#Lethal Resonance

1 messages · Page 40 of 1

molten bolt
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ok, the issue with mirage is for EVERYONE who you share the code?

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or just a select amount of people?

coral dagger
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anyone who receives

molten bolt
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or you're the one who makes it?

coral dagger
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I make it

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but we pulled 20 packs off

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R3

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R2

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added mirage

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boom broken

molten bolt
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ok

coral dagger
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my packs are all over this game

arctic crown
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Decently high chance each of those packs had another mod that broke it

coral dagger
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ok dude

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im not going to argue with you

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trying to help

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test yourself

molten bolt
coral dagger
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maybe i am wrong

molten bolt
arctic crown
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I have, havent had problems with mirage

coral dagger
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did you share

molten bolt
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and we didn't had any problem with mirage

molten bolt
coral dagger
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and nothing?

molten bolt
coral dagger
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ok so known non compatablitlies?

molten bolt
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IF there's no mod on your packs that has some sort of incompatibilities with Mirage.

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I'm not saying it has to be

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I'm saying that this is a current issue

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the other option has to be on your pc when you share the code

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I don't know why it happens, 1st time ever that I've heard about that

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but it seems with the things you've said

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The best option is talking directly with the maker of that mod

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ok, let's continue with the music

molten bolt
coral dagger
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Ok i get it but i wasnt the only one having an issue

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unless every other person had the same mod that caused mirage to have an issue

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but they were all my packs man

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but ill look deeper later

molten bolt
coral dagger
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i know that

molten bolt
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There're more people that may be helpfull

coral dagger
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i asked the question before i was able to evertything runnning for everyones packs on these servers

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i was looking for help but im good now.. sorry fellas

molten bolt
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no issues man

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@arctic crown Something like this should work?

arctic crown
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only one can replace at a time, so the top one needs a "not" condition stacked, and then a level check for level 1 or 2

molten bolt
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My logic is

  • Use DeepBass.ogg with a weight of 1 (50% on any dungeon)
  • If you are on Level1Flow, use DeepBassFacility1 (or 2).ogg with a weight of 1 (The other 50% but in Facility)
  • If you are on Level2Flow, use DeepBassMansion1 (or 2).ogg with a weight of 1 (The other 50% but in Mansion)
arctic crown
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Maybe? Test it I guess, but if it doesn't work just have two entries for deepbass

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Although with the way you have it now, it'd be a 1/3 split, not 50%

molten bolt
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kk

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yeah

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ok, 1st deepbass normal

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  1. Still deepbass
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  1. Deepbass lol
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but other sounds can be heard with deepbass on background, like voicecry and Strangenoises

arctic crown
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So local and global ambience is separate, good to know

molten bolt
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GhostlySynth and Deepbass are on the same group I see

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ok, it's not working

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I'll do a 2nd test Just in case I've had really bad luck

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let's try with this in the normal deepbass

arctic crown
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Wont work

molten bolt
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and how do I make that it's a 1/3?

arctic crown
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It only accepts "one condition", so you need to put both checks into an or condition

molten bolt
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33.3% normal deepbass
33.3% Deepbass Facility 1 / Mansion 1
33.3% DeepBass Facility 2 / Mansion 2

molten bolt
arctic crown
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I swear I did that before and it didn't work...

arctic crown
molten bolt
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k

molten bolt
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now there's no deepbass

arctic crown
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Is levelflow even a valid name?

molten bolt
arctic crown
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Well that’s an example of the condition structure, I don’t think it’s the actual name

molten bolt
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afaik this is the dungeon names

arctic crown
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What level is your logging? It should display the dungeon type

arctic crown
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Soundapi logging specifically

molten bolt
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I didn't changed that

arctic crown
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Below

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Soundapi should have its own logging level settings

molten bolt
arctic crown
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I don’t know the difference between extended and lose it, but they both should dump extra info into the logs

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Gonna pass out in a bit though, so gl

molten bolt
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no issues, thanks

molten bolt
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now it works!

lavish pecan
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@molten bolt Any chance you can add a config option to keep the sound for pulling the apparatus when disabling the apparatus sound? I like the pull sound but I disabled the sound for when it's plugged in due to it playing constantly for clients after it's pulled lol

hard token
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ive had that bug before, but it doesnt happen anymore after i made a new modpack from scratch

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not sure whats the exact cause of the bug

lavish pecan
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It's a vanilla bug, the sound doesn't sync with clients so when the sound is replaced it constantly buzzes for them

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I would say I doubt that you no longer have it, more so that clients aren't complaining

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You won't experience it

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If you're the host

arctic crown
hard token
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i never host

coral dagger
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@upbeat hound 1.7.1
Fixed a bug that caused non-ascii file paths to fail to load. This means players with non-english usernames will finally be able to hear their own voices.

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@upbeat hound told you

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a big part of growing is learning the skill of listening to others

velvet gyro
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what the fuck happened here

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what did you do pixel 😳

velvet lodge
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It was a mirage bug - LR crew can't fix Mirage bug lol, if you have a mod problem i'd recommend posting the issue on that specific mod's thread 🙄

velvet gyro
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lmao

velvet gyro
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wasn't it like a download bug?

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yeee

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maybe something in cache didn't work correctly

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oh well

arctic crown
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Yeah thats why I asked, because it failing to load for specific users seems completely different to it totally breaking the modpack

velvet gyro
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it's before the game actually starts, it's not any individual mod's causing that

hard token
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just checked the LR sounds for the girl. ive definitely heard them in conjuction with diversity's girl sounds.

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the Breathing.ogg from LR definitely plays when she's chasing u

arctic crown
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breathing is a vanilla sound though

hard token
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so then why do u have it in ur sounds folder in ur mod's folder?

arctic crown
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Again, thats vanilla game, diversity

hard token
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i see. i was assuming all oggs here are from LR for replacing the vanilla game's sound.

velvet lodge
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i'd put it in the diversity folder 🤔

hard token
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also i dont seem to hear much from the girl without walkie.. with walkie i feel like i do get more of the new lines from diversity.
idk if its supposed to be walkie only tho.

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lethal resonance's diversity folder only got bracken scream

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and then the diversity mod's own folder doesnt seem to store the sound there

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or maybe it does within that mysterious diversity file.. but no obvious sound files lying around

arctic crown
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Diversity has its own sounds, LR is supposed to have a second set of replacement sounds I think

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Unless they were never made to begin with

hard token
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just judging by whats in LR's diversity folder... just the bracken scream

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definitely heard that one

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damn good bracken scream

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when u chilling at the ship and u suddenly hear that scream outside. oh man..

molten bolt
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There're 2 girl sounds, each one enabled if you have Diversity or not

lavish pecan
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@molten bolt I need to ask, why do you have some sounds like the Secure Door sounds for the facility placed in Ship Sounds, and stuff like the Signal Translator and TipsHud sounds part of Terminal sounds?

