#LC_Office / LC_Shrimp

1 messages · Page 10 of 1

hoary whale
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their just storing the traps in the janitors closet lol

pallid quartz
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Please no

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The turrets and landmines cant spawn properly I cant even imagine how the traps would spawn

cold orchid
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hallway lineup of spike traps

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mmm

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funky :)

mortal epoch
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Imagine trying to get past a long interval spike trap only to die to a short interval detection spike trap that's conveniently ontop of the first one lmao

cold orchid
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tbf I had that happen in the vanilla facility interior 💀

hoary whale
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when i got off the elevator one time i went invisible for my friends

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they thought they left me behind and one of them went back down and died to a masked lol

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when i exited the building though i reappeared to them though

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also when people get on and off the elevator they fly into the ground for a second but it doesnt really affect anything

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another issue is with the elevator and slimes

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they just wait there at the elevator door trapping my friend

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even when you switch floors they kinda just stay there

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my friend couldve gone up the elevator ladder but he didnt think that hard so he tried to jump over it and died

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thats like the only issues i saw

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other than like 4 bathrooms being on one floor

tardy urchin
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@narrow fossil Hi Piggy, I was wondering if you can help me with this bug.
When I use the mod Piggys_Variety_Mod + advanced company this error occurs.
Do you know what it could be? I don't understand much of this xD

unborn matrix
tepid wind
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So fucking funny

onyx basin
onyx basin
tepid wind
pallid cedar
cobalt parrot
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Hypothetically speaking, we would need an API to add animations to avoid conflicts between mods, too bad that making an API like this is easier said than done

dusky pelican
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Hi @narrow fossil, there's an incompatibility with LC_Office and the mod I'm working on. LittleCompany allows the resizing of players, monsters and items using a shrink ray gun.

It seems that when using your mod, there's an "ItemElevatorCheck" component added to every items. This resets the scale of every item at every frame.

Could this be removed? What is it's purpose? Maybe I'm not aware of weird behaviors when items are moving haha

primal sail
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How's LC_Office going? 🤔

cold orchid
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for me it's worked completely fine

primal sail
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Does the elevator still desync? 😅

cold orchid
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my only issue is that like, shrimp has no volume config :(

cold orchid
primal sail
cold orchid
# primal sail 😦

he also still actually can't harm the player, so that's like primarily the reason I don't like how loud he is if all it's gonna do is hurt my ears until I can find an exit

primal sail
cold orchid
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Nope, just aggressively nudges against me

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most he's done to kill me was pushing me into a tesla gate going off

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3 things with shrimp

-Loud (although I wouldn't complain as much if I only heard him for like 2 seconds before he eats me)
-Doesn't actually kill/hurt you
-Targets a player again way too quickly after being satisfied

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and like his hit/collision box is so large lmao, sometimes you can get stuck on him but for me most of the time he notices you tryna get past him so he moves himself back which is cute

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I love shrimp a lot and would like to see him get improved <3

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I'd hate to have to remove him if I get fed up with his issues too much

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main thing I care the most really is him being able to actually kill

primal sail
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Yay... Just tested and the Shrimp doesn't do anything when angry 😦

Just being noisy... Even suddenly despawned 😅

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Now, this spams :/

cold orchid
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Oh? Did that spam during shrimp's hangry state or after you deleted him?

primal sail
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I didn't delete him.

He deleted himself 😅

cold orchid
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HUH

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eated himself </3

primal sail
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@narrow fossil, Shrimp Pet update when? :3

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Also... This is a thing xD

cold orchid
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LOL

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he so funky I love him

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like yes shrimp I will definitely feed you the thousand pound anvil I've been trying 2 minutes to get from the deep facility to the ship

primal sail
cold orchid
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:3

primal sail
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Also... I demand a Shrimp Plushy, Piggy!

cold orchid
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imagine it eats scrap of anything near it so whenever you accidentally place it in a scrap pile your next trip back to the ship everything but the plushie is gone

primal sail
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But only if no player is near 😏

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Otherwise it will just act as a normal item

cold orchid
green vine
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this isn't really office related. but any chance for you to separate shrimp from the mod as a enemy mod?

lapis flame
fierce crown
random pulsar
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Can the shrimp open doors?

cold orchid
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nope

hoary whale
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shrimp is like a walking brick bro that just consumes

bronze depot
cold orchid
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not while in his passive state at least

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maybe when aggro'd he does but I never seen

hoary whale
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i dont think in agrissiive it can either

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whenever a door was closed i never seen an angry shrimp go into doored areas or break through a door

shadow cave
cold orchid
stuck glade
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Lil buddy

cold orchid
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he ate apparatus

clever grove
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doesnt this mod break monster spawns?

lapis flame
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No

clever grove
# lapis flame No

that's weird cuz whenever i had it installed none of the monster spawned

strong topaz
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You can set the spawn weight to 0 rather than disabling it to avoid this problem

strong topaz
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WAIT FUCk discord mobile told me that this was the Diversity thread, I'm so sorry

cold orchid
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LOL

clever grove
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Lmao

lunar folio
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What does everyone use as the halt's spawn probability? Also, if I wanted to make the map bigger would I use the LLL multiplier or length override in the lcoffice config?

hollow atlas
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Anyone else having lots of weird issues with LC_Office? such as a shit load of items being right at the front door, the downstairs area only having one pathway, teleporter trap sending the player out of bounds, etc?

cold orchid
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I think that's a facility/interior size multiplier issue

hollow atlas
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Well I havent changed anything like that

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Do you know how to fix it?

hollow atlas
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I changed the default interior size to 6 and disabled the apparatus elevator setting, and all seems to be fixed now, so it was one of the two

cold orchid
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apparatus elevator shouldn't have caused this problem at all-

acoustic laurel
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@narrow fossil Huh, I just noticed that the shrump gives skinwalkers a null ref, like its trying to access one before you do ANYTHING (these are both from the LAUNCH MODE screen)

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and there seems to be a shrimp always present, even in space

torpid plover
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shrump

hoary whale
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For some reason when masked come out of the vents on this interior they just stand there but this might be caused by the mirage mod

twin jacinth
hoary whale
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I've found this bug only happens on office it works they work fine on Wesley's interiors

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Ig mirage is causing them to not work on office then

gritty charm
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Honestly, until v55, maybe just avoid using the elevator entirely and just send it to f1 and then use the ladders or a jetpack to traverse between floors.

mortal epoch
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That'd be pretty annoying to ferry 2h items back with the elevator not being used cause of players getting ejected from them

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idk what it was first attempt it was CONSISTENTLY doing it but then subsequent times I can prob count with a single hand how many times it happened (that being, two)

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Hm, seems one of the culprits was disabling the custom screen shake

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I re-enabled it and it seems to feel safer to use

mortal epoch
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If anything I can always just revert versions cause I don't use LittleCompany

gritty charm
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It would be great if you didn't open the menu so we could actually see it as it happened. Or does it only happen explicitly while you have the menu open?

