#More Interiors [2.5.0] - Major_And_Skiz

1 messages · Page 4 of 1

nimble patrol
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only big room for bunker is entrance really

drifting cloud
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Ohhhh, wait are you talking about a new room for bunker? Masa thought you were talking about a new interior 😭

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Military theme makes sense now

nimble patrol
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we are working on maintenace sewer coming

drifting cloud
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You could make it a huge room yeah

What do you think of Giant idea though?

nimble patrol
drifting cloud
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Ohhh, that looks nice. Also different from Scoopy's sewers :D

nimble patrol
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this is one tile from new before we do any texutre and stuff

drifting cloud
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Any plans with the three red wheel at the door there? 👀

nimble patrol
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not yet just getting the look down

scarlet oracle
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yooo

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i suggested that in the ulcc discord

drifting cloud
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Definitely liking this look. Feels more like you are above the sewer, rather than inside/under the sewer

nimble patrol
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ye exaclty

carmine basalt
# nimble patrol

i really really love that design, it looks so cool and unique!

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really fits with the LC style in my opinion

nimble patrol
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👍

winged coral
hazy shore
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Everything is working except one person keeps clipping through the map when they enter the bunker

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using it with meltdown

violet dust
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prob desync

formal turret
knotty garnet
small estuary
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Pffft

merry ingot
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has anyone had problems trying to pick up the OldRadio item? it won't let me pick it up

fleet cypress
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i havent tried it yet but does your typewriter happen to have tippy sounds lmao

dusty marsh
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Sorry if this has already been asked, but could we get a config for the custom items? They're great, but I'd like for them to only spawn on certain moons (I was getting them even with other interiors, not sure if thats intentional?)

nimble patrol
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hmm should only be just in the bunker interior

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I don't know how other scrap mods handle spawning scrap but I set it to only spawn on the new spawn points for the bunker unless some other mod has override of this

winged coral
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I would like to add a suggestion for the ideas around the old radio. Old radio should could be one-way. You can hear people but they can't hear you. Also, constant static effect?

If it's possible to modify voices coming through the walkie it would be fitting to make them really tinny

thin coral
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is the scrap value for bunker scrap changeable? the value is set quite low for it, i'd find big items worth 40~ while the normal big axel is like 58~

nimble patrol
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I can change it but on the normal stuff large axle it is a range from 40 to 80 with a 80% sales rate

nimble patrol
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I tried just using the same script as the walkie talkies and it sort of worked but will see if I can just modify it to work for radio

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Current in works

  • tile set for maintenance sewer
  • config syncing so
  • adjustments to scrap
  • add config for scrap
  • new apparatus model

Ideas to add/note down

  • one way old radio (hear player radios)
  • ridable rocking horse animation (would be funny)
  • gramophone noise animation
  • new tiles for bunker
    Workshop, Armory, Maintenance Room
  • Bunker style terminal operated door
    Type writer effect and noise
  • Rusty broken WW1 rifle
  • Control Room for stuff in bunker/sewer
  • Skeletons of old bunker residents
  • Sellable Skeleton bodies with uniform
  • Old Army Boots
  • Different doors for bunker
shell bloom
nimble patrol
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Oh like the ones you use with the terminal

shell bloom
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exactly, except busted

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could use the ship hydraulic door noise maybe 🤔

nimble patrol
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Added to ideas

fleet cypress
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a ding sound for the typewriter?

pale furnace
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hm

pale furnace
fleet cypress
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or a model of an rusty rifle from ww1

pale furnace
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if so, it'd be cool for the person at the terminal to be able to temporarily drain the water in the sewer interior in some rooms

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so if a room is flooded for example, and there's either loot or an entrance to another room in the water, the person at the terminal can temporarily drain the room for other players to go through

nimble patrol
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Added ideas 👍

fleet cypress
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who knows maybe theres a note from you major, who used to be a crew before us or a ww1 veteran who left a note for people to find to tell a little story or something like that

shell bloom
# nimble patrol Added ideas 👍

This one would be quite an undertaking but:

  • ||a new tileset of "exterior" tiles - i.e. instead of going into a facility/manor you'd be going into a "natural" rock labyrinth, with a sky above you (though you'd want some way to prevent jetpackers from escaping on top)||
nimble patrol
nimble patrol
shell bloom
nimble patrol
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Oh gotcha I didn't understand

fleet cypress
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for envoirement maybe we see some uniform skeletons inside the sand or something

nimble patrol
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Oh interesting definitely would add to the feel old skeleton or stuff from people

shell bloom
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after all, The Company™ isn't known to discriminate on what it buys 💀

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some GI boots would make good scrap too for the military set

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at least one Military tile could have some of the ship terminal machines in there, all busted with flickering screens

fleet cypress
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yus, i can be an idea machine

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i can see if i got more ideas for scrap

shell bloom
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busted walkies and boomboxes would make good set-dressing and scrap

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so would the oxygen tanks we wear / are sitting in the ship

nimble patrol
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Interesting idea I think would like newer stuff not seen yet items instead of stuff we see already

It would make sense like left over from previous crew

fleet cypress
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Ideas:

Scrap:

  • and old passport of a pilot or any kind of officer, that once lived, since theres already a helmet similiar to it?
  • defective grenade
  • unopened rations ( food supply )
  • broken or rusty bayonette
  • a dusty, rusty compass

Interior:

  • Some sandbags in the way or randomly around
  • Some walls that might be broken due to a bombing inside
  • Bullet holes or similiar to dried blood on the walls or anywhere else
  • Some doors might already be open, or cannot be closed since their to old
  • a complete new tile which might have a slight opening to the outside, or just an opening but the whole "opening" is full of rocks or pile of dirt, since it overgrown from the bunker site, and inside is either a broken or a rusty-old mk1 carriage gun or whatever you wanna use here
winged coral
fleet cypress
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lmao

nimble patrol
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I had thought of that with the bullet holes and dried blood was seeing if I could radomize a plane with texture on different parts

fleet cypress
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oh yeah the plane idea i had was maybe theres a wall side where we can see the cockpit of a crashed in plane

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since its a bunker, many other things are kind not possible such as tanks or trenches or similiar things we only see outside

nimble patrol
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We had trenches in as a test before

brazen plank
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trenches would be insanely cool

fleet cypress
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i remember from history lesson that they used barbed wire

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or simple sand traps

brazen plank
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a stick grenade as a 1 handed shovel would be super funny as well
can wack for 1 damage like a shovel, 25% to explode on wack

fleet cypress
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which nation is the bunker referencing?

nimble patrol
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I don't know that will have to ask friend who is helping what the reference is but the bunker is from a set so IDK that thinkies 👍

fleet cypress
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the stuff i gave is pretty much general things that almost everyone had

shell bloom
fleet cypress
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beside the artillery i gotta admit it was the american one i think

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and yes you can tell i play to many ww games

shell bloom
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also:

  • ||a "shipyard" tile hosting a few decrepit versions of The Company™ Ship"||
  • a massive tile with multiple shipping containers that you can walk between, jetpack/ladder up onto, maybe a couple are even open and have scrap in them
brazen plank
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indeed

drifting cloud
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Also added idea to the typewriter sound idea: Typewriter makes noise everytime you press a button on your keyboard

fleet cypress
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who knows maybe we can find an room where we can see lots of researcher notes about someone suriving for a while, and explaining what the creature are he seen, with pictures and some notes

nimble patrol
minor pagoda
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how do I read that

winged coral
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Can confirm loot is spawning in normal interiors

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Also, the green apparatus is so cool looking. Unfortunately I didn't survive the trek back to the ship but at least I found the darn thing

quiet storm
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Is this mod finally not suffering from desync?

