#Scarlet Devil Mansion v2.2(紅魔館)

1 messages · Page 7 of 1

rare needle
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☠️

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Lost count how many times now I've went around a corner and there's 2 right next to each other

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Walk in another room and another turret

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lol

timid fox
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Modding is fun, but modeling is not. At least no fun for me.

timid fox
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It's great that you optimized all your assets.
I'm the one who stuffed players' disk with huge models.

rare needle
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Btw I'm not a fan of how there's only like 1 pathway most of the time now after the SDM update

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I like the new update but it was nice having branching areas to go to and different rooms and stuff

polar jackal
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@tranquil frigate
🤣

timid fox
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Actually I'm getting lost everywhere.

last bridge
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Cannot pick up :(

rare needle
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The new dungeon generation makes the interior just feel way too linear, I love the new jump puzzle hallways though

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I preferred the old generation thoguh

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x.x

thorn heron
rare needle
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New generation sucks lol

thorn heron
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wh0

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wh-

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wait

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why

rare needle
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It's linear

thorn heron
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are you using the vanilla generation

rare needle
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One path

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Well before

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It matched the size of vanilla mansion essentially

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and had matching branching paths

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So it wasn't an issue

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Idk if it feels less linear with defaults now

thorn heron
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Me personally

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I use a slightly modified version of BitMoreLoot

rare needle
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The mansion already generates so much loot on vanilla gen

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LOL

thorn heron
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thats why i use slightly modified

rare needle
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I might downgrade the mod though, til the linear stuff is fixed cus the linear generation now just feels well...

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Bad

tranquil frigate
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Good to know, I'll look into it

rare needle
rare needle
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Btw @tranquil frigate Enemies can't pathfind across the jump gaps

tranquil frigate
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i told them enemies to, once sec

rare needle
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Which has also led to when a Masked enemy spawns in for an example and someone is outside they get stuck trying to walk against a wall to get out rather than pathfinding to the main door

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lol

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I saw 2 situations today where 2 spawned in stuck trying to leave through a wall

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XD

dapper pine
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Fumo!

tranquil frigate
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btw map hazard didn't change, it's still completely based on the moon's difficulty

rare needle
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XD

tranquil frigate
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oh wait, did you say that you were using vanilla generation?

rare needle
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Yeah

tranquil frigate
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ahhh

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well that explains it

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@rare needle since you actually play the vanilla generation, what are your thoughts of the bottom floor

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i feel like since you have only 1 main path, having 3 different floors to find the real main path is a pain in the ass?

rare needle
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I don't mind the different floors, just find it weird the branching paths are gone

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XD

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Cus it used to have multiple different rooms and sections

tranquil frigate
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what are your thoughts of me locking the bottom floor for vanilla generation?

rare needle
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That may help

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I only ever did the Vanilla generation since a lot of times I start off playing with 1 other person tbh

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Lol

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I'll test how Default feels

tranquil frigate
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not yet

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you do that i unalive you

rare needle
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Haha

tranquil frigate
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but i should be able to easily lock off the bottom floor

rare needle
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Yeah I imagine blocking off sections that won't have a path generate when using the new vanilla generation will help

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Also I will say we had a couple times where scrap was unable to be grabbed

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something spawned under a bed, and another time something spawned under a table

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Couldn't grab them

tranquil frigate
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ya im confused about that

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since on my end, it looks like it shouldnt be doing that

rare needle
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Could it be part of the vanilla generation maybe?

tranquil frigate
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doubt it

rare needle
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Got it

tranquil frigate
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wait, were these issues recent by chance?

rare needle
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Yeah they happened today after the new update

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lol

tranquil frigate
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hmmst

tranquil frigate
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I think I found out why the mayor wasn't branching out anymore

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Just how to fix it though

rare needle
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Oooh

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Yeah cus before with vanilla generation it would always branch out even the downstairs area usually, I just dunno why with the new update it doesn't lol

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I guess for Vanilla generation restore the old method if it's only an issue with the vanilla gen

tranquil frigate
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I also found a century-old bug in my generation

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which explains why one path is always bigger

rare needle
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Haha I didn't even notice that but nice find

tranquil frigate
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More dungeon generation code altering later

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Update up

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I had to alter the DunGen code AGAIN for branching paths to spawn on my special intersection tiles (i.e. the mayor entrance and the new hallway entrances)

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In English, the mayor is fixed

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Also @rare needle added a toggle to disable the mayor basement, it's automaticaly toggled on with the Vanilla preset

tranquil frigate
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I also may have fixed the items spawning below the bed, but if it still happens too frequently, I'm just gonna shotgun it by added specific spawns to each tile

rare needle
rare needle
tranquil frigate
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fosho, couldnt leave it broken

rare needle
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Yeeee

thorn heron
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good morning

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Im here to mess shit up config wise

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As I understand all the weight configs have been moved to LLL right?

thorn heron
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on a scale of 1 to 10 how much would this mess up the generation?

thorn heron
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Would you recommend using the clamp setting for your dungeon to help reduce the size but not hard cap it to 1.5

tranquil frigate
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It will probably be fine. I used to clamp it to 2.0 for Titan and it seemed to remove the worst of out Titan's hugeness

thorn heron
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2.0 for the max dungeon size setting and 0 for the restrict scaler?

tranquil frigate
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Ya I used to that, but that was for the previous dungeon generation

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Now, I don't know what is best, but 1.5 for max dungeon size and 0.5 for scaler will probably work fine

tranquil frigate
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Curious to how people tuned their dungeons

timid surge
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have you seen the tile size field yet? it's not included in LLL config but might be nice to try out

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it lets you scale the dungeon length multiplier by a fixed value instead of clamping it, could be nice

thorn heron
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increased painting value

tranquil frigate
thorn heron
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yea was that towards me?

tranquil frigate
thorn heron
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made paintings only spawn jesters

tranquil frigate
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Devilish

thorn heron
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Dubious

tranquil frigate
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Then I have not seen it

thorn heron
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also

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been meaning to ask

timid surge
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there's a new value in ExtendedDungeonFlow that corresponds to the value Zeekers uses to scale the mansion interior

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MapTileSize

thorn heron
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the s1 spawns the special behaviors for enemies such as jester pre cranking his shit right

(ill wait you can talk to zaggy first btw i got numerous questions)

tranquil frigate
timid surge
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it's always 1 if you don't set it afaik

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1.5 is mansion

tranquil frigate
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No I'm pretty sure it's always 1.5 no matter the place

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I was testing just yesterday, and despite my length being 4 to 5, LLL log reported 6 to 7.5

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Unless I'm missing something

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Perhaps the default value for extended dungeon flow (I create mine at Plugin.Awake) is 1.5

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Wut it is 1

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I'll look into that later

thorn heron
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The special spawn conditions thingy

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I see you have them for your knight and the jester

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when on the jester it makes it spawn already cranking

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for your knight it does...

tranquil frigate
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It's kinda backwards for the knight, maybe I should fix it but...

