#LC_Office / LC_Shrimp
1 messages · Page 9 of 1
long hallway hm
I have it at 100% to test but yeah I haven't seen any "long" hallways
been in a few offices
yeah its a specific tile thats quite rare
dunno
wow ok I got the mansion on experimentation again
Damn nice 1/301 chance lmao
I can just send you the video if you want to see him that much.
I hate halt
I really hate halt
@acoustic laurel ||https://www.youtube.com/watch?v=AJPrJQdRSAU||
yeah its neat, just quite niche
🤷
niche is good atleast in my view, keeps everything fresh
[Error : LethalLib] An Enemy AI Collision Detect Script on GameObject 'TheDog' of enemy 'Shrimp' does not reference a 'Main Script', and will cause errors!
@narrow fossil
Sorry about that error warning about not referencing a "Main Script" from LethalLib @narrow fossil, the reason your mod is getting that is I didn't take into account that you could add scripts after registering your enemy, so LethalLib sees a null reference because the script isn't there yet.
I'm not sure though if I should change when this error is printed or change the error to display as a warning since that's really what it is (meaning it is harmless), but having this warning check in LethalLib is a good way to catch this common error a lot of people making custom enemies face
Anyways, to get rid of this error message, I think you can probably do
+ shrimpPrefab.AddComponent<ShrimpAI>();
Enemies.RegisterEnemy(shrimpEnemy, shrimpSpawnWeight.Value, Levels.LevelTypes.All, Enemies.SpawnType.Default, shrimpTerminalNode, shrimpTerminalKeyword);
socketInteractPrefab.AddComponent<ElevatorSystem>();
- shrimpPrefab.AddComponent<ShrimpAI>();
Just in case you are interested, this is the code where the warning comes from in LethalLib
found a bug that the shrimp may not hurt the host even it is hunting him
Might be similar to the issue I experienced in my modpack
How'd you get it to spawn?
I'm just using the default configuration 🤔
the fuck did you do to shrimp
Consume
Weird that it happened again
it just starved, couldn't get to the office's cafeteria, door wouldn't open and it just accepted its fate
Fleas seem to like to park themselves in front of the elevator for me in Office lols
The halt instantly killed me :/
Also riding the elevator while haunted seems to make the ghost girl immediately enter her attack state after exiting the elevator
How the fu-
Ah Shrimp, the thing that is Eternally bugged with Office 😅
😂
She wanted to play
My friend almost shit herself because she was right behind me and I just exploded a second after running out of the elevator
At least it was funny😂😂
🤣
i posted this in https://discord.com/channels/1168655651455639582/1178456016254414878 as well
#1196943144009351258 message that's known
ahh ok ty!!
I just triggered a ||halt event|| and instantly died the moment it triggered 
Halt is crazy unfair based on my experiences. every toher time I get "turn around" it spawns inside me even though im 2 feet from the one behind
Same thing happened to me
This was the first time out of at least a few that I've had any trouble with it tbf
reason halt kills instantly is probably because the y position of the halt room generation was lowered for compatibility with Backrooms mod, It was probably fixed in 1.1.20 by changing the x pos
oh, is 1.1.20 out?
still uploading lol
ah gotcha
and if halt feels difficult, escape a little more slowly
halt's speed becomes faster over time, but also the delay for the "turn around" event to occur also becomes longer
Its usually easy to escape after about 12 seconds
I was going to write this if I could create a bestiary, but its not easy because it's not an actual "enemy" in the system
soon my friend
soon
||halt event? Is this the trap room that was shown a long time ago?||
new enemy
Ah sick
The answer is yes
couldnt you add a dummy enemy for the time being?
on halts location all the time, scannable
invisible and does nothing otherwise
is the shrimp fixed now or nah (in 1.1.20)
Issit the shrimp cannot deal damage to the host thing?
idk I just knew it was broken
even without damage, shrimp is such a menace
eats any scrap you drop which makes carrying two handed scrap a nightmare, bodyblocks you when you try to go back out a doorway
growls endlessly and refuses to elaborate
can you kill the shrimp with the shovel (asking for a self)
no, shrimp is immune to all forms of damage
damn
I believe the Shrimp is invincible in The Upturned as well so checks out
is the Shrimp still invincible when i bring in a wok and introduce the concept of "fried rice"? 🤨
so you're telling me a Shrimp fried this scrap
Just feed Shrimp and Shrimp happy, I disabled him though due to all the reported bugs
[Error : LethalLib] An Enemy AI Collision Detect Script on GameObject 'TheDog' of enemy 'Shrimp' does not reference a 'Main Script', and will cause errors!
still see this error popping up
probably just consequences of porting it to a completely different game
don't worry about it too much, it is actually just a harmless warning and I made it sound a bit too scary, I'll fix that though. If the reference is set afterwards or the script is unused, then it means basically nothing.
For me shrimp doesn’t do damage to anyone although since my modpack was rebuilt I don’t know if that’s still the case
well then this error prob means shrimp's collision isnt working properly and that's what used to deal damage or kill from what i know.
this guy gets it
@narrow fossil would it be possible to add a setting to make the office only have one way to go on the bottom floor?
I only took the rig and models from The Upturned. I wrote the code from scratch
I do not know, but I think it might be possible
is halt spawn chance the chance for a halt hall to generate or the chance for someone to get sent to halt when entering a halt hall?
latter
ripppp
those fucking rafters always get me when i try to get onto the railing
Is there a way to fix the syncing for the office? Sometimes my friends end up with the facility layout but everyone else has the office. We all have the same spawn rate settings and we're not using lethal level loader fixed
lethal level loader fixed tends to fix interior desyncs
use that till LLL gets updated
Do I need to disable og lethal level loader while I have fixed installed as well?
i don't think you have to, but it's better to do that just incase
👍
Why isn’t LLL being updated?
creator was taking a long break i think, it'll get an update soon
because of the whole ac situation, batby took a break, but he's been cooking something up and is planning on releasing the update sonner than later
since a new update to lc apparently is coming out soon-ish
I get instant killed by halt whenever I go into the hall
So I've played office for multiple hours and i still have yet to ever see shrimp, I've also had friends who have played my same pack with the same result. should i have my spawn weight higher? if so does anyone have suggestions for a good spawn weight?
I think I put 50 weight for the Shrimp.
The Shrimp appears on at least one moon out of every 3 moons we go.
ok sick I'll try that thanks
small suggetion but not sure if it will be done but
door interactions for vr
why?
I can probably do a lot of this automatically in LLL
lmk how it goes if you do end up doing it
Not top priority but i got u
bet
very epic
is office compatible with diversity?
yes
k
it works with everything i believe i never had issues with custom
seems like the office dungenon is generating super small lately. Like a singular hallway small
that's the old config for shrimp spawning, try deleting your config!
