#Brutal Company Minus 0.13.0

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visual glade
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just not inside the facility often

ivory current
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ahh right

visual glade
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can i make the screen in the top right only display events

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not the other info

ivory current
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ya

visual glade
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i feel like seeing scrap info and all that isnt rlly needed

ivory current
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UI options

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there is a UI config

visual glade
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so this

ivory current
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y

visual glade
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no error in console btw

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with the thing you told me to test

ivory current
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then it's good to use

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did you start a game?

visual glade
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yeah

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but its not spawning much rn

ivory current
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well good

visual glade
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wait nutslayer spawned without its extra mobs

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thats an issue

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or do they spawn later on

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its only 10 am currently

ivory current
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the scanner is broken

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is the problem

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i think

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go inside you should see plenty

visual glade
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ok

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i can open it to lan

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so i can spectate

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enemies

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lol

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with 2 clients

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hold on

visual glade
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it says no enemies to spectate

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with these events

ivory current
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cause those event's dont spawn anything

visual glade
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so its a vanilla day ?

ivory current
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yup

visual glade
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vanilla is so slow though

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can you buff the vanilla spikes ?

ivory current
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spawn rate and spawn cap multiplier in difficulty config

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though i will add back that it dosen't multiply negative values in the animation curve

visual glade
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these ?

ivory current
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yup

visual glade
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what should i put

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if you have a good idea

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thats prob why i dont see custom enemies

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since its vanilla spawn rates

ivory current
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no

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this is global spawn rates

visual glade
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do you have a good idea what i can put to make it a little faster but balanced

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if you have tweaked it yourself

ivory current
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i haven't im using default values uhhhhh

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you could set inside additional power to 5, 0, 5, 5 and spawn chance 1.5 0.017, 1.5, 2.5 or something like that

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for reference experimentation inside max power count is 4 and assurance is 6 and dine is 15

visual glade
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on the mod i used before this one i had this

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so it would spawn somewhat early then it scaales over the day

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to be harder

ivory current
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spawn chance kinda does the same

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but it multiplies all keyframes of the spawn curve

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though next release i will make it not multiply negative values

visual glade
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it seems to be still spawning slow

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nothing spawned at 9 am yet

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10 am still 0 spawns

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wait so can i use another mod to control spawning ?

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for the spawns

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1 pm still nothing wtf

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ok something is wrong

ivory current
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now i can test the dday problem

visual glade
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can i use another mod to control the vanilla spawns in this ?

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since for me rn its not working to my liking at all

ivory current
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you can, dont know if it will work

visual glade
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lol

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trial & error i guess

ivory current
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2 mod's changing the same thing is going to end up with comptatability issues

visual glade
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do you know if brutal company plus or hullbreaker would work lol

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with disabled events

ivory current
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probably

visual glade
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idk of any other spawning mods on top of my head

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i will test it after im done eating

ivory current
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though I wouldn't use the hullbreaker

visual glade
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will try plus

ivory current
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it works

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normally

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huh

visual glade
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what ?

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brutal company plus has a event called no event so if i do that maybe it will be fine

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it shows both events in my game

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i think hullbreaker technically would work better

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since it lets you disable more things

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if i rememebr correctly

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i havent used it in months

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like let other mods control scrap etc

ivory current
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yaa but it's only 1 keyframe

visual glade
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1 keyframe ?

ivory current
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These are the key frames for experimentation

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hullbreaker just sets the insideSpawnChance to 1 keyframe that is 0, 256

visual glade
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i know in LLL i can change all moon spawn rates

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oh

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@ivory current how do i make another mod control vanilla spawning

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since its stuck like this

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oh wait maybe its working

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4 centipedes lol

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guess its because of the maps settings

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what event is this @ivory current

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the bottom one

ivory current
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little girls

visual glade
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because it seems compatible with brutal company plus

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ah shit

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it didnt spawn girls

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thats aproblem

ivory current
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go inside

visual glade
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oh

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its a requirement to enter building ?

ivory current
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no, but scanner is wrong id say

visual glade
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its not wrong

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it scanned everything else

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im very certain it works

cloud thistle
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oohh wait its supposedly compatible with plus? but im guessing thats not recommended since that is very outdated

ivory current
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if you are into crazy shit, go ahead play with both plus and minus

ivory current
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i cant seem to find it

visual glade
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sorry i was outside

visual glade
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im using 3.4.0 version of plus

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not the newest

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and ive also balanced plus to my liking

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and balanced minus to my liking

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well for ceiling campers it spawned centipedes

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2 at start of day

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im also using timescale

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seems to be working with that monster atleast

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so maybe ghost girl is specific ?

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i dont need ghost girl event

ivory current
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i doubt it

visual glade
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what does this mean lol

ivory current
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hoarding bugs and thumpers

visual glade
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ah

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there was a bunch of hoarding bugs

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so it seems to be working

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might be an issue because both events have ghost girl events

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and i set it to use no event

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for brutal +

ivory current
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i doubt that

visual glade
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seems like its mostly working

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im happy with this tbh

ivory current
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I dont think i am going to fix the problem with lethal things

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wtf is lethalLib doing

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and lgu is also using it

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I am just going to upload and go to sleep

visual glade
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Did a session yesterday and events and everything seems just fine

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The only issue i noticed was the ghost girl one

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All the other events seem to work

visual glade
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what is this @ivory current ?

ivory current
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no jester

visual glade
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i just found out

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i think when there is a despawn event

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it breaks brutal + spawning

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rip

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so i would have to disable all no entity settings

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i would just use brutal minus alone but i cant get spawning to work how i want

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let me make sure if it happens to all of them

solemn iris
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Hey Drink i wanted to share some ideas

  1. Give every specific monster event and outside spawning chance and turn it to 0. So we can decide for our self if we want to get dragged out of our ship by a bracken xD
  2. Would be cool if we can add an existing Event to our custom events. (Like you did with DDday)
  3. Add some more Weather events like Eclipsed(VeryBad) or Stormy(Bad) so if possible you could have multiple weathers at once.
visual glade
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i would like a simple way to make spawning more difficult than vanilla that scales the more you play i guess since if you dont get unlucky events it becomes stale

ivory current
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even though I said I won't be working on this mod as much anymore, i guess i will...

