#Lethal Resonance
1 messages · Page 30 of 1
Rtx 4070, Ryzen 5 5600x, 32GB ram
Donations are accepted by the poor you do know that right
I can re-export the sounds so there isn’t quality loss yknow
I checked everything, it works fine
Yep
Huh
Yea I’m right in line with u buddy
Do some stress testing on the pc, cinebench and stuff
See if anything crashes
Here
If everything comes up fine then I'd reinstall resolve
usually never does
pc is fine doing anything else heavy workloads
Its just me and davinci got beef
but we did it, we rendered it
music is placeholder
It just can't be properly resolved sometimes, it just happens
It's editing softwares that sucks deeply with some components or systems it's just random
I mean on Windows at least as far as I know
I remember hearing that the meltdown music mod wasn't going to be needed anymore. Or something along those lines
Has that update been pushed or is it still being working.
Also also, is it normal to not be hearing the ship sounds?
We stay winning
lmao
this reminds me when i first washed the cpu's cooling fan.
washed it with cold dishwashing liquid
removed the paste and all
and the pc still worked for another 3 years
the only thing that broke was the PSU
Credit - Given 🫡
so it's just LR but with new menu music?
Probably would have been easier to just make a small mod with their own music, but to each their own I guess
exactly
woo, Elden Ring DLC
Don't worry your mod was fine, for some reason Quality company decided to cause chaos after I added your mod and made enemy spawn rates go insane lol, and disabling it would fix it. But I ended up finding out it was Quality company causing havoc
Oh, that's good to know, thanks 😅
You're welcome. Love your mods btw WeatherTweaks and LightsOut are essentials 💜
Hey!
Do you know a way to disable the "Credits" on the Main Menu?
I know IntroTweaks have done that, but they reworked the whole menu AFAIK
and the original repo is gone (lol)
oof c,:
Since you're here btw, think you could look into the small conflict with LightsOut and GeneralImprovements' fancy lamps feature? Idk if that would need to be fixed in your mod or GI lol
i do not know why they don't turn off
Yeah the dev kind of bailed out, guess they got sick of their mod always causing problems lol
if you want to look through the code i've managed to make a fork before the incident (https://github.com/AndreyMrovol/LethalIntroTweaks)
uh
if you wanted a bunch of votes, i think putting the poll on thunder store for a day, plus pinned here, plus in #mod-showcase
that'd probably work
It finally got an update?
trailer dropped today
ppl say "finally" as if it wasn't massive from the day it dropped :V
they announced it like 2 years ago and never said a word about it after
Some people never got into the game's hype
I didn't personally
cyberpunk needed an update, don't think elden ring was that desperate for a dlc
elden ring really didn't need a dlc
XD
game is large enough on it's own, but i'm still hyped
Let's be honest it only got a dlc cus the game sold as well as it did probably
well
and FromSoftware is like "Let's get more money"
Yeah it's FromSoftware so it'll be good quality
They have a standard they set at this point
same, only did 100 hours, got bored
That's a lot of hours
it really isnt
I'm used to people getting bored after about 36 hours or so in to a game
i got bored of terraria a couple thousand hours into it
and that was before the big updates
you guys get bored in games?
isaac took me a couple hundred
lethal has 230 hours, but only not playing cuz modding
hmm, I've not checked Lethal
im kinda in the mood to play some lethal tho
havent in a while
my group is usually weekends only sadly
Took me this long to get bored of this game, I really got hooked into it during my teen years ☠️
I feel old now I'm 25 XD
best part is, never heard of that game
Haha good
i did get addicted to some random fps for a while tho
It's for the best, community was extremely toxic
i'd have hundreds more hours if my friend wasnt really mad and stopped playing with me
because i was too good at it
Haha
25 aint that old tho
I know it just makes me feel old when I think about playing that game XD
Copywriters, I don’t hate them
according to a science paper, it takes 10000 hours to become a master at anything
you're almost a master
if that helps
XD
Although I took a couple of sounds from you and customized them for myself, excuse me. There is so much different content on the Internet, I decided to combine the ones I liked. You are my inspiration 😗
I don't wanna be a master at that game tbh
What are you talking about?
talking about being a master at anything?
wel yeah, but are you a master at it
i remember someone mentioning a mod that fixes a bunch of bugs, cant remember what mod it was
for LC?
yeah for lc
Description of the mod tell me
i remember someone mentioning a mod that fixes a bunch of bugs
i feel like im repeating myself quite a lot these last 5 minutes
Is it related to monsters?
Probably Advanced Company and GeneralImprovements tbh
probably GI now that i think about it, thanks
Spam in logs?
Yeah
spamming in logs isnt a bug
for a single run or is that including NG+?
no, I did NG+
yeo, it is
https://thunderstore.io/c/lethal-company/p/Fredolx/SignalTranslatorUpgrade/ You know I'm surprised this hasn't been implemented into GI or AC tbh XD
So I wonder what a good duration for this would be, cus by default the flickering is so rapid it has no charm
This is for ghostcodes rapidfire btw
same here, but gotta do a complete mod revamp since it's been like, 2 weeks
got some cool interior mods, some new updates of the old ones, etc
maybe this, the slight increase can do a lot in some cases lol
Oh, I'm also wating for Garden of Eyes
i just removed like 20 mods lol
Wait what’s that?
