore, softlock is gone

steady imp
#

maybe you had to wipe the config?

#

well idk honestly, i just got a new profile to test all this

cursive cove
halcyon ermine
#

It will just be passive. Can't pick it up, doesn't have any value. Its just a crab

#

i dont know how to make it work as an item so it will just be passive

steady imp
#

someone wasnt patient enough for energy crabs to release.........

#

these look really cool, reminds me of rats in bunker

halcyon ermine
#

their very simple

steady imp
#

really adds to the

#

the whole you know

#

really nice

fleet pilot
#

Anyone else feel like the current version of CelestialTint is a little bit more framey outside the ship? (v49)

bold compass
#

hehe crab :]

jaunty lintel
tranquil tide
#

we actually picked someone's idea up in biodiversity to add little useless ambiance creatures like these

steady imp
#

and has the same package name and description as lllf yeah

jaunty lintel
#

:/

steady imp
# jaunty lintel :/

there was also your beta just uploaded to ts but it got taken down thankfully

halcyon ermine
fleet pilot
fleet pilot
halcyon ermine
fleet pilot
halcyon ermine
fleet pilot
halcyon ermine
#

LevelTags still exist but are a Legacy system. ContentTags are new. They are a bit more advanced and are seperate from ExtendedLevel (in the unity editor for moon makers). They have more options as well (you can add a color right now)

fleet pilot
#

I meant like what are the new tags added?

halcyon ermine
#

in 1.1.10 i added Rocky and 1.1.12 i added Volcanic

#

there are previews there

fleet pilot
#

Ah I understand, just a new system. Not new tags themselves, you can just tag things whatever you want?

halcyon ermine
fleet pilot
halcyon ermine
#

(i read the tags via LLL, which implements them)

fleet pilot
#

I thought the tags were a predetermined listπŸ˜…

halcyon ermine
fleet pilot
halcyon ermine
#

did batby make docs for LLL beta?

barren flare
#

πŸ˜‡

fleet pilot
#

It's very wip

halcyon ermine
#

oh i dont even have all the dependencies lol

halcyon ermine
#

I made the code for the crab (Wandering Creature) public so other people can use it to. You can adapt it to any creature you want to have wandering around. #1212150109375037511 message

#

for modders ^

steady imp
#

@tropic pilot can you make little wandering coilheads on asteroid 13

halcyon ermine
#

i dont know how to animate so i dont know if i need to add anything in the code

stray solstice
#

though something like the base game's DoAIInterval which ran once every 0.2 seconds (or whatever you specified in unity) was good since it was better for performance i think?

#

im actually not too sure on the actual need for DoAIInterval itself lol

#

@obtuse oxide would know :3

obtuse oxide
stray solstice
#

thats the only reason?

#

i mean, i guess it is a lot more readable

obtuse oxide
#

ie other classes should actually not be aware of that method, there is no benefit to that

halcyon ermine
#

thats fair, but the creature can wander around and stand still. Although i have a private bool isMoving

obtuse oxide
#

don't see how that's a 'but'

#

it's more of an aside

halcyon ermine
#

i changed my mind mid sentence

wide ermine
#

Little suggestion for aquatis, i recall there were coconuts added sometime and i think they should be a little hazard in a way that they would fall onto players from the palm trees

#

when they fall off they could be grabbable and sold for like 20 coins like the bee hive

halcyon ermine
tranquil girder
#

seconded. Aquatis seems a little too easy at times. nothin wrong with that, but easy can become pretty bland. glad yer fixin this with πŸ¦€s tho

covert pulsar
#

I mean it IS intended to be an early game moon and with the new Baboon Hawk changes, there's now more of them to have to navigate around

steady imp
#

me with my shovel omw to aquatis with sellbodies installed to crash the economy

covert pulsar
#

If only Callisto wasn't abandoned then we've have an aquatic-like planet for every tier in the future

steady imp
#

what if aquatis had a single old bird stationed somewhere on the ship

covert pulsar
#

Could prob add Tulip Snakes to Aquatis if you wanted to extra stuffs

#

Occasional Old Bird would be interesting to see too

#

I'm more looking forward to seeing if Old Birds are added to a moon like Orion

steady imp
#

i've always looked at the ship and was kinda disappointed on how its just a decorative piece

