#LC_Office / LC_Shrimp

1 messages · Page 7 of 1

forest niche
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i don't mind if there are some rooms at that flood tho

stark forge
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yeah of course

shrewd dagger
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Yeah I do miss only elevator at the entrance too, what's the reason for that decision actually?

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Is it cause of some people might not want to go through the elevator bugs?

rigid sigil
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Oh also was shrimp disabled at some point or is he really hard to find? My friends and I were looking everywhere for him last night to see if he’d tank my frames

narrow fossil
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simple feature to check if there is a path on each floor

narrow fossil
hoary whale
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so people wont find 4 dead ends on the elevator anymore

narrow fossil
hoary whale
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tbh i forgot it was the facility main bc of how dark it is

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i think the upturned entrance tile wouldve been better as main but its ight

topaz ravine
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@narrow fossil Got blocked off by a wall when going into another tile I think. I'm using the newest version (1.0.13)

hoary whale
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1.0.14 is out with the trap walls fixed guys and better generation

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i feel like i made piggy mad at me with all my complaining earlier

tall plinth
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so many updates :P gotta try this out

balmy stirrup
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latest update still had mad cullling issues with cullfactory, idk why that is being caused

hoary whale
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yeah thats what i was guessing i dont use it because i dont care abt high fps and i use camera mods

grand nimbus
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how would I disable cullfactory for Office?

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just OfficeFlow?

tame thorn
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Have two seperate logs here.

tame thorn
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still typing it lol

hoary whale
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oh

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bro gotta list and hes checkin it twice 💀

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make that ten times

tame thorn
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Player #2
Encountered the shrimp on experimentation. Default map.
When shrimp was attacked the attacking player saw a rearing back animation on the shrimp.
The shrimp made a deafeningly loud stomping/walking noise on a loop, the shrimp was frozen in spot.

Player#1
Went into the interior and found the shrimp walking in place in a different location. Playing normal walking audio.
again the shrimp was stuck and un-interactable.

The shrimp had been eating items and navigating normally until attacked.
@narrow fossil

tame thorn
hoary whale
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okay i was expected a 2 page thesis after that time tbh

tame thorn
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The pressure!

hoary whale
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what version was this on?

tame thorn
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v1.0.15

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Link to modlist.
018dd2f2-c563-3619-ed9e-f0560bb6d822

hoary whale
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havent played this version yet or even the last 2 bc of how fast theve been dropping which is a good thing

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alright ill check it out

tame thorn
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I am in LFG bug checking if you want to pop in and test with me.

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Trying to break OpenBodyCams 😛

hoary whale
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i am currently unavailable to talk in voice chat

tame thorn
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roger

hoary whale
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hold on its taking ages to import

unborn saffron
grand nimbus
hoary whale
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also please note that there can be 2 shrimps and players can see different interiors because of LLL desync

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shard

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okay its finished

tame thorn
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roger

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the first shrimp getting killed did break mine that I saw.

hoary whale
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okay

halcyon flicker
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anybody else having weather desync issues again? idk if its LLL

unborn saffron
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not sure why they say "still" since it had been working afaik

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very curious

hoary whale
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okay it is going to take a little bit to search through this

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okay thunderstore has given up but i do think it is just lethal level loader which means theres not really any guaranteed fix

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one of the main fixes ive seen is syncing configs (which i asume youve already done with codes)

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another thing is to make sure players (especially the host) have a stable connection when loading or else the game might load multiple stages as a resort

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or the game might just give up loading

balmy stirrup
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some rooms just dont render

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unless you walk thru the doorway into them

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either way ima post a silly little video soon 😉

grand nimbus
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sounds like a portal size issue maybe?

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@unborn saffron

unborn saffron
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yeah probably

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they were fine initially, not sure why that would've changed but I'll look into it

unborn saffron
balmy stirrup
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I will later

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but rn im positng a silly little video

grand nimbus
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three new rooms got added

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and 2 floors

balmy stirrup
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and my poor wifi is too busy uploading the silly video

hoary whale
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yes though the top floor isnt very expansive

balmy stirrup
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it can be if it gets picked to be the main route

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happened like once or twice for me

hoary whale
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interesting

unborn saffron
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jumping into it now so I can see if I can find the problematic portals

balmy stirrup
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use cullfactory with it

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some rooms wont render

unborn saffron
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dw I am

balmy stirrup
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funny part of funny clip starts at 12-13 secconds in. Goofy clip. (unrelated to issue, just silly video)

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I think that video shows how bad the osha violations at the office are

hoary whale
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LOL BRO DID NOT LOOK

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damn he fell actually into the void

unborn saffron
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fyi @narrow fossil I noticed you're using Camera.Renderer() for the fps limit on the camera, it might be worth testing whether you get any visual artifacts using Camera.enabled instead

I observed that that gets a better framerate generally, but it can cause some flickering with certain limits

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my general advice is usually to just let the camera render at the game's framerate since that gets rid of the overhead and the flicker

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with Camera.enabled = true

hoary whale
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moist critical typa scream

unborn saffron
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with Camera.Render(), frametimes regularly spike above what they are with the camera rendering normally

grand nimbus
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Does anyone know if Shrimp only spawns in office, or does it spawn in all interiors?

hoary whale
unborn saffron
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(the .1% lows there are messed up though, it shoudl be more like 43fps)

hoary whale
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does cullfactory affect open body cams or spectate enemies i was always under the impression it does

unborn saffron
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it does

balmy stirrup
unborn saffron
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it affects all cameras in the game

hoary whale
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like it hides stuff?

unborn saffron
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looks like the issue with CullFactory may be caused by some very bizarre stuff going on with the generation of the different levels

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if what I'm reading in UnityExplorer is correct, it's saying the doorway at the bottom level is connected to the inside side of the door at the top level

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no clue why or how that could have happened, but I don't know if there's anything I can do about that in CullFactory

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yeah it also looks like the top floor's doorway from the elevator side is not connected to anything

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ConnectedDoorway here should refer to a Door4

grand nimbus
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hmm

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any recommendations for what to set our configs to that'd help make issues less intense before its patched?

unborn saffron
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there's literally nothing you can do, you just have to disable culling when you get office

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unless you just ignore the issue, in which case everything past that door seems like it should be fine

grand nimbus
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gotcha

hoary whale
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i dont use it because i was worried about issues like this

tepid wind
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Nah I’d win.

grand nimbus
hoary whale
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i dont really need it since my lag is almost never extreme and i dont care about getting 200 frames at the expense of camera limitations

unborn saffron
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normally there aren't any limitations, but that's fine

unborn saffron
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wait what?

