#Lethal Resonance

1 messages · Page 37 of 1

velvet gyro
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we're getting sent to the shadow realm

upbeat hound
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it loads if I click off discord

tame ledge
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yea

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but it doesnt spin

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now you have a tposing herta in your thread ig

gentle pilot
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I’m like dead serious

upbeat hound
gentle pilot
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I am in shape

tame ledge
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after spending so long on that modpack of yours

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i doubt

upbeat hound
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Thats fair, round is a shape

tame ledge
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lmao

upbeat hound
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just fix those shins my boi

tame ledge
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energy crabs dev is also having trouble with discord

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i think discord is broken

gentle pilot
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I have lot, a pocket of blood form in my shins when I walk long distances

upbeat hound
velvet gyro
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let's goooooooooooo 🔥 🔥 🔥 🔥

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we're breaking stuff today

upbeat hound
gentle pilot
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Or load

gentle pilot
tame ledge
gentle pilot
tame ledge
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'media unable to load'

upbeat hound
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a little slish a little slosh

tame ledge
velvet gyro
upbeat hound
upbeat hound
gentle pilot
tame ledge
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make it an emote

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press 3 to crack your knuckles

upbeat hound
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what if I want to crack my teammates knuckles?

tame ledge
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hit them with a shovel twice

gentle pilot
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God

tame ledge
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it has side effects

upbeat hound
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Why that makes sense

gentle pilot
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I walked all the way to work today

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Thinking I had work

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I did not

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They moved my shift

upbeat hound
tame ledge
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no work

gentle pilot
upbeat hound
tame ledge
upbeat hound
gentle pilot
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Nah, I walk to the moons

upbeat hound
gentle pilot
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Saves money

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I do an obsessive amount of walking

upbeat hound
gentle pilot
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I’m starting to wonder if my over developed calves have any affect on the state of my painful shins

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Nah

upbeat hound
gentle pilot
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So you’re telling me the pockets of blood developing in my shins doesn’t come default with humans

upbeat hound
gentle pilot
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I don’t see how I would be able to develop only my calves compared to my shins

upbeat hound
gentle pilot
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I walk everywhere

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You should try it sometime

upbeat hound
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no

upbeat hound
gentle pilot
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Smh coward

brisk wren
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are you controlled by chatgpt or google ai

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ok ai, delete mod

upbeat hound
brisk wren
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but this is not what i asked

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ok ai, delete mod

upbeat hound
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"I'm sorry, did you mean order eggs?"

brisk wren
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wow bad ai

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i aint buying chatgpt 4

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ever again

upbeat hound
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"3 eggs have been ordered, please send the funds to the Lethal Resonance donation page" (Eggs not included)

brisk wren
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ai got donation page

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damn

gentle pilot
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ai needs to pay bills too

vague edge
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not even ai can escape capitalism

golden pike
golden path
upbeat hound
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Ayeeeee

arctic crown
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but whats the unique count thonk

upbeat hound
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Who cares tbh

arctic crown
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based

mortal folio
fleet flame
uneven lynx
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sorry for necroposting but what is this mod you're talking about?

upbeat hound
uneven lynx
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whats the inventory fix mod i meant

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sory for the confusion

upbeat hound
uneven lynx
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ty

upbeat hound
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its called "Inventory Fix" ;-;

uneven lynx
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the word plugin threw me off 😭

wary rapids
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How do I turn off certain sounds? I see a lot of json files, but do I just empty out the matches array?

upbeat hound
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lethalresonance.cfg

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not like mainmenu config

wary rapids
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Huh, started the game up earlier, but there doesn't seem to be a cfg file with that name

wary rapids
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Restarted the game again and now it's there, thanks!

zealous plank
hard token
fallen spade
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SO how is it going in here?

gentle pilot
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After an hour or 2 of mental exercise

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me and @arctic crown have cooked up these

upbeat hound
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right side

gentle pilot
arctic crown
gentle pilot
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PAINT MASK

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PAINT MASK

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PAINT MASK

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PAINT MASK

uneven pelican
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which config option disables the speaker voice?

upbeat hound
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It’s not our sound 😩

uneven pelican
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ah thanks for letting me know its been driving me crazy 🙏

mortal folio
fallen spade
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Oh yeah hows the implementation of LR with Diversity so far?

noble dirge
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@upbeat hound Could you add the sound when the flashlight on the ship is recharged to the mod? the sound that sounds when recharging energy.

junior owl
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anything important or can I ignore this?

small pond
junior owl
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got that mod aswell. if its nothing important then its ok :D

small pond
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I'm like 70% sure that playOnAwake sounds will be broken but most sounds be fine

lavish pecan
brisk wren
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chatgpt mod

coral dagger
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can anyone tell me if all the sounds are enabled by default? Why i ask...I see some have weights and some do not

tame jackal
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does any one hear a blip during the ships ambient track

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i use Sonar a SteelSeriesGG program, it has EQ on it and boosting. i find when i use that as well i can hear that blip. i think the compressor on Sonar is boosting the blip in the audio track making it audible.

small pond
earnest egret
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is there any way to reduce volume for this mod?

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i love the mod but it makes everything sound much louder for some reason. we cant even hear each other

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i am checking the only general config file and it only has enable or disable options. would be great if you can reduce volume for certain sounds or in general in that config

upbeat hound
upbeat hound
arctic crown
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people have istg

upbeat hound
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I mean no one said it was just you lmao

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I really would fix it, but I’m in the middle of trying to move across the US and handle a dental emergency at the same time rn

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Sorry yall, life’s been crazy

small pond
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and progress on soundapi has been 0 for like 2 weeks now 😭

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i might be able to do stuff this weekend, next weekend def

fallen spade
remote plume
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@upbeat hound Hey are you using Wise to implement sounds into the engine?

remote plume
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Wwise specifically

upbeat hound
upbeat hound
remote plume
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its a program that can build environments for unity

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well foley not 3D environments

upbeat hound
remote plume
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No I know you said you use ableton if I remember but for modding it to work in game do you export the sounds through wise for implementation into the game?

upbeat hound
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We rely on soundAPI by @small pond

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I’m not sure on necessarily how it’s done

remote plume
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I gotchu I had no clue you were using an api, I thought this was standalone being pushed from a program like so

upbeat hound
clear solar
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Sound engineering is so cool

undone mulch
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what is this edit/mod

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lol

lofty mason
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Hey guys, I came in to report a weird incompatibility - I'm getting a game crash when using LethalResonance and IntroTweaks together.

elder prairie
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hm

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when does it crash

lofty mason
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After selecting the game mode

elder prairie
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disable multithreading in the sound api mod I think

upbeat hound
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if you skip the intro sound api is loading in the background and it causes a crash

lofty mason
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Oh hmm

upbeat hound
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general improvements skips intro without crashing tho I think

elder prairie
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yes

lofty mason
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I enjoy some other things IT does besides the intro skippage.
Turning off multithreading helped, thank you guys.

