#Lethal Resonance
1 messages · Page 25 of 1
which is weird
you'd think downgrading it back to when it last worked - would work
yeah I still had those active
tf
It was functioning at 4.1.0
so we downgraded back to that - with only deleting the new api
but the audio still was borked
the 1 in the 4.1.0 was the change to the new api
yeah
so that makes sense that it didnt work without the new api
but it worked at 4.1.0 :<
Kev I think the reason the main menu music isn't working for you is because
you have a faststartup mod or something
@small pond does your sound api have to do the weird CustomSounds thing where sometimes itll say on the menu screen please restart your game for customsounds to load?
i removed that mod months ago, it caused more issues than sound stuff
I believe no, but I cant imagine why that was necessary in the first place
nothing makes me fast startup. I still gotta click online ... which sucks
(who the hell clicks lan?)
oh the horrors
Because CustomSounds would force HideGameManagerObject to true on the first boot
(you can skip with general improvements)
and needed a restart to work
omg that makes sense
why would that cause anything though . ,.
CustomSounds touching shit that it shouldn't
why would what cause what?
setting some object to true ., .
You have a conflicting mod Kev with 4.1.2 and loaforcsSoundAPI set to 0.0.3
the main menu music should work
sounds like a flawed foundation not wanting to go rebuild from baseline so easy fix
what conflicts??
He has to have some mod in his order conflicting with the multithreading option in the api
or main theme should work
I think bongo was going to code something in to check for that so it would know how it needs to load but im nnot 100% sure
me when testing mods with two instances of the game running
Bongo is focused on fixing vc bugs rn
yes yes
super valid
Interesting
honestly though, no one can say a benefit of loneliness isnt learning to play multiplayer with yourself
HOLY 11,000 downloads on the sound API ALREADY
jesus
so what exactly are the issues with the current LR version? i wanna host a session with the pack but i would like to either know what issues i might encounter or if i should just downgrade entirely for the time being
I recommend doing Version 4.0.8. We're in the middle of switching dependencies
bugs are kind of unknown to some extenrt
there is a Voice chat issue tho so for that reason alone
alright, thanks
oh wait XD
"the one and only spicyboy you've ever met" HMMMMMMMMMMMMMMMMMMMM
i want to confirm something about the version 4.08. is sound for ship landed still bug?
I dont even know rn tbh we're right in the middle of transitioning to a new dependency so I dont even know what bugs are present and which are fixed rn
but time should solve whatever problem you're having
ouhh alright notedd thankyou for clarify 🤓
ffs my b yes that works💀
uhh right now im using the version 4.0.8, and i notice the sound is not there
wat
and to confirm you are using customsounds and LCsoundtool
and NOT the new soundapi correct
for this two yes
and you uninstalled the sound api right
ahhh okeyy thankyou again, sorry for confusing question XD
let me know if that fixed the problem
actually english not my first language, so im kinda slow
soundapi v0.1.0 going out 🙏
okeyy i will tryy
whats new?
add support for configs and fixed the voice chat at least when i tested it
@small pond any idea about this
ive got no clue lol
okeee
WAIT CONFIGS
what kind of config @small pond
volume? or choosing to disable sounds?
WOOOOO
volume is a little bit more complicated
understandable, I figured that would be, I also figured the clip fading when it stops playing before finished would be complicated as well
that shouldn't be too hard
with the new update you can edit which sounds play by deleting stuff from the json files right?
lethal resonance can do an update now that gives it a config just like a regular mod
i test it, it works :3
apparently now
again keep in mind not every indivual sound but the replacers
huh?
ah
damn, true
Holy shit so next update is coming tonight with the config options?
I need my poggers emote
SO OUT OF CURIOSITY, How much does an extra config add to load times
waoh woah hold on
it shouldn't take too long
so if I had say 400 replacer files
(This is not the plan)
what are we talking @small pond
i would like some sort of function to remove individual sounds and not have them come back on updates. this is a bit of an issue for LR since all of the replacer files are redownloaded every time you update
then you could have 400 configs but the config loading would be a problem
@small pond did the vc fix update get pushed btw?
yes but what kind of load time
maybe? idk even if it was soundapi but i tested it locally and it worked
I saw someone confirm that it was cus they said disabling soundapi fixed it
would be very little, i could make a config option on soundapi to get more advanced timings but that would be a little bit
But then they yeeted out when asked to test the update
Hmm well maybe ill make a replacer for each item in a sense of one replacer for the coilhead, one for the worm, etc
so like idk 30ish?
maybe
yeah that should be fine
okay sweet
I'm excited for the return of scanner sound
so do we need to update at this moment?
you mentioned something about that
no your pack is fine
okay swet
going to try and not do any more breaking changes
yeah
ive got a tutorial here https://github.com/LoafOrc/loaforcsSoundAPI/wiki/Advanced-Features
I've added the replacer for Nutcracker
will it be hard to make replacers for all of the creatures?
since you have done that one?
50 50
???
wait? where do we put configs?
?_?
If they go in the plugin folder wouldnt that mean modpack creators cant customize which replacers to use? or do we just make a new file directory for it and it should autoplace almost like a modpack?
