#More Interiors [2.5.0] - Major_And_Skiz

1 messages Β· Page 3 of 1

solar topaz
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oh ok

nimble patrol
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@analog drift
something like this
in the Awake Method ?

analog drift
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nooo

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you misunderstand

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you don't want a custom prefab

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you want the basegame prefab

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don't push a custom prefab into the basegame pull the basegame prefab into your custom

nimble patrol
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so would pulling from game be using game directory ?

analog drift
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from the NetworkHandler prefabs list

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you wanna put the already existing lungapparatus prefab as the .spawnablePrefab reference in your apparatus SpawnSyncedObject component thats in your tile prefab

nimble patrol
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yes correct

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so that would be having the script
say
pull this from network handler
and attached to this .spawnablePrefab
using the SpawnSyncedObject component

analog drift
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yeah

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cuz remember this is only a reference

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your not making a copy or anything, your just making your SpawnSyncedObject reference the same prefab asset as the vanilla SpawnSyncedObject's reference

nimble patrol
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Gotcha that was my thinking i just didn't know how to pull it and how to attach is but that makes more sense then having to register it

analog drift
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which is what LLL does for you when its doing it right btw

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i look through all the registered prefabs, see if their names match any of the prefabs you have in your spawnsyncedobjects and swap the vanilla one in if they match

nimble patrol
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so like this with the lung spawn and an empty apparatus prefab or do i need that blank ?

analog drift
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for next LLL update you'll want an empty prefab with the right name for me to find and replace but in the context of you doing this manually it wont matter since you'll be setting that reference via code

nimble patrol
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@analog drift and would this code be after awake method or would it be before the level is spawned

analog drift
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I would do it after grabbing your dungeonflow and before passing it to LLL

nimble patrol
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ok i got it thanks πŸ™‚

nimble patrol
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@analog drift what does it mean if i can't access the public network handler am i not referencing it correctly ?

analog drift
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i'd have to see code

nimble patrol
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i was trying to see it i could grab the network handler to look at script but says i can't reference this
it is because i need to make a property for the handler and then i can ? at least for the variables
this is not final code just seeing how it is written

analog drift
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huh

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no homie you wanna do this in your plugin awake

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Look at the code I sent in dms previously for reference

nimble patrol
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ook gotcha i am not code expert and been reading thur docs to understand thank you for help

analog drift
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No of course, sorry I should probably elaborate more in future replies

nimble patrol
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HYPERS πŸ‘

solar topaz
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apperatus

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All of us were able to use it and see it with, facility meltdown

nimble patrol
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huh it works wut ? but it is not spawning for everyone wut ?

solar topaz
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im saying everyone was able to see the apperatus properly

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no syncing issues

nimble patrol
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weird that shouldn't be working ?
i haven't updated it either

solar topaz
nimble patrol
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hmm

molten owl
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teleporting isnt working on this map

nimble patrol
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Understood will add to bug list

nimble patrol
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1.3.0

  • Added LockPick Fix for Doors
  • Changed Credits
  • Netowrk Door Sync Fixed
  • SprayPaint Walls Working
  • Changed Values for Light Spawns
  • Adjusted DunGen Flow Amount

Know Issue Apparatus Syncing with clients

MUST REGENERATE CONFIG WITH RECENT UPDATE

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More Interiors [1.3.0] - Major_And_Skiz

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ah forgot to put Texture Changes

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the caves will look more like rocks then clay

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also forgot Changed audio for enterance and range of audio

bleak chasm
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why hasn't the apparatus been synced yet?

nimble patrol
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it could because i have been testing locallly but it doesn't sync when i do local test

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i wrote code but i am dumb about code and need to read up on it more

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since this is first code that i am doing for netcode lol

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Lethal Level Loader says they have a update coming so i can patch it when that comes out

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Also thank you everyone for the 100k download.
And those that had checked out the mod and all the feed back and help
Hoping to use this experience to make a game I can call my own.
It has been fun and frustrating with the mod for sure

HYPERS HYPERS πŸ‘pepeD

bleak chasm
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how does bunkerlengthoverride work?

nimble patrol
bleak chasm
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i know what it does, but how does it actually work

nimble patrol
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it changes the length of the dungeon spawn

bleak chasm
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how?

thin coral
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any plans on making the interior more maze-y? it feels like its very hard to get lost in this one

nimble patrol
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if you put a 1 in the spot it will make it only generate 1 of it self
2 would make it 2 times as big

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-1 means it is not being used

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and 0 mean it would not gererate

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i put the setting in but haven't fully tested it

nimble patrol
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Here is Bunker on Infernis love the particle effects that the Dev Did

thin coral
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did you just randomly find a 204 gold bar

nimble patrol
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yeah lol

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i think infernis has the rare stuff turned up

thin coral
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ah icic

nimble patrol
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and for the plans on more maze like no that will probly be our next tileset the sewer maintence tunnels

thin coral
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that makes sense, alright ty

bleak chasm
# nimble patrol

ohhh the effects look so good in there, unfortunately the bunker doesn't really fit on infernis :(

nimble patrol
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gotcha

patent shore
gray lance
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Bunker feels decently fine on Infernis because it kinda doubles as being mine-like

nimble patrol
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and if not they can just delete the config and get new one

patent shore
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Gotcha, thanks πŸ‘

trim rivet
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New update is incredible!!

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We've got the Bunker running for March and Vow and it's πŸ‘ŒπŸ‘Œ

deft flicker
bright lark
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weight distributions usually don't change from config to config (in terms of how to list them)

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and those are usually the most hefty thing to config πŸ˜…

deft flicker
pine venture
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uhm

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for some reason with this mod enabled everyone spawns in the ship wall (clientside) and on host there's no messages of players joining at all

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all other custom dungeons work, with this one disabled

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is there some known mod conflicts?

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NullReferenceException: Object reference not set to an instance of an object
at Unity.Netcode.NetworkObject.SynchronizeNetworkBehaviours[T] (Unity.Netcode.BufferSerializer`1[T]& serializer, System.UInt64 targetClientId) [0x00151] in <895801699cfc4b4ab52267f31e2a4998>:IL_0151
at Unity.Netcode.NetworkObject.AddSceneObject (Unity.Netcode.NetworkObject+SceneObject& sceneObject, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkManager networkManager) [0x00093] in <895801699cfc4b4ab52267f31e2a4998>:IL_0093
at Unity.Netcode.SceneEventData.SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager networkManager) [0x0004e] in <895801699cfc4b4ab52267f31e2a4998>:IL_004E
at Unity.Netcode.NetworkSceneManager.HandleClientSceneEvent (System.UInt32 sceneEventId) [0x00111] in <895801699cfc4b4ab52267f31e2a4998>:IL_0111
at Unity.Netcode.NetworkSceneManager.ClientLoadedSynchronization (System.UInt32 sceneEventId) [0x001a5] in <895801699cfc4b4ab52267f31e2a4998>:IL_01A5
at Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__37_0 (UnityEngine.AsyncOperation asyncOp2) [0x00012] in <895801699cfc4b4ab52267f31e2a4998>:IL_0012
at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x0000f] in <e27997765c1848b09d8073e5d642717a>:IL_000F```
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this error on clients only

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and everything works on host

fleet cypress
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did you make sure to get the new config file

pine venture
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you mean removing old one? i think i did

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let me try that one more time

fleet cypress
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thats what the maker said to renew it again

pine venture
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so i regenerated it, but it looks exact same as it was before i removed it

