#LC_Office / LC_Shrimp

1 messages · Page 4 of 1

loud barn
#

Isn’t that a Unity limit?

cold river
sacred ibex
#

lmao

#

nice mix

#

can i post that vid on zekerss discord?

cold river
#

yeee

#

The music is a mod btw lol

sacred ibex
#

i know

#

its the doom music replacement when carrying mod

#

but i love the mix

cold river
#

true...

sacred ibex
#

its funny because hoarding bug event in brutal spawn massive amounts of them, and seeing them all die like this in the LC office layout is just to funny

#

i mean to be a mod nerd you prolly spawn all these hoarding bugs with gamemaster, uses infiniteshotgunammo and the doom music replacer such as lc office layout in one video

cold river
#

Nicely guessed

#

indeed

sacred ibex
#

thats what a month of modding gets you haha

sacred ibex
#

i just realised your picture is yoda

#

you should put that video on youtube people seem to love it lmao

unborn bay
sacred ibex
#

only spore lizards!

tall bluff
#

The update looks great 9ACOSP_catdance

sacred ibex
#

but cant believe someone has a spore lizard oc

unborn bay
#

what

#

how does that relate

sacred ibex
#

thats kinda cool

#

i mean i seen people be ocs of their own in lethal suits but seeing someone be monster i mean why not

grand nimbus
#

Is the update stable? I'm thinking it's a good time to add to my moons modpack

unborn bay
sacred ibex
#

i would suppose it might be, hes working on it as much as he can

unborn bay
#

question mark? (note that this was v0.2.6)

cold river
#

Yea every door and vent were pretty much broken before 1.0.0 (or an update before idk)

shrewd dagger
hollow dragon
#

wait

#

so piggy did you actually manage to fix the issue with vents spawning weirdly?

brave dirge
#

couldn't play with this mod and with your other mod (MaskedAIRevamp), i get "object reference not set to an instance of an object" in console when trying to open a save

mod list: 018d6648-ad90-addf-a79a-d3debee13f39 (ur mods are deleted)

grand nimbus
tribal holly
#

real

rugged vault
#

wait I just realised

#

this is out of beta

#

hehe

outer dome
#

configs must be the same

brave dirge
#

it has something to do with my other mods tho, everything works fine if its just office

#
  • i played yesterday with masked ai thing and it worked fine but i dont remember what mods updated since then
unborn bay
#

would be nice if office had the list spawn functionality of other interiors

echo pebble
tepid wind
#

Not sure, ideally very soon

#

Since around middle of december aside from 6-8 days i wake up and work on lc stuff till i go to bed so been trying my hardest haha

outer dome
loud epoch
outer dome
#

Experimentation so no

narrow fossil
#

hmm ok

tidal knoll
#

Is it just me or does the culling facility mod not work with this?

balmy stirrup
#

^this would be peak elevator music

#

just saying

candid finch
outer dome
balmy stirrup
candid finch
#

what kind of memories?

balmy stirrup
#

remembers the great war agaisnt the great cheese

#

i dont like the big wigs

#

im sueing in court

#

the only good thing in toon town was the racing, and that one rope jungle swinging game you could get on the trolly

candid finch
balmy stirrup
#

The collection of gags to kill the cogs was not good enough

#

i needed an ak-47

candid finch
#

^

balmy stirrup
#

actually

#

on seccond thought

#

the pet system at the home was th best

#

i loved feeding my dog beans

#

thats probably nto a good idea in real life tho

candid finch
#

training the doodle sucks tho

candid finch
balmy stirrup
#

thats it im leaving this chat to go kidnap little kids to make them play my lethal company modpack with me

#

(of course i use lc_office in my modpack)

zenith garden
#

might be the culling mod

#

but

#

yeah

#

Oh it appeared when i started the elevator

#

strange

proud forge
#

Ok so i just realized feeding the shrimp the apparatice makes it glow

nova spoke
zenith garden
#

👍

vernal folio
vague acorn
#

i mean they're much more aggressive in the og game, also why tf are you hitting shrimp with a shovel????

primal sail
vague acorn
#

no not even "like". you are just hitting a dog with a shovel.

#

or a cat

rancid skiff
#

Good.

#

Get that thing away from me!

balmy stirrup
#

@narrow fossil
I had an issue with my friend where when we unplugged aparatus, he tried plugging it in to go up, but it got stuck, and went back down, and the doors wouldent open, and would sometimes open if unplugged and repluged multiple times.

also when it did let us push the up button. it insta-moved the elevator to the top, and made us go down.

Also on a side note: when the office loaded again, the elevator simply said it had no power, and refused to work, even though we never unplugged the aparatus that round.

I reccomend Incase and in preperations for future elevator incidents, please add back the left side staircase, as id rather have to take the stairs then not be able to get up, because on the one when it said it had no power and it was at the top, there was no way to reach the ladder back up, and its allways good to have stairs as a option. Stairs also lets monsters like scp-096 from the scp 096 mod, pathfind to the main entrance so they can leave the building, so i reccomend re-adding the staircase for main entrance 1- so monsters can escape the facility, and 2- incase of elevator malfunctions

primal sail
vague acorn
#

i think, im going off of how they behave in upturned

primal sail
vague acorn
#

im going off of upturned here but he's constantly hungry

primal sail
#

Hmmm, okay 🤔

Well, gonna test this out tomorrow

past sinew
#

I feel like his hunger should be less to account for the lack of items. In upturned you have items all around you to feed him, lethal company not so much xd

#

unless you add more scrap spawns or something

vague acorn
past sinew
#

which would be interesting, the office spawns more scrap but the catch is you dont get to take most of it back with you

past sinew
jade talon
#

TLDR using the apparatus to power the elevator makes it stuck at the lower floors

balmy stirrup
#

yeah and please re-add the staircase to the main entrance 1: so monsters can pathfind up and up there is not safe ,and 2: incase elevator issues happen and you need to get two handed items up

#

and 3: who skips leg day, staircase is for chads

#

and also because it would be slightly nicer to see all 3 paths leading to the staircase,elevator, then the shaft

#

instead of having a path blocked off up there

cold river
cold river
#

You’re welcome :))

grand nimbus
#

if you added them but made it long that'd be cool

#

mostly for Masked in vanilla

tranquil minnow
#

Can confirm, unplugging the apparatus and trying to plug it into the elevator essentially "breaks" the elevator. I couldn't plug the apparatus in as it did not detect me as holding it in my hands, and when my friend tried it just locked him inside and the elevator stopped moving. We left via a fire exit but the office interior stayed broken in this state until the game was reloaded.

#

I would assume the issue lies with the game not detecting it in your hands/inventory properly and enabling the elevator accordingly, but I'm just spitballing

jolly jasper
#

my friend and i aren't getting the interior with 200% chance to spawn it

#

hang on apparently he didn't restart after changing the config

#

still didn't get it

hot storm
#

200%?

#

i don't have LC_Office installed, but i'm pretty sure all dungeon configs are based on weights, not percentages

fiery fossil
#

is there a spawn cap for shrimp

hot storm
#

so if you wanted to guarantee it you'd need to have like 99999 or something

fiery fossil
#

also yes, its weights

#

most vanilla moons have their main dungeon at a weight of 300

jolly jasper
#

okay i am a little silly. It isn't baesd of percentages, but still we may just be very unlucky

hot storm
#

nah, 200 is less than normal factory percentages

#

you just gave yourself bad chances bro, sorry

#

SHEEEEEEEESH A SUPER REACTION?!