@small pond
or is that on your side
wdym where do you put configs/
ah yeah that response tells me what I need to know
you define your configs in your sound_pack.json file and soundAPI auto generates the file
I also noticed an interesting issue
When using the intro speech extended mod when landing the ship it cuts it off
Guessing that's just some weirdness from SoundAPI
hmm that should be fixed in the latest version
Noice
Holy straight to 0.1.0 eh?
I'll do a manual import and let you know if the issue is fixed
well yeah includes config files for sound packs
oh my; i think i just found a really nice elegant solution on my side to give you volume control
Oh @upbeat hound I just noticed some of the clicking sounds on the main menu aren't replaced like they were with 4.0.8
Yeah 0.1.0 fixes the cutting off problem
I hope you guys get the sounds that aren't currently working fixed ^^
Cool!
The vc?
Idk about vc yet, but it fixed the intro speech being cut off when landing the ship
Oh, and the engines?
Nope ship still has no audio when landing
Oof
So hows things going here
things are less on fire
I'll check it
Can you look into the apparatus using the wrong sound too, 4.1.2 managed to get it to not use the base game sound but instead reverted it to the old 4.0.8 sound, that or I got lucky on March when it happened XD
Nope, Engines are good on our side
how is that even possible to be the 4.0.8 sound
Wait huh?
And Apparatus too
is the new apparatus named correctly?
thats def the right sound, how weird
wait turned off?
@small pond What is LungApparatusTurnedOff?
turned off p[lays sound?
oh thats just in the game files
it isn't actually used, the script would have picked it up
could it be related to it overstaying ite welcome
no
hmmmm
why is the apparatus always at the center of audio issues I stg
hey @small pond what if we make it a conditional sound so you can only hear the apparatus when you're inside
that would work as like a fail safe just in case no?
yeah ig should probably get to the root issue though
Btw can you look into why some of the main menu sounds that existed in 4.0.8 aren't working now?
like fast teleport to the Apparatus room
I liked all the new clicking sounds
wait still?
It's some of the replaced clicking sounds that don't work
I'll patiently wait for the patches. Can't wait to uninstall LCSoundTool and CustomSounds
Probably named wrong or smth
Random invisible ASCII symbol appears
oh wait new SoundAPI hasnt hit thunderstore yuet?
@small pond does the new soundsapi update fix the main menu?
(Assuming its broken for eceryone)
the main menu was broken?
The main menu works fine
The music menu was broken in 4.1.1
oh yo tf
Just some of the clicking sounds from 4.0.8 are not there
But it's working now
oh works fine tf
4.1.1 was the one that had the broken file structure
@molten bolt the ship still plays no landing or taking off sounds for me
4.1.2 still is missing the landing sounds tho, but I saw it getting reported
Even though you said it works on your end with SoundAPI 0.1.0
I think it was you lol
No, I was asking if that was fixed
is this broken?
@small pond
Also, some errors pop up upon pre-load with missing dirs
Sounds like it's an issue on the API end?
nah thats fine its like a couple sounds that didnt get translated correctly
yeah its probably more playOnAwake issues
Bongo to do list expands further
Tbf most of the sounds work as they should
at least no sound is playing instead of the incorrect sound
☠️ true, hope you can isolate the issue and fix it though
just testing it
Those are the missing dirs
Is this normal, right?
Bongo says it's some mistranslated sounds
yep! I'll keep it at 4.0.8 for the time being.
There's usually new clicking sounds when clicking the back button and stuff for example, there were also new clicking sounds for the ac menus and stuff before but that might have just been the new ones as a whole
FLAC LR when? 
you want more MB?
use all my RAM, LR daddy
don't the sounds have to go through ram to get processed through CPU tho?
Ok, I can confirm that here is not showing any ShipEngineOutside_01 nor ShipThrusterAmbiance_01
boutta released LR ✨ Premium✨
So it's a SoundAPI Issue
I mean yes, but that isnt really the problem
extended edition
yipee more playOnAwake issuess.dasf amsdfgkl asdfkl ;sdhj nasd
Did you mess with the menu music?
I swear it sounds different am I crazy?
well the raw data will still have to be in ram
No, but I can confirm that our sounds are not heard
only the menu theme
I hear the button sounds?
Only some of the button sounds work, not all
anyway ill be back in a few hours gtg do some boring stuff
also, I don't mind. I bought my PC with my mom's credit card that I stole
I have all the space in the world
but
Showcase of some of the button sounds not working lol, sorry it took longer than I expected for it to boot after I started recording
what is happening here @molten bolt
Base clip in game vs RAW clip. audio sounds noticibly more flat
Hmm, idk
But this is the one that the API takes
Let me see
if it was just volume thats one thing, but there is a noticible quality difference
I did notice a few sounds with the API are a bit quieter than before
probably the game doing silly things with the volume
1:09 makes me feel euphoric in the clip, but in game feels flaccid
Then that would mean hmmmm the old sound tools somehow worked around it?
