#Lethal Resonance
1 messages · Page 28 of 1
Maybe? I feel like I should remem,ber
Oh god, then it means the timing was just perfect
As long as it sounds creepy, or like bad equipment, I’ll love it for sure
The Company sure is greedy when it comes to equipping their employees
this is actually technically an upgrade to teh forgotten scanner as well
cause there are now 4 scan sound varietys on the now default, 5 scan variety on the moroxide version as well
I’ll check it out tonight (idk what time zone you’re from, but it’s 10:53AM for me)
Oh ! You can get a different sound everytime you scan ?
r2 being slow to get the update as usual
Like, rng ?
yes but they are very close to eachother
so it doesnt get annoying
here Ill send it actually
I'm surprised it got my cosmetic mod as quickly as it did, I had to update it cus I forgot to add something to the readme and it had the update quickly too
Moroxide's is cool too, gives some Mario 64 type vibes to it but in a good way
here are the moroxide versions
Imma have to convert those to MP3 to be able to listen to them on my iPad x)
@upbeat hound how come you didn't do a 5th weight value? XD
Granted your scanner sound doesn't need it
the pitch varied too noticeably for my liking so I felt like another pitch would actually remove immersion
Yeah makes sense
update is on r2modman for me
I have a preference for those ones
thank you, appreciate it (Those are the ones I made😩 )
Moroxide’s scan sound sound good, but too high-tech for my liking
If this can make you smile, they are amazing, good job buddy :D
I just felt like making a repetitive sound be "too good" will make it annoying
it cant be too noticible
Changing the pitch was enough, you did good 👍
thank
Anymore change would be too much / too noticeable
👀
Yeah Xu's mod
I took a look at it earlier x)
You could tell she was serious when she asked for Pixel and Moroxide's help, as it was the only time she didn't joke about threatening to ban him XD
nobody does
Let’s agree this person is a human being
regardless its gonna be cool
or maybe it’s a Mimic, you never know…
^
But do their mimics be stylin?
They do be chill like that 😎
Mine do
Oh yeah ! Talking about that, you have a YouTube video showcase, and the sound an entering through a fire exit was really creepy, but when I played yesterday, I think it was the vanilla sound ?
Lemme get a clip
They removed it for now
yee peeps didnt like my bell sounds ;-;
Oh
everybody is like "I liked the bells"
French file name 🇫🇷🥖
I always liked them
I never complained lol
Btw you can hear the baby crying in this one
tf
Og one with bells, and then a new one
what mods are installed in the clip?
Uuuuuuuuh
not just LR right?
The baby crying is vanilla
A lot ? xD
But they have Mirage or MEO there too
not that, I heard another sound I have never heard
cus they had a mimic run up lol
maybe diversity too
I don’t have Mirage
Nope
Masked Enemy Overhaul then
wha
I dont recognize soime of those sounds
Wait, the Bracken sound isn’t from you ?
It’s amazingly creepy
The ambient sounds? Those are part of LR
but I heard like a different voice at some point
A voice ?
Oh I think you heard the whisper sound the bracken makes as it backed up
That is part of Lethal Resonance
WHAT
I dont remember adding whispering sounds
Bruh
FOR THE RECORD THERE IS MORE THAN ME
I don’t have any other sound mod because I wanted to test out Lethal Resonance
Im the creator not the whole team
The creator the creator the good ol pooberator
Im super confused on that bracken hold up
That sound the Bracken makes is in Insym's video too and I've also had it in my gameplay using it
Lol
jk its there I remember it
its not a standalone sound which is why I was confused
its just a part of the general screaming audio for the bracken
So what are the new sounds masked enemies make btw?
man prob hasnt even heard the scariest one
I've yet to notice lol
the stunned bracken is def the scariest bracken sound
I saw the clip with the Bracken that was freaking out
most people wont encounter it
Oh jesus that is horrifying lol
fr
So that's what I'll hear when I shoot a Bracken if I ever kill a nutnut for one again
I have yet to see any streamer encounter this sound while using LR
no its STUN not die
Ah
What. The. Fuck.
So with a stun grenade then
I will Alt+F4 if I hear that in a game 💀
lmao gotta punish people for being brave enough to use a stun gun on it
Lmao I still have yet to hear the ghost girl sounds
okay those are good
in game or in general?