steady imp
covert pulsar
#

Kills everything but the worms lmao

#

I'm NOT looking forward to Wesley trying to shove them into an interior lmao

steady imp
#

sadlyu theres nothing we can do about it

covert pulsar
#

Like if there was an interior with big open spaces for most of the major rooms, it wouldn't be as bad, but interiors currently are not well designed for really large enemies like that

steady imp
#

maybe theres a scaling option

#

but yeah you're right

covert pulsar
#

Like I'd like if there was at least 1 interior that's something like a lush cave with big open spaces to allow for most of the current outdoor enemies to actually work under

halcyon ermine
covert pulsar
#

Fair, least it's not a map like Wesley's Gratar

#

Tulips on that map would NOT be fun with the looming threat of death pits everywhere

covert pulsar
#

... Oh no

halcyon ermine
#

Aquatis Beta v2.2.0

if you want to help me test the latest beta, follow these steps:

  • Install Aquatis Beta from this link
  • The beta requires LethalLevelLoader Beta to work, to install this go here and download the dll. Put this into the LethalLevelLoader folder, replacing the old dll.

Known Issues

  • All the items that were placed around the map (shovel, boombox etc) are temporarily removed.
  • Crabs have no animations nor sounds
  • Audio problems when coming outside

Patchnotes

- v50 support
- Audio
  - Adjusted Audio Triggers
  - Added Ocean sound
  - Added High Wind sound
- Creatures
  - Added Crabs
  - Adjusted Outside Creature spawn curve
  - Baboonhawks spawn max is now 6
- Adjusted NavMesh
- Lighting
  - Added Eclipsed weather
  - Sunset is a little earlier
  - New Starmap
- New Quicksand texture
bold compass
#

wait what items around the map?

halcyon ermine
bold compass
#

oh interesting

halcyon ermine
#

secrets

verbal hamlet
halcyon ermine
shut flicker
#

Now make them rave

verbal hamlet
slate blade
#

Disco tiiime

wide ermine
#

it seems pretty easy on paper but i dont know how hard would it be to implement into the game

#

even more when my smooth brain cannot comprehend how to install lll into unity

halcyon ermine
heady yarrow
#

trying aquatis 2.1 and interior ambiance continues outside

#

the ||binoculars|| also give the grab prompt, but you can't pick them up

#

also this tree still makes the grass/sand sound effect when walking on it, unlike the others

#

the ship also makes the same effect

wind minnow
#

my boy is the map issue finder

heady yarrow
#

thanks lmfao

latent pagoda
near temple
#

I used to have some of my friends complain about too many baboon hawks on Aquatis so I then started adding outdoor Yippees lol

halcyon ermine
covert pulsar
#

The problem of too many Baboons I can only think of choosing one of these 2 to alleviate the issue:

  1. Reduce power level to 2 and change the "Rare" other enemy to a different enemy such as Worm or Dog

  2. Change the spawn curve so that they spawn later in the day, I think it's fine to have an early 2 but it does get overwhelming if the curve decides to give too many too early

#

I think adjusting the spawn curve prob is the way to go

halcyon ermine
heady yarrow
#

Apparently finding small map issues is my thing lol

pure zinc
# halcyon ermine crab

I cannot stress this enough, if they're a scannable entry (which means they have a bestiary entry), it needs to just say "Crab."

heady yarrow
#

omg that’d be great

tranquil girder
#

"Crab"
"Crab."