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The knight by default wants to spawn on a statue, and if it cant find a statue it stay on the vent/sigil that spawned it, that is its default spawning pattern

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By setting the special spawn condition to 1, you disable that spawning pattern, meaning that it spawns normally

thorn heron
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hm

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does any other entity have a special spawning condition

tranquil frigate
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Just those two, I don't know what else I could add that wouldn't be completely unfair

thorn heron
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Im here to represent the unfair

tranquil frigate
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Oh I can easily think of ways to destroy the player

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But I rather not, or if I did it will not be enabled by default

thorn heron
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does

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does the ghost girl auto hunt sound like a thing you can do with minimal stress

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hypothetically speaking

thorn heron
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ooo

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thats a good idea

timid surge
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you were increasing it to make your dungen length smaller, right?

tranquil frigate
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No I never touched that as I assumed everywhere was 1.5 multiplier

timid surge
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oh I see, I misread

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factory is 1 so that it's the "base" size, mansion is 1.5 to be 75% the length of that

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er, 66%

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for Black Mesa we ended up on a value of 2 iirc, the tiles there are quite large so it needs to be scaled down quite a bit

tranquil frigate
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Maybe I'm misreading something here

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I'll read this again later

timid surge
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oh I forgor lol

frozen topaz
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I am aware that there's a mod for that already

alpine goblet
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idea : allow butlers to spawn in the SDM, and they drop sakuya's knife on death

tranquil frigate
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Already in the works

alpine goblet
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nice then

solid beacon
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who would be the butler variantagony

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It doesn't need to be someone with a knife, the knife could be reskinned into idk, a sake bottle

alpine goblet
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kogasa as a jester

weak stag
timid fox
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Maid flash here and there with unlimited knives

wild oar
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Is this perhaps working in v50 ? yoiled

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I'm really sorry if the question has already been asked, i tried searching a bit higher in the thread but couldn't see it

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Really wanted to try this interior even tho i don't know anything about what it's based of of

cerulean ether
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pretty sure it works

wild oar
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Thanks (:

lost rampart
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three of these four doors are real

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one is a mimic

tranquil frigate
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sometimes it be like that

lost rampart
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As an aside your interior seems to disagree with LethalFixes #1235731485894643722 message

tranquil frigate
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small update in a bit, enemies that spawn from the painting event have special colouring (only the default enemies for now)

rare needle
tranquil frigate
rare needle
tranquil frigate
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@cerulean ether btw check it, what i was doing yesterday

cerulean ether
tranquil frigate
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when they are standing still it's real hard to pick out the shape

cerulean ether
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thats fair yeah

tranquil frigate
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but when they moving, I found it quite clear. They are unlit so they glow even in the dark

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well, people will complain to me eventually that if its too hard to see

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and there is always the config to disable it

cerulean ether
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no point in listening to complaints if u have the config optionn then

tranquil frigate
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well if everyone is complaining and disabling the feature, then i probably messed up big time

cerulean ether
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Kek fair

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when i added my new enemy there were a few things that split people in half quite a bit

tranquil frigate
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ya adding new of anything is quite difficult

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prone to break shit, both the balance and the code

cerulean ether
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oh yeah definitely, especially when i switched to LLL

tranquil frigate
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im still confused to why you would switch to LLL for just your enemies?

cerulean ether
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nah i switched to LLL for all parts of that mod, not just the enemies, but the enemies part is the most broken

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probably gonna switch back to LL today

tranquil frigate
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lel

cerulean ether
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i can get rid of my hotfix garbage code for stuff like the debug menu lol

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atleast config will work for people too

tranquil frigate
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nice

cerulean ether
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oh yeah, have u seen the weather i've working on?

tranquil frigate
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i have not, i assume you mean the meteors?

cerulean ether
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yee

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it's going pretty well and hoping to release it soon, balancing things is always annoying though AyameDizzy

tranquil frigate
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for real

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enjoy the week of patching after

cerulean ether
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yeah im waiting for the "meteor is too big" nitpicks, though i kinda enjoy working on weather

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wonder why no one's done it before

tranquil frigate
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the same reason why I ask to why no one else has modified the DunGen code to improve their interiors

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I assume it's difficult for most people

cerulean ether
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maybe, i've seen a few interior makers talk about how daunting it is lol, i think i saw someone re-make my weather code in like one function as a joke Kek, kinda funny, gonna see how far i can take the weather stuff

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just hoping i can find some good particle assets or something along those lines

tranquil frigate
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ya interiors are up there in the hardest things to mod

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you really need every skill in the book

cerulean ether
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ill be giving it a go at some point SC_cool_umaru

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i think im only missing having made a moon and an interior so far

tranquil frigate
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good f'ing luck

cerulean ether
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oh and ship upgrades and those type of things

tranquil frigate
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interiors require so much upfront work

cerulean ether
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yeah, plus my imagination is horrible so it probably wont look that good lmao

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did buy dungen on discount earlier to make things a little easier

tranquil frigate
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ive been using dungen through LC since the beginning

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ya dungen on discount is probably a lot lot easier than what i did

cerulean ether
rare needle
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@tranquil frigate you'll love the new moon Tolian dropped, it's like completely designed for SDM ^^

cerulean ether
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It sounds like it was designed for sdm

glass walrus
cerulean ether
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Oh, wow, I could've never expected that

rare needle
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XD

dapper pine
# rare needle What would make you think a Tolian Moon is Vanilla?

Because I Never Heard of that mod before?
Mainly because Before I Joined this server, "LethalLevelLoader" was a Curse upon the game?
It Could be a Vanilla Challenge or Beta moon.

There are Thousands of Mods on the Thunderstore,
And moons are Not the interesting kind

rare needle
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I've never heard anyone say LLL was a curse XD

dapper pine
rare needle
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It's weird for you to be shit talking LLL in a thread about a custom interior that uses LLL

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Really weird

dapper pine
rare needle
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It's never crashed the game btw

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Not in my experience

dapper pine
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Now you Are ignoring what I said earlier.
Neat!

tranquil frigate
rare needle
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I'm not ignoring what you said

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and agreed with Raphtalia as I said this isn't the place for you to shit talk LLL and talk about issues with it

dapper pine
tranquil frigate
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We have another enemy variant in the work, but no actual unique enemy for a while

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I'm currently focused on the dungeon exploration with new rooms and dungeon mechanics

dapper pine
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Please No Yuyuko traps

tranquil frigate
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Define yuyuko traps

dapper pine
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Om Nom Nom

opal wigeon
rare needle
dapper pine
opal wigeon
tranquil frigate
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so work on it lll boi

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snap snap

opal wigeon
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pay me 😛

tranquil frigate
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i was about to say personal issue but it's actually a personal issue

