#Lethal Resonance
1 messages · Page 4 of 1
oh
How do I delete posts
so you said you use ableton yeah?
Yessir
Honestly I haven't even bothered to install plugins or anything
I know how awesome they are cause I used to use them
but it always installs a million things so
yeah fair
right now Im literally using ableton light💀
with no plugins
THAT SAID I know my work is good considering that
nah that’s sick, would love to hear some of your other stuff!
(If you have any online)
No I used to produce music for a friend
thats when he paid for me to use the full version
and plugins whatnot
ah yeah
sick
cause I saw what used to be abyssal audio
I made a comment @molten bolt in front of my fiance that I could do it better (No shade I stg)
she said prove it and I just kinda decided why not🤷🏻♂️
hahaha
lmao I'm talking about why I started making lethal resonance
Oh
it was the jump and the mine sounds (at the time) that made me make the comment
then moroxide asked if I was willing to join up and we've been able to make stuff better than I could have alone honestly
I’d love to do something similar sometime, if I ever manage to learn how to do this stuff. I just wanna make a cool little suspense track or something, like chase music or w/e idk
if you ever do, send us the sample and if it fits with our vision we might put it in
Of course
Radio1 is named with an extension in the name Radio1.wav.ogg located in the Items & Scrap folder
How are u still awake
The burnout is gonna look so lit
actually Im sturggling to find more things TO do
its an audio mod, It can be completed
just saying
I gave it to you
And that nightmare gave me a new Idea for the Thumper
What if the Thumper was a human before?
It can be, but the quality you're looking for in sounds will take some time and that's not considering new game features in the future
What if the Thumper is a cause of an infection?
Oh?
I mean could tie into the coil head war (not sure how familiar people are with the game lore)
And make some sounds faintly human
I dont know about the LC lore
But I had a dream of a guy turning into a monster
And that gave me the idea
TLDR big war involving coil heads, thus the invention of coil heads, but it would make sense if that was also when thumpers came into being (some bio-weapon)
Cool
I'll take a look at that soon
@upbeat hound take notes, give faintly human sounds on the Thumper (I'll make it, dw)
So i can assume like chimeric nightmare fuel?
listening to these sounds all of the time can not be good for my mental health
It's not, but it can give you new ideas : )
v2.2.1
- hotfix that corrects a .wav.ogg file extension leading to incorrect sound
- Giants sound less "crunchy"
Breathe1.ogg Located in both Ambience - Inside and Eyeless Dog Folder Paths
thank
Welcome
Oh thatd be great thanks! I want to know the DIFFERENCES!!
Winmerge works perfectly for comparing two sound mods to see the differences
got it, thank ya
Winmerge!!
whats that!
It shows both sounds?
Just compare files in two folders
Oh well The files replaced are very similar
what those sounds are is different
in just about every circumstance.
Hold up I had a video I made for Moroxide showing it off let me check
Yeah you gotta listen to em lmao
But it does let you easily do it
there are some sounds that were part of Abyssal audio, that I cleaned up in my DAW and added into resonance
so we are a merge, but ever since we've been able to make far higher quality audio
like the bracken sounds if either of you have heard them
Useful for comparing two different mods or two versions of the same mod
When they have overlapping sounds
keep in mind all the ambiance sounds have been temporarily removed since lcsoundtools just loops them every 10 seconds right now
Yeah this is an old vid
Does it cause no footstep sounds also?
I often get that
yes
Rip
no00ob is working on a fix tho
Does it always do that or does it just happen sometimes
Go sleep
NO
It's 2am
I do wanna know
you want to see a little peak👀
I'll take a teeny tiny little peek
you ready?
tsk
Oh That's nice
mhmm
did you see that video I posted a long time ago
of it in use?
it wasnt the one thats done
Hmm if there's a way to use it without being pressured by time just for the sound I wouldn't mind having it tbh
but it was an earlier version
Icic
NO THIS IS TO MAKE YOU FEEL THE PRESSURE
U never seen someone say icic?
It means I see I see
Yeah I just watched it, my classmates say it sounds like a train scene in a movie
They don't know about the game or anything
Yeah like across the room a girl just asks "are you watching a train movie?"
