#LC_Office / LC_Shrimp

1 messages · Page 9 of 1

acoustic laurel
#

etc

wheat mauve
#

it pre spawns in a long hallway and waits for someone to enter it

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i think at least

acoustic laurel
#

long hallway hm

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I have it at 100% to test but yeah I haven't seen any "long" hallways

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been in a few offices

wheat mauve
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yeah its a specific tile thats quite rare

acoustic laurel
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hm

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so why it as rare as 12%?

wheat mauve
#

dunno

acoustic laurel
#

wow ok I got the mansion on experimentation again

mortal epoch
#

Damn nice 1/301 chance lmao

soft kindle
#

I can just send you the video if you want to see him that much.

wild sable
#

I hate halt
I really hate halt

acoustic laurel
#

1x scale

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is this the long hallway?

spare basin
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bro

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just run around and experiment

acoustic laurel
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literally what I am doing

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ok yes now I found it

acoustic laurel
#

yeah its neat, just quite niche

soft kindle
#

🤷

wheat mauve
molten quartz
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[Error : LethalLib] An Enemy AI Collision Detect Script on GameObject 'TheDog' of enemy 'Shrimp' does not reference a 'Main Script', and will cause errors!

#

@narrow fossil

mortal elk
#

Sorry about that error warning about not referencing a "Main Script" from LethalLib @narrow fossil, the reason your mod is getting that is I didn't take into account that you could add scripts after registering your enemy, so LethalLib sees a null reference because the script isn't there yet.

I'm not sure though if I should change when this error is printed or change the error to display as a warning since that's really what it is (meaning it is harmless), but having this warning check in LethalLib is a good way to catch this common error a lot of people making custom enemies face

Anyways, to get rid of this error message, I think you can probably do

+ shrimpPrefab.AddComponent<ShrimpAI>();
  Enemies.RegisterEnemy(shrimpEnemy, shrimpSpawnWeight.Value, Levels.LevelTypes.All, Enemies.SpawnType.Default, shrimpTerminalNode, shrimpTerminalKeyword);
  socketInteractPrefab.AddComponent<ElevatorSystem>();
- shrimpPrefab.AddComponent<ShrimpAI>();
wheat mauve
#

i think this is the correct log for this bug;

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wait that might not be it

hushed cave
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found a bug that the shrimp may not hurt the host even it is hunting him

urban cave
#

Might be similar to the issue I experienced in my modpack

primal sail
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Oops 😅

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Shrimp also seems to work pretty good in the sewer dungeon :3

grand nimbus
primal sail
steep drift
candid finch
#

Consume

mortal epoch
#

Weird that it happened again

spiral briar
mortal epoch
#

Fleas seem to like to park themselves in front of the elevator for me in Office lols

deft falcon
#

The halt instantly killed me :/

deft falcon
#

Also riding the elevator while haunted seems to make the ghost girl immediately enter her attack state after exiting the elevator

stuck glade
azure comet
# primal sail

Ah Shrimp, the thing that is Eternally bugged with Office 😅

deft falcon
# azure comet 😂

My friend almost shit herself because she was right behind me and I just exploded a second after running out of the elevator

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At least it was funny😂😂

azure comet
halcyon flicker
unborn saffron
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#1196943144009351258 message that's known

rapid arrow
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I just triggered a ||halt event|| and instantly died the moment it triggered perceive

wild sable
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Halt is crazy unfair based on my experiences. every toher time I get "turn around" it spawns inside me even though im 2 feet from the one behind

rapid arrow
#

This was the first time out of at least a few that I've had any trouble with it tbf

narrow fossil
#

reason halt kills instantly is probably because the y position of the halt room generation was lowered for compatibility with Backrooms mod, It was probably fixed in 1.1.20 by changing the x pos

grand nimbus
#

oh, is 1.1.20 out?

narrow fossil
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still uploading lol

grand nimbus
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ah gotcha

narrow fossil
#

and if halt feels difficult, escape a little more slowly
halt's speed becomes faster over time, but also the delay for the "turn around" event to occur also becomes longer

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Its usually easy to escape after about 12 seconds

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I was going to write this if I could create a bestiary, but its not easy because it's not an actual "enemy" in the system

candid finch
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||halt event? Is this the trap room that was shown a long time ago?||

candid finch
#

Ah sick

spare basin
#

The answer is yes

ornate forge
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on halts location all the time, scannable

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invisible and does nothing otherwise

novel flare
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is the shrimp fixed now or nah (in 1.1.20)

lofty badge
novel flare
#

idk I just knew it was broken

hollow atlas
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even without damage, shrimp is such a menace

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eats any scrap you drop which makes carrying two handed scrap a nightmare, bodyblocks you when you try to go back out a doorway

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growls endlessly and refuses to elaborate

wind lynx
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can you kill the shrimp with the shovel (asking for a self)

hollow atlas
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no, shrimp is immune to all forms of damage

wind lynx
#

damn

mortal epoch
#

I believe the Shrimp is invincible in The Upturned as well so checks out

unborn dawn
#

is the Shrimp still invincible when i bring in a wok and introduce the concept of "fried rice"? 🤨

wind lynx
#

so you're telling me a Shrimp fried this scrap

azure comet
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Just feed Shrimp and Shrimp happy, I disabled him though due to all the reported bugs

novel flare
#

Shrimp and replicator showdown

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who wins

unborn dawn
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btw what was the "minor fix"

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anyone know?

unborn dawn
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[Error  : LethalLib] An Enemy AI Collision Detect Script on GameObject 'TheDog' of enemy 'Shrimp' does not reference a 'Main Script', and will cause errors!
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still see this error popping up

wild sable
#

probably just consequences of porting it to a completely different game

mortal elk
# unborn dawn still see this error popping up

don't worry about it too much, it is actually just a harmless warning and I made it sound a bit too scary, I'll fix that though. If the reference is set afterwards or the script is unused, then it means basically nothing.

urban cave
#

For me shrimp doesn’t do damage to anyone although since my modpack was rebuilt I don’t know if that’s still the case

unborn dawn
tribal holly
unborn bay
#

@narrow fossil would it be possible to add a setting to make the office only have one way to go on the bottom floor?

narrow fossil
narrow fossil
unborn bay
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is halt spawn chance the chance for a halt hall to generate or the chance for someone to get sent to halt when entering a halt hall?

iron geyser
tribal holly
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ripppp

wind lynx
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those fucking rafters always get me when i try to get onto the railing

light meadow
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Is there a way to fix the syncing for the office? Sometimes my friends end up with the facility layout but everyone else has the office. We all have the same spawn rate settings and we're not using lethal level loader fixed

unborn bay
#

use that till LLL gets updated

light meadow
unborn bay
light meadow
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👍

spare basin
unborn bay
spare basin
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Ah ok

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It’s strange because I’ve yet to get an interior desync with LLL

idle linden
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since a new update to lc apparently is coming out soon-ish

strange bobcat
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I get instant killed by halt whenever I go into the hall

sharp cosmos
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So I've played office for multiple hours and i still have yet to ever see shrimp, I've also had friends who have played my same pack with the same result. should i have my spawn weight higher? if so does anyone have suggestions for a good spawn weight?

solemn isle
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The Shrimp appears on at least one moon out of every 3 moons we go.

sharp cosmos
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ok sick I'll try that thanks

grim barn
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small suggetion but not sure if it will be done but

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door interactions for vr

tepid wind
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@grim barn who makes this

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are they on here

grim barn
tepid wind
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I can probably do a lot of this automatically in LLL

grim barn
#

please do.

