#Lethal Resonance
1 messages · Page 26 of 1
nah maybe is a placebo for the name
but even if is a placebo, i feel less stress so is good
Pixel is blind for creativity these days
He just can't realize when he's done a good job
yeah
YEAH LET ME JUST ADD THAT AS THE AIRHORN SOUND
LMFAO
wait me 5 minutes
It was a sound for the Nutcracker wasn't it?
correct
Yeah and it's good, it sounds good for the NutNut
can someone test this for NutcrackerTurn.ogg
what is the namefile of nutcracker
or I guesss .wav?
this??
corerct
correcto
I honestly don't know what a good sound for the Airhorn would be, I think it's fine as is already
I kinda planned on leaving it
Maybe add some reverb to it
eh
I tried cleaning it up and making it sound more realistic, but it took the humor out of it
so we reverted
If anything the Robot Toy is what needs a less annoying sound
at minimum Ill prob make like a minute long robot sound
that way it isnt the same 4 second clip that makes me want to not exist
Yeah
I always pick up and drop spam that fucking thing til it shuts the fuck up
XD
wait a minute
with conditional sound with the new api I wonder if I can give differeent sounds to the robot if you're haunted
That would be funny
yo he crackin his nuts
why
Ok but like, hear me out
It appears many sounds such as the landing and take-off sounds for the ship are not playing at all. I have recently installed some mods, but none seem to be the ones causing the issue. Further proof is that on older account in the Thunderstore app had Lethalresonance v4.1.1 on it, and the sounds worked fine, but when I updated it, it all broke. While this bug is not game breaking, it should still be taken into consideration because it dose effect the immersiveness of gameplay, and lowers overall enjoyment for me. Thanks! @upbeat hound
dont want to remove this mod as its the best sound mod around but this hurts
we're swoitching dependencies at the moment. if you are looking for stable gameplay go to 4.0.8
thanks
np
thankyou for the tag in the other thread
carnival
sound like a dance more than a battle
so this is using lcsound and custom sounds instead of loaforc? @upbeat hound
Yeah 4.0.8 does
correct
Do check back in a day or two, itll probably be fully converted by then
I'll probably also downgrade for my group tn, just so the missing sounds are reinstated
thanks for the help looking forward to your next update
since 4.1.2 has a bunch of missing sounds
4.1.3 or is it gonna be 4.2.0? Is gonna fix this
Moroxide is working his literal ass off
the modders for this game are incredible
reasonable
the new API is crazy, got whipped up in 4 days and can already do what LCS + CS can do and more
well
api cant be that great, broke my mans sound pack
@upbeat hound where can i find the intro music u used to use?
The API is fine actually, LR just hasnt been fully converted
the first line of code for it was written 2 days ago and its almost fully functional
it's a new API, and Bongo has already isolated what causes the missing sounds to not register
It needs a specific flag added
intro music?
yea the ship intro on first day
thanks
lmao
Lol we both sent it XD
el double pinge
Oh?
@vale forge
I mean pixel you were here when those reports came through too
Wait is that what's been causing my vc issues and weather desyncs?
I am thinking of the right mod right?
Holy fuck LOL
No weather desyncs is probably LLL
Idk honestly there were like 2 or 3 that apparently were breaking
I don't use LLL
It literally breaks the game
never had weather issues with lll
Not sure then, use weather tweaks
I've had weather issues recently
Unplayable afaik
Someone needs to teach him how to use lc sound tools and custom sounds
That explains why I had issues with people joining my lobby before
did someone else release it las time?
and why some people got kicked when someone would join, etc
It was included in LR
what are we talking about again?
@upbeat hound please put it back 😦
Hes not allowed to
And his mod will be taken down
If he does
such a damn shame
And he knows that ^^
I fee like I missed a lot of beef here
Not beef
Just the usual
Ownership
Of music
copyright issues?
I wouldn't know if that's the right word
Music isn't my forte
Pixel would know more
All I know are the rules about using sounds
just ownership issues, when we saw it get uploaded we removed it from our mod cause he is the original creator
He either needs explicit permission or to have made them or them to be public domain
you need atleast edit before use
I dont really agree with that^
I cant say if that's true
Again, I wouldn't know
even if its "okay" its his work
i mean thats says in the page
Hm?
Pixel
Whats your thoughts on this pixel?
its this normal?
[[The Feds were not happy with this one.]]
Yes
clip from @orchid mirage
They also telling me to tell you to delete your message
We can choose peace
season the spring ?
Only peace I know is my job, consider it a formal warning to say things like that lol,
yes
They're pushing eachother out of your vision
Is this michael jackson?
The season of spring, where nature comes together to make more nature
yes
springlove
do old configs matter or should i delete them
just noticed uninstalling a mod doesnt remove config
My joke was peak, I'm being oppressed.
