#LC_Office / LC_Shrimp

1 messages · Page 8 of 1

restive ledge
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I need to know the music name for the elevator. Ive seen it before here

night hatch
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does the shrimp hurt you because i was just in a game where it was really mad and it couldnt hurt me

restive ledge
night hatch
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hmm weird

soft kindle
restive ledge
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I NEED TO SEE RN

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IT IS LES GO

lofty badge
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Lesgo!

night hatch
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thanks <3

night hatch
soft kindle
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Why do security monitors' feed moving with the player?

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Also, are feeds limited to some FPS? Frametime goes to shit in that room.

night hatch
soft kindle
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What?

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I know that it's an elevator cam. It changes perspective when you move.

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And I'm not talking about left one rotating.

night hatch
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im confused

soft kindle
night hatch
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those are cams facing the elevator right?

soft kindle
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Yes.

night hatch
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what's the issue

soft kindle
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You don't see the issue?

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The picture is different depending on where you stand, while the camera is static.

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I mean, probably just a base game issue with curved surfaces, but I'm curious nonetheless.

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GET OUT OF MY HEAD

restive ledge
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amogus

spare basin
soft kindle
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Yeah.

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I don't get frame drops, but my frametime consistency goes to shit:

forest osprey
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@narrow fossil Has the office guaranteed BOOLEAN bug desyncing stuff been fixed

lime cobalt
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Heey for the config the owner should do it or everyone should change it to

gray wyvern
lime cobalt
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Some don't need any config fot the clients

gray wyvern
#

Yea but it’s still recommended to just sync them anyways

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Just use profile codes to copy everything

slow lark
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Is anyone else having an issue where the elevators dont work in the latest update?

slow lark
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Alright, the mod works with my modpack while im solo. Might need to have the host reinstall everything or its multiplayer related

glacial roost
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heya, playing a modpack with a friend and uh. okay, we have brutal company on, but this was NOT turret terror day AND EVEN IF IT WAS this is FAR too many turrets. there was a mass of turrets like this in EVERY ROOM (that we saw. so like. at least 3 rooms.)

tawny panther
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what a secure office goddamn

fresh mountain
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This wasn't just A office. This is where the CEO of the Company works

tall plinth
fringe trout
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does facility meltdown work with lc office?

soft kindle
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Office doesn't have apparatus currently.

red coyote
fresh mountain
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Wait, I've seen it. I've pulled it a few times. Unless it was patched out entirely in the last few updates

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Ik the elevator got patched out of needing it

soft kindle
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I must be mistaken then. Thought it was removed together with elevator not needing it.

shrewd dagger
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I've seen a lot of turrets in the office

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but damn that was 🧍‍♂️ too much LOL

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the apparatus still there, ive seen it multiple times

gray wyvern
soft kindle
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Yeah yeah, I get it.

torpid sparrow
glacial roost
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Even if the turret numbers wasnt an interior thing, it definitely is an interior thing that they all spawned in the same spot

balmy stirrup
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is that supposed to be on radar

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on lower floor

narrow fossil
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thats wip feature

forest osprey
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I found a vending machine and it does nothing

narrow fossil
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yes it doesnt work rn

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When this mod is used with BetterSkinWalkers I get the error
BetterSkinWalkers: An error has occurred checking an invalid EnemyAI for Shrimp that is missing a game object. If this is a modded enemy, it is most likely an issue with that mod
The shrimp seems to be working fine and I have modded enemies disabled in skinwalkers so it doesn't really affect me but thought I would mention.

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Additionally, sandwiched between LC_Office is loaded! and Registered Office dungeon for all free moons. there are 77 lines warning about The referenced script on this Behaviour is missing

soft kindle
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Use Mirage instead of Skinwalkers.

narrow fossil
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My point wasn't really about compatibility, it was mentioning there seem to be issues with this mod itself

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Like those 77 warnings which still appear without skinwalkers

soft kindle
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Mine wasn't either. I'm just shilling Mirage.

narrow fossil
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Also getting warnings from LethalLevelLoader about missing AudioMixerGroups, at least some of which are related to this mod because it mentions the elevator and vending machine sounds

molten sun
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Are there plans to add doors that can be opened/closed through terminal?

wispy stirrup
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Like desync problems and just the fact that the interior kinda looks

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Bland

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At the moment

molten sun
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Damn, haven't had a desync so far

wispy stirrup
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So if they do plan on adding that, it’d probsbly be much later in development

red coyote
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I LOOOOOOOOOOVE desyncs tho

molten sun
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What does desync causes

wispy stirrup
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Bad

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Desync bad nobody likes desync

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Bad desync

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Yucky

red coyote
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One of the top desyncs of all time

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got sent into the shadow realm

shrewd dagger
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I figure it's really hard to fix the desyncing on a moving platform, someone very big brain please help this modder out 😭

molten sun
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Which are the most stable interiors as of now 😭

shrewd dagger
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I'd say anything else other than this that has the special moving platform rlly if you seriously considering to avoid desyncing

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MoreInteriors by far the most stable id say, never really came out issue with it, Dungeon too, Sewer is questionable but they're workin on it

molten sun
shrewd dagger
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well that's the thing right, the less things the more stable it is LOL

soft kindle
molten sun
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PoolRooms seems stable though as well. And also has a more... better pathing

shrewd dagger
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yeah poolrooms pretty nice too, my only issue with it is just unable to use the spray paint

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idk if they have updated it tho, i havent checked for long!

molten sun
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Oh no I didn't know 😭

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What're Mental Hospital's cons then?

shrewd dagger
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It was laggy but now it's optimized very well, think it's pretty nice too, scraps spawning is kinda questionable but again I think they have improved it on recent update

molten sun
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Wish there was some master list of what's missing for each

shrewd dagger
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to stay on topic, I love Office a lot more than anything else cause it does fit the facility a lot, and the elevator being there makes it top for me

molten sun
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Yeah I think visually my 2 faves are Office and SCP

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And I sure love the elevator in Office

shrewd dagger
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yeah but sadly the game have desync issues with moving platform, think that's also the reason why Zeekers took out the elevator part of the game from the teaser 💀

molten sun
mortal epoch
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All of the Wesley moon interactables I think aren't sync'd between all clients, you can see this issue too with the pushable catwalk in Gratar & the rock bridge in Infernis iirc

molten sun
stark gorge
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it didn't help the game also decided to make me not able to interact with doors at the same time so i couldn't get out

vapid patio
raven current
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do weighted spawnrates i.e. "Titan500" work for this mod?

raven current
red coyote
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👍🏿

deft falcon
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I assume setting ShrimpSpawnWeight to 0 in the config will prevent it from spawning even if it's an office interior, correct? Or does the office have a set weight for it?

fringe trout
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Does office have an apparatus?

deft falcon
fringe trout
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And does it work with facilitymeltdown?

last saddle
fringe trout
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Oh great

last saddle
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when the apparatus used to power the elevator combining it with facility meltdown was actually incredible

