#LC_Office / LC_Shrimp
1 messages · Page 6 of 1
It balances out
Okay gotcha
Can you add a config option to disable this if this is added since it might mess with the radar and other mods that use the radar or performance
the new tiles are sick !
Yeah they definitely change the pace
had a culling issue when using the cullfactory mod when i went to the lowest elevator floor, and contected to the elevator lower floor main room was a bathroom hall, and when not in the bathroom hallway the hallway would get culled
also
as for issues with the mod itself, only issue i seen is lighting issue, the male bathroom picture is brigher than the female one and can be seen in the dark like its glowing when the female sign dosent do that
ok
oh and sometimes a long super red error may occur when the elevator operates in multiplayer
but during testing, it worked normally even if the error occurred. If this causes any other bugs, please lmk 👍
will shrimp be receiving more updates bc it seems he was only one small part of the 104 update
idk, other than bug fixes/balance fixes, there doesn't seem to be anything to update
i think It's practically complete
hm or I could add another enemy later
yeah another enemy would be nice but maybe make it not so close looking to the braken lol
the shrimp eyes have def scared me a few times though i guess the noises are a giveaway
Does the Office have the ability to set spawn rarity per moon or is it a fixed general number?
Yes if you go to the config you can set a list with the rarities it would be something like this
this overides the basic one at the top and moons in the list without a value will use the basic value
nice!
I thought of a really cool idea. There used to be this roblox game called glitch, (it still exists, but hardly gets any players) and this entity with a black slender tall body and weird face would appear giving you static and stuff and could open and close big doors locking you in rooms temporarly, and of the sort. But also there was an item called a glitch detector that detected "glitch energy" in the area, and when high enough the glitch man would appear and come to get you. And the higher the glitch energy the more paranormal things like doors opening, closing, and locking would accur. And also when being chased, the chased player would be locked in a room with the glitch most of the time as all exits to the room would lock if possible.
i just thought turning this into a thing for lethal company would be intresting. As in the game "glitch" you were tasked with collecting 10 eggs, which made the glitch man more active and angryer.
He also would mess with radios and stuff in the level, so maybe it could effect the boombox to.
all im saying piggy, is give this roblox game a play and consider trying to make it in lethal company, it would be really creepy, maybe worse than the ghost girl or herobrine mod.
Check out Glitch. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. i̴͛͝1̵̾͊e̷̾̄j̸͑̇ ̶̛̀0̴̍͠9̸̄"! ####################################################################################################################################################################### ̶̋͋...
It is also creepy because unlike the ghostgirl or herobrine mod for lethal company, he would target one player when he spawns in, and only goes for that player, and all other players would see it. And it would hold that player in place making screaming noises, until it kills the player, after which it A: dissipears, or B: targets another player continung the chase.
also, PS: sorry for the absolute UNIT of text i typed
damn this is a cool concept very simular to the dark mist mod but with slenderman
i mean you can play agaisnt the monster its in the roblox game
just check it out, you would see why it works well in lethal
im playing the roblox game rn
this seems way too dangerous by it self tho like at least with herobrine you can outrun him but this sounds like your maked for death lol
ill play it rn ig
oh also
sometimes the mosnter just gives you a good beating, like half your health or more, and lets you get away to live.
othertimes, he isnt so merciful
Also if i remember from memory, he can make all the lights in a room turn RED when he really pissed off at you
oh i thought he would look simular to slenderman but its more of a ao oni look
I don't think that's always bad to be honest, 096 marks you for death and I've found it to be pretty fun and balanced
wooAAHH HUGE UPDATE THANK YOU
@hoary whale did the evil man get you
no my game disconnected but he wasnt that big of a deal when he ws there
that was kinda bc i just kept reading the detector and running
the loud ass sound made me jump though the first time i heard it
this monster definetly could co exist in gameplay if it had the same behaviors even if you were being hunted by 2 other ghost
piggy probably got his own ideas rn though so i dont know if he is been looking to suggestions atm
I mean, it just fits lethal company, and it is avoidable as long as you use the detector
i trust piggy could do it, if he could make a silly lil black dog that nom noms my spagetios, then he could totaly remake that monster in lethal company
yeah he did make braken kirby and this enemy doesnt seem too complex (i know nothing about making mods)
i hope he does get added by piggy. He is quite the scary guy. I mean piggy could even revamp or imrpove the idea. afterall, a newer black creature model would probably be scarier than what was in roblox. and there could be more to the idea than what the gameplay origionally offered
but one thing
if he does get added that glitch detector better be an item because thats what makes that monster fun
maybe an interior similar to the glitch game could be added as with the monster/entity as its own mod
a double combo, a new entity, a new interior theme for that entity, with lots of custom big doors the entity can mess with
knopw what, ill leave this here, me gotta go to bed, bye!
yes a lot could come from this
New update is fire
but how are we supposed to get big objects around
cause items only stayed on the elevator if i used the new shelves
ok but what if i have 3 large axels
kinda a pain
other than that though I love everything about the update
as of now the only option is just to do it one by one
which would only take like a minute i think
fair enough
would you rather run up and down the stairs 6 times or take 2 trips in a sick ass elevator
yeah people who complain about the 2hand scrap issue dont exactly realize how much longer climbing stairs would be
stairs would still be sick though
I dont mind the elevator i'm just wondering if I was bugged or not 😭
shit was just floating
unlike before where scrap stayed with the elevator
you can imagine how i felt when i tried to put all my scrap down and they all just phased through the floor except for a single cassette tape
what is your mod version now?