👀 👀
Ah that explains why I don’t know. I haven’t gotten Elden ring on pc yet so I haven’t been able to play mods. My friend just game shared it with me on Xbox
Are you gonna implement this? ;o
i'm thinking how to do this without doing crazy multiplications with LLL and AC's configs 😅
I believe lol
i think i'm able to say i'm cooking something big right now
Let's goooo
Lets wait until GI fixes the weather showing on [Unknown] weather
i kinda wanna create weather effects too
like one that removes 2h off total time to stay on the moon and one that makes the breaker not work
I just disabled the GI Weather monitors
I think i might have fixes and solutions for all your problems
I'm experimenting rn with GeneralImprovement weather problems
Good, good I was gonna say I don't think WeatherTweaks should avoid updating because the GI dev has slowed down updates atm
Maybe you can find what causes the lamps to conflict too, probably something dumb lol
Well, i slowed down as well - working full time is not fun
Yeah exactly
this is the whole code modifying lamps in GI (https://github.com/Shaosil/LethalCompanyMods-GeneralImprovements/blob/master/Utilities/ItemHelper.cs#L89-L112)
@molten bolt Did you guys remove the custom sound for the fan you had in the main facility entrance on 4.0.8 btw? I don't notice it anymore 😦
ehm, this one?
Ayyyyyyy
i did not expect it to be such an easy fix
lol
let's hope it doesn't break any other mod 😇
Did you manage to fix the FancyWeather too?
fancyweather is the top-right screen
Nice!!!
it will not work with my solution, sadly
it's gonna show a blank screen
which is better than nothing tbf
I mean that's better than it showing the correct weather though
😭 might just start the modpack from the beginning
seems like a ton of stuff will need the axe
bruh
lmao
just take down those mods lmao
it's almost as if people didn't know how to send profile codes
"modpack was created for playing with friends" lol
Did anyone ever test to see if a mod in my pack was responsible for the apparatus not playing the proper sound btw, cus if it's working properly for some people then some mod is probably somehow touching it in some way XD
Might explain the warning spam too unless that's vanilla
when did it spam?
i mean - at what point in game
I don't think LightsOut causes the sound to not play I've been having this problem
But it could be the cause for the warning spam XD
Let me see
if (typeof(LungProp) == item.itemProperties.GetType())
{
AudioSource thisAudio = item.gameObject.GetComponent<AudioSource>();
thisAudio.Stop();
}
this is what i do when dropping item and disabling light
(i had some issues with buzzing apparatus on ship before 😭 )
but is this the root of the problem?
Idk lol
oh god
i'm doing a postfix on StartOfRound.SetShipReadyToLand
i might push a fix for that today 😓
Oof
this shouldn't mess anything that badly tho
Well the apparatus isn't doing the particle spam warning with LightsOut disabled
Lol you're all good XD
It seems that it's a SoundAPI Bug
I can't see the Sound detection on the log
Whats weird is I have it in my logs, so it was detected at one point
This is an example of the boss change of that mod
https://youtu.be/z3pVTuZOT4Y
@small pond another bug to fix
Yeah I swear it worked with a previous version of the API too, probably a bug with the latest version
Does it say what version of the API was loaded when it did get detected in your logs?
one of the early ones before the json system was even properly done
Ah so yeah it's a bug that needs fixed then
Probably got unintentionally removed
I'm sure Bongo can fix it easily
does the yipppee loot bug mod work with this
And I used your txt to check the sound, and I remember hearing it before
Maybe it was changed on a soundAPI update?
Yes, we didn't touch the Hoarding Bug
YIPPEE
Yet
Let me see if I can get it in the debug logs when entering the facility incase the call for the sound was changed
Let me know if you find something
Yeah I think the sound is just missing, not even seeing it appear in the log
@small pond
Lmao looks like a Boomba spawned in though XD
But yeah I'm standing right under the fan and it's not detecting it at all
@velvet gyro just tried TerminalFormatter and holy shit I love it, such a small change but the vanilla ui for the store is such a mess that it always bothered me
happy to help 😇
Big worm explosion is gone :(
It's one of those things you don't realize you need til you've tried it XD
i agree, the default layout is not very nice
It's not, it's so messy especially the vanilla store ui, moon ui isn't too bad but the store ui is just horrid
Looking forward to the updates for LightsOut and WeatherTweaks btw 🙂
the pressure is real 😅
Haha
Was changed to a more fitting sound
Big worm explosion is gone :(
Was changed to a more fitting sound
You wouldn't dare
This wasn’t necessary, there wasn’t any clipping. I just reduced the volume lol
in config? or by re-rendering the sounds
I grabbed it, threw it in ableton and reduced the volume, adjusting volume in a daw shouldn’t have lead to quality loss @arctic crown
Assuming it keeps the same encoding data I guess it won't
@velvet gyro you seem the perfect person for this, could a mod be made that has only the held items value feature from QualityCompany?
a combined value of all items in inventory?