#

dayum i feel extra correct now

fiery fossil
#

for example if you have office with a 200 weight, on experimentation it would have 39.92~% to spawn

jolly jasper
#

okay no it's jsut broken

#

we set it to guaranteed, and only get it when playing alone.

jolly jasper
#

finally got it, and died to a turret shooting through the elevator box

hot storm
#

you weren't lying when you said you were very unlucky, huh

fiery fossil
#

💀

narrow fossil
#

I'll fix the elevator, but i won't add any stairs. I don't want to be able to carry two handed items without a apparatus

jolly jasper
#

if you get an apparatus once, is it normal that every other time you visit a moon the elevator is at the bottom with the doors shut?

narrow fossil
jolly jasper
#

is shrimp rare? i don't know the spawn weight for everything else so i cannot tell.

fiery fossil
#

whats the spawn cap for shrimp

primal sail
torpid sable
#

how do i get in the lc office map

#

or i mean the office themed interior

kind hound
#

i've seen two shrimps before on experimentation when i bumped the spawn weight really high i think, but i've also noticed through advanced company that for some reason shrimp can only spawn on experimentation, the weight is set to 0 on any other moon, vanilla or modded, despite the configs having him set to spawn on other moons too, not sure if this is a bug or a mod conflict or what but thought it was worth mentioning

wispy dagger
#

stupid question, but what does shrimp do?

#

haven't played that other game

shrewd dagger
wispy dagger
#

and if i don't he kills me?

shrewd dagger
#

yes, he kills you quite fast, like i never got able to counter him 😭

wispy dagger
#

ah

tardy urchin
#

@narrow fossil The latest version that is in thunderstore, is excellent, I finally have 60 stable fps 😄
I saw that they changed some rooms, they have the lights off which is great to be scary.
The only thing I found in the 3 days I went to the planet was that I put LC_office, I only found this bug.
so I think the mod would be completely completed.
unless you want to add new things

narrow fossil
#

glad to hear it!
currently planned are:
Shrimp configuration addition and balance adjustment,
door model replacement,
and Item spawn fix.

zenith garden
#

Anyone here know how to calculate a weighted randoms pool to percentages? Or whatever the term is like converting weights to percentages so I can visually see what are the chances of spawning every interior?

zenith garden
#

👍

#

Oh

#

I just understood

#

I’m so dumb lmao

#

I was wondering why is you had weight 1 at 300 and weight 2 at 300 is was 50%, then weight 2 at 100 it was suddenly 25% but it’s because it’s based on the total value of all the weights

#

Lmao

narrow fossil
#

LC_Office v1.0.3

ᶠᶦˣᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ

  • Fixed an issue with overlapping start rooms.

  • Shrimp has been nerfed:

  • Shrimp will no longer follow players when he determine that he cannot follow player.

  • Increased overall hunger reduction when eating item.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

primal sail
#

I really don't understand the Shrimp :/

I gave it an item. I was trying to feed it every few seconds after that, but it didn't eat the items.

Then it's stomach was growling and it attacked me...

narrow fossil
#

you only need to feed it when its stomach is growling

primal sail
sleek widget
#

I assume the bug that made the lift always be down after the first day is fixed?

narrow fossil
shrewd dagger
tiny wave
#

Is anyone experiencing a bug with apparatus here?

#

Can't tell which one of my mods is causing it but grabbing the apparatus does nothing but fill up my inv slots, can't drop apparatus and taking it out didn't even do the whole radiation thing with lights out

narrow fossil
#

regardless of his condition, drop items around him and he goes to eat them

primal sail
#

After killing me it ate my items though 🤔

narrow fossil
tiny wave
#

Thx, can't update any mods rn so needed to know which one to disable xd

dawn adder
#

Do the rooms have decorations

#

Like desks and stuff

#

Idk

cold river
grand nimbus
#

The visualization is at the top, and the weights per moon are below that

#

This is for my modpack, but you can make a copy of the spreadsheet and put in your own values

cold river
#

It’ll be so helpful for my modpack

grand nimbus
#

No problem!

placid ferry
#

Hopefully someone makes a moon that’s really fitting for the office :)

#

So far my favorite to pair it with is acidir

cold river
sacred ibex
#

perfect, link? i give it a like and perhaps a sub :)

novel flame
grand nimbus
#

You probably can just delete them by right clicking the leftmost part of the screen where the row is. If you move it down to disabled and it breaks, just open up the graph and set its range back to only the top to bottom of the area

#

If you're having trouble you can also send me a link and I'll see if I can help

novel flame
#

Thanks. Guess I'm just used to Excel. I

#

'll try that. Thanks for the sheet btw. it's very handy!

grand nimbus
#

No problem! I'm glad people are getting use out of it

grand nimbus
#

From my play they've been pretty balanced. I can't use AC as id have to add it to the pack, and then my configs would break other people's. However, LLL will get an update letting users modify both, so when that's out I may do some balance changes. If you have anything specific you think should be changed, lemme know!
My current only change would be to increase the scrap on Scarlet Devil Mansion a bit, but I capped its size already so I'm hoping that's enough

grand nimbus
#

Thanks :D

#

I'm glad Office got to 1.0 cause I've been looking to add it for a while

umbral roost
#

You and me both ;-;

bronze depot
#

has this been addressed by any chance?

placid ferry
#

I think you can configure shrimp now?

hot storm
#

you're too lucky, go gamble

bronze depot
bronze depot
hot storm
#

i mean, a weight of 2 wouldn't say it is impossible to get him twice in a row. as i said, you could've just gotten lucky/unlucky with the spawns

#

doesn't mean something's messing with the spawn weights

bronze depot
sharp cosmos
tardy urchin
#

@narrow fossil the latest version 1.0.3
It has this error and the fps drops returned.

balmy stirrup
#

Piggy could you please re-add the staircase that was to the left in the starting room for 1: monster pathfinding reaching main entrance doors, and 2: a way up/down incase the elevator has an issue, or your just a chad and perfer the stairs

#

maybe the elevator malfunctioning could be a feature and you would have to use stairs

#

(random chance)

grand nimbus
#

Piggy said a bit earlier that they won't readd it since it lets you take two-handed scrap out

loud barn
#

What if the stairs had a door with keypad that needed to be powered by an 2 apparatuses

#

That way you can take some from you ship to unlock the stairs

graceful wharf
grand nimbus
#

?

last wing
#

piggy can you make it so all the loot only spawns in the elevator and the apparatus is right there in the entrance so i dont have to play the game

balmy stirrup
#

you can bring two handed scrap up the elevator

grand nimbus
#

Right

#

but if the elevator is out you can use the ladder

#

which won't work with two handed scrap

#

so if you pull the apparatus you have to be careful about your route

balmy stirrup
#

i mean you could just install betterladder mod and make it so you can bring two handed scraps up ladders

#

just saying

grand nimbus
#

Yeah if you want

#

But thats about game balance IMO

#

like a walkie slot

balmy stirrup
#

im just saying it should be added so monsters can pathfind to the exit

#

its just too safe up there

grand nimbus
#

I do think monsters pathfinding to the exit is good

balmy stirrup
#

theres litlary no danger in main entrance

grand nimbus
#

maybe Masked being able to use the elevator?

balmy stirrup
#

yeah but modded things that need to reach the exit to "escape" the facility cant cause they cant reach main entrance

#

unless they coded to escape thru fire exitsd

#

so it ruins things like scp-096

#

which cant follow you outside

#

he just wimpers liek a child at the bottem of the elevator

#

and you can just sit up there and he cant get you

#

and for a scp that supossidly cannot be hindered on getting to your location, that seems kinda not lore accurate

#

maybe add a secret route only ai can path up

#

or better yet

#

generate more facility at the starting floor level

#

so you have facility at the top floor, and a lower facility at the lower floor

#

that way monsters can spawn up where the elevator is

#

and then its up to rng to decide if there is a staircase down

#

and then there wouldent be a 100% gaurentee there is a staircase

#

and also you wouldent know where the staircase is even if it did generate

#

hell

sacred ibex
#

@cold river what is your youtube channel? and does the video already got 1k views? haha, it blows up on the official server

balmy stirrup
#

if you want to add some extra spice, make the office that is level with the starting room have a diffent color theme than the lower floor

#

that way you got a upper and lower office that are visually diffrent

#

and can ocasionall connect with stairs

#

but the elevator is guarrenteed

cold river
narrow fossil
#

In the future i'll allow monsters to enter elevators, but they will not move along with the elevator(like ships).
I don't like the spawn kill thingy in vanilla LC. It would be best to think of the elevator as simply a entrance that prevents spawn kills.

