#More Interiors [2.5.0] - Major_And_Skiz

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solar topaz
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nvm just had to go deeper into the facility

loud flicker
vagrant aurora
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Anyone know if MoreInteriors and ScarletDevilMansion are still incompatible? RamseyLurk

fleet turtle
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they work fine together now

loud flicker
#

Mod maker seems to have fixed it, but we'll see if it has issues in future updates

solar topaz
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@thin coral

thin coral
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Thinking interesting, thanks

solar topaz
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yea

quaint wedge
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Yo can someone give me link to this pls?

solar topaz
fleet turtle
lethal scarab
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@nimble patrol if i want vinalla and modded moons wth interiors do i make the buker moons = all or list

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because i have it on list and the interior appears on base moons but not modded moons

fleet turtle
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you can generally just ask without pinging in the thread for help

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but lemme see if i can help you again. it works similarly to Scoopy's config

lethal scarab
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idk i just saw he answered a similar question before

fleet turtle
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are you using a mod manager btw?

lethal scarab
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no

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doing it manually

fleet turtle
#

i suggest downloading r2modman to manage mods and edit configs

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much much easier

lethal scarab
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not happening

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do i make the bunker moons = all or list

fleet turtle
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do you have a distaste for r2modman or something? well, heres my config for More Interiors if it helps at all

lethal scarab
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does this look fine

fleet turtle
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make "BunkerMoons = all" to "BunkerMoons = list"

lethal scarab
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ight im testing it now

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doesnt work

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when i try to land at aquatis or celest it just endlessly stays at the game seed screen

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@fleet turtle

fleet turtle
lethal scarab
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yes

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the thing is it works on vinalla moons but not on modded ones

fleet turtle
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do you have the dependencies for the mods like Lethal Level Loader and such

lethal scarab
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yes

fleet turtle
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if youre sure you cant find the issue by yourself you could try sending a BepinEx log here and maybe the mod author could take a look at it

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(if you think this mod is causing the issue)

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I do highly recommend trying r2modman beforehand tho

lethal scarab
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ight im gonna try something else i have in mind

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if that dont work ill do what u said

plucky prism
#

does anyone have issues with coilheads phasing through doors on bunker?

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esp custom spawned ones

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also this spot spawned an item inside of the sand pile lol

nimble patrol
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I couldn't quite figure out how to get lock pick setup but we weren't planning for the doors to have locks just be with out locks

but the only room that has chance to lock is the apparatus room I can see if I can figure out lock pick compatibility

kind stump
#

You'd make the only lockpicker user in existence happy that's for sure, it's something I get a lot of use out of, locking off dead ends and such or as I've shown in a few photos in the threads I like to "jail" coilheads and jesters

nimble patrol
# lethal scarab

You need to delete the config file for more interiors I can see old config setup at the bottom

Then start game have it regenerate config

And if you want all moons

Put Bunkermoons -> all

If want custom weight put
Bunkermoons -> list

Bunkermoonslist -> Aquatic600,Celest600,Vow600,Offense600,Dine600,March600

Also capitalization doesn't mater for moon names

If still issue send bepinex log

tribal hearth
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you should state what the bunks default size is here so incase people wanna configure it they have a scale of reference

vagrant aurora
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Possibly, but wouldn't the default vary on various moons by default?

tribal hearth
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no

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the moons multiply whatever the number is set too

vagrant aurora
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ahhh

nimble patrol
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The flow for the bunker doesn't have a default
It is what is in game that sets the length
The Dunegon Generator + Level multiplier is what generation
I had tested for 1.3 since that is what middle moons are

tribal hearth
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oh

nimble patrol
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The -1 means it doesn't affect the in game generation
Have 1 or higher will override all level multipliers

tribal hearth
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ah Ig I misunderstood it

nimble patrol
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Ye it all good thanks for the info tho helps me understand stand game better

simple cipher
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has it been reported that doors are desynced? currently doors only open locally, all players will have to open a door to go through it. SCP and scoopy's also used to have this issue

nimble patrol
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I had tested it are you using 1.2.1
Since I have updated doors with the network object on them fixed

simple cipher
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we played using 1.2.0 last night. was it fixed in 1.2.1?

nimble patrol
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Yes

simple cipher
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gotcha

nimble patrol
plucky prism
nimble patrol
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Also yeah the sand piles are intentionally there but chance of stuff in them is low

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Ok will put on thing to test for coil heads

nimble patrol
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Will give it a test when I get home from work

plucky prism
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that one got spawned by lucky dice

nimble patrol
plucky prism
nimble patrol
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Oh ah thank you ๐Ÿ‘

somber pike
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Not sure if it's been reported or not already, but after about 100 restarts and more than a few config setups it looks like while LethalQuantities and this mod do technically work together, the game softlocks on the generating seed screen if the moon you picked is using the Bunker for its dungeon

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I haven't tested if it's restricted to just custom moons since that's what I've been messing with for the past 4 hours, but I suspect it would also affect vanilla moons too since this interior is still a bit wonky

nimble patrol
somber pike
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I know I did since it set the bunker to load on anything by default

nimble patrol
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Yes it seems all LLL stuff doesn't work together

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So scoopys and scp might have issues

steel nova
nimble patrol
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Hmm will look into it

somber pike
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yeah that's the thing, Scoopy's and SCP work just fine

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Certain maps do tend to fail more often too. Etern has a 99% softlock rate but Celest and Ganimede are relatively fine

nimble patrol
nimble patrol
somber pike
nimble patrol
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๐Ÿ‘

somber pike
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appreciate you looking into it! I'll keep testing after I wake up tomorrow but for now I must sleep

nimble patrol
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๐Ÿ‘Bedge

somber pike
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though before I sleep it should be known that I did set certain shop items from lategameupgrades and LethalThings to drop on each planet using LethalQuantities' moon configs

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other moons have them too but just posting here for brevity

nimble patrol
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it most likely is the issue with my scrap spawn part of my script for lethal utilities to hook to

raven jewel
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Will the bunker be textured?

pale furnace
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currently, it's not, since it came from (i believe) a unity asset package that left them as only solid colors, but there are plans to add textures using HDRP iirc

nimble patrol
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Ye will be more detail texture once we figure out how to a pass later over

plush bear
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Pass later over?

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Is English your first language?

haughty canopy
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currently worldwide 600M more people speak fluent mandarin chinese than speak fluent english
100M more fluent spanish speakers than english

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200M second language chinese speakers. 990M first language? holy crap thats nuts.
yeah nobody gives a shit about speaking perfect english and never did. 300M fluent speakers, and One Billion non-fluent

fading urchin
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Yeah that was a bit rude

haughty canopy
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i just don't think it makes sense to care if someone you don't know doesn't speak your language perfectly

fading urchin
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Even if they are fluent English it could've been a simple mistake anyways

haughty canopy
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could just ask the specific meaning of the phrase instead tbh

fading urchin
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Yeah

haughty canopy
solar topaz
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he was just asking

nimble patrol
nimble patrol
kind stump
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I wish I could kek, I feel naked without a kekw after everything

nimble patrol
plush bear
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How did you do the string config?
SelectableLevel level = FindLevelByName(config.moonName);?