That way people that like that feature can have it without having to use such a bloated that causes issues
The feature of it that shows the value of the item you're holding on the hotbar is what I want
it could be done
I think that exists with another mod. I swear I’ve seen it somewhere several times but I can’t remember it
this feature
It's the only thing I used it for before I discovered it caused so many issues lol
Yea. I swear I’ve seen it somewhere other than quality company
If you find it lmk
I will
Yeah not the same sadly
it's open-source, so you could strip unnecessary functions and have a separate mod
Yeah I was trying to find the code for that stuff specifically but it looks like it might be split into multiple parts?
I wish I knew how to turn that into a functional dll
Idek how to create dll's actually
Which probably sounds funny, I imagine most use VSCode or something but I could never figure out where to get all the necessary extensions for that
it's probably because generation happens after a new scene gets loaded, so anytime that a new object is created after scene lead it wont pick up okay on arrange sounds
oof
you don't need extensions in vscode does this
So that's happening with this and the Apparatus?
The sound doesn't even get registered in the debug logs though for the fan
im guessing reloading sounds on the second thread while loading into a map isnt an option?
well yeah because that room generates after scene lead so if that sound is play on awake it won't get picked up
yeah like rn you are unable to change the meltdown explosion sound because that creates a new object with a play on arrange sound
Idk why the Apparatus is weird though, I can only guess some mods might conflict with the API since some people are able to hear the LR sound when it's plugged in?
if it is playonawake sounds not being detected, how would you go about fixing it?
Also I need to know how you create dll's and stuff then with VSCode I guess, cus I remember being unable to open dll's with it before
I have an idea but they are pretty annoying
i do not know if you need to have "normal" visual studio installed or if the extensions download what's needed tho
gl 
Bros gonna finish sound api and end up close ish to customsounds/lcsoubdtools😭😭😭
Fr though why is lethal so hostile to sounds😭
well at least the wrong sounds aren't playing
BIG FACTS
only no sounds
Well in terms of the Apparatus from the sounds of it some mods conflict with the API?
Cus Pixel stated some people have the new sound work just fine
@small pond he would know more than me about it
True
i've updated that, please check it out 😇
WeatherTweaks update soon? 🥺 👉 👈
Btw is it possible for a Snowstorm weather to be added? There was a mod that did it but it's gone lol
i'm not planning on adding custom weathers on my end, but i have something slowly cooking
its the sun exploding isnt it
the thing cooking will be me
👀
Oh cool
holy that's some crazy flood
so it come and goes?
You should have the [Unknown] status be there for weathers like that
- it's gonna be easy to add functionality of https://thunderstore.io/c/lethal-company/p/Horsey4/MultipleWeatherEffects/
is there a way to make it have a very speedy transition like a flash flood
instead of INSTANT DROWN
my plan is to create a framework for other devs to create progressing/combined weathers with ease
like 5 seconds nothing crazy long
that sounds really cool!
*this is a proof of concept 🥲 *
hey hey hey no hate, just was curious
naaaah
Well you could have it be the ? ones
i would cry if that happened lmao
Like "None?" XD
i have something in mind 👀
Noice
no worries 😅
probably because it requires the sounds to match up exactly do if anything messes with it slightly or can go very wrong
Btw I see no reason why the thruster on the dropship shouldn't use the same sound that you use for the thrusters on the ship @upbeat hound cus as far as I'm aware in vanilla they both use the same flame sound lol
Even though the game has them as seperate sounds for whatever reason
it does?
No it does is what I mean
Weird, if you changed the flame sound on the dropship I can't tell a difference from how it normally sounds
it causesd a problem in the past
Ah
Sound idea
burping hoarding bug
acid reflux bug 
Oof
Oink
what?
sounds like a pig sound
please do show me an example
Here she comes. Happy snorts.
#pig #kunekune #asmr
I guess..? I dont see it
well you are supposed to hear it
not sure if I should laugh or 
what do you think it should sound like?
im honestly not sure
Ive been thinking about it for awhile and thats one that Im stuggling to pin down and I know people will care about what sound is chosen a lot for the hoarder bug
I think the flying sound works well at least
I feel like it works, but Im still not 100% about it
I wouldnt think over it too hard, if people dislike it you'll just know what to do better next time
nope, not how I roll. I make it for what I feel is right and THEN if people dont like it then i do that
Don't suppose anybody knows the difference between these two settings?
Day music is small musical things that play at certain times of the day and ambiance music is the tracks that play actualy music tracks @remote tapir
How about "time based stingers" and "random outside music"
That's the opposite of what I would have expected but good to know
Because I'll probably turn off the ambiance music in that case
Bit too melodic for the vibe I'm shooting for
I have a question. I saw the AmbientPackMusic mod and heard it got compatibility with LR, but when listening to the preview video a lot of them sounded familiar. Is this mod included within LR or does LR just happen to use some of the soundtracks?