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cause you are actually busy/tired

dapper pine
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Wouldn't it be better to make that Terminal mod a Requirement to Download it, like Bepin?

opal wigeon
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that mod didnt fix the problem until after i took a break

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its fixed on the unreleased build that will come out eventually

dapper pine
opal wigeon
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bouta week ago

tranquil frigate
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how come the fix is not out yet?

opal wigeon
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was other stuff i needed to work on before dropping the update

tranquil frigate
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I assume you mean, it's ready but it's not live ready

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And you haven't had the time yet to make sure it's live ready?

opal wigeon
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theres other stuff i needed to like do

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unrelated to that specific problem

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eg. the item saving pr\

tranquil frigate
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well good luck with that

dapper pine
opal wigeon
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yeah

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that mod is going into LLL

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😭

dapper pine
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Koishi And Satori dolls when?
(We Must Tango)

tranquil frigate
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hmmst, I would love to have something like that as a scrap

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like those mechanic toys things uhh what are they called one sec

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i know there are things like this but its like a house decor and they spin

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wait a minute, i have some spare assets from previous games, i may try something like that later

dapper pine
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Can't Wait for the New Doll jumpscares

tranquil frigate
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they won't be jumpscares, they will just be decorative scrap

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akin to a snowglobe

dapper pine
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N'aw, now we Won't have Koishi Blinking at us,
Or Satori being Suddenly Smug at us

Least we still get Painting Jumpscare

tranquil frigate
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you imply that Satori just being smug is a jumpscare?

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understandable to an extent

dapper pine
brave pendant
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[13:29:57.4645129] [Error  :ImoutoSama.ScarletMansion] GiftBoxItem could not inject Items. Probably scary
[13:29:57.4704950] [Error  :ImoutoSama.ScarletMansion] SpawnScrapInLevel could not inject Items. Probably scary

I'm scared

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second line also prints when other interior mods awake

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but everything seems to be working fine..? 🤷‍♂️

tranquil frigate
brave pendant
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yup

tranquil frigate
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then the potato guy probably changed how he did his code

brave pendant
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the sepcific compatiblity with your mod?

tranquil frigate
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well the mod will still work, and nothing should break

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well I added compability a long time ago so my interior would work

brave pendant
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right, I member that

tranquil frigate
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but since AC is no longer on the thunderstore, it's legimatically too much of a pain to fix that code for whatever potato is coding these days

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that being said

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LLL should have a new feature eventually that will basically remove that error above

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but my interior will still work even with that error above, you just won't get my items or enemies

brave pendant
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i see. understandable.
I think it was introduced with switching my entire pack to v50 inlcuding your mod, LLL and AC so something probably changed in that regard.
Thanks for the info

split herald
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Hello,
First of all, thanks for the mod that is amazing since the begining (and all the possibilities to tweak it in the config file).

I have a little question, I can't find anymore the dungeon spawn weight in the config, have you deleted it on purpose or is it just a bug that will be fixed in the future ? (Or maybe I have a bug in my files).

Thanks again o/

tranquil frigate
split herald
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No need to apologies you are doing an awesome work, thanks for the fast answers, I'll come back again if I have some trouble 😄

brave pendant
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knight, tulip snake (v50) and ac in one picture

tranquil frigate
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Menacing

dapper pine
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Question,
Did I Miss an Option to make the SDM Spawn on Other moons?
I want to Honor Sanguin

dapper pine
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I AM BLIND

dapper pine
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What are the Symbols on the Ground for?

brave pendant
silver hare
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it seems about half of the time, even with the basement disabled (as you can see), basement floors still generate. you can see the scrap underneath the floor there. (there's a way down just past the doorway in the picture) i assume this is a bug of some sort, unless it's intended to still have some rooms be able to generate at the basement level

tranquil frigate
tranquil frigate
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Yall are experts, how do you set the dungeon to spawn on all moons?

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Is it "All" in the dynamic levels tag section?

cerulean ether
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That's how it was for LL

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Do make sure the tag isn't broken though, like custom is broken for enemies rn

rare needle
tranquil frigate
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And I checked again my mayor tile, and there's nothing that suggests that that should happen

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But I'll keep sniffing

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but i suppose you don't have the seed for that generation right? :)

tranquil frigate
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the observent viewer will notice that, the nav mesh is still going through the wall

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i think i know why

tranquil frigate
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you may think to yourself, how are these item issues showing up again, especially after the Mimics patch

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well it's quite simple, I changed how I had to generate my walls so it work with Mimics

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HOWEVER

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I forgot to account for the navmesh, which is created after the dungeon generates but before I fix my walls

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In English, I fixed this inconsistency

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I'll add one more room, maybe two, and that'd be the update for tonight, tonight at 12am probs

tranquil frigate
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Spent more time updating the Readme go figure

dapper pine
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Yukari's Eyes have made my friend Scared of jumping,
Mission Accomplished

solid beacon
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does an arm randomly reach out and try to pull someone into the pit perceive

tranquil frigate
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I may actually do it

solid beacon
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that's the point. it should be a rare thing like every 45-90 seconds, so the odds are really low and it doesn't get frustrating

main flax
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an arm pit!! alright

brave pendant
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Possible fix to [...] wall phasing enemy movement
sounds like a feature to me 👀

tranquil frigate
tranquil frigate
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I know I saw someone doing hand enemies with Diverse something?

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Shouldn't be too rough to do something similar (but not now)

glass walrus
dapper pine
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On the Nutcrackers,

silver hare
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If you can somehow disable pits/jump puzzles from generating like this, that'd be great, because it kind of defeats the purpose of them when you can just walk across. It's not an issue most of the time as these were the only instances I got from a few generations, but it's still a possibility.

tranquil frigate
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like you said, it's not an issue most of the time. i knew it was a possibility but it's rare enough that im fine with it

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about a 1/16 chance i think, well i could make it a bit rarer

thorn heron
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the recolor does not affect the ghost girl

tranquil frigate
rare needle
tranquil frigate
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btw, i assume since that no one complained so its probs fine but, the colouring of the bedroom enemies is not impossible to see?

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i know they can hard to see when standing still, but in motion they are clear yes?

rare needle
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I have no issues with them lol

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I like the demonic coloring tbh

thorn heron
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You never get to see the ghost girl anymore in modded

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I feel bad for her

rare needle
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You haven't been to Sector-0 recently or Starlancer's new moon then

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XD

autumn atlas
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Is the config for the moons the interior spawns on gone?

tranquil frigate
autumn atlas
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Ah

tranquil frigate
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the mod page has a tutorial on how to set that up

autumn atlas
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O alright

tranquil frigate
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just in case ya dont know

autumn atlas
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Thank you

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Uh when you say the tutorial is on the mod page do you mean scarlet Devil mansions mod page or lethal level loaders

tranquil frigate
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SDM

autumn atlas
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Or am I just trippin and it’s somewhere else

tranquil frigate
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I dont think LLL has one yet?