I think I just updated the test version by mistake
there is a bug in v1.0.5 where items do not interact with the elevator
1.0.4
i see 1.0.5 in the change log by thunderstore is taking a bit to register the update
is the console spam fixed a lot of people who constantly read console kept complainin
the office can't generate it seems
even with a weight of 300 and guaranteed on, it won't appear
fixed in 1.0.6 (uploading)
Yo did you fix the elevator in that update as well?
super lazy patch notes
1.0.6
- fixed items not moving with elevator
- fixed bug where dungeons were not generated.
it may take a while to be viewed on thunderstore blah blah
ye
nice
lol
I did miss it
there may be bugs cuz I coded while I was very sleepy
Is there a bug where it won’t land
I do not know. are there any errors in the log?
I seemed to land once people left my game
ive also had this happen to me, logs just show that it keeps going through the same skin walker processes and if shrimp = true
idk im just gonna turn off shrimp and hope it doesnt happen next time
Ok
did it happen when you were going to a modded moon or was it a vanilla one?
now gets me stuck in infinite loading

can you test with this? use thunderstore (updated)
idk actually, I guess I'll just have to wait until the dungeon stuck bug is fixed
still it will be better than before
the ladder that is above the elevator has you climbing facing the wrong way
There's new elevator shelves?
Is the elevator not working bug gone..?
1
Or is this a random probability?
Now the device will always be in the elevator? @narrow fossil
I can't get it...
Light is not applied correctly 😯
Display on cameras! Cool job :3
Well, it is not taken into account as an object, that is, now it is a probability - that it may or may not exist?
I don't fully understand...
As I understand it, on titanium everything is closed...
But it was possible to enter from the fireman's side
LoL
check third floor
when you enter you can now go up AND down in the new update
there should be three dots now
yes you can place the items of the shelves of the elevator now
hear me out
what if you used the map generation base, to generate the vanilla map tileset, but with the elevator as the main starting room, leading to normal vanilla map gen, so its the normal basegame map, just with piggys elevator. Maybe even a few new rooms for the vanilla tileset. Like a vanilla expansion of sorts.
is this white square supposed to show up on the ladder prompt?
Ooohh for the past days, i can't seem to get Office to spawn on my moons, even experimental
even if I ticked the guarantee on, it will not be there and im confused 😭
does anyone else have the same problem?
I've been able to get office to work fine, you may have a different spawning problem
like genuinely 🧍♂️ im like so sad
what's your modlist look like?
how do I export the modlist as a text file again
I have absolutely no idea unfortunately
its because you can only choose one of the types either Vanilla or modded
this one is a bit old schooly, unless you put your own NameLevel or custom names in there, it won't work with 2 different tags atleast from my experience
I thought the moons list they'll try to spawn on all of the listed? not they randomly choosing either Vanilla or modded
I actually did put All before too, but it still doesn't work, but I had it with "all, vanilla, modded"
should I do like All:300 or smth
its just odd for me, because i never had any issues with LC_Office beside from some minor things not spawning in interior correctly, but from planet wise i have this setting and 50 weight and its working flawless in terms of spawning as interior
AssuranceLevel,VowLevel,Atlantica,OffenseLevel,MarchLevel,Acidir,Asteroid,TitanLevel
Oohh okay! so it has to be in that form of writing I see, cause I did have my setting before with just "all" and it worked, I guess smth has changed along the updates
thank u Ill try again
i do forgot to say i did that too once, and it wasn't properly working
its also that office uses one rarity point and that makes it harder to spawn also when you set like 5 interiors for one planet then office is like mansion a raritiy thats higher to get, but to get your mind at ease, i gotten it like 10 mins ago before i went into orbit
okay with my testing, apparently Office just doesn't want to spawn at Experimental at all
I just tested on Assurance, March, the other vanilla moons, all of them do spawn it
as I expected cause I have my Guaranteed on, and also with the new setting too (even with ExperimentalLevel) which is odd that it really doesn't want to spawn it in there
still get stuck in infinite loading
????????????????? why specifically experimentation????????????????? what kind of hell code has to be made for that specifically to occur
nope still get stuck on infinite loading on other moons
then its any of your other mods, lc office loads fine
try resetting your config
just out of curiosity, if you're going to use vanilla and modded together, why don't you just use all?
#1196943144009351258 message
oh
: o
that's odd, I accidentally updated the version I'm testing and then reverted back to the original code and it's causing the problem
oh wait I have GitHub
thanks Batby
all for some reason only does vanilla im pretty sure
im updating the fixed version
does shrimp still walk through doors or is that on purpose?
oh damn i didnt see 1.0.6 infinite office would drive my friends insane
exp is working with office for me
just fyi
I've got it working at a 50% spawnrate to Facility, and have all my scrap themed heavily towards office supplies
I've reverted dungeon registration back to 1.0.4, which should (hopefully) be fine
the scrap on asteroid with staplers and binders matches it but the amount of coil heads and black fog kinda diverts from that
I wonder if I could use LLL to hide some of those maps and just use their custom scrap
cause you're right, those fit well
yeah they have a type writer too that makes noise but all these themed items only spawn on asteroid 13
if they're registered as scrap items I think I can use LethalQuantities to make them spawn elsewhere
which is the most dangerous of wesleys maps bc of coil heads being the main enemy inside and out
maybe that might work
Les goo
got it working 👍
LC_Office v1.0.8
ᵐᶦⁿᵒʳ ᶜʰᵃⁿᵍᵉˢ
- Changed the Dungeon Register again.
- Changed the Item Register.
- Fixed an issue with screwdrivers being assigned to mesh variants on laptops.
- Fixed incorrect item ID.
- Removed mesh variant from screwdriver.
