#Lethal Resonance
1 messages · Page 7 of 1
u know what u and potato actully deserve it i will make an account just to thumps up tmlc and your mod and advanced company
i actully can make this if u want
Appreciate you!
1 sec let me pull up there githup and try then
Then add a 2 minute timer and make the ship shake and lights flicker with the outside explosion sounds
If you really want to help make it immersive
I already also put out a request for someone to make a mod for screen shake, but no one has responded to that one yet unfortunately
the ship shake out of my league i think the light flicker and terimnal flicker i did them before
I mean I’ll take it haha
More immersion
I love Facility Meltdown
But only after You send me your thumb in the mail you thumbs up the mod
you can create a pull request to add changes into the official github, you can't upload the entire mod as your own
if all you plan to do is more effects that happen during the meltdown sequence take a look at the effects folder, you can upload your own custom effects as your own mod (since its an api)
WOW this sounds incredible
riighhtttttt
this is why I recommended making a dll that makes lights flicker from the event take apparatus instead of messing with facilty meltdown
lmao
what?
all of those effects are made for use during the facility meltdown and don't really make sense outside of it
I mean Like Pizzatowermusic
it starts the music on the event take apparatus
completely seperate from facility meltdown
oh this makes sense too I didnt see this
i think having the music play is cool as a seperate mod but i'm not seperating the effects from the meltdown sequence here. the entire mod has been designed around being a choatic and stressfull event when you take the apparatus and a lot is on the line, including the effects. therefore it makes no sense if the stressfull visuals happen when you know that nothing is on the line
i take this game design stuff pretty seriously :3
yes, it's mainly there to support custom moons if they want custom effects, like saying having a cave crumble and fall down during the meltdown sequence
plus i actully made a simple thing to just set rpc light on and off for 2 min and took the appratues and stayed at the ship
this shit will give someone a seizure
Im talking about a SEPERATE mod that just makes the ship lights flicker in intervals after the apparatus is taken, not to be confused with using ANY of Facility Meltdowns code
I dont want anyone stealing your work bongo
Time to start your readme with "Seizure warning"
5 separate mods
I mean LR MELTDOWN already takes BepinEx(obviously) pizzatower and Evisa Hook. If you have Lethal Resonance that needs LCSOUNDTOOLS and CUSTOMSOUNDS PLus an extra dependancy for LR MELTDOWN
all I know is that if I install LR and LR MELTDOWN I have 11 mods installed
LETHALRESONANCE
LR_Meltdown_Core
LETHAL_RESONANCE_MELTDOWN
LETHAL_RESONANCE_MELTDOWN_LIGHTS
PizzaTowerEscapeMusic
FacilityMeltdown
or somth like that
well if he made a lights thing if he wanted to give the DLL to me then it would be merged into LR MELTDOWN
and right now Im working on merging LR MELTDOWN and LR MELTDOWN CORE
so minus 2
Right now its 1.BepinEx 2.CustomSounds 3.Facility Meltdown 4.HookGenPatcher 5.LCSOUNDTOOL 6. LETHAL RESONANCE MELTDOWN 7. LethalLib 8. LR MELTDOWN CORE. 9.PizzaTowerEscapeMusic 10.TerminalAPI
and im missing one
oh easy
LR Meltdown CORE IS the mod
then
so anyone who installs LR MELTDOWN CORE can install without LR MELTDOWN. BUT anyone who installs LR MELTDOWN, CANT without LR MELTDOWN CORE
yes ;-;
but if you download the pretty one it works right
if you download the one that says NO TOUCH
so you're telling me you made the config look official
ok
did you read the README section
it is weird
but its only because I have to overwrite another plugins script
without uploading a dll
and the script goes in the plugins folder so I have to make sure it sees my script before the actual mods script so it overrides
I think I packaged it all into one
I just dont know if it works corectly
yet
private bool LightState;
private int lightinterval;
public EmergencyLightsEffect() : base(MeltdownPlugin.modGUID, "EmergencyLights") {}
private void LightFlicker()
{
if (this.lightinterval > 10)
{
this.LightState = !this.LightState;
// Assuming you have a method to set the lights state in RoundManager
SetLightsState(this.LightState);
this.lightinterval = 0;
}
else
{
++this.lightinterval;
}
}
// Assuming you have a method to set the lights state in RoundManager
private void SetLightsState(bool state)
{
for (int i = 0; i < RoundManager.Instance.allPoweredLightsAnimators.Count; i++)
{
RoundManager.Instance.allPoweredLightsAnimators[i].SetBool("on", state);
}
}
public override IEnumerator Play(float timeLeftUntilMeltdown) {
// Set lights on
SetLightsState(true);
// Wait for 2 minutes (120 seconds) with light flickering
float duration = 120f;
float elapsedTime = 0f;
while (elapsedTime < duration)
{
LightFlicker();
yield return new WaitForSeconds(0.1f); // Adjust the interval as needed
elapsedTime += 0.1f;
}
// Set lights off
SetLightsState(false);
yield break;
}
}
@small pond this should work right ?
