#sfDesat's Moons and Mods

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minor raptor
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@cerulean jewel been editing your sheet to make configs for our packs (tysm for this), seems like you have Celestria facility default at 100 but simulating ingame says it should be 300

cerulean jewel
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wait waht

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shit

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hold on

minor raptor
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also, just out of curiosity, is there a reason you don't use the SCP facility

cerulean jewel
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its probably because I tried to get Celestria data but got Celest's data

minor raptor
cerulean jewel
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its a good dungeon and it has a good moon

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but for my modpack it wouldnt fit

minor raptor
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understandable

potent pollen
potent pollen
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nooooooooo

rose roost
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tbh this is just what I needed, most of the time I sorta just vibe checked moons and interiors and gave them random weight values to see if they matched, so it was kinda sloppy whereas you put a shit ton of effort into doing all this and even made a spreadsheet to go along with it all 😭

minor raptor
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this lethal company shit serious

rose roost
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@cerulean jewel I commend you frfr 🫡

cerulean jewel
# rose roost tbh this is just what I needed, most of the time I sorta just vibe checked moons...
rose roost
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I'll send likes their way 👍

cerulean jewel
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Ill be releasing my configs on Thunderstore with the launch of my modpack most likely

minor raptor
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okay @cerulean jewel yeah i just looked at it again, trying to simulate celestria just pulls up the values for celest

cerulean jewel
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yea I disabled celest and im about to do a simulate

minor raptor
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sorry about that

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let me know what you find

cerulean jewel
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ok thank god i was correct

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I was about to start SOBBING

rose roost
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@cerulean jewel any specific settings for each interior like the max interior size?

fleet pilot
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I just have Celestria copy Celest's weights until the issue is fixed😂

cerulean jewel
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I have scaled all my interiors the best I can

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But idk how I would impliment that into the sheet

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I could

rose roost
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because I see that the pool rooms has a max of 2.5 by default and that's crazy 💀

halcyon ermine
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let all the porting begin 🫡

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this is stupid. I make a completely new project and set it all up. and then my old project starts working again. without me touching it

rose roost
# cerulean jewel I could

if you could that'd be awesome, but bro I wouldn't blame you if you don't because you literally said earlier you've been at this for 3 days straight, and you got sick because of it 😭

cerulean jewel
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but uh ill put them somewhere on the doc

lapis turret
lapis turret
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It says it has to be AssuranceLevel instead of Assurance@300

hearty solstice
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office works with both IIRC

rose roost
cerulean jewel
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the HERO

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Easyidle

halcyon ermine
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hmmmm oh yeeeessss. the clouds are in formation

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lined up for war

heady yarrow
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How many moons do you have like creator approved configs for rn lmfao

heady yarrow
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I’d love to yoink take a look at the “approved” ones for referencing my personal numbers

south bloom
cerulean jewel
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I got Wesley's approval, Knight's Approval, Desat's approval, Tolian's approval

heady yarrow
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I’ve been working to find out what interiors fit best canonically myself but it seems like you were ahead of the game on that one lol

south bloom
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atlas abyss / egypt + dungeon

halcyon ermine
heady yarrow
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My only changes would be that my mine I plan to try and even things out a bit more

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And try to have every interior (except maybe like one?) has a moon that it’s the main interior for

heady yarrow
cerulean jewel
lapis turret
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huh

heady yarrow
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I want to try to make it like if the modded interiors were vanilla

cerulean jewel
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I asked all of them their opinions on what modded interiors i put for thier moons

heady yarrow
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So factory won’t be on nearly every moon for example

cerulean jewel
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And they all said they liked and agreed

lapis turret
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oh

cerulean jewel
heady yarrow
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Just plug it into a calculator

cerulean jewel
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Dawg

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let me tell you

heady yarrow
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That’s what I’ve been doing anyway

cerulean jewel
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when I tried to ask CHatGPT to help me figure out weights

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bro

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STUPID AI

heady yarrow
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pfffft

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I’m used to doing stupid work by hand anyway

cerulean jewel
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Thats what I had to do in the end

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hence why im on my deathbed

heady yarrow
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Let me tell you trying to figure out dragon ball power levels/multipliers/scaling doing math is annoying af

cerulean jewel
cerulean jewel
heady yarrow
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Especially because they’re canonically non-consistent

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Yeah

cerulean jewel
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when it came to weighing my interiors i had ocd

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and wanted to make them on a scale of 5

heady yarrow
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I have OCD myself

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which is probably why I’m being so specific with mine lol

cerulean jewel
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yea i tried my best to scale it to values like 20% 15% etc.

heady yarrow
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💀

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See I might do is just work back instead of forward

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I’ve been finding the %s I want

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Then figuring out the numbers

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300 is X% of Y

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Okay so Y is the final number and I work from that

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It’s a weird way to do it, but makes it easier

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If I explained it weirdly lmk lol

fleet pilot
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Spreadsheet is truly the easiest way to do it

heady yarrow
cerulean jewel
rose roost
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@cerulean jewel are you changing the weight for the interiors? took a glance over at the doc and saw you were making edits

cerulean jewel
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🧏‍♂️

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yea Easyidle made a suggestion to me

rose roost
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understandable carry on 🫡

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@cerulean jewel would you take a moon recommendation? a good one imo just got released recently

minor raptor
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which one? catalyst?

cerulean jewel
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sure

rose roost
cerulean jewel
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yea i saw that on my radar

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going to look at it later today

minor raptor
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i played on it last night, it's pretty nice

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here are the values if you decide to add it

cerulean jewel
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you're one of them heroes

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thank u

halcyon ermine
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slight improvement lol. Note: The "newer" version is an old build of the rework

minor raptor
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slight
lol

halcyon ermine
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It's on its way (made by Tolian)

fleet pilot
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You guys figure out what you're doing with the ship?

halcyon ermine
fleet pilot
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I don't know if you're planning on letting the player go outside at all, but ladders around the modules might look cool

halcyon ermine
fleet pilot
halcyon ermine
fleet pilot
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The parkour would mainly be for traversing to and from fire exits. Not necessarily mandatory

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A map where the exterior is (technically) all parkour would be unique for sure

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Also if you wanted the gravity to be "correct" you'd want 0g not low gravity. Which I assume will be harder and also break most things in the game

halcyon ermine
fleet pilot
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Not that I necessarily dislike either idea

fleet pilot
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Just basically fly?

hearty solstice
wanton vessel
halcyon ermine
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yeah its not gonna be 0g. and i would release it as a mod on TS

fleet pilot
fleet pilot
wanton vessel
halcyon ermine
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the game design of lethal company just doesn't allow 0g. it also removes the "horror" aspect completely i think

fleet pilot
wanton vessel
halcyon ermine
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although in fairness my moons have never been that scary

halcyon ermine
fleet pilot
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I agree that it would make the game less scary

fleet pilot
wanton vessel
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Well, it's a horror-comedy

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ahah

halcyon ermine
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Thought I'd say it here as well. I have been working on LC mod's for a good amount of time. I have put in a significant amount of hours and I have enjoyed creating and designing every step of the way. I've noticed that my passion has slowed. So to prevent burning all the creativity and interest for this game out of me. I'm going to take a break for a bit, couple days. This includes discord. So this means I wont respond unless you specifically tag or dm me.
I feel that I have left all my mods and modpacks in a stable place. They are to my knowledge reliable and up-to-date (except Aquatis). After the break I'll be refreshed and I'll finally start with ||Project Freedom||.