In general, I have yet to hear the new sounds you added for her
I saw you said you made it horrifying lol
I’ll sure be crying playing the game tonight
What makes her so bad isn't that the sounds are so utterly terrifying
its that the sounds relate to where she actually is and its REALLY quiet in game
so if she says shes behind you , she legit is
She ain’t capping
frfr
oh and if you are unfortunate enough to be lost in the fog while being haunted listening to breathing I apologize
I honestly would say ghost girl sounds arent that bad just clipped, in game its totally different, I swear
the vanilla game just has some dumb whimpers
I was worreid they might be cringey and when I loaded in I scared myself💀
Haha
Ghost girl be like: ”I’ll make you cry.”
this is the realist thing
GET OUT OF MY MOON
say less
this was lacking intensity
I somehow had a friend get haunted while afk with his ass staring towards the outside of the ship and he never got exploded
GET OUT OF MY MOON
World's luckiest bastard XD
Lemme fix that
Anyone else that would go afk like that would have been dead
G E T O U T O F M Y M O O N
XD
facts
Sadly there isnt a lot of uploaded content with LR so I cant really find an example to show you
I sure will be recording my gameplay / streaming on twitch so you’ll get plenty of content
I love the sound the turret makes when it spots you so much more with LR than that basic sound it makes it vanilla
the powering on sound when it points at you was a great touch
oh I havent even checked twitch
dont you have to watch live or sum?
Nah, but even if I have 0 viewers, there still are VODs
have you used LR yet?
I also have vods with LR
vods?
what is a vod
Videos of your stream
oh gotcha
Technically “Video On Demand”
Archives of your streams :)
Basically infinite content if people play long enough
Also idk why but tonight I had 2 snare fleas retarget me after jumping lol
Was kind of funny
Btw I want the game to be creepier, but I also want to keep a vanilla feeling ;)
understandable
It did not wanna back off XD https://clips.twitch.tv/EvilSmokyMarrowUncleNox-Li9yY7qoICS-JNeZ
Just stayed on my ass ☠️
Usually when you jump they run off
XD
I wonder if it's cus I added CullFactory and it has like a fix included for their ai somehow
anyone have a list of the best interior mods?
dantor's mental hospital and the pool rooms have been really good in my horror pack
pool rooms is a lil buggy due to some turrets shooting through walls and dantor's mental hospital can be laggy but they are still good
need more, already runnin both
interior mods are stupid hard to make
yeah they seem it
i assume as much im just trying to grow my collection and see if there are any ive missed under my radar
ah so thats why the LLL guy immediately left the interior patchwork suggestion
There’s an interior culling mod that might help with the hospital
yeah trust me, i wanted to add new tiles to the existing ones in the game and just barely got it to work
tbh the performance isn't that bad im just a snob that hates playing with anything less than 200fps
so far the only thing i seen with it, is that my ship take off and take on (ship landing) is silent the rest is working as normal
@upbeat hound
https://thunderstore.io/c/lethal-company/p/jaaj/DarkSoulsSnail/
I KNOW WHAT I'LL DO TODAY
If only it didn’t depend on LC sound tool
exactly
it’s why I got rid of so this is Christmas immortal snail lol
Just letting you know, adding a third layer of specification fixed this for me
I love this
if I, for example, set this to false
and I put in some meme for a turret
will the turret sound load and function? ., . - or will this load and then disable and set it to default
It will disable our sound
so u can use other turret mod sounds
yep
does it disable both though?
why did I not notice the config...
please inform me that I am not blind and this was just added like... within 4-5 days ago
-u-' ...
It wouldn't make sense to disable both
can you have more than one of those per replacer? I thought it was only one
@upbeat hound I think you forgor that
it was, fret not
Separate is also misspelled :V
Seperate
thunderstore go brr
@upbeat hound bro, I would like to know how I could modify an .ogg audio file and change it to .wav? because when I use audacity and I want to export my audio to .ogg and replace the file it crashes.
Also when I want to move the ogg file to another folder it won't let me.
Could you explain to me how I can get the mod to let me put a .wav file instead of an .ogg?
to be able to change some sounds 😄
You need to adjust the .json file with the sound inside of it to the right path
What program do I use to open the .json file?
notes blog?
windows notepad works
thanks
Hi, I hope I am in the right place and won't sound like an clown when I ask why this mod isn't being detected by the game for me?
