#Brutal Company Minus 0.13.0

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ivory current
fickle tulip
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Great mod! Only issue I've found so far is that scrap spawned from events (like the one that spawns outside, or during the event that converts all scrap into the same kind) has no weight

shrewd abyss
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I love this mod, the issue I'm having with it though is that it gets stuck on "Waiting for players" a lot when playing with friends, they have the exact same mods I do, to.

scenic ginkgo
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Hum what's that green K on top ? How do I get rid of that ?

scenic ginkgo
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Also I believe this is yours

fickle tulip
ivory current
scenic ginkgo
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Yes Atlas Abyss

ivory current
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no shit

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should be more stable in latest release

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i've been banging my head against the keyboard with this shit

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Brutal Company Minus 0.6.4

neon grotto
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Excellent mod, just tested it out now and my only issue is dealing with event types that i'd like to remove, i've tried setting weight to "0" and tried to entirely remove the specific event entries on the config, but I can't seem to be able to disable/remove some event types, any idea Drink'?

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When weight is 0, events are still selected, and when removing the whole event entry, the next restart they are regenerated on the config file

tribal bridge
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That's what I did and it worked afaik

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I've noticed an absolute abundance of trees every time the tree events occur. Like so many it's near impossible to get to the entrance lmao

neon grotto
tribal bridge
ivory current
# neon grotto Excellent mod, just tested it out now and my only issue is dealing with event ty...

Its not that it dosen't work it's just that it wont work because 'Use Custom Weights?' is set to false by default and instead is calculating the weight for the type of event it is(Very Good -> Good -> ... -> Very Bad), though if you are using custom weights I would recommend changing all the events since I didn't balance it around those weights. I'll update the config and make it more clear and add an option to disable an event.

neon grotto
ivory current
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ya it's just that it wasn't clear

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ill change the name to 'Custom Weight' and add a description to it

neon grotto
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Alright, I also thought about maybe having some moons blacklist if possible? it could be useful in some cases with modded moons that behave weirdly, and also useful to prevent "trees" event to appear on moons like Vow or March that already have a lot of trees in it

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Just suggestion though

neon grotto
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Also any way to hide the multipliers showing on the moons list? It gets quickly hard to read with couple moons

lavish pike
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quick question how would i make it so more events occur? tryna wrap my head around what does what in the config so i thought it be better to ask

ivory current
lavish pike
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oof whelp maybe new config setting next update ;0

neon grotto
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Arachnophobia event alone spawns way too much trees, and combined with any other event adding trees it makes March, Vow, Assurance, Offense and any small moons obstructed

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On the config there are no parameters to adjust trees density, only parameters concerning enemies for the Arachnophobia event

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Wanna mention that i already have other event trees density reduced to 0.01 / 0.03 so the tree events aren't spamming too much trees

neon grotto
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Edit: local problem

lavish pike
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what bugged for me was loot spawns when landing on the same moon. For example: on my 1st day on dine, I got the valuable scrap which replaced all the scrap with stuff like the fancy lamps and golden cups. Second day, I got bling bling which should replace everything with gold bars but instead it had the valuable scrap spawns

neon grotto
# lavish pike Hoarding bugs worked fine for me

Are you using LethalLevelLoader mod? It seems like that when i unload LethalLevelLoader the hoarding bugs are moving again, weirdly enough, i guess latest LLL update is the issue here, it breaks something while combined with Brutal company

lavish pike
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I am using LLL

neon grotto
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Latest update? Last update is 1.0.7 from a week ago

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I'm testing right now with 1.0.6

lavish pike
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ye latest

neon grotto
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Well then i've fucked up something somewhere, thanks for your infos

lavish pike
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to be fair tho, before you give up I did disable the mods i think that LLL uses, so very well could be that it does break it but because I don't have custom interiors loading it works fine

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do they freak out on custom interior moons?

neon grotto
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Wdym? I tried to only load LLL without any interiors and the Hoarding bugs freezed, i removed LLL and they were moving again

lavish pike
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erm welp no idea then

neon grotto
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It's fine i'll just re-install all, i think i will find my mistake at some point, if you got LLL and Brutal working while i don't, then that means it comes from something on my side

ivory current
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Im going to rewrite the whole mod

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not happy with it

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And i should have a proper fix with this atlas_abyss and secretLabs

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so prefabs aren't null or just have missing shit

neon grotto
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And now after couple full-reinstallations Hoarding bugs are getting freezed again but because of the mod Atlas Abyss... I just don't get it. I've tried using all different mod versions and combinations but it still seems related to Lethal Level Loader or LethalLib (Evaisa-LethalLib) somehow

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So yeah.. Atlas Abyss or LLL is the thing

neon grotto
ivory current
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Downgrading atlas_abyss to v1.1.2 and ~SecretLabs to 3.3.2 should fix that shit

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if you have any of those two mods

neon grotto
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Thing is under 1.1.2 of Atlas, the game breaks for my mod combinaison, like you know the deadline "7 days, 3 hours"

ivory current
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lll might of updated idk

neon grotto
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Let me test it out again

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I might have talked shit game isn't broke, i'm changing my config file to assure spawns of Hoarding bugs i'm gonna see if they move on my mods combinaison

neon grotto
ivory current
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that will be fixed when i have this rewritten

neon grotto
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Alrighty take your time no pressure

real jolt
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Do you think you will add the ability to adjust the spawn rate of monsters (without events)? I know bcp does it but i like your events and UI much more

ivory current
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I can but not under the agenda

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Brutal Company Minus 0.7.0

neon grotto
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Just tested out 0.7.0 and so far no issues at all, all events running fine, i haven't played a session with friends yet though
Thanks for the fixes Drink' ๐Ÿซก

real jolt
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it would be awesome if you did yay

neon grotto
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But i conceede, AC is adding wayy too much stuff like.. I only wanted to modify prices and i basically just ended up disabling every other addition from AC ๐Ÿ˜…

real jolt
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AC has too much stuff for me ngl, just wanted slightly more/faster monster spawns for 4 people

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but yeah i could do that and just disable everything

neon grotto
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Yeah it sucks but that's what i ended up doing, maybe there's a mod out there made only to adjust monster spawns but i doubt it

lavish pike
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0.7.0, for some reason the loot events break quite often. We got a hairbrushes event which worked fine, and a clown hown event, but then bling bling spawned crap loot instead of gold bars, honk spawned hairbrushes(?) and a few other loot events kept breaking

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havent tested with default events, but 5 events seems to bring up this issue and it changes per map.

