#Lethal Resonance
1 messages · Page 21 of 1
Cause the spider sounds are not vanilla (With the exception of the spider walking sound)
but the rest is different
so you guys did revamp the spider, cause the spider sounds are booty
the vanilla one
havent tried ur guyses version yet
I'm pretty sure we did
yeah we did cause I remember reducing some of the clip volumes for it recently
alr bet will check it out sometime later
nice, yea the vanilla ones were loud and unapleasing
Hmmmmmm
v4.0.8
- Made being haunted a terrible experience (Little girl rework 24 Sounds)
- added new contact method to readme incase channel link doesn't work with discord
- Added lots of variance since haunting deserved special treatment (The normal 6ish sounds have on average 4 variants each)
This is going to be a particularly rough update for yall Stg
Let me know what you think, the girl now has ones that fit at that, makes haunting more… personal
will she roast my life and dreams ?
Who knows🤷🏻♂️
i will >:3
Very true, she can burn with you and everything else in the faculty💀
do we have a mod that uses a different ghost girl asset
oh wait. i was supposed to ask this on the modding general
morox update i see
To some extent
are you ai
lmao no
ok chatgpt
The problem is that I don't know if it's something new or something I've already tested
Crying in betatester
its all different/the same, but since you were testing to give you some clarity. The base sounds you tested are still the core of the update. They are just all very modified and volume tuned. The breathing.ogg is new to you since I put that together. The reverb is done through a new method that includes feedback as well. all in all basically it took me around 4 hours to process the base sounds moroxide gave me
me like 2 minutes of process to say scary
hey well its helpful to me🤷🏻♂️
i was thinking you can put a sound with like 0.5% in the scan
and that scan sound like a broken scanner
scan sound scan sound Scan sound "uwu" scan sound
is there a way i can easily see what those ghost girl sounds are? i'm just hella curious 👀
an unfortunate introduction
yeah hold on
that is not very immersive of you
THATS WHY IT WONT BE THERE
you need to test before say that owo
its like +10mb
oh shit that's fire
this update was super interesting because the sounds she makes actually mean something since she only spawns behind you
it was the most involved we've got to be in making a new experience instead of just replacing a sound
The haunting genuinely feels more personal and thats awful in the best way
I was worried it might be cringey, but in game it works surprisingly well
i will making a clip from the in-game
go ahead
also since the breathing.ogg sound progressivelyt gets louder while she laughs when shes skipping at you it sounds like she's getting closer no matter how fast you run
wait that's actually a sick design decision
its rare I end up scaring myself with the sound I work on, this one actually did. Also thank you
honestly funny enough, the quiet room your in really dulls down how scary it is when the other sounds are playing around you in a real facility
she sounds very loud in that video, but shes much quieter when surrounded by other sounds
thats the test room right
normally i hate sounds cap
yes
i'm hella excited to try this mod out tmrw
Oh you haven't tried LR at all?
well i've technically run it a couple times while testing modpacks for people in #1200695291972685926
which is how i even discovered LR
have you ran into our facility meltdown fork as well?
was wondering where all these audio clips were coming from
oh nope never tried that before, i'll check it out
(I really love that one)
Which clips?
oh like what mod?
like everything LOL
i mean isn't that the point of LR anyways, so many sounds are changed
well most of it is custom or taken from something open source then processed through my daw and tested in game until it really fits with the actual game. most of the time we cant quite find the right sound and we have to edit and merge a whole bunch of different clips until it sounds right
Like the breathing.ogg laughing is like 3 laughs then I have like 3 copies of each all edited and pitched differently so it doesnt sound repetitive
yeah i just meant like, i was wondering where the sounds for those modpacks came from, and i was pointed towards LR
oh gotcha!
during some quick playtests i just really liked all the audio changes
Im glad, speaking of which if you find something that seems weirdly loud it prob is. the pack has only been out for a few weeks so getting volume normalize among other things falls through the cracks sometimes
really helps when you let us know
is there a demo i can see for the meltdown fork? or is it best i just discover the changes in game
yep sounds good i'll lyk if i find anything
yeah I have a vid
have you tried facility meltdown normally?
like know what the normal alarm sounds like?
nope, tbf i haven't tried that many mods out b4
well if you don't know the original I def recommend experiencing it for yourself with LR meltdown
I would have shown you a vid if you had tried it, but its an experience and its fun
sad day, were you trying it inside the facility?
ah sounds good it'll be interesting to try it out for the first time then
enjoy man
i gonna try that again
what do you think of it actually in the facility?
better right?
YOU NEED TO SEE MY CLIP xd
oh ya i saw, it's even cooler in the clip than straight up clicking on the audio files itself
i thought the update has intro speech now
Hm?
what mod is that Airplane
i thought you guys will add new Intro Speech
we would have to find one or make one
what do you think frenky?
why did it get dark all of a sudden
Diversity
diversity is fire
diversity pairs very well
i wish i can rip out that deprecated mod's intro speech
oh. most of them kinda break my game XD
as an edm boy this is my favorite intro
they somewhat touch my player model controls...
thats so so so weird
i like that intro so i put in the permanent configs
put 5 girls in titan not is my best idea
this clip actually gets terrifying
the lootbug is a paid actor
are you injured, are you dead ?
is that baddass company for the emotes?
thats toomanyemotes right?
yes
guess not
i use toomanyemotes and their emote cycle is not that
not sure if they even conflict with each other so i didnt add it
i like badass company for the memes
been making more sounds than playing games lately so🤷🏻♂️
i only play on saturdays. since its my off..
understandable
i cleaned my files and downloaded everything from scratch to clean all the busted audio left overs from old audio mods like AbyssalAudio
you need to try the new version of my tested modpack
Frenky and terry version
took me like 6 hours to reconfigure every conflicting mods with one another
moroxides?
yes
hows that going?
i feel sick of dying
I dont talk to him as much as of late, hes been super focused on his pack
so its hard
hope its going well
you need minimun 3 people to play that
YEAH IS SO FCK GOOD
glad to hear it
you want to play with me ?
nope
sad
I DONT SAY RN
how many mods did you guys put in that megaphobia pack
Later tho sure
110- 130 no more than that now
for now?
that many and its stable?
its 95% stable and 5 % under-stable
30% are cosmetics.