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i only touched rarity

fleet cypress
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its just odd i never had problems like that before

pine venture
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me too

fleet cypress
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what i could think of does any of your mods use lethalexpansion

pine venture
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no

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and no LECore too

fleet cypress
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well that is surely difficult

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the other way is if you send the modpack code and let others check maybe that could help

pine venture
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018d50d2-8de5-9b12-96fd-5b82048ae43b

fleet cypress
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i will prepare it and do it after my hearthstone round, just need to know what you excatly did to recreate it

pine venture
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just host as normal and other player join

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other player will be stuck in wall

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and host doesn't even see anyone joining

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so i assume there's even no networking

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it breaks before that

fleet cypress
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you mean friends, since these dungeon mods are kinda hard to pulloff public, or atleast invinited people from a channel or some sort

pine venture
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yeah

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i'll retest one last time with regenerated config now

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if it doesn't work - i'll have to disable it for now then

fleet cypress
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i will give you a review after my test aswell

pine venture
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nah, regenerating config does nothing

fleet cypress
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i have the mods setup and check it out

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do you try to load a savefile or is it whenever you guys start?

pine venture
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no, fresh start

fleet cypress
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you got a cool collection, but i have had no starting issue, does that only happen when the bunker interiro was choosen

pine venture
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no, always

fleet cypress
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lmao i got masked when afk

pine venture
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it doesn't happen on host

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only on clients

fleet cypress
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alright i force bunker layout

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i got a friend whos testing with me

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Hmmm so far no issues

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i could recommand maybe trying it with lc bettersaves

pine venture
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very weird

fleet cypress
pine venture
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we have this bug very constant

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on every player

fleet cypress
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would you mind if i join you?

pine venture
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we're playing with mod disabled atm

fleet cypress
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just gotta reload your code

pine venture
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maybe later

fleet cypress
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i mean it could also be the apparatus network problem since hes working on a fix for it

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currently apparatus and the rooms locked door isnt syncing

pine venture
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is it possible that there's conflict with factory meltdown?

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i wonder

fleet cypress
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factory meltdown has worked out with this

pine venture
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well

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no idea then

fleet cypress
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pretty much this

deft flicker
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so the retexture will come with the next update?

fleet cypress
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its already there

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and it looks awesome

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@nimble patrol @thin portal sorry for the ping, but it seems like that your mod has broken and many people have issues, mostly from clients joining the host, the host itself is fine by itself

mystic kernel
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yeah, i got the exact same issue as hardy

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clients join in the shadow realm, and the logs say that collision just straight up broke

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this is what i got upon joining

opaque ingot
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use older version for now

simple cipher
mystic kernel
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really?

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damn

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then i got nothing to report for the joining bug

patent shore
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Has anyone figured out what's broken?

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Or rather what mod specifically causes the incompatibility

mystic kernel
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its this mod

nimble patrol
pine venture
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yes

nimble patrol
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ok give me sec i think i know what it is

nimble patrol
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@mystic kernel @pine venture both of yours are the issue with the config not matching the host and client need the same info
and i will remove that from the changelog since it is adding more confusion putting that in

Configs must match

Host shouldn't Regerate after download

and if you have shared the profile code then

made changes to config you need to push the changes to the other

players who have the mod since they are not in sync with your changes

pine venture
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always doing that before we play

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so configs was not synced through mod manager?

nimble patrol
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yes correct

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after you share first time you need to update profile with changes

pine venture
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can you make them sync through mod manager?

nimble patrol
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for next time
i am working on a config sync to fix the desync issue

pine venture
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that will help too

nimble patrol
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when you make changes you can do this
export code and tell friends to update existing profile that should match up configs

plucky prism
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weeeeeeeeeird

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first time that happened to me and we always import the code

pine venture
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so configs was synced

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i share the code before each playing session

mystic kernel
thin coral
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So uh I keep hearing explosions near the entrance when I enter this interior, it gets pretty annoying even if it's decently quite

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Also I think everytime I reloaded my save, the apparatus from this interior just disappears from the ship, no other items disappear

nimble patrol
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any time you make changes to any config it should be shared to the players since
not matching configs on other interiors do the same thing

thin coral
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I was playing offline/LAN so I'm not sure if that's the problem

pine venture
nimble patrol
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i don't have explosions in map that was for infernis

pine venture
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and still had this bug

plucky prism
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well i run a couple more interior mods

pine venture
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so i'm not sure it's the config

plucky prism
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turning this one off solved the issue

pine venture
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i'll double check later to be 100% sure

plucky prism
nimble patrol
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hmm

thin coral
pine venture
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but we sharing code every time

plucky prism
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i know that other interior mods dont do that with unsynced configs? you just fall through the map when you enter facility

pine venture
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@nimble patrol i just re-checked

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we have exact same configs

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so it's not the case

nimble patrol
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ok have been looking thru code will do an update

molten owl
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Will teleporting be fixed?

nimble patrol
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inverse teleporting ?

restive shadow
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can confirm running into same issue with 1.3.0, rolling back to 1.2.1 fixed our joining issue

nimble patrol
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weird i didn't add much to code beside item group fixes

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also teleporting should work

restive shadow
nimble patrol
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that is not an issue that is just warnings

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and that is for the ship messhes

molten owl
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It just wouldn’t teleport them

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Inverse would work though

nimble patrol
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huh

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gotcha will look into it

restive shadow
nimble patrol
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will look into that

molten owl
nimble patrol
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are all the people that are having issue using lethal configs

molten owl
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No

nimble patrol
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in terms of not joining to host i mean

nimble patrol
mystic kernel
nimble patrol
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yes there about 5 to 7 interior mods

molten owl
nimble patrol
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yes

plucky prism
molten owl
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Okay gotcha will have to check later

plucky prism
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the ones that I know of

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oh and a couple wips

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but I think this one is the only has the apparatus btw

nimble patrol
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@plucky prism the LC Office has it too and theres works client side too

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trying to get mine to work like it

plucky prism
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ohhhhhh

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that'd be nice

tough frost
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thanks so much for adding spray paint!!!! last update seems very stable!

nimble patrol
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πŸ‘

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always trying to improve thanks everyone for the bugs and input

violet dust
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Can’t wait to try it

hidden wasp
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yeah the update totally breaks clients being able to join my lobby

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they all spawn in the void

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rolled back and its fine now

bleak chasm
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i've had the same issue

hidden wasp
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ive been told it might be a clash with the last two version of Advanced Company

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I will test that later on

pine venture
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not using AC, still the same

hidden wasp
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yeah i remembered i actually disabled AC at one point and was still having the issue

pine venture
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what was the latest working version, 1.2.1?

nimble patrol
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yes i think it is 😦

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working on fix but i don't see how people are getting the issue

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i don't have problems on my end and have seen streams of people playing just fine

pine venture
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that means it's incompatible to some particular mod, the question is - which one

nimble patrol
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which is weird since all i change was the item definition
but that could break other mods i guess ?

pine venture
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maybe some other mod named their stuff WallConnectorWithDoor or something

analog drift
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i think this might be related to the recent LL update?

pine venture
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i don't really know

pine venture
nimble patrol
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that is weird since i didn't change nothing with door setup besides adding texture

pine venture
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what if it breaks if you set bunker rarity to any non-default value?