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Lethal Resonance is legendary, by the way.

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I also did a search for IntroTweaks in the server now and it would seem that it tends to break pretty much everything all the time so I might end up ditching it anyway :D

arctic crown
undone mulch
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@ me with it when yous done

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It looks so cute and also looks like it has the power to annihilate my very atoms if I denied them

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I like that combination

crisp cave
arctic crown
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oh you were talking about football

small pond
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soundapi 1.0.0 is out. biggest change is if you had it disabled, you should reenable multithreading.
got all those crashes and bugs fixed + went from 12 seconds to 2 seconds of secondary load time

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plus sometime when the lr team is ready lr meltdown will be merged into lr (soundapi has support for that now)

lavish pecan
small pond
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logs please 🙏

lavish pecan
small pond
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i dont mess with dontdetsroyonload, and thats just a warning

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it'll probably be something to do with a thread failing to load something

lavish pecan
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Nope doesn't say anything 🤷‍♀️ why does this always happen 😂

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😂

small pond
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i mean its saying right here that it finished so something else must be going wrong

lavish pecan
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besides LC_Office spamming warnings

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Yeah idk

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😂

small pond
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could you try without general improvements intro skippier?

lavish pecan
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repeat boots are going fine so far, let me try having it auto select Online and not skipping the boot animation and see if it breaks

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Yeah now it wants to boot without issues lmfao

small pond
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also you might want to go into soundapi's config and changing "maxthreadsinthreadpool" to 32

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i changed the default from that preview version

lavish pecan
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Okay I'll do that

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that could be why it happened once tbh 😂

small pond
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it probably wont help with the black screen just reduces times a little

lavish pecan
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Ahhhhh

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Well it's fine now

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lol

lavish pecan
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I disabled it messing with the splash screens though, since that part of it doesn't work anyways

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Rather it just not try

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😂

bleak lily
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this one is new

lavish pecan
small pond
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huh how tf

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that shouldn't cause too many problem

upbeat hound
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question, the LR MELTDOWN sound isnt on grab apparatus but is specifically linked into facility meltdown correct?

small pond
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it's trying to destroy an audio source multiple times

upbeat hound
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(Obvious question I know)

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just want to make sure

small pond
upbeat hound
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sweet

hallow forum
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wait @small pond are player voices considered audio clips?

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im assuming not

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cuz one of our players just cant talk properly for some reason

arctic crown
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Player voices dont appear in the logs, so I doubt that

tame ledge
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here's some stuff that made the game heavily lag when trying to leave a lobby

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says sound so its obv loaforc's fault

small pond
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that happens pretty often

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(im like 99% sure)

tame ledge
small pond
hallow forum
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Probably the custom interiors

small pond
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probably, considering if i use a null audio clip as no match was found and dont do anything

tame ledge
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yeah i had a lot of key null audio clips as well

small pond
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although i did change a lot of things so idk

tame ledge
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might have to do with reservedutilityslot's key slot?

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maybe

small pond
mystic harbor
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After the last update several players got this error and crashed:
[Warning:me.loaforc.soundapi] AudioSource (on gameobject: StrikeAudioTargeted(Clone)) became null between the OnSceneLoaded callback and Start. This is most likely because of another mod.

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It happened just as they were entering the ship when they saw a corpse and it tried playing the sound it plays when you see a dead body

upbeat hound
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Wait I’m pretty sure this is about yousure @small pond

mystic harbor
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yeah sorry it was for the dependency

upbeat hound
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No worries, thanks for letting us know!

mystic harbor
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not sure if that has its own thread

upbeat hound
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Yeah it does I’ll post it here

small pond
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that error doesnt overly matter

upbeat hound
small pond
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yeah

upbeat hound
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Nice nice

small pond
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the error is probably an effect not a casuse

mystic harbor
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ok, it did happen to several players in the same situation but at different times

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that error appeared for everyone at the end of their log

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so maybe its a more blood issue or something

small pond
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soundapi 1.0.5 is also pretty stable considering it has been working fairly fine in a lobby of 21

silver bear
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oh really?

small pond
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@upbeat hound btw if you ever need help porting over lr meltdown i can help because soundapi has that functoniality now :3

tame ledge
# silver bear oh really?

incompatible with LCConductivityFix
and CorporateRestructure/OpenMonitors
and probably HealthMetrics
other incompatibilities depend on what you're using in the config (e.g you should disable FixItemsFallingThrough when using Matty Fixes)

gentle pilot
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Pixel

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Wherever you are

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I did it.

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I finally did it

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No, I didnt make you a trailer

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But i finally released my modpack

upbeat hound
gentle pilot
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@compact wing fuckin rat

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💜

gentle pilot
golden path
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they followed me

arctic crown
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@upbeat hound you better hurry lol

tame ledge
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lmao

molten bolt
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lol...

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fine

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I'll do it

velvet lodge
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Did they rip the audios too?

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Or just the name?

arctic crown
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How else would it be an "unofficial port"

velvet lodge
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I guess so

molten bolt
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ok, ok
I need a test rat

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to make sure that the update + the config works

molten bolt
arctic crown
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Hit me up, was gonna test something else anyway

velvet lodge
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Do you only have the basic 3 audios? Inside outside and onship?

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Or did you cook a bit more?

molten bolt
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The maker of the LR Meltdown sounds is @upbeat hound

velvet lodge
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👀

molten bolt
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no, they used ours as a base

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no issues btw

velvet lodge
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Yeah cuz readme has LR in it 🙄 and the name resembles mine lmao (no problem tho)

molten bolt
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I'll not update it yet in case Pixel wants to add something too

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and of course, if my port works

velvet lodge
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I’d also look into it once uploaded 👀 i also want to port mine to Bongo’s api

solemn rampart
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Hey, first off I just wanted to say thank you to everyone involved in the creation of this mod/it's audio assets.

