#sfDesat's Moons and Mods

1 messages · Page 2 of 1

halcyon ermine
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Couple things to note

  • The load times from switching between planets has roughly doubled. The time the sky is black in the video is roughly the loading time.
  • The file size is about 73 Mb
  • It does not support modded moons (maybe later)
  • This is not lore accurate. The problem with making it lore accurate is that there just is enough known about the lore of Lethal Company.
restive minnow
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a small price to pay for beauty

balmy onyx
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ib4 this was something zeekers was working on for vanilla, update v50

patent crow
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then he suddenly drops v50 with all of the mod's functions and it would be a massive boom

balmy onyx
visual saddle
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Imagine he adds mod support for modded moons UAHGHHUAHGHHH

balmy onyx
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i wanna scratch your windows with it

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I do not think he will add modding support. That's a huge amount of work, if it wasn't planned at the start of development.

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Which he 1000% was not planning since this was just a little game project of his that blew up lol

halcyon ermine
halcyon ermine
balmy onyx
restive minnow
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would it be possible to hide the transition into the different moons with maybe the windows closing or something to that effect?

lapis turret
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Making the Star Wars hyperspeed animation would be good

halcyon ermine
halcyon ermine
balmy onyx
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https://www.youtube.com/watch?v=QdBZY2fkU-0 yoo lethal company update 50 trailer dropped :kek:

Song: Love Is A Long Road
Artist: Tom Petty
Written by Thomas Earl Petty and Michael W. Campbell
Published by Universal Music Works on behalf of Wild Gator Music (GMR) and Wixen Music Publishing, Inc. as agent for Gone Gator Music (ASCAP) and NotoriousJBPSongs (ASCAP)
Courtesy of Universal Music Enterprises, a Division of UMG Recordings, Inc.

▶ Play video
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zeekers been to wooork

halcyon ermine
quick sky
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Epic

jaunty lintel
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github link
no source

cry

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love to see it tho

restive minnow
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I assume for proper compatibility with ship windows I'll need to turn off the ship window's space hdri in its config?

quick sky
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Also a moon forgot which orbitd a white dwarf star are you gonna make it a white dwarf for that moon or is it already a white dwarf (vanilla moon btw)

halcyon ermine
halcyon ermine
quick sky
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Also ive seen red stars in thr game but idk if they're on the lore

halcyon ermine
stone pumice
halcyon ermine
stone pumice
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Because from what i've understood, seen and read, Lethal is happening in two star systems
One star system is a red dwarf, planets orbiting around are Experimentation, Assurance, Offense, Vow & March
The other system is a white dwarf, planets orbiting around are Rend, Dine (And possibly Titan, titan could be a rogue planet)

quaint holly
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Moons, not planets. 🤓

stone pumice
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That's the same

fleet pilot
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What happens if you go to a modded moon with Celestial Tint? Nothing outside the windows? I assume no game breaking issues

stone pumice
halcyon ermine
fleet pilot
quaint holly
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Does ShipWindows or SpaceShipDoor have to be dependencies? I get that you won't see much without them, but still.

halcyon ermine
fleet pilot
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the windows look amazing

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and adding windows as upgrades just seems like a fun idea

halcyon ermine
balmy onyx
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fandom is disgusting and does not care about their fandoms at all. They're a for-profit company

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halcyon ermine
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every group has a different look

lapis turret
lapis turret
halcyon ermine
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you can uninstall all the dependencies. I probably should have put that in the description

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I added them as dependencies so the config files are correctly setup

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btw it should download on r2modman now

balmy onyx
restive minnow
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just an idea, if a planet that you have routed has an eclipse happening it will show that whilst being in orbit too? with the sun being blocked or something similar

fleet pilot
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Along that same vein, what about showing weather on the planet down below? Flashes of lightning for stormy ect

halcyon ermine
restive minnow
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at the moment I'm most looking forward to custom moons support, very sad seeing a pitch black exterior when I'm on orion and others 😔

halcyon ermine
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this is the current list with modded moons as a priority

stone pumice
restive minnow
quaint holly
halcyon ermine
quaint holly
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Guess what I'm trying to say is that a feature like that doesn't seem worth investing time in. Even though it could look cool.

halcyon ermine
patent crow
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are you going to add more planet types too?

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like based on watery and such

halcyon ermine
patent crow
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oh nice

fast quiver
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🔥

halcyon ermine
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I pushed the update to thunderstore, It will take a moment to update.

rocky sundial
halcyon ermine
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I will try to add support for this later on

rocky sundial
quaint holly
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Exactly that.

halcyon ermine
rocky sundial
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ah, okay!

gaunt ingot
gaunt ingot
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Oo

rocky sundial
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ooooooh

trim stream
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I'm being cooked

halcyon ermine
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damn you're orbiting the sun. what is your modlist

trim stream
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ive got alot hold on

fleet pilot
trim stream
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extra door?

fleet pilot
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Or the window looking huge?

trim stream
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shipwindows

halcyon ermine
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its spacesunshine

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I think it adds another sun causing the light to multiply

trim stream
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oh damn, forgot to delete that 😭

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thanks

halcyon ermine
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I'll add it in the description

trim stream
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prob a good idea

restive minnow
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I'm using spacesunshine and it's fine for me

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my config for it if it helps idk

copper linden
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Might be the old sun setting. The new one uses something akin to vanilla lighting iirc

restive minnow
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hmm even though I have spacesunshine enabled the ladder and floodlights are not there, so it might be that mine isn't working hence there isn't a lighting problem for me

copper linden
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I'll reach out for a light toggle either way. We've talked before about some old issues with the mod and our mods for another game. If you figure out the conflict disabling it for you I'll pass it along as well

cerulean jewel
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I might be stupid

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Yes

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Ok I was stupid

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Has anyone spotted this thing

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In the distance

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behind the ship

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also this one to the right of the ship

copper linden
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Do you have LE?

cerulean jewel
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Yes sir

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wait

copper linden
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The 2nd one should be some plane LE adds for whatever reason. I think ShipWindows tries to move it out there so it's less noticable

cerulean jewel
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I have LECORE

copper linden
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The other image I'm not sure on, may also be related to LE/LECore hijinks

gaunt ingot
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So whatever that is out there, it's different

copper linden
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I think you're just being haunted by evil ghost space platforms then, only other explanation

fleet pilot
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What should the configs be for shipwindow with CelestialTint? I'm not seeing a planet

copper linden
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Change the SpaceOutside setting to 0 and see if that works

halcyon ermine
halcyon ermine
fleet pilot
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HideSpaceProps true or false?

halcyon ermine
fleet pilot
halcyon ermine
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hmm ok

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This is the config:
`## Settings file was created by plugin Ship Window v1.3.6

Plugin GUID: veri.lc.shipwindow

[General]

Enable the window shutter to hide level transitions? (default = true)

Setting type: Boolean

Default value: true

EnableWindowShutter = true

Should the planet and moon outside the ship be hidden? (default = true)

Setting type: Boolean

Default value: true

HideSpaceProps = false

Set this value to control how the outside space looks. (0 = Let other mods handle, 1 = Space HDRI Volume (default), 2 = Black sky with stars)

Setting type: Int32

Default value: 1

SpaceOutside = 0

Enable the window to the right of the switch, behind the terminal.