Nah not really
They dont do anything but tell the mod how to work when the mod is enabled. Without the mod the configs dont touch the game at all
i cant see the joke
I'm sorry, you will have to go without humor for now,
If you have a mod you've removed and don't plan to readd it then yes remove the config for it
sadly
Else the leftover config can cause weirdness
but?
Everytime you launch your game, all you active configs get read by the game and count as "modified" in windows. If you go to your profile folder, and go to the configs folder, and sort by date modified, you can see the configs which haven't been loaded or modified in awhile
Now not all configs get modified every time you launch the games, but most of them do
So for example
I would look at these outliars and can easily remember I dont have these mods anymore, and delete said config
not that theyre very storage expensive
yea they are literally text files
God forbid those 4 kb's break the piggy bank
is it worth going through and deleting
if you are constanly digging in your configs balancing stuff
Yes,
if not, not really.
If you export a pack with unused configs, do those still carry over?
fairly frequent, still perfecting this pack, adjusting spawn weight, scrap value, gambling odds, interior weights etc
Yes
You should clean ur configs
shiet if i just delete them all the game should load fresh ones right?
id just have to reconfig things again?
thats the move
id rather start fresh then comb through everything
Ive done that so many times
the fresh start?
yea
I also do it with the mods themselves
I disable every mod. then go one by one deciding if i want to keep it or toss it
Wish me luck yall time to do this the painstakingly boring way
Any timeline for resonance being updated/fixed?

@gentle pilot well that broke the mod pack wont boot or show the log
16 / 30 folders fixed
little_girl
- Extended the Breathing sound
- Added more randomization in some of her sounds
- Disabled a node that allows masked enemies make little girl sounds
- Adjusted localization of ExplodeHead to the little_girl folder
- Changed the BloodGore sound Location
updated sound list is almost complete, ill drop it in a second
17 / 30 folders fixed
masked
- Deleted some Vanilla sounds
- Added an extra effect to MaskComedyAttach
morox you already fixed terry?
Can you help me with something in Audacity?
Sure
Is it possible to make this actually Loopable?
There's a small cut at the end
wait, I'll give you a better one
I probably can
I did what you was thinking (i think)
good loop
LOOPS ARE THE DEVIL
Jacu you can made a extend version of starnofday?
not this oen
NOT THE SKILL ISSUE ARGUMENT
@gentle plank
its a really skill issue ?
startofday? isnt that like a 3 seconds clip? lol
half of it is silence my brother
but its like 0:05
i know but, this is my favorite
and i want something with this tone
anyone know much about lethal config?
my scrap and most customizable items arent showing up after wiping configs
Thanks!
Thanks JacuJ
@molten bolt woe, guide be upon ye
Wow!
Not me personally
Oh heck ya, beserk mode activated!
Anyone else running into an issue where the ship engines don't make any sound while landing on a planet?
Everyone else😭
Switching to a new dependency rn if you want a bug mostly free experience use 4.0.8
Ah I see, thanks for letting me know! 👍
I hope the update that restores the missing sounds comes soon, the pain of the lag LCSoundTools and CustomSounds has is so noticeable lol
18 / 30 folders fixed
menu
- Added Button 3
- Menu1 theme is (a little bit) more looped
18 / 29 folders fixed
moon_weather
- Deleted moon_weather Folder (none of the sounds where actually related to weather)
- Deleted BeginShock (same as Vanilla) @arctic crown yes, this is from ZapGun
19 / 29 folders fixed
nutcracker
20 / 29 folders fixed
outside
- Removed RockCrumble (repeated with RockCrumble from ambience_outside)
21 / 29 folders fixed
player
- Removed NeckCrack (it doesn't exist)
- Changed FallingAir from player to items (it's from the Electric Ladder)
- Added BloodGore
- Added BreathingUnderwater
- Added CriticalInjury
- AddedFallInWater
Went back to 4.1.2 for now while waiting cus the performance is way better without LCSoundTool and CS
22 / 29 folders fixed
puffer
- Removed Angry (It's from Hoarding Bug)
23 / 29 folders fixed
scrap
@upbeat hound @molten bolt thank you guys for working so hard for us
24 / 29 folders fixed
ship
- Removed BumpOutsideShip
- Added ChangeSuit
- Added CollectScrapSmall
- Added DeadlineAlarm
- Changed RewardGood and RewardMid to company folder
- Added SuckedIntoSpace
np!!
I wish i was home to test it
It's buggy atm, It'll be updated soon (prob today)
25 / 29 folders fixed
spider
- Removed StuckIntoWeb (Bass Buggy)
Honestly man don’t thank me rn, thank moroxide for this. I’ve been with my fiancé all day, moroxide turned his bedroom into a sweatshop for yall
And JacuJ
And bongo💀
Also @molten bolt question btw why did it go from # / 30 to # / 29
26 / 29 folders fixed
terminal
- Added SignalTranslatorFinish
- Added SignalTranslatorLocalSFX
It bothers me, but yes, seems to be the case 😭
me with an update that breaks everything ready in the wings /j
Update that makes things more on fire? @small pond This isn’t facility meltdown😭😭

What specifically does the update break? I can’t imagine the update makes things worse right…? …. Right?