My friend group recently picked up Resonance into our modlist and it's completely breathed new life into the game. Everything is so incredibly well done and it's contributed heavily to my group getting together to hang out and game more, so from the bottom of my heart, thank you all for that.

Secondly, I wanted to inquire about something. See, I've started working on a kind of...film project. It's an analog horror style thing using clips my friends and I have recorded while playing lethal, (Since resonance was installed, we keep joking that our game is now actually haunted and it's become a whole thing), and I wanted to ask specifically about the music/remixes CAMA made.

I'd really like to be able to use them in this video/film/thing I'm making and properly give credit everywhere it's due (and just ask you all/CAMA directly for that matter), because this project of mine wouldn't even exist in the first place without Resonance or CAMA's hauntingly beautiful music.

I know how much work can go into art like this, and I'd like to be able to give support in a way that would reflect that.

golden path
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I think I saw your post on Reddit, all the luck to you!

hallow forum
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@upbeat hound @molten bolt ^

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they usually ded unless you bother them

molten bolt
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Hey!

molten bolt
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Pixel is not available at the moment.
Let's hope Cama can give me an answer soon

solemn rampart
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Ohhh, thank you, you three. I appreciate it greatly :>

solemn rampart
molten bolt
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We haven't done much lately regarding the mod.
For my part, I'm still waiting for the v50 LC update to return, and we could surely see some new sound redesign (in case it seems to us that the new creature(s) should have it)

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But most likely tomorrow night I will do the proper testing to make sure that the LR meltdown port to LCSoundTool works properly and release the update.

molten bolt
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(CAMA wanted to ask something)

solemn rampart
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Oh, yeah of course!

upbeat hound
molten bolt
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Guys, what do you think would be better? regarding the LR Meltdown port.
A. Make a dependency on Facility Meltdown and automatically have the Meltdown config with his music disabled.
B. Do not make a dependency on Facility Meltdown, set the LR meltdown config to false and indicate that the Facility Meltdown config must be changed for it to work properly

molten bolt
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I had to talk about the update, right?

tame ledge
#

might have new sounds you'll have to look at, pixel, moroxide

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v50 public beta

upbeat hound
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Pain

hallow forum
#

|| 4 moons, 2 enemies|| , you got this

velvet lodge
velvet lodge
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||i just saw the new enemy that is on manison omg im never going there||

warm sundial
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can't wait to see what you cook up with the new update

undone mulch
#

Your zap gun sounds are fucking awesome

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(also, why the hell are zap guns just unconditionally difficult?)

tame ledge
#

funny seeing it keeping his slow speed

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are you using starlanceraifix? if not you should

warm sundial
molten bolt
warm sundial
#

Sorry I was refererring to Starlancer AI Fix, didn't realise there was another mod with the same name

warm sundial
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mhm

molten bolt
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do you wanna make the report of that slow jester into his thread?

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because it shouldn't happen

tame ledge
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nah i think it's just because they were on a prop that the jester got buggy when looking at where to path

molten bolt
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It may be an option, but I would like to be sure.

tame ledge
#

jesters are already pretty buggy on vanilla

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they can do that if you're unreachable

warm sundial
#

to be honest, i wasn't 100% sure what the ai fix was supposed to do nor can I remember installing it in my pack but i can throw the clip in their thread

tame ledge
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nah it's fine

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the ai fix makes inside enemies able to pathfind outside and outside enemies able to pathfind inside

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and that's how the jester can act without the mod when outside so i thought you may not have it but i was prolly just wrong since you two were on a top of a prop

warm sundial
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ahh gotcha

pale cape
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Yeah nothing I do with the Jester should get it stuck in a slower speed, the only code I have related to speed at all is just a copy from vanilla code

molten bolt
pale cape
warm sundial
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we never saw it run away in that instance, it seemed to have got stuck on the slope and one of my other friends ran to the ship (not sure how the ai works but it wouldn't have had vision of the ship / the player at the ship there)

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although in another instance we kinda had the same thing and he was extremely fast

hallow forum
#

Every enemy has a variable called something like "stun game difficulty multiplier"

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Against a thumper you can probably stun them for a good 30 seconds

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But some enemies break out forcefully after 4 seconds

hallow forum
#

That's not the exact name of the variable but it is prolly that one

undone mulch
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huh..

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Now I'm tempted to just load up in dev mode to spawn certain enemies to see if it's actually easier to keep the enemy stunned than an employee

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what?

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could this explain an instance or two I've witnessed of people just dying to the zap gun being used on them? . ,.

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Huh, it is definitely a lot easier.

molten bolt
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ehm :]

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does someone has the files of all the new v50 robot bird thingy sounds?

lavish pecan
molten bolt
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but I need the og ones

lavish pecan
#

Where would I find those?

molten bolt
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idk, that's why I'm asking :,]

small pond
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give me a second

lavish pecan
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That was the dev of the SCP Interior mod btw 😆

small pond
lavish pecan
molten bolt
#

lel

bleak lily
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this is spamming my log

arctic crown
#

soundapi is broken, go back to version 1.0.5

mint prism
mint prism
vale forge
arctic crown
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#1208370988715221052

gentle pilot
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Hey

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Does anyone know if LR repalces the BellChime sound?

grizzled mesa
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Idk as it still hasn't been updated for v50 sounds and also I wanna know if there are issues-

So far I know that the music cuts off when selecting something in the mainmenu

arctic crown
grizzled mesa
molten bolt
#

iirc

arctic crown
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I couldn't find the sound for it

celest tiger
#

Hey, anyone having an issue the pizzatowerescape music not working? I installed lethal resonance and the lethal resonance meltdown and all of its dependencies and it's still not working

ivory locust
#

@upbeat hound, okay, in my personal experience, I noticed one problem with Lethal Resonance Meltdown. When you die, while in spectator mode, you hear all three audio tracks at the same time. It's not very noticeable, considering that it's not different music, but just a siren, but while I was figuring out what the problem was with my mod, which I based on it, I found such a problem... I'm not sure how important this is, but this info just might be useful. In the meantime, I'm trying to do something about it on my side

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Oh, wait, I probably shouldn't have pinged you, you're not responsible for the code... Sorry

ivory locust
dim lily
# ivory locust The problem is quite banal and can be solved very easily btw. You can simply add...