Im going to crawl inside of a coffin
hmm
You ever seen those vhs looking horror games with like some real life lore, like the miranda rights or smthn, I can't remember if that's actually the name
Those always had really creepy music
no music
This sound overhaul doesn't really do music and a meltdown wouldn't play creepy music over the loudpseakers💀
But But but
Okay my breaks over, I swear if ur somehow awake in an hours time facepalm
The lack of sleep is causing the train sounds I'm calling it
my poor feelings
I'll continue crushing them ❤️
ugh I should be asleep
okay those new worm sounds are terrifying
#1199123285896593518 message
does anybody know what causes that buzzing sound I linked?
i havent heard that sound before and i use this mod lol
That's not from Resonance
Hello guys!
Today I want to give you the opportunity to choose what you want to be the next monster to do the rework?
The two monsters are going to be slighter changes in comparison, since each one fits well with the sounds it already has.
Coilhead
Thumper
The vote will end in 45 minutes
i can confirm the new spider sounds are really good
Didn't you edit the thumper recently
I have some plans in mind
Oof, it's a tie
coilheads cuz just look at that coily boy
whats more terrifying than hearing its footsteps a million miles away approach at the speed of light
check again
Enemies with "coil" in their name are clearly just superior
It's a mannequin
They're usually plastic?
or fiberglass
Spring is probably steel
And ofc they have nails sticking out of their body which I imagine are what cause some of the noise as they move around
Maybe some are on the bottom of their feet
Welp, time to get creative
i would say plastic
their body is of an actual mannequin
and irl mannequins are plastic
They have been known to combust into flames when being dissected or even deactivated, and they carry dangerously high levels of radioactive particles.
Due to this and other reasons, it has been highly speculated they were created as biological weapons of war, although this has not been proven.
Radioactive mf mannequins
yeah fr
imagine someone making a mod where u could kill a coilhead
but it will do what the bestiary says and release radiation in the vicinity
need me some radiation poisoning fr
yeah fr, lol
Stand staring at a coilhead too long
and you start to get dizzy and nauseous from the radiation
people would say well the scavengers employees are wearing suits so whats the point
you can look at chernobyl and see that despite workers cleaning the radiation plant are wearing suits. they are only there for a very very small amount of time before radiation seeps past their suits
:v
If the company would even supply you with functioning suits
thats a good idea, it be an alternative to the dontblink mod
i had my friends not like the blinking mechanic so this be another way to buff the coilhead while staying vanilla
Why not? Can even disable the UI and have it only blink when next to coilheads
Hard to tell because in game its like a million of these a second
because they dont like they have to be actually worried about the coilhead 😂
we found good ways of dealing with them in vanilla
skill issue
so true
just stand back a few meters and keep moving around the room
or time your blinks with a teammate
we did this, when we played with the mod
like its SCP CB MP
NTF calls out their blinks
Yeah I think it'd go perfect with a mob with AI like scp 096 that you can't look at and have to hold the blink key to keep your eyes closed while walking past
ooo nice idea
u should make a post in #1188298686560739389 of the coilhead we thought of @vale gorge
hopefully someone makes it
I'll do some tweaks
LOL
wtf heck no u post it
is this a machine gun
Of course, the step sounds are random
its good, i just thought like a nail gun but if it was full auto
If we go off the inspiration of it, which is the scp, then it's some weird combination of like concrete and materials like that I think? I'd have to recheck the ol wiki it's been a long time since I did scp lore
u thought of the radiation staring too long, i just thought of it dying.
And that's why the sounds are random
guess it will never be made...
This would be vanilla if there's only 1 step
okay okay ill make the post in a bit
so are u also changing the spring sound? cause u guys have ur own spring sound already
no, it was just some kind of reverb
damn really? i thought it was custom lol
how about now? (this is fast random footstep tests)
Does it sounds like a walking mannikin with Nails in his body?
Welp, it will stay like it
yesh
this is very close to vanilla
vanilla coilhead footsteps sound like something from a scooby doo ngl
kinda sounds like chains dragging but cool
big improvement
maybe the nail sound could be lowered a bit then?