@small pond
Oh lmao I figured it was necessary evil in the setting up of foundation, but it seems instead I’ve just been played
I'm pretty committed to not do breaking changes anymore
anymore?
well the necessary evil was the whole matches conversion
Evil it was, you created a sweatshop
yeah the matching strings
Very very reasonable 🤔
27 / 29 folders fixed
thumper
Just thumper? No detail ?_?
thumper
Oh that makes sense, thank you
28 / 29 folders fixed
turret_and_mines
did you rename it lol?
Did you manage to get the sounds that aren't working like the ship landing and taking off sounds fixed yet?
No, that's how you named it
Did you figure out why the main menu sounds booty
maybe lol I think I've fixed it in my development branch but idk
haven't yet not home
Oh gotcha
28 / 28 folders fixed
Slime
- Deleted Slime Folder
I spelt it wrong as turrent_and_mines
Time to test :]
just obliterated the slime folder lol
CAN WE MAKE IT AGAIN?
DO SLIME SOUNDS BUZZ STILL?
So update is coming? Let's gooooo
Yall are rabid dogs stg
This mod is too good to not be happy about the fixes XD
This is so real
@small pond I only have 1 issue
Log is showing this error messgae
I checked and they gave me this root
I checked the json replacer, and it's the same
It's not loading the image c,:
I checked the json replacer, and it's the same
Oooooo its out?!?!?!?!?
I'm guessing this is another issue on the API's end atm?
Otherwise the update is good to go right? ;o
Ayyyyy
shouldn't be. it's erroring out because the sound doesn't exist
What was it?
I wrote "Singal" instead of "Signal"
Yeah he figured it out lol
So we're all set?
shouldn't
Last test
After he fixes that it should be yeah
Yall are fucking titans in the modding community
Let's goooo new update incoming then? 😄
Let me know when I'm safe to update and get rid of the other two dependencies
v4.1.3: THE REFACTOR UPDATE
- Each and every one of the +400 sounds has been reviewed, renamed and rechecked to correct the Log errors that were displayed when making the API change, It will also make it easier to add new sounds for future updates.
- Restored ALL the sounds that were lost when making the API Change.
- Tweaks have been made to several sounds including: CoilHead. Masked, LittleGirl, Jester, Forest_Giant, Ambience, among others; correcting bugs and improving performance.
- Duplicate sounds and those that are the same as Vanilla have been removed.
cool update, where configs tho /j
Now, if you'll excuse me.
I must rest
good job soldier
yeah you can add that now
is it like a premade ready thing
no
or is it like a "want to die making it" situation
Oh, btw. If there's any bug.
Blame @upbeat hound
you guys are awesome! been lurking to let my boys know when it will be fixed, excited to try it out with them at some point
quick question, would lethal resonance conflict with landminefartreverb? we have that for lols but willing to get rid of it if necessary.
whered the ship takeoff sound go
at this moment yes, the horror immersion soundpack will conflict with the landmine fart😭 @twin ruin
lmaooo
new update should be out in around 30 min to R2 Modman that fixes this
rather have the horror
Thank you, Lethal Resonance!!!
Ive not checked the Config, how is it?
nah that could be a soundapi issue
You are a hard worker, I appreciate the immersion you bring to the game.
Your welcome, it was a Hard work, but it is worth it
I hope
well I cant imagine that the config will fix customsounds/lcsoundtool replacer collisions
@arctic crown Found some mismatching on your txt, for example, BitePlayer is for the Thumper, not the Puffer
Oh. And also
I made the json files kinda easier for your understanding. So you wouldn't depend on me
aappreciate you
Is it avaliable now on R2?
Not yet, Thunderstore being extra slow
Will do
Jesus why tf is r2 taking so long?
It's been almost an hour
There it is it finally showed up
XD
Oof
Its up
will do, Ill start on a condfig later
I miss the sounds that were there for the facility main and fire exit doors lol
we're going to add new ones cause the bells were a point of complaint and it does kind of stand out as not as cohesive to the other sounds
Some of those sounds will come back just with no bells
still got a bunch of sounds missing
can you notate what sounsd/
taking off the ship and thumpers do not be thumping
@molten bolt
+1 on that, ship landing no sound effect
shouldnt be
hmmm
Apparatus is still playing the vanilla sound when plugged in
tf
and it's still playing spoopy sounds in the ship when landing it with an apparatus in the ship
XD
BRO
nvm it is 😔
The ship taking off and landing sounds missing is an issue on the API end
I saw someone say with just the API installed they didn't work
that is what i just said basically
You said this same thing last night, then mentioned you were gonna fix it XD
I think you forgot haha
well cause playonawake is unity's worst fuckliong feature to mod ever
Tomorrow I'll check the Thumpers don't Thumping (in case it's my fault)
So I think the apparatus must have an idle sound when in the ship that is usually quiet, but for whatever reason it registers the sound that is supposed to play while plugged in
as it's idle sound
So it's a sound naming issue probably
do you guys have a sound that should play when it lands
the ship?