Setting type: Boolean

Default value: true

EnableWindow1 = true

Enable the window to the left of the switch, across from the first window.

Setting type: Boolean

Default value: false

EnableWindow2 = true

Enable the large glass floor.

Setting type: Boolean

Default value: false

EnableWindow3 = false

Disable the flood lights added under the ship if you have the floor window enabled.

Setting type: Boolean

Default value: false

DisableUnderLights = true

Don't move the poster that blocks the second window if enabled.

Setting type: Boolean

Default value: false

DontMovePosters = false

Enable slow rotation of the space skybox for visual effect.

Setting type: Boolean

Default value: true

RotateSpaceSkybox = false

Sets the skybox resolution (0 = 2K, 1 = 4K) 4K textures may cause performance issues.

Setting type: Int32

Default value: 0

SkyboxResolution = 0`

cerulean jewel
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I didnt see the moon surface

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until i set hide props to false

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and then i saw it

copper linden
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You might be able to get it to transfer using DefaultConfigs

gaunt ingot
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Side note I'm changing that space props setting to not hide by default in the next update

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Won't affect current configs but new ones at least won't have to worry

lapis turret
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Dose it support modded moons

halcyon ermine
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It does.

lapis turret
quaint holly
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Wish door auto closed on changing orbit

copper linden
# restive minnow hmm even though I have spacesunshine enabled the ladder and floodlights are not ...

Some other mod conflicts with SpaceSunShine, not sure which one. HOWEVER, as long as you don't use the old sun setting the mod basically does nothing to conflict with this one. You can leave it on for ladder and flood lights (assuming you figure out what is disabling it for you). I did bring up a toggle for the lights though as it may still conflict with any future space developments.

Update: the interior of the ship becomes too bright, so might still be worth disabling until the next update

copper linden
# trim stream oh damn, forgot to delete that 😭

It's compatible as long as you don't use the old sun config setting - in case you want to use the ladder and flood lights still.

Update: the interior of the ship becomes too bright, so it may still be worth disabling it until the next update

quaint holly
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@halcyon ermine doing a clean install will all dependencies ends up with space from ShipWindow and that's is. As if Celestial Tint is not even installed.

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You don't need SpaceSunShine with Celestial Tint.

copper linden
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Correct, I'm bringing it up since there are non-light-related features people still may want from that mod

quaint holly
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Yeah, I see now. The ladder and the floodlight.

copper linden
# halcyon ermine I'll add it in the description

For reference if you're going to add SpaceSunShine to the description either way, the mod is currently compatible assuming players do not use the old sun config setting. In practice, the only thing that is immediately noticeable with correct settings is that shadows on craters of the moon are slightly less defined.

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Okay disregard that. It seems I was so worried about the outside that I forgot about the interior of the ship. The light multiplies inside and makes everything look off, so probably fair to call it an incompatibility. I've updated Cats and they're going to put out an update in the future after they're less preoccupied.

lapis turret
# halcyon ermine I will

Can you remove spaceship door as a dependency because I don’t want it to open in space and when I update or download my modpack it will auto download it because it’s a dependency

halcyon ermine
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@copper linden Ok so what you are saying is that I should put a note in the description that says: Some of SpaceSunShine's features are not compatible. Please disable Old Sun Config. Do you mean that?

halcyon ermine
copper linden
copper linden
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Like mod thread on discord? Because they're not very active in this server

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I'll grab you their mod page though

halcyon ermine
copper linden
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I'll test configs when it's up on TS. Hopefully there's no weird difference between ROUNDS and LC that breaks the config mod

copper linden
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It worked. Will not doubt Root like that again.

halcyon ermine
lapis turret
copper linden
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Lets you go outside and see the whole thing

restive minnow
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yep, it's beautiful

halcyon ermine
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This is the current list. If you think of something to add please let me know

gaunt ingot
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I did have a super quick look regarding the boosters and other attachments that are normally hidden in space

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They are controlled by the actual animation and not by code, so you'd either need to spawn copies without the animation or edit the animation itself

halcyon ermine
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although i dont know if that is possible. I have added animation support, but i dont know if that works outside the editor

gaunt ingot
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Not sure how possible changing animation curves at runtime is

lapis turret
gaunt ingot
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I remember doing a little research, and the consensus I found was essentially 'good luck'

halcyon ermine
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lol

gaunt ingot
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I can experiment with it for ship windows if you want, since you wouldn't really see them without the floor window anyway

halcyon ermine
fair dagger
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Celestial-Tint doesn't work for me:

[NightSkyPlugin] Nightsky loaded
[NightSkyPlugin] AssetBundle loaded successfully from path: ..
...
[NightSkyPlugin] Scene loaded: SampleSceneRelay, Level ID: 3
[NightSkyPlugin] SampleSceneRelay loaded
[NightSkyPlugin] Unknown moon name: atlasabyssplanetprefab
[NightSkyPlugin] Replaced currentPlanetPrefab for moon1 with Prefab1
[NightSkyPlugin] Replaced currentPlanetPrefab for moon1 with Prefab1
[NightSkyPlugin] Replaced currentPlanetPrefab for moon3 with Prefab3
[NightSkyPlugin] Replaced currentPlanetPrefab for moon1 with Prefab1
[NightSkyPlugin] Replaced currentPlanetPrefab for moon2 with Prefab2
[NightSkyPlugin] Replaced currentPlanetPrefab for moon1 with Prefab1
[NightSkyPlugin] Replaced currentPlanetPrefab for moon3 with Prefab3
[NightSkyPlugin] Replaced currentPlanetPrefab for moon1 with Prefab1
[NightSkyPlugin] Replaced currentPlanetPrefab for moon3 with Prefab3
[NightSkyPlugin] Replaced currentPlanetPrefab for moon2 with Prefab2
halcyon ermine
fair dagger
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so Atlas Abyss planet breaks this mod, right?

halcyon ermine
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I'm gonna switch to LevelTags very soon and then this should be resolved. No it doesn't break it necesarrily. It just doesn't work when you are orbiting Atlas

fair dagger
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but I'm orbiting the Experimental rn

halcyon ermine
halcyon ermine
gaunt ingot
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alright

fair dagger
gaunt ingot
# fair dagger

Try going to the config for ship windows and setting "HideSpaceProps" to false

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I'm glad I added that log message to show what the setting was

fair dagger
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ok, testing rn

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let's goo, thank you

gaunt ingot
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Shouldn't the config mod be changing that though?