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i didn't test it with default 300

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but i did set rarity for all other dungeons mods just fine

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so i'm not sure it can really be the case, considering that all configs are synced through the modpack code

mystic kernel
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but if you got a friend to join they will get shadow realm'd

foggy flower
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I had those problem until we ended up disabling a better spray paint mod

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Problem started happening yesterday but it wasn't an issue 2 days ago

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Another issue we're having is nobody but the host can see the reactor meltdown mod happening and some extra scrap and the teleporter traps from lethal things is only being shown to the host

quiet storm
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Lethallib was broken, but now it's been fixed

foggy flower
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Yep, read that a bit earlier, hope that was causing all the issues

nimble patrol
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Ye I am doing an update gonna get new lethal lib on next patch

nimble patrol
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Thanks for the bug report I am spending 3 hrs each night to find and fix issues

brittle wharf
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It is probably intentionally added as the sounds for the lights also that sound of the apparatus with (lethal resonance)

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Oh nvm

foggy flower
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We didn't know because around a couple different mods got updated at once and it turned out turning them off did nothing but a friend of mine was convinced it was because of interiors

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99% sure its not though

pine venture
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previous one works

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so nah, this one bug is unrelated

foggy flower
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I had a paint can mod called better spraypaint that was causing lockups for my friends

pine venture
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you mean black void bug or something else?

pine venture
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holy shit

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@nimble patrol seems like "void bug" caused by BetterSprayPaint mod somehow

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for real

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i've disabled it and it works now

humble narwhal
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Iirc that spray paint mod does a lot of weird stuff that breaks lethal lib I think

pine venture
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🀯

nimble patrol
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I feel like all I need to do is register network prefab and grab in game one and swap but don't know how to do that

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But me failing and trying is fun just stressful a little
since I know people are having issues and can't play

Thanks again all the help I have gotten πŸ™‚

pine venture
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some day i'll try to learn how to mod too

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sounds like fun

nimble patrol
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Think I might just have to learn RPC's

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Ye it is fun level and moon stuff I think is a bit harder but once I get all the problems iron out I want to make a real in depth guide on how to make your own interior dungen

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[Error : Unity Log] [Netcode] Failed to create object locally. [globalObjectIdHash=1955070896]. NetworkPrefab could not be found. Is the prefab registered with NetworkManager?

always getting this error

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when i test multiplayer for client

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this one is for the Appartaus not showing up for other then the host

humble narwhal
onyx wagon
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^

nimble patrol
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@humble narwhal @onyx wagon
I have been using the Lethal Lib RegisterNetworkPrefab
it doesn't register but I am baty is saying for apparatus.

I am just trying to pull from in game Apparatus prefab to put onto the empty game object I have.

That has the spawn synced object to spawn the apparatus from game in

solar topaz
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did thr black screen with green smoke problem fix

nimble patrol
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if i could get the correct
Format on how to do it i can figure it out

Is it like this ?

    { Access NetWork ConFig
      { Register Prefab to Network Config
        { Find Apparatus in Prefab List
          { Set Apparatus to Spawn to Empty objects Spawn                  Synced Object
            { Test ? ```
onyx wagon
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I'm trying to understand exactly what you're trying to do here

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are you trying to make a new "apparatus holder/device" and attach the apparatus to that?

analog drift
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@onyx wagon he needs to grab a ref to the basegame apparatus networkprefab and reference it in his spawnsyncedobject component before network start

onyx wagon
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you can't do it before the network manager starts, but you can do it before the player joins/hosts a lobby

nimble patrol
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Oh so I should do it at before GameMasterStart()

onyx wagon
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what you can do is patch GameNetworkManager::Start and get the apparatus prefab from the NetworkManager.Singleton.NetworkConfig, and you can get the apparatus from there

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lethal lib's register network prefab just waits until that point to register it anyways, so you can skip lethallib and register your prefab directly using NetworkManager.Singleton.AddNetworkPrefab(prefab)

nimble patrol
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Hm gotcha will give that a try πŸ‘

onyx wagon
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just note that you will have to parent your game object (if it's created during runtime and not loaded from asset bundle) to an inactive gameobject with hideFlags set to HideFlags.HideAndDontSave

nimble patrol
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Makes sense

analog drift
#

?

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oh yeah thats what i meant

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because it starts after gamenetworkmanager.start finishes

onyx wagon
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weird shit if you aren't using asset bundles

analog drift
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do you know what a spawnsyncedobject does

onyx wagon
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wdym?

analog drift
#

i think you misunderstand their requirements

onyx wagon
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probably

analog drift
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the dungeons use a component called SpawnSyncedObject which is just a component with a gameobject reference. then when the dungeon is done the game does findallobjectsoftype spawnsyncedobject and instansiates and network spawns the prefab referenced

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so all he needs to do is put the right basegame prefab in his spawnsyncedobject

onyx wagon
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oh huh thats neat

analog drift
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yeah

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actually a pretty smart way for zeekers to do it

analog drift
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LLL does this automagicially but i was a dumbass and just checked for like doors and vents when i need to check for everything

onyx wagon
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dont listen to me (other than what you do to actually get the apparatus network prefab)

analog drift
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cuz the apparatus tile in basegame spawns the actual grabbableobject prefab

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only time the game spawns an item this way i think

nimble patrol
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Yeah gotcha.
I was against doing the apparatus cause I didn't know how much more would need to be doing but am enjoying figuring it out

humble narwhal
analog drift
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πŸ€”

small estuary
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So is 1.3.0 not safe to use atm?

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Or is it safe if you don’t turn on a certain setting or don’t use it along with certain mods

nimble patrol
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@small estuary yes 1.3.0 is good to use it is just some people have mods that break it for some reason ?
so far the Better SprayPaint mod has issue with it

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working on patch update

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for the Apparatus

hidden wasp
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Wait it's the spraypaint mod that breaks it???

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Or some sort of conflict with that mod and your mod to be exact

nimble patrol
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possible conflict

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checking log

humble narwhal
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I remember the spray can mod broke lethal lib because it completely replaced the charge pad in the ship

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I think lethal lib had a work around but it might mess with other stuff

vernal heart
#

spraypaint literally broke all of lethal company mods it seems like

nimble patrol
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seems like some conflicts but tested just my mod and nothing else beside my map and its dependency work fine

bright lark
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(how the hell does a spraycan mod break these things... gotta love conflicts)

nimble patrol
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yeah the more mods that don't have a standardize setup the more weird conflicts i think get made since everyone does there setup a little different

cinder mango
bright lark
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no but seriously

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how does a spraycan mod do it

humble narwhal
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Probably patching some random thing that it shouldn't and breaking the program flow

patent shore
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I heard someone's weather was broken because they didnt have the right reverb audio outside their entrance

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Its not just lethal company modding that's haunted but the game's code itself

humble narwhal
#

Lethal company is held together solely on duct tape and dreams

onyx wagon
nimble patrol
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made sure to add the dev notes to keep track of what goes where

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everything in what i have works just adding the apparatus stuff is final thing i need to get all working

stray hemlock
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Spent like an hour trying to set up games just to figure out the cause of soft locks being fuckin spray paint

nimble patrol
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hey all it takes some times is a single object or change and things don't work lol

fading urchin
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The coconut wasn't real sadly

solar topaz
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hows progress on the sewer?

minor pagoda
#

but you can remove it

fading urchin
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sorry i meant the post