I really want this mod but unfortunately my friends can’t join with modded maps/interiors on [and neither can I] without an error occurring so I heavily doubt this would work
would be nice if halt/shrimp had a standalone mod
??
me and my friends always get the “An error occured!” screen when trying to play with modded interiors and other incompatible stuff
still don’t know why
is it possible for interior mods to cause infinite seed loading? Sometimes when landing on a planet, the game is just eternally on the "Seed: Number" screen and I have no idea what causes it. Most I can think of is office interior as it's the only interior mod I have in my modpack rn
Interesting, maybe I'll try that
Do you happen to have LethalExpansion?
Nah
Just lc office
I'm using lethalevelloader fixed but that was to fix the desync issues that everyone was having
I had the infinite loading seed issue when having Lethalexpansion or any mod relating to it. The console kept repeating "Loading map generation.." over and over.
I can't tell what the issue is in the logs, they get spammed over and over when it happens
I've seen someone say in another thread that deleting the lethallevelloader config file fixed their problem
but i've still yet to test it
Played my mod list again after a month, updated without checking changelogs, Halt made my soul leave my body 💯
Is there anyway to give the terminal the ability to control the elevator / things to control on modded interior
How does the facility meltdown work with this map?
facility meltdown is based on having a facility interior that has an apparatus room
oh wait i forgot office has an apparatus room
but i think i recall meltdown being triggered when i pulled apparatus
Gotcha
there’s option to enable meltdown event for Scarlet Devil Mansion interior if u have that one too
oh thats a good idea
But I would recommend against adding more commands to the terminal. The way to implement this, without adding complexity would probably be to treat the elevator like 3 secured doors. And sending a broadcast code from the terminal would call the elevator
Put all 3 doors on cooldown when the elevator is moving to avoid bugs with spamming the broadcast codes
Do the office pc screens have any easter eggs? :3
Would be funny if some of them showed some games.
For example, the LC main menu
Only as an alt to the existing buttons, right?
Anyone familiar with this error?
its normal dont mind it
Do you want Office to be the only interior possible on Assurance or do you want say smthlike a 50/50 chance of it or Facility?
only office on assurance, 100% and only there
that config will only allow you to set the weight up to 300, which will result in about 50/50 chance vs facility
Hm, I haven't played around with the OfficeGuaranteed: true option in a good while, could try that
Could also edit the LethalLevelLoader config OR edit Assurance using LethalQuantities and set OfficeDungeonFlow as the ONLY option (set it to smth like 300 and remove both Factory and Mansion in the pool)
Easiest solution (while technically not 100%, I can vouch this works well and is simple to do)
Change AssuranceLevel to smth like AssuranceLevel@99999
try the AssuranceLevel@99999 syntax and if it supports it, that'll work
OfficeMoonsList lets you go beyond the weight value of 300 and lets you set it to some arbitraily high value (such as 99999)
if not you'll need to use LLL or LQ
Thank you, I will start testing
set OfficeGuaranteed to True, and only have AssuranceLevel on OfficeMoonsList.
Works like a charm every time
you have chance set to 0, so it never spawns on assurance
For now @99999 is working, should I change to Guaranteed way or no
if you have @99999 you don't need guaranteed
all guaranteed does is setting it to @99999
Nice, tnx
How about porting doom in that pc LOL
It's does work that way but I've always done assurance@99999 I don't think you need to put in level
i do Assurance@99999 for readability
What's with everyone's obsession with doom? 😅
is there something wrong with the mod?
its like, just not working at all weirdly, up to date and everything
What problem do you have ? it kinda works for me
Only bug i have is some elevator desync on a friend sometimes
are u like frozen in place?
Btw is the staircase coming soon ?
other upturned enemies planed?
Does anyone know of a interior with a elevator?(except LC_Office)
Office is the only one rn iirc
:(
Imagine the Ghost Codes mod could affect elevator position too lmao
It's hard for me to think that another enemy from The Upturned could fit as well as the Shrimp in Lethal.
Maybe Mr.Ballin or the mannequins, but Mr.Ballin is very big. XD
imagine ur getting on the elevator, but ur still in between the doors and they close shut and crush u 😱
What? I just like the elevator
Okay, I don't know why I read "enemies of The Upturned."
Talking when I wake up hurts me.
?? tired af XD
its not that you were tired its that you replied to the wrong thing lmao
fuck forgot to turn off the @ but yeah
this is what you meant to reply to tho i assume
Well yes, haha.
happens to the best of us
@narrow fossil https://thunderstore.io/c/lethal-company/p/Piggy/Piggys_Reanimation/ this is so cool btw, it's nice to see those popups actually have animations to them 😆
Nice
@narrow fossil you have some video?
There's previews on the mod page
Oh ok
Just scroll down
Cool
@narrow fossil There is a bug I discovered with Office, it sets itself to have a weight of 900 on Eve and can't be adjusted
I just looked with my config, and that's not the case with me
First time trying Office with my group and someone almost immediately gets yeeted by Halt
happens for me and idk why
Are you using Rosie's pack or using it as a seperate moon?
Rosie's pack
Weird
My OfficeMoonsList is set to: Experimentation@80,Assurance@300,Offense@200,March@60,Maritopia@400,Aquatis@20,Icebound@30,ChristmasVillage@900,Affliction@50,EchoReach@50,Vertigo@150,Celest@170,Triskelion@180,Ducky@600,PsychSanctum@30,Gratar@400,Fission@40,Polarus@280,Celestria@1200,Titan@140,Auralis@120,Budapest@150,Devastation@60,Harloth@140,Ganimedes@140,Sect@200
I don't even have it set to spawn on Eve.
and i dont have any overriding setup in LethalLevelLoader.cfg
and its definitely not in your Piggy.LCOffice.cfg ?
Nope.
I've tried adding it to the config
and setting it to 0
and it ignores it
What if you try to add eve to another interior config?
and it just has Office there as well as the one you added? bizarre
Eve isn't even there.
Even if I don't have Affliction there it still sets Eve as 900
I even tried setting Ass and Titan to 0 incase it was confusing Eve for one of them
still 900
Mod is fucked
...you dont think its picking up on the "Level" do you?
try the vanilla moons without the "Level" attached to them
it should, double checking mine
Lol yeah
Taking out Level fixed it
This might explain my game crashing too when trying to create saves sometimes
Cus it was applying it to Eve multiple times
Yeah all the interior moon lists should be okay just referring to Experimentation rather than ExperimentationLevel
yeah it works
But i imagine for whatever reason it is reading all text with eve in it as that moon for some reason?
not sure if that's the case with other interiors
Other interiors
Don't use Level in their configs anyways by default
No wonder my game would crash when trying to make a save sometimes then corrupt the save it was going nuts trying to register Office on Eve so many times
😆
volume warning
context
we died on day 2 and needed to make qouta
(there was a jester frame 1)
https://medal.tv/games/lethal-company/clips/23FAqTsOknRJy8/d1337fwRRLuS?invite=cr-MSw4S1csMTM0NzkxOTks
Watch Untitled and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
that's weird because all of rosie's moons have level in the scene name
not only eve
It's not an issue with Rosie's moons, it's a bug with the office config when having level included which as we found out isn't even needed anyways
adding Level has always been optional but it's still weird that it's causing issues
i think it's a trap
dunno
looks like a fine established legitimate business
i've only ever seen this happen on the office
theres usually at least 2 traps in every trap spawn
you had a lot of turrets in your ass-urance, is what that sounds like

@narrow fossil question
Is default 4?