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top of the page, its by a dropdown

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i can make that more obvious

autumn atlas
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Ooo

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Thank you

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Found it

dapper pine
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I Wish the Nutslayer could spawn with that coloring,
Or from that event

BUT,
That'd make things Too hard for my friend

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This message was sent Way Earlier,
BUT, Discord is ran by Dicks

tranquil frigate
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but the enemies that can spawn are completely based on what that moon can spawn

dapper pine
tranquil frigate
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ahh

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you can add him with the config i have set up

dapper pine
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I Fear doing that

tranquil frigate
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you just have to add the nutman's name into that list

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well you need the real default list but r2modman never lets me show more

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knight@s1,crawler,nutcracker,springman,maskedplayerenemy,jester@s1,butler

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just add any custom enemy you list at the end of that list

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with a comma to separate

thorn heron
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and not force an unnatural spawn

tranquil frigate
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yes

thorn heron
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oh thats radical

tranquil frigate
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you correct

thorn heron
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😄 im so fucked

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im going to be in literal hell with the options i put

tranquil frigate
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that works?

weak stag
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uh havent seen it yet actually

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i suppose i could make ONLY dogs spawn and test it

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tomorrow mayb

dapper pine
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When is Col. Brolli Diamondback being added?

tranquil frigate
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Wat

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Explain yourself

cerulean ether
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when am i being added

tranquil frigate
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Make it a touhou reference and I'll consider it

cerulean ether
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damn, gotta think real hard about how im going to do this

tranquil frigate
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Consider the following, this is in my mod as a portrait, but it's a touhou character instead

cerulean ether
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aint no way

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i know so little about touhou 😭

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quick google search tells me me and ran yakumo same species wubbaboo_smart (i have no clue)

tranquil frigate
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Find out what part of you that you wanna add

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And how you will represent it

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And I'll find the touhou character

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If you are going for a fox girl, than Ran is up there

cerulean ether
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ooo interesting okay i can work with that prob

tranquil frigate
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Tell you what

#

If you were to model a snow globe or something

#

And you provide a picture of what you would like if you were a touhou kitsune/fox looking thing (or model really whatever but ya gotta look touhou-ish)

#

Then I can have that rotate and do fun snow globe stuff, while letting me add some of my 2d touhou stuff

frozen topaz
#

🍮 scrap?

tranquil frigate
#

Basically that yes

tranquil frigate
urban kite
#

I just got the same problem, is mimic installed, or do I need something else? constant spam in the console

tranquil frigate
cerulean ether
tranquil frigate
#

Ahh shit look at that

#

Ya I've already figured most of it but it's still cool to see people post tutorials and stuff

cerulean ether
#

Yee

urban kite
tranquil frigate
#

Ty. I'll take a look tonight

dapper pine
weak stag
#

Seems the SDM crystals reset colour to white when reloading, without any mods changing

#

We are using BetterItemSaving tho
So it could be from that

timid surge
#

do you have more than 250 items on the ship? I may be wrong, but I don't think that SmartItemSaving modifies the limit on the item metadata count in a save

#

actually not sure if it was 250 for saves, I might be thinking of the number for synchronizing items from the host

dapper pine
timid surge
#

looks like it's 45

#

although it does appear that that limit applies to the total number of items rather than their metadata separately, so it is a bit odd for that to happen I think

#

might be worth keeping a copy of that save and using UnityExplorer to modify the color of those crystals to see if it reverts upon save and reload

solid beacon
#

imagine this as a bracken and it stands up on 2 legs when spotted

weak stag
#

mayb

tranquil frigate
#

hey this is completely unrelated

#

but if by chance any chad here is playing Rabbit and Steel

#

feel free to stick this in the animation files

dapper pine
tranquil frigate
#

I think anyway. I'm not too sure

tranquil frigate
#

As such, sorry not adding

dapper pine
tranquil frigate
#

well im not getting it so i need an explanation

urban kite
#

Is it possible to fix this?

tranquil frigate
#

let me see what that mod does

rare needle
urban kite
tranquil frigate
#

i think i had a similar person report a similar problem

#

I think it's the russian translation mod sadly

#

now that's a weird one

#

If you disable "BepInEx Faster Load AssetBundles Patcher," it's fine

#

If you disable the Russian translation mod, it's fine

#

But if you have both on, my mod breaks

urban kite
flat leaf
#

RTLC breaks mod?

tranquil frigate
#

NM I was wrong, I think it's not the Russian mod but XUnity_AutoTranslator

flat leaf
#

oh hmmm

tranquil frigate
#

I don't really understand why, but when I disable RTLC, but I leave XUnity on, it breaks

#

but, I may be able to find a solution, next update though

dapper pine
visual flax
#

Problem with new LLL update

tranquil frigate
#

just released an update that fixes that

visual flax
#

oops sorry didnt saw it. thank you

tranquil frigate
#

well i say that, but even at value 0 it would be blue

#

maybe BetterItemSaving does something unique, ill check it later

tranquil frigate
#

i will try communicating with the mod creator and see if i can find a solution

weak stag
#

And our scrap value changes depending on the weather....
Previously it was an rng challenge but, this changes things

tranquil frigate
#

Well it's still mostly rng

#

The colors are based on the multiple of the scrap value

#

So like 0,7,14,21 is blue
1,8,15,22 is red or something etc.

cerulean ether
#

oh so its just a couple if MOD statements? lol

#

thats a fun way of doing it

tranquil frigate
#

And ez way too :P

cerulean ether
#

yeah, pretty creative, i like it

sturdy palm
#

What is the difference between Manual Level Names List and Dynamic Level Tags List? I set it as shown in the picture (Acidir: 9999) and found that there is a high probability that the original dungeon will appear in Acidir.

tranquil frigate
#

You see Enable Content Configuration at the top? That needs to be true

#

That will enable all changes you are doing

sturdy palm
tranquil frigate
#

Manual Level Names is just the moon names
Dynamic Level Tags is a set of special tags (the only ones I know is All, Vanilla, and Custom)

sturdy palm
#

I roughly understand, thank you.

lost rampart
#

That’s a list of used vanilla level tags, if for example you specify Valley:100 all moons marked Valley internally will have that weighting

#

Whether LLL adds more non-vanilla tags I don’t know

tranquil frigate
urban kite
dapper pine
#

Pour one out for Brolli Diamondback,
Our boy Never came Home 🍺

dusty sparrow
rare needle
cerulean ether
#

go disable all outside monsters first

#

happens to me often in vanilla

#

best if u have teh seed to replicate

dusty sparrow
#

this only happens when SDM is generated

cerulean ether
#

🤔

#

potentially then

glad cove
#

can I choose custom moons in the config of this interior?

dapper pine
glad cove
#

what is sanguine?

tranquil frigate
tranquil frigate
glad cove
#

ah

#

thank you

tranquil frigate
#

If you look at the mod page, there is an explanation near the top of the page

glad cove
#

could not find the option, I have edited the value sin lethallevelloader.cfg now

noble venture
fair coral
#

Any idea why two main entrance tiles would generate?