LR has fully custom music I think
This is correct everything is 100% completely custom
Wonder why it sounded familiar to me then
eh whatever. I like both mods a lot so I'll definitely be adding it lol
also typos here lol
what?
abient
So if I want to add it, do I just set the ambience configs in LR to False?
yup
Gotcha. Thank you
ah, i see, abientpackmusic
I realized just now that you are the person behind WeatherTweaks. I was like "why this modder reacted and replied to my S.O.S weather thingy mod idea" lmao
I'm not familar at all with WeatherTweaks, some people claim that it helps to prevent the current weather desync happening between host & players with LLL? I believe
new ambience idea: The sound of someone dropping different types of scrap. Will make it so like someone else is there, and you will be like hello?
but secrelty add it
Honestly just quiet echoey versions of normal sounds like opening doors would add a lot
true
cause I was playing rn solo, and I heard someone drop and axel, and I just closed out of the game and went hell nah
how the hell did I hear that
I was already on the edge of my seat, was sweating hard
@upbeat hound @molten bolt not sure if you guys are aware but advanced company currently causes sound api to spam a bunch of errors
wat
I did not know that, any clue what the conflict is?
trying to figure out out now but it's pretty hard with being on mobile
well I'd be shocked if you were able to figure it out without being in front of a computer
you can do it bongo, in believe in your telepathic powers
bongo don't even need a phone
anyone that hasnt needs to look in https://discord.com/channels/1168655651455639582/1208964227835109407
jesus christ man
seems to be AC doing silly stuff and destroying an audio source
damn im gonna need to disable AC until it becomes compatible again eh 😭
yup im excited
question...
Does it breaks instantly?
I have a huge modpack and I haven't had that issue.
like it breaks the game orrrrrr just makes console errors?
just dropping this here before I go
Weird. Me and @bronze juniper both get it and he did some testing and found AC to be the cause
I'm not gonna remove it either just cus of a few errors, it's not breaking anything tbh
Yea it doesn’t seem to affect anything afaik so
yeah like @sage axle said it just spams a bunch of errors and other than that is fine
This shit is so creepy lmfao https://clips.twitch.tv/GrotesqueSillyGuanacoFreakinStinkin-ZGH8izlOwTz4G01I
I dont recognize that?
It's from Diversity I believe
whats crazy is that pairs really well especially considering we also made the ghost girl vocal
Yeah Diversity lol
what a terrible combo
Yeah it fits so well XD
fr
guess who gets to decompile ac!!!! im goning to expplode!
Ac is huge O.o
and also not well coded, some of this stuff is pretty cool (mainly transpilers idk how to do those yet) but this is definetly bloated
anyway got a quick patch coming out to display a couple warnings for having ac installed :3
no i think it justs causes some sounds to not replace correctly
and also spams the logs with errors (but they are now warnings attributed to ac doing some stuff)
well thats not the end of the world
what kind of sound replacement issues are happening?
it seems to mess with a bunch of the player sounds, deleting them inbetween when soundapi detects them to when it tries to act on them
how odd
it spams a bunch of errors in console and could have some sounds fail to replace
other than that im sure its fine
Is that the factoring reason why some people get the new Apparatus sound then and why some don't?
yeah could be
im tryna get this patch out i probably wont
Alright
Well PotatoePet said he would look into fixing reported issues this weekend and that he would be busy this week
So hopefully he gets a swift fix out over the weekend
It seems like only the Apparatus has issues though in my case, I haven't noticed other sounds failing to trigger
So I can live with that til AC gets patched
hit that good cycle lets go
This is a non-intended byproduct, which is very funny 😅
WeatherTweaks is just too good
I’m alive
exactly, you can tell who my favourite of the two is quite easily
v4.1.8
- Both scanner sounds are disabled by default from now on, but you can still turn either one on in the config
- Earth Worm now has a lot more variety! (18 sounds instead of the previous 6)
how do i check out each scanner sound instead of having to load up the game every time?
Here
I did a video showcase of the 2 yesterday at some point lol
Moroxide
and you are amazing for making moroxide :)
Pixel's is the second one, has a much quieter more subtle sound to it
mhm.
at a whopping 203 mods now
My mod list is now 68
r2modman is amazing lol
Although if you don't count the dependency mods it's less cus on their own most dependencies do nothing
yeah
Yeah it is although I had to reinstall it after the 3.1.47 update cus I think a file got corrupted and the bar that pops up to say when an update is available wouldn't show up automatically XD
Reinstalling it fixed it though
Either corrupted or a file from 3.1.46 wanted to be a bitch and didn't get overwritten lol
So btw @small pond I can at least describe to you what AC does with the underwater sounds, AC includes a custom breathing sound when underwater idk about the other sounds though it may also include it's own sounds for those too 🤷♀️
Cus I remember before I added Lethal Resonance at some point I commented on how I liked the new underwater breathing sounds AC added
Regardless hopefully Potatoe fixes the conflict or adds in an automatic compatibility detection when people are using the SoundAPI
Wait so @upbeat hound You can add more sounds to a sound list that syncs instead of using a % chance to play a different one?
