#Scarlet Devil Mansion v2.2(紅魔館)

1 messages · Page 8 of 1

dry crypt
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maybe something could be fixed up with that

elder python
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So I'm currently having a major issue with the interior, especially on Sanguine. I set the Moon to only load up SDM, but it'll occassionaly load up the Vanilla Interiors, and it caused me to desync from everyone and fall into an abyss and die. Am I just forced to include the Vanilla Interiors regardless?

tranquil frigate
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Sounds more like a LLL issue @opal wigeon

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This is like the 4th time of someone having mismatched configs on my interior causing a desync

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If Bat doesn't/can't check, I'll check later tonight

elder python
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It's weird because the config should be the same for everyone else. It's based on my modpack

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But even then, it'll occassionally toss me into the Vanilla interiors even on solo playthrough, despite those interiors being disabled on the config for LLL

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So I'm unsure as to why it still loads the wrong interiors at all

young geyser
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is it possible you don't have the SDM category itself set to true

elder python
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Where would I need to find that on the config, and which config for that matter?

elder python
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Awesome, thank you

elder python
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So I've noticed the config keeps resetting the values for the odds of a particular dungeon appearing in whatever moon is listed for it. This is in reference to the Vanilla Dungeons. Every time I start up the game, then exit it, the config resets for those dungeons, making it possible for them to appear in custom moons where they're specifically written not to spawn for.

Is there a permanent solution? Or do the Vanilla Dungeons not matter? Is it still OK if I have the content figuration up there enabled for the custom dungeons that have specific moons for 'em?

tranquil frigate
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I may know of the possible reason, I can do a quick check in like 30mins of so

tranquil frigate
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i checked but i couldnt replicate your issue

elder python
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Here, I'll provide an example of what I mean:

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And every time I load up LLL, it'll place back all the custom moons I removed (i.e. EGypt, Xen, School, etc.). Overwriting the file does nothing to fix the issue

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And that's just an example with the Facility. I've gotten it on Sanguine at least 2 times. The Library was a little more frequent (prior to 753's suggestion, that is)

Now, do mind that I haven't gotten the Library since I followed 753's advice, but I don't think I've played through Sanguine enough to confirm for certain that this is the case, especially when LLL still places back everything I removed from the Vanilla Dungeon randomization pools

harsh zodiac
elder python
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Oh, good to know

harsh zodiac
elder python
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I finally got the Maids to work

elder python
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Ngl, I'm very damn close to just enabling the Moon to spawn w/e interior the damn game wants, because trying to solve this issue is more trouble than it's worth (and I just want to make a functional modpack for my group of friends)

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Though I think I might know what messed everything up, so I'm gonna do another fresh run this time around

tranquil frigate
rare needle
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lol

elder python
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A particular version of LLL that caused everything to go outta whack. The latest version brought a whole bunch of problems, so I swapped back to an older version where everything had been working just fine up until then

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Everything's going good now. At least so far 👍

cerulean ether
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Problem shouldn't be with latest version, cuz it's working just fine for everyone lol, but if it works for u fair enough

elder python
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Yeah, I'm certain there's something else going on, but it's too much of a headache trying to make sense of what the root issue could be

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If all else fails, I'll just have to cave in and enable every moon to load the vanilla dungeons so I can put the desync problems to rest

dense patio
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oml was this updated to have multiplayer compat???

tranquil frigate
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I need one willing participate who plays this interior to give me feedback for my v2.0 update ideas

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Warning, you will be spoiled of everything

dawn bramble
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I'd love to, but I'd be too unreliable. Any potentional reports would likely just be problems coming from my end

tranquil frigate
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it's not testing the mod, just the giving feedback of ideas on paper (more like on screen)

balmy ibex
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more color pls

dawn bramble
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Oh okay, fair enough. I don't mind providing some input on my end

tardy merlin
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Raises hand! Me me me I love it!

south field
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When adding the monsters that exclusively spawn in the Scarlet Devil Mansion to mods like LethalLevelLoader, do I put Maid or The Maid and Knight or The Knight?

The same question for the scrap items too like the decorative crystals and snow globes - what are they called internally?

balmy ibex
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knight also work just fine

south field
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Thanks for the quick response! Do you do the same when it comes to the scrap?

balmy ibex
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i guess so ?
this is one of the LLL config

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another sample

south field
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Thanks, I'll give it a shot

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Is this.. supposed to spawn?

copper wadi
copper wadi
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Nvm, found it, "Doll Snow Globe"

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Would there be more variation of demonic portraits later, like Patchouli? Flandre? all me found were those smol one on the table. (´・ω・`)

tranquil frigate
tranquil frigate
stray nest
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im pretty familiar

harsh zodiac
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did anyone ever figure out how to configure the Maid with something like LethalQuantities or CentralConfig?

glass walrus
harsh zodiac
glass walrus
harsh zodiac
glass walrus
tranquil frigate
stray nest
harsh zodiac
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As ur would seem to work on paper tho

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Is how it worked just fine with CC

stray nest
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can you inject the maid itself into other moons?

harsh zodiac
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But I have seen both about equally

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Yes it works when not on SDM if that’s what you mean

stray nest
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hmm

rotund storm
stray nest
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umnn nooo 😁

rotund storm
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😔

stray nest
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maybe ..😁

rotund storm
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lmao

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i knew i recognized that name somewhere

stray nest
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i seem to be getting that a lot recently (last night)

rotund storm
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lol

tranquil frigate
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still working on the garden tiles
that being said working on some of the qol changes

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not that hard to edit the label colors of LethalConfig

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the brigther red labels are the configs I automatically update with my preset values

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Now that I think about, I wonder if any other modder touches LethalConfig's API

tranquil frigate
balmy ibex
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👀

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meaning this side will follow the weather no

tranquil frigate
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copy the weather yes

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all the weather (except modded weather)

balmy ibex
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code rebirth be like 🥺 indoor meteor?

tranquil frigate
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it would funny for sure

glass walrus
tranquil frigate
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no

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maybe

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but probably not

glass walrus
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Just gotta beg @karmic jackal for assistance

tranquil frigate
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not necesary an issue in getting it working

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more of an issue of making it balanced and fit inside the dungeon

glass walrus
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Yeah idk how meteors or a tornado would work inside😂 is this a tile or a whole archetype?

balmy ibex
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i mean this alone already looks awesome enough for variety wise

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imagine a tileset without roof and u can just see the sky and weather(kinda)

tranquil frigate
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i was gonna do an archetype of tiles, but after working on it somewhat, it's probably better as a set of two random tiles near the entrance

balmy ibex
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opening more possibilities greed

tranquil frigate
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at the end of the day, just reopening these garden tiles is already causing the generation to fail a bunch again

glass walrus
tranquil frigate
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but nothing set in stone

balmy ibex
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o yea i forgor why u removed it in the first place lol

cerulean ether
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if my sharknado isnt there, i dont want this mod to ever update

tranquil frigate
glass walrus
glass walrus
cerulean ether
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like a tiny mini ass sharknado that's smaller than the player would be hilarious, but i am just kidding lol

balmy ibex
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actual sharknado ty

cerulean ether
balmy ibex
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ayo

glass walrus
cerulean ether
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it'll be the water tornado but with shakrs lol

glass walrus
lost arrow
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Commit shark spin

fallow prairie
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uniroincly a hero amoung men

harsh zodiac
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been using this interior for awhile and just realized I have no idea how it actually works with the markings on the ground and the rotating pictures

tranquil frigate
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the black sigils? those markings on the ground?