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🤔

molten bolt
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wat

velvet lodge
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sounds/terminal

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for my SCP Intro i put TipsHUDs, WarningHUDs, GlobalNotificationSFX to a "misc" folder cuz that made a bit more sense to me 🤔

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like this (yeah counteradd sounds are in there thats why its called "misc" and not "hudSFXs")

lavish pecan
# molten bolt wat

Under Ship sounds you have the Company's hatch sounds, the sounds for opening and closing cupboards in the facility, the big door sounds for the facility lol

velvet lodge
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ehh cupboard might also be the red cabinet sound which should be the same for the interior cupboard? not sure about it havent looked into those sfxs yet

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well LR guys should know since they messed with these sfxs - uhm can i ask for a ping when you guys restructure stuff? i'd like to make my audio mod as compatible with yours as possible so the players can choose if they want to listen to your scans or mine, etc.

upbeat hound
lavish pecan
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Yeah cupboard makes sense

hard token
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EZ idk why you're giving attitude to the LR team. your issue was literally caused by a different mod (mirage)..
i know you're frustrated from struggling with the issue for hours, but that doesn't justify your attitude to others.
you didn't even list a 100% reproducible way to replicate your issue. how could they possibly figure out the problem and solution to it?
that's very unreasonable.. a big part of growing is learning the skill to not unnecessarily take out your frustrations on others.

in the end, the solution came about when someone helpfully reported the issue to the mirage author and thought up the potential issue:
#1200695291972685926 message

zealous plank
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if code sharing is broken, that's a modmanager issue lol

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if the issue was that some players can't hear their voices, the issue you described is completely unrelated @coral dagger

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you're complaining in the wrong thread and what you described is not even correct (if the issue is indeed what i fixed in the latest version)

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really not sure why you never once posted in #1200695291972685926 if you suspected the issue comes from mirage

coral dagger
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i asked a general question for some help, (Not knowing it was mirage) i found the issue and when i was replied to for my help needed... i simply informed what i found... and no longer needed help.,, you inquired about what i found .. and said i was wrong... and then followed up that Mirage posted a fix directly complimenting the issue i found..... its over lets me on with life

zealous plank
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you were being rude to them, that's why i'm pointing it out

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and if you're asking a general question for help, why are you asking it in this mod release thread

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if you need general help, ask in #help-and-troubleshooting next time

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instead of getting mad at mod authors that have nothing to do with whatever issue you're having

velvet gyro
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this is rich

knotty shuttle
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concern wut

upbeat hound
velvet gyro
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🤭

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there was a lot of stuff that happened to me

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majority because of me

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so here i am 😅

upbeat hound
velvet gyro
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just wait 🤭

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i was joking while making madness weather

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but i got it every single day

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in real life

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huh

hard token
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just makes sure you don’t get tired again after you regain your energy. otherwise that makes you.. re-tired.

velvet gyro
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😂

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oh lord

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i'm jumping from part-time to full-time at my job

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cause finals ended

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i will diiie

hallow forum
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meanwhile im trynna figure out why my raycast isnt working lol

molten bolt
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And I'm working

knotty shuttle
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the return of the king

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yoiled we shall have performance

arctic crown
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Some lol

hard token
molten bolt
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Lel, I'll update the dependencies soon

arctic crown
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Doesnt r2 download the newest versions automatically?

molten bolt
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idk

knotty shuttle
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he asks if you want to update, then you click to update and then updates

lavish pecan
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So I need to ask

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Which sounds are the heaviest?

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I know there are some that have very minor differences

arctic crown
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Are you sure its LR causing the ram usage? Because just installed by itself LR only uses 800MB of ram for me. For it to somehow spike to 3.5+ something else has to be messing with it

lavish pecan
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Idk what happened there

arctic crown
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huh

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Could there be a memory leak of some sort?

upbeat hound
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In that case I would assume that would be related to bongo if it’s a memory leak

knotty shuttle
arctic crown
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give or take yeah

knotty shuttle
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I disabled Footsteps, Ghost Girl (cuz i use other mod to change her sounds), Old Bird (too loud) and Spider (weird sound) and didn't test how much is taking yet, gonna check later

wise quest
arctic crown
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My guess would be the longest sounds, which would be music

knotty shuttle
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Lethal Resonance is crashing my game when i try in a new profile =/

molten bolt
knotty shuttle
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ok

small pond
# knotty shuttle F

i've never experienced this 😅
could you try update to 1.1.1, and if you still experience it, go into bepinex.cfg, add Debug for Logging.Disk and Logging.Console and enable IM_GOING_TO_LOSE_IT logging level in me.loaforc.soundapi.cfg and send your file here
otherwise you should be able to just disable multithreading in the soundapi config and have longer load times with no risk of crashing

upbeat hound
small pond
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yeah I was initially going to change it before I released it but oh well

knotty shuttle
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ok, i tried to use that logging level and didn't get anything useful in the logs on the new profile, but in my default profile that the game was running i got this spammed in the logs:

[21:56:19.8614703] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace: loaforcsSoundAPI.Behaviours.AudioSourceReplaceHelper.LateUpdate () (at./Behaviours/AudioSourceReplaceHelper.cs:66)

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and then i tried to disable multithreading in the new profile and it worked

small pond
hallow forum
molten bolt
knotty shuttle
knotty shuttle
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but the crash is still up, might be a "my pc" problem

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so i will keep the multithreading off

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Also... did some test on RAM Usage

Vanilla at menu takes 1GB of RAM and i think LR loads the audios at menu, so i tested with many different settings exiting and starting the game many times

Profile with 5 mods

  • BepInExPack
  • EnemySoundFixes
  • LCMaxSoundsFix
  • loaforcsSoundAPI
  • LETHALRESONANCE

TEST 1 - Default
(No config alteration)
RAM Usage at Menu: 1.8 GB

TEST 2 - Menu
(Menu_Theme + Menu) -> 10 files
RAM Usage at Menu: 1.8 GB

TEST 3 - Footsteps
(Footsteps disabled) -> 228 files
RAM Usage at Menu: 1.7 GB

TEST 4 - Ambience
(Ambience_Outside + Ambience_Inside + Ambience_Music + Day_Music disabled) -> 65 files
RAM Usage at Menu: 1.7 GB

TEST 5 - Complementary mods
(Diversity + Meltdown disabled) -> 5 files
RAM Usage at Menu: 1.7 GB

TEST 6 - Outside Threats
(Old_Bird + Baboon + Circuit_Bees + Earth_Leviathan + Eyeless_Dog + Forest_Keeper disabled) -> 75 files
RAM Usage at Menu: 1.7 GB

TEST 7 - Inside Threats
(Bracken + Centipede + Coilhead + Jester + Little_Girl + Masked + Nutcracker + Puffer + Spider + Thumper disabled) -> a lot of files
RAM Usage at Menu: 1.6 GB

  • It may not be 100% accurate, make your own tests
hallow forum
thin flume
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Does the ram usage persist throughout the whole gameplay?