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Or does it only change the initial default values

fair dagger
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It did create the config with correct values, but in the plugin folder

gaunt ingot
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hmmm

halcyon ermine
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it does work for me. It places it in the plugins folder, but that shouldn't matter

dire herald
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Ngl Aquatis goes hard. Sure, loot sucks and the map is big, but the outside is really fun

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playing duos with my bf and having to avoid Baboon Hawks is a cool minigame almost

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because the land is so limited

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thought we do exploid their consistent nesting site to help move items closer to the ship >:)

fair dagger
halcyon ermine
fair dagger
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because I installed and tested your mod without the Celestial-Tint

halcyon ermine
halcyon ermine
gaunt ingot
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ah

halcyon ermine
fair dagger
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Hmm, you are probably forget to move it to BepInEx

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so BepInEx/Configs/...cfg

halcyon ermine
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Yeah it only works on fresh installs, which is annoying. And the Configs folder is supposed to be set up like that acording to the mod

lapis turret
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wait I had it show black sky with stars

lapis turret
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I have 2 now.

copper linden
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DefaultConfigs

halcyon ermine
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The one it created in the Celestial_Tint folder works

lapis turret
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if I delete it and you send out a update and I update will it add it back

halcyon ermine
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I think it will update when you delete the config file that is inside the config folder

copper linden
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Honestly it's probably better suited for modpacks, but looks like for regular mods you may get issues without fresh installs. It's possible to make tools to move the files as necessary, but mods that do specifically that require booting the game twice in my experience

lapis turret
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I could not find the config file

gaunt ingot
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I suppose in the worst case I could maybe have ship windows detect this mod and give control regardless of the config settings

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That way the config conflicting won't be an issue, and unsuspecting users won't think this is broken

lapis turret
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But how do I change the color of the planet I am orbiting.

halcyon ermine
lapis turret
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I thought you said for modded moons I can select the color

copper linden
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That's for modders to implement on their end

halcyon ermine
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modders can select which one of the presets they want to use

lapis turret
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oh

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can you make it config through

halcyon ermine
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But i'm goona changing the system

halcyon ermine
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It wont be a priority

halcyon ermine
gaunt ingot
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yeah for sure

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I really need to clean my config up, but I'd rather not break everyone's settings

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Lots of 'negative' options

halcyon ermine
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make it a 1.4 update and add a new feature. If it's just an update that breaks your config, i dont think anyone would want to download it

gaunt ingot
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Yeah it would need to be a big update

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Ship upgrades would be a good justification

copper linden
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window lore update when 👀

lapis turret
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can you make the different star options appear on there

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because I kind of like black and white stars better than galaxys.

halcyon ermine
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I'm going to do another art pass and a lore pass on all the planets.

copper linden
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When you switch to LevelTags, are you considering making more tint colors that could broadly apply to various vague level tags? Unfamiliar with how much goes into this and I doubt it's that simple, but generally what I was imagining is this

fleet pilot
copper linden
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No lmao

fleet pilot
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I was like, Candy?😂😂

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Wtf is zeekers making😂😂

copper linden
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Wasteland, Desert, Canyon Snow, Ice, Tundra, Forest, Valley, Vanilla, and Company I think are the vanilla tags?

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Something along those lines

copper linden
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I think Quota might be another one for Gordion but yeah

covert pulsar
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Cheese is 100% regarding Nikki's moon cause idk what other place it could be referring to cheese aside from their moon

copper linden
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That is correct, first thing that came to mind

covert pulsar
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Candy is uh, interesting, dunno which one it's referring to for that one 🤔

copper linden
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Most of those tags are completely made up but should allow for the majority of existing moons to add a fitting tag is the idea

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Some like candy are purely just future proofing and filling out categories

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Almost put Carnival/Clown in pink for Bozoros but didn't want to lock them into that

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^ I will now be clowned in 1-3 business days

frigid topaz
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Is there a reason Celestial Tint uses DefaultConfigs as a dependency? 😆 from the description it has it sounds kind of unnecessary

copper linden
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When using default ShipWindows you won't see anything the mod adds without tweaking settings. DefaultConfigs lets you share configs without profile codes essentially. It's useful for modpacks but this is a solid niche case use targeted to anyone downloading either mod for the first time.

frigid topaz
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Yeah I saw it doesn't really work tbh, I adjusted the config manually and deleted the dependency

copper linden
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Yeah seems to be an issue for anyone already using ShipWindow. Solution going forward is either tweaking ShipWindows default config or making a config/file moving tool. The latter is doable but idk if it can be done without having the user launch the game twice.

vernal solstice
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I was trying to add custom interior to aquatis and I tried listing it as aquatis and 112 aquatis and it doesn't work either time

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any idea what I can do

fleet pilot
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You need it for custom interiors on aquatis

vernal solstice
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Yeah I do

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I've got custom interior for 3 other moons working

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just aquatis doesn't seem to work

fleet pilot
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How are you changing the weights of the interiors? Through LLL? Thats how I do it and it works

vernal solstice
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I'm using lethal config and changing the config of the interior mod I'm using to only spawn the interior on just aquatis

fleet pilot
vernal solstice
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I'll check that out

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For reference im changing the configuration of scoopys interior mod

fleet pilot
fleet pilot
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and bunker

vernal solstice
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yeah that's what I'm trying to accomplish

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I'll have a look at lll config

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thanks

fleet pilot
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"112 Aquatis" is the name is use

jaunty lintel
fleet pilot
tranquil tide
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this works with LLLfix, right?

fleet pilot
tranquil tide
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orion seems to have some crazy frame drops when looking at the big church building

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i go from 60+ to around 30 or so

uncut nacelle
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the orbit space moon mod isnt working for me

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im actually having a ton of issues idk if they are lethalexpansion or diversity incompatibilities or what

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orion and celest both crash my computer

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overloading the gpu actually when i turn it back on, its still 97C

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i just upgraded to the new adrenalin edition and that didnt fix anything but i have p much all AMD tech

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the orbit mod doesnt crash me but the brightness is totally insane

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i think thats just diversity or something

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so idfk what happened there lol but it looks weird. But I am getting an error spam 'Cascade shadow atlasing has failed, only one directional light shadow can be cast at a time'

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i also have HDLethalCompany idk if anyone else is using that anymore

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oh and im over March right now

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uploading pics

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first one is normal gamma second one i turned the gamma all the way down

plucky stream
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DefaultConfigs is making a mess out of my configs folder by making a whole ton of folders from other mods, especially LETHALRESONANCE.

uncut nacelle
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my config for ship window is already exact same to yours too

gaunt ingot
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Ship window doesn't add one

uncut nacelle
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i cant say that i have anything that does

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unless uh

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whats that shiplight mod

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its in here somewhere

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for the moons

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i also have modded moons and this doesnt work with modded moons

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so no reason for me to switch out rn.

gaunt ingot
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Yeah if you have ship lights/space sun shine you'll want to disable it with this mod

uncut nacelle
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ill wait until he creates compatibility for modded content

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i also came here to report my crashes with desats new moon updates

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i get these same computer bricking crashes with anything in the starlancer series

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and these projects share changes in lighting

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turns off my computer. just an absolute gpu overload.

fleet pilot
uncut nacelle
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tbh

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its because this game uses HDRP

fleet pilot
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otherwise start disabling mods till you can isolate the issue, there must be some conflict

uncut nacelle
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the only reason it even runs at all is because its a 540p

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its a vanilla issue

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literally but some mods exacerbate the problem

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HD lethal company is fine if you don't use native res.

