#LC_Office / LC_Shrimp

1 messages · Page 3 of 1

narrow fossil
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so not yet

oblique parrot
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is the sliding glass door fixxed

vague acorn
narrow fossil
vague acorn
oblique parrot
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thx

crimson berry
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Hell yes

oblique parrot
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YIPPEE

crimson berry
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I can finally host and play the game

narrow fossil
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i fixed it but I'm not really sure Thonk

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but when I tested it it worked well

crimson berry
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Thanks man, really love this mod

vague acorn
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@narrow fossil can shrimp only spawn in the office? I assume so but i want to be sure

oblique parrot
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this is one of my favorite mods

narrow fossil
vague acorn
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okboiled

oblique parrot
narrow fossil
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LC_Office v0.1.7

ᵃᵈᵈᵉᵈ

  • Added a new maintenance stair-like stair room to replace the old stair room.
  • Added a small LED next to the elevator panel to make it easier to see if the elevator is up.
  • Remove some rooms (two door rooms and rooms with stairs) because the original file was broken... sad
  • Removed test room.

ᶠᶦˣᵉᵈ

  • Made some improvements to dungeon creation.
  • Reduced the overall size of assets.
  • (Probably) fixed the sliding glass door. Once again.
  • Fixed a bug where spray paint/blood was not visible.
  • Changed the name from ShrimpSpawnableMoons to ShrimpSpawnWeight, so you need to reconfigure it.
  • Changed the text on the elevator panel.
  • Fixed an issue where shrimp would not spawn properly in office interiors.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

vapid zinc
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hey @narrow fossil shrimp supposed to be synced or not yet?

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today as we played shrimp followed me and my dead teammates was unable to see it from spectator mode

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like it doesn't exist

narrow fossil
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I think it's been a few days since the sync update... sadsponge

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It might just be a bug sadly

vapid zinc
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i wonder if it's related to incompatibility with culling mod

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it was turned on at the time

narrow fossil
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I'll find out just in case

narrow fossil
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LC_Office v0.1.8

ᵃᵈᵈᵉᵈ

  • Shrimp now spawns on a modded moons.
  • Added configuration for Shrimp to set spawn weight on modded moons.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

round reef
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@narrow fossil how do you have the apparatus set up i have been trying to get mine to synced but i am having no luck

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do you call it in the code by LLL or is it just setup different in project

narrow fossil
round reef
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ok gotcha

mossy ivy
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I can't enter the "maintenance stair-like stair room"

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its like there is and invisible wall

tardy urchin
# narrow fossil # LC_Office v0.1.8 ## ᵃᵈᵈᵉᵈ - Shrimp now spawns on a modded moons. - Added confi...

In version 0.1.7 the problem that was seen throughout the level was solved.
But on the stairs you put there was an invisible wall that didn't let me move forward.
Also the fps drops returned.
Just in case, the CullFactory mod previously had problems with your mod, so I disabled the cullfactory mod.
When I see version 0.1.8 in Thunderstore I will try to see how it goes.
and I will let you know if I find any errors.

narrow fossil
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LC_Office v0.1.9

ᶠᶦˣᵉᵈ

  • Fixed a bug where staircase rooms had incorrect colliders.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

tardy urchin
# narrow fossil there were no major frame drops when I was testing. could you send me a list of ...

I was just about to show you the bugs I found in version 0.1.8 xD and you've already uploaded 0.1.9.
Yes, now I'll give you my mods.
Something I want to say is that could you try to make it so that when someone removes the generator from the Office level, the elevator doesn't work and the player has to use the fire exit or the stairs to escape? It would be very good besides the shrimp would be chasing you xD

tardy urchin
slate copper
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0.1.8 was super stable with a client besides the stairs thing! The office really coming together nicely now!!! Thanks so much Piggy for all your hard work on this map!

west void
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All the effort you've been putting into the mod is really appreciated

cunning glacier
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something its not right haha XD

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on this room owo

candid finch
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.

tardy urchin
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@narrow fossil in version 0.1.9
I found this door bug.
Also low (not so great) fps.
For me personally it works at 60fps.
but in the video it lowers the fps to a maximum of 43fps.
At the moment I was exploring the whole place, what I could try and I didn't find anything else.
I liked that you filled the empty places with furniture and boxes.
I would like in the future that when the generator (apparatus) is removed, the elevator would not work.
and they have to use the fire doors or the stairs to escape. (I mentioned this before but I will repeat it again xD
Something I noticed, I don't know if it's a bug, but precisely in the elevator when the door closes after touching the button to go up.
It happens that the bars close but if you move forward you can go through them and fall while the elevator goes up.
This can be a problem if you try to escape from an enemy through the elevator because the enemy can break through the bars on the door.

manic raptor
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Oh man goated idea

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For the elevator not working when the apparatus is removed

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Imagine pulling that shit and the place is on the verge of blowing up and you gotta haul ass up the stairs

candid finch
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Perhaps if it pulled the elevator only works if you plug it into the elevator, bc if that latter is the only way back up to the stairs you gonna need the 2 handed mod that let's you

manic raptor
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Oh is there a ladder?

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Haven't checked out the update yet

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Hm

tardy urchin
manic raptor
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I know thats what I'm referencing lol

candid finch
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Bc of the fps drops I haven't checked in the map yet since the first few times

manic raptor
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But yeah you either need a full staircase or a slot to plug it in the elevator while you go up

crimson berry
gentle galleon
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Could it be possible to have Shrimp and the office be seperate mods?

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I like both of them but it kinda sucks how only the host can see Shrimp atm.

cursive night
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TBH i really like the idea of the fire exit being outside of reality from the room

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its really cool

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tho its your mod fix it if you want

shrewd dagger
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Did try 0.1.7 last night with my friend, had this bug where we just can't see and hear each other when we're in the elevator (not sure if the .18, .19, fixes it yet), other than the fire exit not completed and weird door placement, everything else is fine!

crimson berry
shrewd dagger
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Oohh really thankfully that didnt happen to me, it was only just silent+invisible when we're in elevator together, when we go out from the elevator we can see and hear each other again and play normally

mossy ivy
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2 bugs I found, a wall doesn't generate when there is no room in the stairs, also I somehow got stuck on them

nimble ember
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Love the mod, still haven’t found shrimp even though I have like 4 hours of gameplay on it lol, but I do have an issue

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The elevator doors don’t seem to work and I always have to use a fire exit

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At first I thought this was cause I had only encountered it on modded moons so far, but it showed up on titan and rend and did the same thing

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THAT LOOKS SO COOL I WISH MY ELEVATOR WORKEDDDDD

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I’m so jealous

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Anyways uh, love ur mod @narrow fossil , it’s honestly wonderfully designed and whenever I just roam around it I feel so lost and liminal, I’m sure this was intentional but I can’t lie and not say the first time I walked in I didn’t feel super uneasy

deft tapir
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I haven't tried the latest update, I wonder if it still bugs out after seeing the elevator the second time on a regular moon.