I assume you're talking about my unofficial loaforcsSoundAPI port of it. I'll look into adding that in tonight. I haven't bothered touching it for quite a while since 1. Lethal Resonance started his own official port already and 2. the group I play with has moved on to v50 which I thought was compatible but still isn't somehow, and loaforc decided to take a break so... yeah. Shouldn't be too hard to figure that out though, feel free to DM me, especially if you have the coding experience/knowledge, because I don't really lol

ivory locust
dim lily
#

Well, in that case nevermind then. I figured that would be his. Is it actually loaforc himself?

ivory locust
#

It's just that the mod code does not specify as a condition that the music should only play if the player is alive, so it cannot determine the location of a dead player, and considers it because you are everywhere at the same time and starts all 3 music tracks (or 2, I don't remember how many of them there for sure)

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In my case, I just chose a specific music track that I would like out of these three to be played for a dead player, and for the rest I added a condition that the player must be alive in order for it to turn on

dim lily
#

Okay yeah it is by LethalResonance, I'm just not awake yet and confusing myself, sorry about that. I'm following now though.

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Well, I'll leave it to him to say what his plans are I guess. As for me, I couldn't get PizzaTower working in my v50 modpack which is kind of why I started the whole thing in the first place. But yeah, I'll see myself out, I've gotta go and I've embarassed myself enough lol

trim pilot
#

Was the ship speaker intro remix removed? I was using Diversity's ship voices for a while. Got a little bored of it so wanted to bring back the remix/extended asset song but I can't find an option for it in soundpack cfg..

rain lake
lavish pecan
zealous plank
#

yo where has pixel been

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man has been mia for so long 😔

gentle pilot
#

hes chillin

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hopefully

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@upbeat hound you doing alright?

upbeat hound
gentle pilot
#

well he may not be chillin but hes alright (i hope)

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you good?

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moving is stressful

hallow forum
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:sadge

gentle pilot
gentle pilot
hallow forum
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I am

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It's just not being screamed out through my name

upbeat hound
hallow forum
#

I can tell youre busy anyway, but you wanna see the animations just to see em anyway?

hallow forum
# upbeat hound Ofc ofc

I'll send em in the gc in a bit, I've finished the guy already too, just waiting on sounds 😔

gentle pilot
#

oh right

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@molten bolt

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Yo

molten bolt
#

Wa

gentle pilot
#

Are you still working on that LR Meltdown port to loaforc's sound api

gentle pilot
#

or am i hallucinating that ever happening

molten bolt
#

No atm, having some issues and I'm on college atm

gentle pilot
#

ah ok

upbeat hound
#

Weird coincidence it’s at the same time tho

arctic crown
arctic crown
molten bolt
#

Combining with normal resonance

arctic crown
#

"hmm, weird... The music isn't working... Did I make a typo in the replacer?"

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@small pond Noticing that the "music" sound completely stops when the explosion occurs, which means pixels oh so wonderfully peaking meltdown sound gets cut off

arctic crown
#

@molten bolt Problem; pixel is pixel and baked the warning sounds into the meltdown track, which means they overlap with the default ones.
Either I disable the default warnings when inside the facility, pixel re-exports the sound without the warnings (although I doubt he has the save file anymore), or I try to remove the warnings from the sound file

molten bolt
#

so both sounds at the same time_

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?*

arctic crown
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Yup, the default ones, or pixels "improved" (down pitched) lines but only at the start and the default ones are permanently muted inside

hallow forum
#

Lmao

arctic crown
molten bolt
arctic crown
#

Like I said, yeah

dim lily
# arctic crown <@216002021881413632> Problem; pixel is pixel and baked the warning sounds into ...

Well now it all makes sense, I thought I messed something up but the sounds were overlapped in the first place. In any case, if you do end up figuring things out and porting it over, just let me know how you want to handle things and I'll respond accordingly. You can upload your version separately and I'll deprecate mine, or I can just update mine and say it's yours basically, up to you. (I'd give you ownership entirely, but I'm pretty sure that's not possible, sadly)

arctic crown
#

I’m gonna port it directly into LR from the sounds of things

dim lily
#

Well, that'd certainly be more convenient for everyone

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Maybe it'll sound crazy, but how's this for a workaround: instead of disabling the default warnings when inside the facility, simply replace the sounds with silence. You can just include that with the rest of the sound replacements for meltdown. Problem solved? 🤔

#

That way you wouldn't have to touch meltdown's code as well

#

Just checked the code online and it seems there's 4 warning mp3's, so would just need to replace those

small pond
arctic crown
vale forge
#

does meltdown work in v50?

upbeat hound
#

I have no idea

#

But hopefully someone can let us know here lol

small pond
#

like lr meltdown or just meltdown?

dim lily
vale forge
small pond
#

uhh pizza tower should be fine in the update

small pond
vale forge
#

should i swap?

small pond
#

you can if you want

#

idc

vale forge
#

is there really a reason will this somehow improve performance?

small pond
#

techincally*

#

pizza tower has multiple audio sources each with an indivual clip

#

soundapi has one source and swaps out the clip

#

so it is technically less memory usage

#

and soundapi is multithreaded (for loading) :3

grim raven
#

@upbeat hound the apparatus sounds too loud

#

i feel it ringing through my dome as i carry it

#

instead of embracing a warm cylinder of radioactive nuclear energy 🫂

#

it whispers to my soul......

grim raven
#

i like the new walkie talkie sounds

#

kinda talking as i play here

gentle pilot
#

please tell me this is as beautiful as it sounds

lavish pecan
arctic crown
#

and now that I think about it I should probably @upbeat hound

dim lily
# gentle pilot please tell me this is as beautiful as it sounds

it is, it was essentially half-broken for the longest time since i didn't know how to get rid of the original sounds (and then v50 messed some stuff up and so on), but after figuring out what changes to make, everything seems to work as intended now. if not, please let me know. i'll leave it up until it gets officially incorporated into the original LR mod or whatever JacuJ's plan is.

arctic crown
#

Plan is to put it into LR officially, but I still need the isolated voicelines from pixel, ideally

dim lily
#

got it.

tribal bramble
#

Does lethal resonance work with v50?

cerulean crater
midnight pewter
#

heya, wheres the config for lethalresonance?

upbeat hound
upbeat hound
#

things finally starting to calm down

gentle pilot
#

thats good

#

move almost done or done?

upbeat hound
#

neither

#

delayed

#

temp

#

building a house now ;-;

gentle pilot
upbeat hound
#

same tbh

zealous plank
#

ur helping build it?

