#LC_Office / LC_Shrimp
1 messages · Page 3 of 1
is the sliding glass door fixxed
darn
im uploading rn 👍
fixed*
thx
YIPPEE
I can finally host and play the game
Thanks man, really love this mod
@narrow fossil can shrimp only spawn in the office? I assume so but i want to be sure
this is one of my favorite mods
he spawns in every interiors

LC_Office v0.1.7
ᵃᵈᵈᵉᵈ
- Added a new maintenance stair-like stair room to replace the old stair room.
- Added a small LED next to the elevator panel to make it easier to see if the elevator is up.
- Remove some rooms (two door rooms and rooms with stairs) because the original file was broken... sad
- Removed test room.
ᶠᶦˣᵉᵈ
- Made some improvements to dungeon creation.
- Reduced the overall size of assets.
- (Probably) fixed the sliding glass door. Once again.
- Fixed a bug where spray paint/blood was not visible.
- Changed the name from
ShrimpSpawnableMoonstoShrimpSpawnWeight, so you need to reconfigure it. - Changed the text on the elevator panel.
- Fixed an issue where shrimp would not spawn properly in office interiors.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
hey @narrow fossil shrimp supposed to be synced or not yet?
today as we played shrimp followed me and my dead teammates was unable to see it from spectator mode
like it doesn't exist
I think it's been a few days since the sync update... 
It might just be a bug sadly
i wonder if it's related to incompatibility with culling mod
it was turned on at the time
I'll find out just in case
LC_Office v0.1.8
ᵃᵈᵈᵉᵈ
- Shrimp now spawns on a modded moons.
- Added configuration for Shrimp to set spawn weight on modded moons.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
@narrow fossil how do you have the apparatus set up i have been trying to get mine to synced but i am having no luck
do you call it in the code by LLL or is it just setup different in project
I copied what was in the room prefab in the lc asset
ok gotcha
I can't enter the "maintenance stair-like stair room"
its like there is and invisible wall
In version 0.1.7 the problem that was seen throughout the level was solved.
But on the stairs you put there was an invisible wall that didn't let me move forward.
Also the fps drops returned.
Just in case, the CullFactory mod previously had problems with your mod, so I disabled the cullfactory mod.
When I see version 0.1.8 in Thunderstore I will try to see how it goes.
and I will let you know if I find any errors.
there were no major frame drops when I was testing. could you send me a list of the mods?
there may be problems with some mods
LC_Office v0.1.9
ᶠᶦˣᵉᵈ
- Fixed a bug where staircase rooms had incorrect colliders.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
I was just about to show you the bugs I found in version 0.1.8 xD and you've already uploaded 0.1.9.
Yes, now I'll give you my mods.
Something I want to say is that could you try to make it so that when someone removes the generator from the Office level, the elevator doesn't work and the player has to use the fire exit or the stairs to escape? It would be very good besides the shrimp would be chasing you xD
018d5253-fbaa-cf0d-bf22-cc85bf0cd084 51 mods I didn't want to write 1 by 1 because the list would be long.
Maybe passing my profile code will help you see.
0.1.8 was super stable with a client besides the stairs thing! The office really coming together nicely now!!! Thanks so much Piggy for all your hard work on this map!
^^
All the effort you've been putting into the mod is really appreciated
.
@narrow fossil in version 0.1.9
I found this door bug.
Also low (not so great) fps.
For me personally it works at 60fps.
but in the video it lowers the fps to a maximum of 43fps.
At the moment I was exploring the whole place, what I could try and I didn't find anything else.
I liked that you filled the empty places with furniture and boxes.
I would like in the future that when the generator (apparatus) is removed, the elevator would not work.
and they have to use the fire doors or the stairs to escape. (I mentioned this before but I will repeat it again xD
Something I noticed, I don't know if it's a bug, but precisely in the elevator when the door closes after touching the button to go up.
It happens that the bars close but if you move forward you can go through them and fall while the elevator goes up.
This can be a problem if you try to escape from an enemy through the elevator because the enemy can break through the bars on the door.
Oh man goated idea
For the elevator not working when the apparatus is removed
Imagine pulling that shit and the place is on the verge of blowing up and you gotta haul ass up the stairs
Perhaps if it pulled the elevator only works if you plug it into the elevator, bc if that latter is the only way back up to the stairs you gonna need the 2 handed mod that let's you
use the FacilityMeltown + LC_office mod
I know thats what I'm referencing lol
Bc of the fps drops I haven't checked in the map yet since the first few times
But yeah you either need a full staircase or a slot to plug it in the elevator while you go up
Hey thats how the shrimp got in the elevator and trapped me in the fuckin cabinets in the elevator lmao
Could it be possible to have Shrimp and the office be seperate mods?
I like both of them but it kinda sucks how only the host can see Shrimp atm.
TBH i really like the idea of the fire exit being outside of reality from the room
its really cool
tho its your mod fix it if you want
Did try 0.1.7 last night with my friend, had this bug where we just can't see and hear each other when we're in the elevator (not sure if the .18, .19, fixes it yet), other than the fire exit not completed and weird door placement, everything else is fine!
Yea when people are in the elevator people just get teleported outside to the person outside in the ship
Oohh really thankfully that didnt happen to me, it was only just silent+invisible when we're in elevator together, when we go out from the elevator we can see and hear each other again and play normally
2 bugs I found, a wall doesn't generate when there is no room in the stairs, also I somehow got stuck on them
Love the mod, still haven’t found shrimp even though I have like 4 hours of gameplay on it lol, but I do have an issue
The elevator doors don’t seem to work and I always have to use a fire exit
At first I thought this was cause I had only encountered it on modded moons so far, but it showed up on titan and rend and did the same thing
THAT LOOKS SO COOL I WISH MY ELEVATOR WORKEDDDDD
I’m so jealous

Anyways uh, love ur mod @narrow fossil , it’s honestly wonderfully designed and whenever I just roam around it I feel so lost and liminal, I’m sure this was intentional but I can’t lie and not say the first time I walked in I didn’t feel super uneasy
I haven't tried the latest update, I wonder if it still bugs out after seeing the elevator the second time on a regular moon.