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Or only the menu

small pond
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this should be fixed in the next version of sound api

molten bolt
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hello, time to work again with this

odd oriole
molten bolt
odd oriole
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Honestly, your mod became essential to me and my friend group and thank you very much for supporting it 🙏

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but 2/5 of us have weak pc's and that + SoundAPI makes game not feel good

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as of now I disabled footsteps and disabled multithreading in soundapi but is there anything else I can do to decrease ram/performance issues?

lavish pecan
odd oriole
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game crashed for one of us after switching a moon, I assume not enough ram

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or a different mod but bcs it was the weakest pc of our group and also half of their pc shut down (discord, modman, steam, etc), we assume its ram

lavish pecan
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I hope @small pond fixes it soon but I understand if he's waiting for V55 first

lavish pecan
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Lol

hallow forum
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sound api was updated

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check before assuming :p

lavish pecan
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Will check out the changelog soon updating drivers rn

hallow forum
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u probably wont be able to update it btw

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you'll probably have to disable it for today

lavish pecan
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Oh?

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Cus of the issue TestAccount found earlier I imagine?

hallow forum
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no

lavish pecan
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Lmao that changelog

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Also it got updated 5 hours ago, the releases tab just didn't wanna update on my phone

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☠️

lavish pecan
# hallow forum no

I was planning to wait until I got confirmation the issue DiFFoZ found with it was fixed anyways ^^

hallow forum
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:p

molten bolt
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Tested and woking with v55 :]

agile comet
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I haven't played in a long time so apologies if I'm super late but the new custom footstep sounds in LR are gorgeous

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amazing sound design

unique belfry
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how do i disable new speaker voice

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in config

upbeat hound
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I assume you’re talking about the speaker voice from diversity?

unique belfry
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oh that's where it's from

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thanks

molten bolt
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oh!

unborn herald
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Eyy

molten bolt
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hello!

unborn herald
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Im curious

molten bolt
unborn herald
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So what do y'all have planned for Barber sounds?

unborn herald
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But like

arctic crown
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Addition. When inside use current gravel sounds, when outside use these new ones

unborn herald
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if you we're to do it

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how would you pull it off

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cuz its sounds are like, goofy

arctic crown
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And with that im dipping out because I havent encountered the barber yet

unborn herald
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and Lethal Resonance is like, realistic sounds

arctic crown
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Nah go on, I just wont be here

unborn herald
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No Im apologizing for possibly spoiling

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I have no intention to, Im just curious

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its been on my mind for a bit now

lavish pecan
grizzled mesa
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does this work in v55?

molten bolt
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Yes

grizzled mesa
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epic

teal maple
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3 months later I return

molten bolt
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Hmm

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This is interesting

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Sadly it uses the old API, so bug may happen

arctic crown
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Pretty sure its a repost actually

teal maple
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Im curious what is the purpose/significance of this audiofile?

digital cypress
teal maple
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Very helpful

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I meant what specifically, I don't know if it serves a certain purpose or is just redundant

digital cypress
teal maple
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The Warning File

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Specifically

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The one I posted

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Not the other three clearly labeled ones

digital cypress
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Didn’t see the .ogg correctly as I’m on mobile, I assume you meant the file highlighted in the image

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That’s used for the warning message when the meltdown starts

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If I had to guess

teal maple
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It is an empty audio file so I don't know

digital cypress
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If I had to guess the mod needs a file present, but they included the audio in the others

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So they made it just silent

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Just so it doesn’t spout errors (or worse)

teal maple
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The old version that was separated from Lethal Resonance just had the three so I wanted to make sure before I added my own extended variants

knotty shuttle
digital cypress
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Pfft

teal maple
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Ah, thank you so much! I couldn't see the telltail signs of its omnipotence within these files!

arctic crown
digital cypress
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Yeah Meltdowns been getting a lot of updates to prep for v55

teal maple
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What warning sounds were even there? Alarms?

arctic crown
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Now to get bongo to fix soundapi...

teal maple
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I don't remember any that werent apart of the base audio file

arctic crown
teal maple
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Ahh

arctic crown
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The meltdown.ogg file has warnings baked into it... But meltdown mod has it's own warning voicelines, and they were both playing

teal maple
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That'd be a nightmare

arctic crown
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That I had to go through

humble valve
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Hi, just wanted to ask if the mod was client only or if everyone needs to have it

digital cypress
humble valve
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Ty the sounds were too loud for my friends so I wanted to know if I could keep it but have them just delete it

digital cypress
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Happy to help!

arctic crown
humble valve
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yeah for me it sounds pretty normal but maybe its off for them since I just had them download my mod folder rather than having them download the mods themselves

grim raven
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id like a subtle gasmask breathing sound effect wherever i go,
can you guys point me to the right direction?

grim raven
# molten bolt ?

im not too sure how custom sounds work,
but it would be nice to have the player's helmet have gasmask sfx

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like the ones in scp

molten bolt
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Oh

arctic crown
agile sinew
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Is it me or is the lethal resonance version of Facility meltdown not working on the newest version?

tranquil urchin
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Damn, im not sure of what mod is causing a conflict or if its just an existing issue but the game consistently crashes on start up when trying to load the mod OTL

small pond
arctic crown
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Update the wiki alright

small pond
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i forgor what i changed it to 💀

molten bolt
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wat

cobalt ether
#

I literally do not understand why but the mod just wont work at all for me

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tried reinstalling all the mods with nothing but lethal resonance and its dependencies

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apparently thunderstore just has better downloading powers than me I guess, issue fixed

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just had to copy what thunderstore downloaded to my game folder

arctic crown
#

The dependencies arent supposed to be in the LR folder, that might be why

zealous plank
#

always better to just use a mod manager like r2modman

hybrid leaf
#

хуйня мод

hard token
#

now i know what the original meltdown audio sounds like.. ive always used the LR version from the start

zealous plank
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@hard token pfp change sheeeesh

hard token
#

a sighing cat

lavish pecan
#

@molten bolt Can you do me a favor and seperate the nutracker sounds and the shotgun sounds from each other? I added another mod to replace the shotgun sounds and they tend to conflict sometimes and override each other

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I would like to keep the LR nutcracker sounds but disable the shotgun sounds

lavish pecan
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Yeah I'm using the DOOM Eternal Shotgun Sounds mod

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Lol

molten bolt
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ok, It will take a while cuz I'm in exams :,]

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but I'll try to make it as soon as posible with the other fixes and request

lavish pecan
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Thank you 😄

arctic crown
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Think I should do a "performance mode" config that automatically disables some of the heavier sounds? @lavish pecan

lavish pecan
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Like the Breaker Box sound for example is just the vanilla one as far as I can tell

arctic crown
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Ill parse through and add those to the performance mode

lavish pecan
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It doesn't make sense to have vanilla sounds included in the sound pack that haven't been changed