If someday the path to the elevator becomes more complicated, I might consider it, but for now I'm not sure.

#

and I think if someone takes apparatus, there has to be a corresponding risk involved

balmy stirrup
#

one even makes the facility fill with poision gas if i remembber

gray wyvern
#

I personally like Facility Meltdown with LethalResonanceMeltdown

balmy stirrup
#

also getting spawn killed is physically impossible if you dont use brutal company

#

without brutal monsters take like 3-5 mins to spawn in

#

maybe add a staircase but make it so the top and bottem door is locked so you need two keys

#

then there is some cost to it

#

finding two keys

last wing
#

getting killed at the front door is totally possible w/o brutal company. also you should probably learn to take no as an answer lol

grand nimbus
#

Closing in on the big 10k downloads

sinful remnant
#

does this mod work with mulriplayer rn and not crush fps?

#

will hsot a friend thing tonight and gotta make sure its all good

nova spoke
#

Just checking in to see if we still have to choose between Meltdown and LC_office?

hallow ingot
balmy stirrup
#

also please make a way to disable the elevator music

nova spoke
narrow fossil
nova spoke
hallow ingot
#

Strange, it worked for me. I just stuck the apparatus in the elevator slot and took it out once the doors had opened at the top

#

Awesome

narrow fossil
heady sigil
#

brutal company the beasts inside after dunununuh bmm mmm mmm mm hhh danananana - what i remember from real elevator music

hallow ingot
wicked needle
#

SCP-096 will leave the fire exits in a future update so don't worry

rancid lintel
#

I've had an issue where the elevator will start at the bottom and will not open (or come back up), even if the apparatus is taken out

sleek widget
#

a friend had an issue with the interior not loading at all, causing him to fall to his death once entered

unborn bay
#

please add list functionality like other interiors i beg you

sinful remnant
#

does this mod still cause fps drops?

prisma turret
clear smelt
#

are the default weights normal or am i just getting really unlucky with having no shrimps spawn?

#

i've played about a month in-game and haven't ran into a single shrimp

zenith garden
#

I’ve seen one spawn naturally so far in 6 hours

#

Our office chance is 30%

unborn bay
#

shrimp is REAL rare

sleek widget
#

just increase the chance in the config

fiery fossil
balmy stirrup
wicked needle
#

I dunno I'm sure Jasper is gonna have something in place if it can't path to the closest exit, go ask mod dev 😅

shadow cave
#

breaker is on, apparatus hasnt been taken out, why doesnt the elevator work

narrow fossil
#

bug

shadow cave
#

also feels like that scrap modifiers for diff moons dont work? i got office scrap on rend that costed like 10-20

narrow fossil
#

idk anything about scrap price or spawn count is done by the moon not interior

shadow cave
#

weird then

#

also is the office supposed to be dark if the breaker is off?

#

or no

#

if it is then im getting ones with broken elevators but lights are working

steep drift
solid quail
#

regretevate

sacred ibex
#

imagine a pink shrimp names miss piggy lmao jk

shadow cave
#

i also think snatchin' bracken is broken on lc office if anyone's wondering

#

or bracken ai overall cant really say for sure

#

i was kiting him in the apparatice room and when he caught me he couldnt move

unreal epoch
#

is that a thing?

#

went thru the fire exit and it was office

#

the entrance doesn't exist or what

#

the whole map is just 2 rooms, i think it's because of AC's dungeon size setting

sacred ibex
#

you see, it is never a problem if you just use lc office or with whatever it is compatible with, if you add more than lc office, then any other problem comes from there

primal sail
# unreal epoch uhhh

That's from a different mod than LC_Office.

Not sure why it wouldn't allow you to go inside though 🤔

unreal epoch
#

it was set to 0.7

#

when i set it to 1 it's normal again

primal sail
#

Wasn't there a warning that values below 1 can cause issues or something? 🤔

unreal epoch
#

it didnt work in LethalUtilities but it works in AC and the map is smaller

unreal epoch
sacred ibex
#

whenever i start a lobby it never has such issues

#

disable all mods beside lc office make a new save and try again

#

if the same problem occurs again, then it is a problem

unborn saffron
#

can happen if an error occurred while generating the interior

#

@narrow fossil I just got the max shadows error that drops the fps down going to March, but the good news is I'm testing it out with portal occlusion culling and that seems to prevent the error spam

#

so maybe spawning all those lights will still be a possibility (assuming that's the issue)

#

no wonder it's spamming the error lol that's a lot of lights

#

looks like my fps when not looking in the direction of those lights goes from maybe an average of 80 up to 130 with portal occlusion culling

unreal epoch
#

main entrance is the first thing that generates tho

#

i think

#

i might be wrong

unborn saffron
#

I believe so, yeah

#

so I guess it is odd if the fire exit was working

balmy stirrup
#

riddle me this batman

#

explain why if the aparatus is unplugged the elevator dosent work

#

but

#

if the power is simply turned off from the breaker

#

the elevator works just fine

primal sail
#

Not sure if it has been reported already, but for some reason if you pull the apparatus on the office interior the elevator will turn off permanently.

Even though a new run has a new apparatus

unreal epoch
#

you can plug the apparatus into the elevator socket to get it to work again

#

you can unplug as you reach the main entrance door

tiny wave
rancid lintel
unreal epoch
#

oh that's what you meant, sorry

primal sail
#

Before actually removing LC Office to test with my friends tomorrow, I want to ask this question:
Could LC Office be the issue of non-host players entering a glitched state as soon as they pull the apparatus?

(This happens on any interior, not just the office one)

grand nimbus
#

I've been playing a few rounds in the Office on Experimentation, and in every round so far I've only found one scrap in the whole building

#

Is the interior just a bad fit for Experimentation or would this be an error?

primal sail
unborn saffron
#

@narrow fossil just saw this navmesh stuck spot when a bracken was trying to sneak up on me lol

#

not sure if that's something you can tweak or not

storm zephyr
#

ok so im having a headache with this mod

#

im just gonna copypaste this

#

the game loads just fine with it but i cannot join another friend's lobby (error occurred), who has the exact same copy and pasted mod setup as me excluding client side mods

hard ginkgo
#

Stupid question, is this a whole custom interior or is used in the base interior?

#

I wanna see if it would have some issues with other custom interior mod

storm zephyr
#

this isnt a separate planet right its just like the deal with the mansion and facility

grand nimbus
#

Yeah

hard ginkgo
#

Gotcha cool

storm zephyr
#

i dont get the issue im having

grand nimbus
hard ginkgo
#

good to know!

grand nimbus
#

that should give you an exact copy

hard ginkgo
#

I know one of the main issue my group has is the interior gets a bit repetitive so, been looking for mods like this Also suprised someone was able to salvage the elevator asset from Beta LC

storm zephyr
#

i am not using a mod launcher, is there a manual way to do it?