#

I dont know much about this mod, so Ill let lunx explain most of it xD

rare needle
#

@tranquil frigate we had a funny bug happen with Vanilla generation where we got 2 main entrance generations

#

XD

tranquil frigate
#

now that's a new bug

#

i can check later to the potential cause of bug, but it may be a mod interaction

rare needle
rare needle
#

@tranquil frigate Any reason why with the basement disabled it still sometimes generates the mansion with the basement?

tranquil frigate
#

Do you mean like, both tiles spawn in the same dungeon or like it randomly ignores the config?

rare needle
#

I have Vanilla generation on so it should never generate but it still does sometimes, I almost wonder if the config is borked lol

#

Randomly ignores it I think

tranquil frigate
#

Probably my fault somewhere, I'll see if I can take a look tonight

rare needle
#

Okay ^^

rare needle
#

@tranquil frigate and it generated with 2 mains again XD

#

So I think the config is just borked, cus Bongo fixed the compat issues with Terbium I hope you manage to get it fixed lol

tranquil frigate
#

definitely my fault then lol

#

when i get around to looking at it, i will fix it

rare needle
#

👍

cobalt veldt
#

I'm having issues with the mod's config generation. It just keeps... vanishing? I know I had it here last night and when the config vanishes so too does the knight in my LQ list. Launching the game SHOULD regenerate missing configs, but it's not working.

rare needle
#

Sounds like a really nasty mod conflict somewhere probably

#

Configs don't normally do that

tranquil frigate
cobalt veldt
tranquil frigate
cobalt veldt
tranquil frigate
#

we shall never know, LLL breaks in mysterious ways

#

but thanks for the info, it may become of use

noble venture
#

SDM has been great on a lot of my group's recent runs. Occasionally you see something odd like a stairway to nowhere, but it really is a great interior. It's come a long way.

Perfect for hunting fumos.

tranquil frigate
main flax
#

i remembered there use to be a config setting to adjust spawn weight on moons. what happened to that? or i guess we gotta use LLL or LQ

main flax
#

does LLL config accept "All" or do i gotta list every moon individually?

tranquil frigate
#

it accepts All

main flax
#

sick 😮

#

thanks a lot

#

Dine:300,Rend:300,Titan:69,All:40 i hope this is legal

tranquil frigate
#

looks legal to me

main flax
#

well the good news is no errors
the bad news is that All spawn weight didnt seem to apply

tranquil frigate
#

uhh

#

Oh I remember again

#

but it's in the dynamic level tags list section

#

not level names section

main flax
#

oohh

#

ive tried deleting the config and generating a new one too

tranquil frigate
#

that should have been fine, tbh i don't know what the issue is

main flax
#

no obvious errors on the console

thick sage
#

Next best thing to try is prob Vanilla + Modded

#

Or is it Custom for modded moons I forgot

tranquil frigate
#

It should be Vanilla & Custom

#

you can try that ya,

main flax
#

ill try that and then ill try a fresh pack with just SDM

tranquil frigate
#

wait, what version of LLL are you using? Just to be sure

main flax
#

the latest version

#

1.2.4

tranquil frigate
#

Huh, I remember there was a bug in the past where my dungeon wouldn't load properly if it was the only LLL mod

#

It's possible that a similar bug arised

main flax
#

we'll see.. ill test bit more and let u kno

tranquil frigate
#

if you get stuck, send me the log so i can take a quick glance

#

maybe i can find the issue from there

tranquil frigate
main flax
#

Vanilla:40,Custom:40 vanilla, custom was the solution

tranquil frigate
#

huh, that don't make a lick of sense

main flax
#

thank you very much tumble & raph 🙇‍♂️

tranquil frigate
#

maybe a recent bug

#

but yw

main flax
#

maybe batby changed All to a different word like Everything 🤣

tranquil frigate
#

maybe

#

@opal wigeon hey plz explain why the All didn't work

glass walrus
#

All isn't a thing

#

It's just vanilla and custom

cerulean ether
#

thats LL

tranquil frigate
#

wut, i swear I used All before

cerulean ether
#

maybe in an old version?

opal wigeon
tranquil frigate
#

i guess i gaslight myself into thinking that it worked

dense patio
#

yeah you gotta do "Vanilla:" and "Custom:"

noble venture
tranquil frigate
cerulean ether
#

oh my god im message number 6666 in here

tranquil frigate
#

You son of a

#

You stole it

cerulean ether
noble venture
#

theft

#

burglary

#

bamboozling

#

How dares.

marsh mauve
tranquil frigate
#

Calling out for help. Custom enemy. Why the hell is the player being pushed by the enemy collider, but it doesn't trigger the OnTriggerStay function unless you try really hard to enter the collider.

#

I've been stuck on this for the past 4 hours

#

I did not have this issue for the knight, it's just this new enemy. I even copied knight's nav mesh agent and collider to the new enemy, same issue.

#

Truly cursed

opal wigeon
#

are the layers right

tranquil frigate
#

I have checked 20 times I'm sure

#

Just for sanity sake, I disabed the enemy collider to make sure there wasn't a rogue collider. Nope no issues. The enemy collider is pushing the player

#

Which means that collider should be triggering the OnTriggerStay function

#

but it doesn't

cerulean ether
#

can i look at the collider?

#

theres 2 reasons for hte player being pushed

tranquil frigate
#

no

#

one sec

cerulean ether
#

im confused, no? 😭

tranquil frigate
#

being a joker here

#

one sec

cerulean ether
#

oh lmao, sorry im a bit daft

tranquil frigate
cerulean ether
#

your collision detection

#

on the rigidbody

#

shouldnt be continuous

#

make it discrete

#

other than that, looks good to me

tranquil frigate
#

it was continous for the original enemy that i was copying

#

and it was discrete earlier, where it still have issues

cerulean ether
#

continuous means the rigidbody is able to collide with colliders

tranquil frigate
#

but, ill will try again

cerulean ether
tranquil frigate
#

discrete and continuous should be the same, it only affects how physics interaction fixes itself

cerulean ether
#

if you're still being pushed past this, then the enemy type scriptable object also has a force push thing that you might've allowed

tranquil frigate
#

perhaps

#

WAIT

#

it does

#

shit

cerulean ether
#

yeah, it's a v50 thing

tranquil frigate
#

ima trying halfing it and see whats up

cerulean ether
#

this is what im currently using to be clear and the player goes through the enemy just fine

opal wigeon
#

is it just falling into the void

tranquil frigate
#

if trigger on, gravity does nothing

opal wigeon
#

no

cerulean ether
#

nono, if "kinematic" is on, gravity does nothing

tranquil frigate
#

sorry i mean kinematic

#

almost same thing

opal wigeon
#

ok but gravity is on

cerulean ether
#

ye, gravity gets autodisabled when kinematic is on

opal wigeon
#

ah fair

#

should turn it off for sanity sake tho

cerulean ether
#

yeah that's what i do

opal wigeon
#

your 100% sure the model doesn't have a collider doing it?