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lol

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That's adding to the ram usage when they don't need to be readded in ram if they already exist

arctic crown
#

Pretty sure they are changed, but its mostly just reverb

lavish pecan
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Yeah, the ones that do very slight changes that aren't noticeable I say have be not replaced with the performance mode

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the masked possession sounds are also super subtle and ingame you can't hear the difference

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I had to actually play the files to hear it

molten bolt
#

I have a list of things to do, but my time (and currently my mood) are not at their best

arctic crown
#

I have half of that done already, and some other changes

molten bolt
arctic crown
molten bolt
arctic crown
#

I'll go through the existing ambience and get rid of the "all I hear is bass" complaint while im at it lol

molten bolt
#

oh

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ok

lavish pecan
arctic crown
#

I remember myself complaining about that, and im pretty sure theres been some passing comments about it

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This is LR ambience compared to vanilla equivalent lol

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Or the doors... oh the doors

lavish pecan
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I love the doors lol

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But I know some didn't

arctic crown
#

Doors arent supposed to make a shockwave Wailing

molten bolt
#

lel

molten bolt
#

welp, I'll be orange soon

hallow forum
#

Rip, losing ur role I assume

arctic crown
#

Can we take a moment to appreciate pixel being an among us fan

arctic crown
agile comet
#

if i dont see this in the next update im gonna leave an angry shrimp sticker here

arctic crown
#

my homie, it already is

agile comet
#

good

arctic crown
#

was*

agile comet
#

havent died to ghost girl in a fat minute

agile comet
fervent otter
#

Everytime i launch the game with lethal resonace installed it crashes i have other mods and if i disable lethal resonace it launches fine how can i fix this??
it works for my friends to with the same mods and everything but mine doesnt

arctic crown
fervent otter
#

what log

arctic crown
#

The unity console leaves a log in the files. Any errors should show up in there. If you have r2m or thunderstore just access the profile files and it should be there

tranquil urchin
tranquil urchin
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Unfortunately no I have no idea why it would be hard crashing unless it was it was a RAM allcoation issue or something causing a conflict. I have resonance remvoed from my pack currently cuz of it but i can try to test more

fervent otter
#

damn ok

tranquil urchin
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From the looks of it its continuing to load lethal resonance as other mdos load in and that might be the problem? Im not sure

arctic crown
fervent otter
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Where is im going to lose it mode

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DIsabling multithreading didnt work fro me

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Nvm

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i forgot to save it buit it fixed it

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Tysm

tranquil urchin
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Also seems to work fine on subsequent boots (which is where itd typically break fer me before too) so tis a multi threading issue which is weird cuz my cpu def support multithreading

arctic crown
#

Yeah, something is off with multithreading.
It breaks error logging when enabled for me

tranquil urchin
#

Weird

small pond
fresh steeple
#

that has been crashing me game for a while now

arctic crown
#

Problem already got solved lol

grim raven
#

anyone consider Steam Audio as a lethal company mod?
would compliment this mod really well

small pond
#

it gets used in content warning and from what i saw it needs to be "baked", which makes it impossible to be used in a procedurally generated game like lethal company

grim raven
#

ah darn

nova shore
#

LC actually used to have HRTF (Steam Audio) but due to performance reason it was removed
https://x.com/ZeekerssRBLX/status/1749813093876867491

@audaki_ra The game actually used to have HRTF (using Steam Audio), but it cut the performance in half, so I eventually took it out. Now it just uses Unity's default reverb filter globally. Some audios have their own reverb filters attached, and I set their 'dry level' based on distance

grim raven
#

hm 🧐

small pond
#

maybe the baking process isn't that complex? i dont think it'd be worth spending a lot of time looking into it for a farely small thing lol

upbeat hound
#

A moment of silence for such a massive loss of immersion

fervent otter
molten bolt
#

There'll be some fixes soon :]

lavish pecan
lavish pecan
#

Got it

#

XD

arctic crown
lavish pecan
arctic crown
lavish pecan
#

If you're having issues I'd more so recommend regenerating your SoundAPI config

arctic crown
#

Isnt multithreading on by default?

fervent otter
#

yah

lavish pecan
#

Yeah but if it's been a while since a regen the max threads number might be way higher

#

that's what caused problems

#

You could reset it if you use gale

arctic crown
#

Why do we keep pinging this guy, the problem is solved lmao

molten bolt
arctic crown
#

Log into TS and it should be in the same page as your account settings

#

"CuzziWuzzi", because old inside joke

molten bolt
#

I'm kinda lost here

arctic crown
#

Tf lol

#

You're looking for

  • T
    e
    a
    m
    s
molten bolt
#

I'm a member

#

The one who can add is @upbeat hound

arctic crown
#

Is pixel even awake at this hour?

tranquil urchin
lavish pecan
tranquil urchin
#

Weird

small pond
#

the main problem comes with me spawning so many tasks at once, I have a shoddy fix with just delaying the thread start time but oh well

lavish pecan
small pond
#

no

lavish pecan
#

Only found that out cus of DiFFoZ checking stack traces

lavish pecan
fresh steeple
#

lol that was mine, I couldnt figuire out how to actually get the music to work
and I forgot to change the read me

#

it wouldnt play in game

#

if someone could actually help implement this that would be great

molten bolt
#

v4.4.1

  • New dungeon specific ambience music by Windblown
  • Quality pass on ambience sounds (No more bass overload)
  • Config option for shotgun sounds
  • Various config fixes
  • Updated Dependencies

Meltdown is stil broken because we have not yet found the necessary log to perform the proper replacement, we recommend disabling it temporarily :,]

#

oops, noticed that it says v4.5.0

#

v4.5.1

  • Fixed version number
arctic crown
molten bolt
#

I can't go back

arctic crown
#

Ah... The one part I forgot to change

agile sinew
#

Vega Lethal resonance version when

molten bolt
#

Vega?

agile sinew
#

This sexy mod

#

One of my favorite mods of all time, n they released a template for replacing the voicelines with custom ones and stuff

#

Basically an AI that activates with your voice, you can tell it to teleport you, open doors, turn off turrets etc

wary herald
#

Lethal Resonance doesn't work for me since its very last update. Worked fine when we played yesterday, but today for the first time ever it doesn't replace any sound at all, I haven't installed any new mods and I have even disabled Meltdown because it is also bugged now.

What could be the issue ? I already miss these quality sounds 😢

candid halo
#

4.5.1 confirmed not working for me with this selection of mods. Had to downgrade to 4.4.0.
0190daa1-0d5b-3915-99ff-33a1f77e25d2

molten bolt
#

ok, found an issue with the location

#

let me see if that fixes it

#

yup, it's fixed on my way

#

doing some testes before updating

#

v4.5.2

  • Fixed localization, making the mod work correctly, sorry for the delay
  • Updated README
half remnant
#

Can I somehow disable only walkie modded sounds?

arctic crown
molten bolt
#

the sounds folder wasn't in the bepinex folder

#

I had to add the Bepinex/plugin/lethalresonance

arctic crown
#

Ohhh, right…

#

Its been a while since I pushed anything to TS lol

molten bolt
#

no issues tho :]

unborn herald
#

what happened to Lethal Resonance?

molten bolt
unborn herald
#

So wait

#

v2.5.2 fixed all the sounds?