There could be an issue with it loading in lower quality, but I literally copied that code over from lcsoundtool
Yes, there's a difference,
ah well there it is
@lavish pecan
I've got no clue what custom sounds does literally 80% of it's code could be re-written do much nicer
well thats an issue for when you finish you're must do stuff irl
for now it mostly works and thats what matters
ok, 1st test, these buttons sounds correctly
exactly it's less on fire TM
so it was a problem with naming?
Well there it is
O.o
Give me Button 2, 3 and 4
wait hold on ....
I wonder if any other sounds are missing from 4.0.8 now
I dont have a clue
Missing sounds from 4.0.8, he's basically saying emergency update needed
we're missing like 55 sounds
OOF
OH
So maybe that's why some sounds aren't working XD
ok, time to use WinMerge
this is like the .ogg transition all over again
but... can you. they have different names now
At least you cross checked
and went "Oh fuck"
@molten bolt The new sounds made it in tho right?
those are the only ones that could get lost in translation
okay cool, only og sounds missing
Ill go file by file just a sec
Baboon Folder
- BaboonKill
Facility Folder
- MainDoorShut11
Outside Folder
- Bird2
- Bir3
- KillDoubleWing
Player Folder
- ChangeSuit
- CriticalInjury
- FallInWater
- NeckCrack
Ship
- ChangeSuit (Again?)
- CollectScrapSmall
- DeadlineAlarm
- RewardGood
- RewardMid
- SuckedIntoSpace
Terminal
- SignalTranslatorFinish
- SignalTranslatorLocalSFX
Ambience Inside
- Creak8
- Stinger_EnterDefaultMaze
- Stinger_EnterManor
Ambience Outside
- AmbientMusic1
- AmbientMusic2
- AmbientMusic3
- BridgeCreak1
- BridgeCreak2
- BridgeCreak3
- DangerousMoodAmbience
- DarkAmbiance
- LateDay
- RockCrumble1
- RockCrumble3
- RockCrumble4
- RockCrumble5
- WaterAmbience
done
also why are there Ram files in the moon weather folder????
for the thumper
** Company & Jeb**
- AngerAtDesk
- AngerAtDesk2
- BellDinger
- CompanyBuildingMusic1
- SmallHatchDoorOpen
- TakeItems1
- TakeItems2
- TakeItems3
- TentaclesAttack
It was in the old folder xD
I changed it to the Thumper in the update
No, I did this
Ok, Look what I'll do.
I'll match all the names for the next update
and the Json of course
oh is that why you're making a list here?
but it'll take a long time
sad days
well just double check what I sent to confirm nothing is missed
kk
going to sleep rn?
yep, 2 am here
wait for what, SoundAPI?
seeing people say that mirage is making other things not play sounds, but i dont really see why my mod would do that
My objectives for these days
- Match the Old names with the New Names
- Bring Back all the deleted sounds
we figured out that it shouldnt be us🤷🏻♂️
seems like. my hunch was kinda correct lol
it did end up getting messed up
someone tell me when its updated with the actual patch please
Will do
please tell me this noise was lethal resonance's doing, cause this scared me shitless
https://youtube.com/clip/UgkxsyD55JPQdk8t2WWyQa71XDpFK7u_swCv
15 seconds · Clipped by Koishukaze · Original video "[Lethal Company] Lethal Stupidity with Cytoid" by Koishukaze
ok cause that sounds so close to how i say "wah" with my friends
Okay it was my friend running around with 2 of them, somehow we didn’t know we were next to each other as there was no sound
Was the cookie fumo
oh lol, i noticed the missing sounds but thought it was just a thing where ingame those sounds weren't used
is 4.2.1 just broken? half of the sound effects that used to be there are just gone
4.0.8 is what you want until its finished moving to a new dependency
you gotta bear with us while we make the transition to a new api, were trying our best 🙏
yeah i rolled back to 4.0.8, all good, hope it all goes well!
I just woke up haha, so don't update got it! I am still on 408 :3
What you guys switching to?
my new custom api, provides much better support + removes that old issue of sounds being just wrong
It's been a good run CS but there's someone new :3 😄
Wait so is it good to update now or stay on 408 atm? :S I am confused. I see people saying 4.2.1 but for me it's 4.1.2 that's available
What sounds were you missing again bongo?
Stinger_EnterDefaultMaze
Stinger_EnterManor
AmbientMusic1
AmbientMusic2
AmbientMusic3
BridgeCreak1
BridgeCreak2
BridgeCreak3
DangerousMoodAmbience
DarkAmbiance
LateDay
RockCrumble5
WaterAmbience
BaboonKill
AngerAtDesk
AngerAtDesk2
BellDinger
chatter1
CompanyBuildingMusic1
DoorShut
SmallHatchDoorOpen
TakeItems1
TakeItems2
TakeItems3
TentaclesAttack
Breathe
Growl
MainDoorShut11
MetalDoorShut11
ExtensionLadderMetalSlam
WalkieTalkietransmissionOff
WalkieTalkietransmissionOff3
WalkieTalkietransmissionOff4
WalkieTalkietransmissionOff5
BloodGore
Button3
Rain
StormyRain
Thunder1
Thunder2
Thunder3
NutcrackerHitEye
Bird2
Bird3
KillDoubleWing
ChangeSuit
CriticalInjury
FallInWater
NeckCrack
CollectScrapSmall
DeadlineAlarm
RewardGood
RewardMid
SuckedIntoSpace
SingalTranslatorFinish
SingalTranslatorLocalSFX
i think, also may not be the most upto date list
I should have most of those
oh those are the ones without a gameobject
I really dislike that the modified version got deprecated. It removed all the right sounds that felt wrong to the game :l
the modified version?