visual glade
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wait interesting

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even though i have no of both of these

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it still spawned random once now

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strange

ivory current
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no critters is hoarding bugs

visual glade
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maybe its fighting for priority

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ik

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i put 100 weight

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on it

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to test if it would make enemies not spawn

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when i got the no jesters

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it spawned 0 enemies

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not sure if the ghost and jester event is bugged or if brutal + is breaking those two

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i will try no brutal +

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on those events

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since all ur other events seems to be compatible

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afaik

ivory current
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though currentLevel only has 1 input for weather i can force the other gameObject(stormy/eclipsed) to appear

visual glade
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like a fake eclipsed and fake stormy maybe so only the event info tells you

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since you would land and you wouldnt be aware about it

ivory current
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hell already uses fake eclipsed, but I think he is talkling about actualy stormy + eclipsed

visual glade
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it would be the same effect as landing on a eclipsed planet when ur friend hit the lever and you dont pay attention

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hmm

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i still think it would be a nice event

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its just vanilla eclipse

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like not worst difficulty

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but the 2nd worst

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the event info could be like turn back you will regret landing here

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or something

ivory current
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I should add an event that's all weathers at once

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sounds like a wonderful idea

visual glade
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true

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what would be a good name for that

solemn iris
solemn iris
visual glade
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yeah the event works

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without brutal company plus

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so i guess the issue is no jester and no ghost

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i would love to be able to customize the hell event to my liking as well

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could you add config options for that maybe

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ok now it works even with brutal company plus

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im so confused lol

ivory current
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that would be too much, if I were to do that I would make a proper custom events like hullbreaker does

ivory current
visual glade
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its the same map

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every time

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im testing the same map

ivory current
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idk honestly

visual glade
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strange bug

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maybe its fighting for priority

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let me do multiple tests in same session

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also can you just add disable spider for hell event then

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xD

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since i want to keep the event but my friend wouldnt play the game if it was there

ivory current
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what is wrong with your friend and spiders

visual glade
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they are terified of it

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even if they use the setting they get fear of it

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its rlly bad

ivory current
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that is the least of their worries

visual glade
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i mean yeah i agree

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the spider isnt even scary in this game

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ok now its just always working wtf

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its always spawning enemies every day rn

ivory current
visual glade
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honestly i dont like monster outside in the first place

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except for maybe bracken

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because its funny

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but it takes away from the game experience

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it feels over modded at that point

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like the inside monsters outside has always been a throw off to me but ive just learned to accept it at this point

solemn iris
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Thats why its so nice if a mod is highly configurable ;D

visual glade
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i agree

solemn iris
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The events i had in mind where primarily events that spawn some items with hoarding bugs and let them use them.. Like Honk event + Hoarding bugs

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And a new event which spawns hoarding bugs and like maybe 3 shotguns in the facility the name could be "they are armed"

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xD

ivory current
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Symbiosis allows for hoarding bugs to use items

solemn iris
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I used "hoarderbugsuseItems" until i realized they dont have a cooldown and jsut spam non stop

ivory current
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EventsToSpawnWith allow for that functionality to combine events

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which is config im going to add

solemn iris
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okay perfect

ivory current
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which is something i used for a bunch of events

visual glade
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ty !!

cloud thistle
ivory current
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i suppose

ivory current
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@misty violet pin this

misty violet
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i had a feeling that was what the ping was for

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didnt even scroll down lol

ivory current
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thx

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Brutal Company Minus 0.10.11

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Changes

ivory current
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The AllWeather event was much trickier to implement than I expected

swift oasis
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what does this setting mean?????

hoary horizon
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Open file to see what the config really says. This just means there's a setting but it wasn't written in a way that mod manager could properly display.

solemn iris
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I have a bug to report, idk if that is something you can fix though. I use the "immersive_visor" mod and if the rainy event happens the raindrops on the visor dont stop even inside.

solemn iris
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Do Weather events work with Weather multipliers?

visual glade
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wow you work fast

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i had no idea you finished the update yesterday

ivory current
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y

visual glade
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is there a simple way to disable outside enemy spawn for the enemies i dont want outside now ?

ivory current
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wdym

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from events or normal spawns?

visual glade
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events

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not sure how i didnt clarify that lol

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woops

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i see someone events have outside spawn chance and max min

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do i need to put all to 0, 0 , 0 ?

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or just the chance

ivory current
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0, 0, 0, 0

visual glade
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all 3 or just chance ?

ivory current
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all 3

visual glade
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k

ivory current
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minOutside, maxOutside and outsideChance

visual glade
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got it

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ty

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spiders event is missing outside chance

quasi merlin
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Hey quick question

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How does the anti coilhead work?

visual glade
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opposite of a coil head so if you look at it charges you

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maybe it should be named reverse coil head or something

quasi merlin
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Yea i figured thats what it would be

spiral geode
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hey @ivory current, any idea what this could be?

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ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <787acc3c9a4c471ba7d971300105af24>:IL_0009 
  at (wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnMapObjects>(RoundManager)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::SpawnMapObjects>?-237437196(RoundManager)
  at LethalLib.Modules.MapObjects.RoundManager_SpawnMapObjects (On.RoundManager+orig_SpawnMapObjects orig, RoundManager self) [0x0009d] in <a195ca621c6e43699e5855ec3dd9dd63>:IL_009D 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::SpawnMapObjects>?300744932(RoundManager)
  at RoundManager.GeneratedFloorPostProcessing () [0x0000f] in <af9b1eec498a45aebd42601d6ab85015>:IL_000F 
  at RoundManager+<LoadNewLevelWait>d__115.MoveNext () [0x0013c] in <af9b1eec498a45aebd42601d6ab85015>:IL_013C 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e27997765c1848b09d8073e5d642717a>:IL_0026 
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basically broke level generation, everyone was stuck on "random seed"

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so i had to restart and rehost

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could this be some event?