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that's not a limitation, would you rather there be nothing visible on those?

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by affect, I assumed you meant that the culling is aware of where and what they're looking at, which it is.

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it checks every single camera in the scene, regardless of what they are attached to

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probably should stop hijacking Piggy's thread for this though

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I just wanted to investigate and report compat issues, not get into what CullFactory does independent of this mod

hoary whale
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true still not using dont feel like using cull though

balmy stirrup
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cull facotry

hoary whale
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exibit a

shrewd dagger
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i woonder how much of a performance boost you guys get from cullfactory tho?

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like fps wise

unborn saffron
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really depends on the size of the interior, but back quite a while ago it was somewhere around 20%

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I think the interior is quite a bit smaller now than it used to be, though

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I'll probably retest once the doorways are connected normally, these updates are looking pretty cool

hoary whale
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sliding door is in wall

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i love the new main entrance it is a lot less cramped and the red aparatus is sick indicating its less powerful

balmy stirrup
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and

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double door?

latent scaffold
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I’m sure this has been posted many times but I haven’t seen it. What does adding the apparatus do? I tried it and didn’t notice any difference

hoary whale
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door seem to do whatever they want rn

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everything else other than the laggy elevator is fine

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oh the map at main changes now the middle actually has stuff

balmy stirrup
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wtf

hoary whale
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what happened

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okay i played again no bugs i found a lot of scrap but i found that the top path that was crossed out on the map was longer than the middle one and had way more scrap but not really an issue

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just shows its worth checking the x path

fresh mountain
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I like the three-floor layout now

hoary whale
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yes and the changing indicator on main showing what is expected but isnt accurate is sick

fresh mountain
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?

hoary whale
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yeah theres a map at main that changes showing how long each floor is

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but sometimes the shorter areas can actually be longer

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kinda hard to explain

fresh mountain
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Hm. I hadn't seen that

hoary whale
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its in the new update

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he also added ||vending machines||

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not sure how they work though since you need something for them

fresh mountain
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Hm

hoary whale
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i cant press anything though

fresh mountain
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Wait there's a list of scrap piggy mentioned

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Wasn't there like a coin or something mentioned?

hoary whale
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fr? thats probably what thats for

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i can check the advanced setting page if thats what its for

gray wyvern
hoary whale
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almost got my ass

stark forge
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but other than that i really just wanna see the apparatus put into use eventually

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also someone said that the interact symbol for ladders was a white square, caused by this mod apparently

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and they arent wrong about the white square but idk if its LC_Office or not

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i mean maybe cause it only happened to the ladder in the office interior

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good chance its something associated

gray wyvern
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You know it's funny that you mention a white square

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My cursor in game lately for some reason has had a white square constantly pinned to it the last few days

gray wyvern
vapid patio
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what happened to the trap room

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#1196943144009351258 message

hoary whale
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yo what, bro was developing some saw shit where did this go

gaunt hamlet
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probably scrapped cause no way to counter in solo

hoary whale
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true this would be way worse than snare flea

fresh mountain
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Yea....

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I was kinda worried about that

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Maybe... what if there was a way to break it from inside?

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Oooh, what if you could trigger it by walking in the doorway but walking backwards out before the shutter drops, forcing the trap to go on a long cooldown?

hoary whale
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there could be some puzzle on the wall you have to solve

fresh mountain
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Some kind of method that requires you to know exactly what kind of room it is instead of blindly charging into it

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Have it be a chance that room tile is armed with the mechanism so players don't always notice it until it's too late because it's easy to mistake for a normal tile

hoary whale
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maybe if it had cardboard cutout doors on the sides (idk how i thought of this shi)

last saddle
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oh yeah

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also the ladder up from the start room to the top floor

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you climb it backwards

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idk if anybody else has noticed that yet

last saddle
sweet tinsel
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Perhaps you could either jump up towards a ladder at the top, which means you can get out but you have to sacrifice a two handed scrap/item for it, and perhaps there's a guaranteed two handed weapon in the trap room which you can pick up to maybe smack the hinges off a trapdoor in order to maybe escape? Though if you manage to get the weapon before the trap activates (and the weapon doesnt fall into the trap) you get a cool two handed weapon?

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That's what Masa would give ideas for for a trap room like that tbh

fresh mountain
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Big stretch but if you have a long object maybe it jams the trap

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Would require good physics though

sweet tinsel
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Don't see that happening, though would be funny if a corpse jammed it

narrow fossil
wanton pulsar
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What are the elevator doors called in the files?

narrow fossil
wanton pulsar
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Oh yeah i got really confused like how did i miss them 😭

balmy stirrup
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door got gap on right side of door frame

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Also, personal nit-pick with this mod, if the elevator is at the very top floor, and your at the very bottem, and you call it with the button, it will just stop at the middle floor, so you gotta press the button twice

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i think it should just instantly go from very-top to very-bottem when you press it

hoary whale
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true

hoary whale
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map is not always accurate as the top and middle path both had paths which is cool

cold river
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wait the elevator isn't in the center of the main room anymore??

shrewd dagger
hoary whale
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its actually on the right of the room but its still straight ahead from the door

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just so the right path isnt in your face allowing enemies to spawn really close if its a short path

sacred ibex
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is this meant to be this thin

hoary whale
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yeah the new door frames havent been working well

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these images (including yours) are the main 3

sacred ibex
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the double door one is actually quite funny, since a thumper had problems opening them lmao

narrow fossil
sacred ibex
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ya they spawn randomly

narrow fossil
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cool

tiny wave
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Reminder that #mod-showcase exists and that you should post in it

narrow fossil
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I'll try to post any big updates in the future!

tiny wave
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😆

tall plinth
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How do you guys think this mod is working as a whole now?

fresh mountain
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Pretty great

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It's one of my faves

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After the last few updates I haven't had any bugs of note

vapid patio
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bruh

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how do we enter

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we went down the elevator

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all 4 ways are nothing

gray wyvern
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Then go up

vapid patio
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like its the shape of a door

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and there is a sliding door

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but we cant open it

gray wyvern
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Yea you can’t go through the fancy looking doors

vapid patio
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spectating my friends

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it shows that they are underwater lol

narrow fossil
hoary whale
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3 buttons dayum

gray wyvern
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That’s how elevators work lol

tall plinth
gray wyvern
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Yall never use an elevator irl before??

near sparrow
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the shrimp still is making me lag

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it was on the normal mansion interior

gray wyvern
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Last time I encountered shrimp I was completely fine

near sparrow
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wawsnt on office tho

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also does the "all" work for moons rn

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for office spawn

gray wyvern
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I have to create an entire list

gray wyvern
sacred ibex
acoustic laurel
hoary whale
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no but if something happens like this again might be best to save or screenshot your logs

acoustic laurel
hoary whale
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do you have an estimate of what line this took place because clearly one of the issues was office elevator patch spamming the console hundred of thousands of times

gray wyvern
acoustic laurel
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Or do you think the elevators tile didn't load somehow?

hoary whale
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idk what caused this many errors

gray wyvern
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13 mb is insane

hoary whale
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yeah it was atleast 300000

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something like that since when you go through main it would be the first one of things to load

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it was so many the search refused to go past 90000

narrow fossil
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(still uploading)

acoustic laurel
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cool

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for a second i thought I was that version but nah I'm in 1.0.16

tall plinth
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anyone know if its possible to disable cull factory when entering LCOffice?