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but noone has figured out the issue yet

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and its possible to do so right now because both of these projects are doing something similar and creating a similar rendering problem. at that, it doesn't seem to affect most users. but most users don't have all AMD

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also there should be a warning somewhere if someone was using a computer they built that might not have temp control if the rendering issue is that bad you could really cause damage.

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i can be as low as 80C on my gpu this will still crash me in less than a second.

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its just a weird rendering engine thing and i took off my visor for this reason because the DOF the engine uses for the visor is super intensive and hard on your system

jaunty lintel
uncut nacelle
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crashing on modded moons ever since the lighting update for orion

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and every moon that has updated its lighting like that, the starlancer series for example, is now crashing my pc

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i get a huge temp increase and my laptop turns itself off at 100C but it happens faster than i can see it

jaunty lintel
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oh yeah those issues suckkk

uncut nacelle
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im a little concerned about the underlying issue which i think is really HDRP

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but it can do ungodly things to computers.

jaunty lintel
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i dont know much about the issue because its really hard to trouble shoot but

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i think it's related to runtime shader compilation regarding the custom assets from bundles

uncut nacelle
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yeah its really confusing

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but i think its a worse version of the 'cannot render texture xxxx X xxxx'

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and might have something to do with scaling as it loads

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idfk

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like i have super resolution and HD lethal company running together so i can get it to a res that my computer can upscale

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and i can run the game fine in any case other than these updated moons

uncut nacelle
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and i think it just never gets to throw an error because i have so many mods now, between dungeon size and whatever else it crashes faster.

jaunty lintel
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not how it works

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shader related errors don’t throw errors

uncut nacelle
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ah

jaunty lintel
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Cuz its not code that’s failing

uncut nacelle
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so what was the render texture error and how did it just disappear like two months ago

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well im confused af like i said so

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oh on this topic

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i got celestial tint to work

uncut nacelle
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bricked me.

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twice now. celestial tint will load in at first, but when i route to another moon i crash.

uncut nacelle
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just had to confirm.. HD lethal company is not causing my crashes. its actually just sfdesat moons, starlancer moons and celestial tint

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i was able to reproduce the crash again with only these things in my plugins

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cleaned out AC and mirage dependencies from my core and patchers folders too just to be sure

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also that is the lethallevelloader fixed fork and not ACs fork

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the license file is just left over

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back to me thinking it has to be an HDRP problem and probably exclusive to my drivers even though i am up to date for certain

uncut nacelle
#

tried fixing the problem by rolling back to bepinex 5.21 and removing reshade

#

it had some effect i got the game to load new moons 4 or 5 times but still crashed

frigid topaz
#

BepinEx version doesn't matter for an issue like that

fleet pilot
uncut nacelle
#

yeah reshade was what helped

#

its not a mod issue

#

its a hardware issue

#

like i said its something to do with HDRP and how my drivers render the game

#

has to be because fiddling with that is the only thing thats made a difference

#

like i cant run up to date reshade on LC

#

but thats not a common bug, has to be my machine

#

lol adrenalin says im running the game at 1300 fps so im trying a limiter again

#

i just dont know at all. that didnt do shit. same crash, after 4 or 5 different moons.

#

but removing reshade def improved it

uncut nacelle
#

tried turning off my graphics settings driver side but that didnt have much impact

#

seems like reshade maybe sort of fixed it. has anyone else tried pushing the celestial tint mod by travelling to a handful of moons to see if its stable? somewhere between 4 and 6 i always crash. its not moon dependent

#

im going to try some other stuff to see how much of an impact reshade was having on my computer

fleet pilot
fleet pilot
#

I did learn that stormy weather tanks my performance, especially on modded moons 🙃 (my group just tends to avoid it)

halcyon ermine
jaunty lintel
#

could consider weather aswell

fleet pilot
#

Some maps have more than one I think

uncut nacelle
#

like as in load the dungeon

halcyon ermine
uncut nacelle
#

but routing from one place to the next

#

and having it load the celestial tint scene

fleet pilot
uncut nacelle
#

i didn't.

halcyon ermine
uncut nacelle
#

im suspecting actually if i land i wont have the problem

jaunty lintel
fleet pilot
halcyon ermine
jaunty lintel
#

wym?

fleet pilot
jaunty lintel
#

i suppose it's less of a lie and more of a compliment 😅

fleet pilot
#

tho tbf zeekers is missing a ton of obvious features

uncut nacelle
#

when i removed reshade it crashes after 5 routes

halcyon ermine
uncut nacelle
jaunty lintel
#

dassa iambatby exclusive

uncut nacelle
#

coming from roblox.

jaunty lintel
#

if you have any suggestions on the system hmu anytime

fleet pilot
#

It would be very sick

#

Or did you mean the tag system 😂

jaunty lintel
#

i did mean the tag system yes

#

but your suggestion will actually tie into the leveltag system evenutally

#

when LLL supports custom enemy integration

fleet pilot
#

People keep saying modded enemies don't spawn on modded moons but that hasn't been the case for me

#

but I don't mess with the moon settings, just the dungeonflow ones

vernal solstice
#

I messed with the interior config on lll and it still doesnt choose the modded interior this is very confusing

uncut nacelle
#

i solved my first crash

#

seems like

#

uh im stuck with a really ugly font on my computer though now? its like low res times new roman

#

but bios update did fix my celestial tint problems

#

so ugly lol

vernal solstice
#

what the heck

uncut nacelle
#

seems to have solved my other loading problems too.

vernal solstice
#

how does that happen

uncut nacelle
#

idfk

#

but they got stuff really screwed up for my model

#

if i went by asus instructions id be on 12 month old drivers and id have never touched my bios

#

fixed it with windows settings

#

nvm ig im screwed or something idek

#

just got lucky and ran it for ten minutes on a fluke

halcyon ermine
#

Ok so I finally got tags working. It took a while. This means LLL will become a dependency since that is needed for tags to work. I will also work on more presets so modders get more variety.

halcyon ermine
lapis turret
#

It keeps messing up my files

halcyon ermine
#

that is going to be removed in the next update, in favour of something else

lapis turret
quaint holly
#

How did you get a modder role with all those constant requests?

lapis turret
lapis turret
lapis turret
#

Just a request

halcyon ermine
halcyon ermine
#

I messed up the dependencies so please skip 1.1.0 and update to 1.1.1

uncut nacelle
#

is that due to celestial tint?

halcyon ermine
#

probably, if it only happened after adding Celestial Tint. it does place a new sun in the sky

uncut nacelle
#

well it makes sense when the windows are open

#

it'd be nice if it wasnt like that when the windows are closed

#

its the same on celest

#

but not on titan for example so i assume its your new sun

fleet pilot
#

tbh I don't think mine is any brighter than before

#

Maybe it's a tiny bit brighter. If anything it's just more yellow

fleet pilot
halcyon ermine
#

maybe (if it works) i'll add some volumetric fog inside the ship

fleet pilot
#

looks sharper or more natural or something

halcyon ermine
#

yeah, but the volumetric fog added to the "scary" atmosphere of the base game

fleet pilot
halcyon ermine
gaunt ingot
#

I had disabled fog in windows too

fleet pilot
#

If you add it back in I'd honestly like as a setting, I like the current one a lot

gaunt ingot
#

Ended up being able to set the max distance to like 20 to re-enable it without space getting foggy

halcyon ermine
fleet pilot
uncut nacelle
#

lmfao

fleet pilot
uncut nacelle
#

🤦‍♂️

halcyon ermine
#

This is in-editor so its a bit different

halcyon ermine
uncut nacelle
#

not at first lol

uncut nacelle
#

i just think thats a dumb question lmao

halcyon ermine
#

you okay?