nimble patrol
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Let me check

#
{
    string[] array = configBunkerMoonsList.Value.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
    foreach (string text in array) 
    {
        StringWithRarity stringWithRarity = ParseMoonString(text);
        if (stringWithRarity != null)
        {
            extendedDungeonFlow.manualPlanetNameReferenceList.Add(stringWithRarity);
            mls.LogInfo("Registered Bunker Interior on moon name " + stringWithRarity.Name + " with rarity " + stringWithRarity.Rarity);
        }
        else
        {
            mls.LogError("Invalid moon list value!: " + text);
        }
    }
}
else
{
    mls.LogError("Invalid 'BunkerDungeonMoons' config value! ");
}

public static StringWithRarity ParseMoonString(string moonString)
        {
            if (string.IsNullOrEmpty(moonString))
            {
                return null;
            }

            int num = moonString.Length -1;
            while(num >= 0 && char.IsDigit(moonString[num]))
            {
                num--;
            }

            if (num < 0 || num == moonString.Length - 1)
            {
                return null;
            }

            try
            {
                string newName = moonString.Substring(0, num + 1);
                int newRarity = int.Parse(moonString.Substring(num + 1));
                return new StringWithRarity(newName, newRarity);
            }
            catch (FormatException )
            {
                return null;
            }
        }  ```
nimble patrol
plush bear
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so many logs

nimble patrol
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also the dlls are avaiable source on the thunder store site

plush bear
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I should use logs tbf

nimble patrol
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yeah helps to find what went wrong where

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also the bit about is different section of script

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the public static is near the end of mine script

plush bear
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What does your config file look like? I've done integers before but thats really it

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like the code to generate the config that is

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There shouldn't be a default value as it doesn't even know what moon is going in yeah?

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these are the things I am making config lines for in the moonnamevalue,moonnamevalue format

nimble patrol
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it is a mix between what i learned from badhamknibbs scp and scoopy but i think they have since change there setups

nimble patrol
# plush bear these are the things I am making config lines for in the moonnamevalue,moonnamev...
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@plush bear the only thing you can't 100% the decompiled script cause it will throw in (Object) in throught out script so there is some changes that will need to be done for it to work properly

tribal hearth
nimble patrol
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Yeah don't worry about it also would not like to keep the message thread going since I am mainly using this thread for troubleshooting or people that need help

tribal hearth
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alright sorry

nimble patrol
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Ah no worries you are fine ๐Ÿ‘

plush bear
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yeah sorry if that was mean, I was just curious

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ok so I think my code is pretty good i just need to fix some mistakes

nimble patrol
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You are good ๐Ÿ‘HYPERS

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LOL only a little

plush bear
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How did you get the config for the moonslist to be empty by default?

nimble patrol
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ah sorry for the delay look like you got it solved already

nimble patrol
bright lark
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Is there something I'm not getting about this

nimble patrol
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hm ?

bright lark
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I have shoved rarity to 20, removed the bunker list and general rarity

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(which I don't know why there are 2 rarity sections- but fine)

nimble patrol
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oh deleted the config and start game will make new config

bright lark
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is this a wrong config???

nimble patrol
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config updated with 1.2.1

bright lark
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... (โ•ฏยฐโ–กยฐ)โ•ฏ๏ธต โ”ปโ”โ”ป

nimble patrol
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yes i need to make a update to change log with next up date

proper elk
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it's never a bad habit to delete configs and let them regenerate when updating any mod

nimble patrol
bright lark
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There needs to be a damn... autodetection for devs to set in to delete old config or auto-rename to make the new one... not singling you out - but too many mods do this >->

nimble patrol
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ye i agree would be nice if it did that but i changed the whole setup
almost rewote the whole thing๐Ÿ˜…

bright lark
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this caused easily over an hour and a half of headache - but after I loaded and unloaded this darn pack I am trying to make 8+ times I had to ask here >~>'

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r2 needs a config-detection system <-<

nimble patrol
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also it would help if i did right from the start too

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but i am not a programmer lol

bright lark
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no no - config reworks are always a positive if it makes things efficient or opens new options/customization

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but would it kill the r2-side of things to make it to where the plugin checks [config version]

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and if the number in the updated plugin doesn't match the file's internal version - delete and replace

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(โ•ฏยฐโ–กยฐ)โ•ฏ๏ธต โ”ปโ”โ”ป

nimble patrol
bright lark
#

hell 5 different mods yap about how it detects the wrong version of bepinex it tries targetting

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How about- here- it goes "Hey, [Mod] is using the wrong config version [#]"

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:l

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now I'm paranoid of what other mods have the wrong configs... isaac_dead

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Is there even a way to check without deleting it and comparing? e-e

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config checker mod... anyone? princecri

bright lark
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after redownloading the config - this map seems to always appear in "Castle Grounds" (Peach's castle).

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It's stuck guaranteed

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even when guaranteed is false and the odds are low.

bleak chasm
nimble patrol
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at the start of config

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if you want to adjust do how i did it in the earlier post
#1196710290457382953 message

bright lark
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I set it to all on 20, was guaranteed. set it to list with a giant list of all the moons with rarities all below 200, still guaranteed. Each test being at least 3 loads with different seeds. I gave up. Been nearly 30 hours trying to just finalize this damn pack and I need the loot values to be tested ๐Ÿ˜ฎโ€๐Ÿ’จ - disabled but not uninstalled. I'll deal with it after the first full test goes through (1-2 failed quotas after full runs with a group). If somebody else uses Peaches_Castle and has it always appear, you're in my boat - and if not and you get it to sometimes appear, I need to know what it looked like in the config. .- .

nimble patrol
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ah understood

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will do some test with peaches castle and check what is happening

nimble patrol
brazen plank
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for this interior are there any plans to add powered doors so the ship crew have more to do?

nimble patrol
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not at moment gonna move on to Sewer Tileset and do Texture work

nimble patrol
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hmm

bright lark
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Although the peaches castle would be "...,Castle Grounds20,March180"

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there is no dash - but a space for that map

brazen plank
nimble patrol
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here is sewer tile set #1196710290457382953 message was posted above

nimble patrol
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just did tested it didn't spawn

brazen plank
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these look amazing!

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i love how big they are compared to normal rooms

bright lark
nimble patrol
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1 for the mansion interior and 20 is gonna make bunker guaranteed

nimble patrol
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@bright lark ok set castlegrounds1 and it will be 50% you get bunker

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any higher is always bunker lol wut JERMEGALUL

bright lark
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;-;

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does 0 work ;u;

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if it's 0 - is it guaranteed to not bloody appear there

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I'd rather just have it never appear there

nimble patrol
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0 will make it not spawn

bright lark
#

alrighty

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0 on that map it is

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eventually

nimble patrol
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if that is the case then just leave castlegrounds out of the list

bright lark
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part of me wishes I didn't just delete the config 'n disable it for now = -='.... ugh

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Screw it, I'll get it up 'n configured again <,<"...