#

that's a fuck ton of labour

upbeat hound
#

You're telling me

#

Yeah I happen to do construction

zealous plank
#

oh wait i thought u were talking about u building ur own house up from ground up 😂

upbeat hound
zealous plank
#

u right u right not in today's market

upbeat hound
arctic crown
upbeat hound
#

Since everyone unfortunately knows I dont keep isolated sounds after compiling

#

wait for it

arctic crown
#

Bongo, how would I do both inside and on ship. An AND condition?

small pond
#

yeah

#

actually

upbeat hound
small pond
#

probably an or

arctic crown
#

yeah good point

hallow forum
#

Definitely OR

#

I think bongos like fazing

#

To agree to an AND

upbeat hound
#

(unless there already is that) I just don't like making people commit to a single one

small pond
#

not yet

#

actuall

#

a config option would work no?

upbeat hound
#

sweet, Id love to see people be able to have an RNG

#

NO, I mean like it will pick one at random

small pond
#

oh yeah it will do that

#

it'll pick a random one, then commit to that one because of update_every_frame

upbeat hound
small pond
#

(and if it doesn't have update_every_frame it should still work because the meltdown music isnt started and stopped)

arctic crown
#

Still waiting for the day I can randomize looping sounds whenever they loop

small pond
#

yeah i think its based to the replacer

small pond
#

theoretically for looping i need to add a bit to the helper but busy on other stuff

upbeat hound
arctic crown
#

SoundAPI still always picks the same warning sound :P

#

Logs say "warning3" and it does warning 1 each time

small pond
#

in that case people can just use asyncloggers and it will be fixwed

small pond
#

how do you have your replacer set up?

#

cause i disable randomness in update_every_frame files so that it doesn't sound cooked

arctic crown
#
        {
            "matches": "MeltdownHandler:warning4",
            "sounds": [
                {
                    "sound": "meltdown/WarningFar4.ogg",
                    "condition": {
                    "type": "or",
                    "conditions": [
                            {
                                "type": "LethalCompany:player_location",
                                "value": "outside"
                            },
                            {
                                "type": "LethalCompany:player_location",
                                "value": "on_ship"
                            }
                        ]
                    }
                },
                {
                    "sound": "Silence.ogg",
                    "condition": {
                    "type": "LethalCompany:player_location",
                    "value": "inside"
                    }
                }
            ]
        }```
#

Same for the other warnings, only numbers change

small pond
#

should be using multi matching yoiled

#

but that is a bit weird

#

it should work properly

arctic crown
#

gonna try to multimatch all 4 and see if that fixes it

#

Nope, still just doing the same sound

#

Seems like soundapi doesnt even register the sound. Facility meltdown logs "looping effect" every time the voiceline is triggered though

small pond
#

that was from when unity suddenly stopped looping it correctly

#

that was fun to debug

upbeat hound
arctic crown
#

Do you think a crossfade when a check every frame sound changes is possible? Because right now it cuts really awkwardly

upbeat hound
arctic crown
#

Yeah I cant get soundapi to replace the voiceline correctly
This is gonna be for you to fix bongo

#

Infact, now it has decided to just not even play the first half of the soundfile. Just starts right from the middle

#

I also have a sneaking suspicion this isnt intended

small pond
#

very much not lol

upbeat hound
lavish pecan
arctic crown
#

as soon as pixel stops sleeping on the floor

upbeat hound
#

exists without being slammed for 10 minutes

#

"hey, when new sound"

#

I still need to put together a list of what the new sounds are

#

Im not sure if someone has already done that, But if they have then I just have to find it

upbeat hound
arctic crown
upbeat hound
#

seems redundant

arctic crown
#

No sadde

arctic crown
#

Technically you dont need them, just the name of the sound file which bongo already posted before

small pond
#

yeah it was somewhere

upbeat hound
small pond
#

in this thread lol

#

i think moroxide has it?