uncut nacelle
#

like yeah sure dude i didnt just turn the lights off to test the lighting

#

i definitely just sit in the ship with the lights off and stare at the walls because thats fun

fleet pilot
uncut nacelle
#

between myself and him the communication was already clear enough

#

afaik

halcyon ermine
#

dude let it go?

uncut nacelle
#

when did i attack anyone anyways

rocky sundial
restive minnow
#

ye frozen isn't grey/pale enough me thinks

#

it's probably the sun light's colour that is changing it

halcyon ermine
#

No its a limitation with the texture I'm using. I assign the sun a random position when the planet gets loaded in and when you get unlucky the sun is low enough where it doesn't interact with the sky enough to make it white. (the planet texture is orange/brownish) I forgot to change this, but thanks for telling me

rocky sundial
#

hope an animation for changing moons is added soon

#

clouds over the planets would be really cool

halcyon ermine
#

I'm gonnar try my best to get them both impemented

restive minnow
#

looking forward to it mate, the orbiting animation and weather effects on the moons are the most needed features to make the mod prefect

desert tendon
#

@halcyon ermine I apologize if I wrote in the wrong place, but I found this bug with the SpaceStation moon
Moreover, we found such interesting moments. The door opens, but the passage is half blocked. That is, you cannot go through an open door. The girl got stuck on the stairs and could not go up or down, respectively.

I liked this pillar that stands over the abyss, like some kind of element of parkour)

Build code 018e1e8b-1c70-1d4e-8bee-3e04a9268a33 without mod https://thunderstore.io/c/lethal-company/p/STANK/Stank_Club/ (But it was updated about 3 minutes ago, I think the problem was fixed)

fleet pilot
halcyon ermine
#

sneakpeak (made by @wanton vessel) let me know your thoughts

hearty solstice
halcyon ermine
alpine lantern
#

Infernis not generating mod scrap. Is there a problem? It seems to be the same on other planets

quaint holly
#

By default modded scrap/entities won't spawn on modded moons.

alpine lantern
#

"Where can it be used?"

halcyon ermine
#

look in the config file for the scrap that you want to let spawn.

alpine lantern
#

this?

halcyon ermine
#

probably. make a backup of the list first

alpine lantern
#

I meaning is, the 'Rock' above has never been generated

halcyon ermine
halcyon ermine
alpine lantern
#

"But even when I set it to 100, it still hasn't been generated."

halcyon ermine
alpine lantern
#

oh

#

I will give it a try. Thank you for your response.

rocky sundial
tulip kindle
#

I agree, it would give it more of a "streaking across the sky" effect

rocky sundial
#

and a longer trail too

alpine lantern
#

i think

#

I true this

#

mod scrap will not spawn

#

uhhh

halcyon ermine
#

The modded scrap is then not in the list of scrap for that planet. You need to add it in there

tulip kindle
#

Enabling that will overwrite anything any other mod is trying to do

halcyon ermine
#

what about support for ringed planets? (if thats possible)

alpine lantern
#

thanks

tulip kindle
halcyon ermine
rocky sundial
#

being able to configure it to make certain moons have a ring (maybe visible in on-moon skybox too) would be sick

halcyon ermine
rocky sundial
#

i think company should be a bit more grey, it looks a little like a space texture put onto a moon

halcyon ermine
rocky sundial
halcyon ermine
#

it is yes

#

i still have to redo the company moon

rocky sundial
#

i think it should be lots of dark grey clouds

halcyon ermine
rocky sundial
#

also about the textures, i think they should be a bit more high resolution. would you be able to send the moon textures here?

halcyon ermine
#

a piece

rocky sundial
#

goodness, they don't really feel that way

halcyon ermine
#

But there is maybe a way i can up the perceived resolution

#

the planet has a diameter of 600.000m

alpine lantern
#

Sorry for asking so many questions. but i enable this all special scrap won't generate in infernis "Only vanilla items will generate, even if the stone is on the list."

halcyon ermine
alpine lantern
#

thank you

halcyon ermine
#

Some more Spacestation action (made by tolian)

fleet pilot
halcyon ermine
#

It will be the dungeon, but it will remain connected to the ship. So it will feel like a branch of the spaceship

halcyon ermine
fleet pilot
#

Does the shape of the station correspond to the shape of the interior generation? If so that's really cool

halcyon ermine
#

It works like anyother level, with the exception that you will be able to see the dungeon, because it will be connected to the Spacestation itself

fleet pilot
halcyon ermine
tulip kindle
#

Will there be an exterior? Or is it essentially just a landing space with doors into the dungeon?

fleet pilot
halcyon ermine
#

Here is a confidential design document

fleet pilot
tulip kindle
#

Kk, one thing to keep in mind (idk how you're designing it ofc) but you'll want to keep the dungeon root low. I believe Zeekers has a hardcode somewhere on Masked that marks inside as below -80y
The other reason being that StarlancerAIFix calculates a height division between inside and outside AI nodes, and if you don't you'll force me to rewrite my code 🤭

halcyon ermine
tulip kindle
#

Once you get a working version, if you'll allow me to beta test it I might be able to come up with something as well

halcyon ermine
wanton vessel
tulip kindle
#

Really what I'd be doing is making the detection logic for inside vs outside more accurate, checking for the closest type of node instead of marking a division in between the exterior and the dungeon.

tulip kindle
halcyon ermine
#

Copy the masked and its scripts into the project files and first build the adjusted scripts as a dll and then reference those dll's for the masked enemy. So you basically make your own fork of the masked. But this would only work on one moon

tulip kindle
#

Ohhhh you meant specifically for the masked

halcyon ermine
#

But that would only work for the Spacestation level

tulip kindle
#

Yea, I'd have to dig in to the masked code a lil and see what the -80y is specifically used for, but I imagine it was put in so that Zeekers could spawn masked outside if he wanted, which the AIFix would take care of if needed

#

But when you have a same-height dungeon working, throw it at me and I'll test an updated code

tulip kindle
wanton vessel
tulip kindle
#

sf Desat's stuff is popular and uses the AIFix, so I'd be silly not to work with them to keep it compatible

wanton vessel
#

then it's fun

halcyon ermine
#

Ok so I'll drop the files here. First download spacestation and then replace the files in there with these. The dengeonroot is not connected to the spacestation itself, because it can generate behind the main entrance. It is at the same height as the Spacestation. There are 4 outside AI points. You have to add your own outside enemies via LLL i think.