#

we simply copypasted the plugins folder

grand nimbus
#

Not really

hard ginkgo
#

honestly just use the mod launcher

grand nimbus
#

youll need the same configs and same mod list

grand nimbus
hard ginkgo
#

R2modman is so much easier

grand nimbus
#

mod launchers save you so much time and effort

#

it wont help the connection if there's something wrong, but you'll at least know that your mod list doesn't match

wary mirage
#

Is this still on beta? I found the mod on thunderstore, but i didnt have [beta] on te title

hard ginkgo
#

it sure is

grand nimbus
#

it went into full release a few days ago

#

but its still a bit buggy

grand nimbus
hard ginkgo
grand nimbus
#

When did you try the Dungeon? It got an update adding more lights a few days ago

hard ginkgo
#

we did it yesterday

wary mirage
#

There is also welcome to oolbterra but its still on beta in discord, its not on thunderstore

grand nimbus
#

ah, then it probably hasn't been changed

storm zephyr
#

ok i just copied over all of his configs that aren't client side mods

#

and it still didn't work

hard ginkgo
#

but yeah I'll give this one a go

storm zephyr
#

shit

hard ginkgo
#

looks fun

#

also the bunker

grand nimbus
#

The bunker is the best one out IMO

#

ScarletDevilMansion is super underrated too

wary mirage
#

The bunker feels the most fleshed out by this point yeah

#

Havent tried office with friends, but at first glance it feels kinda bland?, but it is still on beta so idk, plus i only tried it once solo lol

#

Oh wait, nvm its full release haha, still gotta get a full experience with friends

gentle galleon
#

Kinda hoping down the line that more "office" like furniture gets added to the dungeon.

grand nimbus
#

the current tileset is good, but it needs a few more

#

I'd like to see one or two big / multilevel rooms

#

The Stanley Parable would be good to take inspiration from

gentle galleon
#

OHHHH

grand nimbus
#

just one or two warehouse rooms / important guy room would already add a ton to it

gentle galleon
#

Ya know how the castle dungeon has the throne room for it apparatus room?

#

COuld have an office version where you have a server room or something.

grand nimbus
#

good idea

gentle galleon
#

Get a lil Payday 2 in our LC.

shadow cave
wary mirage
#

Yeah i saw a lack of furniture or something, considering that this is the office from the upturned where the gimmick relies on the furniture itself (idk havent played it), the rooms and corridors look empty compared to the vanilla facility

This just needs some variation and "filling" to the rooms

hard ginkgo
#

Whats the config name for this btw?

#

I tried looking for "office, LC_office" but couldnt find it

#

or is there no configs yet

#

nvm I just needed to launch the game

storm zephyr
#

yeah the mod works fine on its own

#

but i cannot join friends

#

nor can they join me

storm zephyr
#

well atleast it works solo

#

is shrimp rare

cold river
#

I don’t know if it has been said, but the elevator behaves very weirdly when powered by the apparatus. It goes up for some players and stays down for others, it gets stuck up or down, the doors sometimes get stuck too and the elevator sometimes quickly teleports up or down. I’ve also noticed that while the players are in the elevator, they also exist right next to the ship for some reason? And anyone close can hear the discussions they’re having in the elevator

#

Again, if those issues are already known, I’m sorry for the annoyance

sacred ibex
#

its better to pushout any issue multiple times instead of just once, where it goes forgotten, master yoda

formal flame
#

Yo - I know everyone is spamming this chat with suggestions asnd stuff and it's because it's a sick mod. Love your MaskedAiRevamp too. The only thing I wish this had was more config customization with where the interior appears. Like if I want it to be guaranteed on one moon, then have it only be a 50/50 chance on another.

bronze depot
#

yay this mod made it into this series :D
https://www.youtube.com/watch?v=kJS5NK-Fy3Y

Lethal Company BEST Mods To Use #19 (MUST HAVE!)

Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 19th part of the BEST Lethal Company Mods series.

00:00 Lethal Company BEST Mods To Use
00:09 Mod 1
00:54 Mod 2
01:28 Mod 3
03:37 Mod 4
04:05 More Lethal Company Mods

Snatchin...

▶ Play video
mossy ivy
#

cool

unreal epoch
#

hello, question, do you guys also have issues with the elevator sync in multiplayer lobby?

topaz pumice
#

@narrow fossil alright facility meltdown 2.2 should no longer spawn 4 shrimps 💀

topaz pumice
#

cause it breaks them

#
  • meltdown could also spawn like 3 brackens on you
vague acorn
#

but 4 shrimp are cool

#

just look at them little fellers

frail locust
gray wyvern
#

Is the elevator music an actual song or was it made specifically for this pack?

gray wyvern
#

Yess thank you. I fucking love the elevator music

brave dirge
#

is current version stable enough where its actually playable during normal runs?

unreal epoch
#

i had some issues with the elevator sync with other players, that's about it

tiny wave
brave dirge
tiny wave
#

Well maybe, but not that I've seen

#

My problem with elevator is that after the first time you take the apparatus out from a moon, the elevator will start off being shut down at the bottom so you'll have to use the ladder to go up and down

unreal epoch
#

yeah, other person has to use the elevator buttons to get someone out, ladder can be useful for that case

#

or a fire exit

tiny wave
#

If you find the apparatus you can just put it inside the elevator apparatus slot so it starts working again

#

Fire exits work normally too so yeh

gray wyvern
unreal epoch
#

huh

#

wdym?

#

it's the same one but without any filters

gray wyvern
#

Aren’t there 2 different elevator songs that play?

#

Or am I imagining smth

#

I’ll have to go back and check rq

unreal epoch
#

uhhh

grand nimbus
#

does anyone know if the elevator issue happens every time?

unreal epoch
#

but everytime idk

#

i know that my friend had trouble with the elevator, that's about it

gray wyvern
#

Where would I find the audio files from the mod

unreal epoch
#

i believe that the audio files are in the form of unity assets

gray wyvern
#

It's in the lethalresonance folder?

brave dirge
#

that would be easier

brave dirge
unreal epoch
#

elevator music in lethalresonance folder?

gray wyvern
#

odd

brave dirge
#

what am i yapping about

#

im sorry

unreal epoch
#

this is lc_office thread lmao

brave dirge
#

forgot in what chat i am currently

#

😭

gray wyvern
#

lmfao

brave dirge
#

my bad

gray wyvern
#

was gonna say that's kinda odd for it to be in lethal resonance

unreal epoch
#

don't worry

gray wyvern
#

i'll have to enable the guaranteed spawn and clip the song i'm thinking of

#

wtf, it's not even playing the song i had in mind

#

oh wait no it's on now

unreal epoch
#

and...? is it the same one that i sent earlier?

gray wyvern
#

nope

#

that one played first

#

then it switched to the one i'm thinking of

#

i'll upload a clip of it really quick

#

it seems to rotate through various songs. I only thought there were 2

unreal epoch
#

oh

#

never realized that there were a couple of em

#

didn't play that mod long enough i guess

gray wyvern
#

yea if you sit by the elevator, it just rotates through various songs. Idk how many there actually are, but I heard 3 in the time I sat there

unreal epoch
#

no idea what the song is, tried looking through the REGRETEVATOR OST but didnt find anything

gray wyvern
#

same here lmao

unreal epoch
#

that's what the dev of this mod sent

#

as a response to the question about the song

gray wyvern
#

I tried putting it through a song detector and it didn't recognize it

shrewd dagger
#

or there's other issues?

unreal epoch
#

I have no idea how to explain this, but to put it simply, the elevator position sometimes isn't synchronized (for one player the elevator can be upstairs, for the other one downstairs), I think the bugged player also cannot use the elevator buttons and it behaves like it was lacking power (apparatus pulled out)

#

i really don't want to make assumptions but i think that's what is happening

clear smelt
# shrewd dagger I haven't tested this interior with my friends for some time, but is it that whe...