upbeat hound
#

Im sure Ill find it

#

oh sweet

arctic crown
#

AirConditioner - Intro AC sound
AirConditionerSwitch - Intro AC turn off / Old Bird spotlight turn off
AmbientMusic5
AmbientMusic6 - more ambient music tracks
ArtificeDaytimeAmbience
BackgroundAmbience - Intro constantly in the background
BalloonPop - Butler Explode (first 0.25 seconds)
BalloonPopReverb - Butler Explode (fades in after 0.25 seconds)
Blast1
Blast2 - Intro random explosions
Boombox6QuestionMark - Discoball song
BridgeCollapse3 - Adamance small bridge
BridgeCreakHeavy2 - Adamance small bridge
BroomSweep1
BroomSweep2
BroomSweep3
BroomSweep4 - Butler sweeping
ButlerBeeSwarm
ButlerBlowUp - Butler inflating before exploding
ButlerBuzzingAmbience - Muffled bees when standing very close to butler
ButlerIdleAmbience - music when butler is passive and being looked at
ButlerMurderTheme - butler is boutta kill you
ButlerStab1 - butler stap
ButlerStep1
ButlerStep2
ButlerStep3
ButlerStep4
ButlerStep5 - butler footsteps
ButlerSuitRustle - butler take out/put away broom
ButlerUntuckKnifeSFX - butler take out knife
ChargeForward - Old Bird hovering above ground and moving towards player
CloseFireAlarm - Intro fire alarm
CrushGore - Spike trap death sound
DesertCricket - Just crickets
DistantFireAlarm - Intro fire alarm
DropKnife - drop butler's knife
EasterEggHitGround - Easter egg hold in hand
EasterEggHitGround2 - Easter egg hit ground
EasterEggPop - Easter egg explode
EmbrionAmbience
Flamethrower - Old Bird burning player
FlyingFar - Old bird flying up/down
ForestGiantBurn
ForestGiantDie
ForestGiantFall
GarageDoorMove
GarageDoorShut
GarageDoorShut2 - Artifice garage door
GrabKnife - Grab butler's knife
Jungle1 - Adamance in forest sound
KnifeStab
KnifeStab2 - player stab something with butler's knife
LRADAlarm3 - Old Bird alarm when attacking
LradBrainwashingSignal1
LradBrainwashingSignal4
LradBrainwashingSignal6
LradBrainwashingSignal7
LradBrainwashingSignal8 - Old Bird ambient sounds when attacking
MissileExplosion - Old bird missile
MissileExplosion2 - Old bird missile
MissileFly - Oldbird missile
NeonLightFlicker
NeonLightOff
NeonLightOn - Old bird spotlight sounds maybe? I have no idea
NightTimeSilenceBass - Embrion?
NormalOfficeSounds - Intro sound
Quake1 - Intro sound when desk vibrates
RadMechAmbientSFX - Old Bird constant sound when active
RadMechStomp1
RadMechStomp2
RadMechStomp3
RadMechStomp4 - Old bird footsteps
RadMechWake - Old bird activate
Rumble2Global - Intro vibrations from explosions
Rumble2Local - Intro vibrations from explosions
RumbleDesk - Intro rumbling from explosions
SpikeRoofSlam - Spike trap slam ground
SpotlightOn - Old bird spotlight on
StartChargeForward - Old bird start flying towards player
SwingKnife
SwingKnife2
SwingKnife3 - Player swinging butler's knife
WindyDoorOpen - Intro door behind you opening
BunnyHop - Bunny suit special jump audio
SpikeRoofTrapCreak - Standing under spike trap
robotTune - Old Bird ambient sounds when attacking
v50MetalCreak1 - High insanity sounds
v50MetalCreak2 - High insanity sounds
v50MetalCreak3 - High insanity sounds
v50NondiageticAmbience1 - High insanity sounds
v50NondiageticAmbience2 - High insanity sounds
v50Scuba1 - High insanity sounds
v50Scuba2 - High insanity sounds
v50ShipWind - High insanity sounds
Chuckle1
Chuckle3
Chuckle4
Chuckle5 - Tulip snake laughing
Classical1 - High insanity sounds
ClingToPlayer_0 - Tulip snake attach onto player
FlapWings - Tulip snake flying
FlapWings2 - Tulip snake flying
FlowerSnakeScurry - Tulip snake moving across ground
Howling2 - High insanity sounds?
Howling3 - High insanity sounds?
Leap1 - Tulip snake jump towards player
Leap2 - Tulip snake jump towards player
Leap3 - Tulip snake jump towards player
NutcrackerVentCrawl - Nutcracker about to spawn from vent
Piano1 - High insanity sounds
PipeNoise1 - High insanity sounds? (definitely ambience)
PipeNoise2 - High insanity sounds? (definitely ambience)
PipeNoise3 - High insanity sounds? (definitely ambience)
ToWar - Old Bird ambient sounds when attacking

upbeat hound
#

ayo tf, this is way more than I thought

#

Welp time to cherry pick

arctic crown
#

some of them aree a bit confusing, lemme add some descriptions

upbeat hound
#

seems like the highest priority sound here is clearly airconditionerswitch

#

on the real tho def gotta prioritize those old birds, they seem so sick

arctic crown
#

@upbeat hound Updated it ^^

upbeat hound
#

NOOOOOOOOOOOOOOOO THERES MORE AMBIENT MUSIC

arctic crown
#

L

upbeat hound
#

welp, hopefully the music guy will continue to deliver

hard token
zealous plank
#

thats what i thought too 😭

#

oh wait thats indeed what u were replying to lmfao

upbeat hound
#

anyways working on some old bird sounds

lavish pecan
#

@upbeat hound Are you also gonna be doing the official LR Meltdown port finally?

upbeat hound
#

Moroxide was figuring that out and then I think jacuj was figuring that out for moroxide so I have no idea

arctic crown
#

it's "finished" but there's a bug with the outside voicelines I can't fix

lavish pecan
#

XD

arctic crown
#

Because it just does a normal replacement, Im preventing them from playing inside which causes them to be weird elsewhere

upbeat hound
#

Many old bird sounds have been finished and passed to moroxide for adding it into the json files! (not all old bird sounds but enough for an update!) Stay tuned

arctic crown
molten bolt
#

oh

#

that's good!

undone mulch
#

Random... thought

#

Could the old birds, during a meltdown, have a smol % chance to be emitting these voicelines?

#

or are these sounds replacing the interior ones

#

cause I'd find it horrifying to some degree having these bastards walk around going "explosion imminent - evacuate the facility immediately" as they're stomping around wanting to kill you

arctic crown
#

I would need mr bongo to make the "if X sound is playing then Y" feature for that to work

molten bolt
#

welp... time to work

molten bolt
#

not the file, just the names

velvet gyro
#

you're back 🥺

#

let's goo another LR update incoming 🙏

molten bolt
#

time to test

molten bolt
#

LETHAL RESONANCE v4.2.4

  • Some new Old Bird sounds! First V50 Update!
  • Updated dependencies
#

I'm glad to see you again

velvet gyro
#

ayyooo

upbeat hound
#

Ayeee you got it added to the json faster than I thought

#

Appreciate you taking time out of your busy schedule moroxide!

molten bolt
#

btw, it has a config too :]

molten bolt
#

sooner or later

upbeat hound
#

I’ll try to get more sounds made when I can but rn moroxide and I have been crazy busy

molten bolt
#

I found some mods that tweak Lethal Company's vanilla gameplay without deviating too far from what makes the game so great, and the resulting modpack was immersive, thrilling, and some of the most fun I've had with the game to date.

A big part of that is thanks to Lethal Resonance, which added and tweaked hundreds of audio cues in the game that...