Yes, it's in the plugins folder and yes I put the LethalResonance folder inside of it. No changes nor any config file. It isn't showing up in the log either
Also, yes, every needed dependency is installed. I wonder what I am doing wrong :3
I never had any issues with any mods so this is kinda... new...? >_<
Do you use any ModManager like Thunderstore or R2Modman?
I do not. I add them locally/manually
I'm the biggest oaf in the world, my god... I did press Ctrl + Z to move some mods but I didn't figure it would remove some of the mods in there...
it's working now! 🤦♂️
Ayo? It has a menu theme? Holy F it slays! Y'all have been cooking! 🔥
Glad you liked it!
Ayyeeeeee triple digit rating
theforgottenscanner is deorecated now?
has it now been added into the actual lethal resonance?
Correct
It has a config now, you can choose 1 of 3 scanners
Oooh, lovely.
Not yet since we have to patch in to FM instead of use a janky method
It’ll take a little more time :p
Alright.
Can't wait! (Also remember when I came with that issue about lethal casino, it updated and it got fixed!!)
I’m glad to hear it! I love lethal casino!
Love gambling with the Needycats mod.
Noodles was 14 thousand value.
Gambling cats and your friends corpses is peak gambling
Real.
What's some good mods for spooky times?
Make my friends shit their pants.
Harder gameplay as well?
things like audio, entity behaviour..
yes (not brutal company, too chaotic)
But like hard af, but not overboard like brutal company
we dont want chaotic where we die instantly, we want the shitting of pants and "let's get the fuck out of here"
yeah
oh?
You click?
oh okay i gotchu now
yknow whats funny, we literally have most of these..except for insanity remastered and is this the way i came..along with we need to go deeper
wonder what the actual fuck those do!
Insanity remastered may no longer work I’m not sure
Is this the way I came won’t do much if you also pick up we need to go deeper
We need to go deeper is life changing
You can ONLY enter the facility through main entrance, and you can ONLY leave through fire exits
No more hugging main entrance
Or hugging fire exits
maskedbehaviour mod freaks my friends out to a different level lol
alr alr, i got it
And if you really want pain, grab eclipse only
funny enough..we already had that
i guess my friends are pschotic?
Well mixing those together is true pain, let me know how it goes!
just looking at things like behavioural things for entities
fuck me, saw a mod called coilheadstare
the coilhead will now slowly turn to look at you LMAO
Oh grab that
that is incredible
It’s good
Nope, they replaces sound
shouldn't get it?
Right?
chase sound specifically
It’ll likely just override LR
yessir
You use facility meltdown?
yessir.
Hmmm
does LR have a noise from when the ship alerts to leave early?
Not yet we don’t (I think)
alright cuz there's a pizza tower escape music mod
lmao
That’ll mess with LR meltdown if you use that
Mhmmm
LR meltdown uses pizzatower escape music to work
Oh I thought you meant another mod that uses pizzatower to work, my b
oh my bad for not clarifying
Also if you use TMLC
I recommend updating Lethal Resonance specifically and deleting customsounds and lcsoundtools
They’re super buggy and cause lag and weird glitches
alrighty
Which is why we just moved to the new soundapi
Looks safe to remove
Alright!
hey i know its unrelated so sorry but does anyone know if theres a mod that makes heavy items only take a slot
This is already how to works?
i think he means without making ur hands full
yeah
i mean, you'
you're a really strong company member if you're holding a v-type-engine in one hand
appartus in two hands is a fire thumbnail icl
Oh wait
wha
yeah generic moons and wezleys moons are great for new moons
literally wesleys moons is the one i got LOL
Subscribe and like if you enjoyed the video! More content on the way.
In Lethal Company, players take on the role of contracted workers employed by an evil corporation named 'The Company.' They are tasked with exploring multiple abandoned moons and finding pieces of scrap to sell.
Mods:
Bodycam_Reshade by Segich
LETHALRESONANCE by LETHAL RESON...
NO WAY VHS HORROR
If you want the reshade body cam mod to boost horror
also the quality of wezleys moons is crazy
In the video it has it paired with LR
manual installation only woo
i knew it was reshade lol
Hey just sayingggg
okay..reshade ini preset file, seems easy enough lol
It does more than just add a filter effect btw
It’s actually a pretty good reshade mod
reshade has been successfully installed along with the guy's ini wooo
i'll look up AI and see if i can find behavioural mods
1984 by George Orwell reference is crazy
Ayee
@small pond what’s in the works rn for the soundapi?