#

the skybox doesn't work in here. I have messed around with the files. And dont have the original intact files from Spacestation @tulip kindle

tulip kindle
#

kk, once I have a testable code I'll give it a try

halcyon ermine
#

(weird depth-of-field, meteors are to bright and the trails look weird)

wanton vessel
#

By the way, there's no sound in space

fleet pilot
#

Was really hoping you'd get smacked by one😂😂 jokes aside it looks freaking amazing

jaunty lintel
#

i wonder if you could chuck a scannode down there

halcyon ermine
jaunty lintel
#

yeee

#

or atleast in its direction

halcyon ermine
fleet pilot
halcyon ermine
wanton vessel
#

meteor shower vs space station

fleet pilot
small wigeon
halcyon ermine
small wigeon
#

a bit more expensive you don't have to go full force with them

halcyon ermine
fleet pilot
halcyon ermine
halcyon ermine
fleet pilot
#

Speaking of sound in space, do you have an entry room in mind for the space station? What about a big airlock

halcyon ermine
fleet pilot
#

Also now that I think about it, what is the plan with fire exits?

halcyon ermine
fleet pilot
wanton vessel
#

I can't imagine a landing pad yet

fleet pilot
#

Tho generation would be a lot more difficult

halcyon ermine
halcyon ermine
fleet pilot
#

What about a star wars style hanger for the ship?

#

First thing on Google 😂

halcyon ermine
#

thats a great idea

wanton vessel
fleet pilot
#

I really wanna parkour around the outside ngl. It could be so fun

fleet pilot
halcyon ermine
wanton vessel
fleet pilot
#

Like keep what you have just have a large room in the center that is the landing hanger. Generate everything around it branching off like you already do

fleet pilot
halcyon ermine
#

It could work with a hangar. Maybe a drawing was unnecesarry

#

it would be a small "hangar"

fleet pilot
wanton vessel
#

If so, it looks interesting

fleet pilot
#

Have a hanger room like right here

halcyon ermine
fleet pilot
shrewd stirrup
#

Does the spacestation have enemies and/or lower gravity?

quaint holly
#

Probably not. Bet it would be navigation nightmare, especially for entities.

fleet pilot
wanton vessel
#

set up some turrets

#

and mine the station

quaint holly
#

I was talking about low gravity.

#

Unless all that it entails is higher jump and slower fall.

#

Which it probably does and I'm thinking about zero-g.

fleet pilot
halcyon ermine
#

The problem with gravity is that zeekers has hard coded a lot of things. I don't know a good way of paching into those systems at runtime. So i pushed it into the future

slate blade
halcyon ermine
slate blade
#

The current one works so well as a starter moon tbh

The fact the interior is practically in permanent daytime makes it very easy to explore, but also very very unique and kinda liminal in a way

#

Most likely not intended, but figured to speak Masa's mind regardless cx

halcyon ermine
#

its likely to change. I can't say which way, because i'm not sure myself yet

fleet pilot
halcyon ermine
#

These are the planned features. From highest priority to lowest

tulip kindle
#

gonna try to get a more accurate pic

#

Dog got inside AI when spawned inside, outside AI when spawned outside :3c

#

@halcyon ermine can you make a quick change and put the root above the exterior for me?
That's the real test

minor raptor
#

finally played on orion and celest for the first time, here are my thoughts:

  • both of them are a bit laggy for me, compared to vanilla moons and other custom moons
  • orion feels too empty, needs more set pieces, especially on the way to the church
#

other than that, i'm a fan

halcyon ermine
minor raptor
#

i like those derelict buildings you can see off in the distance, having one of those you can walk around in and explore on the main path to the church would be pretty cool. maybe put a fire exit in there

halcyon ermine
minor raptor
#

you're working on aquatis redesign/LLL port next right?

halcyon ermine
#

the Aquatis port is done. I'm just looking to get a water system working in-game. If it's possible, it would have to be supported by an update via LLL

minor raptor
#

oh, cool. i'll give that a try too whenever it's out

halcyon ermine
rocky sundial
#

does the moon in celestial tint have an animation for changing yet?

halcyon ermine
rocky sundial
#

alright

halcyon ermine
jaunty lintel
#

homie has been on that grind

halcyon ermine
#

took a while and still no idea how i did it

jaunty lintel
#

@junior phoenix is poggie with shaders too

halcyon ermine
#

im definitely gonna need to ask him some question later lol

jaunty lintel
#

good thing about shader stuff is how generic it is

#

doesn't really need to be tailor made for LC at all

halcyon ermine
#

no that is the great thing. I can finally use stackoverflow or reddit to figure out my problems again

fleet pilot
#

Should have presets for different lightning colors with the storms

#

Green could look good for that acid rain @wanton vessel

halcyon ermine
#

Im definitely gonna add more different presets

gaunt ingot
#

Had a fun thought that it would be cool to see other players' ships helldiver's 2 style, but idk the lore implications, plus you never see other people on the moon with you

#

And you'd need an outside server to handle it

halcyon ermine
fleet pilot
halcyon ermine
#

A little back I was working on the Fleet Maintenance Hub. A lore-friendly place where ship would be cleaned and repaired. I can use some this from that

halcyon ermine
wanton vessel
#

Dogs in dungeons are awesome

tulip kindle
#

Even though lots of people like what SLAI has done, I'm sure there's plenty that would prefer it never existed for all the horrors it's created 🤭

rocky sundial
#

and anyone who prefers that is a coward

halcyon ermine
#

im going to throw my pc out the windows in a sec. this is stupid

#

shaders are the devil's work

tulip kindle
#

I have a friend who would vehemently agree with you

halcyon ermine
#

there is genuinely NO REASON for it to not work

#

its actually stupid

gaunt ingot
#

The frantic attempt to open the door shows the struggle you've been through KEK

halcyon ermine
#

oh man its been hours

halcyon ermine
#

but these hours paid off in an explosion of posibilities

#

and i have still no clue how i did it

rocky sundial
halcyon ermine
#

the even better part is that i can up the resolution without increasing file size

rocky sundial
#

oh that's pretty big

lapis turret
copper linden
#

SpaceSunShine should now be compatible with CelestialTint via configs for people who had trouble before

halcyon ermine
#

ok little update for Celestial Tint. I cant get the shaders (used for the planets texture) to update via code. This is probably a bug with the Unity Engine, but this means no clouds, no on-planet weather. The current build will increase performance, reduce file size, increase resolution and add more variety.

tulip kindle
#

smh my head, unplayable

halcyon ermine
#

and there is a random change for a meteor shower

junior phoenix
rocky sundial
junior phoenix
halcyon ermine
# junior phoenix <:thecoolcat:1056362294776447019>

It would be great if you could help. I do have to warn you that this is a very specific problem.

I have a shader (PlanetShaderGraph) build via Shadergraph that gets in a texture and a colour and multiplies them and outputs them into a Custom Render Texture (CRT). This CRT is setup as a cubemap and takes in a material that has the Shader assigned. I then assign this CRT into the physics based sky, which is how I make the planets. Now I can change the colours and textures inside the shadergraph using the parameters on the top-left. The result will be applied immediately if I set the CRT's Intialization mode and Update mode to realtime (not relevant). The problem is that when I try to access these parameters (SurfaceColor and SurfaceTexture) via script, nothing happens. I try to change them by getting a material that has the Shader and using:
planetMaterial.SetColor("_SurfaceColor", planetTint);
planetMaterial.SetTexture("_SurfaceTexture", planetTexture);
The material changes color and/or texture, but not the shader (I think). The CRT doesn't change at all. So the planet stays the color that was assigned to the SurfaceColor inside ShaderGraph.