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if I set it to list - does the rarity above matter?

bright lark
small estuary
#

I wish everything just used percentages instead of a confusing ticket system

small estuary
#

Oh I know it canโ€™t, I just wish Zeekerss didnโ€™t use this weird system lol

analog drift
#

no i mean

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zeekers is doing it the right way

small estuary
#

Oh?

analog drift
#

if it used percentage the vanilla levels would be 95% dungeon 1 5% dungeon 2

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thats 100%

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how are you adding more to that

small estuary
#

by lowering the % manually?

analog drift
#

and what if another mod wants to add to it

small estuary
#
  • Dungeon 1: 95%

  • Dungeon 2: 5%

  • Dungeon 1: 92%

  • Dungeon 2: 4%

  • Dungeon 3: 4%

analog drift
#

but now you need to manually find all the already added dungeons and modify them all with the right numbers that you have to calculate

small estuary
#

Since all of the numbers can be represented as percentages anyway

analog drift
#

the point is the weight system is percentages

#

Dungeon 1: 1 rarity
Dungeon 2: 1 rarity
Dungeon 3: 2 rarity

thats 25%, 25%, 50%

small estuary
#

Oh Iโ€™m fully aware

analog drift
#

it means you can add and remove your content without needing the context of the other content

small estuary
#

Itโ€™s moreso just the large numbers seem kinda pointless when only one significant figure is being used

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I could be remembering it wrong, but iirc they all only use one

#

Having

  • Dungeon 1: 200
  • Dungeon 2: 200
  • Dungeon 3: 400

Is the same as

  • Dungeon 1: 1
  • Dungeon 2: 1
  • Dungeon 3: 2

or

  • Dungeon 1: 25
  • Dungeon 2: 25
  • Dungeon 3: 50
analog drift
#

if your exclusively using numbers of the same factor like that sure

small estuary
#

Because I could be wrong (itโ€™s very late and my memory sucks), but Iโ€™m pretty sure all of the vanilla numbers are โ€œX00โ€

analog drift
#

they use 20 aswell

small estuary
#

to be fair this could also just be my OCD making me nitpicky

bleak chasm
#

working with smaller numbers wouldn't really allow finetuned chances

small estuary
#

Also that still leads the last digit as zero

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But ig having a โ€œ320โ€ looks better then a โ€œ32โ€

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But yeah this is probably just an OCD nitpick lol

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I need to take my pill and sleep

somber pike
#

appreciate the second opinion though!

cyan pelican
#

I was trying to record a lootbug aggroing through a wall but everything went to hell ๐Ÿ’€

unkempt fractal
#

IDK if Im the only one with this problem but "free" setting doesn't work, I got the bunker on dine

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Ive been reading through these messages and know that the SCP dungoen people also had issues with this but is there a work around for now

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Also setting it to list and experimentation9999 didnt work either

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only thing that was consistent was the guaranteed option

vagrant aurora
# nimble patrol but i am not a programmer lol

Not a programmer either, but a decent way to do this is have a "Config version" in the config that tells people not to touch it, and have the mod check that config version on launch. If it's outdated, deletus

simple cipher
#

no need for all that, just bundle the config with in the package when there are breaking changes and it'll automatically get overwritten

fleet turtle
#

do you have any resources or documentation you used to make this interior? if you dont have any to provide or anything its all good

tribal hearth
#

very fun interiror however it has just way to many lights

nimble patrol
#

Link for Dunegon

nimble patrol
scarlet oracle
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making the bunker feel more run down would help

frank kernel
#

Just have more tunnel areas with no lights

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replicate the maze of the default facility, but with caves

bleak chasm
#

yeah, it'd be nice if some tiles randomly had lights off and the whole thing was a little more run down

brazen plank
#

i do agree that the bunker is way more lit than other maps, flashlights are never needed

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but its still my fav interior mod tbh

iron steeple
#

Is it just me or is there a terrible static noise right in the entrance?

plush bear
#

Ya I think the middle light has ambience

raw hatch
#

had a lot of fun playing this with friends

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(turrets killed us through objects a couple times though)

fading urchin
#

Im not against an interior with much more lighting, since mansions don't have secure doors to close. Though I suppose the tradeoff there is no apparatus.

iron steeple
#

Why won't this work at all?

solar topaz
iron steeple
#

even setting guaranteed to true will not work with list option

raw hatch
iron steeple
iron steeple
raw hatch
scarlet oracle
#

the entry room

pastel burrow
#

the weights can not be made any more or less granular

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for all the vanilla moons, 300 is the weight of the dominant interior

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with the exception of march which doesn't use any randomization at all and just defaults to facility

pastel burrow
#

the non-dominant interior is as low as 1 (mansion on experimentation) and as high as 69 (mansion on titan)

bright lark
#

please tell me it's not level[defaultname] for the maps ๐Ÿ˜’

bright lark
#

fine

raw hatch
#

for vanilla maps only

bright lark
#

Roger. Will edit config now...

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does capitalization matter too? <~<'

pastel burrow
#

is it not "OffenseLevel" like the selectablelevel names?

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also i thought it worked even without the "level" appended

analog drift
#

ok so

pastel burrow
#

it worked for me IIRC

analog drift
analog drift
#

whatever on the terminal should work fine

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capitalization does not matter

timber moon
#

its worked for me

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without level i mena

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mean**

small estuary
dry geyser
#

It is not level[name] or [name]level

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Just use what's in terminal

analog drift
#

the internal names are

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LLL isn't very picky though

nimble patrol
#

Yeah it should be internal names transitioned from puting level in config to just level name "march300" instead of "levelmarch300"

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Re writing README to include examples

bright lark
#

(maybe include in the readme how dumb the weight system's limit is with Peach's castle ๐Ÿ˜… )

small estuary
pastel burrow
#

march doesn't have facility 300

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it just doesn't have a weighted list at all

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the way that's handled by modded interior SDKs will probably vary by the SDK

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dine is facility weight 7

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and titan is mansion weight 69

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the rest of your numbers are correct

brazen plank
#

Could the Bunker have a few bottomless pit rooms with one of those rusty Vow bridges going across?

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Would be insanely funny

nimble patrol
#

Thanks for the suggestion will keep that in mind for the next map

nimble patrol
pale furnace
pastel burrow
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titan is 300 facility 69 mansion yes

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as of v47

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titan has received a lot of changes

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i believe titan was 300 facility 14 mansion in v45

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also turrets used to not spawn on titan but now they do

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and there's all the fall damage mechanic changes as well

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wouldn't be surprised if v50 makes further changes to titan

trim rivet
#

Hey, my friends can't see the aparatus, but I can

loud flicker
#

I dont think i've ever spotted the generator yet on this map

trim rivet
#

they just added it in the latest update, found it immediately lol

nimble patrol
trim rivet
#

the logoutput.log file?

nimble patrol
#

yes

timber moon
#

anyoe else experiencing like very little monster spawns?

quiet storm
#

I also had that happen
No logs now
Also, door desync
Someone saw a door open for me it was locked and closed
Used a key, nada
Lock picker, nada

trim rivet
quiet storm
#

Otherwise the bunker is cool as hell

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Is there anyway for log output files to be saved?

nimble patrol
#

ye if i have log i can check also 1.2.1 should have door sync

quiet storm
#

Other than getting it while it happens

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Because otherwise, I cba

trim rivet
#

I'm running 1.2.1

nimble patrol
#

if you are using launcher you can use the debuggin to copy paste log

quiet storm
#

Shame

trim rivet
quiet storm
#

Wish it would just document all logs to a file

nimble patrol
#

no it can do it while running

nimble patrol
quiet storm
nimble patrol
#

profile folder has log file

quiet storm
#

I will double check this

river minnow
#

Are there any environmental hazards in this interior?

nimble patrol
quiet storm
#

Thanks for the in depth answer

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I'll try to recreate the issue tomorrow

nimble patrol
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can have almost none on experimentation and almost bunker full of hazards with different seed on titan

river minnow
#

o

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nice imma play around with the config

trim rivet
#

ok, got the bunker again so we're gonna check the isues again. right now we're getting extremely low spawn rates for items. 5 items worth 379 right now, 4 items worth 190 last game. I'll send the log when I'm done. They're looking for the aparatus room while I run term

nimble patrol
#

๐Ÿ‘

trim rivet
#

ok, so I'm not fully sure if this is caused my your mod, but a dog spawned at 2pm on the map

#

we're probably gonna have to turn it off until some of these bugs are fixed :/

quiet storm
#

Especially depending on the map

trim rivet
quiet storm
#

No worries

timber moon
#

is there a way to up monster spawns for layouts

wheat osprey
timber moon
#

dang maybe i was just lucky/unlucky

wheat osprey
#

definitely lucky

trim rivet
#

lol I had it bad. bracken before 10am at the entrance lol

nimble patrol
brazen falcon
trim rivet
brazen falcon
#

The moon

#

Vanilla & Modded

trim rivet
#

experimentation gave me 4 items, vow gave me 5

brazen falcon
#

I have no problems whatsoever

#

Check your other mods

trim rivet
#

not sure. other mods arent affecting my spawn rates and it was working on every other interior, both modded and vanilla.