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what i mean is assurance after getting the hairbrush event kept giving us hairbrushes

ivory current
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my only explanation is another mod

lavish pike
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ye gimme a sec

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The log is a little butchered because huntdown mod kept spitting out 30 billion exceptions so i went and deleted those, shouldn't have deleted anything else related to it so lmk if you do need the actual unaltered log file

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Rune580-LethalCompany_InputUtils-0.6.1
AllToasters-SpectateEnemies-2.2.1
Coomfy-CoomfyDungeon-1.0.12
Evaisa-HookGenPatcher-0.0.5
FutureSavior-Hold_Scan_Button-1.1.1
Jamil-Corporate_Restructure-1.0.6
kRYstall9-FastSwitchPlayerViewInRadar-1.3.2
linkoid-DissonanceLagFix-1.0.0
NutNutty-AlwaysPickup-1.2.0
Renegades-FlashlightToggle-1.5.0
Sligili-HDLethalCompany-1.5.6
stormytuna-BetterSecurityCameras-1.0.0
Woecust-Immersive_Visor-0.2.1
Drakorle-MoreItems-1.0.2
Evaisa-LethalLib-0.13.2
MiffyL-Kill_It_With_Shovel-1.0.1
tinyhoot-ShipLobby-1.0.2
NiceHairs-NuclearLib-1.0.4
NiceHairs-Symbiosis-1.0.5
ViViKo-ItemClippingFix-1.1.3
Hotoni-TZPReworkedHealing-1.3.0
TwinDimensionalProductions-CoilHeadStare-1.0.3
HomelessGinger-MaskedEnemyOverhaul-3.1.1
Mercyz-PerformanceCompany2-2.0.1
doggosuki-Huntdown-1.4.1
Nebulaetrix-Coil_Head_Weight_Adjustment-1.1.0
PortableNavi-BetterInverseTeleporter-1.0.2
AgentRev-ShootableMouthDogs-1.0.1
PC-FireExitFlip-1.0.0
itsmeowdev-DoorFix-1.0.0
Nebulaetrix-ScanFix-1.0.3
Nyxchrono-DoorBreach-1.1.0
IAmBatby-LethalLevelLoader-1.0.7
BlueAmulet-LCBetterClock-1.0.3
Nebulaetrix-ELSlowdown-1.0.1
nihl-NeutronStarSample-1.0.0
NotAtomicBomb-TerminalApi-1.5.1
malco-Lategame_Upgrades-3.1.0
RedCrowbar-BuffedPresents-0.0.5
TeamCosmic-GoldenShovel-1.1.0
FlipMods-LetMeLookDown-1.0.1
jockie-LethalExpansionCore-1.3.15
Justice69-ImmersiveScraps-1.1.5
PotatoePet-AdvancedCompany-1.0.138
AMRV-ConfigurableCompany-2.5.2
AMRV-LethalCompanyVariables-1.7.4
Pooble-LCBetterSaves-1.7.3
Zaggy1024-PathfindingLagFix-1.2.0
no00ob-LCSoundTool-1.5.0
Clementinise-CustomSounds-2.3.2
Lazified-VineBoomSFXCoilhead-1.0.5
DrinkableWater-Brutal_Company_Minus-0.7.0
Zehs-SellMyScrap-1.1.4
Spantle-ThrowEverything-0.3.0
AudioKnight-StarlancerMoons-0.3.1
AudioKnight-StarlancerMusic-1.1.0
AudioKnight-Starlancer-0.4.1
AmesBoys-ReverbOnDeath-1.0.1

mod list

neon grotto
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I was only able to test alone for now, but i've got one or two bling bling event that only spawned gold bars on my side, like it should

lavish pike
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Ye my issue is the event works on a moon for a first time, like hairbrushes spawning on assurance, and then when landing on that moon again it seems to replicate the previous loot event even if itโ€™s different, like bling bling still spawning hairbrushes on assurance the next day

neon grotto
neon grotto
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Well i did not manage to reproduce the issue while having 3 bling bling events and 1 honk event on assurance and on 1 bling bling another modded moon
But i notice that there aren't much monsters in my dungeons though even without the No monsters events

lavish pike
lavish pike
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erm oh just noticed new update

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๐Ÿ‘ will be sure to test it

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seems to work fine

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sorry sent that previous message when i just woke up, works

neon grotto
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@ivory current Could you add a config setting to hide the multipliers on the moon list for a future update?
It would complete well with the UI settings

sonic ruin
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is this mod or savagecompany better for more casual players that want the experience to be a little harder and more varied?

neon grotto
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Thank you very much Drink' for the 0.7.4 update and the terminal thingy ๐Ÿ™ very appreciated

tough wind
neon grotto
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Brutal Company Minus & Hoarding Bud mods together are breaking the hoarding bug IA, it makes the hoarding bug not attacking anymore
In Hoarding Bud mod there is a config setting "MakeBugsFriendly" but even with this setting set to false, when coupled with Brutal, Hoarding bugs are broken

neon grotto
spiral geode
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I really like idea of this mod, but i have to ask - does it make custom enemies spawn less? You know, because of mod itself spawning vanilla enemies, making enemy pool too full to spawn everything else

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Cause i still want to see my shy guys and rolling giants around

shrewd quest
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config file ain't generating for me

spiral geode
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Did more playtesting - this mod is really underrated, i like it

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Especially that there's no bullshit events

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Like mines spawning underneath the players, or turret inside the ship

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All seems pretty failrly balanced

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Only one question - which mod spawn 0 credit masks under me with malicious giggle?

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This one, or something else in my modlist?

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And if it's this one then why?

spiral geode
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Seems like it happens every time i press K

spiral geode
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No, it's not this mod

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Just checked

ivory current
ivory current
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so it shouldn't

spiral geode
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okay, makes sense

ivory current
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but i am adding it to the spawn pool

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which should make custom enemies slighly rarer

spiral geode
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that's okay, it's not always enemy events

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amazing mod btw, really solid and balanced

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only bug i've encountered so far is that spawned trees can sometimes throw you out of the ship

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cause they spawn on the flight route

ivory current
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i've thought about plenty of times but too lazy

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only bullshit event i would say would be the outside turrets

spiral geode
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at least you can hide behind the trees

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and it's not in the middle of the ship ๐Ÿ˜„

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one of brutal company mods did just that

spiral geode
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got a bug

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happened when i used lever to land

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now game stuck on "waiting for crew"

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happened right after i lost quota and got flushed into space, if it matters

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as one of the item values was 0

spiral geode
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forest giant inside the facility is kinda meh

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i mean you can only see part of it's legs

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everything else just doesn't fit

ivory current
spiral geode
ivory current
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What the fuck

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Never happend to me

spiral geode
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i pretty much can imagine what happened

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i have many custom scraps

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and there's one item that costs 0 (bugged)

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so 0 went into that lines

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and divide by 0 happened

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it's studio camera from vanilla content expansion mod

spiral geode
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had same bug happened yesterday again, broken our landing

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it's either chosenScrap.spawnableItem.minValue or chosenScrap.spawnableItem.maxValue is zero

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or both

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@ivory current i can make pull request that default those values to, say, 50 if they're 0

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if you don't have time

ivory current
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I already have it fixed but working on other stuff

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But I'm at work so will be a while

spiral geode
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i just had another error which got me stuck at the "Waiting for crew" forever

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but it happened after navigational malfunction from "Malfunctions" mod happened, which is supposed to throw you on random planet

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anyways, here is the error

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if i understand this correctly, it's not brutal company - related, it's like game level not set or something?

spiral geode
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Is there way to force specific event, so i can debug it?

ivory current
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Go to config and set 'use custom weights' to true and change the weight of the event to a very high value

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I wonder if that also occurs in vanilla or it's just something else messing with it

spiral geode
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yep, it happened again

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i was able to recreate it

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it happens when i fly on custom "Egypt" moon

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and there's no snare flea event

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gonna try another custom moon now

ivory current
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Can you dm me the log file

spiral geode
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yep, it happened on another custom moon as well

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sure thing, gonna send the log now

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but my guess is that new Lethal Level Loader update to blame

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everything is still on fire

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log sent

ivory current
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That's odd...