nimble ember
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So like 7 hours ago to 9 hours ago

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So maybe they fixed it

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Maybe they didn’t

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Maybe this is infact a cross compatibility issue I have no clue

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But this sounds fairly common

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So

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Yeag

graceful wharf
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same, elevator wont work in multiplayer

deft tapir
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Yeah, i'll have to try it out before throwing it in the modpack lol. Sometimes peoples voices are thrown back into the ship after going down the elevator, shrimp never/barely spawns. etc

graceful wharf
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starts with blue door closed, buttons dont work

nimble ember
graceful wharf
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all the other paths are almost always closed off instead of staircase spawning

nimble ember
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RAGHH this must be so sick on solo runs though

graceful wharf
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I thought it was pretty cool

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hadnt seen shrimp

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The vents would always appear sideways oddly

deft tapir
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Yeah the doors sometimes do too, same with security doors sometimes.

graceful wharf
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And there's a weird visual glitch in the server rack rooms but generally seemed pretty solid, just needs polish bug fixes and then possibly some variety

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oh yeah had a super gltiched door once

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and a room with seethrough walls from fire eixt

nimble ember
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Also idk if this is a bug or not but the pitch black deep office rooms are so fucking scary I love them

deft tapir
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indeed

nimble ember
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This was me and my friend encountering a coilhead in there for the first time after it had been silent for like a solid 5 minutes
(I’m so glad he recorded this cause this is actually so funny dude)

spare glade
gaunt hamlet
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blud noclipped into the backrooms

prisma turret
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This mod breaks the skinwalker mod for some reason I can’t understand

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Most be something in my mod pack tho

vapid zinc
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or it doesn't work completely

prisma turret
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When there is no enemy

vapid zinc
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hm, never happened to me

vapid zinc
prisma turret
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And I took the pills

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Only on this interior does it act all silly

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I think it’s my combination of mods tho

vapid zinc
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from my tests insanity remastered was always acting weird

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like non-stop scary sound and hallucinations if you're alone like for 10 seconds

prisma turret
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That’s wierd it does the same here. But why is it on this one? Is there something I’m missing. It’s normal on other maps and interiors. Why does it decide to get wonky on this interior?

vapid zinc
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it acts just like that on any interior for me

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i even tried taming the config

prisma turret
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Modded or normal?

vapid zinc
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like descreasing insanity gain by 5

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dividing by 5

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but it still spams

vapid zinc
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like 80+

crimson berry
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Send your mod pack code

prisma turret
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I might just turn off compatibility with the skinwalker mod and insanity to mitigate the effects

prisma turret
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My mod pack is quite stable

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Don’t update lethal lib though

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New update is wonky

tall plinth
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ok u know what im downloading a bunch of stuffs

stable zephyr
barren rover
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think the walls on the staircase tile has some collision problems that made it possible to phase through

narrow fossil
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who put THIS in storage

brisk cobalt
sacred ibex
rugged vault
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I think It can be useful on foggy moons

narrow fossil
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has anyone encountered a bug in v0.1.9 where Shrimp only spawns on the host?

narrow fossil
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when a shrimp ate a apparatus

novel flare
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What does the new enemy mentioned on the mod page do

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Sorry if this has been asked a lot lol

narrow fossil
sacred ibex
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the easiest way to find out is if you try out upturned

vapid patio
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so is there new rooms now

brisk cobalt
sacred ibex
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shrimp eating a lamp has the same effect lmao

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atleast he becomes the light in the dark........

brisk cobalt
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Adorable office canary ||(when it gets hungry, it's time to go)||

sacred ibex
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i mean me and a friend played with a modpack that he was blind to, and when he met shrimp he thought he was a nice fellow until he started like almost running after him, he suddenly screamed loud saying "why do we have thisss" hahaha

novel flare
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Let him use sound related items

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So if he get an air horn

sacred ibex
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is he using it???

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ohhh man

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what about the boombox

novel flare
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He just has it in him

sacred ibex
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now i need to do some science 👀

brisk cobalt
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muffled airhorn noises starts growling nearby

novel flare
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If it worked with mods that would be peak

sacred ibex
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im always happy with gamemaster to spawn in for quick tests

novel flare
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I want the shrimp to play the Weezer guitar

sacred ibex
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but its always funny when he appears out of nowhere and all you see are eyes from an lowered angle

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some could think its bracken who takes a break

loud epoch
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Someone take a screenshot of what Shrimpy looks like after eating a laser pointer

unborn bay
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shrimp after eating a mine

loud epoch
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Shrimpy just becomes a boomba

sacred ibex
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so i come back from my boombox science test... and the music just gets a bit deeper in sound lmao

loud epoch
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Do masks still laugh when they get eaten?

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they probably do...

sacred ibex
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i can test that but it will be difficult as the mask does this randomly and it cane take very long beforte shrimp might want to eat you haha

unborn bay
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elevator not work

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scratch that i somehow had lethalnetworkapi disabled???

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shrimp seems to have trouble opening doors

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got stuck in the dead camera after dying to shrimp

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bestiary entry is a bit odd. sigurd writing with absolutely no bad grammar. also, why would someone know about the upturned inn in the lethal company realm

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it's also maybe too long

loud epoch
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Sigurd doesn't always have bad grammer. He just gets worse over time because he doesn't care. Also Desmond could have written it.

narrow fossil
narrow fossil
unborn bay
loud epoch
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one of the logs is written by Desmond

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It's found on Titan

unborn bay
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gee, i wonder who wrote

Sigurd's Notes

loud epoch
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Yeah, it was Sigurd. never said it wasn't. But Sigurd does not always have awful grammar, and there is also a log written by Desmond.

unborn bay
narrow fossil
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LC_Office v0.2.0

This update uses a lot of network variables and may cause some frame drops. Please let me know if you are experiencing severe frame drops.

ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ

  • Synced Shrimp's hunger value.
  • Separated the stairs and hallway in the Staircase room.

ᶠᶦˣᵉᵈ

  • Fixed a bug where:

  • Shrimp could not open doors.

  • Shrimp would occasionally look in strange directions.

  • Shrimp's position and orientation were out of sync.

  • Shrimp would not react when hit.

  • Fixed a bug where you could get stuck in the walls of the staircase room.