#

But it seems that some issues are only happening to specific people over and over while others don't have any problems.

brazen falcon
#

Try this mod by itself

#

See if it persists

trim rivet
#

once I have more free time I will. I usually do

nimble patrol
#

seems like something is not recognizing the network object for the apparatus and advance company says its unknown so don't know if advance company is messing with how the apparatus is set up or i need to add a network object fix

trim rivet
#

Ah, it could be the facility meltdown mod

#

that's the only one that should change the apparatus

nimble patrol
#

network object is baically how the game handles syncing

#

hmm i don't thing so ? but will check how they got it set up

#

Thanks for the log and input

quiet storm
analog drift
#

dm me where the apparatus is in your dungeon

brazen falcon
#

Apparatus is in the bunker???

bleak chasm
quiet storm
#

So, it could be AC since we have that in common, possibly

brazen falcon
trim rivet
#

for me it was in the first room adjacent to main lmfao

bright lark
#

(not actually always, but the meme response felt worth it)

glacial maple
#

facility meltdown creates its own network object to handle the meltdown

#

for a mod all about the apparatus it barely even touches it

solar topaz
#

more interios bunker is faviorite interior mod its ๐Ÿ”ฅ

glacial mason
#

does more interiors and scralet mansion are still not compatible and need an LLL update ?

plush bear
#

I believe it works now

glacial mason
#

tested in LAN

nimble patrol
#

will take a look when i get a chance later today

#

but i from my experience scarlet devil mansion has worked since update 1.2.0

gritty ocean
#

I think this is probably on the list for the material/look of the stuff but anyway some of the shade flat stuff to be shade smooth instead?

#

or adjustments to what is a hard edge? somewhat distracts me seeing Deep Rock Galatic styling of shade flat on stuff

glacial mason
#

which are either client falling though the floor when entering, or seing a different interiors from the host (i was seiing Scarlet as a host, client was seeing more interiors)

#

i was able to see the client even if we are not on the same map, but he was hovering in the air

#

Tested with LE/LEC/LLL and with Scp, Scoopy, more interiors, scarlet mansion, scarlet was set for only Rend and bug was still happening

patent shore
#

of both scarlet, LLL, and moreinteriors?

glacial mason
#

everything up to date, with new cfg

glacial mason
#

(in Lan or Mp obviously)

patent shore
#

I haven't tried it, but I just added it to my modpack so im gonna have to hotfix it real quick

glacial mason
patent shore
#

I need LE / LECore for the moons I have, does that work?

bright lark
#

Always remove/nuke LE. Don't delete everything else (even if R2 says it's a dependancy, it's not). Put LEC in and deal with the 10-50 mods showing "(!)". Also, if you have Peach's Castle (castlegrounds) - that damn map doesn't like moreinteriors (or any interior) with weight -u-'

#

I hope that's in the readme

#

darn ... peach's castle

#

a weight of 1 makes whatever the interior is a 1:2 chance for that. So if you have More Interior affecting peach's castle with more than 2 rarity/weight - it's 100% of the damn time going to be a bunker

#

(Which also screws with the loot, but I won't pit that blame on More Interior... I think)

#

(most likely just peach's castle's wrongdoing/code)

nimble patrol
#

I will give it a test saw latest upload for scarlet mansion 11 hours ago will need to update script maybe

#

I also need to add network stuff to mine

glacial mason
nimble patrol
#

ah gotcha will see what issue is thanks for the input helps iron out bugs

sage onyx
#

Just a heads up, when using the "keys can also lock doors" feature from Lethal Utilities: https://thunderstore.io/c/lethal-company/p/kyxino/LethalUtilities/
it causes the locked doors in the WWI bunker interior to never be unlockable. Left-clicking simply consumes the key, and even using unorthodox unlocking methods like Lategame Upgrade's Locksmith perk also refuses to unlock the doors. With this keys locking feature disabled, however, the doors unlock normally again, even using Lategame Upgrade's Locksmith perk.

Lethal Utilities author suspected it was something on your end since the "keys can also lock doors" feature works fine on Scoopy's Variety Mod castle dungeon interiors: https://thunderstore.io/c/lethal-company/p/scoopy/Scoopys_Variety_Mod/ with those doors locking and unlocking perfectly via keys even though it's also a custom interior theme.

I suspect any other mods that make keys be able to lock doors may have the same result for your locked bunker hatches.

Also, spraypaint doesn't seem to work anywhere in the bunker, making it impossible to mark your way back ๐Ÿ˜ฆ

minor pagoda
#

probably something to do with the fact no doors in this interior are locked

#

other than the apparatus room

nimble patrol
#

yes working on a update to allow lockpicking and locking doors trying to patch that in

#

also working on sprayable walls too haven't figured out how that works

#

thanks for the input been working on this everyday to get some new stuff in and features added
updated textures and add new sewer tileset

winged coral
#

I love the aesthetic of this mod btw! Went thru a couple with a motion tracker and it just felt right

nimble patrol
#

thank you glad you enjoyed it ๐Ÿ™‚ will make the next set even better

winged coral
#

Enemies seemed kinda rare though but they were lower tier moons iirc so that probably was why

nimble patrol
#

yes in testing enemy weren't low but it was because they are deep inside the bunker
the thumper is the one we always see first in testing

#

5 -7 spawn areas but might increase areas to spawn

winged coral
#

Oh boy... Lol.

kind stump
#

I've been playing this interior a fair amount on Kast and it's been an absolute blast, plenty of coilheads, jesters, thumpers and other fellas, I like the openness of it but a good deal of memory mapping is needed, one day the mysterious spray paint solution will be found

winged coral
#

This mod also pairs thematically with facility meltdown. It just feels more appropriate than the default factory layout

nimble patrol
#

yes working on getting that put in looking forward to having 0 bugs
๐Ÿ‘

kind stump
solar topaz
#

personally I have a had a good blend of loot and enemies, its bright, and I can find my wway back easily

knotty garnet
#

Spray Paint not working on custom interiors. Anyone know if a fix? #1195583267546595389 Also don't know

bleak chasm
knotty garnet
stiff ibex
#

yeah no there's definitely no whitelist like that anywhere

trim rivet
knotty garnet
knotty garnet
#

Unless I find fire exit, only way I usually get back out when in deep ๐Ÿ˜›

kind stump
#

Yeah the only interior it works on is Scoopy's, it works on all rooms except the main entrance I think

scarlet oracle
#

not even gonna lie

#

i have never seen a fire exit on scoopys

kind stump
#

Big door with blue torches

scarlet oracle
#

the ones with the skybox outside in their windows

#

?

kind stump
#

Honestly I can't quite remember, it's like a normal door with the creamish light behind the window, you can't miss the blue torches though

#

If in doubt enter a moons fire exit

scarlet oracle
#

ive tried entering those before

#

i dont think those are fire exits

kind stump
bright lark
# patent shore Thanks! This helps a lot

No biggy. I wonder if R2 could implement a substitution dependent... like "This mod needs X or Y to work", cause people will get the wrong conclusion seeing r2 label their mods like this:

#

Or maybe a like... "Hey, the game fully loaded - the mods fully loaded. All dependencies must be in check - remove warnings"

nimble patrol
#

Yes I agree would be nice to see the launcher get an update with more features

nimble patrol
bright lark
#

at least I know they did something - cause first month or two I used it it was impossible to uninstall a mod without ridding the dependencies. Now you can click a button to rid the mod without removing the mods that say they depend on it.