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I think the enemyList for the level has null enemies

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This is annoying

spiral geode
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yeah, people report that they see inside enemies outside

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in Lethal Level Loader thread

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i guess i'm gonna downgrade LLL and related mods for now

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until it settles

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@ivory current yes, it's LLL issue. I just downgraded LLL and it's dependants and event now work as it should

ivory current
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It should of broke at SpawnExists but doesn't

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Oh well when I get home I'll test it myself

neon grotto
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Hey Drink, not sure if you're already aware of this althrough it is only a minor "issue" but when the trees events and the outside landmines are called together on a landing, often mines will spawn under trees
Not sure if it can be fixed easily or not but there it is

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As i said it's only a minor 'issue' so not urgent thingy

spiral geode
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is there some kind of event difficulty scaling present, or it's always the same?

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based on player number or days passed perhaps?

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today we had many players and very hard time

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also @ivory current looks like slimes event is kinda bugged, non-host players cannot see slimes outside from time to time

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and being killed by invisible thing

ivory current
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days passed

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buts its not really severe

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and also wtf is this killed by invisible thing

spiral geode
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it is when your quota is 4000+

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and average FPS is 45

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๐Ÿ˜„

spiral geode
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but they can kill them

ivory current
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you can kill slimes?

spiral geode
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no

ivory current
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oh nvm

spiral geode
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slimes can kill players

ivory current
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misread

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never had problems like that with my group

spiral geode
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maybe that's increments playing tricks on us, like network code can't properly sync anymore?

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there's literally warzone around 4000 quota

ivory current
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i wonder how many days passed is that

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assumming normal quota scaling

spiral geode
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i can load save and check

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we still survived 4000 quota

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hoarding bugs event + hunter LGU upgrade

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farmed them ๐Ÿ˜„

ivory current
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easy money

spiral geode
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44 days

ivory current
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thats gona hit hard

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at day 40 it would spawn 4 to 7 spiders outside

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from 2 to 3

spiral geode
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yeah, fps dropped to 45 sometimes

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is there config options to change global scaling for like 50% or 30% of current one?

ivory current
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there is no global setting but you can set the scales for each event

spiral geode
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oh

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well, it's gonna take some time for sure

ivory current
spiral geode
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๐Ÿคฃ

ivory current
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still slighlty buggy

spiral geode
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i don't trust my friends with that one ๐Ÿ˜„

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i'm pretty sure some genius will bring this into the ship

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and don't tell anyone

ivory current
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thats the point

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scrap

spiral geode
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well, gonna make some tea, utilize my patience and rescale all the config increments ๐Ÿ˜„

ivory current
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ill probably add a cap to the scaling

spiral geode
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cap + multiplier will be better imo

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so you can just rescale with one parameter

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default 1, set to 0.3 and be happy

ivory current
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global multiplier is quite simple, though i would make one for goodEventMultiplier and badEventMultiplier

spiral geode
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yeah, sounds perfect

fickle tulip
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Is this mod compatible with Advanced Company? I'm having the weather desync between host and players (All have the same config values for everything)

ivory current
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should be

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and i dont think bcm should be causing weather desync

spiral geode
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bcm doesn't affect weather in any way (at least i think so?)

ivory current
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just sets multipliers if 'that' weather

spiral geode
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yeah, but that doesn't cause desyncs for sure

neon grotto
ivory current
ivory current
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Brutal Company Minus 0.8.0

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Changes

neon grotto
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Amazing, can't wait to test this out!

spiral geode
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awesome

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have to test it

spiral geode
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scrappy landmines poop when you drop them ๐Ÿ˜„

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render is weird as well, black texture but normal if something beneath

fickle tulip
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Does the nut slayer have its own bestiary entry?

spiral geode
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there's also no scan node on scrap mine, i can only see it's price when i bring it to the ship

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after i took off and landed on another planet - scrap mine disappeared without a trace

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no errors

ivory current
pine sail
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I wish this mod had the feature to make all enemies spawn in all moons without eveents and the free money event like BP+ ):

spiral geode
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i think even several ones

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and free items as well

pine sail
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There's too many options that I didn't find it lol

amber valley
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can you even kill the nut slayer

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I was fighting it for almost 2 minutes

ivory current
neon grotto
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My config file got overwritten and everything got set back to default, is there a reason? I did not make any changes since 0.8.0

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And i'm still on 0.8.0 as of now

neon grotto
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I should've made a backup, fuck

ivory current
ivory current
pine sail
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I will appreciate it a lot

neon grotto
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I've got a question regarding the events that removes enemies, does the game decides to spawn other enemies instead of the removed enemies, or does this make less enemies spawning?

ivory current
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it removes that enemy from the enemy spawn list and prevents any events that spawn said enemy

neon grotto
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Thank you for the explaination Drink

limpid marlin
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Hello, i have a question, can you setup this mod in a way that most of the time you have zero events a sometimes you have one ?

neon grotto
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It is possible that way

limpid marlin
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ok i'll try thanks

spiral geode
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Make sure it's configurable

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Other brutal company mods transform game to call of duty sometimes

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Like you enter experiment dungeon and assaulted by dozens of enemies asap

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That's not scary or fun

spiral geode
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Bug: "I'd rather stay inside" event makes it rain only until you enter the dungeon

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After you exit - rain disappears

limpid marlin
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Hello i installed the mod and started testing it with my modlist and noticed that an abnomal amount of Needycats spawn, is this a known bug ?

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can be an incompat with lethal quantities too

limpid marlin
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yeah definitly bugs LQ scrap gen

neon grotto
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Is this a normal behavior of the config file?

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Whenever i turn the quota changes to false, the formatting changes and removes the comments, doesn't seem to break anything but just saying

ivory current
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can be ignored

neon grotto
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Alright

fallen axle
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I think theres a few other mods that let you go outside while in orbit

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any possibility this is caused by BCM?

neon grotto
ivory current
solemn iris
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I found a Bug that happens when i Enable "Generate and use scrap weights?" in the Config. The Game doesnt Start and im Stuck in the waiting for crew screen.

torpid basalt
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does this mod spawn more monsters/turrets/mines like the original brutal company?

ivory current
summer quest
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does the config have to be kept synced between players, like say an event is disabled?

ivory current
summer quest
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ok

ivory current
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Brutal Company Minus 0.9.0

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Changes

flat rune
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Hey, new difficulty changes look interesting. Getting a bug on new version though where cannot land on some moons. Gets stuck on 'waiting for crew'. Reverting back to previous version works fine.