Now
I remember it being 11 or something
And I scaled it down to 8
How do you get office to spawn with different weights on different moons?
if you use r2modmanager, you can go to the config editor and find BepInEx\config\Piggy.LCOffice.cfg and edit it. You can edit the moons and weights under the OfficeMoonsList option in the format of moon@weight separated by commas.
You think changing the config in the moon@weight format would work without r2modmanager? 🤔
I always assumed it wouldn't work since it doesn't explicitly say it does, unlike other interior mod descriptions
ultimately the config is just a file, you can edit it directly with notepad, I haven't tried it with LethalConfig or anything that edits it in-game
I just tested it with LethalConfig and it seems to have worked!!!
It should almost certainly work with Thunderstore's built-in config editor too
I'll test it a few more times to make sure it's actually weighted properly to my setting (mine's set to 99999) as opposed to 300 or something
(EDIT: I've tested it and it works 👍)
Ive had it once or twice where r2modman just didn’t save the config settings after I clicked save
Or maybe I just forgot to click save lol
But I swear I did!
Shrimp is causing a lot of lag for the entire day that it's present.
And once it gets mad it can't kill / damage the player, just stands there blocking the way
Lethal level loader, type
simulate [moon]
I am also getting this issue
rn piggy is taking a break
Enjoy your break Piggy, you made an awesome mod. '^'/
i get MAJOR desyncs when i use this mod with others
to the point where it is umplayable its so sad :(
Use LLLFixed and not normal LLL
ok thank you, ill try it rn
Be sure to regen your LLL config too 👍
This is fantastic and I hope it never changes. 😂
new light source
I hope that ain’t a bug
Cus that’s so fitting dude and also hope it never gets fixed
pretty sure its a feature iirc
helloo sorry to disturb but i've been trying to get LC office to spawn on custom map in the configs but i just can't figure out how to make it work?? I've managed with other interiors but with LC office i just can't
could someone help me out with this? :3
use that, 1 friend was desynced on scarlet mansion
I've only ever had someone desync once when they joined as the ship was landing.
Is there a reason why office would sometimes tp me to the entrance when I reach top floor or bottom floor? some type of incompatibility
It may be an incompatibility issue with custom moons
height of my interior is very high, so I might hit a bound limit on custom moons
thats a feature lol
makes sense I'll check out which moons I get that on
thanks
So awesome
whats the halt enemy?
Have the elevator desynchs being fixed?
enemy from “doors” that’s in a long corridor that you have to keep turning away from and running back and forth
reach the end of the hallway and you make it back
I think it triggers from a certain hallway room
Yes it's not an enemy in the traditional sense. It generates similar to how Mimic doors do
im also getting annoyed by halt spawning loot in their area
same
I've set both force spawn halt
and spawn chance to 100
I have not seen this thing in my game once
in like
3 months
not real
fake news
there is no such thing as halt from doors
there is no imposter from among us
there is no sans from undertale
my friends will just fall through the floor
maybe dungeon desync.
do you have IsThisTheWayICame mod?
IS THAT WHATS CAUSING IT?
i’ve had some issues with it in the past
i don’t use it anymore, but the author purportedly said he didnt have any such issues with it. so it’s possibly conflicting with another mod and misaligning the player when they get transported to the exit. prob feet clipping through the ground so they just fall through,
Whenever I’ve experienced this it loads an entirely different dungeon on the client’s side. To them there is literally nothing there, hence fall through the ground
ive had a lot of desyncs with the interior so i got LLL fix mod and it seems to have worked
in the case of IsThisTheWayICame mod.. it doesn’t affect dungeon generation in any way. i think it’s just their method of teleporting the players to the fire exit isn’t completely flawless.
sometimes u get lucky when u fall through the world and just get teleported to the main entrance
I kinda want a pet version of the shrimp :3
i need there to be a rice bowl scrap in the game.. and so when shrimp encounters it...
Noooo, don't eat it 😦
You need to use LLL fixed instead of normal LLL
A shrimp plush would be better especially as a mod
does shrimp's ai work outside?
i spawned him outside and he seemed to move around but he'd stand still for a long time and his tail seemed to be stretched to the interior
i think you answered your own question
sorry i didnt see that yesterday, i fixed it by getting lllfixed
im assuming only one shrimp can spawn at a time
but
i saw that the golden shovel mod kills invicible enemies or something
if i killed shrimp, could it spawn again?
I still want to make this concept but networking is hard af 
You can do it, Piggy!
By the way, I was thinking that another enemy that could work in Lethal Company from The Upturned are the Lil Chuckers.
yeah I was originally going to make crows or lil chuckers the next enemy
I don't know how the Crows would fit in with Lethal, maybe as an outside enemy.
One message removed from a suspended account.
please fire him
Are you gonna port everything from upturned to lethal?😂😂
Shrimp lag has been fixed, but shrimp is still unable to do damage when mad
Im here from the start basically and i didnt play lc for a longer time and i want to thank you piggy for putting so much effort into this mod its incredible
i believe u can do it 😭
Same issue. So there's nothing that can be done about it for now?
well, without fixing the mod, all we can do is pretend that we've been killed when it happens.
I think it's just up to Piggy to get it working.
I'm keeping the shrimp at spawn chance 0, until it's teeth are properly sharpened.
Okay, so I just teleported by Halt, and it's pure darkness. I do have Diversity installed, but not only do I have Diversity's full darkness disabled, but I have Office's Halt Brightness config enabled as a countermeasure if that gets re-enabled by accident for any reason.
I'm learning rpc and it's not as difficult as I thought lmao
Ive completely re-coded the Shrimp's attack code and hope it works
give it a try in v1.1.25
UPDATE: It's apparently not just Halt's hallway, apparently with the Backrooms that I have, there are patches of pure darkness that not even pro-flashlights illuminate. It might be one of my other mods causing some light sources to just... not function. Not sure what mod would do this though.
Yes, the Diversity total darkness is still disabled.
Will do soon.
Alright tested it, works fine. instant death no damage
Nice one, i was waiting for that fix
Apparently people are saying v50 is out,can’t check rn though because I’m not home
It is indeed
You can revert back a version for testing
yea ik
I believe in you!
cant wait for lcoffice to be updated to v50 whenever it happens def my favorite modded interior by a landslide
great work here :)
crows would be more annoying than fun (turns out they aren't too interesting when you don't have furniture to throw at them) but i do like the idea of lil chucklers
Just have to wait on LethalLevelLoader to be updated.
I personally can't play Lethal without the Office, just has so much soul and fits in so well with the 2 vanilla interiors which . . . in all honesty get really repetitive super quickly for me with just the 2.