70% are more cosmetics
so you have like 160ish actual mods?
I mean LR with LR Meltdown is like 13 so I feel
most are just AI stuff
now bracken can stole a shotgun and fire spiders
my brain has 2 ideas at same time and i cant decide
choices are?
i added every moon and interiors i liked too. added more stuff like that 6 storage drawer and such
EVERY MOON souns like a 20
good moons that fit with lc are tough to find
one thing im trying to figure out is how to make the game somewhat stable when there is now a ton of people
Magic Wesley makes great moons
its like Experimentation 2.0
i wanted to add that chess mod once someone make the bigger ship with the 2nd floor
i got souuunnndddsss to makkkeee
you cant make a better sounds without inspiration !!!
lowkey valid actually
Mary jane
michael jordan
mister james
not thaat is like msj
but msj its like msg
i still find it funny that Michael Jackson was once sued for stealing music sheet for his songs. and he said he didn even make one. he beatbox his song live at the court was the best
lmao
sadly we wont be able to hear those stuff since he never wrote them. only stuck in his head and memory
people are such haters. Recently there have been a few individuals here and there that have claimed LR stole certain sounds that I personally created so I get how the man feels. Well to some extent, I didnt have to go to court for it
you might need to practice beat boxing
fr
imagine some people saying you stole Abissall audio sounds
no not that, that would actually make sense
so far Ive heard someone say LR stole the thumper sounds and someone else say that we stole their music for the main menu which is an absolutely wild statement
WHERE IS THE BELL SOUND IN THE DOORS
hm? still there
(Tbh I kinda panned on removing that eventually tho)
sometimes diversity overrides the sound mb
for the door?
yes
your pfp describes me rn
i have the clips
I want your pfp as an emoji
LMAO
same face
did they update the anime yet. havent seen that get updated
I prefer Kazuma's tho
oh the eyes are different
@upbeat hound
he squints more. while aqua ddidnt squint that much
the preference is because of how they act in the show not necessarily the eyes
the bell sound
yeah that too
you won't take this away from me
the first one doesnt have the sound. the 2nd video has the bell very clear
ah I see
maybe youll get another independant mod for the jingly door
liike the scanner all over again
we getting a metal door opening sound now?
which ones are you working on atm? delivery ship audio?
interior door sounds are prob the most challenging sound in the game
I haven't heard anyone complain about the sound, why you would have to remove it.
rn? nothing I just pushed out the ghost girl sounds
Its not a focus for now dw
are you guys going to make a LR version of Intro Speech and Delivery Sound?
lol you still rocking that one
its good to me
Im honestly not sure. We would ahve to custom create a new introspeech track
as far as the delivery ship we arent sure because that sound will conflict with all the other delivery ship sounds
what other delivery ship
other delivery ship?
like no one has a mod on the modstore for drop soda can sound so that isnt something im worried about
i never saw them before XD
Pixel you are paranoic
They arent custom original, but they still are popular sound replacement mods, some of them have more downloads than LR
and we're almost to half a million
that mod is not here with us, it cannot harm you
no, but I want people to be able to mix and match mods, compat is important to me
make the flac version
Lethal should be scary and funny imo, but funny is far more subjective and varied than what people find scary
it isnt supported sadly. Daddy flac is off the table
to much powerfull
So Im told
Daddy flac huh
remember he is audiophile
Ic
Flac is peak audio storage format
what about mp3
💀
ahsdhashda
i love these jokes
i cant stop laughing
what is the worst format ?
mp2?
I mean Wav was the BEST but we had to take a hit for everyone’s sake
M4A
M4A1?
Only because it disgusts me, but mp3 is a very real contender
No no lmao it’s a sound file type
oh. i thought we gunning somebody
We are, it’s Xu
I regret answering your audio question 😭
Don't worry, no one usually hates me, not for too long.
This is usually how I feel
same
Or wait until Diversity adds its own
i think i read that somewhere
its only for the intro speech right?
how about delivery music?
For my part, I like the original
m4a best file type
ai has spoken again
do not listen to lethal resonance
he is ai
@upbeat hound
nice federal agent response
jo guys i have a question about the sound modding ill hope someone can help me with it
does it play over Diversity's sounds? She talks too on walkies. Or it's standalone plays along with it?
Diversity works perfectly with this mod
what happened?
nothing bad i have a question about the mods that made as an dll file and regular wav sound files
is that possible to havve multiple sounds for monster that they play them random?
yes
for example i have the reverbe fart sound for the landmines it is an dll file i wanted to add the wtf boom sound to it and should work right?
One of those two sounds will come out randomly
ok good to know thxx
the % can be changed if i remember
not yet*
i am fine with it needed only to know that just works
you can do like, 50 % normal mine 45 % fartsound, 4 % Ultra sound and 1 % of CHAOS
imagine the possibilities
I hate it too. Everytime I update LR. I delete the turret sounds, and the door bell sound lol
Never heard the turret one tbh, Masa has the TF2 sentry sounds cx
Told you @ruby saffron
Sad
How do you do this?
Yes
Great answer, thank you
Making sure ^^ used abyssal for awhile with diversity and switch to resonance for some time now. Nice to see ghost getting even more scarier. And ghost codes make it even better!