I played like maybe at 3 or 5 pm
So like 7 hours ago to 9 hours ago
So maybe they fixed it
Maybe they didn’t
Maybe this is infact a cross compatibility issue I have no clue

But this sounds fairly common
So
Yeag
same, elevator wont work in multiplayer
Yeah, i'll have to try it out before throwing it in the modpack lol. Sometimes peoples voices are thrown back into the ship after going down the elevator, shrimp never/barely spawns. etc
starts with blue door closed, buttons dont work
Ok yea this is definitely a multiplayer issue
all the other paths are almost always closed off instead of staircase spawning
RAGHH this must be so sick on solo runs though
I thought it was pretty cool
hadnt seen shrimp
The vents would always appear sideways oddly
Yeah the doors sometimes do too, same with security doors sometimes.
And there's a weird visual glitch in the server rack rooms but generally seemed pretty solid, just needs polish bug fixes and then possibly some variety
oh yeah had a super gltiched door once
and a room with seethrough walls from fire eixt
Also idk if this is a bug or not but the pitch black deep office rooms are so fucking scary I love them
indeed
This was me and my friend encountering a coilhead in there for the first time after it had been silent for like a solid 5 minutes
(I’m so glad he recorded this cause this is actually so funny dude)
well i found a bug lol
blud noclipped into the backrooms
This mod breaks the skinwalker mod for some reason I can’t understand
Most be something in my mod pack tho
you mean error spam in main menu?
or it doesn't work completely
I can hear everyone’s recorded voices all at once
When there is no enemy
hm, never happened to me
are you using insanity remastered by any chance?
Yeah but usually it’s not as constant
And I took the pills
Only on this interior does it act all silly
I think it’s my combination of mods tho
from my tests insanity remastered was always acting weird
like non-stop scary sound and hallucinations if you're alone like for 10 seconds
That’s wierd it does the same here. But why is it on this one? Is there something I’m missing. It’s normal on other maps and interiors. Why does it decide to get wonky on this interior?
Modded or normal?
Send your mod pack code
I might just turn off compatibility with the skinwalker mod and insanity to mitigate the effects
018d5315-cb92-a494-75d5-8e8a68982340
My mod pack is quite stable
Don’t update lethal lib though
New update is wonky
ok u know what im downloading a bunch of stuffs
How much stuffs?
think the walls on the staircase tile has some collision problems that made it possible to phase through
who put THIS in storage
fixing rn
Had some issues with it almost just straight up disabling insanity or the very idea of it in the game, but figured ghostcodes or diversity was probably bugging it out in my case
i am curious, why do you need a compass is it helping with direction?
I think It can be useful on foggy moons
has anyone encountered a bug in v0.1.9 where Shrimp only spawns on the host?
when a shrimp ate a apparatus
What does the new enemy mentioned on the mod page do
Sorry if this has been asked a lot lol
||he eats items dropped by nearby players||, and if ||he can't eat for a long time, it will eat the player it was following||
Nice to see some more unique enemies
the easiest way to find out is if you try out upturned
so is there new rooms now
wow he is so real for that
Oh my, it's everything i dreamed it would be
shrimp eating a lamp has the same effect lmao
atleast he becomes the light in the dark........
Adorable office canary ||(when it gets hungry, it's time to go)||
i mean me and a friend played with a modpack that he was blind to, and when he met shrimp he thought he was a nice fellow until he started like almost running after him, he suddenly screamed loud saying "why do we have thisss" hahaha
He just has it in him
now i need to do some science 👀
muffled airhorn noises starts growling nearby
If it worked with mods that would be peak
im always happy with gamemaster to spawn in for quick tests
I want the shrimp to play the Weezer guitar
but its always funny when he appears out of nowhere and all you see are eyes from an lowered angle
some could think its bracken who takes a break
Someone take a screenshot of what Shrimpy looks like after eating a laser pointer
shrimp after eating a mine
Shrimpy just becomes a boomba
so i come back from my boombox science test... and the music just gets a bit deeper in sound lmao
i can test that but it will be difficult as the mask does this randomly and it cane take very long beforte shrimp might want to eat you haha
gwa
elevator not work
scratch that i somehow had lethalnetworkapi disabled???
shrimp seems to have trouble opening doors
got stuck in the dead camera after dying to shrimp
bestiary entry is a bit odd. sigurd writing with absolutely no bad grammar. also, why would someone know about the upturned inn in the lethal company realm
it's also maybe too long
Sigurd doesn't always have bad grammer. He just gets worse over time because he doesn't care. Also Desmond could have written it.
bestiary is still incomplete, I'll change it later
i fixed that but I'll be updating it later to fix many of the remaining bugs
gee, i wonder who wrote "Sigurd's Notes"
gee, i wonder who wrote
Sigurd's Notes
Yeah, it was Sigurd. never said it wasn't. But Sigurd does not always have awful grammar, and there is also a log written by Desmond.

LC_Office v0.2.0
This update uses a lot of network variables and may cause some frame drops. Please let me know if you are experiencing severe frame drops.
ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ
- Synced Shrimp's hunger value.
- Separated the stairs and hallway in the Staircase room.
ᶠᶦˣᵉᵈ
-
Fixed a bug where:
-
Shrimp could not open doors.
-
Shrimp would occasionally look in strange directions.
-
Shrimp's position and orientation were out of sync.
-
Shrimp would not react when hit.
-
Fixed a bug where you could get stuck in the walls of the staircase room.
-
Fixed a bug where some rooms would spawn incorrect doors/no doors.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LCOffice.Patches.ShrimpAI.Update () (at <46f3d0478b75463eb6f1f234c0a3f090>:IL_015F)
I got this 😭
there's some overlap with these two rooms
also, i noticed the office is MASSIVE, even with a 1x map multiplier
what is the max spawn weight for the shrimp?
I'm kinda lazy to check but is there a setting to turn off the custom monster if u wanna play hide n seek on that map?
shrimp seems to replicate properly now, but only targets the host or first person it sees (idk)
Mortal Trap lol v0.2.0
yes it is by design that Shrimp only follows the first person it sees
But it still follows after I leave facility
ignoring anyone else left in there
oh yeah that's something im still working on
also i'm playing rn and i'm walking with a friend, and suddenly shrimp kills me, even though there was no signs of it being nearby
thats weird
like 15 seconds later it appeared in the corner in the hallway i was turning towards
the kill trigger runs on the client, so I'm not sure what's causing this unless there's a bugged invisible shrimp lying around
this just happened to me as well
Now I died randomly (to being eated by shrimp) while outside at the ship.