Im just curious but is there anyway to change the music for the elevator through thunderstore ( including profile files
or like a mod that does that
Same. As much as I enjoy the new update, I was mostly excited for a new interior that got postponed for the next update and they aren't that frequent.
what do you guys find is the best size for the office
in the config, i mean
i feel like default may be a little too big and it spreads out loot a lot
but i dont want it to be too small because then the other floors are very tiny
can somebody send me some pictures of the interior? wanna pitch it to some friends but the ts page doesn't have many screeenshots and I can only find screenshots of the old, very early room layouts

u can easily find youtube videos
I agree with this, I like to at least see a little bit of the interior before I download it and play it with my friends
i tried but none show like... decent footage
i'll just hop on w a freecam mod and take screenies ig
How does Shrimp's spawn weight work?
The higher the number the bigger the chance for him to spawn or vice versa?
Also
Are there limits to it
Because right now i put the weight on 20
And he hasn't spawned once
When it was on default 5 I saw him spawn once so I don't really know if I'm just being unlucky or if I broke him
you the goat
took some
https://cdn.discordapp.com/attachments/1183983068910981190/1229269959570362368/SPOILER_image.png?ex=662f11dd&is=661c9cdd&hm=bbadfd797b579ba15424143820dd397d52f9390fadef596266e5001420521f1d&
https://cdn.discordapp.com/attachments/1183983068910981190/1229269959901839470/SPOILER_image.png?ex=662f11dd&is=661c9cdd&hm=ca589737d8f339a2127d02c3a29bcaad77b60996834db8073f2d2b46ab24c610&
https://cdn.discordapp.com/attachments/1183983068910981190/1229269960384057374/SPOILER_image.png?ex=662f11dd&is=661c9cdd&hm=8ce712c0b8fc7460e2787420a2f40c0c7912584d605de60ee4c9af3855c91664&
https://cdn.discordapp.com/attachments/1183983068910981190/1229269960912666624/SPOILER_image.png?ex=662f11dd&is=661c9cdd&hm=ea2a8765186832a70c1c4242ee94d2608b98d13dbcdebcf03f4ce7294b6692e1&
https://cdn.discordapp.com/attachments/1183983068910981190/1229269961332228176/SPOILER_image.png?ex=662f11dd&is=661c9cdd&hm=b4fd244ae39da81550f9748b64bab39a91d7a4aae110e1b8379fae5b2233c335&
https://cdn.discordapp.com/attachments/1183983068910981190/1229269961562656879/SPOILER_image.png?ex=662f11dd&is=661c9cdd&hm=67618ab9a13322d96cee36596bc89684db337c761387b95eb58326631e1671b7&
https://cdn.discordapp.com/attachments/1183983068910981190/1229270546810802237/SPOILER_image.png?ex=662f1269&is=661c9d69&hm=bef5cfdc6dd5d77429c8a488074bd822a43f4ec6c3b6c73cd26578a3c2077fa6&
@pastel skiff there ya go
Ayo ur sus for that
this seems like a big improvement from the last time I played it
it's quite the interior yeah!
then again, last time I played it was in beta I think lmao
Office is me and the boys' favourite interior
Had 0 issues besides the jester freaking out when people are on a different floor
I have it set to a low-ish chance, more common endgame, so its like a treat when it shows up
I will say though, those weird rooms next to the elevator w the cams look a lot like vents
so it would make sense for the entrance to be like, a big vent you can crawl through
nah i just call everyone sus and say ayo
beta was ass so we removed it from our pack, may re-add it now
beta was rough, but there's a lot of content! also keep in mind I got this interior on experimentation
ur sus for that ayooo
which means it was like, tiny as hell
it didnt load cuz of the embed limit LMAO
oh lmao
this one didnt load either
should have split it
but this is the bracken one
LMAO
ayoooooo
and even yet there was a lot of interesting stuff goin on
lets goo
yeah I just remember it feeling boring and empty when I played it
also loot was so scarce
🤣
but yeah, I'll give it another shot, and hopefully it's good and my friends won't hate me if it shows up
honestly it looks a lot less dull in terms of general texturing, we'll see if the gameplay and ideas are as interesting, but don't knock on your work! it's pretty good :]
ty, but i also mean polishing and bugs, thats what im most worried about
and consistency
i noticed that shrimp runs away if you feed him enough
how long does he stay full?
about 2 to 4 pieces per 5lb (I can't really remember)
probably about 3
Is this compatible with v50?
I messaged the wrong thread,oops
too op i think?
That would be very op
Can it be configured to have a limit of uses?
I want to make it charge in a slightly slower way
Could make it faulty so it disables the facilities power (including the elevator) temporarily
On use
How about a broken charger that only charges up to half way and can potentially break
It's a neat idea but would definitely need some kind of downside or to charge pretty slowly
give it a bit of juice, but not fully
has chance to break
or electrocute u
Lol
how about randomly disabling the elevator for about 2 minute
it would be fun lmao
Maybe a limited use?
or give the elevator a power mechanic, so doing it too much means it stops the charger working and the elevator loses power and you then have to use the ladder
Go 1 step further by making it random, like a 1/3 chance everytime you charge for it to break the elevator
make it config, and then yeah
this would be a great tradeoff
hp for charge
like hit for ~10?
Rng isn’t a fun mechanic to play around
Idk most things in this game 1 shot you or kill you in so few hits it wouldn’t make a huge difference
thumpers are still a thing
coilheads deal 90 damage
what else what else
baboon hawks, bees
honestly it would easily make a difference
Yes but it still wouldn’t make a difference
Configurable, its as random as you want it to be
You can’t go from that much health to 0
As you hit critical first
Critical prevents being 1 shot
it would literally kill you if you're at 90
Yea I just remembered that part
Tbf your probably dead anyways if a coilhead hit you because 0.1 hit speed
I wish you could just pluck the old red one from it and if you werent on lvl1 the elevator just falls and kills you
Is this compatible with V50 as I don't see it in the tags
LLL main branch isn't even updated for v50 to begin with
I plan to start working on compatibility after the LLL 1.2.0
make it a limited use thing I say
Yeah I'd say limited use to make it balanced
If you make it unlimited then I'd say you'd need to do adjusting to the interior to justify it being unlimited, such as making it very likely the interior is dark
I like this idea
oh its this?
I'm also having this problem and trying to figure out why
it is not this mod
really? ok I'll try that
ok
seems to be odinserializer or lethalnetworkapi
erm
I tried this
it works
as in, it isnt LC Office and its dependencies breaking the terminal
its one of these
ScarletDevilMansion hasn't been updated afaik
it does a lot of patches that break in v50
Are you on v50?