I think it's just the type of sound, like you hear at the very end the rattling
oh i c
Need a good coilhead remodel
lethal company 2 but on unreal
with the graphics of the cinematic animation from that guy on twitter

i hear that 173 music in the backgrond lol
I like it
pretty similar
idk what caused it but my ears got blown out by the spider's web touching sound for a solid 20 seconds before i exited and re entered the facility
That’s very weird
ITS HERE
<b>Official Lethal Resonance Fork for facility Meltdown! If you like the work please hit the thumbs up above!</b>
OVERVIEW
YOU MUST HAVE FACILITY MELTDOWN INSTALLED FOR THIS FORK TO WORK
https://thunderstore.io/c/lethal-company/p/loaforc/FacilityMeltdown/
Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings. If you like our work give us a thumbs up to support us!
There are no memes or music in this fork. The goal of this fork is to be as focused on horror, immersion, hearing the echos/reverb in the facility halls, to be able to feel the audio "roll off of things", BUT MOST IMPORTANTLY to increase the tension of this high stakes event.
BEST EXPERIENCED WITH OUR MAIN SOUND OVERHAUL
This works flawlessly alongside our main project <b>LETHAL RESONANCE</b> and in fact we <b>STRONGLY RECOMMEND</b> using it with our sound overhaul available here: https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
INSTALLATION
<b>MODPACK: For those interested in adding this Fork to your modpack you will need to change the Facility Meltdown config that says ENABLE MUSIC OUTSIDE to FALSE and where it says MUSIC VOLUME at the Top of the config you will have to set that from 100 to 0 instead. ONCE YOU HAVE DONE THIS, USERS WILL NOT HAVE TO DO ANYTHING WHEN THEY INSTALL YOUR PACK.</b>
<b>INDIVIDUALS: For people who only want to add this to their own game or with a small group of friends/ add it to a modpack you already play. You will ALL EACH have to change the Facility Meltdown config to ENABLE MUSIC OUTSIDE FALSE and MUSIC VOLUME to 0.</b>
That being said, please enjoy.
This works flawlessly alongside our main project <b>LETHAL RESONANCE</b> and in fact we <b>STRONGLY RECOMMEND</b> using it with our sound overhaul available here: https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
train sounds🥱
looool
alright ill give the mod a shot, im not a fan of being incredibly timed but ill add em
ill even get out the headphones and not watch a video on the side 🙏
also sick poster but why the white background?
because we can
AND
for your infomation
its "cream"
you know why
i certainly will, it also grabs attention better
Now I can give a SECOND thumbs up
please do oh god pleases do
if you guys have any issues using it please let us know
Since we JUST put it out, I wouldnt be surpised if something didnt work right
yeah theres this creator guy named pixel
many issues with him
unless u mean issues with the mod
then nah, im abnout to try it
I'm surprised you have even click my user to find out thats my name lmao
oh lol
okay so, do i also need the lethal reasonance the meltdown?
or is it put into lethal resonance as well
also just realised it hasnt shown up in the mod manager yet lol, gotta go through teh website
it might take some time
No worries
Im pushing a small update already to update the dependancies so itll auto install facility meltdown with it if you dont already have it
That way I wont get complaints about it not working when they dont even have FM
thats the mod it piggy backs off of
icic
which is why there is an installations section
I think it will be more popular for modpacks since once a modpack creator sets it up, no one who installs the pack has to worry about it
versus if someone installs it individually then they have to change 2 settings
not like its hard but still
Do you have a video with the meltdown sounds?
i think its something we gotta experience- once the mod reaches the manager lol
train sounds💀
thats not the CURRENT sound right? its the one they used before
IT NEVER SOUNDED LIKE A TRAIN
ITS THE BASE OF IT
you just prob did use headphones
well... a group of atleast 5 people said it was a train
poor you
im mad
was this a yes post it here?
this is a cool collab tho, i like the concept, you guys got any other collabs?