I was headed back in when I randomly died to shrimpy somewhere randomly in the facility
literally same
The shrimp incident.
Backrooms incident.
....................
I’m angry at shrimpy is there a way I can turn his spawn off
yea change all his spawn rates to 0
should kill him off
Bud is gonna rue the day he became my opp
Is anyone else having desync issues with shrimp? Sometimes the host is the only person who can see it and interact with it.
havent tried it. only singleplayer
The shrimp is only spawning on experimentation for me
im having the same issue with my group where we first had other mods and we couldn't see the same shrimp where only i could see it, but we decided to remove all the other mods and just had shrimp i start were i could see all the shrimps individually walking around but the other people besides the host saw it that they stacking each other.
another thing i saw which the rooms tiles are overlapping with one another and if u go through one of them you can get trapped in it
and also this where he kinda got stuck in the elevator but only i can see it and not my friend
What version of LethalLib are you on? 0.14.0 is broken and may cause issues like this
Same issue with above, and haven't updated lethalib yet (still v13.2). Have a modpack of 60 mods, Atleast I go come back to this interior the 2nd time now. (Wasn't able to last patch) I haven't added this to the modpack yet until its a bit more fine tuned. Love the mod tho and hope for more progress. Rooms are clipping with each other, and no shrimp as of yet. My one question is, does the elevator usually start at the bottem? or can they start where ever?
oh hey i have that mushroom mod too!
I was surprised to see that there lol
found a bug where i saw a 2d wall - only visible from one side and walking through it made it real and also encountering the overlapping rooms
sometimes doors form weirdly
i'm was using 0.14.2 today which where the photos 0.14.1 which had issues with other mods so i went back to 0.14.0 which for the office did had offsync
Whenever i die as the host, solo, ONLY when inside the facility i die, and the ship tries to leave, it will softlock and never respawn me
these the only mods i was using 018d57b5-a147-4c53-57ee-1916fc15fb2c
(advanced company is disabled cause i was seeing if that caused it but it dont cause it)
also i found rooms generating in rooms where they shouldent be, and the walls that are supposed to block off door-way that didnt generate were rotated 90 degrees and i could walk outside thru the door hole into the void
but yeah the not being respawned as host issue has existed the past multiple verrsions i just didnt know where to report it, but if you die in the office as host, and everyone dies, and the ship leave, the host no respawn
( i was using latest version of lethallib btw)
theres just a room with no doors or exits
probably one of the overlapped room issue
ah i see
but yeah
have you not been able to respawn as the host after dying in the office
it happens to me
so is there new rooms now
havent tried yet, ill let you know
yeah, goto the office, die, let the ship auto leave, and you just wont respawn
(you have to die in the office)
it doesent happen if you die outside of the office
im guessing like this?
nah when the ship auto takes off
it will just get stuck at that one cutscene angle where the ship doors close
ohhh, idk if this is unrelated or not tho
i had a spectating issue liek that when using advanced company when i enabled latejoin mid-game and someone late-joins midgame and the host is dead when it happens
but thats unrelated to my issue
my issue is dying in the office, and only in the office, as the host makes you never respawn, and just just get stuck in the ship door cutscene camera angle for all eternity, and none of the buttons work, not even the esc menu
you gotta alt+f4 out of the game
i think for now i just wont use the mod cause that issue i got is too game breaking tho
ill wait for a few updates
Assuming piggy went to sleep like 4 hours ago lol
pretty sure they live in korea 
holy moly this generation is broken buuuut it could just be me having 3 other interior mods, awesome mod though hopefully it can get some more work done. Will be keeping an eye
Map is pretty WIP to be fair, but does show promise
WIP but it is one of the best maps to be shown here, elevator system, very liminal, shrimp
shrimpcident
oh
has anyone experienced an issue with Shrimp being desync in versions other than LethalLib 0.14.0?
Currently fixing:
Bug where rooms spawn with overlapped (☑️?)
Bug with no respawn on takeoff after death (☑️)
Bug where doors are placed incorrectly (☑️)
oh no poor piggy. dont break your back or brain over this, take your time.
0.14.2 the latest one
srry man ;c keep up the hard work cant wait tell is over
was talking about it from here
likewise to my case as well.
A pretty cool view though
LC_Office v0.2.1
ᶠᶦˣᵉᵈ
- Fixed bug where rooms would spawn overlapping.
- Fixed a bug where players who used the elevator even once would not respawn on takeoff.
- Fixed bug causing doors to be misplaced.
- Added exception handling for shrimp not syncing bug. Please let me know if you encounter this bug.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
wahoo
what do you mean the elevator was causing the no-respawn
cursed soul stealing elevator
using the elevator took the player to the current moon scene, but when it took off, the scene unloaded and the player object was destroyed
thats the weirdest way i have ever had my soul stolen
glad i could report that atleast
livin it up at the office california
LC_Office v0.2.2
ᶠᶦˣᵉᵈ
- Fixed bug where turrets would penetrate some walls.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
there's only one way to leave and you sure aint coming back
also what in the devils convinced you to add a shrimp, that sounds like you had a bad nightmare and out of PTSD and fear the shrimp would haunt you, you sealed it away in the game so the shrimp stops haunting you
im going t owake up oneday and the shrimp will be hiding in my closet
giving me weird looks
and he will eat all my clothes
for dungeon generation, I play about 8~10 runs, and for shrimp-related bugs, I play about 2~3 times using 4 clients.
my PC specs aren't that good, so it's not easy to do a lot of multiplayer testing 
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
what map is dat tho
i not seenr a hallway like that
its a completely different game
it's the upturned inn from the upturned
Welcome!Welcome to the Upturned Inn! Ride the elevator up through many unique floors and meet its monstrous inhabitants. You just want to get to your room. But a great storm is lighting up on the horizon, and it wants you.Features: Over 10 unique monsters, big and small, each with their own personalities. You won't always be attacked outright; e...