Yeah
I don't recommend playing on v50 until LLL updates to 1.2.0
Personally I don’t think putting a charger inside is a particularly good idea even with trade offs. The office interior isn’t really big enough to justify it (and if it is you’d be limited by the time of day rather than by your charge mostly) and is a rather large swing in game balance in favor of the player when the only reason to add it would just be as a gimmick
Curious if some of the inspiration for a charger was cause of the Black Mesa interior doing that
no I dont know much about that interior
yeah sorry I asked and then realised that the dependency hadn't been updated, excited for the update though
why does this mod always not work for me? there are always errors and mistakes, please fix them
are you on v50
Also please actually report properly don’t just say “there are errors and bugs” say what broke and provide a log (however if your on v50 you don’t need to do this because it’s broken on there rn)
Theres also like a million different potential causes that could be unrelated to the mod itself. Another reason logs and mod lists are good.
also; modding is hard 

In piggies new variety mod (great mod so far) it says it adds content from LC_office, what does it add?
nothing rn
I'll add things that are difficult to officially add to office
some more office rooms eould be nice
You know, I’m surprised there hasn’t been a mod to add new tiles to vanilla dungeonflows. Maybe it isn’t possible
I mean its not possible, but yiu can make copy the vanilla dungeon perfectly, and thrn add more tiles, but thrn yiu have to replace the vanilla one in game
huh
no
you can totally just add tiles
Ok, who’s making the mod from hell where we cram every interior into one and see what happens
someone must do this
That would be an interesting community project. You are given a room shape and can decorate it however you want
Just have a massive mess of an interior
Kind of like the shell challenges that people do for Sims 4. I pitched the general outline of a concept to Starlancer in his thread the other day about using the overall shapes of letters and numbers on a 3x3 grid to create tiles from, imagine having tiles roughly corresponding to a-z, A-Z + 0-9 and then giving everybody the task of making an interior tile that approximates the rough shape as the walking space for the interior (while avoiding duplicates like U/n/C, p/q/b/d, that would just be rotated versions of each other). Would be neat maybe
So no luck yet with LLL actually getting an update?
working on it
#1228961224126103632
should the MoonsList be written like this to be correct?
Seems like maritopia gives me the normal interior sometimes
or should it be like this?
Affliction:800,Celest:900,Mantif:3000,Maritopia:99999
seems to work now for no reason
Should be like this
Assurance@150,Offense@150,Embrion@100
aah alright! thank you very much for the quick response
thx for everyone
Thank you for the most solid interior.
Well deserved! Well deserved!
YIPPEE
WE DID IT
SHRIMP IS BACK TO US
LLL updated today so will this mod now work on V50 or will you need to update it first??
update the mod first
Alright cool just wondering, thanks
👍
there was an update today but idk if that was V50 compatibility
I did a short test and everything should have been working for the most part
it was
is it supposed to be pitch black when encountering ||Halt||? I couldnt see anything except sometimes an overhead blue light
Do you have Diversity?
Shrimpys tail is FUCKED
otherwise: he works perfectly fine
but boi that tail is zooming all about bugged out XD
Shrimpy's bugged tail is peak
Bug report: all doors are open. (exept for the glass ones)
That even includes this one:
I thought that was the feature
Okay so it was a bug
I thought it was just me
or like some sneaky feature like "ooo what are we teasing!"
xD
had this happen to me
and this
plus they were all locked
I also had all doors locked and the forever pit™️
Played with a friend last night, and the elevator seems to have issues for clients : #1230351726775762974 message
I have also had desync issues with the elevator
ok i fixed door thingy in 1.1.27
did 1.1.27 also fix the elevator desync some folks are on about? :o
i think that was an LLL issue
and people say that he fixed it in the new LLL update
Ah
hey guys... what if i wanted to manage the shrimp spawn weight with lethalquantities? can i just set the shrimp spawn weight in the config to 0/leave it blank and let another mod handle it?
Pretty sure that's something you'll want to ask at the https://discord.com/channels/1168655651455639582/1213985212686532638 thread.
From my experience the way it works is that if you enable the LQ enemy config it overrides other configs, so if you set Shrimp to not spawn it won't spawn.
yea okay. i meant setting it to 0 in lcoffice's config so that i can set something in LQ. but i'll ask em. thanks though
I think the same principle applies
so you mean LQ just overrides spawn weights from modded enemies if theyre set in those mods?
Yeah.
Yeah, you'll just want to load into a save once so your weight changes from Piggy's config can be reflected on LQ
[13:22:48.1329718] [Error :LethalNetworkAPI] The client 2 cannot use server methods. Variable Identifier: "Piggy.LCOffice.LungPlacer"
i laos had some walls with no collision and those also had desync with clients
hey, I'm having issues with shrimp not being able to damage me. I reported a similar issue a while ago and it was a problem with lethalnetworkapi, but that doesn't seem to be the case this time, and there are no clues in the logs either. he is also unable to open doors. tested with a clean mod profile (solo), and had another friend test it with just lc_office installed, shrimp will aggro but just push you instead of killing you.
After joining my friend's lobby, this error occurs in the console and the screen goes black with all the HUD elements visible: [Netcode] NetworkBehaviour index 257 was out of bounds for GlassDoorMapSpawn(Clone). NetworkBehaviours must be the same, and in the same order, between server and client. NullReferenceException: Object reference not set to an instance of an object at Unity.Netcode.NetworkObject.SynchronizeNetworkBehaviours[T] (Unity.Netcode.BufferSerializer``1[T]& serializer, System.UInt64 targetClientId) [0x00151] in <895801699cfc4b4ab52267f31e2a4998>:IL_0151 at Unity.Netcode.NetworkObject.AddSceneObject (Unity.Netcode.NetworkObject+SceneObject& sceneObject, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkManager networkManager) [0x00093] in <895801699cfc4b4ab52267f31e2a4998>:IL_0093 at Unity.Netcode.SceneEventData.SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager networkManager) [0x0004e] in <895801699cfc4b4ab52267f31e2a4998>:IL_004E at Unity.Netcode.NetworkSceneManager.HandleClientSceneEvent (System.UInt32 sceneEventId) [0x00111] in <895801699cfc4b4ab52267f31e2a4998>:IL_0111 at Unity.Netcode.NetworkSceneManager.ClientLoadedSynchronization (System.UInt32 sceneEventId) [0x001a5] in <895801699cfc4b4ab52267f31e2a4998>:IL_01A5 at Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__37_0 (UnityEngine.AsyncOperation asyncOp2) [0x00012] in <895801699cfc4b4ab52267f31e2a4998>:IL_0012 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x0000f] in <e27997765c1848b09d8073e5d642717a>:IL_000F
does the interior work with the most recent version of LLL yet?
i think yeah
but i just had this happen to me
Does anybody have an insane amount of items spawning on LC_Office specifically?
i think item spawning is handled by moons
dunno, at the 3 moons we have been on we found like 18 scrap in each (even before evening). Scrap was spawning in almost every single room.
but when i went to check on my own on other interriors I found only a handful
same thing happens to me, the office interior doesn’t have any room generation
just the entrance, 1st floor and 3rd floor with nothing in them
Hm, I wonder if removing some of the depreciated code suddenly did something to room generation
Guess after I'm done rebalancing my stuff on LQ I should see how often this occurs for me and if it's too often, disable and wait for a hotfix
That or uh rollback to 1.1.27 and see if that's safe
@compact solstice From the first test the item spawning seemed kind of out of hand and that was on experimentation
I did a few rounds with office interior after the latest update, room generation and scrap spawns were normal
however, adding on to the shrimp not being able to kill players issue, halt's model seems invisible (even with diversity brightness on), I couldn't see it at all until it touched me
I've also had this happen only on experimentation though, and rarely.