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i don't see BCM in the stack trace, but last info message was from it, so that's why i'm unsure

ivory current
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that's from lethalLib, not first time I've seen it

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never experienced it myself, so might be mine or not

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honestly dont know

spiral geode
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[22:07:43.3668725] [Info   :BrutalCompanyMinus] Event chosen: NoBracken```
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found events

ivory current
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those are completely unrelated

spiral geode
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okay then, i'll keep monitoring logs if it happens again

ivory current
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thing is I don't modify any of the spawnableMapObjects, I only read from them so it's unlikely from me

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And I also do any mapObject spawning after SpawnMapObjects() is called

frosty vapor
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will just drop it here, God hates you event is more annoying than challenging or fun

ivory current
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If you don't like it you can disable it in the events config

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It's called AllWeather

frosty vapor
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๐Ÿ‘Œ did yeah. i think it would be fine if thunders were not as loud but idk if/how you can lower vol for certain things in game so disabled for the same reason we disabled dday. great mod tho, def my favorite mod rn

visual glade
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wait i put it on outside enemies

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im dumb

visual glade
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everything seems to be working

visual glade
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played a session up to 1k quota no issues works perfectly great mod!

ivory current
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I overlooked the fact that I left test code

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it spawns 20 stormy instances at once when AllWeather is active

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I was wondering why it was so fucked

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whoopsie

quasi merlin
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lmao

visual glade
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ohhhhh

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hahahaha

visual glade
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for some reason it only seems to spawn like 2 specific custom enemies afaik

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very weird

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the football and shy guy scp

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never the other enemies ive seen yet

visual glade
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5 flowerman

pine sail
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So this mod got the free money option?

visual glade
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therei s some events that rewards you money i dont think it has a free money option for surviving a day

pine sail
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Ow, I wanted that option from Brutal Company Plus ):

visual glade
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maybe he can impliment it if he is open to update the mod more

pine sail
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I understand if he doesn't want to, but it would be nice to add that option

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BCP has it, but monster can't spawn outside

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Sad that these kind of mods are being forgotten

visual glade
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its kinda deserved considering the devs just left on empty promises

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without even saying anything

solemn iris
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Hey Drink somehow the "Generate and use enemy weights" option doesnt generate any config files for me anymore. Worked perfectly before..

ivory current
solemn iris
ivory current
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well set it to true

solemn iris
ivory current
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enabling that part of code

solemn iris
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Oh okay

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Thx!

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Also what does "Global multiplier for increment value on good and veryGood eventTypes" do

ivory current
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it makes things scale faster if you increase it

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only for events

solemn iris
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So if you get a good or verygood event you increase scaling of what?

ivory current
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the increment only on the scale

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if increment is 1 per day, then you set global multiplier for increment value on good and veryGood eventTypes to 2 then it will increment by 2 per day

solemn iris
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So if one day passed and you change the value to 2 it counts as 2 days for the event scalings?

ivory current
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bassicly

solemn iris
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Ahh okay

pastel turret
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Hm, can kamikaze bug reuse sfx from the original bug, so like mod yippee would work for them

ivory current
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it is completely seperate enemy

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hmm

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maybe

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yipeee sets from hoarderbugAI start, other's like racist hoarding bugs use an api

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And the API patches the audiosources themselves

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which does work with kamikazie bugs

frosty vapor
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AllWeather event will no longer spawn with 20 instances of stormy(Oops)
hyped to try this again ๐Ÿพ

visual glade
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btw the reason there was almost no modded enemies was because lethal level loader didnt support lethal lib

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but it does now

pine sail
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Is there a way to deactivate all the events withour doing it one by one?

ivory current
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set event count to 0

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and event weights to 0

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should be in difficulty config

pine sail
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And what if I want to activate just one event? Do I have to do it one by one?

ivory current
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set event count to 1 and set Use Custom Weights to true and just set custom weight of said event to a very high number

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though i should probably just add a command to make this easier

pine sail
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Ok, thanks

visual glade
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@ivory current sorry for ping but how can i buff the early game a bit its to stale at the first days

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i have this on

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i want it to spawn a bit earlier the first monsters

ivory current
visual glade
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?

ivory current
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crank these up

visual glade
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oh

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the inside spawn chance additive

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i dont fully understand it

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but the settings you gave me before were rlly good

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do you have an idea what i can put there

ivory current
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5, 0, 5, 5

visual glade
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oh the same

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on both

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or was i not suppose to put it on the max aditonal power

ivory current
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if you want dogs outside go ahead

visual glade
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no i mean inside enemies

ivory current
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max additional power dictates how many enemies can spawn

visual glade
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i want them to spawn a bit earlier

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oh

ivory current
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ya then inside

visual glade
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shouldnt i do like 1 0 1 1

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and then keep buffing it

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til what i like i guess

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or is that like nothing

ivory current
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All maps start at -3.0

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well nearly all

visual glade
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maybe try like 2 0 2 2

ivory current
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ya

visual glade
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by default its on 0

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ty

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will do some tests

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well now 2 mobs spawned instantly on day 1

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will do some tests

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also im not sure if outside landmine works in modded moons

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also do you have a nutcracker outside event @ivory current ?

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i feel like i never ran into it

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the forest giants outside event would also be fun

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not bad for day 1

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seems pretty balanced

chrome current
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Gotta say this is prob my fav mod out of 175 I have. Love the variety. My friends hate the very bad events but I enjoy the challenge

pine sail
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What does this enable?

ivory current
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it enables that part of code

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Im going to completely remove that code next update aswell

ivory current
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My mod dosen't seem broken at all

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though some event's might be

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The method name for checking line of sight has changed so it should break kamikazie bugs and nutslayer

visual glade
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is there an easy way to nerf scrap spawns i feel like its too easy

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there is this i see

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like early game value is way too much

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we get up to like 2000 sometimes on day 3

frosty vapor
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lol DDay event tanked my FPS in v50

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had 5 FPS after it started

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surprisingly most of the stuff still works

pine sail
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The events related to the monsters like "brackens" and stuff is for spamming monsters or just allowed normal spawn?

ivory current
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It guarantees spawns and add's the enemy to the spawn list

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It allows vanilla spawns

pine sail
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Oh ok, that's why I didn't saw any bracken because I thought it just allows only those monsters lol

ivory current
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you just so happend to not find one

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somehow

pine sail
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Yes, I deactivate some of the monsters thinking that it was just spawn only those monsters

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Because brackens, nutcrackers and the ghost girls doesn't appear

ivory current
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modpack code?