#

cuz even the sounds that we're set to true didn't make their sounds

#

like the terminal

#

I was testing my ultra modded modapck at like 2 in the morning today when this happened

#

wait you mean V4.5.2?

molten bolt
#

my bad

unborn herald
#

Thats quite alright

#

But yippee

unborn herald
#

Terminal sounds for me :D** **

#

so all the LR sounds not working was just localization issues?

unborn herald
#

I see

#

wonder how that could have occurred

rose kraken
#

yo, i didn't read the full history here but my game crashes on launch with lethal resonance. a small exe pops up during launch and it all closes but logs don't say anything about an error. is there any mod that clashes with resonance atm?

tranquil urchin
tranquil urchin
# wise quest Actually?

Yep it was what was causing the crashes for me and another person at least. Only thing I coudl reasonbly discern from the logs is it parsing sounds while other mdos were also loading in at the same time and I guess somethign there was going wrong.

agile sinew
#

You win this time

tranquil urchin
#

Oh do the old birds stil make baby noises with resonance? I couldnt hear those noises when palying but idk if thats itnentional or not

arctic crown
#

Baby noises are replaced iirc

molten bolt
#

yup

tranquil urchin
#

Ahhh damn aha

lavish pecan
#

I've noticed an increase of soft crashes

tranquil urchin
#

Hard crash at load

lavish pecan
tranquil urchin
#

Yeah its a multithread issue so if it happens thats the solution

lavish pecan
#

@small pond I think Multithreading is just cursed

small pond
#

will i fix it

#

probably not

lavish pecan
#

At least you know why

small pond
#

the next time i work on the mod i will probably rewrite it

#

so it will not be for a long time

upbeat hound
arctic crown
#

Me as a member on TS so I dont have to push stuff onto moroxide

rose kraken
tranquil urchin
hearty sluice
#

Scanner_Pixel and Scanner_moroxide sounds doesnt work in the last update. It does in versión 4.4.0

#

I'm surprised that I just realized it. Maybe there are other sounds that aren't loading that I haven't noticed.

lavish pecan
#

Just make sure only one is enabled at a time

hearty sluice
# lavish pecan Just make sure only one is enabled at a time

Jummm how strange, yes indeed I only had Scanner_moroxide activated and it didn't work. So I disabled it and then enabled Scanner_Pixel and it didn't work either. I hope it is not due to incompatibility because in version 4.4.0 it works correctly.

#

I'll be testing a little.

lavish pecan
#

Might be a mod conflict

cursive burrow
#

if its still broken i dont want to add it

#

and loadstone potentially?

lavish pecan
#

Loadstone has never had issues for me

#

and no haven't tried Tomb

cursive burrow
#

ok thanks

hearty sluice
#

Now I see, if you disable "player sounds" the Scanner sounds are disabled too. That didn't happen in previous updates.

#

Could they return it to the previous state? xd I just don't like the rest of the sounds in "Player", but I love the sounds of Scanner_moroxide.

hearty sluice
agile comet
#

of course the custom ones are really neat

#

but i feel like old birds already have such good sound design and i question whether change was necessary

lavish pecan
#

But yeah the Vanilla ones are good

tranquil urchin
lavish pecan
agile comet
agile comet
lavish pecan
#

I found them annoying lol

#

It's all personal perspective tbh

#

I find the LR sounds to be more scary

terse kernel
#

may i ask where you got the LRAD brainwashing signals from?

#

the new sounds

arctic crown
#

Either sampled from transformers or recreated would be my guess

lavish thorn
#

the wonderful meltdown sound doesnt work anymore for me :(

agile comet
#

to me LR old birds kinda just sound like transformers lol

#

like they about to yell autobots roll out

#

still neat sounds tho

tranquil urchin
#

I liekd the baby noises, maybe if they played less often it wouldnt be as annoyin to some but it feels like an itnerestin bit of their character possibly being used as psychological warfare too by eminating disturbing audio around them. Feel like removin 'em entirely alters their characterization a lot

agile comet
#

I'm in love with the facility music LR adds

cerulean musk
#

For real
I can't play LC without LR at this point kek
I must have it installed

placid sun
#

i might try this mod again since the loud bass got fixed

cyan wraith
#

What are these new sounds you added?

#

They are even more terrifying

narrow siren
#

Is LR in good working condition right now or are there any known issues or conflicts to be aware of?

#

I've been wanting to try it out so bad.

arctic crown
narrow siren
#

Oh awesome I don't run that.

lavish thorn
#

I miss my meltdown

molten bolt
#

To the guy who made PowerSound, good mod :]

#

there are some really cool sounds

molten bolt
#

hey @tidal dome, do you have any plans to change the sound API?

#

for PowerSounds

tidal dome
molten bolt
molten bolt
tidal dome
mint prism
#

I dunno if anyone said it but, the step sounds are way too loud,

arctic crown
#

They're the same volume

mint prism
#

then they need to be less loud either way

#

stepping on grates sounds like those meme ASMR videos

arctic crown
mint prism
# arctic crown Like, the vibration afterwards? Theyre pretty even I think

they are but it's too much, it adds too much noise to something that you'll hear constantly, step sounds should be felt but not heard, if I notice too much the stop sounds, it's not good.
Not saying that the sounds are bad, they are amazing!
Very moody and spooky but there's too much when it should be coincise, less is more in this case.

arctic crown
#

Most I can do is taper off the vibration on it, I don't have the source files anymore unfortunately

mint prism
#

😔

unique belfry
molten bolt
unique belfry
#

thanks bro, it helped

molten bolt
#

yes :[

#

no issues for my part btw

molten bolt
#

Lethal Resonance working good on v60 :]

neon vessel
#

Hello, can someone give me the name of the main menu song ? searched for 30 min on discord, used shazam, send to friend but can't have the name of it or even the name of the game associated. Thx a lot in advance !!!

upbeat hound
neon vessel
#

Ok thx a lot ! gonna search it

hallow forum
#

how do you feel about making sounds again, for old times' sake

#

and because i need new sounds

upbeat hound
hallow forum
#

what happened?

upbeat hound
hallow forum
#

daym, dm me

arctic crown
#

@upbeat hound Any chance your PC is fixed? Theres a lot of new sounds to play with by now

pallid cairn
#

hi i need help disabling the mod's custom speaker voicelines (i think its from this mod?), where in the config is it?

hazy citrusBOT
#

Hello, @pallid cairn, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

molten bolt
pallid cairn
#

alr ty

rose silo
#

there any way to disable only the brainwashing signal sounds for the Old Birds? like the other sounds but don't wanna disable the Old Bird reworked sounds entirely

molten bolt
rose silo
#

would deleting the sounds in the files work?

arctic crown
#

It might cause soundapi to get confused, but yes

drowsy juniper
pallid cairn
#

yes i already resolved this in the Diversity channel

hybrid sparrow
#

meltdowns sounds dont work anymore, anyone else having this issue?

