#sfDesat's Moons and Mods

1 messages ยท Page 4 of 1

stray solstice
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And the other one is for people that want more than a blue square :p

rose roost
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@halcyon ermine I noticed that it's super bright on the interior of Aquatis compared to other moons' interiors

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here's a screenshot I took on experimentation's interior for example

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(I also have Diversity's full darkness setting set to 50% if that's important)

halcyon ermine
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Aquatis [2.0.3]

  • Fixed interior lighting

Thunderstore will take a moment to update

rose roost
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Ah yes, darkness beyond my comprehension

halcyon ermine
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beautiful eternal darkness

rose roost
south bloom
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hello darkness my old friend

wanton vessel
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ahah

gaunt ingot
halcyon ermine
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in regards to the stuttering of Celestial Tint, can you try updating your drivers? Because I am trying to use a Performance Profiler and nothing is really out of the ordinary. Graphics Rendering appears to only have a small impact on performance

glacial lintel
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checking in to say goated mods

halcyon ermine
rocky sundial
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any progress on animating the moons with celestial tint?

quaint holly
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Animating?

frigid topaz
halcyon ermine
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Sneakpeak from the spacestation interior (made by Tolian)

trim stream
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Yโ€™all both do such amazing jobs at this stuff

shut flicker
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looks like a completely different game

sinful bobcat
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Curious to see an in-game screenshot of what it looks like

quaint holly
twilit hare
gusty lily
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i dont really understand what the problem is. it might be not your moon that causes the problem but maybe someone understands whats happening here :/

sinful bobcat
gusty lily
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resolution and fog

sinful bobcat
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Ah ok, because I would have suggested you to use LCUltrawide instead as it looks better

gusty lily
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might help with the error. ill test it.
i also just run a quick test and for vanilla moons and a different custom moon this error does not appear but on aquatis.

frigid topaz
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I mean you can disable the resolution stuff from HDLC and use it just for increasing fog quality

fleet pilot
gusty lily
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tbh i dont like having to many mods and still here i am with 90 mods in total :x

frigid topaz
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I used to like not going too far above 80 but once I finally hit 100 I stopped caring

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lol

heady yarrow
heady yarrow
frigid topaz
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Among other things ofc

heady yarrow
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Oh right I forgot that released

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Wait that affects boot times??

frigid topaz
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It improves performance by a huge amount but also improves boot times

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Yes

heady yarrow
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Yooo

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I donโ€™t even know that

visual saddle
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I know it's probably not Celestial Tint causing this but its the only way I have seen it happen:
I host a game and sometimes my mates dont have the celestial features. (They dont see the planet but just black).
If that is the case and they go to the terminal they cant get out of ot anymore. Escape isnt working, I think they said that the terminal tells them to use Tab oder Enter to leave it but they dont work either. Therefore I gotta kick my mates or they even have to relaunch the game

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No clue why this happens but it happened only when the skybox of celestial tint didnt show up so thats a starting point to find out what could be causing that maybe

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LobbyControl was not in use at that time

frigid topaz
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probably that

visual saddle
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That could be it then thanks

sinful bobcat
gusty lily
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seems so. but now it feels like its not getting dark. ill test it on the next few moons

gusty lily
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so on Aquatis its not getting dark outside. i dont know if that is just an issue by my side or if thats intended. other moons work fine and get dark during night.
and HDLethalCompany worked fine before with Aquatis but i will continue using LCUltrawide since it looks better. I dont know what have been changed xD

vast shell
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any updates on space station is it getting finished or just there to see if moons like this work?

tranquil tide
vast shell
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i meant this one i didnt know that was a thing?!?!?!?!?

tranquil tide
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i mean i assume the spacestation moon's getting expanded to have its own interior

pure zinc
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The interior is being worked on specifically in relation to that moon, with the intent of having the interior spawn above the station so you can see it from the outside when you land (which I think will be neat)

But right now I think most of the focus has been on the interior + updates and bug fixing on the main moons, so the actual space station moon hasnโ€™t received as much attention since it got into a stable state. The two are linked though, so itโ€™s probably getting updates behind the scenes that just havenโ€™t translated into updated on TS because of the interior

tranquil girder
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that's... incredible.

halcyon ermine
halcyon ermine
halcyon ermine
# gusty lily resolution and fog

I think (untested) the problem is that HDLethalCompany tries messing with the fog and the fog is setup a bit different on my moons. Idk if this is the problem though

jaunty lintel
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it is i think yeah

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matt had problems with it too

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one of its checks isnt null safe

frigid topaz
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Yeah HDLethalCompany touches a lot of stuff it shouldn't from what I understand, and it's been generally recommended to start using LCUltrawide set to 1080p instead to avoid conflicts

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I know the dev of Mirage got screen flickering when he was testing my old pack that included HDLC, and it stopped once he removed it

heady yarrow
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It sucks bc Iโ€™d love to use its features to decrease pop-in with its LOD setting, but from what Iโ€™ve heard it messes up fog even on default settings

halcyon ermine
frigid topaz
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My friend should like this cus without Celestial Tint he was like "Bruh the ship didn't even move" ๐Ÿ˜†

halcyon ermine
frigid topaz
wanton vessel
halcyon ermine
pulsar heath
# halcyon ermine I got it working. it's definitely still wip

That looks cool! But if I may add something to this, I would recommend on ease-in-out when leaving the moon and ease-out-in when entering the new moon. Plus, if you wanna make the transition to have not pitch black during the progress, I highly suggest you add fade white and while it loads to new moon, make it white background (if possible) instead of black. That way it kinda looks abit science accurate since we will blinded by the light when weโ€™re approaching to the speed of light.

halcyon ermine
pulsar heath
sinful bobcat
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Don't know if that's possible but maybe you could do it like hyperspeed

halcyon ermine
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I could try that. I think something close to that already exists in the base game

gaunt ingot
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I wonder how much would break if you tried to delay that moon prefab unloading during the leave animation

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The vanilla animation is like 6 seconds, but it cuts out after only a couple from the moon being deleted into a black screen

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If you could have it swap out instead of deleting, waiting, then loading the new one, there wouldn't be a black transition at all

shut flicker
bold compass
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always sunny in aquatis ๐Ÿ˜Œ what a nice place

quaint holly
halcyon ermine
# gusty lily

I think it is referencing the sun animations from celest lol. It will get dark if you have celest installed. I'll fix it in the next update

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I kinda like the dirt and rocky textures, maybe i'll add some more stone area's

gusty lily
gusty lily
sinful bobcat
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why aren't you playing with an ultrawide res?

gusty lily
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cause when i do it looks really bad

quaint holly
quaint holly
gusty lily
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hang on i do a screenshot

quaint holly
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Looking forward to it.

halcyon ermine
gusty lily
quaint holly
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You don't need to edit width

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Height is enough

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Width will adapt, leave it at 0

gusty lily
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Settings in LCUltrawide 3440x1440

quaint holly
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Leave width at 0

gusty lily
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so 0 and 1440 for height?

quaint holly
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Yes.

gusty lily
quaint holly
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Restart the game

paper stirrup
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I've found leaving both at 0 for auto scaling does just fine. If you're using HDLethalCompany as well, disable the ResFix in its config, as LCUW seems to do the same thing

quaint holly
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I guess they don't like pixelated aesthetic.