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cause it always works for me

pine sail
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I think I fixed it by enabled those events

neon grotto
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Getting really confused by all the Difficulty Scaling settings, if I do not want any difficulty scaling at all, should i set all values to 0, 0, 0, 0 ? Or 1, 0, 1, 1
In order to keep the base game difficulty

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Or maybe there's a true/false to switch somewhere to disable difficulty scaling at all

visual glade
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by default its vanilla spawns i think ?

earnest pagoda
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Is the dog being inside event still here?

visual glade
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@ivory current will you make some events for v50 monsters when it goes out of beta ?

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like the butler and robot

ivory current
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haven't touched the mod

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but I will add those when v50 comes out

tacit talon
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Wait this is an active brutal company?

ivory current
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somewhat

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last updated a week ago

tacit talon
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U use the other brutal company mod as a base or all your own code?

ivory current
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this is entierely my own code

tacit talon
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Hell yea look forward to checking this out how does it function with lethal quantities

ivory current
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I have had no complaints with lethal quantities

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so it should be fine

ivory current
tacit talon
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Work okay with weather tweaks then?

ivory current
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yup

visual glade
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and very configureable

ivory current
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Currently for v50, I have added basic monster events for the new enemies, and I have added event's for custom modded enemies which will only appear if you have said mod installed, I have added multiple descriptions for events, I have completely removed the code for setting custom enemy weights and scrap weights(There are better mods for doing this) but with that gone I wrote some new code to deal with All Enemies config, I added compatibility for yippee mod and now the kamikaze bugs will say yippeee with the yippee mod installed, there is a bunch of other stuff I forgot about that I did as well.

earnest pagoda
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Oh nice!

ivory current
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If you have any suggestions or any event you want me to add, I'll consider it.

earnest pagoda
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Maybe an Event for Football

ivory current
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Yes, In the form of kickable bee hives

earnest pagoda
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Oh I mean the enemy but you know that would be funny too tbh

visual glade
ivory current
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I didn't touch that

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this crap

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it's gone

visual glade
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ahhh

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i didnt even know this was a thing

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lol

earnest pagoda
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Heya heya

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I got a really good idea

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I think it would be a really cool event

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It could be either โ€œMany more Mimicsโ€ or โ€œMimic Seasonโ€

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Basically it would be an event that would have many more fire exit mimics making it truly difficult to spot out real fire exits

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since there would be more fire exits than usual

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Way more

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It could probably spawn double or triple of what the mimic door mod usually spawns in

verbal elm
#

one for like teleporter traps from lethal things would be cool too since we can only make custom events for enemies atm lol

ivory current
verbal elm
#

yipppeee!!

solemn iris
#

Also an Event for the new spike traps in v50? Even though that could be terribly hard

ivory current
ivory current
#

Zeeker's added tulip snakes

#

cool

open gorge
#

are you gonna add an event for the snakes?

ivory current
#

I am for consistency's sake

#

they are daytime enemies and I think they are funny asf

open gorge
#

awesome

ivory current
solemn iris
#

@ivory current Do you release your Update when v50 comes out or can we test it before?

visual glade
#

damn you are cooking so hard

ivory current
#

though I'll put a test build of what I currently have here

#

this will only work for v50

#

not v49

solemn iris
#

Nice will test thanks

solemn iris
#

Does All enemies jsut enable for all enemies to spawn on all moons like ghost girl on experimentation and All All does gaints inside?

ivory current
#

All is If enemy is an inside enemy it will spawn inside, All All ignores that and makes everything spawn everywhere

#

All and All All are on a sperate spawn cycle so it completely ignores max power count

visual glade
#

@ivory current you prob know but v50 dropped today

#

so please push thunderstore update when you can

ivory current
#

Im playing helldivers and i need to do a write up before i can publish

#

sooner than i expected

visual glade
#

np

ivory current
#

These are the changes, though I need to write up the readme and then I will publish

ivory current
#

Brutal Company Minus 0.11.0

#

I probably broke some shit, But I have no idea

visual glade
#

ty!

visual glade
#

is there a event for the mech thing imagine that inside lol

#

not sure what this event means in green but there is scrap outside so im guessing something with that

tired cloak
#

I just noticed that if you have both the top-right window open and also have the events displayed in the chat, they'll usually say different things for the same event.

honest ingot
#

What does Quota changes do in the difficulty config?

grave orbit
honest ingot
#

Ooooh okie

ivory current
#

Brutal Company Minus 0.11.3

#

0.11.3 Changes, you will now be able to force events through the terminal

visual glade
#

the host commands is a nice touch

#

especially for testing

thorny pond
#

Any plans to add #ToilHead as a supported mod?

thorny pond
#

Oops, I just realized I messed up the Dictionary name hehe

ivory current
thorny pond
#

You'll be able to call the SetToilHeadOnServer function and pass in a CoilHead's EnemyAI

ivory current
#

had to do finicky stuff with mimics mod to make that event, so this will be nice

thorny pond
thorny pond
#

Sooo many ๐Ÿ˜ตโ€๐Ÿ’ซ

ivory current
#

this was just to test it

thorny pond
#

Okie

thorny pond
ivory current
thorny pond
#

What event do I use for the special Coil-Heads?

ivory current
#

wdym?

thorny pond
#

I guess just coilhead?

ivory current
#

I dont know what you want specifically, For anticoilhead event its anticoilhead

#

problem might be is that the enemy name is AntiCoilHead

thorny pond
#

If you want to have those also have turrets I can add support for that.

ivory current
#

got it to work

#

this was the fix

thorny pond
#

Hehe :3

#

Nice

ivory current
#

But would your mod naturally add turrets onto to anticoilheads?

