#LC_Office / LC_Shrimp
1 messages · Page 5 of 1
i dont know if its just me, but ive never found the dungeon when it was set to "all" moons but when i set it to titanlevel i was able to find it there
@narrow fossil theres an even bigger issue
basically just confirmed that the whole elevator apparatus thing is client sided
i have a clip of it im gonna crop it
either simply a bug or a LethelNetworkAPI issue
this makes me so sad
there are still too many bugs related to the apparatus 
not really, just that 1 weird sound that plays
and this glitch.
the one big glitch is just the ones with the elevator
oh and idk if its the API but yeah its gotta get looked at
OH GOD IT GETS WORSE
PIGGY
FOR MY FRIEND ITS OFFICE INTERIOR
FOR ME ITS FACILITY
😱
This is seed desync caused by config probably
You should install ModlistHashChecker to make sure you have the same mods, and ideally share the same profile to make sure all your configs are identical
is there by any chance a mod that fixes the whole apparatus issue?
facilitymeltdown currently only has a minor issue where the music will restart sometimes but there is no major issues
what should i do when the elevator cannot work? Can i plug in a core battery to make it work?
If the apparatus has been removed, the elevator will not work unless you plug the apparatus into the elevator.
We appreciate you. Your mod is very fun, and I'm always happy to see updates for it. Please do not feel too bad about the bugs. We understand that you are doing the best you can.
can i plug apparatus from other moon?
018d9285-3e47-d559-3688-a644b20ab1cd
The generation is beautiful, but the question is, is it just me or does everyone have this problem?
what's the problem?
in general, there are none, the fact that there is no loot on the generation, this is probably the norm, right?
oh so you mean that no loot spawned on that moon. Maybe just a very unlucky RNG. Did this happen only once? Only on this moon? All moons?
I think this is a common occurrence for EXP, for the rest it is more or less better, but still not enough. another mod that increases the cost of the apaaratus, maybe because of it the loot was not added...
No, that's Meltdown. Meltdown sets the apparatus value at 240
You probably have a mod that decreases the amount of scrap
if it happens on more than one moon
otherwise, everything seems normal
The preset settings in AC conflict with LLL and LE. I'm already tired of this....
Man Shrimp is a hangry boy
we just had elevator desync
i hosted, placed apparatus into the elevator and was able to ride it up
the consumer
but for my friend elevator just closed and he was trapped down there
why do you have so many damn slots???
I was always getting the desync after the elevator goes down. Everyone can go down but after that it screws up
My crew went different routes, i went carry bag route.
yup, i had that issue too
I think thats because of AC. actually i have a lot of desync problem pops up after using AC
not using AC
still desynced
Well I mean LC_Office is the only one desyncing lol.
oh nice shrimp at bunker
Surprized me too but he does have slight chance to show up.
do the desyncing problem keeps continue after u go to other moon?
Only the interior. All moons are fine, all other interiors are fine. Castledungeon, sewer, Scareletmansion, SCPdungeon. They're all fine but LC_Office just has the elevator issue and somewhat scarce loot but thas it.
oh, for me I cannot load the Scareletmansion dungeon, thats really confuse me
My favorite is when i go to atlantica and LC_office ends up half-way in water but drains when you head down. Neat.
Yeah, I only have scarletmansion on Titan, dine, rend, acidir. etc but I had an issue if where if you had the interior twice in a row it'll just softlock. But I can't reproduce it anymore so idk 🤷 Also, that's wierd that you can't load it. Hopefully that fixes. It's a pretty cool interior.
using office on a modded moon is very laggy
like minus 30 to 20 fps compared to vanilla facility
all my custom moons that have custom interiors on are pretty laggy for some reason
have not had shrimp spawn in for me for a really long time
of course, you most likely can, theres just no use in doing it unless your saving a teammate thats stuck in the facility with no apparatus, somehow..
yeah if u scroll up you'll see me sayin smth about this amongst other crazy bugs
i really hope theres no weather desync either
like the servers in the server room were literally missing lol
LC_Office
AC really shouldn't be causing desync problems because its really highly tested and is stable. But if there are some kind of issues make sure to talk to PotatoePet. And make 1000% sure that AC is actually the issue, cause often its stuff like this mod and LethalExpansion and BiggerLobbies and WeatherTweaks and whatnot
^
im not even the AC modder but even im tired hearing people just blaming it on AC lmaoo
Did you not know AC breaks EVERYTHING? Nothing else could ever be causing any issues?!! ----- obviously I am joking if no one can sense the level of sarcasm I have right now. xD
Yeah he's on 5 for modded moons so it caught me off guard him just wanderin around the bunker. I put LC_Office to 0 on all moons. I've grown tired of the elevator desync because we usually have someone new that messes with the elevator but Shrimp is great to have around every now and then in other interiors. 🔥🦐🔥
shrimp ❤️
yay its out of beta
yippee
Shrimp
had an EXTREME lag spike when shrimp spotted me at random. i've played with this modpack before and this hasn't happened. only thing that changed was adding lethalcompanyvr, which i had disabled. friend said it was only a little laggy while i had like 2 fps
How usable/finished is this mod currently? is it good to use as is or still not functional for a normal game?