Some of the Moons I tested
Working - Experimentation, Offense
Not working - Assurance, Egypt, Outpost 31

Mod Code: 018dd3ce-1326-39da-ff05-c60f19ceddef

[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
BrutalCompanyMinus.Minus.Manager.MultiplySpawnChance (SelectableLevel currentLevel, System.Single by) (at <673b4e28fb284ee4a4b9c63b4e81eb81>:IL_0118)
(wrapper dynamic-method) BrutalCompanyMinus.Plugin.DMDBrutalCompanyMinus.Plugin::ModifyLevel(SelectableLevel&)
(wrapper dynamic-method) RoundManager.DMDRoundManager::LoadNewLevel(RoundManager,int,SelectableLevel)
StartOfRound+<OpenShipDoors>d__245.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_007F)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

limpid marlin
spiral geode
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bracken has power level of 3, and coil head of 1

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so with power level 60 it's gonna be swarms of enemies

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i know it's configurable, but if someone doesn't like to touch config by default - it will be pure wtf moment

flat rune
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And yeah it had values in the config

limpid marlin
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wierd idk why mines are empty

ivory current
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cool

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i am a fucking monkey

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i tested on a bunch of modded moons and vanilla and never broke so i thought it was okay

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but noo

ivory current
flat rune
limpid marlin
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@ivory current It's working with last update ! but i'm lost in the sauce with the new settings...
For example if i want no increment and i want minimum 3 monsters of this type inside is this :" MinInsideEnemy = 3, 0, 0, 0" correct?

ivory current
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3, 0, 3, 3

limpid marlin
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oh

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humm

ivory current
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or else it will cap to 0

limpid marlin
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ok i think i understand

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and if i want to be sure 3 spawn ?

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๐Ÿ˜ฎ

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i'm lost

ivory current
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forget what i said

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im tired

ivory current
limpid marlin
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ok !

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InsideEnemyRarity = what's the cap on this number ?

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100?

ivory current
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there's no cap really

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in the source code it will limit to 100

limpid marlin
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ok

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Thanks for the infos !

ivory current
limpid marlin
#

ok i'll check that

#

Event Hoarding bugs doesn't have outside enemy rarity

ivory current
#

nope

limpid marlin
#

why ?

#

oh they garanteed ?

ivory current
#

whenever there's an event i have garunteed spawns

limpid marlin
#

What is the rarity for then ?

ivory current
limpid marlin
#

this InsideEnemyRarity = 100, 0, 100, 100

ivory current
#

that will be 100 always

limpid marlin
#

there is the inside and outside for all events except hoarding bugs

#

hoarding bugs doesn't have "outside " one

ivory current
#

no?? im pretty sure theres others without it

limpid marlin
#

maybe but i mean, why some have it and others don't ?

ivory current
#

cause i didn't want them to take up the spawn rates

limpid marlin
#

humm

#

not sure i understand

#

does it mean if i use rarity it used normal spawns ?

neon grotto
#

Ah, sorry to interrupt but since you're talking about Hoarding bugs, in couple games where an event spawned hoarding bugs outside, if we steal the items of outside hoarding bugs, the inside hoarding bugs gets mad
Same as if you steal items of the inside hoarding bugs, the hoarding bugs outside also gets mad for no reason

#

I mean they all get mad dunno if it's intended

ivory current
#

that's vanilla

ivory current
neon grotto
#

yeah but hoarding bugs outside and inside like do not "communicate" to each other so, I don't know it seemed a bit dumb that the inside bugs and outside bugs would both all gets mad at players
but this issue is minor as like you said, it's vanilla function

ivory current
#

i know that

limpid marlin
# ivory current wdym mean?

I didn't understand when you said " cause i didn't want them to take up the spawn rates" so i thought " it uses vanilla spawn rates now" This mod still uses separate spawns than vanilla (like before) right ?

ivory current
#

this mod dosen't really use seperate spawns.

#

it dosen't change any rarities only adds the enemy to the spawn list

limpid marlin
#

but it was different before no ?

ivory current
#

never was

limpid marlin
#

ok so i'll need bigger moons spawn caps to fit all these ppl

#

is there a way to increese a moon spawn cap when there is an event

#

?

ivory current
#

difficulty_settings

#

maxInsidePowerCount and outsidepowercount

limpid marlin
#

ok !

#

is that only when there is an event or it's permanant ?

ivory current
#

permament

#

scales higher overtime

limpid marlin
#

ok thanks !

amber valley
#

wait, so is the landmines event fixed to not drop fps now?

ivory current
#

Should be

arctic nymph
#

Hi @ivory current,
I was looking at your mod a bit to try fixing a compatibility issue with the moons menu while using both my mod and yours together. I'm trying to get my mod to be compatible with yours.

I found out that you are modifying the console text using a HarmonyPostfix on TextPostProcess. Is there a reason to do so? From what I tested this can lead to white space issues, Most mods I've seen instead uses a HarmonyPrefix on TextPostProcess to not have to deal with post processing issues.

Disclaimer: I'm a beginner when it comes to modding, hopes I'm not bothering too much...

ivory current
arctic nymph
#

If you don't need to execute in postfix I don't think you should but since your mod is working then I don't know if you really need to fix it.

ivory current
#

i see

#

I'll change this on my side

arctic nymph
#

Someone opened an issue on my github asking for a compatibility fix, would'nt really have know otherwise but your mod looks real cool!

ivory current
#

though will be a while before i update cause working on other stuff

#

I remember why I did a post fix

#

Cause i thought i couldn't get the weather of the moon otherwise

arctic nymph
ivory current
#

well that was old me

#

now i know i can

#

@arctic nymph I changed to prefix, but

#

this is what your mod is trying to modify

#

mine is going first, then yours

#

i think the brackets of mine are fucking with yours

#

I'll just change my brackets

#

nope still breaks

#

I guess there's too little room

arctic nymph
#

Yeah, I already figured even if you changed it I would have to fix mine too. I didn't account for the room issue

#

If possible could you send me the dll you're using for your test so I can fix my mod pre-emptively before your next update ๐Ÿ™‚

ivory current
#

ya ill dm ya

honest ingot
#

How do I disable the difficulty increasing as days go by. This was added with one of the newest updates and I don't like how it's enabled by default without a clear way to disable it

#

I don't like the increased health and spawn rates

#

The day count and difficulty changes also don't reset when you make a new save

honest ingot
#

I was also wondering if you could change the Gypsy and Romani references. They're racial European slurs.