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nowadays it's more standard but ideally the apparatus thing will come back at some point

last saddle
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it was super cool to snag out the apparatus, have everything go crazy, use the apparatus to power the elevator to get you back to the main floor, then take it out again and escape

fringe trout
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So the dev made it so that the apparatus is always in the elevator?

deft falcon
last saddle
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right now yes, there's a separate, visually distinct apparatus in the elevator so it's always powered

deft falcon
last saddle
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you can't steal that one tho

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and yeah there's a normal one elsewhere

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you just don't have that awesome interaction where you need to put it back into the elevator

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since it has its own already

fringe trout
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But the meltdown happens anyway?

last saddle
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if you take the normal apparatus

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meltdown occurs

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there's just no further interaction

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it's like on any other map with an apparatus

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(ie, only facility, as far as I know)

shrewd dagger
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this is how its supposed to be!! 😭
#1196943144009351258 message look at this

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if we don't have desync, we can experience this

last saddle
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however whenever the elevator losing power along with the rest of the facility is re-added, you will take the normal apparatus out, causing power to go out, carry the apparatus to the elevator, plus it in there to use it to power the elevator to esccape, and then take it back out

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this mechanic pairs EXTREMELY well with Facility Meltdown

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which puts a time limit on that entire process

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oh yeah easy

fringe trout
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Ive heard there are desync issues with the meltdown so thats why i aksed

last saddle
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boom question solved, dev actively working for compatibility

last saddle
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in fact I did all of my testing after installing FM myself on an Office map

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and I've done in in multiplayer too with no issue

hoary geyser
# red coyote

what mod is that one that makes your friend on fire?

restive ledge
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i have it but ill have to see which mod its from

restive ledge
hoary geyser
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ah thx

molten sun
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The shrimp seemed to target me but it just kept pushing me and not killing me?

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Is there any fix for it?

narrow fossil
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  1. when there are edible items nearby
  2. when the shrimp is full
  3. bug
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probably one of these three

molten sun
forest osprey
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This happend to me while he was hungry

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He couldn't eat me

cinder mica
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Also there is an issue with Diversity causing people to become invincible after interacting with the bracken sometimes. Did that happen to you?

narrow fossil
spare basin
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I’ve had that

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With friends

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Although I’m unsure if it’s because of the Bracken

molten sun
deft falcon
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@narrow fossil Does Shrimp have set spawn weight for the Office, or does it just go off the ShrimpSpawnWeight? Wanting to know if there's a way to have shrimp just on the office, similar to rats only spawning on the bunker interior

narrow fossil
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shrimp spawns in all interiors

deft falcon
narrow fossil
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yep

deft falcon
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Dang. That's fine. My group was trying to make it only show on an office. Have to wait for a LLL update that adds the feature for me I guess

restive ledge
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I like lethalquantities

deft falcon
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Because that's what I want

restive ledge
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Just the same as AC

deft falcon
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I ain't touching AC🤢

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Lethal quantities has it on its roadmap so I don't think it does what I want sadly🙃

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"Per dungeon flow and weather settings"

narrow fossil
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atleast not for AC

restive ledge
narrow fossil
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you cannot make enemies have a specific spawnrate based on a specific interior

narrow fossil
restive ledge
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Ill check again

deft falcon
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Looking at the thunderstore page for it, doesn't seem like it. Unless the page hasn't been updated in awhile

sacred ibex
narrow fossil
sacred ibex
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but the same thing

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just the difference being you choose it not the maker

narrow fossil
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they want it to spawn more on a specific interior

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not a moon

tall plinth
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Ouch :P

narrow fossil
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It will be fixed in the next version lol

sharp hinge
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do yall know if theres a sort of conversion or some sort of explanation for this slider in a percentage?

narrow fossil
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it is not a percentage

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its a weight

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but

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uh

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i mean it depends on the moon and if you have other interiors

sharp hinge
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i dont really know how that works

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any explanation is nice though

narrow fossil
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uh

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for example if the Normal facility interior is 400

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and the office is 100

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then there are 400 tickets with the facility on it

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100 tickets with office on it

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you pull one ticket out of a hat

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thats how the interior is chosen

sharp hinge
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ohhhh

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okay

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thank you that analogy really helps

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also if you know anything im having a problem with this setting switching to free no matter what, if you dont know thats alr thank you for the help already

narrow fossil
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what are you putting in that

sharp hinge
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all

narrow fossil
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oh

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yeah idk

sharp hinge
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okay ty anyway

narrow fossil
brazen cradle
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dang

narrow fossil
#

LC_Office v1.1.0

ᵐᵃʲᵒʳ ᶜʰᵃⁿᵍᵉˢ

  • Added a new enemy "Halt" from Doors. (not scannable yet).
  • Added one room.
  • Fixed some bugs.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

lime shell
#

huh?

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doors why doors

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i was not expecting this mod to add a doors entity

narrow fossil
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lol

lime shell
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i never noticed omg

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today i've noticed how blind i can be three times

narrow fossil
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I was thinking about what simple enemies I could make and this seemed like a good fit

lime shell
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yea kinda goes 🔥

narrow fossil
balmy stirrup
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shrimp is my pet

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i feed him chidlren from my basement when he gets hungry

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alltho

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i do share him some pizza

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he lieks pizza

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fun fact

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all pitbull attacks are connected to shrimp

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its cause i accidently let him out my house

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the pitbull dogs are a coverstory

pulsar gorge
iron geyser
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Can you set weights on moons you want the interior to spawn?

eg; [Assurance:9999,Infernis:99999,Ganimedes:99999,All:100]

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Would it be AssuranceLevel:99999,InfernisLevel:99999,GanimedesLevel:99999,All:100

lofty harness
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The dependancies for this mod completely breaks my game, the first round always works but the second round the game is stuck on loading seed 1839475492027 or something along that. So i removed it, i am hoping they get fixed soon lol

lofty harness
meager copper
iron geyser
lofty harness
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Probably yeah, i forgot if i have a mod that requirea le

molten sun
forest niche
meager copper
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nice

molten sun
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That one @lofty harness

iron geyser
tall plinth
molten sun
wispy stirrup
tall plinth
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@forest niche why did you laugh at that concern

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(Cause erm LECore DOES disable LE and it does work better than LE and mods that require LE CAN just use LEC instead)

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I’m more confused than anything sorry 😅

last saddle
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was not expecting a new mob before the elevator apparatus thing returned

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anyways as somebody with no idea wtf doors is

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what is halt

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so... is the new monster disabled by default?

tawny panther
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that sounds like if X tile generates, then Halt has a chance to spawn in it

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that option forces Halt to always spawn should that long hallway generate

novel flare
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How does it function

acoustic mortar
soft kindle
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Interesting that you decided to add something that isn't directly related to Office. Does that mean you're planning to add an interior from Roblox, or are you simply phasing mod out into becoming something of a personal collection of additions?

unborn bay
#

could you add a setting to disable halt?