there are a few custom enemies that sound bland out here imo
problem with those are
they package the sounds with their monsters
so we can't touch them
This one we could only do because we used another mod to override FM
Unless a mod creator reaches out to us
also if someone installs it and it works correctly please come let us know here as well
just to be sure that the current release works properly
Apparently @hallow forum Thinks it sounds like a train💀
also
please wear high quality headphones
for a proper experience
(Yes Im going to hate, no skull candy)
if you need a golden plate to enjoy your scrambled eggs, maybe you shouldnt be near a stove
it was designed with enough bass to make any earbud cry
But I'm cooking😩
lmao the bass
my head is SHAKING
so good
okay the mod is up
MORE
WE NEED MORE BASS
the limiting factor was my headphones so I did not add more
I did as much as my headphones could handle
so for those with cheap headphones, it may sound horrible lmap
same
I do not know why sirens always give me goosebumps
which sirens
any
like in the water?
yeah
because Xu
When is the last time you saw a hot Siren IN THE MIDDLE OF A REACTOR MELTDOWN
This didnt answer my question HOWEVER this did imply more than I would like to ask about
nice thumbnail
Thankyou!
why did i never get thanked, i gave a very sincere compliment about it too
BECAUSE YOU THOUGHT IT SOUNDED LIKE A TRAIN AND WANTED SIRENS (THE WATER EDITION) IN THE FACILITY
you're taking things out of context and out of proportion!
this is not true
also is this why custom sounds needs to relaunch on install lol, for hte config?
depends on when the new update was, i last first launched it like 2 days ago on a new profile
okiay i did start the game but i still cant see the config, whats it under?
just kiss already god damn 😭
facility meltdown
unfortunately hes practically married 😦
Yeesh
oh i mispelled fortunately
🚬
time to relaunch game, im about to run out of pc time beforei can even try it lmaoo
yeah i live in a big household
i have family
idk if ur familiar
with that concept
HOWEVER
I'm also in sales
so the duality
the 23 people that download LR MELTDOWN?
They didnt download the mod
They download 'THE BRAND"
the downloaded "The Image and the Description"
👏
oh so ur in sales
so you'd know how to be grateful to someone
whos given you 50% of ur current likes
on the new mod
There's no reason to lie to everyone here
you dont want to be treated like that
oh wait
Minus @brave oyster He might have actually downloaded the mod since he went and listened to the audio first
you know what would be crazy
DONT YOU DARE
forgetting to download facilitymeltdown
i thought i downloaded it even without taht
Mod has been downloaded and thumb has been upped
im testing this tmrw, i gotta launch the game for the 5th time with 90 mods
What a G
I have not tested in game yet still at work
please let me know asap
I want to make sure it works for everyone BECAUSE FOR SOME REASON if it works for the person that made it, IT DOESNT MEAN ANYTHING
stg
I work for 6 more hours 😭
yeah i work for another like, 12 hours
im really busy
8 of those hours might be for sleep
getting to know me huh?
and had a "big family"
take me out to steak first smh
so i cant have a big family, school AND work?
rude, im waiting for a couple more years before i go to the industry anyway
who knows, i might become a sound designer, i got time :<
I mean go ahead
i like the term i use my time productively elsewhere
I use my time productively here
the configs REFUSE to work with me, im doing this tmrw
its the facility meltdown configs, the problem is probably a slow launcher or smthn on my end
otherwise it would've been noted earlier
hopefully others dont have the same Incompetence issues
im smelling jealousy
now i dont want to anymore
It's alright, you Probably had no future in sound design anyways don't have to do something you dont wanna
😭 who knows, I'm a few months away from starting the courses lol
I'll probably go the artistic route though if I'm being realistic, but I do enjoy coding so we'll see where uni takes me 😮
is that actually what you want to major in?