$9.99
1283
you must explode
its my only conclusion, no other game exists
zeekerss's prev game
nah i think its minecraft OBVIOUSLY
nah its orange youtube
schlawg wtf is orange youtube
sadly
orange youtube dosent have a kids version for legal reasons
i cant disclose any furthur information
anyways, back to watchign mario gifs
ok i got orange youtube but wtf is red facebook blawg
also
out of all the versions of office i played
lattest update is least scuffed
every other one i found a issue in the first 10 secconds of running around, this time i have yet to find issue
other than a osha violation at the elevator shaft
i mean, who lets people walk into the shaft room, and have a big pit there, with no safety railings to stop people from walking off to their deaths
my summary of latest fix
Gameplay Issues: 0
Osha violations: 1
osha would shit themselves playing lethal company
osha contractor plays lethal company live reaction:
You know, fun fact, when i saw all the issues the first time i downloaded this mod many versions ago, i thought it was cause of a mod conflict, but it just turns out the mod was just that scuffed at the time
sadly it's true lmao
its just shrimp eating the rooms dw guys
maybe thats why it was a beta .....
never buy no lc mods from the gas station bro
Let shrimp be hungry smh
atleast mod work good enough i can go down the elevator and not see anything horrendus
that video is exeample of nothing going wrong in 1 minute of me giving the starting room and elevator a vibe check
I never realized that extra room at the beginning what LOL
Honestly, at this rate it would be funny if you made the backrooms unlike the other backrooms mod, just like make it its own tileset, with many weird room types and ups and downs and maybe sub-level like areas
i wana see a backrooms
but that one that tps you when damagaged dont count, that not real dungen
if you can add shrimp, you could totatlly make backrooms monster
but maybe thats a project idea for another time
either way
me go bed now
**goes eepy
When will the multiplayer elevator glitch ever be fixed
never
what glitch?
also no silly music 
Yeah
have you seen this message?
Not yet, probably an updated version

Every time it’s happened so far last night it would just show nothing in that screen
If you encounter the same error in the future, please send me a log 
Yeag
@narrow fossil LC_Office v0.2.2
For the three games I played, I did not find any bugs, be it bugged doors, invisible walls, I did not find any of that.
The only thing I found was this error that started causing fps drops (from 60 stable to 42-45fps)
I do not understand this.
so I show you a screenshot of the error.
This happened to me when on the second day I went down the elevator and the moment the elevator descended and I opened the door to start exploring, this happened.
Fun fact: when I was on the 3rd and last day exploring the LC_Office level, I was collecting scrap metal when I heard a voice say "Hey", I instantly started running towards the elevator and escaped the planet.
there is some frame drop, but it's nice to see a lot of the bugs gone :)
Try and get beta testers
its the dlc of lethal company called Lethal Company: Upturned of course
Yeah how havent you heard of it yet man?
like its the entire reason the game is getting another boost in players
I mean the mod is in beta, really we're all just beta testers in this discord
Yes but like when they are trying to test multiplayer in a unreleased version then they would need multiplayers
Beta testers yknow
but hey thanks to this mod i actually started playing upturned
Everything works pretty well until you die and don't load back into the ship
I wouldn't think Insanity Remastered would be the cause 🤔
thats a common bug with brutal company, biggerlobby or morecompany
using none of those
then a new mod causes that is it office?
Prob Advanced Company 🤷♂️ and yes it's office
well many interior or syncing mods have troubles right now
was it multiplayer?
solo
This time it didn't softlock after disabling insanity remastered
there seems to be a conflict with insanity remastered
Ill take a look, thx 👍

thats the only thing stopping me from adding this mod 😔
its currently good for singleplayer
Me too 😕
looks like a LethalLib issue, I'll ask them
[Error :LethalNetworkAPI] Unable to invoke the event with identifier "Piggy.LCOffice.msg.SendInElevator". Is the player in a lobby?
screen all black
hmm
what mod puts the player icons in the bottom left
it's just really odd that that error happens in the middle of the round
cause it should only happen when the network handler is null (so outside the lobby)
is it being removed somehow?
advanced company
its a really good mod
Why does it looked like that one edit 
Tip: if u ever get lost in the backrooms ask a teammate for help he'll know what to do
Though it's not worth saving the screenshots as it will make random rooms but pretty cool
it would be a good mod
if i could disable some of it
you can disable almost everything from it
If I disabled what I wouldn’t wanna use / like I would basically have like not much left (no hate to the mod tho it’s cool) it’s just kinda not my thing
No not really
atleast not when I used it
I really only like the configurability it adds
and some qol
Same
good to see im not the only one
.
weird thing that i got the shrimp on experimentation two times in a row now even though the weight is 2
maybe it would also be nice to have the option in the config to set an aggression timer value (how long it takes for the shrimp to get aggro and follow you with the intent to kill; maybe an option to set it's movement speed...). because it will just always follow you (and always find you once seen - even when you leave the facility and enter it somewhere else from a fire exit) and get aggressive pretty quickly when not fed.
Got some quick bug reports that I found while testing other stuff this morning.
First of all, this error seems to randomly happen when getting the office interior. It starts spamming this error message every frame when the ship loads into a planet. I've had it happen on both vanilla and modded planets. Sometimes this error doesn't happen though.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCOffice.Patches.ElevatorCollider.Update () (at <21a8db84f47948449ce558cedf161ff5>:IL_0066)
Despite what the error says, the elevator seems to work fine. I'll attach a log where this happens twice. My modlist is huge, so it could easily be some conflict.
Secondly, when parsing the configMoons variable, you seem to be splitting on a space ' ' instead of a comma. Somehow, listing individual moons still seems to work, maybe because LLL's matching is so good? It does break things though: a moon named "USC Vortex" doesn't get the office interior added to the chances, probably because of the space.
Lastly, a request. Please add the ability to set custom weights per moon! All the other interior mods I use do it, though SCPFoundation and ScarletDevilMansion do it the best imo, using an @ symbol after the moon name to add a rarity number.
That's it for now. Keep up the great work!
whoops, forgot to link log
On a scale of 1-10 how hard was adding the elevator?