that is going to cause seziures and performance problems but in theory should work
it's just the same as your annoying friend finding the remote and flickering the light on and off
doesn't add anything to the meltdown sequnce
but the screen shake on the other hand makes sense
sad day
hey man on the other hand we have the buttplug mod u can still use that for something
Im just gonna act like this did not pop up in my poor mod release thread again
"again" ?
yep
alright any sugguestions of how to get MOAR SUSPENSE?
is this for outside?
yes
i dont think discord compression is doing it any favours unfortunately
hey u know the sound from scp foundtion for the nuke ?
the tension part reminds me of the THX sound effect
Subscribe and press the like button if you like my video.
yeah but the announcement part of this sound alot nicer
gotta use the ship speaker somehow
I cant really
sad
If you're at march near the fire exit
it doesnt make sense to hear the Ship speakers
true
UNLESS I CAN FIND A CLIP THAT SOMEONE SAYS EMPLOYEES PLEASE RETURN BACK TO SHIP RIGHT AFTER THE HORN SOUND THAT THE SHIP UPGRADE MAKES
actually maybe I could use the signal translator sound at the beginning and have a voice say something along the lines of "Protocol red, please return to the ship" some random sentance along those lines
any other ideas?
or suggestions
this would be an interesting idea
nothing comes to my mind as of now
its hard to make this one as exciting because you're further away from the action
which is why its mellowed
u can make it not exciting and make it sad
is it possible to add dirt moving (sound)?
like play on the part that your friends will die
Hm?
Did you use headphones to listen to the clip?
there is an earthquake sound
ye
hm?
what does this sentance mean
*sentence
hm, i cant find a good example, nvm then
like if u inside the facilty you want pump adrenalin and make u try to escape outside u can try to make it just dreadful with sad music that your friends are dying and u just watching hopelessely waiting for them to come out
No
its good as is imo so
anyone UNhappy with it (Besides Xu)
i think it portrays the situation well so
nah sound good to me too
okay okayt
ALRIGHT SO WE GOT INSIDE
AND WE GOT OUTSIDE
HERE WE GO MOMENT OF TRUTH
(This means its uploading to the thunderstore)
v1.1.0
- Ate dependancy mod as it was actually just me not knowing how to properly set this up in one mod until now.
- Seperate alarm added for outside which is different yet synced to the inside meltdown. (This should work)
hyped to see it update on r2modman
yupp
AND
AND
AND
If you already have it installed
DELETE THE OLD DEPENDANCY THAT SAYS "NO TOUCH"
this?
mhmm
kk
time to wait 40 mins to find out
make sure you deprecate it
Well I gotta make sure it works first
but thank you for the reminder
appreciate you
I have no idea if this little spot works
BUT IF IT DOES
it should mean that you can overlay your own music by entering the file name if its in the music folder with the 2 alarms
no, we appreciate you and moroxide
(Maybe)
we appreciate everyone
what you mean its rude? im praising that you both have done a fantastic job
this mod is amazing
ohhh i think you are misinterpretting the crossed out text, sorry
no worries no harm at all
i use cross out text as like a secondary note, sorry
you have become the audio
precisely
BUT
To focus on this
you should be able to overlay your own music if you want music to play during it
This will absolutely work will Probably workmay work
so you have a choice whether you want the ambiance, or the ambiance with your own custom music? (assuming it works)
no no
I appreciate pixel very much for all his hard work
so its like overlayed
Hes done so much
a little bit of coding along the audio so u can make your own stuff and u peak
yeah thats what i mean, but ye seems cool
I will choose to acknowledge this
Dang
if we want to get technical, the entire mod community has, and so has zeekers
Coulda done better
Lets not ruin this moment for me. Xu has come so ....