I'll be back!

dire herald
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Noooo my favorite beach episode level!! How dare you not slave away to remake every single map!!!

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cheers tho c u later

uncut nacelle
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especially if you set scrap spawns right you can get the game to do half of your set dressing for you

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like factory for example the apparatus is the busiest room in the whole tileset and its literally like 3 shelf racks and a pallet

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what would be really, really dope is to see more immersive trap rooms

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and more immersive large rooms in general that make you feel like you're going from one large area to another large area

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makes you feel lost and raises the sense of risk

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i just saw footage of level zero and they separate their facility tileset with a ice ravine area

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but on the other side you're back on the same kind of 'tiles' which can be done in dun gen without any added features

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idk how it actually works but im assuming hallway tiles can spawn as many times as needed to fulfill the size multiplier / bounding area (i think the size multiplier just increases the bounding box?)

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and then room tiles like appratus can only spawn once so there's like a min/max there

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it'd probably be cool if the game could differentiate one handed and two handed scrap spawn locations so modders can make areas that can only be accessed via ladder and you can still extract whatever is up there (realistically there wouldn't be two handed items in an inaccessible area in any reality.. right?)

clever night
cerulean jewel
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:(

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I cant load into Celest

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It seems to be an issue where you open lethal company, go into a save, everything works, lets say you go to assurance then celest, you die on celest because you're a great asset, you quit the game mid match cuz ur based, you go back to the save, and then you get stuck in infinite loading when you try to land in Celest

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But then you can go to another planet, like assurance, and then go back to celest and it stops tweakin?

restive minnow
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celest also doesn't spawn any monsters for some reason too

cerulean jewel
cerulean jewel
restive minnow
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any idea as to why it happens?

cerulean jewel
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i think thats whats happening

cerulean jewel
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Or any other mod that handles spawns

restive minnow
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using morecompany instead since it's more optimised

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can't think of anything that handles spawns for me but there might be one idk

cerulean jewel
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hm

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weird, you're getting spawns on other planets, just not celest?

restive minnow
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yep

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tbf I did an overhaul and removed about a dozen mods to optimise my list

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so one of them might have been the no spawning monsters one

cerulean jewel
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well you can use my good old fashioned bug testing method

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A. disable all the mods u got rn

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B. enable celest

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C. start renabling mods in groups by types and test

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Next place I would check is configs

restive minnow
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I wish it wasn't so tedious 😔

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but ye I'll get to it whenever

cerulean jewel
weak flax
cerulean jewel
fast quiver
wide ermine
lyric radish
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ummm why does my config always change?

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i mean ship window config

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is celestial tint doing it?

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i always enable window 3 and it gets disabled after an update or something idk

wanton vessel
fleet pilot
quaint holly
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LLL update

mellow vine
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@halcyon ermine I'm getting pretty intense stutters every 5 seconds in orbit and on moons with celestial tint installed. Uninstalling celestial tint fixes it. I only have ShipWindows installed along it. No SpaceSunShine or other stuff.
Also tried disabling all custom moons because that's what I had recently added as well. But I'm pretty sure it's celestial tint..
From what I'm seeing I think it spikes GPU usage during the stutter.

south bloom
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personally for me i’ve had no stutters

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in fact no noticeable effect on performance

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i don’t think the mod is really doing anything crazy to the gpu

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at least i don’t think so..

mellow vine
south bloom
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i don’t doubt ur stutter, i just don’t think it’s celestial tint causing it

quaint holly
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Restart your PC.

mellow vine
south bloom
mellow vine
# mellow vine

and this is without celestial tint. Nothing else changed.
1% lows 96 fps vs 8 fps with celestial tint

south bloom
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what is eating so much of ur ram

mellow vine
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LC and my browser

south bloom
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that’s a lot of tabs

mellow vine
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about 830 tabs yes

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I paid for all of that ram so I'm gonna use it

south bloom
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u should consider 64 gigs

mellow vine
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It's not a bad thing to use all of your ram as long as it's not by a memory leak. Having ram usage below 50% means you could have saved money by buying half

south bloom
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wait do u tab out a lot from LC?

mellow vine
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I can purge standby lists tho. Results in about 40% used in game and doesn't change a thing.

south bloom
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windowed fullscreen?

mellow vine
south bloom
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idk try fullscreen. otherwise maybe the mod is conflicting with another mod. OR u actually need to restart ur pc. 🗿

quaint holly
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No, don't.

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Exclusive Fullscreen is a relic. Especially post W10 and has no benefit anymore.

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It's also most likely not a real exclusive fullscreen anyway, just like in most modern Unity games.

south bloom
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im on windows 10

mellow vine
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'fullscreen' also bugs gamma in my experience

quaint holly
quaint holly
mellow vine
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changing gamma in borderless works tho..?

south bloom
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🤷‍♂️ i’ve noticed fps differences in games such as overwatch, fullscreen vs windowed fullscreen.

quaint holly
uncut nacelle
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the game is rendered in HDRP and just taking the PP and the visor off should help

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also if you're running at a higher resolution i really recommend frame limiting

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looking at your photo im 99% sure thats not the vanilla res

south bloom
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huh i didn’t notice his res .. yeah my stars look more pixelated compared to his.

oblique dove
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hey, does celestial tint work with custom moons as well?

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like atlas abyss or ether, wesleys moons, etc

quick sky
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or if the devs of the moons add support

oblique dove
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ahh

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alright thanks!

mellow vine
# uncut nacelle post processing and your visor

are you talking about Diversity's GraphicsAPI or the base game's post processing?
tried disabling PP with HDLC and disabling ImmersiveVisor to no avail.
I'm running 1440p and limit at 120fps with rtss

uncut nacelle
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120 is too high for the game imo

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with mods its just too resource intensive

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even if you have pathfinding fix and all the others

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performance company will kinda smooth it out but it will also brick my computer

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frame limiting has been the only way for me to avoid shutoffs and if you have a more powerful gpu than i do, maybe you don't get shutoffs, but i'd expect that you get stutters at the least.

mellow vine
uncut nacelle
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this game is on the same rendering engine as cities skylines, in other words.. it has issues baked into it.