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the dev note doesnt exist

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its also used in the game, they are just very tiny particles that represent coffee beans

nimble patrol
barren fable
#

Just though I'd put this here: while playing this with a friend of mine we encountered a funny glitch.
I purchased a handheld map and it worked fine for me (host) but on the invited players side it was one of the doorways of the bunker interior.

fleet cypress
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let me guess a locked room

fleet cypress
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i been helping people address the simple issue they keep repeating to tell us

bright lark
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XD

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I know

barren fable
fleet cypress
bright lark
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not like- the physical map you walk in, but the handheld radar of the map

barren fable
#

no the item "hand help map" appeared as the doorway map piece

bright lark
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hand... help... ... what.. never found that scrap before .,.

barren fable
#

it is a mod (portable monitor that you can buy to display your location)

bright lark
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like portable radar?

barren fable
#

yea

bright lark
#

portable radar should work o ,o

#

i don't know what map mod you got o, o

#

but take it with them maybe? I guess also submit it as an issue to more interiors - it could be something on their end that's screwing the view of the map from above

barren fable
#

gimmie a bit i wasnt expecting to get into a convo rn am in a match of overwatch

bright lark
#

lol πŸ˜…

barren fable
nimble patrol
#

Oh what that is weird huh
Since door ways are handled by DunGen

barren fable
#

just to say agin this happened to the pople who connected to me and not me (host)
and it got an update while we were playing so maybe it fixed it but i havent tried it yet

nimble patrol
#

All my code should do is load the map and give to LLL and fix item group names

nimble patrol
#

Is the locked doors bugged ?

nimble patrol
barren fable
nimble patrol
#

I try and play test a bunch before upload since I don't want to send a broken update so I feel like lots of these are either dependency up dates or user error or mod conflicts that haven't run into.

#

The only stuff I have in my test mod pack is just moons and other interiors so I don't have issues loading those I will usually test a singular mod to the pack at a time

fleet cypress
#

i was just asking them if they had the desync issue with a locked door since they talked about a door

nimble patrol
#

Gotcha

#

Door sync should been fix with 1.3.0

fleet cypress
#

i been assisting so people dont lose hope on this mod, and told them the issue and that its been worked on

#

very cool! i never lost hope in you

nimble patrol
#

Thanks for the help πŸ™‚ ye I am doing my best to update. since coding is not best skill I have

#

I feel like if I just went just straight tilesset and nothing else wouldn't have much issues but adding apparatus is giving me so much hassle to figure out

fleet cypress
#

you did more then i could based on any coding stuff, but in the end, you could see asking someone who does has done it already with the apparatus

nimble patrol
#

Ye I have but they had no issue just putting the object in there game and it just working

fleet cypress
#

it can also be that unity is a bitch

nimble patrol
#

True

fleet cypress
#

i used to work on vrchat avatars before, so i know this a little -- well in the end it has to work somehow, as emergency reason even if it is impossible, you could try asking zeekers

nimble patrol
fleet cypress
#

lmao vrchat world yes

keen crown
#

Has anyone gotten this working on a custom planet? Want to know if it works before I try

#

I see that it should work though

thin coral
#

Yeah it works

keen crown
#

Just tried it, looks awesome so far. Only thing that stood out ot me is that it feels super bright compared to the vanilla tilesets, but im not sure if that was intended. Seems like you dont really need a flashlight

kind stump
fleet cypress
#

yeah its been reported so many times, hes working on it

#

so far all there is, is use an older version or disable it for now

kind stump
#

Ah wasn't aware, thanks for letting me know!

fleet cypress
#

but im sure once its done there might be more additions so far we gotten an apparatus room and textures

nimble patrol
#

Wut that is weird I didn't do anything big tho so I think it is mod conflicts I have tested varying mods and it seems to be fine with all other interiors and modded moons don't know what is conflicting with my specific mod

fleet cypress
#

they always complain about clients joining

#

seems like lc office has that issue with their shrimp now

nimble patrol
#

Will push an update today to clean up unused stuff in script

pine venture
#

remove it and you're good

nimble patrol
#

just got the error my self doing locat test

#

hmm and this only thing added was BetterSprayPaint

nimble patrol
#

check seems to be 3 errors that happen and the sound manager is a debug command is is checking the state which should be removed after testing

#

which i don't get why any of these wouldn't allow ppl to join

#

it just shouldn't allow the mod to work

#

and still be able to join lobby unless i am wrong about that

#

but me disabling my mod makes it go thur hmm

nimble patrol
#

@pine venture @fleet cypress @kind stump found issue was my door network object not set to correct hierarchy
which is weird since it was working but now with better spray paint it broke

so thank you for pointing it out

#

gonna push a small update for the fix today

nimble patrol
#

1.3.1

  • Updated Lethal Lib Dependency
  • Removed RoundMangaer Patch
  • Changes ItemPatch

Know Issue Apparatus Syncing with clients

Notice: Not all mods work together looking to improving that

Configs values need to match

#

More Interiors [1.3.1] - Major_And_Skiz

solar topaz
nimble patrol
#

@solar topaz yes i have tested it

#

was just making a statement on that not all mods work together since that is the case for every mod

#

still doesn't fix apparatus at moment with my local testing

nimble patrol
#

testing with light change to set the feel better also you can have more or less lights per seed

#

so in the entrance you can have 1 or 3 and others about 50% of lights that were there

#

this was a different one for the mess hall

#

and is the entrance better with less or more light

#

Didn't like how it looks went back to style it was before and just adjusted the range looks better and can see stuff still

nimble patrol
#

More Interiors [1.3.2] - Major_And_Skiz

#

1.3.2

  • Update Lighting and Randomized Lighting

Apparatus Sync Fix Coming in a Future Patch

#

the pic of the entrance is with one less light with the new light randomization

bright lark
#

Personally

#

I would make the main room a tad brighter.

#

The main room is usually the brightest room you'll ever find in the two default interiors

#

but I do like these more than the damn bright-as-day lighting

#

I do like the lighting change. Gives more spooky vibe. I wonder if lights could ever be coded to be normal - then flashing (dimming) - and then shattering/breaking

#

so like throughout the time of the level, some lights will just shatter or run out of juice

proper tinsel
#

if i set this interior and Scoopys Variety ones to appear on the same moons will that cause desync problems with other players?

wheat osprey
#

As long as the configs are the same for all the players, there's no reason why it should

bright lark
#

unless you're talking about Peach's Castle πŸ˜… ... cause their system is borked

#

the rest - afaik - should function. To give default interiors the same chance with scoopy and this one, set their weights to like 200 or something

#

so 200 for more interior, 200 for scoopy, 'n it should be somewhat balanced-ish

#

or is it like 150 each..

#

don't go past like 400, but don't go under 80

#

πŸ€·β€β™‚οΈ

#

if you want it all to be relatively close to be generated

proper tinsel
#

but the config desync can cause different dungeons to be generated still?

bright lark
#

what config desync o ,o

proper tinsel
#

different configs for the interiors' spawn rates

#

for each player

bright lark
#

everyone's config should be the same o -o

#

ensure you give them the code as your last step

proper tinsel
#

yeah but if they arent the dungeons can generate differently for each player?

bright lark
#

interiors may be bugged if there is no config-syncing with scoopy or more interiors... I don't know if there is syncing.