  • Fixed a bug where some rooms would spawn incorrect doors/no doors.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

odd crescent
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[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)

[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)

[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)

[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)

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I got this 😭

unborn bay
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there's some overlap with these two rooms

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also, i noticed the office is MASSIVE, even with a 1x map multiplier

stoic tundra
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what is the max spawn weight for the shrimp?

sinful remnant
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10 on titan

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i think

fresh depot
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I'm kinda lazy to check but is there a setting to turn off the custom monster if u wanna play hide n seek on that map?

narrow fossil
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shrimp seems to replicate properly now, but only targets the host or first person it sees (idk)

tardy urchin
narrow fossil
narrow fossil
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ignoring anyone else left in there

narrow fossil
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also i'm playing rn and i'm walking with a friend, and suddenly shrimp kills me, even though there was no signs of it being nearby

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Thonk thats weird

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like 15 seconds later it appeared in the corner in the hallway i was turning towards

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the kill trigger runs on the client, so I'm not sure what's causing this unless there's a bugged invisible shrimp lying around

umbral turret
narrow fossil
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Now I died randomly (to being eated by shrimp) while outside at the ship.

umbral turret
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I was headed back in when I randomly died to shrimpy somewhere randomly in the facility

umbral turret
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literally same

crimson berry
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The shrimp incident.

fresh depot
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Backrooms incident.

crimson berry
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....................

fresh depot
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Yay I won

prisma turret
nimble ember
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should kill him off

prisma turret
arctic garden
# bronze depot

Is anyone else having desync issues with shrimp? Sometimes the host is the only person who can see it and interact with it.

bronze depot
wide fog
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The shrimp is only spawning on experimentation for me

lethal hare
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another thing i saw which the rooms tiles are overlapping with one another and if u go through one of them you can get trapped in it

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and also this where he kinda got stuck in the elevator but only i can see it and not my friend

grand nimbus
deft tapir
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Same issue with above, and haven't updated lethalib yet (still v13.2). Have a modpack of 60 mods, Atleast I go come back to this interior the 2nd time now. (Wasn't able to last patch) I haven't added this to the modpack yet until its a bit more fine tuned. Love the mod tho and hope for more progress. Rooms are clipping with each other, and no shrimp as of yet. My one question is, does the elevator usually start at the bottem? or can they start where ever?

vague acorn
deft tapir
past sinew
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I was so happy when i found this mod

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do you need any help or testers or anything?

cedar pulsar
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found a bug where i saw a 2d wall - only visible from one side and walking through it made it real and also encountering the overlapping rooms

vague acorn
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sometimes doors form weirdly

lethal hare
balmy stirrup
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Whenever i die as the host, solo, ONLY when inside the facility i die, and the ship tries to leave, it will softlock and never respawn me

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these the only mods i was using 018d57b5-a147-4c53-57ee-1916fc15fb2c

(advanced company is disabled cause i was seeing if that caused it but it dont cause it)

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also i found rooms generating in rooms where they shouldent be, and the walls that are supposed to block off door-way that didnt generate were rotated 90 degrees and i could walk outside thru the door hole into the void

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but yeah the not being respawned as host issue has existed the past multiple verrsions i just didnt know where to report it, but if you die in the office as host, and everyone dies, and the ship leave, the host no respawn

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( i was using latest version of lethallib btw)

sullen nimbus
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theres just a room with no doors or exits

balmy stirrup
sullen nimbus
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ah i see

balmy stirrup
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but yeah

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have you not been able to respawn as the host after dying in the office

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it happens to me

vapid patio
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so is there new rooms now

sullen nimbus
balmy stirrup
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(you have to die in the office)

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it doesent happen if you die outside of the office

sullen nimbus
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im guessing like this?

balmy stirrup
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nah when the ship auto takes off

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it will just get stuck at that one cutscene angle where the ship doors close

sullen nimbus
balmy stirrup
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i had a spectating issue liek that when using advanced company when i enabled latejoin mid-game and someone late-joins midgame and the host is dead when it happens

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but thats unrelated to my issue

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my issue is dying in the office, and only in the office, as the host makes you never respawn, and just just get stuck in the ship door cutscene camera angle for all eternity, and none of the buttons work, not even the esc menu

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you gotta alt+f4 out of the game

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i think for now i just wont use the mod cause that issue i got is too game breaking tho

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ill wait for a few updates

crimson berry
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Assuming piggy went to sleep like 4 hours ago lol

idle linden
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pretty sure they live in korea Shrug

sharp pollen
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holy moly this generation is broken buuuut it could just be me having 3 other interior mods, awesome mod though hopefully it can get some more work done. Will be keeping an eye

mortal epoch
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Map is pretty WIP to be fair, but does show promise

shrewd dagger
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WIP but it is one of the best maps to be shown here, elevator system, very liminal, shrimp

unborn bay
narrow fossil
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has anyone experienced an issue with Shrimp being desync in versions other than LethalLib 0.14.0?

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Currently fixing:
Bug where rooms spawn with overlapped (☑️?)
Bug with no respawn on takeoff after death (☑️)
Bug where doors are placed incorrectly (☑️)

radiant gazelle
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oh no poor piggy. dont break your back or brain over this, take your time.

lethal hare
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srry man ;c keep up the hard work cant wait tell is over

lethal hare
arctic garden
brisk cobalt
narrow fossil
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LC_Office v0.2.1

ᶠᶦˣᵉᵈ

  • Fixed bug where rooms would spawn overlapping.
  • Fixed a bug where players who used the elevator even once would not respawn on takeoff.
  • Fixed bug causing doors to be misplaced.
  • Added exception handling for shrimp not syncing bug. Please let me know if you encounter this bug.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

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wahoo

unborn bay
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what do you mean the elevator was causing the no-respawn

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cursed soul stealing elevator

narrow fossil
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using the elevator took the player to the current moon scene, but when it took off, the scene unloaded and the player object was destroyed

balmy stirrup
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thats the weirdest way i have ever had my soul stolen

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glad i could report that atleast

brisk cobalt
narrow fossil
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LC_Office v0.2.2

ᶠᶦˣᵉᵈ

  • Fixed bug where turrets would penetrate some walls.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

balmy stirrup
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piggy, how much do you playtest your mod after you do a update

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just curious

unborn bay
balmy stirrup
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also what in the devils convinced you to add a shrimp, that sounds like you had a bad nightmare and out of PTSD and fear the shrimp would haunt you, you sealed it away in the game so the shrimp stops haunting you

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im going t owake up oneday and the shrimp will be hiding in my closet

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giving me weird looks

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and he will eat all my clothes

narrow fossil
balmy stirrup
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what map is dat tho

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i not seenr a hallway like that

gaunt hamlet
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its a completely different game

unborn bay
balmy stirrup
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it must be garrys mod

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obviously

narrow fossil
#

Welcome!Welcome to the Upturned Inn! Ride the elevator up through many unique floors and meet its monstrous inhabitants. You just want to get to your room. But a great storm is lighting up on the horizon, and it wants you.Features: Over 10 unique monsters, big and small, each with their own personalities. You won't always be attacked outright; e...