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If you do though, just leave both at 0, yeah.

gusty lily
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restarting rn but a quick question.. march on foggy shouldnt look like this right?

quaint holly
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Why do you still have black bars?

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Do you have hdlc or something?

gusty lily
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cause its booting up. did the screenshot before closing the game ^^

gusty lily
frigid topaz
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LCUltrawide should remove the black bars

paper stirrup
frigid topaz
paper stirrup
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The entire point of that weather is not being able to see shit

frigid topaz
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Experimentation and Titan are basically free when Foggy

quaint holly
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Exp is free because you just go forward

paper stirrup
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Titan exterior is always free regardless

quaint holly
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Still can't see shit

frigid topaz
lapis turret
frigid topaz
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March and Vow it's basically keep scanning for main entrance door

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LOL

paper stirrup
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Anyone who thinks Titan exterior on Eclipsed is hard clearly doesn't know the walkie purchase strat

frigid topaz
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But FairGiants helps a lot

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lol

paper stirrup
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Never even heard of that mod lol

frigid topaz
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FairGiants makes Giants wander more rather than standing right next to the ship constantly

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and actually properly implements the fix for them ship camping

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cus the v47 "fix" does nothing

gusty lily
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@quaint holly restarting worked fine and the black bars are gone thx :)

quaint holly
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If hud ever gets wonky due to mods or something, set hud aspect to 1.77 in LCUW config.

gusty lily
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ok

paper stirrup
frigid topaz
paper stirrup
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It's only if you're going for March fire exits that it's easy to get lost

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But you have pretty straight shots to main

paper stirrup
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@frigid topaz if you have any more essential fix/performance mods please DM them my way ๐Ÿ™

frigid topaz
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I mean in terms of performance mods, NutrackerFixes, PathfindingLagFix, AsyncLoggers, StarlancerAIFix, CullFactory

jaunty lintel
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I think it would be really fun once i get dynamic ship positions working nicely to random rotate the entire map by 90o every round to make it feel more different and make fog harder

frigid topaz
paper stirrup
copper linden
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Dust Clouds my beloved: fog but better

frigid topaz
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NoMorePush by Woecust is essential if you no longer want player collisions when in larger groups

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Once you have more than 4 people on the ship that gets very annoying

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Lol

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I also love Immersive Visor

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Having rain effects and stuff happen on the screen is something you can't live without once you have it

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XD

paper stirrup
frigid topaz
paper stirrup
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I'm also visually impaired, so the less effects I have obscuring my view the better

frigid topaz
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Ahhh Gotcha

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Personally I recommend FOV_Adjust with the visor turned off over ClearFirstPerson cus ClearFirstPerson tends to throw errors in the game logs

gusty lily
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@halcyon ermine what I also noticed on Aquatis is that the baboon hawks tend to camp as a group of three at the main entrance. is there a chance to let them roam more and be less likely to camp the main entrance? :D

paper stirrup
paper stirrup
frigid topaz
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Ahhh okay okay I got you

paper stirrup
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I'll look into FOV Adjust though

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Might be real cool with ultrawide

frigid topaz
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Honestly I will say there is a benefit Immersive Visor has with the rim disabled, and you can probably disable the other effects too if you don't like them. It doesn't seem to cause the screen to become darker like the other mods that disable the visor do, I need to test if it also fixes the fog flickering stuff on Rend too that is caused by other mods that disable it

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Cus if so then that is a huge benefit tbh

paper stirrup
halcyon ermine
frigid topaz
copper linden
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I use a little mod called DisableHelmetVisor

frigid topaz
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I'mma test rn if it's fixed with Immersive Visor having it off

frigid topaz
gusty lily
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I see. yesterday we couldnt get our scraps from their and all died trying xD

paper stirrup
gusty lily
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hard without any cash for shovels xD

copper linden
frigid topaz
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Speaking of Rend

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it's so bright ๐Ÿ˜†

gusty lily
copper linden
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I wish ^

frigid topaz
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๐Ÿ˜„

halcyon ermine
paper stirrup
copper linden
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less bloom stronger normals basically

frigid topaz
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Let me try the mod SSencipe mentioned

copper linden
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Hopefully you find a good balance for it visually

paper stirrup
copper linden
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Lmk I guess, need to clean up my mods anyways

frigid topaz
paper stirrup
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Makes the game look so much better imo

paper stirrup
copper linden
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Oh god I killed Lunx ๐Ÿ˜ญ

frigid topaz
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If it does though all the features of immersive visor can be turned off and immersive visor for sure doesn't have it

halcyon ermine
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DAMN. I just spend 2 hours trying to debug why the planet didn't show when i load up the game. Turns out I had the wrong r2modman profile open in file explorer

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one of those days

gaunt ingot
quick sky
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2 hours??? ๐Ÿ˜ญ

halcyon ermine
quick sky
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bro i love how the ship actually moves faster than light logically

halcyon ermine
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the video stuttered. It didn't stutter in-game

halcyon ermine
quick sky
wind minnow
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Black screen

halcyon ermine
frigid topaz
halcyon ermine
frigid topaz
halcyon ermine
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Celestial Tint [1.1.5]

  • Added planet transition animations
  • Fixed some stutters
  • Increased planet texture quality
frigid topaz
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my only other guess would be that maybe you turn the stars into a skybox so they don't despawn

halcyon ermine
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There is probably a way to do it. It's just difficult

frigid topaz
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just to add to the effect of traveling at the speed of light

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Lol

frigid topaz
covert pulsar
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Can confirm Aquatis is referencing Celest's sun animations, just tried it with both moons installed and it's now working

wind minnow
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Discord mobile the stable platform

frigid topaz
# wind minnow

I hate the mobile app tbh, the new ui has been out for months and it's still slow as fuck lol

bold compass
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i turned off updates

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nothing has been added that i actually care about so im still on the old layout

frigid topaz
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Well....

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Security updates and new features are a thing

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Lol

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So it's not good to stick to outdated versions

bold compass
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if they add a single feature worth having maybe i'll consider it but literally all i'm missing is that i can't react with some of the newer emojis

halcyon ermine
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Aquatis [2.0.4]

  • Fixed day-night cycle
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2.000.000 + 3.000.000 ๐ŸŽ‰

heady yarrow
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Congrats!

quick sky
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congrats

dusky lake
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awesome!

wanton vessel
hearty solstice
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Congrats, very deserved

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Cool that they hit their milestones so close together

halcyon ermine
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thank you!

tranquil girder
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excellent moons deserve excellent recognition. dont have anything to recognize it with, but nonetheless

gaunt ingot
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Woo!

dire herald
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ay what's this mean

quick sky
#

Lethal Company BEST Mods To Use #30 (REALLY NICE!)

Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 30th part of the BEST Lethal Company Mods series.

00:00 Lethal Company BEST Mods To Use
00:06 Mod 1
01:02 Mod 2
01:19 Mod 3
01:36 Mod 4
01:59 Mod 5

PintoBoy - https://thunde...