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oh, I see 1.3.0 had some nice changes :hmmge:

wanton cypress
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How did you fix doors not syncing? I have doors that are 99% working but they don't sync when opening and keys don't work.

nimble patrol
wanton cypress
nimble patrol
wanton cypress
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yep! It generates fine. Even animations work, just doesnt sync across clients

nimble patrol
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Ok so for locked doors and opening doors you have to do different

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Cause I'm Lethal they do it this way

kind stump
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Hey buckaroo, do lockpickers work on your doors? uhh asking for a friend 😅

nimble patrol
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@wanton cypress Doorway Connector -> Empty with SpawnSyncedObject -> Door Prefab you have with animation and also Has to have Network Object on Root

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The doorway connector has an empty gameobject that's a spawn synced object then the spawn synced object script has the door you want to sync with opening and closing

wanton cypress
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I was missing the spawnsyncedobject component!

nimble patrol
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If you have the ripped assets look at steel door map model for reference

wanton cypress
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Thank you!

nimble patrol
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And if you look at the tiles like split catwalk 2x2 they have this setup for the door connector

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Also don't know if also you need to
Register Network Object with the network manager LLL seemed it pick up mine

wanton cypress
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Seriously thanks again. You have been a Major help 😁

nimble patrol
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I am gonna make a guide this week some time and drop in development resources for all the stuff I learned to help people make interiors

fleet cypress
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now both of you gotta share one scrap or little area of each other interior jk

brazen plank
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gotta say im very happy with the place this mod is in, and how much fun its been to play with the friend group
thanks again for making this great mod y'all!

stable minnow
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I'm not sure if that has already been reported, but me and my friend had an issue earlier where we couldn't jump or sprint when holding the apparatus and the issue would persist for a few seconds after dropping it. It only happened when we took the apparatus from this mod and no others caused this issue.

nimble patrol
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Huh weird it shouldn't have issue like that could be a desync

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Will check it tho

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thanks so much for all the input helps make it better and yeah that is awesome it is working with less issues then beforeHYPERS

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Any bugs or fixes I am glad to hear

shell bloom
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Another idea for the bunkers: a safe that uses the unlocking door animation you've built and has scrap inside it

  • this could either be a small object which uses a scaled down version of the aforementioned, or
  • a room tile that military officers might have stored and locked things in
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Also, a "field hospital" with bloddy rags and IVs and such would be terrifying to come across - could even be set as the designated Bracken room 🤔

nimble patrol
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Oh yeah a Ward center would be a good addition

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Didn't think of that when making map lol

winged coral
shell bloom
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honestly throwing the vanilla lockers into a few tiles would be good too - soldiers gotta store stuff too

nimble patrol
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For sure that sounds great
Also had ideas for specific doors would have locked enable so you would need for sure to save a key. Would like to figure out how to make it has to generate scrap

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Oh wait never mind I know how to do that

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It would be the spawn synced object

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Something to test now

shell bloom
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might be uncalled for, but key variants that were military ID cards could be cool too

nimble patrol
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Like a specific one for map or are you saying different model one

pale furnace
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they don't have like keycard slots or stuff like that

nimble patrol
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We could make a door that has like a lock for that since we just addon the wheel to the doors we have

shell bloom
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ah I was picturing something like the vanilla electric doors being used for a "High-Security" area, and then the keycard being a literal reskin of a key just to fit the military theme a lil better

nimble patrol
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Like the door from the entrance is a different door

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Yeah will add to ideas

shell bloom
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also, idk if anyone has suggested a military radio that playing The Company™ jingle, but that would go hard hearing it down a ways in the dark of a tunnel, trying to use it as a sound landmark maybe

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could be scrap or could be stationary

nimble patrol
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I haven't messed with key stuff the game kind of just figures it out if there are locked doors spawn enough keys

fleet cypress
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I had more ideas coming up as i remembered a few more rooms and extras.

Scrap:

  • Rusty Fork or Rusty Knife, could also be Rusty Spoon
  • Rusty Cooking Pot?
  • Empty Cigarette Pack
  • Broken or just old and alarm rattle (which was used for gas alarms) and perhaps have an animation of using it?
  • Radio Box with or without its Radio (two handed item prolly)

Interior:

  • Pipes that can be seen or cables that might be no longer connected
  • bathroom kind of?
  • a storage with barrels inside of it, or perhaps thats where boxes of supply used to be, and now we found batched open crates with barely anything in there, and for the barrels its either oil or just water that dried out
  • Radio room? could be another smaller room with a radio box on the ground, with a crushed in chair or something
clear acorn
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Is there any common issue with desync levels from clients and host? I can't figure out why its not the same level

shell bloom
stable minnow
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Is there any way to make it so this interior is a guaranteed spawn but ONLY for a specified moon?

shell bloom
stable minnow
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Where is it? I tried looking there but the closest I could find was setting the spawn rate to the max 300 which says it's a 50/50 basically

vital knoll
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Use list and put sth like rend999999,dine300,vow50

stable minnow
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Can you go above the 300?

proper moon
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u can

vital knoll
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Think of it as tickets

proper moon
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just think of the number as lottery tickets yea

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more tickets better chance to spawn

stable minnow
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Ah ok. The slider's max was 300 so I thought maybe that was the highest you could do

bright lark
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(The scrap rarities seem a tad high in comparison to default scrap or even modded scrap... .-. ..... could be appearing a tad too much)

junior zodiac
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Only seen this interior five or six times so far, but so far no bugs and looks great :P only thing, how is loot sparsity? Is there a way to make more loot spawn if the interior spawns?

queen thistle
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go to moons with more loot or reduce dungeon size in config to affect loot density

junior zodiac
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alright - I used this interior on March and vow, like its set to by default, and seemed to see loot pretty rarely since there seems to be a lot of walking needed to be done :P

queen thistle
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It's an issue with all interiors last I checked. Changing size is the move until (I assume) LLL's update allows for more flexibility

tribal hearth
wanton cypress
nimble patrol
nimble patrol
bright lark
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yus

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Your scrap like the canteen has like 40ish rarity, really high odds ._ .

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in comparison to horns where they're like 20-25

nimble patrol
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oh is 40 high it is hard to tell with how game handles stuff thinkies

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i will next patch reduce to 20's range

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will experiment also might do a rarity for moons

nimble patrol
violet dust
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can i make scrap from the moreinteriors not spawn on other dungeons?

nimble patrol
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yeah that is what i am working on instead of all spawns

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that is what i was trying to do

violet dust
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Gotcha

lethal vapor
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did the latest update add sewers?

glacial maple
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thats scoopys mod

dusty marsh
dusty marsh
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Seems like it affects all modded moons, actually. Or at least all that use LECore, i don't have any installed that use LLL currently

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That is, the custom scrap spawning everywhere even in other interiors. Can anyone else confirm this?

lethal vapor
nimble patrol
fleet cypress
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i might have to many ideas for you my bad lmao

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i been playing holdfast alot and lately have touched amnesia: Bunker

nimble patrol
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Nah you are fine i

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It is just I didn't know how items spawned and stuff

fleet cypress
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thats okay

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i also looked at the assets for unity and it is pricy too

nimble patrol
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I can just model stuff I know how to

fleet cypress
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having ww knowledge seems to help out haha

dusty marsh
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ah cool cool

nimble patrol
fleet cypress
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oh

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im not good at finding these websides i gotta take a look

nimble patrol
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Yeah tons of free model reasources different sites

fleet cypress
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lol i was curious and didnt know it had like over 100 mp40 models

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how do you filter for free content on sketchfab it doesnt seem to go lower then 4 dollar

nimble patrol
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@fleet cypress Free model like this all some ask is credit in project
https://sketchfab.com/3d-models/winchester-model-1897-6194ecd23344442fb23f5820f895a0d8

nimble patrol
fleet cypress
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not gonna lie this shotgun is hella op

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has 3 different nations

nimble patrol
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Ye very nice

fleet cypress
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trench shovels what an idea lmao

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the compass woo

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even looks the same as i remember it

nimble patrol
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Yeah some modelers are really good with that HYPERS

fleet cypress
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if you want i can try and find all the links of the requested models that i saw in this chat

nimble patrol
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Also there is a site that if you just want game asset ripped models

fleet cypress
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o

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which one is that :)