Hopefully fixing the weight system 
what happens if i kept CustomSounds/LC sounds while having the new dependency for LR?
nothing
It wont load for LR
CS/LCS wont override the new dependency, but theyre also not needed for it
yeah going to look at the weight system and then improve the condition system
Hi again, quick question. The one and only sound I don't necessarily like is the sound of when u get sucked into space not reaching the quota
anyway to disable it seperately? I don't see it in config apart from "ship" which would disable everything :3
^^ any chance you could add individual toggles for sounds? instead of needing a new replacer
I mean we could
oh does it work sound specific?
Rip startup times and a crazy long list of configs in modman
Yeah it does work but each one delays startup time
instead of needing a new replacer
Im more asking bongo here 
No you’d have to disable that set of sounds (I plan to add exactly what sounds are included in each option later on)
so it LR wont override the sounds that uses those right?
which ones go first tho
Hm?
What do you mean?
LR has its own sounds
lovely thing discovered, modpack says an "error occurred" when trying to join friend's lobbies
another one like custom maps has their own sounds
I see, cool :)
Do they have the same mods installed
exact same modpack given by code.
if two sound mods conflict itll just pick whichever one does it first I think
which oens go first? custom sounds first or LR new api?
Remove insanity remastered
Okay.
That’s my only guess
try it and see
i havent downloaded LR yet. is it updated now?
Si
ok nice. ill download it once i get back
Check out the new config to
to be fair. i prefer the sounds coming from one source than multiple.
i dont like goofy sounds on top of horror sounds
Understandable
mainly. i think ill end up just having LR for sounds
only a few moons uses customsounds
after seeing the bodycam video above I really want to do the player sounds now
If people are installing horror sounds over LR in certain instances then we basically just need to rework whatever they replaced
the only thing you guys dont have is Delivery music and intro speech anyway
SAMEEEEEE
Just waiting for all issues to be solved before we embark on ✨footsteps✨
That’ll be a game changer
well im not sure if diversity has its own custom sounds that might conflict with LR
no. i meant 2.0
nice
I promise nothing tho
will you be adding your voice singing the intro speech in the future
since there is configs now
I considering doing voicing actually
CS and the new api dont conflict? hows that even possible
if youre redoing LR meltdown might as well
get pixel rap the meltdown
This is specifically where this was considered
secret audio file of pixel ranting about messed up audio files
like those movies with villains rigging the bomb with some funny dialogues
Every 25 seconds random voice clips voiced by yours truly asking over the loud speaker who moved the apparatus, how to fix the damn wiring, how the override works, or talking about the door being locked since the power is fucked😭😂
add a count down at the end
Just this in the background
https://www.youtube.com/watch?v=zV95AegzXyo
yeah kinda like that lol
Still not working.
lol that guy sounds like scooby in that. what the hell
That’s odd, I mean if all you did was add we need to go deeper you shouldn’t have an issue
I did not add we need to go deeper tbh
Scum
Oh don’t know tbh, I have no idea why your game isn’t working then
Got an error in the log?
are you on r2modman or thunderstore?
how may i access this wonderful log?
thunderstore!
Go to config folder bepinex and enable console
is this the first time you using mods? cuz thunderstore app is kinda funky. most of the time needs restart to even show the mods
Not really first time.
Used to do LSPDFR modding.
for LC
and have been modding lethal company for few weeks now
eventually but it would have a fairly big impact (config loading on lr takes like 100ms already)
then weird it doesnt work...
so youd need to keep the amount down
maybe mod conflicts then
maybe
something like this lol
https://www.youtube.com/watch?v=9F0fi772NGA
Certainly not an Asshole! (also my second dreadnought event i had today)
Mod: https://mod.io/g/drg/m/passive-aggressive-mission-control
I mean even if it took 500 ms at the end of the day only half a second for full configuration isn’t really all that bad
anything less than 2 seconds is a win in my books
^
a majority of that loading would be done off screen anyway
people will take at least 15 seconds to actually get into a lobby
I added Diversity per your recommendations, anything you recommend disabling outside of the player conditions? I disabled those since I feel like people will get easily annoyed XD
also going to give you options to "cache" the condition result so you can evalute the config option on startup and like on planet land and stuff
because right now it does a check every time to the itnernal list (not to the actual file) every time a sound is replaced
@small pond did you ever figure out the thruster audio btw?