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that would be really nice

grim barn
tepid wind
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Not top priority but i got u

grim barn
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bet

unborn dawn
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very epic

arctic mist
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is office compatible with diversity?

grim barn
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yes

arctic mist
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k

grim barn
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it works with everything i believe i never had issues with custom

manic wing
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seems like the office dungenon is generating super small lately. Like a singular hallway small

unborn bay
soft elk
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I really want this mod but unfortunately my friends can’t join with modded maps/interiors on [and neither can I] without an error occurring so I heavily doubt this would work

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would be nice if halt/shrimp had a standalone mod

soft elk
# narrow fossil ??

me and my friends always get the “An error occured!” screen when trying to play with modded interiors and other incompatible stuff

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still don’t know why

narrow fossil
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yeah thats not normal

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might wanna fix that somehow

light meadow
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is it possible for interior mods to cause infinite seed loading? Sometimes when landing on a planet, the game is just eternally on the "Seed: Number" screen and I have no idea what causes it. Most I can think of is office interior as it's the only interior mod I have in my modpack rn

sharp cosmos
shy sail
light meadow
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Just lc office

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I'm using lethalevelloader fixed but that was to fix the desync issues that everyone was having

shy sail
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I had the infinite loading seed issue when having Lethalexpansion or any mod relating to it. The console kept repeating "Loading map generation.." over and over.

light meadow
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I can't tell what the issue is in the logs, they get spammed over and over when it happens

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I've seen someone say in another thread that deleting the lethallevelloader config file fixed their problem

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but i've still yet to test it

worthy magnet
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Played my mod list again after a month, updated without checking changelogs, Halt made my soul leave my body 💯

restive karma
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Is there anyway to give the terminal the ability to control the elevator / things to control on modded interior

hard ginkgo
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How does the facility meltdown work with this map?

unborn dawn
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facility meltdown is based on having a facility interior that has an apparatus room

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oh wait i forgot office has an apparatus room

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but i think i recall meltdown being triggered when i pulled apparatus

hard ginkgo
#

Gotcha

unborn dawn
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there’s option to enable meltdown event for Scarlet Devil Mansion interior if u have that one too

carmine rampart
# narrow fossil oh thats a good idea

But I would recommend against adding more commands to the terminal. The way to implement this, without adding complexity would probably be to treat the elevator like 3 secured doors. And sending a broadcast code from the terminal would call the elevator

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Put all 3 doors on cooldown when the elevator is moving to avoid bugs with spamming the broadcast codes

primal sail
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Do the office pc screens have any easter eggs? :3

Would be funny if some of them showed some games.

For example, the LC main menu

candid finch
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Loot bug be gaming on one of the computers

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That would be a fun Easter egg

fresh mountain
outer dome
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Anyone familiar with this error?

lime shell
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its normal dont mind it

scenic lantern
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I want the Office only on assurance

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what to change here, so it to work

mortal epoch
scenic lantern
#

only office on assurance, 100% and only there

hollow atlas
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that config will only allow you to set the weight up to 300, which will result in about 50/50 chance vs facility

mortal epoch
#

Hm, I haven't played around with the OfficeGuaranteed: true option in a good while, could try that
Could also edit the LethalLevelLoader config OR edit Assurance using LethalQuantities and set OfficeDungeonFlow as the ONLY option (set it to smth like 300 and remove both Factory and Mansion in the pool)

Easiest solution (while technically not 100%, I can vouch this works well and is simple to do)
Change AssuranceLevel to smth like AssuranceLevel@99999

hollow atlas
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try the AssuranceLevel@99999 syntax and if it supports it, that'll work

mortal epoch
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OfficeMoonsList lets you go beyond the weight value of 300 and lets you set it to some arbitraily high value (such as 99999)

hollow atlas
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if not you'll need to use LLL or LQ

scenic lantern
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Thank you, I will start testing

lime shell
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if AssuranceLevel@99999 doesnt work, try Assurance@99999

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all should work

crimson lily
wild sable
scenic lantern
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For now @99999 is working, should I change to Guaranteed way or no

lime shell
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if you have @99999 you don't need guaranteed

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all guaranteed does is setting it to @99999

scenic lantern
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Nice, tnx

old kettle
safe mirage
lime shell
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i do Assurance@99999 for readability

primal sail
grand gate
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is there something wrong with the mod?

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its like, just not working at all weirdly, up to date and everything

forest niche
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Only bug i have is some elevator desync on a friend sometimes

grand gate
#

like, nothing is loading in for lc_office

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and i cant manage to get the map at all

wintry bramble
#

are u like frozen in place?

forest niche
#

Btw is the staircase coming soon ?

ornate forge
#

other upturned enemies planed?

steep blaze
#

Does anyone know of a interior with a elevator?(except LC_Office)

mortal epoch
steep blaze
narrow fossil
tepid wind
#

oo

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glad to see you cooking 😄

mortal epoch
#

Imagine the Ghost Codes mod could affect elevator position too lmao

solemn isle
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Maybe Mr.Ballin or the mannequins, but Mr.Ballin is very big. XD

unborn dawn
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imagine ur getting on the elevator, but ur still in between the doors and they close shut and crush u 😱

steep blaze
solemn isle
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Talking when I wake up hurts me.

steep blaze
wintry bramble
#

fuck forgot to turn off the @ but yeah

wintry bramble
solemn isle
wintry bramble
#

happens to the best of us

azure comet
brazen cradle
#

@narrow fossil you have some video?

azure comet
brazen cradle
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Oh ok

azure comet
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Just scroll down

brazen cradle
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Cool

azure comet
#

@narrow fossil There is a bug I discovered with Office, it sets itself to have a weight of 900 on Eve and can't be adjusted

pale void
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I just looked with my config, and that's not the case with me

mortal epoch
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First time trying Office with my group and someone almost immediately gets yeeted by Halt

azure comet
#

Are you using Rosie's pack or using it as a seperate moon?

pale void
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Rosie's pack

azure comet
#

Weird

pale void
#

My OfficeMoonsList is set to: Experimentation@80,Assurance@300,Offense@200,March@60,Maritopia@400,Aquatis@20,Icebound@30,ChristmasVillage@900,Affliction@50,EchoReach@50,Vertigo@150,Celest@170,Triskelion@180,Ducky@600,PsychSanctum@30,Gratar@400,Fission@40,Polarus@280,Celestria@1200,Titan@140,Auralis@120,Budapest@150,Devastation@60,Harloth@140,Ganimedes@140,Sect@200

azure comet
#

I don't even have it set to spawn on Eve.

pale void
#

and i dont have any overriding setup in LethalLevelLoader.cfg

azure comet
#

But it's forced at 900

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I don't touch LLL's config

pale void
#

and its definitely not in your Piggy.LCOffice.cfg ?

azure comet
#

I've tried adding it to the config

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and setting it to 0

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and it ignores it

pale void
#

What if you try to add eve to another interior config?

azure comet
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it works fine

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Office is the one that's bugged

pale void
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and it just has Office there as well as the one you added? bizarre

azure comet
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Eve isn't even there.