#

So they are updating it. Just gotta figure out if they're accepting ideas or something...

nimble patrol
#

Also I found out why the doors weren't syncing I had bundle the doors with a network object component
When Lethal Company makes one in runtime after doors are spawn

kind stump
nimble patrol
#

So should have atleast 2 new stuff work hopefully tomorrow or next day
Working on getting the Apparatus to appear for other players too
And updating textures maybe having
Randomized damaged to walls like dirt or blood splatter or bullet holes found out how to do some of those
But other things want to give a pass for the entire project for texture

Updates to come

Soon like a day or 2

  • Door sync
  • Door Lockpicking and Works with (Enhanced Lock Picking) as well as normal lockpicks
  • Player Sync with Apparatus

About a week or so

  • Spray Paintable walls
  • Detail to walls with Decals
  • Texture improvements

Later date

  • (WIP) New Tile and NewTileset
  • Custom Army Scrap
  • (Secret)
winged coral
#

Secret? SECRET?!

#

Also custom army scrap sounds great, can't wait to find a rifle that blows up when fired

mighty pond
#

I set the bunker to 100% (300) on a moon but it sometimes doesnt appear

minor pagoda
#

300 isnt 100%

hidden wasp
#

Its 50%

#

You need to enable the guarantee interior config option

minor pagoda
#

idk if they are using list

#

but

#

๐Ÿฆ–

nimble patrol
mighty pond
nimble patrol
nimble patrol
mighty pond
#

okay

#

thanks

nimble patrol
#

How game works is number values
Normal Factory is 300
Mansion is 1
Adding bunker tile on moon 300
Would be like this

Normal 50%
Mansion 1 %
Bunker 50%

#

Not exactly those numbers because it is out of a 100%

mighty pond
#

yeah dw i see

plush bear
gritty ocean
#

yeah a relative/weighted list.

My % Chance = MyChance/(sum of all chances in the pool)

#

so if there was 5 at 100, everything is equal and thus has a 1/5 chance of being picked

#

the example of rarity pool fits as well. It's if you had a wheel of fortune, but instead of evenly sized slices, it's just a fat piechart where the bigger number has the largest slice

mighty pond
#

I know why i got confused @nimble patrol

#

i assumed that 1 in 2 chances (default) was 150 (default) so 1 in 1 chance would be 300
Thats what i though it should happen

#

Im just stupid lmao

nimble patrol
#

all good

nimble patrol
#

ok bumping up spray paint since was easier fix then thought

lethal vapor
nimble patrol
lethal vapor
#

probably some other mod that i can't seem to find

mighty pond
nimble patrol
mighty pond
#

its maybe because of that

nimble patrol
lethal vapor
#

it's a new save

mighty pond
lethal vapor
#

the think is, my modpack is fucked up idk which mod is doing all that

nimble patrol
#

It should be different when update goes live

lethal vapor
#

game version is v9999 in the main menu ๐Ÿ’€

mighty pond
#

Lmfao

nimble patrol
#

@lethal vapor @mighty pond
the sound in the entrance I put there for ambiance but will change with up coming update

mighty pond
#

If you want i made a modpack that is quite interesting

mighty pond
#

Btw, Major, (I feel stupid but anyway) i tried making OffenseLevel,Offense300 and it appear on experimentation

nimble patrol
#

Wut ? That shouldn't be the case lol

mighty pond
#

yeah ^^'

#

idk why

nimble patrol
#

Is it set to list ?

mighty pond
#

Uhh...wdym? ^^`

nimble patrol
mighty pond
#

Oh, it says free for some reason

nimble patrol
#

Yeah it is default free

mighty pond
#

OH WAIT

#

IM stupid

nimble patrol
#

๐Ÿ™‚๐Ÿ‘

mighty pond
#

i changed it, then updated, and now the config thing is different than before

knotty garnet
nimble patrol
#

One of the other devs figured it out

knotty garnet
nimble patrol
#

Sent me how to do it so all interiors should now have spray paint work

knotty garnet
#

โค๏ธ โค๏ธ โค๏ธ

plush bear
mighty pond
bleak chasm
mighty pond
#

if i turn the bunker guaranteed is only for ofense?

plush bear
nimble patrol
#

Start game and it will make new config

mighty pond
thin coral
#

Are the main rooms lights supposed to stay on after apparatus gets taken out?

mighty pond
nimble patrol
#

It's like emergency back up lights

mighty pond
#

will it conflict with the facility meltdown red lights tho?

nimble patrol
#

All overhead lights in tunnels turn off and flash red

mighty pond
#

okay

thin coral
#

Hmm okay

nimble patrol
#

It was preference we are trying out
we could figure out how to make big lights red flashing too

mighty pond
#

this would be for every moons? or the list moons?

nimble patrol
#

Like this

mighty pond
#

yeah but i wanted to make offense like 100% chance to be bunker, so it change a bit from the rest

#

yk

nimble patrol
#

offense9999

mighty pond
#

okayy, thanks :D

kind stump
# nimble patrol

Woah what was it? The other interior fellas have been trying to find out how this works for a while

nimble patrol
kind stump
#

Woah this is amazing, I can finally find my way in SCP's absolute labyrinth when Knibbs updates it ๐Ÿฅน

nimble patrol
#

On topic of lighting should bunker have
Vote what you think or type a suggestion
1๏ธโƒฃ 50% lights spawned
2๏ธโƒฃ 30% lights spawned
3๏ธโƒฃ 20% lights spawned

Only lights unaffected are stairs and main entrance

mighty pond
#

its a WWI (or II i dont remember) so with time it should have lost almost all of his power or light bulbs i guess, so 50% would be kinda unrealistic (just my opinion)

nimble patrol
#

We can adjust how much light because it is a chance to get light instead of like covers and hallways stuff also we can add more adjustments to tiles

#

It makes sense so far with the votes darker does mean harder to navigate also enemy hard to spot

#

But am mainly trying to balance

scarlet oracle
#

its not that easy to get lost in there though

#

there are lots and lots of doors in the entrance room

analog drift
#

i wanna add like a indirect light for dungeons to play with in the future so maybe you can go darker on the in-world lights and then raise the global light a tiny bit

scarlet oracle
#

unless you get teleporter trapped youre gonna remember where you went most of the time

patent shore
#

I get lost a lot actually

#

Which I think is fine

#

But it's player experience

scarlet oracle
#

skill issue :trol

patent shore
#

Real

nimble patrol
#

Spray paint update should help navigate a little

patent shore
scarlet oracle
#

i feel like interior hazards should get amped up in the bunker though

#

you are almost never gonna step on a mine in there

#

just too small for a large hallway

patent shore
#

Hadal could have more global light

#

If it doesn't already somehow

#

That'd actually be kinda important imo

scarlet oracle
#

this mods about the bunker though

#

hadal is a completely different mod

nimble patrol
#

Lol

scarlet oracle
#

idk if you can control hazards but a hallway full of mines would be funny af

patent shore
mighty pond
brazen plank
nimble patrol
#

Also way more mines and turrets in harder maps like titan early map you would have to get a bad seed

brazen plank
#

Could have some sandbag stacks and tables with abandoned gear in the caves to spruce them up and give more visual variety

nimble patrol
#

Yeah working on textures and adjustments before adding more props but noted

opaque ingot
#

probably you know, but just in case you dont. The apparatus is bugged it not spawn in the right spot and i can hear it in the main entrance room

patent shore
# mighty pond never used it, maybe i should i get lost easy

It's a bit inconvenient losing a slot, but with the Better Spray Paint mod definitely worth it. Ive had countless times where I had to run out with the apparatus and just following the floor arrows I painted always makes it go by super quickly. You can also use it to โŒ above doors that are dead ends, or make more complex symbols to communicate turrets and stuff if you talk to your group beforehand

nimble patrol
#

Was trying to do like the factory had with the fan for entrance sound

mighty pond
patent shore
#

Is that a feature?