โ–ถ Play video
quick sky
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aka u can delete it

dire herald
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oh neat

dire herald
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rn doing an aquatis only solo run

quick sky
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while advertising ur mod lol

gaunt ingot
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That's an oops hahaha

dire herald
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my boyfriend plays lethal with me sometimes and Aquatis is the only modded map he likes. Very simple and well executed

gaunt ingot
quick sky
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ye ik

livid arrow
south bloom
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just so u know.. having ur ship cameras at high resolution + fps will reduce ur own fps

livid arrow
frigid topaz
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Ah

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I still get no issues with it

livid arrow
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there are some jumps.

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It happens when doing any activity

frigid topaz
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Like I said for me I have no problems

livid arrow
livid arrow
south bloom
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and u also have HDLethalCompany?

frigid topaz
#

Previous version gave me no performance issues either but for my friend it did

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It really seems to be hardware based

livid arrow
plucky stream
frigid topaz
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Which means I'm likely gonna have to remove it from my pack again

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v.v

plucky stream
frigid topaz
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Cus my friends always update mods

plucky stream
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ah

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๐Ÿ˜‚

livid arrow
livid arrow
south bloom
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even a fresh modpack with only celestial tint will give u the same issues?

livid arrow
south bloom
#

mods are finicky. u never know when another mod is causing an issue.

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like i thought ModelReplacementAPI was breaking thicc company suits in VR cause it kept spamming the console. turned out TooManyEmotes was the culprit. ๐Ÿ˜‚

frigid topaz
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Well the vr mod is very unsupported by other mods

south bloom
#

but if u still have the same issue with solo mod.. then yeah maybe it is a hardware based issue

south bloom
livid arrow
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I am running older hardware as well. I am on the 2070 super ๐Ÿ˜›

south bloom
#

toomanyemotes has a compatibility patch with LCVR

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but turned out that patch borked things with ModelReplacementAPI

frigid topaz
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Well

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ModelReplacementAPI causes a lot of issues as a whole

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It's why I just don't use it

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I'm waiting for the Femmployee mod to come out which isn't gonna use it

south bloom
#

only issue besides the VR thing is it not showing up on masked enemies. its been pretty solid besides those two issues.

frigid topaz
livid arrow
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or just make everyone female?

frigid topaz
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I don't quite know the scope of how it's gonna work yet

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I know they said they're close to getting it to be a beta release though

south bloom
frigid topaz
#

if you're emoting then they just kind of slide around

livid arrow
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My experience with Lethal Company is everything is fine. Until it isn't.

It likes to explode when you touch unrelated things.

south bloom
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๐Ÿ’ฅ

livid arrow
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I would like to add a new item.

Suit rack explodes....

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Let's add a new moon.

Monitors die.

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One of the first few versions of Lobby Control turned all my monitors bright white.

frigid topaz
#

You seem to always be having issues with your pack though

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and thinking it's Matty's mods

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๐Ÿ˜‚

livid arrow
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Well my scope is quite large.

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I am making a mega modpack.

frigid topaz
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I have 119 mods right now

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๐Ÿ˜‚

livid arrow
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And trust me I do not annoy just Matty. Ask @barren flare and @wanton vessel

frigid topaz
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Cus I just added SirenHead due to Xu helping them fix the bug with it walking into the ship

livid arrow
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omg it is fixed?!

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Woot!

frigid topaz
livid arrow
frigid topaz
#

Bruh

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No wonder your game always has problems

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Wtf

livid arrow
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I am not one for small challenges.

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hahahaha

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This is going to be a banger modpack.

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I plan to usurp TMLC

covert pulsar
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Pictured: Source when they learn there's a new mod they can add to that behemoth pack

livid arrow
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Basically.....

frigid topaz
#

Btw I've seen some say that the scraps in Lethal Things are unoptimized, I've been fighting with which ones I should disable to free up some performance for my group

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Maybe Dirty Arson, Toimari, and Hamis?

livid arrow
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And all my friends are my poor testers..

frigid topaz
livid arrow
#

They love hate me

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Everyday they get on. Lets play! Well after 3hrs of tests sure!

rose roost
livid arrow
#

This spreadsheet is godly

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I cannot imagine life without it anymore.

rose roost
#

I love gnarpy sm

frigid topaz
#

Yeah

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Dirty Arson, Toimari, and Hamis are probs my least faves

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Cookie is my favorite

rose roost
frigid topaz
rose roost
#

I swear that's the most common voice line I get from her

frigid topaz
#

The Glizzy is probably the funniest one

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I love getting it stuck to the ship ceiling

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Lmfao

livid arrow
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haha easyidle pointed out my prices on the chart are mixed up haha

south bloom
#

its hard to notice with lethal's vanilla resolution. but i noticed morecompany cosmetics dont seem to have LODs.

livid arrow
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Vow at 1750.

frigid topaz
#

The Revolver is probably one that could be disabled, it's almost always never worth anything

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It's like always 14

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Lol

south bloom
#

it just stays the same high detail even from far away.. but the suit will go to lower detail

livid arrow
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Someone had mentioned that when they disabled the store items. Sales and other info mods still found them even if they were unlisted.

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So if there truly is a problem with the mod at some point it may just have to be removed from your pack.

frigid topaz
#

I remember someone saying disabling all the scraps provided a fps benefit

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I'd remove LethalThings if there were some good alternatives for some of it's things honestly

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like you can't replace Boomba ๐Ÿฅบ

covert pulsar
#

Ye fr fr, my favorite from that mod is the Flare Gun but golly is it spotty to use :/

frigid topaz
#

teleporter traps are sort of buggy though, especially when using CullFactory lol

frigid topaz
#

lol

covert pulsar
#

o, I've yet to look into that mod

south bloom
#

didnt realize lethalthings could be detrimental to fps. i will be mindful of that.

frigid topaz
#

From what I've been told Cookie is actually the most unoptimized scrap

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Lol

covert pulsar
#

Oh wait I see Emergency Flares from it ๐Ÿค”

frigid topaz
#

But I can't disable Cookie

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XD

south bloom
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ill just make the spawn rate 0

frigid topaz
#

That disables Cookie

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just set scraps in it you don't like that much to 0

rose roost
#

gonna test if I still get the stutters on a fresh profile with just Celestial Tint. If I do, it's 100% a hardware issue on my end. A gaming laptop gpu can only do so much regardless of whether it is celestial tint or not๐Ÿ˜ญ

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okay, yeah, still getting the stutters

frigid topaz
#

Okay I'll take Celestial Tint out of my pack then

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v.v

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I really wanna keep it

rose roost
#

mhm, me too

livid arrow
livid arrow
wind minnow
wind minnow
rose roost
#

skill issue on my part tbh

livid arrow
hexed rose
small wigeon
#

Turned out one of the fog objects that I didn't want in my scene was missing and HDLC was freaking out about it

livid arrow
halcyon ermine
#

@rose roost and @livid arrow can you try updating your graphics card drivers? And can you send your pc specs so I know what hardware is having issues

halcyon ermine
heady yarrow
#

I have a list of all of the LLL moons

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Iโ€™ll update it in a few and then send it

livid arrow
livid arrow
young junco
#

can anyone tell why celestial tint mod is showing just a void orbit

heady yarrow
# halcyon ermine I guess I have held off updated Explorations to long. There are a lot of new moo...