Do they Cync Across Clients or no
Example:
% Chance - BurrowingGrowl1-49 & BurrowingGrowl1-51
More sounds [?]- BurrowingGrowl1_1 & BurrowingGrowl1_2
you can add as many sounds as you want and can choose whether to sync them or not
How does one sync them?
"type": "determinstic"
},```
They did, that's why it makes that cool sound now when the signal translator ui pops up
I don't even remember if it made a sound in vanilla tbh
it does
yep
Y'all did good with that 👌 - Sounds so fuckin' cool.
Personally sent mini shivers down my spine hearin' it the first time
so I'mma just transmit something in the next session while they're all inside
and maybe witness them get startled >:D
hey @molten bolt , I know its a long shot but do you know how exactly loaforcsSoundAPI has incompatabilities with AdvancedCompany?
@small pond holy wow um soo do u know :P ehehe
yep, he's Loadforcs
they don't play well with each other? . -.
yep
is there a conflict between AC and loaforcsSoundAPI? . _.
Yes with certain sounds atm
thus is what my logs say
huh
do you know which?
Check out the bug report
I thought it just spits out a few errors like a few mods do o- o
It's not a BIG issue, but some sounds with PlayonAwake that AC modifies, inherits the SoundAPI
Sooo
Some sounds are not heard
It's like 2% of all the sounds
huh .,. ...
it doesn't cause any issues besides that though?
You most likely won't notice it, expect PotatoePet to hopefully fix it this weekend though he said he was gonna fix reported bugs
has to do with .... weird sounds lookin' at the github thing
honestly now that I think about it... in the last 5 sessions I never gone underwater ...
fuck flooded tbh... i dare say worse than eclipsed
AC has it's own underwater breathing sound
Which right now is conflicting with the sound api
and the conflict happens prior to even seein' the water because it replaces early ... . ,.
I wonder how efficient things would be if sounds only preloaded if they were possible... or would it be inefficient...
I never noticed the water stuff because I've never touched water in... I dare say 9 hours of playtime so far in a row. ., .
Im more wondering how performant it would be to reload specific replacers when a new level is loaded
Does the audio replacing have to happen prior to hitting the main menu?
There's a few times I see mods like- conflicting because of loading order... what if someone just made a mod to allow loading to happen in different stages or places of the game? . ,.' ...
considering you can load them on the background thread, it seems like a no
CS has a feature to reload all sounds when you are ingame, so I could see it being possible to reload some replacers while a level is loading
Could there be a mod to like... force all mods to load in a specific order upon landing on a planet, loading a save, etc?
like "no no, Mimics - you load after LethalResonance is done doing what it needs to do"
and the mod has to give a like "Go ahead" signal to let the next one do its thing
I'm just assuming all mods are like - fighting to load/do their own things at the same time
I would think a mod like that has to hook into other mods manually, which would be time consuming to make
I'm trying to wrap my head around how a parent mod of sorts could figure out if another mod's job is done... without that specific mod dev putting in something at the end themselves
like... it could just turn them "on" one by one (as in, open the doors for each one - one at a time).. but how does it figure out how long X needs to run, before Y opens
thats the neat part, it doesnt
not to mention different loading times... I'm assuming if you ran all this on a slow HDD - the time it takes for a mod to do things changes in comparison to on a M.2
so the mod dev couldn't just take each one of these mods, run a test with it alone - log times, and just set that as the time period
or what if like... during the first time the mod is detected on a launch - it ... somehow sandbox tests it on menu-loading, loading up a save, and landing onto experimentation
running 3 simulations, 3 times each, then gets the highest value of time - measured by how long between the first action and the last action it did
give a wiggle room of like... 5?... maybe configurable amount of seconds to wait to see how long the last action is - then measure from first to last action
cutting away the wasted seconds it was waiting for another action from the timer
and at any point - someone could just click some "calibrate" button to re-do the test on each mod in the pack loaded, like doing an FPS test on certain FPS games o- o
then the only question would be... how does the main mod determine which should load first or last?... Dev's discretion with configurable order for the user.. I thinks. I ramble a bit ., .
Or actually... how would that mod get to load first and be the one to dictate the rest when to do things... ugh nvm 🙃
there's no good way to account for the various times and execution orders mods do automatically. Trying to make an automatic system like that is a fools errand, there will always be mods that need manual addition
Is it just me who is getting very irritatingly consistent ambient noise?...
How long have you been dealing with that?
Is this a new issue?
I haven't had it happen
Oh, that tbh could just be random chance
At the end of the day it’s all on a ring system
Rng*
HOWEVER, I plan to add more ambience in the near future
I'm still wondering what values would be considered balanced for the light flickering in ghost codes
That should make each sound further apart and make ambient noises less predictable
Oh that’s super super weird
Any console logs?