I personally have no major issues with it. It's definitely playable
any major glitches/desync causing things i should avoid doing while using it? i was gonna add it to the modpack im using with friends
I've heard that the Apparatus won't plug into the elevator properly for some people, so if you have Meltdown, maybe don't pull the Apparatus unless you're willing to risk that
And be aware that it's a lot bigger than typical interior mods atm so loot may be spread thin
But otherwise it's perfectly playable and functional
And very cool
cool, thanks
actually there is a bug where scraps are currently spawning less lol
and I'm fixing it now
wait this is a really good question lmao
also i love this mod 👍
Currently, only the person that throws the apparatus in the elevator may use it. For everyone else it desyncs and stays closed. 🤷
i think this happened to me, except host + apparatus guy had the door open, everyone else was stuck inside
* provided this was with facilitymeltdown, don't know if that matters
I was thinking of adding that mod to my modpack but i haven't yet. This is with LC_Office by itself
with an escape music mod it's pretty peak
is there a way to change the weight of the interior for specific moons?
i don't see one, unless you can type "moonnameweight" into the config for the moons it can spawn in
oh and meltdown atm will absolutely not hesitate to start multiple meltdowns at once
Really? Huh, that's a new one
Not that it really technically matters since I'm assuming the first one will always end the run regardless
But good to know xD
well yeah it assumes that you cant unplug an apparatus multiple times, and that there will only be one apparatus
Assuming is bad
well i think it's a pretty fair assumption
In typical gameplay, gotta agree 
New centipede looking kinda strange
oh so does unplugging from the elevator count?
Is shrimp mortal?
Immortal iirc
CHRISTTTTT
dude i found shrimp
second i did
3fps
it's actually so laggy
they were stuck on a shelf
so i think the game is tryna figure out the pathfinding
aaand now the door is stuck
and now going back down doesn't open the doors
Is this mod stable for a modpack yet?
its not beta anymore..
I haven't added it to my pack since it was buggy like a month ago
and this is what's happening to me
I think you're right, it's calling ChooseFarthestNodeFromPosition() every frame, which if the entity is off the navmesh has caused up to 180ms of wasted work iirc
christttt
it's something that PathfindingLagFix tries to fix in vanilla, though it's less bad there because it only runs it every 200ms
the easiest solution here is to check whether the shrimp is in the navmesh before calling it, but it looks like it's also trying to avoid line of sight which causes lag even when it's on the navmesh
running that every frame if players are blocking the shrimp from moving by looking at him will cause a huge drop in framerate
really what I would recommend is rewriting that function to do something smarter, or just turn it into a coroutine like PathfindingLagFix does
I'd wait a week more or so for things to stabilise with LLL and that gang of mods
wait
would PathfindingLagFix help with this?
no
PathfindingLagFix has to be tailored to each specific issue
Is this similar to the snare flea bug?
yes
Makes sense
it's the same function causing it, that function is cursed
especially for enemies that try to avoid line of sight
yeah i don't like the lag fix mod that deals with that, since it just straight up kills the snare flea
Zeekers fixing game breaking bugs wen
instead of fixing the pathfinding
Yeah I often find dead snare fleas randomly lol
PathfindingLagFix also fixes that without killing the snare fleas
yeah
although killing them could be done in a way that doesn't cause them to fall over as soon as everyone exits the facility
it just has to check if they're on the navmesh
I've thought about adding that as a feature to PathfindingLagFix so that it avoids the log spam but haven't really gotten around to it
:p
@wispy stirrup
I would just turn off the Office interior for other moons
That way you can still keep shrimp, because he works fine on other interiors 🤷 for me he does
hm
damn
it's either
i remove the office, keep shrimp
or a remove shrimp, keep the office
the elevator is still desyncing between players. Sometimes the elevator doesn't go down or up for everyone and even shuts them in when the apparatus is in. Also, piggy knows the issue about the scarce loot as well. The interior can be quite big on free moons and barely any loot.
hm
yeah
you're right
i did JUST have that bug
it's probably better to just not have the office
i'll keep the lil' guy tho
or you could just, u know, eat shrimp in the office. That's what I do.
Sorry not helpful. I'd honestly just wait for an update to office because there are other issues as well like huge map generation, missing scrap, elevator desync.
I feel like it could happen on other interiors
but perhaps it's unlikely
yeah I wasn't saying it couldn't but I've had no problems.. so far :3
i think especially on the facility and the mansion it'd be alright
for me it is
I would reccomend so it only spawns on certain moons tho
h
is the bug where if you pull the App and next time you go there the elevator doesnt work fixed by chance?
Is this the mod that has the room that crushes players to death and needs a terminal user to stop?
I'm trying this mod out but I'm a solo player, curious if I'll need to find some workaround for that
the office is the interior that lets you see the normal facility entrance but has only a middle way (sometimes a left or right way wth stairs or a simple ladder way down) with an elevator put elevator music here then after press the down button it drives down and then you get 4 directions in ways you can go
chances are also the power is out right in beginning which is no problem theres dozen of ladders to go up and down
yeah but idk all the rooms
There are the hallways, server room, the really long stairs, the elevator t section, the big room that can have the apparatus the roblox symbol room, uhh idk what others
the little storage edge room, the "circle in a sqaure" room uhh theres the right or left way room at the start which has a tv and a table
thats pretty much it
ah alright
you did good homework there ^^
the main thing I want is for the weird visual icks to be fixed like some fire escapes not having the light visible, rooms clipping into one another, floating wires, etc
floating vents is really confusing one idek how that happens
is office bugging with LLL?
does this mod have any known incompatibilities that would cause infinite loading?
not for me
are you having infinite loading?
I didn't test yet
It could be that the default sizes are min 1 and max 0.1
I changed it to 0.5 to 1.5 in the LLL config
I have noticed that only about half the scrap value that should spawn in the office does spawn
Yeah, if your min is above your max, you fucked up, it will never successfully generate
does only the host need to change that?
well I'd think everyone should have the same config unless its a client side mod'
so yes everyone should change it or it may not load for them
only the host could put the apparatus in the elevator
when he did, nobody saw it in the elevator
it as like it just disappeared
power did not come on for the elevator
when the host hit the ascend button, very buggy thinsg ensued that are honestly hard toexplain
yeah the elevator is hit or miss
sometimes it syncs and sometimes it bugs
mostly either only the host can move the elevator or the apparatus bugs the door
i still dunt know the reason to put the apparatus, without it the elevator still work
Wait doesn't the elevator stop working without power?
no, everytime when we arrive the main entrance, the elevator is without apparatus, we just use it goes up and down
But when you pull the apparatus or the breakers are off..
oic
do you play in groups with this?