#

Maybe it could be disabled with config, that does sound weird

mighty pond
patent shore
mighty pond
#

#1194920152823775283 message

#

I gave an idea to add a towel or something so you could errase if you want instead of spraying the paint to take it back somehow

nimble patrol
glacial maple
#

hey @nimble patrol how are you setting the appartaus to be docked? people are reporting multiplayer issues with your map and my facility meltdown mod

analog drift
nimble patrol
#

@glacial maple Was just about to message about I need to add a replace empty apparatus gameobject with the one in game instead of bundling the one from my project which has a network object on it which not synced

glacial maple
#

ahh okay

analog drift
#

LLL's meant to auto-replace it for people but i didn't know spawnsyncedobjects used any item prefabs so i wasn't checking

nimble patrol
#

Yeah the lung machine where it's docked has a spawn synced object spawner that is spawning in game object with network object component added vs I am injecting apparatus with network object not sync which is why the host sees it but not the other players

analog drift
#

that is spawning in game object with network object component added
just to clarify, it doesnt add a networkobject. the networkobject is on the prefab its spawning

nimble patrol
#

You are correct

#

I phrase wrong already in prefab is what I should have said

molten owl
#

so doesnt work on march cuz of 3 fire exits?

#

had a de sync issue with my friends

#

we all have le core

analog drift
#

what kind of desync

molten owl
nimble patrol
molten owl
#

we share profile codes

nimble patrol
molten owl
glacial mason
knotty garnet
analog drift
austere token
#

~90% chance would look more like around the 2700+ range, assuming no other interiors influence the chances

knotty garnet
glacial mason
knotty garnet
austere token
#

Oh lmao

knotty garnet
ebon willow
#

Hey I'm not finding the config for this mod. I've booted with it active twice and it's just not showing up. Anybody know why that might be?

nimble patrol
#

was doing it as example lol i know its own interior

solar topaz
#

btw major, how you been working on the sewer map, or mainly updating bunker?

nimble patrol
#

friend is doing sewer stuff i have been updating bunker to fix issues

#

i also do tilessets but i have been doing all the code so i am the one to go to for bugs and fixes

nimble patrol
#

it didn't properly load config settings

bright lark
#

Turrets are the scariest damn thing in this interior

late aurora
#

One of my mods adds a tape recorder type thing that plays an audio log, although itโ€™s extremely slowed down, super loud, and plays globally. Iโ€™ve only found it in the bunker interior so far (and only once in general, so thatโ€™s not particularly conclusive). Is this from this mod? If not, do you know what mod itโ€™s from?

#

I have a video if that helps although Iโ€™m not currently at my computer.

late aurora
#

Think so

bleak chasm
#

etern adds the tape recorders

#

though they are a bit buggy, they're hardly audible and can be played multiple times at once which is not the most pleasant ear experience

late aurora
#

Iโ€™m gonna grab the video, one sec

#

barely audible is not how I would describe them lol

bleak chasm
#

by audible i mean able to tell what it's saying

late aurora
#

ah yeah

#

yeah this is just uh

#

not pleasant

#

warning that this is LOUD

somber pike
#

I believe you can set the rarity of them appearing to 0 if you use Lethal Quantities since I think they're a Lethal Expansion asset

nimble patrol
#

yeah that is not from the more interiors mod we haven't added custom scrap so that is some other mod has and more interiors is just pulling from scrap pool of items

vagrant aurora
#

So hey Major, this might be a little too technical, but as someone working on a custom interior as well, curious

#

I know moons normally are what handle scrap spawns, so how do custom interiors hook into that?

#

Do they overwrite it? Do they add to the spawn pool? Is there some other funky shenanigans going on?

nimble patrol
#

you use a GeneralScrapSpawn and that uses a RandomScrapSpawn component on Game Object and is slotted with a GeneralItemClass that lethal company uses to grab from item pool that match with GenernalItemClass

it is kind of like a Spawn point in Map that pulls from a Random Scrap Spawn but is limited too the GeneralItemClass
Item List Filter

Scoopys code would be one to look at how to replace the Bundle Scrap Spawns with the ones from the Games

vagrant aurora
#

Gotcha, so currently MoreInteriors just pulls from the standard scrap pools defined by the moon, but you could theoretically hook into that RandomScrapSpawn component to add to the pool or replace it entirely if you have a unique interior

nimble patrol
#

the different Items filters are

  • General Item Class which is every Item
  • Table Top Items with is smaller items that fit on table
  • Small Items which are the rare items like all the rings and lighter items some times more value stuff
analog drift
vagrant aurora
#

I need to learn this stuff anyways since my next project now that my cosmetics are out is a scrap mod

#

Just to learn how to do it

#

I want to add my 12-pack of Mountain Dew as a 2-handed item so people can ask me why it's 2-handed

nimble patrol
#

Ok got all stuff figured out

  • Door sync fixed
  • Locking picking works with normal tools and enhanced lock picking
  • Apparatus replaces proper and sync fix
  • Spray Paintable areas floor doesn't seem to work tho think because room layer for navmesh
  • need to adjust weights on light spawn values
#

Just need a multiplayer test to check sync

cyan pelican
#

nicee

vagrant aurora
#

Neat! Does the apparatus work with the Meltdown mod? I know that's why a lot of people wanted an apparatus room and I haven't had a chance to see myself

#

Moving sucks

nimble patrol
#

It works but with current version out other player don't see apparatus

vagrant aurora
#

Oh that looks sick as hell

#

Gotcha gotcha, not a big deal but glad it's being worked on

#

I love seeing the red lights and shit from meltdown on this layout, looks so dope

#

Now I just need all that on Infernis with the smoke fx and shit on the interior

#

Which I can already do, so no need for any help, just can't wait to see it

nimble patrol
#

๐Ÿ‘

vagrant aurora
#

I don't think every custom interior needs one but this and y'alls/Scoopy's sewer interiors I definitely hope will have it

#

I had a friend the other day who had no clue we had Facility Meltdown and may have triggered it prematurely

thin coral
pale furnace
#

Only thing i can think of is like some kind of water filtration/treatment machine powered by the apparatus

#

Or something like that

vagrant aurora
#

I think it'll fit more for this one than Scoopy's sewer interior admittedly, since this one is gonna be maintenance tunnel type vibes vs Scoopy's being actual sewer trudging

#

Honestly Scoopy's should have its own mechanic, like flood valves and a central pump that starts flooding the interior when yoinked

plucky prism
#

majestic

pale furnace
vagrant aurora
#

NOT THE GREAT POO

plucky prism
#

toilet leech or

#

skibidi toilet

#

pick your poison

vagrant aurora
#

Why not both

austere token
nimble patrol
thin coral
#

oooh

nimble patrol
#

Wanted to also add maybe another tile before update which should be almost done

#

So with update there is a new thing to checkout

patent shore
#

Tested this with Scarlet Mansion installed and haven't had any issues with either interior, though I should note they weren't spawning on the same moon

#

I've seen a lot of conflicting info on whether they're fully compatible or not yet

nimble patrol
#

Ye should work better when update that is coming out things will sync better

nimble patrol
#

looks like i have more testing to do stuff is all broke for network stuff will be tommorrow or day after

nimble patrol
#

this is the basic setup for tiles for Lehtal Company
how we have it in the Bunker tile

tame heron
#

any bugs?

tame heron
#

nvm i didnt notice any

solar topaz
tame heron
trim rivet
tame heron
nimble patrol
#

@tame heron Current issue with one that is uploaded door sync and Apparatus can't be seen from other players other then that no

Mainly some syncing with multiplayer but map will load and everything

tame heron
#

oh but will effect anything?