heady yarrow
#

Made me think of this

halcyon ermine
sullen olive
#

TTP achievement aquired

halcyon ermine
lapis turret
#

[21:13:50.5042161] [Error : Unity Log] FourierTransform.compute: Kernel at index (3) is invalid
[21:13:50.5042161] [Error : Unity Log] WaterSimulation.compute: Kernel at index (2) is invalid
[21:13:50.5042161] [Error : Unity Log] WaterSimulation.compute: Kernel at index (2) is invalid
[21:13:50.5042161] [Error : Unity Log] WaterSimulation.compute: Kernel at index (3) is invalid
[21:13:50.5042161] [Error : Unity Log] WaterSimulation.compute: Kernel at index (3) is invalid
[21:13:50.5162750] [Error : Unity Log] WaterSimulation.compute: Kernel at index (1) is invalid
[21:13:50.5162750] [Error : Unity Log] WaterSimulation.compute: Kernel at index (1) is invalid
[21:13:50.5162750] [Error : Unity Log] FourierTransform.compute: Kernel at index (2) is invalid
[21:13:50.5162750] [Error : Unity Log] FourierTransform.compute: Kernel at index (2) is invalid
[21:13:50.5172745] [Error : Unity Log] FourierTransform.compute: Kernel at index (3) is invalid
[21:13:50.5172745] [Error : Unity Log] FourierTransform.compute: Kernel at index (3) is invalid
[21:13:50.5172745] [Error : Unity Log] WaterSimulation.compute: Kernel at index (2) is invalid
[21:13:50.5172745] [Error : Unity Log] WaterSimulation.compute: Kernel at index (2) is invalid
[21:13:50.5172745] [Error : Unity Log] WaterSimulation.compute: Kernel at index (3) is invalid
[21:13:50.5172745] [Error : Unity Log] WaterSimulation.compute: Kernel at index (3) is invalid
[21:13:50.5193726] [Error : Unity Log] WaterSimulation.compute: Kernel at index (1) is invalid
[21:13:50.5193726] [Error : Unity Log] WaterSimulation.compute: Kernel at index (1) is invalid
[21:13:50.5193726] [Error : Unity Log] FourierTransform.compute: Kernel at index (2) is invalid
[21:13:50.5193726] [Error : Unity Log] FourierTransform.compute: Kernel at index (2) is invalid

hasty umbra
#

are u gonna add spacestation and that other moon u made to ur Sf desat collection when theyre finished?

sinful bobcat
#

I would guess so

#

right now they're prototypes

#

Here's the LethalRichPresence image for spacestation btw lol

#

didn't have anything to showcase so I figured I'd just make the character dance in front of the ship lol

hasty umbra
#

and sdm doesnt right

hasty umbra
#

nice

#

Scarlet mansion doesnt tho right

sinful bobcat
#

it doesn't

hasty umbra
#

ok

#

does More interiors?

#

lol sorry ur my encyclopedia atm

sinful bobcat
#

Haven't tried it, but having it enabled didn't cause a crash or something

hasty umbra
#

ok im done thanks lol

sullen olive
# halcyon ermine new scaffolding

iirc batby was talking about the support for multiple interiors per moon.
With that feature the ship could have a whole separate interior

clever night
halcyon ermine
clever night
wraith elk
#

Hey! Bit of an old issue i had but i thought I'd mention regardless before I start playing again (once LLL is updated)

Celest err.. never turns night time for me. Like I could've sworn it used to. But before I stopped (a day before v50 released) it just stopped going dark. The clock worked fine, the ship left when it was supposed to. The sun just never moved.

If this is a feature, its cool. But I highly doubt it was because the mod page never showed it as such anywhere else.

(Also my friends LOVE Celest btw. They think its super pretty)

spare hearth
#

aquatis becomes way to dark st night

#

pitch black

halcyon ermine
wraith elk
#

Though I'm unsure if its the actual cause. Just thats when I noticed it starting

lucid juniper
#

Also Space station if you have any kind of inside interior makes it soo bright as hell

barren flare
wraith elk
barren flare
#

sure, no worries

#

i just had the exact issue reported yesterday and there's nothing on my end that could be causing that

#

so i'd really like to solve it πŸ˜…

wraith elk
# barren flare sure, no worries

018f0c11-68d4-c372-7e37-3644275c5862

heres the modpack code

some things to note:

This modpack was last played in v49 (you might notice there needs to be mod updates)
some mods were added and removed since in prep for v50 but WeatherTweaks & Celest are still there

and this modpack uses LLLFixed from V49 by Refract to fix desync issues in mutliplayer. It COULD be that causing it too. But I doubt as it would persist across all maps, no?

Regardless if you try it out, the thing to look out for would be Dogs spawning whilst it's still bright out and the clock saying it's night time (Time goes completely normal, the ship leaves on time, the sun just never goes down.)

barren flare
#

my latest releases (terminalformatter/weathertweaks(normal+beta) all work on v49/v50 and with all LLL versions out there

#

so it shouldn't be the issue πŸ€”

#

although if you had that issue before v50 it might not be that

wraith elk
#

honestly when I got onto Celest I was like "oh huh the sun never goes down? that's a neat feature. it's like a permanently sunny map?" then i realised "Oh wait I swear it used to have a night time"

#

ahaha

#

funny

#

I dont use Rosie moons xD

#

(No offense Rosie)

barren flare
#

this game is a bowl of spaghetti

#

so much could go wrong lol

wraith elk
#

I did try Rosie moons once, so if the config got stuck remembering them

barren flare
#

so should i test it on v49 or v50?

wraith elk
#

but the issues persisted beforehand

wraith elk
#

i havent tried launching the game since v50 release

#

just waiting on LLL update aha

barren flare
#

alright, from my testing today the time issue shouldn't happen (at least because of me πŸ˜“)

#

if it's gonna happen for you on v50 lmk and i'll dig deeper

wraith elk
#

Will do!