- Assigned a main renderer for all scraps.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
||EXCUSE ME????||
reminds me of the stair area in the doors library
or its more like a area where a reception desk would be
shrimp's pathfinding (in the office atleast) seems to be broken. they stutter around while glowing for some reason and don't seem to be able to spot players
other enemies pathfind just fine
shrimp worked for me on 2 other interiors (sewer and bunker) and the default facility
enemies navigate through this wall thinking its a pathway
That happened to me inside Dantor's Mental Hospital. A glowing one, stuttering around.
yeah i saw that happen with braken which it kept trying to drag a body through a wall
enemies also seem to like that path alot for some reason, and for some reason shrimp stops stuttering after going through that path
dayum
silly coilhead
clan discussion
where is this from?????
What's the lore on this tile ? i saw a destroyed elevator in it , is this the new elevator room you will implement ?
||it's the lobby from The Upturned!||
OOHH that makes sense
i see
nice one
but is it just an easter egg or it will be used as lobby of the office ?
its in the mod
i think i havent seen it yet but if i went it with office guaranteed i prob would
i saw it, just i missexpressed myself, just curious
just easter egg
oh scrap dont spawn in there then
ok !
scrap spawning is possible
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nice work shrimp
apparatus is misaligned
Same energy
you can hear shrimp eat your stuff as you die
||Woah, what interior is that?||
||There’s no way that’s the office right?||
it is!
unless you touched upturned, its inspired from that
u mean UPturned right
yeah office is based on zombie game
I hope more office based tiles will be added like a meeting room or the cubicles since a lot of the map has just felt like a warehouse
Piggy said in the patch notes that the apparatus is gonna be in the elevator as just display for the time being since so many people are reporting that it won’t power the elevator when inserted
I had a similar issue and I fixed it by typing out a list of every moon along with the weight I wanted it to be instead of writing “all”
I see2 guess it is a problem just people don't really realize it
also is this interior not doing the putting apparatus in the elevator anymore, or it's just a temporary fix for now?
I believe this is temporary
trick the coilheads in giving you privacy while you do your business lmao
not bad
To capture and share your gaming highlights, download the Outplayed app on Overwolf
That worked
XD
easy!
shrimp works on other interiors, just not office
true
i think i found the cause of the odd shrimp behavior. spawning shrimp with the dancetools mod seems to create a ghost shrimp, with broken animations, a light and really weird behavior
fixed at 1.0.9 👍
👍
ayy thats iks spot
yeah these tiles are very good and can actually have scrap in some interesting areas
dude
im actually fucking HYPED
these updates are incredible
i love how the desk is all inspired by The Upturned
On my way to test with friends!
Is the laptop a new item?
Cuz I dropped it and glitched
LC_Office v1.1.10 <<- ?
ᵐᶦⁿᵒʳ ᶜʰᵃⁿᵍᵉˢ
- Changed the default for scrap spawn configuration to disabled. I will change it later when it is completely fixed.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
Yeah pretty much all the scrap is fucked
Host can interact with it fine
But if a player picks up custom scrap, their inventory gets bugged
I'll just remove the scrap in the next version, I'll have to test and release it
are you gonna add ik? lmao
ive thought about it, but I dont think I'll make it cuz he doesn't fit the atmosphere
I know but... this isn't the Upturned Inn lol
well from your design it seems to be, same for shrimp, i had to break many upturned fans' hearts who were og vanilla players riperino
Hghh, can't wait anymore, Masa really wants Office 😔
Just gonna see if CullFactory doesnt erase Office
Shrimp back….
Masa wants to encounter Shrimp ;w;
Masa is like that !
Foxo also wants to encounted shrimpy
Hm. I didn't think about this last night but if the office has an upper floor way above main... Oopsallflooded will take ages to get there. So it's kind of a fallback...
Monkey killed a family of 4 in 2014 and never went to jail
Kam is scared of Monkey
Welshy is wanted for the crime of arson in several countries.
it seems fine to me..
however, i see this one strange thing..
i brought custom scrap to my ship but i didnt even take off, i just left the game
and i joined back, and it was still there
i swear i recalled it doing that
We found the frimp
:3
He was a cute little guy
Wish I could have seen him for longer
Shrimp is so cute aa
I want to make sure
Doesn't it affect performance in any way?
Because for some reason I always get triggered by it, as if it breaks the code and reduces performance, but it doesn’t
:с
It won't work in solo either
welp
i'm sure performance will be better tho... once in the main menu
(wont be any difference)
Is there currently a issue with downloading LC_Office from Thunderstore? It just does not want to download lol
haven't had issues personally
Hm. Probably a Thunderstore issue, though Masa did restart Thunderstore like, 3 times and other mods downloaded very quickly while Office seems to stay on 0% and then eventually fialing to download (constantly, even after 10 attempts to re-download)
Yeah its thunderstore nvm
Masa swears that app is breaking more and more as days go by
It finally downloaded after 3 Thunderstore resets lmao
So far had the worst time trying to get Office on. So yeah, dw, Thunderstore issue
btw, just as a sidenote, i'm using r2modman and haven't had any issues, you could try using r2modman as mod manager and see if you prefer it over thunderstore
the core of the app is still thunderstore so the mods will be the same, but i'm seeing less issues on r2modman
Tried, but modman just didnt want to work at all. That was two weeks ago tho so could test again
thnx, so far 208 mods in the pack!
Anyone can help me how to set a rarity spawn monlist with this interior?