Sound design? Prolly not
Yeah yeah...
well good luck man
dont end up like me
a toilet sound boi
which I still HAVE NOT ADDED for anyone who sees that fiasco
I hate to admit this but yes
yet
its not complete until every sound
is replaced
Anyway if you need art this is my segway into offering some slight help, though most of my experience is in character design :p
you could of just said you didnt like the poster😭
Fr tho that may come in handy. Prob not cause I dont make characters, BUT IT DEF MIGHT
I think I did
Twice or thrice
my pfp is just me what do you mean "fits my pfp"
Fits your pfp's personality
Exactly
No it's just the pfp choice says a lot about a person
Like my pfp exudes charm, confidence, intelligence, and other compliments
HOW IS A PFP OF ME A BAD CHOICE
Yours? I mean I guess it shouts artistic in some field
WHAT IS IT SUPPOSED TO BE A PEPSI BOTTLE?
its just a filter :S
I wouldn't call that artistic
That would prolly be better honestly
mhmm and what is your pfp exactly
crown of thorns
?
so
Jesus as a woman
in anime form
is that right?
I mean if ur trynna call me Holy I'll take the compliment
But really a crown of thorns is just
A cool crown
that jesus wore
Yeah I guess he did
Jesus also drank water and ate bread, am I the second coming of Jesus?
if you drink wine maybe, but I dont think jesus was a weeb
who knows though, might have to brush up on my bible
No I'm legal!
Not that you should do anything since I'm legal
But I'll have you know its by choice
That I don't drink
that is a very interesting way to way to say you're an adult
It's not that hard to drink at 10 years old in the uk
so
So it's very much so a conscious choice
you're a child
that lives in the UK
Same
yeah man I look hella old in MY PFP OF ME
a 40 year old man who makes sounds for lethal company
not a bad ring to it
You look like you're on a mewing streak
thanks? I think
Look man I'm just out here trying to make sounds
Everyone coming for me hard🥲
Its tough looking 40
you wouldnt understand
I'm taking a guess here
You look like you'd be from there
Yeah it's the hair
American???
absolutely
I'm sorry for your loss
You and me both
I'm not american
BUT
I'm exotic thankfully
you were technically close since my family came from Germany
I can see that
BUT I WAS RAISED HERE
IN THE LAND OF THE "FREE"
even though everything is so damn expensive
No itll show my heritage
You literally live in the land of infinite food
I received a report where the spider web sound sounds strange, do you think you can try it ingame?
I tried it in game and couldnt replicate it
They said it was crazy louid
But I thought it was pretty quiet????
weird right
I'll check it soon
U talking about what I said earlier?
Cuz I did just get blasted by the walking over the Web sound for like 20 seconds for no reason lol, I assumed the bug was with lcsoundtools or whatever it was
Yeah it would've been forever
But I left the facility
And came back
And that ended the sound
Also, idk why, but sometimes I get again the old roar spam from the crawler
I'll check that also
Didnt they have an issue where the injector would leave some old sounds left over
that or its a folder organization issue and an extra sound is left
Some footstep sounds would also randomly show up for me
we've got reports of them randomly disappearing, but I haven't heard of them randomly appearing
Like I was just running my usual favourite moon, ass, and walking over the sound would suddenly hear deep thuds or different walking sound for a few seconds
Or when I'm climbing the ladder
okay, moving on. I have never heard of that issue
I'll record it tmrw if I remember
The sound disappearing, thats a vanilla thing tho no?
I've had that since basically the start, usually a restart fixes it
Thats so strange. I went to no00obs update threat on LCSOUNDTOOLS and he said he has discovered some of the issues and he's planning on releasing a hotfix
oh thats super weird, I haven't heard of that happening on vanilla as of yet either
It usually happens when I'm like nearly 2 hours into my runs lol
Sounds just get overwhelmed or smthn and stop playing
Me and my fiance have played lethal for hours on many occasions and neither of us have had any issues like that. moreover I haven't heard of that issue from anyone in the community in the first place
have you tried validating your files in steam?
That may fix it
I can try that, it's never been a real bother but if I remember I'll do it
still, strange nonetheless
But yeah the issue has happened long before lethal resonance was even a thing lol
I've seen it in videos too
well that wouldnt be too crazy since the sound has proven to be odd since the beginning
Yeah maybe if u were a better sound designer it wouldn't be a problem
YEAH LET ME JUST GO BACK IN TIME AND MESSAGE THE CREATOR SO I CAN DESIGN THE ORIGNAL SOUND SYSTEM
MY BAD
Go for it man, u got this
Btw lethal resonance, does it replace sound files or like it overrides em?