i was able to see and talk with friends in the elevator

but i had another issue

i took the apparatus and we all made our way towards the elevator because the facility was melting down from #1191847266777042985

when we got in i rushed to put the apparatus in the elevator slot so we could go back up
after we reached ground floor i took the apparatus out of the slot and ran out the building
sprinting back to the ship, i looked behind me and it turns out that my friends weren't there

for them, the elevator doors had closed after I took the apparatus of the slot and they were trapped in the elevator waiting for their eventual death to the meltdown explosion

unborn bay
#

the vents being rotated incorrectly hasn't been fixed it seems

unreal epoch
#

ive encountered rotated vents in server room

wicked needle
#

@narrow fossil Finally got to play the tileset and it is amazing, seriously good work! We had a problem with the apparatus though, it was like things weren't synced up between the players

I had pulled the apparatus from the machine and went to the elevator, upon getting there I couldn't put it into the elevator, I was host in this game but when my friend turned up he was able to but the elevator wouldn't function for either of us, I also couldn't see the apparatus placed into the elevator power bank but he could, he could still take it out though

unborn bay
#

friend got inverse teleported into the main entrance pit

#

also elevator had no power at the start and there was a ghost apparatus outside, unsure if the ghost apparatus is caused by office or the elevator problem is caused by ghost apparatus

wicked needle
#

Also would it be possible to have a per moon configuration for dungeon weight? I know the other interiors have it and I'd love to see this on some specific moons more

unborn bay
#

have confirmed: ghost apparatus only occurs when the office layout is there

#

ghost apparatus is caused by office

gray wyvern
#

Is it on a custom moon or one of the vanilla moons?

unborn bay
gray wyvern
#

weird

scarlet umbra
#

its incompatible with LC_Office right now

unborn bay
#

so it goes

gray wyvern
#

The apparatus has always kept its normal behavior for me

topaz pumice
scarlet umbra
#

which mod was this?

#

having the same issue but i assumed it was just a net problem

scarlet umbra
#

check the thread for the mod here

#

#1191847266777042985 message

#

ah must be something else then

#

i need to get better at reading unity/bepinex logs

willow shard
#

yo yo i just tested out this mod so i know nothing about it

#

do i need the aparatus for the elevator to work ?

#

because it won't work for me and i see the apparatus shape thing in the elevator

willow shard
#

so i need the apparatus for it to work ?

narrow fossil
willow shard
#

oh ight so i dont even need to put it in the elevator ?

#

just take it out

mortal epoch
#

The socket is in the case you pull the apparatus from the interior and still want to leave the normal exit with 2h items

#

Otherwise you're forced to forgo the items and use the ladder
Or find the Fire Escape(s)

willow shard
#

i dont get it

#

nevermind im just white i get it now

#

sick ass interior tho

#

didnt the guy say he was gonna work on a moon to go with it

unborn bay
sweet tinsel
#

Getting chased by the Thumper in this interior is a thrill ngl

bronze depot
#

@narrow fossil what actually happened to the elevator? since a certain update (cant remember which one) the elevator kinda jiggled/twitched when going. it was smoother before

narrow fossil
#

I haven't done anything

#

actually elevator originally had that bug, but iirc that it didn't happen often when frame drops occurred

idle linden
#

so the mod optimization is the cause? kekw

kind hound
#

even with only the office mod installed, i still can't seem to get shrimp to spawn on any map other than experimentation, even when putting the weights in the config up really high, is anyone else having this issue?

gray wyvern
cold river
#

And I’ve played maybe 7-8 hours with LC Office

unborn bay
#

shrimp's chances do seem to be broken on any moon aside from experimentation

vapid patio
#

If I just use LC shrimp and disable the officde, will issues with the apperatus still possibly appear

restive karma
#

Does the elevator not sync for players currently I haven't seen anyone speak about it but the behavior of the elevator was really weird

#

Also control company and shrimp causes an unusual issue where you can spawn in a snare flea that is shrimp and also are forever trapped

deft tapir
shrewd dagger
#

I'm definitely waiting for it to be stable before playing with others 🥺 ... seems still a lot of issues with multiplayers

deft tapir
#

Atleast everyone can see the shrimp now, that ones most important. It feels like loot is quite scarce on that interior and configurations are showing up on paid moons for some reason and it's only free moons. 🤷

mortal epoch
#

Yeah I did notice the loot density is, poor

zenith garden
mortal epoch
#

Did some runs of Experimentation and my kept generating with like 3 - 5 scrap total, despite the vanilla minimum for the place to be 8 🤔

deft tapir
mortal epoch
#

So unless Shrimp just magically eats all the scrap it comes across (speaking rhetorically, that's not a behavior I've seen the Shrimp do just for context), then idk why it ends up to be abnormally low

shrewd dagger
#

I do agree the loot is quite low

#

just tested it too

novel flare
tepid wind
#

i think it might be a navmesh issue

novel flare
#

it also may be the way the people are just setting it up

#

I found halfing the size multiplier in the scp dungeon config

#

fixed all loot issues for me

tepid wind
#

possibly

#

for context the way scrap is spawned in lc is it goes through each scrap spawn transform, rolls to see if and what scrap it gets and finds a random spot on the navmesh in like a 8 metre sphere radius

#

and puts it there

shrewd dagger
novel flare
#

with profile codes assuring everybody has the same configs is easy'

tepid wind
mortal epoch
#

Unfortunately I don't believe Office interior does NOT allow you to adjust the size multiplier, config just lists it's balanced around Titan but p sure this is just copied over from the older iterations of SCP Interior's config

gray wyvern
solid quail
#

np !

shrewd dagger
balmy stirrup
#

Bug Report I cannot scan the aparatus as host on other map interiors, and also other players cant see the aparatus on other map interiors if they arnt host, and the ship does not register the aparatus from other map interiors as loot

#

@narrow fossil

#

also pullint out aparatus makes missing texture partical effects

#

like pink particals

novel flare
#

all of the things you stated were happening on other inteirors

woven jasper
#

hello I have a question

#

how often one can find the office interior in a moon?

deft tapir
#

@woven jasper there's a slider in the edit configurations file. With 300 at 50% chance i believe. It's also bugged so it spawns on every map (including modded). I had spawn in infernis moon with normal configurations and its only allowed on Free moons.

bitter lily
#

What does putting the apparatus in the elevator do?

tawny panther
#

allow it to run when you unplug the facilities apparatus

bitter lily
#

Ah ok

primal sail
steady pivot
#

has there been a bug report on items just despawning from inventory after finishing a level with Office? Like I would have a shovel on me and/or a flashlight and when orbiting the item's picture are still there, but I'm actually not holding anything.

shadow cave
#

oh, I had that happen to me, didn't know it was because of office

primal sail
bronze depot
#

can you set decimals like 0.6 for the spawn weight for the shrimp?

topaz pumice
#

most weights are based on a "lottery" system where the higher the weight the higher chance it is to get picked

#

so a weight of 5 means there is 5 chances for it to be picked

bronze depot
#

i know how weights work but i just wanna lower the one for the shrimp as i still face it too often for my taste

unborn bay
bronze depot
#

"seems to not be able to spawn anywhere else"? wdym?
yea 2 is low but still its too often for that value
almost every second/third round

gray wyvern
#

I have the weights on default and I’ve never seen shrimp once

sacred ibex
#

his spawn is rare

narrow fossil
sacred ibex
#

a youtuber had this problem and it took him almost 30 tries to find shrimp

#

depends on the moon too

#

on eclipsed he spawns faster

narrow fossil
#

so you're saying

#

I should multiply his weights by 50

#

/s

sacred ibex
#

i believe the maker of this mod can help you better there

steady pivot
novel flare
#

Ehh

#

If you really wanna see them just use a dev mode mod

#

And spanw them in

steady pivot
#

that too

#

he does drop ur frames if u hit him last time i checked tho

narrow fossil
#

I really want to

#

but it just does too much

steady pivot
#

if u need help/guidance for it i can IF u want no pressure i know its intimidating at first

narrow fossil
#

maybe

#

do you know of a list for advanced company incompatibilities

steady pivot
#

so far i know the reserved slots n hotbar plus are incompat

#

lemme get u the list

sacred ibex
#

you should do that in advancecompany thread or modding general sillys

red coyote
#

So I’m not the only one who hasn’t seen shrimp once

novel flare
sacred ibex
#

its by default rare since he is kinda an Class S monster enemy

#

he like doesnt leave you alone and all that

red coyote
#

You can beat it with a shovel and it scampers off

shadow cave
#

is clients not being able to power the elevator a known issue?