They do
If you've played with 4.0.8 you would hear it
the issue is LCSoundTools and CustomSounds murder game performance
attempt 345723895 of fixing playOnAwake issues: i cut all the sound it in the game
Hopefully you get it fixed and can push out an API update
I wonder if that might be what is happening with the apparatus as well
managed to remove the bug, going to readd code until it appears again
really?
I didnt notice that
Couple small issues then but good for the most part?
oh yeah is the new update better at least?
after I reupdated LethalResonance and got rid of LCSoundTools and CustomSounds game performance improved by a significant amount
define significant
idk if the issue would have been as noticeable while not streaming though
Less stutters, no more frame drops in the ship
👀
Combined with VR, Lethalresonance is the peak experience
i seem to have fixed it 👍
Ayyyyyyy
which one
the apparatus is another beast for another time
Apparatus is a butthole XD
dude it really is kinda game ruining sometimes
At least if you have one on the ship you get free spoopy ambience
just saw another thumper and it does appear to be fixed now. for some reason
tf
is the thruster sound supposed to be different?
Yeah they have a custom sound for the flames on the ship
Or the thrusters
is it not in the live version? could i get that sound to test then?
its missing?
I can't tell if it's missing in that clip or not
It's easier to hear it when standing outside after the door opens
my computers having a bit of amoment can someone test this
Yeah it works
But the LethalResonance thruster sound is missing @upbeat hound
Maybe wrong name
Nah the sound just isn't playing in the game, I doubt the sound is missing itself
The vanilla thruster sound works with the new dll though
so there is Something
As long as one of the thrusters work I am happy enough to play
Apparatus still fucked
WHY DOES IT WORK ON SHIP WHEN IT SHOULDNT AND IT DOESNT WORK IN THE FACILITY POLUGGED IN
Probably calls for a specific sound when plugged in
and has a silent sound that plays on the ship
AHHHHHHHHHHHHHHH
That's my guess at least
its probably bugged in the base game, and now i need to unbug it in the api
Probably
or the matchers are wrong
I actually dunno where the Thruster sound would be located btw
Idk what that entails but considering that customsounds and lcsoundtools AND this soundapi all have the same glitch somethiung tells me that is going to be a pain to fix
In the plugins folder
the apparatus?
yeee
Okay found it
hm?
The name you have for it is ShipThrusterAmbiance it's there
oopsies
i'm going to edit those (3) and (1) though
what?
they are a lil cooked
change Flame (3):ThrusterCloseAudio (1):ShipThrusterClose to Flame:ThrusterCloseAudio:ShipThrusterClose
in the replacer?
what you have in the replacer rn is wrong anyway
rip
Hotfix time
Fixable tonight?
Yeah it should be it's just fixing the thrusters to play the correct sound
ye
Tbf it was impossible to pin it for the right sound before cus the API was bugged
XD
@small pond Btw did you find out why some sounds are quieter than they were with the old sound tool combo
nope got no clue on that
I hope that gets fixed soon
don't play with volume yet so they must have done some weirdness to get it sounding right
weeeiirdddd
I actually think it's fine, the main menu theme I noticed compared to 4.0.8 is in line with the vanilla game main menu volume
but it sounds like a video before it loads in high quality
you saw the comoparison right
It only sounds weird at first cus it's a bit quieter than before
Once you adjust to it it's hard to notice
I did lol
I legit swapped from 4.0.8 to 4.1.2 on stream earlier I noticed it
pain
@small pond does the SoundAPI conflict with late join mods at all btw? I had a friend earlier that couldn't join the lobby while we were in orbit and they kept getting kicked lol, I figured I should ask cus ik it could have just been something weird on their end
shouldn't don't play with any networking functions
Yeah it was probably just something on their end then
only problem is if you load into a game before i finish the second stage of loading it'll cause a crash
Makes sense
is there a way to create some sort of notification for users who run on HDDS etc
()not specifically hdd but you get it
i
'm planning to go back through the loading
got some ideas for ways to speed it up even more
(and support reloading a soundpack at runtime)
damn I thought it was alreeady fast, you're telling me it can be sonic?
yeah think i can leverage multithreading even more, run the bad performing code on the multiple threads, go through and see if i can apply any perforamnce stuf there (without sacrificing stuff) and then itd be crazy fast hopefully
Complete overachiever, better than my hopes and dreams for it was😭
So is the update with the thrusters corrected coming?
yeah eventually
approximately when would the scanner be added though thats the real question
as soon as lr updates to include it
yee
all the base functionality is in soundAPI now
gotta do the config
pog
soundapi update soon™
what include?
fix thrusters not working
after I fix the replacer first tho right?
well imma upload this because it breaks something in vanilla
then you guys can upload with your sound replacement
You can upload the 4.1.4 hotfix with the corrected thruster replacer whenever, Bongo told you how to fix that, still needs the update for SoundAPI to be heard though XD
yeah im not at my computer, itll be soon
👍
wait hold on
change "matches": "ThrusterAmbientAudio:ShipThrusterAmbiance"
to Flame:ThrusterCloseAudio:ShipThrusterClose
? @small pond
yeah
yeah should be
thank
@small pond with this I just put commas and the name of each replacer in right?
the documentationw asnt super clear about that
idk how to explain it really, you just kinda put that condition in there, the otherstuff is just to sorta explain where to put it
like how the randomness variable works
wha...
like its just you put it in there
?_?