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those are just vents

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that's them spawning soon

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the rotating pictures were originally meant for something else, but it never really worked out in practice. they don't do anything

harsh zodiac
tranquil frigate
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everything is explained on my mod page, but i could understand that that may spoil everything

harsh zodiac
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Too thorough for a man of my attention span

tranquil frigate
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lel

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understandable

harsh zodiac
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Interior is fye tho

tranquil frigate
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right on

tardy merlin
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Got a clip of a nutcracker spawning from one and scary my buddy 😆

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Been getting the scarlet mansion a lot more lately and it's been nice.

tranquil frigate
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nice

sterile saffron
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I think there should be default values for this in more modded moons. For my modpack I just copied and pasted the mansion’s spawn rates to this interior.

tranquil frigate
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@harsh zodiac I saw you talk about loot density in another mod thread. Could I hear your thoughts about the loot density of my interior? I always love to hear feedback, bad or not

tranquil frigate
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I have to update my mod for the new API I developed. I got a few days before I get the mod icon for it, so I'd add a few fun stuff/changes in these two-ish days

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Inspired by @tardy merlin, falling in the pit/void will no longer kill you immediately. You'll get a second chance, just not what I would call ideal conditions

tardy merlin
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Omg this is gonna be good!

weak stirrup
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getting gapped will no longer be lethal, great

tranquil frigate
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Though I'll be baffled in how you fall in twice in the same day

weak stirrup
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careless employees

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couldn't be us

solid beacon
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Will strategic gapping for faster loot transfer be a thing?

harsh zodiac
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Rn I have like a 2% chance per interior

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But I will be removing some soon

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A lot of them are ass in general

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I got over zealous from only having like 5 interiors in v49

solid beacon
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Wood multiple mods in your Bugfix modpack stop me from killing oldbirds. Even with butteryfixes disabled I couldnt drive over them

austere charm
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Had maybe a similar bug on Wednesday where when one person started the snowglobe song, everyone else holding a snowglobe had their snowglobe model disappear from their hands. Didn’t affect gameplay, they were still there in people’s hands and you could drop and pick them up fine. I was host and it seemed to be affecting host and client the same.

tranquil frigate
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The flipside though, falling in on purpose when deep in the dungeon, may not be possible. It picks the farthest AiNode to be gapped to, so it may gap you to the complete other side of the dungeon

tranquil frigate
covert tartan
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You can dm it to me

tranquil frigate
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Because someone said that maid's knife was too strong for how weak the maid was, I added an extra threat to the player if the maid dies.

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You won't escape the threat (most likely anyway) but at least you won't completely die either

glass walrus
tranquil frigate
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think of the bees (they're not bees), except they gonna reach you eventually

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but these bees will only bring you down to critical health

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you can escape the damage if you're fast enough or in a good position

glass walrus
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I already like the sound of them😁 not a fan of the vanilla butler bees 😅

solid beacon
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sad the maid doesn't conveniently explode like the butler

elder python
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The new threat leaving you barely alive sounds fun. Like you're just being toyed with

tranquil frigate
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work in progress music box. received permisson from https://www.youtube.com/@StasGavrik to use their songs and help from @warm blade to make the music box

cerulean ether
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I did stuff too :< (I didnt)

tranquil frigate
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you saved the snowglobe code

cerulean ether
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Damn I'm useless KaguyaPensive

main flax
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yoiled ooh i love the addition of a music box!

tranquil frigate
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prototype of treasure rooms, this will be expanded on the v2.0 update but every room type will have a treasure room locked behind some gimmick. in the case of the kitchen, it's shrimply time-based

main flax
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ooh

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how about a treasure room you can only unlock by giving it a human corpse beevil

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or killing a particular indoor monster

cerulean ether
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Next time count right

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Nub

tranquil frigate
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Indoor monster not a bad ide tbh, I would have to force spawn it but that's easy

main flax
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or giving up a particular scrap

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how about instead of giving up a corpse.. someone has to be alive to walk into and trigger a sacrificial ritual that unlocks the room.
that way no team killing and it’s up to the people who want to sacrifice themselves for loot.

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another idea: co-op puzzle to open the room
something simple like two people standing on two different spots at the same time to unlock room

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playing the snowglobe music to unlock da room

main flax
tranquil frigate
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Co-op is good don't get me wrong, but making puzzles both co-op and single-player possible seems weird

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Just make them single-player by default, saves me dev time

main flax
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true, then u could place scraps on different spots to activate. 😔
players standing on the spots can activate them too.

main flax
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how about some silly ideas.
jump on a bed a certain amount of times.
turning a particular portrait face down.
gift a hoarding bug something.
smack a coilhead.
dance under a spike trap.

tranquil frigate
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i rushed out the update for the new API. something probably broke, i fix tomorrow

cerulean ether
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but if u dont fix it today, doesnt that mean its permanently broken?

tranquil frigate
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Permanently broken

cerulean ether
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oopsie

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also my github is public uwu

tranquil frigate
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oWo

cerulean ether
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(also yeah it's currently a bit broken if u grab the item crouched, which is why i force the player to uncrouch when swapping clips LOL)

tranquil frigate
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Nah lol it's hella broken in a different way. I was gonna ask and show you but it's only visually buggy and was not a priority

cerulean ether
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.>

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if its still broken um lemme know

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hehe

nova wing
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Do you have a picture of the Ghost?

tranquil frigate
cerulean ether
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well yeah...

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how would u take a picture of a ghost?

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smh

nova wing
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That makes sense

autumn hinge
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The new dependency (DungeonsGenerationPlus) makes it so the ship lever doenst load modded moons anymore. Dont see anyone else mentioning it so is it just on my end?

tranquil frigate
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I'll check that on my end, I don't see how it would mess with modded moons

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ahh shit wtf, i did not test this?

autumn hinge
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thanks

dawn bramble
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I haven't had the time to test out anything as of late. Would love to leave feedback soon

tardy merlin
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I only had the issue with the snow globe last night otherwise Scarlet Mansion worked great!

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Also what does the Ghost do? He scared the crap out of me.

tranquil frigate
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Hunts the maid's killer until it hits you or you leave the dungeon

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He will only deal damage to set you to critical, unless you were already critical and such as you die

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Makes the maid more harder I hope

tardy merlin
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I absolutely loved it cause I was not expecting it. I got so excited to find the maid and kill her lol then that happened and I said NOPE THATS NEW, IM OUT!

tranquil frigate
cerulean ether
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You're Freaky

elder python
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So I started playing again, and I don't know why, but the game no longer generates a config file for the mansion. It doesn't even show up on LLL anymore

covert tartan
tranquil frigate
elder python
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But I already loaded up a lobby twice and it still doesn't show up on LLL

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Wait, okay, I think I might know what the issue is

tranquil frigate
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right on

elder python
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Needed DGP

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By any chances, are there any major mods with known conflicts with DungeonGenerationPlus? Just as a precaution

rare needle
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@tranquil frigate Have you thought about sending your red skins for your enemies to the devs of ColorfulEnemyVariety so the skins can be added as reskins?