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its almost certainly not celestial tint

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and i dont get the same stutter you do

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limiting at 90 fps

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im also limiting using radeon chill

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and idk how well most limiters work on the game

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well i turned my post processing back on but i have the visor removed

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and that helps, because the visor has HDRP DOF on it and that dof is intensive asf

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also higher resolutions mean exponentially less performance

mellow vine
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I do not have performance problems!
I'm getting a very consistent intense stutter/freeze every 5s even in orbit just after loading into the game when I'm using Celestial Tint.
Disabling Celestial Tint it's all fine. Of course I still get occasional stutters and bad performance when AI goes crazy and all the shit that's happening in this game's code. But I'm not getting that intense reoccuring stutter standing in lobby.

uncut nacelle
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well im not using the new celestial tint im on the old one before his rework and i get no stutters

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or performance problems at all

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cant even use his new version because it just doesnt load

mellow vine
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what version would that be?

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1.1.1?

uncut nacelle
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yup

mellow vine
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that fixed it! thank you

uncut nacelle
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cheers

mellow vine
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fyi @halcyon ermine

uncut nacelle
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i think he knows

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couldnt figure out my load issue yet either but its probably a decently complex problem for this game's code

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performance issues that is

rose roost
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Yeah, I brought it to their attention and they'll get to work on it when they're back from taking a break

steady lodge
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Can I turn off the sun without removing the planets? :D

Referring to CelestialTint

south bloom
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i think the point of the sun is so that in the future he can show it being eclipsed when the moon is going through that weather condition

steady lodge
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Fair enough and a nice idea. In that case my wish would be a for a config option "night mode" with us orbiting on the shaded side of the planet, maybe with a moon that doesn't light up the sky (could have different phases depending on the day even).

Eclipsed would work for both settings since it's sun+moon anyways

halcyon ermine
brisk canopy
halcyon ermine
hearty solstice
brisk canopy
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i test new mods i download on your space station map its a fun test area

halcyon ermine
brisk canopy
hearty solstice
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I wanted to say huge thanks, that pack is what inspired me to make my Quality Moons modpack

topaz terrace
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Discord doesn’t like hidden links, sory

hearty solstice
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ohhh gotcha

vestal fjord
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You can repost that, just without the link masking.

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😄 yeah

hearty solstice
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sure, ty

halcyon ermine
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that's dope! It looks like a good modpack!

brisk canopy
hearty solstice
hearty solstice
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Wesley's Moons are amazing, and Aquatis is also amazing

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Once those two port I'll drop LethalExpansion

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or LECore rather

halcyon ermine
brisk canopy
vestal fjord
halcyon ermine
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thank you

brisk canopy
# hearty solstice Thanks :D

you only havd mod packs for your moons 28 moons being the smallest pack thatll take forever to start, got a smaller packwith the new custom interiors on them?

hearty solstice
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wesley's alone has 13

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so its only 15 moons without it

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I've been considering removing it anyway or at least some of the others, because i agree that 28 for what was meant to be a small pack is too many

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It's hard to know which of Wesley's to take out though, they're just all so good

halcyon ermine
latent flax
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i live with the issues cause they're just all so good and i cant bare to part with them im a shill for those moons

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im hype for the aquatis update whenever it happens.....

hearty solstice
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Yeah me too

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That's actually the main reason I'm excited about LLL continuing tbh

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Aside from the continued existence of the modding community as we know it of course

brisk canopy
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shame installed easyidles and lost my safe that was really well played on

gaunt ingot
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@halcyon ermine I've updated Ship Windows to detect Celestial Tint, so you don't need to deal with the config file for space anymore.

hearty solstice
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how so?

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that shouldn't be possible unless you added it on a fresh profile, in which case the only issue would be with not having the Better Saves mod if you used that

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unless you mean like a natural death

copper linden
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I didn't think custom logs worked, this is hype

brisk canopy
# hearty solstice ???

all my prior settings got reverted to default so all the stuffed turned off in ship windows is back on and my items on ship were all gone but still said i was on day 7 but none of my ship items

hearty solstice
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Sorry to hear that :(

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To be honest I have no idea what could've caused the issue, my pack is pretty barebones

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my only guess would be LECore if you didn't have it but that should be stable too

brisk canopy
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i had that, it added sfsdesats files n tons of other things a terminal manager

latent flax
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hyped for whenever aquatis gets ported now that batsy has confirmed progress will continue

hearty solstice
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Me too

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Aquatis is one of my favorite moons

latent flax
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its my group's favorite i'd say so they'll be def hyped

shrewd stirrup
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ok, question, I feel like roots config mod might have messed up my config files back when it was a dependency for Celestial Tint. Anyone else know if this is a thing?

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And perchance how I could fix it?

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im in the middle of reinstalling every single mod from scratch

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sooo

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Any other options would be greatly appreciated :P

hexed rose
hearty solstice
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I've heard of people having weird interior desyncs but as far as I know that's a problem across all of LLL right now. I've added LLLFixed for now to mitigate it

shrewd stirrup
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I think im gonna release a modpack too!

hearty solstice
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Nice, Ill give you help if you want any

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In terms of setting the file structure up

shrewd stirrup
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but no pressure honestly because it'll probably take me a while

copper linden
shrewd stirrup
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It's just that I seem to now have a LOT of folders

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like

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(And i've been trying to clean up the folders that are empty 👀 )

hexed rose
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I'm looking into LLLFixed and it doesn't give me much confidence.

copper linden
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Dang that sucks. The mod seems to have problems with anything that isn't a fresh profile more or less, so while it's great for large modpacks it seems it doesn't play well with existing configs - at least in this game.

hexed rose
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Guess I'll just toss it into the mod-salad.

shrewd stirrup
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It's far easier in my opinion

fleet pilot
halcyon ermine
fleet pilot
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Working might be a tiny stretch, he did say it's a little buggy. But the video looked very promising

fast quiver
halcyon ermine
glacial lintel
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also i wanna say i absolutely love this celestial tint mod

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the planets look great and i'm really hyped for any new updates

jaunty lintel
glacial lintel
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i hope soon perhaps there could be some sort of transition animation between planets, like maybe some stars flying by really fast during the switch between planets? i think thatd be really cool

jaunty lintel
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yeah i was thinking about that today

glacial lintel
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i think this is still a really cool mod either way :D
im super hyped for any updates to ship windows or celestial tint

halcyon ermine
halcyon ermine
glacial lintel
patent crow
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wait. V50 is coming?