L
Imagine if the map size multiplier is low enough, that's a possible generation
so wait does this interior work with minor issues or are there big issues currently
I just tried it in Transmission and 0 issues
nice
question is there any reason why in the booting console it says this long list of objects isnt available
i always wondered if it was intentional or not
i assume it is considering its been there so long
So... Who else fell from the top floor while the elevator was moving up and tried to save themselves with the ladder while holding a two handed item? 🙂
I had a 2h item outright spawn IN the elevator when I came in
Looked funny cause I looked at the elevator monitor and there it was
I haven't been able to load LC_Office basically since LLL updated. It works solo, but whenever friends try to join, they get stuck in a black void. I finally determined today that LC_Office is the only mod causing this issue, no other interior mods I'm running are doing this
(clean save)
noted
https://github.com/IAmBatby/LethalLevelLoader/issues/71 this is the exact issue I'm having
originally I thought it was LLL on all our modded interiors but it seems to just be the office
good to know cause i was about to readd it to my pack so ig i'll keep it off for now
I heard someone else having a similar issue with interiors in general with v50
However when I was debugging for them to see what mod's causing it, I could not find it and it just, worked for me
I was also running office earlier on Transmission and I had 0 problems
Anyone having issues where mobs don't spawn at all? Could this mod be the source?
Is this happening on LCOffice and Black Mesa for you?
As far as I've tested, yes.
Sounds like it could be a conflict
Like another mod is causing the issue
Perhaps, I recently installed black mesa since it was just given an update. That could be the reason.
Black mesa wouldn't effect spawns on another interior
hmmm, weird then. I walked around Black Mesa for 1 in game day and nothing spawned unless I forced it with Dev tools, would you happen to know any conflicting mods?
None that we know of so far
If I recall, the last time this issue occured, it was the Masked Overhaul mod
The conflicts before was caused by another issue that was fixed
Then I guess I'll just mess around with the modpack until I've found the source lol
Please report anything you find
I'll have to remove the deprecated code when I get home later
I got an opportunity to play on LC_Office in v50 now
I prefer the old BPM of the elevator tune, but I guess that's just me
Now, the real complaint is that whenever I enter the side room next to the elevator shaft [pictured] my screen starts flashing rapidly. It is extremely painful for the eyes and could actually cause a seizure. Please look into it?
ah, found this thread. for some reason I just can't search it.
you can change the song pitch back in the config
Oh, I didn't notice! Thanks for the heads-up!
That's very considerate of the mod dev 😊
Speaking of, it would really be nice if we could use our own songs for the elevator
Might be a much harder challenge to achieve, but that would be super cool
is the apparatus not attainable in the lc_office interior? i haven't found any room that contains it
i know the elevator has a model in it but i assumed that was just for decoration
LC_Office can spawn the apparatus in one of the larger rooms.
you may be able to, in theory, use customsounds/lcsoundtool to replace them. i haven't gotten around to testing it fully so ymmv
I’ve heard from some people that this mod breaks multiplayer, is this true? If so when will it be fixed.
yeah
couldnt get it to work on multi
ive had it working in mp w 4-7 other players. piggy's other mod, the one with the revolver and tesla gates, gives me the green fog though
Haven't had any issues making it work in multiplayer. Or even throwing any crashes for that matter.
But yeah like the person above me said, I've only had issues with their newer mod. My friend group had to not include it until some of its more recent updates because it green fogged.
Does this mod work with v50 rn?
yes
is the side room with the computer meant to be something ?
it breaks for me. but it's probably interacting poorly with something in my load in that case.
like advanced company or something... which mind you, it never had issues with in the last lethal version I might add. so not sure what changed between the updates.
What is the issue with it, dose it not load or?
it loads. but people who join get a certain "black screen of hud" bug. where the screen is black, and all hud items are stuck in the middle of the screen or close to it and theres like fog on the bottom half of the screen.
this bug
Do you have piggy’s variety
not when that bug occured
but I've recently added it hoping to have the revolver... does it have similar issues? :V
what is the shrimp's internal name i want to make it spawn outdoors using lll
Shrimp
dude so many inventory spaces 😂
Dude thinks he's Supernova
?
Thats cause advanced co lets you go up to 9 or so with hotkeys but typically starts you with 3 but enough perk points for a 4th.
The hud implements are just all visible cause of the inability to sync to the game and it not knowing what to reduce it by.
HotbarPlus lets you do that too right?
Blahblah.
Not my only reason to ac.
Just the reason the hotbar is op right there.
does this have any issues?
#1196943144009351258 message
Tested the shrimp again to confirm this, and that's exactly what happens.
I thought that shrimp wasn't spawning at first, because it was just stuck somewhere behind a door and i didn't find it
Found it on the second try, and I had to open a door to let it out of a deadend.
And the attack code do be broken again somehow.
log from the test:
Also there was some weird darkness on the back of the head. Almost like a part of the mesh was inverted
mini fireexit (client only)
For context this is a transcript of everything that happened in that test.:
I brought some scrap to the main entrance room.
Found the shrimp stuck behind a door.
Brought another batch of scrap to the entrance.
Then I stood close to the door where shrimp was stuck.
Shrimp was able to get hungry through the door due to player being close.
Then I opened the door and shrimp made an attempt at killing me, but nothing happened.
Next i started walking in the way of the main entrance room to fetch some of the scrap i've prepared earlier and feed it.
Shrimp has found the path to that room and ran ahead of me to eat it.
Ate one piece of scrap and started roaming the facility.
After some time i found it again, and waited for it to get hungry.
That's when i noticed some weird shading on the model.
I didn't get to wait till it got hungry again cause a coilhead entered the chat.
I've seen this reported chasing the ship. #1206494982521753620 message
Haven't run into this myself, because I'm testing solo. This is only visible for non-host players
have you been able to narrow it down to being caused by this mod?
nope.
are turrets bugged on this interior?