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Minus the Knight

tranquil frigate
rare needle
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Since that's exclusive lol

tranquil frigate
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and my mod hasn't had issues with any other mod in a fat while, so it should be fine

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no mod also really touches dungeon generation, so once again it should be fine

tranquil frigate
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if they are interested, i can share them no issue

rare needle
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@subtle widget Would you be interested?

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:3

elder python
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There we go, fixed

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This brings up another question now that I'm able to see everything for it on LLL. Are we able to toggle values for the Knight, Maid, and unique dungeon scraps in another way?

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Wait, ignore that

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I see the new config

subtle widget
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For whoever really wants the demonic colored enemies as skins

lost arrow
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Hey @tranquil frigate, so I've noticed that your interior is causing extra scrap to spawn. The Paintings and Doll Snow Globe both seem to add to the scrap pool in addition to the normal limit. For example, I'm testing on Solace, which normally has 12-14 max scrap according to LLL, however whenever your interior loads it almost always has more than that. Is this by design, or is this an unintended bug?

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Consistently 12-14 scrap unless your interior loads, consistently 19 if yours loads... very weird hmm

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Nevermind, I see the scrap multiplier stuff in the settings, interesting. Ignore me wolfVibe

tranquil frigate
lost arrow
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Gotcha, I probably will disable that as I'm trying to figure out balancing for my modpack and that's throwing off my numbers eheh

tranquil frigate
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which is why the loot pool is higher

tranquil frigate
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and @cerulean ether helped my sillyass fix my 2 mistakes in the snow globe code

cerulean ether
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Yeey

tardy merlin
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Lady can confirm to ya the jump puzzle rooms are fantastic. Getting randomly teleported is terrifying and not knowing where you are.

Also love the radio you added. I keep finding it and just hanging out there lol

elder python
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Niiice, this is great

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So good news: I got to test out the modpack I had been working on for a week or so, and I'm happy to report I haven't had any desyncs in last night's session. All is well

austere charm
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Already buffed the loot on a lot of moons plus SDM spawns high value loot

tranquil frigate
austere charm
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I got a SDM with 6k total loot and was like “wow must’ve spawned a lot of snow globes”

lost arrow
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Okay so I'm not sure that the setting is working, I just had Rend spawn with 31 items despite having the modifier at 1.0x

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Rend has 18-26 by default

tranquil frigate
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paintings are 2 more items, that could spawn more items after being picked up

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i recently added treasure rooms where 2-3 items will spawn, up to 2 rooms can spawn

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that would be 6-8 more items

lost arrow
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Yeesh q.q I'm trying to keep the spawns of the mod relatively within range of vanilla, I figured the Paintings spawned items after they were picked up

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Would it be possible to add a config for the treasure rooms or something? I wanna keep all my modded interiors relatively equal in terms of value

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Oh wait nvm

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I'm blind

tranquil frigate
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a config already exists

lost arrow
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Yeah I just saw it lmao

tranquil frigate
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you can edit if they even spawn or edit how many items can spawn

lost arrow
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Yeee, appreciate it

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I set the paintings to 80 value instead of 100 and made it so there's a max of 1 treasure room instead of 2 which makes it a bit more in-line with the 240 cost Apparatus from FacilityMeltdown

balmy ibex
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question
the thing that appear after killing the maid, are their explosion AOE or just the one who got hit ?

tranquil frigate
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Well tbh, it's the player closest to the maid when it dies (if you feeling like pranking a friend)

balmy ibex
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that answered my question that i havent asked but ty lol
so that means no explosion?(im guessing its from my other mod then)

tranquil frigate
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Ya no explosion. You confused me when you said that cause I'm like, my guys don't explode what the heck did you see

balmy ibex
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yea i was using everythingcandie and their default animation on modded enemies when they die are explosion lol

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it was unintended but funi so ill prob keep it

tranquil frigate
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Ohhh ya that makes sense. The ghost knight technically dies when it disappears for any reason (like when it hits you once) that's funny

solid beacon
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oh thats what it does, I never got hit by one. That's a nice way of trying to balance coils

tranquil frigate
cerulean ether
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oxo

rare needle
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There's a few in there

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We did have some issues with SDM feeling weird today, scrap spawns especially felt very sparse

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Maybe the log will help

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If it helps I think Piggy's Variety Mod may have been potentially responsible for the generation feeling weird, will have to do some testing now that @cerulean ether lmk the mod causes issues

tranquil frigate
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Butler_0 was the name of the butler it tried to spawn

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and the next one is Nutcracker_0

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That's super super weird

rare needle
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Cus I know @upper garnet got a wicked desync where he saw Multiple Fire Exits once that the rest of us couldn't see

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and he couldn't use them

tranquil frigate
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That's not the normal enemy names, something crazy happened behind the scenes

rare needle
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Yeah

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019129f1-8d81-734b-4b92-69cc92213edd My current mod pack if it helps, minus Piggy's mod cus I just took that out if it works fine then it was likely Piggy's mod

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01912907-ffc2-fef0-197e-0f868fb58648 This would be the one that we used on stream today

tranquil frigate
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I can check later to see what the hell Piggy was doing to cause all them weird stuff

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Cause dungeon generation desyncs and the character names being changed?

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that's weird

rare needle
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Dungeon generation desyncs I can only pin down

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To the Tesla traps

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Names being changed I'm not sure what caused that, if it's piggy's mod then likely the weapons

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I guess Surfaced could also maybe be responsible but I have my doubts

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Since that's the only recent enemy mod I added

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Big Eyes I also added about a week or so ago

tranquil frigate
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Piggy is messing with the dungeon generation, but it shouldn't touch my dungeon

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but i look at it later

rare needle
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@rocky hinge Just gonna double check, Loadstone wouldn't be having issues would it? Cus I wonder if it's not liking DungeonGenerationPlus

rocky hinge
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It very well could be
SDM and Loadstone affect a lot of similar pieces of code

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are any warnings being generated by Loadstone in relation to SDM?

tranquil frigate
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i did some new stuff with my dungeon generation

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it is a possibilty

rocky hinge
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I'd check and see if there's any warnings

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it should tell you if we have transpilers/prefixes/postfixes on the same code

rare needle
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^^

rare needle
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I see similar warnings for the Red Apartments interior though and we had no issues with that

rocky hinge
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It's just a possibility
It indicates that it's something to look into and verify

rare needle
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👍

rocky hinge
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For me, I usually use them as my first spots to check when debugging bug reports
It's helpful with large mod packs to narrow in on potential problems

rocky hinge
rare needle
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Yay 😄

rocky hinge
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These are the warnings that could indicate issues:

[18:53:48.5996979] [Warning: LoadstoneNightly(Harmony)] The assembly "LethalLevelLoader" has patched the method "Void Generate()" with a prefix using "Void DungeonGeneratorGenerate_Prefix(DunGen.DungeonGenerator)", which we also modify. Unexpected behaviour may occur
[18:53:48.5996979] [Warning: LoadstoneNightly(Harmony)] The assembly "LethalLevelLoader" has patched the method "Void Generate()" with a prefix using "Void DungeonGeneratorGenerate_Prefix()", which we also modify. Unexpected behaviour may occur
[18:53:48.5996979] [Warning: LoadstoneNightly(Harmony)] The assembly "LethalLevelLoader" has patched the method "Void GenerateNewLevelClientRpc(Int32, Int32, Int32, Int32, Int32[])" with a transpiler using "System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction] GenerateNewLevelClientRpcTranspiler(System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction])", which we also modify. Unexpected behaviour may occur
[18:53:48.5996979] [Warning: LoadstoneNightly(Harmony)] The assembly "TestAccount666.RandomSlimeColor" has patched the method "Void GenerateNewLevelClientRpc(Int32, Int32, Int32, Int32, Int32[])" with a postfix using "Void OnNewRandomSeed(Int32)", which we also modify. Unexpected behaviour may occur
[18:53:48.5996979] [Warning: LoadstoneNightly(Harmony)] The assembly "ScarletMansion" has patched the method "Void GenerateNewFloor()" with a prefix using "Void DungeonGeneratorGenerate_PrefixPrefix()", which we also modify. Unexpected behaviour may occur
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LLL should be fine

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I've checked that part of SDM before and not seen anything incompatible, especially since it's just a prefix patch

rocky hinge
balmy ibex
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performance hit ? thats what lunxara hates 😂

rocky hinge
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Yeah for some reason prefabs are changing internally and it doesn't really make sense to me
I've talked with batby about it and both of us are confused by the behaviour

tranquil frigate
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planning on removing the basement, making the mayor just a bit bigger

balmy ibex
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goodbye basement

rare needle
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It's been a long time since I've experienced the basement anyways due to using Vanilla generation

elder python
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Probably not the best place to ask, but is there a way to make the Flandre Ghost Girl visible only to the person haunted by them? I can't get her model to work over the Ghost Girl without doing this:

If true, this mod will disable the girl's mesh while she's un the "unrendered" layer to prevent the third-person emote camera from seeing her when not supposed do. Disable this if this causes conflicts with another mod.
Setting type: Boolean
Default value: true
EnableGirlPatch = false

I looked up how to make the Flandre model visible, but it "ruins the surprise factor" according to a friend

elder python
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Tis okay 😔

rare needle
#

@tranquil frigate Any reason why SDM doesn't come with an assetbundle? I was looking into some of the assetbundles in fasterload that are just a bunch of random and numbers and one of them is for SDM cus apparently SDM doesn't come with an assetbundle for it to properly cache I suppose lol

#

Might be the only interior mod in my pack that doesn't come with an assetbundle now that I think about it 😂

opal wigeon
#

it does

rare needle
tranquil frigate
rare needle
#

Ahhhh

tranquil frigate
#

where you think my interior assets was lol

rare needle
#

I was very confused lol

balmy ibex
#

next time just check which file have the biggest size inside the folder normalcat

main flax
tranquil frigate
cerulean ether
#

eat a snickers

tranquil frigate
#

The second Zeeksman releases that v60 update, these new dungeon stuff i've been doing should be good.

#

Much more likely for paths to be circular (not guaranteed yet)

weak stirrup
#

there shouldn't be many harsh incompatibilities this time right?

tranquil frigate
#

There wasn't any last time if I remember. It all should be good

south schooner
#

||not harsh, but still incompatibilities||

tranquil frigate
#

v60 out, LLL updated, will probably update tonight

rare needle
rare needle
tranquil frigate
#

nothing seemed wrong with v60 for my dungeon, but the coilheads were altered a bit

rare needle
tranquil frigate
#

my knights don't have to copy the new coilheads but maybe i should meet halfway

rare needle
#

Sounds like a good idea

#

:3

rare needle
#

@tranquil frigate You can replace the doll snowglobe animations with the new vanilla animation for one of the rare scraps btw, it's basically the same and won't make the animator explode when you drop it

cerulean ether
#

*to be clear their previous solution was fine

#

*and bugs were probably caused by other mods

rare needle
#

lol

cerulean ether
#

And howd ya reprod?

rare needle
# cerulean ether And howd ya reprod?

Spawned it in, dropped it and it was rng whether it'd happen or not. I noticed in general sometimes it would be fine at first then suddenly break in general while playing too lol

cerulean ether
#

Hmm, if you had coderebirth and/or piggys I'd understand it could break, not sure how this would break alone though

rare needle
#

You hold it like a Shovel which is kind of funny

cerulean ether
#

Ye it's the shovel animation that we replace

rare needle
cerulean ether
#

Nope, those will continue using a method that would break the instant another mod tries to do something similar, I'll figure out a way for compat eventually

rare needle
cerulean ether
#

Yep

sterile folio
sterile folio
#

but it seems like that mod is quite buggy on its own anyways

tranquil frigate
#

awake to code

tranquil frigate
tranquil frigate
thick sage
#

who made em sad smh

spare ore
#

noticing a performance hit on moons with scarlet devil mansion interior, and console spams this message. I think i have the maid disabled, but maybe i did it wrong? do I need to set the weight steal to 0 as well? or is this a known issue?

tranquil frigate
#

probably because I haven't updated the mod to v60

#

and wouldn't you look at that, I just updated it for v60

tranquil frigate
rare needle
#

Which is funny cus I like the Knight XD

tranquil frigate
#

your group members do not appreciate fine art

#

respectfully

#

this update removed the basement in favour of just expanding the mayor. @rare needle ltm if it needs some changes for the vanilla preset as you are getting this new mayor as well

spare ore
#

oh lol

#

testing modpack at 3am has perks i suppose

tranquil frigate
#

so does updating my mods at 3am

#

the playtesters that tell me that my mod is broken at 3am are the realest of gamers

spare ore
#

true

#

also without updating, issue was fixed after changing weight steal (i'm assuming it wasn't able to use any stolen weight to spawn in by the time i got inside) and the fps was much higher

#

no console spam either

#

but it doesnt seem to matter now since you updated and removed the issue

tranquil frigate
#

btw the latest update should fix the treasure rooms to work properly now. i would like to know if people are actually using/solving the puzzles to open them. I didn't try to make them obscure but i won't know until i get feddback

tardy merlin
#

I know the book puzzle worked, but I never figured out the other one.

tranquil frigate
#

The kitchen should have a time written on the walls

cerulean ether
#

What's the solution to the puzzle in my heart

tranquil frigate
#

idk touhou plush

#

it works for me

cerulean ether
#

Your heart is touhou?

tranquil frigate
#

well i made 10 touhou fan games and 1 touhou interior

#

probably

cerulean ether
tranquil frigate
#

see my dev website through me discord profile

cerulean ether
#

Alright let me explore your website

#

I love the colour scheme

#

Wait you do UI?

tranquil frigate
#

a lot of coding UI surprisely

#

and shitty game dev UI that has a 50/50% chance of becoming permanent

cerulean ether
#

Nice

#

Overall looks pretty impressive

#

Would've never expected the name 10/10

cerulean ether
#

I assume you probably use LL to add your enemies or smthn, but because I'm doing #1273838522591350804 I'd like to know if there's anything youd like to see in an api, whether it's for enemies, or whatever other module, core library etc @tranquil frigate

tranquil frigate
cerulean ether
#

Icic okie

opal wigeon
#

with its matching

#

no?

cerulean ether
#

speaking of LLL matching, sorta related, but not exactly, does the weather part of the matching even work?