I tried "ExperimentationLevel120,AssuranceLevel50" and "Experimentation:120,Assurance:50" in the "OfficeMoonsList" but when I try "simulate experimentation" or "simulate assurance" command I always get the same default rarity chance in every moon
try ExperimentationLevel@120,AssuranceLevel@50
if it works the same as other dungen mods, should be like this
yeah this will work
having issues with latest update, players cant join me
just says "error occured"
do they have exactly the same mods at same updates?
of course
do you have any logs?
nope no error logs
I saw some players getting that bug
just disconnection log
Was having the same issue. Using imported profiles on R2modman to ensure same mods/configs.
we do everything manually
Issue resolved when I disabled LCOffice
exact copies
018dc899-1e95-05b8-dbea-a6940a559b5b
the thing i did when smth similar happened to me is i gave them the latest code and then used the code myself and it worked
wasn't using office tho so it may be different
i compress and send the files so we have the exact same everything
Will keep this in mind, thanks
just removed the office and the dependencies and everything works fine
I think thats the biggest modpack I seen. The fuck is in there?
imagine pre-manager update mod-managing with 200+ mods
was already hellish with 20 mods (and unreasonable for my 100+mods pack so i just counted on learning the logs and which mods affect what)
It works fine for me
must be another mod with Office mod causing the issue then
It semes to be a conflict with another mod... but I'm not sure what it is
I haven't encountered that error myself yet
i'd like to help but i don't have access to my computer rn, sorry
Very odd, but thank you
same thing is happening to me
018dc8b6-0ef9-8eb2-708e-9a9c784bc3df
Same here, just "error occured", no error log :(
this is what i have rn
alright uh
@halcyon flicker @vagrant crescent send your codes
imma see if they all have something in common
were you all the host?
i was the host, yes
018dc8b8-851d-4c7f-1b7c-8fcb1a5e9c59
yes
@primal sand you too
Is there anyone who is not the host?
i have one other person trying to join who isn't the host
they used the exact same code as me
we both use r2modman if that even matters
yeah I am guessing that the error occurred to the people connecting
i dont have a code @wispy stirrup
Was away, but if you're still wanting it
018dc8e2-a907-541b-c5b5-9f8bf779f9af
@narrow fossil
BepInExPack v5.4.2100 by BepInEx
Runtime_Netcode_Patcher v0.2.5 by Ozone
OdinSerializer v2022.11.9 by Lordfirespeed
LethalNetworkAPI v2.1.6 by xilophor
HookGenPatcher v0.0.5 by Evaisa
LethalLib v0.14.2 by Evaisa
LethalConfig v1.3.4 by AinaVT
LethalCompany_InputUtils v0.6.3 by Rune580
LethalLevelLoader v1.1.6 by IAmBatby
LethalExpansionCore v1.3.15 by jockie
LCSoundTool v1.5.1 by no00ob
CustomSounds v2.3.2 by Clementinise
LCMaxSoundsFix v1.1.0 by Hardy
More_Suits v1.4.1 by x753
Mimics v2.4.1 by x753
StarlancerAIFix v2.0.0 by AudioKnight
AdvancedCompany v1.1.1 by PotatoePet
LC_Office v1.0.10 by Piggy
Scoopys_Variety_Mod v1.2.0 by scoopy
Infernis v3.0.0 by Magic_Wesley
Acidir v4.0.3 by Magic_Wesley
Asteroid13 v2.0.2 by Magic_Wesley
Gratar v2.0.1 by Magic_Wesley
these are all the mods that those 3 modpacks had in common
the only ones I have doubts about these mods are Starlancer AI Thingy and AC
@primal sand @vagrant crescent @halcyon flicker yall should remove these one by one while testing to see which one exactly is causing that issue
I'm sorry I can't help you directly 
first of all, the removal priority I think is:
AdvancedCompany
StarlancerAIFix
Magic_Wesley's moons mod
LECore? (I don't think this would be a problem, but.. hm)
If someone wants to test them in the future, try deleting them in this order
come to think of it i haven't tried if modded enemies had weird interactions with starlanceraifix
my dream would be having ||shrimp eating scrap off the ship||
"ummm my 200 mod modpack isnt working with your mod"
the modpack in question:
buddy i aint get 8K worth of scrap for bro to act like it's a Golden Corral
this aint all you can eat bruhhhhh
yes you have. if you're gonna end up sad feeding the company, why not be happy feeding shrimp
Will attempt later once my group disperses
018dc8f5-c54e-0074-85b7-4f6f612192f6
this is a modpack code i made that specifically has those 23 mods
i can't test it rn bc none of my friends are online to do so
so unless yall wanna test together
me after having learnt most things about the console after having to maintain a 100+ mods pack
being able to manage most bugs by yourself feels great
i tried with lethal quantities but shrimp and fiend cant be spawned outside with it it seems
What interior is that
lc_office
hahahahah
the squeak is so funny oml
i love this
can confirm receiving the same "an error occured" issue, heres my profile code if you wanted to compare to other packs: 018dc921-2893-4251-50ab-30aabcddfb8a
rolling back does resolve the issue (to 1.0.4 in my case, have not tested any other versions)
what have I done since 1.0.4 😭
updates
Confirm having the same issue, had to disable the office otherwise anyone trying to connect would get "an error occured" We all used the same code, and did not update anything. If interested I host with this pack 018dc930-0bf6-c3b6-2b2a-be362d51b04c
the most questionable thing is that I have never received a report that an error occurred in the log
I will see if I can get a log from one of the players trying to connect that gets the error.
kk
it does only when being used
but max ill say if u have a good pc would be 2-3 mods
if u have mid end or low end 1 mod only is allow to use it
At the time I didn't see any red in the console and I am unsure as to where logs are saved if they are at all
Friend that was trying to join sent this screenshot of his console at the time it happened
C:\USERNAME\pc\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\PROFILE NAME\BepInEx\LogOutput.log
Issue is that it's for the latest launch of the game, right?
Haven't made any attempts since we had the issue and disabled the mod earlier today
Next time we try I will make sure to get log output for both host and client
@wild vigil
I'm uploading 1.0.11 with some changes reverted
Here is the output log of one of the players who gets "An error occured"
LC_Office v1.1.11
ᵐᶦⁿᵒʳ ᶜʰᵃⁿᵍᵉˢ
- Reverted some changes to 1.0.4.