cuz im getting them spammed in singular spots
mines too
it just picks a hallway near the start and spams the shit out of it
I keep getting this spammed [22:45:09.8640860] [Error : Unity Log] "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
@narrow fossil
Is this a mod conflict or an issue with office? Had this happen to my friend but only on his end, he could enter and exit as if it was real
Works for me now
v50 works for me
aigh bet
Been using it on v50 for a while, had no issues
alr
wait i think it happened https://thunderstore.io/c/lethal-company/p/youmaysayimamemer/FacilityExpanded/
That mod doesn't work
this has no source, no github link, no images, no changelog. very trustworthy
OH I SEE
THEY UPLOADED THE UNITY PROJECT
NOT AN ASSETBUNDLE
well they did upload the assetbundles but they're hidden inside
Yeah they're new to modding, I told them they didn't upload it right and they didn't know how to do it
1.2.3 isn't even out
Install TerminalFormatter to fix that
And I'm pretty sur Office works with all LLL 1.2.x versions
Oh ok
ive gone into the elevator
and gone to 3rd floor
and i randomly died
is it because other mods or lc office
i died while in the elevator
no explosions or anything whatsoever
The game might've thought you got crushed by it. Yes, that is a possible way to die
hey trying to get LC office working in multiplayer but getting this bug
[Error : Unity Log] [Netcode] NetworkBehaviour index 1 was out of bounds for GlassDoorMapSpawn(Clone). NetworkBehaviours must be the same, and in the same order, between server and client.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkObject.SynchronizeNetworkBehaviours[T] (Unity.Netcode.BufferSerializer`1[T]& serializer, System.UInt64 targetClientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0151)
Unity.Netcode.NetworkObject.AddSceneObject (Unity.Netcode.NetworkObject+SceneObject& sceneObject, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0093)
Unity.Netcode.SceneEventData.SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Unity.Netcode.NetworkSceneManager.HandleClientSceneEvent (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0111)
Unity.Netcode.NetworkSceneManager.ClientLoadedSynchronization (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_01A5)
Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__37_0 (UnityEngine.AsyncOperation asyncOp2) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0012)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <e27997765c1848b09d8073e5d642717a>:IL_000F)
any advice?
I had an issue where i had the backrooms mod and bc of this mod it spawned the backrooms inside the facility and it crushed me when i went down the elevator
we dont have backrooms
Quick question! Does this mod have any known conflicts with other mods? I'm trying to get it to work on multiplayer server. I can load into and out of the game no problem. But anyone joining on me loads into the game with a bugged screen where they can't move, see anything, or interact. Screen is faded and dark.
I'm not super familiar with mods and have just been researching and learning as I go but I'd appreciate some insight into this one as I can't seem to narrow it down other than that it's definitely some conflict with the Office Mod.
yeah im having the same issue. havent heard back yet and i did post the logs
Thanks! I'll just be patient. Maybe it's not known yet. Bummer though cuz I really want to play the map, but definitely too chicken to do it alone 😬
You guys are probably having mods conflicting, it works fine for me
Send your modlists
Try uninstalling LECore Patch
aw man, then i lose my pikmin scrap lol. but thank you honestly that saves me so much time
018f3bee-9bef-c72c-8089-525d398ea6be
I've heard a rumor that this could be happening due to not letting all of the mods fully load before joining a session, not sure if that's really the case but it's worth trying I think
How would that even work? Mods are loaded before the game starts
true, thats just what i heard somebody say so it could easily be wrong
someone did have a similar issue in the troubleshooting channel #help-and-troubleshooting message
What you're refering to might be when someone closes out of r2modman/thunderstore or whatever when they're in the middle of downloading a pack out of impatience
that might be what was meant by "not letting the mods fully load"
Especially when its "stuck" at 100%
Its already downloaded the mods to the cache or whatever its called for r2, but its copying each mod to the profile folder
You can see this when doing it to a new profile and checking the file size/contents whilst its on 100%, you'll notice it continously increase until its done
There’s a pretty significant FPS decrease from the monitor in the side room near the elevator. I’m seeing in the config that it’s limited to 20FPS. However, I’ve seen multiple mods that control ship monitor frame rate saying that capping the FPS on the monitors actually lowers performance due to some engine shenanigans (with the monitor frame rate being separate from the host frame rate). Would I see a performance bump from setting Office’s monitor to be unrestricted instead?
I think I had the best luck with turning it off entirely
The bracken doesn't appear to be able to path past the double doors in this layout, it got stuck there
If needed I have a video
Also, trap spawning is definitely still fucked lol
Do spike traps even spawn in the office? I can't recall ever seeing one
me neither
Yeah same problem, testing for the conflict right now
Can we compare modlists to see if we have some in common that may be conflicting?
BetterSprayPaint for some reason
Removing it seems to have fixed it
I’ll die before giving that up 😂 No office for me then
Does LC Office have any custom animations? I'm wondering if that's the reason for the conflict, since I previously had trouble with Piggys Variety Mod and other mods with custom animations
BetterSprayPaint seems to be breaking with some mods atm, but the creator is working on it, so it might be fixed soon
Better spray paint for some reason is the plague for most mods that you would never imagine having conflicts
But dude is working on it, so I’m not worried
about that --- i just finished BetterSprayPaint v2.0.3!
LC_Office and the other mods it hadn't been working with should now all be compatible!
I fucking love betterspraypaint man, thanks!
Had to ask cause I'm not sure which mod it's coming from, but I noticed there's a new elevator command in the terminal. Is that for this mod or from somewhere else?
It's from this mod
You can use it to move the elevator
Ok I figured, thank you
and some news for LC_Office - Zeekerss is now working on a feature that will allow players to fix onto moving objects other than ships. If this is updated, the elevator flicker bug thingy will be fixed
Oh that'll be also really big for anyone else that uses elevators or some other moving mechanism such as the pushable catwalk in Wesley's Gratar
Hello!
just one question, does this mod affects the bracken spawnrate?
idk why, but having this mod installed (tested more than one time) the bracken is unable to spawn
It shouldn't as far as I'm aware, but it could be bugged due to some of the legacy code regarding the custom enemies it includes
Does it break even if Shrimp and Halt are disabled?
I've not checked nor modified the spawnrate of those 2
Yeah I was gonna say maybe it's related to them somehow otherwise idk
@small heron this will also be relevant for you 👀
Definitely, all my moving objs will be very nice to move on now
Is shrimp broken right now?
perfectly
what moons are y'alls favorite to use for lcoffice? currently i think Kast doesnt work with v50 so im looking for another moon that matches the vibe
Transmission works pretty well, tho be mindful it DOES have a chance of spawning traps natively (and uh, don't stand in the back of the ship by the lever, there's a bug where departure kills you via crushing if you're there, for some reason)
Tolian's Maritopia works well too aesthetically
The kill isn't immediate so after you pull the lever, just take a couple of steps back and you should be OK
also what spawn weight do you guys prefer for shrimp? trying to figure out the spawn weight hurts my brain lol I just want him so spawn like 40 percentish of the time
Somewhere around the 20 - 40 range is typically pretty solid
I use it on Affliction
That is very good news!
I always set Office to spawn most frequently on urban or "residential" moons
Tolian's Maritopia, Budapest and Argent are prime examples of the former. Vow, Rosie's Eve-M for the latter. I think it would also work great on Titan given its lore and high elevation
And I set Shrimp around 20-40 as well, ||mostly slightly lower than the Hoarding Bug given Shrimp's functionality as a scrap destroyer. I remove Shrimp from moons with high Hoarding Bug population||
But Office is a super polished interior in general and I think it can thematically fit with mostly anything out there, save for medieval style moons
has shrimp's ai been changed so that he can function properly on the outside?
well, budpests entrance is more like a cathedral, so idk if office fits with that
Technically it's a parliament building, so it could work 🤷
thats a gov building??? lol
I'm pretty sure lol
it's the hungarian parliament building
irl it's very fancy inside. mansion would fit the best
Look up Parliament Building in real life Budapest
It even more grandiose irl!