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it would be good if we find more polygon lookike like stuff as lethal doesnt tend to be a 4k game

nimble patrol
fleet cypress
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thanks for the links ^^

nimble patrol
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I try and not use game assets since I like to try and go most original with my own models or paid assets

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So it can be different from all the other mods that are just that using other games for maps rather be our own style

fleet cypress
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true

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i try to find things that are more general then seeing them in xx games

nimble patrol
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Oh nice

fleet cypress
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shell bloom
# fleet cypress the compass woo

compass would go hard if it could point to ship at all times, that way on moons you're unfamiliar with it could help with finding way back

fleet cypress
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it might be broken since its an older item, but i think a compass laying for this long might be working yeah

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and yeah my bad i support this interior a bunch as im a diehard fan of world war 1 and 2

nimble patrol
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Also on question of bunker scrap spawning would it better if I did

  • 1️⃣ it doesn't spawn everywhere only bunker
  • 2️⃣ Spawns everywhere but real low like 5 %
  • 3️⃣ Spawns Real Low everywhere but always guaranteed to Appear alot in Bunker like all 9 items and more (added) appear atleast once or multiple

I intended to only be bunker but seen some people say they like it can be added to scrap pool
Current chance was 40% to 30% gonna change to 1% to 5%

frank kernel
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All of the new items have hard edge shading. I don't know exactly how the LC shader works, but I know that plenty of items are smooth looking, while all of the new items this mod adds don't have that smooth shading.

nimble patrol
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Like for whole map is under 20 materials

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And only 15 textures that are 1026x1026 so it is only 15mb

frank kernel
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The base game has plenty of low poly items.

nimble patrol
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Which ones ?

frank kernel
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I know that in blender you can change the lighting for an object to smooth from hard, and that makes the edges look smooth.

nimble patrol
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Yes these are all premade asset we have in the 100's would be a lot to redo Mesh's and redo the UV and textures

At my fastest I have done it on a model is like 20 mins for lowpoly

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So it would be. Bit to do a 100

frank kernel
# nimble patrol Which ones ?

Okay I'm at work right now, but off the top of my head, the soda can, the scrap sheet, the rubber duck. I'm sure there are more.

nimble patrol
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Gotcha thanks for the heads up HYPERS

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And the feed back from people is great

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Also at work too lol

frank kernel
nimble patrol
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Far enough if I could change edge smoothing in unity would be awesome

frank kernel
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There's got to be a setting that smooths the edge lighting

nimble patrol
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Yeah no worries the input you guys give helps a lot HYPERS

fleet cypress
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i kinda push to much work into your face thats why i kinda shut up for a while lmao

nimble patrol
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Ah no worries I realized making own game is a lot of work I want it to be fun for everyone 🙂HYPERS

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I like all the feedback good and bad. I can't say the same for my friend. LOL

I like the feed back so i can see what people don't like and why and change it so it is better for everyone
HYPERS pepeD
instead of saying deal with it AA_Aya_Cool

fleet cypress
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true and i thank for your patience lmao since its exciting to see where this goes

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the best part for me today was when shrimp spawned in bunker interior and he was easily running after me

nimble patrol
fleet cypress
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who knows maybe in future we get a ww1 soldier zombie like creature from you

nimble patrol
nimble patrol
drifting cloud
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👀 Oh shit, nice

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Can't wait to become a double mechanical keyboard user and make Masa's crew want to cry every 6PM

nimble patrol
# nimble patrol Also on question of bunker scrap spawning would it better if I did - 1️⃣ it do...

Poll

Another question since the Random spawn and Guaranteed like (Apparatus Value is always 80 Credits)
Different ways to spawn have different values
Which would be better

Pick one

  • 1️⃣ Random $30 = $30 Guarantee
    Same value for both spawns
  • 2️⃣ Random $40-$50 > $ 30 Guarantee
    Random is more then Guarantee
  • 3️⃣ Random $30 < $40 Guarantee
    Guarantee is more then Random
  • 4️⃣ Random $50-$60 = $50 - $60 Guarantee Randomized
    Both are random

!Problem

with 4️⃣ is that I have to make multiple versions of said item to pool from Item Pool for this to work instead of just one item
(Could be cool with having different colored Items like a Copper Silver Gold)

Also keep in mind the guarantee in choices 1️⃣ 2️⃣ 3️⃣ there will always be at least 9 scrap
So 9 - $30 scrap items is a lot

All guarantee Scrap add to base total for levels Scrap value
Offense is 13 min would be 13 -25 min with added and it would be min of 250 Credits to 700 Credits

Of course I will have different values for scrap like $30 army helmet and $50 Old Radio

Thanks for all Feedback HYPERS ❤️pepeD

nimble patrol
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how does this look for typewriter

fleet cypress
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omg the animation! i love it

drifting cloud
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Looks pretty nice :D

kind stump
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Typewriter for loot bugs

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Small, bug sized

fleet cypress
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is that how they deal with their money since their the bug mafia

pale furnace
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I’d honestly expect the typewriter to be the same size (or at least round the same size) as the cash register

shell bloom
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I was gonna say, looks a bit small

vital knoll
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major what's the bunkerlength value used when not overriding it? If it's like the override on SCP an override of 1 would end up very small as the default is 8.

nimble patrol
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Yeah size of props are this default from prefab set

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Could size it up on some

fleet cypress
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i love them, they have their very own style

nimble patrol
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-1 means length is not Affected and dungeon size is from a range 1 -3

tall anvil
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hey major, I got the Bunker on Infernis I think but i have the config set to Vanilla

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was either Infernis or Etern i forgot which, but if i have it set to vanilla in config it shouldn't spawn on modded moons right?

nimble patrol
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But I had worked for most of the time
I will say the list is the best thing for now unless iambaty does an update where it picks up the moons instead writing each one in

tall anvil
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yeah im just going to set it to all for now, typically i put interiors on vanilla since i know they are more likely to work with that

nimble patrol
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Experimentaion150,Assurance150,Vow150,Offense150,March150,Rend150,Dine150,Titan150

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@tall anvil set it to list and copy this and put it in

tall anvil
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oh right thats a thing too, thanks

nimble patrol
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Makes it so 30% chance for each standard lethal company to have bunker

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With 150 out of 300 chance

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Since 300 would be 50% with factory in

vital knoll
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or do I set it to 1-2 in that case?

fleet cypress
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is that radio yours?

nimble patrol
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Yes

fleet cypress
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awesome! i found it like 5 times lmao

shell bloom
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not the image I was looking for, but figured I'd share some more bunker inspo

nimble patrol
stable minnow
shell bloom
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also some form of speakers/broadcast system for the bunkers would be cool, and would give set dressing like wires a reason to exist

stable minnow
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Ah. Looked a lot like Metro 2033 to me

nimble patrol
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@vital knoll
It goes like this with the override
-1 is override length is not in use

  • 0 it won't generate
  • 1 will generate 1 x length+ level multiplier
  • 2 double size of 1 x length + level multiplier
  • 3 triple size of 1 x length+ level multiplier
    So on and forth

My map has only been tested
for 1 - 3 with
Titan being the biggest 2.25
Smallest is Experimentation with 0.8 multiplier which you get about 60 to 80 tiles/rooms

So you get 150 tiles/rooms on titan most of the time

Each moon/planet has built in multiplier HYPERS 👍

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Also smaller then 1 might have issues with amount of scrap spawning

vital knoll
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Ohh, so that means I can't use override to make it smaller overall?
Because you see, I use higher moon multipliers (e.g. experimentation 1.6x) to make the default interior larger but with custom interiors I feel like the tiles themselves are just much bigger which makes the entire dungeon just too vast. Takes too long to get through and loot density is pretty low.

nimble patrol
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Set to 1.5 and give it a try

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Or 1 or 2 see if it feels the right size

nimble patrol
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👍HYPERS

vital knoll
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gotcha, thanks for the detailed answer 🙂 👍

vagrant aurora
nimble patrol
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i think something went wrong lol

minor pagoda
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ez money

nimble patrol
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lol

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I know what I got to fix I got the order of stuff switched around