tranquil frigate
#

but also to be fair, im like the only person editing enemy weights when my interior loads which is probably why i haven't had an issue with my solution yet

rare needle
tranquil frigate
#

~ ~ spooky ~ ~

#

will look at later

tranquil frigate
#

so far only Lunxara which is strange

rare needle
#

Looking at it apparently no longer stops it from moving

tranquil frigate
#

what did zeekers do wtf

rare needle
#

He did some changes to the CoilHead code

tranquil frigate
#

it was his v61 coilhead code copied and pasted

#

how does that not work?

rare needle
#

In V62

tranquil frigate
rare needle
#

49 added, 16 removed

tranquil frigate
#

no you dont understand, my knight code is completely separate from the springman

rare needle
#

Weird idk

tranquil frigate
#

v62 wouldnt affect my knight

#

so how does it break my enemy

#

im going to strangle that zeekers man (respectfully)

#

@rare needle are you sure? I just tested it right now and the knight still works like normal

#

i can understand if it didnt work for multiplayer, but no one reported that bug to me yet

oblique mirage
#

hey, completely spaced on this, don't know if its from the V60 update or what because i cant remember when it started, but for some reason Scarlet Keys are invisible for me, and when picked up it shows as a white square in the inventory. other than that its working fine 😅

cerulean ether
#

i ate the texture

oblique mirage
#

Can never trust you around key textures

cerulean ether
#

sorry raphtalia's textures are just so yummy

oblique mirage
#

yeah thats understandable, ill give you a pass this time XD

tranquil frigate
#

I'm not a fan of how old coilhead works. I like the new version

cerulean ether
#

it might be layers thing too

oblique mirage
tranquil frigate
# oblique mirage magic?

I thought about it the shower, I'm thinking some mod messes with the Lethal Company keys in some way or manner

#

So the code used to grab the textures from the vanilla key failed

#

What mod that could be, I dunno

cerulean ether
#

oh actually i dont think you were the only person to have that problem

#

@cobalt parcel didnt you try to edit the keys in your interior and just had a lot of issues with it?

tranquil frigate
#

Once again if anyone can find the same door and knight issues as Lunxara, please spam this discord you have my permission

#

I'm thinking it's some other mod causing issues, but I just don't know

rare needle
tranquil frigate
#

LethalElements?

#

Don't know that mod, and don't know how that would break my enemy

#

You know what they say, I leave them to fix their issues

tranquil frigate
#

Nah they don't do that. At least they shouldn't

opal wigeon
#

did the LLL way not work

cobalt parcel
#

It might work now, but at the time for some reason it kept not being synced and clients couldn't see them

dawn bramble
rare needle
dawn bramble
#

😔

rare needle
#

@tranquil frigate Had another situation of someone looking at the Knight and dying to it, I think it's a Multiplayer desync

tranquil frigate
#

what im trying to say is that i have no friends available right now to test to really see

rocky hinge
#

Lol

tranquil frigate
#

i mean ya, but i dont know what the bug could be

rocky hinge
#

Desync
:D

tranquil frigate
#

ya but is it a me bug or a other mod bug

rocky hinge
#

It's probably
A mod
I'm very helpful I know

tranquil frigate
#

modder of the year right here

#

^

tranquil frigate
cerulean ether
#

lol

#

it could just be where you're looking at the knight too

#

even coilhead is finnicky

tranquil frigate
#

nah at that angle it should have stopped

#

@rare needle i have no idea how you can narrow down the potential mod (assuming its not me) causing it but let me know if you do

rare needle
#

I don't have any mods that should do that cus no other enemies have problems

cerulean ether
#

no other enemies have that type of mechanic lmao

rare needle
#

And they're fine

tranquil frigate
#

question @rare needle

#

are you playing with 4+ people?

rare needle
tranquil frigate
#

ZEEEEEKERS

#

Mods if zeekers ever joins this server ban that fool

cerulean ether
#

he's already in here

#

lol

#

also u kept the hardcoded 4 player code?

#

smh

tranquil frigate
#

even worse

#

he fixed it at the start of the class

#

but he kept the hardcoded 4 in the middle

#

i didn't notice

cerulean ether
#

looool

tranquil frigate
#

I can't believe this

#

mods

#

do it

cerulean ether
#

im no longer a cool mod, sorry KaguyaPensive

#

?ban @tranquil frigate

#

see

#

no powah

tranquil frigate
#

check this out

#

?kill @cerulean ether

cerulean ether
#

owie

tranquil frigate
#

it takes a moment

rocky hinge
cerulean ether
#

oh, waitin

rocky hinge
#

Classic zeekers moment

cerulean ether
#

how does zeekerss stop enemies from moving if players are looking btw? i saw it was an agent mask but idk if zeekerss is using it that way

tranquil frigate
#

it's a simple vector angle check for the player's camera direction thing and the direction towards the coilbro

rocky hinge
#

Pretty sure he just sets speed to 0 if a player has LoS
He has a function on PlayerControllerB for checking visibilify

tranquil frigate
#

plus some raycasting

cerulean ether
#

ah, so he doesnt even use the agent mask he made?

tranquil frigate
#

idk maybe

#

i guess i will add the new coilhead code as well

cerulean ether
#

lol

#

nice

tranquil frigate
#

pushed

#

@rare needle you're spared, this time

oblique mirage
#

@tranquil frigate dunno if this is anything i should worry about so thought id run it by you XD

[Warning:dev.ladyalice.scarletmansion] SpawnScrapInLevel inject Items 8 time(s) (Expected 4). Probably not an error but be warned```
tranquil frigate
#

ive been aware, its to remind me, and to have other gamers bug me, to properly look at the code changes and update some of my code

#

nothing will break so no fret

oblique mirage
pearl coral
tranquil frigate
#

i think it's some mod messing with my textures

pearl coral
#

106 mods (some disabled). It's a bit of a mess atm since I am trying out different mods for solo

tardy merlin
#

I'm noticing a bug with snowglobes where it messes with how we hold stuff.

tranquil frigate
tardy merlin
#

After dropping the snow globe we would hold weapons as if they were snow globes.

rare needle
rare needle
#

Has nothing to do with SDM, SDM is using one of the vanilla scrap anims and not touching shovels.

tardy merlin
#

Oh right code rebirth snowglobes are a thing. Thanks

tranquil frigate
rare needle
tranquil frigate
#

Huh, you shouldn't be getting them

#

Anyway I have an idea for the cause of the error, link me your mod pack code

#

Tomorrow I will investigate these bugs, thinking it's some mod weirdness

visual grove
#

Two things. One, while funny, for some reason all the treasure in the mansion was just the weezer guitar mod that my group has. And two, what is the scarlet key for exactly?

tranquil frigate
tranquil frigate
visual grove
rare needle
oblique mirage
tranquil frigate
#

how can your computer even handle this

tranquil frigate
#

my current theory is this door scrap item from TestAccountVariety

#

the scripts in red are scripts added by other people

#

let me make sure of something

tranquil frigate
#

@rare needle the culprit is DoorBeach and MalfunctioningDoors. They are adding scripts onto my doors, causing issues later. Whether or not they did it incorrectly I don't really know, but ultimately they are the cause.

tranquil frigate
#

As it turns out boys

#

If I want to move an item, I also have to update it's targetFloorPosition

cerulean ether
#

Ur stoopid? I know

#

Yes

tranquil frigate
#

Why the fuck zeeksman

cerulean ether
#

If u wanna change an items scale, u also have to change originalScale

#

Otherwise if u pick it up and drop it

#

Then it's gonna reset

tranquil frigate
#

I'm strangling this fool omg

#

that's one bug fixed

cerulean ether
#

Lol, nice

cerulean ether
#

Zeekerss be a lil devious

south schooner
tranquil frigate
#

Making coroner patch for my enemies and hazards

#

Need some jokesters' help with these

#

The deaths currently possible:

  • Knight
  • Maid
  • Void/Pit/Yukari
  • Ghost Knight
  • Maid's knife
  • Maid's knife feed
  • Maid's knife friendly fire return fire
cerulean ether
#

Lemme know if u figure it out too, I couldn't read the example much lol

tranquil frigate
#

I understood the code, not how the .xml gets packaged into /config/EliteMasterEric-Coroner

tranquil frigate
#

i manually downloaded the mod so i can see the folder structure

cerulean ether
tranquil frigate
#

it's just BepInEx/config/EliteMasterEric-Coroner/your.xml

tranquil frigate
#

coroner working

#

did Zeekers add another form of one-shot protection with v62?