#

Yes, if there was no syncing and you had 80 but someone had 500

#

you could see a different interior than them

#

I don't know if either more interiors or scoopy has config syncing from host

#

but just in case, have your friends use your code after you've messed with all the configs

#

(so get the code after touching them)

#

have em delete the old profile to ensure it reinstalls the configs

proper tinsel
#

yeah i did that i was just wondering

bright lark
#

yeh

#

but you could ask em if config syncing happens with more interiors or scoopy - I don't know if they do o, o

#

I just know that different configs makes things go bad

wheat osprey
#

hence desyncs

#

(at least AFAIK, i don't code)

bright lark
#

More or less - yes

#

with X weight, Y seed should give more interiors - but because your friend has different X, the same Y seed gave a different interior

#

you both should still be able to play

#

but the host sees the right layout with loot

#

anyone who isn't synced will have loot floating (if they can even find any at all)

proper tinsel
#

ive experienced that unfortunately

bright lark
#

It's cool - but also game-ruining in terms of reaching quotas πŸ˜…

#

I guess I shouldn't say it's GUARANTEED game ruining - but the odds of your generations overlapping for easy looting is so slim, you might as well win the lottery if it's more positive than negative per desync'd generation

proper tinsel
#

in fact i saw that happen with default interiors back in v45

#

with my friends walking through walls and stuff

bright lark
#

it's even more trippy

#

when it's the outside that's desync'd (too, or not)

#

that doesn't happen from bad configs

#

but rather, having LE and LLL

#

(they're not the best of friends)

tribal hearth
#

The lighting update

#

Lighting update + texture update

The Interior has peaked

kind stump
#

The new lighting looks spooky

proper moon
#

im still having problem with how big the rooms are and there barely any scraps agony
cool lighting tho, less blind for me

thin coral
#

Next update he takes away the light, it's bedtime

proper moon
#

aint no way

solar topaz
#

honwstly my favioriate thing about the interior was how bright it was, now tht its so dark, it just gets annoying

fleet cypress
#

imagine adding it just for a certain modifier of a moon as example eclipsed

tribal hearth
fleet cypress
#

it also depends on the layout, if you play on a bigger layout, more areas are complete in darkness

tribal hearth
#

I haven’t played the new update so maybe it’s too dark now but shrug

nimble patrol
nimble patrol
scarlet oracle
#

my only gripe with the interior was that it was too undetailed and too bright

#

epic to see that its been covered

nimble patrol
#

Yes the feedback definitely helps make improvements thanks so much for all feedback

#

I wanted to make it so you would have choice if you need to bring a light since it is dark or if you don't and grab more loot

nimble patrol
tribal hearth
#

I do find the scrap density to be on the lower end

#

For interiors

thin coral
#

Yeah i haven't really noticed any "loot rooms" so far

#

Stuff like locker room from facility

#

Or the kitchen from mansion

tame heron
#

i just gave the map a 20 percent chance to spawn lol

#

the rarer it is the more of a spook it gives people lmao

#

wait wtf

#

im yapping

#

im in the wrong channel

kind stump
lethal vapor
#

does this mod use custom apparatus or smth?

wheat osprey
#

the fire exit on the sewers is actually impossible to distinguish from a normal sewer end

#

just happened to find it because i went head first into a deadend and the "Exit" message popped up

#

ignore me got my mods confused lmao

lethal vapor
#

#help-and-troubleshooting message

#

is this caused by this mod?

#

i tried a similar scenario but with LC_Office interior. the apparatus was glitched but not like this

#

i tried several times with More_Interiors and this happens everytime

#

not sure what's causing this, and only with apparatus. it might be related to FacilityMeltdown, More_Interiors, or GeneralImprovements

nimble patrol
#

I don't think mine is doing that mine just doesn't appear for clients and the host can still see it so it is a could be desync with my apparatus not showing up and it appearing for host

lethal vapor
#

Wtf could be causing this πŸ’€πŸ˜­

nimble patrol
#

Yeah saw the clip that is crazy lol

lethal vapor
#

Yeah fucked up

#

I’ll do more testing tomorrow and try to figure it out

#

I’ll try without FacilityMeltdown

nimble patrol
#

Gonna be a future patch for apparatus
Trying to pull in game Apparatus and put into the machine rather then using one uploaded which is out of sync

thin coral
#

I think the uploaded one also just doesn't actually exist even for host lol, it shows up, you can interact with it etc, but if you reload the save with it in your ship it disappears

#

Haven't taken apparatus in a few days tho so idk if that's smthn you fixed recently

wanton oriole
#

As the hoest I'm the only one seeing the apparatus

#

Β―_(ツ)_/Β―

nimble patrol
#

@analog drift i think this is getting closer to what i need it too do but missing stuff in it
working on Selecting the Apparatus and just the LungSpawn this is the most Learning code stuff i have done
i need to find a away to get the lung spawn for my mod and just make it replace the .spawnprop with the lungapparatus prefab
but i wrote this since this what references the spawnsyncedobject in the round manager and spawns something

winged coral
#

Dang, the bunker is actually dark now

#

I was starting a new run, but didn't bring a flashlight anywhere the first quota. It was very noticeable

#

I could see where it mattered but not much more

nimble patrol
#

yeah still able to see but enemies can creep up on you and the lights are able to have varying darkness with what lights spawn

winged coral
#

It's fun(TM)!

#

I figure if I'd bothered to buy a light instead of a shovel I woulda been fine, I was just playing First Quota Gamer Mode

solar topaz
#

I miss the old the old ligjts

#

lights

#

nice and bright

#

my faviorite thing about the interior

nimble patrol
solar topaz
patent shore
#

I think the number of lights varies per run

nimble patrol
#

yes that too i have it range of lights
from
entrance 1 to 3 and
stairs 5 to 10
Mess hall 3 to 7
barracks 2 to 3

#

hallways have there own independent light one its
a 1 in 4 chance of get a light included on hallways prop spawn

solar topaz
#

is higher brighter?

mystic kernel
#

Heya, is the weird void bug with this interior fixed yet?

solar topaz
#

a way tk config rhese values would be nice

nimble patrol
glacial maple
#

that has got to be the wackiest mod compatibility issue I've ever heard

mystic kernel
#

Indeed, i was about to say that

#

Out of all problems a mod could have in this game we somehow got one with doors, a core mechanic of this game

#

I dont think i can even start guessing with the spray paint issue though lmao

nimble patrol
#

it was specificlly the networking of the doors tho so it make somewhat sense

#

like the network object on door

mystic kernel
#

Oooh

#

Its actually really concerning that theres was basically nothing in the logs

nimble patrol
#

no there was when it only happend when the betterspraypaint was on it showed the issue which is weird

mystic kernel
#

Weird indeed

#

Oh btw, has the light sounds been changed or removed?