I liked abyssals jump sounds. Felt like the suits had a lotta weight to them.
Will there be sounds for those soon?
I’ve been thinking about ideas for this, it’s a very important sound so I’ve been putting it off
ufffff
i personally wasn't rly a fan of abyssal's jump sounds
quick question, is it necessary to keep original audio length for each sound when making a mod to change sounds?
Nope, it can longer/shorter
With the most respect possible, the mine beep sound and jump sound from abyssal was the REASON I made LR💀😭
:doomed:
I’ll keep in mind the turret one btw
Wow I'm telling on you
He knows lmao
I like the turret sounds :<
They bother me, they don’t need to be completely changed tho. I just want the sound to be a little more full and a little less shrill
I don’t really plan to get to it in the short term anyways tho
i like the mine sounds.
The fire alarm out of batteries sound?
I think they changed it pretty quick, but that’s what it was when I installed abyssal
I mean the LR mine sounds,
Oh yeah, well I b like LR’s sounds obviously lol
There might be a few here and there though from combining with abyssal audio that I don’t love
I’m not sure what they are off the top of my head tho
https://thunderstore.io/c/lethal-company/p/AmesBoys/ReverbRemoval/ @still mural I figure this was prob made due to your request, but on the off chance you havent seen it\
Yes sure thing! I already thanked the modder and my friend is already using it and she found it super super convenient already
awesome, glad to hear it!
By the way, me and my friends are using the Lethal Resonance sound mod and while being outside we hear sometimes big banging sound and I was wondering which file it is because we really doesn't like it much
But other than that all the rest of the sounds are amazing
banging sound outside??
like in the ship?
Nope on the planet itself
?_?
it's not inside the factory, it's not on the ship
Ohhhhh
it's like a big banging sound like someone knocking or walking heavily something like that
if you could get a clip or something or descrivbe the sound maybe I could look into it
hmmmm
ehhh i'll try this
Off top I cant think of which one, I mean there are like 390 sounds rn'
Yeah i will think to record it
but it's not happening a lot just randomly and one of my friend thought it was someone knocking on their door and scared the shit out of them haha
Check the "Discussion" tab on my channel page for updates. Hoping to eventually have access to the community tab.
?\
fun ghost sound design, i like it
have you tried it out?
its a lot better once on a real interior. The test room is weirdly quiet
once you do though come tell me what you tihnk
👌
@upbeat hound not sure if it was me but I did recommend psycho to check out the mod like a week back and he said he might lol
Appreciate you 😩
Will it be compatible with diversity 2.0
cant imagine it wont be, However I havent even tried diversity 2.0
There's nothing ive heard about that would possibly conlfict tho
I know
like a 2 things, no much trouble
what two things?
just tried LR today, love all the audio changes
Im glad you like it! Don't forget to like us on the thunderstore! any feedback for us or ideas of what sound should be replaced next?
didn't notice any issues at all, and yep i already liked it thunderstore
i'm already enjoying all the changes compared to the vanilla sounds, don't really have any feedback 😛
awesome!
That's great to hear that!
For anyone interested...
@upbeat hound Made all the object sounds, doors, some ambience and tweaks of some vanilla and sounds made by me (and the Jester)
@molten bolt Made all the sounds related to creatues, Bracken, Crawler, Spider, CoilHead, Eyeless Dog and recently Little Girl, also helped with some ambience sounds
and @ocean falcon Made all the music you hear, the menu, start/mid/late day and some extra music ambience
yes
man I thought it was InsanityRemastered but I ditched that and it still pops up -- I don't think it's from LR either though? But I frequently get a "Help me" whispered voice clip in interiors and I swear it plays like a dozen times on every outing.
Everything moroxide listed is mostly correct in terms of who found/chopped/created the base audio with a few minor tweaks on my side. Which include most ambience (opposed to some) the puffer (sounds that aren’t vanilla) the forest giant, earthworm(I believe). Then usually I spend a few a few hours cleaning/tuning/and adding effects in ableton to clips assembled by moroxide for creatures each time we have a creature rework. Ultimately we make a lot of stuff together and couldn’t bring the mod to this level of quality without working together. Everything cama is listed for is correct as is
I’m pretty sure it’s from LR
BUT, I think you just need to reinstall it
Since we took the voicelines out without replacing them it’s likely you have them still as “residue” from before we removed them
I'll give that a go, I am a manual install goblin so it's generally overwrite city for me. I'm still sat on earlier meltdown version or else I'd grab the LR Meltdown, I didn't want to have to mess with having multiple tracks depending on interior / exterior / ship when I already had a few meltdown songs the group likes 😩
In that case you ABSOLUTELY have sound file “residue”
You don’t use the new 3 track meltdown?
Blasphemy
We've got like five tracks we like for meltdown, but they're still keyed off of how it originally ran the tracks and the group would be ornery with me if they lost out on those
I did however make sure to grab the lost scanner after doing a clean sweep of the directory with a fresh install, as that's one of the sounds I've had people in the group specifically point out liking with the new LR sounds
I’m just joking, to each their own, BUT I really do love the outside and inside the ship alarm tracks and especially the transition between them, they’re soft and have sounds change their EQ’s based on what the sound would have to travel to
The lost scanner sound is actually not as popular as I expected when I put it on the store
I was planning to add some pitched versions so it’s slightly different each time you scan
I've previewed them in the LR meltdown pack and they're really impressive, if it weren't such an ordeal to try to refit I'd try to convert the other tracks they like to run alongside them or something. As for the popularity I think thunderstore has a real hard time with discoverability in general.