mortal epoch
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Oh uh whoops, lemme find a different point in my recordings with my menu not up

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It happens both ways going down and going up, just one way is more detrimental than the other

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It seems to no longer be an issue when I downgrade to the previous version (1.1.29)

hot rune
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yeah the most recent version featured some changes to the elevator that I'm guessing were for performance or syncing or something

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but it's kinda crazy unreliable now

mortal epoch
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Yeah I have some concerns about it being potentially cumbersome to use for others
(Esp if they fall out of the elevator on 2F -> 3F or some other situation)
At first I thought it had something to do with my weight when I carried items into the elevator and didn't deposit it onto the shelf, but as you can see on the video, I'm carrying nothing and it still occurs for, some reason

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I'm usually the terminal person so I have no problem issuing the order to send it to 1F so they can walk up it, is just unfortunate potentially losing the convenience cause of the elevator acting a bit, unusual

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Feels I'm the person that keeps getting the weird bugs with interiors lmao

floral veldt
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you aint alone

mortal epoch
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Oh God if everyone just suddenly died like that I can forsee having to deal with a lot of upsetti spaghetti folks

floral veldt
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just a few rooms at the bottom (fire exit we entered through) and then just the elevator mechanism

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and nothing up top

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no idea how we died though

mortal epoch
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Hm, I'm not too sure either what it can be, whether if something fucky generated on Eve or something via Office v1.1.30 lead to it, SOMEHOW

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Clipping out of the elevator seems to be a problem between any moon I've thrown the interior in (That being Experimentation, Transmission, Aerona, etc.)

It seems to be way more common when I stand in the center of the elevator, it seems to not be as common if I stick to the sides (clipping can still happen, just not as often)

I also notice that for some reason, after it's occurred once, it starts to occur more often for the round, for, some, reason, this bit makes 0 sense but it is something I've noticed via testing

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But yeah just to be on the safe side I reverted to v1.1.29 for now

gritty charm
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I'm just wondering why isn't there a staircase as well in case of situations like this. I mean there is that door on 2F and that seemingly random room on 1F that has no actual purpose.

narrow fossil
# gritty charm I'm just wondering why isn't there a staircase as well in case of situations lik...

I've tried to create a staircase in the past (the room on the first floor is where the staircase is supposed to be).
But I ended up making the staircase room larger than the entire size of the lobby tiles. due to a weird bug in my mod, I manually set the size of the room, and the room size override can only be set to cube (x*y*z).
and if there is a door leading to the next room within the manually set size, the interior will not generate correctly.

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so unless i rebuild the lobby floor from scratch, it is currently difficult to make stairs in the lobby

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I just hope v55 comes out soon sadsponge

solemn isle
compact solstice
mortal epoch
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Sounds like the 3F goes "out of bounds" for the interior
If it were v49, they would've been TP'd to the entrance or been completely safe

floral veldt
mortal epoch
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Would've been better if he just TP'd the player to the closest valid spot of where they clipped out instead of, instant death

gritty charm
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Curse Zeek's anti-apparatus cheese measures!

mortal epoch
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I don't mind that there was SOME implementation to avoid exploiting OoB teleporting to make App ferrying easier, I just wish the punishment wasn't something such as instant death

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Considering it has the unintended side effect of interior map generation intersecting with the kill barrier occasionally (like with Eve's case with Office)

torpid plover
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so is office just busto for now since oob kills you?

mortal epoch
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I've yet to encounter that, but I will recommend playing via 1.1.29 if you wanna experience LC_Office cause of the elevator being p spotty in the most recent version

gritty charm
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I've yet to see either of those things personally, but will be vigilant for it

shadow cave
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ah man, elevator going up now makes clients fall out of it and die

unborn dawn
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having seen other people’s anecdotal experience i’ve been using 1.1.29

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no one fell through the elevator when we played

shadow cave
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ty

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gonna use that

mortal epoch
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Yeah I can also vouch,
if you're falling out of the elevator, reverting to 1.1.29 should fix the issue

unborn bay
pulsar gorge
spark rock
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Does anyone know why stuff is floating in the elevator?

sturdy dawn
spark rock
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aaah alright, thought it was a bug or compatibility issue. Was going insane

hot rune
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elevator is really buggy with latest version

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revert to 1.1.29

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(but also you should be putting any 1-handed scrap actually in the shelf, that's why it's there)

narrow fossil
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I didn't edit the elevator code, It is best to downgrade for the time being until the 25th. I don't know why it happens sadsponge

novel python
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Is it currently possible to change the elevator music through a the config or any mod?

gritty charm
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Not currently, sadly

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Well, not to my knowledge, it might be possible though with some more advanced trickery

novel python
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alr ty

slim geode
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v55 releases tomorrow a

novel python
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its comes out 25th not the 15th

sturdy dawn
slim geode
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my cat told me in 1995

novel python
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understandable

steady hill
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my friend with a low end pc keeps falling trough the elevator lol

novel python
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I have a decent pc and I have to

steady hill
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maybe once v55 drops the elevators can be fixed

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because zeekers added the players sticking to the car roof thing

hot rune
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revert to version 1.1.29 for the time being

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seems to have a little bit more consistent elevator behavior

calm verge
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has anyone had issues with shrimp spawning? hes continually getting stuck in vents for me

calm verge
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01901984-6c88-dbbe-164e-e32bfd7cdf12

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here is my mod list. I just disabled LC office because when shrimp spawns I get a bunch of collisions in the logs. But not errors.

shadow cave
calm verge
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both. I just tried rolling it back, but same issue. something must be conflicting

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are there any known conflicts?

calm verge
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after disabling everything but LC office and its dependencies, shrimp still seems broken. it will get stuck either coming out of the vent or in level geometry. it also does not follow the player anymore

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oh, the only other mod I had on was better saves, but i cant see how that would conflict

unborn dawn
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Fresh mod profile from scratch
Just Imperium, LC_Office, and their dependencies
Configured OfficeGuaranteed: true
Set moon to March
Using Imperium I set my seed:

68688544

Constant console error spam:
[Error : Unity Log] "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

hoary whale
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yo we keep having this issue where if you travel from floor 1 to 3 it will be really buggy and you will fall through the elevator and die half the time

gritty charm
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That's a known issue, wait for Lethal Company V55 to drop, that has new moving platform engine physics that should in turn remedy the elevator here

hoary whale
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okay good to know

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probably will fix the elevator on grand armory as well

crimson berry
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was the elevator error thing fixed for multiplayer?

gritty charm
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Not yet, wait for v55

dim thunder
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it took me hours of playing on this interior before finding the lobby tile with fancy columns and the weird phone ringing lol

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super cool tile

lapis flame
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what

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I've never seen that

reef talon
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Also had this interior forever and never heard or seen this.