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i wish it does not break the mods we currently have

south bloom
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mods aren’t officially supported through the game’s code. that’s why bepin is being used. it clearly wasn’t in zeeker’s initial vision when he created the game and i don’t think we can reasonably expect him to go out of his way to do so when he just wants to make his game.
depending on what he does, some mods will be fine and some will be broken.

patent crow
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yeah. thats why wish none breaks

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well if the mod is active. then they will just update and adapt like last time for v47 to v49

quaint holly
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No update is ever going to come out ever again.

sinful bobcat
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Yup

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The sad truth

quaint holly
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/s btw

patent crow
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oof

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so till he gets the spark, we wait?

south bloom
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pretty sure he’s working on it rn

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like he posted something on twitter

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he was just taking a break in january

patent crow
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because i remember he was going to add new stuff like monsters

halcyon ermine
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I want to change up the moons that are included in the Explorations modpack. I am looking for high-quality or creative moons that are not that well known. I am making a list of some moons that could (maybe) work (I haven't tested them). I just want to know if I have missed any or if anyone wants to leave suggestions.

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I will maybe rotate some moons out,

  • Kast, waiting for LLL port and an update?
  • SecretLabs, depends on what the people want. (its not styled towards vanilla)
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Note: Budapest is not on the list. I dont know if it is still getting support from the developer

mellow vine
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Ganimedes maybe?

halcyon ermine
fast quiver
stone pumice
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Crest looks v interesting, thanks for the share out here though

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And thank god, that's one "easy" or mid game moon, we can't with end game / late game moons frankly (talking abt me an my friends, not the whole community)

wanton vessel
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can I get more screenshots?

minor raptor
fast quiver
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Thank, I will create my own thread soon, don't wanna hi-jack this thread just wanted to quickly reply

minor raptor
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lol

fast quiver
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lol

halcyon ermine
fast quiver
slate blade
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Will make sure to follow your thread when it appears!

quick sky
dark marsh
covert pulsar
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Ye they ain't being serious about the news at all

minor raptor
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it's over there

untold totem
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?????

quick sky
fast quiver
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#1217558052891525210

gaunt ingot
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@halcyon ermine I've had a few people report that space has been black outside for them regardless of settings and even if Celestial Tint was disabled. Apparently the copy of NightSky.dll in Celest gets loaded as plugin by bepin and triggers my detection since the GUID matches Celestial Tint. Is there any way you can change that or even remove the plugin from Celest since you have it as a standalone mod now? If not, probably not a big deal. I can probably check the location of the plugin as well as the GUID, but it is a bit of a hack.

halcyon ermine
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Because I cant update Celest right now or in the very close future.

glacial lintel
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i was wondering something about the celestian tint mod: the plan for moons to appear to the side of the ship and above it, will this be a config setting or will a random position be chosen every time you fly to a moon, or will both options be available?

halcyon ermine
gaunt ingot
hearty solstice
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And it adds a full 20 seconds to the game's load time alone, even before the main menu

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It has some great decoration but in practice it's just a gruelling walk to and from the entrance

copper linden
#

Haven't had the time to test them all, but there might be 1 or 2 LLL Moons you haven't seen in the list here.
https://docs.google.com/spreadsheets/d/1DIMxtYa64d8WkFnRGXLcx6Pi16bwTwHp69r8PUUo39o/edit?usp=drivesdk

Only one I feel strongly about in the current list with the (?)s is Bozoros (hi matt) because I think it's a solid map

halcyon ermine
hearty solstice
#

Also, I feel like Outpost 31 fits the vibe of Explorations pretty well if its not in there already

halcyon ermine
#

This is the current list (can change). I want to keep the amount of moons to a minimal.
Red is no or removed. Green is yes or keep included. Yellow is maybe.

#

please let me know your thoughts

hearty solstice
#

That looks great to me

#

starlancer moons definitely all deserve to be in there

cerulean jewel
#

what I am looking at

hearty solstice
#

the upcoming changes to the Explorations modpack

cerulean jewel
#

crest?

#

I gotta remind myself

#

oo looks sexy

#

Why no to Danielus_Catalyst

#

Now you didnt hear this from me

#

but Catalyst solos Outpost 31 anyday of the week

halcyon ermine
#

Its not that Catalyst is bad, its more that i want to limit the amount of moons. Outpost slotted in pretty much perfectly with the other moons. Maybe I'll add it in a future moon rotation

cerulean jewel
#

Im not sure of Bozoros

#

Its a well made moon

hearty solstice
cerulean jewel
#

But its style is...

#

Also

hearty solstice
#

That way you could play with pretty big moon modpacks without being overwhelmed / constantly able to avoid weather

cerulean jewel
#

YEA WHAT HAPPENED TO INFERNIS

halcyon ermine
#

oh no Infernis #1 fan is typing

cerulean jewel
#

JHAHAHA

latent flax
#

oh i wasnt gonna state anything about infernis lmao

latent flax
#

cause that would be cool

#

honestly a lot of things need some kinda mod that randomizes them

#

moons, meltdown songs, some third thing

halcyon ermine
#

that would solve it very well in my opinion

latent flax
#

honestly yeah

#

that'd make it easier to sort moons based on creator too

hearty solstice
#

I'm also a big fan of this:

latent flax
#

all of wesley's moons in one system

hearty solstice
#

its sort of a collection of ideas based around the star map system, but in a way that'd be less likely to trap you into a specific part of the map

latent flax
#

then i can just clump the other moons to its own system

halcyon ermine
hearty solstice
#

#1199474436303245373 message

halcyon ermine
hearty solstice
#

There's also grouping ideas somewhere in there

latent flax
#

anyways uhhhhhhhh where'd infernis go ? yummy

hearty solstice
#

you could group based on price / difficulty / temperature / moon author

hearty solstice
#

and then have either similar moons for one of those tags go in similar systems

#

or have every solar system be arranged where closer / further from the sun determines it

hearty solstice
#

which would balance well with ensuring most systems had a free moon, etc

halcyon ermine
#

that would be a very good idea

#

Just the mod maker left to get lol

hearty solstice
#

yeah rip

#

A good precursor would be batby's idea where you basically get a "route" you can pick from the company building every quota, you'd get a few lists of moons and would have to pick one of the routes where you'd then be locked into that set for a quotaz

#

so you still get a choice and its not completely random, while also being able to limit the player more for moon count