I already changed them myself in the config but they shouldn't be racist by default

ivory current
honest ingot
#

So I'm just forced to have 1+ bonus HP to monsters and increased monsters spawns and power limits?

ivory current
#

That's why the config is there, dont like it. change it

honest ingot
#

How

#

It's not very clear

ivory current
#

just set all the scales in Difficulty_Settings to 0, 0, 0, 0 and spawn chance to 1, 1, 1, 1

honest ingot
#

Alrighty

#

Thanks for the help

honest ingot
#

Something simple like no baboons or no loot bugs would be better

ivory current
#

next release, though will be while before that

honest ingot
#

Thank you

summer quest
#

you can also change those in the config btw

honest ingot
#

I know, that's what I've been doing

ivory current
flat rune
#

Wow looking forward to the next update. I love the unique events from this mod. My favorites are reverse coil head and the grabbable turrets causing chaos when trying to sell them ๐Ÿ˜‚

honest ingot
#

Boom bugs!

neon grotto
#

Kamikaze bugs

pastel olive
#

What's the difference betwern BC Plus und Minus? ๐Ÿ˜„

#

Looking for a way to make it all more lethal

ivory current
pastel olive
#

I see, thanks, will try it out next time โค๏ธ

neon grotto
#

Hey Drink, I was wondering, there are some custom moons using AudioKnight's StarlancerAIFix, which assign automatically interior and exterior AI on mobs regarding their spawn positions, and I was wondering if Brutal Company Minus & StarlancerAIFix would mess up together, or if it can work effectively?

ivory current
flat rune
#

Seems there is a bug with the difficulty scaling. If you exit the save and reload it starts off again thinking it is day 0. I did this test on a fresh profile with only brutal company minus installed.

Steps to reproduce:

  1. Start new save and skip 1-2 days. Exit to main menu when back in orbit.
  2. Reload Save
  3. Land ship, it should say Difficulty Day 0 and difficulty settings for day 0

See screen shot where it is 1 day remaning till end of quota (skipped 2 days). Reloaded and when landing says difficulty 0

ivory current
#

Selecting another save then selecting back to first will fix it, but thx for letting me know

#

fixed in next release

pastel olive
#

Okay

#

Brutal Company Minus broke my game absolutely

#

And log was full of

Stack trace:
lbtokg.Plugin+Patch.SetClock (TMPro.TextMeshProUGUI& ___weightCounter, UnityEngine.Animator& ___weightCounterAnimator) (at <3d5d08dc1da44fab9ae66065cf2b50ca>:IL_0006)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::Update>(HUDManager)

[Info   : Unity Log] soumdmanager: True; False
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TooManySuits.PluginLoader.Update () (at <434b74dca9584b6891fed93d3e2a47a3>:IL_000E)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
lbtokg.Plugin+Patch.SetClock (TMPro.TextMeshProUGUI& ___weightCounter, UnityEngine.Animator& ___weightCounterAnimator) (at <3d5d08dc1da44fab9ae66065cf2b50ca>:IL_0006)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::Update>(HUDManager)
ivory current
#

dosen't say too much unless you give me the full log file

pastel olive
#

My game is really modded tho. Here is the full log, hopefully you can figure something out ๐Ÿ˜…

ivory current
#

Great

#

i have to change the names of my assets

#

lovely some other mod shares the same name for the assetBundles and game dosen't like that

#

if you are using thunderstore, just give me the code

#

so i can test the fix

pastel olive
#

Ah, yeah

#

018df129-99c5-54a2-e05e-ae944c196bc8

ivory current
#

ty

pastel olive
#

Logs referenced lb to kg and toomanysuits

ivory current
#

fixed for next release, though I don't know which mod is the culprit

pastel olive
#

Nice! Do you know when the next release will be out? ๐Ÿ˜„

ivory current
#

I'm off Friday so I'll have free time to work on stuff, so probably friday

ivory current
#

-0.10.0 Changes

#

Brutal Company Minus 0.10.0

neon grotto
#

Very exciting news, can't wait to try that

#

But feeling like maybe messing with the normal doors by opening/closing them and lock/unlock might be too much for the FacilityGhost even though
I like the electric glitching parts

#

Can't wait to test it out

ivory current
#

interestingly enough it can lock an open door and you wont be able to close it

pastel olive
#

Works perfect now! Quick question, is it possible to enable to go to the company to sell?

ivory current
#

what? just go to company and sell?

pastel olive
#

Some mod added it then

grave orbit
#

Maybe a dumb question, but can anyone explain what exactly MinCap means?
Redoing the whole events config since i haven't cleared it in a while and realizing i've just been assuming it just means minimum without really knowing

grave orbit
ivory current
grave orbit
#

dogs and bug horde, i'll check the rest rq

#

Slimes too, mostly spawn rarities but everything else seems alright

ivory current
#

I'll have those fixed up in next release

#

I also have min and max mixed up in strong enemies, somehow

amber valley
#

there seems to be some bugginess with the mod reporting it's events, but might be a conflict somewhere. I was having it list only 2-3 events at times, while un-described events were also playing like the nutslayer, gypsys, shiny scraps that weren't being mentioned. Seems to be happening mostly after a wiped run

ivory current
#

Huh? never had a problem ever like that

ivory current
amber valley
#

018e0b79-5373-7452-d2e7-4bc128c8b3a3

ivory current
#

I can't seem to replicate, there also wasn't a bcm config generated with the code given, so idk honestly

#

If it happends again, if you can take a screen shot of the events and give me the log file

flat rune
#

I have only seen the nutslayer spawn once or twice even though its event wasn't triggered. Wasn't too big a issue though and funny suprise. Is it possible the setting enabling all enemies to spawn on all moons gives the nutslayer a small chance to spawn regardless?

solemn iris
solemn iris
amber valley
ivory current
#

I suppose

#

Deleting the events config should be enough

solemn iris
ivory current
#

Browse profile folder -> Bepinex -> LogOutput.log

#

And anyways, sometimes if there's too much text the chat will remove the messages

#

So that's probably why you didn't see it

#

you dont even see the Events: text

solemn iris
#

I will try to reduce Text length of the Events in the config and will check if the problem persists

spiral geode
#

hey @ivory current, i have small suggestion that should be pretty easy to add

#

show events after you finish the moon instead of showing them on start

#

to keep players surprised but still descriptive enough if someone wonders what the hell was that

#

i mean, as an config option

#

not mandatory

spiral geode
#

maybe just add an option to show events in chat after you take off, so i can disable UI and disable showing events at the start of the day, and enable only that new option

wide summit
#

heya, the tree event trees never go away :/

ivory current
#

huh

ivory current
wide summit
#

uhhh i can get it but it might be long as hell

#

its also a very big mod pack

ivory current
#

it's 100% some other mod

wide summit
#

hmm :/

ivory current
wide summit
ivory current
#

looks, normal

wide summit
#

hmm..