ALL LLL MOONS:

Orion
Aquatis
10-E Gypt
Secret Labs
16-Dust2
Atlas Abyss
42-Auralis
Celest
2-Ganimedes
15-MAOY School
Outpost 31
Relay Station
27-Triskelion
9-Celestria
153-Maritopia
33-EchoReach
Bozoros
130-Gorgonzola
59-Affliction
PsychSanctum
74-Solace
PengCity
Gordion Sect-0
Spacestation
Sandover Village
93-Harloth
Magic Mountain
201-Catalyst
IKEA
Kaldor
38-Crest
Mycordytum
127-Eve
34-Nyx
37-Zenit
69-Mantif
129-Sierra

heady yarrow
#

No problem! ^-^

halcyon ermine
heady yarrow
#

Also bruh MANTIF changed from 81 to 69

halcyon ermine
heady yarrow
halcyon ermine
#

yeah how the hell is this guy having stutters with his pc specs

heady yarrow
#

Ohh I think I see the issue

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Also running two 1440p monitors at 144Hz and 120Hz

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With a 2070

barren flare
#

๐Ÿ˜Ÿ

heady yarrow
#

Oh wait thatโ€™s a 2070 Super

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Okay nvm still weaker than the 3070

halcyon ermine
heady yarrow
#

I can have trouble consistent hitting those higher framerates in LC

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And I have a Ryzen 7 5700G, 32GB RAM, and an RTX 3070.

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Playing on a 2560x1080 100Hz monitor (with a 1920x1080 TV as my second screen)

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and I can absolutely dip depending on the situationโ€” I remember when I first tried TMLC I was hitting the 40s sometimes

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Unfortunately the game is just very unoptimized (admittedly itโ€™s in early access so you canโ€™t blame it too harshly)

livid arrow
#

Will do so when I restart in a few

heady yarrow
#

Thereโ€™s probably many people with like 144Hz monitors running at 60Hz

heady yarrow
#

Iโ€™ve seen posts of people saying theyโ€™ve been using a monitor for years without realizing

livid arrow
#

Will check for stutter now.

halcyon ermine
livid arrow
halcyon ermine
#

Unrelated, I have redesigned the sfDesat modpack. It is now a collection of all my moons.

hexed rose
# heady yarrow Also bruh MANTIF changed from 81 to 69

Cool list gonna check it against mine.
I realized that setting a non-duplicated number for a moon is as easy as just searching it in the thunderstore... But only if the moon isn't hidden in a package. (Yet another reason for modders to list all of their moons individually in addition to having a package mod for them) Edit: well only works if everyone sets a number for their immersive moons. IKEA doesn't need one.

hexed rose
hexed rose
#

Some dudes were fussing about the numbers before moon names and avoiding any being repeated

rose roost
frigid topaz
#

@halcyon ermine What I'd like to know is why 1.1.2 is reported to not have the stutters, cus that's the update where you introduced the performance improvements ๐Ÿค” was it something to do with the view distance fix or planet visual change in 1.1.3 maybe?

#

I can't understand what might have changed after that might have introduced issues for some lol

plucky stream
#

what about the dynamicculling.dll introduced in v1.1.3?

#

has that been tested

#

like with/without

bold compass
#

fixed the issue, nevermind

plucky stream
#

tested without dynamicculling.dll and still the same, so ig its not in there

halcyon ermine
#

It's just weird that it happens every 3-5 sec. That makes no sense. After testing I noticed that the graphics only account for a small fraction of the performance load when in orbit, like 15-25%. The rest is from scripts and whatnot.

halcyon ermine
plucky stream
halcyon ermine
jaunty lintel
#

might be shader stutter

#

Are they your own custom shaders?

halcyon ermine
#

yeah, but i dont know why 1.1.2 is fine, because that is when i introduced the shader

halcyon ermine
plucky stream
#

what exactly are the differences between 1.1.2 and 1.1.3

jaunty lintel
#

Yeee so you gotta keep in mind assetbundles do a way shittier job of precompiling shaders than a full game build

#

Just got in bed but i can show you some code that will maybe help / if you can try loading in that shader on rm awake in some form

#

Doesnโ€™t have to be visual but to try and get the game to compile them a lil

jaunty lintel
#

Video games are stupid

I could be wrong but worth considering as a lead

#

also zeekers post processing shaders are ran ontop of it which could maybe make it more expensive than it seems?

halcyon ermine
fair dagger
#

For me Selectial Tint causing GPU to die

halcyon ermine
#

what did you use to measure it?

fair dagger
#

unity profiler with unity debugger

fair dagger
restive minnow
#

oh ye forgot to mention but the switch to shaders kills my potatoe friend's frames too, can't even speak on the ship anymore and gets about 1 frame per 3 seconds

#

but I'm still fine along with others

#

nothing much you can do tho I presume so we've just had to not use it anymore ๐Ÿ˜”

bold compass
#

fwiw i played yesterday and looking in the direction of dropship made it super slow

#

but only when i was looking that way

halcyon ermine
halcyon ermine
bold compass
#

yeah, aquatis

halcyon ermine
#

where did you stand roughly

bold compass
#

just on the island, if i looked towards the ship it started lagging, specifically i was like between dropship and main entrance but it was fairly consistent throughout

#

i can try and get a recording hang on

halcyon ermine
bold compass
#

hmm, it doesn't seem to be happening anymore. maybe it was some strange conflict in multiplayer or something

#

all the better i guess

restive minnow
frigid topaz
#

@halcyon ermine Hope you can finally figure out what's happening with Celestial Tint, I do really wanna readd it to my pack ๐Ÿ˜…

restive minnow
#

๐Ÿ˜ญ

cursive nimbus
#

hi with Celest I was able to go to the dungeon but my crew weren't able to it said boundary block or something for them

quaint holly
#

Are you using Loadstone?

cursive nimbus
#

I have that uninstall

#

I heard how many issues It can cause

quaint holly
#

Was it uninstalled when that happened?

cursive nimbus
#

yes

#

me and my crew will figure out the issue by going there later today if we can using the free moon mod so it won't be a hassle

#

I can send you my mod list

cursive nimbus
#

I just knew about that today

quaint holly
#

๐Ÿคท

cursive nimbus
quaint holly
#

Both.

cursive nimbus
cursive nimbus
#

I noticed the floor window and the one by the beds do not spawn some times

halcyon ermine
#

Does anyone have a list of all the released interiors?

jaunty lintel
halcyon ermine
#

for my modpack. This is all I could find

jaunty lintel
#

#1195583267546595389 is another

halcyon ermine
#

it seems two of them have died and taken the entire game with them

clever night
tulip kindle
bold compass
#

interesting

hexed rose
heady yarrow
# halcyon ermine do you?