I hope this works well
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
would this fix the error has occured on joining
this is an update for that
If the same error occurs after this update, there appears to be an error in the asset
what ver should i revert too for my friend group rn if we dont wanna wait for TS to update
1.0.4 i think
thanks!
be sure to disable custom scrap spawn in your config!
there's a bug in Scrap
the custom scrap option?
ty
still happened to me on 1.0.4

I looove this interior. But I wonder if the elevator bug has been fixed? I feel like the host is the only one who can operate it? Everytime me and other people use the elevator, it never works for us. Or was it meant to be that way?
worked on .3
does it still lag out other interiors?
woah what is that on the left??
how the hell did you go from 1.0.6(?) to 1.1.11 (/hj)
just saw all these discussions
should I update my modpack to latest and disable custom scrap?
i have LLL. LCMaxSoundsFix, MoreSuits, Mimics, AdvancedCompany, and thats it from your list
if new scrap is gonna be added it should definetely be like a computer mouse or a file
@wispy stirrup
oh and lethalcompany input utils of course and odin serializer
If you where willing to mod Shrimp into this game, then how about all the monsters from Zeekerss previous game "It Steals", along with their own interiors?? That would be incredible
Hey I am planning on adding this mod to my modpack, are there any issues or mod incompatibilities?
i've had it in my modpack of 140 mods and I've never had issues with it
Thats great to hear, I appreciate your input.
Il still wait for more responses though for more insight
Thank you
only issue is desync which is more a problem with other mods
does it still lag out other interiors? Even when it does not spawn
well in multiplayer there is a chance that with modded interiors non host players will see a different interior and might fall in the void
this is suspected to be an issue with morecompany or LethalLevelLoader
this doesnt happen as often if you sync your configs
atleast of what ive seen
well he wasnt talking to you
oh mb
i havent experienced any lag but thats just for me
alr will test it, changelog didnt say anything
Hmmm it seems items fall through the elevator
not that lag
just general lag, when ever I had office, I would have a 15 fps drop
thats literally the only time I had fps issues
and it stopped after that update
so idk what ur talking about
how many mods do u have in ur pack
this might of happened to you during the infinite generation bug in 1.0.6
how much
i have had over 90 mods with office and no lag on or off it with a shitty laptop
hmm
146
What do you think @narrow fossil ?
(only pinging bc you said to feel free to in your bio)
ur def gonna wanna use LMM, fs gonna help with syncing, and in return, bugs
i wonder how long does it take for you to launch the game?
does this work with more interiors mod?
i think hes trying to make his own ideas considering a lot of content was inspired from upturned but he might do more monsters
like a minute
im fine with it
I know
im so hyped for it
perhaps yeah
yes it will share its own chance aswell
also are u using LeCore in ur pack? do you sometimes have an issue where you try to land to a moon and 2 things happen
- literally nothing, you pull the switch, and no seed or anything generates, just softlocked in the ship
- stuck generating seed
nope
ight tyyy
nah i never had that where its completely stuck it just takes long bc of other people
alr thx, must have been a mod conflict, I started removing mods that havent been updated for a month
or more
I am having an issue where I cant progress to the next day after pulling the lever to leave though (which means nothing i did that day saves)
I usually just let things play out tho
oh right I was having that on ooblterra
do u also have an issue with items go under the ship
if you have comfyfurniture that might be why
not since like a few weeks ago
I dont remember what was causing it
like I said I just let things playout
If no one else has reported an issue I'd probably report it, otherwise I just wait for stuff to be fixed
if u can that would be great
like they are under the ship, there still attached, and ship loot recognises it
do you have generalimprovements (not the cause)
hey
just wanted to pop in and say love the mod if you're reading this Piggy
the new changes to go up or down are sick af and I'm really looking forward to where this goes
however, the mostly linear dungeon generation means that often one of either the elevator up or the elevator down have either 0 rooms or 1 room, meaning the whole second direction is pretty underutilized atm
would be pretty sick if it were possible to push the game to generate in both directions more
I think that one scarlet devil mansion mod has multi-path generation, might be worth talking to them?
nope
maybe get the mod
tried it, caused me lag
I know it has a fix for objects falling through furniture
also does office allow for individual moon wieghts
shouldnt
well it did
that was a while ago
maybe try again
this is the config file
well I mean there's more
but this is the part related to the weights
yes you have to put the custom weights in the OfficeMoonsList
ik I had the mod before, but can I add custom weights to custom moons
example, rend I want weight to be 50, and on dine I want it to be 100
it would be formatted like this where specific value would be rend:50,dine:100 and the primary weight would be without a number
btw
you should be fine just putting asteroid
like you dont need to I think
but some people have issues with the number
oh wesley told me to put asteroid-13
I had a lot of trouble getting Office to spawn on Ether
alr thx
it would prob sitll work without the number though
Well in other interiors it had issues
the data name is "ether" but that didn't work
I was confused if it was even possible
thats why I brought it up
yeah same
it never said so in the config
i spent an hour trying to figuire out why it my custom interior wouldnt spawn on asteroid, cause I spelt asteroid wrong 🤣
eventually figured out that one of Ether-(Downtown) or downtown was working even though ether was not
I think ethers own interior always takes priority
didn't bother to test and see which one lol
nvm it wasnt wesley it was someone in that forum though for his moons
btw, does anyone know if the latest update fixed this bug?