#

weird, there was definitely far too many trees for the 5 days i played afterwards

ivory current
#

the tree's should be being despawned

wide summit
#

experimentation was practically un-navigatable

ivory current
#

can you give me the code

#

for the modpack

wide summit
#

sure thing

#

018e2d11-f02a-bd4f-9feb-b07df3f6c3ed

ivory current
#

there weren't any floating trees?

wide summit
#

didnt look like it

#

interestingly, the trees are also permanent??? ive rebooted the game and theyre still here...

ivory current
#

that is from the Your skin crawls... event

#

it comes with that

wide summit
#

oh

#

okay thats fine then

#

ill leave and land again and theyll still be here though LOL

ivory current
#

what

#

there is no trees

#

i tested it, got tree event, then got no tree event and no trees

wide summit
#

....huh, theyre gone for me too

#

though i am landing on a vanilla moon

#

ill test it on junic again

#

it could be a custom moon thing

#

okay, got a tree event

#

any of these a tree event?

ivory current
#

yup, landmines, turrets all of it, spawns with all outside turret, inside turret, outside landmine and inside landmines events

#

and outside turret comes with trees

wide summit
#

is there just a crazy number of tree-related events LOL

ivory current
#

some events

wide summit
#

thats 4/5 days ive had tree events then LOL

#

every time i land on a moon with trees it comes with a huge lag spike which is less than ideal

ivory current
#

i should consider that people have much weaker machines than i would have

#

though you can disable the tree events or reduce the density in the events config

wide summit
#

i dont know which ones come with trees, it would be nice to have a write-up somewhere of what each event does

ivory current
#

trees, leaflessbrowntrees and leaflesstrees

#

i kinda already have a writeup in the readme

#

though it is quite brief in the eventlist section

wide summit
#

but also events like landmines turrets all of it spawn trees?

ivory current
#

outside turrets spawns with trees so yea

#

its 4 events in one

wide summit
#

alright, ill have to go through and figure out which other ones spawn trees too haha

ivory current
#

this is the brief writeup i did on the events

#

for bad and verybad

shell sentinel
#

ran into the anti coil-head the other day for the first time. most evil thing ever thank u for making it

verbal elm
#

i had a idea for a event for this mod once itd be silly if there was a verybad event called opposite day that like made it so dogs see you and giants only hear you lole

ivory current
#

possible, but that would be abit of work to do

spiral geode
#

i have 2 bugs to report

#

first one - other players can't see slimes from outside slimes event, but can die from them

#

only host

#

second one - kamikazi bugs have correct death animation for only one player, others just see it flying in the air without sound

#

not sure which one player is seeing correctly, but usually only one

ivory current
spiral geode
#

i think other enemies work okay, at least nobody mentioned anything else

#

but slimes are deadly

ivory current
#

cause I never experienced that

spiral geode
#

yes, it's not moving, but only one player seeing it as dead

#

for others it's just flying without sound

#

but not moving

#

forgot to mention that it happens after explosion

#

didn't tried to kill it with shovel yet

ivory current
#

weird

#

cant replicate

solemn iris
ivory current
#

They will sometimes desync

solemn iris
#

yea but then you dont die to an invisible slime you just see it somewhere else alteast thats what i experienced

ivory current
#

Though I know that the random teleporter from lethal things can fuck with the slime

#

Which might be caused by my mod

solemn iris
#

Is it intended that carried mines explode in the hand of a player if another walks too close but then only the one too close dies to it?

ivory current
#

No, but the code I made for grabbableLandmines is pretty buggy anyway so I'll have to rewrite it sometime

solemn iris
#

Okay alright still great work love your mod

spiral geode
#

maybe it was somewhere else for them, not sure

solemn iris
spiral geode
#

by the way

#

are quota values in BCM config making quota harder, or easier?

#

or just different?

#

i have them currently disabled as i'm using GI starting money scale

#

and i wonder if i should use it or not

ivory current
ivory current
#

-0.10.3 Changes

#

I won't be working on this mod too much anymore since I want to work on something else

chrome current
#

Nooo. This was one of the last event mods being updated. Sad to see you go

neon grotto
#

Thank you very much Drink for your work and your time on BCM, wishing you the best for your future projects

rain stratus
#

when you press k, is there any way to scroll through the current events?

#

oh nvm i found out how

pastel turret
#

when event ArtilleryShell happens while starting the ship it cause log spamming:

[Info   :LethalExpansion(core)] Unloading scene: SolaceScene
[Info   : Unity Log] Spawning explosion at pos: {explosionPosition}
[Error  : Unity Log] NullReferenceException
Stack trace:
Landmine.SpawnExplosion (UnityEngine.Vector3 explosionPosition, System.Boolean spawnExplosionEffect, System.Single killRange, System.Single damageRange) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0031)
BrutalCompanyMinus.Minus.Handlers.ArtilleryShell.Update () (at <4bab885fdd094c60917ab9a778bb3a67>:IL_0060)
ivory current
#

God why

#

but why would it do that

#

I call code from the game it self, but why....

#

I even net tested this multiple times and it worked

ivory current
cloud thistle
#

how do you scroll the event list

pastel turret
#

It can happen on any moon:

[Info   :BrutalCompanyMinus] Executing OnShipLeave() for current events.
[Info   :BrutalCompanyMinus] Restoring un-modified level enemy spawns on current level.
...
[Info   :LethalExpansion(core)] Unloading scene: Level1Experimentation
[Info   : Unity Log] Spawning explosion at pos: {explosionPosition}
[Error  : Unity Log] NullReferenceException
Stack trace:
(wrapper dynamic-method) Landmine.DMD<Landmine::SpawnExplosion>(UnityEngine.Vector3,bool,single,single)
BrutalCompanyMinus.Minus.Handlers.ArtilleryShell.Update () (at <4bab885fdd094c60917ab9a778bb3a67>:IL_0060)

Probably timing happens

ivory current
#

and it also persists

#

makes no sense to me

pastel turret
#

Tried to repro locally and I cannot get it

#

with friends it can randomly happen

ivory current
#

my fix is that im disabling it for the time being

#

cause thinking about it is gona give me a headache

#

litterly makes 0 sense to me

cloud thistle
pastel turret
#

Also, is it possible to make the toggle UI working with non-English keyboard layout (e.g. Russian)?

ivory current
#

idk, probably

#

it's in UI Config

pastel turret
#

yeah, but setting to russian char 'ะป' will make the english char 'k' to not work

#

Like pressing this button should toggle UI, regardless if keyboard layout is russian or english

ivory current
#

it only accepts one character

#

those are 2 different character

#

it accepts capitals

#

but uhhhh

pastel turret
#

I'm asking if you can to make this working, regardless if keyboard layout is russian or english.