Can confirm that Shrimp is desynced between host and clients
clients can hear sounds from host shrimp, but their own shrimp is elsewhere
also it spawned on normal dungeon, not on office
for some reason
and stuck
it can spawn on any just i think he has no pathfinding on the others
shrimp should be in the game for real as a crossover
yooo thats really cool!! its very close to the trailer we saw for this game !
the effect of the music is a nice touch!
so apparatus alwasy spawns in elevator?
so this interior is guaranteed apparatus?
elevator will operate without the apparatus unless it is removed from the interior
now thats epic
anyone any thoughts?
how bout this?
only thing that comes into my mind is
Facility Meltdown?
compability?
It is being developed with compatibility with FacilityMeltdown in mind ✨
ill add dis 👍
@narrow fossil There should be an "apparatus" for the elevator so that when it is first used to go down, its power is depleted. So the only way out to get back to the ship is to find the "Apparatus" that is on that level.
A good idea but I don't know if it can be implemented currently.
It is a bit unreasonable to leave it as a basic function, but ill consider making it a config in the future
Shrimp will become kinder if you adjust the hunger value that will be added in the future 
https://thunderstore.io/c/lethal-company/p/Azim/HoarderBud/
have you tried this?
this mod is cool
oh ok
has anyone else experienced this? it was one of the only 3 mobs on the map. thats too unlikely to happen twice in a row
Game's softlocking on the mission report screen, there's stuff in the console that has to do with the reactor meltdown mod. It ONLY happens in the office
can you send me the logs?
the hub...?
wait so it won't cause a meltdown is the elevator's apparatus is taken?
elevator don't have apparatus by default
but what if it does?
like in the vid you sent
i placed it
ok
@narrow fossil will shrimp have the blue collar from the game?
Either that or make it a collectible scrap item
I'll ping you as soon as it happens again
It was in the original plan, but it was put on hold while I was busy fixing bugs
k
maybe have it as config setting
if you teleport someone while he's being inside elevator - his coordinates is shifted for all clients including host
like he's in ship, but for all others he's running on air outside the ship
I did not think a moving map object would cause so many problems
Maybe thats why zeekers cut it
he didn't cut the ship
fixed 👍
If I'm assuming correctly, the elevator is almost like a portal, yes?
wdym
In that it loads the interior scene as you go down?
the interiors are always present, at least in vanilla
or is it completely different? sorry, I'm just curious 😅
they're just way down under the ground
if you look down at the ground they render and cause your fps to drop lol
It's just seemed odd to me that the elevator has had so many syncing issues when there are other moving objects in the game that sync fine
wasn't there a stairwell that was there if the elevator didnt work
it's just a matter of squashing all the bugs for this type of thing
was it removed
I don't see why it would be
something can seem like it's easy if you write your code well and squash all the boogs
yep
but boog squashing takes time
i'll add a ladder later
I don't know anything about unity but I've always thought it would be difficult
certainly not a walk in the park that's for sure
were the stairs causing lag or something
original start room model file was broken and redesigned like dis
i c
When i was the host sometimes the side room for the ladder down did not load in, idk if it was fixed
Lockpick users:
Lockpickees unite
@narrow fossil so while playing it looks like the sync is working now where we both can see it now and not where only one player can see it and the other 1 cant
thnx for fixing it!
oh it does get stuck on the stairs but other then that is fine :3
the friend
we had desync today, and i think there was no more updates?
for host it was in one place, for other players in another
but they can still hear it's sound from the host
really for me so far it hasnt been different for me yet is been sync hmmm
maybe i got lucky so far but i can try it out few times and see anything change
ahhhh
the everchanging labyrinth
we were trapped while hearing our other friend screaming (there was a billion turrets)
just watched a line of 5 shrimp walk by me
the ai seems broken on modded interiors
even this one sometimes
Imagine a dungeon that changed every time you look away
That would be hell in multiplayer
we already have a lot of desync issues 😂 this gonna be painful
seems flashlights stop working once you take off from this interior. Like it remains in the inventory as a ghost item. Luckily a work around is just dropping them in the ship before you take off
Shrimp did not sync properly between the host and other players when I played a few hours ago. Also I personally think it's on the loud side when it becomes aggressive
The other issue is the elevator has some very strange behavior. For anyone not currently standing in it, watching someone else step into it they seem to disappear, appearing outside of the ship in midair. Players around the ship can hear them but the one on the elevator cannot hear the ship players. This behavior is specific to the elevator, as when they step off again everything is fine
Worth pointing out that we played with more than 100 mods so unless this is a known issue maybe something else was causing this behavior
update LethalNetworkAPI
I don't know the exact cause of the Shrimp desync problem yet 
@narrow fossil how do you mark the apparatus in the elevator?
surely you dont use .isLungDocked 🙏
parenting object
well ig that works
Is there a mod only with the elevator
cause if you set .isLungDocked back to true grabbing it again will cause facilitymeltdown will not hesitate to create another meltdown handler
nomnom is currently developing an elevator mod
Does the elevators core mess with the mod facility meltdown
? like nomnom's mod
this mod won't mess with it
I guess i'll have to wait and see after the next update
LC_Office v0.2.3
ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ
- Added auxiliary power units to elevators(Compatible with FacilityMeltdown mod).
- If a apparatus within the interior was unplugged, the elevator was changed to be inoperable without the use of auxiliary power.
ᶠᶦˣᵉᵈ
- Shrimp desync issue is probably.. fixed.. again.. idk
- Fixed a bug where doors in some rooms were not positioned correctly.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
If possible the auxiliary should be coloured green for funny reference and differentiation
Also, a potential for the auxiliary to bust and become inoperable with another auxiliary spawning in the radius of the elevator
the LED for auxiliary power glows this color:
no apparatus required - off
apparatus required - red
apparatus already docked - green
Hehe upturned
I see, is the auxiliary a seperate item from the apparatus or just a rename?
rename
Since it is compatible with facility meltdown I thought it was a seperate item
It's just a device that you put a apparatus into
Icy icy, then discard that idea assuming that the price is equivalent to the average apparatus.
Sorry for the blabber, I really can’t wait for the mod
You can take the apparatus back out right?
The work you’ve done is very cool
ladder will be added in the future, so if you take a apparatus from the interior, you must safely bring it to the elevator so that you can take two handed items or make it easier to move items quickly
is items not travelling with the elevator intentional
dropped all the scrap i had on and the only thing that travelled up with me was the a cassette from the walkman mod
Eventually all of the scrap will appear back up atleast for me. I had to wait like 30 seconds for everything to sync at the top.
compatible how, so it doesn't blow up if you take it out of elevator?
or it's gonna blow up
elevator will just stop. If u place the apparatus again it works
is there apparatus plugged in by default?
no
I'll send you a short clip
interesting
but what if i don't have one and can't access fire exit?
like on offense/assurance
there's no ladder yet, right?