#

the config and stuff has it enabled

molten bolt
# hybrid sparrow meltdowns sounds dont work anymore, anyone else having this issue?

I confirm, the integration of Meltdown with LethalResonance via the LoaforcSoundAPI is not working properly.
That's why I decided to dedeprecate the original ResonanceMeltdown mod!
I updated the dependencies.
https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHAL_RESONANCE_MELTDOWN/

sharp patrol
#

how do you disable certain sounds in this modpack?

#

cause i really like lethal companies' turret and door sound effects more than the ones for resonance

arctic crown
#

Theres a specific config

arctic crown
#

Me when im part of the team now dancedood

v4.5.3

  • Tweaked Old Bird sounds
  • Reworked Puffer sounds (more later)
  • Made light flicker not overwhelming
  • Added Apparatus remove HUD warning
lavish pecan
lavish pecan
#

Yeah you made it a depencency for the 4.5.3 update lol

arctic crown
#

I was supposed to add it as a notice lol

lavish pecan
#

Lmfao

#

Yeah I had to manually remove facility meltdown and the other stuff lol

arctic crown
#

There should be a soft dependency function tbh

lavish pecan
#

Yeah, the good thing is you can easily remove it and do a version bump

#

Btw I configured AsyncLoggers wrapper yoiled

#

That took longer than I wanted it to

molten bolt
#

Wtf happened?

patent mirage
#

👁️ hm

rose silo
#

SoundAPI will throw a fit and sometimes cause a crash but works well

arctic crown
molten bolt
#

I'm just waking up and saw that someone made a copy of an older version :']

lavish pecan
small pond
patent mirage
molten bolt
patent mirage
#

🐕 🐕 🐕 🐕

rose silo
#

is disabling only PizzaTowerEscapeMusic fine?

#

noticed it's now required for Resonance

patent mirage
#

👋🏽 call me if you need me, byeeee

lavish pecan
#

they're soft deps

rose silo
#

ah neat

#

what's this meant to change with the Old Birds?

arctic crown
#

Pushing a patch to undo the hard dependency

arctic crown
rose silo
#

ohh, is it the ground charge they do?

arctic crown
#

I noticed the charge is split into two sounds, so i separated them

cerulean musk
#

It was always so satisfying to pull the appy and hear the cascading noise of the facility losing power 😩

#

Now it's just WHAMMM... click

#

Yeah, gave it a couple of more listens and now it's not satisfying at all

molten bolt
#

I'll be checking that.
I may update it soon

#

"may"

cerulean musk
#

Well I can say that I at least like the Radiation Increasing notification and Puffers don't sound like discount dinosaurs xD
Mayhaps it'd be possible to make it a config option to use the old sound: to save the headache for you,
but I'm fine with just playing at the previous version for now

upbeat hound
#

Ayo my light flickers are gone?🥲

cerulean musk
#

Yes ;---;

arctic crown
#

Yeah there is a version of the sound with the flickering, but until bongo updates soundapi I can't properly implement it.

#

Unless you're okay with the flickering happening outside as well :p

#

And for extra context on why I even changed it: since it was connected to the light flickering directly, it would happen WHENEVER the lights flickered.
Be it the ghost girl doing her thing, or a mod like lethal weather's solar flare effects, it would cause the shutdown sounds to spam everywhere.

So yeah, until SoundAPI updates to enable me to specify exactly when to play it, this is unfortunately how it'll remain

#

I'll include a config option in the next update to re-enable it, but it will be somewhat janky

cerulean musk
#

Shivers down my spine

arctic crown
#

Shivers, and also completely overwhelming the sound engine making you half deaf for 15 seconds lol

upbeat hound
arctic crown
#

Nah I mean you cant hear anything for several seconds, even when you should definitely be able to

cerulean musk
#

Strange

#

Heard noises on my end, like a tesla gate from PiggysVariety

#

or spike traps

upbeat hound
arctic crown
#

There's a max amount of sounds that can be playing, and the light flickering happens to every light on the map at the same time. If there are many lights, it can trigger potentially hundreds of sounds, which goes past the 128(?) sounds that can play at once

#

Normally it wouldn't be a problem as the default flickering is like 0.1 seconds long but since LR's sound is super long it breaks things

cerulean musk
#

I'm running tests by visiting every Solar Flare'd moon and all of the sounds are audible, like spamming doors, hitting shovels, steam leaks... 🤔

cerulean musk
#

Same thing with pulling the Apparatus and triggering every light flicker
I made sure to use March since that's the one that has the most expansive interior to my knowledge

lavish pecan
#

lol

#

I'm so used to how facility is on literally every other moon that March is horrid

cerulean musk
#

Should'a brought spray cans and radar boosters ;;;;)))

molten bolt
cerulean musk
#

is big boy

lavish pecan
#

March feels horrible to play on

cerulean musk
#

It does have a unique Factory3Exits interior thing, probs has to do with that

molten bolt
arctic crown
#

v4.6.0

  • Added tons of Cruiser sounds (more later)
  • Merged with PowerSounds
tidal dome
#

Yay👽

cerulean musk
#

Light flicker... or car sounds... light flicker... or car sounds... UGHHHHHH I wasn't expecting to suffer so soon

arctic crown
#

Unless you absolutely want total chaos... Which I guess I can turn into a config tomorrow

cerulean musk
#

Alright that
I don't have problems with that

And I am quite grateful for you considering to add the Total Chaos option, I'll be looking forward to the next update :)

arctic crown
#

The update does work, right? i've had to deal with broken localization enough times to be paranoid now...

cerulean musk
#

Haven't had the opportunity to play yet
What should I be looking out for in terms of "broken localization"?

arctic crown
#

nothing working

cerulean musk
#

lmao fair enough

arctic crown
#

Oh nevermind, TS push was early, I can check myself

#

It works PraiseKarl

#

I can sleep in peace

vapid plank
#

@molten bolt
hey, I am not sure if this is a known issue but my game keeps crashing during startup without any logging when using lethal resonance
its very inconsistent, sometimes it works, sometimes it crashes, I tried disabling lethal resonance and leaving all its dependencies on and it worked every time but could be inconsistency

#

after this is shows the unity crash thingy

arctic crown
#

Disable multithreading in SoundAPI config

vapid plank
#

really? lol

#

why isnt this off by default if it causes issues?