I found in Diversity FullDarkness set to 0.5 is perfect, not as unrealistic as vanilla, not as insane as the default
I was thinking maybe this?
default is 0.2 min 0.6 max
nothing is visible
the weight system is borked, could be that
what's borking it ;-;
It's irritating. At maximum, it's like 9 seconds between every whoosh and ambient noise
I would throw something across the room
Me personally
I have not had this happen
Me either
My guess is a mod conflict
I know QualityCompany's networking feature caused a lot of problems
😮💨 ... time to allow loaforc to spam my logs once more to figure if somethin' is going wrong?
back to the darn lesslogs config to enable stuff -u-'
Idk why you use lesslogs that mod is a mess
You can do that in the normal BepinEx config
Log neuter on the other hand does things bep in can’t
Yeah LogNeuter has a couple features enabled by default that bepin can't do
anythin' useful?
It fixes the audio spatialization warnings and gets rid of the look rotation viewing sector is 0 warnings
Though some have said it may increase load times
Never played with those mods tbh, could be interesting
Diversity is great and pairs nicely with Lethal Resonance
I posted a clip from the spookiness it adds to the ghost girl lol
Lol the difference in gameplay
the newer main menu theme makes me think of a Mcdonalds version of a cyberpunk fangame.
Lmfao what?
Very jealous since my group almost never plays anymore lol
I don't get that at all XD
Lol awwww, well you're welcome to join me sometime if you want
XD
:think what time you play?
8 pm EST US usually when I play
that happened to me once i was like wow if only my crewmates were this calm
In 3 hours, hmmm
We'll see if I can get on the pc then lol, I might also go work on my mod during that time
also had a "great" idea; soloing MoreBrutalLethalCompanyPlus
Yeah it's all good lol
💀
I'm just as confused as you are
I get people thinking it reminds them of Dying Light lol but tf
I can see it reminding them of dying light, but it’s really not every close, just a similar vibe
it was a bad analogy. Could've stopped at cyberpunk fangame. Either way i did like the previous one more for the horror feeling
Understandable opinion, this main menu will definitely be staying though since it’s completely custom and was received so well by the general community
Thankfully though, you can disable it in the new config we added
And grab a main menu replacer if it isn’t your cup of tea
I like the sound of it though. If it could be workshopped a little more.
Updates not being saved was only really a switching api issue
Okay bet
With the exception of a complete overhaul of the api it should always be safe
Yall recommend this mod or? https://thunderstore.io/c/lethal-company/p/linkoid/DissonanceLagFix/
Nor recommend or don’t recommend, don’t know much about it
afaik Skinwalkers already does that, according to what ppl told me
so if you have that installed you wouldn't see a difference
if you don't have skinwalkers though, then yes
Mirage also has DissonanceLagFix included now too
What's the difference between the two scan options in the config?
sound different
this one
first one is moroxide's, second is pixel's
(btw thank you Lunxara and sorry for the ping)
gotta stick to Pixel
yw
ayeee we made it to 30th place in the Top-rated mods section
What mod is top 1?
BepinEx XD
Oh duh. I should've seen that coming 🤦♂️
who would have guessed?🤷🏻♂️
essentials excluded youd be top 8
i sure as hell won't, don't wanna get banned lulw
admission of guilt, ban him then make the alt accounts
(This was a joke, I do not condone TOS violating activities)
Don't gotta tell me twice
@upbeat hound asking u since bongo sleeping: does the new api do network sound syncing shit, like LCST should do?
it doesnt do network sound sync, but dont get me wrong the sounds are synced
just not through over the network sound download
its far more effective and performant as well
ALSO can ppl listen to the ship lobby music when they join or is that forever a rip
damn check my dm bout that
No 'ongoing' ship lobby music pls, I prefer the silence when I'm afk in the ship
Do you remember the old Animal Crossing ship music?
I LOVED IT FOR THE RECORD
he was talking about the intro company speech
^
same
but too be fair it was the only comedy related thing LR added
i liked it a lot, helped cut the tension that comes with LR
if it's all tension i'll suffocate after a while
should I add choking sounds
who youj choking for the sounds?
the only person I have available to do so
your fiancee? huh
bad man
what happened to your other pfp
what pfp
yeah what pfp
hmmmm
That laugh from LR then her telling me not to worry on the walkie though ☠️
That giggle was creepy as fuck lol
Still have yet to experience the hallucinations while haunted from Diversity though, I know some of my friends have gotten them while haunted XD
having issues where my mates cant hear the resonance horn sound but i can? we all have the exact same mods and versions.
There's a LR horn sound?
Haven't noticed the loud horn sounding any different
I think this is the second time I've heard this complaint
HUH?
well gotta add it to the list 😔
The loud horn just sounds vanilla to me if that's what they're referring to
Not like it matters to me I rarely buy one
More creepiness btw XD https://clips.twitch.tv/SuaveTallOryxFrankerZ-z0lO2SQgZRsNMqH_
Maybe AC shenanigans?
its diversity
fair
Rn it breaks unity's random function, breaks quicksand, apparently breaks Resonance from what you're telling me
And I honestly don't use it for much, so disable it is
I like the girl talking on the walkie talkie
wait what
That's pretty cool, will admit
diversity breaks LR?