unborn bay
soft kindle
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I see. I'm out of the loop on previous Zeekerss work or Roblox, but some of it is fascinating stuff.

unborn bay
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the bug with office only really having anything on one floor seems to not be fixed

unborn bay
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@narrow fossil halt is very cool so far, but i do have some comments:
||1. i think halt might be better as just floating eyes, their body isn't actually too hard to see in LC which makes them alot less mysterious.||
||2. i don't think they should speed up at all. after a certain point, it becomes impossible to react to them.||
||3. i think surviving until the ambience loops should also let you escape, instead of just getting to one of the exits.||
||4. infinite stamina during halt would be nice.||
||5. the floor for their section has tiles instead of the carpet of the regular office which is an odd inconsistency.||
||6. was unable to test this in singleplayer so i don't know if you've already considered and/or fixed this, but you should consider how it would look on the radar and if teleporting breaks it||
||7. having halt able to appear on other interiors would be cool, but it might be tough since you'd have to add custom hall types for each interior for them to fit instead of being magically warped to the office.||
||8. in doors, the lights flicker when the next room is going to be halt. maybe you could make the lights flicker if someone gets close to the doorway that will trigger halt?||
other than that, very very cool!

narrow fossil
# unborn bay <@456226577798135808> halt is very cool so far, but i do have some comments: ||1...
  1. ||instead of removing it completely, I will lower the brightness and transparency.||
    2~4. ||since it appears with a low probability, I want to make it a little difficult. I'm not sure about infinite stamina, but I think it's possible to reduce stamina usage. I want the speed to be so fast that it dies before the ambient loop ends. Of course, the current speed is too fast, so I'll try lowering it a little||
  2. ||That's by design! In fact, it looks like a completely different map.||
  3. ||On radar it will just look like an ordinary hallway. And if you teleport, you die instantly lmao||
  4. ||I also want to add this. I'm not sure if detecting tile bounds will be easy.||
  5. ||cool I'll add it later (with some adjustments)||
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oh and I made halt in a day, there may be some bugs,
but unlike Shrimp I don't think there will be many cuz most of the code relies on the client

unborn bay
#

so it goes

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in terms of getting the entry, maybe you could automatically get it if you survive?

unborn bay
narrow fossil
#

actually halt is closer to an interior gimmick than a enemy

unborn bay
#

i suppose so

narrow fossil
#

I think I could use probability instead of spawn weight

unborn bay
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also, do you plan on making the steam valves in the office emit steam sometimes like in facility?

unborn bay
# narrow fossil 1. ||instead of removing it completely, I will lower the brightness and transpar...

about 2, ||i've tested it a few times and yeah halt is far too fast right now. wasn't able to escape halt once even with TZP (though the TZP made me more disoriented than anything else) i would say have them start really slow with longer hallucinations so if a player doesn't know about them they don't get confused and die quickly, before changing to a slightly slower than a walking player speed after maybe 20-25 seconds and then staying near that pace for most of the chase, before exponentially increasing in speed like it does currently when the ambience loop gets close to ending||

red coyote
#

Wait so halt only ||spawns in office interior?||

unborn bay
red coyote
#

Then what does that config setting do, does it ||make it spawn in ALL interiors, or FORCE it to spawn in Office at least in one hallway||

unborn bay
red coyote
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ok

red coyote
#

Yknow I actually like that it's a different spawn mechanic

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Makes it ||More like a hazard enemy like a landmine or turret than another hostile enemy that can attack you from anywhere||

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We need more ||Map related hazards, the only new hazards are from LethalThings, the boomba and teleporter trap|||

unborn bay
red coyote
unborn bay
red coyote
#

oh shit it does?

unborn bay
#

||yeah if you get infront of its light it goes towards you||

red coyote
#

hm

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but anyway yknow what i mean

lime shell
unborn bay
#

why was i spoiling that, boomba's probably the most well known modded enemy

red coyote
#

yea lmao

lime shell
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cuz what if some ppl dont

red coyote
#

those people are gerber babies

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boomba been here since the dawn of time

unborn bay
lime shell
#

idk one of the 6m who play modded but dont use lethalthings

narrow fossil
lime shell
#

nicee

narrow fossil
scenic aspen
#

What the prefix for OfficeMoonsList ?
OfficeMoonsList = Experimentation@30

red coyote
#

funny

narrow fossil
idle adder
#

what is the current spawn chance of halt?

forest niche
narrow fossil
idle adder
#

does forcespawnhalt guarantee just the tile spawning or is it a guarantee to spawn both the tile and the halt?

narrow fossil
idle adder
#

ah oka

unborn bay
glad vault
#

What's up with the missing game objects?

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ou wait

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no yea

#

it is this mod

narrow fossil
glad vault
#

ok then

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thanks

molten quartz
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Anyone got a video of halt in action?

floral veldt
#

right here

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(i think)

wheat mauve
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Will you ever update the config to allow weights over 300?

final sluice
#

It cool if I post a video of a possible bug to Office?

lime shell
#

yea

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always better to have videos to see how the bug happens

final sluice
#

Only managed to hit Office once in my playthrough just now, so can't confirm if it happens constantly but pretty sure this isn't normal 😂

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sort of like an invisible wall, and I walked into it but couldn't walk back out. My apologies if this has already been noted and a fix coming soon, otherwise I hope this helps!

spare basin
#

the elevator camera on the screen seems to be moving according to my player's position

narrow fossil
spare basin
#

the new double doors play sounds twice

tribal holly
#

Is it common for the first floor to have all four paths blocked? Or do I just have really bad luck

inner ocean
#

scanned shrimp and it gave me the bestiary info for halt, lol

narrow fossil
tribal holly
narrow fossil
#

yep

tribal holly
#

Ahhhhh

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Okay so I’m just blind then lol

narrow fossil
#

I think this is very not noticeable.. a lot of people overlook it lol

inner ocean
#

yeah ngl I walked right past that

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once you know though, that is quite handy

red coyote
#

what does this thing mean

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is there a legend or key somewhere

narrow fossil
vapid zinc
#

is that normal for the halt to be that dark?