Price

$9.99

Recommendations

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unborn bay
balmy stirrup
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its my only conclusion, no other game exists

narrow fossil
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zeekerss's prev game

gaunt hamlet
#

nah i think its minecraft OBVIOUSLY

balmy stirrup
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nah its orange youtube

gaunt hamlet
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schlawg wtf is orange youtube

balmy stirrup
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sadly

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orange youtube dosent have a kids version for legal reasons

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i cant disclose any furthur information

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anyways, back to watchign mario gifs

balmy stirrup
#

also

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dont get me started on red facebook

gaunt hamlet
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ok i got orange youtube but wtf is red facebook blawg

balmy stirrup
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also

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out of all the versions of office i played

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lattest update is least scuffed

#

every other one i found a issue in the first 10 secconds of running around, this time i have yet to find issue

#

other than a osha violation at the elevator shaft

#

i mean, who lets people walk into the shaft room, and have a big pit there, with no safety railings to stop people from walking off to their deaths

#

my summary of latest fix

#

Gameplay Issues: 0

Osha violations: 1

gaunt hamlet
#

osha would shit themselves playing lethal company

balmy stirrup
#

osha contractor plays lethal company live reaction:

#

You know, fun fact, when i saw all the issues the first time i downloaded this mod many versions ago, i thought it was cause of a mod conflict, but it just turns out the mod was just that scuffed at the time

narrow fossil
#

sadly it's true lmao

sweet tinsel
#

its just shrimp eating the rooms dw guys

gaunt hamlet
#

maybe thats why it was a beta .....

#

never buy no lc mods from the gas station bro

sweet tinsel
#

Let shrimp be hungry smh

balmy stirrup
#

atleast mod work good enough i can go down the elevator and not see anything horrendus

#

that video is exeample of nothing going wrong in 1 minute of me giving the starting room and elevator a vibe check

shrewd dagger
#

I never realized that extra room at the beginning what LOL

balmy stirrup
#

Honestly, at this rate it would be funny if you made the backrooms unlike the other backrooms mod, just like make it its own tileset, with many weird room types and ups and downs and maybe sub-level like areas

#

i wana see a backrooms

#

but that one that tps you when damagaged dont count, that not real dungen

#

if you can add shrimp, you could totatlly make backrooms monster

#

but maybe thats a project idea for another time

#

either way

#

me go bed now

#

**goes eepy

nimble ember
gaunt hamlet
#

never

narrow fossil
nimble ember
#

Door refuses to open

#

Also elevator buttons on random walls sometimes

narrow fossil
#

this?

nimble ember
#

also no silly music benice

nimble ember
narrow fossil
#

have you seen this message?

nimble ember
#

Every time it’s happened so far last night it would just show nothing in that screen

narrow fossil
tardy urchin
#

@narrow fossil LC_Office v0.2.2

For the three games I played, I did not find any bugs, be it bugged doors, invisible walls, I did not find any of that.

The only thing I found was this error that started causing fps drops (from 60 stable to 42-45fps)
I do not understand this.
so I show you a screenshot of the error.
This happened to me when on the second day I went down the elevator and the moment the elevator descended and I opened the door to start exploring, this happened.

Fun fact: when I was on the 3rd and last day exploring the LC_Office level, I was collecting scrap metal when I heard a voice say "Hey", I instantly started running towards the elevator and escaped the planet.

narrow fossil
#

there is some frame drop, but it's nice to see a lot of the bugs gone :)

sacred ibex
dawn adder
#

Yeah how havent you heard of it yet man?

#

like its the entire reason the game is getting another boost in players

wicked needle
#

I mean the mod is in beta, really we're all just beta testers in this discord

dawn adder
#

Yes but like when they are trying to test multiplayer in a unreleased version then they would need multiplayers

#

Beta testers yknow

sacred ibex
#

but hey thanks to this mod i actually started playing upturned

outer dome
#

Everything works pretty well until you die and don't load back into the ship

#

I wouldn't think Insanity Remastered would be the cause 🤔

sacred ibex
#

thats a common bug with brutal company, biggerlobby or morecompany

outer dome
#

using none of those

sacred ibex
#

then a new mod causes that is it office?

outer dome
#

Prob Advanced Company 🤷‍♂️ and yes it's office

sacred ibex
#

well many interior or syncing mods have troubles right now

outer dome
#

This time it didn't softlock after disabling insanity remastered

narrow fossil
outer dome
outer dome
#

Multiplayer other players don't see the entity

brave dirge
#

thats the only thing stopping me from adding this mod 😔

sacred ibex
#

its currently good for singleplayer

narrow fossil
#

looks like a LethalLib issue, I'll ask them

heavy nexus
#

[Error :LethalNetworkAPI] Unable to invoke the event with identifier "Piggy.LCOffice.msg.SendInElevator". Is the player in a lobby?

#

screen all black

idle linden
#

right when joining a lobby or at a later point?

heavy nexus
#

later point

#

I had black screen

#

even when alive

#

and dead

idle linden
#

hmm

narrow fossil
#

I think I figured something out

#

ill fix, thx

narrow fossil
idle linden
#

it's just really odd that that error happens in the middle of the round

#

cause it should only happen when the network handler is null (so outside the lobby)

#

is it being removed somehow?

heavy nexus
#

its a really good mod

fresh depot
fresh depot
fresh depot
narrow fossil
#

if i could disable some of it

heavy nexus
#

you can disable almost everything from it

novel flare
narrow fossil
#

atleast not when I used it

#

I really only like the configurability it adds

#

and some qol

novel flare
#

Same

bronze depot
bronze depot
bronze depot
#

weird thing that i got the shrimp on experimentation two times in a row now even though the weight is 2

#

maybe it would also be nice to have the option in the config to set an aggression timer value (how long it takes for the shrimp to get aggro and follow you with the intent to kill; maybe an option to set it's movement speed...). because it will just always follow you (and always find you once seen - even when you leave the facility and enter it somewhere else from a fire exit) and get aggressive pretty quickly when not fed.

alpine shadow
#

Got some quick bug reports that I found while testing other stuff this morning.

First of all, this error seems to randomly happen when getting the office interior. It starts spamming this error message every frame when the ship loads into a planet. I've had it happen on both vanilla and modded planets. Sometimes this error doesn't happen though.

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCOffice.Patches.ElevatorCollider.Update () (at <21a8db84f47948449ce558cedf161ff5>:IL_0066)

Despite what the error says, the elevator seems to work fine. I'll attach a log where this happens twice. My modlist is huge, so it could easily be some conflict.

Secondly, when parsing the configMoons variable, you seem to be splitting on a space ' ' instead of a comma. Somehow, listing individual moons still seems to work, maybe because LLL's matching is so good? It does break things though: a moon named "USC Vortex" doesn't get the office interior added to the chances, probably because of the space.

Lastly, a request. Please add the ability to set custom weights per moon! All the other interior mods I use do it, though SCPFoundation and ScarletDevilMansion do it the best imo, using an @ symbol after the moon name to add a rarity number.