Instead of the exact same sound every time
Very true
I sort by last updated and am a weirdo about scouring the lists but I would presume the majority of people slam-pick 'top rated' or 'most downloaded' and never look deeper than two pages
@upbeat hound it's pretty good. I've got diversity/ghostcodes/insanityremastered as well and they're kicking my butt. My friends experience the same stuff too so it's great!
The little girl usually stalks you for ~30 seconds before it walks off on its own, so I would recommend making the breathing sound far longer. On another note the heartbeat and whispering also won't be well audible since the sound originates from the girl, so I would put those on "BellChimeAmbience" instead
And if you have already done the masked make sure it has it's own Laugh() tracks in a folder called ComedyMask,ComedyMask(Clone),TragedyMask,TragedyMask(Clone)-AS, because both use them
Otherwise, terrifying, nicely done 
Oh damn that works together great!
So basically swap bell chime ambiance and breathing?
We haven’t done masked yet either as it seems a little more complicated especially considering the last piece of advice you gave
Keep the laughing on breathing, move the heartbeat to the ambience track and maybe make it go up and down randomly in volume over time instead
hmm, i run mirage/skinwalker for the masked guys. But I would like to see what sounds would be for them tho. Good work!
That last bit of advice is the only confliction I've found in testing, everything else is separated and you can find in my guide
What mod do you make btw? I never asked
You seem to know a TON
I don't remember if I ever posted the newer version... Do you have the one where the mob sounds have their own category?
(referencing the message above about the guide^^)
- Memetastic, I've spent an unholy amount of time ingame just testing things

I don’t think I do
Here then, someone asked me to separate the monster sounds so I did
?
Am I just confused?😭
Thank you!
its in asset replacements, I apparently cant remove it from that category after adding it there 
That is an absolute tragedy
477 sounds???? Damn dedication
Do not make the same mistake, being pulled off the front page is not worth the accuracy 
I already did actually
I could help you guys develop this one, I really like the work you've been doing but some of the sounds could use volume rebalancing/cleanup
Next time I uploaded I just didn’t click asset replacement and it moved me back to the mods section
I haven't added asset replacement to it again... The hell?
Yeah I know, Moroxide and I have been trying to find which sounds need volume balancing. Most of the problem comes from when the pack started I pumped a lot of sounds out REALLY fast and now we have to go back and fix them :S
But it’s hard to pinpoint because the way this game handles sound is a mess tbh
I hope you have the sources saved? My current pipeline is keeping everything isolated in an audacity save file and then combining them during export
This is my biggest flaw ;-;
The volume control is done entirely in the files themselves, have you just been winging it? 💀
Hm? No I mean some sounds sound good raw then I put the file in and it sounds totally different in game
Had this problem with the dog awhile back
in terms of pitch? Other than that all the volume control is directly proportional to how loud it is in the file itself
It should be yes
But this isn’t what has been being reported or my experience
Most sounds work exactly like that
But some sounds unfortunately have not and are weird
Haven't encountered any of that personally, jetpack is close having to be slightly louder than vanilla file to sound right
I say loud here because the first time I tried the pack I got my ears blown out by a thumper
Yeah, most of the stuff does fine, but when I run into one of those issues it’s definitely frustrating
Yepppppp I had an issue awhile back Where my daw was showing me sound levels then it would be different after export
daw?
It’s not a capacity issue, more so just need to find which files
Digital audio workstation
Personally I use ableton to make sounds
The ambience sounds for example, they're very loud. You can even see it if I put them next to vanilla (yes the vanilla sound is actually there, it's just so quiet you can barely see it without zooming in)
It's mostly the insane amount of bass on the sound (both are zoomed in by the same amount here)
This was the daw exportation issue I had in mention💀 😭
daw added 12 DB of bass to it? lol
woah almost 100k on lr meltdown
it truly is Meltdown
Pulling this up in specto view you can see how crazy the bass is 
(brightness is amplitude, height is frequency)
its Radioactive audio lol
MWAHAHAHA
should we call this the Bombing of Pixelatedpulse?
this is unironically what happened
the bass bombing of 2024
my saturator and EQ together applied post ppreview ;-;
I mean everyone here knows about the "bass door" right?
oh god it wasnt just me
what about the key incident
ill fix it eventualy I swear
that was intentional
Yes SIRRRR

what is this?
Door sound
I thought I was going crazy but no
no no I almost died goiing into the facility after this update
scared the F*** out of me
i think i didnt hear that one
but not in the way I want horror to be
oh actually the vanilla is the same... am I looking at the wrong door?
you have a copy of that?
Funny enough if you dont have high end speakers or sound systems the Bass door will just sound quiet
LMAO the bass door is the entrance sound
not the interior door
im using razer nari for my headset. i should be able to pickup every sound
oh how unexpected
and you didnt notice one of the enter facility door sounds where it sounds like you're baptized by bass
even that Bruh sound on an anime where they used it for special boom effects i can hear it
How strange
what version was the door? latest?

yes its still present
Yes, yes I was
i havent tested it
THERE IT IS
ill it later tonight
oh that
yep thats the BASS baptisim
yeah it was kinda loud
without the bells it might be kinda fitting with the metal doors
Ill fix it eventually I swear
Nah, that would be this one
yeah still deciding on the bells thing
But I LOVE this one
lmao I cant do that
or something
I doubt the demand on that will be high
i mean if someone wants it.
and forgotten scanner is its own thing FOrgotten bells doesnt sound cool
The bells were lame
If you havent noticed by the names and posters I like "cool" stuff
I GET IT
i just said that as a template really
💜
My headphones have this problem where with enough bass something inside that is loose starts making clicking noises. It happens very rarely, usually only with loud heavy bass... and its going ham with this one
rename the scanner mod to directors cut
happy valenti- oh shit nvm
This will likely happen in the future
l'entrée?