nah it has modded interior support
just needed to try a bunch of names until something stuck
works like a charm now
okay yeah i found a post saying it is just asteroid
just be aware that the data name itself may not always work, idk why lol
so asteroid working in a similar manner would not shock me
have u tested this
yes
it is confirmed to work with other interiors with this config like office and moreinteriors bunker
ok but have you tested with this exact interior
you can do simulate vow or any moon and it will tell you the current percentages
in the terminal
yes i have
this was the 2nd interior mod i got
it will exclude moons not on the list unless you put all in there
scrap muncher
super saiyan shrimp
turns out office and Gen imp did nit cause lag now
glad i could have them both
to use
found this so others dont have to
idk if the file was already shared here, but the spotify version isnt the same as the one that was used near the top of the post so
Now WHAT could this be?
don't you want to enter The Abyss?
real
can someone send the link of the mod
#1196943144009351258 message
To capture and share your gaming highlights, download the Outplayed app on Overwolf
new door? 👀
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I've gotten positive reports on modded enemies working well with my AI Fix :)
I think the first thing someone did was spawn Boombas outside lol
i now have thought of an idea
shrimp parkour
infernis and kast would be good candidates
I try to spawn things outside to use with AIfix but modded monsters like shrimp or fiend don't spawn outside in daytime ( with LQ at least), have you guys tried to spawn a srimp outside ?
Idk how LQ works, but regardless of whether or not an enemy is classified as inside/outside it can be put on either spawn list, so I'm not sure why some modded enemies would resist being told to spawn
Yeah wierd indeed
Speaking of enemies outdoors, is there a better mod than LethalEscape for allowing enemies to go outside?
if you mean inside enemies to go outside no there isn't
but with some mod spawners mods like LQ AC etc... you can make inside monsters spawn outside
Idk i use it only for the feature that makes hoarding bugs make the nest close to the ship
fair. I like the idea of monsters being able to escape the facility if you're being chased
so i got it, but people always say it has issues and stuff
i don't like the fact that they can't re enter the dungeon
i don't think i had issue with it tho
maybe it's only the escape feature
or i'm just blind XD
LEsc currently conflicts with my AI Fix when it comes to outside Jesters, but I'm already making a compatibility fix. The way it makes enemies "escape" is confusing though, idk exactly if it teleports them or generates a new instance.
yeah it's kinda wierd, would be better if they add the ability to exit and enter like the masked
yea same here. that's why i've always been confused when people say there's issues with it
I have Jesters disabled for LE anyways lol
is the conflict still there if all escape features are disabled ?
I would think so yes, there's a patch in the LEsc code to allow Jesters to attack outside, but I also patch that so what ends up happening is an outside jester is always angry, but always in its box, so it just slams into you and kills you lol
My fix is just to disable that portion of LEsc's patch if its presence is detected by my mod. So far the fix works well enough, but it probably interferes a bit with LEsc's jester-escape code. Regardless the jester can escape outside and become a problem
How did you get there ?
i went through the door and this happened
it looks fine for the other 3 (im not hosting)
looks like a desync on the loading part, which means that person sees a normal interior, while you see it somwhere else aka they walk around in the void while seeing it all normal and prolly seeing you in the void instead on their end
ah yes youmu and satori the best scavengers
that's usually a desync on the config part
We had all the same config
odd
Hey I’ve been having a frame drop issue when I encounter shrimp, is this the right place to talk about it?
Yes !
perfect, just checking! I cant remember if we started on 1.0.11 or if we upgraded to it from 1.0.7 last night but everytime my friend and I encountered mr shrimp he would tank my frames pretty bad while her end was fine
hey there, awesome mod! is there a way to change the office spawn rate depending on each moon?
configs
can I also add a weight to these moons?
if i understand correctly this option only enables/disables a moon for the interior, but with a constant/static weight
Read the config thouroughly lmao
ye if a moon is not on the list it wont spawn there
wait
unless you include vanilla or modded
you can its just not actually stated how in the config
yea
i was gonna say it doesn't say so in the config, but i know it works with my list lmao
example
yea
no you're fine, it's apparently not actually stated in the configs
if it doesnt have a :number it will use the rarity option at the top
okay, thanks
yeah idk why it doesnt say to use colons like other interior configs
Must work both ways then
Because I did it exactly like Kaydoom and it works properly
merci
I think it is (or was ) a known issue, gotta check with Piggy
I've seen this several times
ah ok, I was wondering if they were here but I didnt want to bother them
that apparatus bug doesnt happen to me so office probably isnt causing it unless its on specific moons
yup, it's a LLL thing
it shouldn't work with : normally
for what it's worth it happens only sometimes, not all the time
not impossible it's something else somehow but that would be really odd given it only started occurring for me after the updates to this mod
I'm also 98% sure I've seen it on Experimentation
which I have set to office
so it's not just the fault of a modded moon
It does so 🤷♂️
Yes the modder created this thread, you can also check on the github issues if you find yours
yeah that room spawns
yeah its from upturned which isnt very office like but its a cool refererance
is it ok to ping piggy then or should I check the github issues first?
Check issue first and if you don't know you can ping
the start of missing textures in lethal company
and i mean compared to a modern office i guess it still kinda gives the office feeling
yeah this could might be in an office like at the entrance but i dont think it matches the other tiles well in my opinion
but dont get me wrong it looks nice as hell
thats the start of upturned where you meet ik and he wants you to go to 2700 something stage and eleveator go wee
that resumes it very well
yeah from the inn
im prolly using the wrong word but im forgetting my vocalubary
yeah your right, he should add a tile at the "entrance" and make it a room.