Let me just fire up my time machine
Both?
technically
I think more on the override side though considering some of the issues we've ran into with LCSOUNDTOOLS and customsounds
Icic
Shit time machine, no wonder it don't work
Yeesh what a hater
Its literally called maybe tele
Cause I was thinking about using it for a teleporter wind up sound
Yall always gotta gate on the improvisation
Hey whats up @daring pendant did you see the new release?^
Bad faith
Not yet, just woke up
#1197391708816679002 message
<b>Official Lethal Resonance Fork for facility Meltdown! If you like the work please hit the thumbs up above!</b>
OVERVIEW
YOU MUST HAVE FACILITY MELTDOWN INSTALLED FOR THIS FORK TO WORK
https://thunderstore.io/c/lethal-company/p/loaforc/FacilityMeltdown/
Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings. If you like our work give us a thumbs up to support us!
There are no memes or music in this fork. The goal of this fork is to be as focused on horror, immersion, hearing the echos/reverb in the facility halls, to be able to feel the audio "roll off of things", BUT MOST IMPORTANTLY to increase the tension of this high stakes event.
BEST EXPERIENCED WITH OUR MAIN SOUND OVERHAUL
This works flawlessly alongside our main project <b>LETHAL RESONANCE</b> and in fact we <b>STRONGLY RECOMMEND</b> using it with our sound overhaul available here: https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
INSTALLATION
<b>MODPACK: For those interested in adding this Fork to your modpack you will need to change the Facility Meltdown config that says ENABLE MUSIC OUTSIDE to FALSE and where it says MUSIC VOLUME at the Top of the config you will have to set that from 100 to 0 instead. ONCE YOU HAVE DONE THIS, USERS WILL NOT HAVE TO DO ANYTHING WHEN THEY INSTALL YOUR PACK.</b>
<b>INDIVIDUALS: For people who only want to add this to their own game or with a small group of friends/ add it to a modpack you already play. You will ALL EACH have to change the Facility Meltdown config to ENABLE MUSIC OUTSIDE FALSE and MUSIC VOLUME to 0.</b>
That being said, please enjoy.
This works flawlessly alongside our main project <b>LETHAL RESONANCE</b> and in fact we <b>STRONGLY RECOMMEND</b> using it with our sound overhaul available here: https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
I just tested it out, but it seemed kinda quiet in game on my end? Not sure if it's just me though
Yeah, I was double checking the included file to make sure I was hearing the right one
Yup, it's disabled
Interesting, I noticed it was quieter in game as well, but I didn't think it was terrible quiet
If I boost the sound anymore my headphones will break 😩
itll also distort the audio
Yeah I noticed the distortion that was cool
Gonna test it in game, but yeah; comparatively to the rest of the sounds in LR, the MELTDOWN alarm is a tad quiet
but the audio was more like "there are alarms going off three blocks over" instead of "OH SHIT THE FACILITY IS ABOUT TO BLOW"
I'll reupload the Original
This is the volume the clip is set at
which is why Im so confused on why its quieter in game
Yeah I was noticing that when I checked the plugin folder too, it was plenty loud there
hmmm
I had another issue during one of the tests where the Apparatus kept playing the loud buzzing noise as if it was plugged in while I was carrying it (but it only happened during 1/3 tests and I figured it was probably one of the dependancy related issues)
Well, 2/3 tests, one time it buzzed real loud for a sec and then stopped
The same one it makes before you unplug it?
yeah
Between the meltdown being quiet and the apparatus being SUPER loud I had to test a few times
I was just talking the file, like the voice is loud along with the explosion and it does get loud around 40 seconds, but until that point it has a somewhat distant sound (think this war of mine the explosions you hear while playing during the day/the alarm in LR is about the same fade) Also the countdown tends to peak which does cause a bit of distortion in the count, but i'll get back to you once i've actually heard them in the game
Alright, fine if intended, just throwing out the cliff notes lol
no worries
please point more out if there is anything
I'm already looking into the volume in game thing
I'll see if I can grab a clip once my video drivers update, nvidia disabled my shadowplay again
alright Im going to try to throw the clip volume past 1 and see if that does anything
oh this is the news I’m very excited to read as I awaken
Yeah and don't forget to like the mod in here and on the page guys
Nice ping buddy
?_?