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Even if I don't have Affliction there it still sets Eve as 900

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I even tried setting Ass and Titan to 0 incase it was confusing Eve for one of them

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still 900

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Mod is fucked

pale void
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...you dont think its picking up on the "Level" do you?

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try the vanilla moons without the "Level" attached to them

azure comet
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But the config uses Level

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🤔

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Let me try and see if it still registers

pale void
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it should, double checking mine

azure comet
#

Lol yeah

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Taking out Level fixed it

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This might explain my game crashing too when trying to create saves sometimes

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Cus it was applying it to Eve multiple times

pale void
#

Yeah all the interior moon lists should be okay just referring to Experimentation rather than ExperimentationLevel

azure comet
#

yeah it works

pale void
#

But i imagine for whatever reason it is reading all text with eve in it as that moon for some reason?

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not sure if that's the case with other interiors

azure comet
#

Other interiors

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Don't use Level in their configs anyways by default

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No wonder my game would crash when trying to make a save sometimes then corrupt the save it was going nuts trying to register Office on Eve so many times

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😆

cinder jacinth
lime shell
#

not only eve

azure comet
lime shell
#

adding Level has always been optional but it's still weird that it's causing issues

azure comet
#

I mean

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For all we know it could be an LLL bug

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I'm not worried about it

idle adder
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well uh

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yeah

unborn dawn
#

i think it's a trap

idle adder
#

looks like a fine established legitimate business

glass pelican
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theres usually at least 2 traps in every trap spawn

azure comet
#

I've seen a room on Office with 4 turrets once on Assurance

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Lol

glass pelican
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you had a lot of turrets in your ass-urance, is what that sounds like

crimson berry
red coyote
#

@narrow fossil question

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Is default 4?

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Now

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I remember it being 11 or something

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And I scaled it down to 8

rapid arrow
pale void
rapid arrow
#

I always assumed it wouldn't work since it doesn't explicitly say it does, unlike other interior mod descriptions

pale void
#

ultimately the config is just a file, you can edit it directly with notepad, I haven't tried it with LethalConfig or anything that edits it in-game

rapid arrow
#

I just tested it with LethalConfig and it seems to have worked!!!

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It should almost certainly work with Thunderstore's built-in config editor too

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I'll test it a few more times to make sure it's actually weighted properly to my setting (mine's set to 99999) as opposed to 300 or something

(EDIT: I've tested it and it works 👍)

hot flume
#

Ive had it once or twice where r2modman just didn’t save the config settings after I clicked save

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Or maybe I just forgot to click save lol

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But I swear I did!

random pulsar
#

is it a mod or something?

carmine rampart
#

Shrimp is causing a lot of lag for the entire day that it's present.
And once it gets mad it can't kill / damage the player, just stands there blocking the way

chrome hinge
vapid patio
#

rn piggy is taking a break

solemn isle
#

Enjoy your break Piggy, you made an awesome mod. '^'/

glacial sphinx
#

i get MAJOR desyncs when i use this mod with others

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to the point where it is umplayable its so sad :(

azure comet
glacial sphinx
#

ok thank you, ill try it rn

azure comet
solemn isle
soft elk
#

new light source

cinder jacinth
#

I hope that ain’t a bug
Cus that’s so fitting dude and also hope it never gets fixed

novel flare
#

pretty sure its a feature iirc

modest moth
#

helloo sorry to disturb but i've been trying to get LC office to spawn on custom map in the configs but i just can't figure out how to make it work?? I've managed with other interiors but with LC office i just can't

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could someone help me out with this? :3

spare basin
azure comet
hollow pecan
#

Is there a reason why office would sometimes tp me to the entrance when I reach top floor or bottom floor? some type of incompatibility

narrow fossil
hollow pecan
cinder jacinth
vapid patio
#

whats the halt enemy?

molten sun
#

Have the elevator desynchs being fixed?

soft elk
#

reach the end of the hallway and you make it back

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I think it triggers from a certain hallway room

warped tree
#

Yes it's not an enemy in the traditional sense. It generates similar to how Mimic doors do

strange bobcat
#

im also getting annoyed by halt spawning loot in their area

red coyote
#

i have NEVER ONCE

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HAD HALT

idle adder
#

I've set both force spawn halt

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and spawn chance to 100

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I have not seen this thing in my game once

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in like

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3 months

red coyote
#

not real

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fake news

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there is no such thing as halt from doors

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there is no imposter from among us

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there is no sans from undertale

worldly veldt
unborn dawn
steep blaze
unborn dawn
#

i’ve had some issues with it in the past

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i don’t use it anymore, but the author purportedly said he didnt have any such issues with it. so it’s possibly conflicting with another mod and misaligning the player when they get transported to the exit. prob feet clipping through the ground so they just fall through,

wild sable
glacial sphinx
#

ive had a lot of desyncs with the interior so i got LLL fix mod and it seems to have worked

unborn dawn
#

in the case of IsThisTheWayICame mod.. it doesn’t affect dungeon generation in any way. i think it’s just their method of teleporting the players to the fire exit isn’t completely flawless.

#

sometimes u get lucky when u fall through the world and just get teleported to the main entrance

primal sail
#

I kinda want a pet version of the shrimp :3

unborn dawn
#

i need there to be a rice bowl scrap in the game.. and so when shrimp encounters it...

primal sail
willow shard
urban cave
glacial sphinx
#

does shrimp's ai work outside?

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i spawned him outside and he seemed to move around but he'd stand still for a long time and his tail seemed to be stretched to the interior

glass pelican
glacial sphinx
#

yeah

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: (

worldly veldt
glacial sphinx
#

im assuming only one shrimp can spawn at a time

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but

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i saw that the golden shovel mod kills invicible enemies or something

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if i killed shrimp, could it spawn again?

narrow fossil
#

I still want to make this concept but networking is hard af sad

solemn isle
#

By the way, I was thinking that another enemy that could work in Lethal Company from The Upturned are the Lil Chuckers.

narrow fossil
#

yeah I was originally going to make crows or lil chuckers the next enemy

solemn isle
hexed wolf
#

One message removed from a suspended account.

steep blaze
brazen cradle
carmine rampart
#

Shrimp lag has been fixed, but shrimp is still unable to do damage when mad

odd crescent
#

Im here from the start basically and i didnt play lc for a longer time and i want to thank you piggy for putting so much effort into this mod its incredible

pulsar shore
carmine rampart
#

I'm keeping the shrimp at spawn chance 0, until it's teeth are properly sharpened.

gritty charm
#

Okay, so I just teleported by Halt, and it's pure darkness. I do have Diversity installed, but not only do I have Diversity's full darkness disabled, but I have Office's Halt Brightness config enabled as a countermeasure if that gets re-enabled by accident for any reason.

narrow fossil
#

I'm learning rpc and it's not as difficult as I thought lmao

narrow fossil
#

Ive completely re-coded the Shrimp's attack code and hope it works

gritty charm
#

Yes, the Diversity total darkness is still disabled.