#

it messed with my knife feed logic, though i was going crazy

elder python
#

Oh you're also implementing custom report messages for the hazards in SDM? Sweeeet

#

You'll bet your sweet bippy I'm going to mess with that

lost arrow
#

Isn't Coroner like really bad in terms of performance or has that been fixed?

rare needle
tranquil frigate
#

I saw a bit of Coroner's code, I can't see why it would heavily impact performance or cause desyncs

cerulean ether
#

i've also never heard of it causing bad performance

cosmic snow
#

it got fixed for the performance issues it was having anyways

tranquil frigate
#

Pushed update with some fixes and new content

#

added a couple new tiles/rooms, and some other stuff

balmy ibex
stray nest
#

i beg your pardon

tranquil frigate
stray nest
#

are the mods related? or is it a coincidence

tranquil frigate
#

Coincidence. They just wanted to use make that moon

stray nest
#

goated either way

#

too bad it isn't snowy so it does 100% make sense

rare needle
#

@tranquil frigate SDM threw quite a few errors

rare needle
#

I think they were related to the treasure rooms

tranquil frigate
#

ohh that's a bad null check i left

#

nothing will break so it's fine for now

#

do you know if

In Assembly: ScarletMansion
Source: D:\Previous Computer\Desktop\LethalCompany Modding\ScarletMansion\ScarletMansion\ScarletMansion\GamePatch\Managers\ScarletGenericManager.cs:54,23
Target Method: ScarletGenericManager.Update

is the only error you found?

#

@rare needle

rare needle
tranquil frigate
#

I actually don't know how to quickly check. I literally glance through the log files I'm given

rare needle
tranquil frigate
#

ye same one

delicate geyser
#

going to give you a heads up for v64 before it hits stable:
#dev-general message

so you can handle people putting the painting in the beltbag directly 😄

stray nest
#

i cannot travel to the moon from the terminal

tranquil frigate
#

Is it a LLL issue?

stray nest
#

how can i check?

tranquil frigate
#

Check other dungeons to see if they have the same issue

stray nest
#

i can go everywhere else

#

i typed in scarlet, sdm, scarlet devil moon, scarlet devil mansion, mansion, devil

#

other moons work

tranquil frigate
#

Wait did you mean my dungeon or the moon?

stray nest
#

the moon

#

Am I in the wrong place...

#

sorry

tranquil frigate
#

Not my mod #1277926330918506507

stray nest
#

😁

#

yeah i kinda missed by a long shot

#

sorry about that

stray nest
#

i've had a problem where the painting pull event didn't work on specifically the new Castle Grounds moon for v60+

#

and more paintings hanging than what i set the max in the config, i set the max to be one (because i make each painting worth 666) and three spawned

#

unsure if this is also a castle grounds issue

stray nest
#

specifically this one

#

well the castle grounds moon from this thread

tranquil frigate
#

I'll take a look later

stray nest
#

thanks!

rare needle
#

Similar to how the other error did

tranquil frigate
#

first error is fine if it only spams a bit

#

second error is spooky

rare needle
#

Same interval the error from the other log did lol

tranquil frigate
rare needle
#

Likely more shenanigans from using vanilla generation

#

XD

tranquil frigate
#

shouldn't be, vanilla and extended generation is about the same now

rare needle
#

I'll try to repro it on my own end too

#

Got you

tranquil frigate
#

this is just the first error before. that's fine if it spams at the beginning for now. nothing bad will happen

rare needle
#

👍

#

Is it because of the clock in the entrance?

#

XD

tranquil frigate
#

the supposed first error spamming alongside the second error is much more scary

#

the lights can break now, so it's both the lights and clocks

rare needle
#

Oh the second error I found at the very end of the first log

tranquil frigate
#

so it's an error that happens only when the game is being closed?

rare needle
#

So dunno if it would have started spamming, it was when I was testing to find a bug with the Toy Store Apparatus and got SDM

#

Yeah it might be idk

tranquil frigate
#

well if its that then it's a non error

lone hamlet
#

@tranquil frigate is there a guide you used for the clock you have in your interior? Black Mesa the game has analog clocks in the base game that I would love to try to get working so players can tell how far along the day is when they are deep inside 👀

lone hamlet
#

Ooooh excited to check this out thank you 🙂

stray nest
#

sometimes when i am in the main entrance of SDM the clock is significantly faster, i never knew it was actually tied to real time

jaunty wharf
#

does this work for v64?

heady kiln
#

Any reasons as to why the knights just bounce on the spot?

#

both versions of the knights do this and never come out of this state

tranquil frigate
tranquil frigate
heady kiln
tranquil frigate
#

If you have logs or a mod list, I can maybe see why

heady kiln
#

I believe i managed to fix it, sorry for the disturbance :P

tranquil frigate
#

:)

keen sinew
#

the Deco. Crystal is a normal scrap (normally spawnable) or an Special scrap (like the apparatus)

#

Same with the Scarlet Key

#

I'm using LQ and I wanna know if I have to spawn them manually

tranquil frigate
keen sinew
tranquil frigate
#

yups

keen sinew
#

ok, I won't touch that

#

thanks!

craggy hornet
#

Can we fight?

tranquil frigate
craggy hornet
#

Yeah that holds up, thank you for the answer yoiled

lone hamlet
#

Add more null errors

tranquil frigate
#

Never sry

delicate geyser
thick sage
#

Nature is beautiful

tranquil frigate
#

God is good all the time

topaz turtle
#

Can we no longer disable the basement?

tardy merlin
main flax
#

the real basement was the friends we made along the way

topaz turtle
#

It's the second time I've seen an already closed painting door

#

bug or feature?

tranquil frigate
#

Does there seem to be a small room behind the smoke? With loot and stuff?

topaz turtle
#

There's a room yeah

#

couldn't see if there was loot tho

tranquil frigate
#

See if the room that's attached to the smoked door has something special/new

#

That would be the clue in opening the door

topaz turtle
#

Ah so it's not a bug?