tranquil frigate
#

i turned off the enemy collider to be sure for a test, no other collider

#

but im trying the discrete + reducing the push force by 25%

opal wigeon
#

if its set to trigger

#

thats not the one pushing the player

#

period

cerulean ether
#

if that doesn't work, then probably need to take a deeper look at your other gameobjects

cerulean ether
cerulean ether
#

all my colliders are IsTrigger and the player gets pushed with zeeker's push force thing

tranquil frigate
#

it was the fuckin push force

cerulean ether
tranquil frigate
cerulean ether
#

that is horrifying

tranquil frigate
#

@rare needle a month later I checked the bug but I can't repliate the multiple main tiles

#

alright pushed that update, the new enemy doesn't have anything that special yet (nor do they drop a cool special knife), but I don't know exactly what I would want to do with them yet. But it's been a long while since an update, might as well push something

#

Open to suggestions, but not anything too crazy. There are essentially skins and not a new enemy here

main flax
#

yeah nothing too crazy…
i think u should add every touhou character. fully animated & voiced.
turn the inside of the SDM into a bullet bell.
not too ambitious and can be easily done. alright

tranquil frigate
#

Ya you're fired

main flax
#

agony nnoooo

#

so besides the coilhead and butler, have you reskinned any other enemies?

tranquil frigate
#

No and don't plan to. My resources will be used a lot better if I focus on the interior itself

#

The enemy was just something extra for the fun and flavour of it, but it takes a lot of time for relatively little return

cerulean ether
#

enemies are painful yeah

#

kind of, idk it just feels like nowadays i can get an enemy polished in a couple days but when i started it took me like a month lol

main flax
#

xu “the lethal enemy expert” xiaolan

tranquil frigate
main flax
#

i had this interior + meltdown

#

and i told my friend “my hands are full, could u go get the painting in that room?”

#

i dipped real quick 🙊

cerulean ether
main flax
#

holy

tranquil frigate
#

Now that's sick

main flax
#

pretty perceive

tranquil frigate
cerulean ether
tranquil frigate
main flax
cerulean ether
tranquil frigate
#

Mkay, let them know how they want to credited

main flax
#

i think i remember the config showing an option for how many painting rooms there are

#

and the default is 2 iirc

#

makes me wonder if u could trigger 2 meltdowns.. or maybe only 1 happens

tranquil frigate
#

That would be based on Meltdown, and I believe they only allow one

#

Since meltdown is based on thr apparatus event, which is only 1 normally, and I'm just using their API

main flax
#

ah okay

south schooner
main flax
#

or not a throwing knife trap, but similar to the spike trap but its knives coming out of the ground.
or both

tranquil frigate
rare needle
#

Keep in mind the bug only started after the new update

tranquil frigate
#

That's a big mod list, let me ask to make sure what I saw on the picture

tranquil frigate
tranquil frigate
#

With a mod list as big as yours, I'm just gonna have to wait for the next complaint

#

Since that mod list is too huge to find the culprit

cerulean ether
tranquil frigate
#

that way i could recreate that cool-ass effect

cerulean ether
#

alright, ill be saving it all as a unity package, and sending a couple scripts, keep in mind it's gonna be a bit more than you expect purely because it messes with player animator (only when held) AG_AnimeXD

tranquil frigate
#

i see i see, ill do my best 🫡

cerulean ether
#

do ya allow dms btw?

tranquil frigate
#

yuh, send it over through dms

#

along with one meme to know its you

cerulean ether
#

alright, when unity decides to open ill be able to send it

tranquil frigate
#

gotta finish the polish and test out multiplayer, but this is the concept of the maid's knife. hurt yourself but get a guaranteed one shot kill on anything

#

gotta make sure that you can't oneshot your friend though

tranquil frigate
#

new knife added, dropped by the maid. made the maid take a bit more longer to get aggressive

tranquil frigate
#

don't know if the knife is way too strong for its effect. if it is, i could make the maid's death spawn a knight to chase you down

main flax
#

very cool knife

tranquil frigate
#

just don't off yourself with it

#

im serious, the knife's self damage is real

main flax
#

is it only when u hold it?

tranquil frigate
#

only when you feed it

#

so you choose when to hurt yourself

#

but its a lot of damage

main flax
#

i’d rather have control over my death than let those monsters take me

tranquil frigate
#

at the least your friend will have a strong weapon in return

main flax
#

becoming one with the knife

#

want to say i appreciate ur work on this mod
and the various other contributions you’ve made to this modding community
🫡

tranquil frigate
#

just doing God's work

#

and spreading Touhou how i can

silver hare
#

Would it be possible to have the maid's knife deal damage equal to 50% of your max health instead of just dealing 50 damage? With how it is right now, you can use the Stimpack upgrade from Late Game Upgrades to increase your max health and then use the knife more than once per life, which makes it a little OP and kind of defeats the purpose of it. By doing so it'd keep the same functionality while also preventing people from trying to get around the 50 damage "cost"

tulip cosmos
#

This is absolutely my favorite interior mod out there. I kind of wish there was a config for where/how often it can spawn so I can get it more but otherwise this is SO COOL and I love it

#

The amount of just. Things on this map is absolutely preposterous and I can't believe this is a thing.

tranquil frigate
tranquil frigate
#

How to load on custom moons with Lethal Level Loader

#

that section, well I guess I should include editing spawn rate in the sentence

tranquil frigate
#

What I can do is 50% of the current health, or 50 health, whichever is higher

tranquil frigate
#

Plz send me all bug or mod combability issues now or forever hold your peace. v1.3.19 will be the last update for v1.3 with the snowglobe item (it will just be a valuable 2-handed scrap)

#

I will skipping v1.4 and just going for v2.0 after this. That will be the definite "release" update (can you call it a release when this "beta" has been out for 6 months). It will include the outdoor tiles, another dungeon event that involves a timer instead, and a treasure room.