I think mechanically that'd be a lot easier to code than a moon map system too

latent flax
#

i completely understand tho

i assume cause of LECore being packaged, general term, with wesley's moons and that fucks a lot up (so ive heard ive had no issues myself but)

cerulean jewel
#

I have had ZERO LECore issues with wesley's moons

latent flax
#

me neither but i keep seeing that it causes so much issues

#

and i havent see any

halcyon ermine
latent flax
#

tho i know for a fact when they switch to LLL so many things will be fixed i didnt even realize were issues

halcyon ermine
#

Wesleys moons are pretty much an entire modpack by itself

latent flax
#

its ironic tho

#

i think ive been to aquatis way more than any moon funnily enough

#

idk its just its almost perfect

#

those fucking birds that i hate

hearty solstice
#

exactly

#

aquatis is so great

#

its also kind of a vacation moon to me

#

if you go somewhere terrifying and need a chill

halcyon ermine
#

1.5 months 👀

cerulean jewel
latent flax
#

the update is in 1.5 months or

halcyon ermine
#

but its coming soon hopefully

cerulean jewel
#

thats MY line

halcyon ermine
latent flax
#

ohhhh

#

also wait i do have like

#

a question

cerulean jewel
latent flax
#

or well like kinda a request almost

halcyon ermine
#

shoot

latent flax
#

actually a question and a request

#

first request

#

i feel like theres too many bees on celest

#

like 5 in a straight line kinda too many

halcyon ermine
#

thats fair, they are kind of invisible in the grass

latent flax
#

i dont have any type of footage but like it feels like theres a bit too much and yeah that too

#

grass makes them very hard to see

halcyon ermine
#

i'll do some rebalancing

latent flax
#

question time

are dogs supposed to run back and forth for no reason on celest

#

idk what it was but the dogs were just going crazy despite there being no noise whatsoever

halcyon ermine
#

They attack manticoils and bees

latent flax
#

oh they do??

halcyon ermine
#

and other creatures im pretty sure

robust osprey
#

They also attack baboon hawks

latent flax
#

ive seen them attack BHs

#

but never bees or mcs

#

new info learned ig

halcyon ermine
#

i dont actually know if they attack bees, but that is what i suspect.

latent flax
#

kinda makes the dogs just roadblocks if anything more than actual threats lmao

#

they blocked a path off cause they kept running back and forth and we had to go through the trees

#

Not advocating for the dogs cause fuck em but yeah

halcyon ermine
latent flax
#

oh fair lmao

#

also i do have one more request thats less of a request and more me begging

#

PLEASE I BEG OF YOU

lower the spawnrate of baboon hawks on aquatis just a tiny bit pleaseeeeeeee

#

i HATE those fucking BIRDS, sf. i despise them

halcyon ermine
#

its their land. fight them or outsmart them

#

you can dodge them by not looking at them, not coming close and not provoking them

latent flax
#

not looking at them actually works?

#

i thought that was like a "yelling at them thing" where it was a myth

halcyon ermine
#

i'm pretty sure it does, i dont know about yelling

latent flax
#

i'll keep that in mind then

halcyon ermine
#

also avoid groups, they have an entire hierarcy and groups

latent flax
#

mhm i know that

fleet pilot
#

Looking at the baboon hawks increases your threat level. Higher the players threat level = higher chance the bh attacks you

latent flax
#

i see

south bloom
#

well some AIs like the hoarding bugs react to sound. i wouldn’t be surprised if it’s similar with baboon hawks.

halcyon ermine
#

they can even go to sleep if the thread level is low enough

latent flax
#

i wish i didnt have awful luck with em still

I've only died to them purely cause they wont go after anyone wlse

#

literally my friend could be smacking them with a shovel and they'll keep pecking me

fleet pilot
south bloom
#

u must be tasty

latent flax
#

-mosquito in my home

halcyon ermine
#

their AI is probably the most advanced lol. they are under appreciated

south bloom
#

i mean they look goofy

halcyon ermine
#

they do.

latent flax
halcyon ermine
#

did you know they are lore wise, apes with wings?

latent flax
#

they're like wasps while HBs are like bees

shut flicker
halcyon ermine
#

they get mad

shut flicker
#

Indeed

#

Need more entities that pretend to be dead that shit was funny

south bloom
#

concern all those time i’ve been yelling at it coz my friend told me to

latent flax
#

it doesnt

#

i can confirm

#

if it did i would have died so much less

south bloom
#

hopefully that one youtuber does a breakdown of their AI

latent flax
#

they dont like being told go away but in a mean way with curses that i cant type cause it dont let me

south bloom
#

alter ego

halcyon ermine
#

baboon hawk code is 1700 lines, dogs is 700, giants 760 and worms 350

south bloom
#

wtf

stray solstice
latent flax
#

fair enough

stray solstice
halcyon ermine
stray solstice
#

Yeah I've got no idea about how movement AI works, that's gonna be a pain to learn

halcyon ermine
#

i mean you probably knew that already nvm

stray solstice
#

Nah it is good to know

#

You overestimate my knowledge

#

Never used unity before a week or so ago

halcyon ermine
stray solstice
#

Bet

#

I'll give that a watch

south bloom
#

even if the giant doesnt step on the ship anymore, what if it was in front of the ship as it’s taking off. will players still be at risk of stomp damage/death?

stray solstice
#

So unless the ship is kissing its feet, u shouldn't die

south bloom
#

oh okay. wasnt sure how it was dealing damage.

stray solstice
#

It detects if you're close by for shockwaves and also deals damage if you're on the bottom of the feet

gaunt ingot
fast quiver
sinful bobcat
#

Do you plan on letting us choose which moons have which visual in the config for CelestialTint?

small wigeon
#

I have a heavy bias with this since Outpost was my first moon to just test the waters and learn how to make maps for LC

heady yarrow
heady yarrow
verbal hamlet
halcyon ermine
halcyon ermine
dark marsh
#

me and my bros can't land on Celest, it gets stuck after this message in the console

halcyon ermine
dark marsh
#

sadly it didn't help, we even made a new save with a money mod to test it

native dagger
#

like the moon/dungeon's data for the map hazards did not match

halcyon ermine
#

I set the spawnable objects for Celest to nothing. It should be empty. strange

native dagger
#

ahh ya, i see what you mean. if the spawnable objects is empty nothing should spawn

#

but, i know a mod like LethalThings adds its own map hazard to the moons, which means that something may still spawn, which causes the map hazard spawner to start crying since there are no map hazard spawn points in the dungeon/moon

jaunty lintel
#

i know if the dungeon doesnt have every maphazard the moon asks for the game breaks