carmine rampart
carmine rampart
obtuse patio
urban cave
#

Apparently people are saying v50 is out,can’t check rn though because I’m not home

pine lion
#

It is indeed

narrow fossil
forest osprey
narrow fossil
#

yea ik

vapid patio
#

sus

azure chasm
#

cant wait for lcoffice to be updated to v50 whenever it happens def my favorite modded interior by a landslide

#

great work here :)

unborn bay
strong topaz
novel python
#

Im just curious but is there anyway to change the music for the elevator through thunderstore ( including profile files

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or like a mod that does that

quaint pulsar
glacial sphinx
#

what do you guys find is the best size for the office

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in the config, i mean

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i feel like default may be a little too big and it spreads out loot a lot

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but i dont want it to be too small because then the other floors are very tiny

floral veldt
#

can somebody send me some pictures of the interior? wanna pitch it to some friends but the ts page doesn't have many screeenshots and I can only find screenshots of the old, very early room layouts

vapid patio
pastel skiff
floral veldt
#

i'll just hop on w a freecam mod and take screenies ig

summer rivet
#

How does Shrimp's spawn weight work?
The higher the number the bigger the chance for him to spawn or vice versa?

#

Also
Are there limits to it
Because right now i put the weight on 20
And he hasn't spawned once
When it was on default 5 I saw him spawn once so I don't really know if I'm just being unlucky or if I broke him

pastel skiff
floral veldt
floral veldt
#

WYMM LMAO

#

you mean the bracken pic?

pastel skiff
#

this seems like a big improvement from the last time I played it

floral veldt
#

it's quite the interior yeah!

pastel skiff
#

then again, last time I played it was in beta I think lmao

obtuse patio
#

Office is me and the boys' favourite interior
Had 0 issues besides the jester freaking out when people are on a different floor
I have it set to a low-ish chance, more common endgame, so its like a treat when it shows up

floral veldt
#

I will say though, those weird rooms next to the elevator w the cams look a lot like vents

#

so it would make sense for the entrance to be like, a big vent you can crawl through

vapid patio
pastel skiff
#

beta was ass so we removed it from our pack, may re-add it now

vapid patio
#

but

#

What bracken pic?

floral veldt
#

beta was rough, but there's a lot of content! also keep in mind I got this interior on experimentation

vapid patio
#

ur sus for that ayooo

floral veldt
#

which means it was like, tiny as hell

floral veldt
vapid patio
floral veldt
#

this one didnt load either

vapid patio
#

should have split it

floral veldt
#

but this is the bracken one

pastel skiff
#

LMAO

vapid patio
floral veldt
vapid patio
#

lets goo

pastel skiff
#

yeah I just remember it feeling boring and empty when I played it

vapid patio
#

my interior will actually be simaler to this

#

but worse

pastel skiff
#

also loot was so scarce

vapid patio
#

🤣

pastel skiff
#

but yeah, I'll give it another shot, and hopefully it's good and my friends won't hate me if it shows up

floral veldt
vapid patio
#

and consistency

glacial sphinx
#

i noticed that shrimp runs away if you feed him enough

#

how long does he stay full?

narrow fossil
#

probably about 3

worldly veldt
#

Is this compatible with v50?

urban cave
#

I messaged the wrong thread,oops

narrow fossil
#

too op i think?

compact solstice
#

That would be very op

solemn isle
narrow fossil
#

I want to make it charge in a slightly slower way

odd crescent
#

Yeah i think thats definitely too op

#

even when it will charge slower

novel flare
#

Could make it faulty so it disables the facilities power (including the elevator) temporarily

#

On use

spare basin
hot rune
#

It's a neat idea but would definitely need some kind of downside or to charge pretty slowly

narrow fossil
#

has chance to break

#

or electrocute u

#

Lol

#

how about randomly disabling the elevator for about 2 minute

narrow fossil
obtuse patio
#

or give the elevator a power mechanic, so doing it too much means it stops the charger working and the elevator loses power and you then have to use the ladder

#

Go 1 step further by making it random, like a 1/3 chance everytime you charge for it to break the elevator

#

make it config, and then yeah

shadow cave
#

hp for charge

#

like hit for ~10?

novel flare
novel flare
shadow cave
#

thumpers are still a thing

#

coilheads deal 90 damage

#

what else what else

#

baboon hawks, bees

#

honestly it would easily make a difference

novel flare
obtuse patio
novel flare
#

You can’t go from that much health to 0

#

As you hit critical first

#

Critical prevents being 1 shot

shadow cave
novel flare
#

If your health is high enough

#

It wouldn’t

shadow cave
#

it works like that?

#

interesting

novel flare
#

iirc

#

Oh wait no it doesn’t work on hits that deal more than 50

shadow cave
novel flare
#

Yea I just remembered that part

#

Tbf your probably dead anyways if a coilhead hit you because 0.1 hit speed

idle adder
balmy grove
#

Is this compatible with V50 as I don't see it in the tags

mortal epoch
#

LLL main branch isn't even updated for v50 to begin with

narrow fossil
#

I plan to start working on compatibility after the LLL 1.2.0

floral veldt
mortal epoch
#

Yeah I'd say limited use to make it balanced

#

If you make it unlimited then I'd say you'd need to do adjusting to the interior to justify it being unlimited, such as making it very likely the interior is dark

spare basin
remote maple
#

tgis just kinda breaks my game

#

i cant load or use the terminal

spare basin
#

oh its this?

#

I'm also having this problem and trying to figure out why

#

it is not this mod

remote maple
#

i think its one of the dependencies

#

i have no others installed

spare basin
#

really? ok I'll try that

remote maple
#

yup

#

its one of the dependents

spare basin
#

ok

#

seems to be odinserializer or lethalnetworkapi

#

erm

#

I tried this

#

it works

#

as in, it isnt LC Office and its dependencies breaking the terminal

spare basin
#

its one of these

unborn saffron
#

ScarletDevilMansion hasn't been updated afaik

#

it does a lot of patches that break in v50

novel flare
remote maple
#

Yeah

novel flare
#

that would be why then

#

this mod doesnt work on v50

narrow fossil
#

I don't recommend playing on v50 until LLL updates to 1.2.0

abstract widget
#

Personally I don’t think putting a charger inside is a particularly good idea even with trade offs. The office interior isn’t really big enough to justify it (and if it is you’d be limited by the time of day rather than by your charge mostly) and is a rather large swing in game balance in favor of the player when the only reason to add it would just be as a gimmick

mortal epoch
#

Curious if some of the inspiration for a charger was cause of the Black Mesa interior doing that

narrow fossil
#

no I dont know much about that interior

balmy grove
dawn mulch
#

why does this mod always not work for me? there are always errors and mistakes, please fix them

tepid wind
#

are you on v50

novel flare
#

Also please actually report properly don’t just say “there are errors and bugs” say what broke and provide a log (however if your on v50 you don’t need to do this because it’s broken on there rn)

slow lark
#

Theres also like a million different potential causes that could be unrelated to the mod itself. Another reason logs and mod lists are good.

topaz pumice
#

also; modding is hard greed

floral veldt
novel python
#

In piggies new variety mod (great mod so far) it says it adds content from LC_office, what does it add?

narrow fossil
#

nothing rn
I'll add things that are difficult to officially add to office

vapid patio
#

some more office rooms eould be nice

wheat mauve
#

You know, I’m surprised there hasn’t been a mod to add new tiles to vanilla dungeonflows. Maybe it isn’t possible

vapid patio
tepid wind
#

no

#

you can totally just add tiles

vapid patio
#

howw

#

just add it to the tile set?

manic wing
wild sable
#

That would be an interesting community project. You are given a room shape and can decorate it however you want

glass pelican
#

Just have a massive mess of an interior

torpid spruce
# wild sable That would be an interesting community project. You are given a room shape and c...