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Need photo evidence

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Like a cryptid

dim thunder
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its very rare ig?

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hold on

lapis flame
dim thunder
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whoops

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sorry

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i think its cuz i uploaded it from my phone to my pc

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can u see it or nah

lapis flame
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damn I have never seen that

dim thunder
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i was so confused when i heard a bizarre ringtone, then walked in this room

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i thought maybe it was somwhow a dif interior or something lol

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its a shame that some of lc offices unique rooms are very rare, cuz it is a really good interior, just the generation is weird

gritty charm
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I have never ever seen that tile before. I guarantee you it's a callback to The Upturned, it screams its vibes, but I've never seen it

dim thunder
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ye my bad for the poor quality pics

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it looks super nice

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its got a bouncing phone on the desk behind a counter lol

stuck glade
dim thunder
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the mod of this mod page

unborn bay
steady hill
cold orchid
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how rare is it-

steady hill
plush sand
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im bamboozled. why is it so rare?

steady hill
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Only thing that makes sense to me is that its a WIP interior?

unborn bay
floral veldt
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why isn't this more common it's like so fucking cool??

unborn dawn
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its cool because its rare 🤫

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rare and unexpected

idle adder
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um uh

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um

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this keeps happening

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and there's always 4-5 scrap items in the entrance room

strong topaz
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Sadly this has been a thing for a while

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Probably just on heigher tier moons with tons of trap spawns. I've personally never seen it firsthand.

idle adder
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theres only 4 rooms

strong topaz
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Oh well that's why then. Wonder why it's misgenerated.
I'd offer to take a look at your modpack but my internet is shit right now and would take hours to download.

idle adder
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01904080-ee65-d2aa-151b-f47f289fceab

calm verge
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Yeah I’ve had too many issues with this mod, currently disabled it and waiting for an update. Shrimp is broken and if often generates poorly. If I set the dungeon size high in LQ it would work most times but it’s too unreliable currently. Sad because I like this mod a lot

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But I think the author has said an update is coming once the new official lethal company update drops

mortal epoch
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Ye sometimes the gen for the map is a lil weird at lower size multipliers
As long as it's functional and I can get stuff I'm not TOO bothered by it

I'm more bothered about all the traps seemingly clumping up and the elevator physics as of the most recent update

hoary whale
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i think he should update the mod more regardless of when the supposed v55 is coming

mental flicker
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It's cool that you think that

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☺️

narrow fossil
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I think i'll probably be able to resume on july 1st

steady hill
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yay

narrow fossil
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oh and (as it says on my profile) I'm inactive from <t:1719327600:D> to <t:1719673200:D>

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real life issues are the biggest reason for the extremely slow update sadsponge

hoary whale
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damn thats tough i really hope you keep going on this mod it is still my favorite interior despite all the other ones ive tried

narrow fossil
hoary whale
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yeah only issue i have is the elevator tbh

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thing is a deathtrap half the time lol

hot rune
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Yeah, for now just revert to previous version if you want to use the mod, elevator is significantly less broken on that

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I have noticed shrimp misbehaving a lot as well lately, unfortunately

hoary whale
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fr? alr ill try that then

mortal epoch
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After all the time I've played with this interior, this is the first time I've seen this

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I saw someone walk past it on the monitor and I went WHAT just to go in and take the pic myself lol

mortal epoch
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Can vouch for its rarity

hoary whale
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its also alot less smooth on the prev ver

strong topaz
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And the clipping through the elevator floor and falling to you demise.

hoary whale
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true

steady hill
hoary whale
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he consumes

hot rune
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he's broken

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he's supposed to require you to feed him scrap or else he kills you

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but from my experience I just can't give him scrap but he also doesn't do damage

slim geode
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just like the upturned

primal sail
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Is this still being worked on? SCaraara

unborn dawn
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piggy said they waiting on the next update

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plus busy irl

hoary whale
steady hill
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yeah only problem is it spams error messages

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or did it get fixed?

hoary whale
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office did NOt get fixed

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we gotta wait till v55

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bc thats when all the resources come out to make mods gooder

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also encountered ||halt|| today which was pretty cool although it scared the hell outta me

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he seems to work fine tho

idle adder
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game crashes on startup

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the second it tries to load office

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01905a9d-5bb7-a374-9cac-d1e97a98d578

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profile

slim geode
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elevator gonna be epic 🤑🤑🤑🤑🤑🤑

narrow fossil
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lmao

hoary whale
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grabbed the apparatus halt decided to show up bruh making me 10 seconds too late to escape meltdown

balmy stirrup
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hello

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what do you htink about da shrimp song

hoary whale
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very nice i wish there was a mod that replaced the bestiary logs with a bunch of songs

tepid wind
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@narrow fossil no promises but would you be interested in getting some help in refactoring the mod?

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Would be down to clean some stuff up for you 😄

narrow fossil
near sparrow
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W

floral veldt
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fuck yeah bros... we're so back

slim geode
hoary whale
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🤯

stark forge
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can anyone exlain which dependant mod is causing 2 player models to spawn in my ship

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is it just a v55 thing or is it just the office mod

sturdy dawn
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or something that has lethallib as a dependency

stark forge
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i have lethal lib, it doesnt do it for me..

acoustic laurel
stark forge
hoary whale
tranquil stream
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I found these errors

next ginkgo
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currently this mod seems to break ladders on v56

near sparrow
#

there’s a v56

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?

tepid wind
near sparrow
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what was changed in 56

tepid wind
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mostly fixes and tweaks

near sparrow
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ah makes sense

mortal epoch
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Yeah

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It's EXTREMELY rare to find

mortal epoch
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Oya didn't see a thread for this mod but saw you made it too Piggy, just wanted to give a heads up regarding ShowCapacity for v55
||It has compatibility with the Weed Killer since it also uses SprayPaintItem ||

steady hill
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is office compatible with v55/v56 yet?

next ginkgo
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no

hoary whale
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its barely been 24 hours

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chill yall

next ginkgo
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that message is from 2 days ago

hoary whale
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the official update came out yesterday

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the non beta one

tranquil stream
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Happily this update doesn't seem to change as much as the last one, so it should take less time for mods to update

stuck glade
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Yeah luckily its only that Monsters couldn't kill and interiors still work

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I think for now disable the shrimp

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and this mod should be fully okay to play

dim thunder
stuck glade
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Well

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not like

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broken broken

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it can still exist

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but it probably won't be able to kill

astral latch
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Don't forget the bug with other clients falling out the elevator and getting critical or instant death.

stuck glade
hoary whale
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it works on 1.29

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but very choppy

mortal epoch
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Yeah, it's only present on the most recent version of LC_Office (1.1.30)

hoary whale
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and the shrimp always couldnt even attack for while

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most hes done to me is push me through a wall

dim thunder
hoary whale
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yeah the elevator shakes alot going up and down

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it varies per person for some people its not as much

restive karma
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The Cruiser update will allow the elevator to work better

steady hill
zinc blade
#

Is it safe to assume this is getting updated?

hoary whale
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talking about v1.29 not 1.30

strong topaz
zinc blade
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sweet

wheat mauve
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has anyone actually tested if shrimp and halt could kill?

mortal epoch
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When I was playing on v50, Halt definitely was able to kill

dim thunder
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i never got halt

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how do you get it to spawn

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just luck?

floral veldt
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by being on a specific tile on LC office or smth

dim thunder
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i feel like ive been on all of them

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btw my friends couldnt join me when we used lc office today

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i dont know why it was strange, it was saying they had a different version then me even tho we were on the same version

gritty charm
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Lengthy hallways are where you'll find Halt. Ones that look ominously long, have no other doors aside from the ones opposite of the hallway (including fire exits), and even then, I think it can only appear on just one if multiple spawn.