#

Or is it still the reused apparatus sound?

nimble patrol
#

it is a different sound now

mystic kernel
#

Ayyy

#

I can finally enjoy the bunker again

brittle wharf
brittle wharf
#

Cause their new update broke everything

#

I wonder if it's fixed

brittle wharf
tribal hearth
#

What update

brittle wharf
#

Idk their new update broke it when I tested it

lethal vapor
#

i think the issue was from a combination of LC_Office (broke apparatus from interiors other than LC_Office) and Possessed Masks (broke inventory after rehosting/rejoining)

#

but they both fixed the issue today

brittle wharf
#

GeneralImprovements

#

Mostly destroyed the living shit out of any mod in its new update

brittle wharf
#

And try again

lethal vapor
#

nah i used InventoryFixPlugin mod. but as i just said, they fixed these issues apparently

iron steeple
#

Sooo just tried to run away with the apparatus in the office, while running FacilityMeltdown... Elevator locked us in, couldn't operate it at all

wheat osprey
#

you couldn't put the apparatus inside the elevator?

timber moon
#

general improvements could be the cause too

vagrant aurora
#

Honestly literally anything that modifies the apparatus item could also cause it

#

Since the elevator would then not recognize said apparatus item

nimble patrol
#

yeah i think it is because it is a little different then a item it s like a GrabbableObject instead of an item

#

me just trying to refence it is a pain to figure out

glacial maple
#

@nimble patrol what is your dungeonflow called? i'm going to do a hotfix to meltdown to prevent it on the bunker until the sync issues are fixed

nimble patrol
#

bunkerflow

nimble patrol
nimble patrol
glacial maple
analog drift
#

oh right

#

you two

nimble patrol
#

cause issue is not syncing with clients cause problems

analog drift
#

is this actually a spawnsyncedobject in vanilla

#

a stray log i saw this hour implied it was a randommapobject

#

could be very wrong just checking

nimble patrol
#

@analog drift @glacial maple yes i am just using the lungdockstation from my bundle and apparatus from my bundle but spawnsynced object is attached to my stuff with the script stub

#

the LungApparatus is the Game Object and LungProp is a component on it and then it has an ItemScriptableObject.asset for the item info

elfin yarrow
#

quick question does this mod overide the normal interiors

nimble patrol
#

no it doesn't.
it is added to a pool of interiors.
the normal ones still exist
πŸ‘

wheat osprey
#

unless you make it's weight absurdly high, no

elfin yarrow
#

ok thanks

wheat osprey
#

no worries bro

nimble patrol
vital knoll
#

feedback: love the new lighting update. Always felt like bunker was too bright in most places and now it is much much better. Also goes very well with the more detailed textures. Some props seem a little bit out of place now tho because they're still 'clean' like wooden crates.

plucky prism
#

bro is stuck

vital knoll
#

wrong thread?

plucky prism
#

i thought sewer was from this map?

#

or was it scoopys....

vital knoll
#

yea it's scoopys

plucky prism
#

ok sorry lmao

vital knoll
#

but more interiors will also bring a sewers dungeon from what I've read

plucky prism
#

yeah thats why i confused it lol

wheat osprey
#

you're not the first lmao i did it too earlier

plucky prism
#

and it spawned on rend.......

nimble patrol
#

yeah it was funny how we all got the idea to do sewers lol

#

yeah that is weird it shouldn't spawn on rend when set to free.

plucky prism
#

i can get you a log but its gonna be exxxxtra bloated

nimble patrol
#

sure but i think i know the issue

wheat osprey
plucky prism
#

14 mbs...............................................

#

yeah... no..

wheat osprey
#

bro ACTUALLY doing a 24h marathon

fleet cypress
#

@plucky prismmight have to set the moons yourself there

#

also it had an update to the config for me maybe thats the issue?

unreal finch
plucky prism
fleet cypress
#

you need help with planet names?

nimble patrol
#

Ok apparatus fix is gonna be I am just gonna either change the one in game and duplicate it and change name or change it to be a WW2 power style one

#

Will test both

analog drift
nimble patrol
#

Thanks again

#

πŸ‘

kind stump
#

Just curious but how's the other tileset coming along? πŸ‘€

nimble patrol
#

Almost finished

tacit summit
#

hey major

nimble patrol
#

Here is a guide on how to get all the stuff to get setup to start making dungeons with DunGen tool
Getting the lethal company unity template
https://github.com/EvaisaDev/LethalCompanyUnityTemplate

You will need the DunGen tool
And scripts from LC to make a randomized dungeon using asset ripper
https://discord.com/channels/1168655651455639582/1199473521265475745

You will need to get the DunGen too either from game or buying it
https://discord.com/channels/1168655651455639582/1184559617288708116
https://assetstore.unity.com/packages/tools/utilities/dungen-15682
and then create DunGen that you are making

Asset Bundle them using either the one in unity or preferred (asset bundle browser) tool

Then write plugin for mod using the Lethal Company template
https://github.com/LethalCompany/LethalCompanyTemplate
Looking at how other Dungeon Modder source can help little also
The git hubs they post are helpful too
It should work with all that

if you are adding items and things that need sync you need to setup
A netcode patcher to allow for
Clients to get the item information
https://github.com/EvaisaDev/UnityNetcodePatcher
https://youtu.be/yUBDg5bXtts?si=cvD-Kttx2j3jS2wg

GitHub

Unity project template for Lethal Company modding. Contribute to EvaisaDev/LethalCompanyUnityTemplate development by creating an account on GitHub.

Use the DunGen from Aegon Games Ltd on your next project. Find this utility tool & more on the Unity Asset Store.

GitHub

A template for a BepInEx 5 Plugin, using the correct .csproj configuration for Lethal Company modding - GitHub - LethalCompany/LethalCompanyTemplate: A template for a BepInEx 5 Plugin, using the co...

GitHub

An assembly patcher which replicates the ILPostProcessing step unity does in order to make NetworkBehaviours work - GitHub - EvaisaDev/UnityNetcodePatcher: An assembly patcher which replicates the ...

YouTube makes you upload photo ID before you can post links in descriptions so until they approve mine:

Netcode Patcher github: EvaisaDev - UnityNetcodePatcher
for my github just google: Malcolm-Q github (the repos will be pinned)

Chapters:
0:00 What and Why
1:35 Thinking with Netcode
4:20 Asset Bundle
6:05 Creating the Project
7:02 Setup Over...

β–Ά Play video
tacit summit
nimble patrol
tacit summit
#

ngl dude couple things

#

1 i REALLY wanna play new interiors but there are only 8 out

#

2 i wish i could create my interior ideas but i got no modeling skills at all

#

my only skill is music mainly

#

do you have any solutions for me

#

i love interior mods

nimble patrol
tacit summit
#

or like a make made of bushes

tacit summit
#

ik

#

but like

#

i have no skill to do it sadly

nimble patrol
#

The scarlet mansion did an outdoor one

tacit summit
#

ik

#

the problem is the modeling and just the entire process

#

idk how to do any of it

#

to a quality i wanrt

#

want

#

honestly

nimble patrol
tacit summit
#

idk the 1st thing to modeling

tacit summit
#

at that point i would commision someone

nimble patrol
tacit summit
#

how complex is it to set up and use

#

i think i tried using it and got overwhelmed

nimble patrol
#

I have spent at most on this $100 for assets and tool but it can all be done free

nimble patrol
tacit summit
#

any place i could go for someone to help me through it? i doubt you would lol

nimble patrol
# tacit summit any place i could go for someone to help me through it? i doubt you would lol

Love this guy's videos he does it in fun way lots of memes this guy is great
https://youtu.be/YXmkhySQ4SU?si=BV7FlwFnEJHei1DY

Head to https://squarespace.com/smeaf to save 10% off your first purchase of a website or domain using code smeaf

Learning Blender can be difficult, so here's a quick guide to get you setup and learning the right way!

Youtubers
@blenderguru @grabbitt @CrossMindStudio @SouthernS...