Matches (Name of sound replacer?)
WAIT IT GOES IN THE SOUND REPLACER FILE?
can you show me on this since its a tiny file
{
"condition": {
"type": "config",
"config": "EnabledSounds:Apparatus"
},
"randomness": {
"type": "determinstic"
},
"replacements": [
{
"matches": [
"LungApparatus:LungMachine"
],
"sounds": [
{
"sound": "apparatus/LungMachine.ogg"
}
]
},
{
"matches": [
"LungApparatusTurnedOff:LungMachineDisconnect",
"LungApparatus:LungMachineDisconnect"
],
"sounds": [
{
"sound": "apparatus/LungMachineDisconnect.ogg"
}
]
}
]
}
thats... it?
yeah its pretty simple i think
oh not as bad as I expected
so i notice the word Apparatus is capitalized
does that matter here since all of the files names are lowercase?
@small pond
So this should fix the apparatus? ;o
no as long as it matches what you put in the sound_pack.json
Hey it's still better than it being Pain
So new update will contain thrusters and Apparatus bandaid 🙂
what do you mean what matches in here? there is nothing in here really?
oh I thought that was a seperate thing okay gotcha
Does this go after "load on startup?
{
"name": "LethalResonance",
"load_on_startup": ["menu"]
"condition": {
"type": "config",
"config": "EnabledSounds:Apparatus"
},
}
like this?
inside the curlys?
right spot, wrong data
look at the screenshot/github wiki, it tells you what you need there
{
"name": "LethalResonance",
"load_on_startup": ["menu"]
{
"name": "MySoundPack",
"config": {
"EnabledSounds:menu": {
"description": "Replace menu sounds?",
"default": true
}
}
}
{
"name": "MySoundPack",
"config": {
"EnabledSounds:apparatus": {
"description": "Replace menu sounds?",
"default": true
}
}
}
}
From what I understand
wait no name right? or put Lethal resonance in each spot
no you need to add that config entry
it's not telling you that you need to add that whole snippet into your soundpack file just that config part
AHHHHHHHHHHHHHHHHHHHH (I so sorry bongo I have disappointed\ you)
{
"name": "LethalResonance",
"load_on_startup": ["menu"]
{
"config": {
"EnabledSounds:menu": {
"description": "Replace menu sounds?",
"default": true
}
}
}
{
"config": {
"EnabledSounds:apparatus": {
"description": "Replace apparatus sounds?",
"default": true
}
}
}
}

almost if you want multiple config it'd be like
{
"config": {
"EnabledSounds:menu": {
"description": "Replace menu sounds?",
"default": true
}, // <-- comma dont forget the comma to seperate items
"EnabledSounds:apparatus": {
"description": "Replace apparatus sounds?",
"default": true
}
}
}
OKAY I CAN WORK WITH THIS
altogether
{
"name": "LethalResonance",
"load_on_startup": ["menu"]
{
"config": {
"EnabledSounds:menu": {
"description": "Replace menu sounds?",
"default": true
}, // <-- comma dont forget the comma to seperate items
"EnabledSounds:apparatus": {
"description": "Replace apparatus sounds?",
"default": true
}
}
}
}
but just keep adding
well you need to remove the slashes because that isn't valid json
and everything after them
{
"name": "LethalResonance",
"load_on_startup": ["menu"]
{
"config": {
"EnabledSounds:menu": {
"description": "Replace menu sounds?",
"default": true
},
"EnabledSounds:apparatus": {
"description": "Replace apparatus sounds?",
"default": true
}
}
}
}
yeah
okay sweet thank
and final question to confirm. all in all they need to match like so @small pond
yeah that looks fine
kk
but still required: https://tryitands.ee
So aperatus sounds are off? And turns on thrusters?