Like game controls WASD works fine, but your UI toggle button no

ivory current
#

i can

opaque timber
#

Item here are cheaper event causes an error and keeps players stuck inside ship.

ivory current
#

that is lethallib

#

but there is no indexing in lethal libs code...

opaque timber
#

is there a fix for this or do I have to disable something?

ivory current
#

I... dont know, cause ChineseScrap only deals with scrap spawns not mapObjects

#

it broke somewhere here

ivory current
opaque timber
#

no thankfully not

#

there are a lot of things broken with my modpack so it might not even be your mod
my modpack sometimes just randomly crahes on the host with no error at all ๐Ÿ™ƒ

ivory current
#

I'm using lethallib as well and never had error's like that

opaque timber
#

yea it's just that I'm really ass at making modpacks creating new bugs out of thin air

#

btw can you tell me why the game crashed by looking at the this log?
it's a bug that happens every now and then with no consistency and it's driving me crazy

ivory current
pastel turret
#

I'll test later

rain stratus
icy heath
pastel turret
pastel turret
#
[Error  : Unity Log] InvalidOperationException: Client is not allowed to write to this NetworkVariable
Stack trace:
Unity.Netcode.NetworkVariable`1[T].set_Value (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_003A)
BrutalCompanyMinus.UI.ClearText () (at <bb0f903687764baf873e13da8ad1b9b7>:IL_0014)
BrutalCompanyMinus.UI.OnShipLeave () (at <bb0f903687764baf873e13da8ad1b9b7>:IL_000C)
StartOfRound.ShipLeave () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0005)
StartOfRound.EndGameClientRpc (System.Int32 playerClientId) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D0)
StartOfRound.__rpc_handler_794862467 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_003B)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0()
AsyncLoggers.Wrappers.JobWrapper:LogWorker()
AsyncLoggers.Wrappers.LogJob:Execute()
Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)

๐Ÿ‘€

spiral geode
#

that's not normal i guess?

#

got these just when i hosted

#

oh god, it spams

#

with same errors

pastel turret
#

Also get this exception to spamming

#

Looks like it happens when pressing any key while dead

spiral geode
#

loooooooool

#

i just got D-day on company planet

#

๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ

ivory current
#

im going to cut my own dick off

spiral geode
#

nooooooooo

#

it works, just not where it supposed to be

#

so no reason

#

๐Ÿ˜„

white plinth
#

@ivory current
Is there anything in the mod that scales the damage that enemies do, their ai, attack speed, or move speed in any way? I am trying to trace down the reason behind SUPER Hoarding Bugs.
Also. Is the scaling for the enemy health and spawn rate additive to vanillas values?

If I used 0, 0, 0, 0 for the Base, Incriment, Min, Max. Would it just use vanilla scaling for all of these values?

ivory current
#

Some scales will be applied additively or multiplicatively, the hp is additivie

#

I woudln't set everything to 0, 0, 0, 0 cause some of them will then multiply by 0

#

spawn rate and spawn cap is multiplicative

visual glade
#

how come custom enemies mods never wants to spawn ?

#

and also if its tame events there seems to be very minimal amount of enemies and also scrap tends to be quite low on maps

#

oh yeah the d day thing can happen even when being fired and on company building lol

ivory current
#

I cant replicate that at all

visual glade
#

my profile code ?

ivory current
#

for the modpack

visual glade
#

we updated our mods a lot since then

#

we got d day on a random map

#

called nyx or something

#

there was also nutcracker and spider outside

#

it was straight up horror

#

then we got bombed

ivory current
#

custom enemies spawn normally for me

visual glade
#

and next day was company building

#

and the bombs were spawning there too

ivory current
#

lol

visual glade
#

ive had a custom enemy spawn legit once

#

out of like 20 rounds

#

is the default settings a problem

ivory current
#

multiple times for me so honestly idk

visual glade
#

i have a lot of custom enemies as well

#

so its rlly weird how rare they spawn

#

and it spawned super late as well

#

the locker spawned at like 6 pm or something

ivory current
#

also mod pack

visual glade
#

yeah i can send it

#

i use r2modman

#

i just deleted all my configs though

#

so it would be default mod settings

#

018e6276-ae35-04d1-c336-9a10cc81a62c

ivory current
#

ill net test it after im done with run

visual glade
#

thx

#

its very posible i fucked it up somehow in the configs but if it works fine for you its prob fine then

ivory current
#

no no

#

this problem has been going on for a while

#

and i never got proper log files or mod code

#

so cant replicate

visual glade
#

oh okay

#

could you add some of the events brutal company plus had since i doubt that mod will ever come back

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lol

ivory current
#

which events?

visual glade
#

does this mean it will use the moons scrap and moons enemey weights? or does this mean i can set my own values in this mod that it will generate ?

ivory current
#

it will get default weights then you can set it

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but honestly i woudln't use it

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it breaks

visual glade
ivory current
#

theres other mods that are better at that

visual glade
#

yeah LLL lets you configure all moons and shit

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so will it use that as spawn control then ?

#

you could make it spawn a mouth dog inside but with enemies too maybe

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i dont rememeber every event thats included in this mod so maybe this exists

ivory current
#

there is an event that spawns dogs inside

visual glade
#

oh okay

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just the forst giant one then

#

its a rlly fun event

#

it spawns a bunch of forest giants after a few seconds on start of the day

ivory current
#

i do have a forest giant one but it only spawns inside

visual glade
#

you could make a 2nd one for outside

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where it spawns a bunch its based of attack on titan

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thats why its called the rumbling

ivory current
#

i do have the hell event

visual glade
#

wait i prob need this ?

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this is false by default

ivory current
#

this will make every enemy spawn on every moon and vice versa

#

the hell event wont spawn anything outside at the start and after a while it will just start spawning alot

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but i rather not use that part of code cause it usually breaks

visual glade
#

so i shouldnt use this either

ivory current
#

you can try it out

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if it breaks dont use it

visual glade
#

it will still spawn custom enemies ?

ivory current
#

yup

visual glade
#

i dont like having to test a lot my friends get mad if things dont work since we have gone through a lot of tiral and error so they would get off

ivory current
#

you can set spawn rates for everything inside, outside and daytime

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just local test

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check if there's errors from bcm

visual glade
#

the console logs is enough

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i dont need to test gameplay ?

ivory current
#

nope

visual glade
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ok

#

i can disable events i dont like as well right there wont be bugs from that ๐Ÿ˜„

ivory current
#

do what you want

visual glade
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its been very hard to find scrap with this mod imo

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maybe because we dont use modded scraps

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or atleast not much

ivory current
#

never had problems with that

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you can artifiaclly increase scrap spawns through weather multipliers config, though i should probably add global multipliers in the config

visual glade
#

yeah that would be great

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maybe its related to the moons/interior

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i have no idea

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i havent played enough recently

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is there any known broken events

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can spawning bees cause loading error ?

ivory current
#

lol what

visual glade
#

im not sure but once we softlocked in loading

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could also have been the moon itself

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but it was the event bees something

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but could be unrelated

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also big delivery spawned items i disabled in lethal things which was weird

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i dont want it to be able to give utility belt

ivory current
#

that is something i should fix

visual glade
#

how does this work i want to limit how many brackens spawns in that one event

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i think it spawns like 5 of them ?

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the numbers are confusing me

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oh wait i see it now

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its a format

ivory current
#

those are garunteed spawns

visual glade
#

yes if i change max cap to 4

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it wont spawn more than 4 total correct ?

ivory current
#

yup

visual glade
#

it would be like this

ivory current
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umm

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theres minInsideEnemy and maxInsideEnemy

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those caps are to limit the scaling

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so it wont scale beyond 4

visual glade
#

increment scale is for the animation curve i assume ?

ivory current
#

it dosen't use animation curve, it's just a linear function

visual glade
#

oh

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but will putting 4 at the end not be enough to max cap it to 4?