Kind of like the shell challenges that people do for Sims 4. I pitched the general outline of a concept to Starlancer in his thread the other day about using the overall shapes of letters and numbers on a 3x3 grid to create tiles from, imagine having tiles roughly corresponding to a-z, A-Z + 0-9 and then giving everybody the task of making an interior tile that approximates the rough shape as the walking space for the interior (while avoiding duplicates like U/n/C, p/q/b/d, that would just be rotated versions of each other). Would be neat maybe

abstract aspen
#

So no luck yet with LLL actually getting an update?

tepid wind
#

#1228961224126103632

spark rock
#

should the MoonsList be written like this to be correct?
Seems like maritopia gives me the normal interior sometimes

#

or should it be like this?
Affliction:800,Celest:900,Mantif:3000,Maritopia:99999

#

seems to work now for no reason

lapis flame
spark rock
#

aah alright! thank you very much for the quick response

narrow fossil
#

danceByTiovayn thx for everyone

strong topaz
#

Thank you for the most solid interior.

hushed ether
#

Well deserved! Well deserved!

balmy grove
#

LLL updated today so will this mod now work on V50 or will you need to update it first??

stuck glade
#

update the mod first

balmy grove
#

Alright cool just wondering, thanks

stuck glade
#

👍

balmy grove
#

there was an update today but idk if that was V50 compatibility

west void
#

I did a short test and everything should have been working for the most part

hollow atlas
#

is it supposed to be pitch black when encountering ||Halt||? I couldnt see anything except sometimes an overhead blue light

hollow atlas
#

no

jaunty lintel
#

Shrimpys tail is FUCKED

#

otherwise: he works perfectly fine

#

but boi that tail is zooming all about bugged out XD

mental flicker
#

Shrimpy's bugged tail is peak

compact solstice
#

Bug report: all doors are open. (exept for the glass ones)

#

That even includes this one:

spare basin
#

I thought that was the feature

mental flicker
#

I jumped down there

#

Forever stuck

jaunty lintel
#

I thought it was just me

#

or like some sneaky feature like "ooo what are we teasing!"

#

xD

torn tiger
torn tiger
#

plus they were all locked

summer holly
#

I also had all doors locked and the forever pit™️

floral nimbus
#

Played with a friend last night, and the elevator seems to have issues for clients : #1230351726775762974 message

summer holly
#

I have also had desync issues with the elevator

narrow fossil
#

ok i fixed door thingy in 1.1.27

jaunty lintel
#

did 1.1.27 also fix the elevator desync some folks are on about? :o

grim barn
#

and people say that he fixed it in the new LLL update

jaunty lintel
#

Ah

bronze depot
#

hey guys... what if i wanted to manage the shrimp spawn weight with lethalquantities? can i just set the shrimp spawn weight in the config to 0/leave it blank and let another mod handle it?

hushed ether
bronze depot
hushed ether
#

I think the same principle applies

bronze depot
#

so you mean LQ just overrides spawn weights from modded enemies if theyre set in those mods?

hushed ether
#

Yeah.

mortal epoch
#

Yeah, you'll just want to load into a save once so your weight changes from Piggy's config can be reflected on LQ

random agate
#

[13:22:48.1329718] [Error :LethalNetworkAPI] The client 2 cannot use server methods. Variable Identifier: "Piggy.LCOffice.LungPlacer"

#

i laos had some walls with no collision and those also had desync with clients

rose mountain
#

hey, I'm having issues with shrimp not being able to damage me. I reported a similar issue a while ago and it was a problem with lethalnetworkapi, but that doesn't seem to be the case this time, and there are no clues in the logs either. he is also unable to open doors. tested with a clean mod profile (solo), and had another friend test it with just lc_office installed, shrimp will aggro but just push you instead of killing you.

cobalt parrot
#

After joining my friend's lobby, this error occurs in the console and the screen goes black with all the HUD elements visible: [Netcode] NetworkBehaviour index 257 was out of bounds for GlassDoorMapSpawn(Clone). NetworkBehaviours must be the same, and in the same order, between server and client. NullReferenceException: Object reference not set to an instance of an object at Unity.Netcode.NetworkObject.SynchronizeNetworkBehaviours[T] (Unity.Netcode.BufferSerializer``1[T]& serializer, System.UInt64 targetClientId) [0x00151] in <895801699cfc4b4ab52267f31e2a4998>:IL_0151 at Unity.Netcode.NetworkObject.AddSceneObject (Unity.Netcode.NetworkObject+SceneObject& sceneObject, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkManager networkManager) [0x00093] in <895801699cfc4b4ab52267f31e2a4998>:IL_0093 at Unity.Netcode.SceneEventData.SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager networkManager) [0x0004e] in <895801699cfc4b4ab52267f31e2a4998>:IL_004E at Unity.Netcode.NetworkSceneManager.HandleClientSceneEvent (System.UInt32 sceneEventId) [0x00111] in <895801699cfc4b4ab52267f31e2a4998>:IL_0111 at Unity.Netcode.NetworkSceneManager.ClientLoadedSynchronization (System.UInt32 sceneEventId) [0x001a5] in <895801699cfc4b4ab52267f31e2a4998>:IL_01A5 at Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__37_0 (UnityEngine.AsyncOperation asyncOp2) [0x00012] in <895801699cfc4b4ab52267f31e2a4998>:IL_0012 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x0000f] in <e27997765c1848b09d8073e5d642717a>:IL_000F

shadow cave
unborn bay
#

does the interior work with the most recent version of LLL yet?

shadow cave
#

i think yeah

shadow cave
compact solstice
#

Does anybody have an insane amount of items spawning on LC_Office specifically?

shadow cave
#

i think item spawning is handled by moons

compact solstice
#

dunno, at the 3 moons we have been on we found like 18 scrap in each (even before evening). Scrap was spawning in almost every single room.