Oh now it makes sense
Basically all of the item sounds use "ItemAudio" as their GO, any way you could add a condition for checking what item the player just picked up?
no i literally just woke up and have to go to school soon 😔
Before you do, accept my pull request on git
How?
where is the config folder for bepinex
Oof
lol thanks for reminding
I think you might have to set the wiki to "contributors only"
it is set to that, maybe it means collaborators (like you have permission to merge pull requests and stuff)
Just set me to that I guess? idk
what is modman lmao
Oh I thought you were using the mod manager
uh no, thunderstore
You doing manual?
i installed bepinex manually, everything else is automatic
it sent you an invite?
yeah no lol use a mod manager
okay lol sorry
i'll remove the manual files
and reinstall using thunderstore
i was wondering why you are having difficulties
just use the new r2modman
dont bother with the thunderstore for LC
yeah r2modman is actually performant now
The only weirdness I notice with r2 now since the update is sometimes it doesn't have updates show up til you manually check or reopen it
i still dont understand how people use thunderstore app for LC. too much work lol. too many restarts to work. r2modman is almost instant
I used to
is there a way i can transfer my things from thunderstore to r2modman
just get the profile code. they are the same
Oh, lovely.
In some cases the Thunderstore Mod Manager has less bugs and issues is why
at least for the Automatic ones you downloaded
and it's updated more frequently
So some people deal with the ads
isnt r2modman installed using thunderstore or am i nuts?
It's on their webside yeah
yeah. we manually download r2modman
this is what im getting as a search result
Okay, gotchu...
thats the only thing you manually download
the rest is codes and automatic stuff. you only touch configurations afterwards
okay, lovely
but LC is too meaty for thunderstore to handle. almost every minute there is a new mod lol
r2modman is now installed
some uses the main spoon while other uses forks. while some uses the knife. or better spork to sporknife
wait this is literally thunderstore
yeah
im guessing a more..working version?
just not under the overwolf app
okay, lovely
more like the direct version really
you dont need to restart the pc for the mods to work
just re open the LC app
oh lovely
had annoying issues with thunderstore when we had a large collab. i had to manually check each person and their thunderstore app and have them restart a lot
playing with 15 people. the time it took was like 2 hours just for troubleshooting
the next time we used was r2modman. it took less than 20 minutes. the only issues we had was mod updates
so do i need all my friends to get r2modman
or should i be fine
Thoughts on this? @small pond
Can you not check the parent game object?

you should be fine. i mean at the end of the day. you dont have to manually download stuff. just use the app to get the mods and update the configs. just give them the profile code afterwards
the only issues you had was because you are playing with manual downloads on the thunderstore to begin with
those do not carry over on the profile code.
thing is, it works fine solo
but inviting friends is fucked up. i want to test it out but got no one to test it with currently
first time loading after r2modman
r2modman is super fast wtf
oh. i tried thunderstore. i fell asleep in the middle of using it while adding mods
im using 200 mods
it doesn't by default
oh that. it might be disabled. since its disabled by default
oh, how do i enable it.
my stress won't let me sit in peace waiting for lethal company to load LOL
in bepinex's config
yeah
where shall i find that
config
lethalconfig..?
no there should be a tab on the left for config
ooh
the one on the left
config editor?
yeah
seeing the bodycam reshade vid makes me wanna make found foutage
ohh shit never even bothered with this page before icl
dude i sound like a complete noobie to modding LMAO
i promise i have experience in this 🙏
some mods conflict by default. but with the configs, you can have them compatible
its a pain once you have a ton
so what exactly is the name of bepinex's own config
im sitting at 200 mods and i tried reinstalling everything from scratch to remove the stains of old mods i removed in the past. takes 6 hours give or take.
thanks
thanks.
i suggest disabling it once you are giving profile codes to your friends. so they wont bother seeing it
fair.
then enable it again for yourself
oh boy, lethalcompany.exe is not for responding!
oof
wahoo!
can we still block the terminal with the paint. you cant read anything once you do. that was the last time we tried it
yello
green and yellow
What is happening
My eyes hurt
@small pond is it possible to bind sounds to a specific monster? Let’s say there are two eyeless dogs outside the ship, would it be possible to make each of those dogs randomly choose which set of sounds to use? (Trying to think of ways to make it more difficult to get used to sounds since once you do it’s not as bad
no probably not
What about having different subsets of sounds that change when a new map is loaded/the game is restarted
oh and also, ability to reload all jsons from ingame, very useful feature from CS that I already miss
would be 🔥
@upbeat hound weird issue, I think Diversity causes the custom spore lizard sounds to not work
That or there's a bug atm
Lol
can you explain?