That's it for now. Keep up the great work!

acoustic laurel
#

On a scale of 1-10 how hard was adding the elevator?

vapid zinc
#

Can confirm that Shrimp is desynced between host and clients

#

clients can hear sounds from host shrimp, but their own shrimp is elsewhere

#

also it spawned on normal dungeon, not on office

#

for some reason

#

and stuck

sacred ibex
#

it can spawn on any just i think he has no pathfinding on the others

vapid zinc
#

i just set it to 0,0,0,0,0,0,0,0 to disable spawn for now

#

i'll wait for the fix

sacred ibex
#

shrimp should be in the game for real as a crossover

narrow fossil
shrewd dagger
#

yooo thats really cool!! its very close to the trailer we saw for this game !

#

the effect of the music is a nice touch!

sinful remnant
#

so apparatus alwasy spawns in elevator?

#

so this interior is guaranteed apparatus?

narrow fossil
#

elevator will operate without the apparatus unless it is removed from the interior

umbral turret
#

now thats epic

heavy nexus
#

Facility Meltdown?

#

compability?

narrow fossil
narrow fossil
heavy nexus
#

third best modder

#

👍

#

also petting the shrimp when

#

is shrimp friendly?

tardy urchin
# narrow fossil

@narrow fossil There should be an "apparatus" for the elevator so that when it is first used to go down, its power is depleted. So the only way out to get back to the ship is to find the "Apparatus" that is on that level.
A good idea but I don't know if it can be implemented currently.

narrow fossil
narrow fossil
heavy nexus
#

I always wanted a pet monster in the game

#

hoarding bug but as a pet

narrow fossil
#

this mod is cool

heavy nexus
#

no but I wanted a tameable creature

#

not already tamed

narrow fossil
#

oh ok

bronze depot
zenith garden
#

Game's softlocking on the mission report screen, there's stuff in the console that has to do with the reactor meltdown mod. It ONLY happens in the office

vague acorn
vague acorn
narrow fossil
vague acorn
vague acorn
narrow fossil
#

i placed it

vague acorn
#

ok

crimson berry
#

He placed it

vague acorn
#

@narrow fossil will shrimp have the blue collar from the game?

sacred ibex
#

woah

#

he dominant now

fresh mauve
#

Either that or make it a collectible scrap item

vague acorn
zenith garden
narrow fossil
vague acorn
#

maybe have it as config setting

vapid zinc
#

if you teleport someone while he's being inside elevator - his coordinates is shifted for all clients including host

#

like he's in ship, but for all others he's running on air outside the ship

crimson berry
#

I did not think a moving map object would cause so many problems

#

Maybe thats why zeekers cut it

rancid lintel
#

he didn't cut the ship

rancid lintel
#

If I'm assuming correctly, the elevator is almost like a portal, yes?

rancid lintel
#

In that it loads the interior scene as you go down?

unborn saffron
#

the interiors are always present, at least in vanilla

rancid lintel
#

or is it completely different? sorry, I'm just curious 😅

unborn saffron
#

they're just way down under the ground

#

if you look down at the ground they render and cause your fps to drop lol

rancid lintel
#

It's just seemed odd to me that the elevator has had so many syncing issues when there are other moving objects in the game that sync fine

brave vale
#

wasn't there a stairwell that was there if the elevator didnt work

unborn saffron
#

it's just a matter of squashing all the bugs for this type of thing

brave vale
#

was it removed

rancid lintel
#

I don't see why it would be

unborn saffron
#

something can seem like it's easy if you write your code well and squash all the boogs

narrow fossil
unborn saffron
#

but boog squashing takes time

narrow fossil
#

i'll add a ladder later

rancid lintel
#

I don't know anything about unity but I've always thought it would be difficult

#

certainly not a walk in the park that's for sure

brave vale
#

were the stairs causing lag or something

narrow fossil
brave vale
#

i c

crimson berry
#

When i was the host sometimes the side room for the ladder down did not load in, idk if it was fixed

heady sigil
#

Lockpick users:

wicked needle
#

Lockpickees unite

lethal hare
#

@narrow fossil so while playing it looks like the sync is working now where we both can see it now and not where only one player can see it and the other 1 cant

#

thnx for fixing it!

#

oh it does get stuck on the stairs but other then that is fine :3

vapid zinc
#

we had desync today, and i think there was no more updates?

#

for host it was in one place, for other players in another

#

but they can still hear it's sound from the host

lethal hare
#

maybe i got lucky so far but i can try it out few times and see anything change

vapid zinc
#

or there's some incompatible mod

#

we have 80+ mods, anything can happen

lethal hare
#

ahhhh

narrow fossil
#

we were trapped while hearing our other friend screaming (there was a billion turrets)

trim fractal
#

just watched a line of 5 shrimp walk by me

#

the ai seems broken on modded interiors

#

even this one sometimes

wanton pulsar
#

That would be hell in multiplayer

shrewd dagger
sharp pollen
#

seems flashlights stop working once you take off from this interior. Like it remains in the inventory as a ghost item. Luckily a work around is just dropping them in the ship before you take off

eternal cobalt
#

Shrimp did not sync properly between the host and other players when I played a few hours ago. Also I personally think it's on the loud side when it becomes aggressive

The other issue is the elevator has some very strange behavior. For anyone not currently standing in it, watching someone else step into it they seem to disappear, appearing outside of the ship in midair. Players around the ship can hear them but the one on the elevator cannot hear the ship players. This behavior is specific to the elevator, as when they step off again everything is fine

Worth pointing out that we played with more than 100 mods so unless this is a known issue maybe something else was causing this behavior

narrow fossil
topaz pumice
#

@narrow fossil how do you mark the apparatus in the elevator?

#

surely you dont use .isLungDocked 🙏

topaz pumice
fiery kindle
#

Is there a mod only with the elevator

topaz pumice
#

cause if you set .isLungDocked back to true grabbing it again will cause facilitymeltdown will not hesitate to create another meltdown handler

narrow fossil
fiery kindle
#

Does the elevators core mess with the mod facility meltdown

topaz pumice
#

this mod won't mess with it

fiery kindle
#

Whats with the desyncing for the entity

#

is it fixed

narrow fossil
narrow fossil
#

LC_Office v0.2.3

ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ

  • Added auxiliary power units to elevators(Compatible with FacilityMeltdown mod).
  • If a apparatus within the interior was unplugged, the elevator was changed to be inoperable without the use of auxiliary power.

ᶠᶦˣᵉᵈ

  • Shrimp desync issue is probably.. fixed.. again.. idk
  • Fixed a bug where doors in some rooms were not positioned correctly.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

radiant gazelle
#

If possible the auxiliary should be coloured green for funny reference and differentiation

#

Also, a potential for the auxiliary to bust and become inoperable with another auxiliary spawning in the radius of the elevator

narrow fossil
radiant gazelle
#

Hehe upturned

radiant gazelle
radiant gazelle
#

Since it is compatible with facility meltdown I thought it was a seperate item

narrow fossil
#

It's just a device that you put a apparatus into

radiant gazelle
#

Icy icy, then discard that idea assuming that the price is equivalent to the average apparatus.