#

Id assume

thorny pond
#

If the enemy name is "Spring" and the ToilHead spawnCount is less than ToilHead MaxSpawnCount

ivory current
#

then it should

thorny pond
#

Okie

maiden palm
#

We had a few small bugs today, the KamikazieBug seemed to work fine ingame but spammed the log full of errors, we had the bombardment event once, after that we had it on every moon x.x

maiden palm
#

sure, 018ef185-1f20-d2ec-4223-1a95566aca97
Edit: nevermind the error about the kamikaziebug might be related to SellBodiesFixed, experienced it on other "ModdedEnemies" aswell, tho i'm still unsure why the Bombardement was repeated on every moon after encountering it once

ivory current
#

It's been there for a while, though I thought i had it fixed

#

It makes absolutely no sense to me to how it can happen, and I can never replicate it

#

I might have it fixed, might, I hope

ivory current
#

Brutal Company Minus 0.12.0

#

-0.12.0 Changes, hopefully I didn't break anything

thorny pond
#

I ran into a ToilHead and Anti-ToilHead at the same time cry

maiden palm
tidal halo
#

Getting this error when starting ship

causes it to not land and be stuck on this screen

ivory current
tidal halo
#

most, not all

tidal halo
ivory current
#

If you want to have no events at all just set the event count to 0, 0, 0, 0 and chance for weighted events to 0, But I'll have this fixed anyways next release whenever that is

tidal halo
#

alright, thanks

#

I can do the same if I just want specific events right?

ivory current
#

wdym?

tidal halo
#

Like, for example

Theres a few events I like, but some I dont

I can disable the ones I dont like, but keep the ones I do?

ivory current
#

You can

tidal halo
#

k, just wanna make sure before I go editing my config again

#

thanks again

ivory current
#

this is the fix, somehow it passed an empty event list and was trying to get the last item and just broke

tidal halo
#

odd

ivory current
dire jasper
#

Hey, first I want to say I have been thoroughly enjoying this mod for many many hours and many more to come.

I'm not sure how you're with suggestions but:
I was thinking with the new butler mob. I think it would be a cool event to have an inverted version, just like the AntiCoilHead, where he starts attacking when there are 2 or more players nearby and stops/idle when people are alone.

bold jolt
visual glade
#

@ivory current did he spawn because of the event its experimentation he is not moving

#

what is the event move!!!

#

does it have to be night time for him to move

tacit talon
#

does this mod fully function in v50?

#

and does it break anything

visual glade
#

ok nvm i learned the answer

tacit talon
ivory current
#

y

#

but wont work for v49

visual glade
#

it worked

#

just had to wait to night lol

#

is it the MOVE!!! event that spawned that

ivory current
#

no

visual glade
#

are you able to make him work on day time as an event

ivory current
#

that's lizards

visual glade
#

ahh

#

is there an event that makes this guy move on day time

ivory current
#

that old bird is vanilla

visual glade
#

in very bad

ivory current
#

y

visual glade
#

why or yes ?

ivory current
#

there is an event that spawns old birds outside

visual glade
#

and he moves

#

on daytime ?

#

not night time

#

since he was disabled up to like 7 for me

ivory current
#

last time i remeber yea

visual glade
#

it would be a very fun event

#

if he he moves at the start

#

my luck is great

outer sequoia
#

Any plans to add the faceless stalker mod to the modded events pool? Since I think it would be funny to see a lot of slendermans in 1 map

frail cliff
#

anyone know if starlanceraifix causes any issues? looking to add this to my modpack and just wanna know if theres any incompatibilities.

tired cloak
#

I haven't seen much issues regarding StarlancerAI. Though I did run into another thing altogether.

When I tried to land on Ganimedes, I got stuck on the "Waiting for crew..." screen, while in the meantime, the UI seemed to keep cycling through the day's events endlessly, like it was trying to pick events, but couldn't do those events and had to re-pick. It kept doing them so I had to close the game.

tired cloak
#

Another question, would it be possible to make my own custom event by any means? Not like an enemy-based event, but rather, another scrap-based event, because the temp events in the config only allow for EnemyRarity and EnemyMax tweaks. Would simply changing these to mimic the scrap-based events be sufficient to be used by the mod?

tacit talon
ivory current
frail cliff
#

sweet, ty! i figured they probably did, just wanted to be sure

tacit talon
#

figured id shoot the ask, if its not possible its not possible

ivory current
#

It's possible but I dont want to do all in one go

#

maybe overtime

tacit talon
#

naw choose what u wanna do at your leisure but these are currently all the good modded monsters so if u ever need somewhere to pick and choose from

ivory current
ivory current
tired cloak
#

If you're down to add additional modded enemy events, what about the Shockwave Drones?

tired cloak
#

Oh, uh, about adding new scrap to events. I tried to do this myself by adding some more stuff to the GoldenFacility event, but the mod simply rejected anything above the normal amount of scrap that it's used to reading and just reset the extra work I did in the config. (I basically copy/pasted one of the listed items and changed both the scrap number and the listed item i.e. 'CashRegister' rarity to prevent conflicts).

ivory current
#

Did you try to add a 'Scrap 7 name' entry or something?