fresh depot
#

Where is the "It's as Shrimpa as that" meme

#

Found it

vapid zinc
#

hey @narrow fossil

#

misplaced vents in server room

#

and this thing is just flying in the air

mortal epoch
#

Seems to be some spots the game's thinking that those are walls when they're not, I think(?) that's the only room type where that issue is occurring from what I've seen

brave dirge
#

can someone explain how spawn weight works? if i want to make shrimp more common should i make it higher or lower than default?

sinful remnant
#

gotta say im very happy with the place this mod is in, and how much fun its been to play with the friend group
@narrow fossil thanks again for making this great mod!

narrow fossil
# brave dirge can someone explain how spawn weight works? if i want to make shrimp more common...
rough rapids
#

this also reminds me of the old lethal trailer with the elevators

mortal epoch
#

Apparatus is only needed if you pulled the Apparatus from the current layout

rancid lintel
patent egret
#

am i the only one who thinks that lol

#

centipede is basically the same on experimentation and titan
i get that it gets rebalanced by the ghost girl tho

#

but why does it feel like you're just not getting enough of everything in vanilla

novel flame
#

You have to consider max enemy power as well which is higher on titan which will spawn/allow more monsters

unborn bay
fierce crown
# narrow fossil but it just does too much

if you're looking for an alternative to Advanced Company, there's something called Lethal Quantities. It takes ALOT of setup if you wanna get in depth with it and a fair bit of understanding, but it's extremely flexible when it comes to what can spawn where.

steel viper
#

any idea with this

#

and yes I did try and do the apparatus stuff

#

(this is the elevator control)

narrow fossil
steel viper
#

I had it installed but just uninstalled and reinstalled

#

Still doesn’t work 😕

steady pivot
#

i get that sometimes if I finish a Office run and then I get Office again

livid yoke
#

the old performance issue is back?

#

i remember the performance was better after some update but that update broke the elevator 💀

red coyote
#

Is there going to be a way to configure the size of the office, since most times it’s endless empty hallways with like 5 pieces of scrap that are spread out like the infinity stones

wicked needle
#

I agree, it felt very very large with loot spread out a bit much

red coyote
#

I had similar issues with MoreInteriors bunker and Scoopy’s sewers

#

Reducing the max scale of them from 2 to something like 1.25 - 1.5 was a MUCH better experience

#

So you get an idea of the map, having it be large enough that you’re not done exploring by 2pm, dense enough to where you actually see anything other than a puffer spawn, while not getting jumped in a corner by 4 coilheads and 3 thumpers, and more importantly, you can actually reach the apparatus

lyric apex
#

Hey there fellas !
The mod is great, always love some more interiors. ButT this one has a flaw that is a bit annoying : we can't customise the rarity per moon like the others interiors mods do.

#

I have spent alot of time tweakin a modpack for my friends, would love to add this dungeon but as for now i can't since i am forced to have the same weigth on every moons enabled :C

sweet tinsel
#

Speaking of playing with friends.. Does CullFactory & LC_Office still clash? Mainly talking about the rendering issue

fierce crown
lyric apex
#

yea but would be easier for people if its like the others (SCPFoundationDungeon, MoreInteriors, Scoopys_Variety_Mod, ScarletDevilMansion)

#

all of them have one more tag u can put as a parameter which is "list", and then in another parameter u must write a string with the moon internal name followed by the weight

#

like experimentation50,assurance20,titan999

#

or for some with a @ in betwenn

#

experimentation@50,assurance@20,titan@999

echo pebble
echo pebble
# lyric apex ?

I meant to change the actual size of the dungeon generation

lyric apex
#

oh the size... i don't mess with those, but at the bottom there is that

wicked needle
odd schooner
#

2 questions. Is apparatus supposed to be out of elevator and is it supposed to spam this non-stop

red coyote
echo pebble
red coyote
#

I put 1.5

lyric apex
#

in some places it's weird

#

it dosn't allow the "."

#

like if your doing it using LethalConfig, u have to use ","

#

@echo pebble

red coyote
#

I just use the config editor in thunderstorm

lyric apex
#

yea its safer

past condor
#

I've been having issues where the elevator works for the first time, then every subsequent visit to the office no longer has power to the elevator, even though I can confirm there are apparatuses that spawn in the dungeon. I also can't use any already retrieved apparatuses since the elevator doors are shut. Anyone else have issues like this?

steel viper
forest niche
#

you guys tried to reproduce the bug with the mod alone ? is it still doing it ?

past condor
forest niche
#

or specific situation , desync ?

steel viper
#

This goes for both API and LC_Office

gray wyvern
#

Is there a way to make it so the office interior is a guaranteed spawn on a specific moon?

#

I don't see an option to go above the 300 weight

lyric apex
gray wyvern
#

Ah ok so I'll have to use a seperate mod to add the rarities then

sacred ibex
#

haha this was funny

dusty relic
#

Hey, i really like the concept of this mod but there a few quirks that kind of put me off

these are all from a game design or visual appeal standpoint, and should be taken with a grain of salt

really apprectiate the work that went into this mod

Interior feels way too large

  • compared to vanilla interiors like mansion or the industrial one, the interior just feels so... large and empty
  • this could just be a lack of furniture in many rooms, but a lot of rooms by design are just extremely wide and open
  • because of how large the rooms are, item spawns feel so dilluted. sometimes it takes ages to find 1 item when it takes seconds on the industrial map
  • stamina consumption and travel times when navigating the map are marginally larger than other maps, often times i can run clear down 2-3 rooms and run out of stamina without running into any obstacles or obstructions that make the map more interesting
  • this is also evident with the flights of stairs. these take FOREVER to go up or down, and if you find a dead end at the top it's just so tedious going ALL the way back down
  • overall the size of the map makes looking for scrap a much more tedious task. the industrial map, for example, has large rooms and narrow hallways, all while incorporating side entrances, rooms, twists, and turns. the office map just feels like large room after large room and its a bit jarring to say the least

Elevator placement makes zero sense

  • this is more so of a gripe specifically for the bottom section, but it doesnt make sense how the elevator is just in the center of a room with no support. there are 4+ elevator buttons on the bottom because of this, and it doesn't make sense.
  • perhaps make it so the elevator is inside of a shaft similar to the top section (with a crouchable vent above the doorway in case you get stuck on top of the elevator, or need to use the ladder)
  • since you used upturned as inspiration, maybe model it after that game's elevator?
#

Metal texturing is way too overused

  • this texture is used a lot in the industrial interior but it is horizontal.
  • this map uses this texture WAY too much, covering the ceiling, floors, and walls in an asthetically displeasing kind of way
  • this is purely an opinion, but i feel like some breakup with metal beams or concrete (like the industrial interior), or making the texture horizontal instead of vertical could help
dawn adder
#

Yes

#

Agreed

#

It makes the map feel smaller

dusty relic
#

Elevator music is LOUD

  • perhaps add a config that disables the music? or a "disable speaker" button similar to the ship
  • literally cant hear my friends voice when inside the elevator, and i dont think it fits the game that well when you walk into the facility and start hearing blaring happy music
dawn adder
#