The spore lizard when it saw me was playing the vanilla audio
Instead of the LR one
It was working before though, gonna check if it's Diversity if not that then it may be a bug with the latest SoundAPI update
come to think of it i've never encountered one so i didn't even know if they were changed
does diversity change spore lizard? AFAIK it doesn't
Yeah then it's a bug with LR or SoundAPI then
@molten bolt can you test if the spore lizard sound works for you?
testing rn in my modpack
Isn't the Spore Lizard called the crawler in Diversity btw?
shouldn't be
Crawler is Thumper
Ah okay okay
It works for me
Weird
Some mod was bugging and increasing spawn rates, let me see if it was that
Only 2 I added recently were Better Lobbies and LightsOut
removed them
Well I didn't have 2 enemies spawn in instantly this time
Test after switching scanners too btw incase, I was using your scanner when I had the bug
Do you have anything that increases difficulty?
No
brutalCompany or related
I have AdvancedCompany but only changes I made were so CoilHead's power level is 3 and I set Masked to same spawn rate as Bracken
Nothing that would cause spawn rates to go nuts
so LightsOut or Better Lobbies was doing it
I also use Mirage
Here, my modpack with those mods removed 018dc8d0-96d0-68aa-d1fc-491c9afb96d3
hmm
I think it may have been LightsOut, let me try adding Better Lobbies though and seeing if spawns go insane
Just wanted to pop in and say that I love the pack you guys have made and appreciate all the fast updates while the APIs and such are getting sorted! I love stuff like this and I can honestly say I am more scared while playing now. Mission accomplished, 10/10
I did reinstall LR btw, incase maybe a file corrupted
Glad to hear that!
this mod?
btw, if you could let me know how to give a thumbs up in Thunderstore I'd love to do that. Somehow I haven't managed to figure it out
Yep
You have to log in
Gotcha, that makes sense
and then you can press the "Like" button of the mod
@wide thunder can you check if Better Lobbies has a bug with enemy spawn rates atm?
a
Think it was that
I went to experimentation and didn't have most of the facility locked off this time
Seems fine
Now let me try to force a Spore Lizard Spawn
Spore Lizard is Puffer right?
yes
Okay just making sure
you kept askiong for the scanner, hows the variation
better than the original scanner fork?
Scanner is good
I love it
have you noticed the variation?
Definitely better
okay just wanted to make sure
valid
How're the door sounds coming along?
Sorry, I don't know where this sadistic side came from
glances at empty folder called door sounds its going...
didn't even think of giving feedback but i really like how the scan sound is not as intrusive as vanilla
I still think you should keep your version with the Bells and have Moroxide create a variant
Man I still am torn about the bells
wrong reply?
@molten bolt can you make another poll for the Door enterance sounds?
hm?
wat
IT SAYS IT IN THE POST I TAGGED YOU IN😭
i don't see how the bells relate to the scan sound not being intrusive?
oh yeah wrong reply
i thought so
rip, my b
oh i remember why that happened I was gonna say sometimes good sound design is letting a sound take a backseat
but then I got Distracted
door bell distraction
fr
now you can't stop thinking about it
need me to inject you with 200 billion door SFX again
PLEASE
GIVE ME SOME BASELINE
I always felt like one of the door sounds was too long
and Im having issues creating from nothing rn
someone describe the perfect door sounds
Pst
WHAT
Hows it going her-
it's like
its good
it sounds like a door
creak, slam, subtle metallic vibration
Whats the current sound debate
what happened to your pfp
The doors?
the one to enter the facility
only helpful answer so far
People complaining about the door?
well there is no door sound rn
kk. What do you want with the entrance sound?
some people were saying they like the old ones
so im trying to gauge what we should do
Yeah the spore lizard sound isn't working for me
weird
unlikely
you can't tell us you haven't typoed "fart" because of habit
probably SoundAPI or the json
ITS BECAUSE THE R IS NEXT TO THE T
lies
@molten bolt have you made any changes to the json at all compared to the live version?
nope
what kinda door you need
If this is the first time you're using the new sounds, id say let people play with it for a while to make sure its not anchoring bias
I doubt is our mod
Idk what would be conflicting, unless SoundAPI is bugged
door to a company that is most definitely lethal
018dc8e9-d783-3751-faba-4710d222be3d See if you can figure it out lol
I can't
this works so well with LR
oopsies
that spoiler section
Let me check my Mirage config
i like the enemy but i think it's too goofy for my pack
Aha
oh does it have goofy sounds : (
I bet it's Mirage, I had EnableSporeLizard turned on
sad, I just came across it
Let me turn it off
||
||
didn't test it, but the looks
Whats wrong with mirage now?