I know but I'm assuming it's the mods because they didn't ask for the permission or something
More importantly though
We're changing dependencies rn and it will include a config and the ability to control what sounds you do and dont want
that's actually awesome thank you
No actually, I havent reported anyone, I just let people do it as they like since we didnt have a config
if they tried to pass it off as their own that would be different but no one has done that so I haven't minded
what were the sounds you didnt like tho?
On the 4.1.0 when I dropped pills and wedding ring inside the ship it made a horrible clang that made no sense 😅. I disliked that every planet starts playing music when landed. It was being played on top of the the great atmospheric sounds you've made. And I'm not sure if it's anymore there, but before the thumper sounds were too much, really loud (like over a month ago). The baboon hawk attack was loud too.
a lot of volume normalization has happened since then, it still may not be perfect though. The ring you dropped that was me doing one sound for dropping items and I couldnt figure out which drop sound was for what item. That was supposed to be for the engine I believe
its always a wip tho
Oh, I thought it was more sounds because chemical barrel still made the og sound (and some other items, prob modded ones)
oh, well I cant do mucyh about modded items cause I dont know what sounds they rely on, but item drops will be done and not be confusing in the future
but hey, I'm happy that I can select what sounds to use in future :) the pack is so good otherwise :D
we've been prioritizing monsters for now and ambiance
yes sir, should make it more compatible with other sound mods too! (If they use our dependency)
and with a little config actually even if you still use custom sounds and the sound api we are using moving forwards
great, then I can have my group hear about the same sounds, prob can't be synced tho?
our sounds will be synced
cant guarantee other mods
of course :D but that's a win in my books, I don't use any other sound mods anyway
Hooo boy, you can specify which entrance you used 
(not fully tested yet tho)
yeah ofc why would i hold you back?
nah im just looking at whats possible with this system already
(eventually)
very nice approach to the config stuff!
maybe for the future you could handle overwriting with a numeric priority per sound pack (config?), pass that down to the groups and then during replacement matching select the one with the highest number? Ig that's enough flexibility for creators and end users to decide what overwrites what 🤔
that could be very doable
worry is that it could add a lot of processing time though with the sorting
ahh well i could have it sort on startup, that would work
@upbeat hound Should update your preferred version, this is gonna cause problems
usually shouldnt
and new ones have replaced them
well there's a lot of internal changes but the main thing you'll notice is some sounds are temp gone from resonance
In accordance to lethal resonance, a few sounds are not functional atm- ... Yeh, Bongo- ye
ye fast-typin' butt >:x
which sounds?
I just know how to type fast on a mobile keyboard
I'm not on my computer ATM, but there is a full list somewhere
main ones are a couple a ship I think
I wish I could say something more accurately... but "Scroll up" 😅
It's up there. Just um... up.
oh those aren't that important
yeah the main ones are there
#1197391708816679002 message This one I think?
plus the new api doesn't play incorrect sounds
oh that's the ones that were missing from 4.0.8
there's another list that's the ones lost from the transition
I can hear this gif
is this normal?
yeah
sounds missing, like ship landing sound, is also normal right?
yeah while we're still migrating to the new api a couple of sounds are a little broken/missing
disable debug logging
how?
in bepinex config
yeah but as an end user you shouldn't have them on all the time anyway
oh yeah forgot about that ty
nah lesslogs filters every mod to warning so imma just leave debugging off in bepinex config
you could've just used something like notepad++ or similar app to replace all default values Fatal, Error, Warning to whatever you want all at once, then configure soundapi to whatever you want
yeah i could ty
Will do in the next update
more bugs for my test job
Looking forward to this so I can put my DoomShotgun back and my Wasssup Intro xD
@upbeat hound Dunno if know with the obvious issues with missing audio, is the ship engines etc know as one of them?
yes
The update is already being developed.
I don't have an estimated date, but it's a slow process.
It's all good no stress! Just wondered, I can play some helldivers hehe I can actually log in now anyway so I should really play it 😛
1 / 30 folders fixed
ambience_inside
- Added Creak8
- Removed WoodCreak 1-7 (Same sound as Vanilla)
- json replacer file sorted alphabetically for easy understanding
Let's goooo, I'm awaiting for the update with all the fixed sounds ^^
Hopefully @small pond can get the small issues of some sounds sounding compressed fixed as well and get the sounds that need the onawake flag going such as the ship landing and taking off
yo is there a way to change the menu music back to the original or off while in the menu
Why would you want the original one? The LethalResonance one is so much better XD
i wasnt asking if you liked it or not im asking if there is a way to change it back or not
you can delete the new one from the folder
Could have a bit of a less rude response but no not atm, I think it'll be an option when they introduce the config
Or do that
will be able to later once configs are added
okay
was the recent update the one that adds configs?
not yet
oh ok
look mom, im on television
I have a feeling that the ✨ Deterministic ✨ value affect the sounds
lethal res used here
https://www.youtube.com/watch?v=QMlpjtBvkn4
Welcome back to Lethal Company! In this video we try out an absolutely insane challenge. In this challenge we can only enter through the front door, but we cannot leave through the front door, we can only leave through a fire exit. On top of that we've made it so that every moon is eclipsed and we've added a ton of terrifying ambiance mods. ENJO...