#

LLL v50 will release soonish anyway

barren flare
#

yeah, finally πŸ˜„

hasty umbra
#

what timezone is batby lol

#

cuz i think he said he wanted to release it in the morning

barren flare
#

australia

hasty umbra
#

ohhh makes sense now

#

its 2 pm here

wraith elk
barren flare
#

many people are actively testing it & reporting the issues, so it should come in a very nice state πŸ˜…

hasty umbra
#

yo LLL updated

frigid topaz
#

@halcyon ermine Celestial Tint update bls

#

c;

#

We need it

wraith elk
#

time to yeet myself to Celest

hasty umbra
#

i hope egypt gets updated now miss that moon

sinful bobcat
hasty umbra
#

noice

karmic fox
hasty umbra
#

ok

tranquil tide
#

LLL LLL LLL LLL LLL GRAAAAH LLL WOOO YEAAAAH GGRGRGRHHGRHGH

wraith elk
wraith elk
#

Welp, it still remaining sun filled. Though I honestly cant tell if its caused still by WT. Also.. I'm getting warnings for a lightning strike about to hit me VERY LATE

halcyon ermine
#

a lot of new moons to look at

hasty umbra
#

is celestial tint really bad for fps or is it just cause i play on a laptop lol

#

cuz i tried getting it in v49 and it was like 5fps so i just cant use it atm

sinful bobcat
halcyon ermine
#

it shouldnt really have any impact. It does require an extra 0.5 Gb vram. I'll try reducing it in the next version, but i cant promise anything

hasty umbra
#

yea my laptop is just really low on ram lol

sinful bobcat
#

vram is your gpu's memory

hasty umbra
#

oh

#

idk then im not a computer guy

halcyon ermine
hasty umbra
#

mines half yours lol

halcyon ermine
#

that is not a lot i think vanilla Lethal Company takes about 1.5-1.6 Gb. Other mods also probably add to it, plus the 0.5 Gb from Celestial Tint

#

You will probably reach the 4 Gb fairly quick depending on what else u're doing and the mods you have installed

#

I'll try to optimize Celestial Tint

hasty umbra
#

yea i use 60 mods lol

#

it is what it is, i get like 40-50 fps usually so its playable at least

halcyon ermine
#

^ recommend if you want vanilla styled moons

sinful bobcat
#

Will you also update the moons with v50 spawns today?

halcyon ermine
wraith elk
#

@barren flare that mrov update should make the weather work again right?

#

can test later if Celest is still having the sun issue. Though honestly it was having it yesterday on and off.

barren flare
wraith elk
#

Never did with the mod

barren flare
#

i'm in the process of fixing that

#

πŸ˜‡

#

but that lib update alone is not gonna do it

wraith elk
#

Aight ^^

#

@halcyon ermine I'm possibly gonna believe that Celests day night cycle is bugged even w/o weathertweaks. (As previously: Clock works fine, ship leaves when it is meant to, but the day never turns to night)

Also small small ask but: if you could make sinkholes a tiny bit more visible for Rainy Weather on Celest I'd super super love it xD

wraith elk
#

very bright

vast shell
hasty umbra
#

also idk if there is an ETA for it being finished but if there is lmk

dark gorge
#

hi I was wondering if there is anyone who can help me with my problem when i start playing in vanilla its normal but when i played with thunderstore i didint see any monster (when i going to terminal log and texting the "Bestiary" i dont see any name or info about it)

halcyon ermine
#

Aquatis [2.2.0]

  • v50 support
  • Audio
    • Adjusted Audio Triggers
    • Added Ocean sound
    • Added High Wind sound
    • Fixed tree sounding like grass
  • Creatures
    • Added Crabs
    • Adjusted Outside Creature spawn curve
    • Baboonhawks spawn max is now 6
    • Increased Forestgiant spawn weight 3 > 4
  • Adjusted NavMesh
  • Lighting
    • Added Eclipsed weather
    • Sunset is a little earlier
    • New Starmap
  • New Quicksand texture
  • Enviroment
    • Ship has moved slightly
    • Added scaffolding