But the elevator placement is okay, i think that its like that so its more accessible

dawn adder
dusty relic
#

1 cable is holding it up

dawn adder
#

Yeah i kinda thought that too

dawn adder
#

Dont need that muh detail

dusty relic
#

Top part of the interior doesn't have any correlation to the "office" interior

  • again, minor gripe
  • perhaps make it similar to a office lobby/hotel lobby?
dawn adder
dusty relic
dawn adder
#

I guess

dusty relic
# dawn adder I guess

in the trailer (the video that inspired the elevator in the first place), the elevator is clearly inside some kind of wall and isnt just exposed to the open air

#

theres no proper elevator "shaft" and it looks kinda wonky imo

dawn adder
#

Yeah that would make it harder to break immersion

steel viper
#

@narrow fossil could this be related to elevator not working?

forest niche
dusty relic
astral latch
#

Does the shrimp only spawn on the office maps or does it spawn on any moon you put it to? If it can spawn on any moon I would like an option to make it only spawn for the office maps

gray wyvern
#

I believe it only spawns on office

dense bay
#

nah, ive had it spawn in bunker (more interiors) and mansion, its dependent on the vanilla moons, not sure if @narrow fossil has implemented it so the lil shrimpy bastard can spawn on modded moons yet

unreal epoch
crimson berry
lyric apex
#

well just simply a volume setting, and u could put it to zero

#

but it does fit the theme of the dungeon

hushed raft
#

Hello!

I wanted to report that elevator is out of sync.
Everything is fine except elevator being out of sync, for example if i enter elevator with my friend and i decide to push button to go down, friend stays with me in elevator, however when he exited it, he got teleported instantly to the entrence and told me that elevator didnt even moved. Same thing is with elevator going up, as well placing stuff inside of it or placing apparatus in slot.

We have same configs and no errors occured when playing.

shadow cave
#

had out of sync issues with powering on the elevator with an apparatice, seems to only work for the one who powers it

sweet tinsel
#

Does anyone know if this mod still hates CullFactory?

crimson berry
sweet tinsel
#

😔

#

Got a friend that lags very easily. Very unfortunate

primal sail
#

Sadly, I'm going to have to disable the Office Interior for now :/

Had really big issues with desyncs when it comes to the elevator, especially when trying to put in the apparatus.

Hope the problems are fixed soon, so I can re-enable it :3

patent egret
#

^ really impressive layout

#

tbf its sooo big for experimentation but maybe i can fix

#

i think really its just because the hallways are long

#

i should probably check on a paid moon because that should be much bigger

#

anyway the maintanence ladder is an amazing touch

#

oh and i was gonna give maskedairevamp another shot

#

and i'm running this with about 103 mods or so

patent egret
#

pathfindinglagfix was my lifesaver

#

and probably will help your friend too

steel viper
#

can anyone please help me with figuring out an elevator error?

patent egret
#

it has servers and it has plumbing clearly but no real machines lol

#

its a bit much to have gripes with the mods of a game that are at the bar of the game

patent egret
dusty relic
patent egret
#

that's fair

dusty relic
#

theres room for improvement and at the end of the day its the devs decision to follow through

#

but we cant force them

patent egret
#

but if it's going to be called a gripe rather than a suggestion

dusty relic
#

so its just kind of suggestions in case they'd like to improve

patent egret
#

then that begs the question why would you be upset about a mod if its at the bar of the game its made for

dusty relic
patent egret
dusty relic
steel viper
#

I uninstalled both office and API and reinstalled them both each a few times

dusty relic
#

obviously the dev doesnt have to agree

#

but its just what people think

steel viper
#

I just did the same to levelloader

patent egret
#

seems like its kinda sticking up through the map lul

#

@narrow fossil

patent egret
#

do you have lethalnetworkapi

#

and odin serializer

steel viper
#

and yes

patent egret
#

genuinely idk

#

but ima go in rn and check and see if i have an issue cause i just realized i didnt try it yet

steel viper
#

levelloader isnt the problem

#

anyone have any idea on what this means?

shrewd dagger
crimson berry
#

I guess it would be better if the sounds echo'd through the doors outside to the main entrance

unborn bay
#

y'know, you would think a mod would be stable at its 1.0.0 release

tall plinth
craggy sigil
#

Definitely needs some size settings though, sizes are kinda crazy rn

unborn bay
candid finch
craggy sigil
#

And the lack of loot on a map this size ^^;

craggy sigil
#

Not a good idea

#

Size definitely needs to be tackled first

tall plinth
#

lack of loot is a configurable thing but happens when interiors are too big

#

Actually tbh i get the same problem on bunker but maybe thats just me :P

candid finch
#

Tbh most of the modded interiors feel like they are lacking loot

#

Scp is ok, bunker somewhat ok, sewer (same mod as bunker) feel like a hit and miss with the bit I tested, this one feels pretty hard to find even tho it looks like a easier one to find stuff

unborn bay
#

anyways some shrimp suggestions
Make them back up when you get too close, like they do in upturned so they cannot block doorways.

Their phases are inconsistent to how they act in upturned. In upturned, Shrimp's stomach starts growling, then they get small eyes, then they open their mouth, then they chase you. Currently in LC_Office, Shrimp gets small eyes and growling at the same time.

Also, I believe that in upturned when you feed Shrimp to the point that their stomach stops growling, the timer resets and feeding them does nothing until their stomach starts growling again, which lowers the timer an extra amount so you can't feed Shrimp to reset them. in LC_Office, Shrimp's stomach usually starts growling again almost immediately which makes it very easy to get overwhelmed by them.

candid finch
#

What is best rarity rate for shrimp boi to spawn, bc I've never seen him as a natural spawn

unborn bay
unborn bay
candid finch
#

^

candid finch
unborn bay
candid finch
#

Ah ok, ty

fierce crown
#

So um... not sure what happened to this lil guy... is this normal? Think maybe he ate a Lantern or Oil Lamp but not sure.

unborn bay
#

the consumer

sweet tinsel
#

Looks like shrimp ate a lamp tbh

#

It has the same weird lighting as the lamp. Wonder if there's a symbol lighting up to the ceiling from the top of its head though

#

🤔

novel flame
# tall plinth Actually tbh i get the same problem on bunker but maybe thats just me :P

I think 'the problem' with pretty much all custom interiors is that their tile sizes are much bigger than the default ones especially factory. So you end up with a map that has the same amount of tiles/rooms but it's a significantly larger area. Which is why we need a separate size configuration for each interior. Simply increasing the loot amount is no solution imo (as enemies are affected in the same way).

novel flame
dense bay
wicked needle
# novel flame I think 'the problem' with pretty much all custom interiors is that their tile s...

Exactly this, that and I like the option for "max dungeon multiplier" in the config because then I can tweak it to be more suitable on the larger dungeon moons

This is a base game problem too, mansion on titan and march is awful, better on march because of the fire exits but man it's just how big those tiles are

If we had some sort of mod that allowed a dungeon size multiplier per dungeon per moon that would be fantastic, a lot of tweaking in a config though

novel flame
#

I'm not sure but I vaguely recall the dev of LLL (@tepid wind ) mentioning something along those lines (better way to handle size config)

wicked needle
#

It would totally make sense with LLL already handling a lot, poor Batby, there is already a lot on the plate 😭

tranquil minnow
#

I feel like from a configuration perspective it would make the most sense for moons and dungeons to individually have their own rates, then each rate gets multiplied together to form the "final" rate per say.