#

cant remember if that goes both ways

native dagger
#

theoretically, if the moon's map props is empty, it's all good. but other mods can influence the map props so bugs can resurface

halcyon ermine
#

Is there a way to fix it? Add a prop and set its spawn chance to zero?

native dagger
#

you can probably get away with adding an empty room (outside of the real map) that has a single map hazard spawn point

#

that way, no matter what, everything will spawn there as a failsafe

halcyon ermine
#

ok i'll try that

jaunty lintel
#

tbh id try having the landmine and turret at 0 rarity first

native dagger
#

i don't think that's the issue, since I used to test my dungeon by wiping out the map hazard list, and i never had issues

#

but you can try both methods and see whats best

halcyon ermine
#

unrelated, this is the current Explorations update list. With Bozoros as very likely

plucky stream
#

the stutters for me were only present in 1.1.3, previous versions were fine (including 1.1.2)

dark marsh
sinful bobcat
#

Boombas should be fine, they're considered enemies and not hazards

dark marsh
#

ok

fleet pilot
halcyon ermine
fleet pilot
#

Or is spawnable objects the rocks and pumpkins outside? the convo was about hazards which is why I asked about mines and turrets

native dagger
#

As opposed to SpawnOutsideHazards(), which are the moon objectts

fleet pilot
#

So I guess my first question still stands

native dagger
#

solid naming by Zeekers like always

native dagger
#

unless i misread you sf

fleet pilot
shrewd stirrup
#

Also Crest or affliction?

#

I haven't seen/been to any of those yet

halcyon ermine
shrewd stirrup
#

hehe :P yeah same xD

halcyon ermine
shrewd stirrup
#

actually ill take a look at them anyway

south bloom
#

egypt is the closest thing u'd get to a dune experience in lethal company.

halcyon ermine
#

they practically just released. Affliction has almost prefectly imitated the vanilla style. and Crest is a good looking, creative moon

fleet pilot
#

Tolian's new moons are up. Nyx is beautiful

#

If you're doing interiors in your pack it's perfect for Scoopy's dungeon

halcyon ermine
south bloom
#

btw would it be possible to have shipwindow's skybox with celestialtint's planet?

halcyon ermine
#

I mean i can implement more starmaps that could be chosen from

south bloom
#

if it doesnt trouble u, that would be nice

#

i just like how pretty shipwindow's skybox looks

halcyon ermine
#

@native dagger I have the standard Landmine and Turret settings in here. Could it be a problem with an interior mod itself?

halcyon ermine
native dagger
#

the interior needs to have (almost) exactly these same map objects

halcyon ermine
#

no buts

native dagger
#

no wait, let me think

#

to be clear, is that what the settings were when the bug happened?

halcyon ermine
#

i can write it up as a one time thing and ignore it untill someone else start having the problem

native dagger
#

then maybe it's an interior problem then? until we get more info, it feels like we are shooting in the dark here

#

looking back at the og error log, i can barely see text stating that the interior couldn't spawn in a few scrap items, which should never happen (unless it was a custom interior)

#

so its probably some other mod's fault

halcyon ermine
#

yes probably. especially since it doesnt happen with for most people

dark marsh
#

disabled teleporter traps, didn't change anything

dark marsh
#

i'll try disabling both

#

didn't change anything

#

i'll try removing all mods and readding them in batches to see which one breaks it, i dont want to delete celeste nor interiors

south bloom
#

if u r using thunderstore u dont have to delete... u can disable

shrewd stirrup
#

😎

south bloom
#

well the map is sandy.. and there's sandworms

#

so basically like dune

quaint holly
#

There's a literal Dune moon.

south bloom
#

just looked it up rn.. DuneMoon by Specter?

slate blade
#

THe worms dont even jump in the dune moon 😭

clever night
#

does anoyone know if any mods have already patched themselves to use specific moons from celestial tint?

quaint holly
#

It works off of tags, which existed for a while in LLL.

#

They just have to be tagged properly. No explicit support needed.

#

@halcyon ermine or are your tags new/unique?

sinful bobcat
#

None of the moons I have has the correct Celestial Tint moon

clever night
#

yeah, I think im going to start patching my moon mods, just didint want to waste my time on what already worked

sinful bobcat
#

How are you gonna patch them yourself?

quaint holly
#

My wording was a bit misleading probably.

#

What I meant is that support is not hard to add and some probably already have it without it actually being explicitly for Celestial Tint.

clever night
quaint holly
#

No.

clever night
halcyon ermine
#

it is not a config option. Its very difficult to add a moon specific option to change tags and keep it synced between clients. It may be better if such a config option comes in LLL @jaunty lintel ?

#

because most of the systems are already in place in LLL

halcyon ermine
quaint holly
#

Those exits in LLL though, right?

#

Or is there no "list" of tags?

halcyon ermine
#

The pictures on my github page are from an older version. They look a bit different now

quaint holly
#

Yeah, I was just trying to understand if all the tags you listed come from LLL or if you added some completely new ones.

halcyon ermine
#

Ocean is currently the only new one i have added, but I want to add a lot more. I just cant work on any mods until wednesday

clever night
#

so how can moon moders add these tags to their moons?

halcyon ermine
#

There is an option for LevelTags in their ExtentedLevel asset (for LLL). If the moon uses LE, the only possibility is to change the PlanetPrefab to moon1 (wasteland), moon2 (forest) or moon3 (snow)

jaunty lintel
halcyon ermine
jaunty lintel
#

Forsure, It’s very much by design

#

While it puts a slight pressure on creators tags exist in concept to alleviate the need for such finnicky user to user tweaking, especially in the longer term

#

@clever night ^

slate blade
halcyon ermine
#

That was just a list of moons that could be included in the Explorations Modpack. red is no, green is yes and orange is maybe

slate blade
#

Ohh okay.

frigid topaz
#

@halcyon ermine Did you manage to look into the performance issues some were getting for the new update? ;o or is that still being looked into?

halcyon ermine
frigid topaz
#

Alrighty ^^

copper linden
#

Btw the README section about SpaceSunShine being incompatible can be removed now whenever you update next

copper linden
#

No worries just reminding. Also, what are some of the new tags you had in mind? Or is it top secret classified?

halcyon ermine
tidal gyro
#

Just wondering if it's a bug or if another mod might be causing it 🤔

hearty solstice
#

Pretty sure there's a platform out there, I saw it too

#

In my most recent session we had OpenBodyCams and when a monitored player left, their camera appeared to teleport to a default player standing out there on the platform

tidal gyro
#

Oh I have that installed. Sounds like that could definitely be it! I'm out right now but I'll try disabling that when I get home. Thanks for the tip.