Will vanilla aperstus sounds work
They're trying to fix the apparatus playing the wrong sounds with the new update
and have it not play spoopy noises in ship
yeah
yeah
okayyy update time then
Wait is it just me or does the main menu theme sound better after the 0.1.1 update for the SoundAPI?
tf?
maybe placebo?
honestly main menu was being funky before so this is possible
there was no reason for it to be funky in the first palce
Or maybe when you fixed the borked sounds it somehow fixed that too
XD
It definitely sounds a bit louder
have you tested it?
oh wow yall, i mean good to update assuming it all checks out relax
I figured lol
shouldnt be long though to find out
okay lol dont want another 4.1.0 situation where everyhthing explodes on install
ESPECIALLY SINCE I DID THIS, it needs to be tested
Lmfao Pixel doesn't trust himself
not even a little on this
If it's any consolation I believe in you bud XD
nah you got this king
I prefer this response

Poor qwbarch though, working his ass off to fix Mirage bugs ☠️
He's got this though
life of every mod dev ig LOL
the csync incident
wait what happened with csync 👀
What happened with csync?
05/02/2024 is a day that will go down as a monday when literally everything crashed and burned.
Ah yeah I remember this and I said it was caused by csync
Why does FacilityMeltdown need csync anyways?
HA
better config syncing
the system i had before was pretty bad
bro got hit with a fucking high school essay of an error tf did you do

smh i believed in you!
what does the first line say
He pulled a Pixel
stack trace
can relate to you slowly losing your sanity in this vid
is csync better than what the wiki showed for syncing configs? i didn't bother trying csync since it had about the same amount of boilerplate
I would have just removed csync after that whole mess
jkj my b @small pond
Lol
run it through a json parser if you're missing curly braces
What's to stop it from breaking again in the future? XD
a) it doesn't need to update
b) its latest update works
So you're saying hopefully it stays on 1.0.8
well theres https://discord.com/channels/1168655651455639582/1207582286933925908 now which makes it like 2 lines + swapping the bind function and configentry with syncedentry, im checking the wiki rn to see if it updated
It's still wild it caused such havoc before
because the wiki originally was wrong like it didn't work
help :S
well the main problem was that it would work locally when we tested multiplayer but not with other people
oh fuck wait what about it didn't work? i'm using it and it seemed to sync fine, unless you mean there'll be desync problems at one point
Oof
whatevers on line 5 is wrong
arent you the mirage guy
it may have updated by now but it was wrong
ya
He is yes
how long ago was that? i think i synced my configs like 2 weeks ago (using what was on the wiki)
oh i looked into it maybe like a month ago
ur missing a comma after "load_on_startup": ["menu"]
should be "load_on_startup": ["menu"],
ah bet guessing it's fixed by now then, since it seems fine when i logged my config on the host/client
the one comma error
reminds me of when i was learning how to code and i'd miss semicolons back in the day
yeah here's the original error message when i tried out config syncing with the wiki
^ all one stacktrace btw (except for the npe at the end lol
I did :S
well i sent it at the same time lol
fair
which one
even discord yelling about it for me
try this
idk if it's the exact format but i just put it in a json validator and fixed the errors
this is different
cuz you have extra ending curly braces
you originally tried to make two different objects in the same json file which isn't valid
so delete 1 random brace at the bottom?
yeah i think that's what i did
much faster way to check if it's valid btw
JSONLint is the free online validator, json formatter, and json beautifier tool for JSON, a lightweight data-interchange format. You can format json, validate json, with a quick and easy copy+paste.
instead of loading the mod every time and then seeing if it errors
ship landing sounds weird
but I cant tell it sounds like different not gone
it works tho
launch time is insane btw @small pond
like in a good or bad way?
power of not hanging the main thread eh
oh then ?
and lethal config does stuff so annoying that i probably wont be able to support it
lethal settings i possibly can
oh let me change hold up
You might be the only person I've heard of that prefers LethalSettings over LethalConfig
XD
as a dev lethalconfig is fucking horrible
as a user it has a nice Ui :3
lethalsettings is so much better in that it doesn't require that you use a config option
lethalconfig is a glorified text editor
your config should pick up in r2modman though
yeah i need to explictly add support for lethalsettings
i'll get around to it at some point
it's probably rebuilding the ui every frame beind the scenes /j (but maybe idk)
the first one is so pretty
the replacer file looks like text and the sound api only has one option
have you imported your new version?
yes thats how I got errors in the first palce
oh lol usually i just test on my steam install
it should come up as soundpack.LethalResonance.cfg
you also need to open the game once to generate it
OHHHHHHHHHHHHHHHHHHHHHHHHHH
how many config options do you have jesus
jesus, meltdown has like 16
it shouldn't?
I mean yeah
keep in mind it only reads the config on startup
so if you change it when the game is open thats not gonna work
I had it closed
here Ill relaunch
Yep still there
oh wait is it cause the game preloads the menu sounds specifically?
no ive tested it with your menu sounds specifically, it should work
wat
sounds to me like the config isn't being edited correctly in r2modman
make sure to close the game then edit it
or you've setup the condition wrong
I literally hit false while the game was closed and relaunched it twice, relaunched modman and checked the config and its still false
but still sound
whats your menu.json look like?