#

but when i went to check on my own on other interriors I found only a handful

nocturne siren
# shadow cave

same thing happens to me, the office interior doesn’t have any room generation

just the entrance, 1st floor and 3rd floor with nothing in them

mortal epoch
#

Hm, I wonder if removing some of the depreciated code suddenly did something to room generation

#

Guess after I'm done rebalancing my stuff on LQ I should see how often this occurs for me and if it's too often, disable and wait for a hotfix

#

That or uh rollback to 1.1.27 and see if that's safe

signal ember
#

@compact solstice From the first test the item spawning seemed kind of out of hand and that was on experimentation

rose mountain
#

I did a few rounds with office interior after the latest update, room generation and scrap spawns were normal
however, adding on to the shrimp not being able to kill players issue, halt's model seems invisible (even with diversity brightness on), I couldn't see it at all until it touched me

strong topaz
# shadow cave

I've also had this happen only on experimentation though, and rarely.

novel flare
mortal epoch
#

Imagine if the map size multiplier is low enough, that's a possible generation

wintry bramble
#

so wait does this interior work with minor issues or are there big issues currently

mortal epoch
#

I just tried it in Transmission and 0 issues

wintry bramble
#

nice

wintry bramble
#

question is there any reason why in the booting console it says this long list of objects isnt available

#

i always wondered if it was intentional or not

#

i assume it is considering its been there so long

primal sail
#

So... Who else fell from the top floor while the elevator was moving up and tried to save themselves with the ladder while holding a two handed item? 🙂

mortal epoch
#

I had a 2h item outright spawn IN the elevator when I came in

#

Looked funny cause I looked at the elevator monitor and there it was

hot flume
#

I haven't been able to load LC_Office basically since LLL updated. It works solo, but whenever friends try to join, they get stuck in a black void. I finally determined today that LC_Office is the only mod causing this issue, no other interior mods I'm running are doing this

#

(clean save)

wintry bramble
#

noted

hot flume
#

originally I thought it was LLL on all our modded interiors but it seems to just be the office

wintry bramble
#

good to know cause i was about to readd it to my pack so ig i'll keep it off for now

mortal epoch
#

I heard someone else having a similar issue with interiors in general with v50

#

However when I was debugging for them to see what mod's causing it, I could not find it and it just, worked for me

#

I was also running office earlier on Transmission and I had 0 problems

shy sail
#

Anyone having issues where mobs don't spawn at all? Could this mod be the source?

deft falcon
shy sail
deft falcon
#

Like another mod is causing the issue

shy sail
deft falcon
shy sail
#

hmmm, weird then. I walked around Black Mesa for 1 in game day and nothing spawned unless I forced it with Dev tools, would you happen to know any conflicting mods?

deft falcon
#

None that we know of so far

shy sail
#

If I recall, the last time this issue occured, it was the Masked Overhaul mod

deft falcon
shy sail
#

Then I guess I'll just mess around with the modpack until I've found the source lol

deft falcon
narrow fossil
#

I'll have to remove the deprecated code when I get home later

hushed ether
#

I got an opportunity to play on LC_Office in v50 now
I prefer the old BPM of the elevator tune, but I guess that's just me
Now, the real complaint is that whenever I enter the side room next to the elevator shaft [pictured] my screen starts flashing rapidly. It is extremely painful for the eyes and could actually cause a seizure. Please look into it?

jovial sierra
#

ah, found this thread. for some reason I just can't search it.

narrow fossil
hushed ether
gritty charm
#

Speaking of, it would really be nice if we could use our own songs for the elevator

#

Might be a much harder challenge to achieve, but that would be super cool

nocturne siren
#

is the apparatus not attainable in the lc_office interior? i haven't found any room that contains it
i know the elevator has a model in it but i assumed that was just for decoration

reef talon
#

LC_Office can spawn the apparatus in one of the larger rooms.

last wing
feral meteor
#

I’ve heard from some people that this mod breaks multiplayer, is this true? If so when will it be fixed.

slate wedge
#

couldnt get it to work on multi

last wing
jagged merlin
#

But yeah like the person above me said, I've only had issues with their newer mod. My friend group had to not include it until some of its more recent updates because it green fogged.

urban cave
#

Does this mod work with v50 rn?

deft falcon
carmine lantern
#

is the side room with the computer meant to be something ?

jovial sierra
#

like advanced company or something... which mind you, it never had issues with in the last lethal version I might add. so not sure what changed between the updates.

feral meteor
jovial sierra
#

it loads. but people who join get a certain "black screen of hud" bug. where the screen is black, and all hud items are stuck in the middle of the screen or close to it and theres like fog on the bottom half of the screen.

#

this bug

feral meteor
jovial sierra
#

not when that bug occured

#

but I've recently added it hoping to have the revolver... does it have similar issues? :V

meager plover
#

what is the shrimp's internal name i want to make it spawn outdoors using lll

stuck glade
jovial sierra
jovial sierra
# stuck glade dude so many inventory spaces 😂

Thats cause advanced co lets you go up to 9 or so with hotkeys but typically starts you with 3 but enough perk points for a 4th.
The hud implements are just all visible cause of the inability to sync to the game and it not knowing what to reduce it by.

stuck glade
#

HotbarPlus lets you do that too right?

jovial sierra
#

Blahblah.

#

Not my only reason to ac.

#

Just the reason the hotbar is op right there.

spare basin
#

does this have any issues?

carmine rampart
#

#1196943144009351258 message
Tested the shrimp again to confirm this, and that's exactly what happens.

#

I thought that shrimp wasn't spawning at first, because it was just stuck somewhere behind a door and i didn't find it

#

Found it on the second try, and I had to open a door to let it out of a deadend.

#

And the attack code do be broken again somehow.

#

Also there was some weird darkness on the back of the head. Almost like a part of the mesh was inverted

compact solstice
#

mini fireexit (client only)

carmine rampart
# carmine rampart log from the test:

For context this is a transcript of everything that happened in that test.:
I brought some scrap to the main entrance room.
Found the shrimp stuck behind a door.
Brought another batch of scrap to the entrance.
Then I stood close to the door where shrimp was stuck.
Shrimp was able to get hungry through the door due to player being close.
Then I opened the door and shrimp made an attempt at killing me, but nothing happened.
Next i started walking in the way of the main entrance room to fetch some of the scrap i've prepared earlier and feed it.
Shrimp has found the path to that room and ran ahead of me to eat it.
Ate one piece of scrap and started roaming the facility.
After some time i found it again, and waited for it to get hungry.
That's when i noticed some weird shading on the model.
I didn't get to wait till it got hungry again cause a coilhead entered the chat.

carmine rampart
#

Haven't run into this myself, because I'm testing solo. This is only visible for non-host players

carmine rampart
compact solstice
#

nope.

green vine
#

are turrets bugged on this interior?

#

cuz im getting them spammed in singular spots

#

mines too

#

it just picks a hallway near the start and spams the shit out of it

feral meteor
#

I keep getting this spammed [22:45:09.8640860] [Error : Unity Log] "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

feral meteor
#

@narrow fossil

pallid quartz
grim barn
#

so like is this mod fixed now

#

havent been to up to date on this john

feral meteor
#

Works for me now

grim barn
#

v50?