Just tried Office for the first time and encountered a few issues
- Had a Flask spawn in an unseeable spot in the elevator
- Had a breaker box spawn really low, and had to crouch to properly use it
- Second time playing on it after restarting the day (I was just messing around and testing), the elevator didn't spawn and was closed at the bottom
Here's my log:
Had a bunch of diff mods on for testing/messing around so I wouldn't be shockedif one of them caused it lol
also experiencing an issue with my audio starting muted when i spawn in, trying to get to the bottom of that now
Oohhh yeah lessgoo, tbf a lot of interior mods suffering the same scraps issue, so appreciating you're trying to fix it!
for me its working perfectly fine
Funny enough, more interiors has the opposite problem, and is spawning too much scrap right now.
no lag at all and i played like 8 rounds in it
i always get like 300-500 from it
i play on celestria its like a huge ass moon that has a really long walk between the ship and fire exit and main entrance
I never got more than 400 out though
yupp have your case too, but then again i haven't played lethal for 3 days now, idk how much has changed tho
the ladder i guess
sometimes power is off
but not sure bout the t
tv*
maybe the maintence crew (if they exist or did) got bored and stayed there
maintenence*
i think italso makes some noises
i remember hearing something similar to a screech from it
it might've been ambience
I wish it worked like the ship TV
I be chillin’ watching Jerma clips while my friends are letting out blood curdling screams begging me for help
i wish it looked. better? like it looks like a unfinished part of lethal company
That’s the point
(it looks too weird)
When meeting with Shrimp, I just got 1-5 fps)
I tried to disable the appearance of this enemy in the AC preset, but it still appears in the console
Office buttons don't seem to work.
literally has a screen that says
if u see this, THIS IS AN ERROR!!!
yeah i have this
Just pulled the greatest escape of all time on this map
Pulled ape plugged it into the elevator and dipped i also heard the fiend meaning he was angry
maybe
might disabled skinwalkers if i need to do that though it keeps fucking sending messages that dont let me scroll up
i use mirage (i feel like im advertising lol) send me the log after your done
i think reverting LLL to 1.0.7 will fix that issue. ive heard the new ones are buggy and the in the dependencies of lc_office it says its the preferred version
also forgot to ask
do you havee LLL 1.0.7
or a newer version
newer
try reverting
also revert any mod that uses the newer version of LLL
for example: moreinteriors (revert it back to 2.1.0)
and scarlet devil mansion (revert to 1.2.1)
because if you dont they wont load correctly
and say it didn't load when you start the game
i only have uhh
moreinteriors
is there a more comprehensive list of mods to revert
i have a lot
well LLL works with custom moons and interiors since custom moons dont update a lot
just check the interior one
ones*
thats what i did and a lot of glitches stopped happening
tell me the results
later
these
also i updated the other two again since it didnt seem to fix it
ill try reverting again if your next advice doesnt work
@narrow fossil really dont know if i should be @ing you
but
you
seem to be online rn?
do you know what the issue i could be having might be?
It will (probably) be fixed in the next update
If it doesn't work in the next update it's probably a mod conflict
sounds good then
im not playing with a group rn im just testing this for next time we do play
ah sorry was doing something ig we should wait for piggy to update
i cant see anything wrong. also i once tried playing lethalsdk with lethalexpansioncore it caused some glitches i dont remember which (dont know if this will actually help)
ill reread the log
thought it was required for lethalexpansion and lethalexpansioncore
i dont think so i play without it
would disabling it fuck up any moons or is it fine?
wait lemme recheck
oh ok good
i play with a lot of custom moons like celestria amplify and nothing really changes
ill do the same
and see
WOT THE HELLLLL!
this is getting spammed so much
So I'm thinking of disabling office for now.
he creates a shrimp on every map, but it is nowhere to be found
I even disabled its appearance in the settings
but on consoles it is listed
but that aint a problem if he doesn't notice you
i mean i saw its back
but when it noticed me
i got spammed
i can read odinsereializer in the log
thats a mod
maybe they conflict
odinserializer*
wait
ill test in a diff profile
and only add odinserializer
and lc office and lethaldevmode
the weight to spawn shrimp is like 2 3 biggest is 8, thats the lowest chance possible
thats like 0.20-0.60% spawn chance
why does it its a dependecy when its not listed in the mod page
lethal network api depends on it, which this mod depends on the api
oh
i tried reverting odinserializer to the older version and i still got da error
generating 2 interiors
Question regarding this, isn't there a limited space players can enter and upon touching the boundaries players teleport to the dungeon entrance, how would this play around the playable area constraints?
As I understand it, there's a box around the playable areas. If the player leaves that box, they are teleported to the entrance. So if you have multiple interiors, you just need a second box for the second interior.
out of bound area is located below the map scene, and is in the form of a plane, not a box
so it's probably fine
just make sure not to go too far and end up outside the oob plane (where if someone ends up oob, they fall for eternity) 
Hello, can someone explain Spawn weight to me? Been playing with this mod for a while now but we have yet to run into shrimp, I want to increase his (spawn chance) weight but I don't understand how it works and what the numbers truly mean or how it will affect the spawning of other mobs
the numbers are the rarity per moon in the order stated above the field.
Rarity is a weight. When the game decides on which enemy to spawn it will roll a random number between 0 and the sum of all weights. Then it checks what enemy has been 'hit' and that will be added to spawns
so higher rarity = more likely to spawn
Spawn weight is the value representing spawn chance. Think of a pie chart where each slice is a weighted value for a monster on that moon, percent chance would be (slice / total) * 100
How it works isn't really important, I'd recommend just doubling all the numbers (4,8,10,6,12,16,16,20).