It's not my best explaination and it's probably a strange edgecase, but if you have any idea what could cause this, that would be very helpful

junior phoenix
#

Otherwise the way you described how you change the values looks fine to me.

halcyon ermine
#

UADHG FLAG GDF HA F JASo APO UGOUI Pvsdjgosaig

#

i figured it out damn

#

I had set the materials like in the screenshot. intead of both using the PlanetMaterial on the left.

#

its such a stupid mistake. thank you for your help though!

#

i was stuck for hours on this

lapis turret
halcyon ermine
heady yarrow
#

I still can’t believe of all the things that were after me, it was a Masked hiding in the ship that killed me

#

And not something killing me while I was dancing around a Hygrodere while trying to keep an eye on a Coil-Head on each flight of stairs, all while attempting to keep tabs on the Bracken (which was on its way up the stairs behind one of the Coil-Heads)

#

Fully expected the coil heads to kill me when I noticed the second one

halcyon ermine
#

No update today. The code has started to act up again and its getting late for me.

tranquil tide
#

thats alright!! get some rest

halcyon ermine
#

Celestial Tint [1.1.2]

  • Reworked the entire back-end
  • Switched from cubemaps to shaders
  • Increased Planet Resolution
  • Increased Performance
  • Reduced File size
  • Added a meteorshower event (1 in 3)
dire herald
#

Petition to add a third fire exit to aquatis available on the deck of the decorative ship, accessible only with an extension ladder

#

Might do solo aquatis only runs

#

Those baboon hawks can be nasty

trim stream
#

Especially in groups

halcyon ermine
#

Quick note on the meteor showers, it seems the viewdistance is not set up correctly so you wont see them very good right now.

halcyon ermine
rose roost
#

@halcyon ermine I get this warning every time the visuals load in after routing to a moon with the newest update

halcyon ermine
#

yeah that is the viewdistance problem. it shouldn't be game-breaking. The only thing happening is the console gets spammed a bit.

#

I'll fix it in the next update. It does mean the meteors aren't really visible right now

stray solstice
#

not sure what mod caused this tbh, someone was late joining, joined as we were routing and vow turned into this for everyone except the host, we guessed it was celestial tint but no real clue

halcyon ermine
#

Celestial Tint does disable the fog, but it should only happen in orbit. Can you send the log file?

stray solstice
#

i remember people saying theres a log file for previous log run too, cant find it tho so i dont have it on me >:c

halcyon ermine
#

I'll try something and hope its fixed in the next update

stray solstice
#

🙏 glgl

plucky stream
stray solstice
#

ah im guessing with modded theres no prev log then

plucky stream
#

nah modded has it too

#

rather it just shares the path/file

stray solstice
#

interesting

plucky stream
#

what happens is Player.log gets renamed to Player-prev.log

#

also isn't BepInEx the one that produces those logs in the first place

#

not 100% sure about that

#

but yeah modded is logged there too

halcyon ermine
#

Celestal Tint [1.1.3]

  • Improved planet visuals
  • Fixed late joiners causing the fog to disappear (maybe)
  • Fixed viewdistance not being applied
  • Temporarily disabled meteor showers
south bloom
#

o dam another update already

#

i liked the cubemap implementation because i could use the "RotateSpaceSkybox" option from ShipWindows so that the sky would actually move a bit

#

i figure if a ship is orbiting a planet and moving around.. you'd see different parts of the sky

halcyon ermine
#

I'm working on making a better system

south bloom
#

i look forward to it

#

i can see improvement to the planet visuals for sure tho

quaint holly
brisk canopy
south bloom
#

i could imagine parkouring on space debris

south bloom
fleet pilot
quaint holly
#

@halcyon ermine finally checked out Celest after all you updates. You did wonders with optimisations!

south bloom
south bloom
#

i got to see it. 😎

#

it’s very cool

halcyon ermine
south bloom
#

the clouds look tasty

south bloom
stray solstice
#

clouds tend to be huge and mostly all connected, so if you do make some more, making them huge and bend around is probably realistic

uncut nacelle
#

so we're getting zero-gravity space station alien isolation in lethal company?

halcyon ermine
stray solstice
#

lmao

uncut nacelle
#

1.12+ is not working for me

#

just doesn't render anything in orbit

#

it's def not advanced company. maybe mirage and dependencies? i also have lethalthings.. lategameupgrades. buncha stuff. its also not hdlethalcompany i tested that too

#

no profile code best i can do is take an image of my plugins folder

lapis turret
#

Change your ship window config

uncut nacelle
#

to what its set already for the mod.

#

i have everything set the same aside from extra windows and i tried just replacing the config file just to see

gaunt ingot
#

Outside sky 0 and hide space props false right?

uncut nacelle
#

yes

gaunt ingot
#

Hmm

uncut nacelle
#

i thought it could be a shader problem but its not anything im using that messes with shaders

#

maybe diversity? idfk

#

i rolled back for now

#

they rewrote the backend after this patch im using so must be something there

halcyon ermine
#

can you show your LogOutput.Log file and also your modlist?

uncut nacelle
#

unless you want images of my plugins folder

halcyon ermine
#

if that shows the mods thats fine

uncut nacelle
#

ill have to update again and run it

halcyon ermine
#

ok, because the LogOutput.Log is useful.

uncut nacelle
#

and i have reshade

halcyon ermine
#

they shoudlnt really be causing problems, maybe reshade? but can you send your LogOutput.Log because Celestial Tint prints a lot to there

uncut nacelle
halcyon ermine
#

and what did it look like outside. was it completely black? or could you see some things

uncut nacelle
#

completely black but i can see the old moon

halcyon ermine
#

i dont think it even loaded? strange

uncut nacelle
#

yeah that's weird.