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More loot then you would have time to grab lol

peak scaffold
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I get this error when I set the bunker to spawn on the outpost mod (which locks me on the game showing the seed). Is it possible to tell which one is at fault from this:

bright lark
nimble patrol
#

Since LethalLevelLoader is the same thing we all use for multiple fire exits

peak scaffold
#

I dont have the scp interior but I do have scoopy's

#

Ill try to set it to the dungeon and see if the same error happens

nimble patrol
#

It could just be the way the moon has the fire exits setup

#

If you have profile ID code I can test when I get a chance

peak scaffold
nimble patrol
#

Yes

peak scaffold
#

its pretty fat if thats alright 140 ish mods

#

I wouldnt want to test it if I were someone else lmao

nimble patrol
#

Yeah I test those alot so no worries

peak scaffold
#

ah ok

#

let me just test scoopy's real quick and Ill send it over

nimble patrol
#

I get 200's sometimes

peak scaffold
#

yup it still happens

#

probably the moons fault

analog drift
#

LE problem

frank kernel
#

Scarlet devil mansion had a conflict with hoarder buddy. Do you use that mod?

unreal finch
#

does anyone know how to set modded dungeons to modded moons and vanilla moons?

frank kernel
nimble patrol
unreal finch
peak scaffold
#

018d80c2-fbc9-63ed-bedb-96127b3a51d9

nimble patrol
unreal finch
#

gotcha

peak scaffold
# unreal finch Sewers Bunker and Office

for scoopy's you can write down the name you use to go there. For office you have to use the internal name, so ExperimentationLevel or something for experimentation. Fortunately most modded moons just use their screen names as internal names so it shouldnt be a problem

#

and yeah in the format major put

#

if you want something gauranteed put it to something like 99999

nimble patrol
nimble patrol
#

almost done with update should be about 20 - 40 mins

#

atleast is what i am hoping that i got all bugs fixed

fleet cypress
nimble patrol
#

hmm ?

fleet cypress
#

or do you have trouble with it since ya need 99999

nimble patrol
#

i haven't tested recently

fleet cypress
#

you might have misspelled it

nimble patrol
#

nah that was for example

#

yeah it didn't matter it was example

fleet cypress
#

lmao

#

np

nimble patrol
#

yes i know i missed spelled it lol

fleet cypress
#

interesting moon tho

nimble patrol
#

am closer now that it is not spawning 800 items lol

formal turret
#

missed the memo, but wondering what's the update, is it mostly bugs fixing?

nimble patrol
#

i will post in a bit i am finishing up stuff will do a

nimble patrol
#

keep getting delayed cause people asking for help making there own interior lol

formal turret
#

yooo animations to scrapss? 😳 and appreciate the higher density of loots!! we were also a bit struggling to get a decent amount

formal turret
#

but your help will go a lot along the way, more interiors coming win-win

formal turret
nimble patrol
#

no i don't think i will do the CSync i would rather have it on my own unless other moders say it easier

#

but Config sync would be much help

formal turret
#

Oohh ookay got it, but im guessing the purpose is the same is it? That the clients will cater to host's configs like the rarity of the interiors?

nimble patrol
#

yeah i think we all want the config snyc to work better for interiors and moons alike

formal turret
#

genuinely will be appreciated!! i really wanna change the config so bad but idw to bother my friends to change it too to avoid desync.. 😔

nimble patrol
#

it look fairly simple to set up but it is basically net code stuff i haven't touched

glacial maple
#

now that the initial quirks are done it's unbelievably nice

nimble patrol
#

few more bugs in testing fixing them and then uploading

nimble patrol
#

More Interiors [2.1.0] - Major_And_Skiz

#

2.1.0

  • Added New Animation to Scrap OldRadio,RockingHorse,TypeWriter
  • Reduced Global Moons Spawns to 1% Chance
  • Custom Scrap Always Spawns on Bunker
  • Changes Scrap Values General Increase
  • Minor Bug Fix with Apparatus
patent shore
#

awesome 🙏

upper lantern
formal turret
nimble patrol
formal turret
#

Is the audio from the radio a new thing too? Ip picked it up yesterday but didnt have the sound

nimble patrol
#

yes all new stuff

#

was trying to walkie talkie chatter but went with this couldn't get it to work

upper lantern
# formal turret Oohhh, wait how does it work though, I just think the only way is to make them d...

so modpacks, you kind of upload them to thunderstore and once you do, your friends just have to download that modpack so it becomes part of that profile. modpacks are pretty much the best way so that your friends dont have to edit config every single time as well as the host of that modpack to do the configs he wants every single time it updates.

basically what i did was i MANUALLY downloaded a random modpack, then looked at the zip file it gave me. then i tried to understand how it worked, basically you need to know the dependency string of the mods and such.

plucky prism
formal turret
nimble patrol
plucky prism
#

ah an actual walkie

#

damn that would be cool

nimble patrol
#

yes wanted to make it like you can hear over radio but couldn't talk and it would be garbled

formal turret
upper lantern
plucky prism
#

vanilla is already garbled as is if you're playing with people with 5 dollar mics😭 joking obv great idea

patent shore
upper lantern
nimble patrol
upper lantern
plucky prism
formal turret
#

LMAOo that'd definitely hapen, but yeah it'll be really cool to have the radio having a very distinctive audio filter of the walkies

marble zincBOT
#

Hello, @rigid pike, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

nimble patrol
#

alright heading to bed let me know if something breaks when i wake up lol

fleet cypress
#

dem timezones

#

maybe add to your name Major_MoreInteriors or something, theres indeed 2 other people named major and make mods rip

shell bloom
solar topaz
bleak chasm
fleet cypress
#

snare flees god

shell bloom
pliant oasis
#

Like that new area in the facility with a iron thing

#

You can duck and go under

#

Had juked a thumper like that because he could not pursue me

#

Go under I mean

shell bloom
#

lmao, I guess there's also just the option to not include navmesh - players will be able to walk in regardless, like how we can walk on objects, but enemies wont be able to get in

#

again, you'd just end up trapping yourself so it wouldnt offer much of a gameplay advantage

bleak chasm
#

no other enemy

patent shore
lethal vapor
#

I put free in config and still got bunker in titan

nimble patrol
lethal vapor
#

i'll use list then ty

#

experimentation300,assurance300,vow300,offense300,march300

#

is this correct?

nimble patrol
#

Yep 👍

#

Also biggest thing with config syncing is if you change it in game you can just hit play and everyone else's should match whoever is hosting with out needing to restart at least for some mods
It would be so awesome if I got it working would cut down resharing every change to config

lethal vapor
#

it would be convenient but it's not too big of a deal

#

every dungeon mod uses different naming format?

#

in LC_Office config, the examples written are "TitanLevel,RendLevel,DineLevel"

fleet cypress
#

im working on interior chances, and i been putting bunker inside the most so far hehe

vagrant aurora
#

Hey @nimble patrol

#

So the name for this moon is "Asteroid13"

nimble patrol
#

Hmm

vagrant aurora
#

So it's supposed to register moon name Asteroid13 with rarity 100, but obviously the system rn starts checking rarity as soon as there's numbers

#

Any way around that?

#

It might work just registering to Asteroid but am unsure

nimble patrol
#

Oh so moonname is astroid13 and you are just trying to register as a 100
I think Astroid13Level100 should work

vagrant aurora
#

Does the code just ignore Level?

nimble patrol
#

Ye it should

vagrant aurora
#

If so I'll try that

#

Kk

gray lance
#

Do we no longer need the MoreInteriors.dll file?

#

I noticed it wasn't included in the package anymore

nimble patrol
#

Huh ?