#

Cause that wont work atm

shut otter
#

Hey, is your Weather multiplier feature compatible with MeteoMultiplier? I can see that both you and them are changing scrap value and scrap amount multipliers ๐Ÿ˜…

ivory current
shut otter
#

so when both are present, which ones values would get applied?

ivory current
#

both

#

they should both multiply

shut otter
#

I'm asking because i would love to add compatibility to WeatherTweaks for both of these

shut otter
#

๐Ÿค”

#

that's not ideal

ivory current
#

I dont modify the scrapValueMultiplier and scrapAmountMultiplier in roundmanager

ivory current
shut otter
#

i mean - i want to add compat for both and ideally only one set of variables would be applied

#

so i'm thinking to skip MeteoMultiplier values if your mod has their defined

#

especially since yours are displayed in the terminal ๐Ÿ˜…

ivory current
#

@shut otter does your mod also do weather multipliers with the weatherTweaks?

shut otter
#

and because i'm using "custom" weather types (multiple effects at the same time/weather changing mid-day) i want to create a compatibility option to include these in the calculations as well

ivory current
#

Is this custom weather types part of your mod?

shut otter
#

yes

ivory current
ivory current
shut otter
#

i'm still tweaking them a little because i want to get them balanced in comparison to the separate weather conditions

shut otter
ivory current
#

I was wondering if I could do anything for you, Or I can add compat my self

#

I do have an event that spawns all weathers(Which I'm reworking now to be less fucked)

shut otter
#

i think the question is: what would i need to reference/patch to get your mod's variables to include my weather shenanigans into the calculation? ๐Ÿ˜…

shut otter
shut otter
#

thank you ๐Ÿ™ ๐Ÿ˜‡

ivory current
#

Though I should publicize my project instead of leaving a bunch of things as internal

ivory current
#

@shut otter When you are dealing with multiple weathers how are you dealing with the fact that for example stormy and eclipsed both read off of TimeOfDay.Instance.currentWeatherVariable?

#

Are you Transpiling that or you have your own script?

#

Oh transpiling

shut otter
#

Yeah, transpiling for the correct weather type values

amber plover
#

MY FUCKING BRAIN

#

MY 2 INCH CUBED FUCKING MIND

#

THESE CONFIGS

#

GONNA KILL ME

#

i need someone smart

#

@white plinth

ivory current
#

I'll tie the rope for you

amber plover
#

I just finally switched from SavageComany to this because i saw support for modded enemies

#

I was baited configuring this is gonna take another 2 years off my lifespan

ivory current
#

What are you even trying to do

amber plover
#

Everything.

#

Adding this to my modpack

#

want a nice difficulty scaling

#

with only slightly racist events

#

with the promise of gurantee'd death if you griddy in the wrong direction

ivory current
#

Enjoy pain, and anyways soon enough Im going to mess up the entire events config and redo the scaling

#

cause old scaling was 0 to 60 but now its 0 to 100, and that kinda makes some events fucked, I tested difficulty 80 on hell and my pc had a small stroke

shut otter
#

๐Ÿ˜ณ๐Ÿ˜ณ

ivory current
amber plover
#

No

#

its exactly what i asked for

#

the consequence of my actions

shut otter
#

I'm doing that ๐Ÿฅฒ

amber plover
#

yknow makes sense why youd be in this thread

#

thank u

shut otter
#

since you're using the mod: what are the things that both mods try to do?

#

I know the weather multipliers and weights, is there something else?

#

@amber plover

amber plover
#

uh

#

i literally just downloaded the mod

#

im sniffing my way through the configs and features as we speak

amber plover
white plinth
#

Didn't you say I did not know elementary math. ๐Ÿ˜›

amber plover
#

You have other strenghts

white plinth
maiden palm
#

Mhh, had the More Fire Exit event today, i was host, i was able to use the exit without any problems, while the other two players were not able to use them. But they were able to see them and the interaction UI was there it just didn't do anything. I don't have any logs rn, will try to get some next time

maiden palm
#

Also, i have a question, i'm probably blind but where do i find the "Starting credits" setting mentioned on the Readme of the Mod?
Difficulty_Settings.cfg in "Quota Settings" only has the "_Enable Quota Changes" setting for me

ivory current
maiden palm
#

Ahh, now that I think about it, it makes sense, thank you very much!

tired cloak
ivory current
#

Currently no way to do this through configs atm

tired cloak
#

Very well then. Thanks for the info.

But would you happen to have any idea on why the events would seem to try to continually cycle themselves while you're inside waiting for the ship to land? (I've experienced this on Ganimedes only so far, will test on other modded moons)

ivory current
#

Zero idea, unless i have log files

#

It could be my issue, LLL(Fixed) issue or ganimedes issue. I have no clue

slow sparrow
#

Howdy! My friends and I have been enjoying your mod recently.
However, I noticed that after the warzone event, the bombs never stop dropping. This continued even on the company moon. I've been diving into the code using dnspy (I've wanted to get into modding, and after the continuous bombardment incident I decided to take a look under the hood), but sadly I haven't been able to find where exactly things went wrong.

#

Also, I kept having this weird crash where setting the factory size multiplier to 0.4 for flooded weather would crash on Vow of all places.
I don't use any other mods (Save for More and Late) when I play Lethal Company, so I'm sure it has nothing to do with conflicting mods.

ivory current
#

Setting factory size multipliers below 1 can crash the game(vanilla) not my issue

slow sparrow
slow sparrow
ivory current
#

That is me praying to god that it fixes

slow sparrow
ivory current
slow sparrow
#

That'll probably be a lot easier, thanks!

ivory current
tired cloak
#

I'm starting to wonder if I see this Warzone event lingering bug. I can't personally remember it happening, but then again, I don't have Warzone's settings set to default (I had increased the time between bombings to 2 minutes). I wonder if it has to do with taking off while the bombs are currently dropping.

ivory current
tired cloak
#

Speaking of those, I've been seeing at least one or even two of those extra exits appearing in main or close to main. Any way you can try to ensure they get generated further away from the main entrance of the interior?

ivory current
#

well it's supposed to, but I guess it's not picking up on the entrance positions

#

I try to not spawn near other escape positions and fire exits and main entrances

tired cloak
#

I've been particularly noticing this on modded interiors, which may play a factor if it makes any sense. (Two of the biggest offenders are Office and Mental Hospital)

tired cloak
# tired cloak I haven't seen much issues regarding StarlancerAI. Though I did run into another...

Okay, so it appears that this bug isn't exclusive to Ganimedes, Rosie's Sector-0 moon also does this, as well as all of sfDesat's moons. It seems like any modded moon currently experiences this bug. I have also learned that as the events get cycled, they don't get skipped, they are initiated as well, because I can hear the dropship jingle and all the weather effects even if I didn't start with dropship delivery and all weather events.