Yeah I saw Insym live streaming with Lethal Resonance
ye
So is the update with all the missing sounds coming back later today gonna be called 4.2.0? XD
Update 420
damn, they didnt get the newer versions I guess
it was prob recorded a week ago
Insym was using 4.0.7 yeah
4.0.8 came out after his stream with it
Insym is really bad with sorting his mods out xD
I was also watching cause I watch Thorlar :3
He's a big streamer, are you surprised? Most big streamers are surprisingly bad at some things
Also 4.0.7 was the up to date version at the time of him recording
The more viewers/followers a streamer has, the less skilled they are at bloody modding/debugging 😅 ... They cannot be bothered worth a damn to look up solutions or ask simple questions anybody that has touched this darn discord could possibly answer.
Do you know how many damn times I've seen someone use LE and LLL (being a big streamer/youtuber)? -u-'... We can at least praise LE (for once) bein' considerate and patching in a warning to tell people "Hey, we two don't play together nicely" (basically) .u.
XD
I swear to you, if they asked their chats of even 20+ people, a few of them would pipe in the right answer: "Cuz u got LE and LLL dummy" -w -
It's why they don't ask ^^
but they swear that every chatter is out to get them, troll them, and are dumb
when in reality there's probably better experts in their chat than people I've met here. I wouldn't doubt the possibility there's somebody in some 500+ viewer chat that knows more about a damn mod than their own developer 🤣
I just find it suprising because Insym is or was an engineer right? 😛
Was he?
Hope I am thinking right now 😛
He's an engineer. That means he used to solve problems. Not problems like why is LLL breaking - he solved practical problems
I just double checked, he has a bachlor in Computer Science
omg that's a tad worse 😅 ... (In terms of not fixing mod issues)
xD
He still uses CorporateRestructue and the old Helmet Cams mod
still uses HDLethalCompany too I'm pretty sure
All 3 of these mods have problems XD
You know how long it took me to get them to use those? xD
and now they wont stop using them
I swear... I'mma put a damn bet right now. Most streamers/youtubers who are dumb in the modding sense, don't upgrade to shit like AC or use other certain mods cause they use broken a f mods like Reservedslot stuff or hotbar stuff -u -'
They first learn LE, and are like "LLL added broke it, it's LLL's fault"
they touch AC - go "It bork, it's AC's fault"
what the hell is that character's name... I have a gif that situates my reaction to them..
I remember when he removed YippeeMod cus Skinwalkers conflicted with it, then I went in his Discord and said all he had to do was disable the HoardingBug in Skinwalker's config to fix it then he did that and readded it the next stream
XD
Yeah that's all you have to do LMAO
(Yippee conflicted with skinwalkers...?)
Yeah xD
It conflicted whenever it would do a player voice line for him
Voices go really weird
Ah well I just have Yippees be controlled by YippeeMod
it borked voices for lootbug
the hell? did he get a bootleg yippee mod?
it could be this was an issue that's been fixed kev
🤣
Yeah it was also issue with SKinwalkers too not Yippe I don't think if I remember right
Skinwalkers still has funny voices sometimes
Where voices will be deep or high pitched
This can't be real. This has to be satire
why else would he film himself lmao
🤣 I've seen some dumb peeps record themselves
especially before a "hold my beer". famous last words - those are
Also I found the reaction
although it has text around it I don't want put here 😅 ...
@arctic crown -u -' This is the reaction
The gif of that guy
Hey look, it's PixelatedViperLQ
from looking at the API's code the only thing deterministic should be doing is playing sounds in the same 'random' sequence for all clients instead of being truly random.
but bongo will know best
POV: You asked why your modpack with 300 mods is running into an error
This is just as cursed as their modpacks xD
I honeslty think people are trying to compare LC mods to Minecraft Modding 😛 Thaat's the only reasonable explaination to be honest.
I got 400-500 mods on MC server running solid 140-200fps with a loadtime around like maybe around 10-14 seconds on Fabric. Serverload was incredibly low too although never had a huge amount of players on at given time 😛
@molten bolt I hope restoring the missing sounds is going well
❤️
You got this lol
can you help me with something?
Restoring? Youre remaking them?
Sure? What you need help with?
restoring, searching the audio location and adding it to the json
Nah restoring missing sounds from 4.0.8 that didn't get moved over properly
Do you know how to enable the Debug log in the Console?
CS? F5
Audios:ConstantWallAudio:DangerousMoodAmbience
missing the other one
can you help me find these?
Thx!