For some reason, some of my friends in my group are complaining about a blue sphere every time we goto the elevator. It's just blocking the doorway. I have no pictures sadly but two of my friends experienced it the four.
@astral latch does it look like that?
Maybe? I don't really know my friends didn't give me any screenshots from last night.
But the door was opened but not open for them.
the spam may or may not be the source of the lag, but the number of shadows is the issue
alr thanks
I havet his issue with scarlet devil mansiona
too
at risk of looking like a shill, you might want to check out CullFactory, it should prevent the shadow quota issue
I mean my framerate is still fine, on all interiors except for SDM, and on this interior it only spikes sometimes. Also does cull factory have a config? I want to make it what it does, but less
cause it stops rendering stuff to early, so there are no walls, but you can see players, enemies, and loot through it
just use portal occlusion culling, that's based on visibility so you should see no visual change with it enabled
(with a few minor caveats)
judging by your description, you used it before portal occlusion culling was a thing
how do I use that
select it as your culling type in the config
ok
Doesnt it break this mod tho
no
it doesn't break any interiors that I'm aware of at the moment
(to be specific, that's with version 1.8.0 of the mod)
I guess it used to break it. Last time i used cull factory the entire interior didnt load
Is items falling through the elevator bottom when dropped known?
I would assume so but best to check
@fresh mountain
Yeah its known, It'll desync but it'll eventually reach the top if you went up with it. You have to wait a bit but it'll show up to the top if you running solo/group. LC_Office is known for
- Deysnc elevator may happen if anyone/everyone uses it.
- Items disappear and reappear at the top if dropped in elevator
- Loot feels scarce because sometimes there's just nothing but long hallways and rooms upon rooms. 🤷
I hear he's fixing something but if forgot what. I've turned off the office for all maps for now until sync issue is fixed. Love shrimp tho, he's great! 🦐
good luck, my fiends and I were just doing an Titan moon, Office interior awhile ago. Hallways for days running from a jester lol
I currently have INSANE spam + lags.
My log file got to 600MB in a few seconds.
Started when I heard a Shrimp
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
btw moon is sick on Gratar
There is currently a serious issue with Shrimp and it is causing some very catastrophic frame drops.
I recommend disabling spawning for now until the next update
any1 know a moon that fits with this interior??
Most of them
Office works well on most moons that the Facility works on, yeah
It's designed to look vanilla at first before you drop in via the ||elevator||
if you have your repo up to date, I wouldn't be adverse to making a network rework PR
Is this related to vanilla EnemyAI functions that might be fixed with PathfindingLagFix? Cuz I haven't had any Shrimpy boi issues
if the error mentioned above is the one causing the lag, which it presumably is, then I think it's unrelated
Is this an intended thing or is it telling me there is an error with the mod?
the second I saw the shrimp my game went ot like 0.2 fps
new LLL version right ?
most recent
sorry to ask, how can i set different rarity in different moon?
Guessing the shrimp and the error is caused due to it not being updated with latest LLL right?
afaik you can't right now
The Shrimp is such a cute little goober
But it would be nice if the scrap density in this interior could be increased
It's very sparse
Goofy thing
Solution: suggest size cap config settings. I've seen them in other dungeon configs. Scoopys interiors are way smaller for me now
For me coomfy dungeon fixed that but it kinda overincreases scrap on bunker interior its because moreinteriors spawns too much
MoreInteriors feels like it spawns a good amount
Yeah opposite of lc office but maybe we can config coomydungeon ill go check in a bit
I have a power outage rn and i dont have much charge left on my phone
I have 2 charge left
having a bunch of spam here
The elevator seems kinda fragile
yeah happening every time, probably a mod conflict
that happens to me everytime i finish one Office run n then i go back to it, so the 2nd time around (i have it on guaranteed for testing)
not sure if it would happen if it wasnt back 2 back
well that was the first time and on the second time its still spamming
ooo
this issue was caused by RoundMapSystem being null everytime
@narrow fossil Did you see my github report
the shrimp must be disabled atm ?
Does LC_Office have a standard generation size? 2.35
Will it be smaller or the same on Exp?
It's probably a little bigger. the room itself is large, and I may have changed the size in the code.
It should be fine in the next update
@supple sluice Don't know what this is?
Probs lighting strikes or something on custom moon?
Ya lightning just does a lot of log spams lol
I don’t think it’s necessary, I still set the generation spawn to rare
I'll just hope and wait that an Office update will come out someday
🥺
oh I saw the error wrong lmao
the next update will probably fix a lot of errors. I'm still working on bugfixes
I like the faded first one better
I'll be honest, don't think that elevator room needs call buttons on every corner.
me too lmao
I think I'll change it later

Yooooo
was that always a thing?
What exactly? Those are in-dev videos.
Storing stuff in the elevator closet
Neat, but what the practical use if you can just drop stuff on the floor of the elevator?
Organising.
True, bring more tools and no need to return to the ship everytime you need anything
Would be cool to have charger somewhere near the elevator tho
are those TVs live cameras? hopefully the fps hit won't be too bad
I imagine they’ll handle it by turning it off when it’s not being viewed
Maybe on the top floor, in the security offices, but it would be pretty powerful
Sorry if this has been answered already but is there a reason why the elevator errors?
@narrow fossil Random question, sorry for pestering, but how were you able to fix the navmesh on your map? I'm having a lot of troubles trying to get my navemsh to appear in the sceneviewer after I bake it, and it's not spawning enemies on the outside for me
Is that... a way to observe monsters in-game?
Cuz that's kinda dope
Definitely should make those TVs on/off client-sided for performance but that's cool af
I do have a question
What happens if a Jester aggros and someone is at the top of the elevator
I assume it can't get up there?
Would be scary af if it could get up the emergency ladder somehow
In the config, if I put "free" in the moons list, it's not gonna put it on modded free moons right? just the vanilla free ones?