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(I'll ask in cull factory's thread too, just wondering if theres a known manual fix)

tall plinth
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also i dont understand why, i cant seem to find cullFactory's thread??

chrome hinge
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i dont think you need to add a fallback as it works fine on office

tall plinth
chrome hinge
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weird since me and fumi havent had any issues with it when we played

tall plinth
chrome hinge
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yes

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we played today

tall plinth
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weird

chrome hinge
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could be another mod conflict

stark forge
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im just waiting for an absolutely wild update

tall plinth
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I just put OfficeDungeonFlow in fallback portals and imma see if it still happens

tall plinth
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(I haven't tried other custom interiors yet, will see)

chrome hinge
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i havent had any issues with poolrooms or office

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oh

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well now i do

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i was able to reproduce it

stark forge
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what're the best versions of LC_Office

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like didnt that trap room get added to one of the versions

tall plinth
chrome hinge
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without cullfactory it seems to just be "blocked"

tall plinth
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dang

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[Error : Unity Log] NullReferenceException
Stack trace:
CullFactory.Data.TileContents.SetVisible (System.Boolean visible) (at D:/Projects/CSharp/BepInEx/LethalCompany/CullFactory/CullFactory/Data/TileContents.cs:26)
CullFactory.Services.TileContentsUtility.SetVisible (System.Collections.Generic.IEnumerable`1[T] tiles, System.Boolean visible) (at D:/Projects/CSharp/BepInEx/LethalCompany/CullFactory/CullFactory/Services/TileContentsUtility.cs:12)..... etc (discord char limit)

chrome hinge
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ill try with a fresh profile

tall plinth
chrome hinge
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Works fine

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(With cull factory and office)

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Nvm

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It is not

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a lot of this

tall plinth
chrome hinge
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yup, seems it dies right now with cullfactory

tall plinth
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i might be using it wrong :P never done this before

chrome hinge
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i have no idea how it works either

unborn saffron
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the blacklist doesn't fix this, it's just to deal with visibly incorrect culling

red coyote
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@tall plinth @chrome hinge sorry to ping both of you but I was just about to report the problem I think yall were talking about

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Did you find a solution / cause of it

unborn saffron
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unfortunately the solution for now is to disable all culling in the CullFactory options

chrome hinge
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the solution rn is to either downgrade to .16 of office or the above

red coyote
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There will be a golden age where mods work. And they work together, and everyone will be happy

unborn saffron
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it looks like some object in the dungeon is being destroyed after generation has finished so CullFactory gets sad

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still have to determine what, though, and that'll take writing a diagnostic mode for CullFactory

chrome hinge
tall plinth
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its ok though :P downgrading office works so problem sorta solved :P

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totally off topic but, anyone have a favorite moon or two?

red coyote
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Gratar

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peak moon

tall plinth
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gratar my favorite too! ❤️

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i been looking for some extra moons to try, so far I've got gratar, auralis and triskelion (all of which I think are top-notch (triskelion tho ive added enemies and customized))

red coyote
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I have all of Wesley's moons

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And Ganimedes

tall plinth
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wesleys moons are awesome

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im considering just getting all of them, but moons like atlantica and cosmocos apparently have some bugs that I want to more-or-less avoid for now

tall plinth
# red coyote And Ganimedes

ok and im REALLY considering ganimedes because it feels super rewarding cause cool loot and everything. But... its also kind of plain in the middle

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do you go to titan much anymore now that you have ganimedes?

red coyote
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Ngl

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My squad is too ass to make it to long runs like that

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Titan's travel is more compact making trips from and to the ship faster

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but the enemies and fog make it too dangerous

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as Ganimedes has a healthy balance danger to distance of the ship

ebon salmon
tall plinth
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or just like which ones out of them are the absolute best

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i love them all to be honest but im trying to just choose a couple

tepid wind
tall plinth
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Right now I downgraded and haven’t seen a single issue!!!

barren rover
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yeah, the fallback methods also rely on assuming the contents of each room doesn't get destroyed after it gets generated so that still happens

narrow fossil
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oh... wait

barren rover
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we just released a new update that performs safety checks before culling, and so far it works with LCOffice v1.0.17 during testing so

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it should work now 👍

narrow fossil
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goat

barren rover
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nah man you too

narrow fossil
narrow fossil
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why is my upload speed extremely slow

narrow fossil
hoary whale
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shrimp ate the files 😢

idle linden
sacred ibex
tame thorn
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or do we know if it is still W.I.P?

sacred ibex
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looks to me like stairs or some sort since that door is also on middle stage when you come in sometimes to the right

hoary whale
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its blue now but still locked

blazing quarry
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Does shrimp still drops fps to 0 or it was fixed?

hoary whale
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maybe havent had that happen to me since like 8 updates ago

sacred ibex
blazing quarry
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Thanks

sacred ibex
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he changed a bit i can push him now lol, he was in the way when that thumper came

hoary whale
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yeah he wont be a brick wall anymore

sacred ibex
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the best part was when shrimp tried to eat my apparatus but instead made some circles around it as if he was dancing and ate it right after 2-3 seconds

unborn bay
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middle and lower floors seem to be having trouble generating

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the elevator's white collision boxes are visible for some reason

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i guess it's not sideways but. uh.

sacred ibex
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an improvement!

hoary whale
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yeah usualy vents are connected to air not walls

soft kindle
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Isn't that how open vents supposed to look?

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As in the once that had something spawn from them.