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also for some reason my friend was unable to pick up his own items after that

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my guess that it's dark because of diversity true darkness

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but no idea about items

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also omnipresent weird ambient throughout whole dungeon

soft kindle
#

Were you on version 1.1.2 or older?

vapid zinc
#

1.1.3

soft kindle
#

At the time of that recording?

vapid zinc
#

yep

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we just finished playing 20 minutes ago

soft kindle
#

Do you use Diversity?

vapid zinc
#

yep

soft kindle
#

Probably full darkness from Diversity then.

vapid zinc
#

yeah, my guess as well, still doesn't explain locked items and weird ambient

soft kindle
#

wdym locked items and weird ambient?

vapid zinc
#

he can't pick up his own items after that encounter, in the end of the video

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and in the beginning weird sound can be heard over whole dungeon, no matter where you are

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my guess that it's related to halt as well

narrow fossil
#

as for the locked items... uhm... I'm not sure what's causing it sadsponge

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oh i get it..? wait

vapid zinc
#
[Info   : Diversity] Interactor interacted with: mesh
[Info   : Unity Log] Player #4: Was grabbing object 933 validated by server? : False
[Info   : Unity Log] Local client got grab invalidated
[Info   : Unity Log] Grab was invalidated on object: WalkieTalkie(Clone)
[Info   : Unity Log] Grab invalidated; no other client has possession of it, so set its parent object to null.
[Info   : Diversity] Interactor interacted with: mesh
[Debug  :GeneralImprovements] Updated time display.
[Info   : Diversity] Interactor interacted with: mesh
[Info   :ReservedItemSlotCore-1.8.17] Beginning grab on reserved item: Walkie-talkie
[Info   : Diversity] Interactor interacted with: mesh
[Info   : Unity Log] Player #4: Was grabbing object 933 validated by server? : False
[Info   : Unity Log] Local client got grab invalidated
[Info   : Unity Log] Grab was invalidated on object: WalkieTalkie(Clone)
[Info   : Unity Log] Grab invalidated; no other client has possession of it, so set its parent object to null.
[Info   :ReservedItemSlotCore-1.8.17] Beginning grab on reserved item: Walkie-talkie
[Info   : Diversity] Interactor interacted with: mesh
[Info   : Unity Log] Player #4: Was grabbing object 933 validated by server? : False
[Info   : Unity Log] Local client got grab invalidated
[Info   : Unity Log] Grab was invalidated on object: WalkieTalkie(Clone)
[Info   : Unity Log] Grab invalidated; no other client has possession of it, so set its parent object to null.```
#

that's what i found in his logs

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seems like lobby control mod preventing him to grab invalidated item, to prevent item desync

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it's a fix included in lobby control mod

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the question is why items was invalidated

lime shell
#

damn diversity's interactor do be interacting

soft kindle
vapid zinc
#

fair

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you think it's bugged?

narrow fossil
#

I think I figured out what the problem was

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but I'm not sure

soft kindle
vapid zinc
#

okay, gonna disable it for now then

vapid zinc
soft kindle
#

That is for current TS version though. I don't know if it's different in testing version.

vapid zinc
#

but still i'd like some kind of compatibility between halt and diversity, as diversity makes everything too dark

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maybe config options to drop or not drop items?

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so at least we still have flashlight

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i can disable true darkness for sure, but for normal gameplay situations it's pretty fun

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just unplayable with halt

narrow fossil
balmy stirrup
narrow fossil
balmy stirrup
#

i knew it was all connected

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thats it

#

im not feeding shrimp human child meat for another week as punishment for not being a good boi

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i told him not to make friends with mafia member

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😠

strange bobcat
#

i can hear the halt enemy forever til i leave after encountering it

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and its annoying

vapid zinc
#

i guess it can be heard even before you encounter it, thoughout the whole map

#

that explains that creepy ambient sound we heard but was unable to locate

narrow fossil
#

It seems to work fine with true darkness now

#

If the config is true(default is true), encountering Halt will automatically disable true darkness, and reactivate it if you escape or die

#

I don't know if it will work properly. Last time I tested it worked fine

vapid zinc
vapid zinc
#

uh oh

#

latest version of office somehow makes me unable to exit terminal

deft falcon
vapid zinc
#

each time i press esc this error happens

vapid zinc
deft falcon
#

thanks for letting me know it's office

vapid zinc
#

so it was either this or that

rustic gyro
#

I keep having problems when having the Office installed
When I try to run a terminal, I cannot exit out. I press tab and I'm still using the terminal

#

I just turn off Only the office mod and everything seems to be fine. Am I missing something?

deft falcon
#

Piggy just put out a update on thunderstore, it should show up in like 15 minutes or so

#

If you need it now you could try rolling back to the last update

#

that might fix it

rustic gyro
#

currently refreshing f2modman

deft falcon
rustic gyro
#

ah,hmm.

#

Thank you for the response!

narrow fossil
#

I think I touched it by mistake while coding something related to bestiary sry sadsponge

#

I just temporarily removed everything related to halt's bestiary and the terminal worked normally

narrow fossil
# brazen cradle how do you set Halt spawnrate

||when an office is spawned, Halt-only hallway is randomly generated, and this is a config that adjusts the probability of encountering Halt when entering it. you can do this by adjusting HaltSpawnPropability in your config (0~100)||

brazen cradle
narrow fossil
#

yep

brazen cradle
#

oh

#

thats sad

brazen cradle
narrow fossil
brazen cradle
#

ah oke

#

ahah

narrow fossil
last saddle
#

no because 1.1.6 just got pushed 😛

torpid plover
#

el coffice

muted sail
#

Does anyone know the spawn chance for the office or what moons it spawns on?

muted sail
#

Is there a config for it? I dont see one

fresh mountain
wheat mauve
narrow fossil
near sparrow
#

@narrow fossil can i enable scrap from your mod yet?

narrow fossil
deft falcon
#

Maybe make the Halt hallway not spawn a fire exit in it. Led to half of our group dying lol

#

can be vary disorienting as soon as you enter

#

Or is this a bug? lol

muted sail
#

The config for this mod isn't showing up for me anyone know why?

soft kindle
#

Means you're missing dependencies most likely.

unborn bay
#

@narrow fossil can halt trigger multiple times?

strange bobcat
#

once

#

well atleast from what ive seen

idle adder
#

are there any plans to add a config for changing how often the halt's room itself spawns?

#

separate from halt's spawn in it

#

also are there plans to change how much time the encounter would take?

#

like set min-max range of how many times you need to turn around

final sluice
torpid plover
#

shrimp is nice he got a little fussy with me last night and he gulped some bottles but I pet him he is very nice doggy yoiled

#

he also ate a cat

unborn bay
#

delicious

muted sail
#

so if the default spawn chance for the office is 40 in the configs what is the spawn percentage exactly

soft kindle
#

It's a weight.

#

Sum up all other interior weights for a chosen moon, then divide the interior's weight by the sum and you'll get a % as a decimal.

lime shell
#

(weight / sum of the weight of all other interiors) * 100

#

so say you only have one other interior with a weight of 300 (which is what you'll mostly see for vanilla interiors)

#

(40/300)*100 is about 13.33%

spiral briar
#

Hi, havent used the mod yet as i like to get some info before(also havent played with my usual crew in some time, so, yeah) and would like to know how does shrimp work exactly, what cananger it and when is it passive towards the crew

#

already saw some halt gameplay here

muted sail
#

@lime shell @soft kindle thanks

lime shell
#

np

red coyote
# spiral briar Hi, havent used the mod yet as i like to get some info before(also havent played...