Okay fair enough ya
was there any solution to the office spawning small?
like small size/condensed turrets and scrap
@narrow fossil for RadarZoom (I dont see a thread for this mod), would it be possible to change the config values from ints to floats? Being limited to ints makes it hard to tweak the radar zoom levels because even setting the multiplier to 2 creates an extreme difference
I used LQ to try and make multiple shrimps spawn but i dont think his ai works when i do that
he just stands still and glows
is this possible to fix?
Has anyone turned on the experimental option of the apparatus? Does it work properly in solo and multiplayer?
I tried turning it on in solo, but it seemed to do nothing for me
Yeah, apparently it isn't functional for a lot of people
If it even is functional in the first place. Hence it's "experimental", I guess
i removed it for a while bc it had a serious bug that caused the apparatus system to work even if the config was not enabled
Piggy, I have a question, What is Lethal Network for? What help does LLL not have? 🤔
Is it something related to the elevator?
network sync of shrimp and elevator
Okay, the elevator thing makes sense, although I don't understand the Shrimp thing. :0
sync Shrimp's following target, position, rotation, etc.
Ohhh, I understand.
Thanks!
We are having a bug with this interior where a tiny fire exit spawns inside the door to the office near the elevator on the bottom floor. It seems to function normally other than the obvious issue.
a lot of people have experienced the tiny fire exit
is shrimp bugged? idk if he was stuck or something but his roaring did not stop and he was stuck in place, was super loud.
bruh.
No clue but it makes it hell to disable them when like 4 turrets are stacked on one another
Shrimp AI is spamming errors in the log
Yes shrimp got broken after the update of LLL. It currently can't open doors and hurt players. So it will be attempting to walk through a closed door wondering why it's not opening
Shrimp Try Not To Stay Broken Challenge ||[Impossible] :( ||
Can you remove the office weight or make it so lethal level loader can actually take priority for the weights instead of just being all the same?
If you set your office config like this, LLL will have full control for custom weights
just had the same issue
For me it just went incredibly fast toward me and pushed me around
I had ot push me and a friend out of bounds
Does everyone who has the shrimp bugged uses lll 1.2.2? Cause i use lll 1.2.1 for now and my group hasn't experienced any bugs from lc office
I tested with 1.2.1, shrimp still broken
Shrimp works perfectly fine for me
I found it twice yesterday and it worked well
Same with the Office interior
it managed to kill players?
Oh that I don't know, we always feed him before he becomes angry
he works mostly normally aside from his hungry state (where he cannot damage players). though he can't open doors at all
Is shrimp a he, she or it?
its a shrimp
idk why but office is not using LLL's config for me
its still using its own
this is happening with a few other interiors i have and idk what to make of it
imma try to test somn before i rush to any further conclusions....
before anyone says anything yes i have it set to true to use LLL's config for the interiors

yeah okay can confirm
i tried with office's config being blank, no office anywhere
tried with office's config having the moons i wanted and it worked
its not reading LLL's config for me
I don't trust LLL's config, tbh
That's why I use LQ, it's got its faults, yes, but that seems to be the most reliable answer.
Interiors, enemies, scrap, all that.
is it as easy to use
It may seem daunting, but you'll quickly get the hang of it. It has its own web UI
i see
alright i'll give in ig, this is kinda my final straw as idk what to do
as long as it works and doesnt keep relying on office's, or the other interiors im having issues with, configs then thanks in advance
It's basically a bunch of presets that it makes the game load off of.
is it the one with the pikachu pic
This is what the web UI looks like, at a glance.
how do i open that
There's a link to it on the download page, and assuming you use a modloader like r2modman, you find the preset in BepInEx\config\LethalQuantities\Advanced. It generates the preset when you start the game and enter a save.
thanks
also you can just, do this to use LLL config normally
i think you missed my original message
Right, but since I use LQ for scrap and entities, I might as well do it for the interiors as well, cause why not?
And in his case, it simply ignored LLL
yeah, some mod configs have unique quirks
Then it's probably an issue unrelated to LLL and LC_Office lmao
in office's case you can't set custom percentages
well its clearly related to office considering other interiors work just fine with LLL
It's working fine for me
well, just gotta see what happens ig lmao
if it works cause it could be another issue entirely
but that'd be so weird that 5 interiors dont work but the others do
Mi Steam Deck:
Btw, there are people who prefer to have the options at hand without accessing another page and that's it.
This is my office config, this allows LLL to set the weights properly
you mind if i dm you with questions so i dont clog up this chat
ah they're offline fuck
What are your guys' interior size? Seems like with the default 4 the scraps are too closed to each other, while with 8 the map feels like desolate, haven't tested 6 yet
pickle jar spawned behind the main entrance door
i was still able to grab it though lol
sneaky pickles
hey, i must be dumb idk, but i can't foockin make halt spawn
Halt isn't exactly an entity. It only spawns in specific room layouts in the office interior
Also is Shrimp still borked
I didn't see anything about an update said here, since it got borked by the LLL update
well ye i knew that, but i am trying to make it spawn by having the office spawn every time but still never saw him
i made a couple issues on the github, but i'm sending this here too since it's fairly impactful:
the elevator has collision to monsters (and monsters only) on floor 1 while it's on floor 2, but only if it came from floor 1, (floor 3 -> 2 won't reproduce this bug), which lets you cheese any monster by just standing where the elevator would be
sounds more like a navmesh issue
thumpers collide with the area as if it's a wall, not sure if that changes anything but i figured i should clarify
@narrow fossil I have to wonder, are you considering adding Spike Trap support? 🤔
I could see them working in some places of the interior, though idk if you can control where they'd spawn lol
tbh idk.. I don't think it fits the feel of this interior 
Very fair very fair lol
As opposed to the explosive mines in an office space
Yeah honestly if there are mines i dont see why there wouldnt be spike traps lol
But you do you of course
@narrow fossil could there be a config for Shrimp's volume? I find it really loud whenever it's in its aggressive state so maybe just a change to that specifically if possible
I love shrimp, would hate to not use it cuz of my ears being weak to it
I mean the landmine/turret piling issue still hasn’t been fixed so I can only imagine how that’d work with spike traps if they did spawn on this interior
wait you're telling me this was an office issue 😭
Yes, this interior specifically loves to place a ton of traps in one specific spot
Not uncommon to see four to seven landmines in a pile
Weird, I've never seen this lol
I had like six turrets in the closet room once
I see it every so often, I wouldn’t call it rare
It’s also definitely been reported before
Lemme see if I can grab a screenshot one sec
I did one better actually, here's a video
This is a v49 clip but this issue absolutely still happens on the current version of the mod
Fort Knox.
Here's a v50 screenshot with three landmines right next to each other in the same spot, although it happens in hallways on the map too
yeah had it happen to me in a hallway, it was terrible since that hallway was the only spot left to be able to explore the dungeon more 😭
Actually this might also be a v50 clip but it’s a moot point