ALL INTERIORS:

SCP Foundation
Dungeon
Scarlet Devil Mansion
Bunker
Office
Sewer
Stronghold
PoolRooms
Mental Hospital
Woodland Mansion
School
Sleep's School
Liminal Pools
Circus

heady yarrow
#

Wait no that isnโ€™t correct thereโ€™s one more

#

Forgot to add Circus

#

Which was added in the new Bozoros update

tranquil girder
#

ooooh, the minecraft interiors. dang. was hopin for a less blocky experience XD

#

also, 2 schools!? or is one also minecraft?

heady yarrow
#

2 schools

copper linden
#

https://docs.google.com/spreadsheets/d/1DIMxtYa64d8WkFnRGXLcx6Pi16bwTwHp69r8PUUo39o/edit?usp=drivesdk

Has all the released, WIP, and secondary interiors in a tab at bottom as well. I counted a couple others differently than Aleck but primarily the same.

heady yarrow
#

Yeah mine only has ones released on Thunderstore

hexed rose
#

It's outrageous that thunderstore doesn't have cleaner categorization allowing us to search for these things naturally

heady yarrow
#

Ordered by release date

heady yarrow
#

Just a lot of people donโ€™t tag things properly

hexed rose
#

It has tags but they're not enforced

heady yarrow
#

And the search relies on tags

hexed rose
#

The feature is also super hidden

heady yarrow
#

I just look at things dependant on LLL as itโ€™s easier

hexed rose
#

Understandable

#

A lot of chaff though, modpacks

copper linden
#

My biggest pet peeve are modpacks that aren't tagged as modpacks. Clutters searches so much because they have every other tag

hexed rose
#

Yeah agree it's awful

#

And there is even less reason to show modpacks now that modders are generally making super mods rather than packs for their content.

copper linden
#

Well looking at Thunderstore holistically, modpacks are more popular in some communities that others and super mods vary as well. Super mods are really popular here specifically for moons

pure zinc
#

And Starlancer has a WIP Warehouse interior that he's been showing screenshots of for Auralis and Triskelion

copper linden
#

I've been aware of them but give had no idea what to actually name them so I waited

#

Warehouse sounds good for now will do that

#

There are a couple others in the works like the Hedge Maze, but that has no thread or mod so ones like that I've also just waited on

pure zinc
#

That's fair, as far as for Starlancer, yeah he's been referring to it as a Warehouse interior. Rosie's Gordion interior looks like a remix of the basegame vanilla facility but I don't know for sure what she calls it. I also thought there was another WIP interior for the Minecraft Interiors mod being worked on (mineshafts maybe?) but I'm not sure if they've actually started it or just talked about wanting to make it as one of the next ones

copper linden
#

I have mineshaft listed I believe

#

Oh wait nvm

pure zinc
#

you have the not-minecraft mineshaft one

copper linden
#

Okay I remember why I didn't do the other 2, I didn't know what the mod would be called. I'll just say "Starlancer Series" and "Rosie's Moons Series for now"

#

I'll check the minecraft Interiors thread and whip something up for theirs as well

pure zinc
#

I can't remember for sure if they said they were actually working on new interiors or if they just said that they had ideas for how to do the other dungeon-type minecraft spawns as LC dungeons

copper linden
#

Can't find definitive statement so it's on hold with hedge maze and the others

If you have anything else to add ping me in another channel, we're clogging up more of this thread than I'd like

shut flicker
#

errr

#

this is what my friend sees

#

I'm the host

#

I think the planet was rotated to the side for him

halcyon ermine
# shut flicker

its a strange bug. If you go to a different planet it should fix it (its should still be fixed when you go back)

#

I thought i fixed it but probably not in multiplayer

shut flicker
#

alr cool

halcyon ermine
shut flicker
#

as long as you're aware of it

halcyon ermine
heady yarrow
#

Happy that some people have found my lists useful lol

limber lantern
heady yarrow
heady yarrow
limber lantern
heady yarrow
#

Ah, gotcha! Would you mind sharing it? Iโ€™m curious what you did with it haha

limber lantern
#

I hope you feel better soon! I just got over something myself.

#

Yeah!

heady yarrow
#

Thanks! It hit me out of absolutely nowhere yesterday

limber lantern
# heady yarrow Thanks! It hit me out of absolutely nowhere yesterday
heady yarrow
#

Spent the night at my bfs place and got home and was getting ready for work

#

Was about to leave

#

and bam

#

had to run to the bathroom feeling like I was gonna be sick

limber lantern
#

Ah, damn ๐Ÿ˜ฆ

heady yarrow
#

Yeahโ€” super weird

limber lantern
heady yarrow
#

I donโ€™t feel too bad while laying down

#

Sitting isnโ€™t that bad

#

But stand and especially walking is really bad

limber lantern
#

That sounds worse than mine was ๐Ÿ˜ฆ I just felt really dizzy and some cold symptoms, but it was mostly manageable.

heady yarrow
#

Did I miss one?

limber lantern
# heady yarrow Oh neat!

I want to see if I can connect the excel sheet to the thunderstore API and hopefully retrieve release dates for each mod so I can finally filter out old mods xD

heady yarrow
heady yarrow
fleet pilot
limber lantern
heady yarrow
#

Not just by pack, but by individual moon release dates

#

Ahh that one is in @copper lindenโ€™s list

limber lantern
#

Ohhhhhh

#

I didn't realize there was multiple sheets lol

south bloom
#

has this worked in multiplayer no issue?

heady yarrow
#

Mine are just the discord messages

limber lantern
#

I guess I should fully read the messages xD

heady yarrow
#

Also the Magic Mountain mod is named SnowMountain

limber lantern
#

Well if they would be willing to share their list to the web for excel, I could delete my sheet. Again, no biggie if not!

copper linden
#

Aleck do you just want editor access to my sheet? Won't have to write a new one and I'll let you format it however if you prefer. We can make it more of an official community thing hopefully that way

heady yarrow
#

Sure

#

my gmail is just my username

copper linden
#

Same capitalization?

heady yarrow
#

Yep!

copper linden
#

Gotcha, I'll go ahead and add you then

heady yarrow
#

๐Ÿ‘

limber lantern
copper linden
#

Np, hopefully the data will be even better with Aleck going over it as well

covert pulsar
#

Uber late (was asleep!) and shameless plug, but I've been keeping a post somewhere on here that documents interiors and links to their respective posts on TS & thread in here:
<#1211742313601171547 message>
<#1211742313601171547 message>

Apologies, isn't the most elegant formatting but I tried to go as minimal as possible but still convey enough information for those interested

#

I didn't list any WIP interiors that doesn't really have a release publically available as far as I know (e.g. Egypt's interior iirc)

#

Ooblterra is a bit different since they DO have a post on Github that lets you try it out in advance (accessed via their respective thread), tho it is WIP

halcyon ermine
#

[edit: ITS SOLVED, no need to test anymore!] @fair dagger @plucky stream @rose roost @livid arrow (and anyone else having stutter issues) I may have figured out a solution to the stuttering. I think my way of handling shaders is costing a lot of vram (ram you Graphics Card uses). It is currently costing about 2Gb. So if you have a gpu with low amounts of vram, it will hit this limit and it has to do something to manage the overflow. I don't know what it is, but my best guess is that it is causing the stutter.

If you are able to and have the time, can I ask you to test the version I have linked to this message? This version costs about 0.5 Gb of vram.

#

To install put this file in your Celestial Tint folder and replace the old file

rose roost
halcyon ermine
rose roost
# halcyon ermine thank you!