I take it back
Whoops
.>
It's okay, I won't be a party popper, I do really like the mod lol
ayeeeee
Plus am too sick to think of creative insults rn
oh no how sad
But hey
you really got to wonder
maybe you got sick
because you deserved it👀
Oh 100%
Maybe not deserved it, but my luck has steered in the past towards that type of area
Caught covid I think 6 times and lost my smell :p
Plus many other things
nah I feel like deserved it was pretty on brand here
trains
Mhm
why are you waking up at this hour?
oh wait
uk 10 y/o boy
getting ready for school?
from school?
well Im sure your grandkids must be proud that you went back to school at that age
really respectable tbh
what happened to the rest of the discord, look you scared everyone away
Wow you are slow
unlikely, me personally I prefer to get robbed so college is really the only option tbh
I prefer being stabbed so maybe highschool
There is WAYYYYYYY to much to unpack in that message
My life is like a box of schrodinger's chocolates
you can just say the box is empty
you dont have to fancy it up like that
ALSO what mod do you make
for that colored name
which is?
Well it's nitro prem
Wheres mine
what does that mean I keep getting that notification
for like idk 6 months now
okay its updated what now
Idk i just randomly got the notif for free nitro
time to find the apparatus
IS IT ON THE MODMAN
yes
1.1.0?
yessir
yup, its up
as do i
and that both alarms are seperate as well
RESTART THE GAME FOR CUSTOMSOUNDS TO WORK PROPERLY WHY
Separate profile needs restart lol
i didnt get that, did it happen when loading a save or?
"confidence"
Shush
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
it doesnt work out of the box
aww
Get Good Not to my knowledge
usually im lucky and inverse next to them
why's the appratus always on the other side of the planet
yeah doesn't work
hm, for me the music in general doesnt work
This is very helpful
thank
works
now I cant figure out if outside works
cause I cant make it outside in 2 minutes
upload the file and i will test
u should use the dev mod
to be able to telelport inside and ouside and things like that
its just called dev mod
I use lethal dev
But I dont have a teleport option
that I know of
kinda ?
hmmmm
thank god they're synced
but when you go outside the alarm inside gets quieter
maybe one of you can make this make sense
how do completely seperate the volume from inside and outside alarms
Someone said "i think these is a variable called isInsideFactory and u can make an audio source and make it change when it changes
(the variable is in the player controller)"
unfortunately even this is beyond me
it could be as simple as he said, BUT i dont want to guess the tag is isInsideFactory and do apparatus runs so if anyone more knowledgeable sees this and can just download it and fix it and send it back that would be great
If not, I'll try again tomorrow, for now everyone gets mixed alarms smh
dis?
The FC mod
Has a radiation detector
Get an infinite stamina mod
Buy it
Then check
got this errors
Refer to:
Basically it just informing you of missing audio files that don't (yet) exist in game (probably on pixels desktop lol)
Do love how it gives a 404 error read back though, a favorite right next to 502 bad gate (which i luckily haven't got (here) and don't think i can least from this mod anyways)
i like how it's looking for .wav when its not even possible to have a file named like that
Is that a previous version? I should've fixed that
no
Reinstall? 100% its previous because it's asking for files that arn't even in the script anymore
oh nvm
i mean i installed it t oday
the script was never updated
i see
Oof
Well, he did his update...but not my fix 😅
Time to Remake the Eyeless Dog
i have a bunch of these cool sounds
i tried converting them to be fucking playable lol
On my phone there's an odd BRRPP noise with it, will give it a listen on the pc in a min (business calls)
Love the raspiness/weeziness while keeping the bassy tone of the creature in tact/taking size into account, does still have a bit of roar feel still (with mainly the first background howl), 4-12 seconds(cause that's tech when the audio ends) felt spot on though for me at-least
First 4 seconds would have me thinking i'm dead/immediately about to be
is there like a zip or smth with all the vanilla sound files so i dont have to look for all the sounds?
are you sure do you want all the files?
Lmao depends on if moroxide finished the sorting
👀
Is it normal to have a bunch of legacy path log entries?