#

Along with any other fun stuff I want to add

elfin vortex
#

That’s huge

dry crypt
tranquil frigate
#

Mods, castrate this fool ^

dry crypt
#

NOOOOO concern

silver hare
tranquil frigate
#

@cerulean ether all thanks to her and her army

tranquil frigate
#

i cannot believe that GrabClipboard is an animator parameter and HoldClipboard is the actual animation to override

#

2 hours to learn that I f'ing swear

#

ill release once i get a touhou sound file for this

main flax
tranquil frigate
#

update coming on in a hot minute

#

item + new pit room + *some *safety railings for the pit rooms

cerulean ether
#

look sooo nice AyameXD

tranquil frigate
#

im actually gonna have one more update for v2.0

#

since I have to do the snowglobe animator properly, and I want to add a few more mansion room variants

cerulean ether
#

properly teehee

south schooner
#

nah, fast pace the snowglobe with the entirety of Bad Apple (the remix one with the vocals) 🙂

#

/joke

elfin vortex
#

snowglobes that play the corresponding character theme but the mod file is so big I gotta buy another ssd 🙏

elfin vortex
cerulean ether
elfin vortex
#

o really?

#

you learn something every day

cerulean ether
#

yeah ogg is great, this audio clip is 52 seconds

elfin vortex
#

damn that's neat

weak stirrup
#

interior doesn't load properly for clients, this happened before and after v56

tranquil frigate
weak stirrup
# tranquil frigate Never had the interior loading problems, I would need your mod list

BepInEx-BepInExPack-5.4.2100
notnotnotswipez-MoreCompany-1.9.4
Rune580-LethalCompany_InputUtils-0.7.7
Evaisa-LethalLib-0.16.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-FixPluginTypesSerialization-1.1.1
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.2.0
MegaPiggy-EnumUtils-1.0.3
SolidStone-SolidLib-1.1.4
Sigurd-CSync-5.0.1
Owen3H-CSync-3.0.1
ShaosilGaming-GeneralImprovements-1.3.0
AlexCodesGames-AdditionalContentFramework-1.0.3
AlexCodesGames-AdditionalSuits-2.0.0
BMX-LobbyCompatibility-1.1.0
AinaVT-LethalConfig-1.4.2
malco-Lategame_Upgrades-3.9.0
WhiteSpike-Interactive_Terminal_API-1.1.2
mrov-TerminalFormatter-0.2.18
darmuh-darmuhsTerminalStuff-3.2.5
darmuh-ghostCodes-2.0.6
Zaggy1024-OpenBodyCams-2.2.1
AVeryGoodTeam-SomePriceMod-1.0.1
IAmBatby-LethalLevelLoader-1.2.4
IAmBatby-LethalToolbox-1.0.2
MaxWasUnavailable-LethalModDataLib-1.2.2
mrov-DisplayAllMoons-0.0.2
Hardy-LCMaxSoundsFix-1.2.0
fumiko-CullFactory-1.1.4
Tolian-Sanguine-0.4.3
Alice-ScarletDevilMansion-1.3.19
Magic_Wesley-Infernis-4.0.5
Magic_Wesley-Atlantica-3.0.6
Magic_Wesley-Oldred-2.0.9
s1ckboy-Seichi-0.6.4
WiderStein-LertzMod-1.0.6
Tolian-Zenit-0.8.5
LethalMatt-Bozoros-1.0.1
Magic_Wesley-WesleysInteriors-1.2.3
RosiePies-CozyOffice-1.2.1
RosiePies-Sector0_Interior-2.0.3
mrov-MrovLib-0.1.5
mrov-WeatherRegistry-0.1.13
mrov-BetaWeatherTweaksBeta-0.20.8
loaforc-FacilityMeltdown-2.6.12
zealsprince-Malfunctions-1.8.7
XuXiaolan-CodeRebirth-0.1.9
AudioKnight-StarlancerAIFix-3.6.0
AudioKnight-StarlancerEnemyEscape-2.4.2
TheFluff-FairAI-1.3.6
Entity378-SellBodiesFixed-1.9.1
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.2
qwbarch-Mirage-1.8.0
Zehs-KidnapperFoxSettings-1.0.0
zealsprince-Locker-1.2.2
XuXiaolan-TheGiantSpecimens-2.1.5
SolidStone-ShockwaveDroneEnemy-0.6.2
SurfacedTeam-Surfaced-1.0.3
Dev1A3-BetterVehicleControls-1.1.0
DiggC-CruiserImproved-1.0.3
DiFFoZ-CompanyCruiserFix-1.0.3
EladNLG-EladsHUD-1.3.0
Woecust-Immersive_Visor-0.5.2
slayer6409-Emergency_Dice_Updated-1.2.5

#

Inoyu-Giant_Extension_Ladders-3.2.0
TestAccount666-GoodItemScan-1.1.0

tranquil frigate
#

Ty, let me update the mod today (I've been wanting to but I've been sick the past 2 days). Then I'll see what's up

#

By chance, do you have advancedcompany loaded

weak stirrup
#

no

#

been trying my best to find substitutes for it lately btw lol

#

(LGU and SomePricingMod are great options)

tranquil frigate
#

Sadly good luck with that, no good substitute.

#

Anyway, I'll try and let you know today

weak stirrup
#

it's kind of inconsistent as well

#

loads for me always, loaded for one client up until recently, does not load for a different client at all

#

though it's less of not loading, more like being desynced, where they see the interior in a different place

#

as the default mansion as well

tranquil frigate
#

Ohh hmm

#

By chance, do you have different LLL configs compared to your friends?

#

I have had happen to me once, and my current theory is that

weak stirrup
#

I'll ask them when I can

#

swear it should have synced with sharing it through code right

tranquil frigate
#

You right it should sync, so maybe that's not it

#

But if the LLL configs are synced and the interior loading is still desynced, then we have a bug to fix

#

But I'll check it

opal wigeon
#

LLL should be only caring about the host's config

tranquil frigate
#

so something is happening, no clue what but something

#

my friends wont like it but ima try and rope them into a bug finding session for this desync

tranquil frigate
#

Updated to final v.1.3.20 version: inspired by some things I saw when trying out other people's interiors (I got to play the game lmao). Some new tiles, some more visuals/sound effects to the pit rooms

tranquil frigate
#

Final for v.1.3 (except for any quick bug patchs)

#

The true "final" update is the next one, v2.0. It's not the final one but it's the final major update. Release date a while

balmy ibex
#

i love my finalfinalfinal folder

rare needle
#

Haha

balmy ibex
#

another pit room agony

tranquil frigate
#

i gotta push a fix since i left a ceiling open

#

also i noticed that the jump puzzles for one of the new pit rooms is just too brutal, so i gotta fix that

#

uhh tomorrow though

tranquil frigate
tranquil frigate
#

question, has anyone got this error spam with my mod in multiplayer

[Error : Unity Log] [Netcode-Server Sender=1] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.

rare needle
#

So yeah

tranquil frigate
#

hmmst, ill be on the search for that

tranquil frigate
#

Alright I patched up that missing ceiling and I decided to make my keys red so they can stand out a little better in the black and white mansion

tranquil frigate
#

I didn't know that I had to do that

#

my bad @dusty sparrow

rare needle
#

I was surprised you never did it sooner 😂 I manually set it to 9999 for that moon a long time ago though

tranquil frigate
#

I assumed that the moons could decide the interiors, apparently they never were able to