Okay, I still am experiencing slight stutters, but it's significantly less impactful in orbit than they were before. I only drop about a frame or 2 every so often

halcyon ermine
#

can you open your task manager and tell me what your Dedicated GPU Memory is at? while in orbit

rose roost
#

gotcha, one sec

#

@halcyon ermine

halcyon ermine
#

is this while in orbit with the stuttering?

halcyon ermine
# rose roost <@494531926997205002>

if i can make one more request, can you run the game while in orbit with the taskmanager open for like 30 sec and send a screenshot of the whole GPU screen? I can maybe find some clues

rose roost
rose roost
#

@halcyon ermine here you go, walked around the ship for a bit while I had task manager on my other monitor

halcyon ermine
#

thank you! and the stuttering is less than before right?

#

i think i can solve the stuttering completely, thanks for helping!

rose roost
halcyon ermine
#

Celestial Tint [1.1.6]

  • Fixed most stuttering
halcyon ermine
#

almost done with Explorations

halcyon ermine
#

Explorations [2.3.0] - reinstalling the modpack is HIGHLY recommended

  • Removed:
    • LethalExpansion
    • LethalExpansionCore
    • ExpansionAssets
    • Orion (becomes sfDesat)
    • Celest (becomes sfDesat)
    • Aquatis (becomes sfDesat)
    • Kast
    • SecretLabs
    • Infernis
    • Maritopia
    • Celestria
  • Added:
    • sfDesat
    • Crest
    • Affliction
    • Eve
    • Zenit
    • Bozoros
    • Mantif
    • [interior] Mental Hospital
    • [interior] PoolRooms
    • [interior] Devil Mansion

Thunderstore will take a moment to update

wanton vessel
#

๐Ÿ‘

halcyon ermine
#

btw, for anyone that was having stutter issues with Celestial Tint, does it still happen on the latest version?

jaunty lintel
#

@halcyon ermine do you replace the moon prefabs btw

#

or just as reference

gaunt ingot
#

Since it looks like he's offline, it does replace the moon prefabs

jaunty lintel
#

i seee..

plucky stream
rose roost
#

Losing around 2fps every couple of seconds still, tho tbh it's so subtle now that I sort of don't mind it

pale trout
#

It's a lot better than 1.1.3 - 1.1.5, but there are micro stutters still. Barely noticeable but they are there.

rose roost
#

yeah

keen cedar
#

does reinstalling fix the moons not showing up in the computer?

small wigeon
#

Bozoros thanks you, @halcyon ermine

#

Honored to have made it into Explorations

#

Downloads are poppin' thanks to you

halcyon ermine
halcyon ermine
jaunty lintel
#

even just using a prefix and postfix on the changeplanet function to quickly swap it out so it spawns your thing, then swap it back after yknow

halcyon ermine
jaunty lintel
#

nahh im using it!

halcyon ermine
#

ah

jaunty lintel
#

im sorry ๐Ÿ˜ญ

halcyon ermine
#

no worries. does your thing need to run only once?

jaunty lintel
#

no ๐Ÿ˜”

halcyon ermine
#

only once per changing planet? or does it run continually

jaunty lintel
#

its not related to changing planet's use

#

but yours is

#

unless im mistaken

halcyon ermine
#

I use the prefabs to add all the necesarry objects and whatnot

#

and those need to be shown continually

jaunty lintel
#

yeeee but im saying like

#

you change the planetprefab in the selectablelevels so it spawns your thing right

halcyon ermine
#

yes

jaunty lintel
#

so ideally instead of doing that all at once, you would do that before it spawns the planet, then undo it after it spawns the planet

halcyon ermine
#

would that delete the prefab from the scene?

jaunty lintel
#

naurrr

#

instances of a prefab != prefab asset

#

thing = thing1

thing = thing2
spawn(thing)
thing = thing1
halcyon ermine
#

So you're saying attach a postfix on the seleectablelevel and everytime a new one gets loaded, check its tags replace the planetprefab slot to load it in and than change it back?

jaunty lintel
#

yeee

#

so a pre to switch in yours and then a post to switch it back

halcyon ermine
#

ah ok i'll try

jaunty lintel
#

that way your not actually "destructively" modifying the data of the level

halcyon ermine
#

but would that make the old planetprefab still load in?

jaunty lintel
#

nahh because it does PrefixCode -> Code -> PostfixCode

halcyon ermine
#

ooh thats right

jaunty lintel
#

its no rush on this tho

#

no clue when this is getting released

halcyon ermine
#

i'll see if i can figure it out

plucky stream
#

or just something for sorting

halcyon ermine
#

There seems to be a problem with the latest Explorations update. Temporary fix is to disable LethalConfig

halcyon ermine
#

@small wigeon i'm gonna take bozoros out for now. Something is conflicting heavily with LethalConfig and I dont know how to disable LethalConfig through a modpack.

#

Explorations [2.3.1]

  • Temporarily removed Bozoros for compatibility
halcyon ermine
#

Spacestation [0.2.0]

  • Added spacestation interior
  • Changed layout slightly
  • Changed planet view
sullen olive
#

Will this be coming to the moon bundle?

halcyon ermine
#

the spacestation will not be included in neither of them for a while. it still needs a lot of work

sullen olive
#

the sfDesat is the one I've just moved to, since I had all your other moons installed separately.

#

So what I'm hearing is that it's going to be added to both of them, but later when it's closer to complete

halcyon ermine
desert tendon
rocky sundial
#

pulled lever on spacestation, game never started loading

wanton vessel
rocky sundial
#

also about celestial tint, the skybox seems to go black for a second when transitioning between moons. the moon also seems to go EXTREMELY fast

#

the moon you head to should also maybe come from infront of the ship instead of behind it

halcyon ermine
halcyon ermine
rocky sundial
#

it does go decently fast with rotating too

halcyon ermine
#

I want to change the animation completely

glossy gate
#

we ejected

#

pulling the lever just breaks everything even further, cant even switch moons to make it work

halcyon ermine
#

Is this from somebody that joined or the host?

#

the images

glossy gate
#

from somebody that joined. yesterday it was from both somebody that joined and the host

#

ill fetch his log rn

halcyon ermine
#

dont have to. it probably doesn't say anything usefull

#

Is this the only problem you had?

glossy gate
#

well theres also the cloning and the-

#

actually I have the whole thing I wrote in detail for someone else

#

it goes like this

#

when we take off the space loads with whatever fog/sfx that was on the planet (say, vow has a lot of green fog, so the space area is entierly green and foggy). Shipwindows' skybox loads on top of it (black dots are stars). For some players the double doors are open. Pulling the lever in this stage results in infinite "waiting for ship to land" prompt. All terminals are still working. If anyone but the host leaves, they don't actually "leave" - no message in chat and their playermodel is just frozen there. They can, however, join back, and this does produce "x player has joined" message. But because the first playermodel never unloaded, there's now 2 instances of the same person. The person that re-joined cannot see any of their other instances, but every other player can. They're synced for others and they do have collision, as I was watching my friend struggling to walk around them like a mime in an invisible maze. This NEVER happens in solo and happens VERY OFTEN in multiplayer, particularly after leaving Vow. YOU CAN fix it on the spot by switching to a different moon and back. But that's a band-aid solution at best. If you pull the lever first, switching to a different moon no longer works. The progress saves if the host leaves - that's another way of fixing this.
the doors were open for one of my friends so he managed to capture this. It also glitches and blinks like if textures are overlapping. when he specifically left, he couldnt rejoin.