#

This basically means, at least on my end, I can't use Brutal Company Minus and travel to modded moons, because BCM keeps running events and won't land the ship in the meantime.

ivory current
#

-0.12.1 Changes

tired cloak
#

But can facility ghost disable spike traps as well?

ivory current
tired cloak
#

Also, still experiencing the issue of modded moons repeatedly spawning events and not letting the game actually start.

#

Have you figured out that enigma yet? Or what other mod might possibly be conflicting with that?

dim ruin
#

Hey, love the mod so far. But theres some slight visual issues I encounter when I enter an entrance from the "more entrances" event where the little amount of light you get by default disappears, making everything pitch black until you enter the facility through the normal entrance/fire exit. They also sometimes cause the model of whatever your holding to disappear.

ivory current
tired cloak
#

You need logs from my pack, or the pack itself?

ivory current
#

pack would work, logs would also be nice. But just the modpack code is enough

tired cloak
#

Well, you're probably not gonna like how big it is, but here you go:
018f0a16-a3c4-c50c-2e6f-79841b94a762

#

Some of the errors I've been getting are '[EventName] not included, returning empty event.' even though that event that was supposed to be spawned simultaneously is referenced perfectly

#

As for exactly what is specifically causing the cycling that's shown in the logs, I'm not sure what it could be.

#

This is the log as I just tried again.
Sequence of events: 1. Launched the game. 2. Loaded a brand-new save. 3. Used DanceTools to give 99999 credits 4. Traveled to Ganimedes and pulled the lever

#

Oh, you know what I just realized?

#

I'm barking up the wrong tree.
I just tried entering Ganimedes without Brutal Company Minus... I still can't get in. I presume this will happen with all the other modded moons.

#

The events from Brutal Company Minus being cycled are just a side effect, they aren't even what's causing this to happen.

ivory current
#

It's been like this for 10mins

tired cloak
#

Well, you can cancel that. Sorry for wasting your time on this. I should've realized this sooner. That's on me.

ivory current
#

I still want to have a look

tired cloak
#

Feel free.

#

But let me spare you a bit of trouble (possibly) and tell you that these errors are spamming the console.

[08:42:35.1751063] [Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh Cylinder is skipped because it does not allow read access
[08:42:35.1751063] [Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh toilet_b is skipped because it does not allow read access
[08:42:35.1751063] [Error  : Unity Log] RuntimeNavMeshBuilder: Source mesh toilet_b is skipped because it does not allow read access```
#

I'm doing another attempt without BCM and those specific errors are looping themselves. Is that due to HookGenPatcher? Taking a wild shot in the dark with that one.

ivory current
#

doubt

tired cloak
#

Then what would it be instead?

ivory current
#

LLL

tired cloak
#

Do I need to find a different version then?

#

If so, please tell me which one.

#

Do I use the experimental one Batby has got on their Github right now?

ivory current
#

Never used those so no idea

#

But im blaming lll

#

i just loaded into ganimedes, no issues

tired cloak
#

Huh?

#

Man, why are all of these issues local to me and me only?

#

What did you do?

ivory current
#

I loaded into ganimedes

tired cloak
#

Did you change anything to the modpack or leave it as is?

ivory current
#

left it as is

tired cloak
#

I presume you didn't, yes?

#

Huh

#

It's making me wonder if I should just re-download my pack from that code for whatever reason

#

Cause I couldn't land on Ganimedes

ivory current
#

018f0a33-217f-71ee-eed6-d0849c4aa9e1

#

try that

tired cloak
#

Well, there are definitely some things different. Some minor things anyway.

#

But... whatever they are... I can land on Ganimedes now

#

I guess none of my original config changes didn't carry over for some reason. They're normally supposed to right?

#

Well, after copying over all my config settings from the original, it still works.

#

I have no idea what was borked in that pack... but I won't complain. I apologize for thinking it was BCM that was the cause for this.

#

But there is one issue that I want to bring up. Though I'm not sure if this should be brought to your attention, or to the attention of the dev of CullFactory, since I also use that.

ivory current
#

Well i did close thunderstore cause it was waiting to long, so maybe by some miracle it didn't downlaod the culprit

tired cloak
#

Hm, so that narrows it down greatly. Just to find out what those missing mods were.

#

Anyway, what I was saying before.

tired cloak
#

It might be a minor thing you can correct on your end, but if not, then I'll bring this up to to the dev of CullFactory.

ivory current
#

I know why

tired cloak
#

Also, have you thought about my suggestion of a Shockwave Drone event? I was also beginning to think of events using the entities from Moonswept (the mobile turrets and cleaning drones), and updating the RedWood giant event to include all the giants now available in that mod.

#

I also had a new idea for a rather silly (but maybe overpowered) event if you'd like to hear it.

ivory current
#

I already have included other giants for redwoodgiant event, I will add your events but there is other things to do first

tired cloak
#

I was thinking of an "all holidays" event, where there'd be a much higher chance of giant pumpkins to appear outside, and inside, all scrap would be replaced with Easter Eggs and, less commonly, Gift Boxes. It could also have increased Nutcracker spawn rates. Basically a combo "Halloween Christmas Easter" event.

ivory current
tired cloak
#

Perhaps as an extra measure of danger, Easter Eggs have more possible locations where they explode, and taking inspiration from a mod that does this, opening presents contains a chance of spawning entities or level hazards (mines, turrets, etc.), including any modded ones.

ivory current
tired cloak
#

So I have discovered the mod that caused that issue. It was LethalExpansion_Preview. Yeah, not a real shocker. Guess it still won't play nice with everything.

maiden palm
earnest pagoda
#

WAIT WHAT

#

THATS A MOD???