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nimble patrol
tacit summit
#

is this normal to take a while

nimble patrol
#

Plus there are plugins for blender that make it easy then doing everything from scratch

tacit summit
nimble patrol
tacit summit
nimble patrol
#

Sorry posted wrong link lol

tacit summit
#

but yeah that one

nimble patrol
#

Yeah it should download no problem

tacit summit
#

i think its working now

#

i just canceled and retryed

nimble patrol
#

Also you can download from steam too

#

Blender is a free and open source 3D creation suite. It supports the entirety of the 3D pipelineβ€”modeling, rigging, animation, simulation, rendering, compositing and motion tracking, and video editing. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Bl...

Recommendations

130

β–Ά Play video
tacit summit
#

kinda wish i knew that i feel that wouldve been easier

nimble patrol
#

Either way works

#

Alright I am gonna be going.
so I can help later if need more tips

brazen plank
#

whats the other tileset again?

#

was it sewerws or something else?

patent shore
nimble patrol
#

@tacit summit @brazen plank its this tileset one but we have added lot more tiles and multi level stairs and lots more rooms Different from bunker style
#1196710290457382953 message

brazen plank
#

hell yea!

#

cant wait

#

also the bunker lighting changes have been a godsend

fleet cypress
#

also love the textures

nimble patrol
plush bear
nimble patrol
#

gonna make a more detailed guide with how rooms are set up

plush bear
#

Also, would you happen to know why spiders can climb the walls in the bunker but not in scoopys interiors? Was there something you needed to do ito it?

nimble patrol
#

having the ceiling and walls and floor set to room layer

#

that is also how the snare flea works too

#

the room layer is what determins what is navmeshed so ai can use it

worthy perch
#

sent my friends in with this mod loaded and they didn't find much scrap in this interior, i know you mentioned earlier it was influenced by what moon it spawns on though. is it possible to sort of mitigate having to go further in for scrap by changing the dungeon length?

nimble patrol
#

no i am currently fixing said issue also since i didn't have correct setup project it should be better going forward

#

also would have more different scrap spawning

#

special army scrap

worthy perch
#

oohhh that sounds cool

nimble patrol
#

working on getting correct placement

#

would be cool if i could get horde bug to wear stuff lol

#

what we got cooking

#

and it would be only bunker that could get these spawned items

#

will have different items in next tileset

worthy perch
#

oh this looks so cool

brazen plank
nimble patrol
#

oh very nice

brazen plank
#

(the last one is a whistle) idk if you could make noise with bugel or whistle since wearing mask

nimble patrol
#

Yeah could make it whistle that is possible

brazen plank
#

hell yea thatd be dope

proper moon
#

are the turret supposed to be able to scan and shoot thru that wall ?

nimble patrol
#

not really well but i can adjust it in future update

#

with testing it was like it would sometimes other times it won't

#

will do a change with update

#

alright i have adjusted the spawns for the turrets for that section

#

so next update should be a little less buggy with halfwalls

bleak chasm
formal turret
#

just wanna share the shenanigans we had on this interior πŸ˜‚ + new intern mistake

nimble patrol
#

πŸ˜‚ HYPERS

#

thats great

nimble patrol
#

update coming today

#

got it working

solar topaz
#

Or

#

Not of

nimble patrol
#

its one for the bunker so it won't be desynced no more

#

gonna also make a different model too so you get variation

vagrant aurora
#

Ooo nice

#

Will it still work with Meltdown or will that have to be added on Meltdown's end?

nimble patrol
#

gonna be later today

vagrant aurora
#

Awesome possum!

#

We were definitely having some apparatus desync issues last time we played so hopefully this fixes em right up

#

As funny as it was to see the apparatus spawning in weird places

formal turret
#

Very rare for me to see apparatus in the bunker, but ooohh I love the green touch to it!

nimble patrol
#

yeah also new scrap coming in too

#

and these can only spawn in the bunker

frank kernel
#

Can you wear the helmet for reduced damage, and/or invulnerability to Snare flees?

#

Can you look through the Binoculars? do they do anything?

#

Can you ride the rocking horse?

nimble patrol
#

that would be a cool idea for additional armor

frank kernel
#

Does the old radio work with the paid radios?

nimble patrol
#

the other ones i haven't thought of doing

#

lol that would be funny if it did work like another radio

frank kernel
#

could be a shorter battery than the paid radios

#

and weight more

nimble patrol
#

you just walk up to a room hearing radio chatter

frank kernel
#

only if they start on

#

laser pointer doesn't start on, so I would expect radios to be off too

#

but you could add a chance for them to start turned on

#

would just worry about whether they would be found before they die, making it pointless?

nimble patrol
#

i have the script for the walkies but i will get items in first before doing that

gleaming wave
#

what are the codes for each level so i can make the interiors spawn on specific configs

analog drift
#

the ones you see on the terminal

wicked totem
#

Oh thats what those are? xD

gleaming wave
nimble patrol
#

hmm it should be that offense21 should work

bright lark
#

that looks right

gleaming wave
bright lark
#

wait- you want it guaranteed?

gleaming wave
#

yup

bright lark
#

@gleaming wave

gleaming wave
#

hm

#

ok

bright lark
#

Remove the list and set it to "all" if you want to guarantee see how bunker performs/looks on a map

#

otherwise, in that list - change "assurance220,offense21" to "assurance9999,offense9999"

#

to force it

gleaming wave
#

i just want specific stuff

#

would this work with scoopys?

bright lark
#

(999 should be high enough)

gleaming wave
#

having the same issue

bright lark
#

it all depends on how the weight system works for the custom moons. For default moons, if ye wanna make scoopy's and more_interiors be equal with default interiors

#

make their weights like 250

#

250 scoopy, 250 more_interios

#

or like 200

#

(Look, I don't know perfect numbers - but somewhere around there-ish)

gleaming wave
#

im trying to get specific interiors working on each moon

#

waiting for more to release

#

in the end i want each moon to be unique

bright lark
#

If you want more_interiors to ONLY spawn

gleaming wave
#

i dont

bright lark
#

on specific moons*

#

just set the number on those moons under list as 999

restive shadow
#

I imagine they want a similar situation that I'm hoping for, wherein specific moons have specific interiors that make sense for their environment, like I'd like another castle-style mod for the dungeons from scoopy but I can't really find any except for wateridge >.>

bright lark
#

note, it's not true guarantee... there's gonna be a microscopic <1% chance it's gonna do a default interior/mason

#

but the odds of that are so slim, it's negligable.. negligeble ... ne

#

negligible* - a h e m

vital knoll
bright lark
#

ok- 9999 -u-'

#

am I the only one to hate this weighted-random system

#

especially given how a specific map doesn't have their weights right

vital knoll
#

it's the only one that makes sense tho

#

for 1% chance of default interior you'd have to set bunker to 29700 on experimentation

#

29699 rather

nimble patrol
#

Might be a little delayed for upload. wind was strong and broke the tree in front of house will be later then what I wanted to upload

vital knoll
# bright lark am I the only one to hate this weighted-random system
nimble patrol
queen thistle
#

Rip

vital knoll
queen thistle
#

Yeah forget the mod take care of yourself, no worries

nimble patrol
#

Yeah cars damage a little but it was that bad

nimble patrol
#

But thanks πŸ‘

queen thistle
#

nice

scarlet oracle
#

if i had a nickel for everytime a modder was almost finished with an update before a random real life occurrence inconveniences them for a few hours

nimble patrol
#

getting close to upload just getting items to feel good in hands

knotty garnet
nimble patrol
#

shouldn't mess with it all items have there own object object id

#

so same name won't matter unless they are just pulling from string name

knotty garnet
#

Okay thank you for the info! ❀️

nimble patrol
#

two handed item

wicked totem
#

cant wait 😩

bright lark
#

(I'm being sarcastic - hasn't happened too many times)

wicked totem
#

@nimble patrol eta?