Strangely, I've been on v50 Office with the latest update for a bit and I haven't seen Halt for a good while. (Solo play, so the elevator desync is much less of a concern for me)

steady hill
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wait, does halt act like the DOORS halt?

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I've never seen it before but that's epic

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we need more DOORS enteties in Lethal company

narrow fossil
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items and player seem to be a bit slow to move than the elevator but anyway i fixed most of the issues with the elevator

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I especially like the fix for flickering bug that has existed since january

steady hill
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yessssss

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les go

narrow fossil
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sadly shrimp hasn't been fixed yet, his code is being written from scratch, and the AI ​​will be completely reworked

craggy sigil
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SHRIMP

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I miss Shrimp

chrome hinge
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piggy didnt seem to say so here is changelog

stuck glade
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Shrimp won't be the same

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Piggy you're doing great lad!

unborn dawn
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its that shrimple

restive karma
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Does an Apparatus always spawn with LC_Offices interior?

gritty charm
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I rarely find one in it these days

steady hill
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holy shit the elevator is so smooth now

hoary whale
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im pretty sure they do just hard to find and even harder to escape with

restive karma
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Nah checked inconsistent sometimes it doesn't

tepid wind
unborn dawn
#

my brain keeps interpreting CC as “Crowd Control”

mortal elk
heavy nexus
#

for me its Court Case

midnight fossil
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hmmmmm it seems dangerous

stuck glade
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Naaaaah

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Not at allll

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Not dangerous at all

midnight fossil
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its not the first it does, this interior somehow have a bug with hazards xD

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my friend entered in a room where every single turret was in a little room and landmines too

stuck glade
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lmfao

midnight fossil
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i was wondering why it was lagging

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he stepped on them

unborn bay
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i think interiors use a little script object to decide where to spawn hazards, so it's possible only that tile has the hazard object spawner

hoary whale
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also the elevator is good af ive never seen it this smooth before

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is ||halt|| still in the office we didnt see him often but he was a cool monster

woeful holly
rain salmon
#

which moons look good in combination with LC_Office interior ?

unborn bay
rain salmon
toxic stream
#

personally i have it so the office always spawns on embrion

novel flame
#

i guess also all city style moons. like maritopia or argent

restive karma
#

Are there any plans to add more randomized furniture tend to find the office interior feels the same often

hot rune
#

Excited for updates here

#

my favorite interior by far

calm verge
quiet spade
#

Definitely the best interior for me too

slim geode
#

would be perfect if it weren't for the bug with the traps

steady hill
#

Seamines*

balmy stirrup
#

mr piggy i know dis not aobut office but in your mod with the tesla gate, me never seen the tesla gate active

calm verge
#

Wow looks like an awesome
Mod, thanks

narrow fossil
scarlet umbra
#

can anyone explain what happened here?

hot rune
#

I'm guessing you clipped slightly into something and it warped you to map origin or something weird like that

pine lion
#

no they fell into the elevator shaft

#

there's a gap with a ladder

balmy stirrup
scarlet umbra
#

i think i just didnt realize that was a ledge because it was so tight

unborn dawn
#

u didn’t realize because u were in third person

scarlet umbra
#

that too

unborn dawn
#

i’ve also died falling off even in vanilla facility interior while in third person

balmy stirrup
#

you know

#

it would be funny if someone made a custom interior featuring all of the stuff from the normal facility layout (litlary the stolen prefabs so its indistingiushable) then the rest 50% of tiles are new wacky ones, that way people go inside expecting a normal facility, and then they see something sus and say WHAT THE SIGMA?

slate shale
#

LC Office

south sorrel
#

i have bug where my friend presses elevator buttons and buttons outside to call it, and nothing happens

narrow fossil
#

there is currently a bug where only the host can press the elevator button

#

i'm currently working on fixing it

narrow fossil
true veldt
south sorrel
south sorrel
#

@narrow fossil which version?

narrow fossil
#

2.1.7 iirc

near sparrow
#

@narrow fossil is this the lowest the asset bundle can be?

full marlin
narrow fossil
hushed ether
narrow fossil
#

hoarder shrimp

deft falcon
narrow fossil
woeful holly
#

GRAAH Shrimp is coming back!!
Will he work with Starlancer AI fix? 😳

deft falcon
stuck glade
stuck glade
#

I only let vanilla enemies escape

slim geode
#

shrimp snare flea AI

stuck glade
#

ain't no way

spice lagoon
next ginkgo
idle linden
next ginkgo
#

sure, will do

next ginkgo
#

actually, i can't really test because it only happens to clients, not host, but if we play tonight i'll let you know

idle linden
#

was doing some testing internally (finally got the ability to run two clients working again) and it doesn't work - though I'm implementing a fix rn

#

was a lot more broken than I thought

idle linden
#

fixed it 2 days ago with v3.1 (forgot to mention it here

heady sigil
#

where is it most common on

next ginkgo
#

none, by default it's weight 40 on all moons with routing cost 0-40

unborn bay
#

is halt still working?

hushed ether
#

I have never once encountered it ever since I started playing this interior in v49
Since a couple of weeks ago I decided to set its appearance chance to 80 but yet still no luck

tepid wind
#

with my new mod it should increase the chances over time 😄

hushed ether
tepid wind
#

#1267391780341551196

unborn bay
novel python
spare basin
#

Hello

#

Is the elevator apparatus thingy in the config working for anyone else at the moment?

#

Like, the elevator shouldn't have an apparatus until I plug it in when that option is on right

strong topaz
#

It definitely should spawn with the slot empty if it is off, yes.

#

Upon unplugging the appy from the facility the elevator should cease functioning until you plug an appy into it.

dense briar
# unborn bay is halt still working?

i thought i was like delusional or something, wayy back before v50 i swear i encountered him when playing with friends but i havent seen him since, i got nothin but a hazy memory of how he works in lethal

dim thunder
#

i have yet to see halt sadly, and only saw shrimp once

calm verge
#

I haven’t seen him in a long time, and I only did when I made the size of the interior pretty large. I believe shrimp is still broken

steady hill
#

never seen it

calm verge
#

I miss shrimp

unborn dawn
#

i miss the shrimple times

spare basin
stuck glade
#

So wait

#

im confused

#

what happened to the shrimp?