#

It should be there that is how the mod runs ?

vital knoll
#

Major can you make the scrap change a config, please? 😇 I was quite happy with loot density after reducing the generation size yesterday but now with the change I think it's too much loot and very dense.

gray lance
#

the most recent zip file only has 2 of the 3 files I've traditionally had in my moreinteriors directory

pale furnace
gray lance
nimble patrol
nimble patrol
#

Am I missing something ?

gray lance
#

You changed the file name as of 2.0.0

nimble patrol
#

Yes

gray lance
#

so there's moreinteriors.dll in < 2.0.0

#

and MoreinteriorsDunGen.dll > 2.0.0

#

so now I have two which is why I asked if we no longer need MoreInteriors.dll

#

I don't know if Thunderstore clears out files when they're cycled out of packages but any manual installs are going to wind up with two dlls

nimble patrol
#

Wut huh I didn't change the name or anything are you doing manual

gray lance
#

if they're just updating over existing entries

#

v1.3.2 zip & v2.0.0 zip:

nimble patrol
#

Hmm let me check

gray lance
#

I can delete the duplicate but I wanted to give you a heads up about the change because other people might not notice, and if they're existing users from before v2.0.0 and manually managing their mods, they may get two copies of your dll and get weird game behavior as a result and have a hard time reporting why it's doing that.

fleet cypress
#

have you also ever considered doing ship decorations?

nimble patrol
gray lance
#

I mean the game may try to load both the old version and the new one concurrently

nimble patrol
#

If is giving issue having the other one in folder that is weird but no one since recent download besides you has had issue. But thanks for the report will look at it HYPERS 🙂👍

vital knoll
nimble patrol
nimble patrol
#

I will see about a config but I do want to make it so less people have to config everything like main game

#

But I guess it doesn't hurt to put in sliders for changes

vital knoll
nimble patrol
# gray lance so now I have two which is why I asked if we no longer need MoreInteriors.dll

i am sorry about earlier you are correct the MoreInteriors is old one and new one is MoreInteriorsDunGen and the r2modman launcher will overwrite the whole folder with what changes
so manual will have to remove old one but i had both in the folder it seemed to not have issue or that could be the launcher knows the new version so i uses that one
but i play a couple rounds it doesn't seem to affect but i am not manual
i was tripping up since i didn't sleep well LOL Bedge 😂 HYPERS

#

@gray lance i will put it in change log next upload so it will state from 1.3.2 version forward assembly name changed to new name MoreInteriorsDunGen

vagrant aurora
#

BTW Major, changing to "Asteroid13Level" did not work, but changing it to just "Asteroid" did at least for now

#

If you want to check into that feel free, figured I'd just throw that report in here

#

I know SCP and SDM do "Asteroid13@100" separated by an @ to prevent stuff like that, but that's totally up to you ultimately

humble narwhal
#

SCPs code is open so you can even yoink it if you need

#

Though the latest LLL update might handle that stuff now? I forgot if that was a part of the update

vagrant aurora
#

I presume you mean after the latest LLL update stops being on fire

#

Kappa jkjkjk ily batby if you see this

plush bear
#

oooh did you guys add the new scrap?

nimble patrol
#

will try on my end

nimble patrol
plush bear
#

noice

nimble patrol
#

this @plush bear this is ones i animated but i have 8 in

analog drift
#

hi major

plush bear
#

cool, did you use lethallib?

analog drift
#

i might have broken your mod a tiny bit 😔

tribal hearth
vagrant aurora
#

Lmk when you test it, am working on cosmetics rn

nimble patrol
winged coral
#

Oh is THAT why I had to downgrade lethallevelloader?!

#

I updated it, item ids shuffled and assurance wouldn't load

nimble patrol
#

yeah i haven't upgrade to the new stuff

winged coral
#

Ah.

nimble patrol
#

they posted a new update and are working out bugs i will see if i can move to new and have it working

peak scaffold
#

yeah is LLL 1.1.1 bugged?

#

might have to roll back nothing is working rn

nimble patrol
#

will be doing a patch here in a bit

#

doing some testing with updated Dependency

solar topaz
#

how is progess on sewers?

nimble patrol
#

holding off for now but close maybe another week but busy at moment since update to LLL having to patch

#

don't know alot since friend is busy i say a week but could be more

solar topaz
quiet storm
#

I like the sewers, a coilhead got stuck
that makes me happy
Just realized that was scoopys sewers :omegakek:

nimble patrol
#

lol

quiet storm
#

either way, I'm far more happy with the bunker (not that I wasn't before), stability has been :chefkiss:

#

I honestly prefer it over factory in terms of being efficient

nimble patrol
#

More Interiors [2.2.0] - Major_And_Skiz

#

2.2.0

  • Patch for LLL Dependency Update
  • Changes to Scrap SpawnRates
  • Changes to DungeonSize
#

might be more patches in the future

nimble patrol
#

from max 1 to 3 to 1 to 2 will be smaller by maybe 5 to 7 tiles
but can be overided in the config

nimble patrol
bleak chasm
#

i see

#

i have it at 1 currently

#

will it be smaller than in previous versions?

nimble patrol
#

not by much

#

i can show you an in game what it is

bleak chasm
#

not by much is still some amount smaller so that's good enough

quiet storm
#

I mean, it's already tedious enough to explore a dungeon fully
How big do people want it lmao

nimble patrol
#

with you setting it to 1 in yours means it won't affect yours

bleak chasm
#

oh

nimble patrol
#

the generation is the same just in script it will be a range from 1 to 2

#

this is reduced

#

went from about over a 100 to this 89

quiet storm
#

Navmesh
triggered

quiet storm
quiet storm
nimble patrol
#

this one is about a 103

quiet storm
#

This just looks longer

#

Interesting

nimble patrol
#

yeah hense the length for dungeons

quiet storm
#

O

#

I'm dumb

nimble patrol
#

they build out like a tree

quiet storm
#

I understand now

#

This whole setting is for increasing length not overall size?

nimble patrol
#

it is kind of the same thing lol

#

since the length value gets bigger area

quiet storm
#

Yeah, that makes sense
I guess it's more of, the smaller one looks bigger because it's very compact with a lot of nooks and crannies

#

But longer seems easier to transverse

nimble patrol
#

the second pic also has more floors too like a up and a down floor

quiet storm
#

Ooo

nimble patrol
#

we try and have multi floors

quiet storm
#

Oh yeah it sure does

#

I had to zoom

nimble patrol
#

just small chace for it to happen

#

the sewer will be a bigger chance for floors

#

since we have 3 floor stair case

#

so it can attach from top or middle or bottom

quiet storm
#

Hopefully it isn't flawed like scoopy sewer

#

Ladder to get in but you can't get out 2 handed items....

#

Which is counter intuitive...

nimble patrol
#

gotcha it is more of like maintence and sewer combined

#

wish i had pic of stairs the stairs are cool

quiet storm
#

This looks cool

nimble patrol
nimble patrol
# quiet storm This looks cool

ye it is in progress waiting for friend to get what they need done but trying not to burn them out since bunker was almost a month straight lol

quiet storm
#

Yeah I hear that

nimble patrol
#

same for me coding the thing

ebon carbon
shell bloom
# ebon carbon The big issue with ladders in dungeons is that you can't carry 2 handed items on...

just means a choice has to get made if you do find yourself in a tile where the ONLY way back out is via a ladder AND you've found a 2-handed scrap:

  • do you spend more time looking for a potential way out that lets you keep the scrap?
  • do you abandon the scrap in favor of getting out the way you came?
  • do you co-ordinate a teleport out? (a lot of mods let you keep at least the held item when TP'd)

Personally I think it'd be a rare enough scenario that it doesn't need to be worried about, plus as outlined above it just adds a decision to the dungeon like any other tile with a jump or locked doors

ebon carbon
#

imo it's more of an annoying hindrance than an enjoyable new decision making mechanic. What if the two handed item is in a dead end and the only way back requires a ladder? That loot is now hardlocked unless you have an extra mod to carry it on a ladder or keep it when tp-ing. To me, that's just not very polished.