halcyon ermine
glossy gate
jaunty lintel
halcyon ermine
halcyon ermine
glossy gate
#

it started happening like yesterday (or 2 days ago)

#

and never happened before

#

but now its every time

jaunty lintel
#
public void ChangePlanet()
{
    if (this.currentPlanetPrefab != null)
    {
        Object.Destroy(this.currentPlanetPrefab);
    }
    this.currentPlanetPrefab = Object.Instantiate<GameObject>(this.currentLevel.planetPrefab, this.planetContainer, false);
    this.currentPlanetAnimator = this.currentPlanetPrefab.GetComponentInChildren<Animator>();
    Object.FindObjectOfType<TimeOfDay>().currentLevel = this.currentLevel;
    this.SetMapScreenInfoToCurrentLevel();
}

as mentioned previously you need to prefix and postfix patch this anyway, so if you grab the reference to the startofround.currentplanetprefab in the prefix, and then set the startofround.currentplanetprefab to null, it wont destroy it in the main code here

halcyon ermine
#

I dont touch any related systems

glossy gate
#

tint is basically my last suspect because when asking about other mods that might've been the cause everyone said its not them

fast quiver
glossy gate
#

I did not install anything new in the past week other than asyncloggers and assetbundles_patcher

#

when I brought up the issue to them they said its something else

halcyon ermine
glossy gate
#

i gechu

#

just seemed like those were connected cuz they occurred simultaneously

halcyon ermine
glossy gate
#

still weird that tint never broke before but now it breaks every single time

#

could other mods break tint then?

#

oh yeah another thing I wanna point out

#

tint doesnt break until we go to vow

#

when we do go to vow it breaks on every other moon too

#

tho maybe it does break on other moons too, its just that vow has a constant and very visible fog

halcyon ermine
glossy gate
#

I'll have to check for that at a later time

#

my friend is gone for now

steady lodge
gaunt ingot
halcyon ermine
glossy gate
#

I still think its assetbundles_patcher because its a mod that directly messes with how things are loaded in and also in a pretty raw state, and also already known for breaking things like modded monsters. But. They said its not them. Could it still be that particular mod?

jaunty lintel
#

its breaking modded monsters what?

glossy gate
#

yeah it broke my demogorogon once and I've seen people complaining about their shy guys being broken, among other things

#

and some other monsters

jaunty lintel
#

that doesnt sound right

steady lodge
glossy gate
#

if im wrong them im sorry for slandering a perfectly fine mod but i did see complaints there, thats just the one that caught my eye

glossy gate
#

I can read code but not logs

#

(dum)

jaunty lintel
gaunt ingot
glossy gate
sinful bobcat
#

Is there a reason why Aquatis is showing lava instead of water on the terminal preview video?

halcyon ermine
sinful bobcat
#

Oh I'm so dumb ๐Ÿคฆโ€โ™‚๏ธ

halcyon ermine
jaunty lintel
#

its hard to figure out best way to record those ngl

halcyon ermine
livid arrow
#

@halcyon ermine

What would you say your "Heaviest Moons" are. I am making a "Light" moons pack for shattered company.

My goal is to have less resource-intensive moons that players with lower-end PC's can play with, and moons that do not have a high Asset Bundle load time/Level loading time.

Which if any do you think I should filter out of the "Light" pack?

mellow vine
#

Coming from Celestial Tint 1.1.2 to the current version I observe no stutters and less vram usage ๐Ÿ‘

halcyon ermine
halcyon ermine
potent pollen
#

tbf, "vanilla performance" is kind of vague
for example assurance can load in instantly, but titan takes like 10 seconds to generate

halcyon ermine
halcyon ermine
livid arrow
sinful bobcat
#

Is it normal for Spacestation interior to be only three rooms big and having no scrap?

#

is it just a lore place?

shut flicker
#

What does the interior look like?

sinful bobcat
cursive nimbus
#

Yes definitely show pictures yes

shut flicker
#

Whaa

#

I definitely need to see more

sinful bobcat
#

Collisions are kinda fucked though, you need to crouch to enter every hole

cursive nimbus
#

I can imagine

#

Them entryways are using made for you can go through them laying down with no gravity it RL

shut flicker
#

It makes sense cus you donโ€™t want to get stuck floating

cursive nimbus
#

So the hitbox is accurate for the interior but annoying for lethal company hmmm

halcyon ermine
#

that is a better place for feedback (he made it)

oak aspen
#

whenever i try to load spacestation it shows me this error

[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: System.Collections.Generic.List1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnMapObjects(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::SpawnMapObjects?-1903619218(RoundManager)
LethalLib.Modules.MapObjects.RoundManager_SpawnMapObjects (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) (at <a195ca621c6e43699e5855ec3dd9dd63>:IL_009D)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::SpawnMapObjects?193866720(RoundManager)
RoundManager.GeneratedFloorPostProcessing () (at <af9b1eec498a45aebd42601d6ab85015>:IL_000F)
(wrapper dynamic-method) RoundManager+<LoadNewLevelWait>d__115.DMD<RoundManager+<LoadNewLevelWait>d__115::MoveNext>(RoundManager/<LoadNewLevelWait>d__115)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)`

#

im not sure if this is the moon or the interior

oak aspen
#

you may want to move where the interior spawns below the moon because the interior is phasing through the spacestation

dark marsh
#

the whole point is that you can see it from outside the interior

oak aspen
#

oh

dark marsh
#

they are trying to make that not happen though

oak aspen
#

well it still phases through the moon and makes some parts inaccessible

dark marsh
#

yeah

coarse anchor
#

Does anyone know how ViewExtension affects performance?

steady imp
steady imp
#

apparently i can consistently scan earth leviathan through the ground

halcyon ermine
# small wigeon What is the issue

if you download Explorations 2.3.0 LethalConfig gets downloaded as a dependency of Bozoros and LethalConfig seems to completely break

halcyon ermine
halcyon ermine
small wigeon
#

how does the config break?

#

like what is happening to it

halcyon ermine
#

None of the moons are detected and the LLL config gets cleared. I dont think its a bozoros problem, but a LethalConfig problem

#

But because its a dependency and i cant disable it in the modpack

small wigeon
#

are both LLL and LLLfixed enabled?

#

From what I have seen from people who approach my thread with that issue, disabling LLL and leaving fixed enabled fixes the issue

halcyon ermine
#

i think so, because LLL gets installed as a dependency

small wigeon
#

LethalConfig isn't the issue here, but i think having both LLL and LLLfixed on

halcyon ermine
#

i think LethalConfig and LLL+LLLFix

#

but ok thank you i will try fixing it

small wigeon
#

could you try disabling just LLL first and lmk if that also fixes it for you?