#

I need

amber plover
#

WAIT WHAT

#

oh

#

probably in this mod

earnest pagoda
#

Theres no way

amber plover
#

i refuse to believe i, Mi6kbuttface, person who has looked at every mod uploaded in thunderstore per day

#

Missed a mod like this

earnest pagoda
#

This should be its own mod

ivory current
#

they dont spawn on the company building, it's just that i forgot to add them to a list to remove them automatically

#

so they can persist through levels and if you find one that persists it can send you to the void...

ivory current
maiden palm
#

Oh lol, also another thing i noticed, the Late Landing might cause different times between clients and host, i as a host hat 09:.. and they had 08:.. i think it was a difference around 30mins

ivory current
maiden palm
amber plover
#

it's time

#

I must configure

ivory current
#

don't

amber plover
#

I have to

#

every little config

ivory current
#

I highly recommend not to cause soon i'm going to destroy it

amber plover
#

i must memorize and understand

#

what the fuck

#

ok

#

My day just got much better (havent slept all night)

ivory current
#

well im only really mainly changing the name of events to vanillaEvents, since i rescaled everything

amber plover
#

I will take this as an excuse to wait

ivory current
#

pls do

#

I just need to finish slightly reworking 1 event than I publish

amber plover
#

I will return, and when I do I want you to old my hand like a fucking toddler through all the configs, could you do that for me?

ivory current
#

I can help

amber plover
#

thank you

ivory current
ivory current
#

Brutal Company Minus 0.13.0

#

0.13.0 Changes, I pray to god I didn't break anything as always

solemn iris
#

Which mod do I need to get the Cleaners and Mobile Turrets?

solemn iris
#

Thank you

ivory current
#

y

amber plover
#

Sigh

#

When I get home

#

Weโ€™re going through all 8 configs

open gorge
#

it would be cool if more exits had a standalone mod

ivory current
open gorge
#

interesting..

amber plover
#

@ivory current

#

Lmk when u have time

ivory current
amber plover
#

well then i went to sleep

solemn iris
#

Hey Drink are the modded Events compatible when i add one of them to the "Events to Spawn with" section in the vanilla events config?

ivory current
#

You can test it using the MEVENT (Event name) command in the terminal

soft basin
#

Hi! There is a question-a problem. I wanted to localize your mod, but there were problems. In previous versions, we replaced the Description values in the Events file, but now, despite the changed values, the names of the events do not change. Do you know what the problem might be?

ivory current
#

old file was called Events now its VanillaEvents

soft basin
#

Bruh

#

Thx

#

Can I delete the Event now?

ivory current
#

you can

soft basin
#

Okay

timid robin
#

i think there is a problem with jetpack warning and this mod together

#

ah nevermind i think it's something else

solemn iris
timid robin
#

yes i tried to clear the config but it doesn't work anyway so i removed it for now

solemn iris
#

The complete Difficulty config is not generating properly..

#

I just generated a new one and it looks like this

tired cloak
#

Did you do what it says there, and load a save to generate the rest of that config?

solemn iris
#

Thats not related.. Its just if u want to change the quota settings

solemn iris
timid robin
#

yes

solemn iris
#

Thats the Issue i guess weird though since yesterday everything worked fine

timid robin
#

before the update?

solemn iris
#

No it was after the Update

ivory current
solemn iris
soft basin
#

A new problem. When you start the game, the configs seem to be re-created, so all translations in the Vanilla events file disappear. Help me pls :3

pliant fjord
#

cant start a new save today, everything was fine yesterday but today updated my modpack and getting black screen, disabled BCM and it worked fine

neat carbon
#

There is a bug where the FacilityGhost event persists into the next day. Could you please check?

ivory current
ivory current
#

my mod is fine it's just that someones mod puts null objects into the spawnableObjectsList for some god damm reason

solemn iris
ivory current
#

wdym wrong with configs

solemn iris
ivory current
#

that's because it crashed before it could do anything with the configs

solemn iris
#

ahh okay

ivory current
#

cause some people love putting null objects into lists

solemn iris
ivory current
#

no idea, I already put some null checks but theres something else i want to do

#

well theres trial and errors but thats about it

solemn iris
#

alright then trial and error it is xD

icy heart
#

hello, just wondering what is the difference between vanillaevents.cfg and events.cfg

#

they look like the same to me

solemn iris
#

events is old and can be deleted

neat carbon
icy heart
#

Thank you

ivory current
#

though thunderstore takes 10 years

solemn iris
#

Had the working code from yesterday and there were 6 mod updates so

#

it has to be one of those

ivory current
solemn iris
amber plover
#

a

timid robin
#

feature request
I would like there to be a setting to only show the difficulty when you go inside a level and not the events.

#

i like the unknown

flat rune
#

Hey there's a minor bug with the raining neutral event. When spectating it will show the rain regardless if they are indoors.

pine sail
#

Question: If I change some values for the events, everyone needs to have those changes or just me?

twilit lodge
#

I think the NutSlayer mortal status isn't working. I put 1 life, 1 hp, set it to false for Immortal?, and it just goes to negative lives. Unless something conflicts with it?

ivory current
ivory current
ivory current
twilit lodge
#

Awesome, thank you!

shell cargo
#

how does this mod work with custom spawn weights set with lethalquantities? any conflicts?

#

like how does this work with "all enemies nothing weight"?

#

is the "allenemies" config file with its changes to weights disabled by default? i dont want it to mess with other mods changing the weights

ivory current
shell cargo
#

okay. does this mod conflict with quotarollover?

ivory current
#

idk, dont think so

#

quota changes in this mod is disabled by default as well

shell cargo
#

thanks for the information and responding that fast

thorny pond
#

Do you have support for people making their own events?

#

With a separate mod

ivory current
#

currently there is only monster events through the config

thorny pond
# ivory current wdym

I mean, I want to make my own custom event with a separate mod. Custom messages, and execution

amber plover
ivory current
#

In theory it should work

#

though I should publicize my project so more things are accessible since alot of things are left as internal

#

You'd have to make an Mevent and then feed it into

#

in EventManager

#

though the generated configs would go to bcm

#

into vanillaevents.cfg

#

wait no

#

this wont work at all

thorny pond
#

It would be nice to have that in the future

ivory current
amber plover
#

gnight then

ivory current
#

where you from?

amber plover
#

EST

ivory current
#

ahhh, im eu

amber plover
#

makes sense

#

Aside from the config descriptions

#

is there any other documentation

ivory current
#

nope

amber plover
#

๐Ÿ˜ƒ

#

fuck