I've already experienced it several times on the sewer dungeon as the entrance has a ladder. I'll quickly find several 2 handed items but I would have to go substantially further to find the fire exit to get them out, which in 98% of cases, is not worth it and too risky.

shell bloom
#

I can see that being a bigger issue in the scenario you mention with the sewer dungeon since you HAVE to go that way to get out, or go look much further for the fire exit, but i think the impact would be much less for a single random tile which will probably have another way out and even if it doesnt then you're really only making a decision about 1 maybe two pieces of loot max

simple cipher
#

lethal company is not founded on being fair 100% of the time. sometimes scrap is in a spot that makes it harder to get. thats when you make the decision to leave or take the time to try and take it with you

fleet cypress
#

imagine when scrap betrays you instead

shell bloom
fleet cypress
#

kinda exists

tribal terrace
fleet cypress
#

or the mask yeah

#

this mod disguises as a fake item, if you touch it, dead

#

if you find the button itself its another story

shell bloom
# tribal terrace The mask technically

I suppose, but I meant more in the sense of "this thing is pretending to be a Big Bolt, and when you go to pick it up it bites you for 10 HP and then scurries off"

ebon carbon
# shell bloom I can see that being a bigger issue in the scenario you mention with the sewer d...

This is true. It can very much depend on how that tile is implemented. Like having a ladder as the entrance is not very ideal at all as it forces use of fire exits tk get certain loot, however having multiple ladder tiles throughout the dungeon could potentially hardlock all two handed items if the implementation is poorly done

Essentially you'd need to ensure that the dungeon doesn't extend too far with a dead end beyond each ladder tile

blissful cloud
fleet cypress
#

lmaooo

#

that must been horribly funny

blissful cloud
#

we ended up removing it/reducing the chance to like, a 2% chance

#

this was before we knew the value shows that it's a fake item lmao (im p sure it says "value: ???" now)

pine venture
#

looks like after new LLL update bunker interior doesn't show up for me, even with "bunker guaranteed" option

#

it's very broken right now tbh, so i'm gonna downgrade LLL and more interiors yet

pine venture
#

both

quiet storm
#

F

pine venture
#

oh

#

moons list overrides BunkerGuaranteed

#

that's my fault then

mystic iris
#

2.2 no way

#

just like geometry dash fr

nimble patrol
nimble patrol
waxen spoke
#

What are your plans for the next interior?

nimble patrol
#

Plan for config

  • list will just change to just bunkermoons name
  • removing bunkerguaranteeoveride
    option you can just type 9999
  • gonna be just the Three for basic dungeon
  • add more options to customize dungeon settings example (change scrap amount per interior, change amount of certain scrap )
  • add config sync
    And let me know if other custom stuff that would be nice to config
nimble patrol
#

After that I don't know lol

nimble patrol
#

But they are different in there own way

waxen spoke
#

I just hope you go for a different look from what scoopy did

nimble patrol
waxen spoke
#

Also I'm finding the current sewer interior a bit hard to assign to moons, it's not the sort of environment you can see being on most moons vanilla or modded

#

But that one looks way more industrial which makes it fit a lot better

#

Awesome

nimble patrol
#

The link has more pictures
#1196710290457382953 message

#

We are working on big room transition areas so it is not all same size doors like bunker

winged coral
#

Kinda feels like the moreinteriors sewer is the upper outdoor/almost outdoor segment and scoopys is the belowground network. Think that was said before but they kinda feel like they'd mesh together

#

Like a giant abandoned sewer maintenance plant

#

You're just visiting different sections of the plant on any given day

frank kernel
drifting cloud
winged coral
nimble patrol
#

lol like a bucked and a winch with a rope

winged coral
#

Idk how the backend of all this works

nimble patrol
#

that could be possible but i think would change how fast you be running around since you would have to focus on that while fighting off monsters

#

at least for the scrap elevator things

winged coral
#

I'm just imagining knowing there's a bracken nearby, winding the winch and fearing the snap.

frank kernel
winged coral
#

That would be sick- a moon with a small exterior and two (small) dungeons would be refreshing

frank kernel
#

The real question is how do they connect to eachother?

nimble patrol
#

would need a special door to tp to next tile i would think

winged coral
#

I just started dabbling in custom moons

nimble patrol
#

since all dungen stuff everyone can have there own doorway size

bright lark
winged coral
#

Or maybe just keep the actual dungeons separate

bright lark
#

One fire exit leads to a fire exit of another dungeon deeper

winged coral
#

OH

bright lark
#

'n if they just use that code - they could change it from being a "Fire Exit" to being a normal looking (or magical looking, whatever way) door

winged coral
#

Just have the two fire exits be next to each other and out of normal reach?

nimble patrol
#

hmm i don't think that would be good since everyone that plays lethal would think that leaves the map

#

for fire exits

bright lark
#

Yeh- hence the next message 😅

nimble patrol
#

yeah i gotcha

#

HYPERS 👍

bright lark
#

Change the door - or they could use the generation procedures to connect hallways

#

so the hallway of one dungeon could chain to the hallway of another - and they can only connect via. specific tiles that allow for long extensions away from the "main" or "first" dungeon and connect to a 2nd one

#

but they have to connect via. door - to hide odd connections

waxen spoke
#

I think a new door makes sense, but there should be more than one

bright lark
#

I sort of wish there were like... protocols... procedures?... algorithms to ensure the facility generates more "full"

#

we all know the darn facility, mansion, etc - all generates like it's just 1 hallway with a few branches

waxen spoke
#

We should move this deep dungeon idea to the ideas forum

winged coral
bright lark
#

and i know someone could chime in and say there is a mod or two that does this-or-that that causes the generation to be more "connected" and contained - but I want that generation base game.

bright lark
#

unless the inaccessible area is like - not even on the main map

winged coral
#

?

bright lark
#

but just some "outside" bit elsewhere

winged coral
#

Yes

#

Wait

#

Wut

bright lark
#

if the second main entrance is near a first fire escape in an inaccessible area - you require this generation mod to create this new area for the basegame moons

winged coral
#

I'm talking a custom moon

bright lark
#

oh yeah custom ones are fine

winged coral
#

Sorry

bright lark
#

but the default moons won't have 2 dungeons? . ,.

winged coral
#

I think I'm cooking but the recipe isn't giving exact measurements

bright lark
#

We could have it to where the fire exits can pull from any fire exit spawn location... so like, main entrance goes to dungeon 1 - but fire exit of experimentation goes to dungeon 2

winged coral
#

This would be a special feature of that specific moon.

bright lark
#

the fire exit isn't the "only" entrance to dungeon 2 - but I feel like that'd give multiple fire exit testing a worth attempt in many-fire-exit moons

#

it'd also reduce the odds fire exits are just next to each other <~<

#

I swear the code is made to try to shove as many real fire exits near each other as possible

nimble patrol
#

also with new LLL and more interiors update you can simulate chance the other interiors have to spawn on moons

typing simulate and moon name (Aquatis) or (offense)

winged coral
#

I'm gonna put together this moon idea for mod ideas

#

...actually maybe best to wait till lll confirms to have that feature

drifting cloud
#

The Backrooms is practically a interior that spawns as secondary dungeon far below the first interior, so having a second dungeon generate along is possible

#

God would love to one day see Major's sewer layout move into Scoopy's sewer layout

fleet cypress
#

is this layout gonna be more like an actual sized one or is it gonna be a half life like sewers like what scoopy has, since you shown the image of a bigger sewer facility

waxen spoke
#

If anyone still want to talk about deep dungeons let's move it over to a idea forum if we're lucky a moder will see it

drifting cloud
#

Kinda looks more like actual size where we sometimes walk on/in sewer pipes

plush bear
#

Yoo you made the asparagus green?

bleak chasm
#

still want the bunker apparatus to be called "mechanism" or something

patent shore
#

Does the latest patch still work with LLL 1.0.7?