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Or are you pointing out how it's too deep into the wall, which covers the opening?

sacred ibex
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is just where is the opening

vapid patio
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office fits PERFECT on Gratar

sacred ibex
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or acidir to kinda push it for upturned inn style

unborn bay
soft kindle
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Oh, I thought that was just the cover.

narrow fossil
unborn bay
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main entrance completely failed to generate, door was blocked. fire exit was fine, but it was just a single floor

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only had it happen once, with two people. one with a questionable computer

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unrelated, we found a hygrodere in the bathroom

grand nimbus
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was that today?

mortal epoch
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Hygrodere in the bathroom
Oh no the toilet overflowed again

vague acorn
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@narrow fossil so im reading the config settings and notice the warning about setting the size too big and it can cause your pc to crash or worse, so what can be worse than the pc crashing?

unborn bay
narrow fossil
narrow fossil
unborn bay
narrow fossil
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I still don't know much about DunGen but hmm

balmy stirrup
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Had an issue again where me- The host- Never respawned

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i persoanlly never touched the elevator button

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only my friend did

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when friend respawned

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on my screen it said he was dead

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but he said he was alive

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and also he said he couldent start the ship as the lever for him said "waiting for ship to land"

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and the game got softlocked

narrow fossil
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If there are no errors in my mod in the log -- it may be a problem with another mod or a mod conflict

sand lion
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@balmy stirrup Do you have diversity v2.0.0 installed by any chance

hoary whale
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Office chair scrap when?

narrow fossil
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my scraps are buggy sad

fresh mountain
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They seemed cool though. I didn't get to see them before they got un-added

balmy stirrup
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just another issue i have

grand nimbus
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does anyone know if the new custom scrap still has issues or not?

narrow fossil
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It's been deleted for a while now

mellow quiver
#

Has anyone had issues with parts of the Office just completely de-rendering?
My guess is its cull-factory but I figured id ask

hoary whale
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yeah its cull

mellow quiver
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Is there anyway around it?
Cull-factory helps a lot with my FPS so I dont really want ot drop it.

balmy stirrup
mellow quiver
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If I didnt want to use office I wouldn't be asking questions.

balmy stirrup
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either that or learn to code and fix the issue yourself

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or alternitivly yap to the mod developers and wait a month and they will fix it

mellow quiver
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Yeah, i'll get on that

unborn saffron
#

don't worry, we're aware of the issue

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the last patch for CullFactory was attempting to fix an incompatibility but created a new one as well

mellow quiver
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Ahh gotcha.
Alright!
Its not a huge issue I just notice it sometimes and was curious if there was some temporary fix other than the obvious

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appreciate it

unborn saffron
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oh wait, you mean the issue with only some things not being visible

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now that may not be on our end

mellow quiver
#

With rooms de-rendering?

unborn saffron
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I'll have to check to make sure it's still the case, but some doorways were just lying about what they were connected to

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no clue how

mellow quiver
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That sonuds kinda in line with the issue I was having.
It would be looking at certain doors/going through certain doors would de-render the room

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until I went through another door and it re-appeared

unborn saffron
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yeah

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the only case I observed was the upper door which connected into a hallway, that one was not set to be connected to the hallway's doorway

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doing a cursory check now

mellow quiver
#

gotcha.
I wish I had thought to record it, I doubt itd help a ton but maybe it wouldve

unborn saffron
#

never hurts but I think in this case it may not depend on the tiles

mellow quiver
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Thats, odd lol

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I havent seen that one.
Looks kinda cool tho ngl

unborn saffron
#

yeah, main issue here is that those open doors on the side are interactable and block the fire exit prompt

mellow quiver
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the price of looking cool....

#

thats an interesting issue though lmao
I still think one of the funniest level gen glitches I used to encounter was when like me and all my friends would generate our own layouts of the dungeon.
But they were similar enough until some guy walked up an invisible staircase

narrow fossil
unborn saffron
#

build 20, I forget the rest of the version

#

but I had just updated it

#

while you're here, do you have any idea what causes the Doorway.ConnectedDoorway to be null on some tiles?

unborn bay
#

what's the shrimp ai improvements in 1.1.20?

unborn saffron
#

I'm seeing it on Experimentation seed 24 right now, the door immediately within the fire exit isn't connected correctly

narrow fossil
unborn saffron
#

oh, I think I discovered some possibly useful information? It looks like in this instance thedoorway from the hallway directly across from the fire exit is actually connected into the doorway that the fire exit spawned in

#

I think that may have also happened at the entrance that I noticed this happening at before

balmy stirrup
#

what goofy map is that

narrow fossil
#

I'm not sure if I understood correctly lol

unborn saffron
#

oh no hold on

#

I'll draw something like that

#

it's hard to really show in a screenshot

balmy stirrup
#

exorcist kinda way

unborn saffron
#

hopefully this makes more sense

#

oh the color of the fire exit changed, but it's the black rectangle on the right wall

narrow fossil
#

oh lol

#

thats weird

unborn saffron
#

yeah no clue what's going on

#

if you want to try to repro, you can force the seed to 24 and then go Experimentation and enter the fire exit

#

but I don't know that there's anything visually wrong unless you use culling

narrow fossil
#

dang I think I figured it out

unborn saffron
#

oh nice

narrow fossil
#

Only the start room and the double door room had Allow Rotation disabled

unborn saffron
#

oh hmm, so maybe it's a DunGen bug where it assigns doorways based on some rotation that isn't applied? theinking

balmy stirrup
#

Do you need to know how to code to make your own interiors, or do you just need to know how to model?

narrow fossil
#

I'm not sure, but the "Short Intersection" room also doesn't allow rotation, and I've seen the same bug happen in this room before

narrow fossil
#

if you don't make a lot of weird thingy like me, you probably....? don't need that much coding knowledge

balmy stirrup
#

how long did it take you to make an elevator

narrow fossil
#

there was a lot of trial and bug to get to the current state... I think it probably took about 1-2 months

#

actually the network issues were very difficult for me

balmy stirrup
#

Wana know what i want to see in a map

#

i wana see a crawlspace, like vents

#

and have jsut one monster

#

who can come after you in the vents

#

and your forced to crouch

#

is that possible?

narrow fossil
#

cool It sounds fun

balmy stirrup
#

maybe you could experiment with the concept some time

#

theres probably alot of weird wacky room type ideas

#

vents is one of them

#

but yeah did you find out what cause the culling issue with cull factory?

unborn bay
balmy stirrup
#

yeah

#

he pulls and exorcist

narrow fossil
balmy stirrup
#

you know

#

i had him look at me like that while he was walking up stairs

#

and i was following him

#

and he allways was looking at me

#

kinda creepy

#

actually

#

is shrimp a he or a she

#

or is it a genderless child like frisk from undertale

narrow fossil
#

he iirc

unborn saffron
#

does it kinda require no rotation for the entrances/exits to work correctly?