From my understanding, shrimp spawns passive and when it detects a player it starts a hunger meter and follows said player, then you have 2 options, smack the goofy guy with a shovel to scare it off for awhile, or feed it scrap until it is “full”. When it is full it will leave for some time idk how long, but if you don’t feed it and don’t scare it away, and it’s hunger gets low enough to where it’s starving, it becomes enraged and chases after and kills the player

idle adder
red coyote
#

yea

idle adder
#

wish you could feed it enough to make it a fren

#

he's one of the boys now

#

get him onto the ship and give him a funny hat

spiral briar
torpid spruce
red coyote
torpid spruce
#

Darn, would be funny if Shrimp was just a cranky boi and you could de-escalate him through other means than just feeding him scrap or your flesh once he’s enraged, I realize that’s not accurate to the source material but eh

#

We need a snickers bar to feed Shrimp

spiral briar
#

i would 100% kill a teammate to feed my boy the shrimp

deft falcon
#

@narrow fossil Liking the Halt so far. Not sure if it's a bug, but maybe make the Halt hallway not spawn a fire exit in it. Half of my group entering the fire exit led to everyone who entered it dying. It can be vary disorienting for it to get you as soon as you enter

forest osprey
#

Agreed, just remove the fire exit spawns in the hall

uncut tapir
#

So, for some reason office still spawns on maps that I did not set it on

#

It causes people to fall through the map

#

Or no clip throug the walls or even not be able to leave the dungeon

uncut tapir
#

My apologies

#

I have not

deft falcon
#

That'll fix it 😁

uncut tapir
deft falcon
uncut tapir
#

Thx mate

deft falcon
#

Thanks for fixing the fire exit issue ❤️

spare basin
#

the elevator camera on the screen seems to be moving according to my player's position

soft kindle
#

Is Shrimp killable?

narrow fossil
#

nope

novel flare
#

It’s as shrimple as that

tame thorn
#

@narrow fossil
[Feature Request]

I would love dungeon weights added to the list mode so weighted generation like this is possible.

Experimentation:125, Assurance:125, Vow:200, March:200, Rend:125, Dine:125, Offence:125, Titan:125, Factory X:115, Acidir:125, Pizzeria:125, The End:120, Ganimedes:100, EchoReach:135, Maritopia:125, Auralis:150, Kast:150, Solace:125, Triskelion:125, Ether Downtown:125, PsychSanctum:35000, EGypt:125, Gorgonzola:125, Atlas Abyss:150, Secret Labs:38000, Celest:125, Bozoros:100, Orion:150, Asteroid13:125, Cosmocos:100, Etern::120, Gratar:100, Infernis:125, Polarus:125, School:120

tepid wind
#

you can do this via the LLL config, no?

soft kindle
#

You can.

deft falcon
#

You can

tame thorn
# tepid wind you can do this via the LLL config, no?

Sadly I have 3 problems with the LLL config.

Some moons when you overide using the LLL config can Brick the Moon Catalog in the game and have it throw Null Exceptions. Secondly Overriding a lot of the moons to change prices and configure creature spawn weights had the ship stuck when loading into the level after it displays the seed and will not progress until I revert my changes. Thirdly, my experience with the LLL config is usually to delete it to fix a lot of the recent problems, i run into a lot of these while testing, and I push and pull a lot of moons and interiors in the pack. Having to adjust the interior config for one moon vs regen the LLL config as it does not reliably keep moons on the same number register is much less of a hassle.

I know LLL is going to be great and I will probably do so in the future, however, there are too many problems atm for me to use it reliably.

soft kindle
#

Could try LethalQuantities too.

tame thorn
#

I have experienced errors when having too many mods modify or even have access to the same files. I might if I have to. But it would be better for stability for me at least if LCOffice had it baked in as most of the other interiors do.

#

Recently with Maritopia when troubbleshooting the LLL entry duplication, if LethalQuantities was present in the modpack the game would not load into the ship from the main menu.

#

I am a special case however as I am trying to build a stable Mega Modpack. So my mod list is quite heavy. So I spend quite the amount of time tweaking everything just right so it will work.

#

@tepid wind I am excited to see what you make when you jump back into the driver seat. 😄

torpid sparrow
#

is it a known bug that non-host players fall through the interior floor when entering the facility?

restive ledge
torpid sparrow
#

okay, thank you!

novel flare
abstract widget
#

Just had Shrimp get angry and try to kill me butr it appears that it still can't, for some reason. I thought it got fixed?

trim briar
#

I love this mod and all the work put into the elevator, but I honestly wish there was an option to disable it and just have a normal entrance - one reason being that scopophobia's monster can't escape properly. Any chance that could happen?

trim briar
#

It's planned but not working yet

soft kindle
#

Feel like it'd be easier to implement Shy Guy using ladders/fire exits, that creating a whole new rooms without an elevator just for that one entity to work better.

restive ledge
molten quartz
mortal epoch
soft kindle
#

I though he might considering other entities do, but I wasn't sure about that.

soft kindle
#

Shy Guy doesn't need it.

trim briar
#

Since the ladders don't reach the ground, he can't use them

#

And I have other issues with the elevator. That was just a big one

restive ledge
trim briar
spare basin
narrow fossil
shrewd dagger
#

I wanna use custom emotes here too 😭

#

also thank u for the rotating emote, i shall take

tame thorn
novel flare
#

I steal easyidle123s moon configs from there modpack and it has one for office

tame thorn
#

1 sec let me get to my pc

tame thorn
#

This is what I do on other interiors.

novel flare
#

Experimentation@50,Assurance@80,Icebound@80,March@120,Offense@60,Aquatis@20,Vertigo@150,Celest@600,Triskelion@100,Gratar@100,Polarus@150,Titan@80,Secret Labs@500,Auralis@60,Etern@80,Devastation@60,Kast@200,Ganimedes@150

#

thats how its formatted

#

atleast acording to easy idle

tame thorn
#

@novel flareAlso who made this. I like this format and would like to adopt it for my modpack. I would love to ask permission to use it.

novel flare
#

@grand nimbus

tame thorn
#

tyvm

#

@grand nimbus I very very much like the framework you have here in your spreadsheet. I would love to ask permission to modify a copy of your spreadsheet for my own use in the Shattered Company Modpack. Is this something you would be ok with?

grand nimbus
tame thorn
#

For sure! I will also quote you as the originator. Just do not change your discord name I have a horrible memory. Feel free to message me if I do not keep up with my word I am forgetful. 😛

#

Right now my modpack is on fire and I am trying to sort out the LLL problems. It was working perfectly and then i had to go and mess with it. 😦

#

@grand nimbusIf you are ever available for chitchat hit me up. I have messed with a lot of moons and mods. I think we would have a great conversation.

grand nimbus
tame thorn
torpid sparrow
#

they were literally playing inside another dungeon than me on the same map lol

soft kindle
#

I don't know if it's custom moon related or not, but I've yet to have that happen. And I played with LLL a lot.