nimble patrol
#

@patent shore No since the things in 1.0.7 are different from new LLL some so to used bunker with 1.0.7 you would use 2.1.0
Everyone working on updates

celest hawk
#

expressing a worry i have with this mod! i havent checked if anyone else has said this b/c.. i have noidea how to search in channels like this

getting the bunker on a place like, say, titan, for the most extreme example..
the mod starts spawning the bunker specific loot alot, which feels like it may be kind of cheap compared to alot of the loot you should be finding on those late game moons

knotty garnet
celest hawk
#

past tense

humble narwhal
#

Was very incompatible with a lot of things at the start of yesterday's release but got patched up so it's playing nice with most mods now

nimble patrol
#

Basically doing a work around for bunker but I find it fine since bunker is typically bigger

#

Min is 5 and max is 16 for 8 items
1-2 army helmet
0-3 army canteen
1-2 gramophone
1-2 Oldradio
1-2 Rocking horse
1-2 Typewriter
0-2 WheelRim
0-2 Wire spool

#

These are current spawn rates with also a 1% chance for spawning out side map

celest hawk
#

does bunker scrap generate independently of noraml scrap?

nimble patrol
celest hawk
#

i see.. in that case, it doesnt really take away from the rest of the scrap then

#

if anything, its a bonus, LOL

nimble patrol
#

Yes that is what I was going for

celest hawk
#

okay! i understand

#

ty

nimble patrol
#

Also for the scrap item groups weren't working but recent LLL update fixed that so before it would be just be 18 total

#

Now it's
13 - 40 so I might have to readjust

#

Glad the spawns are working tho

#

Also values are set per item in credits
Army canteen = 36
Army Helmet = 43
Gramophone = 58
Old Radio = 52
Rocking Horse = 64
Typewriter = 47
WheelRim = 36
WireSpool = 22

Working on making this random range instead of just static number

drifting cloud
#

Hey Major, you looking for uses for some of these items? Because you could maybe have the wire spool be used as a makeshift tripwire (That can trip over Coilheads, Brackens, Nutcrackers & Masks/Players) in exchange for taking away most of its value 👀

Just giving out a idea since you have the wire scrap and Masa had the idea written out somewhere ✨

frank kernel
#

Assurance actually has the most valuable loot per item. It just that the total number of loot items is relatively low.

celest hawk
#

true

#

titan wasnt the best example then

celest hawk
frank kernel
#

Some modded moons might have higher value, but otherwise. Yeah.

nimble patrol
#

But great idea still HYPERS

drifting cloud
#

True, just mainly thought of Nutcrackers & Coilheads tbh. With Nutcrackers retreating back into their shell and Coilheads just tripping over after tippy tapping towards you at mach 10

Would be absolutely hillarious to hear the scariest tap noises ever, turn around with a near heart attack and then just. Like. Coilhead planking on the ground lol

#

Youre welcome for the idea ✨ Most of Masa's ideas are probably all out of range for what LC can die but Masa likes to keep the ambition up in the ideas regardless :3

north bane
#

Currently (for me) whenever a moon loads the bunker dungeon, it has about twice the amount of loot it normally should have. So experimentation generates around 20 objects when the max is supposed to be 12. Is this intentional?

winged coral
nimble patrol
#

Wanted bunker specific scrap rather then add to pool of scrap

north bane
#

But doesn't it kind of break the progression if the bunker gives you scrap levels on the free moons that nearly rival Rend or Dine?

#

Or does the massive size of the bunker help even things out

frank kernel
winged coral
#

Yeah... I was under the impression it was good for solo because you could go exit to exit and never be too far in to escape if need be

#

It's not

bright lark
frank kernel
solar topaz
#

what version should I allow for lethal level loader?
I heard 1.0.7 is the mos stable rn?
or most compatible
plz help

ionic ridge
#

I would just leave LLL on 1.0.7 for stability for now. Some mods are a starting to update to the latest LLL tho.

plush bear
#

yeah my pack only uses one LE moon and other than that its relatively stable now if you manually override stuff and hand pick enemies

nimble patrol
ionic ridge
plush bear
#

yep just got a crash from the boonker

nimble patrol
plush bear
nimble patrol
#

did you send right log lol

plush bear
#

¯_(ツ)_/¯

#

I'm playing rn so unless it actively updates

nimble patrol
#

i updated last night

plush bear
#

it would appear that the bunker attempted to be loaded and it had a tile that couldn't load

nimble patrol
#

i can update again soon

plush bear
#

I'm in 2.2.0

nimble patrol
#

ye but then LLL posted update after i updated i need to proply patch lol

plush bear
#

maybe, I'm in the most recent LLL

nimble patrol
#

👍

#

working on it

#

is it because of override you did maybe bump it up some like 1.3

#

will see about changing stuff

plush bear
#

What, the size?

nimble patrol
#

sorry it was saying the length override but i will just adjust the bunker in editor and keep it at 1

nimble patrol
plush bear
#

No, it was default in your config and I override it here to that

nimble patrol
#

i could try and do that for mine

#

oh

#

gotcha will do a overhaul of config on my side

minor pagoda
nimble patrol
#

Gonna add a new tile and more with stuff with upcoming
Also changed how it generates inside gonna be more connected path ways

#

Reduced overall size and gonna make it only a 1 - 1 for min and max size and let moons handle multipler

#

So you will get anywhere from
43 to 89 tiles to with titan 2.25 90 - 126 I think I have seen as highest

#

Also are people still having issues I haven't seen people say anything?

nimble patrol
#

I am hoping tomorrow

#

Will have a more firm answer tonight

#

Which is about 8 hrs from now when I get off work

solar topaz
#

Awesome take your time

dusky karma
#

THANK YOU!

#

Shit was a labyrinth

bright lark
#

Honestly the worst tiles are the rock ones

#

they usually lead to numerous hallways, with 0 doorways along their paths

#

which isn't bad - until you're introduced to coilhead

nimble patrol
#

Oh also gonna a add wall stuff to each of the connectors with random text and or stuff that will say
For example the 4 way tile and or 5 way junction will say junction or connector A-7 or G-5 I want to make it so you can navigate by saying those and I will make it so there are no repeating letter number combos

bright lark
#

good luck o ,o

nimble patrol
#

Had Idea from streamer I was watching saying it

nimble patrol
bright lark
#

how about I throw an idea into the mix potentially- Since it's abandoned/old, have the text be on something engraved but screwed into the hallway/room like a plate/sign. Have some of them spawn in detached from where they're "supposed to be" and on the ground either below it or somewhere nearby as if it was kicked away. .- .

#

there, added challenge . ,./

#

forces the player needing to use these with a coil head in tow - have to look down or look away from eye/head-level signs in order to read one or two.

nimble patrol
#

Titan 2.25x multiplier Total tiles = 120 tiles this is about max i have seen

#

March 1.3x multiplier Total tiles = 72 tiles

#

Experimentation 1x multiplier Total Tiles = 55 tiles

solar topaz
#

Im hopinh the new tile sets add more military type stuff, like tanks and guns as decoration

#

a shooting range

nimble patrol
#

ye i have an armory/ shooting range i am working on while friend does sewer stuff

nimble patrol
solar topaz
#

awseome sounds great

peak scaffold
#

Probably not super op either

#

As long as you have to find it

wicked totem
fleet cypress
#

should never forget the prison part or like boxes where people are keept in

nimble patrol
#

@peak scaffold @shell bloom @solar topaz I should clear up when I say stuff like maybe and might add I mean will see if the test will work and checks out with friend since we don't want to keep adding before we finish sewer but I love the feed back and ideas glad to see you all like it

#

HYPERS ❤️pepeD

bleak chasm
peak scaffold
#

Ah no worries

bleak chasm
solar topaz
#

also the facility keeps spawning instead of a bunker for me on a custom moon

#

tested it 3 times now, happened everytime

bleak chasm
shell bloom
solar topaz
#

worked fine before

bleak chasm
solar topaz
#

seems to be for every mmoon I want bunker to spawn on

bleak chasm
solar topaz
bleak chasm
solar topaz
solar topaz
#

but realized that the moon and interior is more laggy with bunker

#

rather than facility

nimble patrol
#

Yeah 2.2.0 only works for latest LLL since there is depreciate stuff in new version