#

it uses the "KillPlayer" method?

narrow fossil
#

its currently broken and being reworked

silent folio
#

Is there a way to set the office guaranteed on a specific moon but its still randomized for the others?

#

Nvm I figured it out, it works in the same way you format it in LLL

dense briar
narrow fossil
#

no, cuz halt works normally

dense briar
#

oh shit fr?

#

i dont think i've seen halt spawn since there was still a christmas dropship

#

i might just be unlucky asf tho

hot rune
#

halt is like turbo rare

#

only spawns in a specific rare tile IIRC

dense briar
#

gotcha

vast wind
#

i cranked the rate up to 6 times the default and have like 100+ hours with this mod and have not seen him

#

once

#

although i could be amazingly unlucky because my friend who plays with me and has played much less has somehow seen him twice

silent folio
#

maybe tweak the spawn rate

vast wind
#

i cranked the rate up to 6 times
ive upped it a few times i think im just unlucky lol

calm verge
#

I started to see it more after making the dungeon much larger in the config

dense briar
calm verge
#

I used lethal quantities but it can also be edited with lethal level loader

dense briar
#

dont wanna mess with LQ since my modpack is already treading the line of unstable (230 mods my beloved) but i'll do it through LLL

dense briar
dense briar
#

i ran a test here, this is all default settings in the mod other than turning up the interior's weight to be picked, ran this on experimentation as a clean replicable basis

#

attempt 3 4 and 5 are practically one hallway and a couple of stray rooms on the other floors

#

those types of generations seems quite common on this interior and when playing with a group its mildly frustrating as all the scrap is littered around the floor of the hallway and couple of rooms, we lug it all back to the ship in a few trips and then thats the whole day

#

there's like no fun to it when that happens

#

if anyone has generator settings that could fix this i'd absolutely appreciate them :3

dim thunder
dense briar
dim thunder
#

the mod config. i dont use the lll one for lc office

dense briar
#

even at an 100x multiplier they spawn with only one or two rooms attached

dim thunder
dense briar
#

is there anyway to have the rooms more evenly distributed between the floors?

dim thunder
#

i dont know. its usually better on the moons that have bigger size multipliers. office was made for titan when titan was 2.35x

#

despite some flaws lc office is still my favorite modded interior. it could pass as a basegame interior imo

slim geode
#

shrimp tomorrow at 10pm

hot rune
#

Yeah getting this interior to generate consistently can be... a pain

#

very often you get a single massive floor and two pretty much empty ones

#

it's awesome when it works though, one of the best

next ginkgo
vast wind
#

i set the multiplier to 2.2 and i get decent sized offices, i feel like 3 would probably make the size more comparable to the size of vanilla interiors

#

granted you do still generalyl get 1 really long path but thats just inherent to how vanilla dungeon generation works i think

dense briar
#

which would fix the issues of there being like one or two rooms on two of the three floors while one of them has a whole ant colony of generation

#

and if that ends up working having the stair tiles able to connect the floors to each other would make the dungen even more intertwined making it a more expansive feeling interior

vast wind
unborn bay
#

on experimentation, both the main entrance and fire exit were blocked despite having generated in the interior, viewed with freecam

slim geode
#

you should add stuff from dead seater. that would be kinda cool.

spare basin
#

er

#

I've generated this interior 4 times now and not a single one had an apparatus for me to test the elevator thing on. Is this a coincidence or is the apparatus disabled?

#

ah

#

It was a coincidence but now I know that the apparatus thing doesnt work

crimson berry
#

This mod maker right now:

last wing
#

probably nothing cause its such a radically different interior lol. they just share an elevator

next ginkgo
#

the office elevator is pretty much fixed but having an actual elevator in the game now will probably make it easier in the future for anyone wanting to add an elevator to their moon/interior

silent folio
#

It bothers me that most elevators from mods are usually pretty broken, So yeah that will at least improve them

calm verge
#

I just can’t wait for shrimp.

Shrimple as

mortal epoch
#

bsl was the one that released the mine interior which iirc which used the facility interior as a base

torpid spruce
#

I wonder if there's any coding that Zeekerz added to get the functionality working that can be used/reused from the now-official implementation of an elevator to help make the LC office elevator run more stable

wild sable
#

For sure

dense briar
#

the elevator seems kinda buggy on v61

#

its very jittery being inside while moving now

neat bane
#

I actually always had this

next ginkgo
#

elevator used to be fine but yeah it is significantly worse now

azure comet
exotic socket
narrow fossil
#

i played v60 and I felt like elevator music should only play when the elevator is moving

vast wind
#

i think the constant elevator music helps set office apart from mineshaft

#

i like that you can hear the elevator music and use it to locate main

spare basin
#

I like that it plays constantly

bronze depot
#

is it known that the shrimp doesnt move in v61?

spare basin
#

pretty sure shrimple is still being reworked

hot rune
#

yeah shrimp is broken atm

narrow fossil
narrow fossil
next ginkgo
#

will you update the elevator to function the same as the mineshaft elevator?

#

i mean like just the underlying code, they already function a bit differently

#

i believe people have already had success copying it

azure comet
narrow fossil
#

It requires a lot of modification to the prefab, so I'll probably leave it as is unless I feel the need for it (I'll try making the enemy use the elevator separately).

next ginkgo
#

well the reason i ask is because the update seems to have made the elevator a lot less stable. players do not smoothly follow its movement in multiplayer and one time i even ended up on top of it by clipping through it while moving downward

narrow fossil
#

i'm not sure but it seems like the code that anchors the player to an object may have changed in v60, I'll have to look into that

dim thunder
#

yea my cousin clipped below the elevator last night and almost died

#

and i clipped above it

#

also the items on the ground didnt go down with the elevator, which they used to

next ginkgo
#

#1272137763667447819 message

#

this may be relevant?