Out of curiosity, I might just be pulling a dumb; where is the fork located or is it just add LR, add WAV, then ADD FM, then profit? (thunderstore might not have updated yet, unless there's a github i'm unaware of)
From FM and LR, that adds everything you need, but you need to change configuration of FM
I’ll report back when I finish some stuff I’m so excited hahahah
Awe that art is sick
I’ll record my friends reactions as well bc they’re not gonna expect the meltdown
did you read the Desc?
if its in a modpack you're golden
if not it take some individual config
Why didn't you make it as a modpack pixel
:p
Were u the problem
Oh no
That's not unfortunate
Out of curiosity, is there a reason the CompanyIntro sound clip is in the mod if it is unchanged?
Lc api?
It is different
listen to the whole thing
see that .5 for everyone talking about the FM FORK
change it to 1
Good question
pain
Oh weird, it seems to have been corrupted somehow as it is literally the same as the OG. I will do a clean install and hopefully its fixed!
Also I feel like dogs have been more reactive to the sounds
Like I close the ship door and they start running to it aggressively
They didn't do thay before but idk
Welp, testing seemed fine on my end, only did one pass, going to do more once i update my manifest and config folder (the whole MP update shabang) q.q
And yeah the dogs have been going nuts for me for awhile
I'll watch bepin while inside the facility and it's one of the funniest things ever
"I HEARD A NOISE 873m AWAY" 0_0
So I figured out how
Dogs have nothing to do with me
I know lol, just wasn't sure
modpack and volume
That's what they all say
Was this not the fix? (or will it not save like that rather)
Ahh, just gonna reupload with the updated config folder? (in that case i should be good not to re-download as i already did it on my end is why i ask)
no, I have to turn the uploaded mod into a dependancy
then create a new modPACK under the mod section that will install everything AND bring the config folder
Eyyyy 😄 one of us, one of us, one of us; lol (in that case i'll hold off temporarily while i update the rest of my crap, no rush 👍 ) (wish more people believed in changelogs, one of my biggest perks to using LR not including the sounds themselves)
Just tested it with that fix and yeah that's louds better, sounds awesome!
Yep, turns out I had some weird preexisting folder for a custom intro mod that was still in the localdata which took priority for some reason. Your mod audio clips folders has the correct updated company intro.
There it is boys
is there a way to disable the music
Not to my knowledge (Or open up the files and delete it)
im literally so excited for it
Someone please correct if wrong;
So I just follow these steps and it’ll werk?
You forgot a full stop at the end, I could correct grammar too if you'd like?
You want this
https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
than this for the meltdown and alarm
https://thunderstore.io/c/lethal-company/p/LethalResonance/LR_Meltdown_Core/
Immerse in 350+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience. Support us by hitting the thumbs up! Now only 55MB
Oh you meant that
THERE WE GO
Like the normal music in the pack or specifically the alarm music?
I think hes talking about normal LR
Ahh
The sass is wild
GO LIKE THE NEW ONE
👏
(And make sure it works once it hits R2 modman)
thank you guys for being patient
I just wanna clarify, i follow them steps above ye?
so no
basically the new one acts as a "modpack"
that isnt a modpack
so the configs will come with it
and you will not have to do ANYTHING
oh mkay thanks for clarifying I’ll like it as soon as possible
other than click install
I’m ready for this juicy meltdown
Wait.. do modpacks normally not come with configs 👀
I no no wanna 😦
Oh ok.. thought i goofed
unless they are generated by the mod
but because of the really odd way this mod had to be made its a modpack mod
might even be one of the first
WHICH IS WHY
i want to make sure it works, please let me know hen you guys can try it
There's 17k mods, I don't think it's the first
dumb question - so installing that will automatically replace the audio for meltdown?