You can reach assurance’s fire exit without a ladder
You don’t need an apparatus to power it
i'll add it in the next update ✨
ohhh, i understand
Also ^
i thought that you enter and elevator is offline by default
so you have to power it somehow
it's okay then
by the way you made elevator from scratch or it's unused asset in lethal company?
i'm pretty sure i saw elevator in lethal company early trailer
but it was replaced by ship
I looked for an elevator in lc asset... but it wasn't there
so I made it from scratch 
So... What you're telling me is that hypothetically my friends could be travelling in the elevator, and if I were to pull the apparatus out they would be stuck? 👀

That does sound like a soft lock
imagine if you pull apparatus WITH facility meltdown mod
they're not only stuck but on the countdown before nuclear disaster
😄
Lol they're dead anyway
That’s actually true that would just cause a soft lock
U can't put apparatus back vanilla I don't believe
You should be able to Insert an apparatus on the bottom
Even if the elevator isn’t there
Nah just call it a feature
i agree, just another way to screw your teammates over
It'd be really funny, maybe in that scenario the elevator could slam down to the dungeon floor?
Oh that could make sense
starting from attracting the dogs to closing main entrance door on experiment on purpose
They'd take damage too maybe

wait I just remembered that I made the elevator go down automatically when I took the apparatus
LC_Office v0.2.4
ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ
- Added a ladder in case the elevator is unavailable for some reason.
ᶠᶦˣᵉᵈ
- Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus.
- Fixed a bug where rooms would spawn overlapping due to forgetting to set the bounds override.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
just realized i didnt see the apparatus in the elevator when i played
thought that was intentional
is the apparatus supposed to be in the elevator
^
huh
If you took a apparatus that was spawned in an interior, the elevator would need the apparatus to function
mine didnt have an apparatus i dont think
unless my mind glazed over a pretty sizable yellow glowing object
elevatoring away from the shadow people that i have no idea what mod adds
ill have to check next time i visit off and ass
Yea it’s not going to always have one
You don’t need one either
aight
Uh.. is the elevator gonna stay up for a little bit when we take the power out the elevator because this is gonna be really annoying if it doesnt
is this new elevator now synced with other players?
If you take the apparatus out, you can put it back inside the elevator power the elevator
Has anyone else had an issue where you fall through the world when entering a door? It doesn't happen to the host, but the people joining. Seems like the world isn't generated
Yea but the apparatus is also loot for the ship, im saying is there even enough time to get it out of the elevator before the doors close?
Happens when interiors dont match
Use same configs
does anybody know why icant find the elevator when i made it guaranteed
Yea just be fast
Watch Testing and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
https://medal.tv/games/lethal-company/clips/1SwQM3TsWr1HJA/d13379zKauDp?invite=cr-MSx2ZEosMTkxNzQ4NTczLA
Uh.... (Yeah now its just stuck like that forever) (Newest edit: It's somehow fixed)
Watch Testing 2 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
DOES ANYBODY KNOW WHY I CANT FIND THE LC ELEVATOR
even tho i put it on guaranteed
300 chance
I put it on 300 chance and pressed guaranteed
tried 4 times
Did you put it on the right places? (These are my places for higher chances)
what
uhm guys
how does the apparatus
work with the elevator
I dint use the mod yet im waiting for full realease
Is there like always an apparatus in the elevator or what
he's playing chess while we're playing checkers, already thought about and fixed the problem before we even figured out it existed
AAAAA
okay
that's cool
broo
imagine my friends screaming for help while they're at the unpowered elevator because there is a jester.💀
Hi, i just installed the mod and tested it, went down with the elevator. I found the apparatus and brought it back to the now red elevator and put the apparatus inside. I am now stuck inside the elevator that closed it's gates, buttons are not working and are stuck on "descending". what do?
thats bug 
i'm jamming tho
what is your mod version
if there is a LECore mod than yes, LECore still kind of incompatible with interior mods.
Anyone else have this issue? No log errors
Yes i have it, i'll test without but i guess i'll have to choose between one bug or another since LEcore is recommended by other mods
tried without it and it's still an issue, i'll see if i find another culprit
yehh had the same issue just now too 🙏
Some poor modder would never sleep trying to fix Desync lmao
I should put my idea in mod ideas
Let the idea air out and simmer
someone should make a mod dedicated on fixing the desync
mod on another mods 💀
LC_Office v0.2.5
ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ
- Added little animation when placing Apparatus in an elevator.
ᶠᶦˣᵉᵈ
- Fixed several bugs that occurred when lobby restarted.
- Fixed a bug where the doors would not open when the elevator automatically descended after taking Apparatus. again.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
Can you fix the bug where a wall spawns in front of a door
can you send me a screenshot thingy?
The elevator ropes are sometimes visible on maps
Im not sure if its just on this one but i think its the first time i saw it there
Why can i not find the elevator when i made it 300 chance and on all moons
oh
is shrimp synced in multiplayer on current version?
Is it playable in a fun way now?
I just wanted to do a bug test, and... yeah.. here's a report and an entertainment 😭
Watch LMAOOOO and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
If u want 100% put guarantee to true
I did a couple hours ago still didnt get it
oh dang mistake
I didn't stop the door from working lmao thx
Did it come with it's dependencies
what is that
i mean no overlapping rooms and stuff
I have it
https://thunderstore.io/c/lethal-company/p/xilophor/LethalNetworkAPI/ https://thunderstore.io/c/lethal-company/p/Evaisa/LethalLib/ https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/
Have those
No worriess! but yeah im genuinely excited that this map is becoming more playable in general, props to you!
Lemme see
Does it work alone if it does it might be multiple mods causing the problem
does this generate a vanilla interior?
If not then it's the mod itself
Try playing with just the mod
probably so, I think it still needs a little more testing tho
Made it garuanteed
Now imma test it brb
guess i was just very unlucky on 50%
it works
So unlucky plus unlucky plus Ultra Unlucky
also
why is the asparatus thing emptyu
is that gonna change something
the elevator still goes down
It's for u to place
I love this
ohh
door won’t open??