▶ Play video
upbeat hound
hallow forum
hallow forum
#

(oh actually i do remember forgetting to put eat sfx but scream sfx is the one you sent so im still confused)

upbeat hound
#

Are you 1.missing sounds or 2. Have them and can’t figure out which is which?

hallow forum
#

cuz u asked if the scream sound is fixed

upbeat hound
hallow forum
upbeat hound
#

No :S

hallow forum
#

smh

upbeat hound
#

Lay it over your animations and it’ll immediately make sense

#

I made them based on the animations so it will clear it up

hallow forum
#

i figured but ur the one who said it was the wrong sound 😭

upbeat hound
#

That was the wrong sound

#

It didn’t even remotely appear like the sound was made for that

hallow forum
#

it was the scream sound, it matches the animation

#

ignoring that i didnt time it right

#

but it is da animation

upbeat hound
#

OHHHHH

upbeat hound
hallow forum
#

lmao

#

ill fix that and it should be fine then

upbeat hound
lavish pecan
#

Pixel showed me some of those sounds Old Birds are gonna be horrifying

#

I'm ready

fallen spade
#

@upbeat hound long time no see

#

How have you been?

upbeat hound
#

But things are starting to get more manageable barely

#

No longer living on beans so pros and cons

fallen spade
#

Oh god..

upbeat hound
# fallen spade Oh god..

Fr times are tough, but I finally was able to make a day to work on this cause this is my passion project and it’s killed me to do NOTHING on it for so long

fallen spade
#

I felt that

#

Been working on [this](#1185408109414449202 message) for a while now

upbeat hound
fallen spade
upbeat hound
upbeat hound
#

And I seriously don’t have the time to even be near my pc at least soon

fallen spade
upbeat hound
fallen spade
#

Well currently I don't have any sounds made for the slam sadly

#

But the vent banging and all I got them

upbeat hound
#

It’s all 1 sound clip tho right?

#

Not 3 sounds playing for that one event correct? @fallen spade

fallen spade
#

These to be exact

upbeat hound
#

Mind sending them here clip by clip?

fallen spade
molten bolt
#

oh, hi Chaos

fallen spade
#

Hey Moroxide!

#

Long time no see

velvet gyro
#

the OGs are back 🫡

lavish pecan
#

Comapred to vanilla?

hallow forum
#

vanilla old bird sounds dont travel far tbh

lavish pecan
#

Yeah but

#

I can only hear them now if they're like right next to me XD

upbeat hound
#

So weird

lavish pecan
#

The distance

#

Not the audio

#

Lol

#

Maybe it was cus of Embrion idk

upbeat hound
#

Well as you know we don’t touch that so that’s odd

upbeat hound
fallen spade
#

@upbeat hound So I did something....

lavish pecan
#

I like it though lol

#

@upbeat hound Why isn't it playing the vanilla sounds that aren't the baby ones btw? Like the Move Forward Move Forward and the Guy Screaming etc?

#

I like those

#

XD

#

bls fix

#

Lol

gentle pilot
fallen spade
lavish pecan
#

So yeah @upbeat hound 2 requests, fix the missing old bird sounds from Vanilla meaning the Move Forward Move Forward Move Forward and the Guy Screaming, and make the sounds a bit less loud cus when they were right next to the ship I got overstimmed

#

New sounds good but my ears

#

XD

#

It's mostly the cranking sound that's too loud

#

The engine cranking sound is just too high pitched for it to be that loud tbh

#

The stomping sounds are great though

molten bolt
#

I can fix that (not today tho :,])

lavish pecan
#

But yeah that engine crank hurt my ears

#

XD

lavish pecan
upbeat hound
#

I haven’t got to watch the clip yet though so I’ll check it out when I can

#

Vanilla sounds I didn’t touch shouldn’t be missing? Weird

#

@molten bolt do you know why they are?

lavish pecan
molten bolt
upbeat hound
lavish pecan
upbeat hound
#

Any other clips that show sounds other than walking?

#

I couldn’t even hear the ambient sound for them in that video

lavish pecan
#

lol

#

The new sounds that replace the baby audio probably need to be the same length and loop the same way though I imagine, I think the reason other sounds get skipped is cus the length is too long

upbeat hound
lavish pecan
#

Yeah

upbeat hound
lavish pecan
#

that clanking sound being so loud was

#

Oof

#

You're fine

#

Lol

upbeat hound
#

the footsteps or the ambient

lavish pecan
#

the engine clanking type sound

upbeat hound
#

yeah i noticed that too

#

its also too loud, the struggle with not being able to test the sounds in advance

lavish pecan
#

Yeah

#

I personally disabled the new sounds for now til it's fixed 😅

molten bolt
#

So

#

should I only touch the ambient sound of the old bird?

upbeat hound
#

As far as the alarm sound that apparently might be too long and causing issues, you can experiment and see if you can find out why but that isn’t the main focus

grizzled mesa
molten bolt
vale forge
#

noticed an update came out can i delete old dependency's? and was this the merger of lr meltdown to main lr?

upbeat hound
upbeat hound
molten bolt
fallen spade
#

@upbeat hound I've made uhhh Something...

upbeat hound
fallen spade
#

Lol I know I won't let it be like that

#

It'll keeop the slow and hard one

#

But I can add some randomness to it now

upbeat hound
fallen spade
#

Instead of it being always same speed and same amount of slam every time

fallen spade
coarse jasper
#

Dear lord

upbeat hound
gentle pilot
#

I think I might be able to romance the hand

golden path
#

When the old bird spots you it should play Buddy holly by Weezer

coarse jasper
hybrid sparrow
#

is this open source? i didn’t see a gh link

upbeat hound
upbeat hound
hybrid sparrow
upbeat hound
gentle pilot
#

The audio files?

upbeat hound
#

You may be looking for the source of our dependency?

gentle pilot
#

You’re probably looking for loaforc’s sound api

#

This is the mod that allows changing of audio files

upbeat hound
#

Sure it was made for us, but it’s all not handled by us lol

hybrid sparrow
#

i ran into a bit of trouble with the resonance meltdown specifically, another mod lets you only have a chance of blowing up the reactor. i was gonna poke around to see if i could change the event that triggers the music to when the meltdown is triggered, instead of pulling apparatus (since the music gets triggered whether the meltdown is started or not)

upbeat hound
candid halo
lost kindle
#

old bird sounds are cool! though i wish the footsteps had a bit more variation than pitch

#

also maybe a bit quieter

upbeat hound
#

Yeah it’s too loud, @molten bolt is working on pushing a quieter update

upbeat hound
blazing lynx
#

what was the story with porting LRM to loaforcsSoundAPI?
Was LRM made before LR and as such the SoundAPI was not available yet?