#

no actually looks like that was a bug related to v56

#

i know surfaced had to fix some player parenting stuff for v60 but it doesnt look like the source for that mod is public

sick marlin
#

so glad to see this is still being updated and improved, by far my favorite interior mod

stable lance
#

Passing on something an acquaintance of mine mentioned, there may be an issue where LC Office just completely replaces the new interior?

next ginkgo
#

i've seen both in the same session so i doubt it

#

what's happening to make you think that?

feral smelt
#

Was the network api bug ever fixed

#

or should I still use 2.1.7

next ginkgo
#

been fixed for weeks

feral smelt
#

thx

stable lance
tepid wind
#

are you using lethal quantities or anything

#

how did you confirm it had 100% chance

next ginkgo
#

"simulate artifice" should tell you the exact chance. if it's not mineshaft 100% then they probably missed something in the config

mortal epoch
#

Vanilla-wise ||Vow _|| is the one that has the closest to 100% for the new Interior, ||Artifice|| has about a 50% chance for it by default

#

I don't remember if LC_Office by default was even set for Artifice, if it does appear I think it's by circumstance (either paid or vanilla being used in the config)

#

It's been awhile since I've played around with LC_Office so my memory's a lil hazy on the defaults

vast wind
#

any chance of a hotfix w/ a band-aid for the elevator phasing ? :3

#

i dont mind waiting ofc but the elevator rn clips you through its floor n kills you alot while youre going up

crimson temple
#

Has the elevator been fixed yet? lc Office is an excellent interior (one of the best imo) but since v60 the elevator is pretty bad, it even has clipping issues.

feral smelt
#

Give them sometime

crimson temple
feral smelt
#

Dev said they are working on it

toxic stream
#

lc office elevator so peak they had to put it into the real game

mossy ivy
#

indeed

dense briar
#

on god

silent folio
#

I suggest adding the elevator music from this mod to the new elevator interior

#

I also like that it plays in the background, has a cool vibe to it

last dirge
#

Are you planning on adding any more doors entities into the mod? I think it would be nice to have something like screech with his "psst" sound in LC or maybe Jack that would have chance to just jumpscare you, if you open a door.

feral smelt
last dirge
clever grove
#

Guys is this a certified LC Office moment

vast wind
#

LOL

feral smelt
steady hill
narrow fossil
#

elevator issue was caused by the v60 update

#

uploading v60 compatibility update rn(shrimp rework not included)

steady hill
#

is there a way to make enemies go inside the elevator like they do in the mineshaft interior?

narrow fossil
#

I will make it in the next update if possible

steady hill
#

sigma 👍

narrow fossil
#

shrimp is back now

#

v1.2.2

clever grove
#

:D

stuck glade
#

YESSSS

#

LETS GOOO

arctic garden
#

Return of the king shrimp! Lez go

narrow fossil
#

behavior has not been reworked yet, only the code has been refactored. it will be compatible with mods that modify modded monsters, such as starlanceraifix

brazen cradle
narrow fossil
#

still uploading, It may take 10~20 mins for the update to be reflected in thunderstore

clever grove
#

we need a collar for shrimp to make it a pet

narrow fossil
#

oh that's in the plan too

#

I did some testing but there may be bugs so if anyone encounters any please lmk

brazen cradle
narrow fossil
#

I tried to add that too, but it failed cuz the animation was entirely for cutscenes

brazen cradle
#

😭

exotic socket
#

gotta love thunderstore refresh times

clever grove
exotic socket
#

almost an hour and 1.2.2 hasn't appeared in modman

clever grove
#

oh nvm

#

you mean by this

#

I thought you meant as in how long it sometimes takes to load up

exotic socket
#

i also tried out gale and it kept throwing errors at me so i gave up lol

exotic socket
clever grove
#

oh damn really? What kind of errors

#

you mean like when you load up the game?

exotic socket
#

like it couldn't find specific folders in my directory when it was in the correct lc directory

#

and apparently couldn't find the files to install my modpack when modman could?

feral smelt
clever grove
#

everything seems to work for me

#

i just overridden the lethal company game directory

exotic socket
#

i suppose i just needed to stick with it for longer

#

but i'm also very stubborn and didn't want to switch from a layout i was familiar with lol

clever grove
#

true, BUT I JUST HATE THUNDERSTORE OVERWOLF AND CURSEFORGE IN GENERAL

exotic socket
#

understandable

#

i picked modman cus it doesnt have the bloat from overwolf

#

but it keeps getting slower

clever grove
#

I also like the design of gale

silent folio
#

Halt is still working right?

crimson temple
sturdy dawn
dense briar
#

to my knowledge no one has confirmed if he's currently working in this channel

silent folio
#

Ah, broken then

feral smelt
midnight sable
narrow fossil
#

halt tile spawn weights need to be increased lmao

slim geode
#

it seems like shrimp has a hard time eating scrap

#

i tested with imperium and sometimes shrimp just becomes angry after he eats a scrap

narrow fossil
#

oh dang there was a mistake in the hunger system

slim geode
#

feeding him in 1.2.2 is not the best option

narrow fossil
#

uploading 1.2.3 for now

dense briar
#

also imperium cant spawn halt despite it showing up in the menu, even on the lc office interior

narrow fossil
slim geode
#

here are the logs btw

#

and he doesn't seem to willingly move towards me to kill me

honest furnace
#

how goes testing with this interior and the enemy???

#

I'm trying to set up my modpack for tonight so i'm about to do some test runs and will add it for testing but was wondering if it has any known problems yet or is it pretty stable?

slim geode
#

i've only tested shrimp and i've only played on the office up til v55

dense briar
dense briar
#

is this intentional?

tribal holly
next ginkgo
#

that node is from GI isn't it

tribal holly
#

Ohhh it might be

#

I think that’s the mimic compat

dense briar
#

yeah the scan node is GI

#

im just confused abt the weird looking double door with three handles and three labels

dense briar
#

updaet

#

mimic fire exit spawned on that same tile leaving giant gaps to fall thru the map on either side

clever grove
deft falcon
azure comet
deft falcon
#

Nice 😄

azure comet
#

It's had an API for a while

#

I honestly would prefer Shrimp be a seperate mod, I stopped using Office a long time ago due to log spam

honest furnace
#

Office was running great for us. It was an absolutely amazing map to run in. So much fun. Shrimp even showed up to eat our stuff and last living player 😆

I'm a be honest with ya I was skeptical at first cause office interior didn't sound all that exciting, but I decided to give it a try and holy hell this is why you never judge a book by it's cover. Absolutely love it!!!!! The elevator is so amazing!

gritty charm
#

I forcibly disabled Shrimp via PestControl and the Office still works smoothly for me on my solo runs, minus the slightly janky elevator rides (that I don't even have to do a lot of the time cause jetpack OP)

#

And yes, I have encountered that particular mimic on a number of occasions. I am almost certain this is the only modded interior mimics spawn in. They're not even spawning in the new vanilla mineshaft interior

#

It's kinda funny with GI mimic compat because you'll get 'Fire Exit?' on a map that simply does not allow mimics and you'll be like 'Well, there can't be mimics here, so it's definitely a real fire exit'

feral smelt
#

He SHOULD be fine now

dusky gate
#

Is this interior only on a specific moon/s? Is it common?
I played for a bit (around 2 hours or so) but can't seem to get it
(I do have other mods but I'm unsure of what would affect it other than Cullfactory)

hushed ether
#

I'd say 300 weight is pretty much a 50/50 chance of getting it on every moon provided you don't have any other interior mods installed?

honest furnace
#

So how exactly is Shrimp suppose to work?

hot flume
#

You’re supposed to feed it scrap to keep it from aggroing

#

But its kinda always broken, at least for me

honest furnace
#

Yeah anytime someone feeds it, Shrimp gets angry 😆

silent folio
#

How do you set specific moons to have the interior guaranteed? Doesnt seem to work with the same way you do it in LLL

mortal epoch
#

For vanilla moons iirc you could try smth like:
ExperimentationLevel@99999 to have an arbitrarily high weight for it on Experimentation

And for modded ones, try smth like Transmission@99999 to basically guarantee it for the moon "Transmission"

#

Last time I remember adding moons for this interior mod I added them via its own unique config, not sure if it's changed in more recent updates but this is how I did it in the past

silent folio
#

Oh that works

narrow fossil
#

I guess I'm an idiot

narrow fossil
wheat spire
#

i think shrimp can die under a spike trap and then he just stays there broken

slim geode
#

time to do the shrimp test again..