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i dont want it to spawn a max of 6

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3-4 would be fine

ivory current
#

that 6 only happens at day 60, so yea you can set it to 3-4

visual glade
#

wait rlly ?

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but we were on like day 3 or something

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and we had legit 5 inside

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when spectating enemies lol

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so another bug it seems

ivory current
#

it's not

#

natural spawns

visual glade
#

hmm

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so this mod progressively gets more difficult ?

ivory current
#

yup the more days pass

visual glade
#

i see

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but 6 brackens is a lot

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you cant rlly survive that

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or i dont think so atleast

ivory current
#

there is worse lol

visual glade
#

my group isnt exactly tryharding

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they just want to have fun

ivory current
#

well im using mods like advanced company and lgu to make the game easier at the same time

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so it kinda balences out

visual glade
#

oh we dont like those

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we tried lgu before

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i have my personal reasons to not use advanced company

ivory current
#

have you seen the anti-coil heads yet?

visual glade
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yes but i dont get it

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does it do the opposite lol

#

i died to something else before experienceing it

ivory current
#

it can be pretty brutal inside the facility

visual glade
#

we got bombed had that and nutcracker + spider and a bunch of shit outside our ship

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it was such a horror movie

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we had no idea what was going on

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how does anti coilhead work ?

#

do you have to look away from it ?

ivory current
#

you look at it and runs at you

visual glade
#

oh

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so how do you survive it

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looking away ?

ivory current
#

dont look at it

visual glade
#

ok so its like i thought

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you look away from it to avoid it

ivory current
#

if someone else looks at it and you aren't it will kill you

visual glade
#

lol

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oh it was hell we got

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lmao

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which events does hell spawn lol

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i think thats why it was horror

ivory current
#

it does alot

visual glade
#

yeah i might disable that lol

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that seems unplayable

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ngl

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also one of my friends are not very good with spiders so she would prob freak out

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lol

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its a cool event just not good for my group

ivory current
#

for whatever reason i have yet to get it in my group

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though it comes with highly increased scrap value and scrap amount

visual glade
#

we are just unlucky it seems

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no scrap horror events

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lol

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no custom enemies except for once in like 10 rounds somehow

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and i even survived to night time most of the time

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yeah i see it rewards you in scrap

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but we dont need that

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my group is grief masters

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we wont make it far

ivory current
#

my mod has good grief events

visual glade
#

yeah

ivory current
#

grabbable landmines and turrets lol

visual glade
#

we also have like push mod and shit

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and other things to troll with

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the grabbable landmines is rlly funny

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for inside bees

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can i make it only spawn inside?

ivory current
#

both

visual glade
#

yes ik

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but can i disable outside

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by changing this

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it dont make sense why its both if its called inside bees

ivory current
#

why did i do that

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well that's wrong

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it's meant to say minInside

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the only way to disable outside is to disable the Normal Bees event, which it comes with

visual glade
#

ah i see

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its a duplicate entry

ivory current
#

no

visual glade
#

i know top is normally inside on the other prompts

ivory current
#

min and max

visual glade
#

oh nvm

ivory current
#

it will choose between 2 to 3 garunteed spawns

visual glade
#

if you get jester event and no jester event

#

will it cancel out jester event lol

ivory current
#

it you get no jester, it will prevent the jester event from ever occuring and replace it with another

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and also removes the spawn

visual glade
#

ah

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thats good

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im disabling the tree events

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seems kinda pointless

ivory current
#

trees, leaflessTrees and brownLeaflessTrees

visual glade
#

yeah i disabled all 3

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can the little girl haunt multiple players at once ?

#

or is it still hardcoded to 1 player only

ivory current
#

no

visual glade
#

unlucky

ivory current
#

so 1 player will see like 5 little girls

visual glade
#

yeah ik

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40 inside cap on masked enemies spawn

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oh wait

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its rarity

ivory current
#

that is rarity

visual glade
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lol ok

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but still masked with ai revamped mod

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is imposible with that many

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lol

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3-5

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im changing it 2-4

ivory current
#

I honestly dont think you will ever make it that far

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at day 60

visual glade
#

its only in day 60 ?

#

it will spawn that many

ivory current
#

ya

visual glade
#

but it will keep spawning them in the day no ?

ivory current
#

with the rarity, yea

visual glade
#

i want to cap the amount that can spawn in a day

ivory current
#

minInside and maxInside are garunteed spawns at the start of day

visual glade
#

how can i cap the amount it can spawn in a day then ?

ivory current
#

min and max

#

base scale and increment scale

visual glade
#

but the base scale is 1 min and 2 on max

ivory current
#

so it will spawn between 1 to 2

#

and the increment will slowly rise and make it spawn more

visual glade
#

oh its time

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i see

#

so i need to increase the max ?

ivory current
#

if you want to decrease, you can set the base scale for min 0 and max 1 or something

visual glade
#

wouldnt that only spawn 1

ivory current
#

it will spawn nothing or 1

visual glade
#

i just dont want it to spawn a bunch of them but still some

#

oh okay

#

so if i do 1 - 4

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in base

#

it should do from 1-4 ?

ivory current
#

yea

visual glade
#

so it will only spawn 1-2 max by default then ?

#

through that entire day

#

until the days scale ?

ivory current
#

yea and it will slowly rise

visual glade
#

hmm

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how did we have 5 brackens then

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on day 3

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was it bc of hell

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lol

ivory current
#

2 bracken spawns and 2 natural spawns

#

last one idk

visual glade
#

lol why does nutslayer come with all that extra shit

#

he already sounds op

#

or does it kill everything as in entities too ?

ivory current
#

it shoots everything

visual glade
#

oh okay

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so i could just let it kill everything

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and go in late lol

#

but can it kill a coil head

ivory current
#

coil head can't be killed

visual glade
#

yeah i know you need to mod it to make it killable

#

someone made a mod for it before

#

Reality Warp Attempting to grab scrap will make it transform into something else, sometimes a landmine or turret

#

can this tranform into enemies too ?

ivory current
#

no

visual glade
#

this event isnt explained

#

in the event list on the site

ivory current
#

same thing

visual glade
#

ok

#

btw does enemies still spawn during events like snarefleas etc

#

like extra normal enemies ?

#

or is it only the snare flees for example

ivory current
#

vanilla + garunteed spawns for snare flea + increased snare flea spawn chance

visual glade
#

i see

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sometimes it feels like enemies dont spawn until somewhat late

#

i guess thats because its early game

#

why is spiders and Arachnophobia the same event

#

shouldnt one be targeted for only inside

#

and one does both

ivory current
#

spiders is less harsh, and arachnophobia is harsh, arachnohpobia will also remove the spiders event

visual glade
#

oh

#

how many does spiders spawn ?

ivory current
#

arachnophobia 4-6 base, spiders probably 1-2

visual glade
#

i see

#

would this stop it from spawning outside ?

ivory current
#

set increment and min to 0 also

#

to stop it completely

visual glade
#

so like this

#

i dont want spiders outside for my friends sake lol

#

they play on the ship

ivory current
#

they dont even go on the ship

visual glade
#

oh well she goes outside the ship