Idk?? What did you mean by this
Oooh this you mean?
actually I have heard they work incredible together
I was talking about this
Since AC is breaking some sounds on the API maybe the loud horn could be affected, but I remember now that Bongo already has the full list of broken sound
So it's definitely something else
Anyhow diversity off until 2.0 gets out of beta
Which should be... Somewhere in the future
:V
Need to do configs for my modpack and then I can go start getting lethal Resonance clips hihi
Don't think so, we played for a while and I didn't hear her mention any problems with it
Hey all. LethalResonance doesn't seem to be working in the new update, for me at least (v4.1.8). And when I open the config for the sound pack json, instead of the configurable text and code that was in 4.1.7, I just have a bunch of rectangles back to back. Not sure what's breaking it. But I noticed the menu theme reverted back to vanilla after install of the new update so I went to go turn it on but just have the rectangles in the config file. I've tried redownloading the mod (I use thunderstore) but the only thing that works is reverting back to the previous version.
I'll check
Big thanks for the api swap
Diversity doesn't touch the loud horn afaik
If anything it's probably one of the sounds that don't work when paired with AC atm
@forest crescent
Checking list
- Strange recangles back to back (?)
- LoudHorn
Also Quicksand works fine if you use WeatherTweaks by mrov with Diversity I haven't had any issues
yeah that's true, but afaik AC also doesn't touch the horn, so who knows
WeatherTweaks is a goated mod that fixes so many bugs and desyncs with the weather system in general
I highly recommend
oh, didn't know it fixed quicksand bug on diversity
i nabbed it for my modpack yesterday
Yeah I've not had any bugs with Quicksand granted I rarely go to rainy planets as well
Did they happen to fix the issue with nearly every single moon being affected with weather?
What issue are you talking about?
I've not noticed anything weird with it
The last time I used it (was probably like a month ago now), every single moon except 1 would always have a weather effect on it
But I also don't use custom moons I'll say this
and someone told me that was unintentional
Oh I've not noticed it doing that
But tbh vanilla does that a lot too
So it's not like that is odd behavior
I'll have to give it another test since it's been a while
...pretty sure there's configs for that
trying jester sounds
Jester is probably the worst enemy in vanilla tbh
I hate them
Lol I do like that change
running music
I just hate when you come across one in the middle of the tunnel network on Mansion layout
and can't find the way out due to panic
Fuck Jesters lol
i think the worst enemy is parkour
Lol
Btw you should be happy #1185408109414449202 message
Update tn
You use the mod that allows interiors to flood?
Ayyeee they finally released little company
really?
Yeah Diversity dev said the update should be released by tn
so 2.0 inc
cool!
?_?
it disappeared from this
What did?
only way it can disappear is pressing the following button lol
the thread
hes talking about LR thread
Oh…
anyway got a repo setup thats gonna house a bunch of tutorial and template soundpacks https://github.com/LoafOrc/loaforcsSoundAPI-examples
Blame @hallow forum
yes
MELTDOWN?
I got to play with Xu last night btw, was a fun time
we reached 8k quota ☠️
highest quota i've seen was 10.9k on vanilla lol
Got to Had to
ahh now its throwing me off because its at the top of my list instead of the middle
Lol Xu doesn't threaten to ban me like they do you
😭
Cus I'm a good girl 😋
yeah pixel is the only one misbehaving usually
still no support for what you guys wanna do just a simple one that facilitates 99% of people who just wanna do a simple swap
oh but
Alas
Her?
Moroxide its a rare player, dont survive to long
look im working on it, i've got the condition stuff done just need to swap it out at runtime 😭
Who?
Wdym I don't have a non caring attitude
Oh man why do I just assume everyone is a guy ffs🤦
the poor little pixel has never be mad
yeah this terrible awareness
Tbf if you really wanna know Xu's gender you could just watch my vod from last night
XD
This is technically still not true, nothing but the explicit statement lets you know these dayysssss
If he goes to the point where you joined yeah otherwise no lol
Personally I like to envision @hallow forum with the DEEPEST MOST MANLY MOVIE TRAILER ANNOUNCER. Voice
sorry to disappoint, its fairly high pitched
Can confirm
And disappoint you did 😭
You let moroxide and I down
https://clips.twitch.tv/ClumsyDifferentFlyOhMyDog-V9AEpxeajoc5GWcM Btw I forgot about this moment from last night XD
🤣🤣😭😭
lol
Idk who said that but that was fucking great hearing the dog say that
definitely not me
XD I think it was Entity
yeah if Xu doesnt have the announcer voice than thats def Xu
Nah that wasn't Xu's voice lol
he just wishes i said those words
I choose not to believe you
It was one of my friends lol
XD
flashlights flicker someone goes "i think theres a bracken nearby", i say "Nah i havent seen one, it must be far away" proceeds to turn back and the bracken is just 1 foot away
I love the game where Entity froze and I kept hearing turrets being disabled around me and in the background a mimic of Entity kept going "Oh god oh god, there's a bracken nearby, there's a bracken nearby" lol
for this "Harassment"? It was a reasonable educated guess
i think that still counts
questionable
Still can't unsee this btw, I dog near ship lol https://clips.twitch.tv/BitterPiliableHamburgerStinkyCheese-1GVurza7uZNht1ip
lol i remember hearing you mention that
Cus literally it looked like that, idk why the 1 on the Signal translator just looks like a captial I but I love it XD
I l 1 probably all look the same
Probs
@molten bolt Someone reported Coilhead sounds not working even on a fresh install, have you heard anything about this? (If anyone else in the thread has heard about this as well please let me know)
Checking list
- Strange recangles back to back (?)