#

I know that there used to be 2 mods that merged into LR.
But i know almost nothing about LRM and I'm confused on why did it need to use PizzaTowerEscape

arctic crown
#

SoundAPI got that as an option so they were combined

blazing lynx
#

ah, so SoundAPI and LR existed before LRM, but didn't have the feature which was needed for LRM.
And just recently it has got that feature, which allows the porting to happen soon.

#

thanks for info

arctic crown
#

LR used to run off customsounds, which didn't have that feature. SoundAPI has had it for some time now, but they only got to updating it now (I think they were combined right?)

molten bolt
#

hellowp

#

ok, time to update

blazing lynx
#

And I'm wondering if there is any merit to porting PizzaTowerEscape to SoundAPI as well.
To consolidate Sound changing mods under one API?

arctic crown
#

Which he seems to be doing now

blazing lynx
molten bolt
#

The only thing I don't understand is this strange "melody" that sometimes appears (This is after tweaking the volume)

hallow forum
#

the brrrr~?

#

idk what the issue is but its probably a looping sound of some sort

arctic crown
#

These are all of theem

molten bolt
#

ah-
I thought it was a save false that came out when there was an error in the audio

#

thx

arctic crown
#

👍

#

Ill try to work on getting the wiki updated soon

neat cloak
molten bolt
fallen spade
molten bolt
#

LETHAL RESONANCE v4.2.5

  • Tweaked the volume of some of the Old Bird Sounds
cerulean musk
#

Yayyy

#

Praise be to the Sound Machine

gentle pilot
teal maple
#

I fear

fallen spade
#

Now the hand can hurt you even if you dodged it if you get too close

#

And if very unlucky (as you can see at the start of the video) the warning time could get much shorter than usual

fallen spade
#

The fact it came inside the vent as soon as I turned around made it even more unexpected LOL

proper timber
#

@upbeat hound
So... Why does Lethal Resonance HALVE my FPS....

upbeat hound
proper timber
#

Bongo! What is happening!

upbeat hound
#

In the sound api I mean. Moreover I haven’t personally had this experience but have heard a few people talk about this

proper timber
#

This was a new discovery for me.

#

I am sad.... I want sounds! But FPS!!! I NEEED!

arctic crown
#

Have you tried disabling multithreading?

#

If your drive is slow it might also struggle with decoding ogg files

small pond
#

that would be the number one issue I think

arctic crown
#

When fix debug logging

lavish pecan
#

It helps

small pond
#

I still need to fix meltdowns explosion particles being pink 💀

arctic crown
#

I pray

proper timber
lavish pecan
#

🤔

proper timber
proper timber
#

Are you talking Bepinex?

small pond
#

yes

#

otherwise my actual sound selection stuff isn't too expensive, could be some modded thing spamming sounds?

zealous plank
#

i've never had fps issues with lethal ressonance / soundapi 🤔

small pond
#

thats why im thinking its another mod spamming the shit out of a play function

#

considering i can run those checks everyframe for swapping meltdown tracks at runtime and not get any performance hit means it is atleast mostly performant

proper timber
#

All I know is disabling lethal resonance makes all the FPS come back to me. 😄

gentle pilot
#

I demand to see your profile

proper timber
#

018f3586-1dd2-d89d-1390-7fb72106553d

#

IF you add LethalResonance and LR Meltdown FPS average goes way down.

#

Logs should be isolated by Async Logger.

#

So I have no idea what is happening.

arctic crown
proper timber
#

Oh?

#

I wonder if there could be lag generation if both of them were trying to adjust the same sound?

gentle pilot
#

LRM is

#

in LR?

arctic crown
#

Unless moroxide forgot

gentle pilot
#

I read no update log as such

gentle pilot
#

there is no LRM in LR

molten bolt
#

BUT

#

I'll check

#

nope, no meltdown

arctic crown
#

??

molten bolt
#

I don't know what it could be

#

I don't have the time to be checking 1 by 1 mod

proper timber
#

if debug tools could be built into sound api. I could find the problem

arctic crown
#

what kind of debug tools?

proper timber
#

SOmething that would show conflicts. Or mods overwriting the same values

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Anything that would be usefull.

arctic crown
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If you get rid of LRM what happens

proper timber
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I got rid of both at the same time. I would have to re test

arctic crown
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I havent noticed any frame drops with SoundAPI, so it might be LRM

gentle pilot
proper timber
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Original

gentle pilot
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you donut

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I mean

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you sweet precious lad

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Im importing ur modpack rn

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Ill let u know what I change

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#1225480301858521108

small pond
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just have debug logging on and see if the console is getting obliterated

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(more than usual obv)

molten bolt
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Hello!
Do you guys know if DinamicDeadline works?

arctic crown
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I dont see why it wouldnt

lavish pecan
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Btw I never did give my feedback but the Old Bird sounds are way better now @upbeat hound @molten bolt c;

molten bolt
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good to hear :]

lavish pecan
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Yeeee

lapis valve
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do they still make the screaming crying baby sounds?

lavish pecan
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I hope you can somehow fix that

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XD

lavish pecan
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I never hear them with the LR old bird sounds enabled

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lol

lapis valve
lavish pecan
lapis valve
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damn

lavish pecan
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If you want them disable the LR sounds for it lol

lapis valve
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yeah its hard to beat the vanilla sfx for old birds

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the music and stomping and screaming are so stressful

lavish pecan
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the music and guy screaming are still there

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just not the baby crying it's replaced with a scarier sound

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I tell you this

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LR Old Birds on @regal pewter' Summit Moon

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Horrifying

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XD

lapis valve
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ah fair to each their own

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i think vanilla old birds are perfect on their own

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i think its the only sound i like from vanilla over LR

lavish pecan
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I like the stomping ones from LR

lapis valve
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would be awesome if you could mix and match

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bc i agree

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the stomping is a lot heavier with LR

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but everything else isnt as good imo

lavish pecan
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@molten bolt Time to seperate the sounds for Old Bird into seperate config settings? lol

lapis valve
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that would be sooo awesome