[Warning:LCSoundTool] Legacy directory location at BepInEx/Plugins found!
[Warning:LCSoundTool] Legacy path contains the requested audio file at path H:\Games\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins\CustomSounds\LethalResonance\Company & Jeb\AngerAtDesk2.ogg!
I honestly have no idea
Also guys, so as you guys know I recently made an outside alarm separate from the inside alarm on the LR MELTDOWN fork
It seems to imply LCSoundTool is expecting a different directory structure than CustomSounds
@upbeat hound
I truly have no information on the subject unfortunately
BUT what is everyone’s thoughts about having a 3rd alarm track that only plays when you’re in the ship?
So you can hear the booms be a little more surpressed and have quieter air raid sirens, but also have sounds of the ship shifting on the ground that’s shaking and creaking metal etc
NEW LR MELTDOWN UPDATTEEEEE WOOOOOOOOO
v1.1.2
- Seperated alarm audio (Indoors from Outdoors)
- Added some stuff preparing the the possibility of a 3rd ship alarm audio
- Shoutout to Clemonade who helped make this possible!
ALSO it has been brought to my attention that some amongst you think the outside alarm is too "bland" I would love if people could give some suggestions of how I could reasonably spice up the alarm for the outside. Last time for the inside meltdown @gentle pilot gave a great idea for a constant rumbling so i wanted to put this out there and see if I could get any new ideas
LMAO
maybe make the siren start a bit earlier?
I know they don't actually spawn due to FM, however between the rumbling and explosions from the building and then the raid siren, some distant howls of blind dogs still in their den can be heard in the distance 👀 (though it's kind of empty, other than certain distant monster ambient noises, i don't have much; the initial quiet after the distant power down is sort of fitting)
Though this could also help without needing to add anything (as long as it's not started TO early)
see the thing is though is I feel like there wouldnt be too much happening at the beginning especially from the outside
h,mmm
I mean, tbh i'd agree, but just saying if you had to add something in
the struggle
pain
why do the spider footsteps sound so weird?
This is a great question considering that spider footsteps isnt a sound we touch
yeah i couldnt find the footstep audio in the mod files so i figured
BUT
thing is i dont have any other audio rework mods
you arent the first person to mention that
Our best guess is its related to customsounds or lcsountools
same thing with slime (Which is why there is a text file in the slime folder)
omfg theses two mods always break things
they are working on it
We think customsounds has fixed its issues
I believe we're just waiting on LCSOUNDTOOSL
alright well ill tinker with the mods abit and see if i can get things working
cool cool
Yay!!! Air raids!!!
eyeless dogs done.
Ready for the next update : )
💀 (idk if you guys allowed that but i think they may have copied the base)
oh god the end "boom" is clipping REALLY bad
This is completely unsurprising information
as a reminder I just started producing sounds, I appreciate the heads up tho
moreover if its something that really bothers you, i dont mind if you patched it up and sent it back over without the clipping
If not then it is what it izzzz
but MAN I have no idea how to produce huge booms without clipping
your boom is missing some mids, I think
but im no audio engineer
like it has some nice lows, but maybe adding some mids might help?
get worse headphones and you wont notice as much🥲
or just dont fail getting the apparatus
dont want to be that guy whom links to yt vid tutorials but I've actually watched this just now and it seems fairly good
https://youtu.be/PKJLEO_4qSg
In this video, go over how to design explosion sounds. Believe it or not, explosions sounds can be designed from everyday objects that you have just lying around your house, and in this video, I'm going to walk you through my process for creating massive explosion sounds.
#Aftertouchaudio #SoundDesign #SoundEffects #ExplosionSoundEffects #BigEx...
step 1 buy explosives
💀
LMAO
This was supposed to replay to anon
reply*
Has anyone noticed MELTDOWN audio being extra quiet since the new update?
it does not
hangs up
Glort
this is coming along so nicely
outside alarms working nice and good too at end of clip
Lmao suprise cameo from at the end
literally
watch the video right there
The final look at the explosion is peak cinematography
This peaks only one suggestion: is it possible to make the explosions beefier?