But a config would be preferable😭
Xu made a foundation for a config
we just need to finish it
just code it(TM)
just's call the bells as Xu's Entrance
I DONT KNOW C#
You can sorta make a config already
hm?
@upbeat houndthese coilheads want my ass i swear and its always so damn terrifying
I havent seen this interior before

what room is that
its the poolrooms interior
okay I GUESS but its crazy how lazy everyone is
and yes, its very new
oh havent saw that interior yet
link?
tnx
if theyre too lazy to open a folder and move some sounds around, theyre too lazy to find the right config and move some text around
oh I saw some pics of that looks cool
well the real issue is for modpack creators
it wont stay in those folders when distributed
on the topic of the poolrooms, it actually has feet-height water inside, and it sounds like shit, soooooo
yoooo its brand new, LR was mid on first update
Yeah that makes sense
Up to clem and n00b I guess
ooooo
Also you should check your organisation/naming, there's many sounds that are messed up (This isn't supposed to be here, and it has a typo)
Wrong name and another case of bass bombing 
What is even going on in this sound?
i believe this is the web sounds?
I think its supposed to be when the spider is turning someone into a cocoon, but its got crazy stereo separation and bass
yeah that was intentional as well
BUT
I had thought the sound was for the person being wrapped when I made it
however it seems that was not the case, so that needs to be redone at some point
yeah we released a "master audio list" in the delvelopmental resources thread
its all organized, so we have the ability to, we just have to restructure when we have the motivation to do so
is that for Lethal resonance only? Ill put my list in there if it isnt
No its an organization of all vanilla files
that morxoide and I put together for other people working on sound pack stuff to make things easier
Feel free to throw this in there if you havent already
I will throw that in later, I didnt do so thus far since I wasnt done by moroxide or I
this happened to me with a hair that had somehow got pushed through the speaker foam and was sitting on the speaker itself lmao
luckily it was sticking out so I just pulled it out
Thanks for fixing my headphones lmao
It happened with my $500 headphones and I was SO MAD lmfao
the relief I felt when I realized it wasnt defective or broken or something
in hindsight it makes sense, but man I would never have thought of that
Hello!
I have not slept for 32 hours
I love bug testing
Modpack configuring
And video recording and editing
Do you also make a modpack?
I'm making one too
cool
Not for Public consumption,
Because A. Idk how to do that shit, B. Maintaining it would be a lot of work C. Idk what my modpack could offer that others can’t
You need the to use the factor i dont care off the others opinion maybe, that can help you to do what you want over anything
the factor?
I don’t know if it’s the sleep deprivation hitting or I really actually don’t know what they tried to say to me
nah i had a small scale stroke reading that too
I think they were trying to tell me that if I get rid of the attitude of “i don’t care, what would be the point of my modpack compared to others” then I would be able to make a modpack of my own?
Idk I’m past expired
that makes sense yeah
self doubt?
i trying to say, if you do what you most want over the others opinion your modpack is gonna be better because everyone has sames ideas but your concep can be unique
nah is hard to explain
Factor, concept, that way, your way etc
I understand what you’re saying
My main thing is I would need to learn a lot more about actually organizing and uploading my modpack
theres probably a guide for uploading modpacks on the other LC discord
the hardest thing is the compatibility between mods
imagine one mod update and modpack implodes
Yes but im a perfectionist, i would want to do a lot of custom things for that
Theres only so much you can do with something as simple as a modpack
I would stress over the icon, the organization of the mods, presets for different play styles, balancing, cosmetics and suits
All of this is what Clark and TMLC have been able to do and it’s nice
just to know, is there a way to revert the dog’s scream reduction by 50% that the mod make ? I don’t really like that change
The volume or just delete the new dog sounds?
By deleting the dog sounds in lethal resonance it will change the volume value back to normal?
If you delete it, the sounds will return to vanilla
People say it’s too loud and now people say it’s too quiet 😭 question is did we lower it too far?
you need make polls
Good music 👍
@upbeat houndthis time the coilhead didnt even sneak up on me, it just heard me talking shit and decided its time
Tbh the polls always end up opposite than public opinion
Appreciate you! If you like the music check out LunarCama on SoundCloud, he is responsible for the music : )
check dms ❤️
The sounds "BumpOutsideShip3.ogg" and "BumpOutsideShip5.ogg" seem to random play while being landed on the planets and outside of the ship, though
These were the "Banging sounds" and "Knocking sounds" on metal heard by me and my friends, is that a normal behavior?
Should be ship ambiance
You shouldn’t hear ship ambiance outside of the ship, if you are it is likely either a mod conflict or an issue with customsounds/lcsoundtools our dependencies
How strange
Well enjoy it! I’m very proud of meltdown
Also we get a lot of 'some players randomly stops from hearing one another' thing, is that something you know where it's coming from? It was happening already before using Lethal Resonance though
It's fixed by disconnect reconnect but it's annoying and it's always the same players
Like suddenly can’t hear each others voices?
One hear another only in the ship and not outside
Oh I see, yeah I’ve ran into this issue with and without LR installed. I actually think it’s a vanilla bug
Aarrh it's annoying af.. Alright
Fr
Did it happen to you with more than 4 players?
I usually only play with 4 players total
I suppose that since the game isn't " "supposed" " to be player with more than 4 players
Can’t speak to that
Well okay it's not that then
It could be making it more likely though
What lobby mod do you use?
Advanced Company
Well sadly that’s the best we got rn to my knowledge
Yep, thank you for the intel though
Np
I love the way that we can sometimes hear a rock or something hitting the ship, it's a real thing from Lethal Resonance, right?
Lethal resonance doesn't add audio
Oh.