#

that moment when the list hasn't been updated ShrimpEvil

midnight sable
dim thunder
# narrow fossil I think it's fixed now lmao

users with lc office after 1.2.0 and Advanced company cant join the host's lobby (it says error). i was wondering if you could somehow figure out the issue and provide a fix?

hot rune
#

Pretty sure fixes for advanced company aren't really a thing discussed in this server

dim thunder
tepid wind
#

its on ac people to fix

dim thunder
#

was just curious what piggy thinks, it would be nice but its not a big deal if piggy doesnt feel like it

tepid wind
#

piggy isnt doing weird shit

#

ac is

dim thunder
#

i think the joining lobby error only happened after lc office 1.2.1 released tho, according to the people who reported the bug

tepid wind
#

does it work without advanced company

azure comet
#

There's plenty of alternatives that can replace AC now tbh

dim thunder
#

ok, just wanted to ask piggy in case they thought otherwise

azure comet
#

I mean they might, I've seen some devs from time to time do updates to fix issues with AC compat but majority of the time I see authors putting a stand against it. I'm not trying to speak for Piggy I wanna make that clear if they wanna provide support they can just don't ever have expectations

dim thunder
#

yea of course

feral smelt
#

also the stuff on twitter didnt help Xp

#

when I was in his server he starting saying some crazy shit

azure comet
#

I ditched it when the initial stuff all went down, learning about the stuff on Twitter and everything just made me put my foot down against the dev even harder

#

I knew he was a pos but yeah I hate the guy now and have 0 respect or remorse for him

#

and that's speaking lightly 👀

feral smelt
#

then the twitter stuff

#

and me already being sick of his fans

#

let alone shit breaking all the time

azure comet
#

He put on a pretty good facade tbh til his true colors started showing and it all went down from there

feral smelt
neat bane
hollow atlas
#

anyone else experiencing Shrimp sometimes getting stuck in place? he was aggroed and running after me but couldnt move in the middle of the mansion interior main room (no obstacles around him)

narrow fossil
#

issues with ac are probably hard to fix. even leaving other issues aside, ac is just too complicated

jagged merlin
#

Does LCOffice plan to add a compatibility patch with Coroner now that it supports modded enemies? Would be pretty fun to have some unique death messages for Shrimp and Halt.

woeful holly
neat bane
#

that's saaad, tbh the HUD was the only reason why I was using it

dim thunder
next ginkgo
astral latch
balmy dome
midnight sable
feral smelt
#

is it supposed to be possible for the office to have all 3 floors be dead ends?

#

or is that a generation bug

uncut tapir
#

Love this mod, haven't played lethal or this mod in a while any issues I need to be aware of?

hot rune
#

I feel like the generation has gotten really unstable since v55 (maybe even v50? I feel like it was OK in v50 but maybe not)

#

90% of the time there's only one floor from my experience

#

the other 2 are just like, 3 rooms at most

#

also shrimp is broken currently

feral smelt
hot rune
#

he spawns but doesn't do anything

#

he can't kill you and IIRC gets angry even if fed scrap

#

oh, it looks like a patch fixing shrimp happened a few days ago

#

missed that

feral smelt
#

had and office with all 3 floors not having any rooms

#

just all the loot in the main elevator rooms

hot rune
#

yeah the generation seems to break entirely if the map size mult is too small

feral smelt
#

this was experimentation

hot rune
#

but even on larger interior mults it almost always only spawns one floor for me

feral smelt
#

so maybe generation is getting confused

hot rune
#

Yeah I can confirm that as well

#

only one floor spawns connected to the elecator

#

but there's almost always a staircase that leads to one of the weird in-between floors

#

and that floor is huge too

feral smelt
#

idk code tho thats just an assumtion

wild sable
wild sable
#

shit fr? who

sturdy dawn
sturdy dawn
wild sable
#

Just slow in general or day cycle only though?

sturdy dawn
wheat lion
#

Hi, Any idea if its still possible to make Shrimp spawn on specific moons using LLL?

#

When landing on the moon Shrimp's spawn chance is 0 for some reason no matter what i do

#

I also tried using LQ to specifically set the Shrimp's spawn weight on this moon but for whatever reason I couldn't find it anywhere on the enemies list

#

(I don't have an image of that because I did that a little while ago to no avail /-: and have since removed LQ from my modpack)

calm verge
#

Is LC office working well right now? I’ve heard shrimp is still struggling

feral smelt
calm verge
#

Ok cool

pulsar edge
#

sometime apparatus show it and not show it in lc office that normal? or no?

glacial sphinx
#

anybody having an issue with shrimp refusing to eat items you put in his face

#

base game items too

midnight sable
#

yeah for me it just kind of walks around weirdly, wont eat any items, just getting angry and killing people

hot flume
#

Shrimp’s pretty much always been broken

#

I kinda like broken Shrimpy though, he’s like a little doggy

feral smelt
glacial sphinx
#

what

#

how do you deal with him now

feral smelt
#

im pretty sure he works different now

feral smelt
glacial sphinx
#

the fuck

stuck glade
#

How does he get angy then

feral smelt
stuck glade
#

Ah

feral smelt
#

maybe he is bugged

#

he seems pretty much that same as before but wont eat

toxic stream
#

sometimes i see shrimp in a pile of black wire next to a vent

#

i dont think he works right

dusky gate
#

What's the shrimp? Is it a creature that's supposed to spawn in the interior?

exotic socket
#

its a monster added by this mod to any interior

#

based on shrimp from a previous zeekerss game called the upturned

#

if he worked correctly he's supposed to get hungry over time and eventually get aggressive, but you can feed him scrap to stave off his hunger

#

the issue is that he hasn't worked correctly in months

#

so he behaves unpredictably

#

i'd just turn him off until he gets patched

dusky gate
#

oh right

midnight sable
midnight sable
#

wheres bro goin!!

reef talon
toxic stream
#

also out of all the times i've beeen in this interior halt hasn't spawned once

last wing
feral smelt
last wing
#

like the cubicle room? i used to see it p often, but i also used to run office frequently

feral smelt
#

I run into office fairly often

calm verge
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Can confirm I saw halt yesterday

toxic stream
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he is at large and among us

honest furnace
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I've had a couple times he has bugged out a little, but this was mainly due to potential mod conflicts as I did summon him outside with a lethal present. 😳 Shrimp does not like being outside.

feral smelt
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when dieing I get stuck on the death screen

#

single player

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im double checking that this was office but noticed it in the log

neat bane
#

Is this interior safe to use in v64 or should I disable it in the meantime?

feral smelt
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its all good

neat bane
#

no it's actually because of warnings I get when I boot up the game

#

but okay if you say so I will leave it in then! 🙂

feral smelt
neat bane
#

will do, was just hoping I can prevent bugging since I will host a game in 2h for 10+ people lol

glacial sphinx
#

can somebody tell me the version of this mod that is before the shrimp rework?