nimble patrol
#

i will ping you when done

wicked totem
#

Oh i'm watching πŸ‘€ (but yes ping lol)

scarlet oracle
#

someone should make a purple apparatus called the paraphernalia so we can have the lean apparatus

#

that should be the mansion variant of the apparatus ngl

nimble patrol
#

@wicked totem update posted just need to wait for launcher to update

wicked totem
worthy perch
#

YIPPEE

nimble patrol
#

More Interiors [2.0.0] - Major_And_Skiz

#

2.0.0

  • New Assembly
  • Apparatus Fixed
  • Added New Scrap
  • OldRadio,Canteen,Armyhelmet,RockingHorse,Gramophone,WheelRim,WireSpool,TypeWriter
formal turret
#

What's the new assembly meant, is it coding stuff

nimble patrol
#

yes i redid an entire new script project for this

drifting cloud
#

Was about to add a suggestion for the old radio only to scroll down and see the beautiful "2.0.0" ;w; (And then afterwards realize the channel name was changed)

knotty garnet
#

@nimble patrol REALL LOVE the fact I can add your scrap into the global pool ❀️ Also amazing work ❀️

nimble patrol
#

nice

nimble patrol
drifting cloud
#

Darn πŸ˜” wouldve been so spooky to hear like a low quality version of people talking in the radio somewhere within the bunker

knotty garnet
#

@nimble patrol Is there anything that can be done similar to what Skinwalkers does if you can't have a direct feed of VOIP?

#

Would be cool touch though for actual VOIP

drifting cloud
#

You'd think it would be possible though, especially since Maxwell exists, and the old radio could count as a radio but with edited visual & audio πŸ€”

#

Have the old radio turn on by default and act like a vanilla radio item. Beleive you can hear people talking through radios turned on and on the ground. Or is Masa silly?

nimble patrol
austere token
#

Hm might be a slight name conflict with a scrap from ImmersiveScrap as that one also adds a canteen I think

knotty garnet
nimble patrol
#

will just rename to ArmyCanteen

austere token
#

I'd test but storm knocked out my power

knotty garnet
austere token
#

I'm on phone mobile data rn lol

nimble patrol
#

yeah wierd it shouldn't tho since they are register as 2 separte but i can download and test

#

you would think since both have separate file intance it should still work

knotty garnet
#

In console both are registered fine for me

#

Also running it on Infernis (Custom Moon)

#

Both custom moon scrap and interior seem to be spawning fine for me.

drifting cloud
#

Infernis Bunker runs <3

knotty garnet
#

Infernis + Bunker is SO FITTING :3 Especially with the rumbles (Dust)

drifting cloud
#

Yesssss

nimble patrol
maiden prawn
#

trying to grab the old radio by the antenna doesnt work for some reason, it gives the option to grab but refuses to be picked up

knotty garnet
#

Infernis (Moon) Scrap, MoreInteriors (Interior) Scrap & Tokucade (Scrap) All spawning fine for me.

nimble patrol
vagrant aurora
#

Infernis and Celeste are both really good Bunker Interior mods

austere token
#

Celestria should work with bunker too, just know it's a trek to main

nimble patrol
#

also let me know if scrap spawn rate are wonky should be getting atleast 13 to 19 on what i tested march and offense
and let me know if i should increase the value of some scrap

knotty garnet
#

Is the Gramaphone from MoreInteriors? :3

nimble patrol
#

yes

knotty garnet
#

Seeing quite a few new items, really nice! Awesome work πŸ™‚

nimble patrol
#

8 items might add more for sewer tile set when it comes out

solar topaz
nimble patrol
solar topaz
#

Epic, do the issues in lc office were caused by more interiors?

nimble patrol
#

had to register all three things to work the item , EnergyCore, EnergyCoreTurnedOff

knotty garnet
drifting cloud
#

Mountain Dew Apparatus <3

#

Wait no.. MONSTER ENERGY APPARATUS

knotty garnet
#

I want someone to remodel Appa to a Lavalamp xD

nimble patrol
drifting cloud
#

Because the energy is monstrous

drifting cloud
nimble patrol
solar topaz
nimble patrol
#

πŸ‘

knotty garnet
#

Stockpile ship with lavalamps sounds like an achievement to be made >:D

nimble patrol
#

i plan to since this work have change the look of it randomly

#

like have different model appear

drifting cloud
#

wait Major..

knotty garnet
#

Anything RGB and I am game πŸ™‚

drifting cloud
#

You are planning to make more interiors yes?

Are you gonna make two more maps and make the apparatus in the other two maps blue and red? πŸ‘€

nimble patrol
#

yes more interiors yeah that could be possible

drifting cloud
#

the infinity apparatus

Gotta collect them all

#

Would be very cool if the 4 different Apparatus had a cool interaction at some point with the giant engine underneath the company!

knotty garnet
drifting cloud
#

Also makes it very rare for it to happen too since you'd need a apparatus from Facility, Bunker & two other of your interior, which also means you need to get those interiors in the first place

drifting cloud
#

Wheres the sauce

drifting cloud
#

Still would be awesome if there is a Major version of apparatus easter egg/completionist task

#

Prism energy ending

knotty garnet
#

Mod where you drop Apparatus and it explodes :3 haha

nimble patrol
#

lol some good ideas

#

a apparatus call the demon core if you don't crouch and drop it and instead drop standing up it give everyone heavy dose of radiation and you slowly die

drifting cloud
#

Masa is having a overstimulation of ideas today @.@ Just got Apparatus themed enemy ideas in mind

#

This could have been cool for Bunker since war aesthetic and fighting a battle within the bunkers idea etc etc but what if there was a enemy like the Nutcracker where you have to defeat the enemy in order to get the Apparatus from them? πŸ‘€

nimble patrol
#

i was also thinking of adding like a car/workshop tile since we have lot of car/vehicle parts lol

drifting cloud
#

Or to keep things more horror esque, have to steal the Apparatus via stealth but it enrages without a apparatus

drifting cloud
#

Would be very fitting since Lethal Company is all about finding scrap

#

And well, a junkyard is basically just a scrap goldmine

nimble patrol
#

more like vehicle garage storage where there is army vehicles apart and you can finde axles and vtype engine and other car parts

drifting cloud
#

Huh. Hey, could always combine the two and have junkyard esque parts along with it :D But that does sounds interesting.

Maybe there are certain traps or events that happen when you take out a engine/axel

#

Or a car randomly decides to turn on its alarms like Phasmophobia

#

car jumpscare

nimble patrol
#

kind of like a combination of like a vehicle maintenance and a ware house a big room

bleak chasm
#

what if there was a setting to rename the energy core to "Mechanism"

drifting cloud
#

Make it look more abandoned and rusty, bonk a bunch of things off its hinges and boom

nimble patrol
#

yes was thinking that

drifting cloud
#

If the warehouse part is like one huge room and the entries to the areas is lifted up you could technically add a giant in there

nimble patrol
#

had idea since was looking at this tile

#

the big long slide one

drifting cloud
#

Ah, factory big room

nimble patrol
#

no not like the factory room just as big