arctic crown
#

Because it doesn't cause issues for everyone, and it cuts loading times to a fifth

vapid plank
#

hm weird

tranquil urchin
#

Are the powersounds sounds configurable? Iirc i tried testing it out before and didnt like some of the sounds it changed like the landlimes pinging or the jumping sounds

arctic crown
#

The powersounds changes are integrated into LR directly. I've modified them to some extent

arctic crown
#

v4.6.1

  • Several Cruiser sounds
  • Remaining Puffer sounds
  • Re-added old light flicker as config
lavish pecan
#

Ayyyyy

lavish pecan
arctic crown
#

heh, no GuraDerPolite

lavish pecan
#

Lol, you just have to rename the 2 files right?

arctic crown
#

Remind me after stream tomorrow

lavish pecan
#

XD

cerulean musk
#

Ah, the return of the old_flicker makes this ol' Scavver happy
Bless ye fine modmakers yoiled

cerulean crater
#

Is there anything you have to do to make the meltdown music work? i don't remember

#

Because i just had the default portal music during a meltdown

molten bolt
agile comet
#

dude

#

the cruiser sounds like such a piece of shit now

#

i love it

#

whoever added it ty

#

the engine sounds like one of those old trucks that fucking reek of diesel and its perfect

arctic crown
#

And you'd be right, because I sampled it from something that barely qualifies as an engine

upbeat hound
arctic crown
#

In direct contrast to my other mod lmao

upbeat hound
rose silo
#

no resonance fox sounds :(

molten bolt
lyric latch
#

Bit of feedback regarding a couple sounds

Old Birds

  • While the new sounds are good and I do like them, I don't like that they don't include the baby crying and the loud, panic-inducing racket that old birds make. Zeekers made them that way because it makes them absolutely hectic (and stressful to be around), and I feel the sounds this mod gives to them take away that personality. That and there's lore reasoning for the baby crying sounds. I do really like the sounds this mod uses, so perhaps the two could be combined?

Earth Leviathans

  • The new sounds are so f***ing loud it's not even funny, I figure part of the reasoning for their addition was because the regular burrowing sound is too looped, but the new sounds are no good imo. They should be shorter, quieter, and less "ooh, loud sound!", so that people can immediately understand "oh shit, that's a worm under me!". I'd recommend adding some dirt, rocks, etc. to the vanilla sound and edit that or something, and honestly just scrapping what's currently there, because it's not great.

Been loving this mod overall. The walkies are nice, the footsteps are great. The bracken sounds especially are so God damn horrific and I love it.

#

Also, are there any restrictions on using any of this mod's sounds for other stuff? I made some stuff with the Bracken sounds but dk if I can use them, it's for a boss on an MC server I'm making

lyric latch
#

@patent mirage The filter is still active in this channel it seems

molten bolt
#

Filter?

lyric latch
#

I can't

#

:(

#

Usually if I want to use that word to word something more strongly / expressively I'll censor the u and c to make it come across as less harsh but the filter doesn't like that, though it's fine if I censor the k too, so like, wut

patent mirage
#

its the default "naughty words" filter

#

I can add whitelisted words to it but I can't change it

lyric latch
#

The only naughty word here is Discord 😤😤😤, anyway

tranquil urchin
upbeat hound
lavish pecan
#

They got made louder at some point and are fucking annoying and unbearable

#

and the Baby Crying is obnoxious

lyric latch
#

From a lore standpoint it's because it traumatized anyone they were fighting :teef:

#

I just realized I can just turn it off, oops lol

lavish pecan
knotty shuttle
#

I prefer using Old Bird vanilla because of how dangerous and obnoxious they are

#

As for the leviathan

#

It's so fucking loud that it isn't even fun

queen sky
#

is lethal resonance known to sometimes crash the game due to memory overload by patching json files or something?

#

I love this mod but the game crashes at some point during the boot stage in like 25% of the time, and when it crashes the last log messages are

[Debug  :me.loaforc.soundapi] Parsing eyeless_dog.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing turret_and_mines.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing ambience_inside.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing ambience_music.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing facility.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing forest_keeper.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing earth_leviathan.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing puffer.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing nutcracker.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing outside.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing masked.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing little_girl.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing player.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing scrap.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing items.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing menu.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing meltdown.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing oldbird.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing thumper.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing jester.json as a sound replacer
[Debug  :me.loaforc.soundapi] Parsing ship.json as a sound replacer```
#

and a few more parsings

arctic crown
queen sky
#

ohh so it is soundapi?

#

that would already be a great help

#

how do I disable multithreading for it? just the config or something else as well?

arctic crown
#

Just config

queen sky
#

oh my lord thank you, you might just have saved me a whole lot of time

arctic crown
#

On another note

#

v4.6.2

  • Added dungeon door sounds with config
  • Fixed flipped walkie sounds
lyric latch
#

Company Cruiser isn't in the config btw

#

Was wanting to disable it because I prefer the vanilla sounds

arctic crown
#

Pretty sure I added one... Maybe it didn't save

cerulean musk
#

Is there now

cerulean musk
# lyric latch Bit of feedback regarding a couple sounds _Old Birds_ - While the new sounds ar...

For the worm I'd concede that an indication that it's coming from the underground would be a good idea, though I do love the current noise and don't think it's so bad it needs to be totally scrapped. Makes for some delightful "Wth is that??" moments for my players. However, the vanilla Old Birds' noises just make them sound like a super unserious threat, I cannot take those things seriously in vanilla

arctic crown
queen sky
#

I thought I broke my modpack or something

crisp hull
#

When its rainy/stormy I suggest adding indoor rain sounds

#

Just imagine how relaxing it would feel to hear it while being mauled by monsters

arctic crown
#

If soundapi gets fixed and if there was a sound that always plays when inside I would

upbeat hound
arctic crown
#

TECHNICALLY if the always check function worked, it could be done by adding it to the door entryway sound. But that would mean a 10 minute sound for each weather...

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It would also require a player to walk through, and would stack when several players use it

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All I really need is a mod that adds a constant looping sound source at each entrance, the rest can be done through soundapi

arctic crown
#

||I fucking love lethal resonance||

lavish pecan
lyric latch
#

I've been using Premiere Pro a lot more than Audacity

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Perhaps I was just too used to the old Audacity and while I can absolutely see what they're going for with the new versions it just doesn't feel right

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Having to highlight the entire track just to apply effects to it when I didn't have to before is one of the main things that bothers me

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If I need fine-tuned editing power it's definitely better than Premiere Pro but for everything else I don't like it as much pain

lyric latch
arctic crown
#

v4.7.0

  • Added a new mod Integration: BioDiversity!
    • This release includes ||Aloe|| & ||Leafboy||
  • Added stress/panic sound config
  • New Jump/Land sounds
  • Separated menu theme and menu configs
  • Slightly modified Bracken footsteps
lyric latch
#

lmao

upbeat hound
#

Oh hey, LR hit 2 Million

hallow forum
lyric latch
#

Congrats!

spring thorn
#

also woa, biod integration

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that's cool

arctic crown
spring thorn
#

I won't lol

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I don't use LR much cuz I play w people w lower end pcs and loading LR stuff takes a tool on em, but I'm excited to see what you did for Aloe

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did you target the integration towards enemies with sound effects you didn't like? or just at random?

arctic crown
arctic crown
upbeat hound
upbeat hound
molten bolt
#

good implementation :]

arctic crown
upbeat hound
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I kinda figured it was the massive file size

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Er well I guess it’s not that big in oggs

arctic crown
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LethalPerformance apparently

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I'll investigate it soon

upbeat hound
spring thorn
#

those foot steps are real good for the aloe!