#

It's kinda weird from the design of the game to just make everything dependent on the moon, like on Titan when you will get lamps and such, it doesn't make much sense

nimble imp
#

looks cool

sacred ibex
#

You can set the office by typing out VowLevel and custom moons as InfernisLevel over here correct, but you also do not include any weight number how it seems

narrow fossil
#

I'd like to update, but I dont have time for modding these days
there will be some updates soon, including configurable map sizes

sacred ibex
#

oh i only ask what excatly the names would be, since i cant get office to spawn on modded, i got my list right here--

AssuranceLevel,VowLevel,Atlantica,OffenseLevel,MarchLevel,Acidir,TitanLevel,SecretLabs

shrewd dagger
#

You should take a break Piggy! I think what you've done is really amazing

sacred ibex
#

yes its amazing, and im not trying to put more work over you, i just have trouble getting it to work haha

deft tapir
#

I still see office on paid moons. Like Wesley new moons. Anyone else seeing them on paid moons?

Configurations don’t seem to work.

sacred ibex
#

if you want it to be on everything do vanilla, thats how i got it to work, it has no restriction really but what you can try is what i put in

AssuranceLevel,VowLevel,Atlantica,OffenseLevel,MarchLevel,Acidir,TitanLevel,SecretLabs

normal moons with Level at the end and moddedmoons with their mod name

crimson berry
#

i think lethal level loader is broken

#

my friends saying that this mod making a lot of bugs

grand nimbus
placid ferry
#

yeah LLL blew up lol

livid yoke
#

does anyone know LLL's thread?

unborn bay
livid yoke
acoustic laurel
lyric apex
#

use 1.0.7 until fix (for LLL)

loud epoch
#

I don't think LLL is getting "fixed". From what I understand LLL had a change to how it handles certain things. A lot of mods that use it had updates to work with it. We'll probably have to wait for piggy to update.

forest niche
#

or use old version of everything haha

loud epoch
#

Yup

crimson berry
lyric apex
#

should

sacred ibex
#

not sure why the elevator aint working for you, i played on 1.0.7 and me and my friend were able to move down and up the elevator

crimson berry
#

i used 1.0.7 and it didnt work

lyric apex
#

else its probably an issue with another thing

#

what if you try while disabling most non-necessary mod ?

#

like try to pinpoint who is the responsible

sacred ibex
#

i got 99 mods in my pack and still works rip

tepid wind
#

I think @narrow fossil was doing a lot of relatively jank stuff to make things work for Office because LLL didn’t have official ways to do them yet. It’s possible the new update has issues with those previous ways of doing things

Once I’m back I’d love to help get them fixed if needed, definitely not Piggy’s fault

stark forge
#

ohh no fucking way

#

lc office has a thread?

frail dove
#

y-yes

stark forge
#

i was gonna add on alot of stuff

#

like how sometimes the elevator makes you jitter

#

and maybe a config option to disable the elevator music

loud epoch
stark forge
#

theres also some bits of furniture that phase through the map a little bit or literally halfway

crimson berry
#

do i have to use a previous version to get the elevator to work

loud epoch
#

Honestly, no idea. Keep in mind, if you download an earlier version, you also need to download earlier versions of all it's dependencies.

hard ginkgo
#

is there ways to make dungeons smaller?

novel flame
#

Yes, with new LLL version you can

hard ginkgo
#

LLL?

grand nimbus
#

Lethal Level Loader

brazen cradle
#

Guys why if change the config of shrimp when on advanced Company they don't change

#

?

hard ginkgo
#

Also the elevator tends to bug out

#

desync I think?

#

me and another guy were up but the third guy character apparently was still at the lower floor?

sacred ibex
#

seem like a desync on the third guy

hard ginkgo
#

so like if I want to bring the map smaller I put like 1.5?

#

right?

crimson berry
#

when i load in its always "if you see this, its a bug!"

#

and the elevator never works

#

:(

candid finch
#

are the trap rooms in this interior still in, canceled, or in the works still?

craggy sigil
#

But that's not gonna do anything if the map's "size" is already in those parameters, and unfortunately even at size 1 Office is crazy large rn

#

Like Experimentation's size is 1.2 and I've seen screenshots of what it looks like

stark forge
#

this spawns in furniture and sometimes too close to the ground

#

also my friend said he was stuck in the elevator on his screen cause the doors were closed after i grabbed the apparatus but i was able to leave the facility as the doors were open for me..

craggy sigil
#

I've seen floating stuff in the offices like vents

stark forge
#

and he couldnt leave

#

is the apparatus thingy all client sided or what?

wise meadow
#

legit my favorite interior mod

round reef
#

can the shrimp be killed ?

stark forge
#

also i have more bugs and i might even put all of them in a list in my own thread but if you want i can just run down all of them again

#

its not that much

#

weird sound that sounds like the apparatus detach sound but played through a mic..?

#

and dear god please fix this.

(the power was already out when i got in the facility, the elevator was already at the floor and whatnot, i just had to grab the apparatus)

stark forge
stark forge
#

i also really hope the elevator eventually looks and is animated more like the one in the trailer

trim fractal
#

how’s LC office coming along? I haven’t looked in a while

#

Is all of the sync stuff fixed ?

topaz pumice
#

out of infinty

#

let me give a better explanation
option a has a weight of 5
option b has a weight of 3

so that means in the random function there will be 5 chances for a to be picked and 3 for b
[a, a, a, a, a, b, b, b]
when it picks a random item from that list there is a 5/8 chance that it's option a, and 3/8 for option b
so when calculating the probability for something like this its
weight for option/total weight of all options

#

increasing weight for option would also increase total weight of all options

lime lily
#

Right I get that but it's not very intuitive on the actual chance it represents

topaz pumice
#

does discord support mathjax $a^2+b^2=c^2$

#

no it doesn't

unborn cypress
topaz pumice
#

it's intutive when you have to implement it into your randomness

stark forge
#

yeah there’s a lot to fix but there’s also a lot to fix in lc itself

#

also it’d be nice to make the shrimp killable

pastel sierra
#

But I don't want to kill shrimp

candid finch
#

Eat shrimp

tiny wave
#

Weights are prolly the best option for modders who add a chance for their interior or moon or enemy to spawn lol

#

It's just compatible

fresh depot
sacred ibex
#

has the office mod been updated to llls newest patch yet?

brazen cradle
#

@narrow fossil does shrimp not spawn with default value from AC?

ember sorrel
stark forge
#

oh fuck i forgot pinning was a thing

stark forge
#

also can we make the elevator doors more "linear"?

#

like its opening and closing animation

#

i really hope piggy sees all my suggestions and stuff

#

..what?

#

0 clue as to what your even implying here but yes i use mods sometimes

the fact you followed me here though is pretty pathetic

#

..bro its not even that deep

the mods i were using are vanilla friendly and dont conflict with anything, you dont have to pay attention to the fucking mods, just pay attention to the bug i sent

seriously? why did you have to come to this thread to add on to such a stupid fucking off-topic argument

distant grail
#

Explain to me how any of this shit is relevant to this thread?
If yall are gonna bicker like housewives, do it in DMs

stark forge
#

your not "schooling" me your just really embarrassing

and it sounds like im being schooled by the counsel of reddit.

many people already mentioned my bug was inside of vanilla

end of conversation

sacred ibex
#

btw if you give shrimp the red item from asteroid13, and the bunker apparatus from moreinterior, it will make him glow bright in a kind of darker yellow almost broiwn, which is kinda neato

#

not forget the darkervoiced volume from the wheezer guitar lmao

stark forge
#

yo guys

#

i just figured out that

stark forge
#

by turning on the "gurantee office" thingy

#

so everytime i came back the elevator was glitched like this, no power, but the door is closed, and the light is on, sometimes even playing music

#

and i really dont like the fact you can put in the apparatus through the wall either

#

really hope u could fix :>

stark forge
loud epoch
#

did Piggy ever say they were taking a break? They haven't posted in a few days. I hope they are doing okay.

idle linden
#

#1196943144009351258 message

loud epoch
#

thank you

narrow fossil
#

I'm going home in 2 days sadsponge

stark forge
#

...?

#

i guess the furniture clipping through walls and floors isnt the only issue :c