Sounds like you need to give it a really creepy harp melody Pixel
goofy as in it's not visual horror oriented, and looks funny compared to other enemies
I think if you Enable the Spore Lizard talking it disables LR's sounds for it
I feel like you gotta test it to know
Oh then thats nothing
i planned to try it but i think i'll just save it after that for when the occasion arises
https://www.youtube.com/watch?v=foSJstDFDfg just have it play this instead of a harp melody
I’m really, really excited by this new official Richard Waters’ waterphone made by Brooks Hubbert. Brooks is an amazing musician and instrument builder who knew and worked with Richard. This new bass waterphone is so very resonant, responsive and expressive! It is a dream to play. For a longer audio demonstration go to:
soundcloud.com/user762121...
Pixel, permission to ask for feedback on something I took all of yesterday to edit?
would be good for acidir tho
(Sadly not LR realted)
like, imagine hearing that in an interior for the first time?
well if I can override that monsters sounds with the new soundapi
you bet
its a double whammy, scare someone so bad they scream. punish them for screaming
peak
yeeeeeeeee
What is the exact question of the poll?
THE OLD DOOR ENTRANCE SOUNDS, DO WE KEEP THE ONES WE JUST REMOVED😩
or change it :]
yeah ofc
yo fr though I might have to find a free sample of this instrument
Im planning on getting back into making content, so Im finally making my own overlays and shit
this is incredible ambience
^^
I'm looking through samples now, like that is the horror game instrument so imagine how much it can add to the atmosphere in general if that's the vibe you're going for
it basically is already, you cant exactly copyright an instrument
hm? first time using door sounds
I dont like being riskay
also I would prefer a baseline wav sample
(Yeah I know im a snob)
Me when I copyright my voice
That audio seems pretty clean to me, not sure how much better of a sample you can get
im getting too distracted by discord i should be on my anime grind rn what am i doing
one recorded on a wav
I once went through this phase
Hyperstellar Sailophone is a very special form of waterphone. Long, bended rods give unique timbre, rich in low registers. The instrument has C# tuning.
The Sailophone concept, design and construction - Sławomir Janus, based on the original waterphone concept by Richard Waters.
Is it just succesful mutation or a waterphone evolution? Please c...
But like, why?
good job, this looks and feels nice
mp3 is lossy
@molten bolt that fixed it
The game applies enough post processing to hide any lossyness tbh
i decided to get back to the anime grind but i can't find anything interesting to watch so i'm just doing my second "rewatch my faves" grind
thanks, only took me 10 hours to do 
HIDE IT? blasphemy
maintain aint an option 😭
Oof
Lmao
wait
also maintain doesnt make sense since there are no dor sounds
WHERE IS THE MAINTAIN OPTION
since you took them off
Yea what are the CURRENT door sounds
VANILLA
bruh
jinxed! moroxide doesn't want the bell to win
What happened to your previous door sounds
fr
My guy you dont need to add extra work where it isnt necessary 
they were removed
Facts
Bells don't fit
There're no bells on the entrance
Actually, there is something I think you can do
I mean, why not make the best I can make🤷🏻♂️
you want to maintain vanilla?
With the new dependency you can specify whether a sound is played on a fire exit or main entrance, why not use both?