When I put free in the config it seems to appear on modded moons, most I've tested it on is infernis from Wesley's moons
I'm also getting this issue, is there any known mod that conflicts with this mod?
If an enemy calls the elevator to chase me I'm fkin done lmao
What if it calls the elevator with you inside?
puts the apparatus in the elevator for you!
Jokes aside, if they add the ability for enemies to call the elevator it should definitely be limited to like, Masked
And that's it lmao
Could def see other enemies using the ladders tho
sounds good to me tho with mask able to do so.
Masked are really good at replicating behaviors they've seen from a lore standpoint
So it'd make some sense
the right looks more office like and the left makes it look abandoned maybe merge the colors together i think that will look the best
idk if that even makes sense tho
maybe if they are painted the paint is falling off idk
Definitely agree
I have this too, no errors in console
every time I get office on one of the moons there's like no scrap. If it's activated on experimentation you get 1 or two junk. The other easy moons don't have much and the generation of the map is somewhat big.
This feels like a common problem with interiors
Ahh, alright. It's just that some of the other interiors I've been using don't seem to have that issue in where you'll never find junk.
Even on the same moons other interiors just give me more.
hey, just a couple questions
can i put my loot in the elevator to keep it safe from loot bugs?
and if its not safe cant i just send the elevator up?
That seems quite annoying
I haven't set up anything for NavMesh
you don't need to bake navmesh. navmesh are automatically baked when dungeon are generated during gameplay
so theres a consistant bug with players that arent the host unable to make the elevator go up, is there any fix to this? is it a conflict or a known bug?
Oh I thought I was the only one with this issue
can you send me the log?
yeah i can send it in a sec, im finishing up a run with some friends
✅
What is the scrap rate supposed to be like? Because to me it's always barren and the scan always shows really shitty rates
Like titan with 23 objects worth 800 credits
Shrimp ate it all before you got there
Shrimp is a big cutie so I forgive
But yeah, it does make the mod largely unusable, for me at least
The size is fine, but the scrap rates are really shit
An option to change the scrap rarity could be nice to have in the config
I had Shrimp enabled on other maps via AdvancedCompany and interior set to low
But now people are reporting really bad lag with Shrimp
Sooo 
Justice for my shrimpy boy
He deserves to be in all interiors
Does shrimp hurt you if you're in its hitbox?
Can we pet the shrimp
Ooo
New scrap item
SHRIMP PLUSHIE
Shrimp cannibalism
Shrimp: grab plushie
Plushie: squeak
when did you play it? LethalNetworkAPI updated about 8 hours ago, it's probably okay now
Shrimp runs away and there's just squeak squeak squeak
Shrimp only seems to work properly with LethalNetworkAPI 2.1.4 now
Good to hear, but aren't there still low scrap / dungeon way too large issues?
I never actually encountered the issue myself so I can at least turn Shrimpy back on
It's been updated to 2.1.6, which I understand reverts some of the changes made in 2.1.5
so it's probably fine
can i send my video in your DM?
that's something I'll fix in the next update 👍
yep
Hell yea!
Good to hear. Only other thing I'm waiting on really is the ability to specify per moon
And also allow shrimp on all interiors
Right now I can list them, but I can't specify a weight for each moon
It should be spawned in other interiors by now, cuz mob spawning is determined by the moon
Ah, cool
Oh hey Piggy
This is a less important question
And not something you need to fix
But does Shrimp code into vanilla EnemyAI?
Aka does he use EnemyAI functions for pathfinding
Asking because if so, he should potentially work outside if you have StarlancerAIFix installed, and I know he didn't work outside for me before that mod released
Was curious if it was worth testing again
sended
You're outside your ship, you see two beedy lttle eyes approaching from the distance
"Uh oh"
It's a shrimp
I'm sure the shrimp would be passified if you would just give him a lil headpat
the pathfinding system is different from other mob. I plan to change it later
It's a bit difficult to explain... It's EnemyAI, but at first I misunderstood the code and couldn't use the function. So i actually created it with my own script
For scientific purposes
Does Shrimp have health
INVINCIBLE
only one
sorry, didnt expect it to take an hour to wrap up, heres the log! unfortunately its a bit too big to post here (ive never seen a txt file over 25mb what the fuck) so i uploaded it to gdrive!! https://drive.google.com/file/d/1uKpHwXwSY-gOZ043gpdJ7OLCv_2eThvk/view?usp=sharing
idk where else to upload it ;;
That's fucking massive wtf
ikr, idk if its cuz the amount of mods or if its maybe the amount of time we played, or both
i grabbed my player.log, im not sure how helpful this will be
looks like peak is back on the menu
😏
Piggy on the grind rn
when my baby boy not going to ddos? 
@tepid wind Do you have any advice for fixing the interior desync issues?
🤯
wtf 1,870,620 lines
🪦
ah yes a few lines
that's like 5 hours of gameplay
I can't get 5 lines without 10 errors
also
unrelated
but is anyone getting lots of issues with LLL lately?
1.1.5 can't figure out how to rotate scrap, 1.1.6 just straight up refuses to send data to the server most of the times and i haven't tried earlier versions yet
kinda forgot which version i was using when everything was working fine
Really bad is an understatement, at least in my case, it lagged my game to 3 frames and the lag stayed, I had to restart the run
YandereDev_irl:
don't do 'em dirty like that 

the right one
What specific issues have you been having with 1.1.6? I've yet to try it but I thought it fixed most of the 1.1.0 issues
Also general question, does Office work with CullFactory yet?
not being able to play modded moons whatsoever (gets stuck in loading seed, errors show TCP issues and DunGen disabling itself for "dependencies")
huh
you should probably report that in https://discord.com/channels/1168655651455639582/1193461151636398080
Since I thought that was fixed
yeah i found the channel right after posting here
imma try and go more in details tmrw
does the elevator not work ?