Looks like Jacu is on it lol
ive been spending the last 6 hours updating my reference sheet 
I'm also not seeing the DarkAmbience one
It might be unused tbh, ive NEVER heard it play
Even bongo's list doesn't have a connection to it
Or it just has a weird name
can really confirm, this is how debugging mods works
Lol and Steam went down, yay Steam
yeahh
seeing reserved slots is like a psychic attack
2 / 30 folders fixed
ambience_outside
- Added AmbientMusic1-3
- Added BigFactoryInside
- Added BigMachineRoom1-2
- Added BridgeCreak1-3
- Added RockCrumble1-5
- Added LateDay
- Removed DangerousMoodAmbience
- Removed DarkAmbience
I just wonder if those Ambience sounds are used with a different name or if Jacu is right and they're entirely unused XD
every content creator modpack feels like a carbon copy of every other. more suits, reserved item slots, skinwalkers, more emotes, mimics, etc
Yeah now that I think about it, im just gonna go ahead and @small pond yoooo could you convert my mod into SoundAPI format? thanks
Well I use More Suits and Mimics
Lol
yeah they aren't that bad but good lord EVERY. SINGLE. CONTENT CREATOR
Though idk why I keep Mimics XD we always hit the fake ones with a Shovel anyways
i wouldn't care about more suits if it didn't come with stupid extra suits by default
More Suits is necesarry for any custom suit mod that you like
3 / 30 folders fixed
apparatus
- Disabled the match "LungApparatusTurnedOff" (POSSIBLY) fixing the bug of the Apparatus being heard on ship
Which I use 2 different mods that add glowing suits
Let's gooooo
Plus I have 2 friends that always use the Slayer Suit and the Kirby suit
would have been so simple to make those into a different mod
Have you found the BaboonKill?
it's Different than KillBaboon
Zeekers moment
ah, lovely sound effect naming on full display here
FallingAir is for ladder
FallInWater is for player
:)
He also needs the name of the sound for the BaboonHawk kill lol
MetalWalk
MetalWalk2
MetalWalk3
MetalWalk4
NeckCrack is for Bracken
CrackNeck is unkown atm
:]
I mean does anything else have a Neck Cracking sound besides when the Bracken grabs you?
CrackNeck is for Bracken, NeckCrack doesnt exist...
Maybe CrackNeck is for a future enemy
oh
welp, time to fix it
Ah there it is

nothing with this yet?
I'm guessing these are all the sounds for the foot step sounds on metal lol
or I have to kill baboons to get it?
Might need to kill a BaboonHawk for the log to pop up
Fine, I'll do it
KillBaboon is when you kill the baboon
BaboonKill is whent the baboon kills you
It makes sense after you know, but not before that
Jacu got you covered lol
I still need the complete log
BaboonHawkEnemy:
nope
The complete log is
BaboonHawkEnemy:CreatureVoice:baboonKill
Here I need the last 2
Fucking zeekers moment
last time the log omitted creaturevoice
either that or I forgot to add them 
Also other logs: (For the future)
BaboonHawkEnemy:AggressionSFX:CawScream1
BaboonHawkEnemy:CreatureVoice:CawScream1
BaboonHawkEnemy:AggressionSFX:CawScream2
BaboonHawkEnemy:CreatureVoice:CawScream2
BaboonHawkEnemy:AggressionSFX:CawScream3
BaboonHawkEnemy:CreatureVoice:CawScream3
BaboonHawkEnemy:CreatureVoice:CawScream4
BaboonHawkEnemy:AggressionSFX:CawScream4
BaboonHawkEnemy:CreatureVoice:CawScream5
BaboonHawkEnemy:AggressionSFX:CawScream5
ohhhh
CawScream1 is not equal to CawScream1... got it
4 / 30 folders fixed
baboon
- Added BaboonKill
- Removed Squeak
But is Squeak also AggressionSFX/CreatureVoice?
ah whatever, im just gonna assume it is
Did you fix the reverb on squeak too?
kek
Both the nutcracker and the player gun use GunShootSFX
Why the one without it exists in my log? god knows
ᶦᵐ ᵍᵒⁿⁿᵃ ᵖᵒᵘʳ ᵃᶜᵉᵗᵒⁿᵉ ᵒᵛᵉʳ ᵐʸ ᵉʸᵉˢ ᶦˢᵗᵍ
5 / 30 folders fixed
bracken
6 / 30 folders fixed
breaker_box
7 / 30 folders fixed
centipede
8 / 30 folders fixed
circuit_bees
9 / 30 folders fixed
coilhead
As long as you dont have other mods that use them
For personal preference, stay with the 4.0.8 version of this mod
updated version is still wip ^^
You have any reference to "ShortRoar" in your logs morox?
isn't that thumper?
I think so, but I have no clue when it plays
nope, I don't have it
im just gonna mark it as unused then...
why you posting these again?
this is AngerAtDesk
those are other sounds
Aight
but why?
cuz I have to add it on the json
Just copy it from the log?
you can highlight and copypaste things from a command panel
what's the path for mine sounds?