#

I think it also relates to whatever is causing openable doors to spawn in unused doors

vapid patio
#

currently what verion should I use for cull and office for best compatibility

unborn saffron
#

you'd have to go back pretty far with Office I feel like

#

if you want Office my advice would be to wait for Piggy's fix before enabling CullFactory

narrow fossil
#

yeah it's a problem with Office!

balmy stirrup
#

is office a problem child

#

allways cauisng a trouble

narrow fossil
#

honestly I still don't know what the problem is

balmy stirrup
#

do you think someone with no coding knowledge at all could make a custom interior

narrow fossil
#

tbh I don't know,
I think learning how to use unity comes first before anything else

balmy stirrup
#

i mean if you wanted to just make one room repeat over and over, how hard would that be

#

like what are the steps to adding a new room, and what do you have to do to tell the game how its placed?

#

I just wanna know if its a process any beginner could get into

unborn saffron
#

Piggy if you want to test your theory of the rotation thing you could use CullFactory to set the seed and check if the doorways are all detected correctly

#

with the option enabled to visualize the portals, you should see a white rectangle from either side of any door connecting two tiles, and if one side doesn't appear then that has a bad connection

#

it's a little quicker than checking with UnityExplorer at least

balmy stirrup
#

piggy connects his legos the wrong way without realising it, causing mass distruction across multiple universes

narrow fossil
unborn bay
#

this might be a door

narrow fossil
#

i think... its fixed now??? nope

fresh mountain
#

Oh it's like in the factory with places that clearly used to be a door

narrow fossil
unborn saffron
#

that was the seed 24 on Experimentation

#

if you go straight to the fire exit I think that should work, but I went through main and then followed the left walls

#

if I remember correctly anyway

#

oh yeah the fire exit should be connected to the rest of the dungeon by a curved hallaway and then a stairway

narrow fossil
#

changing a tile's settings generates a different dungeon lol

unborn saffron
#

ahh, yeah, I was wondering if it messed with that

#

I did have it happen on a few different generations, though, so if you run through a few with CullFactory portal occlusion culling enabled and don't see anything popping out of existence it's probably safe to say it's fixed

#

assuming that the issue with doors generating in walls is related

#

seems like it probably is

#

oh wait the latest live version of CullFactory probably still culls everything out of existence, I forgot

narrow fossil
#

I'm currently using the latest version of CullFactory and there doesn't seem to be any major problems

unborn saffron
#

oh interesting, then I wonder if the null renderers were related to this as well

#

very weird

narrow fossil
narrow fossil
unborn saffron
#

hmm, is that door on the right side of the screenshot the edge of the tile you're in?

#

if so it seems wrong

#

every boundary between tiles should have a white rectangle

narrow fossil
#

oh blocker and door spawned at the same doorway lol

unborn saffron
#

oh damn

narrow fossil
#

??

unborn saffron
#

oh hmm

#

I think that would indicate that the doorway is not used on either tile but I can't say I'm sure

#

either that or neither doorway is added to the list of all doorways in the dungeon, but that seems unlikely

latent scaffold
#

Lc office: Now with no clipping!

stark forge
#

would make me feel bad for hitting him

#

..does that mean he can only be repelled and not killed?

sand lion
# balmy stirrup whyh do you asks?

My group also had that major desync yesterday and after disabling that mod the issue was gone. Seeing you having the same issue made me sure it was something about that mod.
Still need to investigate before I create a bug report though.

balmy orchid
#

My app is frozen xd

pulsar edge
#

how to make work only List Moons? the chance i mean like ScoopyVarienty
this is not work. in ScoopyVarienty have CastleDungeonMoons = list. but in office no have

narrow fossil
#

OfficeMoonsList?

pulsar edge
#

ya i mean in default OfficeMoonsList = free
i wanna like List like 2nd Screenshot i give
but officemoonslist not work already give the rarity like ( experimentation99999,assurance15,vow15,offense20,march50,rend25,dine35,titan71 )

#

and i dont wanna using OfficeRarity = . i just want make other moons is different rarity

#

ScoopyVarienty like this is
so Where for OfficeMoons = ???

#

MoreInteriors have BunkerMoons = list

forest chasm
#

@narrow fossil
Just a sort of QOL suggestion
Having the doors swing open in the direction of main

#

Mansion tiles do this

unborn saffron
#

@narrow fossil have you had any luck with the door connections issue? I might try to use a debugger to get to the bottom of it if not

#

I'm assuming that since you don't know the cause, it's probably something in DunGen doing it

narrow fossil
#

I still don't know hmm

unborn saffron
#

okay lemme see if debugging DunGen in editor will work

#

hopefully all these dependencies will run in the assetripper project 😅

unborn saffron
#

@narrow fossil looks like your DoubleDoorRoom tiles have extra doors in their AllDoorways field?

#

is this maybe because the prefab has those initial 4 in their list instead of letting DunGen add them itself later?

#

DunGen does tile.GetComponentsInChildren<Doorway>(), sets fields on each Doorway instance, then adds them to AllDoorways, so having those initial 4 in there is causing it to find the wrong Doorway to connect to based off an index:

foreach (ProxyDoorwayConnection connection in proxyDungeon.Connections)
{
    ...
    Doorway doorway4 = tile.AllDoorways[connection.A.Index];
    Doorway doorway6 = (doorway4.ConnectedDoorway = tile2.AllDoorways[connection.B.Index]);
    doorway6.ConnectedDoorway = doorway4;
    ...
}
quick sleet
#

Shrimp won't kill anyone and goes absolutely bonkers, stretching and spinning all over the place while chasing you (This was in the Default interior)

#

I don't know if this is due to a mod conflict or if it's an issue with the mod itself

#

I know someone mentioned Diversity 2.0 about a seemingly unrelated issue, so I'd like to mention I do also have that mod

mortal epoch
#

ngl that sounds absolutely hilarious

quick sleet
#

Oh, it was XD

#

Absolutely horrifying up until I realized it couldn't kill me, lmao

viscid remnant
#

man

#

this mod doesnt work

#

my friends spawn on different interiro

tall plinth
viscid remnant
#

no

#

they just copied my code

tall plinth
#

Not this mods fault

viscid remnant
#

look, two friends copied my code - it was fine, two other friends didnt it wasnt fine
so the two other friends copied the code like first two

#

and it still wasnt working

tall plinth
#

Which it 99% of the time isn’t

#

To get the dependencies list search “dependencies” in the settings of r2 or thunderstore, whatever you’re using

tardy isle
#

I was also encountering a similar issue, but sometimes they just load no interior and just keep falling and TPing to main lol

#

I just gave up with interiors since it happened with all of them

gray wyvern
#

How do you guys manage to get these issues…

tardy isle
#

I have an inkling it's a latecompany issue causing desync, but no actual proof tbh

gray wyvern
#

I just throw random mods together and it somehow works mostly flawless 😭

gray wyvern
#

Do you have any logs from when you experienced the issue?

lime shell
balmy stirrup
#

hmm

#

i just got a idea that the cullfactory developer could do, but idk how to contact them

#

they could make a config option to disable culling on certain moons

#

or interiors rather

#

actually

#

i found this

#

could this be used to do what im thinking of?