Reposting my experience. Note I usually play with 4+ crew.
LC_Office is known for;
- Elevator desyncs after the first few uses. Worse desync after apparatus is pulled out and then put into the elevator. Only works for the one who has the apparatus.
- Items disappear and reappear at the top if dropped in elevator
- Loot feels scarce because sometimes there's just nothing but long hallways and rooms upon rooms. 🤷
If you don't get these, I'm jealous. Also the Fiend works here since the doors are the same and long chases thru long hallways are fun.
Disabled interior, kept the 🦐 tho until updated!
is the fiend a good mod ?
and is there any conflicts you know with it
because i have a lot of mods
The Fiend is a decent mod, I like it. It's getting support and gets updated so sure. I don't think it'll conflict with anything so far. It's a standalone new enemy with 30 spawn weight. Good on maps with the apparatus present.
Only breaks facility type doors. I haven't tested mansion tho. Works and is great in the office interior.
Same, spawns later outside or in. More on paid moons. Well integrated as well, had shyguy in my mods for awhile now (probably as long as Office)
This happens quite often on mansion
I've seen it
awww, dang, I am definitely getting the hosed performance if shrimp turns up on a moon, sadness 😔
is there any way to guarantee that office appears on a specific moon
sadly, i have some "desync" mods and it doesnt fix the elevator desync
somethings gotta be done man :<
cause i got really good loot and my friend couldnt even get up to transport the rest
apparently i figured out it also doesnt work if you drop them the apparatus to put in themselves..
Only way I've found to grab the apparatus is have the host grab it, use the elevator, and then the other players can climb the ladder up to the main entrance or take a fire exit
It's the method I use in the time being since the desync always happens
we tried it out today, went down fine but the moment we stepped out we would all be teleported back to the front door
fixed
i just tested
oh i just read down a lil and piggy already stated that its fixed
I definitely got the horrendous shrimp lag with the latest version of this and lethalnetworkapi
took me from 80 fps to like 3 fps
there is a bug in the current version that prevents Shrimp from recognizing players
a beta version with a few fixes (there's a problem placing apparatus)
also remade the start room and added an additional elevator floor
It may be a good idea to have a start staircase because of the elevator sometimes not working for all players
Guess what.
No
Is already a thing.
A ladder.
...
Yeah I know there's a ladder
But you can't take two handed objects up a ladder
Staircase would require big redesign of starting room I imagine.
^
idk actually
Goofy
so I'm trying to fix various thingy
Yis
regenerating my config fixed the issue
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shrimp seems to be very fast.
if he angry 😦
@narrow fossil just pinging you to make sure you saw my suggestions to make shrimp more accurate to how they are in upturned (suggestions are here #1196943144009351258 message)
- Blocking the door - I was originally going to fix it like you said, but it won't be easy so I'll do it later
- Different from The Upturned - fixed in recent version
- The last one is relatively better because I heavily nerfed Shrimp in the last version. If it doesn't work out, I'll adjust it a little more later ✨
alright!
this is bad if you find big loot, the ladder technically means nothing
- apparently for my friend the elevator was glitched on the second floor right after i put the apparatus in..?
no idea, but i was gonna say that makes the ladder even more useless
oh and also, idk how you could nerf shrimp other than making him killable maybe
You have to send the elevator back down it'll teleport, that's how it works for me, also yes it is bad because you can't bring big loot so you have to find a fire exit. I wasn't saying it was ideal I was saying it was how to use it for the time being
so i send it up and then back down??
cause its already at the bottom for me
and it seems as if this strange desync has different outcomes for everyone, im getting the weirdest ones
like look at this video
Welcome back to Lethal Company! In this video we check out some of the best mods in lethal company. These new moons are insanely well done and honestly so much more interesting than the actual moons in the normal game. ENJOY!
The Main mod is: Wesleys_Moons (but if you want ALL mods used in this video check code below)
Mods used (import with Thu...
in this time frame they all put in the apparatus
and it made it work
but apparently i tried that with my friend and he couldnt even put it in
Yeah I have no idea why it bugs out like that
It the elevator at the bottom for your friends?
They just have to use the ladder for now
no, top for them, bottom for me
this happened last time
Weird, try calling it up and down and see if it teleports for them
i could next time..
I'm not sure what causes the desync but it's a base issue
..isnt there a mod that should solve desync?
None that I know of, the issue is the elevator itself
well as far as i know if you ever have interior desync i heard ModlistHashChecker fixes it but i dont see it doing much with the elevator
Last time I yanked the apparatus I had to use the elevator then send it back down and it teleported for my friends to use the ladder
Good to know I'll try it
If it's too annoying I just recommend not pulling the apparatus on office if you don't know where the fire exit is
Hopefully it gets fixed if possible
Insym <3
yes.
Thorlar ❤️
Ah yes, the man who planted down swarm wife on a random minecraft world and made it world record
also i hope this wasnt forgotten about but it sound basically just like a cloned apparatus sound but low quality
should be fixed somehow idk
there is no magic fix to solve all desync, you just have to wait for people to fix bugs
Mhm, I've seen other game mods that attempt to magic fix desync
What ends up happening is they'll try to forcibly sync everything every so often, which is often worse
Causes insane lag spikes, client teleportation, items appearing/disappearing
Mod devs themselves have to fix desync issues
not only can it cause that lag/bandwidth consumption, but not everything is intended to be synced and there's no way for a mod targeting all desync to know which things shouldn't be synced
does anyone know an easy way to set the shrimp spawn weights? because i want it to have around a 30 percent chance to spawn on all moons but im not sure how to put that into the config settings. thanks in advance
I know this is a known issue, but has anyone found a way to fix the weird server room with floating vents glitch?
also it seems like barely any scrap spawns whenever I get the office interior
Maybe lower size?