#

shrimp doesnt work for me anymore and i want the previous version of him so i jusst need the modded version that is pre-shrimp rework

next ginkgo
#

before the previous version shrimp was broken for several months, even if someone did know you wouldn't be able to play it on the latest version of the game

glacial sphinx
#

damn youre right

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ill have to test his some more

elfin root
#

Hey, does the apparatus/aparatice/nuclear light reactor appear on LC Office? Because in the settings it does but I never saw it

sturdy dawn
elfin root
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oukai, thanks for the help!

fresh mountain
#

Wait it's not 100%?

sturdy dawn
fresh mountain
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Hm

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I never get to go super deep in office cuz I'm solo.

vapid patio
sturdy dawn
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thanks, every day I learn something new

unreal talon
#

@narrow fossil Not sure if this helps, but I'm watching people playing your LC Office mod and both they and I noticed that Coilheads try to get to the players by running at the elevator from the outside. Sounds like the Bracken may also be experiencing this https://youtu.be/1a2YCV-Z5b4

The Comfy Company™

MY CREW: Mayde, Four Eyes, Twipie, Eleazar, C2ol

LC Office is easily the best Interior Mod that I've played. It does have a few issues i.e. Turrets seem to spawn in ridiculous quantities, sometimes the map fails to generate more than just 2-3 rooms, and in general I think there could be a few more unique tiles so that it doe...

▶ Play video
mossy ivy
#

(from when it first released)

lapis flame
#

Wow a lot of things got scrapped/changed

last wing
#

i still miss that og office feel

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like first few releases

feral smelt
#

do the slopes or office spaces eve spawn anymore?

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that pit trap looked sick too

last wing
#

the sloped staircases dont, those got nuked not long after the pit trap got removed

#

idk wym by office spaces

feral smelt
last wing
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thats a newer thing and is still in afaik

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i havent played w office since like v50~ so idk 2bh

feral smelt
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sad about the stairs being lost

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the pitfall looked kinda bs tho

last wing
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it was

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v much so. had to have someone on ship to go in dungeon

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that was so long ago i remember using the advcom portable term to just do it anyway, at least in solo

vast wind
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i hope the rewrite comes w/ some more varied tiles

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i do like what the office has going as this sort of halfway point between how open and twisting manor is vs the tight hallways of facility but the interior does feel bland at times

exotic socket
#

How long ago was that

unborn bay
narrow fossil
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those slope stairs were scrapped a while back when I was fixing a bug and lost the model file

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tbh it's a shame it's gone

sturdy dawn
#

oof

devout geyser
#

that's sick i remember suggesting this

midnight sable
urban cave
#

That’s worse than when I last played this mod

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He used to work normally but couldn’t kill

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I played it in v50 if I’m not mistaken

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I’ve never gotten to experience shrimp working properly

#

I remember it would spam logs too but Piggy was unable figure it out

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That was way back in March

feral smelt
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really hope an update stops this from being allowed to happen

#

so far happened on
experimentation
and affliction

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so moons with smaller sized interiors

midnight fossil
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It already happened to me that on experimentationn, not a single corridor were generated 😂

#

All the scraps were reunited behind a locked door were there was the fire exit

hot flume
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We just need a pet option

devout geyser
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@modern moon this the mod :)

modern moon
#

cool!

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im happy to see it and ill def be trying it

narrow fossil
fresh mountain
#

You can ride the elevator as much as you want, but there's nowhere to go

dusky gate
#

Most worst use of the company budget

unborn orchid
#

you can check out anytime, but you can never leave

floral veldt
tepid wind
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the biggest issue is that the project patcher doesn't correctly work for piggy

hard ginkgo
#

Hey did the bug with facility meltdown get fixed?

prime granite
#

Is this interior BARELY spawning any enemies normal?

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I'm talking I got 2 enemies total on vow using this, same deal on march and stuff.

#

Just testing it it's basically barren on lower tier moons. Is there a way to adjust the spawn weights via a config somewhere? LLL's doesn't have an option for it.

next ginkgo
#

interiors dont affect enemy spawns at all, except for the mineshaft which has a higher chance for the maneater to spawn

calm verge
plush ice
#

for some reason having the mod enabled stops the ship from leaving the planet for me

kindred plover
#

Can anyone confirm the presence of an Apparatus room outside the Elevator? I checked the experimental setting, but no results in gameplay yet. Plus the Apparatus is still in the Elevator.

vast wind
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the apparatus interacting with the elevator is disabled right now no matter what iirc

#

but the apparatus room does still spawn, i've seen one recently

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it's just uncommon

kindred plover
#

I wish it was more common. I'd have to upscale the dungeon to give it a better chance of spawning.

#

Usually my office is rather small...

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That might be my fault for messing with the configs and not understanding what integers to use

#

Now I just need to confirm if the grabbable Apparatus is Red.

vast wind
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i don't think it is

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i'm pretty sure that's just the elevator one but i might be wrong

kindred plover
#

Again, that is why I am asking for confirmation. Also it wouldn't hurt to ask @narrow fossil to make the grabbable one red if it isn't already.

#

I love Apparatus collecting

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Especially if they come in different colors

hot rune
#

the grabbable one is the normal color

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as for the generation, that's just kinda something that happens with this interior. it'll often generate only one floor and that floor is enormous

kindred plover
#

Or do you know of another mod that adds a proper red Apparatus?

narrow fossil
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There is interior of toy store with red apparatus

kindred plover
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Red is different than Pink

narrow fossil
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a

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Alright

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My bad

mortal epoch
#

Internally it's referred to as a "Nucleus" iirc

#

Sector-0 has some sync issues from what I hear with like, 2 particular things (main shutters and the drill unit) but otherwise is p fine . < .

kindred plover
mortal epoch
kindred plover
mortal epoch
kindred plover
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Hmm... do you have a picture of the Apparatus or should I be the one finding it this time?