#

nvm tags so v49 guess not

feral meteor
grim barn
#

aigh bet

pallid quartz
grim barn
#

alr

wheat mauve
unborn bay
#

OH I SEE

#

THEY UPLOADED THE UNITY PROJECT

#

NOT AN ASSETBUNDLE

#

well they did upload the assetbundles but they're hidden inside

lapis flame
warped tree
#

Does this mod only work on LLL 1.2.3

#

Or can it work with older versions

lapis flame
#

1.2.3 isn't even out

warped tree
#

Oh I meant uh 1.2.2

#

The public one that has the terminal routing bug

lapis flame
#

And I'm pretty sur Office works with all LLL 1.2.x versions

warped tree
last panther
#

ive gone into the elevator

#

and gone to 3rd floor

#

and i randomly died

#

is it because other mods or lc office

#

i died while in the elevator

#

no explosions or anything whatsoever

gritty charm
#

The game might've thought you got crushed by it. Yes, that is a possible way to die

calm verge
#

hey trying to get LC office working in multiplayer but getting this bug

#

[Error : Unity Log] [Netcode] NetworkBehaviour index 1 was out of bounds for GlassDoorMapSpawn(Clone). NetworkBehaviours must be the same, and in the same order, between server and client.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkObject.SynchronizeNetworkBehaviours[T] (Unity.Netcode.BufferSerializer`1[T]& serializer, System.UInt64 targetClientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0151)
Unity.Netcode.NetworkObject.AddSceneObject (Unity.Netcode.NetworkObject+SceneObject& sceneObject, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0093)
Unity.Netcode.SceneEventData.SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Unity.Netcode.NetworkSceneManager.HandleClientSceneEvent (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0111)
Unity.Netcode.NetworkSceneManager.ClientLoadedSynchronization (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_01A5)
Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__37_0 (UnityEngine.AsyncOperation asyncOp2) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0012)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <e27997765c1848b09d8073e5d642717a>:IL_000F)

#

any advice?

forest shell
last panther
#

we dont have backrooms

normal sorrel
#

Quick question! Does this mod have any known conflicts with other mods? I'm trying to get it to work on multiplayer server. I can load into and out of the game no problem. But anyone joining on me loads into the game with a bugged screen where they can't move, see anything, or interact. Screen is faded and dark.

I'm not super familiar with mods and have just been researching and learning as I go but I'd appreciate some insight into this one as I can't seem to narrow it down other than that it's definitely some conflict with the Office Mod.

calm verge
normal sorrel
lapis flame
#

You guys are probably having mods conflicting, it works fine for me

#

Send your modlists

calm verge
#

here my current list

#

018f3be8-1dd1-a488-1c1f-618c0c163388

lapis flame
calm verge
#

aw man, then i lose my pikmin scrap lol. but thank you honestly that saves me so much time

normal sorrel
#

018f3bee-9bef-c72c-8089-525d398ea6be

feral meteor
#

I think I know the issue

#

Lethal expansion dose not work with LLL

sharp cosmos
lapis flame
#

How would that even work? Mods are loaded before the game starts

sharp cosmos
#

true, thats just what i heard somebody say so it could easily be wrong

#

someone did have a similar issue in the troubleshooting channel #help-and-troubleshooting message

obtuse patio
#

that might be what was meant by "not letting the mods fully load"

#

Especially when its "stuck" at 100%
Its already downloaded the mods to the cache or whatever its called for r2, but its copying each mod to the profile folder
You can see this when doing it to a new profile and checking the file size/contents whilst its on 100%, you'll notice it continously increase until its done

abstract widget
#

There’s a pretty significant FPS decrease from the monitor in the side room near the elevator. I’m seeing in the config that it’s limited to 20FPS. However, I’ve seen multiple mods that control ship monitor frame rate saying that capping the FPS on the monitors actually lowers performance due to some engine shenanigans (with the monitor frame rate being separate from the host frame rate). Would I see a performance bump from setting Office’s monitor to be unrestricted instead?

calm verge
#

I think I had the best luck with turning it off entirely

abstract widget
#

The bracken doesn't appear to be able to path past the double doors in this layout, it got stuck there

#

If needed I have a video

#

Also, trap spawning is definitely still fucked lol

gritty charm
#

Do spike traps even spawn in the office? I can't recall ever seeing one

royal narwhal
normal sorrel
royal narwhal
#

Removing it seems to have fixed it

normal sorrel
#

I’ll die before giving that up 😂 No office for me then

royal narwhal
#

Does LC Office have any custom animations? I'm wondering if that's the reason for the conflict, since I previously had trouble with Piggys Variety Mod and other mods with custom animations

royal narwhal
#

BetterSprayPaint seems to be breaking with some mods atm, but the creator is working on it, so it might be fixed soon

red coyote
#

Better spray paint for some reason is the plague for most mods that you would never imagine having conflicts

#

But dude is working on it, so I’m not worried

rugged torrent
#

about that --- i just finished BetterSprayPaint v2.0.3!
LC_Office and the other mods it hadn't been working with should now all be compatible!

hot flume
#

I fucking love betterspraypaint man, thanks!

abstract aspen
#

Had to ask cause I'm not sure which mod it's coming from, but I noticed there's a new elevator command in the terminal. Is that for this mod or from somewhere else?

warped tree
#

You can use it to move the elevator

abstract aspen
#

Ok I figured, thank you

narrow fossil
#

and some news for LC_Office - Zeekerss is now working on a feature that will allow players to fix onto moving objects other than ships. If this is updated, the elevator flicker bug thingy will be fixed

mortal epoch
#

Oh that'll be also really big for anyone else that uses elevators or some other moving mechanism such as the pushable catwalk in Wesley's Gratar

sturdy dawn
#

Hello!

#

just one question, does this mod affects the bracken spawnrate?

#

idk why, but having this mod installed (tested more than one time) the bracken is unable to spawn

azure comet
#

It shouldn't as far as I'm aware, but it could be bugged due to some of the legacy code regarding the custom enemies it includes

#

Does it break even if Shrimp and Halt are disabled?

sturdy dawn
#

I've not checked nor modified the spawnrate of those 2

azure comet
#

Yeah I was gonna say maybe it's related to them somehow otherwise idk

shadow cave
small heron
calm verge
#

Is shrimp broken right now?

sharp cosmos
#

what moons are y'alls favorite to use for lcoffice? currently i think Kast doesnt work with v50 so im looking for another moon that matches the vibe

mortal epoch
#

The kill isn't immediate so after you pull the lever, just take a couple of steps back and you should be OK

sharp cosmos
#

also what spawn weight do you guys prefer for shrimp? trying to figure out the spawn weight hurts my brain lol I just want him so spawn like 40 percentish of the time

mortal epoch
#

Somewhere around the 20 - 40 range is typically pretty solid

hushed ether
#

And I set Shrimp around 20-40 as well, ||mostly slightly lower than the Hoarding Bug given Shrimp's functionality as a scrap destroyer. I remove Shrimp from moons with high Hoarding Bug population||

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But Office is a super polished interior in general and I think it can thematically fit with mostly anything out there, save for medieval style moons

glacial sphinx
#

has shrimp's ai been changed so that he can function properly on the outside?

dim thunder
deft falcon
dim thunder
#

thats a gov building??? lol

deft falcon
dim thunder
#

doesnt strike me as one but alright

#

looks like gothic architecture

rose mountain
#

it's the hungarian parliament building
irl it's very fancy inside. mansion would fit the best

hushed ether
#

It even more grandiose irl!

dim thunder
#

yea and look on the inside

#

not office like

hushed ether
#

Okay fair enough ya

calm verge
#

was there any solution to the office spawning small?