But maybe one of the changed audios just has that as ambience
Yeah, the sounds were vanilla, but we modified the sound to be a bit more noticeable and “rocky “
Never noticed it before, I wish it could be heard more often though haha but that's just me
Technically, we don’t add audio trigger points no, but we do “add” variety
For example the ghost girl has about 6 sounds normally and after our last update now she can make 24
However only in the same contexts as the original 6
Yeah these are like pitch variations and things like that, right?
Or just completely different sounds
Oh alright
U#staying the ghost girl example she may say one of 4 entirely different things
Or say a variation/ say it differently
For each sound
Cool stuff, glad that it is possible to make this happen
Us too, have you tried the ghost girl since the update?
Nope I did not, I haven't had the time to do much testing lately
And we did not encounter her yet again
Gladly
I’m very VERY happy with how it turned out in game, let me know what you think once you do
Feeling like we are gonna shit our pants because of y'all, but sure i'll do note this
Well, one of you. It has applicable voicelines which is def a first
If she says she’s behind you, she IS
Last sound that unsettled me like that is the vent sound
Which I still love to this day
Like the vent sound when mobs are spawning, right? or you talking abt something else
When you can hear them banging around in the vents before they actually come out of the vents
Oh lord yes
I was like when did they add mobs traveling into vents and creeped out and then remembered that it's all in my head 
until it isn't in my head anymore and the mob is in front of me 
Hmm... I'm hearing the bridge sounds on the ship
welp thats not supposed to happen💀
i ilke that sound
Is the sound on the landmines supposed to be the vanilla sound?
Its not vanilla, but its very close to vanilla (At least it should be)
Ok then my game isn't dumb. Just wanted to make sure since I thought I saw a clip with this mod and the landmine sounded very different
i like more the keysound
My favorite
That scared me
Pixel scares Pixel
I'm starting to think I'm imagining things. I can't find the clip that I thought had a different mine sound
well I made that as a joke and forgot about that key sound and my volume was maxxed
in-game sounds are different
it was your fault, you never keep the volume maxxed or you can Die in hifi meaning idk i was explaining
the double take tho
i kinda wanna make a mod that replaces most sounds by minecraft sounds
@upbeat hound would LR meltdown work with already a custom meltdown music such as DOORS meltdown?
also what does LR meltdown sound like
but i'm just not going to
link?
Try it out! but a short synopsis is that LR Meltdown is a little different than all of the other escape music mods. It has 3 separate audio tracks all designed around each other and it switches tracks depending on if you are inside, outside, or in the ship
These mods would conflict sadly
(LR MELTDOWN and Doors escape)
the description says it supports facility meltdown so I'd assume you wouldn't need lethalresonancemeltdown to make it work
it adds new sounds for ghost girl, thats why i was asking
let me as morxide cause i saw he tried 2.0
@molten bolt ?
Also sorry for the ping
Wat
if daw is giving you this many problems just change to audacity or some other one 
not having an issue anymore, it was an old problem, besides ableton is by far my favorite
Is there any possible way to disable some sounds?
Yep! just open up the folder its in and delete the sounds you dont like
Can I ask which sounds caused you to ask?
Specifically nutcracker march that plays when it chases and jester since it conflicts with 2 mods I have downloaded
jester windup
yep you can just delete both of the folders that say nuitcracker and jester or open them to get more detailed control to delete sounds that sopecifcally conflict
cool thank you
Will lr be compatible with diversity 2.0?
It should be
Whoever composed the menu music did an amazing job it sounds amazing
@upbeat hound @molten bolt is lcsoundtool/customsounds still causing you guys issues? cause im somewhat burned out on meltdown but not on modding (the worst combination) and looking at it, it would seem i could make a version with more options for you. i just wanna see if this is something you guys want instead of me spending time making it and it doesnt even help
BONGO YOU ABSOLUTE LEGEND IF YOU DO I'LL LOVE YOU FOREVER
im not sure on the exact specifics yet but i'd want it to be a lot more customisable, something like
{
"condition": {
"type": "config",
"config": "ReplacePlayerSounds"
},
"replacements": {
"player_jump": {
"sounds": [
{
"replacement": "player_jump0",
"weight": 3
},
{
"replacement": "player_jump1",
"weight": 3
}
],
"condition": {
"type": "someotherthing"
}
}
}
}
would be a lot of work to implement but would give you guys a lot of customisation
can you run through this and english it for me
what does weight entail
does it mean what I think👀
CONDITIONS
// so you'd have multiple files for different groups of sounds.
// maybe a 'player_sounds.json' and a 'ghost_girl_sounds.json'
{
"condition": { // this controls if you'd want ALL sounds in this file active, would be good for a config option
"type": "config",
"config": "ReplacePlayerSounds"
},
"replacements": {
"player_jump": { // name of sound (idk the actual names so youd have to help me on that)
"sounds": [
{
"replacement": "player_jump0", // you'd have dir for sounds so maybe this is in `sounds/player_jump0`
"weight": 3 // higher weight means higher chance, search up 'weighted randomness' for more
},
{
"replacement": "player/player_jump1", // maybe this sound is under `sounds/player/player_jump1` so you can organize better
"weight": 1, // lower weight means this is rarer
"condition": { // so this SPECIFIC sound can only play while on the ship
"type": "PlayerLocationType",
"location": "OnShip"
}
}
],
}
}
}
changed it around a bit not totally sure on the syntax
this all makes sense. Ill give some context of the perfect sound replacement dependency mod (That I can think of and you can tell me how feasible it is) Important details include:
-
Not playing the wrong sounds (obv I know but has been an issue)
-
An ingame config to disable/enable sounds that is persistant between launches, but most importantly to choose which sound to use if someone has a conflicting sound mod installed.
3.A volume config that is persistant between launches.