#

That the old ones have

#

So only 1.0.7 works with 2.1.0

solar topaz
#

oh ok

#

yea its a like a 30fps drop for me

#

with bunker

#

and any interior

nimble patrol
#

Hmm oh weird

shell bloom
#

Interior Detail Idea: Turbine/Fan

  • slowly moving
  • separates two large tiles (or is 1 large tile with a giant fan in the middle)
  • at least larger than a player, probably at least the same height as a vanilla hallway tile
  • could just take the model from the vanilla "facility" interior entryway ceiling, flip 90 degrees
  • would cast sick shadows
waxen spoke
thin portal
#

While a cool idea, does this make sense in a bunker that mostly has WW1 aesthetics?

shell bloom
#

and big fans make sense for big corridors

#

and look cool

thin portal
#

You're not wrong, but considering that vents are already an extant game mechanic I didn't wanna add more vents in and add any confusion- that said, some kinda room focused around airflow isn't a terrible idea

shell bloom
thin portal
#

I just meant around adding extra vents, but I getcha

nimble patrol
#

But I also guess the factory kind of does both lol with the fan above in the entrance

fleet cypress
#

instead of vents, it could be just broken holes

#

where the entities spawn from

nimble patrol
#

I also thought of that too and have just little bugs or rats run across

#

Some non hostile mobs

fleet cypress
#

would be the second interior that has alternations since sdm has an X on the ground

#

rats would make sense these nasty creatures always are there lol

shell bloom
fleet cypress
#

scavaging for food

#

n

shell bloom
fleet cypress
#

oh yeah roaches!

nimble patrol
#

Could also just be a particle for bugs

fleet cypress
#

or some plant shit

#

but eh

#

what if you have some ghosty figures standing and starring at people since people prolly died there and never got found

shell bloom
nimble patrol
#

True hmm

fleet cypress
#

the particle idea from wesley was simply stated as

#

"put an emitter of particles where you think dungeon gets generated"

nimble patrol
#

Oh nice

fleet cypress
#

some dust flows could swarm around as your interior has alot of sand

#

maybe prolly impossible, random sand drops because it might not be always the most stable areas

#

i put your bunker interior with high procent in most of my moons

#

i know it might be to early but which moons do you think your sewers would fit in from your view?

shell bloom
#

areas with dust would be fitting

#

also implementing a few pipes in places to have the opportunity for the "burst valve" mechanic from the vanilla facility could work nicely

fleet cypress
#

imagine an event happening where one path in the rocky areas gets shut off

winged coral
nimble patrol
#

LOL

thin coral
#

make it a decently small change, arson has a good chance to bite back when you press it and deals like way too much damage :p smthn like 30 lol

nimble patrol
#

Hmm

thin portal
#

But what about

peak scaffold
#

true

fleet cypress
#

that is the most simpliest rat i have seen so far

#

just add some white dots and its perfect

fleet cypress
nimble patrol
#

Love the rat

thin coral
# plush bear

I kinda want this as a mod now, just aesthetic rats that run around and do nothing

glacial maple
#

a rat that runs up to you and makes a bunch of noise would be so funny

#

hearing my friends curse the rat through the hallway would be peak

thin coral
glacial maple
# thin coral Honestly the rat gave me the idea for <#1205638516734959618> lol

whats wild is i was working on a horror game with some friends at the beginning of last year that was going to be about see how deep you could go on an elevator while avoding unique enemies with unique ways to avoid them. we were gonna have a lot enemies based on sound (something lethal company doesn't really have not inside the facility at least) and rats were gonna be something you had to deal with constantly cause theyd rat out your location

nimble patrol
#

I can do a rat I already done a rat ai

#

Or I have one at least not done from scratch

uneven kestrel
#

Nice

nimble patrol
#

i think what i will do is have a separate mod profile and project for the Ideas stuff and keep the current one only for updates that we publish that way it doesn't affect the current build of stuff

plush bear
#

Did you look into the crash I got loading the bunker in?

nimble patrol
thin portal
plush bear
nimble patrol
#

ye i am redoing it so it works better at lower and bigger numbers

plush bear
#

Cool, I solo a lot, may literally copy paste my profile but just have smaller interiors lol

winged coral
#

Maybe it just never happened to me

#

Also... what about a config for the energy core scrap value? To make compatibility with facility meldown easier players can just alter the value themselves

#

I don't know

#

I just think the energy core is cool AF, it's nice to see another variant of the apparatus

nimble patrol
#

yeah i will do a different model to you can get

#

it will swap between randomly

plush bear
#

Energy core doesn't inherit all the properties of the lung?

#

I would think the price override from fm would affect it

last helm
#

i have the moons set to all and i have the rarity at 300 but after a couple hours of playing i still havent found it

glacial maple
molten owl
last helm
winged coral
molten owl
# last helm

I might be wrong, but im pretty sure you have to downgrade more interiors to 2.10 and LLL to 1.07

#

@nimble patrol is that the case?

nimble patrol
last helm
nimble patrol
#

sorry other interiors i mean

last helm
#

yes

nimble patrol
#

in terminal if you type simulate moon name > simulate offense does it appear with bunker in it for the ones you set

nimble patrol
#

code

#

will be faster

last helm
#

alright one second

formal turret
nimble patrol
#

yep with new update not in 1.0.7

#

1.1.3 and on LLL

formal turret
#

Oohhh it's LLL thing

nimble patrol
#

ye

last helm
nimble patrol
#

thank ye

#

Looking it over now just it having trouble importing hmm

nimble patrol
last helm
#

should be on all

#

ill check again in a minute

#

yeah its on all

nimble patrol
#

Ok gotcha 👍

#

looks like the bug from yesterday is preventing me from downloading this mod

#

with the thunderstore

#

i can get 1.1.5 but not this one

last helm
#

i tried to use the simulate command but it wont work for me

nimble patrol
#

yeah it is for the atlas moon

last helm
#

should i try disabling that?

nimble patrol
#

no that shouldn't be the problem it just i can't get to it download

patent shore
#

This has been happening to me and 4 of my friends for a couple days now

#

along with Kast

#

and the 2nd most recent version of advancedcompany

#

'I fixed it by installing a VPN

nimble patrol
#

yeah i checked the support thunderstore is having bugs currently

#

not like the other time where people couldn't upload

#

but some don't download

patent shore
#

thje 2nd most recent versions of AdvancedCompany and Egypt have this issue too

#

do you have Google Fiber by chance?

#

or live in utah-ish area?

nimble patrol
# last helm should i try disabling that?

you can try this set to list and paste this and add moons in
the only thing could suggest is doing this to increase rarity
Experimentaion300,Assurance300,Vow300,Offense300,March300,Rend300,Dine300,Titan300

patent shore
#

just realized thats a weird question

nimble patrol
patent shore
#

but i cant tell if its ISP or regional

nimble patrol
patent shore
#

gotcha

#

Because I've gotten a few people from other areas to download those just fine

#

hence the VPN solution

nimble patrol
#

yeah weird tho

patent shore
#

agreed, super weird

#

is there a channel / location I can track the issue?

#

or where their support may message in the future at least

nimble patrol
patent shore
#

thanks

nimble patrol
#

@patent shore DMed to you

#

Major user name Majorblue7

last helm
#

if i add modded moons to the list will i add them based on how theyre named in the terminal?

nimble patrol
#

yes

#

like Kast is Kast300

#

i can try and make the slider go over 300 if that helps with other stuff

last helm
#

ill try to add some moons real quick

nimble patrol
#

i definite want to make it so it picks up the moons adds to the config and you can just put in the value to the moons with out all the extra typing

nimble patrol
#

must have broke the config last update besides list

last helm
#

yeah it all works fine when i add them manually

nimble patrol
#

it is supposed to be 33.33

#

but all does nothing