molten quartz
torpid sparrow
#

ye honestly I think its lll, not depending on the moon

torpid sparrow
#

same result

#

as in, I deleted the config

#

and my friends did so as well

molten quartz
#

and delete og lll

#

or disable best results that way

torpid sparrow
#

sometimes they fell through the map, sometimes they ended up in a whole other interior with other items than mine while I saw them walking through walls, yeah Clueless2

torpid sparrow
molten quartz
#

do u want a pack that works?

torpid sparrow
#

all good, imma make a new mod collection

#

thanks tho

molten quartz
#

018e2502-1b83-6373-af09-563eb76d9cc2

#

just in case new pack runs into issues take a peak at this

torpid sparrow
#

thx

soft kindle
#

You install r2 mod manager and let it do it for you.

forest niche
#

put both at the same place in "plugins"

#

you can also keep them in the folder and put that into plugins

crimson berry
narrow fossil
lofty badge
shrewd dagger
#

yup its the new enemy

spare basin
#

my friends and I experienced a bug with the shrimp

#

he got mad even after we fed him

#

and when he got mad he couldn't kill us

solemn isle
spiral briar
#

maybe a desync? i dont know much about modding, but i've seen many mods that fix Desync on many things, is that an usual problem on Lethal company mods?

narrow fossil
solemn isle
lime shell
#

steam deck you'd need to access your files but i have no clue where it's store

tall fern
#

idk why but some times when people enter the dungeon they fall into the abyss

lime shell
#

desync

#

delete LLL config

hot flume
#

is the shrimp supposed to be hostile?

#

he spawned on a different map for us and is basically just being goofy like a dog

fresh mauve
narrow fossil
hot flume
#

its AI must've been broken then, or he was very well-fed

narrow fossil
#

well maybe he ate a bunch of scrap you never saw

hot flume
#

there was a lot of scrap in the sewer, so makes sense

solemn isle
lime shell
#

i have no clue how it's stored on steam deck

solemn isle
narrow fossil
#

||if there is a target player, the hunger value increases a little faster||

silver mason
#

Any known issues with the current version or is new enemy and other 1.1 stuff all pretty good now? Haven't updated to 1.1 yet since my pack is pretty stable, but super curious to try Halt out

solemn isle
#

Forget what I said. XD

silver mason
red coyote
#

The reason why my answer is so vague

#

Is because for me at least

#

office works and hasnt had any issues

#

Yet im not 100% sure its stable for everyone

#

havent had the new enemy yet

stuck glade
#

Whats that mod with the red part of the stamina bar at the end

novel flame
stuck glade
stuck glade
solemn isle
#

@narrow fossil Sorry for the ping, a while ago I checked the elevator again with my girlfriend and this time it worked correctly. I don't know if it was a desynchronization problem or the game you were playing already had other problems.

narrow fossil
#

some network issues occur stochastically lol

#

maybe it was a network bug too

red coyote
narrow fossil
#

custom scrap is currently temporarily removed sad

solemn isle
#

Reload mod list?

novel flare
rapid arrow
#

feeding him did calm him down temporarily though

#

he also stayed angry even after I left the facility (maybe that's intentional though idk)

spare basin
#

played solo just now

#

shrimp could not kill me

lime shell
#

known issue

spare basin
#

alr

mortal nebula
#

I love this mod, but I'd like if it would stop pushing an update for each and every individual minor change or fix, almost once a day, every single week

It takes an incredibly long time to install updates for this mod every time there's an update

#

Cool reaction, very insightful, tells me a lot

tepid wind
#

fast and frequent updates are a good thing 👍

mortal nebula
#

Not when each update is massive and takes forever for no good reason, no

tepid wind
#

the good reason is fast and frequent updates

mortal nebula
#

Ok dude

tepid wind
#

@narrow fossil when your free hit me up, we can probably reduce your filesize notably

tribal swift
#

It sounds like a problem on your side, maybe with your mod manager

mortal nebula
#

I have bad internet. I can't do anything about it at the moment. Not everyone has good internet.

tribal swift
#

Nor did I imply they do

mortal nebula
#

I'm not here to argue or anything, dude, I just wanted to leave a minor comment

tribal swift
mortal nebula
#

Ok then

#

I'm just not sure how else to say "I really am not in the mood for this" without sounding like a complete dick, sorry

narrow fossil
mortal nebula
#

I get it

#

Thanks

novel flare
#

jsut the inital post came off a lil rude

#

you can always avoid updating it I guess and just wait till a few have built up

mortal nebula
novel flare
#

its chill no worries

mortal nebula
#

I've stopped caring what people think because ultimately it feels like no matter how hard I try, I'm never going to perfectly convey the point I'm going to try and get across; it's why I hate talking to people, why doing so stresses me out, and why I tried shutting nijnte down so quickly

Just don't take it too personally

#

I'm a jerkass on the internet and nothing more than that

red coyote
#

🧏‍♂️

patent egret
#

i can get an update downloaded and installed in around 30 seconds on my crap internet when its not being even crappier

#

it is 111 mb tho

#

dasa lucky number.. dont fix what aint broken

fresh mountain
#

Should optimize it and then add garbage data to keep it at exactly 111 /j

#

The actual office loads faster because only like 60% of the file actually needs to be loaded

patent egret
#

dasa joke

lofty harness
wispy stirrup
#

is there a config option for disabling the TVs on the main floor?

#

and if there isn't, could one be added?

#

they're causing lag when you get near/look at them

spare basin
#

perhaps the FPS on the TVs could be lowered for performance

#

and it would make sense with security cameras

soft kindle
#

Opposite. It needs to be uncapped.

#

Same reason OBC works best uncapped.

spare basin
#

what is that

soft kindle
#

OpenBodyCams

spare basin
#

why would uncapped capturing be less hard on performance

soft kindle
#

Something with the way they are done or Unity.

soft kindle
#

Ask and you shall receive.

#

And as expected, unlocked runs best.

wispy stirrup
#

dont mind there being no audio

thorn oasis
wispy stirrup
thorn oasis
wispy stirrup
#

obc is ALREADY like that

#

it's the default

#

if you want to change that go into the config

thorn oasis
#

Doesn't it default to 30 FPS?

wispy stirrup
#

no

#

it doesn't

#

check for yourself

thorn oasis
#

Weird ok. I think it was set like that when I was transferring something

tribal holly
#

I think it used to default to 30 at one point early on

thorn oasis
#

Ok I see. I'll just have to mess with it some more later

red coyote
#

so now the office cameras and OBC do NOT use the same settings

#

or is there still some conflict with them

red fractal
#

does anyone know how to fix players falling through the map in the office interior

red coyote
red fractal
#

If i send my friend a modpack would the config settings be the same?

red coyote
red fractal
#

code

red coyote
#

yea it should be the same

#

do you have LLLFixed?

red fractal
#

Is it a mod on thunderstore

red coyote
#

Yes

red fractal
#

ill look

#

ill try this

red coyote
red fractal
#

thanks

#

do i delete the og lll

#

or do i keep it

red coyote
#

Up to you

soft kindle
red coyote
red fractal
#

my friend says thanks

soft kindle
#

No.