#

like small size/condensed turrets and scrap

hollow atlas
#

@narrow fossil for RadarZoom (I dont see a thread for this mod), would it be possible to change the config values from ints to floats? Being limited to ints makes it hard to tweak the radar zoom levels because even setting the multiplier to 2 creates an extreme difference

glacial sphinx
#

I used LQ to try and make multiple shrimps spawn but i dont think his ai works when i do that

#

he just stands still and glows

#

is this possible to fix?

pallid rock
#

Has anyone turned on the experimental option of the apparatus? Does it work properly in solo and multiplayer?

gritty charm
#

I tried turning it on in solo, but it seemed to do nothing for me

hushed ether
#

Yeah, apparently it isn't functional for a lot of people

#

If it even is functional in the first place. Hence it's "experimental", I guess

narrow fossil
#

i removed it for a while bc it had a serious bug that caused the apparatus system to work even if the config was not enabled

solemn isle
narrow fossil
solemn isle
narrow fossil
#

sync Shrimp's following target, position, rotation, etc.

solemn isle
#

Thanks!

summer holly
#

We are having a bug with this interior where a tiny fire exit spawns inside the door to the office near the elevator on the bottom floor. It seems to function normally other than the obvious issue.

stuck glade
#

a lot of people have experienced the tiny fire exit

azure chasm
#

is shrimp bugged? idk if he was stuck or something but his roaring did not stop and he was stuck in place, was super loud.

jaunty lintel
azure chasm
#

is there also any reason why turrets and landmines just

#

stack immensely

mortal epoch
#

No clue but it makes it hell to disable them when like 4 turrets are stacked on one another

abstract widget
#

Shrimp AI is spamming errors in the log

carmine rampart
red coyote
#

Shrimp Try Not To Stay Broken Challenge ||[Impossible] :( ||

meager plover
#

Can you remove the office weight or make it so lethal level loader can actually take priority for the weights instead of just being all the same?

deft falcon
warped tree
#

For me it just went incredibly fast toward me and pushed me around

#

I had ot push me and a friend out of bounds

pallid rock
#

Does everyone who has the shrimp bugged uses lll 1.2.2? Cause i use lll 1.2.1 for now and my group hasn't experienced any bugs from lc office

rose mountain
#

I tested with 1.2.1, shrimp still broken

lapis flame
#

Shrimp works perfectly fine for me

#

I found it twice yesterday and it worked well

#

Same with the Office interior

rose mountain
#

it managed to kill players?

lapis flame
#

Oh that I don't know, we always feed him before he becomes angry

rose mountain
#

he works mostly normally aside from his hungry state (where he cannot damage players). though he can't open doors at all

carmine rampart
#

Is shrimp a he, she or it?

wild sable
#

its a shrimp

wintry bramble
#

idk why but office is not using LLL's config for me

#

its still using its own

#

this is happening with a few other interiors i have and idk what to make of it

#

imma try to test somn before i rush to any further conclusions....

#

before anyone says anything yes i have it set to true to use LLL's config for the interiors

wintry bramble
#

yeah okay can confirm

#

i tried with office's config being blank, no office anywhere

#

tried with office's config having the moons i wanted and it worked

#

its not reading LLL's config for me

gritty charm
#

I don't trust LLL's config, tbh

#

That's why I use LQ, it's got its faults, yes, but that seems to be the most reliable answer.

#

Interiors, enemies, scrap, all that.

wintry bramble
#

is it as easy to use

gritty charm
#

It may seem daunting, but you'll quickly get the hang of it. It has its own web UI

wintry bramble
#

i see

#

alright i'll give in ig, this is kinda my final straw as idk what to do

#

as long as it works and doesnt keep relying on office's, or the other interiors im having issues with, configs then thanks in advance

gritty charm
#

It's basically a bunch of presets that it makes the game load off of.

wintry bramble
#

is it the one with the pikachu pic

gritty charm
#

This is what the web UI looks like, at a glance.

wintry bramble
#

how do i open that

gritty charm
#

There's a link to it on the download page, and assuming you use a modloader like r2modman, you find the preset in BepInEx\config\LethalQuantities\Advanced. It generates the preset when you start the game and enter a save.

wintry bramble
#

thanks

pine lion
#

also you can just, do this to use LLL config normally

wintry bramble
#

i think you missed my original message

gritty charm
#

Right, but since I use LQ for scrap and entities, I might as well do it for the interiors as well, cause why not?

#

And in his case, it simply ignored LLL

wintry bramble
#

yeah, some mod configs have unique quirks

pine lion
#

Then it's probably an issue unrelated to LLL and LC_Office lmao

wintry bramble
#

in office's case you can't set custom percentages

wintry bramble
pine lion
#

It's working fine for me

wintry bramble
#

well, just gotta see what happens ig lmao

pine lion
#

Nothing stopping you from using LQ tho

#

Good mod

wintry bramble
#

if it works cause it could be another issue entirely

#

but that'd be so weird that 5 interiors dont work but the others do

solemn isle
#

Btw, there are people who prefer to have the options at hand without accessing another page and that's it.

deft falcon
wintry bramble
#

ah they're offline fuck

pallid rock
#

What are your guys' interior size? Seems like with the default 4 the scraps are too closed to each other, while with 8 the map feels like desolate, haven't tested 6 yet

hoary whale
#

pickle jar spawned behind the main entrance door

#

i was still able to grab it though lol

plush sand
#

sneaky pickles

lyric apex
#

hey, i must be dumb idk, but i can't foockin make halt spawn

warped tree
#

Also is Shrimp still borked

carmine rampart
lyric apex
vast wind
#

i made a couple issues on the github, but i'm sending this here too since it's fairly impactful:
the elevator has collision to monsters (and monsters only) on floor 1 while it's on floor 2, but only if it came from floor 1, (floor 3 -> 2 won't reproduce this bug), which lets you cheese any monster by just standing where the elevator would be

lyric apex
#

sounds more like a navmesh issue

vast wind
#

thumpers collide with the area as if it's a wall, not sure if that changes anything but i figured i should clarify

azure comet
#

@narrow fossil I have to wonder, are you considering adding Spike Trap support? 🤔

#

I could see them working in some places of the interior, though idk if you can control where they'd spawn lol

narrow fossil
chrome hinge
#

As opposed to the explosive mines in an office space

lapis flame
#

Yeah honestly if there are mines i dont see why there wouldnt be spike traps lol

#

But you do you of course

cold orchid
#

@narrow fossil could there be a config for Shrimp's volume? I find it really loud whenever it's in its aggressive state so maybe just a change to that specifically if possible

#

I love shrimp, would hate to not use it cuz of my ears being weak to it

abstract widget
cold orchid
#

wait you're telling me this was an office issue 😭

abstract widget
#

Not uncommon to see four to seven landmines in a pile

lapis flame
#

Weird, I've never seen this lol

abstract widget
#

I had like six turrets in the closet room once

cold orchid
#

huh, honestly I've only ever come across this once

#

and I use this interior a lot

abstract widget
#

It’s also definitely been reported before

#

Lemme see if I can grab a screenshot one sec

#

This is a v49 clip but this issue absolutely still happens on the current version of the mod

cold orchid
#

Fort Knox.

abstract widget
#

Here's a v50 screenshot with three landmines right next to each other in the same spot, although it happens in hallways on the map too

cold orchid
#

yeah had it happen to me in a hallway, it was terrible since that hallway was the only spot left to be able to explore the dungeon more 😭

abstract widget