#

Sorry for the blabber, I really can’t wait for the mod

tiny wave
#

You can take the apparatus back out right?

radiant gazelle
#

The work you’ve done is very cool

narrow fossil
gaunt hamlet
#

is items not travelling with the elevator intentional

#

dropped all the scrap i had on and the only thing that travelled up with me was the a cassette from the walkman mod

deft tapir
#

Eventually all of the scrap will appear back up atleast for me. I had to wait like 30 seconds for everything to sync at the top.

vapid zinc
#

or it's gonna blow up

narrow fossil
vapid zinc
#

is there apparatus plugged in by default?

narrow fossil
#

no

vapid zinc
#

or you have to bring your own

#

hmm

narrow fossil
#

I'll send you a short clip

narrow fossil
vapid zinc
#

interesting

#

but what if i don't have one and can't access fire exit?

#

like on offense/assurance

#

there's no ladder yet, right?

wispy stirrup
novel flare
narrow fossil
novel flare
#

If you don’t pull the apparatus

#

In the first place

vapid zinc
#

ohhh, i understand

wispy stirrup
vapid zinc
#

i thought that you enter and elevator is offline by default

#

so you have to power it somehow

#

it's okay then

#

by the way you made elevator from scratch or it's unused asset in lethal company?

#

i'm pretty sure i saw elevator in lethal company early trailer

#

but it was replaced by ship

narrow fossil
wicked needle
# narrow fossil

So... What you're telling me is that hypothetically my friends could be travelling in the elevator, and if I were to pull the apparatus out they would be stuck? 👀

tiny wave
#

That does sound like a soft lock

vapid zinc
#

imagine if you pull apparatus WITH facility meltdown mod

#

they're not only stuck but on the countdown before nuclear disaster

#

😄

tiny wave
#

Lol they're dead anyway

novel flare
tiny wave
#

U can't put apparatus back vanilla I don't believe

novel flare
#

You should be able to Insert an apparatus on the bottom

#

Even if the elevator isn’t there

tiny wave
#

Nah just call it a feature

vapid zinc
wicked needle
#

It'd be really funny, maybe in that scenario the elevator could slam down to the dungeon floor?

tiny wave
#

Oh that could make sense

vapid zinc
#

starting from attracting the dogs to closing main entrance door on experiment on purpose

tiny wave
#

They'd take damage too maybe

vapid zinc
#

oh, and bridge on vow of course

#

so funny

wicked needle
narrow fossil
#

wait I just remembered that I made the elevator go down automatically when I took the apparatus

narrow fossil
#

LC_Office v0.2.4

ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ

  • Added a ladder in case the elevator is unavailable for some reason.

ᶠᶦˣᵉᵈ

  • Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus.
  • Fixed a bug where rooms would spawn overlapping due to forgetting to set the bounds override.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

gaunt hamlet
#

just realized i didnt see the apparatus in the elevator when i played

#

thought that was intentional

#

is the apparatus supposed to be in the elevator

narrow fossil
gaunt hamlet
#

huh

narrow fossil
#

If you took a apparatus that was spawned in an interior, the elevator would need the apparatus to function

gaunt hamlet
#

mine didnt have an apparatus i dont think

#

unless my mind glazed over a pretty sizable yellow glowing object

#

elevatoring away from the shadow people that i have no idea what mod adds

#

ill have to check next time i visit off and ass

novel flare
#

You don’t need one either

gaunt hamlet
#

aight

novel flare
#

It’s like facility

#

It’s not guaranteed

fiery kindle
#

why cant i find the lc office

#

i made it guarranteed

crimson berry
#

Uh.. is the elevator gonna stay up for a little bit when we take the power out the elevator because this is gonna be really annoying if it doesnt

hoary geyser
#

is this new elevator now synced with other players?

fiery kindle
#

why cant i find the elevator

#

i made it guaranteed

tiny wave
light bramble
#

Has anyone else had an issue where you fall through the world when entering a door? It doesn't happen to the host, but the people joining. Seems like the world isn't generated

crimson berry
crimson berry
#

Use same configs

fiery kindle
#

does anybody know why icant find the elevator when i made it guaranteed

astral latch
fiery kindle
#

DOES ANYBODY KNOW WHY I CANT FIND THE LC ELEVATOR

#

even tho i put it on guaranteed

#

300 chance

wicked needle
#

That isn't guaranteed

#

that's a 50/50 split with the vanilla dungeon

fiery kindle
#

I put it on 300 chance and pressed guaranteed

fiery kindle
astral latch
fiery kindle
#

I think i know why

#

I used an ingame config

rugged vault
#

uhm guys

#

how does the apparatus

#

work with the elevator

#

I dint use the mod yet im waiting for full realease

#

Is there like always an apparatus in the elevator or what

odd crescent
#

Also i think that office loot should be buffed

#

monster spawns also

hot storm
# narrow fossil

he's playing chess while we're playing checkers, already thought about and fixed the problem before we even figured out it existed

rugged vault
#

okay

#

that's cool

#

broo

#

imagine my friends screaming for help while they're at the unpowered elevator because there is a jester.💀

proud night
#

Hi, i just installed the mod and tested it, went down with the elevator. I found the apparatus and brought it back to the now red elevator and put the apparatus inside. I am now stuck inside the elevator that closed it's gates, buttons are not working and are stuck on "descending". what do?

proud night
#

i'm jamming tho

narrow fossil
proud night
#

0.2.4

#

I have an extensive modlist so it certainly could be related to that

rugged vault
nova spoke
#

Anyone else have this issue? No log errors

proud night
#

tried without it and it's still an issue, i'll see if i find another culprit

shrewd dagger
prisma turret
#

I should put my idea in mod ideas

#

Let the idea air out and simmer

shrewd dagger
#

mod on another mods 💀

narrow fossil
#

LC_Office v0.2.5

ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ

  • Added little animation when placing Apparatus in an elevator.

ᶠᶦˣᵉᵈ

  • Fixed several bugs that occurred when lobby restarted.
  • Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus. again.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

feral meteor
#

Can you fix the bug where a wall spawns in front of a door

narrow fossil
odd crescent
#

The elevator ropes are sometimes visible on maps

#

Im not sure if its just on this one but i think its the first time i saw it there

fiery kindle
#

Why can i not find the elevator when i made it 300 chance and on all moons

fresh depot
#

300 is 50%

#

Basically

fiery kindle
#

oh

brave dirge
#

is shrimp synced in multiplayer on current version?

shrewd dagger
fresh depot
fiery kindle
fresh depot
#

Hmm

#

Networkapi?

narrow fossil
fresh depot
fiery kindle
#

what is that

dawn adder
fiery kindle
fresh depot
# fiery kindle what is that
fiery kindle
#

Have those

fresh depot
#

Do u have other mods that uses networkapi

#

Or ton of interiors mod?