Oh lol nooooo
THIS POLL IS SCUFFED @molten bolt
I tried to vote and it said it was already disabled
lmao]
Easy, tell me the question and the options and I'll add it
I didnt think of this, they def need different sounds
didn't mean to use jinxed but my vocalubary is slightly deleting itself from my brain
i like the bells
All the patches in better lobbies shouldn't be affecting anything gameplay related, since it only does a few things
Could have been EnableNetworking in QualityCompany conflicting potentially
https://www.soundsnap.com/tags/waterphone You might be able to find some good waterphone sounds here to download Pixel (it's pulling in a variety of ones that are tagged as waterphone even though they aren't, not all of them fit but I'm pulling out a few snippets as I go)
https://www.soundsnap.com/waterphone_hand_sweeping_1
https://www.soundsnap.com/waterphone_screeching_horror_accent_1_wav_0
https://www.soundsnap.com/waterphone_screeching_horror_accent_with_reverb_2_wav_0
https://www.soundsnap.com/waterphone_tine_plucking_1
my mod only lets you copy lobby codes and adds a few new things to ur UI so it'd be weird if better lobbies were causing the issue
I made a NEW Poll!
I like them
Remake the poll with a fourth option 
I have been collecting sounds for once we can separate interior mansion ambiance, these suggestions will be helpful
nah Ill prob just do that anyways, trying to make a fitting sound for both the entrance and the fire exits would limit both of them
A lot of them are separate pieces that you could potentially combine together into one sound file
depending on what you're looking for
true as well
Consider making a #mod-showcase post of your mod now with the big changes practically done
It's the 3rd time I tell this @upbeat hound
question, is this a sound that could be used somewhere with the ghost girl as far as she is currently implemented in LR? My first thought was a sound that's played alongside when someone gets killed by her, but moreso just spitballing https://www.soundsnap.com/sound_design_horror_accentghost_cry_haunting_blastwavefx_03277
interesting idea, we possibly could clean that up a little and put it in the sound that plays when you are killed by the ghost girl
I DONT HAVE A SHOWCASE THAT DOES IT JUSTICE
I KNOW I WILL, ITS JUST IF IMA DO A SHOWCASE I WANT IT TO BE A GOOD ONE :S
cast all of your hate on @gentle pilot
not me😭
How about doing a bodycam style thing
like the reshade?
hey hey its okay @forest crescent said he wants to make one so if he succeeds then everrryyytthinngng will be solved
Im surprised tho, I figured someone would jump on it just for the channel exposure alone
okay will this is a great start
I mean if yall would send me clips I could edit something together
but not like "hey heres my 5 hour stream" LIke oh hey look at this creepy moment or ambiance etc
man tho moroxide thats a great clip
It literally doesn't even need a clip
It's the one from the Diversity Clip
A clip would go better but it's just like a poster advertising the mod
btw, do you have any plans on changing some "popular" mods' sounds once you're done with vanilla ones?
i wanna imagine LR shrimp as a reality
If the api has the ability to then yes I do
As long as those other mods operate on a system similar to the default sounds it should be possible
like rolling giant I think its called, I have always thought that that particular modded monster felt a little weak in the ssound department
speaking of which can someone explain to me what exactly the rolling giant is?
ive never understood why it makes that sound
It’s a statue that mostly acts like a weeping angel
Idk anything more than that really since I never watched any of the videos
My guess is maybe like a cart? Like those wooden platform ones super low to the ground for moving really heavy things
its actually on wheels I think
well either way not something I should be focused on now
still need to flesh out the centipede sounds, give the jester stomp sounds, make puffer footsteps, redo the spider, etc
nah, when it spawns it can take on many different AIs
Its a project of kane pixels (hehe), the guy who made those really cool backrooms found footage tapes and started the whole trend
The rolling giant is actually based on a real thing and place, some american shopping mall had an event including it and it was supposed to be a personification of the guy who was important to that city some hundred years ago iirc.
The real shopping mall was destroyed at some point, so the fictional video is meant to be a sort of creepy nostalgia play on it. theres not much to the "story" yet
one of them is coilhead and one of them is an inverse coilhead (he's slow tho)
gl with spider 🙏
why?
i'm mainly referring to the kane pixel videos
sounds like a massive pain to change
honestly its one of the simpler enemies
maybe it's just not how i think it is
is there like a pack of steps that makes the sound or is the sound just a single step
6 step sounds, various screams, web sounds
compared to some of the others the spider has very low variation
with how fast they repeat is what makes me say that
the fact that there's 6 different steps doesnt help
it really depends on how you do your variations
if you just pitch them then it isnt too bad
oh right, forgot you guys dont make your own sources...
own sources?
record sounds
the perfectionist that i tend to be should not be allowed to even think about making my own sound overhaul
no I def have some that have my own recorded sounds in them
I usually mix them into other sounds tho
I have a AKG C214 I use
but is there a way to use that to make special variations???
why does this sound like how some gun would be named