.mkv
THE BASS IS ALREADY CLIPPING
THEY'RE SO BEEFY
WHAT DO YOU MEAN
😈
I want my eardrums to explode
what is this file type
Matter of fact come to my house and place firecrackers in my headphones
they're working on a fix
does this mod need lcsoundtools
but yes we rely on them as a dependancy so technically I guess because if you remove lcsoundtools then LR cant work either
we only use sound clips
no dll files that could do that
we dont "handle" sound like when and where it plays
only how
yea Ig I might need to remove LR for now
pain
the sound is unbearable
lol
also
I was having issues with Facility meltdown, before I had the mod, it bugged out and there was no audio or music when taking it out. I installed this mod, I think the audio and default music was working, but now ur thing isnt
🫦
can u send me a music clip for the metldown mod por favor
oh wait it sounded like this
well its supposed to
WHEN ITS IN THE MACHINE
NOT AFTER
btw what do you think of the alarms since you're here @fresh steeple
if you watched the whole thing
sounds great, but I was hoping for some more music
NO MUSIC
the ones inside sound a little sublte too
to complicated
everybody is a critic
and I think that means everyone needs to do it
this is true
but the outside alarms
see music is so opinon based
is perfect
I will push more people away then I gain by adding music I decide on
yea another version with music would be nice
some people want to hear rick ashley, some people want to hear death metal
see this is what im talking about
WHAT
Is this real?
if I add my own
SINCE WHEN HAVE YOU SEEN LR EVER ADD MUSIC EVEN ON THE MAIN BRACH
does everyone also need too as well?
(With the exception of the update litereally about to come out)
Main menu 😈
oh damn
you got me
but thats differnt people universally want horror suspense music
for this games main menu
plus it slaps
True
like if I add my music, does everyone in my group need to manually as well
for them to hear it
yes
I know
its rough
but I stand by what I said
there are others like
Clemsescape music
that adds music while you escape
so its already an option
for me its not rough, but for some of my friends, just opening r2modman is a hastle
just cant have both LR ALARM sound with music overlayed
but I understand and respect ur reason for not adding music
unless you want to use the EXTRA SPOT AVAILABLE IN THE SCRIPT
SPECIFCALLY LEFT FOR THAT REASON👀
ik, but then everyone in my group need too
lazy
you could do it and send them a zip then
then they just have to drag it in
boom done
no work basically
trust me, for us it sounds simple
for them, openin g r2modman is complicated 💀
honeslty
ima bear with the apperatus
LR is to cool
Thank you, if you like our stuff dont forget to like us on the thunderstore @fresh steeple
😩
I dont have an account
i do love it
tbh lethal company vanilla doesent make me scream
but with this mod
dude I screamed so hard after hearing a fricking spore lizard
so after downloading this mod, i got sounds like the spider and its webs just straight up scratching and facility fan sounds getting progressively deafeningly loud, am i the only one that got this?
the sound when you walk into its web, and the sounds when its moving
its as if the sound is playing at 100x or something
yeah thats def not supposed to be happening
so spider moving sounds
crazy enough
we dont even touch
thats concerning
we're pretty sure its a LCSOUNTOOLS or customsounds issue
more specifcally the former
could be, because i also got a bug where the facility fan just gets progressively louder
(although that just might be a moreinteriors thing)
Thats weird too
someone else was complaining about an apparatus issue
scroll up and take a look at that
has that ever happened to you
yep, all the time actually, i thought that was just a part of the rework
after the initial low hum theres a buzzing sound similar to the lightning strikes
if you watch the video above that
thought that was worth mentioning
welp, thats not good
FM has an explosion sound that makes it sound pretty normal during the final explosion
so its inconsistent
lcsoundtools
yep
yep
yep
hes working on an update tho
also i dont know if this might be related, but i use moreinteriors which adds the bunker interior, and the fan sound in the main room is just deafeningly loud
it starts off normal but then for some weird reason it just gets progressively louder similar to the spider problem
how weird
and the spider web too, its so loud it became bass
that was supposed to be binual audio with felt intrusive
but it translated poorly in game Ill admit that
Ill show you the actual clip
i'll see if i can get a clip, if i dont die
yeah when i play vanilla i hear this
but after i downloaded sound mods its just straight up bass
THIS ISNT VANILLA :S
oh it is really similar no wonder
I mean how different can I guy make that sound
but either way the problem seems to be the fact that the sounds are set up to 300 or something?