#

like if i pulled out the apparatus will they not get the message?

#

or it i sold it will they have desynced quotas?

nimble patrol
#

Haven't tested it it makes Quotas desync stuff but working on making it sync with new update

I will say I think I am the only interior at the moment that has put apparatus in dungeon

knotty garnet
#

I know SCP, Scoopy & SDM do not have Apparatus. ๐Ÿ˜„

tame heron
#

i mean it makes sense lol

sterile thunder
#

love this mod but i think scrap needs to be a lot more common

trim rivet
trim rivet
vital knoll
#

is the buzzing noise in the entrance hall intended or something on my end?

bleak chasm
patent shore
#

Hello @nimble patrol , would I be okay to use a screenshot of the bunker on my modpack page with this in the pack? I'll make sure to credit you and the mod directly below the screenshot

patent shore
#

Thanks!

nimble patrol
#

am working on getting the textures updated too with next patch
adding some decals and noise over the top maybe also randomize Decals to give different look of bunker
making them in Blender then exporting as image texture looks pretty good with what i have tested so far

vernal heart
#

oooo I like that wall texture much more

#

unique look

brazen plank
#

The rustier look is awesome

nimble patrol
#

also i didn't have to redo the UVs either ๐Ÿ™‚

#

working on concrete pieces too for floor and walls

bleak chasm
#

that looks. too high quality

brittle wharf
nimble patrol
brittle wharf
#

oooh

nimble patrol
brittle wharf
#

yep and imagine small random light flickers cause how old the place is

nimble patrol
#

#1196710290457382953 message

#

here is video

brittle wharf
#

oh nice

nimble patrol
#

that would be good if i can make an animation that just makes a rumble sound and particles drop randomly

#

that is just built in map

brittle wharf
#

i always wondering why are there no speakers when it makes the alarms noises

#

eh theres no need to add it if u dont wanna

#

its just does nothing but makes the meltdown have a better reason to the loud nuclear meltdown audio

#

and where the sound comes from

nimble patrol
#

it is pulling from the light prefabs that have audio stuff built in for the insanity sounds that play

brittle wharf
#

oh

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light prefab?

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i just thought it might be interesting to add speakers on the walls so when the alarms goes off people would think it came from those speakers
(speakers just does nothing really lol other than make it more detail in a way)

nimble patrol
#

yeah that could work but i get what you are saying

bright lark
#

this is totally not because of what happened last time I was in this map with a group- but um

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could turrets not shoot through some of the curvy concrete . ,.

#

turrets have no chill in this darn facility

nimble patrol
#

they shouldn't be able to but i haven't tested that fully but usually i either die on straight ways or
they would lose sight from around corner

bright lark
#

that one bloodbath that happened - happened due to too many people (including me) believing if we can't see the top half of the turret, it doesn't see us -u-'

#

we were wrong

#

the darn thing has wall hacks and I'm reporting them to VAC as we speak obviously

nimble patrol
#

if you are hiding behind half way walls it shouldn't see you

fleet cypress
#

so the apparatus room isnt syncinc with people yet, since i opened it with a key and my friends said i clipped throught the door

nimble patrol
#

Thanks for the input I have it in a things to fix log for next update

#

I am terrible with all this netcode stuff since this is first time doing a mod and writing code

fleet cypress
#

i love your interior as i am myself a world war fan

nimble patrol
#

Ye thank you so much glad so many ppl have checked it out

knotty garnet
sterile thunder
#

really looking forward to the update!

#

would it be possible to add a config for the rates of scrap spawning? or is it possible to make certain interiors have more scrap with another mod

nimble patrol
#

I think lethal utilities or some other one does it but it usually decided by moon not interior all interior does is have enough spawns to be able to spawn in

sterile thunder
#

ive been playing with this mod alot the past few days and in me and my friends experience it seems like theres a lot less scrap in bunkers than industrial/mansions

bright lark
#

on a map where 20-30 should spawn, 12-15 spawns

#

items seem to poof

sterile thunder
#

idk if this is the case but are the points where items can spawn not in most of the rooms or something

#

because in vanilla maps items spawn pretty much anywhere but i usually only find items in certain rooms in the bunker

#

vanilla maps do have certain rooms with extra loot but its like

#

currently the "extra loot rooms" just generate with the loot rates of loot that normally would generate anywhere

#

and outside of the loot rooms theres nothing

vital knoll
# bleak chasm intended, supposed to be the light

ok I could have guessed that but I think it's too loud and local if that makes sense. If it was a little quieter and more evenly distributed throughout the hall it wouldn't have struck me as odd.

bleak chasm
#

yeahh

#

it'll probably be changed next update

nimble patrol
#

@sterile thunder @bright lark
Yes it broke sometime when it was uploaded I think maybe the way I had references other dlls
It still spawns scrap just not the bottles and heavy 2 handed

Found issue a couple days ago
Have it on for next update

#

Last things are apparatus sync fix and
Texture update

#

I am putting a few hours every night to get it working better and new stuff added

sterile thunder
#

ah alr

nimble patrol
#

Just netcode I am mostly having trouble with since apparatus is only part left

bright lark
#

Take your time 'n get it fixed o -o. As the random players that test your stuff, we give feedback as to what is happening and you do with that info as you see fit. Only reason why I'm not removing this or disabling it is because even with the myriad of stuff goin' on with it right now - it's a lovely interior that can only get better.

nimble patrol
#

Have talked with LLL dev and others on fix

bright lark
#

So everyone simply awaits for the mod to get even better o, o

sterile thunder
#

ye its still great

bright lark
#

'n if you did this without bugs or issues, that'd be very suspicious ;p ... You'd be the first to make something without a mistake.

nimble patrol
#

I also toyed with the idea with the Computer terminal to have huge door like in the factory that you can turn off and on with terminal and make it so you can shut parts of bunker off

bright lark
#

Ooo

sterile thunder
#

i like to play this with boosted rates on vow and march so its like each planet climate type gets its own interior

bright lark
#

Left-to-right big doors, or from-the-ceiling shutter doors?

sterile thunder
#

desert gets industrial, forest gets bunker, snowy gets mansion

nimble patrol
#

Yes like a ceiling shutter or like it's in the floor then goes up

nimble patrol
winged coral
#

Or like eight turrets

nimble patrol
#

Ye that is what I was thinking too since the thumper is the hardest enemy to avoid in bunker lol

bright lark
#

turrets

sterile thunder
#

rolling giant in bunker is fun

#

i had like a reality tv show experience with this + rolling giant + helmet cams mod i watched my friend get chased into a chokepoint by 2 rolling giants and a mask

bright lark
#

look - idgaf what anyone says, the scariest thing in a bunker is a turret. Thumper? Roars its damn zipcode at you from a mile away. Coilhead? You have long hallways, can always see it. Girl? There's so much room, you could toy with her more than she plays with the robot toy

#

turrets on the other hand? If you're far enough - you don't even get a damn audio hint