shrewd dagger
fiery kindle
#

Lemme see

fresh depot
narrow fossil
fresh depot
#

If not then it's the mod itself

fiery kindle
#

It doesnt

#

work solo or mp

#

Lemme try

#

Doing it 1 more time

fresh depot
#

Try playing with just the mod

narrow fossil
fiery kindle
#

Made it garuanteed

#

Now imma test it brb

#

guess i was just very unlucky on 50%

#

it works

fresh depot
fiery kindle
#

also

#

why is the asparatus thing emptyu

#

is that gonna change something

#

the elevator still goes down

fresh depot
#

It's for u to place

narrow fossil
wicked needle
fiery kindle
#

ohh

fresh depot
#

Yeah basically it goes down but not up I'm sure

#

Only when u have it u can go up

fiery kindle
#

why is it not opening

#

how do i open the doors

narrow fossil
#

door won’t open??

loud barn
#

Amazing work! Any chance we can make Shrimp a friend instead of a enemy 🙏

fresh depot
#

No

fiery kindle
#

No

loud barn
#

😭

fiery kindle
#

it wont open

fresh depot
#

That monster must be contained

fiery kindle
#

alr

#

went up back

#

and went down

fresh depot
#

By our SCP foundation staff

fiery kindle
#

now it opened

loud barn
#

I love Shirmp so much but I understand

#

I just want to travel with him to various moons

narrow fossil
#

I would like to add friendly shrimp through config in the future

fresh depot
#

U can only tame him with giving him the Apparatus

narrow fossil
#

lmao

fresh depot
#

And there's 30% change he will follow you and recharge your equipment

#

To the next moon without damaging people

#

(fake news)

narrow fossil
#

ShrimpTheDog 🔌

fiery kindle
#

Ive heard the asparatus sometimes spawn in the elevator

#

is it true

narrow fossil
#

nope

fresh depot
fiery kindle
#

Does the facility meltdown work with this mod

fresh depot
#

Yesnt

fresh depot
fresh depot
#

Idkesnt

narrow fossil
fiery kindle
#

wait

narrow fossil
#

I'll have to ask the dev later

fiery kindle
#

Are the other entities disabled when its the lc office

narrow fossil
#

no

fiery kindle
#

ah ok

#

ill just disable the facility meltdown spawn creature thingy

narrow fossil
#

shrimp was developed with only one spawn in mind so a bug occurs when multiple shrimp are spawned sadsponge

#

so I set the max spawn to 1, but it seems to be ignoring dis

loud barn
#

Just @ Bongo :3 and tell them to fix

fresh depot
#

Facility meltdown has a spawnrate setting

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It set to 5 by default

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U can set it to 1

narrow fossil
#

oh

fresh depot
#

Which will mean only 1 will spawn

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But that also means if it's not Office map

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It will also make only 1 thing spawn

fresh depot
loud barn
#

A cool expansion of this mod could be to use the elevators to move between factory floors and office floors on harder moons

fresh depot
#

It keeps the other just now only 1 extra can spawn

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After the Apparatus been taken out

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It goes between 0-5

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But cause u put 1

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It's 0-1

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Which either another will spawn or none

fresh depot
#

So no extra spawn in

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For facility meltdown

patent egret
#

how's this going?

hot storm
prisma turret
tepid wind
#

wait for nomnom's elevator tbh

prisma turret
tepid wind
#

theirs is designed to be injected into dungeons that aren't specifically designed for it

livid yoke
#

Does this mod change anything from the apparatus?

loud epoch
#

All it changes is that the elevator must be powered by the Apparatus once you remove the Apparatus from the facility's naturally generated location.

livid yoke
#

I’m asking because when i drop the apparatus, something else from my inventory gets dropped too. And if i have only the apparatus in my inventory, and i drop the apparatus, my hands get stuck. But i use InventoryFixPlugin mod as a work around

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The apparatus is even more glitched in More_Interiors. I’m trying to figure out what’s doing all this.

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I’m thinking maybe it could be related to GeneralImprovements, FacilityMeltdown, or custom interiors that alter the apparatus. Not sure

rugged vault
#

Unless there is still some more bugs

livid yoke
#

Weird. What could cause this then

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Wait i’ll send message link

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Sorry nevermind. That video is for More_Interiors, i can’t send it here. It’s not related

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I mean it’s kinda related but it’s different with LC_Office

prisma turret
narrow fossil
spare glade
rugged vault
rugged vault
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6 of my friends tried LECore and custom I terior mods combined. 4/6 worked, but for other 2. One couldn't even host or join a lobby and the other one was walking trough walls and falling trough the floor xd

rugged vault
#

Ok than

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Well idk how to heal you than

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Help

livid yoke
#

So frustrating lmao

livid yoke
rugged vault
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Yeah that's just how LC nodding is

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That's why I don't bother using the mod until it's full release

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I might try tho

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Since it's fixed alot of bugs

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It*

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Also do you guys know is this mod compatible with mimics mod?

livid yoke
#

I think mimics mod doesn’t support any custom interior until now

rugged vault
#

Yeah ik

livid yoke
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Only vanilla

rugged vault
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The mimics just don't spawn

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Ik that

placid ferry
#

Hey random question do you know about this bug where there's a glass over the elavator and the buttons dont work?

rugged vault
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But what I mean is does the mod cause any bugs

livid yoke
#

Never encountered any bug related to mimics

rugged vault
placid ferry
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ah ok

rugged vault
placid ferry
#

weird I set the office to spawn gauranteed and its not doing that 🫠

narrow fossil
#

iirc

placid ferry
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yeah that was an old screenshot from the last time I played the mod, which was a bit ago. wasnt sure if it was fixed or not and havent ran into the office since for some reason lol

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ty

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actually I dont know why I said that screenshot was mine it was from a bug report that I talked in and I ripped it whoops

deft tapir
#

@narrow fossil
Trying this mod out again alongside one audio overhaul mod. But LC_Office bugs out the apparatus on normal interiors big time. You're unable to drop it, or do anything much once picked up. Once the mod is disabled it works normal again.

placid ferry
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yeah I cant get the gauranteed office in the config to work

grand nimbus
#

Does the new enemy spawn on modded moons / interiors?

placid ferry
#

I think its just for the office interior

placid ferry
deft tapir
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this is my log. wanted to make sure, but re-enabling the mod causes the apparatus to do what it did in my video.

grand nimbus
outer dome
#

Shrimp/entity desync was not fixed with the latest update btw. Thought I'd just share

deft tapir
# grand nimbus Can you send your mods list?

i was still testing it before adding to my modpack. But only testing new stuff and I got that bug. Am testing lethal resonance which is an audio overhaul mod but thas pretty much it.