-
The ability to have variations or alternate sounds for one sound (This seems to be covered under what you described as weight)
-
smoother file replacement that is less impactful on startup time(Similar to how LLL launches leagues faster than LE if this is possible)
-
the ability to further shrink the random pool based on conditions such as health, where you're standing, what you're near.(I understand this feature may be too much, but im going all in just incase its easier than I expect).
-
An in game GUI that can display what sounds are currently playing for bug fixing/ development
Im just curious if this is feasible at all, cause I have no idea what im asking in code lmao
great Idea btw
I expected 6 to not be possible🤷🏻♂️
I just feel like it would be a better user experience and would enable modpacks more creative freedom
If you have like 3+ sounds from different mods you can't choose I don't think
You can just disable
Unless LR is like
Compatible with those other mods
Specifically
- depends on the implementation i go with but will probably be number one issue
- it would probably be dependent on lethalconfig/lethalsettings but i was talking more about bepinex's system
- yeah pretty feasiable, would you want different "channels" where you can hook one file up to a specific channel so you can have seperate ambience/enemy/etc sliders?
- yeah it'll pick a random one based on the weight but i could also add a way to randomize the pitch?
- yeah that'll be an internal thing ill look into
- ive thought of how the condition system works on the backend and depending on that it could be very easy to add more (+ other mods could add their own)
- uhhh yeah maybe. probably the lowest priorty though
This was a completely unexpected answer
wdym
well ive been programming for ages and now im pretty good at modding :3
apparently lmao
as always havent fully implemented these but they all seem pretty feasiable
Problem with the config
I mean thats awesome to hear. some of these would increase our ability to really change the gameplay experience more than just replacing a sound. most specifically the shrinking randomization pool based on conditions if desired
I see
700 sounds?
which is why i added the condition for the whole file
well I would need it to be able to handle like 1000 most likely
you could group sounds so like "player_sounds", "ghost_girl_sounds"
and then have a config option that disables each of those
Yeah that makes sense
disabling each sound indiviually would be unrealistic
would prob be a better user experience as well
using System.IO.File;
using System.IO.Path;
// rename this to something better
enum FileChangeResult {
InvalidPath,
FileNotFound,
FailedToMove,
Success,
}
FileChangeResult RequestedMethod(string filePath, bool shouldPlay)
{
// version 3 - ok/good error handling
// this could be changed to just one try/catch
// but personally I find this a little easier to reason about
// but all try/catch is bad imo
string directory, filePathWithoutExtension, extensionIncludingDot;
try {
directory = Path.GetDirectoryName(filePath);
filePathwithoutExtension = Path.GetFileNameWithoutExtension(filePath);
extensionIncludingDot = Path.GetExtension(filePath);
} catch (Exception e) { // this is fine
return FileChangeResult.InvalidPath;
}
string originalFilePath = filePathWithoutExtension;
string finalFilePath = filePathWithoutExtension + "x";
if (shouldPlay)
{
originalFilePath = finalFilePath;
finalFilePath = filePathWithoutExtension;
}
originalFilePath = $"{directory}\\{originalFilePath}{extensionIncludingDot}";
finalFilePath += $"{directory}\\{finalFilePath}{extensionIncludingDot}";
// fun fact: File.Exists actually can't fail!
if (File.Exists(originalFilePath) && !File.Exists(finalFilePath))
{
try {
File.Move(originalFilePath, finalFilePath);
} catch (Exception e) { // this is fine, as literally 100 things could go wrong here
return FileChangeResult.FailedToMove;
}
}
return FileChangeResult.Success;
}
I wrote this earlier for disabling sounds since didn't wanna spend ages figuring out a better way to do it
would you want different "channels" where you can hook one file up to a specific channel so you can have seperate ambience/enemy/etc sliders? and way to randomize the pitch?
(copied from my big hunk of text)
catch(Exception e) gigachad
Ofc
Im not sure about the pitch randomization as previous trials have shown that just varying the pitch doesn't necessarily feel properly varied and instead feels "cheap" sadly
Randomising the pitch then using an easing function wouldn't be a bad idea
Hmm icic
wdym easing function? i meant more everytime the sound was played
ahh okay then
Sorry, terminology not too good for me, I meant limiting the randomisation to very limited changes in pitch
yeah itd be a min/max system
I seriously wish it was that easy, sure there are a few sounds I could get away with using that, but on the majority it likely will be very noticible
It's like the formula that calculates new quota
cause when I change the pitch in ableton that has been my experience
Takes old quota etc, has a range between like 1 and 2, then eases it between 1.3 and 1.5 or smthn
Icic
shi ight guess ill start working on it
I mean it would be great for sounds that ARENT heard directly after one another
One step at a time boy
like if its been 2 minutes since you heard the worm sound it would prob work
but if you hear 5 pitch variations hitting the thunmper itll prob be noticible
Main priority is sounds playing without a problem occurring with different sounds
THIS STATEMENT DESERVES A MEDAL
yeah thats why i asked if problems with lcsoundtool/customsounds still existed, all this cool config shit would come second
GUI would probably help to make sure that one works too lol
Yeah they're not updated often
IF THE SLIME SOUNDS CAN ACTUALLY BE REPLACED WITHOUT THE BUZZING SOUND I WOULD BE SO HAPPY
(And the spider legs)
god custom sounds is a fuckign mess
I have been talking about LE getting taken over by LLL and saying we needed the sound equiv and now we have bongo
Normally it'd be a case of, if it ain't broke, don't fix it, but it is broke
cause I need customsounds AND lcsoundtools just to exist which is honestly so strange
Also idk if its my game or headphones, but recently sounds cut off occasionally for me
Like for a split second
well this would be customsounds and lcsoundtool in one
because otherwise i wont have enough control
lc max sound fix or whatever its called
I watched a playthrough of LR on a streamer named Insym and I noticed this same issue on occasion
completly solved it for me
thats a dependency for LR tho
Nah that's in there, it's probably my headphones tbh
Thinking about it it's happened with other rhythm games
Fks up my rhythm lol
These could have been because I missed fading the sound properly since if there is ANY volume when the clip ends it makes clicking noises
kill me
How customisable is the config in these mod managers @small pond
would use bepinex system
cause you can create more config files, so could easily create one for each soundpack
That's pretty good
WAIT WHAT is lcsoundstools and customsounds not using BepInEx?