#

if so

#

what would office be called?

forest niche
#

you can see the flow name on LLL configs

balmy stirrup
#

^ that it?

lime shell
#

yup

#

put OfficeDungeonFlow in Use fallback

balmy stirrup
#

so if i put "OfficeDungeonFlow" in both, it should just disable culling entirely for office?

lime shell
#

the dev told me only to use fallback for office

#

if it still doesn't work, then put it in skip fallback

balmy stirrup
#

so if it goes to fallback

#

then skips fallback

#

that just means it does no culling at all right

#

okay

#

yeah

#

using it in fallback makes culling work great

#

i freecamed around, didnt have a single room go invisble on me

#

while i was in the room

#

like before

#

now my performance in fps be ballin

#

i think i can say safely, my modpack is finally perfect

#

iv gathered all the infinity stones, and the starts have aligned

unborn saffron
#

oh uhh

balmy stirrup
#

i can now commit devious warcrimes without there being any picking one thing over another or having bugs if i use both

unborn saffron
#

hello cullfactory dev here

#

(one of them)

#

the fallback thing won't solve what's going on with LC_Office at the moment unfortunately

balmy stirrup
#

how so, i didnt have a issue

unborn saffron
#

I do need to add an option to disable culling for certain interiors, but once the issue is fixed by Piggy it won't be necessary here

balmy stirrup
#

i mean

unborn saffron
#

it may have been incidental

balmy stirrup
#

office runs just fine without culling

#

i dont need culling for office

unborn saffron
#

oh sure, but those options you mentioned don't disable the culling

#

it'll still have issues with certain doorways showing nothing on the other side

#

I'll try to add a blacklist later tonight

balmy stirrup
#

maybe i have less noticeable issues

#

cause i set my culling to this

forest niche
#

Is office the only one rn that have to be disabled on cullfactory ?

unborn saffron
#

oh, yeah, that actually would accidentally fix the issue now that I think about it lol

#

yea, every other interior should be fine afaik

forest niche
#

ok ty !

unborn saffron
#

some doors do weird stuff atm on Office

balmy stirrup
#

i mean

#

the furthest away i seen a room not render

#

was 2 rooms away from me

#

the door led to the void

#

but its not that noticeable

#

was better than the room im in just not existing

unborn saffron
#

yeah, I suppose that depth culling isn't a bad option at the moment, I hadn't thought about how it would work with this bug

#

the main reason it works is because the doors in the room you're in still do lead to the next one, but on the other side of the room from where the doorway actually is

#

hard to explain

balmy stirrup
#

he was blinded by the main issue, and forgot how shrimple it would be to use his silly little options

unborn saffron
balmy stirrup
#

i want a animated gif of mr shrimp dancing

#

and the caption "Not so shrimple now is it!"

#

then

#

i step thru the doorway

#

magically i can see furthur

#

culling be real wild with office

unborn saffron
#

yeah

balmy stirrup
#

but hey

unborn saffron
#

depth culling be like that

balmy stirrup
#

its better than the room im in vanishing before my eyballs

#

as i get lost in an invisible escape room

unborn saffron
#

I think I may have found the issue so hopefully if I'm not wrong Piggy will be able to patch it

balmy stirrup
#

then i step back

#

thru a doorway

#

and it just vanihses

#

like my father

#

the lighting go bye bye

#

😦

unborn saffron
#

that's with depth culling? curious

balmy stirrup
#

yeah

#

funnily enough

#

only the lightsource got culled

#

it wanst the room being culled

#

just the light

#

bye bye mr light 😦

#

then again

#

flashlight would fix that so

#

still playable

fierce crown
#

So today I ran into a shrimp who was flipping out and doing 360s, when it got angry it couldn't actually kill

balmy stirrup
#

trust me

#

im totally a doctor

#

😉

north gale
#

hi guys, I made my own big mod pack and added a pack "Explorations
” to it. And for some of my friends, the interior on the moon does not load and they fall under the textures and this error appears in the logs. is it possible to fix this somehow?

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCOffice.Patches.ElevatorSystem.Setup () (at <0657c63361fb421785d4988be73aeaf1>:IL_0030)
LCOffice.Patches.ElevatorSystem.LateUpdate () (at <0657c63361fb421785d4988be73aeaf1>:IL_004F)

gray wyvern
unborn bay
#

noticing a really big issue with the office!
it seems that the generation seems to focus on a single floor, leading to two of the floors just being a really small dead end

viscid remnant
tall plinth
#

If rooms are “sort of” similar between clients and not fully the same that means you’re experiencing desync.

#

Whether or not they’re just similar or completely different

tardy isle
viscid remnant
#

my friends just had normal facilitu

#

and they couldnt spawn properly

balmy orchid
lime shell
#

?

#

double doors are normal

acoustic laurel
#

What is the min size for the office? It doesn't load at 0.25

unborn saffron
#

@narrow fossil did you see my message #1196943144009351258 message ? I went to confirm my findings and it does look like the prefabs' AllDoorways fields do have doorways in them, vs Level1Flow in vanilla where all doorway lists are empty, so I think that is the issue here

#

I know I posted that when you were offline so not sure if you might've missed it since it got buried

#

DunGen doesn't seem to make use of the prefab's set of doorways at all, and instead assumes that it and all other lists are empty

#

confirmed, by clearing the Tile.AllDoorways list before it's populated, the doorways connect in the expected direction

#

also fixed the double doors spawning on the fire exit

gaunt hamlet
#

that looks surprisingly natural

soft kindle
gray wyvern
#

Oh yea I didn’t even realize that

narrow fossil
#

that fire exit model is an old version, model has changed

shrewd dagger
#

silly clip (i was panickin in voice but forgot to record along) also the interior is really playable for me!! good job on the fixes and stuff 🙏

#

only at times we can't see / hear each other in the elevator but yeah no other issues, scraps been great too

stark forge
mortal epoch
#

Reminds me I was testing the map on Kast the other day and a Jester popped and I made a mad dash back to the elevator, I went up to 2F just in time before getting munched

I wish I recorded that cause my heart was racing lmao

narrow fossil
narrow fossil
unborn saffron
#

yeah, it should

#

if I empty it before it's used then everything gets set up perfectly in LC_Office

#

I checked with UnityExplorer and LC_Office and saw the tile prefabs have some doorways defined in those lists

#

there should only be the 6 doorways at the bottom of that list there

narrow fossil
#

ohhhhhh I understand now ilu

unborn saffron
#

NODDERS I'll keep an eye out for the update so I can remove Office from the culling blacklist

narrow fossil
#

yay no door

lime shell
#

that's

#

cursed

narrow fossil
#

but better than dis lol

lime shell
#

real

steep seal
narrow fossil
unborn saffron
#

just tested CullFactory with the latest version, and looks like it's all good when running portal occlusion culling once again!