I skipped it specifically cause I thought it was done cause it said menu in the sound_pack.json
no lol, you need to bind that replacer to that config option
oh like load_on_startup
yeah it'll load but it won't replace
yeah load_on_startup just signifies that it should be loaded in that first step
it works
planning to let you mark a condition as static that way it gets calculated once and cuts down on memory usage even more
Both of them use it, did I write it down incorrectly?
I guess the game wanted me to put the updated menu.json in its profile folder
ITS READY
configs work, sounds work
ship landing thrusters are still a little weird rn BUT THEYRE THERE
Ayyyyyyy
v4.1.4
- added CONFIGS. THATS RIGHT LADIES AND GENTLEMENT YOU CAN TURN OFF SOUNDS YOU DONT LIKE (This may not work, but should)
- Fixed ship thrusters on landing
- edit soundpack.LethalResonance.cfg ONLY to config
NOPE : )
Ripppp
(I forgot🥲 )
i forgor 💀
Pixel over here like "Well shit time to add scanner and config"
also Id have to figure out the whole parent object thing for the sound replacer
Fair
Acrtually I was over here like "well shit time to add The scanner The config"
The Debug log should show the sound when you use the scanner right?
thats a bongo questioin
I barely understand that part (I was coloring with my fiance while moroxide was doing that part)
yeah it should
poor man had a sweatshop running for those jsons
Got it
You can thank Moroxide for telling me about finding the sounds through the Debug logging XD
It is nice how simple that is compared to some of the sounds I've seen though
My brother please, I made the reference sheet exactly for this 
op
WHAT PART OF I WAS COLORING WAS MISSED
I didnt see it :S
WE GOT EM BOYS
This mod will no longer be updated, as LETHALRESONANCE have moved to a new, better. and more complex audio handler. Please download the original mod if you're looking to stay up to date, otherwise I hope you enjoy my taste in making vanilla sound better without being a complete redo of everything.
You even spoke in here like a minute later 
oh I remember seeing that text but I didnt look what it was
I thought it was for moroxide🤷🏻♂️
Technically it was
well kinda
btw * doesn't exactly mean bad things, like for the <room name>:FlickerLights that should definetly be a *:FlickerLights, just trying to warn against using it for too much because that's how customsounds operated and yknow
bro saw the update was like "i aint reading allat" and just threw the towel in
That mod doesn't even show up for me anymore when I type in LethalResonance XD
bro I was ready to throw the towel in and I just had to set up the config
i mean it should get easier when you learn the structure of .json files a bit better
also why haven't you depreacted lrmeltdowncore yet?
i thought you didnt need that anymore?
well I do kinda know the file just got too many curlys for me to bother looking at to be honest
well i did
but I was asked to undepreciate it so it wouldnt overwrite configs
so I did
cause it still does that rn
the main meltdown still overwrites your configs which no bueno
oh thats right cause you have to overwrite mainvolume
mhmm
but Imm about to depreciate that too actually
just goota figure out how to patch into your mod
so no seperate mods and no config overwrites
well soundApi still doesn't have all the condition stuff yet + i need to let sounds be swapped out at runtime
I understand that it isnt ready yet, just soon I mean
Yyyeah now that I think about that… what should I use instead of a star?
once it is ready all the other mods will be depreciated
and LR meltdown will suddenly have a lot more unknowing participants
( @upbeat hound ignore this your gonna get more confused) wdym? like * is the correct thing to match to everything, like internally if you don't provide a parent object name i add a *: before,
its actually crazy tho that LR Meltdown is like 1/6th of the downloads of Facility meltdown and like 7X all other alarm audio mods combined
oh my brain just skipped over it cause I thought it was info for them
it is
your lethalresonance brand does do alot
Nono, in the list Ive been using * as a notice for something being potentially inaccurate
Lmfao so wait are you saying qwbarch's brand should become The Mirage Guy?
Lethal resonance "the forgotton scanner" LR "into the abyss" LR "Meltdown"
Completely unrelated
its an audio brand, him, hes f***ed
But you called him The Mirage Guy earlier so thought it would be funny to ask
at this point im the "funny apparatus boom mod"
Looooolll
I only asked cause I saw people complaining about it working💀
You're all good you're all good XD
and he made a comment about csync causing no issues
so i was like Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
csync I think mostly caused havoc with Meltdown is why
sopeaking of which tho people still ask me what mod I make which kills me
ITS MY NAME LIKE DUDE
haha thats wild
You should probably name yourself "Pixel - Lethal Resonance" like how Moroxide has his name beside the brand name
Maybe people will figure it out then XD
But then again some people are dumb so it may not do anything
@arctic crown btw this (Some sections may/may not exist, if you are unsure only specify the sound name) is incorrect. example: "matches": "FlickerLights" is incorrect and i think will cause an error, you have to explictly tell soundAPI to match to everything with "matches": "*:FlickerLights"
people reporting the error message, taking a screenshot of the log, then (literally included in the screenshot) the next line it says down is "NOT AN ERROR"
"*" Is marked on things that may be inaccurate - Confirmation would be appreciated
^^ This is why, artifact from old version of the file, idk what to replace the star with :P
that log could have been genuinly useful but the amount of reports genuinunly baffled me
a !!! could work
aye thatll do
tbh if they cant figure it out now
Theres no shot adding unrelated info is going to clarify it
also my name is long enough
What's this
Someone's fork of the project
"This mod will no longer be updated, as LETHALRESONANCE have moved to a new, better. and more complex audio handler as of v4.1.0. Please download the original mod if you're looking to stay up to date, otherwise I hope you enjoy my taste in making vanilla sound better without being a complete redo of everything."