or not a tile but rather just
true, the main entrance room is pretty cramped
a room maybe idk
rn its just a little hallway the ladder and the elevator if something like this was the main it would be pretty good and would fit
im just not really liking the broken elevator placement for some reason
and it would be cooler if by any chance the broken down elevators had random rubble
or if there was no rubble and the buttons just didnt work but you could find scrap on the shelfs in it
maybe
what if by any chance there could be a fire exit entrance somehow and another elevator could instead be placed by the "entrance"
just screw the broken elevator
idk the elevator was a big part of upturned and it would make more sense for the map to used to have more than 1 elevator logically
yeah especially in replacement for stairs
it might end up being too often though idk
yeah
its best he adds 1 as an entrance
it would limit the enemies a lot as well
or 2 because main and fire exit
yeah as far as ik if you have the 096 mod and you see him in the office i think your safe as long as you dont go back in, right?
cause theres just no way for him to get up the elevator shaft
I agree with this tbh. Would be a really cool main entrance room especially since Main Entrance room is kinda like a "first impression"
yeah its the main entrance in upturned
or where you enter its the first room you see
the tile is clearly not as large though
i do like the tile but upturned is hotel themed which doesnt fit well to the office
its understandable, i figure Piggy should make it very rare to see the tile
unless that's already the case though
I've watched this 5 times now, that squeak at the end just kills me
and the fact hes glowing showing that hes attained ultimate power
many places have offices ;)
yeah im just thinking about offices shown in media tbh like the office show, the tva in loki, or the office in rooms on roblox
or the office in suits i could go on and on
ya know a bunch of office chairs and computers which piggy is starting to do
you mean the lobby?
yeah now that i think i think they are the same size other than the reception desk
hard to tell because of how different the views are
👍
very epic
ok this really bums me out a little
this is my first time seeing the new update, i really wasnt expecting to see a fake apparatus :c
when i went down the elevator there were no rooms, 3 new doors and 1 of them was just a weird model with a neon pink window (seen in this thread before)
and the new sliding door seems to be blocked by a wall..
importantly.. i really hope the whole apparatus system gets added again soon
the blocked door is at the end of this vid, dunno if its a thing in piggy's control or not obviously
also i suggest somehow using the window bars for alot of the windows including the elevator one to keep the interiors "lethal company" type of feeling, i also saw railing on the elevators roof in the actual trailer
¯_(ツ)_/¯
He seems to be more inspired by The upturned than Lethal company
yeah ik, but its always best it keeps atleast both feelings
also i was gonna say, if the actual elevators code and models are in the games files, then why is the elevator model atleast not used?
is it cause of copyright issues?
the elevator code doesnt exist
oh idk i heard the models did though
using the existing models might create design limitations, and ripping them to package them in a mod seems legally dubious
although I doubt zeekers would care really
I'm on a ship and they already exist, why is this always the case?
Are they special?
Now there are 2 of them!
@narrow fossil What a joke? 😂
How about a more precise explanation?
Oh sorry, I think I'm looking at it wrong
#dev-general message
and I made all the models except for the ones in the screenshot here, cuz they're not in the original lc assets
LC_Office v1.0.12
ᵐᶦⁿᵒʳ ᶜʰᵃⁿᵍᵉˢ
-
Improved AI in Shrimp:
-
Shrimp will now move out of the way when it's in your way!
-
Shrimp with no targets now have lower necks.
-
The shrimp can now hear the sound and will look in the direction of the sound.
-
Fixed an issue where the door in the start room was assigned the wrong texture.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
is the elevator synced between players now?
I've not received any reports of desync issues with elevators
from 1.0.6 to the present
yeah i did not try the mod for a long time i guess i should give it a try again
when i went on the elevator i started stuttering a lot in it on solos this was on 1.0.11
wrong version its 1.0.12 we aint there yet
im glad to see shrimp no longer being a brick wall
Are the apparatus issues fixed now? 😅
I'd like for my friends to be able to grab the apparatus...
i dont why i only my apparatus works i havent seen it off at all
I completely removed the apparatus system lol
It will work now
Oh 😅
Well, going to try out the latest version then :3
is there no fix for the elevator problems? :((
That's the same issue with the apparatus system
oh okie thanks!
the elevator now has its own apparatus
which will be the only light source when you pull it to help you find it
i believe only zeekerss can make a working elevator without sync problem
NAURR that apparatus system was like the charm of this interior 😔
it almost never worked lol
yeah its still a good concept but not convenient if you have something like meltdown
i mean the beta of lc had it already apparatus put in the elevator it was just taken over in this interior
zeekerss changed it since it was to much like upturned
still wonder if zeekers gonna bring it back tho
so far his plans are very much going away from a elevetaor with apparatus system
its more focused on terrain, interior and all that
yeah an elevator in normal lc wouldnt match the facility in my opinion
I highly doubt that
it just takes time to work out the kinks if things aren't working right yet
Apparatus is a temporary fix I believe
I completely forgot about stanely parable which is known for having the best and biggest office there could definitely be some rooms (tiles) ideas from there @narrow fossil
any bugs that are still quite common with this? looking to try it out with some friends later
Most of the bugs come from the source mod LLL and if your on an older version you might experience lag but nothing that will destroy your game
does it still clash with facility meltdown?
No I've used both before and it works great
so are LLL's newest versions still acting goofy?
Yeah a little but they are slowly fixing the bugs
The dev made it so the apparatus on the elevator is separate and has its own power because the original feature didn't work
There's 2 apparatuses now basically
Except the elevator one won't affect the map and you can't pull it
so will it ever be reworked again?
i would really like to see it...
oh i just saw the other ping above me
i really wouldnt see how it would limit anything, especially having to do with design
not like it needs to be designed anymore, it already fits the style of the facility i think..