#

because I had that exact same issue as did others when both mods were enabled

halcyon ermine
#

i cant test right now, but i will when i get back

small wigeon
#

๐Ÿ‘

fair dagger
#

you didn't set dependency of LLL

small wigeon
#

@halcyon ermine Uploading a fix soon

#

It's like @fair dagger said, the config file loading before LLL is breaking things

#

Disabling LLL was a workaround fix that wasn't a solution to the real problem

#

Bozoros loading fine now with both LLLs enabled

halcyon ermine
#

ok great thank you

#

For anyone updating Explorations to 2.3.2 make sure to uninstall sfDesat if it is still installed

small wigeon
#

just pushed the bozo hotfix to TS a few minutes ago

halcyon ermine
glass gale
frigid topaz
#

@halcyon ermine

tranquil girder
#

my control key has never had so much attention given to it XD

#

i love the concept, but first thing that needs to be done imo is raising the ceiling collision between segments. remove the open hatch doors, too.

#

finally, floating object collisions. neat thought, but an unnecessary evil.

#

oh yea, and ship map cant penetrate the roof of it

#

HOWEVER

#

the atmosphere is great. nailed that first try

#

really lookin forward to how this dungeon evolves

halcyon ermine
# frigid topaz

if you join a lobby, for whatever reason the sky can mess up. to fix it switch planets (you can go back after)

barren flare
#

the whole sky was a white orb

halcyon ermine
#

Celestial Tint [1.1.7]

  • Lowered file size
  • Improved planet visuals
  • Adjusted sun visuals
  • Adjusted starmap visuals
  • Fixed desync issues
halcyon ermine
barren flare
rose roost
halcyon ermine
# modest cargo may I ask why?

I switched back to using orion, aquatis and celest individually. You cant have the collection and the individual moons installed at the same time

modest cargo
#

May I ask why you donยดt have Atlanica in the modpack? Does it cause any compability issues?

barren flare
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i think that's just it

modest cargo
#

So I should probably keep it out then?

#

I regulary get weird issues in my modpacks when trying to load certain moons, sometimes only wesley works and sometimes only anything else

#

its weird

glossy gate
#

that includes the cloning bug

halcyon ermine
modest cargo
#

yeah I added it and it seems to work fine now

#

idk there was probably just some broken mod in my old modpack

#

my new one works fine with all of them combined

sinful bobcat
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now we have to go near the window to see it

tidal gyro
#

I preferred it being closer too. Maybe it could be a config setting?

hexed rose
# livid arrow <@494531926997205002> What would you say your "Heaviest Moons" are. I am makin...

Man for a second I thought you were talking about their mass and therefore gravity which had me very interested. See "LethalWeight".

But anyway my tip to you is try getting all your compatible mods together and boot up the game then take a look at the log to see the moons load times, you'll be able to vaguely guess that moons with big loads times will have much heavier textures and possibly models and likely to be tougher on old PCs. Of course this won't work with bundled moons. You'll need them individually.

livid arrow
hexed rose
#

Wtf lol

#

Loads all into RAM, I've never heard something so horrifying.

neon kayak
livid arrow
# jaunty lintel not true

Interesting. How the heck is my modpack using 6 gigs for moons then and 1.5 for interiors?

I had Mrov test it and it is insane how much ram the moons are using.

Here is my testing done earlier today.

#

#1220259990732800010 message

jaunty lintel
#

because I am fucking up, not Zeekers ๐Ÿค 

livid arrow
jaunty lintel
#

yeah

#

in fairness it wasn't really a known thing for a while

livid arrow
#

I came along with a stupid level pack and ruined things haha

#

@jaunty lintel

Look Batby I just want the world.
Is it too much to ask? ๐Ÿ˜›

dark fog
#

whats the mod that plays a little landing cutscene when going onto a planet

south bloom
#

diversity

jaunty lintel
#

ok maybe not 50 unfortunately but

weak flax
#

less is good

livid arrow
jaunty lintel
#

it canโ€™t hotload levels

weak flax
#

Interior boom? oh boy

#

cant wait for 50 low quality interior mods soon

livid arrow
#

Haha

jaunty lintel
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just wait lol

#

best one otw

livid arrow
#

Thanks again batby. Excited to see what you have been cooking.

#

I'm hitting the hay. Take care all.

halcyon ermine
halcyon ermine
wanton vessel
halcyon ermine
#

Spacestation [0.2.1]

  • Fixed stuck on seed
  • Lowered Level1 chance 300 > 1
sinful bobcat
#

Like the other guy said, maybe it could be an option?

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if that's possible

glossy gate
#

like have a value for how close the planet is

#

if thats possible

#

if not a value than just "classic" mode that would position it much closer

glossy gate
#

but just having 2 presets isnt out of the realm of possibility, right?

#

I will say tho

#

I like the new model a lot more

#

its so clean

#

before every moon just looked like a gas giant

#

now you can see the surface on a lot of planets

fleet pilot
#

What's the monster spawning like currently on Space Station?

halcyon ermine
#

Celestial Tint [1.1.8]

  • Fixed black patches on planets
  • Improved planet switching animation
halcyon ermine
#

I mainly just have to play around with the value until a good balance

halcyon ermine
#

no outside creatures spawn

fleet pilot
# halcyon ermine I think i copied them from Celest

I keep getting a shy guy everytime I land for testing, it's either outside or inside as soon as I land. I have nothing changed in it's config either. I assume something fishy is going on since it shouldn't be spawning so soon (this doesn't happen on other moons)

#

Could it be related to the dungeon height like they were talking about in the LLL thread?

sinful bobcat
#

not a seamless texture

shut flicker
#

moon appears at its destination for a split second before the transition animation plays

vast shell
#

[01:27:54.8492279] [Info : TeraSpace] Interior Assets loaded successfully
[01:27:54.9467538] [Error : TeraSpace] Failed to load Interior Dungeon Flow.
[01:27:54.9552636] [Info : TeraSpace] Registered Interior on moon name Spacestation with rarity 99999
[01:27:54.9552636] [Info : TeraSpace] Loaded Extended DungeonFlow

#

log from booted game

#

@halcyon ermine

#

also i get outside sounds inside, ie birds etc

fleet pilot
halcyon ermine
halcyon ermine
halcyon ermine
barren flare
#

so fluffy

glossy gate
#

Or is that also something that wouldn't load in initially

#

I actually wanted a different feature to be added

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For shutters to close when you switch between moons

#

Cuz it used to be an awkward cut to black and then it'd load in parts

#

There's still a cut to black so maybe making shutters close on transition will fix both of those problems?

#

There's a transition between moon and space, I don't think adding a transition between moons is any different

#

That or maybe pulling the switch will add a warpdrive-ish effect around the ship in the form of a sphere that'd unload at the same time the animation starts playing

halcyon ermine
# glossy gate For shutters to close when you switch between moons

for changes to the shutters you have to go to https://discord.com/channels/1168655651455639582/1203500753939988532. I can only make changes to the visuals (sun, planet, animations etc). In the near future I'll have to change the loading system to make it compatible with https://discord.com/channels/1168655651455639582/1221617443198341120. When i'll start on these changes i'll also see if i can change some things to remove the black sky.

tranquil girder
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Wesified Aquatis. will do the same to Celest, Orion, and Space Sation as well (eventually)

latent flax
#

WOOOO

bold compass
halcyon ermine
#

new trees (3km distance)