Amazing work! Any chance we can make Shrimp a friend instead of a enemy 🙏
No
No
😭
it wont open
That monster must be contained
By our SCP foundation staff
now it opened
I love Shirmp so much but I understand
I just want to travel with him to various moons
I would like to add friendly shrimp through config in the future
U can only tame him with giving him the Apparatus
lmao
And there's 30% change he will follow you and recharge your equipment
To the next moon without damaging people
(fake news)
🔌
nope
Hoarding Bug but friendly powerhouse????
Does the facility meltdown work with this mod
Yesnt
Nahesnt
developed with compatibility in mind, but I don't know if it's a bug, if you have FacilityMeltdown installed, it spawns 4 shrimps when you pick up the apparatus
wait
I'll have to ask the dev later
Are the other entities disabled when its the lc office
no
shrimp was developed with only one spawn in mind so a bug occurs when multiple shrimp are spawned 
so I set the max spawn to 1, but it seems to be ignoring dis
That's an easy fix
Actually
Just @ Bongo :3 and tell them to fix
Facility meltdown has a spawnrate setting
It set to 5 by default
U can set it to 1
oh
Which will mean only 1 will spawn
But that also means if it's not Office map
It will also make only 1 thing spawn
It won't kill other monsters just to set it to 1
A cool expansion of this mod could be to use the elevators to move between factory floors and office floors on harder moons
It keeps the other just now only 1 extra can spawn
After the Apparatus been taken out
It goes between 0-5
But cause u put 1
It's 0-1
Which either another will spawn or none
Actually forget that put it to 0
So no extra spawn in
For facility meltdown
how's this going?
only thing that could've made this better is if instead of the spore lizard a looting bug came and stole your apparatus
Hi I’m looking to add a custom elevator to an interior I’m working on do you have any tips on how to get them to work?
wait for nomnom's elevator tbh
Any reason in particular?
theirs is designed to be injected into dungeons that aren't specifically designed for it
Does this mod change anything from the apparatus?
All it changes is that the elevator must be powered by the Apparatus once you remove the Apparatus from the facility's naturally generated location.
I’m asking because when i drop the apparatus, something else from my inventory gets dropped too. And if i have only the apparatus in my inventory, and i drop the apparatus, my hands get stuck. But i use InventoryFixPlugin mod as a work around
The apparatus is even more glitched in More_Interiors. I’m trying to figure out what’s doing all this.
I’m thinking maybe it could be related to GeneralImprovements, FacilityMeltdown, or custom interiors that alter the apparatus. Not sure
I mean I the last update facilityMeltdown is compatible now with LC office
Unless there is still some more bugs
Weird. What could cause this then
Wait i’ll send message link
Sorry nevermind. That video is for More_Interiors, i can’t send it here. It’s not related
I mean it’s kinda related but it’s different with LC_Office
Could I reskin it though? ||I’m making a liminal hotel interior and want a hotel elavator ||
If you want to see my crappy code, here is the github repo
https://github.com/Piggy3590/LC_Office
are you making a whole new interior??? can you tag me??
If you use LECore there is a high chance it's that since LECore is still not fully compatible with custom interiors. With some custom Interiors Its not compatible at all.
Yeah
6 of my friends tried LECore and custom I terior mods combined. 4/6 worked, but for other 2. One couldn't even host or join a lobby and the other one was walking trough walls and falling trough the floor xd
Nope not using LE or LECore
So frustrating lmao
It’s alright
Yeah that's just how LC nodding is
That's why I don't bother using the mod until it's full release
I might try tho
Since it's fixed alot of bugs
It*
Also do you guys know is this mod compatible with mimics mod?
I think mimics mod doesn’t support any custom interior until now
Yeah ik
Only vanilla
Hey random question do you know about this bug where there's a glass over the elavator and the buttons dont work?
But what I mean is does the mod cause any bugs
Never encountered any bug related to mimics
Yeah the Dev prob knows cause this bug has been here for a while from what I know
ah ok
Ok
Thank you this is so peak
weird I set the office to spawn gauranteed and its not doing that 🫠
this is cuz you did not install the dependency mods, or the mod is an old version
iirc
yeah that was an old screenshot from the last time I played the mod, which was a bit ago. wasnt sure if it was fixed or not and havent ran into the office since for some reason lol
ty
actually I dont know why I said that screenshot was mine it was from a bug report that I talked in and I ripped it whoops
@narrow fossil
Trying this mod out again alongside one audio overhaul mod. But LC_Office bugs out the apparatus on normal interiors big time. You're unable to drop it, or do anything much once picked up. Once the mod is disabled it works normal again.
yeah I cant get the gauranteed office in the config to work
Does the new enemy spawn on modded moons / interiors?
I think its just for the office interior
anyone else have problems like this? Im thinking it might be because of other interior mods but its not even spawning on moons I set to not have any other modded interiors
this is my log. wanted to make sure, but re-enabling the mod causes the apparatus to do what it did in my video.
Can you send your mods list?
Shrimp/entity desync was not fixed with the latest update btw. Thought I'd just share
i was still testing it before adding to my modpack. But only testing new stuff and I got that bug. Am testing lethal resonance which is an audio overhaul mod but thas pretty much it.
So here's that code 018d61bc-25ef-9199-f50c-e4a9898fde19
They follow the fps drop.
I don't know if it's from the networkapi mod, or Lc_office.
from 60 stable it keeps dropping to 43 fps when I'm at the level.
I also found a bug with the Apparatus, the bug is that when I have it in my hand I can no longer throw it away.
I try several times to press the "G" button to throw the item but I can't.
but at least I no longer see errors in the levels, the enemies act correctly. The scrap metal is located correctly.
I estimate that everything is excellent with the gameplay.
They would have to fix that fps drop and the device bug.
@narrow fossil are their still traps in the office map because i havent seen them at all
are there going to be multiple floors in this interior?
which file is map generation?
@narrow fossil so i tried out shrimp and it's nice but you forgot to make it so that if shrimp eats an active boombox the audio plays inside of them all muffled.
I think this was asked, but will shrimp spawn on custom moons??
has anyone been able to spawn this interior on ether? can't seem to find the right moon name to put in to the custom spawn area
I've used custom interiors on ether and you just put Ether, maybe you have the rarity too low?