- LoudHorn
- CoilHead
Coilhead works fine for me, the only thing I could guess is maybe the current version defaults it to disabled in the config?
oh yeah, something breaks teleport pads in your modpack
forgot to mention that
im guessing its probably cull factory, but thats just a pure guess
wdym?
They were working fine for me when I stepped on them
Odd
I've also seen enemies step on them and get sent away
It could be similar to the boomba bug where when so many people are in the lobby for some they just don't work
Let me test rq
@small pond https://github.com/LoafOrc/loaforcsSoundAPI/pull/1
what is this pr LMAOO
u right
that would be me and bongo figuring out how github works lmao
person behind this https://github.com/LoafOrc/loaforcsSoundAPI/wiki/Master-Audio-List made that and it was to see if github wikis would let them edit it without me having to open it to everyone if they had made a contribution
github wikis are a mess
Yeah @hallow forum the teleporter traps are working just fine
I just stepped on one
not always, for mansion when i kept getting stuck in that room, it teleported me and a coilhead above the map
on the upside
teh coilhead got stuck
and couldnt leave that spot
while i could crouch and get stuck
in the locked room
Lmfao you sure that isn't just a bug with Lethal Things?
bypassing the Slow-Mode set on the discord @hallow forum Ban @hallow forum
could be, lethal things has been buggy for a long time with a few things for me lol
wait why does only lethal ressonance have slow mode
moderator power ✨
to stop pixel from spamming- genuinely
oh LOL
ironic
Moderator power Moderator Abuse*
Literally, they wanted to surpress me
its a privilege
advanced company also has it
Im sorry alright Ive got some serious ADHD
oh dont pull the ADHD card on this
it dissappointes me how few people know shift + enter exists
Pixel and I have similar typing patterns
that requires an extra button to press 🙁
I fell into this category until mere moments ago
however its flattering to find out the entire thread was supressed for me personally
ily too 👉 👈
How are y'all lovely people doing this afternoon
not ACTUALLY, its cuz it has a lot of messages
gotta love that personal touch from the moderators
this must be how corporations feel after being rate limited by the EU
advanced company is also suppressed
cause potatoe is like me
yeah you got it
(joking Xu dont shoot me) 💜
nono, you were right
I was gonna say Im moving you down on my favorite moderator list, but I actually havent seen another Moderator, ever.
So you're still number 1
'IM MOVING YOU DOWN MY FAV MODERATOR LIST!"
MODERATOR LIST
-
Xu
-
???
HAHAH
they just dont hang out here so they dont have to bad you @gentle pilot
At least Xu gives you attention
And they made 2 hardass mods
I do find it funny how half of xu's time seems to be spent in here
Ayo we can share Xu okay, you can talk to Xu too
Nah Xu is pretty chill
Its me, Xu spends time here specifically for me
We can keep them
Bruh I found it funny how Xu found the time to keep giving you shit last night while we were playing the game together
XD
it really isnt
i have 20 more threads open
like 6 mod-idea threads open too
all the general channels
bruh THATS HAS GOT to be "Harassment" isnt that right... @hallow forum
and a lot of other stuff
he dug himself a hole when he started talking about choking the one available person to him
who couldnt be anyone except his loved ones
true discord mod energy
going through the messages, I really do think ur most talked is LethalResonance
20 threads and in a voice call
and they're making a 3rd actually, very soon, so expect greatness from him
This looks like a job for a great great asset
i give you attention too wdym
Fair lol
i mean if you'd like more, the next step is probably dinner
wait ong
Xu X Lunxara Lore intensifies
😳
not seriously, dont want anyone uncomfortable :p
I already have a gf bud I'm taken XD
xunara?
yeah see
lol
what did I tell you
plus i've had my fair share of love in my earlier years, i'd rather not have more lol
Happy coincidence lol
XU IS OLD?
what a stunning revelation
no, im the youngest here probably
i just had to deal with a lot of toxic people
and also, was a gullible teenager
Then what do you mean "MY YOUNGER YEARS" sounds like an old person reminicing on something 40 years ago not 3 years ago
Doubt
back in my days 👴
im 18 :p
@gentle pilot is for sure like 9
Seriously offended
im reminicing about something 3 months ago actually LOL
and suddenly I feel old
yep
you're not alone pixel
Im literally just as old as Xu over here
i guess we're both grandpas here
watch barch be 50
Impressive ass 50 year old modder
I'm 25