I'm not in that part yet
nvm then
Yeesh I see we’re still in full emergency mode

I read that as minesheep lmao
Hihi, welcome, ive been losing my sanity alongside morox
scroll up to see the memes
10 / 30 folders fixed
company
- Added BellDinger
- Added CompanyBuildingMusic1
- Added AngerAtDesk
- Added SmallHatchDoorOpen
- Added TentaclesAttack
- Added TakeItems1-3
- Deleted Chatter
I'll rest
I need to gain some energy
Any of you guys have the matches for turrets in beserk mode during meltdowns?
it's just a lot to test
Funny you say that, I was about to go check
Did we find out why the main menu music sounds like it’s played off a Honda radio?
Not on Menu yet
Sad, but I guess we have bigger problems
Also did anyone determine what was causing the glitchy alarm sounding audio scream? we experienced it multiple times last night and had to start a new lobby each time
This was with pre-api LR
Entities and item section is done 
Never heard of this issue
mmk lol, wow it was awful, but a 120+ mod pack what would one expect?
Depends how many are suits😂
Any clue exactly what’s left?
the rest
Oh okay thanks
I already have most of it compiled though, so it shouldnt take too long
Not very many lol
@molten bolt You got the stingers/ambient music roots?
There you go btw, Apparatus being spoopy in the ship I just recorded that XD
That's with 4.1.2 interestingly enough in the facility though when I grabbed it the sound was louder similar to the old 4.0.8 sound
So @upbeat hound the new sound is still there in 4.1.2
Lol
Has anyone felt like the new sound api has quiet sounds?
Interesting
Like the Apparatus there is definitely not quiet XD
Yeah we’re slaving away trying to fix it
And the spooky interior sounds in the facility aren't quiet either
Well the apparatus should be silent in the ship
Well yeah, Moroxide stated he fixed that earlier
It was a maybe
It's a hopefully
Once all the folders are fixed and you push out the new update I'll test it
That clip is 4.1.2 the current version on Thunderstore
Ye ye
Moroxide is still fixing the folders
I imagine update will go live once he says 30/30
Hey folks, is there any guide maybe or anything to install the mod with LethalExtended? After installing it with basic knowledge about modding it does not seem to exactly work, most sounds are missing completely. :s
Sorry if this is not the place to ask.
What’s lethal extended?
Hoping Bongo gets the SoundAPI update pushed later that fixes the sounds that need that specific flag he mentioned to properly work
Essentially a modpack with various mods inside, seems that it uses CustomSounds as a basis for replacing sounds.
I miss the ship landing and taking off sounds
I see, it’s the right place to ask, but we’re shifting to a whole new dependency and with it are some bugs and problems temporarily
Soon though it will be much more compatible
Ahh, so the missing ship takeoff etc is normal right now?
Sadly yes
No ship sound was my main issue I noticed.
Yeah it's a bug on the API's end that Bongo is gonna fix later
Ahh, so I probably installed everything correctly. Thank you then, I'll wait. Mod is one of the greatest pieces of work I've seen in this modding communtiy, thank you for that. ❤️
It was released yesterday and started development from scratch like 2 days ago
Appreciate you! Don’t forget to like us on the thunderstore! Also it will probably be a day or two until it’s stable(I promise nothing)
I think I already did but I'll double check. And I'll be checking whenever I can. c:
I have just noticed the entire company building is slanted outwards
11 / 30 folders fixed
earth_leviathan
Please tell me this isn’t related
Are you doing these one at a time or do you have a large log?
one at a time
This is relating to the issue from recent updates?
I'm tweaking and checking all the sounds 1 by 1 per folder
You happen to know where "calmwater" plays? I thought it was at the company, but the log doesnt pick anything up
Yessir
not found yet
is the coast is clear yet?
or i should go back to the one i had beforehand for now at least
mostly works for me
^^
12 / 30 folders fixed
facility
- Disabled all door bell sonuds
painnnnnnnnn Ih ave to make new door sounds
(I needed to do this anyway but was procrastinating this)
rip I kind of liked the bell sounds tbh but oh well
13 / 30 folders fixed
forest_keeper
- (PROBABLY) Fixed the giant making eyeless dog sounds when eating you
You mean giant?
Lol
Also the Thumper might need some fixes too, I had one spawn yesterday and the sound of it moving was dead silent for a bit, idk if that's normal game behavior or not though lol
It did fix itself but it was spoopy
It might have been muffled by my heart beat possibly lol but it was just quiet as fuck here XD also it still kind of sounds like a T-Rex btw
Do you have ExtensionLadderMetalSlam root?
This has been fixed in 4.1.2
It's the squeal it makes that sounds like the T-Rex now
ah yeah I think I had 4.1.0 there
SoundManager:TempAudio1:ExtensionLadderMetalSlam
Thx!
Also love that the ship was gone so quick there that the camera just had to catch up
XD
I had it set to be insanely fast in AC's perk settings
☠️
14 / 30 folders fixed
items
- Deleted MaskCry (Same as Vanilla)
- Added extra WalkieTalkieTransmition 1-5
15 / 30 folders fixed
jester
It does????
I still have a feeling that the ✨ Deterministic ✨ value affect the sounds
Yeah the squeal it does in the clip
Sounds like a roar from a T-Rex kinda
Wtf wasn’t it Ram that was making the trex sound?🤔🤔🤔
was this sound?