#

next update of CullFactory will re-enable it by default

steep seal
unborn bay
#

shrimp seems to have trouble killing players

safe mirage
soft kindle
#

Mimics don't work on custom interiors at all unless they're whitelisted.

#

Double doors won't be a mimic because double doors mimic doesn't exist.

safe mirage
lime shell
safe mirage
fierce crown
#

This is my "Mad Shrimp Disease" bug apparently

mortal epoch
#

LMAO

fierce crown
#

I have NO clue why this happened, no clue how to reproduce it, or how to fix it.

mortal epoch
#

Also if you remove the media. part of the url, it should properly embed here

fierce crown
#

ah thank you

mortal epoch
#

No problemo

fierce crown
#

Almost forgot to mention the important stuff. This never happened while testing in single player and this clip was taken from player#2. Shrimp's bugged animation persists through all 4 of its phases from patrolling and following to growing and aggro. Despite it becoming aggressive, it would find its way to the player but couldn't actually damage the player. This would be the code for the pack if anyone wants to try replicating it to find the incompatibility or fix the bug. 018dec4e-1c4a-71a2-e09d-b3e417052a9c

unborn bay
#

oh i think i might have had the same bug

#

i didn't see the other player's perspective, but shrimp was angry and not killing them

wicked needle
#

My friends mentioned shrimp looking like this today, they both saw it but as I was the host he was absolutely fine to me

sacred ibex
fierce crown
#

I fell in love with that flashie the instant it dropped. Funnily enough they produce so much "noise data" that mimics will gobble you up in seconds if you're not careful.

restive ledge
fierce crown
#

Given the way my crews play mimics almost never get kills so making this the only viable flashlight makes them really threatening

restive ledge
#

its like im running a chainsaw

restive ledge
#

or like provoked

fierce crown
#

yeah, they kind of act like the company building.

#

Spray paint, boomboxes, horns, and all make the mimics angry

#

noise is a crappy way to test if its fake though since you often can't hear it over the noise, but it's a GREAT way to kill your friends

#

didn't hear that from me tho >.>

restive ledge
#

its always diff and shit

tall plinth
restive ledge
# tall plinth whats that?

Kind like the heavy flashlight its a flashlight with infinite bsttery but has the disadvantage of making sounds and u have to keep like revving it lol

#

Also u rev it every like uhh 8-15 sevs around that been a while since i used a dynamo flashlight let alone a flashlight

balmy orchid
mortal epoch
#

Imagine you step on both, and you do actually get teleported twice somehow

soft kindle
#

They have a delay before teleporting, so it's a possibility.

stark forge
#

honestly someone should really make an upturned themed "trailer" kinda video for the office interior

would be kinda cool

balmy stirrup
lime shell
#

shrimps infested my friend's gordion

restive ledge
lime shell
#

aight

#

will do so when we next play

narrow fossil
#

nooo dont do it shrimps must be set free

lime shell
#

they're quite stuck in the air

narrow fossil
#

they learned to float

restive ledge
unborn bay
#

i hope the glitchy shrimp is fixed soon

abstract widget
#

Am I able to format the moons Office can spawn on like this with this mod?

Etern200,Ganimedes200,Secret Labs1000,Auralis200

#

Specifically wondering because this is how it works with most other interior mods but the help text in the config implies otherwise

abstract widget
#

Gotcha, thanks

mortal epoch
#

You're also able to get it doing the syntax like this: Kast@220

#

That's how I have mine currently setup

vapid patio
abstract widget
#

Is Shrimp not damaging people for anyone else?

patent egret
#

hey @narrow fossil i noticed that 19/20 gens for office don't have a second floor but on occasion it does branch out

#

not sure if its been reported or if you're aware

#

love how its turned out btw

mortal epoch
#

Vent at main can be potentially spooky lols

#

Had a run where I go in and I'm immediately blop'd by a Flea, thankfully I was able to just turn around and go out the door lols

#

But I can imagine how much more painful it would be if something like a slime or a Bracken shows up

forest niche
#

Office is taking me 30fps just by being installed, the map isn't even office, is that a known issue ?

spare basin
#

Hello my friend and I experienced a bug where I was eaten but my body was visible

ebon salmon
#

Noticed that the shrimp eating is for the host only, other players see the items still and can use them

lime shell
#

i can't get enough of this bug

ebon salmon
narrow fossil
#

rotate

#

there are too many assumed causes of the bug ShrimpTheDog

red coyote
#

The Shrimp happy friend dance

fierce crown
#

Is it even an incompatibility issue that's causing this? If so many players are getting it, is there a possibility its just a bug caused by its basic behavior?

#

Kinda seems like it only bugs out when it encounters scrap or maybe collides with something and stops?

#

cause that clip has it both stop and start ^^^ the issue should be "visible" there

#

I can't imagine it has anything to do with "finding a player" since mine was already going mad prior to its "found player" SFX

narrow fossil
#

I feel like I want to fix the bugs and release it right away but I'm too busy rn sorry sadsponge

near sparrow
#

Does cull factory work with office now?

narrow fossil
#

yes

willow venture
#

can i set the spawn above 300

abstract widget
#

Just to clarify, Shrimp still isn't fixed with the latest update, correct? My friends and I are starting a session soon and I'm probably going to disable Shrimp from spawning if it's still broken. Besides the animation problem it also wasn't able to kill anyone.

narrow fossil
#

I made some changes to the shrimp's ai code, but I'm not sure if it will work

#

I recommend disabling it

unborn bay
#

the buttons on the vending machine have a red cube on them for some reason

viscid remnant
#

only once

#

lol

unborn bay
livid yoke
lime shell
#

yes

lofty badge
#

Hello, is there any way that you can configure the spawn rates for the particular moon that you want to set? It seems that I can only adjust the spawn rate for all of the moons that I have set to choose in the config file.

restive ledge
#

like type moonnamelevel@150 for example

#

atleast thats how i remember it

#

idk lemme check my config

lofty badge
#

I’ll try it first and see if that works.

restive ledge
#

u can use lethalquantities to do the same thing ig

lofty badge
#

LethalQuantities?

restive ledge
#

yes

#

it uses a webgui

#

so u can set literary everything

lofty badge
#

Interesting

#

Though, quite worried that I’ll break one of my mods that im using

lofty badge
restive ledge
#

idk it seems there is nothing that mentions i thought there was

#

there is above

#

there is this only

lofty badge
# restive ledge there is this only

Yup that’s what I was wondering if theres a specific commands that I didn’t know where I can set the moons that I’m choosing to have their own spawn rates.