hearty solstice
#

No problem :) lemme know if that's actually the solution

tidal gyro
#

Actually if it's a platform, I wonder if it's a vanilla object that's normally hidden. Might have something to do with joining players.

halcyon ermine
halcyon ermine
#

I will release Aquatis today. Just have to finish some things on it

halcyon ermine
stone pumice
tranquil canopy
#

@halcyon ermine maybe dont try the thing that doestn work again the same way

halcyon ermine
#

what am i doing wrong

tranquil canopy
#

i suggest splitting it up

halcyon ermine
#

is it to long?

tranquil canopy
#

yeah something like that

halcyon ermine
#

Aquatis [2.0]

**Patchnotes are to long for discord. Check them out here

Known Bug:

  • ||Grass floats||
    Thunderstore will take a moment to update
stone pumice
#

You're a king 👑 Good work Desat!

quaint holly
#

Changelog so big it needed two messages.

halcyon ermine
#

lol

stone pumice
#

Ehh, I'm having this error actually

#

When trying to land the ship

#

I remember this happened with another moons like EchoReach and Crest, anybody knows?

halcyon ermine
#

wut

stone pumice
#

People on the discord says this error is related to a mod skipping the intro or some but... I don't use these

halcyon ermine
#

is that all it said? how many other mods do you have?

stone pumice
#

Maybe 30 other mods, i'll disable couple ones and I'll be back to you

#

This is just related to our modlist I think

halcyon ermine
#

Did you install it manually? if so can you try reinstalling aquatis?

stone pumice
#

This is most likely a problem on my side, not related to Aquatis I gotta figure out

#

Re-installed and still happening, there's gotta be one of my mods that cause this

halcyon ermine
#

I'll also test something

stone pumice
#

Also LLLFixed doesn't help, same error

halcyon ermine
#

Can you try restarting your entire pc? Because I cant reproduce it. #1210653206225363018 message

pale trout
#

Any idea why CelestialTint 1.1.3+ causes the game to stutter? 1.1.2 is working fine.

halcyon ermine
#

is 1.1.2 or 1.1.1 working?

stone pumice
pale trout
#

I'll try a clean profile in a sec cause rn I was testing with ~120 mods profile

quaint holly
#

Aquatis seems to be a bit heavier than your other maps, so I bet there will be some performance reports. @halcyon ermine

halcyon ermine
halcyon ermine
quaint holly
#

Personally don't have any issue myself. Nothing like Celest.

#

Just seeing that the GPU load is higher than usual.

halcyon ermine
#

but i dont have the time right now to fix it

wind minnow
#

AQUATIS 2.0

#

🙏

stone pumice
#

What in the hell, whenever I load Celest at the same time as Aquatis, it gives me the error
@halcyon ermine

#

I only have Aquatis, I can land, if I load Celest, it gives me the error

#

I might need to update Celest though

#

well i have the latest version of Celest? Huhh

halcyon ermine
#

can you try removing NightSky plugin inside the Aquatis folder?

stone pumice
#

Should i try remove the NightSky plugin of Celest also?

halcyon ermine
stone pumice
#

I actually have loaded:
LLL, LethaLib, Celest and Aquatis

#

Nothing more

#

I'll try to revert back to standard LLL and not LLLFixed though

halcyon ermine
stone pumice
#

Well the LLL config is disabled, is it by default?

#

I'll go check it

#

Is that it?

halcyon ermine
#

yes

stone pumice
#

It was already that way

halcyon ermine
#

do you use r2modman?

stone pumice
#

Nope, manual

#

I'll try to re regenerate all the config files

halcyon ermine
stone pumice
#

Is this a normal startup error?

#

I saw this while testing with Orion and Aquatis, giving the same result

#

Also, I did not load Celest, but the terminal still display Celest as a destination, while I have regenerated the config files, and Celest is not loaded

#

I only have Aquatis and Orion loaded, but Celest is displayed

halcyon ermine
#

do a file search of your whole Lethal Company folder for Celest or Aquatis or Orion

stone pumice
#

Don't tell me it can grab from outside BepInEx folder, can it?

#

Cause i made BepInEx backups there

halcyon ermine
#

I dont know how LLL works. But maybe?

stone pumice
#

I'll delete the backups and try again

quaint holly
#

I had both installed without issues. 🤔

halcyon ermine
#

move the backups to a different folder further away, like Documents

stone pumice
stone pumice
#

But why would I have issues now, and not all this time I did this like, since i started adding mods and all I did the backups there like 🤷‍♂️ weird

halcyon ermine
#

it is strange

wind minnow
stone pumice
#

The little shxt was grabbing mods from another folder named "BepInEx_aquatis-no-issues"

#

Seriously

#

It works now, at least Aquatis & Orion

#

I'll test Celest but 100% it was the issue, god damn it

halcyon ermine
#

it do be like that sometimes lol

#

very annoying

stone pumice
#

what in the hell would it grab mods outside of the starting "BepInEx" folder like
I'd understand if my backups were inside the Bepinex folder but, like it was outside

#

lol

#

Yup can confirm, I got it working all good now

#

Thank you for the support Desat even though it wasnt related to your mods, very appreciated

halcyon ermine
#

great! no problem

stone pumice
#

I'll keep backups away from Lethal folder now, lmao, teached me a lesson

rose roost
#

postcard worthy picture

limber ether
#

Something about the fog

halcyon ermine
halcyon ermine
wind minnow
#

go there if we have been having a rough time

limber ether
stone pumice
#

at least we got a great view before... the end of existence 😬

rocky sundial
#

hope a moon changing animation is added to celestial tint soon, only thing preventing me from using it is the lack of an animation for that

sinful bobcat
#

I noticed that none of your maps changes its sky when the weather is rainy or stormy. Is it because of limitations? Because it feels weird to have rain come from a clear sky

halcyon ermine
rocky sundial
#

yippep!

halcyon ermine
gaunt ingot
#

Animating volumes is so bad lol

halcyon ermine
gaunt ingot
halcyon ermine
#

that looks sick

clever night
#

@halcyon ermine what is the coded name for aquatis? For some reason just typing aquatis wont let me assign interior mods to the moon

#

this used to work but dosent anymore

halcyon ermine
#

should be Aquatis or 112 Aquatis

clever night
#

i will try 112

halcyon ermine
#

** Aquatis [2.0.1]**

  • Fixed Facility dungeon weight
  • Fixed floating grass
  • Added random noise to grass shape
  • Increased grass view distance
  • Touched up terrain textures

Thunderstore will take a moment to update

stray solstice
#

the internal name shouldnt have the number on it

clever night
languid basin
#

Yo, realized ExpansionAssets show up as Deprecated?