spider web sounds? oh they sound like despacito
imagine
the way the game is made
you step into a web and thats all you hear
whaaaaaat?
yep for example
3 doors close to your right?
what do you hear?
your prob thinking "well 3 doors obviously"
WELL YOU WOULD BE WRONG
IT JUST TIMES THE DOOR SOUND BY 3
IN VOLUME
jesus
smh
thats why the main entrance door is so ear piercing
especially on bigger lobbies its practically a drum set
PAIN
because i can hear that thing 3 rooms away
im genuinely curious at this point lmao
its alright
LETHAL RESONANCE v2.2.6
- Temp disabled Bridge Creaks since they are TECHNICALLY an ambient sound and waiting on lcsoundtools (pain)
- EYELESS DOG REWORK (Except 1 sound we cant locate) (Moroxide: I think I fixed it ;] )
- New cursed music for the record player
LR MELTDOWN CORE IS NOW DEPRECIATED. it is no longer necessary for LR Meltdown to function correctly
@forest crescent
oh shit that sounds nice
fuck you man, making me add another mod to my modpack 😭
Outdoor alarms
that's the portal announcer talking when you pull the apparatus, right?
everything sounds fire, i like the outdoor alarms
btw what do you guys mean by "eyeless dog rework"
did you change the sounds?
or just cleaned them up a little?
Totally different new sounds
Old eyeless dogs had some issues
Before we were changing sounds at random now we’re going through one by one
shit, guess i need to rerecord new clips for the trailer
Trailer?
hello clemonade
ah shit woops
I'll just slide in here rq... 👀 https://thunderstore.io/c/lethal-company/p/Clemonade_Stand/ClemsEscapeMusic/
I tried it
didnt like the music
fair
OMG THIS
gonna work on different genre scripts at some point
as my procrastination project i'm trying to create a trailer for the mod :V
THIS IS WHAT I WAS TALKING ABOUT @fresh steeple
yep I understand
honesty that would be great
just a reccomendation
rumbling from aot
question since i'm dumb, do you need to rework stuff to make clems mod work or
is it just a "drop it in the pack and now shit works better"
yeah its the same as this, still gotta change the meltdown volume to 0 atm
aye aye, thank you clem for all the good work you make to allow us to put our choice of sounds in the game
👋
huh, now that i think about it, without you there would be no Yippie mod for the looting bug
that's a cornerstone of lethal company already
you made customsounds
nonono
which is used for it, no?
oooooooh shit lmao my bad
shit now i'm hella embarassed im sorry 😭
my dumb ass went to doublecheck and still fucked it up
LMAO
Has anyone tried the new update yet?
If so I have a question
I feel like the discord has been quieter than usual today
friday night, everyone's out partying
and haven't
will do it now
so ask away
just wanted to know if the beginning audio when you first take the apparatus if it is louder
and if you can hear the announcer better
(If you can record a clip plz)
ah, this with the facility meltdown
not me
I just sit here
in front of this desk
Wait people party? xD
Thank you for repackaging the meltdown pack, it is very nice
same lmao
@upbeat houndthis is the sound bug i was talking about
it starts off quiet then it just becomes this absolute bass
i dont got a clip of the spider web bug though lmao, despite running into one, i was also busy trying not to die from a bracken
oooh, this is because of lethalresonance? i've experienced that every time i've gone into that dungeon
nope
the sound does become much louder with resonance though
since it's only on that dungeon i figured it was something broke on their end
im not sure, this might be related to the bugged spider noises which is possibly caused by LCsoundtools, as mentioned by the author
but yeah, i had the same thought as you did, i was wondering if this was a bug caused by just this interior
it's intentional but will probably be removed next more interiors update
I think I found 2 more bugs:
- Stepping in spider webs causes an explosion sound (Happened on Egypt in Scoopys, had just stolen the apparatus on prev moon and had just killed something with a shotgun)
- Apparatus on ship never stops its vibrate/static sound
yeah that spider web sound is something all of us are experiencing too
so is that apparatus buzzing sound
oh nice, welp as long as they are doc'd
yeah
Question? Was spiders sound ever going to get fixed or are our ears just supposed to bleed when it moves?
They're trying to get it fixed, iirc
Can you tell me what sound?