#

So truly I trolled Tolian hard

rare needle
#

Lol

tranquil frigate
#

Oh I didn't state but I did remove the pit hallway room that was a straight line (with one entrance and exit doorway)

#

Found it too boring and tedious for its boredom

rare needle
#

Lol

dusty sparrow
rare needle
#

@tranquil frigate Just a small bug to report with the SnowGlobe, for me as the host I could hold it correctly and also see clients holding it correctly but for clients they were seeing it held improperly. I wanted to let you know so you can look into it

rare needle
tranquil frigate
#

Vacationing at Vegas, will look at later

cerulean ether
#

damn, i wanna gamble too

vale tide
#

does this interior tank performance, i wanna play it but i only got a laptop that usually gets 30-50 fps on lethal

tranquil frigate
vale tide
#

ok thanks

harsh zodiac
rare needle
tranquil frigate
rare needle
main flax
#

in the config for Dungeon Painting Event.. is "Enemy List" specifically for the bedroom enemy or throughout the entire dungeon?

tranquil frigate
main flax
#

ok cool

#

whats a valid enemy name for sakuya

tranquil frigate
#

And it only spawns the monster if that moon could spawn the monster

#

Uhh, I actually don't remember at all

#

Could be maid

main flax
#

are they included in the enemy list's default?

tranquil frigate
#

The log will tell you if it works

main flax
#

currently says "The following string "default" is a preset that uses the following string "knight@s1,crawler,nutcracker,springman,maskedplayerenemy,jester@s1,butler"."

main flax
tranquil frigate
#

Hell, bulter by himself isn't threatening either. I gotta make them angry immediately or something

main flax
#

oh i assumed they get angry right away or something coz butler was on the list

#

is jester also not instantly angered too?

tranquil frigate
#

They don't have special spawn logic, just haven't touched it yet

#

Jester has that special logic

main flax
#

ah ok

#

thanks for ur answers

#

actually one more question.. could i use other modded enemies in the list?

tranquil frigate
#

Ya, there's no issues

#

Either their display name or internal name should work

#

The log will tell you if they found the enemy with the name provided, and if it errored

#

Even if it errors, nothing breaks

main flax
#

is that a challenge? beevil

young geyser
#

Finally got the chance to try this on Sanguine, incredible interior

#

My group was trying to figure out ||if the crimson keys or rotateable portraits did anything but doesn't seem so||
Host and clients seemed to see different variants of the snowglobes too, but that could've been a bug from another mod since we had a few item related issues.

#

Probably my favorite interior though, great job

tranquil frigate
#

But the snowglobes variants should be based on the item's price, maybe it's a mod issue maybe it's a me issue but I don't know

#

But thanks for trying it out

elder python
#

I love your Scarlet Devil Mansion interior so much. If there was a way to mount the paintings on your ship, they would be so much better

solid beacon
#

that sounds fun

rare needle
elder python
#

I'll give it a shot, thank you

#

Oh yeah, there's something that's been bugging me. I swear I've seen the butler and the knight almost every time I go to the mansion, the maid has been virtually absent (painting events not included). Just how rare is she?

tranquil frigate
#

Maybe she is too rare or maybe her spawn rate is bugged or may she's bugged herself but I can't really verify till later

rare needle
lost arrow
#

I've never seen either but I haven't played SDM in a long time

#

It will 100% be included in Chaos Company v2

tranquil frigate
tranquil frigate
lost arrow
#

Yeah I've never seen the Knight tho

rare needle
#

I still dunno how I feel about the Knight lol

lost arrow
#

I love the Butler, I have them spawn pretty frequently on Gorgonzola and they like dying to spike traps XD

rare needle
#

I like the Red Variant otherwise I kinda dislike them XD

tranquil frigate
#

If you play with AC, it's possible you never seen the Knight. Otherwise it's crazy luck

tranquil frigate
lost arrow
#

Oh? Why does AC break it?

rare needle
#

😂

lost arrow
#

I used to play with it, and may or may not for modpack v2, so I'm curious

rare needle
#

and I also hate that the Peeper from LGU doesn't work on them

#

;c

#

lol

tranquil frigate
#

Not that AC breaks them, but AC does so many changes to the LC code that I can't account for them

lost arrow
#

Ah that's fair enough then

tranquil frigate
#

Also AC is banned from thunderstore so I can't fix the code for them easily

tranquil frigate
rare needle
#

Yeah XD

harsh zodiac
elder python
#

Normal!Knight spawns in every moon or 2, but the Maid has been practically absent in general. I even took a look at the configs and their spawn rates are about the same. They even overtake the Butler and the Coilheads. She's been weirdly absent, which is unfortunate because the Maid's Knife is the only unique scrap item I haven't gotten in a while now

lost arrow
#

Could she be bugged atm?

harsh zodiac
#

I might be chiming in without knowing what I’m fully talking about but if you declare a rarity for some modded entities, then watch the console as it calls out their spawn probability, the weights do not match up for half the modded enemies I use

#

I don’t know why on a technical level this is happening in v56

#

But this may be related to what’s happening here

#

have you watched the console to see what it says the spawn chance for the Maid actually comes out to once you’re landed on a moon?

tranquil marsh
#

iirc enemy spawns work similar-ish to interior spawns but are mroe complicated too, yo ucan assign each a number and it will pool all of the numbers together and then make a % probability to determine which oen can spawn based on the games current power level and how much power each enemy needs to be able to spawn alongside the time of day and how many entities of that type have spawned. It works in curves and has different algorithms for nighttime and daytime. So numbers never really align or represent any true %

elder python
#

Sorry for the late response, but figured as much. The only thing I'm afraid of is that whatever I have set up is either making the odds of her appearance extremely low, or not at all. But that's only part of it really, because not even the Butler has shown up on other Moons

tranquil frigate
elder python
#

Now to figure out why the butler has been absent

harsh zodiac
tranquil frigate
#

if you modify the maid/knight's weight with LQ or CC, I don't know what would happen tbh

harsh zodiac
#

i'll find out

arctic veldt
#

Hi can someone check this with me, i found a problem when you load ScarletMansionMimicsPatch.dll with mimics installed my ram usage goes form 7.75GB Average to 12-13 GB

young geyser
#

Are you sure the only mod you added was Mimics? I don't think it should be taking 4+ GB of RAM

dry crypt
#

Het uhm

#

speaking of which

#

753

#

What mods does Mimic have compatibility with?

#

and not by default

#

I mean like custom fire exit doors

#

or do people do that on their own

young geyser
#

So far only maps that have similar fire exit setups to vanilla, as well as Scarlet Devil Mansion which is the only interior using a compatibility API PR'd by @tranquil frigate

tranquil frigate
dry crypt
#

I do have a moon idea I kinda wanna do

#

I wanna make it heavily western themed