@arctic crown all I can do is reference you to these files and above
If youre telling me to compare it to the LR files, then I did do that. My json is almost identical to yours with the exception of configs missing
Yeah I have no clue whats going wrong, guess im fucked until bongo gets back
So sorry
{
"replacements": [
{
"matches": "PlayerSettingsObject:Button1",
"sounds": [
{
"sound": "Misc/Button1.ogg"
}
]
},
{
"matches": "MenuManager:Button2",
"sounds": [
{
"sound": "Misc/Button2.ogg"
}
]
},
{
"matches": "MenuManager:Button3",
"sounds": [
{
"sound": "Misc/Button3.ogg"
}
]
},
{
"matches": "MenuManager:Button4",
"sounds": [
{
"sound": "Misc/Button4.ogg"
}
]
},
{
"matches": ["SelectAudio:ButtonPress1","SelectAudio:ButtonPress2"]
"sounds": [
{
"sound": "Misc/ButtonPress2.ogg"
}
]
}
]
}
cant get this to work
wa
Im converting my own mod over, but its not loading anything
Is it the same as mine?
with the exception of configs and renaming yeah
I don't see nothing wrong
Maybe this, but it would be stupid
{
"replacements": [
{
"matches": "PlayerSettingsObject:Button1",
"sounds": [
{
"sound": "Misc/Button1.ogg"
}
]
},
{
"matches": "MenuManager:Button2",
"sounds": [
{
"sound": "Misc/Button2.ogg"
}
]
},
{
"matches": "MenuManager:Button3",
"sounds": [
{
"sound": "Misc/Button3.ogg"
}
]
},
{
"matches": "MenuManager:Button4",
"sounds": [
{
"sound": "Misc/Button4.ogg"
}
]
},
{
"matches": [
"SelectAudio:ButtonPress1",
"SelectAudio:ButtonPress2"
]
"sounds": [
{
"sound": "Misc/ButtonPress2.ogg"
}
]
}
]
}
for some reason me and my friends cannot hear the ship landing like with the thrusters its just silient
Forest Giant making eyeless dog roar when snackin on hoomans
the sound was there before in old updates idk what happened
Hellowp, do you have the last version of Mod & Api?
nope
Ooh, so he still makes that
I'll check
this was on 4.1.2 was this fixed?
Both of them use roar, just specify the GO/AS
okay
Yep, I'll specify it
i see that it was probably fixed in 4.1.3
4.1.4
And update the LoadforcSoumdAPI
im happy there is configs now because many of my friends didnt like the menu audio in their opinion
Dies in Forlom
it was especially loud
indeed
does it disable the music all together or change it back to the default
nobody seems to like the bracken noise ^^
The menu?
idk me and friends thought it was cool
its "menu" setting so all menu stuff
yes
kk, let me check something
all my friends have reported the menu music being too loud and feeling like their dying
I've made a Poll!
This will help us by knowing people's opinions, being able to make appropriate changes accepted by the majority.
https://strawpoll.com/wby5AG051yA
This poll will close in 5 hours, where after that, if a change is made, its development along with other details will begin.
It was fucking sound_pack.json
Having load on startup apparently just breaks everything
on another note, has the menu theme been uploaded to youtube? i love it
nvm found it in the files
The creator of the Main theme will upload it on YouTube Soon
Yeah I have no clue whats going on with the startup command, maybe I need to just add more jsons before it works
4 hours left
could an audio bar not be made o ,o?
I will vote yes, cause it is genuinely loud as hecc in comparison to basically everything else- but I also don't want it to be like -6db changed ., .
it's for both
got it, thx
is v4.1.4 working well enough to use?
its not like i am complaining thats its loud, but it is enough so that i can't hear my friends until i joined the game
somehow
@upbeat hound any progress on the scanner? 🥺 👉 👈
p sure its in there already
For the upcoming 4.1.5 release?
It's not in 4.1.4 yet lol
I guess not
Yeah I asked Pixel about it last night then sent him what he needed to add it from the debug log
gwa
for the most part
No idea
alrighty
So the flame sound for the Thrusters isn't playing on the ship @upbeat hound that or it's just set very quiet cus the flame sounds quieter than the vanilla one
Its broken I believe, bongo is on that
Aight
it appears the forgotten scanner still uses lcsoundtool, so sad
itll be deprecated soon, so no reason to update it