Most likely but he's tried reworking it several times to it being broken because of something but he can figure it out sometime in the future
More existing stuff from zeekers games its kinda unoriginal and lazy zeekers reused models as kind of a shortcut
i see it more as improvement from one game to another
not sure how this is really related as i dont see the elevator in other games
I'm not talking about the elevator I'm talking about copying scrap which you said you thought was reasonable
uh
no i wasnt talking about
copying scrap i meant
copying the small details from the elevator
like the bars on the windows and stuff
Oh my bad well that would be fine but I still think it shouldn't be 1 to 1
if anything theres some scrap from the upturned that he should probably add
but i wouldnt doubt 1 day he'd go minecraft developer mode and add like 200 different scrap pieces eventually
Gotta remember this is office and not the inn and I feel like there should be more scrap around that
i have 0 clue as to why but i feel like LCAPI did something with the previous apparatus system
uhmmm, I got softlocked
I was walking down a hallway like normal, but when I turned around I found a wall blocking the way I came from
WHAT
Dark mist? Or some sort of mod that changes the generation
Either that or you got put in horror movie
here's my log if it helps
018dd1cf-7add-d347-43be-c33efae9fb2c
^file code
I didn't use any mods that affect generation tho
also for context, this was on experimentation mild weather
honestly i have no idea why but i really dont feel like using office until a better elevator system comes out
but i also really like it at the same time
ʷʰʸ ᶦˢ ᵉᵛᵉʳʸᵗʰᶦⁿᵍ ᵃ ˡᵒᵛᵉ ʰᵃᵗᵉ ʳᵉˡᵃᵗᶦᵒⁿˢʰᶦᵖ
Wdym “better elevator system”?
fixed 👍
The elevator works like an elevator should
Yeah the new system isn't very good since it stutters a lot, you can only put like 4 scrap in the elevator, and the apparatus is completely separate but I think he can fix it
it aint just an elevator
it uses a system to make it work
not sure if many of you knew this but, video games comprise of if not multiple pieces of code to make things work
🤯
That did not answer my question at all, but cool 💀
basically idk if u knew but the elevator used to have an apparatus system
- the overrall system of the elevator isnt good, like stated above, when entering the elevator even theres a noticeable flaw where the player kinda jumps out of reality for a moment
not to mention some jitters but i think thats random
Never noticed that
i mean its nothing severe
wdym that you can only put about 4 pieces of scrap in the elevator
its rather just an effect
I’m still so confused 😭
The apparatus is a temp fix
The shelf has a limit doesn't it
Wdym the player jumps out of reality..?
just drop it
You cant
basically it just LOOKS like that, but its on everyone elses screen.
I tried that it don't work no more
its a bunch of weird client side shit.
that only certain people can see
like on their client or smth idk
that was a huge issue with the apparatus thingy
Unless you fixed this in 1.0.11 or .12 which I haven't played
Ok no offense but the way you’re explaining this is assuming I understand what you’re even talking about to begin with which is making me so much more confused as to what you’re even saying
was this a modded scrap?
For me they just fall through the elevator completely
i can just show you a video
of the "jitter"
No this happened with bottles and a present
Yea that would be better 😂

Yeah I also get the jitter a lot on the newest version too
No idea how piggy isn't seeing these issues unless he made himself some godly version
and idk but the elevator going down smoothly i would assume is regular but, usually when the elevator goes down it jitters for me
I think thats unavoidable cuz the elevator system plays animations rather than moving using code
I assume piggy does see these. We’re all just people and can’t do everything all at once
I still don't know the exact cause
why not have it move though?
regardless i was thinking whether or not it was all an animation
and as of typing that i thought is it cause the actual elevator used animations..?
that makes me question the ships movement a little
some of the player controller code operates differently when inside a ship. I'd have to rewrite 1/3 of the player script to implement it
My guess is that piggy is only testing these with only like 3 mods and he has no lag which makes it work for him
Idk prob not bc that doesn't make sense
I'm prioritizing getting the entire mod in a playable state
actually the more lag, the less jitter lol
the lag bit can make alot of sense actually
Huh?
..unfortunately
and idk about this
i remember both my laptop
and the elevator running smooth
: |
but of course as of now my "VR Ready" laptop runs into atleast 3 - 5 blue screens in a row, does this weird shutoff thing where the fans speed up, everything freezes and shuts off, not to mention when i play VR everything lags and it looks like everythings melting
anyways
💀
ᵃⁿᵈ ᵗʰᵃᵗˢ ⁿᵒᵗ ʳᵉˡᵃᵗᵉᵈ ᵗᵒ ᵃⁿʸᵗʰᶦⁿᵍ ᵒᶠᶜ
oh and one more thing, the ship isn't in the moon scene, so it's a little easier to implement,
since the elevator is built into the tiles, so it is in the moon scene. it will be slightly more complicated to get rid of the jitter
seems like your "VR Ready" laptop has sum broke
what do the blue screens say? what's the error?
ahhh i see
something about like...
There was no jitter before what changed man???
try to take some pics of it next time it happens and DM me with them
...hm
i'll try to help you out
alright
One message removed from a suspended account.

Piggy boutta lose his mind bruh
honestly
this reminds me of the paper thin wall that you can see with the new vanilla added hallways
yk that one big roundabout room in the middle of like 4 other hallway entries?
yeah look around the entrance of that
you'll see it
Yeah office was doing fine before the LLL update and now its a warzone damn
idk about "fine"
yep
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as far as ik there were still issues
The update was good, it just needs more time for everything to be ironed out
can we rename "the LLL update" by " the fire nation attacked "?
LLL updates make me so nervous
why the fuck doesnt the eject command work cause of LLL
like what are they thinking
how does a level loader mess with the eject command
there was some desyncs but that's it
desyncs are big
yikes ^
thats nothing that you could miss
yeah
but the srimp was fine, the generation was fine, the floor wasn't going bye bye (visually)
honestly i like the previous look of being in the facility's entrance first and then going down into the office
im gonna miss that
I like that too tbh