Im not sure if its vanilla but ill try to get a recording shortly. Give me some time
no
please show us, I must know why my poor community's ears bleed
for what do they bleed
90% chance he's talking about the spider bug from LCSoundTools i reported a few days ago
I mean no one has shown it to me yet :S
i did 😭
.
Probably is it
how could you forget :🥺 😭 😭
This is exactly what I mean
yep, LC sound tools, it's the dependency they use for adding custom sounds
WE DONT EVEN TOUCH THE SPIDER WALKING SOUND
n00b better get off his ass fr fr
🥲
Thats why I asked if there was plans to fix that shit
Wrong place to ask
but yes he said hes working on it
(But since I knew I guess that kinda makes it the right place to ask🤔 )
it's all connected, the right place to ask is this discord sv in general lulw
always some crackhead that's awake at 6am that knows the answer
pain
me
nah you're chill you got a better sleeping schedule than i do
wild I was only off this discord for like
6 hours
out of the day
and that was for sleep
mine's like: 16h awake, 20 min nap, 2h just staying in bed, get up fully rested
i swear, my first day is always like that
ALLLRIIIGHHHTTYYYYY
then i sleep like 4h
so anyone have a sound hey want
and repeat more or less
(Like a sound that they would like redone)
until i get too tired/start actually dying/losing concept of time and memory, and i sleep for like 20h
NOT ALLOWED ANSWERS ARE : SCANNER, MINEBEEP, DOORS, JUMPING, FOOTSTEPS, SPIDER WALKING SOUNDS, ANYTHING TO DO WITH SLIMES
honestly now that i'm pressed i can't think of anything
If you do make sure you like it on the thunderstore!
Which one btw
LR or LR MELTDOWN?
ill reply it
just a sec
^
The facility meltdown forkj
thank thank
since you're here
any sound requests
like objects or vanilla sounds that should be next?
^
its on the list
just not yet
Those sounds I listed are so important that they require a lot of thought and work
if we get it wrong it will push people away
Imagine if the jump sound was annoying💀
Just had a game where the dogs were constantly screaming, think that was the Jester scream.
with the new update?
Yup. 2.2.6 Right?
yes pain
yeah if it makes the wrong sound its cause of LCSOUNDTOOLS
they are working on an update
\but it isnt directly us
Yeah... It was curious to me though because they were working fine earlier, once I restarted the game it caused that to happen.
yeah its a glitch
Ooh, right, thank you.
Well, hope they get to patch it, I really appreciate the effort you put into these sounds.
appreciate you! If you like it make sure you give it a thumb on the thunderstoreeeee
also do you have a suggestion for the next sound @wild prawn
like what we should work on?
Ah well, wouldn't specifically know which. Seems you guys already covered a few of the enemies or sides of the game.
I'm satisfied with how it is so far.
Exactly, thanks for helping me interpret.
I am eagerly waiting for the ambient noises to be back, I really liked the ambience it brings.
It's the only thing that gets me on edge.
SAMMMMEEEE
seeeeee moroxide does a lot of the creatures
I do the ambiance mostly
Thats why ive been focused on the LR MELDOWN fork
*MELTDOWN
his job is to make you afriad of whats there mine is to make you afraid of what COULD be there
That's so cool, you make some great ambience choices from what I've heard so far.
IM glad you like it
heres what isnt included rn
these are temp removed until they STOP LOOPING
NO amiance
otherwise itll loop
OVER AND OVER AND OVER
every like 15 seconds
smh
SO YOU'RE SAYING NO ONE HAS A SUGGESTION FOR WHAT SOUND SHOULD BE NEXT
bruh
No... It's hard to tell from here.
no
u forgot? they're the vomiters
unlucky
maybe you can do their laughing and crying
the hell are these then
which actually are done I believe
ah
we havent REPLACED base mask sounds
but we did ENHANCE them
we will REPLACE them eventually
what ELSE did you DO
well then replace em if you need something to do so badly
that SOUNDS great
Lots of things
but thats monster sounds :S
OH I KNOW THIS ONE
Ill tell moroxide :S
oh do you want non-monster sounds
...
signal translator
That could be super cool
like it translates signals
Oh god i need to hear the OG
pain
Could go the morse route?
it should cry
waaa waaa waaa
u want a better description?
maybe something like an old fax machine?
Tk..tk..tk...tktktk...tk..tk..tk