#

That's what I wanted to know

tranquil frigate
#

Shouldn't be a bug

#

It could be a bug, but I don't really know what mods you running and if they cause issues with my mod

topaz turtle
#

My game is closed rn but I'll check next time

#

btw is there anything in the config that I could change to boost performance or nah? I loose almost half my fps when this interior is selected

tranquil frigate
#

When the interior loads or when the game is generating my dungeon?

topaz turtle
#

When I'm on a moon that has Scarlet as its dungeon

#

Like, when I'm landed

tranquil frigate
#

I already made CullFactory mandatory and it's the biggest fps save for the map

#

That's it really

cerulean ether
#

if you make me mandatory i think itll save a lot more than cull factory

#

just sayin

tranquil frigate
#

It's also possible that a different mod is causing my dungeon to error a lot, and therefore lag

#

But I'm just guessing at the point

topaz turtle
#

No errors in the console

rare needle
#

I've also noticed my game starts lagging the longer I'm inside of your interior

#

I'm starting to wonder if DungeonGenerationPlus might have a memory leak issue

#

Cus my game lags after a while of playing in general

#

and idk why

topaz turtle
#

Not sure if my fps loss is progressive tho

rare needle
#

But SDM is guaranteed to lag after being inside for a while

rare needle
topaz turtle
#

for me it seems that im just having low fps when that interior is selected

rare needle
#

I noticed it during my big birthday stream

rare needle
#

I just hope it's not SoundAPI cus tbh I would not be surprised if it's SoundAPI

#

lol

topaz turtle
tranquil frigate
#

Flying book is actually just flavour

#

If the blocked off door appears next to a library, look for differences on the library walls

tranquil frigate
#

The other day the debug features were fixed, so I can check what's slow for my dungeon

rare needle
tranquil frigate
#

Post your mod pack, ill check right now

rare needle
#

0191fe5a-75e7-67bc-5422-daa792ee4bf9

tranquil frigate
#

ill see whats up

lone hamlet
#

It's not a bug it's a feature

tranquil frigate
#

lag is not a feature

#

death upon you headcrab

#

2000 years of endless suffer awaits you

lone hamlet
#

Zaggy and I found a glitch that caused pixelation that looked like Sims 1 showering censorship

#

We joked about using it as a feature to make an enemy that you can't make out

rare needle
lone hamlet
#

Some spoopy creature you can't comprehend

lone hamlet
#

Especially because so many people want their own special versions of the mod uploaded lol

#

That's easy too much for me to maintain to keep it updated and current while actually making improvements

#

Hoping to get it down to 100-150Mb soon though

rare needle
#

That will be nice

#

311mb is a lot

lone hamlet
#

Currently it's 320Mb from 750

rare needle
#

Ooh

#

I thought it was 311

#

lol

lone hamlet
#

It's really not that bad tbh and it runs way better now

#

But I can squeeze more out of it with time and tedious effort

opal wigeon
#

@tranquil frigate how many knights can be alive at the same time on average

tranquil frigate
#

its capped like coilheads so 3 max?

#

they have the so-fun 1 enemy cost, so 2+ will probably spawn

opal wigeon
#

i couldnt find anything too sus in your code that could be causing anything aside from maybe all the sqrmags in your knights but i don't think it's gonna be that

tranquil frigate
#

sqrmags is cheap, wouldn't be the culprit

#

cheap compared to other code disasters that you could write

opal wigeon
#

yeah wasn't sus just the most sus

tranquil frigate
#

if sqrmag is the most sus'est part of my code, than im writing good

opal wigeon
#

in the context of stuff running frequently

#

some of the other stuff

tranquil frigate
#

post it pussy

#

post my bad code

opal wigeon
#

It's nothing too offense. Mostly stuff I assume you made and don't wanna remake rather than stuff you'd be unaware about

tranquil frigate
#

provide example so i can defend myself

#

cause I get what you mean, but it a too vague

opal wigeon
#

ModifyLevel() looks mega cursed

A lot of references to animations via string rather than caching their hashes

SwitchOwnershipAndSetToStateServerRpc has a weird getcomponent call even tho networkbehaviours have that built in and you use another cached ref to it in the same if statement

CheckLineOfSight i think can be refactored by using MonoBehaviour.OnVisable & OnInvisible (could be wrong here)

all the fixing of assets is cursed and im assuming is pre lll

#

time spent elsewhere would be more useful so really don't matter

tranquil frigate
#

SwitchOwnershipAndSetToStateServerRpc
I think you mean for the enemies yes? I just copy the original code so any Zeekers badness stays

#

My mod enemies don't have any of the improvements from AI Fix type mods. Could be an issue

#

Fixing of assets is definitely pre LLL, but actually fixing it to be "standard" or "better" is like on the bottom of my bucket list.

#

Like you said, it don't really matter. It's better to not see it :)

rare needle
#

An interior being on LethalExpansion just sounds like pain

#

☠️

opal wigeon
rare needle
tranquil frigate
# rare needle I would hope not lol

couldn't replicate what you are experiencing. i can tell that my map takes 1.25x more processing power than say a regular interior, but that's not enough to lag your game unless it was already lagging before

#

there's some things that i can try and employ, but the effectiveness will vary

rare needle
lone hamlet
#

You do run a crazy amount of mods lol

#

Could be a combination of factors maybe

rare needle
rare needle
# lone hamlet To any mod incompat

It could also be CodeRebirth, I know Takey doesn't use that mod and doesn't run into the performance problems I've been having and I very much wonder if the crates might cause issues in multi

#

The metal ones have a habit of spawning disabled LGU items for example, which could circle back to LGU somehow being the problem

#

But I think that would be a combination thing

lone hamlet
#

That's the hard thing about maintaining big mod packs haha hard to track down what exactly an issue might be from

rare needle
#

My mod pack is mostly qol mods and stuff though

#

:3

#

makes it a bit easier

tranquil frigate
#

I'm glad I was able to get 4ish more months of dev time on this mod, but my time has finally come. Updates from now will be very slow to non-existent. Don't worry I'll still release updates for game-breaking issues. I wish I could have finished my plans for v2.0 but I got pretty far at least.

#

It's been real gamers

opal wigeon
#

You leaving leaving or just laying the project

tranquil frigate
#

Laying the project to rest for the unforeseeable future

#

But my face will lessen over time

main flax
#

thanks for all your contributions to this modding community

lone hamlet
#

Thank you!

austere charm
#

Amazing work, the highest quality interior in the game imo

elder python
#

Thank you for making one of my favorite dungeons. It's been a treat

tardy merlin
#

You will be missed @tranquil frigate Don't tell Wesley but this is my favorite Interior! Its so good. I love just sitting and vibing to the radio. I wish you the best in your next adventures!

#

Your interior is why I say Coding can be a form of art work btw.

cerulean ether
#

dont tell anyone but i will spam your dms @tranquil frigate

balmy ibex
#

4 months ?
i feel like its been half a year or more perceive

tranquil frigate
craggy hornet
#

Please let it be like Tolian leaving, and then coming back the next day

tranquil frigate
south schooner
#

easily on of, if not THE most fleshed out dungeon mod in the entire game. custom enemies, custom items, custom mechanics, custom hazards; it has it all. thank you so much for blessing LC with this masterpiece.