red coyote
#

must be tweakin

#

anyway is it still better to have uncapped frames for office cams

soft kindle
#

Yes.

red coyote
#

Also there is some funky wording here, do I set it to 100 to make it uncapped, or like 101 since it says

#

doesnt hurt to put it to 101 either way

soft kindle
#

I just set it to 250, same as game's max cap.

iron geyser
#

I'd kill for map generation that disperses this map into 3 levels

#

I think a mod that has a configurable dungeon that sets a minimum/maximum of how many and which tiles generated would very quickly become standard to have in a modded run

thorn oasis
unborn saffron
#

OpenBodyCams does nothing to any cameras but its own

#

in the case of LC_Office, though, it may be okay to do the camera FPS limit by setting Camera.enabled instead to avoid the performance penalty of setting up the rendering outside the render loop

#

I believe that doing so with cameras that use the main shader volume that the player volume uses for the posterization/edge detection filter can cause some flickering, but I would imagine that the cameras inside Office don't necessarily need that volume

#

I haven't tested it yet, but I have a theory that using a separate volume for each camera may resolve that as well

vague torrent
red coyote
old kettle
#

ahhh

unborn bay
#

shouldn't have hit shrimp

thorn oasis
#

So this is an interesting one

#

It was a mimic door

lime shell
#

yeah

#

its becuz this is supposed to be a double door

wintry bramble
#

the mimics are kinda outdated in terms of obstacle huh....

have they received an update in the last like month-

lime shell
#

the mimics mod

#

is fun

#

and good

#

but doesn't work with custom fire exits and isn't optimized

lime shell
wintry bramble
#

im not a fan of it but yeah it seems like its in dire need of an update

thorn oasis
#

Ahh I see

soft kindle
#

Office was added to its whitelist before it had double door fire exits.

#

You can simply remove office from Mimics whitelist.

#

And supporting custom fire exits is not that easy to just add in.

narrow fossil
#

I think that in the future it will be changed so that it does not spawn only on that double door

torpid spruce
#

Someone (Tolian IIRC?) also suggested the idea of changing the way that the Mimic spawns so that instead of it being inside a physical recreation of a fire exit it would hide behind a masking piece that would increase compatibility with custom exits, and 753 was gonna test it out for viability, so there could be a major change coming depending on how that goes that would fix the issue with most/all custom fire exits on Mimic’s end

lime shell
#

mimics could also use the vanilla trick vents use and save lots of performance at the same time

odd cedar
#

What is halt again

lime shell
plain vault
#

So it's a door enemy? Like a moving door?

grand nimbus
#

they're all generally named after actions

#

Halt is so named because its like someone in your path telling you to halt. While in a long hallway, itll appear in front of you and float towards you

#

when you're chased itll repeatedly teleport in front of you

#

so you have to go back and forth til you get to the end of the hallway

#

at least that's how it was in Doors, though I imagine it's very similar here

plain vault
tribal holly
#

Doors is wicked lol

odd cedar
#

Interesting

grand nimbus
tribal holly
#

Doors has such phenomenal audio design I love it haha

azure comet
#

So the latest update for office causes this on game launch

#

Nvm it happens with the previous version too

#

Huh

old kettle
soft kindle
lapis flame
#

I don't think that's normal

soft kindle
#

That's because of LobbyControl and is fixed in 2.3.0

spare basin
azure comet
#

I think you can also set it to exclude showing up in the office interior too

spare basin
#

that's not the right answer

novel flare
azure comet
#

I actually never knew Mimics was unoptimized til I removed it cus my group never died to them anymore lol

thorn oasis
#

Personally I like the idea of them so I'm probably going to keep them in if I'm able to blacklist them from the office interior

thorn oasis
lime shell
urban cave
#

@narrow fossil I've been having an issue with the enemy shrimp where instead of attacking when he's agroed he pushes the play around sometimes trapping them in corners,its an issue i have had since i added lc office to my modpack but the debug log doesn't really tell me much,i didn't know he was able to kill players until i saw a video on him killing them. Do you know the cause of this bug?

#

018e38c0-234d-0a51-c292-5355f6bd2b5c this is the code for the modpack I use,hopefully it can help with identifying the issue

soft kindle
spare basin
#

I've also had the issue of him not being able to kill us

#

He pushes you a lot as a result

novel flare
#

Shrug

#

I’ve seen them say things about alot of mods with semi proof

spare basin
#

Understandble. I will now reveal that I was lying the entire time for attention and that thereis currently not a single problem or bug with the Shrimp enemy

#

I am appalled by my actions and will not do it again. Furthermore, I will be sure to record my gameplay at all times and save all my logs every time I play to ensure that every one of my claims is backed up with sufficient evidence. I apologise for wasting anyone's time and will now dedicate 5/7 days of the week to testing LC Office to make sure that I don't lie about my claims in the future

azure comet
#

Thumpers in the Office are horrifying omg the speed they reach in those pathways 😅

urban cave
idle adder
#

I encountered the glitch with the shrimp that made it wobble around and stretch like a corpse ragdoll

#

when it just walked around

idle adder
#

worse

#

it was literally stretching across the room

#

like the

#

what was it

#

from scp containment breach

#

peripheral jumper

night hatch
narrow fossil
night hatch
#

unfortunately when it happened I didn't think to get logs because at the time i thought it was intentional because it was my first interaction with it lol

urban cave
#

I can go ahead and record the logs or make recordings while it’s happening

#

I’m booting up the game to recreate it,unless it’s been fixed it’s the same every time Shrimp spawns

#

There was something going on in the logs when I checked them earlier,although it didn’t seem to explain how the glitch is happening,i remember it did mention something about shrimp

soft kindle
#

Gotta say, changelog direction needs to be reversed. The amount of scrolling you have to do to read latest changes is getting crazy.

urban cave
thorn oasis
#

So where would I even find the internal data names for modded moons? I'm trying to assign office to the moons I want but I wasn't sure if they followed the same naming convention as the vanilla examples

grand nimbus
#

With asteroid 13 just do "asteroid", and generally leave numbers out

#

Otherwise I haven't had any issues

#

You can use simulate moon on the terminal in game to check that office has been applied

thorn oasis
#

Ok cool I'll try that then

glad vault
#

Non modded monsters seem to sit in a corner of a room. Even if you stare at a bracken it wont come after you. The shrimp works fine tho. It might be cause by the moon im on (Maritopia) or maybe StarlancerAIFix, don't really know because it's not giving me an error to work with.
(Ignore the dissconce error, I'm playing LAN and mirage is trying to save the same voice file twice. It's normal lan behavior.)

#

This is also the only custom interior where the monsters don't know what to do when faced with a corner.

#

There's also this instance where all the monsters in the dungeon gathered in one place.

#

Again no errors

#

This also might be an LAN problem only but I haven't had the chance to check.

spare basin
glad vault
#

Yea but here's the weird thing this happens on all monsters.