Do those even have configs?
maybe for their general settings
They use bepinex tho, all mods do afaik
OH WAIT
i mean for your sounds you could create configs
also the sound needs to sync
huh? what
Oh yeah that
yeah super important
I dont think I even have that enabled if it's not on by default lol
it usually syncs without the experimental sync
is this sarcastic? i aint doing that, i could make it so that a soundpack needs to be installed by everyone but syncing over the network isnt great
That's fair lol
well maybe you understand what's necessary better than me. an example though is lets say creak1.ogg has 3 variations and the randomizer picks one of those sounds. so someone says "did you hear that pipe noise?" and the other person heard a different randomized sound from Creak1.ogg such as a whisper
Does that entail network sync?
yeah that would
i thought you meant like sending the audio files over
oh well actually, i could just do the zeekers way and sync a random seed over
this crossed my mind as well but I thought that if you werent within distance of a sound it would throw a wrench into the sync
For*
main problem would be do all sounds trigger at the sameish time on every client
nah itd be fine
unless the sounds are global
in which case id need to handle that
I mean, if I hit someone with a shovel, the sound would have to play for everyone sameish time, no?
yeah he meant more ambient sounds though
Yeah true
correct
not that that isnt also important tho
Since its all sounds idk if there's differences between how they're handled lol
well just gotta try it and see ig
Yep
back to tryna understand how tf this function works
literally like 300 lines of code to load a audiofile this could take a moment
LOL
yeah seems like its handled in this function, might be able to abstract it
(so i can easily add support for many different types)
maybe
thats crazy considering my experience with them telling me it couldnt be done🥲
(.flac specifically)
The sounds quality of a wav in the file size of, well not an ogg, but still smaller than a wav. (Im not sure on this yet tho since I dont know if people would be upset by the significantly larger download if .flac was used)
so I guess Im saying flac is low priority
so .ogg -> .wav -> .mp3 -> ......... maybe flac
well I mean .ogg (Arrow to the right).flac
for everyone else yeah you're prob right, BUT I refuse to ever use .Mp3 its dirty
amd wav is too big since its audio quality is equiv to flac
but I would say other sound modders will use Wav if they are quality driven and mp3 if they just want it to work
or lack some tech knowledge
is there a sound you could give that helps me test that this is all working?
also seems like flac support won't be easy
its not a high priority
aight got loading done, just need to replace it
@upbeat hound can i have a test sound?
i meant something more immediate i could test 😭
if I send you a sound its straight from the mod name
so it should line up with its actual name
I think
🙏
attempt 1: forgor to change something
attempt 2: loaded but didn't replace
wait chat i may not be the smartest
chat it works
noice
yeah just got a hardcoded value in there
WHAT HAPPENED TO “THIS MIGHT TAKE AWHILE”
i mean this next part will... i need to dynamically fetch it now from your json files
Ahhhhhhh so does this mean I’ll need to make a json?🤔
yes. this will be the longest step on your end, converting everything to the new system
i might be able to make a python script that does this though
Well if I have to I will
got json data loading
Ayeeeee (I know this is a good thing, but I have no idea how good)
json can usually be a big pain
So big good is what I’m hearing
yes
picking up files,
almost ready for you to give it a little bit of a test drive.. just gotta extract a bit more data from these files
Kk
aight really basic version done, one sec
if you could test with specifically sounds that had issues before, also haven't fully gotten around to implementing every audiosource play method so some might not replace correctly
@upbeat hound
should also have basic randomness support if you just add another one into the array
(no weighting yet)
its a new replacement api, users won't really need to worry about this
POG so out with LCST??
and customsounds yes
Ummmm I’m not even sure how to test this as the issues were random
you're a god my man
Frfr
great... hope that this works
This + audiosource and transform name
if there's a way to bundle it up on a test mod i can make my friends test it
we'll be running LC games all week prolly
What does this mean
this one is a lot more complicated than customsounds. i've built it from the ground up to give as many options later down the road, and considering nothing is documented yet
BRO YOU JUST STARTED HOW ARE YOU SO FAR
i'm not but just the base is already more complicated
[Debug :LCSoundTool] Crawler(Clone) (UnityEngine.AudioSource) at Crawler(Clone) (UnityEngine.Transform) is playing one shot Stomp1
UnityEngine.AudioSource
and
UnityEngine.Transform
for specification if possible?
it's not just working off of filenames anymore
like yeah i'm probably going to change it to "Crawler:Stomp1" in that case
so you can specify exactly what to replace
going off Pixel's 7 commandments for a sound replacement mod?
yes
will also let you change off of pizzatowermusic when i eventually release 3.0 meltdown
well yes, because 3.0 meltdown renames the music clip to "MeltdownMusic" so you can replace just the music
Wait will it still support my inside outside and in shop separate tracks
yes with that condition system when i implement it
and i plan to support multiconditions so you can have a track with "InsideFacility" and "LowHealth" stuff like that
The more conditions you can do, the better :)
Frfr
well itd be slower
I'll definitely test for you
more memory usage mainly, and startup time
but i plan to do an optimsation where it spreads out the processing during multiple frames when the game starts