#

you best be ready to see a random ass orange light >->

winged coral
#

Lmao skill issue /s

bright lark
#

and know that if you got spotted halfway down some long hallway, you're dead

nimble patrol
#

Turrets are a big issue we might try and lower the radius where they can spawn so only a few in a area instead 10 lol

sterile thunder
#

i kinda like it lmao

#

idk

#

its funny

nimble patrol
#

This was one in titan in earlier testing lol

sterile thunder
#

life hack hit turret with shovel to disable it

bright lark
#

they wouldn't be so deadly if they couldn't spot you from downtown

#

but a turret there

#

could literally snipe ye

sterile thunder
#

im pretty sure they dont do that they have a short ish range

nimble patrol
#

They can't shoot that far

bright lark
#

I have been bloody sniped by these things

sterile thunder
#

once they start they keep shooting though

nimble patrol
#

They shoot about little more the 1 hallway tile

#

Tested it you can see bullets stop a short distance from turret

#

But they can still detect pretty far

sterile thunder
#

just Dodge

nimble patrol
#

Need one of these

bright lark
#

honestly

#

like 50-100 messages ago

#

I considered just saying that

#

how there should either be a way to disable them permanently from something in the facility, or a way to deactivate or dismantle them from behind

#

a bloody sapper would do wonders

#

Imagine like a lockpicker - just saps the sentry for 10 seconds, it kapoots and the sapper falls to the floor

#

weighs 5 lb

#

maybe as it's sapping - it spins shooting for the whole duration

#

so it's very unsafe

sterile thunder
#

the mod lethalthings

#

has one that makes you do math equations to disablelandmines or turrets

#

and its configurable you can set the duration and if its permanent disabling or not

#

or it might be another mod idk

#

theres a configurable malware brodcaster in lategameupgrades

#

wait no that might be an upgrade for the ship not an item

#

mod content is confusing

mossy yew
#

it works for the hacking tool

#

(and ghostcodes)

sterile thunder
#

does the hacking tool permanently disable things

winged coral
#

With malware broadcaster yes

#

IDK about ghostcodes

#

But vodka says yes

#

Well... "permanently disables" is kinda understating it

#

It permanently disables it... along with anything around it. Including crewmates

mossy yew
#

yea idk how to respond to that either. the hacking tool just acts like an employee using the terminal commands, so it functions w malware broadcast upgrade. ghostcodes does the same and turns the factory into powder keg+ when your sanity is low enough

unkempt fractal
#

Is the big Stair room tile ment to connect to more rooms or is it just a dead end.
Because I have only ever had it connect to more rooms one time, where I came from the top and could continue at the bottom.

#

I really enjoy height level changes, because it makes it more difficult to orient yourself

nimble patrol
#

๐Ÿ‘

#

thank you alot for the feed back

unkempt fractal
#

Ofcourse man!
I can't wait for the bunker to look more like the other interiors and less like unturned๐Ÿซ 

kind stump
#

Hey @nimble patrol I noticed last night when playing that the small sort of sand mounds on tiles have a different footstep sound from the floor and the staircase room if I remember right one set of stairs has a different footstep sound too

#

Also can't wait for the other tileset, this one has been great!

hasty frost
#

Cannot be opened with a master key

#

Is this a feature or a bug?

#

I don't understand xD

nimble patrol
hasty frost
nimble patrol
#

door works with normal key

hasty frost
#

Because it was a funny situation

#

The guy stepped on a teleport trap. Got through the doors.

#

They took out the reactor and the complex exploded

#

With him

nimble patrol
#

lol

hasty frost
#

Let's salute F

nimble patrol
#

yeah only door that has chance to lock is rector apparatus door lol

fleet cypress
#

the bunker interior in pure darkness is creepy when you only let ghost girl or herobrine spawn ๐Ÿ‘€

cedar forum
plucky prism
cedar forum
#

is there a way i could get the elevator on every moon i go to?

fleet cypress
#

you mean lc office?

cedar forum
#

oh is that the lc office mod that does that

#

dang

#

u know how to constantly get elevator with that mod?

fleet cypress
#

maybe ask in the lc office channel, or check their cofic

#

config*

cedar forum
#

they dont got a config

fleet cypress
#

then it doesnt do it

plucky prism
#

they have a config wym

#

looks the same as every other interior mod

#

but i think its very laggy on modded moons or march or not idk

cedar forum
#

last time i checked they didnt have a config

plucky prism
#

they do now

fleet cypress
nimble patrol
scarlet oracle
#

actually banger

kind stump
#

That looks soo good!

tribal hearth
dusty marsh
#

that looks great, so much more fitting

knotty garnet
#

Actually real nice touchups! Starting to pop more now and not as flat textured โค๏ธ

nimble patrol
#

The white and black images I am using are a for the base mask and then adding a normal for the depth

#

Like I did for the rock

tribal hearth
#

Hmm alright

opaque ingot
#

please fix apparatus spawn

pastel pollen
#

Would it be possible to add the breaker box?

nimble patrol
#

Mainly is a netcode issue with the multiplayer the host can see but not others

gray lance
#

Aaa can't wait for this update to drop looks great

bleak chasm
gritty ocean
#

but is the catwalk, see-through ๐Ÿ˜›

tame heron
nimble patrol
mystic kernel
#

the main room of the bunker interior has this insanely loud noise that just wont stop, dont know if this is caused by custom sounds or something from this interior

bleak chasm
mystic kernel
#

yes, and im double checking with the creator of that mod as well

#

because this is only present in the bunker interior so im wondering if its a specific bug

bleak chasm
#

the bunker interior has a pitched down apparatus noise in the main room, supposed to be the light

#

hopefully it'll be removed soon

mystic kernel
#

oh so THAT is a reused apparatus sound?

bleak chasm
#

yeah

mystic kernel
#

it all makes sense now

nimble patrol
#

yes it is going to be removed in upcoming update

mystic kernel
#

i actually kinda like the background hum, maybe if it can ever be fixed, it doesnt have to be removed

nimble patrol
#

i am gonna change it to what was intended which is like a buzz for light sound

mystic kernel
#

Oh sweet

#

Will there be more interiors other than the bunker in the future?

nimble patrol
mystic kernel
#

Ayyyy

#

Because tbh the bunker interior spoiled me

brazen plank
#

yea they working on a badass looking sewer interior

mystic kernel
#

The default factory interior already looks boring in comparison

#

This mod singlehandedly made me main march

#

Even if its eclipsed

brazen plank
#

@nimble patrol idea for a unique bunker trap: Punji Trap

#

a slighlty off color patch of ground that has a high chance of loot spawning on it, has a weight mechanic like vow's bridge: stay on it too long or carry too much on it and the cover breaks, dropping u into spikes

#

๐Ÿ˜ˆ

vale hearth
nimble patrol
#

oh very nice lol

solar topaz
#

when can we expect the texture

tender plume
#

What am I doing wrong? Map just doesn't want to spawn on Celest

fleet cypress
#

could be 2 things, 1 is not compatible yet, 2 try adjusting in actual config

cerulean shale
#

try something like this "28 Celest300" worked for me in my configs

solar topaz
tender plume
gray lance
#

probably LethalConfig

drifting cloud
#

Yeah that's LethalConfig

tough frost
#

any work being done to support spray paint on this very well designed map?

nimble patrol
#

working on getting something out today

solar topaz
nimble patrol
#

spent 6 hrs yesterday finding bugs with trying ot get apparatus to spawn

solar topaz
#

was about to ask, does teh apperatus spawn?

nimble patrol
#

it is syncing with multiplayer i was having issue with

short moth
#

Oh sweet ! Iโ€™m getting the boys, weโ€™re going to bunker tonight. ๐Ÿ˜„