That's unfortunately a known WIP bug
scrap density is just really low
Lowering size can help a bit but doesn't fix it
A map that typically has 3400 scrap value can have 900 if your interior is Office
Wait, this is experimentation, I just entered and it's the office
sadly office still has a bug with scrap spawn 
Yea... Fun place though
And Shrimp is a goober
whats the cause of the scrap issue hmm
Shrimp ated it
lmaoo youre actually not wrong
Im pretty sure he has like 2 weight in experimentation only idk
Its been a while
I had to edit it to increase shrimp spawn
I only ever go to like, vow, offense and march and still haven't seen him
What does he do?
||he run around and eat scrap and look very cute and makes some goofy sounds||
So he just consumes my scrap? 😭
Can I befriend him if I feed him enough
||become broke for greater good 👍||
Is the Shrimp fixed now? 🙂
no update, so i guess no
it hurts my pc
Last update was 2 weeks ago. Do the math.
thats a bug in the version currently uploaded to the thunderstore
Yes, I am aware. That wasn't a reply to you. I replied to reference your message.
k
due to personal matters, I won't be able to view discord until <t:1708246800:f>. 
uhm I can see the chat, but I think it will be difficult to reply
Personal stuff always comes first, take your time Piggy 💖
I posted this a week or so ago but don't think anyone answered me. Is this by design? or is it a bug?
And if a bug how do I fix it
I can't remeber if we checked the breaker box but we got the map 5 times whille playing and each time it was like this
probably a mod conflict then, any errors in the log when the map is loading?
actully yes I see this
from what I see in the code, it seems like that should be caused by a previous error, can you check the text logs to see if any errors related to LCOffice appear before that?
actually, not even necessarily related to LCOffice
he's not angry! he's just hungry"
when is my baby boy going to be fixed? 🥺
If he's your baby, then fix him yourself. 🙂
Piggy is not here untill tomorrow
not here?
yes see this message
ah I see
let piggy cook when they're back 👍
Is it known to have incompatibility issues with Infernis? When I get Office on Infernis and I try to descent to the dungeon I get teleported back as if I were hitting the dungeon limit
Same thing happens no matter if I use the elevator or the ladder
Happens with other dungeons too
Infernis is apparently a very tall map and people were complaining in Scoopys dungeons about not being able to go down certain stairs without teleporting back to the start
Think it's a LLL issue or something
It only happen if the dungeon is super big, right ?
No idea, sorry
could it be possible to add a config that makes apparatus rooms more common they feel wierdly rarer in the offices then any other modded/vanilla interior dungeon
i really hope the elevator is made more wobbly
like the one in the announcement teaser
i really hope the elevator interior isnt finished cause i also really like the windows with the bars on them
ragghh i want updates
is there a fix for the elevator door not opening for clients when using the apparatus?
it gets to the top and the door opens for the host but not for the clients
for context we have facilitymeltdown and here is the modlist
@fallow shale
Yeah its known, It'll desync eventually. Running solo is fine but groupwise so far reading this thread I see LC_Office is known for
- Desync elevator may happen if anyone/everyone uses it with or without apparatus.
- When using elevator as item transport to the top may cause slow reappearing at the destination.
- Loot feels scarce because of the interior may be larger than it should be.
- Sideways vents show up in server room/large rooms?
- 🦐 may cause catastrophic FPS lag in some/all interiors
- 🦐 may also struggle with pathfinding in some/all interiors.
shrimp fps lag was an api issue and was fixed with an update
oh and I'm back and now I'm back to work ✨
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scary cutie
What a cute little thing AAAAAAAA
what a silly little thing
@narrow fossil idea, maybe you could add a setting to disable the elevator having an apparatus slot? would be an easy "fix" until the apparatus slot is properly fixed
tbh id say just adding an alternate staircase leading up to main floor would be a nice alternative. If things break people can still easily leave.
Think like the sewer in the variety pack.
wait since when the elevator is in the hallways now
ladder mod is a better workaround imo. Use it to be able to carry 2h items up the ladder
Oh huh
Def downloading that
https://thunderstore.io/c/lethal-company/p/e3s1/BetterLadders/
think it's this one
is the host being able to use the elevator but nobody else a known bug?
i encounter it a lot
possible issues are using LE or MoreCompany
a lot of moons require LE tho
yeah that's why i'm using it
I use LEC to minimise issues tho
yo where can i find the shrimp ive had it enabled on all maps and ive been increasing the spawn rate for weeks and ive never seen it
only spawn experimentation : (
Took the apparatus out and rejoined the lobby and went back to the same map and I got that.
i found the shrimp ||didnt know it ate scrap||
||Why do you think offices have so few scrap sometimes?||
epic
is it gon release soon
cant wait
Hospitals worse
Yay!
Also is there going to be a config for size multiplier or something?
I know a bunch of interiors let you alter the max size of a dungeon, I use that a lot because solo is hard
👍
finally
Nice
how does this work? does it change how many tiles there are or is it a multiplier like the map size of the moon
also reduced the default size of the map
Oh cool
tiles
how many tiles are there by default (-1)?
10~12
Ah
I only did that much and it felt like a good size
do you have an estimate for when this update will be?
I plan to update as soon as I fix the network object error
I can't be sure but I don't think it will take that long
I think this might be my fave interior simply because of the elevator
finally i always felt that office had way to little scrap tbh with the only rooms having it is the server one most of the time
the elevator is def what makes it stick out
quickly reminding of this
The aesthetic is also nice but riding from the entrance to the lower levels in style is just mmph
i just played the map with my friend he died to braken on the stairs right in front of me and i died to thumper after getting apparatus lol
i mainly found scrap in the server room and the big room with the pillar in the middle
Also I've only managed to do it once (and I don't think I survived lmao) but with Facility meltdown riding the elevator back up becomes hella stressful
yeah there was a mimic fire exit close to apparatus which my friend found
i hope in the next update the shrimp is on more maps since its such an interesting enemy
also for some reason i couldnt scan it
like it was a sentry
yo can anyone tell me how to make the elevator to work
What problem?