#

I'm still gonna try but I don't belive that PathfindingLagFix is the problem.

strange bobcat
#

@soft kindle what?

soft kindle
#

What?

iron geyser
#

Something about these shelves causes lootbugs to get stuck

#

have a fifth

unborn saffron
#

if there's an issue with PathfindingLagFix feel free to @ me if you can get logs after the issue occurs

narrow fossil
#

I think you sent to the wrong place lol

strange bobcat
#

CRAP

#

MB

#

IM SORRY

#

god

#

that is embarrasing

narrow fossil
#

lmao

#

its ok

urban cave
narrow fossil
#

I also dont know exactly what the problem is, If an attack is attempted, a log that says (Shrimp) Called KillPlayer should be printed
i think shrimp's target player was not detected as a local player, or the distance to the target player was not calculated properly for some reason

urban cave
#

I think it might have popped up in a previous instance saying it failed but I don’t remember seeing that log

#

Is there anything else I can do on my end to help identify the issue?

#

It might be having trouble switching shrimp’s behavior to agro as well it doesn’t show the log “(shrimp) called killplayer”

spare basin
#

sometimes, scrap spawns inside walls making it difficult or sometimes even impossible to get them

azure comet
spare basin
#

really? that's never happened to me

azure comet
#

You can see the light poking through but have no way to grab it

spare basin
#

ah right yeah I remember experiencing that but only in the kitchen

wheat mauve
#

looks like theres an incompatibility with backrooms/backrooms patch and halt. I just get stuck like this everytime

#

i forgot to get logs ill do that

#

oh it didnt happen this time

red coyote
#

I dont think

#

this generated correctly

gaunt hamlet
#

nah thats just where the annoying coworker sits

red coyote
#

u rite

thorn oasis
#

His pay got cut in half

gaunt hamlet
#

hes half the man he used to be

mortal epoch
#

lmao

idle adder
#

Talkin about a half-assed job

candid finch
wild sable
soft kindle
#

I'll take that over Pool Rooms gen. No offence to Pool Rooms, but its generation is crazy.

wild sable
#

"No offense, but I think you suck" hmmm

soft kindle
#

Nah, the interior is awesome. Just the default sizes are wack.

wild sable
#

Also, please make the elevator music loop right. there's a one second delay and its killing me deathdiesdissappear

soft kindle
#

It loops? I thought tracks switch.

wild sable
#

correction, im trying to make it loop, but theres always a small delay

narrow fossil
#

delay between music is intentional

solemn isle
#

Top 10 best plot twist:

mortal epoch
wild sable
narrow fossil
#

acually there's only a 0.5 second delay, I think there is a delay in the music wav itself

#

the reason for the delay is probably due to the reverb left behind after the music, I'll have to hard code it further to fix this lmao

urban cave
wild sable
#

Im currently replacing the elevator sounds with my own, but I have to make them very loud to be audible which seems to be causing clipping issues. Any idea why?

soft kindle
urban cave
#

edited bepin config? i don't think i've done that i'm not sure what you mean

#

DissonanceLagFix v1.0.0 by linkoid

JigglePhysicsPlugin v1.1.2 by HGG

LCSoundTool v1.5.1 by no00ob

LethalExpansion v1.3.45 by HolographicWings
are the only mods that pop up when i type log but idk if i do or not

#

does advanced company have an effect on it?

soft kindle
#

🤷

soft kindle
#

No way that's with default values.

wild sable
#

No lol

sleek widget
#

that is insane

wild sable
#

Having fun with this one yeah

red coyote
#

No one believed me

#

I literally went to the poolrooms thread and said "ay this shit tweakin in size, no way we can clear this"

#

they bascially said skill issue

lime shell
#

yeah

#

cuz its true

#

skill issue

#

just go faster

unborn dawn
#

and have a million item slots to pick everything up

lime shell
#

nah

#

just have more assets to your company

next ginkgo
#

had a bug where the bracken got stuck on a set of double doors

idle adder
#

and why are some of the rooms blue

tribal holly
tribal holly
restive karma
#

Is there any plans to have doors not collide with the player?

chrome hinge
#

saw this on startup

autumn lodge
#

getting the same Error: [Error : LethalLib] An Enemy AI Collision Detect Script on GameObject 'TheDog' of enemy 'Shrimp' does not reference a 'Main Script', and will cause errors!
about to ask if its a big deal or if we can ignore it.

narrow fossil
#

Shrimp doesn't use collision detection, it should be fine

#

ill fix that later

vapid zinc
unborn bay
#

it seems the issue of office only really having stuff on one floor has been fixed!

#

well, sorta. it atleast has a hallway or two on other floors now

#

still the most on the bottom, probably because of the four routes

unborn bay
#

most of the time atleast. there's still the possibility of things only being on one floor

autumn lodge
#

totally forgot to ask here aswell. i posted this in the Lethalresonance thread asking if this is something important or if i can ignore it. i got told that playOnAwake sounds could be broken.
it seems like there is a problem with lethalresonance and lc_office. Is there anything you would say is important to fix because there are things that wont work well for the office mod or can this be ignored?

autumn lodge
#

ok thx

magic frost
celest mantle
#

@narrow fossil Hi, dawg.
I just wanted to make a request for ShowCapacity to be compataible with EladsHUD. I'm basically forced to use EladsHUD because it updates when you're healed while vanilla doesn't really. Also just found your RadarZoom mod, so cool. I already had LC Office❣️
Final extra request to show capacity for modded items like Oxy-canister found in "OopsAllFLooded" and "Oxygen" mods.

narrow fossil
#

I don't know if its possible, Ill try it later

celest mantle
#

Thank. There are other mods that have optional compatability with EladHUD because it is so popular and liked. Sorry I can't think of examples to be more healthful right now.. hm..

soft kindle
#

The only mod that has compatibility with Elads is Oxygen.

azure comet
narrow fossil
#

average office security

acoustic laurel
#
[Error  : LethalLib] An Enemy AI Collision Detect Script on GameObject 'TheDog' of enemy 'Shrimp' does not reference a 'Main Script', and will cause errors!```
acoustic laurel
#

errm

#

Whats a ||Halt|| ?

#

I saw it in the code

#

looks like it only spawns in the office

unborn bay
acoustic laurel
#

...yes

#

Could you tell me anything about it or should I just wander around until I find it

lime shell
#

enemy that has a chance of spawning when entering a room

soft kindle
acoustic laurel
#

huh alright

acoustic laurel
#

Based on the logs I'm guessing it doesn't care about spawn power and the whole base spawn mechanic?

#

So like how the peepers and walker(?) spawning works?

soft kindle
#

It's Office only.

acoustic laurel
#

How often does it attempt to spawn?

spare basin
#

I think it’s in the config

acoustic laurel
#

nah, only a %

spare basin
#

That’s the spawn percentage

acoustic laurel
#

yes

#

but is it only once at the start of the day

#

hourly

#

when a condition is met