I prefer rem personally
Doesn't sound like that one lol, but you can hear it in the clip it almost sounds like a shortened version of that
Best girl
But maybe that's the normal Squeal sound it makes from LethalResonance and I'm only noticing it since you mentioned it kind of sounded like a T-Rex before XD
?_?
https://clips.twitch.tv/MotionlessSpeedyGoblinDxAbomb-ClOgR7km_SNafYxE The squeal it does in the clip there, you can hear it when it spawns in and when it murders my friend XD
Do you have BloodGore?
I will soon
I'll do it and tell you
But yeah my heart beat definitely overrid the footstep noises it makes there, which Moroxide said 4.1.2 fixed that
I was not expecting this warning for a thumper clip
I've been reading this for a few minutes and thinking "whys your heart beating so loud for lethal company, its not that scary"
But I figure the game has a heartbeat sound
The Roar from that Thumper definitely sounds like a dinosaur though XD
Secondly I can see it, but that wasn’t the one we hated
Oh yeah I curse a lot in my vods sometimes
Banning pixel for harassment
XD
HARASSMENT? I SAID I DIDN’T EXPECT THE WARNING ON THE LINK
Sexual themes not really, that's there because every once in a while some of my friends make lewd jokes
Let her speak to the people pixel
@molten bolt If youre looking for bloodgore its not the little girl's sound btw
oh
I didn’t stop her from speaking to the people 😭
what it is?
p sure its when a player kills another player with a shovel
Ohhhhhh
Rule 11, no witch hunting >:C
Witch hunting? What does that mean :S
Oh the actual meaning is different
ExplodeHead + some other sound is for the little girl
The rule explains it better than I could
Lmfao you legit had me thinking of Pixel being alll "Burn the Witch!!!" and I was like "Nah" XD
I want my discord lawyer
Not allowed
I summon @gentle pilot to the stand
Suddenly looking more likeable
Wonder what changed
@upbeat hound Why and what am I defending you against Xu
Audios:MovementAudio:BloodGore
^
He harassed me
Said fox girls have no place here
:c
What I SAID was that I googled fox girl manga to better understand what Xu’s first manga was and it lead me to NSFW content
I am the victim here
I think that says more about your browser recommendation than me
That’s not how Google works tho :S that would only affect ads🥲
Prolly used duck duck go
I promise you nothing good happens from that search result
Nothing nsfw
I’m starting to sweat cause I can’t find the nsfw stuff that came up last time
I SWEAR IT WAS TRUE, I JUST CANT REMEMBER THE EXACT SESRCH TERM
this sounds wrong in two ways
what if Im not brave enough
Windows Media Player in 2024?
VLC ftw
VLC is okay
Better than Windows Media Player by a long shot, but don't Windows 10 and 11 have their own modern players now for stuff like ogg files?
I thought they did
I'm on 11, sometimes I hate 11 lol
Like there's a bug right now where you can't use your mouse in safe mode ☠️ how do they do this shit
is it media player? idk what the default windows thing is called
fixed it
Who was the person whose computer keeps getting smacked by ogg files?
that one guy who struggled a ton?
am I the only one who has no issues modifying and deleting ogg files in Windows11?
in windows 11
I've never had an issue either
aint usin that, got enough bloat with 10 to not bother for a few more years 
Im an 11 boi
11 is actually less bloated than 10 ironically

Yeah 11 is pretty performant...
Although I still use my Arch partition when I want to do work or real heavy tasks
Anywho, how y'all do?
Thanks for the link @upbeat hound I had no idea this server existed.
ofc
I use Windows 11 too lol
peak operating system
peak?
PEAK
X | Doubt
do you perhaps use a mac
Arch w/ Plasma is peak chad
i use win 11 pro
Got me beat there
hi, howaya?
I game on Windows, everything else on Linux
Hotbar slots saved you here surely
speaking of the nutcracker I always dont know what to do for the musicy thing he does
i hate touching music stuff tbh ugh
I'd like to hear some grindy gears, like the internals are old and worn
but ah the music
needs to be more rusty i think
Did you watch the video above? lol
Clown me
Maybe
- https://youtu.be/0bPU4bdMlqM?si=bTtkVohldaFb9LN0&t=5
- it sounds like it's coming out of a loudspeaker
Drum Machine (Animusic) remastered in HD at 60FPS.
RUST
^
i need with a clip
how the hell do I make it more "rusty" 
use dust sounds
example?
ah yes, windows XP default background nutcracker, my favourite
the equivalent of touch grass? touch dust 🤔
not touch, GRAB
nah you are crazy af
tf 
i really like this
need less slots
slots?
You should have specified smh
hey hey
sounds like a horse
but is nice
i like that
how is the name in-game to test that sound?
That's a good sound though
Even if you did it for nothing you should still use it so it's for something
I use 11 home, I used to use Windows pro a few years back but I never used the extra features
So when I built my new pc I saw no reason to get a pro key over a home one
i use pro because feels more efficient than others versions
and is more fluid i think
Placebo, I used to think home was smoother but it's just placebo really