So here's that code 018d61bc-25ef-9199-f50c-e4a9898fde19

tardy urchin
#

They follow the fps drop.
I don't know if it's from the networkapi mod, or Lc_office.
from 60 stable it keeps dropping to 43 fps when I'm at the level.
I also found a bug with the Apparatus, the bug is that when I have it in my hand I can no longer throw it away.
I try several times to press the "G" button to throw the item but I can't.
but at least I no longer see errors in the levels, the enemies act correctly. The scrap metal is located correctly.
I estimate that everything is excellent with the gameplay.
They would have to fix that fps drop and the device bug.

lethal hare
#

@narrow fossil are their still traps in the office map because i havent seen them at all

placid ferry
#

are there going to be multiple floors in this interior?

vague acorn
#

@narrow fossil so i tried out shrimp and it's nice but you forgot to make it so that if shrimp eats an active boombox the audio plays inside of them all muffled.

spare glade
#

I think this was asked, but will shrimp spawn on custom moons??

spare glade
#

has anyone been able to spawn this interior on ether? can't seem to find the right moon name to put in to the custom spawn area

grand nimbus
spare glade
grand nimbus
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Ill test this

gray wyvern
#

Just had this weird glitch where the entire interior was invisible and I could see the rest of it below me

umbral roost
deft tapir
umbral roost
#

sweet, thank ya

gray wyvern
slate copper
#

client picked up apparatus and put it in the elevator slot but it didnt register as being in. client then pulled it and dropped in on the floor of the elevator, then I the host, picked it up and tried to put it in the slot. Now we stuck in the elevator lol.

topaz pumice
placid ferry
#

hey is there a known bug here about not being able to drop the apparatus or interact with anything when on a different interior with this mod installed

grand nimbus
placid ferry
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Hmm I’ll try to get logs next time but I remember it spamming something about switching slots

sharp pollen
#

no idea what this means but maybe its because I started using Advanced Company. Even after I leave the moon its non stop spamming. Did not happen before getting Office interior

tribal holly
#

Seems like it has something to do with the Apparatus

narrow fossil
#

LC_Office v0.2.7

ᶠᶦˣᵉᵈ

Fixed a bug that occurred when taking Apparatus from interiors other than Office.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

tribal holly
#

Assuming that was in response to that bug, good lord that was fast

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Exactly 30 minutes from the bug being reported, an update was pushed to fix it

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Absolute madlad

shrewd dagger
#

The modder here has such a fast response, big applaud!!

narrow fossil
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ok the apparatus bug has not been fixed in 0.2.7, and the fixed version, 0.2.8 is being uploaded

topaz pumice
#

fixes for the fixes the true modder way

narrow fossil
#

fixed bugs fixed

#

LC_Office v0.2.8

ᶠᶦˣᵉᵈ

Fixed a bug that occurred when taking Apparatus from interiors other than Office... Again.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

livid yoke
#

i didn't think it would be because of this mod 😢

tardy urchin
#

In the last update there are still fps drops, now a little worse because from 60 it goes to 34 or sometimes 28 fps.
I didn't find any bugs and all the items, doors, and decorations in the level are correct.
The current problem would be to solve the fps.
I remember in a previous version, I don't remember which one, it worked at 60 fps (but in that version it had the door bugs, etc.)

wicked needle
#

God I feel sorry for you Piggy, this must be one hell of an undertaking with the amount of bugs reported

shrewd dagger
#

i could relate with the changelogs like how i do my work files
"final_v1" "final_v1_v2" "finally final_2523" 😭 😭

shrewd dagger
tardy urchin
shrewd dagger
#

yeeh, on the CMD thingy, when you're playing, try to screenshot as you play

narrow fossil
#

LC_Office v1.0.0

ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ

  • Out of beta.
    I think it's playable now (aside from some frame drops)

ᶠᶦˣᵉᵈ

  • Fixed a bug where enemies could not enter staircase rooms.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

vapid zinc
#

just you wait for the people to find more bugs 😄

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not sure if it can be counted as something game-breaking, but here

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spider stuck like this

narrow fossil
#

wat

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ok

vapid zinc
#

it was several versions ago

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not sure if anything changed related to navmeshes

outer dome
#

Shrimp was still desyncing as of last night

fresh depot
#

Probably is fixed

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By now

vapid zinc
#

interesting, i though cullfactory stop only render, but not everything else

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perhaps it works some other way

fresh depot
#

Yeah somehow it cause it for me on solo game lmao

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I saw some pretty funny stuff

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Monsters being stucked on walls

fresh depot
#

It doesn't stop everything

tardy urchin
narrow fossil
tardy urchin
narrow fossil
brave dirge
fiery kindle
#

Hey idk if this is a bug or something but whenever my friends entered the facility when the lc office was there they were just both clipping through the floor and tps back up and then back down

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their pov

sweet tinsel
#

That has happened in other interiors too

fiery kindle
#

oh ok

sweet tinsel
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Custom interiors, that is

fiery kindle
#

but it only happened to them but not me

sweet tinsel
#

Are you hosting?

torpid plover
#

not a big deal but I was playing this map yesterday and the electrical switch box was behind some shelving in a room, making it kinda annoying to use the switches (I forgot to screenshot sorry)

primal sail
#

I think the Shrimp monster is way to aggressive.

Following me and running away 5 steps after getting hit with a shovel, then following me again.

When it goes in rage mode, it also likes to get stuck on some things 🤔

I'd suggest either lowering it's attack damage and/or making it run away way longer when hit with a shovel

primal sail
wicked needle
#

If you do not know of Shrimp and Shrimp's mechanics from The Upturned, I recommend experimenting, if you are stuck on how to counter shrimp ||he is simply hungry and wants an offering||

primal sail
#

Sorry then 😅

tidal knoll
#

So the mods playable, but I've had it load in other moons despite not being included in the list. I'm not sure what the cause of it is.

#

Nevermind, I think the issue was I got the internal moon name wrong, so it defaulted to just doing every moon?

jade talon
#

got a bug, when using apparatus auxiliary power, the elevator just doesnt work

grand nimbus
tidal knoll
grand nimbus
#

It's spelled Devastation I think

tidal knoll
#

Yeah it is I just mispelled it

grand nimbus
#

is OdinSerializer a required dependent of this mod? lethalNetworkAPI is upset it cant download it

idle linden
#

wdym it can't download odin serializer?

rugged vault
gentle galleon
#

The Odin Serializer page is inaccessible.

grand nimbus
grand nimbus
#

does that mean the mod will be broken?

idle linden
#

crap

#

okay

gentle galleon
#

Pretty much, game froze on me when I tried loading a save.

grand nimbus
#

ah, ty

#

I was just about to push an update to my modpack depending on LC Office, glad I checked

idle linden
#

seems it was taken down due to an overzealous moderator, i'll send a message here when it's back up

gentle galleon
#

Sweet.

tiny wave
# fiery kindle

You need to share your profile code with them and tell them to not alter mods by updating

idle linden
#

Odin serializer's back up

tardy urchin
#

@narrow fossil When this error appears, my fps drops.
I do not know what could be .
Could I give you a suggestion?
Could you put a button in the elevator to turn on or off the music that plays in the elevator?

vapid zinc
#

i hope someone someday release ultimate mod that fixes all the audio problems in this game

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including lowest possible limit of simultaneous sounds (and disappearing footsteps)