The elevator panel works like door controls, but the elevator needs the breaker box to be on to work
Thank you 
If you pull the apparatus you need to insert it into the elevator receptacle to get it working again.
Also there have been complaints of network bugs so if you're having issues with some people being able to use it and others not, that's probably it
Good luckk!! seems painful enough tho to figure out-
when i tried using this 2 guys fell into the void and the interiors were bugged and glitchy
Config desync or LLL
usually config desync yep
my group has started using import codes for configs which has completely fixed different maps loading, falling through the floor, and different interiors loading for seperate people
no thats lll 1.1.0+
but keep config importing regardless
@narrow fossil Do you have any plans to add a cubicle room? I think it would make the interior feel a lot more like a office.
yep It's in the plan! there are still so many rooms I want to add lol
Awesome!
this interior reminds me of this old game rooms on roblox (which inspired doors) you could use https://r-rooms.fandom.com/wiki/Room_Types#Lobby_Room the style is very minamalistic though
@narrow fossil maybe you can make the office look more like an... office? right now it just looks like a buch of empty rooms that give off that feeling of a office. maybe like add things that would be in a office type of building
he said hes still planning a lot including office cubicles and more
some rooms from this
im making many things rn
oh damn
fancy stairs and a room with a ton of walls
that one at the top reminds me of the mario 64 castle
isnt that the apparatus area?
I hope we get a larger room with office cubicles at some point, would love to go poking around under these for scrap
this is the apparatus machine
: o
Has the apparatus-elevator issue been fixed yet?
as in when you take the apparatus once, the elevator no longer works any other time you play on this same interior
sadly it has been temporarily removed
what has?
elevator + apparatus
That's ok
like you mean the apparatus doesnt need to be there for elevator to be on
All that's important I guess is that it's playable
does this mean they are both removed or that there isnt a aparatus slot anymore on the elevator
Hope to see it return as a feature at some point, because that adds a whole other area of risk VS reward to finding the apparatus VS the regular interior where you just walk out the exit door
Not to mention the meant to be synergy this concept has with facility meltdown
there is a slot but it's just decoration
apparatus here cannot be scanned or taken away
lmao
usually the walk to the elevator from apparatus is so damn far anyways
it was def a hazard for teammates inside who didnt know where fire exits were
or if the meltdown mod was on
oh yeah
@narrow fossil are shrimp spawns going to be fixed
its a very cute enemy until it isnt and it murders you still very cool
I wasn't sure how to fix this, so I changed the spawn weight config to have spawn weights for all moons
thanks, it worked
it was the mod for like
facility meltdown
and its requirements
that gave me problems
i mean if that works for you i use meltdown and i have no issues but i know there were issues with the old versions
i will try to reinstall it
maybe i did something wrong
idk why but i always get this room while using this mod with facility meltdown and its requirements
i mean
the requirements for like
facility meltdown
is a mod with like sync in it
if you sync your configs with the people you are playing with
I was playing fine on office, elevator worked but now suddenly this keeps appearing on the elevator, my mods weren't changed but I disabled shrimp in my config would that be why?
this is the console when it occurs aswell
LC_Office v1.0.4 - ᵃⁿᵒᵗʰᵉʳ ᵐᵃʲᵒʳ ᵘᵖᵈᵃᵗᵉ ˡᵒˡ
ᵐᵃʲᵒʳ ᶜʰᵃⁿᵍᵉˢ
- Added 3 tiles(rooms).
- Added 5 scrap (Coin, Laptop, Screw driver, Toolbox, Wrench).
- Fixed scrap spawning.
- Fixed an issue where maps were generated too large.
- Elevator Apparatus system has been temporarily removed (for my sanity).
- Changed the door model.
- Reanimated the lung place animation(although it doesn't work).
- start room has been reworked and the elevator floors have been increased from 2 to 3(It may be reworked again in the future).
ᵐᶦⁿᵒʳ ᶜʰᵃⁿᵍᵉˢ
- Revamped the entire elevator system.
- Improved map generation and added override dungeon scaling config.
- Fixed an issue with vents being misplaced in server rooms.
- Added a config to adjust the volume of elevator music.
- Fixed a bug where shrimp could not recognize players.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
finally i can go sleep now
Laptop? hmmmm
silly model by zeekerss
Ah
I was curious if it could do anything
But also just being scrap is cool, I heard the word laptop and maybe started thinking of things that are beyond the scope of this mod
I'll add the features to render the radar screen up to 3~4 times later (battery rechargeable)
It was in the original plan but I thought fixing other bugs came first
so I quickly updated it
Nice. So it's almost a scrap version of the remote radar from like.. Lethal Things I think. I like that. I love having scrap equivalents of stuff
I assume it's preferred to just target the local player? if so, I can try to help you create a new ManualCameraRenderer so that it doesn't have to show the "MONITORING" text or interfere with the main monitor
had to mess around with that a lot in TwoRadarMaps, but it always bothered me that for example the minimap mod just takes control of the main monitor so you have to fiddle with settings to monitor other people
Oh damn so like the handheld map mod that's cool ig I thought is was gonna just be another noise scrap that made keyboard noises
lmao
minor changes
revamped the entire elevator system
Damn 3 floors is sick though I hope the map has the scrap spawns to support the size
also putting out a major update while only changing the build/patch part of the versioning bugs me but I won't be bitchy about it
I don't know why piggy put the updates on the 3rd digit I wouldn't be mad if it has more bug fixes
was there a new update?
Yes here
Actually wait yeah I HAVE to see the office now
ok next update will be 1.1.0 lmao