Who knows🤷♂️
Jim does
The joys of mod/modpack creation lol
ok noice
It will install Facility Meltdown, Lethal Resonance Meltdown, Pizzatowerescape music, Bepinex. THEN it will config pizzatowerescape music, and config facility meltdown
yeesh that was mentally taxing
to create
aight well I appreciate ur hard work
thank
welc
Who is Jim?
I appreciate everything you do, all the hard work you put, and any future work you will put
Moroxide
Keep it up
wait did you say moroxide is Jim
No
Oh I was wondering cause honestly I havent even asked
if I have an existing config for facility meltdown, will it replace it with a new correct one?
You haven't popped the question yet? Odd
Who knows
^
not me
👍 will find out soon
If it doesn't then you will have to personally config your facility meltdown
or i guess i can just delete my config
also if you make your meltdown longer than 2 minutes it def wont work right and thats on you
I've noticed some times it does and other times it does not, it depends if there is another mod trying to auto-generate a new file. (in that particular case, yes it would be over-written)
"THE QUESTION"
why you gotta word it like this
Now i have noticed despite that, some options remain untouched which leads me to believe only the updated lines get over written in particular
Just observation, i've carried no real testing to make sure (yet)
Hello guys, good work on Resonance Meltdown
Wdym? What's it sound like?
sounds like asking for marriage
I hope Pixel likes the new Coilhead sounds
Sounds like the message was conveyed
I was abou to check that now
Oooh that's exciting
aight it’s time for me to experience this juice
Wait, just dawned on me what you said before, so modpacks have configs, but not usually a BepInEx folder? And if that's the case than what's it considered if there is a config AND a bepinex, is it a mod or a modpack?
I can’t find the fkn apparatus
Felt, took me so many tries to even find it, experiment has been (somewhat) the easiest along with march (where i accidentally stumble upon it the most)
The gieger counter helps a little bit
alr
oh no it was great, i just wasn't sure if the music was the vibe - is that the og music?
I've read a little but it's not clear to me, so if I have basic LR installed I don't need to install LR Meltdown Core, right? Since basic LR already contains the sounds for Facility Meltdown, right?
music?
i still hear the original mod music
from facility meltdown?
yep
yeah i downloaded the one you recommended that installed the fork and the rest of the stuff
but i heard the original music
pain
mixed with the stuff you made
i did die though, and it still played in the ship but omgi love the countdown and the ticking
the only thing was the music that played haha
No, Lethal Resonance does not contain meltdown sounds by itself
you must have bothj
still troubleshooting apparently
i uninstalled the original one i had, and then installed the one you made
ok
do you have the audio file of what it should sound like?
yeah so its literally just supposed to sound like that yeah without the action music playing?
There is no action music
then yeah
I just checked configs and did a fresh install
im still hearing the og music\
the heart beat type boom you've got, goes so hard
ok hang on ill do it again but record it
I wiped my configs and waiting on the mod store to update to check fresh with the new bundle
Its supposed to be the facility blowing up in the background deeper
^
yeah thats what i thought it was, i love it
the ticking as well, fk me my ears are gasming
ill do another run though and record it so you can see what i mean
also the nice thing is that if you open the script default in meltdown and scroll to the bottom you can add a music to overlay the LR alarm so they both play at once
we just didnt do music because we can choose wrong, FOR EXAMPLE
no matter what we choose the music wont be everybodys cup of tea
just the alarm sound though is different
what a web of dependancies
If you install Lethal Resonance and Lethal Resonance MELTDOWN its 11 mods
yeesh
let me tell you i had the biggest panic when i saw those brackens
but yeah this is what i hear
yea that music shouldnt be mixed
can you try it on a fresh install?\
should work just fine
so completely remove it and install again?
if not, Then just edit the facility meltdown config to music off
to play music outside to False and music volume to 0
You could prob get away with deleting facility meltdown from plugins and pizza tower from plugins along with both of their configs
and just reinstalling the "modpack"
By that I mean Meltdown
OHHHH
you're using the wrong one
I depreciated it so it wouldnt show up but it takes awhile
fuck my life
honestly