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I think it's a cool take, though there's a few things that are missing from the original sound effects that I wish were still there

arctic crown
spring thorn
#

fair enough

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it's mostly what they're designed to be that's missing; like the aloe doesnt have a water droplet sound effect when they heal you, which is how they heal you (they drip fluid from their petals onto you to heal ya)

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I also really like the leaf boy sound effects, they're just a little too quiet? they're supposed to be loud so it makes sense for them to trigger dogs (which is what their main mechanic is)

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but they're real cute :]

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also love the aloe's weird voice

arctic crown
#

I made it on accident and was like "huh, that sounds really good"

spring thorn
#

i'd definitely just replace the current footsteps with yours though

arctic crown
spring thorn
#

would a volume config for their sfxs be appreciated? haven't gotten any feedback on leafboys at all :P

arctic crown
#

add a rustling skittering sound

spring thorn
#

scream funny though

arctic crown
#

Also make them not float lol

spring thorn
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that's bongo's thing to fix and he'll be busy for a while

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and I'm fairly sure they don't

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their legs are just super thin

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so it looks like they're floating

arctic crown
#

Outside the shadow makes it look like theyre floating

spring thorn
#

ye, super thin legs

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I'll keep it in mind for the future though, outside ground can be funky

arctic crown
spring thorn
#

I guess we could do a particle system eventually

arctic crown
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green animated droplet, 2d splat particle spawns infront of the player's vision

spring thorn
#

so that's a no

arctic crown
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I guess just make it a UI asset?

spring thorn
#

could be

arctic crown
#

transparent splat png spawns as a UI asset, gets larger and fades away

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I think that'd work fine

hallow forum
#

Find someone else

spring thorn
#

I know, I didn't say I'd bother bongo to do it

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I also said he was busy

hallow forum
#

"That's bongos thing to fix" idk man it sounded like you want bongo to fix it lmao

spring thorn
#

I gave him a heads up a bit ago and told him not to worry about working on Biod until he feels more freed

spring thorn
#

I'll get someone else

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anyway.

spring thorn
spring thorn
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it's only shown in the concept art, and only implied in gameplay

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how does the sound not line up btw?

arctic crown
spring thorn
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if you have any place where I can look for some I'd really appreciate that

arctic crown
spring thorn
#

also @light basin we talking about your sfxs (if you wanna read em)

spring thorn
arctic crown
#

Well yeah, but point being a bwoop doesnt really do it justice

light basin
arctic crown
#

With that said as soon as you schlap on an animation ill add waterdroplets to my sound

light basin
#

The professionals massacred me? 😢

arctic crown
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The aloe healing sound. Too basic, (imo) too loud, doesnt get the message across. Good idea, but didn't quite make it

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Also the sound for being seen. It's not bad, but a drum doesn't make any sense to me

spring thorn
arctic crown
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I did add some extra bass with reverb to my version of the sound, just to kind of have a similar vibe

spring thorn
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makes sense, yeah

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I guess it would make it better if the sound were more diegetic?

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my only problem w it currently is that its 90% of what you hear from the aloe

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I think adding tone variations would help make it less annoying

light basin
#

Damn...

spring thorn
#

it was definitely a bit harrowing having to listen to that sound on end during testing sessions

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not that the sound itself is annoying, just any sound that plays for a long time can be annoying

spring thorn
spring thorn
#

Me encantan los sonidos que hiciste

light basin
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Yeah, I'm just worried about the idea that it could have been more perfect, haha.

spring thorn
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solo que mi solucion a muchas cosas en los efectos de sonido del mod es "haganle variaciones de tono 😈"

spring thorn
molten bolt
light basin
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Playing on Steam Deck with mods that aren't on the Thunderstore is a bit tricky and I'm not afraid to play Lethal if I'm with my group of friends.

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And I'm afraid that the Ogopogo sound I made will scare me, hahahha.

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I hate jumpscares, but I made a jumpscare sound

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/waiting for their players to respond to the roleplay.

arctic crown
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My philosophy: the more often a sound plays, the more variations you should aim to have. 3 is usually the bare minimum I try to aim for.

And if the situation allows for it...

molten bolt
light basin
#

Btw, I take it upon myself to read what you say here, so, I appreciate that you can give me advice so that I can improve the sounds, there are many things that I still don't know and most of it I learned through practice and error.There are some basic sound things I still don't know, haha, so all knowledge is welcome to make the next sounds better.

arctic crown
#

Posting this here cause it was funny

arctic crown
spring thorn
arctic crown
# spring thorn dude 💀

When I make my own sounds I record 10-20 samples so I can get good variety in the sounds. SInce each one is like 7 kb I just added them all lmao

arctic crown
spring thorn
#

excited to see what you do with ogi

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it's my favorite one Lydion's ever done

arctic crown
#

Definitely

light basin
#

Ogopogo gave me too many headaches, but I'm very happy with the results I got, haha.

arctic crown
#

A bit too light for my tastes, so that shit is gonna feel like the explosion of water it is

molten bolt
spring thorn
arctic crown
#

I did GRIN

spring thorn
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LMAO

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you're fine dude dw

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I forget to change shit in the readme and changelog 9/10

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and I've only done 2 changelogs

hallow forum
spring thorn
#

yeah 3 is usually what I go with

quick jolt
#

So here's a question: I'm using LethalResonance with FacilityMeltdown. The LR description says "Lethal Resonance Meltdown is required until further notice", but I've increased the Meltdown timer to three minutes and I have my own three-minute music track that I'd like to play. How should I go about this?

arctic crown
whole panther
broken hinge
#

are the stress/panic and jump/land audio supposed to work ? cuse they dont

molten bolt
broken hinge
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i tripled checked yea

molten bolt
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hmm, let me check

broken hinge
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not the only thing weird happening tho

arctic crown
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Working internally, not sure what would have gone wrong in the upload

broken hinge
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imma make a profile only with LR...

molten bolt
#

on my modpack

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and I use the uploaded version

broken hinge
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well now jump work

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but stress no

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to be sure, what is the stress sound ?

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thing you hear when you are effrayed like seing the bracken or being seen by a giant ?

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other odds thing is i added reverbtriggerfix and in my modpack its not generating a config file