#

taking off reshade ig

halcyon ermine
#

can you go into the Celestial Tint folder and see if there is a NightSky.dll?

uncut nacelle
#

yup

halcyon ermine
#

is it 13 kb, if you can see that

uncut nacelle
#

yeah its in there

#

maybe something with the other moons that are supposed to have a nightsky plugin

#

trying some stuff

halcyon ermine
#

do you have celest or spacestation? although it didn't load at all so that wouldn't make sense

#

I'll try some mod combo's and i'll tell you if i find something

uncut nacelle
#

its not reshade

halcyon ermine
#

what version of AC do you have?

uncut nacelle
#

1.1.10

#

but i tried it already without ac

halcyon ermine
#

It doesn't really make sense, because the plugin just isn't loading at all. (in blue is your log and the other is how its supposed to look.

uncut nacelle
#

i see lol

#

i tried removing mirage and dependencies that didnt fix it either

#

i have bepinex 5.22

#

maybe that?

halcyon ermine
#

no shoulnd't matter, let me try LE maybe that is messing up

#

ok can you try as a last resort to reinstall Celestial Tint 1.1.3 (latest)

uncut nacelle
#

i took out dynamic culling

#

just now and i see that it loaded orbitprefabbundle

halcyon ermine
#

oh?

uncut nacelle
#

yeah

#

just a wild guess on my part

#

but i do have cullfactory

#

and loadstone

halcyon ermine
#

did it work?

uncut nacelle
#

lets see

#

nah it didnt fix it but it did load

#

log incoming

halcyon ermine
#

can you try disabling Loadstone it may be skipping some of the loading

uncut nacelle
#

i will but its supposed to just screw with the dun gen i think

halcyon ermine
uncut nacelle
#

alright then

#

i dunno then i tried lots of stuff at this point

#

tried matching the folder name with what it'd look like in a mod manager

#

and mix-matching the mod load to see if i can find the culprit

#

i dont want to take everything out right this second

halcyon ermine
#

i understand

#

i have absolutely no idea why its happening. So the only thing that you can try, that may do something, is temporarily removing NeutronStarSample (no idea what it is nor that it will work)

uncut nacelle
#

yeah i dunno at this point

#

because i got it to load the assetbundle but it stopped working

#

or not stopped just still didn't

sage heath
#

Love the celestial tint mod!! adds so much to spice up the feel of orbit, any plans for a transition animation between planets? Its the only thing that feels super off about it so far!

halcyon ermine
halcyon ermine
#

I did an oopsie and fucked around and found out. My Unity project is bricked. I need to reimport everything into a new project if I cant unbrick it. This will take some time. So don't expect any updates for a bit.

rose roost
#

o

#

was right about to report an issue too lol

halcyon ermine
#

you can still report it. it will just take a little longer for me to fix it

rose roost
#

ah okay

#

I've noticed a consistently significant performance drop since updating to 1.1.2 and 1.1.3 of celestial tint, both in orbit and on a moon. I tested going back to 1.1.1, and the issue completely went away. My fps normally was at a consistent 60fps but every so often it dips to around 30-40. You can notice it happening in the clip I took here using v1.1.3

halcyon ermine
rose roost
halcyon ermine
#

@wanton vessel has been cooking.

cerulean jewel
#

I've gotten the opinions of every moon maker on my balacing for moon interiors

#

If you could, Id love your opinion and feedback on your moons

halcyon ermine
# cerulean jewel

I fully agree with Orion. I also like Celest's layout. What is the poolrooms like, isn't most of it maintenance rooms?

cerulean jewel
#

poolrooms is a lot

#

hold on

#

im doing a test with it rn

potent pollen
#

no aquatis?

halcyon ermine
cerulean jewel
#

mr desat over here is holding off on releasing it and waiting until LLL updates

halcyon ermine
#

👀

potent pollen
#

preemptively what interiors would u use tho

halcyon ermine
#

sewers

cerulean jewel
#

sewer

#

maybe bunker

potent pollen
#

both would be great

cerulean jewel
#

office would be nice rare one

potent pollen
#

i can see the entrances being manhole covers

uncut nacelle
halcyon ermine
uncut nacelle
#

ahhh sweet interiors!

halcyon ermine
#

spacestation gonna be sweet

uncut nacelle
#

niiice

#

hadal laboratories hopefully otw in the next month or 2 as well

#

that one is also very hi-q

cerulean jewel
#

Poolrooms

halcyon ermine
cerulean jewel
uncut nacelle
#

whoops didnt mean to reply there

halcyon ermine
cerulean jewel
#

what is little fella doing

wanton vessel
cerulean jewel
#

poolrooms is very hard to balance

uncut nacelle
#

id chip in if i could

halcyon ermine
cerulean jewel
#

its so large and very random

uncut nacelle
uncut nacelle
cerulean jewel
uncut nacelle
#

molester lootbugs + symbiosis = they shoot shotguns and straight up kidnap you

#

also they can press the button on the dont touch me thing

#

and asplode the whole dungeon lmao

cerulean jewel
#

Also @halcyon ermine I dont have poolrooms on celest

uncut nacelle
#

hadal? yeah for sure

wanton vessel
#

I was asking if anyone had screenshots of the interior of the Hadal labs

uncut nacelle
halcyon ermine
cerulean jewel
#

oh ok

uncut nacelle
#

if you ask probs they can drop some screens

halcyon ermine
#

but i fully agree with your config

uncut nacelle
#

it really looks sooo good

cerulean jewel
#

i thought for a second I accidently had poolrooms on celest

uncut nacelle
cerulean jewel
potent pollen
#

when will we get a religious church interior for orion

cerulean jewel
#

you dont know how long this took

wanton vessel
uncut nacelle
#

its original assets though

#

through and through afaik

cerulean jewel
#

I actually am sick rn because I didnt sleep for like 3 days yesterday working on this

uncut nacelle
#

damn

#

i've put in some long days on it too

#

lethal quantities is a bit easier on you for this stuff though

#

like i have everything manually set but its been redone like.. 14 times? its a lot. best not to overthink

#

kinda on the fence about wesleys moons

#

so much content to sift through

#

probably i have 85% of the moons you do and the only interior i dont have is the minecraft dungeon.
i just set them thematically like you did. based on what the building looks like

#

realistically you only need 4 new moons max before it becomes an extravaganza

minor raptor
#

i'm really just waiting for wesley to move to LLL

#

it's been tempting to download LECore so i can play his moons but i'd rather just not bother with it

rose roost
#

@cerulean jewel do you have a copy-paste of the config list values for each interior? the bunker for example: Experimentation:30,Assurance:30,Offense30 and so on and so forth?

cerulean jewel
#

My spreadsheet auto generates these

#

Make sure to thank @hearty solstice for making the original spreadsheet formulas

rose roost
#

oh I'm dumb, completely forgot that spreadsheets have the other pages at the bottom left 😭

cerulean jewel
#

lmao

rose roost
#

tbh I'm also sleep deprived while making my own modlist lmao

lapis turret
#

Can I change the values and will it auto generate

cerulean jewel
#

Yes

#

Sheets have math functions so basically it adds the moon name with the weight and lists them

lapis turret
#

When I looked at the things to copy it did not say which goes to which interior

cerulean jewel
#

You have to check the column

#

Each interior is named at the top

lapis turret
#

How do you change the vanilla interior

cerulean jewel
#

You dont

lapis turret
#

There is no config for that

cerulean jewel
#

No way to edit vanilla values

lapis turret
#

Oh

cerulean jewel
#

You just gotta outweigh them

minor raptor
#

you can edit it with LLL can't you

cerulean jewel
minor raptor
#

fair enough

minor raptor
lapis turret
cerulean jewel
lapis turret
#

Nvm I got it

lapis turret
#

Or make a copy

cerulean jewel
#

Make a copy to edit it for yourself

rose roost
#

@cerulean jewel thank you for the meal you cooked 🙏 hella spicy

cerulean jewel
#

I am a Great Great Asset

#

Im so glad people like my balancing

#

Took me