#

@narrow fossil did you implement the features in the config file or somewhere else?

narrow fossil
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like

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TitanLevel@100, VowLevel@20

lofty badge
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Alright I’ll try that and see if that works

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So to make it guaranteed, just state “MoonnameLevel@99999” just like the normal weightage settings as others as well?

lime shell
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me getting confused everytime i see people use vow then Vow then VowLevel (same with all vanilla moons)

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does all 3 work

lime shell
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also some being vow@9999, some vow9999 (not having a @ feels wrong)

lofty badge
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Seems like it works on custom moons that set weightage at 99999 but need to have a few more rounds in order to confirm those probabilities

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Thanks @narrow fossil

narrow fossil
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I'm uploading 1.0.23 which fixes a bug in shrimp

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oh mimic mod also works on custom interiors?

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cool

restive ledge
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it works perfectly for u

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but some dont support

shrewd dagger
mortal epoch
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iirc it was removed due to a lot of bugs associated with it, or something?

soft kindle
gray wyvern
woven dew
restive ledge
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my friend is falling through the interior and has this error log also our configs are synced

lime shell
# narrow fossil

LC_Office is the only interior that works correctly with mimics mod

narrow fossil
lime shell
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others either straight up don't spawn mimics or just uhhh

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on bunker they spawn but destructively

narrow fossil
narrow fossil
restive ledge
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i recently removed coomfydungeon so that have caused some errors

lime shell
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does your LLL config have doubles

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if it has then it cant properly sync

restive ledge
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i have triples 💀

lime shell
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welp that's probably the cause

novel flare
restive ledge
distant vine
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did you end up fixing it?

restive ledge
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idk my friend logged off before fixing it

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and it seems its generating double again

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for some reason

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and there is also two gorgonzolas

distant vine
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yeah i tried making a new config and it's still been doing it

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i deleted lc-api, LE

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the whole moon doesnt fully sync actually, it shows seperate moons on the monitor and renders a different dungeon for my friend with no spawns and a non functional entrance door

restive ledge
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what does lc api even do doe

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i hear a lot of ppl deleting it

distant vine
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its just not needed anymore

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only mod i had that still used it was GoAwayModList

soft kindle
pale void
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Is it still recommended to set OfficeCustomScrap to False?

unborn bay
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has shrimp been fixed?

unborn bay
red coyote
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Has anyone manged to solve the issue of interior desyncs?

steep seal
red coyote
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im talkin bout how sometimes i see the office, while others see the sewer

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and etx

lime shell
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if you can manage to get rid of doubles in your lll config then it should work

pale void
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I can confirm that was not the issue. Everyone involved had identical LLL & interior configs, & LLL config was freshly generated before sharing the code, and nobody had made changes to them. New save file. Last time it happened, we also double checked after playing and all the moons and interiors were still numbered the same for all of us with no duplicates. 2/5 players present had desync issues. Nothing turned up in logs except LLL choosing the wrong interior for the affected players. Earlier we had also tried without using LE or LECore or their respective moons and still had a player get desynced. Interestingly, when we have run LECore we've only seen interior desync happen on vanilla or LLL moons.

Attached is the modlist we were using last time we had this issue. Since then we've stopped using interiors until someone figures out what's going on with it since my friend group was getting pretty frustrated with it when added to the issue of the game soft locking during landing and takeoff.

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I did make a new modlist (attached below) trimmed down from a few modpacks of people that said they didn't have this issue, but I haven't had a chance to test it yet. As I've said in the LLL thread, if anyone has any insight, I'm all ears.

unborn bay
wicked needle
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Has shrimp stopped looking at players? I swear when I saw him last night his head wasn't moving

narrow fossil
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I think it was fixed yesterday... but it must be a bug

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or maybe its an outdated version

wicked needle
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We were playing on the latest version 😅 like he's functioning now and not spinning in the floor, he ate my anvil and ran off, it's just the head player tracking that doesn't seem to be working now

odd crescent
restive ledge
odd crescent
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Does it contain a tiled narrow hallway like that?

restive ledge
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Oh you said narrow

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Then i dont think so

solemn isle
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I have a question, I want Shrimp to appear more times on the moons, how could I do that? Is it with the "Weight Shrimp" option?

sacred ibex
solemn isle
sacred ibex
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:) no problem, and nice to see you

green tree
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Can not work

lime shell
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you have ~50% chance with current config to get office on vanilla free moons.

sacred ibex
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300 is not 100%, facility is 300 aswell for most maps so its 50% chance like remelko said

soft kindle
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Chance to get an interior is its weight divided by the sum of all possible interior weights for the current moon.

sacred ibex
lime shell
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99999 does the job

sacred ibex
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unless it doesn't work, then i would say retry

lime shell
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or just set guaranteed to true

sacred ibex
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yeah xd

green tree
red coyote
urban ocean
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I think this thing is broken like scoopy's one

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All option is not working at all

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Office only appear in vanilla moons while officemoonslist is all

lime shell
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yes that is a default LLL issue.

cinder mica
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I actually know how to fix that! (thanks Batby)
@narrow fossil You need to change

case "all":        
  val.manualContentSourceNameReferenceList.Add(new StringWithRarity("Lethal Company", num));
  val.manualContentSourceNameReferenceList.Add(new StringWithRarity("Custom", num));
  mls.LogInfo((object)"Registered Office dungeon for all moons.");
  break;

to

case "all":
  val.dynamicLevelTagsList.Add(new StringWithRarity("Vanilla", num));
  val.dynamicLevelTagsList.Add(new StringWithRarity("Custom", num));
  mls.LogInfo((object)"Registered Office dungeon for all moons.");
  break;
tame thorn
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@narrow fossil What does this fix do specifically? As I have been working with @unkempt vine in regards to some issues noticed on the Maritopia moon.

tame thorn