I have it as guaranteed. Worked for assurance
Ill test this
Just had this weird glitch where the entire interior was invisible and I could see the rest of it below me
That apparatus sounds familiar were you saying there was a conflict involving your sound overhaul mod?
No it's only this mod that's causing that apparatus to bug out. I was just testing other mods along with it before adding it to the modpack. Already fully tested it. You're good.
sweet, thank ya
server room magically spawned inside of one of the rooms so the metal platform was raised above the carpet and vents floating in the air
client picked up apparatus and put it in the elevator slot but it didnt register as being in. client then pulled it and dropped in on the floor of the elevator, then I the host, picked it up and tried to put it in the slot. Now we stuck in the elevator lol.
woops ill have a look into solving that soon ish
hey is there a known bug here about not being able to drop the apparatus or interact with anything when on a different interior with this mod installed
I have the same issue here.
I saw someone else post about it earlier today
Hmm I’ll try to get logs next time but I remember it spamming something about switching slots
no idea what this means but maybe its because I started using Advanced Company. Even after I leave the moon its non stop spamming. Did not happen before getting Office interior
Seems like it has something to do with the Apparatus
LC_Office v0.2.7
ᶠᶦˣᵉᵈ
Fixed a bug that occurred when taking Apparatus from interiors other than Office.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
Assuming that was in response to that bug, good lord that was fast
Exactly 30 minutes from the bug being reported, an update was pushed to fix it
Absolute madlad
that would've been funnier LOLL
The modder here has such a fast response, big applaud!!
ok the apparatus bug has not been fixed in 0.2.7, and the fixed version, 0.2.8 is being uploaded
fixes for the fixes the true modder way
fixed bugs fixed
LC_Office v0.2.8
ᶠᶦˣᵉᵈ
Fixed a bug that occurred when taking Apparatus from interiors other than Office... Again.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
i didn't think it would be because of this mod 😢
In the last update there are still fps drops, now a little worse because from 60 it goes to 34 or sometimes 28 fps.
I didn't find any bugs and all the items, doors, and decorations in the level are correct.
The current problem would be to solve the fps.
I remember in a previous version, I don't remember which one, it worked at 60 fps (but in that version it had the door bugs, etc.)
God I feel sorry for you Piggy, this must be one hell of an undertaking with the amount of bugs reported
i could relate with the changelogs like how i do my work files
"final_v1" "final_v1_v2" "finally final_2523" 😭 😭
felt like it would be nice if you try replicating that and see whats the logs saying, and send it here
These are the logs that appear when I'm playing, right?
yeeh, on the CMD thingy, when you're playing, try to screenshot as you play
LC_Office v1.0.0
ᵃᵈᵈᵉᵈ · ᶜʰᵃⁿᵍᵉᵈ
- Out of beta.
I think it's playable now (aside from some frame drops)
ᶠᶦˣᵉᵈ
- Fixed a bug where enemies could not enter staircase rooms.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
just you wait for the people to find more bugs 😄
not sure if it can be counted as something game-breaking, but here
spider stuck like this
Shrimp was still desyncing as of last night
For me a mod "CullFactory" mostly causes this issue somehow
Probably is fixed
By now
interesting, i though cullfactory stop only render, but not everything else
perhaps it works some other way
Yeah somehow it cause it for me on solo game lmao
I saw some pretty funny stuff
Monsters being stucked on walls
It does
It doesn't stop everything
The fps drops continue but this time it is very similar
50-60 fps.
I use few mods and I honestly think that maybe the lag or fps is because the dungeon is too big? Or I don't know why it would be.
I found no errors.
I think it would be to optimize performance and the mod would be finished.
I'll do more optimization later 👍
Ok, I congratulate you on your mod. It is very popular and it is because the gameplay is excellent 😄
is shrimp synced?
actually idk 😅 It worked normally when I tested it, but I'm not sure what bugs will occur in actual gameplay
np! ill play with this mod today then, if we find anything worth reporting ill be sending it here
Hey idk if this is a bug or something but whenever my friends entered the facility when the lc office was there they were just both clipping through the floor and tps back up and then back down
their pov
That has happened in other interiors too
oh ok
Custom interiors, that is
but it only happened to them but not me
Are you hosting?
That was fast lol
not a big deal but I was playing this map yesterday and the electrical switch box was behind some shelving in a room, making it kinda annoying to use the switches (I forgot to screenshot sorry)
I think the Shrimp monster is way to aggressive.
Following me and running away 5 steps after getting hit with a shovel, then following me again.
When it goes in rage mode, it also likes to get stuck on some things 🤔
I'd suggest either lowering it's attack damage and/or making it run away way longer when hit with a shovel
Does that mean you don't think so?
If you do not know of Shrimp and Shrimp's mechanics from The Upturned, I recommend experimenting, if you are stuck on how to counter shrimp ||he is simply hungry and wants an offering||
Oh, so I'm doing something wrong 🤔
Sorry then 😅
So the mods playable, but I've had it load in other moons despite not being included in the list. I'm not sure what the cause of it is.
Nevermind, I think the issue was I got the internal moon name wrong, so it defaulted to just doing every moon?
got a bug, when using apparatus auxiliary power, the elevator just doesnt work
Can you share what exactly your config was?
I was trying to get Devestation, from the generic moons mod. I just had it as "Devestation" and a guarenteed chance of spawning on.
It's spelled Devastation I think
Yeah it is I just mispelled it
is OdinSerializer a required dependent of this mod? lethalNetworkAPI is upset it cant download it
wdym it can't download odin serializer?
This is all of the custom interiors problem. Also what might be causing this is LECore/LE
The Odin Serializer page is inaccessible.
oh
does that mean the mod will be broken?
Pretty much, game froze on me when I tried loading a save.
ah, ty
I was just about to push an update to my modpack depending on LC Office, glad I checked
seems it was taken down due to an overzealous moderator, i'll send a message here when it's back up
Sweet.
You need to share your profile code with them and tell them to not alter mods by updating
Odin serializer's back up
@narrow fossil When this error appears, my fps drops.
I do not know what could be .
Could I give you a suggestion?
Could you put a button in the elevator to turn on or off the music that plays in the elevator?