#

all i ask is that it's either updated if/when future vanilla builds release, or have someone else maintain it

weak stag
#

Damm

#

We lost a real one

forest lark
#

hey so rn with mirage i'm grabbing the enemyAI.enemyType.enemyName during a postfix patch for MenuManager.Start, where i iterate over the NetworkConfig.Prefabs.m_Prefabs prefab list to grab the names

this is resulting in a null exception, specifically for KnightV2Variant and MaidVariant.
i'm assuming this just means hasn't set the enemyType properly yet while in that patch. what patch is guranteed for your stuff to finish registering?

opal wigeon
#

@forest lark this doesn't answer your question and you might know this but one reason this can trip up super bad is that scriptableobjects made at runtime with string fields default rather to null rather than string.empty

#

can be really annoying forsure 😛

forest lark
#

interesting, i don't mind it being null rather than being an empty string. i guess if raphtalia didn't set an enemyName for the monsters, that's not gonna work for me either way then

tranquil frigate
forest lark
#

ah ic thanks

tranquil frigate
#

apologies for that code tomfoolery

rare needle
forest lark
#

yeah im doing it rn

rare needle
lost arrow
#

@tranquil frigate Does DungeonGenerationPlus have any features other than multiple main paths that could potentially be useful for interior makers? Just trying to figure out if it's something that would be useful for my project wolfVibe

lone hamlet
lost arrow
#

Mine can technically loop in on itself but not super frequently

lone hamlet
timid surge
fleet tusk
#

I know the Knight have a coil head behavior, but what is this guy do?

tranquil frigate
fleet tusk
#

Ahh okay thank you

fallow prairie
lean trellis
thick sage
#

Imperium

maiden mulch
#

Gonna leave this here, got an error while playing in scarlet mansion, might be or not related to the mod

rare needle
#

Can you grab your LogOutput.log?

#

Idk what I'm looking at

maiden mulch
#

oops, now it generated, I think I tried to get the log with the game open

rare needle
#

Jesus SoundAPI throws a lot of errors regarding SCP1507 for clients

#

Annoying

rare needle
#

@tranquil frigate your pillars appear to not actually touch the ground lol

#

all of them float slightly

sonic plume
#

Is there any mod that conflicts with SDM? It just doesnt work on any moons it tries to generate anymore, It used to before

tranquil frigate
tranquil frigate
# sonic plume Is there any mod that conflicts with SDM? It just doesnt work on any moons it tr...

The error seems to stem from this

Stack trace:
ScarletMansion.DunGenPatch.Patch.CreateSystemRandomSeed () (at D:/Previous Computer/Desktop/LethalCompany Modding/ScarletMansion/ScarletMansion/ScarletMansion/DunGenPatch/Patch.cs:29)
ScarletMansion.Lights.ScarletLight.OnDungeonComplete (DunGen.Dungeon dungeon) (at D:/Previous Computer/Desktop/LethalCompany Modding/ScarletMansion/ScarletMansion/ScarletMansion/GamePatch/Components/Lights/ScarletLight.cs:133)
DunGen.DungeonGenerator+<InnerGenerate>d__94.MoveNext () (at <d2996142fa1d46369fdcffced906545b>:IL_0458)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
#

But I can't got a clue to the culprit

sonic plume
#

Well.. I see why now
Thank you CC :/

rare needle
#

It's too Volatile for me

sonic plume
#

I only used it to make the moons free for friends

spare ore
#

once something else comes along that can adjust daytimespeed without the glitch occurring i'll be getting rid of CC

lone hamlet
#

I've always wanted black Mesa to pass time at half speed and was sad that it broke the game T.T

spare ore
#

it deserves to since its so big

#

very easy to get lost in there

lone hamlet
#

Yeah which is partly what I wanted since it has lots of loot, but man it sucks the days can't natively be longer at the moment 😦

#

Maybe some day piplupcry

rare needle
#

At this point

#

Way less Volatile

spare ore
#

it's just a change to day speed for every moon

rare needle
#

And tbh even if it does

#

I trust it more than CC

weak stag
spare ore
#

and it's more of a preference thing, usually not because the interiors are too big or anything

weak stag
weak stag
spare ore
#

yea and i know how to use those mechanics well and all, i just sometimes prefer specific moons to be slower than others. that's kinda why i don't want to switch to one that changes every moon the same way. that's why as soon as something like LLL or another mod can fix the glitch i'll switch to that instead

granite meteor
weak stag
#

CentralConfig

granite meteor
#

Ty

tranquil frigate
sonic plume
#

Yeah it was

granite meteor
#

Thats the old garden tile from versions ago yeah? no thats the beginning tile

Theres part of the log it throws when I generate it in debug mode
Game crashes when I try and use the "Generate Multiple paths" option I've been using the wrong tile

And then theres the errors that show when I try loading experimentation with SDM selected

Very quickly, im going to see if loadstone is causing problems. If not, then thats on me thinking I could mash 100+ mods together thinking itd work

#

Clean profile does work

#

Nuke all configs, see what breaks

granite meteor
#

Reinstalling everything in a different order seems to fix everything
I'll take it

tranquil frigate
#

My dungeon still probably works for v65 but I'll release an update that just says that it works for v65... when I test my next weekend.

#

I'll add a room or two, probably the rain effects/sounds that I was gonna originally add for the garden tile to the foyer's outside.

#

And maybe I'll fix the floating pillars

#

I don't think there was any bugs in the past month, let me know if there was. I know there's an issue with CC but respectfully, it better be easy enough for me to fix

#

No way shit cod comes out next weekend

#

Yall better appreciate me modding on cod launch day lol

cerulean ether
#

damn

#

thanks prince

tranquil frigate
#

got 2 gold guns, bo6 funny game

#

anyway, ill work on v65 v66 update

tranquil frigate
#

added the already-worked on rain/sounds, need another day to create the new room

main flax
#

(has never played cod before)

elder python
#

Raph out here updating an interior dedicated to a bullet hell game... only to stave off from playing another type of bullet hell game

cerulean ether
#

sounds like hes in hell

south schooner
#

a hell full of bullets

#

hey, they should make a video game genre out of that

granite meteor
#

They have it's called cp_dustbowl

tranquil frigate
#

two simple rooms, they have a "sky" lighting that also has the rain effect if the moon is raining

#

||sky lighting also implies that the lighting won't last forever||

#

next issue though, how do i make rain a different color

tranquil frigate
#

alright, ill push this update later today

spare ore
#

this looks sick

rare needle
#

But I'm excited for this this new room looks sick

tranquil frigate
#

was about to release the update

#

found a few dungeon generation bugs when getting pictures

#

yall are back to waiting

#

needs some tables i think

weak stirrup
#

a little unrelated, but I have only recently realized that Utsuru is also made by you, after actually playing it 👍

tranquil frigate
weak stirrup
#

saw it on Itch at least a year ago (before I even played LC) but didn't pay much mind to it until now

tranquil frigate
#

made a lot of Touhou fan games in the past, surprisingly not the first time someone noticed that the guy who made funny Touhou LC mod also made funny Touhou fan game

cerulean ether
#

wheres the not funny touhou game made by you

tranquil frigate
#

I remember when someone recognized me from an old retro Touhou fan game I made

#

And I'm like, woah, that's the game you remember me by? That random ass coin tetris-like game?

tranquil frigate
cerulean ether
#

but i hate fun Sadge

tranquil frigate
#

Out of simple curiosity. This isn't set in stone and even if it was, it would take a month to develop BUT
If you were interested in a new enemy for my dungeon, what seems more interesting?

weak stag
# tranquil frigate

Since touhouenemymodels already does a really good satori and marisa, i prefer the reimu one
Less overlap