#

Sup with that? Should I uninstall?

halcyon ermine
languid basin
#

But good to know

#

Thanks

halcyon ermine
wind minnow
#

like wesleys

halcyon ermine
#

thats the plan

clever night
#

uhhh i dont know why but i cant land on aquatis now, i have landed multiple times on the latest version of the moon but now it just dosent do it?!

latent flax
#

WOOOOOOOO AQUATIS UPDATE LETS FUCKING GOOO

slate blade
#

It looks so pretty nowwww

stone pumice
halcyon ermine
stone pumice
#

Alrighty

fair dagger
#

After rejoining to the server:

[Error  : Unity Log] [NightSkyPlugin] AssetBundle is not loaded. Unable to replace prefabs.
halcyon ermine
fair dagger
#

yeah

halcyon ermine
#

ok thank you. i'll add a check to remove the error

small wigeon
#

Aquatis is looking good!

#

If I may, I noticed the rock LODs pop a little too quickly, to the point it distracted me for a bit

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Honestly with LC and how low budget the rest of this map is, I wouldn't have bothered to have rock LODs since there are so few of them on this map anyway. Might be better to go with a low poly one?

halcyon ermine
small wigeon
#

Loving the new foliage

halcyon ermine
real herald
#

unusual bug but, anybody else having aquatis' interior flooded? kinda similar to oopsallflooded's thing but it doesnt seem to have a surface lol

sinful bobcat
#

I know you recommend getting SpaceShipDoor with CelestialTint so
do you plan on making the invisible parts of the ship visible again when were into orbit?

sinful bobcat
#

Hold on, let me get a screenshot

#

I'm supposed to be standing on something here

halcyon ermine
#

I'll take a look at the ship

bold compass
#

are there screenshots of the new aquatis? can't get around to playing for a few days

gaunt ingot
#

Noticed a few issues while playing around with animating the planet:

  • The moon prefab gets despawned really early, so the animation has to be crazy fast or the level change over itself has to be patched and delayed.
  • It's SUPER laggy while being animated (note FPS in top right)
pulsar heath
tidal gyro
#

I couldn't see any errors in the logs and it happens with all interiors. Here's my profile code for my mod list 018e4f3c-2569-c516-f17d-b4150768980f

lapis turret
gaunt ingot
#

I hadn't replaced the prefabs for the moon I was coming from, so one of those backgrounds is from ship windows, before it gets overridden by the planet volume

lapis turret
#

Oh

plucky stream
# gaunt ingot

are you making the planet smaller? if so is it possible to just make the ship move instead?

gaunt ingot
#

No, the "planet" is fake, rendered by the volume profile, so it looks the same no matter where you are

#

plus moving the ship would probably break everything in the game XD

plucky stream
#

oof

#

so really gotta deal with large object

heady yarrow
#

Trying out Aquatis and just listing issues I run into as I play:

  • Sand doesn't show footprints
  • Sand makes grass sounds
  • Interior ambience persists outside after entering the facility
  • The water material is a nice bit higher than the water trigger
vast shell
#

is view extension required for your moons or can i delete it?

quaint holly
#

You can delete it.

halcyon ermine
jaunty lintel
#

I have to find a way of handling different footstep sound on different surfaces on terrain. idk how to do that yet
if its any that aren't already in basegame via the tags it has, wait for lll update

#

trust me lol

#

whatever sound egypt uses should work tho

halcyon ermine
#

Is it already possible to change footstep sounds based on the terrain texture?

jaunty lintel
#

no

#

basegame uses tags

#

and you cant add new tags because of a super hard unity limitaiton

#

i have cool material based footstep surfaces in my upcoming build

jaunty lintel
#

one of the only things i finished before this whole ac thing, been sitting on it for like 3 weeks 😭

wanton vessel
jaunty lintel
#

also its worth noting atleast initally that kinda thing wont work if the renderer is not on the collider, so if thats relevant to your setup it might be worth thinking about

#

usually they are on the same but i know some people have them seperate for varying reasons

halcyon ermine
#

damn two hour slowdown in the showcase channel

wanton vessel
#

I already found what I was looking for

#

Ahah😅

wind minnow
#

Where even are the fire exists on celest am I dumb??

halcyon ermine
#

there are two "labs" on the map

covert pulsar
#

||I recall at least one of them can be reached by heading right when exiting the ship, trek takes a bit tho||

covert pulsar
#

Hmm idk what's going on but for some reason environment doesn't correctly reflect the time like it previously did for the map, I tried this completely standalone with all of the needed dependencies (even switching between LLL/LLLFixed just to be sure) and I'm getting the same issue 🤔

#

Here's how it looks for me

covert pulsar
#

I checked the plugins folder and I do have NightSky.dll in the Aquatis folder so 🤔

#

When I tried out Celest prior to Aquatis's update, I didn't have any issues with that moon's NightSky.dll
(I've yet to try out Celestial Tint so no comment on that one)

hexed rose
#

@halcyon ermine Hi beautiful.
I noticed that https://thunderstore.io/c/lethal-company/p/sfDesat/sfDesat/ still includes LethalExpansion while your individual moons currently do not (well done an congratulations!). Also sfDesat-ExpansionAssets which you've since marked deprecated. Finally I assume you'll add spacestation to that pack once it's version 1.0 ? Thanks(!)
It has become normal for moon modders to have one mod that includes all their v1.0 moons, which saves a lot of space on the modlist, so I really appreciate you all saving the size of my modlist a bit and giving the option to choose moons individually if we want.

#

Here are some examples of how others do it. All these packs do not have the individual moons as dependencies, they're just bundled data. Generic_Moons does the same though they don't offer moons individually and still rely on LE so I'm sleeping on that one.

tranquil tide
halcyon ermine
halcyon ermine
halcyon ermine
stray solstice
wind minnow
#

@ sf desat hi amazing the moon is moon moon on the moon

halcyon ermine
#

Aquatis [2.0.2]

  • Fixed water inside the facility
  • Fixed water level outside
  • Fixed rocks pop-in
  • Increased shadow distance
  • Touched up terrain textures

Thunderstore will take a moment to update

wind minnow
halcyon ermine
#

u r wel come

frigid topaz
#

@halcyon ermine Hope that Celestial Tint update is gonna be soon, I wanna readd it to my pack ^^

halcyon ermine
#

Note on the latest version, I managed to make the interior fullbright?

hexed rose
hexed rose
#

Ah.. I don't really understand the purpose of that mod.

#

Or the appeal of the latter because I'm already happy with the original aesthetic.

stray solstice